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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         local noref vector old_panel_size; // fteqcc sucks
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456         HUD_Panel_ApplyFadeAlpha();
457
458         draw_beginBoldFont();
459
460         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
461         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
462         {
463                 float weapon_cnt;
464                 if(weaponorder_bypriority)
465                         strunzone(weaponorder_bypriority);
466                 if(weaponorder_byimpulse)
467                         strunzone(weaponorder_byimpulse);
468
469                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
470                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
471                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
472
473                 weapon_cnt = 0;
474                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475                 {
476                         self = get_weaponinfo(i);
477                         if(self.impulse >= 0)
478                         {
479                                 weaponorder[weapon_cnt] = self;
480                                 ++weapon_cnt;
481                         }
482                 }
483                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
484                         weaponorder[i] = world;
485                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486
487                 weaponorder_cmp_str = string_null;
488         }
489
490         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
491                 complain_weapon = 0;
492
493         // determine which weapons are going to be shown
494         if (autocvar_hud_panel_weapons_onlyowned)
495         {
496                 if(autocvar__hud_configure)
497                 {
498                         if (!weapons_stat)
499                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
500                                         weapons_stat |= WepSet_FromWeapon(i);
501
502                         if(menu_enabled != 2)
503                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
504                 }
505
506                 // do we own this weapon?
507                 weapon_count = 0;
508                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
509                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
510                                 ++weapon_count;
511
512                 // add it anyway if weaponcomplain is shown
513                 if(complain_weapon)
514                         ++weapon_count;
515
516                 // might as well commit suicide now, no reason to live ;)
517                 if (weapon_count == 0)
518                 {
519                         draw_endBoldFont();
520                         return;
521                 }
522
523                 old_panel_size = panel_size;
524                 if(panel_bg_padding)
525                         old_panel_size -= '2 2 0' * panel_bg_padding;
526
527                 // first find values for the standard table (with all the weapons)
528                 rows = old_panel_size_y/old_panel_size_x;
529                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
530                 columns = ceil(WEP_COUNT/rows);
531                 weapon_size_x = old_panel_size_x / columns;
532                 weapon_size_y = old_panel_size_y / rows;
533
534                 // change table values to include only the owned weapons
535                 // weapon_size won't be changed
536                 if(weapon_count <= rows)
537                 {
538                         rows = weapon_count;
539                         columns = 1;
540                 }
541                 else
542                         columns = ceil(weapon_count / rows);
543
544                 // reduce size of the panel
545                 panel_size_x = columns * weapon_size_x;
546                 panel_size_y = rows * weapon_size_y;
547                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
548                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
549                 if(panel_bg_padding)
550                         panel_size += '2 2 0' * panel_bg_padding;
551         }
552         else
553                 weapon_count = WEP_COUNT;
554
555         // animation for fading in/out the panel respectively when not in use
556         if(!autocvar__hud_configure)
557         {
558                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
559                 {
560                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
561
562                         // fade the panel alpha
563                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
564                         {
565                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
566                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
567                         }
568                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
569                         {
570                                 panel_bg_alpha *= (1 - f);
571                                 panel_fg_alpha *= (1 - f);
572                         }
573
574                         // move the panel off the screen
575                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 f *= f; // for a cooler movement
578                                 center_x = panel_pos_x + panel_size_x/2;
579                                 center_y = panel_pos_y + panel_size_y/2;
580                                 screen_ar = vid_conwidth/vid_conheight;
581                                 if (center_x/center_y < screen_ar) //bottom left
582                                 {
583                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
585                                         else //left
586                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587                                 }
588                                 else //top right
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
592                                         else //top
593                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
594                                 }
595                                 if(f == 1)
596                                         center_x = -1; // mark the panel as off screen
597                         }
598                         weaponprevtime = time - (1 - f) * timein_effect_length;
599                 }
600                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
601                 {
602                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
603
604                         // fade the panel alpha
605                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
606                         {
607                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
608                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
609                         }
610                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
611                         {
612                                 panel_bg_alpha *= (f);
613                                 panel_fg_alpha *= (f);
614                         }
615
616                         // move the panel back on screen
617                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
618                         {
619                                 f *= f; // for a cooler movement
620                                 f = 1 - f;
621                                 center_x = panel_pos_x + panel_size_x/2;
622                                 center_y = panel_pos_y + panel_size_y/2;
623                                 screen_ar = vid_conwidth/vid_conheight;
624                                 if (center_x/center_y < screen_ar) //bottom left
625                                 {
626                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
627                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
628                                         else //left
629                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
630                                 }
631                                 else //top right
632                                 {
633                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
634                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
635                                         else //top
636                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
637                                 }
638                         }
639                 }
640         }
641
642         // draw the background, then change the virtual size of it to better fit other items inside
643         HUD_Panel_DrawBg(1);
644
645         if(center_x == -1)
646         {
647                 draw_endBoldFont();
648                 return;
649         }
650
651         if(panel_bg_padding)
652         {
653                 panel_pos += '1 1 0' * panel_bg_padding;
654                 panel_size -= '2 2 0' * panel_bg_padding;
655         }
656
657         // after the sizing and animations are done, update the other values
658
659         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
660         {
661                 rows = panel_size_y/panel_size_x;
662                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
663                 columns = ceil(weapon_count/rows);
664                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
665         }
666
667         // calculate position/size for visual bar displaying ammount of ammo status
668         if (autocvar_hud_panel_weapons_ammo)
669         {
670                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
672
673                 if(weapon_size_x/weapon_size_y > aspect)
674                 {
675                         barsize_x = aspect * weapon_size_y;
676                         barsize_y = weapon_size_y;
677                         baroffset_x = (weapon_size_x - barsize_x) / 2;
678                 }
679                 else
680                 {
681                         barsize_y = 1/aspect * weapon_size_x;
682                         barsize_x = weapon_size_x;
683                         baroffset_y = (weapon_size_y - barsize_y) / 2;
684                 }
685         }
686         if(autocvar_hud_panel_weapons_accuracy)
687                 Accuracy_LoadColors();
688
689         row = column = 0;
690         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691         {
692                 // retrieve information about the current weapon to be drawn
693                 self = weaponorder[i];
694                 weapon_id = self.impulse;
695
696                 // skip if this weapon doesn't exist
697                 if(!self || weapon_id < 0) { continue; }
698
699                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700                 if(autocvar_hud_panel_weapons_onlyowned)
701                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
702                         continue;
703
704                 // figure out the drawing position of weapon
705                 weapon_pos = (panel_pos
706                         + eX * column * weapon_size_x
707                         + eY * row * weapon_size_y);
708
709                 // draw background behind currently selected weapon
710                 if(self.weapon == switchweapon)
711                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
712
713                 // draw the weapon accuracy
714                 if(autocvar_hud_panel_weapons_accuracy)
715                 {
716                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
717                         if(panel_weapon_accuracy >= 0)
718                         {
719                                 color = Accuracy_GetColor(panel_weapon_accuracy);
720                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
721                         }
722                 }
723
724                 // drawing all the weapon items
725                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
726                 {
727                         // draw the weapon image
728                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729
730                         // draw weapon label string
731                         switch(autocvar_hud_panel_weapons_label)
732                         {
733                                 case 1: // weapon number
734                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 case 2: // bind
738                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739                                         break;
740
741                                 case 3: // weapon name
742                                         drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743                                         break;
744
745                                 default: // nothing
746                                         break;
747                         }
748
749                         // draw ammo status bar
750                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
751                         {
752                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
753
754                                 if(a > 0)
755                                 {
756                                         switch(self.ammo_field)
757                                         {
758                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
759                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
760                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
761                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
762                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
763                                                 default: ammo_full = 60;
764                                         }
765
766                                         drawsetcliparea(
767                                                 weapon_pos_x + baroffset_x,
768                                                 weapon_pos_y + baroffset_y,
769                                                 barsize_x * bound(0, a/ammo_full, 1),
770                                                 barsize_y
771                                         );
772
773                                         drawpic_aspect_skin(
774                                                 weapon_pos,
775                                                 "weapon_ammo",
776                                                 weapon_size,
777                                                 ammo_color,
778                                                 ammo_alpha,
779                                                 DRAWFLAG_NORMAL
780                                         );
781
782                                         drawresetcliparea();
783                                 }
784                         }
785                 }
786                 else // draw a "ghost weapon icon" if you don't have the weapon
787                 {
788                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
789                 }
790
791                 // draw the complain message
792                 if(self.weapon == complain_weapon)
793                 {
794                         if(fadetime)
795                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
796                         else
797                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
798
799                         string s;
800                         if(complain_weapon_type == 0) {
801                                 s = _("Out of ammo");
802                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
803                         }
804                         else if(complain_weapon_type == 1) {
805                                 s = _("Don't have");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
807                         }
808                         else {
809                                 s = _("Unavailable");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
811                         }
812                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
813                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
814                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
815                 }
816
817                 // continue with new position for the next weapon
818                 ++row;
819                 if(row >= rows)
820                 {
821                         row = 0;
822                         ++column;
823                 }
824         }
825
826         draw_endBoldFont();
827 }
828
829 // Ammo (#1)
830 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
831 {
832         float a = 0;
833         if(ammotype != ammo_none)
834         {
835                 if(autocvar__hud_configure)
836                 {
837                         currently_selected = (ammotype == ammo_rockets); //rockets always selected
838                         a = 60;
839                 }
840                 else
841                 {
842                         // how much ammo do we have of this ammotype?
843                         a = getstati(GetAmmoStat(ammotype));
844                 }
845         }
846         else
847         {
848                 #if 0
849                 infinite_ammo = TRUE;
850                 #else
851                 return; // just don't draw infinite ammo at all.
