3 #include "autocvars.qh"
5 #include "hud_config.qh"
7 #include "miscfunctions.qh"
8 #include "scoreboard.qh"
10 #include "teamradar.qh"
13 #include "../common/buffs.qh"
14 #include "../common/constants.qh"
15 #include "../common/counting.qh"
16 #include "../common/deathtypes.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/nades.qh"
19 #include "../common/stats.qh"
21 #include "../csqcmodellib/cl_player.qh"
23 #include "../warpzonelib/mathlib.qh"
31 // a border picture is a texture containing nine parts:
32 // 1/4 width: left part
33 // 1/2 width: middle part (stretched)
34 // 1/4 width: right part
36 // 1/4 height: top part
37 // 1/2 height: middle part (stretched)
38 // 1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
46 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48 // draw only the central part
49 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
56 //pic = draw_UseSkinFor(pic);
57 width = eX * theSize.x;
58 height = eY * theSize.y;
59 if(theSize.x <= theBorderSize.x * 2)
61 // not wide enough... draw just left and right then
62 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63 if(theSize.y <= theBorderSize.y * 2)
65 // not high enough... draw just corners
66 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
74 dY = theBorderSize.x * eY;
75 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
85 if(theSize.y <= theBorderSize.y * 2)
87 // not high enough... draw just top and bottom then
88 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89 dX = theBorderSize.x * eX;
90 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 dX = theBorderSize.x * eX;
100 dY = theBorderSize.x * eY;
101 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
114 vector HUD_Get_Num_Color (float x, float maxvalue)
119 color.x = sin(2*M_PI*time);
121 color.z = sin(2*M_PI*time);
123 else if(x > maxvalue * 0.75) {
124 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
128 else if(x > maxvalue * 0.5) {
129 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133 else if(x > maxvalue * 0.25) {
136 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138 else if(x > maxvalue * 0.1) {
140 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
149 blinkingamt = (1 - x/maxvalue/0.25);
152 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 float aspect = size_y / size_x;
162 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
165 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
168 float ratio, best_ratio = 0;
169 float best_columns = 1, best_rows = 1;
170 bool vertical = (psize.x / psize.y >= item_aspect);
173 psize = eX * psize.y + eY * psize.x;
174 item_aspect = 1 / item_aspect;
177 rows = ceil(sqrt(item_count));
178 columns = ceil(item_count/rows);
181 ratio = (psize.x/columns) / (psize.y/rows);
182 if(ratio > item_aspect)
183 ratio = item_aspect * item_aspect / ratio;
185 if(ratio <= best_ratio)
186 break; // ratio starts decreasing by now, skip next configurations
188 best_columns = columns;
196 rows = ceil(item_count/columns);
200 return eX * best_rows + eY * best_columns;
202 return eX * best_columns + eY * best_rows;
205 float stringwidth_colors(string s, vector theSize)
207 return stringwidth(s, true, theSize);
210 float stringwidth_nocolors(string s, vector theSize)
212 return stringwidth(s, false, theSize);
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 position.x -= 2 / 3 * strlen(text) * theScale.x;
218 drawstring(position, text, theScale, rgb, theAlpha, flag);
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224 drawstring(position, text, theScale, rgb, theAlpha, flag);
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
236 if(theirtime == 0) // goal hit
240 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
250 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
256 lapstr = sprintf(_(" (-%dL)"), lapdelta);
259 else if(lapdelta < 0)
261 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
265 else if(theirtime > 0) // anticipation
267 if(mytime >= theirtime)
268 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
280 cpname = _("Start line");
282 cpname = _("Finish line");
284 cpname = sprintf(_("Intermediate %d"), cp);
286 cpname = _("Finish line");
289 return strcat(col, cpname);
290 else if(theirname == "")
291 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
300 for (i=RANKINGS_CNT-1;i>=0;--i)
301 if(grecordholder[i] == net_name)
306 int GetPlayerColorForce(int i)
311 return stof(getplayerkeyvalue(i, "colors")) & 15;
314 int GetPlayerColor(int i)
316 if(!playerslots[i].gotscores) // unconnected
317 return NUM_SPECTATOR;
318 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319 return NUM_SPECTATOR;
321 return GetPlayerColorForce(i);
324 string GetPlayerName(int i)
326 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do { \
338 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
339 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 if(!length_ratio || !theAlpha)
351 if(length_ratio < -1)
354 else if(length_ratio < 0)
358 vector width, height;
360 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361 if(precache_pic(pic) == "") {
362 pic = "gfx/hud/default/progressbar_vertical";
365 if (baralign == 1) // bottom align
366 theOrigin.y += (1 - length_ratio) * theSize.y;
367 else if (baralign == 2) // center align
368 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369 else if (baralign == 3) // center align, positive values down, negative up
372 if (length_ratio > 0)
373 theOrigin.y += theSize.y;
376 theOrigin.y += (1 + length_ratio) * theSize.y;
377 length_ratio = -length_ratio;
380 theSize.y *= length_ratio;
383 width = eX * theSize.x;
384 height = eY * theSize.y;
385 if(theSize.y <= theSize.x * 2)
387 // button not high enough
388 // draw just upper and lower part then
389 square = eY * theSize.y * 0.5;
390 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
396 square = eY * theSize.x;
397 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
398 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
402 pic = strcat(hud_skin_path, "/", pic);
403 if(precache_pic(pic) == "") {
404 pic = "gfx/hud/default/progressbar";
407 if (baralign == 1) // right align
408 theOrigin.x += (1 - length_ratio) * theSize.x;
409 else if (baralign == 2) // center align
410 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411 else if (baralign == 3) // center align, positive values on the right, negative on the left
414 if (length_ratio > 0)
415 theOrigin.x += theSize.x;
418 theOrigin.x += (1 + length_ratio) * theSize.x;
419 length_ratio = -length_ratio;
422 theSize.x *= length_ratio;
425 width = eX * theSize.x;
426 height = eY * theSize.y;
427 if(theSize.x <= theSize.y * 2)
429 // button not wide enough
430 // draw just left and right part then
431 square = eX * theSize.x * 0.5;
432 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
438 square = eX * theSize.y;
439 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
452 pic = strcat(hud_skin_path, "/num_leading");
453 if(precache_pic(pic) == "") {
454 pic = "gfx/hud/default/num_leading";
457 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 if(mySize.x/mySize.y > 2)
459 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
468 entity h = weaponorder[i];
469 weaponorder[i] = weaponorder[j];
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
477 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
482 void HUD_Weapons(void)
485 WepSet weapons_stat = WepSet_GetFromStat();
489 vector center = '0 0 0';
490 int weapon_count, weapon_id;
491 int row, column, rows = 0, columns = 0;
492 bool vertical_order = true;
493 float aspect = autocvar_hud_panel_weapons_aspect;
495 float timeout = autocvar_hud_panel_weapons_timeout;
496 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499 vector barsize = '0 0 0', baroffset = '0 0 0';
500 vector ammo_color = '1 0 1';
501 float ammo_alpha = 1;
503 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506 vector weapon_pos, weapon_size = '0 0 0';
509 // check to see if we want to continue
510 if(hud != HUD_NORMAL) { return; }
512 if(!autocvar__hud_configure)
514 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516 if(timeout && time >= weapontime + timeout + timeout_effect_length)
517 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519 weaponprevtime = time;
524 // update generic hud functions
525 HUD_Panel_UpdateCvars();
527 draw_beginBoldFont();
529 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
530 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
533 if(weaponorder_bypriority)
534 strunzone(weaponorder_bypriority);
535 if(weaponorder_byimpulse)
536 strunzone(weaponorder_byimpulse);
538 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
539 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
540 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
543 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
545 self = get_weaponinfo(i);
546 if(self.impulse >= 0)
548 weaponorder[weapon_cnt] = self;
552 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
553 weaponorder[i] = world;
554 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
556 weaponorder_cmp_str = string_null;
559 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
562 if(autocvar__hud_configure)
565 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
566 weapons_stat |= WepSet_FromWeapon(i);
572 weapons_stat = '0 0 0';
573 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
574 for(i = WEP_FIRST; i <= countw; ++i)
575 weapons_stat |= WepSet_FromWeapon(i);
580 // determine which weapons are going to be shown
581 if (autocvar_hud_panel_weapons_onlyowned)
583 if(autocvar__hud_configure)
585 if(menu_enabled != 2)
586 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
589 // do we own this weapon?
