7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
81 imgsize = drawgetimagesize(pic);
83 imgaspect = imgsize_x/imgsize_y;
90 if(aspect > imgaspect) {
91 sz_x = sz_y * imgaspect;
92 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
94 sz_y = sz_x / imgaspect;
95 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
101 drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
105 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
106 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
109 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
110 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
113 // return HUD background color
114 vector HUD_GetBgColor()
118 GetTeamRGB(myteam) * hud_color_bg_team;
120 // allow custom HUD colors in non-teamgames
121 color_x = cvar("hud_color_bg_r");
122 color_y = cvar("hud_color_bg_g");
123 color_z = cvar("hud_color_bg_b");
128 // return accuracy text color
129 vector HUD_AccuracyColor(float accuracy)
132 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
133 if(accuracy >= 100) {
137 else if(accuracy > yellow_accuracy) {
138 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
143 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
149 // draw number in the XSCALE font
150 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
153 string str, tmp, l_length;
155 vector vsize, num_color;
157 vsize_x = vsize_y = lettersize;
160 // showsign 1: always prefix with minus sign (useful in race distribution display)
161 // showsign 2: always prefix with plus sign (useful in race distribution display)
162 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
164 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
171 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
183 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
192 str = substring(str, l-digits, 999);
194 } else if(l < digits)
195 pos_x += (digits-l) * lettersize;
197 if (highlighted == 1) {
199 hl_size_x = vsize_x * l + vsize_x * 0.2;
200 hl_size_y = vsize_y * 1.1;
203 hl_size_x = hl_size_x + vsize_x;
206 hl_pos_x = pos_x - lettersize/10;
207 hl_pos_y = pos_y - lettersize/20;
210 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
221 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
222 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
227 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
228 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
232 for(i = 0; i < l; ++i)
234 tmp = substring(str, i, 1);
236 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
237 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
242 vector HUD_Get_Num_Color (float x, float maxvalue)
250 else if(x > maxvalue * 0.75) {
251 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
252 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
255 else if(x > maxvalue * 0.5) {
256 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
257 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
258 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
260 else if(x > maxvalue * 0.25) {
263 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
265 else if(x > maxvalue * 0.1) {
267 color_y = (x-20)*90/27/100; // green value between 0 -> 1
268 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
277 // color the number differently based on how big it is (used in the health/armor panel)
278 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
281 color = HUD_Get_Num_Color (x, 200);
282 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
285 float stringwidth_colors(string s, vector theSize)
287 return stringwidth(s, TRUE, theSize);
290 float stringwidth_nocolors(string s, vector theSize)
292 return stringwidth(s, FALSE, theSize);
295 #define CENTERPRINT_MAX_LINES 30
296 string centerprint_messages[CENTERPRINT_MAX_LINES];
297 float centerprint_width[CENTERPRINT_MAX_LINES];
298 vector centerprint_start;
299 float centerprint_expire;
300 float centerprint_num;
301 float centerprint_offset_hint;
302 vector centerprint_fontsize;
304 void centerprint(string strMessage)
306 float i, j, n, hcount;
309 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
311 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
313 if(cvar("scr_centertime") <= 0)
319 // strip trailing newlines
320 j = strlen(strMessage) - 1;
321 while(substring(strMessage, j, 1) == "\n" && j >= 0)
323 strMessage = substring(strMessage, 0, j + 1);
328 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
330 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
332 strMessage = substring(strMessage, j, strlen(strMessage) - j);
333 centerprint_offset_hint = j;
338 // if we get here, we have a message. Initialize its height.
341 n = tokenizebyseparator(strMessage, "\n");
343 for(j = 0; j < n; ++j)
345 getWrappedLine_remaining = argv(j);
346 while(getWrappedLine_remaining)
348 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
349 if(centerprint_messages[i])
350 strunzone(centerprint_messages[i]);
351 centerprint_messages[i] = strzone(s);
352 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
355 // half height for empty lines looks better
361 if(i >= CENTERPRINT_MAX_LINES)
367 h = centerprint_fontsize_y*hcount;
369 havail = vid_conheight;
370 if(cvar("con_chatpos") < 0)
371 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
372 if(havail > vid_conheight - 70)
373 havail = vid_conheight - 70; // avoid overlapping HUD
375 centerprint_start_x = 0;
378 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
380 // here, the centerprint would cover the crosshair. REALLY BAD.
381 forbiddenmin = vid_conheight * 0.5 - h - 16;
382 forbiddenmax = vid_conheight * 0.5 + 16;
384 allowedmin = scoreboard_bottom;
385 allowedmax = havail - h;
386 preferred = (havail - h)/2;
389 // possible orderings (total: 4! / 4 = 6)
390 // allowedmin allowedmax forbiddenmin forbiddenmax
391 // forbiddenmin forbiddenmax allowedmin allowedmax
392 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
394 // forbidden doesn't matter in this case
395 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
397 // allowedmin forbiddenmin allowedmax forbiddenmax
398 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
400 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
402 // allowedmin forbiddenmin forbiddenmax allowedmax
403 else if(allowedmin < forbiddenmin)
405 // make sure the forbidden zone is not covered
406 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
407 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
409 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
411 // forbiddenmin allowedmin allowedmax forbiddenmax
412 else if(allowedmax < forbiddenmax)
414 // it's better to leave the allowed zone (overlap with scoreboard) than
415 // to cover the forbidden zone (crosshair)
416 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
417 centerprint_start_y = forbiddenmax;
419 centerprint_start_y = forbiddenmin;
421 // forbiddenmin allowedmin forbiddenmax allowedmax
424 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
427 centerprint_start_y =
430 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
438 centerprint_expire = time + cvar("scr_centertime");
441 void HUD_DrawCenterPrint (void)
448 //if(time > centerprint_expire)
451 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
452 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
453 //sz = 1.2 / (a + 0.2);
458 pos = centerprint_start;
459 for (i=0; i<centerprint_num; i = i + 1)
461 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
462 ts = centerprint_messages[i];
465 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
466 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
467 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
468 pos_y = pos_y + centerprint_fontsize_y;
471 // half height for empty lines looks better
472 pos_y = pos_y + centerprint_fontsize_y * 0.5;
476 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
478 position_x -= 2 / 3 * strlen(text) * scale_x;
479 drawstring(position, text, scale, rgb, alpha, flag);
482 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
484 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
485 drawstring(position, text, scale, rgb, alpha, flag);
488 // return the string of the given race place
489 string race_PlaceName(float pos) {
497 return strcat(ftos(pos), "th");
500 // return the string of the onscreen race timer
501 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
509 if(histime == 0) // goal hit
513 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
523 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
529 lapstr = strcat(" (-", ftos(lapdelta), "L)");
532 else if(lapdelta < 0)
534 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
538 else if(histime > 0) // anticipation
540 if(mytime >= histime)
541 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
543 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
550 cpname = "Start line";
552 cpname = "Finish line";
554 cpname = strcat("Intermediate ", ftos(cp));
556 cpname = "Finish line";
559 return strcat(col, cpname);
560 else if(hisname == "")
561 return strcat(col, cpname, " (", timestr, ")");
563 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
566 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
567 float race_CheckName(string net_name) {
569 for (i=RANKINGS_CNT-1;i>=0;--i)
570 if(grecordholder[i] == net_name)
582 void HUD_Panel_ExportCfg(string cfgname)
585 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
588 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
594 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
600 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
601 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
604 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
605 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
606 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
607 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
608 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
609 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
610 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
613 // common cvars for all panels
615 for (i = 0; i < HUD_PANEL_NUM; ++i)
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
619 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
622 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
625 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
634 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
635 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
638 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
639 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
642 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
643 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
646 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
648 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
654 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
659 // return active status of panel
660 float HUD_Panel_CheckActive(float id)
662 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
667 // return size of given panel
668 vector HUD_Panel_GetSize(float id)
671 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
673 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
675 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
677 vector menu_enable_maxsize, menu_enable_size;
678 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
679 menu_enable_maxsize_x = 0.3 * vid_conwidth;
680 menu_enable_maxsize_y = 0.18 * vid_conheight;
681 if(mySize_x > mySize_y)
683 if(mySize_y > menu_enable_maxsize_y)
685 menu_enable_size_y = menu_enable_maxsize_y;
686 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
687 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
692 if(mySize_x > menu_enable_maxsize_x)
694 menu_enable_size_x = menu_enable_maxsize_x;
695 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
696 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
703 // return pos of given panel
704 vector HUD_Panel_GetPos(float id)
707 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
709 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
711 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
713 vector mySize, menu_enable_panelpos;
714 mySize = HUD_Panel_GetSize(id);
715 if(mySize_x > mySize_y)
716 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
718 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
719 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
724 float HUD_Panel_GetBorder(float id)
727 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
729 border = cvar_string("hud_bg_border");
733 vector HUD_Panel_GetColor(float id)
739 // fetch per-panel color
740 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
741 f = stof(getplayerkey(self.sv_entnum, "colors"));
742 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
745 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
746 color_vec = stov(color);
748 if(color == "") { // fetch default color
749 color = cvar_string("hud_bg_color");
750 color_vec = stov(color);
751 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
752 f = stof(getplayerkey(self.sv_entnum, "colors"));
753 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
755 else if(color == "shirt") {
756 f = stof(getplayerkey(self.sv_entnum, "colors"));
757 color_vec = colormapPaletteColor(floor(f / 16), 0);
759 else if(color == "pants") {
760 f = stof(getplayerkey(self.sv_entnum, "colors"));
761 color_vec = colormapPaletteColor(mod(f, 16), 1);
764 else if(color == "shirt") {
765 f = stof(getplayerkey(self.sv_entnum, "colors"));
766 color_vec = colormapPaletteColor(floor(f / 16), 0);
768 else if(color == "pants") {
769 f = stof(getplayerkey(self.sv_entnum, "colors"));
770 color_vec = colormapPaletteColor(mod(f, 16), 1);
775 vector HUD_Panel_Dock_GetColor(void)
780 color = cvar_string("hud_dock_color");
781 color_vec = stov(color);
782 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
783 f = stof(getplayerkey(self.sv_entnum, "colors"));
784 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
786 else if(color == "shirt") {
787 f = stof(getplayerkey(self.sv_entnum, "colors"));
788 color_vec = colormapPaletteColor(floor(f / 16), 0);
790 else if(color == "pants") {
791 f = stof(getplayerkey(self.sv_entnum, "colors"));
792 color_vec = colormapPaletteColor(mod(f, 16), 1);
797 float HUD_Panel_GetBgAlpha(float id)
800 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
802 alpha = cvar_string("hud_bg_alpha");
804 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
805 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
806 else if(hud_configure)
807 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
809 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
812 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
815 return stof(alpha) * menu_fade_alpha;
818 float HUD_Panel_GetFgAlpha(float id)
821 alpha = hud_fg_alpha;
823 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
826 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
829 return alpha * menu_fade_alpha;
832 float HUD_Panel_GetPadding(float id)
835 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
837 padding = cvar_string("hud_bg_padding");
840 mySize = HUD_Panel_GetSize(id);
842 smallestsize = min(mySize_x, mySize_y);
843 return min(smallestsize/2 - 5, stof(padding));
846 // draw the background/borders
847 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
849 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
853 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
855 bg = cvar_string("hud_bg");
857 if(bg == "0" && hud_configure) {
858 bg = "border"; // we probably want to see a background in config mode at all times...