852                 #endif
853         }
854
855         vector color;
856         if(infinite_ammo)
857                 color = '0 0.5 0.75';
858         else if(a < 10)
859                 color = '0.7 0 0';
860         else
861                 color = '1 1 1';
862
863         float theAlpha;
864         if(currently_selected)
865                 theAlpha = 1;
866         else
867                 theAlpha = 0.7;
868
869         vector picpos, numpos;
870         if(autocvar_hud_panel_ammo_iconalign)
871         {
872                 numpos = myPos;
873                 picpos = myPos + eX * 2 * mySize_y;
874         }
875         else
876         {
877                 numpos = myPos + eX * mySize_y;
878                 picpos = myPos;
879         }
880
881         if(currently_selected)
882                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
883
884     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
885         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
886
887     if(autocvar_hud_panel_ammo_text)
888     {
889         if(a > 0 || infinite_ammo)
890             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
891         else // "ghost" ammo count
892             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
893     }
894         if(a > 0 || infinite_ammo)
895                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896         else // "ghost" ammo icon
897                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
898 }
899
900 void HUD_Ammo(void)
901 {
902     if(hud != HUD_NORMAL) return;
903         if(!autocvar__hud_configure)
904         {
905                 if(!autocvar_hud_panel_ammo) return;
906                 if(spectatee_status == -1) return;
907         }
908
909         HUD_Panel_UpdateCvars();
910         HUD_Panel_ApplyFadeAlpha();
911
912         draw_beginBoldFont();
913
914         vector pos, mySize;
915         pos = panel_pos;
916         mySize = panel_size;
917
918         HUD_Panel_DrawBg(1);
919         if(panel_bg_padding)
920         {
921                 pos += '1 1 0' * panel_bg_padding;
922                 mySize -= '2 2 0' * panel_bg_padding;
923         }
924
925         float rows = 0, columns, row, column;
926         vector ammo_size;
927         if(autocvar_hud_panel_ammo_onlycurrent)
928                 ammo_size = mySize;
929         else
930         {
931                 rows = mySize_y/mySize_x;
932                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
933                 //                               ^^^ ammo item aspect goes here
934
935                 columns = ceil(AMMO_COUNT/rows);
936
937                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
938         }
939
940         local vector offset = '0 0 0'; // fteqcc sucks
941         float newSize;
942         if(ammo_size_x/ammo_size_y > 3)
943         {
944                 newSize = 3 * ammo_size_y;
945                 offset_x = ammo_size_x - newSize;
946                 pos_x += offset_x/2;
947                 ammo_size_x = newSize;
948         }
949         else
950         {
951                 newSize = 1/3 * ammo_size_x;
952                 offset_y = ammo_size_y - newSize;
953                 pos_y += offset_y/2;
954                 ammo_size_y = newSize;
955         }
956
957         float i;
958         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
959         if(autocvar_hud_panel_ammo_onlycurrent)
960         {
961                 if(autocvar__hud_configure)
962                 {
963                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
964                 }
965                 else
966                 {
967                         DrawAmmoItem(
968                                 pos,
969                                 ammo_size,
970                                 (get_weaponinfo(switchweapon)).ammo_field,
971                                 TRUE,
972                                 infinite_ammo
973                         );
974                 }
975         }
976         else
977         {
978                 .float ammotype;
979                 row = column = 0;
980                 for(i = 0; i < AMMO_COUNT; ++i)
981                 {
982                         ammotype = GetAmmoFieldFromNum(i);
983                         DrawAmmoItem(
984                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
985                                 ammo_size,
986                                 ammotype,
987                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
988                                 infinite_ammo
989                         );
990
991                         ++row;
992                         if(row >= rows)
993                         {
994                                 row = 0;
995                                 column = column + 1;
996                         }
997                 }
998         }
999
1000         draw_endBoldFont();
1001 }
1002
1003 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1004 {
1005         vector newPos = '0 0 0', newSize = '0 0 0';
1006         vector picpos, numpos;
1007
1008         if (vertical)
1009         {
1010                 if(mySize_y/mySize_x > 2)
1011                 {
1012                         newSize_y = 2 * mySize_x;
1013                         newSize_x = mySize_x;
1014
1015                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1016                         newPos_x = myPos_x;
1017                 }
1018                 else
1019                 {
1020                         newSize_x = 1/2 * mySize_y;
1021                         newSize_y = mySize_y;
1022
1023                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1024                         newPos_y = myPos_y;
1025                 }
1026
1027                 if(icon_right_align)
1028                 {
1029                         numpos = newPos;
1030                         picpos = newPos + eY * newSize_x;
1031                 }
1032                 else
1033                 {
1034                         picpos = newPos;
1035                         numpos = newPos + eY * newSize_x;
1036                 }
1037
1038                 newSize_y /= 2;
1039                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1040                 // make number smaller than icon, it looks better
1041                 // reduce only y to draw numbers with different number of digits with the same y size
1042                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1043                 newSize_y *= 0.7;
1044                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1045                 return;
1046         }
1047
1048         if(mySize_x/mySize_y > 3)
1049         {
1050                 newSize_x = 3 * mySize_y;
1051                 newSize_y = mySize_y;
1052
1053                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1054                 newPos_y = myPos_y;
1055         }
1056         else
1057         {
1058                 newSize_y = 1/3 * mySize_x;
1059                 newSize_x = mySize_x;
1060
1061                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1062                 newPos_x = myPos_x;
1063         }
1064
1065         if(icon_right_align) // right align
1066         {
1067                 numpos = newPos;
1068                 picpos = newPos + eX * 2 * newSize_y;
1069         }
1070         else // left align
1071         {
1072                 numpos = newPos + eX * newSize_y;
1073                 picpos = newPos;
1074         }
1075
1076         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1077         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1078         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1079         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1080 }
1081
1082 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1083 {
1084         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1085 }
1086
1087 // Powerups (#2)
1088 //
1089 void HUD_Powerups(void)
1090 {
1091         float strength_time, shield_time, superweapons_time;
1092         if(!autocvar__hud_configure)
1093         {
1094                 if(!autocvar_hud_panel_powerups) return;
1095                 if(spectatee_status == -1) return;
1096                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1097                 if (getstati(STAT_HEALTH) <= 0) return;
1098
1099                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1100                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1101                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1102
1103                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1104                         superweapons_time = 99; // force max
1105
1106                 // prevent stuff to show up on mismatch that will be fixed next frame
1107                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1108                         superweapons_time = 0;
1109         }
1110         else
1111         {
1112                 strength_time = 15;
1113                 shield_time = 27;
1114                 superweapons_time = 13;
1115         }
1116
1117         HUD_Panel_UpdateCvars();
1118         HUD_Panel_ApplyFadeAlpha();
1119
1120         draw_beginBoldFont();
1121
1122         vector pos, mySize;
1123         pos = panel_pos;
1124         mySize = panel_size;
1125
1126         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1127         if(panel_bg_padding)
1128         {
1129                 pos += '1 1 0' * panel_bg_padding;
1130                 mySize -= '2 2 0' * panel_bg_padding;
1131         }
1132
1133         float panel_ar = mySize_x/mySize_y;
1134         float is_vertical = (panel_ar < 1);
1135         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1136
1137         float superweapons_is = -1;
1138
1139         if(superweapons_time)
1140         {
1141                 if(strength_time)
1142                 {
1143                         if(shield_time)
1144                                 superweapons_is = 0;
1145                         else
1146                                 superweapons_is = 2;
1147                 }
1148                 else
1149                 {
1150                         if(shield_time)
1151                                 superweapons_is = 1;
1152                         else
1153                                 superweapons_is = 2;
1154                 }
1155         }
1156
1157         // FIXME handle superweapons here
1158         if(superweapons_is == 0)
1159         {
1160                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1161                 {
1162                         mySize_x *= (1.0 / 3.0);
1163                         superweapons_offset_x = mySize_x;
1164                         if (autocvar_hud_panel_powerups_flip)
1165                                 shield_offset_x = 2*mySize_x;
1166                         else
1167                                 strength_offset_x = 2*mySize_x;
1168                 }
1169                 else
1170                 {
1171                         mySize_y *= (1.0 / 3.0);
1172                         superweapons_offset_y = mySize_y;
1173                         if (autocvar_hud_panel_powerups_flip)
1174                                 shield_offset_y = 2*mySize_y;
1175                         else
1176                                 strength_offset_y = 2*mySize_y;
1177                 }
1178         }
1179         else
1180         {
1181                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1182                 {
1183                         mySize_x *= 0.5;
1184                         if (autocvar_hud_panel_powerups_flip)
1185                                 shield_offset_x = mySize_x;
1186                         else
1187                                 strength_offset_x = mySize_x;
1188                 }
1189                 else
1190                 {
1191                         mySize_y *= 0.5;
1192                         if (autocvar_hud_panel_powerups_flip)
1193                                 shield_offset_y = mySize_y;
1194                         else
1195                                 strength_offset_y = mySize_y;
1196                 }
1197         }
1198
1199         float shield_baralign, strength_baralign, superweapons_baralign;
1200         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1201
1202         if (autocvar_hud_panel_powerups_flip)
1203         {
1204                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1205                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1206                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1207                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1208         }
1209         else
1210         {
1211                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1212                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1213                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1214                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1215         }
1216
1217         if(superweapons_is == 0)
1218         {
1219                 superweapons_iconalign = strength_iconalign;
1220                 superweapons_baralign = 2;
1221         }
1222         else if(superweapons_is == 1)
1223         {
1224                 superweapons_offset = strength_offset;
1225                 superweapons_iconalign = strength_iconalign;
1226                 superweapons_baralign = strength_baralign;
1227         }
1228         else // if(superweapons_is == 2)
1229         {
1230                 superweapons_offset = shield_offset;
1231                 superweapons_iconalign = shield_iconalign;
1232                 superweapons_baralign = shield_baralign;
1233         }
1234
1235         if(shield_time)
1236         {
1237                 const float maxshield = 30;
1238                 float shield = ceil(shield_time);
1239                 if(autocvar_hud_panel_powerups_progressbar)
1240                 {
1241                         HUD_Panel_GetProgressBarColor(shield);
1242                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1243                 }
1244                 if(autocvar_hud_panel_powerups_text)
1245                 {
1246                         if(shield > 1)
1247                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1248                         if(shield <= 5)
1249                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1250                 }
1251         }
1252
1253         if(strength_time)
1254         {
1255                 const float maxstrength = 30;
1256                 float strength = ceil(strength_time);
1257                 if(autocvar_hud_panel_powerups_progressbar)
1258                 {
1259                         HUD_Panel_GetProgressBarColor(strength);
1260                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1261                 }
1262                 if(autocvar_hud_panel_powerups_text)
1263                 {
1264                         if(strength > 1)
1265                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1266                         if(strength <= 5)
1267                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1268                 }
1269         }
1270
1271         if(superweapons_time)
1272         {
1273                 const float maxsuperweapons = 30;
1274                 float superweapons = ceil(superweapons_time);
1275                 if(autocvar_hud_panel_powerups_progressbar)
1276                 {
1277                         HUD_Panel_GetProgressBarColor(superweapons);
1278                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 }
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(superweapons > 1)
1283                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1284                         if(superweapons <= 5)
1285                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         draw_endBoldFont();
1290 }
1291
1292 // Health/armor (#3)
1293 //
1294
1295 // prev_* vars contain the health/armor at the previous FRAME
1296 // set to -1 when player is dead or was not playing
1297 float prev_health, prev_armor;
1298 float health_damagetime, armor_damagetime;
1299 float health_beforedamage, armor_beforedamage;
1300 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1301 float old_p_health, old_p_armor;
1302 float old_p_healthtime, old_p_armortime;
1303 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1304 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1305 float prev_p_health, prev_p_armor;
1306
1307 void HUD_HealthArmor(void)
1308 {
1309         float armor, health, fuel;
1310         if(!autocvar__hud_configure)
1311         {
1312                 if(!autocvar_hud_panel_healtharmor) return;
1313                 if(hud != HUD_NORMAL) return;
1314                 if(spectatee_status == -1) return;
1315
1316                 health = getstati(STAT_HEALTH);
1317                 if(health <= 0)
1318                 {
1319                         prev_health = -1;
1320                         return;
1321                 }
1322                 armor = getstati(STAT_ARMOR);
1323
1324                 // code to check for spectatee_status changes is in Ent_ClientData()
1325                 // prev_p_health and prev_health can be set to -1 there
1326
1327                 if (prev_p_health == -1)
1328                 {
1329                         // no effect
1330                         health_beforedamage = 0;
1331                         armor_beforedamage = 0;
1332                         health_damagetime = 0;
1333                         armor_damagetime = 0;
1334                         prev_health = health;
1335                         prev_armor = armor;
1336                         old_p_health = health;
1337                         old_p_armor = armor;
1338                         prev_p_health = health;
1339                         prev_p_armor = armor;
1340                 }
1341                 else if (prev_health == -1)
1342                 {
1343                         //start the load effect
1344                         health_damagetime = 0;
1345                         armor_damagetime = 0;
1346                         prev_health = 0;
1347                         prev_armor = 0;
1348                 }
1349                 fuel = getstati(STAT_FUEL);
1350         }
1351         else
1352         {
1353                 health = 150;
1354                 armor = 75;
1355                 fuel = 20;
1356         }
1357
1358         HUD_Panel_UpdateCvars();
1359         HUD_Panel_ApplyFadeAlpha();
1360         vector pos, mySize;
1361         pos = panel_pos;
1362         mySize = panel_size;
1363
1364         HUD_Panel_DrawBg(1);
1365         if(panel_bg_padding)
1366         {
1367                 pos += '1 1 0' * panel_bg_padding;
1368                 mySize -= '2 2 0' * panel_bg_padding;
1369         }
1370
1371         float baralign = autocvar_hud_panel_healtharmor_baralign;
1372         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1373
1374     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1375     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1376         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1377         {
1378                 vector v;
1379                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1380
1381                 float x;
1382                 x = floor(v_x + 1);
1383
1384         float maxtotal = maxhealth + maxarmor;
1385                 string biggercount;
1386                 if(v_z) // NOT fully armored
1387                 {
1388                         biggercount = "health";
1389                         if(autocvar_hud_panel_healtharmor_progressbar)
1390                         {
1391                                 HUD_Panel_GetProgressBarColor(health);
1392                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1393                         }
1394                         if(armor)
1395             if(autocvar_hud_panel_healtharmor_text)
1396                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1397                 }
1398                 else
1399                 {
1400                         biggercount = "armor";
1401                         if(autocvar_hud_panel_healtharmor_progressbar)
1402                         {
1403                                 HUD_Panel_GetProgressBarColor(armor);
1404                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1405                         }
1406                         if(health)
1407             if(autocvar_hud_panel_healtharmor_text)
1408                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1409                 }
1410         if(autocvar_hud_panel_healtharmor_text)
1411                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1412
1413                 if(fuel)
1414                 {
1415                         HUD_Panel_GetProgressBarColor(fuel);
1416                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1417                 }
1418         }
1419         else
1420         {
1421                 float panel_ar = mySize_x/mySize_y;
1422                 float is_vertical = (panel_ar < 1);
1423                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1424                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1425                 {
1426                         mySize_x *= 0.5;
1427                         if (autocvar_hud_panel_healtharmor_flip)
1428                                 health_offset_x = mySize_x;
1429                         else
1430                                 armor_offset_x = mySize_x;
1431                 }
1432                 else
1433                 {
1434                         mySize_y *= 0.5;
1435                         if (autocvar_hud_panel_healtharmor_flip)
1436                                 health_offset_y = mySize_y;
1437                         else
1438                                 armor_offset_y = mySize_y;
1439                 }
1440
1441                 float health_baralign, armor_baralign, fuel_baralign;
1442                 float health_iconalign, armor_iconalign;
1443                 if (autocvar_hud_panel_healtharmor_flip)
1444                 {
1445                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1446                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1447                         fuel_baralign = health_baralign;
1448                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1449                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1450                 }
1451                 else
1452                 {
1453                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1454                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1455                         fuel_baralign = armor_baralign;
1456                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1457                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1458                 }
1459
1460                 //if(health)
1461                 {
1462                         if(autocvar_hud_panel_healtharmor_progressbar)
1463                         {
1464                                 HUD_Panel_GetProgressBarColor(health);
1465                                 float p_health, pain_health_alpha;