591 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
592 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
596 // might as well commit suicide now, no reason to live ;)
597 if (weapon_count == 0)
603 vector old_panel_size = panel_size;
604 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
606 // get the all-weapons layout
607 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
608 columns = table_size.x;
610 weapon_size.x = padded_panel_size.x / columns;
611 weapon_size.y = padded_panel_size.y / rows;
613 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
614 // we enlarge them a bit when possible to better match the desired aspect ratio
615 if(padded_panel_size.x / padded_panel_size.y < aspect)
617 // maximum number of rows that allows to display items with the desired aspect ratio
618 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
619 columns = min(columns, ceil(weapon_count / max_rows));
620 rows = ceil(weapon_count / columns);
621 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
622 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
623 vertical_order = false;
627 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
628 rows = min(rows, ceil(weapon_count / max_columns));
629 columns = ceil(weapon_count / rows);
630 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
631 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
632 vertical_order = true;
635 // reduce size of the panel
636 panel_size.x = columns * weapon_size.x;
637 panel_size.y = rows * weapon_size.y;
638 panel_size += '2 2 0' * panel_bg_padding;
640 // center the resized panel, or snap it to the screen edge when close enough
641 if(panel_pos.x > vid_conwidth * 0.001)
643 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
644 panel_pos.x += old_panel_size.x - panel_size.x;
646 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
648 else if(old_panel_size.x > vid_conwidth * 0.999)
649 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
651 if(panel_pos.y > vid_conheight * 0.001)
653 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
654 panel_pos.y += old_panel_size.y - panel_size.y;
656 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
658 else if(old_panel_size.y > vid_conheight * 0.999)
659 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
662 weapon_count = WEP_COUNT;
664 // animation for fading in/out the panel respectively when not in use
665 if(!autocvar__hud_configure)
667 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
669 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
671 // fade the panel alpha
672 if(autocvar_hud_panel_weapons_timeout_effect == 1)
674 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
675 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
677 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
679 panel_bg_alpha *= (1 - f);
680 panel_fg_alpha *= (1 - f);
683 // move the panel off the screen
684 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
686 f *= f; // for a cooler movement
687 center.x = panel_pos.x + panel_size.x/2;
688 center.y = panel_pos.y + panel_size.y/2;
689 screen_ar = vid_conwidth/vid_conheight;
690 if (center.x/center.y < screen_ar) //bottom left
692 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
693 panel_pos.y += f * (vid_conheight - panel_pos.y);
695 panel_pos.x -= f * (panel_pos.x + panel_size.x);
699 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
700 panel_pos.x += f * (vid_conwidth - panel_pos.x);
702 panel_pos.y -= f * (panel_pos.y + panel_size.y);
705 center.x = -1; // mark the panel as off screen
707 weaponprevtime = time - (1 - f) * timein_effect_length;
709 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
711 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
713 // fade the panel alpha
714 if(autocvar_hud_panel_weapons_timeout_effect == 1)
716 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
717 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
719 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
721 panel_bg_alpha *= (f);
722 panel_fg_alpha *= (f);
725 // move the panel back on screen
726 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
728 f *= f; // for a cooler movement
730 center.x = panel_pos.x + panel_size.x/2;
731 center.y = panel_pos.y + panel_size.y/2;
732 screen_ar = vid_conwidth/vid_conheight;
733 if (center.x/center.y < screen_ar) //bottom left
735 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
736 panel_pos.y += f * (vid_conheight - panel_pos.y);
738 panel_pos.x -= f * (panel_pos.x + panel_size.x);
742 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
743 panel_pos.x += f * (vid_conwidth - panel_pos.x);
745 panel_pos.y -= f * (panel_pos.y + panel_size.y);
751 // draw the background, then change the virtual size of it to better fit other items inside
762 panel_pos += '1 1 0' * panel_bg_padding;
763 panel_size -= '2 2 0' * panel_bg_padding;
766 // after the sizing and animations are done, update the other values
768 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
770 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
771 columns = table_size.x;
773 weapon_size.x = panel_size.x / columns;
774 weapon_size.y = panel_size.y / rows;
775 vertical_order = (panel_size.x / panel_size.y >= aspect);
778 // calculate position/size for visual bar displaying ammount of ammo status
779 if (autocvar_hud_panel_weapons_ammo)
781 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
782 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
784 if(weapon_size.x/weapon_size.y > aspect)
786 barsize.x = aspect * weapon_size.y;
787 barsize.y = weapon_size.y;
788 baroffset.x = (weapon_size.x - barsize.x) / 2;
792 barsize.y = 1/aspect * weapon_size.x;
793 barsize.x = weapon_size.x;
794 baroffset.y = (weapon_size.y - barsize.y) / 2;
797 if(autocvar_hud_panel_weapons_accuracy)
798 Accuracy_LoadColors();
802 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
803 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
805 // retrieve information about the current weapon to be drawn
806 self = weaponorder[i];
807 weapon_id = self.impulse;
809 // skip if this weapon doesn't exist
810 if(!self || weapon_id < 0) { continue; }
812 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
813 if(autocvar_hud_panel_weapons_onlyowned)
814 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
817 // figure out the drawing position of weapon
818 weapon_pos = (panel_pos
819 + eX * column * weapon_size.x
820 + eY * row * weapon_size.y);
822 // draw background behind currently selected weapon
823 if(self.weapon == switchweapon)
824 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
826 // draw the weapon accuracy
827 if(autocvar_hud_panel_weapons_accuracy)
829 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
830 if(panel_weapon_accuracy >= 0)
832 color = Accuracy_GetColor(panel_weapon_accuracy);
833 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
837 // drawing all the weapon items
838 if(weapons_stat & WepSet_FromWeapon(self.weapon))
840 // draw the weapon image
841 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843 // draw weapon label string
844 switch(autocvar_hud_panel_weapons_label)
846 case 1: // weapon number
847 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
851 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854 case 3: // weapon name
855 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
862 // draw ammo status bar
863 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
866 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
870 switch(self.ammo_field)
872 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
873 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
874 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
875 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
876 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
877 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
878 default: ammo_full = 60;
882 weapon_pos.x + baroffset.x,
883 weapon_pos.y + baroffset.y,
884 barsize.x * bound(0, a/ammo_full, 1),
901 else // draw a "ghost weapon icon" if you don't have the weapon
903 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
906 // draw the complain message
907 if(self.weapon == complain_weapon)
910 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
912 a = ((complain_weapon_time + when > time) ? 1 : 0);
915 if(complain_weapon_type == 0) {
916 s = _("Out of ammo");
917 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
919 else if(complain_weapon_type == 1) {
921 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
924 s = _("Unavailable");
925 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
927 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
928 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
929 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
934 if(!autocvar_hud_panel_weapons_onlyowned)
936 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
937 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941 // continue with new position for the next weapon
945 if(column >= columns)
966 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
969 HUD_Panel_DrawProgressBar(
970 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
972 autocvar_hud_panel_ammo_progressbar_name,
973 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
974 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
978 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
980 float theAlpha = 1, a, b;
981 vector nade_color, picpos, numpos;
983 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
985 a = getstatf(STAT_NADE_BONUS);
986 b = getstatf(STAT_NADE_BONUS_SCORE);
988 if(autocvar_hud_panel_ammo_iconalign)
991 picpos = myPos + eX * 2 * mySize.y;
995 numpos = myPos + eX * mySize.y;
999 DrawNadeScoreBar(myPos, mySize, nade_color);
1003 if(autocvar_hud_panel_ammo_text)
1004 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1007 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1009 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1010 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1014 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1016 if(ammoType == ammo_none)
1019 // Initialize variables
1022 if(autocvar__hud_configure)
1024 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1028 ammo = getstati(GetAmmoStat(ammoType));
1032 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1033 myPos = myPos + (mySize - mySize * scale) * 0.5;
1034 mySize = mySize * scale;
1037 vector iconPos, textPos;
1038 if(autocvar_hud_panel_ammo_iconalign)
1040 iconPos = myPos + eX * 2 * mySize.y;
1046 textPos = myPos + eX * mySize.y;
1049 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1051 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1054 textColor = '0.2 0.95 0';
1056 textColor = '0 0 0';
1058 textColor = '0.8 0.04 0';
1060 textColor = '1 1 1';
1064 alpha = panel_fg_alpha;
1066 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1068 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1070 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1075 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1077 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1078 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1080 if(autocvar_hud_panel_ammo_text)
1081 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1083 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1086 int nade_prevstatus;
1088 float nade_statuschange_time;
1091 if(hud != HUD_NORMAL) return;
1092 if(!autocvar__hud_configure)
1094 if(!autocvar_hud_panel_ammo) return;
1095 if(spectatee_status == -1) return;
1098 HUD_Panel_UpdateCvars();
1100 draw_beginBoldFont();
1104 mySize = panel_size;
1106 HUD_Panel_DrawBg(1);
1107 if(panel_bg_padding)
1109 pos += '1 1 0' * panel_bg_padding;
1110 mySize -= '2 2 0' * panel_bg_padding;
1113 int rows = 0, columns, row, column;
1114 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1115 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1116 float nade_statuschange_elapsedtime;
1117 int total_ammo_count;
1120 if (autocvar_hud_panel_ammo_onlycurrent)
1121 total_ammo_count = 1;
1123 total_ammo_count = AMMO_COUNT;
1128 if (nade_cnt != nade_prevframe)
1130 nade_statuschange_time = time;
1131 nade_prevstatus = nade_prevframe;
1132 nade_prevframe = nade_cnt;
1136 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1138 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1139 columns = ceil((total_ammo_count)/rows);
1140 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1142 vector offset = '0 0 0'; // fteqcc sucks
1144 if(ammo_size.x/ammo_size.y > 3)
1146 newSize = 3 * ammo_size.y;
1147 offset.x = ammo_size.x - newSize;
1148 pos.x += offset.x/2;
1149 ammo_size.x = newSize;
1153 newSize = 1/3 * ammo_size.x;
1154 offset.y = ammo_size.y - newSize;
1155 pos.y += offset.y/2;
1156 ammo_size.y = newSize;
1160 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1162 if(autocvar_hud_panel_ammo_onlycurrent)