864 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
867 color = HUD_Panel_GetColor(id);
870 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
872 alpha = HUD_Panel_GetBgAlpha(id);
874 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
878 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
884 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
886 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
887 if(mySize_y/mySize_x > 2)
888 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
889 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
891 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
892 if(mySize_x/mySize_y > 2)
893 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
894 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
898 vector HUD_Panel_GetProgressBarColor(string item)
900 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
903 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
904 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
915 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
916 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
918 for (i = 0; i < HUD_PANEL_NUM; ++i) {
919 if(i == id || !HUD_Panel_CheckActive(i))
922 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
923 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
925 if(myPos_y + mySize_y < targPos_y)
927 if(myPos_y > targPos_y + targSize_y)
930 if(myPos_x + mySize_x < targPos_x)
932 if(myPos_x > targPos_x + targSize_x)
935 // OK, there IS a collision.
937 myCenter_x = myPos_x + 0.5 * mySize_x;
938 myCenter_y = myPos_y + 0.5 * mySize_y;
940 targCenter_x = targPos_x + 0.5 * targSize_x;
941 targCenter_y = targPos_y + 0.5 * targSize_y;
943 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
945 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
946 myTarget_x = targPos_x - mySize_x;
947 else // push it upwards
948 myTarget_y = targPos_y - mySize_y;
950 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
952 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
953 myTarget_x = targPos_x + targSize_x;
954 else // push it upwards
955 myTarget_y = targPos_y - mySize_y;
957 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
959 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
960 myTarget_x = targPos_x - mySize_x;
961 else // push it downwards
962 myTarget_y = targPos_y + targSize_y;
964 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
966 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
967 myTarget_x = targPos_x + targSize_x;
968 else // push it downwards
969 myTarget_y = targPos_y + targSize_y;
976 void HUD_Panel_SetPos(float id, vector pos)
979 oldPos = HUD_Panel_GetPos(id);
982 mySize = HUD_Panel_GetSize(id);
984 if(cvar("hud_configure_checkcollisions"))
985 pos = HUD_Panel_CheckMove(id, pos, mySize);
987 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
988 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
990 if(cvar("hud_configure_grid"))
992 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
993 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
997 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
999 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1002 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1003 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
1012 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1013 if(i == id || !HUD_Panel_CheckActive(i))
1016 targBorder = HUD_Panel_GetBorder(i);
1017 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
1018 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
1019 targEndPos = targPos + targSize;
1021 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
1022 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
1025 if (resizeCorner == 1)
1027 // check if this panel is on our way
1028 if (resizeorigin_x <= targPos_x)
1030 if (resizeorigin_y <= targPos_y)
1032 if (targEndPos_x <= resizeorigin_x - mySize_x)
1034 if (targEndPos_y <= resizeorigin_y - mySize_y)
1037 // there is a collision:
1038 // detect which side of the panel we are facing is actually limiting the resizing
1039 // (which side the resize direction finds for first) and reduce the size up to there
1041 // dist is the distance between resizeorigin and the "analogous" point of the panel
1042 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
1043 dist_x = resizeorigin_x - targEndPos_x;
1044 dist_y = resizeorigin_y - targEndPos_y;
1046 mySize_x = min(mySize_x, dist_x);
1048 mySize_y = min(mySize_y, dist_y);
1050 else if (resizeCorner == 2)
1052 if (resizeorigin_x >= targEndPos_x)
1054 if (resizeorigin_y <= targPos_y)
1056 if (targPos_x >= resizeorigin_x + mySize_x)
1058 if (targEndPos_y <= resizeorigin_y - mySize_y)
1061 dist_x = targPos_x - resizeorigin_x;
1062 dist_y = resizeorigin_y - targEndPos_y;
1064 mySize_x = min(mySize_x, dist_x);
1066 mySize_y = min(mySize_y, dist_y);
1068 else if (resizeCorner == 3)
1070 if (resizeorigin_x <= targPos_x)
1072 if (resizeorigin_y >= targEndPos_y)
1074 if (targEndPos_x <= resizeorigin_x - mySize_x)
1076 if (targPos_y >= resizeorigin_y + mySize_y)
1079 dist_x = resizeorigin_x - targEndPos_x;
1080 dist_y = targPos_y - resizeorigin_y;
1082 mySize_x = min(mySize_x, dist_x);
1084 mySize_y = min(mySize_y, dist_y);
1086 else if (resizeCorner == 4)
1088 if (resizeorigin_x >= targEndPos_x)
1090 if (resizeorigin_y >= targEndPos_y)
1092 if (targPos_x >= resizeorigin_x + mySize_x)
1094 if (targPos_y >= resizeorigin_y + mySize_y)
1097 dist_x = targPos_x - resizeorigin_x;
1098 dist_y = targPos_y - resizeorigin_y;
1100 mySize_x = min(mySize_x, dist_x);
1102 mySize_y = min(mySize_y, dist_y);
1104 if(cvar("hud_configure_checkcollisions_debug"))
1105 drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1111 void HUD_Panel_SetPosSize(float id)
1113 vector resizeorigin;
1114 resizeorigin = panel_click_resizeorigin;
1115 vector mySize, myPos;
1117 if(resizeCorner == 1) {
1118 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1119 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1120 } else if(resizeCorner == 2) {
1121 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1122 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1123 } else if(resizeCorner == 3) {
1124 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1125 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1126 } else { // resizeCorner == 4
1127 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1128 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1131 // minimum panel size cap
1132 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1133 mySize_y = max(0.025 * vid_conheight, mySize_y);
1135 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1137 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1138 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1141 // collision testing|
1142 // -----------------+
1144 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1145 if(resizeCorner == 1) {
1146 myPos_x = resizeorigin_x - mySize_x;
1147 myPos_y = resizeorigin_y - mySize_y;
1148 } else if(resizeCorner == 2) {
1149 myPos_x = resizeorigin_x;
1150 myPos_y = resizeorigin_y - mySize_y;
1151 } else if(resizeCorner == 3) {
1152 myPos_x = resizeorigin_x - mySize_x;
1153 myPos_y = resizeorigin_y;
1154 } else { // resizeCorner == 4
1155 myPos_x = resizeorigin_x;
1156 myPos_y = resizeorigin_y;
1159 // left/top screen edges
1161 mySize_x = mySize_x + myPos_x;
1163 mySize_y = mySize_y + myPos_y;
1165 // bottom/right screen edges
1166 if(myPos_x + mySize_x > vid_conwidth)
1167 mySize_x = vid_conwidth - myPos_x;
1168 if(myPos_y + mySize_y > vid_conheight)
1169 mySize_y = vid_conheight - myPos_y;
1171 if(cvar("hud_configure_checkcollisions_debug"))
1172 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1174 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1175 if(cvar("hud_configure_grid"))
1177 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1178 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1181 if(cvar("hud_configure_checkcollisions"))
1183 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1186 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1187 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1188 mySize_y = max(0.025 * vid_conheight, mySize_y);
1190 // do another pos check, as size might have changed by now
1191 if(resizeCorner == 1) {
1192 myPos_x = resizeorigin_x - mySize_x;
1193 myPos_y = resizeorigin_y - mySize_y;
1194 } else if(resizeCorner == 2) {
1195 myPos_x = resizeorigin_x;
1196 myPos_y = resizeorigin_y - mySize_y;
1197 } else if(resizeCorner == 3) {
1198 myPos_x = resizeorigin_x - mySize_x;
1199 myPos_y = resizeorigin_y;
1200 } else { // resizeCorner == 4
1201 myPos_x = resizeorigin_x;
1202 myPos_y = resizeorigin_y;
1205 if(cvar("hud_configure_checkcollisions_debug"))
1206 if(cvar("hud_configure_checkcollisions"))
1207 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1210 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1211 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1213 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1214 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1218 float prevMouseClicked; // previous state
1219 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1220 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1223 float menu_enabled_time;
1224 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1229 // allow console bind to work
1232 con_keys = findkeysforcommand("toggleconsole");
1233 keys = tokenize(con_keys);
1235 float hit_con_bind, i;
1236 for (i = 0; i < keys; ++i)
1238 if(nPrimary == stof(argv(i)))
1242 if(nPrimary == K_MOUSE1)
1244 if(bInputType == 0) { // key pressed
1248 else if(bInputType == 1) {// key released
1253 else if(nPrimary == K_ESCAPE)
1255 disable_menu_alphacheck = 1;
1257 menu_enabled_time = time;
1258 localcmd("menu_showhudexit\n");
1261 else if(hit_con_bind)
1264 return true; // Suppress ALL other input
1267 void HUD_Panel_Mouse()
1269 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1270 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1271 disable_menu_alphacheck = 0;
1272 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1276 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1277 print("Highlighted: ", ftos(highlightedPanel), "\n");
1278 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1281 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1282 highlightedPanel = -1;
1283 highlightedAction = 0;
1286 mousepos = mousepos + getmousepos();
1288 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1289 mousepos_y = bound(0, mousepos_y, vid_conheight);
1291 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1299 for(i = 0; i < HUD_PANEL_NUM; ++i)
1301 panelPos = HUD_Panel_GetPos(i);
1302 panelSize = HUD_Panel_GetSize(i);
1303 border = HUD_Panel_GetBorder(i);
1304 if(prevMouseClicked == 0) {
1306 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1308 highlightedPanel = i;
1309 highlightedAction = 1;
1311 // resize from topleft border
1312 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1314 highlightedPanel = i;
1315 highlightedAction = 2;
1318 // resize from topright border
1319 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1321 highlightedPanel = i;
1322 highlightedAction = 2;
1325 // resize from bottomleft border
1326 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1328 highlightedPanel = i;
1329 highlightedAction = 2;
1332 // resize from bottomright border
1333 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1335 highlightedPanel = i;
1336 highlightedAction = 2;
1341 if(highlightedPanel == i)
1343 if(prevMouseClicked == 0)
1345 if(highlightedAction == 1)
1346 panel_click_distance = mousepos - panelPos;
1347 else if(highlightedAction == 2)
1349 if(resizeCorner == 1) {
1350 panel_click_distance = mousepos - panelPos;