1466                                 p_health = health;
1467                                 pain_health_alpha = 1;
1468                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1469                                 {
1470                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1471                                         {
1472                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1473                                                 {
1474                                                         if (time - old_p_healthtime < 1)
1475                                                                 old_p_health = prev_p_health;
1476                                                         else
1477                                                                 old_p_health = prev_health;
1478                                                         old_p_healthtime = time;
1479                                                 }
1480                                                 if (time - old_p_healthtime < 1)
1481                                                 {
1482                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1483                                                         prev_p_health = p_health;
1484                                                 }
1485                                         }
1486                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1487                                         {
1488                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1489                                                 {
1490                                                         if (time - health_damagetime >= 1)
1491                                                                 health_beforedamage = prev_health;
1492                                                         health_damagetime = time;
1493                                                 }
1494                                                 if (time - health_damagetime < 1)
1495                                                 {
1496                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1497                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1498                                                 }
1499                                         }
1500                                         prev_health = health;
1501
1502                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1503                                         {
1504                                                 float BLINK_FACTOR = 0.15;
1505                                                 float BLINK_BASE = 0.85;
1506                                                 float BLINK_FREQ = 9;
1507                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1508                                         }
1509                                 }
1510                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1511                         }
1512                         if(autocvar_hud_panel_healtharmor_text)
1513                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1514                 }
1515
1516                 if(armor)
1517                 {
1518                         if(autocvar_hud_panel_healtharmor_progressbar)
1519                         {
1520                                 HUD_Panel_GetProgressBarColor(armor);
1521                                 float p_armor;
1522                                 p_armor = armor;
1523                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1524                                 {
1525                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1526                                         {
1527                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1528                                                 {
1529                                                         if (time - old_p_armortime < 1)
1530                                                                 old_p_armor = prev_p_armor;
1531                                                         else
1532                                                                 old_p_armor = prev_armor;
1533                                                         old_p_armortime = time;
1534                                                 }
1535                                                 if (time - old_p_armortime < 1)
1536                                                 {
1537                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1538                                                         prev_p_armor = p_armor;
1539                                                 }
1540                                         }
1541                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1542                                         {
1543                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1544                                                 {
1545                                                         if (time - armor_damagetime >= 1)
1546                                                                 armor_beforedamage = prev_armor;
1547                                                         armor_damagetime = time;
1548                                                 }
1549                                                 if (time - armor_damagetime < 1)
1550                                                 {
1551                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1552                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1553                                                 }
1554                                         }
1555                                         prev_armor = armor;
1556                                 }
1557                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1558                         }
1559                         if(autocvar_hud_panel_healtharmor_text)
1560                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1561                 }
1562
1563                 if(fuel)
1564                 {
1565                         if (is_vertical)
1566                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1567                         else
1568                                 mySize_y *= 0.2;
1569                         if (panel_ar >= 4)
1570                                 mySize_x *= 2; //restore full panel size
1571                         else if (panel_ar < 1/4)
1572                                 mySize_y *= 2; //restore full panel size
1573                         HUD_Panel_GetProgressBarColor(fuel);
1574                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1575                 }
1576         }
1577 }
1578
1579 // Notification area (#4)
1580 //
1581
1582 void HUD_Notify_Push(string icon, string attacker, string victim)
1583 {
1584         if(icon != "")
1585         {
1586                 --kn_index;
1587                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1588                 notify_times[kn_index] = time;
1589
1590                 // icon
1591                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1592                 notify_icon[kn_index] = strzone(icon);
1593
1594                 // attacker
1595                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1596                 notify_attackers[kn_index] = strzone(attacker);
1597
1598                 // victim
1599                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1600                 notify_victims[kn_index] = strzone(victim);
1601         }
1602 }
1603
1604 void HUD_Notify(void)
1605 {
1606         if(!autocvar__hud_configure)
1607         {
1608                 if(!autocvar_hud_panel_notify) return;
1609         }
1610
1611         HUD_Panel_UpdateCvars();
1612         HUD_Panel_ApplyFadeAlpha();
1613         vector pos, mySize;
1614         pos = panel_pos;
1615         mySize = panel_size;
1616
1617         HUD_Panel_DrawBg(1);
1618         if(panel_bg_padding)
1619         {
1620                 pos += '1 1 0' * panel_bg_padding;
1621                 mySize -= '2 2 0' * panel_bg_padding;
1622         }
1623
1624         float entries, height;
1625         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1626         height = mySize_y/entries;
1627
1628         vector fontsize;
1629         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1630         fontsize = '0.5 0.5 0' * fontheight;
1631
1632         float a;
1633         float when;
1634         when = autocvar_hud_panel_notify_time;
1635         float fadetime;
1636         fadetime = autocvar_hud_panel_notify_fadetime;
1637
1638         vector pos_attacker, pos_victim, pos_icon;
1639         float width_attacker;
1640         string attacker, victim, icon;
1641
1642         float i, j, step, limit;
1643         if(autocvar_hud_panel_notify_flip) //order items from the top down
1644         {
1645                 i = 0;
1646                 step = +1;
1647                 limit = entries;
1648         }
1649         else //order items from the bottom up
1650         {
1651                 i = entries - 1;
1652                 step = -1;
1653                 limit = -1;
1654         }
1655
1656         for(j = kn_index;  i != limit;  i += step, ++j)
1657         {
1658                 if(autocvar__hud_configure)
1659                 {
1660                         if (step == +1)
1661                                 a = i;
1662                         else // inverse order
1663                                 a = entries - 1 - i;
1664                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1665                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1666                         icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
1667                         a = bound(0, (when - a) / 4, 1);
1668                         goto hud_config_notifyprint;
1669                 }
1670                 else
1671                 {
1672                         if (j == KN_MAX_ENTRIES)
1673                                 j = 0;
1674
1675                         if(notify_times[j] + when > time)
1676                                 a = 1;
1677                         else if(fadetime)
1678                         {
1679                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1680                                 if(!a)
1681                                 {
1682                                         break;
1683                                 }
1684                         }
1685                         else
1686                         {
1687                                 break;
1688                         }
1689
1690                         attacker = notify_attackers[j];
1691                         victim = notify_victims[j];
1692                         icon = notify_icon[j];
1693                 }
1694
1695                 //type = notify_deathtype[j];
1696                 //w = DEATH_WEAPONOF(type);
1697
1698                 if(icon != "")
1699                 {
1700                         if((attacker != "") && (victim == ""))
1701                         {
1702                                 // Y [used by] X
1703                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1704                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1705                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1706
1707                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1708                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1709                         }
1710                         else if((attacker != "") && (victim != ""))
1711                         {
1712                                 // X [did action to] Y
1713                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1714                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1715 :hud_config_notifyprint
1716                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1717                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1718                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1719                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1720
1721                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1722                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1723                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1724                         }
1725                 }
1726         }
1727 }
1728
1729 // Timer (#5)
1730 //
1731 // TODO: macro
1732 string seconds_tostring(float sec)
1733 {
1734         float minutes;
1735         minutes = floor(sec / 60);
1736
1737         sec -= minutes * 60;
1738         return sprintf("%d:%02d", minutes, sec);
1739 }
1740
1741 void HUD_Timer(void)
1742 {
1743         if(!autocvar__hud_configure)
1744         {
1745                 if(!autocvar_hud_panel_timer) return;
1746         }
1747
1748         HUD_Panel_UpdateCvars();
1749         HUD_Panel_ApplyFadeAlpha();
1750
1751         draw_beginBoldFont();
1752
1753         vector pos, mySize;
1754         pos = panel_pos;
1755         mySize = panel_size;
1756
1757         HUD_Panel_DrawBg(1);
1758         if(panel_bg_padding)
1759         {
1760                 pos += '1 1 0' * panel_bg_padding;
1761                 mySize -= '2 2 0' * panel_bg_padding;
1762         }
1763
1764         string timer;
1765         float timelimit, elapsedTime, timeleft, minutesLeft;
1766
1767         timelimit = getstatf(STAT_TIMELIMIT);
1768
1769         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1770         timeleft = ceil(timeleft);
1771
1772         minutesLeft = floor(timeleft / 60);
1773
1774         vector timer_color;
1775         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1776                 timer_color = '1 1 1'; //white
1777         else if(minutesLeft >= 1)
1778                 timer_color = '1 1 0'; //yellow
1779         else
1780                 timer_color = '1 0 0'; //red
1781
1782         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1783                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1784                         //while restart is still active, show 00:00
1785                         timer = seconds_tostring(0);
1786                 } else {
1787                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1788                         timer = seconds_tostring(elapsedTime);
1789                 }
1790         } else {
1791                 timer = seconds_tostring(timeleft);
1792         }
1793
1794         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1795
1796         draw_endBoldFont();
1797 }
1798
1799 // Radar (#6)
1800 //
1801 void HUD_Radar(void)
1802 {
1803         if (!autocvar__hud_configure)
1804         {
1805                 if (hud_panel_radar_maximized)
1806                 {
1807                         if (!hud_draw_maximized) return;
1808                 }
1809                 else
1810                 {
1811                         if (autocvar_hud_panel_radar == 0) return;
1812                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1813                 }
1814         }
1815
1816         HUD_Panel_UpdateCvars();
1817         HUD_Panel_ApplyFadeAlpha();
1818
1819         float f = 0;
1820
1821         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1822         {
1823                 panel_size = autocvar_hud_panel_radar_maximized_size;
1824                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1825                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1826                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1827                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1828
1829                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1830                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1831
1832                 switch(hud_panel_radar_maximized_zoommode)
1833                 {
1834                         default:
1835                         case 0:
1836                                 f = current_zoomfraction;
1837                                 break;
1838                         case 1:
1839                                 f = 1 - current_zoomfraction;
1840                                 break;
1841                         case 2:
1842                                 f = 0;
1843                                 break;
1844                         case 3:
1845                                 f = 1;
1846                                 break;
1847                 }
1848
1849                 switch(hud_panel_radar_maximized_rotation)
1850                 {
1851                         case 0:
1852                                 teamradar_angle = view_angles_y - 90;
1853                                 break;
1854                         default:
1855                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1856                                 break;
1857                 }
1858         }
1859         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1860         {
1861                 switch(hud_panel_radar_zoommode)
1862                 {
1863                         default:
1864                         case 0:
1865                                 f = current_zoomfraction;
1866                                 break;
1867                         case 1:
1868                                 f = 1 - current_zoomfraction;
1869                                 break;
1870                         case 2:
1871                                 f = 0;
1872                                 break;
1873                         case 3:
1874                                 f = 1;
1875                                 break;
1876                 }
1877
1878                 switch(hud_panel_radar_rotation)
1879                 {
1880                         case 0:
1881                                 teamradar_angle = view_angles_y - 90;
1882                                 break;
1883                         default:
1884                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1885                                 break;
1886                 }
1887         }
1888
1889         vector pos, mySize;
1890         pos = panel_pos;
1891         mySize = panel_size;
1892
1893         HUD_Panel_DrawBg(1);
1894         if(panel_bg_padding)
1895         {
1896                 pos += '1 1 0' * panel_bg_padding;
1897                 mySize -= '2 2 0' * panel_bg_padding;
1898         }
1899
1900         float color2;
1901         entity tm;
1902         float scale2d, normalsize, bigsize;
1903
1904         teamradar_origin2d = pos + 0.5 * mySize;
1905         teamradar_size2d = mySize;
1906
1907         if(minimapname == "")
1908                 return;
1909
1910         teamradar_loadcvars();
1911
1912         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1913         teamradar_size2d = mySize;
1914
1915         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1916
1917         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1918         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1919         {
1920                 // max-min distance must fit the radar in any rotation
1921                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1922         }
1923         else
1924         {
1925                 vector c0, c1, c2, c3, span;
1926                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1927                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1928                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1929                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1930                 span = '0 0 0';
1931                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1932                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1933
1934                 // max-min distance must fit the radar in x=x, y=y
1935                 bigsize = min(
1936                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1937                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1938                 );
1939         }
1940
1941         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1942         if(bigsize > normalsize)
1943                 normalsize = bigsize;
1944
1945         teamradar_size =
1946                   f * bigsize
1947                 + (1 - f) * normalsize;
1948         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1949                   f * mi_center
1950                 + (1 - f) * view_origin);
1951
1952         drawsetcliparea(
1953                 pos_x,
1954                 pos_y,
1955                 mySize_x,
1956                 mySize_y
1957         );
1958
1959         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1960
1961         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1962                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1963         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1964                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1965         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1966         {
1967                 color2 = GetPlayerColor(tm.sv_entnum);
1968                 //if(color == NUM_SPECTATOR || color == color2)
1969                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1970         }
1971         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1972
1973         drawresetcliparea();
1974 }
1975
1976 // Score (#7)
1977 //
1978 void HUD_UpdatePlayerTeams();
1979 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
1980 {
1981         float score;
1982         entity tm = world, pl;
1983 #define SCOREPANEL_MAX_ENTRIES 6
1984 #define SCOREPANEL_ASPECTRATIO 2
1985         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
1986         vector fontsize = '1 1 0' * (mySize_y/entries);
1987
1988         vector rgb, score_color;
1989         rgb = '1 1 1';
1990         score_color = '1 1 1';
1991
1992         float name_size = mySize_x*0.75;
1993         float spacing_size = mySize_x*0.04;
1994         const float highlight_alpha = 0.2;
1995         float i = 0, me_printed = 0, first_pl = 0;
1996         string s;
1997         if (autocvar__hud_configure)
1998         {
1999                 float players_per_team = 0;
2000                 if (team_count)
2001                 {
2002                         // show team scores in the first line
2003                         float score_size = mySize_x / team_count;
2004                         players_per_team = max(2, ceil((entries - 1) / team_count));
2005                         for(i=0; i<team_count; ++i) {
2006                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2007                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2008                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2009                         }
2010                         first_pl = 1;
2011                         pos_y += fontsize_y;
2012                 }
2013                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2014                 for (i=first_pl; i<entries; ++i)
2015                 {
2016                         //simulate my score is lower than all displayed players,
2017                         //so that I don't appear at all showing pure rankings.