1164 if(autocvar__hud_configure)
1166 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1173 (get_weaponinfo(switchweapon)).ammo_field,
1183 column = column + 1;
1190 for(i = 0; i < AMMO_COUNT; ++i)
1192 ammotype = GetAmmoFieldFromNum(i);
1194 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1197 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1205 column = column + 1;
1212 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1214 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1216 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1222 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1224 vector newPos = '0 0 0', newSize = '0 0 0';
1225 vector picpos, numpos;
1229 if(mySize.y/mySize.x > 2)
1231 newSize.y = 2 * mySize.x;
1232 newSize.x = mySize.x;
1234 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1239 newSize.x = 1/2 * mySize.y;
1240 newSize.y = mySize.y;
1242 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1246 if(icon_right_align)
1249 picpos = newPos + eY * newSize.x;
1254 numpos = newPos + eY * newSize.x;
1258 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1259 // make number smaller than icon, it looks better
1260 // reduce only y to draw numbers with different number of digits with the same y size
1261 numpos.y += newSize.y * ((1 - 0.7) / 2);
1263 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1267 if(mySize.x/mySize.y > 3)
1269 newSize.x = 3 * mySize.y;
1270 newSize.y = mySize.y;
1272 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1277 newSize.y = 1/3 * mySize.x;
1278 newSize.x = mySize.x;
1280 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1284 if(icon_right_align) // right align
1287 picpos = newPos + eX * 2 * newSize.y;
1291 numpos = newPos + eX * newSize.y;
1295 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1296 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1297 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1298 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1301 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1303 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1308 void HUD_Powerups(void)
1310 float strength_time, shield_time, superweapons_time;
1311 if(!autocvar__hud_configure)
1313 if(!autocvar_hud_panel_powerups) return;
1314 if(spectatee_status == -1) return;
1315 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1316 if (getstati(STAT_HEALTH) <= 0) return;
1318 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1319 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1320 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1322 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1323 superweapons_time = 99; // force max
1325 // prevent stuff to show up on mismatch that will be fixed next frame
1326 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1327 superweapons_time = 0;
1333 superweapons_time = 13;
1336 HUD_Panel_UpdateCvars();
1338 draw_beginBoldFont();
1342 mySize = panel_size;
1344 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1345 if(panel_bg_padding)
1347 pos += '1 1 0' * panel_bg_padding;
1348 mySize -= '2 2 0' * panel_bg_padding;
1351 float panel_ar = mySize.x/mySize.y;
1352 bool is_vertical = (panel_ar < 1);
1353 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1355 int superweapons_is = -1;
1357 if(superweapons_time)
1362 superweapons_is = 0;
1364 superweapons_is = 2;
1369 superweapons_is = 1;
1371 superweapons_is = 2;
1375 // FIXME handle superweapons here
1376 if(superweapons_is == 0)
1378 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1380 mySize.x *= (1.0 / 3.0);
1381 superweapons_offset.x = mySize.x;
1382 if (autocvar_hud_panel_powerups_flip)
1383 shield_offset.x = 2*mySize.x;
1385 strength_offset.x = 2*mySize.x;
1389 mySize.y *= (1.0 / 3.0);
1390 superweapons_offset.y = mySize.y;
1391 if (autocvar_hud_panel_powerups_flip)
1392 shield_offset.y = 2*mySize.y;
1394 strength_offset.y = 2*mySize.y;
1399 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1402 if (autocvar_hud_panel_powerups_flip)
1403 shield_offset.x = mySize.x;
1405 strength_offset.x = mySize.x;
1410 if (autocvar_hud_panel_powerups_flip)
1411 shield_offset.y = mySize.y;
1413 strength_offset.y = mySize.y;
1417 bool shield_baralign, strength_baralign, superweapons_baralign;
1418 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1420 if (autocvar_hud_panel_powerups_flip)
1422 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1423 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1424 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1425 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1429 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1430 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1431 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1432 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1435 if(superweapons_is == 0)
1437 superweapons_iconalign = strength_iconalign;
1438 superweapons_baralign = 2;
1440 else if(superweapons_is == 1)
1442 superweapons_offset = strength_offset;
1443 superweapons_iconalign = strength_iconalign;
1444 superweapons_baralign = strength_baralign;
1446 else // if(superweapons_is == 2)
1448 superweapons_offset = shield_offset;
1449 superweapons_iconalign = shield_iconalign;
1450 superweapons_baralign = shield_baralign;
1455 const float maxshield = 30;
1456 float shield = ceil(shield_time);
1457 if(autocvar_hud_panel_powerups_progressbar)
1458 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1459 if(autocvar_hud_panel_powerups_text)
1462 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1464 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1470 const float maxstrength = 30;
1471 float strength = ceil(strength_time);
1472 if(autocvar_hud_panel_powerups_progressbar)
1473 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474 if(autocvar_hud_panel_powerups_text)
1477 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1479 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1483 if(superweapons_time)
1485 const float maxsuperweapons = 30;
1486 float superweapons = ceil(superweapons_time);
1487 if(autocvar_hud_panel_powerups_progressbar)
1488 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_powerups_text)
1491 if(superweapons > 1)
1492 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1493 if(superweapons <= 5)
1494 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1501 // Health/armor (#3)
1505 void HUD_HealthArmor(void)
1507 int armor, health, fuel;
1508 if(!autocvar__hud_configure)
1510 if(!autocvar_hud_panel_healtharmor) return;
1511 if(hud != HUD_NORMAL) return;
1512 if(spectatee_status == -1) return;
1514 health = getstati(STAT_HEALTH);
1520 armor = getstati(STAT_ARMOR);
1522 // code to check for spectatee_status changes is in Ent_ClientData()
1523 // prev_p_health and prev_health can be set to -1 there
1525 if (prev_p_health == -1)
1528 health_beforedamage = 0;
1529 armor_beforedamage = 0;
1530 health_damagetime = 0;
1531 armor_damagetime = 0;
1532 prev_health = health;
1534 old_p_health = health;
1535 old_p_armor = armor;
1536 prev_p_health = health;
1537 prev_p_armor = armor;
1539 else if (prev_health == -1)
1541 //start the load effect
1542 health_damagetime = 0;
1543 armor_damagetime = 0;
1547 fuel = getstati(STAT_FUEL);
1556 HUD_Panel_UpdateCvars();
1559 mySize = panel_size;
1561 HUD_Panel_DrawBg(1);
1562 if(panel_bg_padding)
1564 pos += '1 1 0' * panel_bg_padding;
1565 mySize -= '2 2 0' * panel_bg_padding;
1568 int baralign = autocvar_hud_panel_healtharmor_baralign;
1569 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1571 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1572 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1573 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1576 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1581 float maxtotal = maxhealth + maxarmor;
1583 if(v.z) // NOT fully armored
1585 biggercount = "health";
1586 if(autocvar_hud_panel_healtharmor_progressbar)
1587 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1589 if(autocvar_hud_panel_healtharmor_text)
1590 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1594 biggercount = "armor";
1595 if(autocvar_hud_panel_healtharmor_progressbar)
1596 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1598 if(autocvar_hud_panel_healtharmor_text)
1599 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1601 if(autocvar_hud_panel_healtharmor_text)
1602 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1605 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1609 float panel_ar = mySize.x/mySize.y;
1610 bool is_vertical = (panel_ar < 1);
1611 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1612 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1615 if (autocvar_hud_panel_healtharmor_flip)
1616 health_offset.x = mySize.x;
1618 armor_offset.x = mySize.x;
1623 if (autocvar_hud_panel_healtharmor_flip)
1624 health_offset.y = mySize.y;
1626 armor_offset.y = mySize.y;
1629 bool health_baralign, armor_baralign, fuel_baralign;
1630 bool health_iconalign, armor_iconalign;
1631 if (autocvar_hud_panel_healtharmor_flip)
1633 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1634 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1635 fuel_baralign = health_baralign;
1636 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1637 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1641 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1642 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1643 fuel_baralign = armor_baralign;
1644 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1645 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1650 if(autocvar_hud_panel_healtharmor_progressbar)
1652 float p_health, pain_health_alpha;
1654 pain_health_alpha = 1;
1655 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1657 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1659 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1661 if (time - old_p_healthtime < 1)
1662 old_p_health = prev_p_health;
1664 old_p_health = prev_health;
1665 old_p_healthtime = time;
1667 if (time - old_p_healthtime < 1)
1669 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1670 prev_p_health = p_health;
1673 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1675 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1677 if (time - health_damagetime >= 1)
1678 health_beforedamage = prev_health;
1679 health_damagetime = time;
1681 if (time - health_damagetime < 1)
1683 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1684 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1687 prev_health = health;
1689 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1691 float BLINK_FACTOR = 0.15;
1692 float BLINK_BASE = 0.85;
1693 float BLINK_FREQ = 9;
1694 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1697 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1699 if(autocvar_hud_panel_healtharmor_text)
1700 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1705 if(autocvar_hud_panel_healtharmor_progressbar)
1709 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1711 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1713 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1715 if (time - old_p_armortime < 1)
1716 old_p_armor = prev_p_armor;
1718 old_p_armor = prev_armor;
1719 old_p_armortime = time;
1721 if (time - old_p_armortime < 1)
1723 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1724 prev_p_armor = p_armor;
1727 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1729 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1731 if (time - armor_damagetime >= 1)
1732 armor_beforedamage = prev_armor;
1733 armor_damagetime = time;
1735 if (time - armor_damagetime < 1)
1737 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1738 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1743 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1745 if(autocvar_hud_panel_healtharmor_text)
1746 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1752 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1756 mySize.x *= 2; //restore full panel size
1757 else if (panel_ar < 1/4)
1758 mySize.y *= 2; //restore full panel size
1759 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1764 // Notification area (#4)
1767 void HUD_Notify_Push(string icon, string attacker, string victim)
1775 if (notify_index == -1)
1776 notify_index = NOTIFY_MAX_ENTRIES-1;
1779 if (notify_attackers[notify_index])
1780 strunzone(notify_attackers[notify_index]);
1782 if (notify_victims[notify_index])
1783 strunzone(notify_victims[notify_index]);
1785 if (notify_icons[notify_index])
1786 strunzone(notify_icons[notify_index]);
1788 // Allocate new strings
1791 notify_attackers[notify_index] = strzone(attacker);
1792 notify_victims[notify_index] = strzone(victim);
1796 // In case of a notification without a victim, the attacker
1797 // is displayed on the victim's side. Instead of special
1798 // treatment later on, we can simply switch them here.
