7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602 // common cvars for all panels
604 for (i = 0; i < panel_cnt; ++i)
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
637 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
642 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
646 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
647 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
650 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
653 // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
656 // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
659 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
662 mySize_y = (1/4) * mySize_x; // 1/4 * width
665 mySize_y = (1/4) * mySize_x; // 1/4 * width
668 mySize_y = (1/4) * mySize_x; // 1/4 * width
671 mySize_y = (1/2) * mySize_x; // 1/2 * width
674 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
680 // return active status of panel
681 float HUD_Panel_CheckActive(float id)
683 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
688 // return size of given panel
689 vector HUD_Panel_GetSize(float id)
692 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
694 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
699 // return pos of given panel
700 vector HUD_Panel_GetPos(float id)
703 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
705 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
708 pos_x = vid_conwidth + pos_x;
710 pos_y = vid_conheight + pos_y;
714 float HUD_Panel_GetBorder(float id)
717 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
719 border = cvar_string("hud_bg_border");
723 vector HUD_Panel_GetColor(float id)
725 // TODO: idea: let user choose colors "pants", "shirt"
727 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
729 color = cvar_string("hud_bg_color");
733 float HUD_Panel_GetAlpha(float id)
736 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
738 alpha = cvar_string("hud_bg_alpha");
742 float HUD_Panel_GetPadding(float id)
745 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
747 padding = cvar_string("hud_bg_padding");
748 return stof(padding);
751 // draw the background/borders
752 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
756 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
760 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
762 bg = cvar_string("hud_bg");
764 if(bg == "0" && hud_configure) {
765 bg = "border"; // we probably want to see a background in config mode at all times...
766 alpha = cvar("hud_configure_bg_minalpha");
772 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
775 color = HUD_Panel_GetColor(id);
778 alpha = HUD_Panel_GetAlpha(id);
780 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
784 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
786 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
788 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
790 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
791 if(mySize_y/mySize_x > 2)
792 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
793 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
795 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
796 if(mySize_x/mySize_y > 2)
797 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
798 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
802 vector HUD_Panel_GetProgressBarColor(string item)
804 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
807 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
808 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
809 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
820 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
821 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
823 for (i = 0; i < panel_cnt; ++i) {
824 if(i == id || !HUD_Panel_CheckActive(i))
827 targPos = HUD_Panel_GetPos(i);
828 targSize = HUD_Panel_GetSize(i);
830 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
831 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
833 if(myPos_y + mySize_y < targPos_y)
835 if(myPos_y > targPos_y + targSize_y)
838 if(myPos_x + mySize_x < targPos_x)
840 if(myPos_x > targPos_x + targSize_x)
843 // OK, there IS a collision.
845 myCenter_x = myPos_x + 0.5 * mySize_x;
846 myCenter_y = myPos_y + 0.5 * mySize_y;
848 targCenter_x = targPos_x + 0.5 * targSize_x;
849 targCenter_y = targPos_y + 0.5 * targSize_y;
851 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
853 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
854 myTarget_x = targPos_x - myPos_x;
855 else // push it upwards
856 myTarget_y = targPos_y - myPos_y;
858 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
860 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
861 myTarget_x = targPos_x + targSize_x;
862 else // push it upwards
863 myTarget_y = targPos_y - myPos_y;
865 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
867 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
868 myTarget_x = targPos_x - myPos_x;
869 else // push it downwards
870 myTarget_y = targPos_y + targSize_y;
872 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
874 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
875 myTarget_x = targPos_x + targSize_x;
876 else // push it downwards
877 myTarget_y = targPos_y + targSize_y;
885 float HUD_Panel_SetSize(float id, vector mySize)
890 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
893 myPos = HUD_Panel_GetPos(id);
895 // check for collisions
896 if(cvar("hud_configure_checkcollisions"))
897 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
899 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
900 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
902 // cap against panel's own limits
903 mySize = HUD_Panel_CheckLimitSize(id, mySize);
905 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
906 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
908 if(cvar("hud_configure_grid"))
910 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
911 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
914 // TODO: is this needed?