1351 panel_click_resizeorigin = panelPos + panelSize;
1352 } else if(resizeCorner == 2) {
1353 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1354 panel_click_distance_y = mousepos_y - panelPos_y;
1355 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1356 } else if(resizeCorner == 3) {
1357 panel_click_distance_x = mousepos_x - panelPos_x;
1358 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1359 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1360 } else if(resizeCorner == 4) {
1361 panel_click_distance = panelSize - mousepos + panelPos;
1362 panel_click_resizeorigin = panelPos;
1367 if(cvar("hud_configure_checkcollisions_debug"))
1368 drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1370 if(highlightedAction == 1)
1371 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1372 else if(highlightedAction == 2)
1373 HUD_Panel_SetPosSize(i);
1377 // doubleclick check
1378 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1380 mouseClicked = 0; // to prevent spam, I guess.
1381 disable_menu_alphacheck = 2;
1383 menu_enabled_time = time;
1384 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1387 if(prevMouseClicked == 0)
1389 prevMouseClickedTime = time;
1390 prevMouseClickedPos = mousepos;
1393 prevMouseClicked = mouseClicked;
1396 // Weapon icons (#0)
1398 float weaponspace[10];
1399 void HUD_WeaponIcons_Clear()
1402 for(idx = 0; idx < 10; ++idx)
1403 weaponspace[idx] = 0;
1406 entity weaponorder[WEP_MAXCOUNT];
1408 void weaponorder_swap(float i, float j, entity pass)
1412 weaponorder[i] = weaponorder[j];
1416 string weaponorder_cmp_str;
1417 float weaponorder_cmp(float i, float j, entity pass)
1420 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1421 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1422 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1425 void HUD_WeaponIcons(void)
1427 float id = HUD_PANEL_WEAPONICONS;
1428 float alpha, stat_weapons; // "constants"
1429 vector pos, mySize, accuracy_color;
1430 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1432 pos = HUD_Panel_GetPos(id);
1433 mySize = HUD_Panel_GetSize(id);
1435 stat_weapons = getstati(STAT_WEAPONS);
1436 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1438 self = get_weaponinfo(i);
1439 if(self.impulse >= 0)
1441 weaponorder[weapon_cnt] = self;
1446 // TODO make this configurable
1447 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1448 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1450 HUD_Panel_DrawBg(id, pos, mySize, 0);
1452 padding = HUD_Panel_GetPadding(id);
1455 pos += '1 1 0' * padding;
1456 mySize -= '2 2 0' * padding;
1460 weapon_stats = getstati(STAT_DAMAGE_HITS);
1461 weapon_number = weapon_stats & 63;
1462 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1464 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1465 weapon_number = weapon_stats & 63;
1466 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1468 if(cvar_or("hud_weaponicons_fade", 1))
1470 fade = 3.2 - 2 * (time - weapontime);
1471 fade = bound(0.7, fade, 1);
1476 HUD_WeaponIcons_Clear();
1478 float rows, columns;
1479 rows = mySize_y/mySize_x;
1480 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1481 // ^^^ weapon icon aspect goes here
1483 columns = ceil(WEP_COUNT/rows);
1485 for(i = 0; i < weapon_cnt; ++i)
1487 self = weaponorder[i];
1488 weapid = self.impulse;
1490 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1492 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1493 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1495 // draw background behind currently selected weapon
1496 if(self.weapon == activeweapon)
1497 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1499 // draw the weapon accuracy on the HUD
1500 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1503 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1505 accuracy_color = HUD_AccuracyColor(weapon_stats);
1507 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1510 // draw the weapon icon
1511 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1513 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1515 if(cvar_or("hud_weaponicons_number", 1))
1516 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1520 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1535 float GetAmmoStat(float i)
1539 case 0: return STAT_SHELLS;
1540 case 1: return STAT_NAILS;
1541 case 2: return STAT_ROCKETS;
1542 case 3: return STAT_CELLS;
1543 case 4: return STAT_FUEL;
1548 float GetAmmoItemCode(float i)
1552 case 0: return IT_SHELLS;
1553 case 1: return IT_NAILS;
1554 case 2: return IT_ROCKETS;
1555 case 3: return IT_CELLS;
1556 case 4: return IT_FUEL;
1561 string GetAmmoPicture(float i)
1565 case 0: return "ammo_shells";
1566 case 1: return "ammo_bullets";
1567 case 2: return "ammo_rockets";
1568 case 3: return "ammo_cells";
1569 case 4: return "ammo_fuel";
1574 void HUD_Inventory(void)
1576 float id = HUD_PANEL_INVENTORY;
1580 vector pos, mySize, mysize, mypos;
1581 pos = HUD_Panel_GetPos(id);
1582 mySize = HUD_Panel_GetSize(id);
1584 HUD_Panel_DrawBg(id, pos, mySize, 0);
1586 padding = HUD_Panel_GetPadding(id);
1589 pos += '1 1 0' * padding;
1590 mySize -= '2 2 0' * padding;
1594 stat_items = getstati(STAT_ITEMS);
1595 for (i = 0; i < 4; ++i) {
1597 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1601 if(cvar("hud_inventory_onlycurrent")) {
1604 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1605 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1607 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1609 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1615 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1617 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1618 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1619 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1620 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1622 mysize_x = 0.25 * mySize_x;
1623 mysize_y = mySize_y;
1624 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1626 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1627 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1628 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1629 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1631 mysize_x = 0.5 * mySize_x;
1632 mysize_y = 0.5 * mySize_y;
1633 } else { // arrange vertically
1635 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1636 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1637 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1638 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1640 mysize_x = mySize_x;
1641 mysize_y = 0.25 * mySize_y;
1644 if (stat_items & GetAmmoItemCode(i))
1645 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1646 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1648 if(stat_items & GetAmmoItemCode(i))
1649 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1651 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1653 if(stat_items & GetAmmoItemCode(i))
1654 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1656 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1666 void HUD_Powerups(void) {
1667 float id = HUD_PANEL_POWERUPS;
1669 stat_items = getstati(STAT_ITEMS);
1673 if not(stat_items & IT_STRENGTH)
1674 if not(stat_items & IT_INVINCIBLE)
1677 if (getstati(STAT_HEALTH) <= 0)
1682 pos = HUD_Panel_GetPos(id);
1683 mySize = HUD_Panel_GetSize(id);
1685 HUD_Panel_DrawBg(id, pos, mySize, 0);
1687 padding = HUD_Panel_GetPadding(id);
1690 pos += '1 1 0' * padding;
1691 mySize -= '2 2 0' * padding;
1694 float strength_time, shield_time;
1696 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1697 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1707 vector barpos, barsize;
1711 string leftname, rightname;
1712 float leftcnt, rightcnt;
1713 float leftexact, rightexact;
1714 float leftalpha, rightalpha;
1715 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1716 leftname = "strength";
1717 leftcnt = ceil(strength_time);
1718 leftexact = strength_time;
1720 rightname = "shield";
1721 rightcnt = ceil(shield_time);
1722 rightexact = shield_time;
1724 leftname = "shield";
1725 leftcnt = ceil(shield_time);
1726 leftexact = shield_time;
1728 rightname = "strength";
1729 rightcnt = ceil(strength_time);
1730 rightexact = strength_time;
1732 leftalpha = bound(0, leftexact, 1);
1733 rightalpha = bound(0, rightexact, 1);
1735 if (mySize_x/mySize_y > 4)
1739 len = strlen(ftos(leftcnt));
1741 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1742 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1743 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1744 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1745 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1748 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1750 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1753 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1755 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1757 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1758 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1763 len = strlen(ftos(rightcnt));
1765 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1766 barpos = pos + eX * 0.5 * mySize_x;
1767 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1768 picpos = pos + eX * 0.5 * mySize_x;
1769 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1771 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1772 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1773 picpos = pos + eX * mySize_x - eX * mySize_y;
1774 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1777 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1779 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1781 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1782 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1785 else if (mySize_x/mySize_y > 1.5)
1789 len = strlen(ftos(leftcnt));
1791 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1792 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1793 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1794 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1795 numpos = picpos - eX * len * 0.5 * mySize_y;
1798 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1800 numpos = picpos + eX * 0.5 * mySize_y;
1803 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1805 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1807 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1808 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1813 len = strlen(ftos(rightcnt));
1815 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1816 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1817 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1818 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1819 numpos = picpos - eX * len * 0.5 * mySize_y;
1821 barpos = pos + eY * 0.5 * mySize_y;
1822 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1823 picpos = pos + eY * 0.5 * mySize_y;
1824 numpos = picpos + eX * 0.5 * mySize_y;
1827 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1829 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1831 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1832 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1839 len = strlen(ftos(leftcnt));
1841 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1843 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1844 picpos = pos + eX * 0.05 * mySize_x;
1845 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1847 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1848 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1849 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1850 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1853 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1855 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1857 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1858 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1863 len = strlen(ftos(rightcnt));