1799 notify_attackers[notify_index] = string_null;
1800 notify_victims[notify_index] = strzone(attacker);
1803 notify_icons[notify_index] = strzone(icon);
1804 notify_times[notify_index] = time;
1807 void HUD_Notify(void)
1809 if (!autocvar__hud_configure)
1810 if (!autocvar_hud_panel_notify)
1813 HUD_Panel_UpdateCvars();
1814 HUD_Panel_DrawBg(1);
1816 if (!autocvar__hud_configure)
1817 if (notify_count == 0)
1824 if (panel_bg_padding)
1826 pos += '1 1 0' * panel_bg_padding;
1827 size -= '2 2 0' * panel_bg_padding;
1830 float fade_start = max(0, autocvar_hud_panel_notify_time);
1831 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1832 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1834 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1835 float entry_height = size.y / entry_count;
1837 float panel_width_half = size.x * 0.5;
1838 float icon_width_half = entry_height * icon_aspect / 2;
1839 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1841 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1842 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1843 vector icon_left = eX * (panel_width_half - icon_width_half);
1844 vector attacker_right = eX * name_maxwidth;
1845 vector victim_left = eX * (size.x - name_maxwidth);
1847 vector attacker_pos, victim_pos, icon_pos;
1848 string attacker, victim, icon;
1849 int i, j, count, step, limit;
1852 if (autocvar_hud_panel_notify_flip)
1854 // Order items from the top down
1857 limit = entry_count;
1861 // Order items from the bottom up
1862 i = entry_count - 1;
1867 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1869 if(autocvar__hud_configure)
1871 attacker = sprintf(_("Player %d"), count + 1);
1872 victim = sprintf(_("Player %d"), count + 2);
1873 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1874 alpha = bound(0, 1.2 - count / entry_count, 1);
1878 if (j == NOTIFY_MAX_ENTRIES)
1881 if (notify_times[j] + fade_start > time)
1883 else if (fade_time != 0)
1885 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1892 attacker = notify_attackers[j];
1893 victim = notify_victims[j];
1894 icon = notify_icons[j];
1897 if (icon != "" && victim != "")
1899 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1901 icon_pos = pos + icon_left + eY * i * entry_height;
1902 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1904 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1905 victim_pos = pos + victim_left + name_top;
1906 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1910 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1911 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1912 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1917 notify_count = count;
1923 string seconds_tostring(float sec)
1926 minutes = floor(sec / 60);
1928 sec -= minutes * 60;
1929 return sprintf("%d:%02d", minutes, sec);
1932 void HUD_Timer(void)
1934 if(!autocvar__hud_configure)
1936 if(!autocvar_hud_panel_timer) return;
1939 HUD_Panel_UpdateCvars();
1941 draw_beginBoldFont();
1945 mySize = panel_size;
1947 HUD_Panel_DrawBg(1);
1948 if(panel_bg_padding)
1950 pos += '1 1 0' * panel_bg_padding;
1951 mySize -= '2 2 0' * panel_bg_padding;
1955 float timelimit, elapsedTime, timeleft, minutesLeft;
1957 timelimit = getstatf(STAT_TIMELIMIT);
1959 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1960 timeleft = ceil(timeleft);
1962 minutesLeft = floor(timeleft / 60);
1965 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1966 timer_color = '1 1 1'; //white
1967 else if(minutesLeft >= 1)
1968 timer_color = '1 1 0'; //yellow
1970 timer_color = '1 0 0'; //red
1972 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1973 if (time < getstatf(STAT_GAMESTARTTIME)) {
1974 //while restart is still active, show 00:00
1975 timer = seconds_tostring(0);
1977 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1978 timer = seconds_tostring(elapsedTime);
1981 timer = seconds_tostring(timeleft);
1984 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1991 void HUD_Radar(void)
1993 if (!autocvar__hud_configure)
1995 if (hud_panel_radar_maximized)
1997 if (!hud_draw_maximized) return;
2001 if (autocvar_hud_panel_radar == 0) return;
2002 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2003 if(radar_panel_modified)
2005 panel.update_time = time; // forces reload of panel attributes
2006 radar_panel_modified = false;
2011 HUD_Panel_UpdateCvars();
2015 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2017 panel_size = autocvar_hud_panel_radar_maximized_size;
2018 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2019 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2020 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2021 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2024 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2025 if(precache_pic(panel_bg) == "")
2026 panel_bg = "gfx/hud/default/border_default"; // fallback
2027 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2028 radar_panel_modified = true;
2029 if(panel.current_panel_bg)
2030 strunzone(panel.current_panel_bg);
2031 panel.current_panel_bg = strzone(panel_bg);
2033 switch(hud_panel_radar_maximized_zoommode)
2037 f = current_zoomfraction;
2040 f = 1 - current_zoomfraction;
2050 switch(hud_panel_radar_maximized_rotation)
2053 teamradar_angle = view_angles.y - 90;
2056 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2060 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2062 switch(hud_panel_radar_zoommode)
2066 f = current_zoomfraction;
2069 f = 1 - current_zoomfraction;
2079 switch(hud_panel_radar_rotation)
2082 teamradar_angle = view_angles.y - 90;
2085 teamradar_angle = 90 * hud_panel_radar_rotation;
2092 mySize = panel_size;
2094 HUD_Panel_DrawBg(1);
2095 if(panel_bg_padding)
2097 pos += '1 1 0' * panel_bg_padding;
2098 mySize -= '2 2 0' * panel_bg_padding;
2103 float scale2d, normalsize, bigsize;
2105 teamradar_origin2d = pos + 0.5 * mySize;
2106 teamradar_size2d = mySize;
2108 if(minimapname == "")
2111 teamradar_loadcvars();
2113 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2114 teamradar_size2d = mySize;
2116 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2118 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2119 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2121 // max-min distance must fit the radar in any rotation
2122 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2126 vector c0, c1, c2, c3, span;
2127 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2128 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2129 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2130 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2132 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2133 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2135 // max-min distance must fit the radar in x=x, y=y
2137 teamradar_size2d.x * scale2d / (1.05 * span.x),
2138 teamradar_size2d.y * scale2d / (1.05 * span.y)
2142 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2143 if(bigsize > normalsize)
2144 normalsize = bigsize;
2148 + (1 - f) * normalsize;
2149 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2151 + (1 - f) * view_origin);
2160 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2162 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2163 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2164 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2165 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2166 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2168 color2 = GetPlayerColor(tm.sv_entnum);
2169 //if(color == NUM_SPECTATOR || color == color2)
2170 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2172 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2174 drawresetcliparea();
2179 void HUD_UpdatePlayerTeams();
2180 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2183 entity tm = world, pl;
2184 int SCOREPANEL_MAX_ENTRIES = 6;
2185 float SCOREPANEL_ASPECTRATIO = 2;
2186 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2187 vector fontsize = '1 1 0' * (mySize.y/entries);
2189 vector rgb, score_color;
2191 score_color = '1 1 1';
2193 float name_size = mySize.x*0.75;
2194 float spacing_size = mySize.x*0.04;
2195 const float highlight_alpha = 0.2;
2196 int i = 0, first_pl = 0;
2197 bool me_printed = false;
2199 if (autocvar__hud_configure)
2201 float players_per_team = 0;
2204 // show team scores in the first line
2205 float score_size = mySize.x / team_count;
2206 players_per_team = max(2, ceil((entries - 1) / team_count));
2207 for(i=0; i<team_count; ++i) {
2208 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2209 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2210 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2213 pos.y += fontsize.y;
2215 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2216 for (i=first_pl; i<entries; ++i)
2218 //simulate my score is lower than all displayed players,
2219 //so that I don't appear at all showing pure rankings.
2220 //This is to better show the difference between the 2 ranking views
2221 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2224 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2225 s = GetPlayerName(player_localnum);
2230 s = sprintf(_("Player %d"), i + 1 - first_pl);
2235 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2236 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2237 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2238 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2239 pos.y += fontsize.y;
2244 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2245 HUD_UpdatePlayerTeams();
2248 // show team scores in the first line
2249 float score_size = mySize.x / team_count;
2250 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2251 if(tm.team == NUM_SPECTATOR)
2253 if (tm.team == myteam)
2254 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2255 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2259 pos.y += fontsize.y;
2260 tm = teams.sort_next;
2265 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2267 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2270 if (i == entries-1 && !me_printed && pl != me)
2271 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2273 for (pl = me.sort_next; pl; pl = pl.sort_next)
2274 if (pl.team != NUM_SPECTATOR)
2278 rgb = '1 1 0'; //not last but not among the leading players: yellow
2280 rgb = '1 0 0'; //last: red
2287 rgb = '0 1 0'; //first: green
2289 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2292 score_color = Team_ColorRGB(pl.team) * 0.8;
2293 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2294 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2295 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2296 pos.y += fontsize.y;
2299 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2302 void HUD_Score(void)
2304 if(!autocvar__hud_configure)
2306 if(!autocvar_hud_panel_score) return;
2307 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2310 HUD_Panel_UpdateCvars();
2313 mySize = panel_size;
2315 HUD_Panel_DrawBg(1);
2316 if(panel_bg_padding)
2318 pos += '1 1 0' * panel_bg_padding;
2319 mySize -= '2 2 0' * panel_bg_padding;
2322 float score, distribution = 0;
2324 vector distribution_color;
2327 me = playerslots[player_localentnum - 1];
2329 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2330 string timer, distrtimer;
2332 pl = players.sort_next;
2335 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2336 if(pl.scores[ps_primary] == 0)
2339 score = me.(scores[ps_primary]);
2340 timer = TIME_ENCODED_TOSTRING(score);
2342 draw_beginBoldFont();
2343 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2344 // distribution display
2345 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2347 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2349 if (distribution <= 0) {
2350 distribution_color = '0 1 0';
2354 distribution_color = '1 0 0';
2357 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2359 // race record display
2360 if (distribution <= 0)
2361 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364 } else if (!teamplay) { // non-teamgames
2365 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2367 HUD_Score_Rankings(pos, mySize, me);
2370 // me vector := [team/connected frags id]
2371 pl = players.sort_next;
2375 if(autocvar__hud_configure)
2378 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2382 score = me.(scores[ps_primary]);
2383 if(autocvar__hud_configure)
2386 if(distribution >= 5)
2387 distribution_color = eY;
2388 else if(distribution >= 0)
2389 distribution_color = '1 1 1';
2390 else if(distribution >= -5)
2391 distribution_color = '1 1 0';
2393 distribution_color = eX;
2395 string distribution_str;
2396 distribution_str = ftos(distribution);
2397 draw_beginBoldFont();
2398 if (distribution >= 0)
2400 if (distribution > 0)
2401 distribution_str = strcat("+", distribution_str);
2402 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2404 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2405 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2407 } else { // teamgames
2408 float row, column, rows = 0, columns = 0;
2409 vector offset = '0 0 0';
2410 vector score_pos, score_size; //for scores other than myteam
2411 if(autocvar_hud_panel_score_rankings)
2413 HUD_Score_Rankings(pos, mySize, me);
2416 if(spectatee_status == -1)
2418 rows = HUD_GetRowCount(team_count, mySize, 3);
2419 columns = ceil(team_count/rows);
2420 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2423 if(score_size.x/score_size.y > 3)
2425 newSize = 3 * score_size.y;
2426 offset.x = score_size.x - newSize;
2427 pos.x += offset.x/2;
2428 score_size.x = newSize;
2432 newSize = 1/3 * score_size.x;
2433 offset.y = score_size.y - newSize;
2434 pos.y += offset.y/2;
2435 score_size.y = newSize;
2439 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2441 float max_fragcount;
2442 max_fragcount = -99;
2443 draw_beginBoldFont();
2445 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2446 if(tm.team == NUM_SPECTATOR)
2448 score = tm.(teamscores[ts_primary]);
2449 if(autocvar__hud_configure)
2452 if (score > max_fragcount)
2453 max_fragcount = score;
2455 if (spectatee_status == -1)
2457 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2458 if (max_fragcount == score)
2459 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2460 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2468 else if(tm.team == myteam) {
2469 if (max_fragcount == score)
2470 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2471 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2473 if (max_fragcount == score)
2474 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2475 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2485 void HUD_RaceTimer (void)
2487 if(!autocvar__hud_configure)
2489 if(!autocvar_hud_panel_racetimer) return;
2490 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2491 if(spectatee_status == -1) return;
2494 HUD_Panel_UpdateCvars();
2496 draw_beginBoldFont();
2500 mySize = panel_size;
2502 HUD_Panel_DrawBg(1);
2503 if(panel_bg_padding)
2505 pos += '1 1 0' * panel_bg_padding;
2506 mySize -= '2 2 0' * panel_bg_padding;
2509 // always force 4:1 aspect
2510 vector newSize = '0 0 0';
2511 if(mySize.x/mySize.y > 4)
2513 newSize.x = 4 * mySize.y;
2514 newSize.y = mySize.y;
2516 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2520 newSize.y = 1/4 * mySize.x;
2521 newSize.x = mySize.x;
2523 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2528 string s, forcetime;
2530 if(autocvar__hud_configure)
2533 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2534 s = _("^1Intermediate 1 (+15.42)");
2535 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2536 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2537 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2539 else if(race_checkpointtime)
2541 a = bound(0, 2 - (time - race_checkpointtime), 1);
2544 if(a > 0) // just hit a checkpoint?