2018                         //This is to better show the difference between the 2 ranking views
2019                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2020                         {
2021                                 rgb = '1 1 0';
2022                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2023                                 s = GetPlayerName(player_localnum);
2024                                 score = 7;
2025                         }
2026                         else
2027                         {
2028                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2029                                 score -= 3;
2030                         }
2031
2032                         if (team_count)
2033                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2034                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2035                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2036                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2037                         pos_y += fontsize_y;
2038                 }
2039                 return;
2040         }
2041
2042         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2043                 HUD_UpdatePlayerTeams();
2044         if (team_count)
2045         {
2046                 // show team scores in the first line
2047                 float score_size = mySize_x / team_count;
2048                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2049                         if(tm.team == NUM_SPECTATOR)
2050                                 continue;
2051                         if (tm.team == myteam)
2052                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2054                         ++i;
2055                 }
2056                 first_pl = 1;
2057                 pos_y += fontsize_y;
2058                 tm = teams.sort_next;
2059         }
2060         i = first_pl;
2061
2062         do
2063         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2064         {
2065                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2066                         continue;
2067
2068                 if (i == entries-1 && !me_printed && pl != me)
2069                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2070                 {
2071                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2072                                 if (pl.team != NUM_SPECTATOR)
2073                                         break;
2074
2075                         if (pl)
2076                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2077                         else
2078                                 rgb = '1 0 0'; //last: red
2079                         pl = me;
2080                 }
2081
2082                 if (pl == me)
2083                 {
2084                         if (i == first_pl)
2085                                 rgb = '0 1 0'; //first: green
2086                         me_printed = 1;
2087                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2088                 }
2089                 if (team_count)
2090                         score_color = Team_ColorRGB(pl.team) * 0.8;
2091                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2092                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2093                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2094                 pos_y += fontsize_y;
2095                 ++i;
2096         }
2097         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2098 }
2099
2100 void HUD_Score(void)
2101 {
2102         if(!autocvar__hud_configure)
2103         {
2104                 if(!autocvar_hud_panel_score) return;
2105                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2106         }
2107
2108         HUD_Panel_UpdateCvars();
2109         HUD_Panel_ApplyFadeAlpha();
2110         vector pos, mySize;
2111         pos = panel_pos;
2112         mySize = panel_size;
2113
2114         HUD_Panel_DrawBg(1);
2115         if(panel_bg_padding)
2116         {
2117                 pos += '1 1 0' * panel_bg_padding;
2118                 mySize -= '2 2 0' * panel_bg_padding;
2119         }
2120
2121         float score, distribution = 0;
2122         string sign;
2123         vector distribution_color;
2124         entity tm, pl, me;
2125
2126 #ifdef COMPAT_XON050_ENGINE
2127         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2128 #else
2129         me = playerslots[player_localentnum - 1];
2130 #endif
2131
2132         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2133                 string timer, distrtimer;
2134
2135                 pl = players.sort_next;
2136                 if(pl == me)
2137                         pl = pl.sort_next;
2138                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2139                         if(pl.scores[ps_primary] == 0)
2140                                 pl = world;
2141
2142                 score = me.(scores[ps_primary]);
2143                 timer = TIME_ENCODED_TOSTRING(score);
2144
2145                 draw_beginBoldFont();
2146                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2147                         // distribution display
2148                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2149
2150                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2151
2152                         if (distribution <= 0) {
2153                                 distribution_color = '0 1 0';
2154                                 sign = "-";
2155                         }
2156                         else {
2157                                 distribution_color = '1 0 0';
2158                                 sign = "+";
2159                         }
2160                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2161                 }
2162                 // race record display
2163                 if (distribution <= 0)
2164                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2165                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2166                 draw_endBoldFont();
2167         } else if (!teamplay) { // non-teamgames
2168                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2169                 {
2170                         HUD_Score_Rankings(pos, mySize, me, 0);
2171                         return;
2172                 }
2173                 // me vector := [team/connected frags id]
2174                 pl = players.sort_next;
2175                 if(pl == me)
2176                         pl = pl.sort_next;
2177
2178                 if(autocvar__hud_configure)
2179                         distribution = 42;
2180                 else if(pl)
2181                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2182                 else
2183                         distribution = 0;
2184
2185                 score = me.(scores[ps_primary]);
2186                 if(autocvar__hud_configure)
2187                         score = 123;
2188
2189                 if(distribution >= 5)
2190                         distribution_color = eY;
2191                 else if(distribution >= 0)
2192                         distribution_color = '1 1 1';
2193                 else if(distribution >= -5)
2194                         distribution_color = '1 1 0';
2195                 else
2196                         distribution_color = eX;
2197
2198                 string distribution_str;
2199                 distribution_str = ftos(distribution);
2200                 draw_beginBoldFont();
2201                 if (distribution >= 0)
2202                 {
2203                         if (distribution > 0)
2204                                 distribution_str = strcat("+", distribution_str);
2205                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                 }
2207                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2208                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2209                 draw_endBoldFont();
2210         } else { // teamgames
2211                 float scores_count = 0, row, column, rows = 0, columns = 0;
2212                 local noref vector offset = '0 0 0';
2213                 vector score_pos, score_size; //for scores other than myteam
2214                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2215                 {
2216                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2217                                 ++scores_count;
2218                         if (autocvar_hud_panel_score_rankings)
2219                         {
2220                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2221                                 return;
2222                         }
2223                         rows = mySize_y/mySize_x;
2224                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2225                         //                               ^^^ ammo item aspect goes here
2226
2227                         columns = ceil(scores_count/rows);
2228
2229                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2230
2231                         float newSize;
2232                         if(score_size_x/score_size_y > 3)
2233                         {
2234                                 newSize = 3 * score_size_y;
2235                                 offset_x = score_size_x - newSize;
2236                                 pos_x += offset_x/2;
2237                                 score_size_x = newSize;
2238                         }
2239                         else
2240                         {
2241                                 newSize = 1/3 * score_size_x;
2242                                 offset_y = score_size_y - newSize;
2243                                 pos_y += offset_y/2;
2244                                 score_size_y = newSize;
2245                         }
2246                 }
2247                 else
2248                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2249
2250                 float max_fragcount;
2251                 max_fragcount = -99;
2252                 draw_beginBoldFont();
2253                 row = column = 0;
2254                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2255                         if(tm.team == NUM_SPECTATOR)
2256                                 continue;
2257                         score = tm.(teamscores[ts_primary]);
2258                         if(autocvar__hud_configure)
2259                                 score = 123;
2260
2261                         if (score > max_fragcount)
2262                                 max_fragcount = score;
2263
2264                         if (spectatee_status == -1)
2265                         {
2266                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2267                                 if (max_fragcount == score)
2268                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2269                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2270                                 ++row;
2271                                 if(row >= rows)
2272                                 {
2273                                         row = 0;
2274                                         ++column;
2275                                 }
2276                         }
2277                         else if(tm.team == myteam) {
2278                                 if (max_fragcount == score)
2279                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2280                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2281                         } else {
2282                                 if (max_fragcount == score)
2283                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2285                                 ++rows;
2286                         }
2287                 }
2288                 draw_endBoldFont();
2289         }
2290 }
2291
2292 // Race timer (#8)
2293 //
2294 void HUD_RaceTimer (void)
2295 {
2296         if(!autocvar__hud_configure)
2297         {
2298                 if(!autocvar_hud_panel_racetimer) return;
2299                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2300                 if(spectatee_status == -1) return;
2301         }
2302
2303         HUD_Panel_UpdateCvars();
2304         HUD_Panel_ApplyFadeAlpha();
2305
2306         draw_beginBoldFont();
2307
2308         vector pos, mySize;
2309         pos = panel_pos;
2310         mySize = panel_size;
2311
2312         HUD_Panel_DrawBg(1);
2313         if(panel_bg_padding)
2314         {
2315                 pos += '1 1 0' * panel_bg_padding;
2316                 mySize -= '2 2 0' * panel_bg_padding;
2317         }
2318
2319         // always force 4:1 aspect
2320         vector newSize = '0 0 0';
2321         if(mySize_x/mySize_y > 4)
2322         {
2323                 newSize_x = 4 * mySize_y;
2324                 newSize_y = mySize_y;
2325
2326                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2327         }
2328         else
2329         {
2330                 newSize_y = 1/4 * mySize_x;
2331                 newSize_x = mySize_x;
2332
2333                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2334         }
2335         mySize = newSize;
2336
2337         float a, t;
2338         string s, forcetime;
2339
2340         if(autocvar__hud_configure)
2341         {
2342                 s = "0:13:37";
2343                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2344                 s = _("^1Intermediate 1 (+15.42)");
2345                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2346                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2347                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2348         }
2349         else if(race_checkpointtime)
2350         {
2351                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2352                 s = "";
2353                 forcetime = "";
2354                 if(a > 0) // just hit a checkpoint?
2355                 {
2356                         if(race_checkpoint != 254)
2357                         {
2358                                 if(race_time && race_previousbesttime)
2359                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2360                                 else
2361                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2362                                 if(race_time)
2363                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2364                         }
2365                 }
2366                 else
2367                 {
2368                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2369                         {
2370                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2371                                 if(a > 0) // next one?
2372                                 {
2373                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2374                                 }
2375                         }
2376                 }
2377
2378                 if(s != "" && a > 0)
2379                 {
2380                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2381                 }
2382
2383                 if(race_penaltytime)
2384                 {
2385                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2386                         if(a > 0)
2387                         {
2388                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2389                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2390                         }
2391                 }
2392
2393                 if(forcetime != "")
2394                 {
2395                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2396                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2397                 }
2398                 else
2399                         a = 1;
2400
2401                 if(race_laptime && race_checkpoint != 255)
2402                 {
2403                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2404                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2405                 }
2406         }
2407         else
2408         {
2409                 if(race_mycheckpointtime)
2410                 {
2411                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2412                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2413                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2414                 }
2415                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2416                 {
2417                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2418                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2419                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2420                 }
2421
2422                 if(race_penaltytime && !race_penaltyaccumulator)
2423                 {
2424                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2425                         a = bound(0, (1 + t - time), 1);
2426                         if(a > 0)
2427                         {
2428                                 if(time < t)
2429                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2430                                 else
2431                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2432                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2433                         }
2434                 }
2435         }
2436
2437         draw_endBoldFont();
2438 }
2439
2440 // Vote window (#9)
2441 //
2442 float vote_yescount;
2443 float vote_nocount;
2444 float vote_needed;
2445 float vote_highlighted; // currently selected vote
2446
2447 float vote_active; // is there an active vote?
2448 float vote_prev; // previous state of vote_active to check for a change
2449 float vote_alpha;
2450 float vote_change; // "time" when vote_active changed
2451
2452 void HUD_Vote(void)
2453 {
2454         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2455         {
2456                 vote_active = 1;
2457                 if (autocvar__hud_configure)
2458                 {
2459                         vote_yescount = 0;
2460                         vote_nocount = 0;
2461                         print(_("^1You must answer before entering hud configure mode\n"));
2462                         cvar_set("_hud_configure", "0");
2463                 }
2464                 if(vote_called_vote)
2465                         strunzone(vote_called_vote);
2466                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2467                 uid2name_dialog = 1;
2468         }
2469
2470         if(!autocvar__hud_configure)
2471         {
2472                 if(!autocvar_hud_panel_vote) return;
2473
2474                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2475                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2476
2477                 if(panel_bg_alpha_str == "") {
2478                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2479                 }
2480                 panel_bg_alpha = stof(panel_bg_alpha_str);
2481         }
2482         else
2483         {
2484                 vote_yescount = 3;
2485                 vote_nocount = 2;
2486                 vote_needed = 4;
2487         }
2488
2489         string s;
2490         float a;
2491         if(vote_active != vote_prev) {
2492                 vote_change = time;
2493                 vote_prev = vote_active;
2494         }
2495
2496         if(vote_active || autocvar__hud_configure)
2497                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2498         else
2499                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2500
2501         if(!vote_alpha)
2502                 return;
2503
2504         HUD_Panel_UpdateCvars();
2505         HUD_Panel_ApplyFadeAlpha();
2506
2507         if(uid2name_dialog)
2508         {
2509                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2510                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2511         }
2512
2513     // these must be below above block
2514         vector pos, mySize;
2515         pos = panel_pos;
2516         mySize = panel_size;
2517
2518         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2519         HUD_Panel_DrawBg(a);
2520         a = panel_fg_alpha * a;
2521
2522         if(panel_bg_padding)
2523         {
2524                 pos += '1 1 0' * panel_bg_padding;
2525                 mySize -= '2 2 0' * panel_bg_padding;
2526         }
2527
2528         // always force 3:1 aspect
2529         vector newSize = '0 0 0';
2530         if(mySize_x/mySize_y > 3)
2531         {
2532                 newSize_x = 3 * mySize_y;
2533                 newSize_y = mySize_y;
2534
2535                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2536         }
2537         else
2538         {
2539                 newSize_y = 1/3 * mySize_x;
2540                 newSize_x = mySize_x;
2541
2542                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2543         }
2544         mySize = newSize;
2545
2546         s = _("A vote has been called for:");
2547         if(uid2name_dialog)
2548                 s = _("Allow servers to store and display your name?");
2549         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2550         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2551         if(autocvar__hud_configure)
2552                 s = _("^1Configure the HUD");
2553         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2554
2555         // print the yes/no counts
2556     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2557         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2558     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2559         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2560
2561         // draw the progress bar backgrounds
2562         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2563
2564         // draw the highlights
2565         if(vote_highlighted == 1) {
2566                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2567                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2568         }
2569         else if(vote_highlighted == -1) {
2570                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2571                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2572         }
2573
2574         // draw the progress bars
2575         if(vote_yescount && vote_needed)
2576         {
2577                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2578                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2579         }
2580
2581         if(vote_nocount && vote_needed)
2582         {
2583                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2584                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2585         }
2586
2587         drawresetcliparea();
2588 }
2589
2590 // Mod icons panel (#10)
2591 //
2592
2593 float mod_active; // is there any active mod icon?