1865 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1866 barpos = pos + eX * 0.5 * mySize_x;
1867 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1868 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1869 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1871 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1872 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1873 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1874 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1877 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1879 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1881 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1882 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1887 // Health/armor (#3)
1889 void HUD_HealthArmor(void)
1891 float id = HUD_PANEL_HEALTHARMOR;
1893 pos = HUD_Panel_GetPos(id);
1894 mySize = HUD_Panel_GetSize(id);
1896 HUD_Panel_DrawBg(id, pos, mySize, 0);
1898 padding = HUD_Panel_GetPadding(id);
1901 pos += '1 1 0' * padding;
1902 mySize -= '2 2 0' * padding;
1905 float armor, health;
1906 armor = getstati(STAT_ARMOR);
1907 health = getstati(STAT_HEALTH);
1910 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1923 vector barpos, barsize;
1927 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1930 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1935 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1936 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1937 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1939 numpos = picpos + eX * 1.5 * mySize_y;
1942 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1943 picpos = pos + eX * 3 * mySize_y;
1947 if(v_z) // NOT fully armored
1949 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1950 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1952 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1956 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1957 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1959 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1961 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1964 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1965 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1966 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1969 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1972 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1977 string leftname, rightname;
1978 float leftcnt, rightcnt;
1979 float leftactive, rightactive;
1980 float leftalpha, rightalpha;
1981 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1986 leftalpha = min((armor+10)/55, 1);
1988 rightname = "health";
1993 leftname = "health";
1998 rightname = "armor";
2002 rightalpha = min((armor+10)/55, 1);
2005 if (mySize_x/mySize_y > 5)
2009 len = strlen(ftos(leftcnt));
2011 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2012 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2013 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2014 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2015 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2018 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2020 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2023 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2024 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2025 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2030 len = strlen(ftos(rightcnt));
2032 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2033 barpos = pos + eX * 0.5 * mySize_x;
2034 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2035 picpos = pos + eX * 0.5 * mySize_x;
2036 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2038 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2039 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2040 picpos = pos + eX * mySize_x - eX * mySize_y;
2041 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2044 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2045 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2049 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2050 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2051 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2054 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2057 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2059 else if (mySize_x/mySize_y > 2)
2063 len = strlen(ftos(leftcnt));
2065 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2066 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2067 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2068 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2069 numpos = picpos - eX * len * 0.5 * mySize_y;
2072 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2074 numpos = picpos + eX * 0.5 * mySize_y;
2077 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2078 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2079 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2084 len = strlen(ftos(rightcnt));
2086 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2087 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2088 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2089 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2090 numpos = picpos - eX * len * 0.5 * mySize_y;
2092 barpos = pos + eY * 0.5 * mySize_y;
2093 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2094 picpos = pos + eY * 0.5 * mySize_y;
2095 numpos = picpos + eX * 0.5 * mySize_y;
2098 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2099 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2100 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2103 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2104 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2105 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2108 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2111 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2117 len = strlen(ftos(leftcnt));
2119 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2121 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2122 picpos = pos + eX * 0.05 * mySize_x;
2123 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2125 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2126 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2127 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2128 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2131 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2132 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2133 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2138 len = strlen(ftos(rightcnt));
2140 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2141 barpos = pos + eX * 0.5 * mySize_x;
2142 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2143 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2144 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2146 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2147 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2148 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2149 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2152 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2153 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2154 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2157 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2159 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2161 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2162 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2165 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2171 // Notification area (#4)
2174 string Weapon_SuicideMessage(float deathtype)
2176 w_deathtype = deathtype;
2177 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2178 return w_deathtypestring;
2181 string Weapon_KillMessage(float deathtype)
2183 w_deathtype = deathtype;
2184 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2185 return w_deathtypestring;
2188 float killnotify_times[10];
2189 float killnotify_deathtype[10];
2190 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2191 string killnotify_attackers[10];
2192 string killnotify_victims[10];
2193 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2196 for (i = 9; i > 0; --i) {
2197 killnotify_times[i] = killnotify_times[i-1];
2198 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2199 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2200 if(killnotify_attackers[i])
2201 strunzone(killnotify_attackers[i]);
2202 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2203 if(killnotify_victims[i])
2204 strunzone(killnotify_victims[i]);
2205 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2207 killnotify_times[0] = time;
2208 killnotify_deathtype[0] = wpn;
2209 killnotify_actiontype[0] = actiontype;
2210 if(killnotify_attackers[0])
2211 strunzone(killnotify_attackers[0]);
2212 killnotify_attackers[0] = strzone(attacker);
2213 if(killnotify_victims[0])
2214 strunzone(killnotify_victims[0]);
2215 killnotify_victims[0] = strzone(victim);
2218 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2222 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2224 if(msg == MSG_SUICIDE) {
2226 w = DEATH_WEAPONOF(type);
2228 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2230 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2231 } else if (type == DEATH_KILL) {
2232 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2234 print ("^1",s1, "^1 couldn't take it anymore\n");
2235 } else if (type == DEATH_ROT) {
2236 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2238 print ("^1",s1, "^1 died\n");
2239 } else if (type == DEATH_NOAMMO) {
2240 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2242 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2243 } else if (type == DEATH_CAMP) {
2244 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2246 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2247 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2248 HUD_KillNotify_Push(s1, "", 0, type);
2250 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2251 } else if (type == DEATH_CHEAT) {
2252 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2254 print ("^1",s1, "^1 unfairly eliminated themself\n");
2255 } else if (type == DEATH_FIRE) {
2256 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2258 print ("^1",s1, "^1 burned to death\n");
2259 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2260 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2262 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2265 if (stof(s2) > 2) // killcount > 2
2266 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2267 } else if(msg == MSG_KILL) {
2268 w = DEATH_WEAPONOF(type);
2270 HUD_KillNotify_Push(s2, s1, 1, w);
2272 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2274 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2275 HUD_KillNotify_Push(s1, s2, 1, type);
2278 if(cvar("cl_gentle")) {
2279 print ("^1", s1, "^1 took action against a team mate\n");
2281 print ("^1", s1, "^1 mows down a team mate\n");
2284 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2285 if(cvar("cl_gentle"))
2286 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2288 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2290 else if (stof(s2) > 2) {
2291 if(cvar("cl_gentle"))
2292 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2294 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2297 else if(type == KILL_FIRST_BLOOD)
2298 print("^1",s1, "^1 drew first blood", "\n");
2300 else if (type == DEATH_TELEFRAG)
2301 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2302 else if (type == DEATH_DROWN) {