2546 if(race_checkpoint != 254)
2548 if(race_time && race_previousbesttime)
2549 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2551 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2553 forcetime = TIME_ENCODED_TOSTRING(race_time);
2558 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2560 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2561 if(a > 0) // next one?
2563 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2568 if(s != "" && a > 0)
2570 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2573 if(race_penaltytime)
2575 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2578 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2579 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2585 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2586 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2591 if(race_laptime && race_checkpoint != 255)
2593 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2594 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2599 if(race_mycheckpointtime)
2601 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2602 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2603 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2605 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2607 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2608 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2609 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2612 if(race_penaltytime && !race_penaltyaccumulator)
2614 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2615 a = bound(0, (1 + t - time), 1);
2619 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2621 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2622 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2635 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2638 if (autocvar__hud_configure)
2642 print(_("^1You must answer before entering hud configure mode\n"));
2643 cvar_set("_hud_configure", "0");
2645 if(vote_called_vote)
2646 strunzone(vote_called_vote);
2647 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2648 uid2name_dialog = 1;
2651 if(!autocvar__hud_configure)
2653 if(!autocvar_hud_panel_vote) return;
2655 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2656 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2658 if(panel_bg_alpha_str == "") {
2659 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2661 panel_bg_alpha = stof(panel_bg_alpha_str);
2672 if(vote_active != vote_prev) {
2674 vote_prev = vote_active;
2677 if(vote_active || autocvar__hud_configure)
2678 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2680 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2685 HUD_Panel_UpdateCvars();
2689 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2690 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2693 // these must be below above block
2696 mySize = panel_size;
2698 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2699 HUD_Panel_DrawBg(a);
2700 a = panel_fg_alpha * a;
2702 if(panel_bg_padding)
2704 pos += '1 1 0' * panel_bg_padding;
2705 mySize -= '2 2 0' * panel_bg_padding;
2708 // always force 3:1 aspect
2709 vector newSize = '0 0 0';
2710 if(mySize.x/mySize.y > 3)
2712 newSize.x = 3 * mySize.y;
2713 newSize.y = mySize.y;
2715 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2719 newSize.y = 1/3 * mySize.x;
2720 newSize.x = mySize.x;
2722 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2726 s = _("A vote has been called for:");
2728 s = _("Allow servers to store and display your name?");
2729 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2730 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2731 if(autocvar__hud_configure)
2732 s = _("^1Configure the HUD");
2733 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2735 // print the yes/no counts
2736 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2737 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2738 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2739 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2741 // draw the progress bar backgrounds
2742 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2744 // draw the highlights
2745 if(vote_highlighted == 1) {
2746 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2747 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2749 else if(vote_highlighted == -1) {
2750 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2751 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2754 // draw the progress bars
2755 if(vote_yescount && vote_needed)
2757 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2758 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2761 if(vote_nocount && vote_needed)
2763 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2764 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2767 drawresetcliparea();
2770 // Mod icons panel (#10)
2773 bool mod_active; // is there any active mod icon?
2775 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2779 vector color = '0 0 0';
2783 stat = getstati(STAT_REDALIVE);
2784 pic = "player_red.tga";
2788 stat = getstati(STAT_BLUEALIVE);
2789 pic = "player_blue.tga";
2793 stat = getstati(STAT_YELLOWALIVE);
2794 pic = "player_yellow.tga";
2799 stat = getstati(STAT_PINKALIVE);
2800 pic = "player_pink.tga";
2805 if(mySize.x/mySize.y > aspect_ratio)
2807 i = aspect_ratio * mySize.y;
2808 myPos.x = myPos.x + (mySize.x - i) / 2;
2813 i = 1/aspect_ratio * mySize.x;
2814 myPos.y = myPos.y + (mySize.y - i) / 2;
2820 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2821 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2824 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2827 // Clan Arena and Freeze Tag HUD modicons
2828 void HUD_Mod_CA(vector myPos, vector mySize)
2830 mod_active = 1; // required in each mod function that always shows something
2833 if(gametype == MAPINFO_TYPE_CA)
2834 layout = autocvar_hud_panel_modicons_ca_layout;
2835 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2836 layout = autocvar_hud_panel_modicons_freezetag_layout;
2839 aspect_ratio = (layout) ? 2 : 1;
2840 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2841 columns = ceil(team_count/rows);
2844 float row = 0, column = 0;
2845 vector pos, itemSize;
2846 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2847 for(i=0; i<team_count; ++i)
2849 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2851 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2862 // CTF HUD modicon section
2863 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2864 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2865 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2867 void HUD_Mod_CTF_Reset(void)
2869 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2872 void HUD_Mod_CTF(vector pos, vector mySize)
2874 vector redflag_pos, blueflag_pos;
2876 float f; // every function should have that
2878 int redflag, blueflag; // current status
2879 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2882 stat_items = getstati(STAT_ITEMS, 0, 24);
2883 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2884 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2886 if(redflag || blueflag)
2891 if(autocvar__hud_configure)
2897 // when status CHANGES, set old status into prevstatus and current status into status
2898 if (redflag != redflag_prevframe)
2900 redflag_statuschange_time = time;
2901 redflag_prevstatus = redflag_prevframe;
2902 redflag_prevframe = redflag;
2905 if (blueflag != blueflag_prevframe)
2907 blueflag_statuschange_time = time;
2908 blueflag_prevstatus = blueflag_prevframe;
2909 blueflag_prevframe = blueflag;
2912 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2913 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2915 float BLINK_FACTOR = 0.15;
2916 float BLINK_BASE = 0.85;
2918 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2920 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2922 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2924 string red_icon, red_icon_prevstatus;
2925 float red_alpha, red_alpha_prevstatus;
2926 red_alpha = red_alpha_prevstatus = 1;
2928 case 1: red_icon = "flag_red_taken"; break;
2929 case 2: red_icon = "flag_red_lost"; break;
2930 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2932 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2933 red_icon = "flag_red_shielded";
2935 red_icon = string_null;
2938 switch(redflag_prevstatus) {
2939 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2940 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2941 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2944 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2945 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2946 red_icon_prevstatus = "flag_red_shielded";
2948 red_icon_prevstatus = string_null;
2952 string blue_icon, blue_icon_prevstatus;
2953 float blue_alpha, blue_alpha_prevstatus;
2954 blue_alpha = blue_alpha_prevstatus = 1;
2956 case 1: blue_icon = "flag_blue_taken"; break;
2957 case 2: blue_icon = "flag_blue_lost"; break;
2958 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2960 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2961 blue_icon = "flag_blue_shielded";
2963 blue_icon = string_null;
2966 switch(blueflag_prevstatus) {
2967 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2968 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2969 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2972 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2973 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2974 blue_icon_prevstatus = "flag_blue_shielded";
2976 blue_icon_prevstatus = string_null;
2980 if(mySize.x > mySize.y) {
2981 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2983 blueflag_pos = pos + eX * 0.5 * mySize.x;
2986 redflag_pos = pos + eX * 0.5 * mySize.x;
2988 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2990 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2992 blueflag_pos = pos + eY * 0.5 * mySize.y;
2995 redflag_pos = pos + eY * 0.5 * mySize.y;
2997 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
3000 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3001 if(red_icon_prevstatus && f < 1)
3002 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3004 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3006 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3007 if(blue_icon_prevstatus && f < 1)
3008 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3010 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3013 // Keyhunt HUD modicon section
3016 void HUD_Mod_KH(vector pos, vector mySize)
3018 mod_active = 1; // keyhunt should never hide the mod icons panel
3020 // Read current state
3022 int state = getstati(STAT_KH_KEYS);
3024 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3025 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3027 for(i = 0; i < 4; ++i)
3029 key_state = (bitshift(state, i * -5) & 31) - 1;
3042 case NUM_TEAM_1: ++team1_keys; break;
3043 case NUM_TEAM_2: ++team2_keys; break;
3044 case NUM_TEAM_3: ++team3_keys; break;
3045 case NUM_TEAM_4: ++team4_keys; break;
3046 case 29: ++dropped_keys; break;
3052 // Calculate slot measurements
3056 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3058 // Quadratic arrangement
3059 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3061 KH_SLOTS[1] = pos + eX * slot_size.x;
3062 KH_SLOTS[2] = pos + eY * slot_size.y;
3063 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3067 if(mySize.x > mySize.y)
3069 // Horizontal arrangement
3070 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3071 for(i = 0; i < all_keys; ++i)
3072 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3076 // Vertical arrangement
3077 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3078 for(i = 0; i < all_keys; ++i)
3079 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3083 // Make icons blink in case of RUN HERE
3085 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3092 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3093 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3094 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3095 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3103 if(myteam == NUM_TEAM_1 && carrying_keys)