2594
2595 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2596 {
2597         float stat;
2598         string pic;
2599         vector color;
2600 #ifdef GMQCC
2601         stat = -1;
2602         pic = "";
2603         color = '0 0 0';
2604 #endif
2605         switch(i)
2606         {
2607                 case 0:
2608                         stat = getstati(STAT_REDALIVE);
2609                         pic = "player_red.tga";
2610                         color = '1 0 0';
2611                         break;
2612                 case 1:
2613                         stat = getstati(STAT_BLUEALIVE);
2614                         pic = "player_blue.tga";
2615                         color = '0 0 1';
2616                         break;
2617                 case 2:
2618                         stat = getstati(STAT_YELLOWALIVE);
2619                         pic = "player_yellow.tga";
2620                         color = '1 1 0';
2621                         break;
2622                 default:
2623                 case 3:
2624                         stat = getstati(STAT_PINKALIVE);
2625                         pic = "player_pink.tga";
2626                         color = '1 0 1';
2627                         break;
2628         }
2629
2630         if(mySize_x/mySize_y > aspect_ratio)
2631         {
2632                 i = aspect_ratio * mySize_y;
2633                 myPos_x = myPos_x + (mySize_x - i) / 2;
2634                 mySize_x = i;
2635         }
2636         else
2637         {
2638                 i = 1/aspect_ratio * mySize_x;
2639                 myPos_y = myPos_y + (mySize_y - i) / 2;
2640                 mySize_y = i;
2641         }
2642
2643         if(layout)
2644         {
2645                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2646                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2647         }
2648         else
2649                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2650 }
2651
2652 // Clan Arena and Freeze Tag HUD modicons
2653 void HUD_Mod_CA(vector myPos, vector mySize)
2654 {
2655         mod_active = 1; // required in each mod function that always shows something
2656         entity tm;
2657         float teams_count = 0;
2658         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2659                 if(tm.team != NUM_SPECTATOR)
2660                         ++teams_count;
2661
2662         float layout;
2663         if(gametype == MAPINFO_TYPE_CA)
2664                 layout = autocvar_hud_panel_modicons_ca_layout;
2665         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2666                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2667         float rows, columns, aspect_ratio;
2668         rows = mySize_y/mySize_x;
2669         aspect_ratio = (layout) ? 2 : 1;
2670         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2671         columns = ceil(teams_count/rows);
2672
2673         int i;
2674         float row = 0, column = 0;
2675         vector pos, itemSize;
2676         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2677         for(i=0; i<teams_count; ++i)
2678         {
2679                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2680
2681                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2682
2683                 ++row;
2684                 if(row >= rows)
2685                 {
2686                         row = 0;
2687                         ++column;
2688                 }
2689         }
2690 }
2691
2692 // CTF HUD modicon section
2693 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2694 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2695 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2696
2697 void HUD_Mod_CTF_Reset(void)
2698 {
2699         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2700 }
2701
2702 void HUD_Mod_CTF(vector pos, vector mySize)
2703 {
2704         vector redflag_pos, blueflag_pos;
2705         vector flag_size;
2706         float f; // every function should have that
2707
2708         float redflag, blueflag; // current status
2709         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2710         float stat_items;
2711
2712         stat_items = getstati(STAT_ITEMS, 0, 24);
2713         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2714         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2715
2716         if(redflag || blueflag)
2717                 mod_active = 1;
2718         else
2719                 mod_active = 0;
2720
2721         if(autocvar__hud_configure)
2722         {
2723                 redflag = 1;
2724                 blueflag = 2;
2725         }
2726
2727         // when status CHANGES, set old status into prevstatus and current status into status
2728         if (redflag != redflag_prevframe)
2729         {
2730                 redflag_statuschange_time = time;
2731                 redflag_prevstatus = redflag_prevframe;
2732                 redflag_prevframe = redflag;
2733         }
2734
2735         if (blueflag != blueflag_prevframe)
2736         {
2737                 blueflag_statuschange_time = time;
2738                 blueflag_prevstatus = blueflag_prevframe;
2739                 blueflag_prevframe = blueflag;
2740         }
2741
2742         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2743         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2744
2745         float BLINK_FACTOR = 0.15;
2746         float BLINK_BASE = 0.85;
2747         // note:
2748         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2749         // thus
2750         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2751         // ensure RMS == 1
2752         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2753
2754         string red_icon, red_icon_prevstatus;
2755         float red_alpha, red_alpha_prevstatus;
2756         red_alpha = red_alpha_prevstatus = 1;
2757         switch(redflag) {
2758                 case 1: red_icon = "flag_red_taken"; break;
2759                 case 2: red_icon = "flag_red_lost"; break;
2760                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2761                 default:
2762                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2763                                 red_icon = "flag_red_shielded";
2764                         else
2765                                 red_icon = string_null;
2766                         break;
2767         }
2768         switch(redflag_prevstatus) {
2769                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2770                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2771                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2772                 default:
2773                         if(redflag == 3)
2774                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2775                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2776                                 red_icon_prevstatus = "flag_red_shielded";
2777                         else
2778                                 red_icon_prevstatus = string_null;
2779                         break;
2780         }
2781
2782         string blue_icon, blue_icon_prevstatus;
2783         float blue_alpha, blue_alpha_prevstatus;
2784         blue_alpha = blue_alpha_prevstatus = 1;
2785         switch(blueflag) {
2786                 case 1: blue_icon = "flag_blue_taken"; break;
2787                 case 2: blue_icon = "flag_blue_lost"; break;
2788                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2789                 default:
2790                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2791                                 blue_icon = "flag_blue_shielded";
2792                         else
2793                                 blue_icon = string_null;
2794                         break;
2795         }
2796         switch(blueflag_prevstatus) {
2797                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2798                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2799                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2800                 default:
2801                         if(blueflag == 3)
2802                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2803                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2804                                 blue_icon_prevstatus = "flag_blue_shielded";
2805                         else
2806                                 blue_icon_prevstatus = string_null;
2807                         break;
2808         }
2809
2810         if(mySize_x > mySize_y) {
2811                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2812                         redflag_pos = pos;
2813                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2814                 } else {
2815                         blueflag_pos = pos;
2816                         redflag_pos = pos + eX * 0.5 * mySize_x;
2817                 }
2818                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2819         } else {
2820                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2821                         redflag_pos = pos;
2822                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2823                 } else {
2824                         blueflag_pos = pos;
2825                         redflag_pos = pos + eY * 0.5 * mySize_y;
2826                 }
2827                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2828         }
2829
2830         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2831         if(red_icon_prevstatus && f < 1)
2832                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2833         if(red_icon)
2834                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2835
2836         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2837         if(blue_icon_prevstatus && f < 1)
2838                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2839         if(blue_icon)
2840                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2841 }
2842
2843 // Keyhunt HUD modicon section
2844 float kh_runheretime;
2845
2846 void HUD_Mod_KH_Reset(void)
2847 {
2848         kh_runheretime = 0;
2849 }
2850
2851 void HUD_Mod_KH(vector pos, vector mySize)
2852 {
2853         mod_active = 1; // keyhunt should never hide the mod icons panel
2854         float kh_keys;
2855         float keyteam;
2856         float a, aa;
2857         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2858
2859         kh_keys = getstati(STAT_KH_KEYS);
2860
2861         p_x = pos_x;
2862         if(mySize_x > mySize_y)
2863         {
2864                 p_y = pos_y + 0.25 * mySize_y;
2865                 pa = p - eY * 0.25 * mySize_y;
2866
2867                 kh_size_x = mySize_x * 0.25;
2868                 kh_size_y = 0.75 * mySize_y;
2869                 kh_asize_x = mySize_x * 0.25;
2870                 kh_asize_y = mySize_y * 0.25;
2871         }
2872         else
2873         {
2874                 p_y = pos_y + 0.125 * mySize_y;
2875                 pa = p - eY * 0.125 * mySize_y;
2876
2877                 kh_size_x = mySize_x * 0.5;
2878                 kh_size_y = 0.375 * mySize_y;
2879                 kh_asize_x = mySize_x * 0.5;
2880                 kh_asize_y = mySize_y * 0.125;
2881         }
2882
2883         float i, key;
2884
2885         float keycount;
2886         keycount = 0;
2887         for(i = 0; i < 4; ++i)
2888         {
2889                 key = floor(kh_keys / pow(32, i)) & 31;
2890                 keyteam = key - 1;
2891                 if(keyteam == 30 && keycount <= 4)
2892                         keycount += 4;
2893                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2894                         keycount += 1;
2895         }
2896
2897         // this yields 8 exactly if "RUN HERE" shows
2898
2899         if(keycount == 8)
2900         {
2901                 if(!kh_runheretime)
2902                         kh_runheretime = time;
2903                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2904         }
2905         else
2906                 kh_runheretime = 0;
2907
2908         for(i = 0; i < 4; ++i)
2909         {
2910                 key = floor(kh_keys / pow(32, i)) & 31;
2911                 keyteam = key - 1;
2912                 switch(keyteam)
2913                 {
2914                         case 30: // my key
2915                                 keyteam = myteam;
2916                                 a = 1;
2917                                 aa = 1;
2918                                 break;
2919                         case -1: // no key
2920                                 a = 0;
2921                                 aa = 0;
2922                                 break;
2923                         default: // owned or dropped
2924                                 a = 0.2;
2925                                 aa = 0.5;
2926                                 break;
2927                 }
2928                 a = a * panel_fg_alpha;
2929                 aa = aa * panel_fg_alpha;
2930                 if(a > 0)
2931                 {
2932                         switch(keyteam)
2933                         {
2934                                 case NUM_TEAM_1:
2935                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2936                                         break;
2937                                 case NUM_TEAM_2:
2938                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2939                                         break;
2940                                 case NUM_TEAM_3:
2941                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2942                                         break;
2943                                 case NUM_TEAM_4:
2944                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2945                                         break;
2946                                 default:
2947                                         break;
2948                         }
2949                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2950                         {
2951                                 case 0:
2952                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2953                                         break;
2954                                 case 1:
2955                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2956                                         break;
2957                                 case 2:
2958                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2959                                         break;
2960                                 case 3:
2961                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2962                                         break;
2963                         }
2964                 }
2965                 if(mySize_x > mySize_y)
2966                 {
2967                         p_x += 0.25 * mySize_x;
2968                         pa_x += 0.25 * mySize_x;
2969                 }
2970                 else
2971                 {
2972                         if(i == 1)
2973                         {
2974                                 p_y = pos_y + 0.625 * mySize_y;
2975                                 pa_y = pos_y + 0.5 * mySize_y;
2976                                 p_x = pos_x;
2977                                 pa_x = pos_x;
2978                         }
2979                         else
2980                         {
2981                                 p_x += 0.5 * mySize_x;
2982                                 pa_x += 0.5 * mySize_x;
2983                         }
2984                 }
2985         }
2986 }
2987
2988 // Keepaway HUD mod icon
2989 float kaball_prevstatus; // last remembered status
2990 float kaball_statuschange_time; // time when the status changed
2991
2992 // we don't need to reset for keepaway since it immediately
2993 // autocorrects prevstatus as to if the player has the ball or not
2994
2995 void HUD_Mod_Keepaway(vector pos, vector mySize)
2996 {
2997         mod_active = 1; // keepaway should always show the mod HUD
2998
2999         float BLINK_FACTOR = 0.15;
3000         float BLINK_BASE = 0.85;
3001         float BLINK_FREQ = 5;
3002         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3003
3004         float stat_items = getstati(STAT_ITEMS, 0, 24);
3005         float kaball = (stat_items/IT_KEY1) & 1;
3006
3007         if(kaball != kaball_prevstatus)
3008         {
3009                 kaball_statuschange_time = time;
3010                 kaball_prevstatus = kaball;
3011         }
3012
3013         vector kaball_pos, kaball_size;
3014
3015         if(mySize_x > mySize_y) {
3016                 kaball_pos = pos + eX * 0.25 * mySize_x;
3017                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3018         } else {
3019                 kaball_pos = pos + eY * 0.25 * mySize_y;
3020                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3021         }
3022
3023         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3024         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3025
3026         if(kaball_prevstatus && f < 1)
3027                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3028
3029         if(kaball)
3030                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3031 }
3032
3033
3034 // Nexball HUD mod icon
3035 void HUD_Mod_NexBall(vector pos, vector mySize)
3036 {
3037         float stat_items, nb_pb_starttime, dt, p;
3038
3039         stat_items = getstati(STAT_ITEMS, 0, 24);
3040         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3041
3042         if (stat_items & IT_KEY1)
3043                 mod_active = 1;
3044         else
3045                 mod_active = 0;
3046
3047         //Manage the progress bar if any
3048         if (nb_pb_starttime > 0)
3049         {
3050                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3051                 // one period of positive triangle
3052                 p = 2 * dt / nb_pb_period;
3053                 if (p > 1)
3054                         p = 2 - p;
3055
3056                 //Draw the filling
3057                 HUD_Panel_GetProgressBarColor(nexball);
3058                 if(mySize_x > mySize_y)
3059                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3060                 else
3061                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3062         }
3063
3064         if (stat_items & IT_KEY1)
3065                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3066 }
3067
3068 // Race/CTS HUD mod icons
3069 float crecordtime_prev; // last remembered crecordtime
3070 float crecordtime_change_time; // time when crecordtime last changed
3071 float srecordtime_prev; // last remembered srecordtime
3072 float srecordtime_change_time; // time when srecordtime last changed
3073
3074 float race_status_time;
3075 float race_status_prev;
3076 string race_status_name_prev;
3077 void HUD_Mod_Race(vector pos, vector mySize)
3078 {
3079         mod_active = 1; // race should never hide the mod icons panel
3080         entity me;
3081         me = playerslots[player_localnum];
3082         float t, score;
3083         float f; // yet another function has this
3084         score = me.(scores[ps_primary]);
3085
3086         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3087                 return; // no records in the actual race
3088
3089         // clientside personal record
3090         string rr;
3091         if(gametype == MAPINFO_TYPE_CTS)
3092                 rr = CTS_RECORD;
3093         else
3094                 rr = RACE_RECORD;
3095         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3096
3097         if(score && (score < t || !t)) {