2303 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2305 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2307 else if (type == DEATH_SLIME) {
2308 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2310 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2312 else if (type == DEATH_LAVA) {
2313 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2315 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2317 else if (type == DEATH_FALL) {
2318 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2320 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2322 else if (type == DEATH_SHOOTING_STAR) {
2323 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2325 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2327 else if (type == DEATH_SWAMP) {
2328 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2330 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2332 else if (type == DEATH_HURTTRIGGER)
2334 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2336 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2337 } else if(type == DEATH_SBCRUSH) {
2338 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2340 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2341 } else if(type == DEATH_SBMINIGUN) {
2342 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2344 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2345 } else if(type == DEATH_SBROCKET) {
2346 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2348 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2349 } else if(type == DEATH_SBBLOWUP) {
2350 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2352 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2353 } else if(type == DEATH_WAKIGUN) {
2354 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2356 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2357 } else if(type == DEATH_WAKIROCKET) {
2358 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2360 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2361 } else if(type == DEATH_WAKIBLOWUP) {
2362 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2364 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2365 } else if(type == DEATH_TURRET) {
2366 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2368 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2369 } else if(type == DEATH_TOUCHEXPLODE) {
2370 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2372 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2373 } else if(type == DEATH_CHEAT) {
2374 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2376 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2377 } else if (type == DEATH_FIRE) {
2378 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2380 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2381 } else if (type == DEATH_CUSTOM) {
2382 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2384 print ("^1",s1, "^1 ", s2, "\n");
2386 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2388 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2390 } else if(msg == MSG_SPREE) {
2391 if(type == KILL_END_SPREE) {
2392 if(cvar("cl_gentle"))
2393 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2395 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2396 } else if(type == KILL_SPREE) {
2397 if(cvar("cl_gentle"))
2398 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2400 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2401 } else if(type == KILL_SPREE_3) {
2402 if(cvar("cl_gentle"))
2403 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2405 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2406 } else if(type == KILL_SPREE_5) {
2407 if(cvar("cl_gentle"))
2408 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2410 print (s1,"^7 unleashes ^1RAGE\n");
2411 } else if(type == KILL_SPREE_10) {
2412 if(cvar("cl_gentle"))
2413 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2415 print (s1,"^7 starts the ^1MASSACRE!\n");
2416 } else if(type == KILL_SPREE_15) {
2417 if(cvar("cl_gentle"))
2418 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2420 print (s1,"^7 executes ^1MAYHEM!\n");
2421 } else if(type == KILL_SPREE_20) {
2422 if(cvar("cl_gentle"))
2423 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2425 print (s1,"^7 is a ^1BERSERKER!\n");
2426 } else if(type == KILL_SPREE_25) {
2427 if(cvar("cl_gentle"))
2428 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2430 print (s1,"^7 inflicts ^1CARNAGE!\n");
2431 } else if(type == KILL_SPREE_30) {
2432 if(cvar("cl_gentle"))
2433 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2435 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2437 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2438 if (type == DEATH_DROWN) {
2439 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2442 if(cvar("cl_gentle"))
2443 print ("^1",s1, "^1 was in the water for too long\n");
2445 print ("^1",s1, "^1 drowned\n");
2447 } else if (type == DEATH_SLIME) {
2448 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2450 print ("^1",s1, "^1 was slimed\n");
2451 } else if (type == DEATH_LAVA) {
2452 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2455 if(cvar("cl_gentle"))
2456 print ("^1",s1, "^1 found a hot place\n");
2458 print ("^1",s1, "^1 turned into hot slag\n");
2460 } else if (type == DEATH_FALL) {
2461 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2464 if(cvar("cl_gentle"))
2465 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2467 print ("^1",s1, "^1 hit the ground with a crunch\n");
2469 } else if (type == DEATH_SHOOTING_STAR) {
2470 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2472 print ("^1",s1, "^1 became a shooting star\n");
2473 } else if (type == DEATH_SWAMP) {
2474 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2477 if(cvar("cl_gentle"))
2478 print ("^1",s1, "^1 discovered a swamp\n");
2480 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2482 } else if(type == DEATH_TURRET) {
2483 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2485 print ("^1",s1, "^1 was mowed down by a turret \n");
2486 } else if (type == DEATH_CUSTOM) {
2487 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2489 print ("^1",s1, "^1 ", s2, "\n");
2490 } else if (type == DEATH_HURTTRIGGER) {
2491 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2493 print ("^1",s1, "^1 was in the wrong place\n");
2494 } else if(type == DEATH_TOUCHEXPLODE) {
2495 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2497 print ("^1",s1, "^1 died in an accident\n");
2498 } else if(type == DEATH_CHEAT) {
2499 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2501 print ("^1",s1, "^1 was unfairly eliminated\n");
2502 } else if(type == DEATH_FIRE) {
2503 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2506 if(cvar("cl_gentle"))
2507 print ("^1",s1, "^1 felt a little hot\n");
2509 print ("^1",s1, "^1 burnt to death\n");
2512 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2515 if(cvar("cl_gentle"))
2516 print ("^1",s1, "^1 needs a restart\n");
2518 print ("^1",s1, "^1 died\n");
2521 } else if(msg == MSG_KILL_ACTION_SPREE) {
2522 if(cvar("cl_gentle"))
2523 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2525 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2526 } else if(msg == MSG_INFO) {
2527 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2528 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2529 print(s1, "^7 got the ", s2, "\n");
2530 } else if(type == INFO_LOSTFLAG) {
2531 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2532 print(s1, "^7 lost the ", s2, "\n");
2533 } else if(type == INFO_PICKUPFLAG) {
2534 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2535 print(s1, "^7 picked up the ", s2, "\n");
2536 } else if(type == INFO_RETURNFLAG) {
2537 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2538 print(s1, "^7 returned the ", s2, "\n");
2543 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2545 void HUD_Centerprint(string s1, string s2, float type, float msg)
2547 if(msg == MSG_SUICIDE) {
2548 if (type == DEATH_TEAMCHANGE) {
2549 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2550 } else if (type == DEATH_AUTOTEAMCHANGE) {
2551 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2552 } else if (type == DEATH_CAMP) {
2553 if(cvar("cl_gentle"))
2554 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2556 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2557 } else if (type == DEATH_NOAMMO) {
2558 if(cvar("cl_gentle"))
2559 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2561 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2562 } else if (type == DEATH_ROT) {
2563 if(cvar("cl_gentle"))
2564 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2566 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2567 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2568 if(cvar("cl_gentle"))
2569 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2571 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2572 } else if (type == DEATH_QUIET) {
2574 } else if (type == DEATH_KILL) {
2575 if(cvar("cl_gentle"))
2576 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2578 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2580 } else if(msg == MSG_KILL) {
2581 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2582 if(cvar("cl_gentle")) {
2583 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2585 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2587 } else if (type == KILL_FIRST_BLOOD) {
2588 if(cvar("cl_gentle")) {
2589 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2591 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2593 } else if (type == KILL_FIRST_VICTIM) {
2594 if(cvar("cl_gentle")) {
2595 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2597 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2599 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2600 if(cvar("cl_gentle")) {
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2603 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2605 } else if (type == KILL_TYPEFRAGGED) {
2606 if(cvar("cl_gentle")) {
2607 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2609 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2611 } else if (type == KILL_FRAG) {
2612 if(cvar("cl_gentle")) {
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2615 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2617 } else if (type == KILL_FRAGGED) {
2618 if(cvar("cl_gentle")) {
2619 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2621 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2624 } else if(msg == MSG_KILL_ACTION) {
2625 // TODO: invent more centerprints here?
2626 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2630 void HUD_Notify (void)
2632 float id = HUD_PANEL_NOTIFY;
2634 pos = HUD_Panel_GetPos(id);
2635 mySize = HUD_Panel_GetSize(id);
2637 HUD_Panel_DrawBg(id, pos, mySize, 0);
2639 padding = HUD_Panel_GetPadding(id);
2642 pos += '1 1 0' * padding;
2643 mySize -= '2 2 0' * padding;
2646 float entries, height;
2647 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2648 height = mySize_y/entries;
2649 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2652 fontsize = '0.5 0.5 0' * height;
2656 when = cvar("hud_notify_time");
2658 fadetime = cvar("hud_notify_fadetime");
2662 vector pos_attacker, pos_victim;
2664 float width_attacker, width_victim;
2665 string attacker, victim;
2668 for(j = 0; j < entries; ++j)
2670 if(cvar("hud_notify_flip"))
2672 else // rather nasty hack for ordering items from the bottom up
2673 i = entries - j - 1;
2674 if(cvar("hud_notify_info_top"))
2675 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2679 if(killnotify_times[j] + when > time)
2682 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2686 if(killnotify_times[j] + when > time)
2692 // TODO: maybe print in team colors?
2693 // TODO: maybe this could be cleaned up somehow...