3105 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3109 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3112 if(myteam == NUM_TEAM_2 && carrying_keys)
3114 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3118 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3121 if(myteam == NUM_TEAM_3 && carrying_keys)
3123 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3127 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3130 if(myteam == NUM_TEAM_4 && carrying_keys)
3132 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3136 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3138 while(dropped_keys--)
3139 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3142 // Keepaway HUD mod icon
3143 int kaball_prevstatus; // last remembered status
3144 float kaball_statuschange_time; // time when the status changed
3146 // we don't need to reset for keepaway since it immediately
3147 // autocorrects prevstatus as to if the player has the ball or not
3149 void HUD_Mod_Keepaway(vector pos, vector mySize)
3151 mod_active = 1; // keepaway should always show the mod HUD
3153 float BLINK_FACTOR = 0.15;
3154 float BLINK_BASE = 0.85;
3155 float BLINK_FREQ = 5;
3156 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3158 int stat_items = getstati(STAT_ITEMS, 0, 24);
3159 int kaball = (stat_items/IT_KEY1) & 1;
3161 if(kaball != kaball_prevstatus)
3163 kaball_statuschange_time = time;
3164 kaball_prevstatus = kaball;
3167 vector kaball_pos, kaball_size;
3169 if(mySize.x > mySize.y) {
3170 kaball_pos = pos + eX * 0.25 * mySize.x;
3171 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3173 kaball_pos = pos + eY * 0.25 * mySize.y;
3174 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3177 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3178 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3180 if(kaball_prevstatus && f < 1)
3181 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3184 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3188 // Nexball HUD mod icon
3189 void HUD_Mod_NexBall(vector pos, vector mySize)
3191 float nb_pb_starttime, dt, p;
3194 stat_items = getstati(STAT_ITEMS, 0, 24);
3195 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3197 if (stat_items & IT_KEY1)
3202 //Manage the progress bar if any
3203 if (nb_pb_starttime > 0)
3205 dt = (time - nb_pb_starttime) % nb_pb_period;
3206 // one period of positive triangle
3207 p = 2 * dt / nb_pb_period;
3211 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3214 if (stat_items & IT_KEY1)
3215 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3218 // Race/CTS HUD mod icons
3219 float crecordtime_prev; // last remembered crecordtime
3220 float crecordtime_change_time; // time when crecordtime last changed
3221 float srecordtime_prev; // last remembered srecordtime
3222 float srecordtime_change_time; // time when srecordtime last changed
3224 float race_status_time;
3225 int race_status_prev;
3226 string race_status_name_prev;
3227 void HUD_Mod_Race(vector pos, vector mySize)
3229 mod_active = 1; // race should never hide the mod icons panel
3231 me = playerslots[player_localnum];
3233 float f; // yet another function has this
3234 score = me.(scores[ps_primary]);
3236 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3237 return; // no records in the actual race
3239 // clientside personal record
3241 if(gametype == MAPINFO_TYPE_CTS)
3245 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3247 if(score && (score < t || !t)) {
3248 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3249 if(autocvar_cl_autodemo_delete_keeprecords)
3251 f = autocvar_cl_autodemo_delete;
3253 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3257 if(t != crecordtime_prev) {
3258 crecordtime_prev = t;
3259 crecordtime_change_time = time;
3262 vector textPos, medalPos;
3264 if(mySize.x > mySize.y) {
3265 // text on left side
3266 squareSize = min(mySize.y, mySize.x/2);
3267 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3268 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3271 squareSize = min(mySize.x, mySize.y/2);
3272 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3273 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3276 f = time - crecordtime_change_time;
3279 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3282 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3285 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3289 t = race_server_record;
3290 if(t != srecordtime_prev) {
3291 srecordtime_prev = t;
3292 srecordtime_change_time = time;
3294 f = time - srecordtime_change_time;
3297 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3300 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3301 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3302 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3303 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3306 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3307 race_status_time = time + 5;
3308 race_status_prev = race_status;
3309 if (race_status_name_prev)
3310 strunzone(race_status_name_prev);
3311 race_status_name_prev = strzone(race_status_name);
3316 a = bound(0, race_status_time - time, 1);
3319 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3323 rank = race_CheckName(race_status_name);
3327 rankname = count_ordinal(rank);
3330 namepos = medalPos + '0 0.8 0' * squareSize;
3332 rankpos = medalPos + '0 0.15 0' * squareSize;
3334 if(race_status == 0)
3335 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336 else if(race_status == 1) {
3337 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3338 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3339 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340 } else if(race_status == 2) {
3341 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3342 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347 } else if(race_status == 3) {
3348 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3349 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3353 if (race_status_time - time <= 0) {
3354 race_status_prev = -1;
3356 if(race_status_name)
3357 strunzone(race_status_name);
3358 race_status_name = string_null;
3359 if(race_status_name_prev)
3360 strunzone(race_status_name_prev);
3361 race_status_name_prev = string_null;
3365 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3369 vector color = '0 0 0';
3373 stat = getstatf(STAT_DOM_PPS_RED);
3374 pic = "dom_icon_red";
3378 stat = getstatf(STAT_DOM_PPS_BLUE);
3379 pic = "dom_icon_blue";
3383 stat = getstatf(STAT_DOM_PPS_YELLOW);
3384 pic = "dom_icon_yellow";
3389 stat = getstatf(STAT_DOM_PPS_PINK);
3390 pic = "dom_icon_pink";
3394 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3396 if(mySize.x/mySize.y > aspect_ratio)
3398 i = aspect_ratio * mySize.y;
3399 myPos.x = myPos.x + (mySize.x - i) / 2;
3404 i = 1/aspect_ratio * mySize.x;
3405 myPos.y = myPos.y + (mySize.y - i) / 2;
3409 if (layout) // show text too
3412 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3413 if (layout == 2) // average pps
3414 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3415 else // percentage of average pps
3416 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3420 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3424 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425 drawresetcliparea();
3429 void HUD_Mod_Dom(vector myPos, vector mySize)
3431 mod_active = 1; // required in each mod function that always shows something
3433 int layout = autocvar_hud_panel_modicons_dom_layout;
3436 aspect_ratio = (layout) ? 3 : 1;
3437 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3438 columns = ceil(team_count/rows);
3441 float row = 0, column = 0;
3442 vector pos, itemSize;
3443 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3444 for(i=0; i<team_count; ++i)
3446 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3448 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3459 void HUD_ModIcons_SetFunc()
3463 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3464 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3465 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3466 case MAPINFO_TYPE_CTS:
3467 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3468 case MAPINFO_TYPE_CA:
3469 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3470 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3471 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3475 int mod_prev; // previous state of mod_active to check for a change
3477 float mod_change; // "time" when mod_active changed
3479 void HUD_ModIcons(void)
3481 if(!autocvar__hud_configure)
3483 if(!autocvar_hud_panel_modicons) return;
3484 if(!HUD_ModIcons_GameType) return;
3487 HUD_Panel_UpdateCvars();
3489 draw_beginBoldFont();
3491 if(mod_active != mod_prev) {
3493 mod_prev = mod_active;
3496 if(mod_active || autocvar__hud_configure)
3497 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3499 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3502 HUD_Panel_DrawBg(mod_alpha);
3504 if(panel_bg_padding)
3506 panel_pos += '1 1 0' * panel_bg_padding;
3507 panel_size -= '2 2 0' * panel_bg_padding;
3510 if(autocvar__hud_configure)
3511 HUD_Mod_CTF(panel_pos, panel_size);
3513 HUD_ModIcons_GameType(panel_pos, panel_size);
3518 // Draw pressed keys (#11)
3520 void HUD_PressedKeys(void)
3522 if(!autocvar__hud_configure)
3524 if(!autocvar_hud_panel_pressedkeys) return;
3525 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3528 HUD_Panel_UpdateCvars();
3531 mySize = panel_size;
3533 HUD_Panel_DrawBg(1);
3534 if(panel_bg_padding)
3536 pos += '1 1 0' * panel_bg_padding;
3537 mySize -= '2 2 0' * panel_bg_padding;
3540 // force custom aspect
3541 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3544 vector newSize = '0 0 0';
3545 if(mySize.x/mySize.y > aspect)
3547 newSize.x = aspect * mySize.y;
3548 newSize.y = mySize.y;
3550 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3554 newSize.y = 1/aspect * mySize.x;
3555 newSize.x = mySize.x;
3557 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3563 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3565 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3567 if(autocvar_hud_panel_pressedkeys_attack)
3569 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3570 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 // Handle chat as a panel (#12)
3587 if(!autocvar__hud_configure)
3589 if (!autocvar_hud_panel_chat)
3591 if (!autocvar_con_chatrect)
3592 cvar_set("con_chatrect", "0");
3595 if(autocvar__con_chat_maximized)
3597 if(!hud_draw_maximized) return;
3599 else if(chat_panel_modified)
3601 panel.update_time = time; // forces reload of panel attributes
3602 chat_panel_modified = false;
3606 HUD_Panel_UpdateCvars();
3608 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3610 panel_pos.y = panel_bg_border;
3611 panel_size.y = vid_conheight - panel_bg_border * 2;
3612 if(panel.current_panel_bg == "0") // force a border when maximized
3615 panel_bg = strcat(hud_skin_path, "/border_default");
3616 if(precache_pic(panel_bg) == "")
3617 panel_bg = "gfx/hud/default/border_default";
3618 if(panel.current_panel_bg)
3619 strunzone(panel.current_panel_bg);
3620 panel.current_panel_bg = strzone(panel_bg);
3621 chat_panel_modified = true;
3623 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3628 mySize = panel_size;
3630 HUD_Panel_DrawBg(1);
3632 if(panel_bg_padding)
3634 pos += '1 1 0' * panel_bg_padding;
3635 mySize -= '2 2 0' * panel_bg_padding;
3638 if (!autocvar_con_chatrect)
3639 cvar_set("con_chatrect", "1");
3641 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3642 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3644 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3645 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3647 if(autocvar__hud_configure)
3650 chatsize = '1 1 0' * autocvar_con_chatsize;
3651 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3653 for(i = 0; i < autocvar_con_chat; ++i)