3098                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3099                 if(autocvar_cl_autodemo_delete_keeprecords)
3100                 {
3101                         f = autocvar_cl_autodemo_delete;
3102                         f &= ~1;
3103                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3104                 }
3105         }
3106
3107         if(t != crecordtime_prev) {
3108                 crecordtime_prev = t;
3109                 crecordtime_change_time = time;
3110         }
3111
3112         vector textPos, medalPos;
3113         float squareSize;
3114         if(mySize_x > mySize_y) {
3115                 // text on left side
3116                 squareSize = min(mySize_y, mySize_x/2);
3117                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3118                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3119         } else {
3120                 // text on top
3121                 squareSize = min(mySize_x, mySize_y/2);
3122                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3123                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3124         }
3125
3126         f = time - crecordtime_change_time;
3127
3128         if (f > 1) {
3129                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3130                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3131         } else {
3132                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3135                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3136         }
3137
3138         // server record
3139         t = race_server_record;
3140         if(t != srecordtime_prev) {
3141                 srecordtime_prev = t;
3142                 srecordtime_change_time = time;
3143         }
3144         f = time - srecordtime_change_time;
3145
3146         if (f > 1) {
3147                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149         } else {
3150                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3153                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3154         }
3155
3156         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3157                 race_status_time = time + 5;
3158                 race_status_prev = race_status;
3159                 if (race_status_name_prev)
3160                         strunzone(race_status_name_prev);
3161                 race_status_name_prev = strzone(race_status_name);
3162         }
3163
3164         // race "awards"
3165         float a;
3166         a = bound(0, race_status_time - time, 1);
3167
3168         string s;
3169         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3170
3171         float rank;
3172         if(race_status > 0)
3173                 rank = race_CheckName(race_status_name);
3174         else
3175                 rank = 0;
3176         string rankname;
3177         rankname = count_ordinal(rank);
3178
3179         vector namepos;
3180         namepos = medalPos + '0 0.8 0' * squareSize;
3181         vector rankpos;
3182         rankpos = medalPos + '0 0.15 0' * squareSize;
3183
3184         if(race_status == 0)
3185                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186         else if(race_status == 1) {
3187                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3188                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190         } else if(race_status == 2) {
3191                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3192                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                 else
3194                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3196                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197         } else if(race_status == 3) {
3198                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3201         }
3202
3203         if (race_status_time - time <= 0) {
3204                 race_status_prev = -1;
3205                 race_status = -1;
3206                 if(race_status_name)
3207                         strunzone(race_status_name);
3208                 race_status_name = string_null;
3209                 if(race_status_name_prev)
3210                         strunzone(race_status_name_prev);
3211                 race_status_name_prev = string_null;
3212         }
3213 }
3214
3215 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3216 {
3217         float stat, pps_ratio;
3218         string pic;
3219         vector color;
3220 #ifdef GMQCC
3221         stat = -1;
3222         pic = "";
3223         color = '0 0 0';
3224 #endif
3225         switch(i)
3226         {
3227                 case 0:
3228                         stat = getstatf(STAT_DOM_PPS_RED);
3229                         pic = "dom_icon_red";
3230                         color = '1 0 0';
3231                         break;
3232                 case 1:
3233                         stat = getstatf(STAT_DOM_PPS_BLUE);
3234                         pic = "dom_icon_blue";
3235                         color = '0 0 1';
3236                         break;
3237                 case 2:
3238                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3239                         pic = "dom_icon_yellow";
3240                         color = '1 1 0';
3241                         break;
3242                 default:
3243                 case 3:
3244                         stat = getstatf(STAT_DOM_PPS_PINK);
3245                         pic = "dom_icon_pink";
3246                         color = '1 0 1';
3247                         break;
3248         }
3249         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3250
3251         if(mySize_x/mySize_y > aspect_ratio)
3252         {
3253                 i = aspect_ratio * mySize_y;
3254                 myPos_x = myPos_x + (mySize_x - i) / 2;
3255                 mySize_x = i;
3256         }
3257         else
3258         {
3259                 i = 1/aspect_ratio * mySize_x;
3260                 myPos_y = myPos_y + (mySize_y - i) / 2;
3261                 mySize_y = i;
3262         }
3263
3264         if (layout) // show text too
3265         {
3266                 //draw the text
3267                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3268                 if (layout == 2) // average pps
3269                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3270                 else // percentage of average pps
3271                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3272         }
3273
3274         //draw the icon
3275         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3276         if (stat > 0)
3277         {
3278                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3279                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280                 drawresetcliparea();
3281         }
3282 }
3283
3284 void HUD_Mod_Dom(vector myPos, vector mySize)
3285 {
3286         mod_active = 1; // required in each mod function that always shows something
3287         entity tm;
3288         float teams_count = 0;
3289         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3290                 if(tm.team != NUM_SPECTATOR)
3291                         ++teams_count;
3292
3293         float layout = autocvar_hud_panel_modicons_dom_layout;
3294         float rows, columns, aspect_ratio;
3295         rows = mySize_y/mySize_x;
3296         aspect_ratio = (layout) ? 3 : 1;
3297         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3298         columns = ceil(teams_count/rows);
3299
3300         int i;
3301         float row = 0, column = 0;
3302         vector pos, itemSize;
3303         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3304         for(i=0; i<teams_count; ++i)
3305         {
3306                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3307
3308                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3309
3310                 ++row;
3311                 if(row >= rows)
3312                 {
3313                         row = 0;
3314                         ++column;
3315                 }
3316         }
3317 }
3318
3319 float mod_prev; // previous state of mod_active to check for a change
3320 float mod_alpha;
3321 float mod_change; // "time" when mod_active changed
3322
3323 void HUD_ModIcons(void)
3324 {
3325         if(!autocvar__hud_configure)
3326         {
3327                 if(!autocvar_hud_panel_modicons) return;
3328                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3329         }
3330
3331         HUD_Panel_UpdateCvars();
3332         HUD_Panel_ApplyFadeAlpha();
3333
3334         draw_beginBoldFont();
3335
3336         vector pos, mySize;
3337         pos = panel_pos;
3338         mySize = panel_size;
3339
3340         if(mod_active != mod_prev) {
3341                 mod_change = time;
3342                 mod_prev = mod_active;
3343         }
3344
3345         if(mod_active || autocvar__hud_configure)
3346                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3347         else
3348                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3349
3350         if(mod_alpha)
3351                 HUD_Panel_DrawBg(mod_alpha);
3352
3353         if(panel_bg_padding)
3354         {
3355                 pos += '1 1 0' * panel_bg_padding;
3356                 mySize -= '2 2 0' * panel_bg_padding;
3357         }
3358
3359         // these MUST be ran in order to update mod_active
3360         if(gametype == MAPINFO_TYPE_KEYHUNT)
3361                 HUD_Mod_KH(pos, mySize);
3362         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3363                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3364         else if(gametype == MAPINFO_TYPE_NEXBALL)
3365                 HUD_Mod_NexBall(pos, mySize);
3366         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3367                 HUD_Mod_Race(pos, mySize);
3368         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3369                 HUD_Mod_CA(pos, mySize);
3370         else if(gametype == MAPINFO_TYPE_DOMINATION)
3371                 HUD_Mod_Dom(pos, mySize);
3372         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3373                 HUD_Mod_Keepaway(pos, mySize);
3374
3375         draw_endBoldFont();
3376 }
3377
3378 // Draw pressed keys (#11)
3379 //
3380 void HUD_PressedKeys(void)
3381 {
3382         if(!autocvar__hud_configure)
3383         {
3384                 if(!autocvar_hud_panel_pressedkeys) return;
3385                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3386         }
3387
3388         HUD_Panel_UpdateCvars();
3389         HUD_Panel_ApplyFadeAlpha();
3390         vector pos, mySize;
3391         pos = panel_pos;
3392         mySize = panel_size;
3393
3394         HUD_Panel_DrawBg(1);
3395         if(panel_bg_padding)
3396         {
3397                 pos += '1 1 0' * panel_bg_padding;
3398                 mySize -= '2 2 0' * panel_bg_padding;
3399         }
3400
3401         // force custom aspect
3402         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3403         if(aspect)
3404         {
3405                 vector newSize = '0 0 0';
3406                 if(mySize_x/mySize_y > aspect)
3407                 {
3408                         newSize_x = aspect * mySize_y;
3409                         newSize_y = mySize_y;
3410
3411                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3412                 }
3413                 else
3414                 {
3415                         newSize_y = 1/aspect * mySize_x;
3416                         newSize_x = mySize_x;
3417
3418                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3419                 }
3420                 mySize = newSize;
3421         }
3422
3423         vector keysize;
3424         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3425         float pressedkeys;
3426         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3427
3428         if(autocvar_hud_panel_pressedkeys_attack)
3429         {
3430                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432                 pos_y += keysize_y;
3433         }
3434
3435         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438         pos_y += keysize_y;
3439         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3442 }
3443
3444 // Handle chat as a panel (#12)
3445 //
3446 void HUD_Chat(void)
3447 {
3448         if(!autocvar__hud_configure)
3449         {
3450                 if (!autocvar_hud_panel_chat)
3451                 {
3452                         if (!autocvar_con_chatrect)
3453                                 cvar_set("con_chatrect", "0");
3454                         return;
3455                 }
3456                 if(autocvar__con_chat_maximized)
3457                         if(!hud_draw_maximized) return;
3458         }
3459
3460         HUD_Panel_UpdateCvars();
3461         HUD_Panel_ApplyFadeAlpha();
3462
3463         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3464         {
3465                 panel_pos_y = panel_bg_border;
3466                 panel_size_y = vid_conheight - panel_bg_border * 2;
3467                 if(panel_bg == "0") // force a border when maximized
3468                 {
3469                         if(precache_pic(panel_bg) == "") {
3470                                 panel_bg = strcat(hud_skin_path, "/border_default");
3471                                 if(precache_pic(panel_bg) == "") {
3472                                         panel_bg = "gfx/hud/default/border_default";
3473                                 }
3474                         }
3475                 }
3476                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3477         }
3478
3479         vector pos, mySize;
3480         pos = panel_pos;
3481         mySize = panel_size;
3482
3483         HUD_Panel_DrawBg(1);
3484
3485         if(panel_bg_padding)
3486         {
3487                 pos += '1 1 0' * panel_bg_padding;
3488                 mySize -= '2 2 0' * panel_bg_padding;
3489         }
3490
3491         if (!autocvar_con_chatrect)
3492                 cvar_set("con_chatrect", "1");
3493
3494         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3495         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3496
3497         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3498         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3499
3500         if(autocvar__hud_configure)
3501         {
3502                 vector chatsize;
3503                 chatsize = '1 1 0' * autocvar_con_chatsize;
3504                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3505                 float i, a;
3506                 for(i = 0; i < autocvar_con_chat; ++i)
3507                 {
3508                         if(i == autocvar_con_chat - 1)
3509                                 a = panel_fg_alpha;
3510                         else
3511                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3512                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3513                         pos_y += chatsize_y;
3514                 }
3515         }
3516 }
3517
3518 // Engine info panel (#13)
3519 //
3520 float prevfps;
3521 float prevfps_time;
3522 float framecounter;
3523
3524 float frametimeavg;
3525 float frametimeavg1; // 1 frame ago
3526 float frametimeavg2; // 2 frames ago
3527 void HUD_EngineInfo(void)
3528 {
3529         if(!autocvar__hud_configure)
3530         {
3531                 if(!autocvar_hud_panel_engineinfo) return;
3532         }
3533
3534         HUD_Panel_UpdateCvars();
3535         HUD_Panel_ApplyFadeAlpha();
3536         vector pos, mySize;
3537         pos = panel_pos;
3538         mySize = panel_size;
3539
3540         HUD_Panel_DrawBg(1);
3541         if(panel_bg_padding)
3542         {
3543                 pos += '1 1 0' * panel_bg_padding;
3544                 mySize -= '2 2 0' * panel_bg_padding;
3545         }
3546
3547         float currentTime = gettime(GETTIME_REALTIME);
3548         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3549         {
3550                 float currentframetime = currentTime - prevfps_time;
3551                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3552                 frametimeavg2 = frametimeavg1;
3553                 frametimeavg1 = frametimeavg;
3554
3555                 float weight;
3556                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3557                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3558                 {
3559                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3560                                 prevfps = (1/currentframetime);
3561                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3562                 }
3563                 prevfps_time = currentTime;
3564         }
3565         else
3566         {
3567                 framecounter += 1;
3568                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3569                 {
3570                         prevfps = framecounter/(currentTime - prevfps_time);
3571                         framecounter = 0;
3572                         prevfps_time = currentTime;
3573                 }
3574         }
3575
3576         vector color;
3577         color = HUD_Get_Num_Color (prevfps, 100);
3578         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3579 }
3580
3581 // Info messages panel (#14)
3582 //
3583 #define drawInfoMessage(s)\
3584         if(autocvar_hud_panel_infomessages_flip)\
3585                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3586         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3587         o_y += fontsize_y;
3588 void HUD_InfoMessages(void)
3589 {
3590         if(!autocvar__hud_configure)
3591         {
3592                 if(!autocvar_hud_panel_infomessages) return;
3593         }
3594
3595         HUD_Panel_UpdateCvars();
3596         HUD_Panel_ApplyFadeAlpha();
3597         vector pos, mySize;
3598         pos = panel_pos;
3599         mySize = panel_size;
3600
3601         HUD_Panel_DrawBg(1);
3602         if(panel_bg_padding)
3603         {
3604                 pos += '1 1 0' * panel_bg_padding;
3605                 mySize -= '2 2 0' * panel_bg_padding;
3606         }
3607
3608         // always force 5:1 aspect
3609         vector newSize = '0 0 0';
3610         if(mySize_x/mySize_y > 5)
3611         {
3612                 newSize_x = 5 * mySize_y;
3613                 newSize_y = mySize_y;
3614
3615                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3616         }
3617         else
3618         {
3619                 newSize_y = 1/5 * mySize_x;
3620                 newSize_x = mySize_x;
3621
3622                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3623         }
3624
3625         mySize = newSize;
3626         entity tm;
3627         vector o;
3628         o = pos;
3629
3630         vector fontsize;
3631         fontsize = '0.20 0.20 0' * mySize_y;
3632
3633         float a;
3634         a = panel_fg_alpha;
3635
3636         string s;
3637         if(!autocvar__hud_configure)
3638         {
3639                 if(spectatee_status && !intermission)
3640                 {
3641                         a = 1;
3642                         if(spectatee_status == -1)
3643                                 s = _("^1Observing");
3644                         else
3645 #ifdef COMPAT_XON050_ENGINE
3646                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3647 #else
3648                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3649 #endif
3650                         drawInfoMessage(s)
3651
3652                         if(spectatee_status == -1)