2694 // TODO: less copypaste code below
2697 if(killnotify_actiontype[j] == 0 && !hud_configure)
2699 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2701 width_attacker = stringwidth(attacker, TRUE, fontsize);
2702 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2704 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2705 if(killnotify_deathtype[j] == DEATH_GENERIC)
2707 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2708 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2710 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2712 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2713 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2715 else if(killnotify_deathtype[j] == DEATH_KILL)
2717 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2718 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2720 else if(killnotify_deathtype[j] == DEATH_CAMP)
2722 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2723 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2725 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2727 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2728 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2730 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2732 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2733 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2735 else if(killnotify_deathtype[j] == DEATH_DROWN)
2737 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2738 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2740 else if(killnotify_deathtype[j] == DEATH_SLIME)
2742 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2743 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2745 else if(killnotify_deathtype[j] == DEATH_LAVA)
2747 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2748 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2750 else if(killnotify_deathtype[j] == DEATH_FALL)
2752 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2753 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2755 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2757 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2758 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2760 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2762 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2763 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2765 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2767 if(killnotify_victims[j] == "^1RED^7 flag")
2771 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2772 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2774 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2776 if(killnotify_victims[j] == "^1RED^7 flag")
2780 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2781 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2783 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2785 if(killnotify_victims[j] == "^1RED^7 flag")
2789 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2790 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2793 // X [did action to] Y
2798 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2799 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2800 a = bound(0, (when - j) / 4, 1);
2804 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2805 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2807 width_attacker = stringwidth(attacker, TRUE, fontsize);
2808 width_victim = stringwidth(victim, TRUE, fontsize);
2809 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2810 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2811 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2813 if(hud_configure) // example actions for config mode
2815 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2816 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2817 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2819 else if(WEP_VALID(killnotify_deathtype[j]))
2821 self = get_weaponinfo(killnotify_deathtype[j]);
2822 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2823 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2824 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2826 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2828 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2829 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2830 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2832 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2834 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2835 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2836 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2838 else if(killnotify_deathtype[j] == DEATH_DROWN)
2840 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2841 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2844 else if(killnotify_deathtype[j] == DEATH_SLIME)
2846 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2850 else if(killnotify_deathtype[j] == DEATH_LAVA)
2852 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2853 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2854 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2856 else if(killnotify_deathtype[j] == DEATH_FALL)
2858 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2859 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2860 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2862 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2864 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2870 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2871 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883 if(cvar("hud_notify_info_top"))
2886 o = pos + eY * mySize_y - eY * 2 * height;
2888 if(spectatee_status && !intermission)
2890 //drawfont = hud_bigfont;
2891 if(spectatee_status == -1)
2894 s = GetPlayerName(spectatee_status - 1);
2896 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2897 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2898 //drawfont = hud_font;
2900 // spectator text in the upper right corner
2901 if(spectatee_status == -1)
2902 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2904 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2905 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2906 o += eY * fontsize_y;
2908 if(spectatee_status == -1)
2909 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2911 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2912 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2913 o += eY * fontsize_y;
2915 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2916 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2917 o += eY * fontsize_y;
2919 if(gametype == GAME_ARENA)
2920 s = "^1Wait for your turn to join";
2921 else if(gametype == GAME_LMS)
2924 sk = playerslots[player_localentnum - 1];
2925 if(sk.(scores[ps_primary]) >= 666)
2926 s = "^1Match has already begun";
2927 else if(sk.(scores[ps_primary]) > 0)
2928 s = "^1You have no more lives left";
2930 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2933 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2934 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2935 o += eY * fontsize_y;
2937 //show restart countdown:
2938 if (time < getstatf(STAT_GAMESTARTTIME)) {
2940 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2941 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2942 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2943 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2944 o += eY * fontsize_y;
2947 if(warmup_stage && !intermission)
2949 s = "^2Currently in ^1warmup^2 stage!";
2950 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2951 o += eY * fontsize_y;
2955 if(mod(time, 1) >= 0.5)
2960 if(ready_waiting && !intermission && !spectatee_status)
2962 if(ready_waiting_for_me)
2965 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2967 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2972 s = strcat("^2Waiting for others to ready up to end warmup...");
2974 s = strcat("^2Waiting for others to ready up...");
2976 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2977 o += eY * fontsize_y;
2979 else if(warmup_stage && !intermission && !spectatee_status)
2981 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2982 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2983 o += eY * fontsize_y;
2986 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2988 float ts_min, ts_max;
2989 tm = teams.sort_next;
2992 for(; tm.sort_next; tm = tm.sort_next)
2994 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2996 if(!ts_min) ts_min = tm.team_size;
2997 else ts_min = min(ts_min, tm.team_size);
2998 if(!ts_max) ts_max = tm.team_size;
2999 else ts_max = max(ts_max, tm.team_size);
3001 if ((ts_max - ts_min) > 1)
3003 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3004 tm = GetTeam(myteam, false);
3006 if (tm.team != COLOR_SPECTATOR)
3007 if (tm.team_size == ts_max)
3008 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3010 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3011 o += eY * fontsize_y;
3017 s = "^7Press ^3ESC ^7to show HUD options.";
3018 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3019 o += eY * fontsize_y;
3020 s = "^3Doubleclick a panel for panel-specific options.";
3021 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3022 o += eY * fontsize_y;
3028 string seconds_tostring(float sec)
3031 minutes = floor(sec / 60);
3033 sec -= minutes * 60;
3036 s = ftos(100 + sec);
3038 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3041 void HUD_Timer(void)
3043 float id = HUD_PANEL_TIMER;
3045 pos = HUD_Panel_GetPos(id);
3046 mySize = HUD_Panel_GetSize(id);
3048 HUD_Panel_DrawBg(id, pos, mySize, 0);
3050 padding = HUD_Panel_GetPadding(id);
3053 pos += '1 1 0' * padding;
3054 mySize -= '2 2 0' * padding;
3058 float timelimit, elapsedTime, timeleft, minutesLeft;
3060 timelimit = getstatf(STAT_TIMELIMIT);
3062 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3063 timeleft = ceil(timeleft);
3065 minutesLeft = floor(timeleft / 60);
3068 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3069 timer_color = '1 1 1'; //white
3070 else if(minutesLeft >= 1)
3071 timer_color = '1 1 0'; //yellow
3073 timer_color = '1 0 0'; //red
3075 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3076 if (time < getstatf(STAT_GAMESTARTTIME)) {
3077 //while restart is still active, show 00:00
3078 timer = seconds_tostring(0);
3080 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3081 timer = seconds_tostring(elapsedTime);
3084 timer = seconds_tostring(timeleft);
3087 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3092 void HUD_Radar(void)
3094 float id = HUD_PANEL_RADAR;
3096 pos = HUD_Panel_GetPos(id);
3097 mySize = HUD_Panel_GetSize(id);
3099 HUD_Panel_DrawBg(id, pos, mySize, 0);
3101 padding = HUD_Panel_GetPadding(id);
3104 pos += '1 1 0' * padding;
3105 mySize -= '2 2 0' * padding;
3108 local float color1, color2; // color already declared as a global in hud.qc
3111 float scale2d, normalsize, bigsize;
3114 teamradar_origin2d = pos + 0.5 * mySize;
3115 teamradar_size2d = mySize;
3117 if(minimapname == "")
3120 teamradar_loadcvars();
3122 switch(hud_radar_zoommode)
3126 f = current_zoomfraction;
3129 f = 1 - current_zoomfraction;
3139 switch(hud_radar_rotation)
3142 teamradar_angle = view_angles_y - 90;
3145 teamradar_angle = 90 * hud_radar_rotation;
3149 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3150 teamradar_size2d = mySize;
3152 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3154 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3155 if(hud_radar_rotation == 0)
3157 // max-min distance must fit the radar in any rotation
3158 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3162 vector c0, c1, c2, c3, span;
3163 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3164 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3165 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3166 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3168 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3169 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3171 // max-min distance must fit the radar in x=x, y=y
3173 teamradar_size2d_x * scale2d / (1.05 * span_x),
3174 teamradar_size2d_y * scale2d / (1.05 * span_y)
3178 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3179 if(bigsize > normalsize)
3180 normalsize = bigsize;
3184 + (1 - f) * normalsize;
3185 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3186 f * (mi_min + mi_max) * 0.5
3187 + (1 - f) * view_origin);
3189 color1 = GetPlayerColor(player_localentnum-1);
3190 rgb = GetTeamRGB(color1);
3199 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3201 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3202 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3203 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3204 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3205 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3207 color2 = GetPlayerColor(tm.sv_entnum);
3208 //if(color == COLOR_SPECTATOR || color == color2)
3209 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3211 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3213 drawresetcliparea();
3218 void HUD_Score(void)
3220 float id = HUD_PANEL_SCORE;
3222 pos = HUD_Panel_GetPos(id);
3223 mySize = HUD_Panel_GetSize(id);
3225 HUD_Panel_DrawBg(id, pos, mySize, 0);
3227 padding = HUD_Panel_GetPadding(id);
3230 pos += '1 1 0' * padding;
3231 mySize -= '2 2 0' * padding;
3234 float score, distribution, leader;
3236 vector distribution_color;
3238 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3240 // TODO... this (race part) still uses constant coordinates :/
3241 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3242 /*pl = players.sort_next;
3245 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3246 if(pl.scores[ps_primary] == 0)
3249 score = me.(scores[ps_primary]);
3251 float racemin, racesec, racemsec;
3252 float distsec, distmsec, minusplus;
3254 racemin = floor(score/(60 * TIME_FACTOR));
3255 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3256 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3258 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3259 // distribution display
3260 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3262 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3263 distmsec = fabs(distribution);
3265 distsec = floor(fabs(distribution)/TIME_FACTOR);
3266 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3267 if (distribution < 0)
3271 if (distribution <= 0) {
3272 distribution_color = eY;
3273 minusplus = 1; // minusplus 1: always prefix with minus sign
3276 distribution_color = eX;
3277 minusplus = 2; // minusplus 1: always prefix with plus sign
3279 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3280 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3281 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3283 // race record display
3284 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3285 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3287 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3288 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3289 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3291 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3292 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3294 } else if (!teamplay) { // non-teamgames
3295 // me vector := [team/connected frags id]
3296 pl = players.sort_next;
3303 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3307 score = me.(scores[ps_primary]);
3311 if(distribution >= 5) {
3312 distribution_color = eY;
3314 } else if(distribution >= 0) {
3315 distribution_color = '1 1 1';
3317 } else if(distribution >= -5)
3318 distribution_color = '1 1 0';
3320 distribution_color = eX;
3322 score_len = strlen(ftos(score));
3324 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3326 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3327 drawfont = hud_bigfont;
3328 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3329 drawfont = hud_font;
3330 } else { // teamgames
3331 float max_fragcount;
3332 max_fragcount = -99;
3335 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3336 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3338 score = tm.(teamscores[ts_primary]);
3343 score_len = strlen(ftos(score));
3345 if (score > max_fragcount)
3346 max_fragcount = score;
3348 if(tm.team == myteam) {
3349 if (max_fragcount == score)
3352 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3353 drawfont = hud_bigfont;
3354 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3355 drawfont = hud_font;
3357 if (max_fragcount == score)
3360 drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3361 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3370 void HUD_RaceTimer (void) {
3371 float id = HUD_PANEL_RACETIMER;
3373 pos = HUD_Panel_GetPos(id);
3374 mySize = HUD_Panel_GetSize(id);
3376 HUD_Panel_DrawBg(id, pos, mySize, 0);
3378 padding = HUD_Panel_GetPadding(id);
3381 pos += '1 1 0' * padding;
3382 mySize -= '2 2 0' * padding;
3385 drawfont = hud_bigfont;
3387 string s, forcetime;
3392 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3393 s = "^1Intermediate 1 (+15.42)";
3394 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3395 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3396 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3398 else if(race_checkpointtime)
3400 a = bound(0, 2 - (time - race_checkpointtime), 1);
3403 if(a > 0) // just hit a checkpoint?