3655 if(i == autocvar_con_chat - 1)
3658 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3659 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3660 pos.y += chatsize.y;
3665 // Engine info panel (#13)
3672 float frametimeavg1; // 1 frame ago
3673 float frametimeavg2; // 2 frames ago
3674 void HUD_EngineInfo(void)
3676 if(!autocvar__hud_configure)
3678 if(!autocvar_hud_panel_engineinfo) return;
3681 HUD_Panel_UpdateCvars();
3684 mySize = panel_size;
3686 HUD_Panel_DrawBg(1);
3687 if(panel_bg_padding)
3689 pos += '1 1 0' * panel_bg_padding;
3690 mySize -= '2 2 0' * panel_bg_padding;
3693 float currentTime = gettime(GETTIME_REALTIME);
3694 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3696 float currentframetime = currentTime - prevfps_time;
3697 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3698 frametimeavg2 = frametimeavg1;
3699 frametimeavg1 = frametimeavg;
3702 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3703 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3705 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3706 prevfps = (1/currentframetime);
3707 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3709 prevfps_time = currentTime;
3714 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3716 prevfps = framecounter/(currentTime - prevfps_time);
3718 prevfps_time = currentTime;
3723 color = HUD_Get_Num_Color (prevfps, 100);
3724 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3727 // Info messages panel (#14)
3729 #define drawInfoMessage(s) do { \
3730 if(autocvar_hud_panel_infomessages_flip) \
3731 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3732 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3733 o.y += fontsize.y; \
3735 void HUD_InfoMessages(void)
3737 if(!autocvar__hud_configure)
3739 if(!autocvar_hud_panel_infomessages) return;
3742 HUD_Panel_UpdateCvars();
3745 mySize = panel_size;
3747 HUD_Panel_DrawBg(1);
3748 if(panel_bg_padding)
3750 pos += '1 1 0' * panel_bg_padding;
3751 mySize -= '2 2 0' * panel_bg_padding;
3754 // always force 5:1 aspect
3755 vector newSize = '0 0 0';
3756 if(mySize.x/mySize.y > 5)
3758 newSize.x = 5 * mySize.y;
3759 newSize.y = mySize.y;
3761 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3765 newSize.y = 1/5 * mySize.x;
3766 newSize.x = mySize.x;
3768 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3777 fontsize = '0.20 0.20 0' * mySize.y;
3783 if(!autocvar__hud_configure)
3785 if(spectatee_status && !intermission)
3788 if(spectatee_status == -1)
3789 s = _("^1Observing");
3791 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3794 if(spectatee_status == -1)
3795 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3797 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3800 if(spectatee_status == -1)
3801 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3803 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3806 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3809 if(gametype == MAPINFO_TYPE_LMS)
3812 sk = playerslots[player_localnum];
3813 if(sk.(scores[ps_primary]) >= 666)
3814 s = _("^1Match has already begun");
3815 else if(sk.(scores[ps_primary]) > 0)
3816 s = _("^1You have no more lives left");
3818 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3821 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3824 //show restart countdown:
3825 if (time < getstatf(STAT_GAMESTARTTIME)) {
3827 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3828 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3829 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3830 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3834 if(warmup_stage && !intermission)
3836 s = _("^2Currently in ^1warmup^2 stage!");
3846 if(ready_waiting && !intermission && !spectatee_status)
3848 if(ready_waiting_for_me)
3851 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3853 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3858 s = _("^2Waiting for others to ready up to end warmup...");
3860 s = _("^2Waiting for others to ready up...");
3864 else if(warmup_stage && !intermission && !spectatee_status)
3866 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3870 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3872 float ts_min = 0, ts_max = 0;
3873 tm = teams.sort_next;
3876 for (; tm.sort_next; tm = tm.sort_next)
3878 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3880 if(!ts_min) ts_min = tm.team_size;
3881 else ts_min = min(ts_min, tm.team_size);
3882 if(!ts_max) ts_max = tm.team_size;
3883 else ts_max = max(ts_max, tm.team_size);
3885 if ((ts_max - ts_min) > 1)
3887 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3888 tm = GetTeam(myteam, false);
3890 if (tm.team != NUM_SPECTATOR)
3891 if (tm.team_size == ts_max)
3892 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3900 s = _("^7Press ^3ESC ^7to show HUD options.");
3902 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3904 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3906 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3911 // Physics panel (#15)
3913 vector acc_prevspeed;
3914 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3915 void HUD_Physics(void)
3917 if(!autocvar__hud_configure)
3919 if(!autocvar_hud_panel_physics) return;
3920 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3921 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3924 HUD_Panel_UpdateCvars();
3926 draw_beginBoldFont();
3928 HUD_Panel_DrawBg(1);
3929 if(panel_bg_padding)
3931 panel_pos += '1 1 0' * panel_bg_padding;
3932 panel_size -= '2 2 0' * panel_bg_padding;
3935 float acceleration_progressbar_scale = 0;
3936 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3937 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3940 if (autocvar_hud_panel_physics_text_scale <= 0)
3943 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3946 float speed, conversion_factor;
3949 switch(autocvar_hud_panel_physics_speed_unit)
3954 conversion_factor = 1.0;
3958 conversion_factor = 0.0254;
3962 conversion_factor = 0.0254 * 3.6;
3966 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3970 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3974 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3976 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3977 if (autocvar__hud_configure)
3978 speed = floor( max_speed * 0.65 + 0.5 );
3979 else if(autocvar_hud_panel_physics_speed_vertical)
3980 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3982 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3984 //compute acceleration
3985 float acceleration, f;
3986 if (autocvar__hud_configure)
3987 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3990 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3991 f = time - acc_prevtime;
3992 if(autocvar_hud_panel_physics_acceleration_vertical)
3993 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3995 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3997 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3999 acc_prevspeed = vel;
4000 acc_prevtime = time;
4002 f = bound(0, f * 10, 1);
4003 acc_avg = acc_avg * (1 - f) + acceleration * f;
4007 float panel_ar = panel_size.x/panel_size.y;
4008 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4009 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4011 panel_size.x *= 0.5;
4012 if (autocvar_hud_panel_physics_flip)
4013 speed_offset.x = panel_size.x;
4015 acceleration_offset.x = panel_size.x;
4019 panel_size.y *= 0.5;
4020 if (autocvar_hud_panel_physics_flip)
4021 speed_offset.y = panel_size.y;
4023 acceleration_offset.y = panel_size.y;
4025 int speed_baralign, acceleration_baralign;
4026 if (autocvar_hud_panel_physics_baralign == 1)
4027 acceleration_baralign = speed_baralign = 1;
4028 else if(autocvar_hud_panel_physics_baralign == 4)
4029 acceleration_baralign = speed_baralign = 2;
4030 else if (autocvar_hud_panel_physics_flip)
4032 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4033 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4037 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4038 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4040 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4041 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4045 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4046 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4047 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4048 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4050 tmp_size.x = panel_size.x * 0.75;
4051 tmp_size.y = panel_size.y * text_scale;
4053 tmp_offset.x = panel_size.x - tmp_size.x;
4056 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4057 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4063 tmp_offset.x = tmp_size.x;
4064 if (autocvar_hud_panel_physics_speed_unit_show)
4067 tmp_size.x = panel_size.x * (1 - 0.75);
4068 tmp_size.y = panel_size.y * 0.4 * text_scale;
4069 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4070 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074 //compute and draw top speed
4075 if (autocvar_hud_panel_physics_topspeed)
4076 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4078 if (autocvar__hud_configure)
4080 top_speed = floor( max_speed * 0.75 + 0.5 );
4085 if (speed >= top_speed)
4088 top_speed_time = time;
4092 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4093 // divide by f to make it start from 1
4094 f = cos( ((time - top_speed_time) / f) * PI/2 );
4096 else //hide top speed 0, it would be stupid
4101 //top speed progressbar peak
4102 if(speed < top_speed)
4103 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4106 vector peak_size = '0 0 0';
4107 if (speed_baralign == 0)
4108 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4109 else if (speed_baralign == 1)
4110 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4111 else // if (speed_baralign == 2)
4112 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4113 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4114 peak_size.y = panel_size.y;
4115 if (speed_baralign == 2) // draw two peaks, on both sides
4117 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4118 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4121 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4125 tmp_offset.y = panel_size.y * 0.4;
4126 tmp_size.x = panel_size.x * (1 - 0.75);
4127 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4128 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4129 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4137 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4139 vector progressbar_color;
4140 if(acceleration < 0)
4141 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4143 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4145 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4146 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4149 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4151 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4153 if (acceleration_baralign == 1)
4154 tmp_offset.x = panel_size.x - tmp_size.x;
4155 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4156 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4163 tmp_size = panel_size;
4164 tmp_offset = '0 0 0';
4167 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4169 tmp_size.x = panel_size.x;
4170 tmp_size.y = panel_size.y * text_scale;
4172 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4173 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4174 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4179 // CenterPrint (#16)
4181 const int CENTERPRINT_MAX_MSGS = 10;
4182 const int CENTERPRINT_MAX_ENTRIES = 50;
4183 const float CENTERPRINT_SPACING = 0.7;
4185 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4186 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4187 float centerprint_time[CENTERPRINT_MAX_MSGS];
4188 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4189 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4190 bool centerprint_showing;
4192 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4194 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4197 if(strMessage == "" && new_id == 0)