3653                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3654                         else
3655                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3656                         drawInfoMessage(s)
3657
3658                         if(spectatee_status == -1)
3659                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3660                         else
3661                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3662                         drawInfoMessage(s)
3663
3664                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3665                         drawInfoMessage(s)
3666
3667                         if(gametype == MAPINFO_TYPE_LMS)
3668                         {
3669                                 entity sk;
3670                                 sk = playerslots[player_localnum];
3671                                 if(sk.(scores[ps_primary]) >= 666)
3672                                         s = _("^1Match has already begun");
3673                                 else if(sk.(scores[ps_primary]) > 0)
3674                                         s = _("^1You have no more lives left");
3675                                 else
3676                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3677                         }
3678                         else
3679                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3680                         drawInfoMessage(s)
3681
3682                         //show restart countdown:
3683                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3684                                 float countdown;
3685                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3686                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3687                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3688                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3689                                 o_y += fontsize_y;
3690                         }
3691                 }
3692                 if(warmup_stage && !intermission)
3693                 {
3694                         s = _("^2Currently in ^1warmup^2 stage!");
3695                         drawInfoMessage(s)
3696                 }
3697
3698                 string blinkcolor;
3699                 if(mod(time, 1) >= 0.5)
3700                         blinkcolor = "^1";
3701                 else
3702                         blinkcolor = "^3";
3703
3704                 if(ready_waiting && !intermission && !spectatee_status)
3705                 {
3706                         if(ready_waiting_for_me)
3707                         {
3708                                 if(warmup_stage)
3709                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3710                                 else
3711                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3712                         }
3713                         else
3714                         {
3715                                 if(warmup_stage)
3716                                         s = _("^2Waiting for others to ready up to end warmup...");
3717                                 else
3718                                         s = _("^2Waiting for others to ready up...");
3719                         }
3720                         drawInfoMessage(s)
3721                 }
3722                 else if(warmup_stage && !intermission && !spectatee_status)
3723                 {
3724                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3725                         drawInfoMessage(s)
3726                 }
3727
3728                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3729                 {
3730                         float ts_min = 0, ts_max = 0;
3731                         tm = teams.sort_next;
3732                         if (tm)
3733                         {
3734                                 for(; tm.sort_next; tm = tm.sort_next)
3735                                 {
3736                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3737                                                 continue;
3738                                         if(!ts_min) ts_min = tm.team_size;
3739                                         else ts_min = min(ts_min, tm.team_size);
3740                                         if(!ts_max) ts_max = tm.team_size;
3741                                         else ts_max = max(ts_max, tm.team_size);
3742                                 }
3743                                 if ((ts_max - ts_min) > 1)
3744                                 {
3745                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3746                                         tm = GetTeam(myteam, false);
3747                                         if (tm)
3748                                         if (tm.team != NUM_SPECTATOR)
3749                                         if (tm.team_size == ts_max)
3750                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3751                                         drawInfoMessage(s)
3752                                 }
3753                         }
3754                 }
3755         }
3756         else
3757         {
3758                 s = _("^7Press ^3ESC ^7to show HUD options.");
3759                 drawInfoMessage(s)
3760                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3761                 drawInfoMessage(s)
3762                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3763                 drawInfoMessage(s)
3764                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3765                 drawInfoMessage(s)
3766         }
3767 }
3768
3769 // Physics panel (#15)
3770 //
3771 vector acc_prevspeed;
3772 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3773 void HUD_Physics(void)
3774 {
3775         if(!autocvar__hud_configure)
3776         {
3777                 if(!autocvar_hud_panel_physics) return;
3778                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3779                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3780         }
3781
3782         HUD_Panel_UpdateCvars();
3783         HUD_Panel_ApplyFadeAlpha();
3784
3785         draw_beginBoldFont();
3786
3787         HUD_Panel_DrawBg(1);
3788         if(panel_bg_padding)
3789         {
3790                 panel_pos += '1 1 0' * panel_bg_padding;
3791                 panel_size -= '2 2 0' * panel_bg_padding;
3792         }
3793
3794         float acceleration_progressbar_scale = 0;
3795         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3796                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3797
3798         float text_scale;
3799         if (autocvar_hud_panel_physics_text_scale <= 0)
3800                 text_scale = 1;
3801         else
3802                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3803
3804         //compute speed
3805         float speed, conversion_factor;
3806         string unit;
3807
3808         switch(autocvar_hud_panel_physics_speed_unit)
3809         {
3810                 default:
3811                 case 1:
3812                         unit = _(" qu/s");
3813                         conversion_factor = 1.0;
3814                         break;
3815                 case 2:
3816                         unit = _(" m/s");
3817                         conversion_factor = 0.0254;
3818                         break;
3819                 case 3:
3820                         unit = _(" km/h");
3821                         conversion_factor = 0.0254 * 3.6;
3822                         break;
3823                 case 4:
3824                         unit = _(" mph");
3825                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3826                         break;
3827                 case 5:
3828                         unit = _(" knots");
3829                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3830                         break;
3831         }
3832
3833         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3834
3835         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3836         if (autocvar__hud_configure)
3837                 speed = floor( max_speed * 0.65 + 0.5 );
3838         else if(autocvar_hud_panel_physics_speed_vertical)
3839                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3840         else
3841                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3842
3843         //compute acceleration
3844         float acceleration, f;
3845         if (autocvar__hud_configure)
3846                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3847         else
3848         {
3849                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3850                 f = time - acc_prevtime;
3851                 if(autocvar_hud_panel_physics_acceleration_vertical)
3852                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3853                 else
3854                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3855
3856                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3857
3858                 acc_prevspeed = vel;
3859                 acc_prevtime = time;
3860
3861                 f = bound(0, f * 10, 1);
3862                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3863         }
3864
3865         //compute layout
3866         float panel_ar = panel_size_x/panel_size_y;
3867         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3868         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3869         {
3870                 panel_size_x *= 0.5;
3871                 if (autocvar_hud_panel_physics_flip)
3872                         speed_offset_x = panel_size_x;
3873                 else
3874                         acceleration_offset_x = panel_size_x;
3875         }
3876         else
3877         {
3878                 panel_size_y *= 0.5;
3879                 if (autocvar_hud_panel_physics_flip)
3880                         speed_offset_y = panel_size_y;
3881                 else
3882                         acceleration_offset_y = panel_size_y;
3883         }
3884         float speed_baralign, acceleration_baralign;
3885         if (autocvar_hud_panel_physics_baralign == 1)
3886                 acceleration_baralign = speed_baralign = 1;
3887     else if(autocvar_hud_panel_physics_baralign == 4)
3888                 acceleration_baralign = speed_baralign = 2;
3889         else if (autocvar_hud_panel_physics_flip)
3890         {
3891                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3892                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3893         }
3894         else
3895         {
3896                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3897                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3898         }
3899         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3900                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3901
3902         //draw speed
3903         if(speed)
3904         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3905         {
3906                 HUD_Panel_GetProgressBarColor(speed);
3907                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3908         }
3909         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3910         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3911         {
3912                 tmp_size_x = panel_size_x * 0.75;
3913                 tmp_size_y = panel_size_y * text_scale;
3914                 if (speed_baralign)
3915                         tmp_offset_x = panel_size_x - tmp_size_x;
3916                 //else
3917                         //tmp_offset_x = 0;
3918                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3919                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3920
3921                 //draw speed unit
3922                 if (speed_baralign)
3923                         tmp_offset_x = 0;
3924                 else
3925                         tmp_offset_x = tmp_size_x;
3926                 if (autocvar_hud_panel_physics_speed_unit_show)
3927                 {
3928                         //tmp_offset_y = 0;
3929                         tmp_size_x = panel_size_x * (1 - 0.75);
3930                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3931                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3932                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3933                 }
3934         }
3935
3936         //compute and draw top speed
3937         if (autocvar_hud_panel_physics_topspeed)
3938         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3939         {
3940                 if (autocvar__hud_configure)
3941                 {
3942                         top_speed = floor( max_speed * 0.75 + 0.5 );
3943                         f = 1;
3944                 }
3945                 else
3946                 {
3947                         if (speed >= top_speed)
3948                         {
3949                                 top_speed = speed;
3950                                 top_speed_time = time;
3951                         }
3952                         if (top_speed != 0)
3953                         {
3954                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3955                                 // divide by f to make it start from 1
3956                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3957                         }
3958             else //hide top speed 0, it would be stupid
3959                                 f = 0;
3960                 }
3961                 if (f > 0)
3962                 {
3963                         //top speed progressbar peak
3964                         if(speed < top_speed)
3965                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3966                         {
3967                                 float peak_offset_x;
3968                                 vector peak_size = '0 0 0';
3969                                 if (speed_baralign == 0)
3970                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3971                 else if (speed_baralign == 1)
3972                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3973                 else // if (speed_baralign == 2)
3974                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3975                                 //if speed is not 0 the speed progressbar already fetched the color
3976                                 if (speed == 0)
3977                                         HUD_Panel_GetProgressBarColor(speed);
3978                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3979                 peak_size_y = panel_size_y;
3980                 if (speed_baralign == 2) // draw two peaks, on both sides
3981                 {
3982                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3983                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3984                 }
3985                 else
3986                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3987                         }
3988
3989                         //top speed
3990                         tmp_offset_y = panel_size_y * 0.4;
3991                         tmp_size_x = panel_size_x * (1 - 0.75);
3992                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3993                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3994                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3995                 }
3996                 else
3997                         top_speed = 0;
3998         }
3999
4000         //draw acceleration
4001         if(acceleration)
4002         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4003         {
4004                 if (acceleration < 0)
4005                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4006                 else
4007                         HUD_Panel_GetProgressBarColor(acceleration);
4008
4009                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4010                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4011                         f = sqrt(f);
4012
4013                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4014                 {
4015                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4016
4017                         if (acceleration_baralign == 1)
4018                                 tmp_offset_x = panel_size_x - tmp_size_x;
4019                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4020                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4021                         else
4022                                 tmp_offset_x = 0;
4023                         tmp_offset_y = 0;
4024                 }
4025                 else
4026                 {
4027                         tmp_size = panel_size;
4028                         tmp_offset = '0 0 0';
4029                 }
4030
4031                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4032         }
4033         tmp_size_x = panel_size_x;
4034         tmp_size_y = panel_size_y * text_scale;
4035         tmp_offset_x = 0;
4036         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4037         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4038                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039
4040         draw_endBoldFont();
4041 }
4042
4043 // CenterPrint (#16)
4044 //
4045 #define CENTERPRINT_MAX_MSGS 10
4046 #define CENTERPRINT_MAX_ENTRIES 50
4047 #define CENTERPRINT_SPACING 0.7
4048 float cpm_index;
4049 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4050 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4051 float centerprint_time[CENTERPRINT_MAX_MSGS];
4052 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4053 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4054 float centerprint_showing;
4055
4056 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4057 {
4058         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4059         float i, j;
4060
4061         if(strMessage == "" && new_id == 0)
4062                 return;
4063
4064         // strip trailing newlines
4065         j = strlen(strMessage) - 1;
4066         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4067                 --j;
4068         if (j < strlen(strMessage) - 1)
4069                 strMessage = substring(strMessage, 0, j + 1);
4070
4071         if(strMessage == "" && new_id == 0)
4072                 return;
4073
4074         // strip leading newlines
4075         j = 0;
4076         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4077                 ++j;
4078         if (j > 0)
4079                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4080
4081         if(strMessage == "" && new_id == 0)
4082                 return;
4083
4084         if (!centerprint_showing)
4085                 centerprint_showing = TRUE;
4086
4087         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4088         {
4089                 if (j == CENTERPRINT_MAX_MSGS)
4090                         j = 0;
4091                 if (new_id && new_id == centerprint_msgID[j])
4092                 {
4093                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4094                         {
4095                                 // fade out the current msg (duration and countdown_num are ignored)
4096                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4097                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4098                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4099                                 return;
4100                         }