3405 if(race_checkpoint != 254)
3407 if(race_time && race_previousbesttime)
3408 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3410 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3412 forcetime = TIME_ENCODED_TOSTRING(race_time);
3417 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3419 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3420 if(a > 0) // next one?
3422 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3427 if(s != "" && a > 0)
3429 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3430 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3431 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3434 if(race_penaltytime)
3436 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3439 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3440 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3441 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3442 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3448 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3449 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3450 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3455 if(race_laptime && race_checkpoint != 255)
3457 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3458 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3459 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3464 if(race_mycheckpointtime)
3466 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3467 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3468 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3469 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3470 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3472 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3474 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3475 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3476 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3477 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3478 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3481 if(race_penaltytime && !race_penaltyaccumulator)
3483 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3484 a = bound(0, (1 + t - time), 1);
3488 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3490 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3491 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3492 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3493 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3498 drawfont = hud_font;
3503 float vote_yescount;
3506 float vote_highlighted; // currently selected vote
3508 float vote_active; // is there an active vote?
3509 float vote_prev; // previous state of vote_active to check for a change
3511 float vote_change; // "time" when vote_active changed
3513 void HUD_VoteWindow(void)
3515 float id = HUD_PANEL_VOTE;
3517 pos = HUD_Panel_GetPos(id);
3518 mySize = HUD_Panel_GetSize(id);
3522 if(vote_active != vote_prev) {
3524 vote_prev = vote_active;
3527 if(vote_active || hud_configure)
3528 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3530 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3542 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3544 HUD_Panel_DrawBg(id, pos, mySize, a);
3546 padding = HUD_Panel_GetPadding(id);
3549 pos += '1 1 0' * padding;
3550 mySize -= '2 2 0' * padding;
3553 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3555 s = "A vote has been called for: ";
3556 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3557 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3559 s = "Configure the HUD";
3560 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3562 // print the yes/no counts
3563 s = strcat("Yes: ", ftos(vote_yescount));
3564 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3565 s = strcat("No: ", ftos(vote_nocount));
3566 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3568 // draw the progress bars
3569 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3570 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3572 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3573 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3575 // draw the highlights
3576 if(vote_highlighted == 1) {
3577 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3578 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3580 else if(vote_highlighted == 2) {
3581 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3582 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3585 drawresetcliparea();
3588 vote_highlighted = 0;
3592 // Mod icons panel (#10)
3595 float mod_active; // is there any active mod icon?
3597 // CTF HUD modicon section
3598 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3599 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3600 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3602 void HUD_Mod_CTF_Reset(void)
3604 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3607 void HUD_Mod_CTF(vector pos, vector mySize)
3609 vector redflag_pos, blueflag_pos;
3611 float f; // every function should have that
3613 float redflag, blueflag; // current status
3614 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3617 stat_items = getstati(STAT_ITEMS);
3618 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3619 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3621 if(redflag || blueflag)
3632 // when status CHANGES, set old status into prevstatus and current status into status
3633 if (redflag != redflag_prevframe)
3635 redflag_statuschange_time = time;
3636 redflag_prevstatus = redflag_prevframe;
3637 redflag_prevframe = redflag;
3640 if (blueflag != blueflag_prevframe)
3642 blueflag_statuschange_time = time;
3643 blueflag_prevstatus = blueflag_prevframe;
3644 blueflag_prevframe = blueflag;
3647 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3648 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3650 float BLINK_FACTOR = 0.15;
3651 float BLINK_BASE = 0.85;
3653 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3655 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3657 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3659 string red_icon, red_icon_prevstatus;
3660 float red_alpha, red_alpha_prevstatus;
3661 red_alpha = red_alpha_prevstatus = 1;
3663 case 1: red_icon = "flag_red_taken"; break;
3664 case 2: red_icon = "flag_red_lost"; break;
3665 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3667 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3668 red_icon = "flag_red_shielded";
3670 red_icon = string_null;
3673 switch(redflag_prevstatus) {
3674 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3675 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3676 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3679 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3680 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3681 red_icon_prevstatus = "flag_red_shielded";
3683 red_icon_prevstatus = string_null;
3687 string blue_icon, blue_icon_prevstatus;
3688 float blue_alpha, blue_alpha_prevstatus;
3689 blue_alpha = blue_alpha_prevstatus = 1;
3691 case 1: blue_icon = "flag_blue_taken"; break;
3692 case 2: blue_icon = "flag_blue_lost"; break;
3693 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3695 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3696 blue_icon = "flag_blue_shielded";
3698 blue_icon = string_null;
3701 switch(blueflag_prevstatus) {
3702 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3703 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3704 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3707 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3708 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3709 blue_icon_prevstatus = "flag_blue_shielded";
3711 blue_icon_prevstatus = string_null;
3715 if(mySize_x > mySize_y) {
3716 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3718 blueflag_pos = pos + eX * 0.5 * mySize_x;
3721 redflag_pos = pos + eX * 0.5 * mySize_x;
3723 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3725 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3727 blueflag_pos = pos + eY * 0.5 * mySize_y;
3730 redflag_pos = pos + eY * 0.5 * mySize_y;
3732 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3735 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3736 if(red_icon_prevstatus && f < 1)
3737 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3739 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3741 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3742 if(blue_icon_prevstatus && f < 1)
3743 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3745 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3748 // Keyhunt HUD modicon section
3749 float kh_runheretime;
3751 void HUD_Mod_KH_Reset(void)
3756 void HUD_Mod_KH(vector pos, vector mySize)
3758 mod_active = 1; // keyhunt should never hide the mod icons panel
3762 vector p, pa, kh_size, kh_asize;
3764 kh_keys = getstati(STAT_KH_KEYS);
3767 if(mySize_x > mySize_y)
3769 p_y = pos_y + 0.25 * mySize_y;
3770 pa = p - eY * 0.25 * mySize_y;
3772 kh_size_x = mySize_x * 0.25;
3773 kh_size_y = 0.75 * mySize_y;
3774 kh_asize_x = mySize_x * 0.25;
3775 kh_asize_y = mySize_y * 0.25;
3779 p_y = pos_y + 0.125 * mySize_y;
3780 pa = p - eY * 0.125 * mySize_y;
3782 kh_size_x = mySize_x * 0.5;
3783 kh_size_y = 0.375 * mySize_y;
3784 kh_asize_x = mySize_x * 0.5;
3785 kh_asize_y = mySize_y * 0.125;
3792 for(i = 0; i < 4; ++i)
3794 key = floor(kh_keys / pow(32, i)) & 31;
3796 if(keyteam == 30 && keycount <= 4)
3798 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3802 // this yields 8 exactly if "RUN HERE" shows
3807 kh_runheretime = time;
3808 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3813 for(i = 0; i < 4; ++i)
3815 key = floor(kh_keys / pow(32, i)) & 31;
3828 default: // owned or dropped
3833 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3834 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3840 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3843 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3846 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3849 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3854 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3857 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3860 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3863 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3866 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3870 if(mySize_x > mySize_y)
3872 p_x += 0.25 * mySize_x;
3873 pa_x += 0.25 * mySize_x;
3879 p_y = pos_y + 0.625 * mySize_y;
3880 pa_y = pos_y + 0.5 * mySize_y;
3886 p_x += 0.5 * mySize_x;
3887 pa_x += 0.5 * mySize_x;
3893 // Nexball HUD mod icon
3894 void HUD_Mod_NexBall(vector pos, vector mySize)
3896 float stat_items, nb_pb_starttime, dt, p;
3898 stat_items = getstati(STAT_ITEMS);
3899 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3901 if (stat_items & IT_KEY1)
3906 //Manage the progress bar if any
3907 if (nb_pb_starttime > 0)
3909 dt = mod(time - nb_pb_starttime, nb_pb_period);
3910 // one period of positive triangle
3911 p = 2 * dt / nb_pb_period;
3918 if(mySize_x > mySize_y)
3920 barsize = eX * p * mySize_x + eY * mySize_y;
3925 barsize = eX * mySize_x + eY * p * mySize_y;
3928 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3931 if (stat_items & IT_KEY1)
3932 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3935 // Race/CTS HUD mod icons
3936 float crecordtime_prev; // last remembered crecordtime
3937 float crecordtime_change_time; // time when crecordtime last changed
3938 float srecordtime_prev; // last remembered srecordtime
3939 float srecordtime_change_time; // time when srecordtime last changed
3941 float race_status_time;
3942 float race_status_prev;
3943 string race_status_name_prev;
3944 void HUD_Mod_Race(vector pos, vector mySize)