4200 // strip trailing newlines
4201 j = strlen(strMessage) - 1;
4202 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4204 if (j < strlen(strMessage) - 1)
4205 strMessage = substring(strMessage, 0, j + 1);
4207 if(strMessage == "" && new_id == 0)
4210 // strip leading newlines
4212 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4215 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4217 if(strMessage == "" && new_id == 0)
4220 if (!centerprint_showing)
4221 centerprint_showing = true;
4223 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4225 if (j == CENTERPRINT_MAX_MSGS)
4227 if (new_id && new_id == centerprint_msgID[j])
4229 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4231 // fade out the current msg (duration and countdown_num are ignored)
4232 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4233 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4234 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4237 break; // found a msg with the same id, at position j
4241 if (i == CENTERPRINT_MAX_MSGS)
4243 // a msg with the same id was not found, add the msg at the next position
4245 if (cpm_index == -1)
4246 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4249 if(centerprint_messages[j])
4250 strunzone(centerprint_messages[j]);
4251 centerprint_messages[j] = strzone(strMessage);
4252 centerprint_msgID[j] = new_id;
4255 centerprint_time[j] = -1;
4256 centerprint_expire_time[j] = time;
4261 duration = max(1, autocvar_hud_panel_centerprint_time);
4262 centerprint_time[j] = duration;
4263 centerprint_expire_time[j] = time + duration;
4265 centerprint_countdown_num[j] = countdown_num;
4268 void centerprint_hud(string strMessage)
4270 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4273 void reset_centerprint_messages(void)
4276 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4278 centerprint_expire_time[i] = 0;
4279 centerprint_time[i] = 1;
4280 centerprint_msgID[i] = 0;
4281 if(centerprint_messages[i])
4282 strunzone(centerprint_messages[i]);
4283 centerprint_messages[i] = string_null;
4286 float hud_configure_cp_generation_time;
4287 void HUD_CenterPrint (void)
4289 if(!autocvar__hud_configure)
4291 if(!autocvar_hud_panel_centerprint) return;
4293 if(hud_configure_prev)
4294 reset_centerprint_messages();
4298 if(!hud_configure_prev)
4299 reset_centerprint_messages();
4300 if (time > hud_configure_cp_generation_time)
4305 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4307 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4309 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4310 hud_configure_cp_generation_time = time + 1 + random()*4;
4314 // this panel fades only when the menu does
4315 float hud_fade_alpha_save = 0;
4316 if(scoreboard_fade_alpha)
4318 hud_fade_alpha_save = hud_fade_alpha;
4319 hud_fade_alpha = 1 - autocvar__menu_alpha;
4321 HUD_Panel_UpdateCvars();
4323 if(scoreboard_fade_alpha)
4325 hud_fade_alpha = hud_fade_alpha_save;
4327 // move the panel below the scoreboard
4328 if (scoreboard_bottom >= 0.96 * vid_conheight)
4332 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4334 if(target_pos.y > panel_pos.y)
4336 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4337 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4341 HUD_Panel_DrawBg(1);
4343 if (!centerprint_showing)
4346 if(panel_bg_padding)
4348 panel_pos += '1 1 0' * panel_bg_padding;
4349 panel_size -= '2 2 0' * panel_bg_padding;
4355 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4356 // height = panel_size_y/entries;
4357 // fontsize = '1 1 0' * height;
4358 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4359 fontsize = '1 1 0' * height;
4360 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4363 float a, sz, align, current_msg_posY = 0, msg_size;
4366 bool all_messages_expired = true;
4369 if (autocvar_hud_panel_centerprint_flip)
4370 pos.y += panel_size.y;
4371 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4372 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4374 if (j == CENTERPRINT_MAX_MSGS)
4376 if (centerprint_expire_time[j] <= time)
4378 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4380 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4381 if (centerprint_countdown_num[j] == 0)
4383 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4385 else if(centerprint_time[j] != -1)
4389 all_messages_expired = false;
4391 // fade the centerprint_hud in/out
4392 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4393 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4394 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4395 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4396 else // Expiring soon, so fade it out.
4397 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4399 // while counting down show it anyway in order to hold the current message position
4400 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4405 // set the size from fading in/out before subsequent fading
4406 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4408 // also fade it based on positioning
4409 if(autocvar_hud_panel_centerprint_fade_subsequent)
4411 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4412 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4414 a *= panel_fg_alpha;
4416 // finally set the size based on the new theAlpha from subsequent fading
4417 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4418 drawfontscale = sz * '1 1 0';
4420 if (centerprint_countdown_num[j])
4421 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4423 n = tokenizebyseparator(centerprint_messages[j], "\n");
4425 if (autocvar_hud_panel_centerprint_flip)
4427 // check if the message can be entirely shown
4428 for(k = 0; k < n; ++k)
4430 getWrappedLine_remaining = argv(k);
4431 while(getWrappedLine_remaining)
4433 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4435 pos.y -= fontsize.y;
4437 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4440 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4444 for(k = 0; k < n; ++k)
4446 getWrappedLine_remaining = argv(k);
4447 while(getWrappedLine_remaining)
4449 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4453 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4454 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4455 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4456 pos.y += fontsize.y;
4459 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4463 ++g; // move next position number up
4465 msg_size = pos.y - msg_size;
4466 if (autocvar_hud_panel_centerprint_flip)
4468 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4469 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4470 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4472 if (pos.y < panel_pos.y) // check if the next message can be shown
4474 drawfontscale = '1 1 0';
4480 pos.y += CENTERPRINT_SPACING * fontsize.y;
4481 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4482 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4484 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4486 drawfontscale = '1 1 0';
4491 drawfontscale = '1 1 0';
4492 if (all_messages_expired)
4494 centerprint_showing = false;
4495 reset_centerprint_messages();
4501 void HUD_Buffs(void)
4503 int buffs = getstati(STAT_BUFFS, 0, 24);
4504 if(!autocvar__hud_configure)
4506 if(!autocvar_hud_panel_buffs) return;
4507 if(spectatee_status == -1) return;
4508 if(getstati(STAT_HEALTH) <= 0) return;
4513 buffs = Buff_Type_first.items; // force first buff
4516 int b = 0; // counter to tell other functions that we have buffs
4519 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4522 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4526 s = strcat(s, " ", o);
4529 HUD_Panel_UpdateCvars();
4531 draw_beginBoldFont();
4535 mySize = panel_size;
4537 HUD_Panel_DrawBg(bound(0, b, 1));
4538 if(panel_bg_padding)
4540 pos += '1 1 0' * panel_bg_padding;
4541 mySize -= '2 2 0' * panel_bg_padding;
4544 //float panel_ar = mySize_x/mySize_y;
4545 //bool is_vertical = (panel_ar < 1);
4546 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4547 vector buff_offset = '0 0 0';
4549 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4551 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4552 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4565 void HUD_Reset (void)
4567 // reset gametype specific icons
4568 if(gametype == MAPINFO_TYPE_CTF)
4569 HUD_Mod_CTF_Reset();
4572 void HUD_Main (void)
4575 // global hud theAlpha fade
4576 if(menu_enabled == 1)
4579 hud_fade_alpha = (1 - autocvar__menu_alpha);
4581 if(scoreboard_fade_alpha)
4582 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4584 HUD_Configure_Frame();
4586 if(intermission == 2) // no hud during mapvote
4589 // panels that we want to be active together with the scoreboard
4590 // they must fade only when the menu does
4591 if(scoreboard_fade_alpha == 1)
4593 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4597 if(!autocvar__hud_configure && !hud_fade_alpha)
4601 if (hud_skin_prev != autocvar_hud_skin)
4604 strunzone(hud_skin_path);
4605 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4607 strunzone(hud_skin_prev);
4608 hud_skin_prev = strzone(autocvar_hud_skin);
4611 current_player = player_localentnum;
4614 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4618 float hud_dock_color_team = autocvar_hud_dock_color_team;
4619 if((teamplay) && hud_dock_color_team) {
4620 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4621 color = '1 0 0' * hud_dock_color_team;
4623 color = myteamcolors * hud_dock_color_team;
4625 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4626 color = '1 0 0' * hud_dock_color_team;
4630 string hud_dock_color = autocvar_hud_dock_color;
4631 if(hud_dock_color == "shirt") {
4632 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4633 color = colormapPaletteColor(floor(f / 16), 0);
4635 else if(hud_dock_color == "pants") {
4636 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4637 color = colormapPaletteColor(f % 16, 1);
4640 color = stov(hud_dock_color);
4644 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4645 if(precache_pic(pic) == "") {
4646 pic = strcat(hud_skin_path, "/dock_medium");
4647 if(precache_pic(pic) == "") {
4648 pic = "gfx/hud/default/dock_medium";
4651 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4654 // cache the panel order into the panel_order array
4655 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4656 for(i = 0; i < HUD_PANEL_NUM; ++i)
4657 panel_order[i] = -1;
4660 bool warning = false;
4661 int argc = tokenize_console(autocvar__hud_panelorder);
4662 if (argc > HUD_PANEL_NUM)
4664 //first detect wrong/missing panel numbers
4665 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4666 p_num = stoi(argv(i));
4667 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4668 if (panel_order[p_num] == -1) //found for the first time?
4669 s = strcat(s, ftos(p_num), " ");
4670 panel_order[p_num] = 1; //mark as found
4675 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4676 if (panel_order[i] == -1) {
4678 s = strcat(s, ftos(i), " "); //add missing panel number
4682 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4684 cvar_set("_hud_panelorder", s);
4685 if(hud_panelorder_prev)
4686 strunzone(hud_panelorder_prev);
4687 hud_panelorder_prev = strzone(s);
4689 //now properly set panel_order
4690 tokenize_console(s);
4691 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4692 panel_order[i] = stof(argv(i));
4696 hud_draw_maximized = 0;
4697 // draw panels in order specified by panel_order array
4698 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4699 (panel = hud_panel[panel_order[i]]).panel_draw();
4701 hud_draw_maximized = 1; // panels that may be maximized must check this var
4702 // draw maximized panels on top
4703 if(hud_panel_radar_maximized)
4704 (panel = HUD_PANEL(RADAR)).panel_draw();
4705 if(autocvar__con_chat_maximized)
4706 (panel = HUD_PANEL(CHAT)).panel_draw();
4708 HUD_Configure_PostDraw();
4710 hud_configure_prev = autocvar__hud_configure;