4101                         break; // found a msg with the same id, at position j
4102                 }
4103         }
4104
4105         if (i == CENTERPRINT_MAX_MSGS)
4106         {
4107                 // a msg with the same id was not found, add the msg at the next position
4108                 --cpm_index;
4109                 if (cpm_index == -1)
4110                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4111                 j = cpm_index;
4112         }
4113         if(centerprint_messages[j])
4114                 strunzone(centerprint_messages[j]);
4115         centerprint_messages[j] = strzone(strMessage);
4116         centerprint_msgID[j] = new_id;
4117         if (duration < 0)
4118         {
4119                 centerprint_time[j] = -1;
4120                 centerprint_expire_time[j] = time;
4121         }
4122         else
4123         {
4124                 if(duration == 0)
4125                         duration = max(1, autocvar_hud_panel_centerprint_time);
4126                 centerprint_time[j] = duration;
4127                 centerprint_expire_time[j] = time + duration;
4128         }
4129         centerprint_countdown_num[j] = countdown_num;
4130 }
4131
4132 void centerprint_hud(string strMessage)
4133 {
4134         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4135 }
4136
4137 void reset_centerprint_messages(void)
4138 {
4139         float i;
4140         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4141         {
4142                 centerprint_expire_time[i] = 0;
4143                 centerprint_time[i] = 1;
4144                 centerprint_msgID[i] = 0;
4145                 if(centerprint_messages[i])
4146                         strunzone(centerprint_messages[i]);
4147                 centerprint_messages[i] = string_null;
4148         }
4149 }
4150 float hud_configure_cp_generation_time;
4151 void HUD_CenterPrint (void)
4152 {
4153         if(!autocvar__hud_configure)
4154         {
4155                 if(!autocvar_hud_panel_centerprint) return;
4156
4157                 if (hud_configure_prev && hud_configure_prev != -1)
4158                         reset_centerprint_messages();
4159         }
4160         else
4161         {
4162                 if (!hud_configure_prev)
4163                         reset_centerprint_messages();
4164                 if (time > hud_configure_cp_generation_time)
4165                 {
4166                         float r;
4167                         r = random();
4168                         if (r > 0.9)
4169                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4170                         else if (r > 0.8)
4171                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4172                         else
4173                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4174                         hud_configure_cp_generation_time = time + 1 + random()*4;
4175                 }
4176         }
4177
4178         HUD_Panel_UpdateCvars();
4179
4180         // this panel doesn't fade when showing the scoreboard
4181         if(autocvar__menu_alpha)
4182                 HUD_Panel_ApplyFadeAlpha();
4183
4184         if(scoreboard_fade_alpha)
4185         {
4186                 // move the panel below the scoreboard
4187                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4188                         return;
4189                 vector target_pos;
4190
4191                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4192
4193                 if(target_pos_y > panel_pos_y)
4194                 {
4195                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4196                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4197                 }
4198         }
4199
4200         HUD_Panel_DrawBg(1);
4201
4202         if (!centerprint_showing)
4203                 return;
4204
4205         if(panel_bg_padding)
4206         {
4207                 panel_pos += '1 1 0' * panel_bg_padding;
4208                 panel_size -= '2 2 0' * panel_bg_padding;
4209         }
4210
4211         float entries, height;
4212         vector fontsize;
4213         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4214         // height = panel_size_y/entries;
4215         // fontsize = '1 1 0' * height;
4216         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4217         fontsize = '1 1 0' * height;
4218         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4219
4220         float i, j, k, n, g;
4221         float a, sz, align, current_msg_pos_y = 0, msg_size;
4222         vector pos;
4223         string ts;
4224         float all_messages_expired = TRUE;
4225
4226         pos = panel_pos;
4227         if (autocvar_hud_panel_centerprint_flip)
4228                 pos_y += panel_size_y;
4229         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4230         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4231         {
4232                 if (j == CENTERPRINT_MAX_MSGS)
4233                         j = 0;
4234                 if (centerprint_expire_time[j] <= time)
4235                 {
4236                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4237                         {
4238                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4239                                 if (centerprint_countdown_num[j] == 0)
4240                                         continue;
4241                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4242                         }
4243                         else if(centerprint_time[j] != -1)
4244                                 continue;
4245                 }
4246
4247                 all_messages_expired = FALSE;
4248
4249                 // fade the centerprint_hud in/out
4250                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4251                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4252                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4253                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4254                 else // Expiring soon, so fade it out.
4255                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4256
4257                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4258                         continue;
4259                 if (a > 1)
4260                         a = 1;
4261
4262                 // set the size from fading in/out before subsequent fading
4263                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4264
4265                 // also fade it based on positioning
4266                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4267                 {
4268                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4269                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4270                 }
4271                 a *= panel_fg_alpha;
4272
4273                 // finally set the size based on the new theAlpha from subsequent fading
4274                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4275                 drawfontscale = sz * '1 1 0';
4276
4277                 if (centerprint_countdown_num[j])
4278                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4279                 else
4280                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4281
4282                 if (autocvar_hud_panel_centerprint_flip)
4283                 {
4284                         // check if the message can be entirely shown
4285                         for(k = 0; k < n; ++k)
4286                         {
4287                                 getWrappedLine_remaining = argv(k);
4288                                 while(getWrappedLine_remaining)
4289                                 {
4290                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4291                                         if (ts != "")
4292                                                 pos_y -= fontsize_y;
4293                                         else
4294                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4295                                 }
4296                         }
4297                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4298                 }
4299
4300                 msg_size = pos_y;
4301                 for(k = 0; k < n; ++k)
4302                 {
4303                         getWrappedLine_remaining = argv(k);
4304                         while(getWrappedLine_remaining)
4305                         {
4306                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4307                                 if (ts != "")
4308                                 {
4309                                         if (align)
4310                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4311                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4312                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4313                                         pos_y += fontsize_y;
4314                                 }
4315                                 else
4316                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4317                         }
4318                 }
4319
4320                 ++g; // move next position number up
4321
4322                 msg_size = pos_y - msg_size;
4323                 if (autocvar_hud_panel_centerprint_flip)
4324                 {
4325                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4326                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4327                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4328
4329                         if (pos_y < panel_pos_y) // check if the next message can be shown
4330                         {
4331                                 drawfontscale = '1 1 0';
4332                                 return;
4333                         }
4334                 }
4335                 else
4336                 {
4337                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4338                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4339                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4340
4341                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4342                         {
4343                                 drawfontscale = '1 1 0';
4344                                 return;
4345                         }
4346                 }
4347         }
4348         drawfontscale = '1 1 0';
4349         if (all_messages_expired)
4350         {
4351                 centerprint_showing = FALSE;
4352                 reset_centerprint_messages();
4353         }
4354 }
4355
4356 /*
4357 ==================
4358 Main HUD system
4359 ==================
4360 */
4361
4362 void HUD_Reset (void)
4363 {
4364         // reset gametype specific icons
4365         if(gametype == MAPINFO_TYPE_KEYHUNT)
4366                 HUD_Mod_KH_Reset();
4367         else if(gametype == MAPINFO_TYPE_CTF)
4368                 HUD_Mod_CTF_Reset();
4369 }
4370
4371 void HUD_Main (void)
4372 {
4373         float i;
4374         // global hud theAlpha fade
4375         if(menu_enabled == 1)
4376                 hud_fade_alpha = 1;
4377         else
4378                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4379
4380         if(scoreboard_fade_alpha)
4381                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4382
4383         if(autocvar__hud_configure)
4384                 if(isdemo())
4385                         HUD_Configure_Exit_Force();
4386
4387         if(intermission == 2) // no hud during mapvote
4388         {
4389                 if (autocvar__hud_configure)
4390                         HUD_Configure_Exit_Force();
4391                 hud_fade_alpha = 0;
4392         }
4393         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4394                 hud_fade_alpha = 1;
4395
4396         // panels that we want to be active together with the scoreboard
4397         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4398         if(scoreboard_fade_alpha == 1)
4399         {
4400                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4401                 return;
4402         }
4403
4404         if(!autocvar__hud_configure && !hud_fade_alpha)
4405                 return;
4406
4407         // Drawing stuff
4408         if (hud_skin_prev != autocvar_hud_skin)
4409         {
4410                 if (hud_skin_path)
4411                         strunzone(hud_skin_path);
4412                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4413                 if (hud_skin_prev)
4414                         strunzone(hud_skin_prev);
4415                 hud_skin_prev = strzone(autocvar_hud_skin);
4416         }
4417
4418         // HUD configure visible grid
4419         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4420         {
4421                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4422                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4423                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4424                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4425                 vector s;
4426                 // x-axis
4427                 s = eX + eY * vid_conheight;
4428                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4429                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4430                 // y-axis
4431                 s = eY + eX * vid_conwidth;
4432                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4433                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4434         }
4435
4436 #ifdef COMPAT_XON050_ENGINE
4437     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4438 #else
4439     current_player = player_localentnum;
4440 #endif
4441
4442         // draw the dock
4443         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4444         {
4445                 float f;
4446                 vector color;
4447                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4448                 if((teamplay) && hud_dock_color_team) {
4449                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4450                                 color = '1 0 0' * hud_dock_color_team;
4451                         else
4452                                 color = myteamcolors * hud_dock_color_team;
4453                 }
4454                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4455                         color = '1 0 0' * hud_dock_color_team;
4456                 }
4457                 else
4458                 {
4459                         string hud_dock_color = autocvar_hud_dock_color;
4460                         if(hud_dock_color == "shirt") {
4461                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4462                                 color = colormapPaletteColor(floor(f / 16), 0);
4463                         }
4464                         else if(hud_dock_color == "pants") {
4465                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4466                                 color = colormapPaletteColor(mod(f, 16), 1);
4467                         }
4468                         else
4469                                 color = stov(hud_dock_color);
4470                 }
4471
4472                 string pic;
4473                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4474                 if(precache_pic(pic) == "") {
4475                         pic = strcat(hud_skin_path, "/dock_medium");
4476                         if(precache_pic(pic) == "") {
4477                                 pic = "gfx/hud/default/dock_medium";
4478                         }
4479                 }
4480                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4481         }
4482
4483         // cache the panel order into the panel_order array
4484         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4485                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4486                         panel_order[i] = -1;
4487                 string s = "";
4488                 float p_num, warning = false;
4489                 float argc = tokenize_console(autocvar__hud_panelorder);
4490                 if (argc > HUD_PANEL_NUM)
4491                         warning = true;
4492                 //first detect wrong/missing panel numbers
4493                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4494                         p_num = stof(argv(i));
4495                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4496                                 if (panel_order[p_num] == -1) //found for the first time?
4497                                         s = strcat(s, ftos(p_num), " ");
4498                                 panel_order[p_num] = 1; //mark as found
4499                         }
4500                         else
4501                                 warning = true;
4502                 }
4503                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4504                         if (panel_order[i] == -1) {
4505                                 warning = true;
4506                                 s = strcat(s, ftos(i), " "); //add missing panel number
4507                         }
4508                 }
4509                 if (warning)
4510                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4511
4512                 cvar_set("_hud_panelorder", s);
4513                 if(hud_panelorder_prev)
4514                         strunzone(hud_panelorder_prev);
4515                 hud_panelorder_prev = strzone(s);
4516
4517                 //now properly set panel_order
4518                 tokenize_console(s);
4519                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4520                         panel_order[i] = stof(argv(i));
4521                 }
4522         }
4523
4524         hud_draw_maximized = 0;
4525         // draw panels in order specified by panel_order array
4526         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4527                 (panel = hud_panel[panel_order[i]]).panel_draw();
4528
4529         hud_draw_maximized = 1; // panels that may be maximized must check this var
4530         // draw maximized panels on top
4531         if(hud_panel_radar_maximized)
4532                 (panel = HUD_PANEL(RADAR)).panel_draw();
4533         if(autocvar__con_chat_maximized)
4534                 (panel = HUD_PANEL(CHAT)).panel_draw();
4535
4536         if(autocvar__hud_configure)
4537         {
4538                 if(tab_panel)
4539                 {
4540                         panel = tab_panel;
4541                         HUD_Panel_UpdatePosSize()
4542                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4543                 }
4544                 if(highlightedPanel)
4545                 {
4546                         panel = highlightedPanel;
4547                         HUD_Panel_UpdatePosSize()
4548                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4549                 }
4550                 if(!hud_configure_prev || hud_configure_prev == -1)
4551                 {
4552                         if(autocvar_hud_cursormode) { setcursormode(1); }
4553                         hudShiftState = 0;
4554                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4555                                 hud_panel[panel_order[i]].update_time = time;
4556                 }
4557         }
4558         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4559                 setcursormode(0);
4560
4561         hud_configure_prev = autocvar__hud_configure;
4562
4563         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4564                 if (menu_enabled)
4565                         menu_enabled = 0;
4566 }