3946 mod_active = 1; // race should never hide the mod icons panel
3948 me = playerslots[player_localentnum - 1];
3950 float f; // yet another function has this
3951 score = me.(scores[ps_primary]);
3953 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3954 return; // no records in the actual race
3956 drawfont = hud_bigfont;
3958 // clientside personal record
3960 if(gametype == GAME_CTS)
3964 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3966 if(score && (score < t || !t)) {
3967 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3968 if(cvar("cl_autodemo_delete_keeprecords"))
3970 f = cvar("cl_autodemo_delete");
3972 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3976 if(t != crecordtime_prev) {
3977 crecordtime_prev = t;
3978 crecordtime_change_time = time;
3980 f = time - crecordtime_change_time;
3983 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3984 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3986 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3987 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3988 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3989 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3993 t = race_server_record;
3994 if(t != srecordtime_prev) {
3995 srecordtime_prev = t;
3996 srecordtime_change_time = time;
3998 f = time - srecordtime_change_time;
4001 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4002 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4004 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4005 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4006 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4007 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4010 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4011 race_status_time = time + 5;
4012 race_status_prev = race_status;
4013 if (race_status_name_prev)
4014 strunzone(race_status_name_prev);
4015 race_status_name_prev = strzone(race_status_name);
4018 pos_x += mySize_x/2;
4021 a = bound(0, race_status_time - time, 1);
4024 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4028 rank = race_CheckName(race_status_name);
4030 rankname = race_PlaceName(rank);
4033 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4035 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4037 if(race_status == 0)
4038 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4039 else if(race_status == 1) {
4040 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4041 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4042 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4043 } else if(race_status == 2) {
4044 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4045 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4047 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4048 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4049 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4050 } else if(race_status == 3) {
4051 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4052 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4053 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4056 if (race_status_time - time <= 0) {
4057 race_status_prev = -1;
4059 if(race_status_name)
4060 strunzone(race_status_name);
4061 race_status_name = string_null;
4062 if(race_status_name_prev)
4063 strunzone(race_status_name_prev);
4064 race_status_name_prev = string_null;
4066 drawfont = hud_font;
4069 float mod_prev; // previous state of mod_active to check for a change
4071 float mod_change; // "time" when mod_active changed
4073 void HUD_ModIcons(void)
4075 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4078 float id = HUD_PANEL_MODICONS;
4080 pos = HUD_Panel_GetPos(id);
4081 mySize = HUD_Panel_GetSize(id);
4083 if(mod_active != mod_prev) {
4085 mod_prev = mod_active;
4088 if(mod_active || hud_configure)
4089 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4091 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4094 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4097 padding = HUD_Panel_GetPadding(id);
4100 pos += '1 1 0' * padding;
4101 mySize -= '2 2 0' * padding;
4104 // these MUST be ran in order to update mod_active
4105 if(gametype == GAME_KEYHUNT)
4106 HUD_Mod_KH(pos, mySize);
4107 else if(gametype == GAME_CTF || hud_configure)
4108 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4109 else if(gametype == GAME_NEXBALL)
4110 HUD_Mod_NexBall(pos, mySize);
4111 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4112 HUD_Mod_Race(pos, mySize);
4115 // Draw pressed keys (#11)
4117 void HUD_DrawPressedKeys(void)
4119 float id = HUD_PANEL_PRESSEDKEYS;
4121 pos = HUD_Panel_GetPos(id);
4122 mySize = HUD_Panel_GetSize(id);
4124 HUD_Panel_DrawBg(id, pos, mySize, 0);
4126 padding = HUD_Panel_GetPadding(id);
4129 pos += '1 1 0' * padding;
4130 mySize -= '2 2 0' * padding;
4134 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4137 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4138 drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4139 drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4140 drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4141 drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4142 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4143 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4146 // Handle chat as a panel (#12)
4150 float id = HUD_PANEL_CHAT;
4152 pos = HUD_Panel_GetPos(id);
4153 mySize = HUD_Panel_GetSize(id);
4155 HUD_Panel_DrawBg(id, pos, mySize, 0);
4157 padding = HUD_Panel_GetPadding(id);
4160 pos += '1 1 0' * padding;
4161 mySize -= '2 2 0' * padding;
4164 cvar_set("con_chatrect", "1");
4166 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4167 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4169 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4170 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4175 chatsize = cvar("con_chatsize");
4176 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4178 for(i = 0; i < cvar("con_chat"); ++i)
4180 if(i == cvar("con_chat") - 1)
4181 a = HUD_Panel_GetFgAlpha(id);
4183 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4184 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4189 // Engine info panel (#13)
4196 float frametimeavg1; // 1 frame ago
4197 float frametimeavg2; // 2 frames ago
4198 void HUD_EngineInfo(void)
4200 float id = HUD_PANEL_ENGINEINFO;
4202 pos = HUD_Panel_GetPos(id);
4203 mySize = HUD_Panel_GetSize(id);
4205 HUD_Panel_DrawBg(id, pos, mySize, 0);
4207 padding = HUD_Panel_GetPadding(id);
4210 pos += '1 1 0' * padding;
4211 mySize -= '2 2 0' * padding;
4214 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4216 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4217 frametimeavg2 = frametimeavg1;
4218 frametimeavg1 = frametimeavg;
4221 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4222 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4224 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4225 prevfps = (1/frametime);
4226 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4232 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4234 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4236 prevfps_time = time;
4241 color = HUD_Get_Num_Color (prevfps, 100);
4242 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4250 void HUD_ShowSpeed(void)
4253 float pos, conversion_factor;
4254 string speed, zspeed, unit;
4256 switch(cvar("cl_showspeed_unit"))
4261 conversion_factor = 1.0;
4265 conversion_factor = 1.0;
4269 conversion_factor = 0.0254;
4273 conversion_factor = 0.0254 * 3.6;
4277 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4281 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4285 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4287 numsize_x = numsize_y = cvar("cl_showspeed_size");
4288 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4290 drawfont = hud_bigfont;
4291 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4293 if (cvar("cl_showspeed_z") == 1) {
4294 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4295 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4298 drawfont = hud_font;
4301 vector acc_prevspeed;
4305 void HUD_ShowAcceleration(void)
4307 float acceleration, sz, scale, alpha, f;
4308 vector pos, top, rgb;
4309 top_x = vid_conwidth/2;
4312 f = time - acc_prevtime;
4313 if(cvar("cl_showacceleration_z"))
4314 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4316 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4317 acc_prevspeed = pmove_vel;
4318 acc_prevtime = time;
4320 f = bound(0, f * 10, 1);
4321 acc_avg = acc_avg * (1 - f) + acceleration * f;
4322 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4324 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4326 sz = cvar("cl_showacceleration_size");
4327 scale = cvar("cl_showacceleration_scale");
4328 alpha = cvar("cl_showacceleration_alpha");
4329 if (cvar("cl_showacceleration_color_custom"))
4330 rgb = stov(cvar_string("cl_showacceleration_color"));
4333 if (acceleration < 0) {
4334 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4335 } else if (acceleration > 0) {
4336 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4340 if (acceleration > 0)
4341 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4342 else if (acceleration < 0)
4343 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4346 void HUD_Reset (void)
4348 // reset gametype specific icons
4349 if(gametype == GAME_KEYHUNT)
4351 else if(gametype == GAME_CTF)
4352 HUD_Mod_CTF_Reset();
4355 void HUD_Main (void)
4357 if(disable_menu_alphacheck == 1)
4358 menu_fade_alpha = 1;
4360 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4361 hud_fg_alpha = cvar("hud_fg_alpha");
4363 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4364 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4365 hud_color_bg_team = cvar("hud_color_bg_team");
4367 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4368 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4370 hud_configure = cvar("_hud_configure");
4374 // HUD configure visible grid
4375 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4379 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4381 drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4384 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4386 drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4390 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4391 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4393 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4394 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4396 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4398 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4400 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4402 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4404 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4406 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4408 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4410 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4411 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4413 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4415 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4418 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4419 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4420 HUD_DrawPressedKeys();
4421 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4424 cvar_set("con_chatrect", "0");
4425 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4428 // TODO hud_'ify these
4429 if (cvar("cl_showspeed"))
4431 if (cvar("cl_showacceleration"))
4432 HUD_ShowAcceleration();
4434 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4435 localcmd("cmd selectteam auto; cmd join\n");
4437 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4438 disable_menu_alphacheck = 0;