915 // this is to check if (and how) SetPos should be called
916 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
917 didntresize = 3; // didnt resize either
918 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
919 didntresize = 2; // resized Y
920 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
921 didntresize = 1; // resized X
924 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
925 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
929 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
930 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
941 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
942 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
944 for (i = 0; i < panel_cnt; ++i) {
945 if(i == id || !HUD_Panel_CheckActive(i))
948 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
949 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
951 if(myPos_y + mySize_y < targPos_y)
953 if(myPos_y > targPos_y + targSize_y)
956 if(myPos_x + mySize_x < targPos_x)
958 if(myPos_x > targPos_x + targSize_x)
961 // OK, there IS a collision.
963 myCenter_x = myPos_x + 0.5 * mySize_x;
964 myCenter_y = myPos_y + 0.5 * mySize_y;
966 targCenter_x = targPos_x + 0.5 * targSize_x;
967 targCenter_y = targPos_y + 0.5 * targSize_y;
969 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
971 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
972 myTarget_x = targPos_x - mySize_x;
973 else // push it upwards
974 myTarget_y = targPos_y - mySize_y;
976 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
978 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
979 myTarget_x = targPos_x + targSize_x;
980 else // push it upwards
981 myTarget_y = targPos_y - mySize_y;
983 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
985 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
986 myTarget_x = targPos_x - mySize_x;
987 else // push it downwards
988 myTarget_y = targPos_y + targSize_y;
990 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
992 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
993 myTarget_x = targPos_x + targSize_x;
994 else // push it downwards
995 myTarget_y = targPos_y + targSize_y;
1002 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
1005 oldPos = HUD_Panel_GetPos(id);
1006 if(didntresize == 2)
1008 else if(didntresize == 1)
1010 else if(didntresize == 3)
1014 mySize = HUD_Panel_GetSize(id);
1016 if(cvar("hud_configure_checkcollisions"))
1017 pos = HUD_Panel_CheckMove(id, pos, mySize);
1019 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1020 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1022 if(cvar("hud_configure_grid"))
1024 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1025 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1028 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1029 pos_x = pos_x - vid_conwidth;
1030 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1031 pos_y = pos_y - vid_conheight;
1034 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1036 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1040 float prevMouseClicked; // previous state
1041 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1043 prevMouseClicked = mouseClicked;
1044 if(nPrimary == K_MOUSE1)
1046 if(bInputType == 0) { // key pressed
1050 if(bInputType == 1) {// key released
1058 vector mousepos, mouseprevpos;
1059 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1060 vector panel_click_pos; // panel pos (saved only upon a click)
1061 vector panel_click_size; // panel size (saved only upon a click)
1062 float highlightedPanel;
1063 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1064 void HUD_Panel_Mouse()
1066 if(mouseClicked == 0) {
1067 highlightedPanel = -1;
1068 highlightedAction = 0;
1071 mousepos = mousepos + getmousepos();
1073 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1074 mousepos_y = bound(0, mousepos_y, vid_conheight);
1076 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1084 for(i = 0; i <= panel_cnt; ++i)
1086 panelPos = HUD_Panel_GetPos(i);
1087 panelSize = HUD_Panel_GetSize(i);
1088 border = HUD_Panel_GetBorder(i);
1089 if(prevMouseClicked == 0) {
1091 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1093 highlightedPanel = i;
1094 highlightedAction = 1;
1096 // resize from topleft border
1097 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1099 highlightedPanel = i;
1100 highlightedAction = 2;
1103 // resize from topright border
1104 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1106 highlightedPanel = i;
1107 highlightedAction = 2;
1110 // resize from bottomleft border
1111 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1113 highlightedPanel = i;
1114 highlightedAction = 2;
1117 // resize from bottomright border
1118 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1120 highlightedPanel = i;
1121 highlightedAction = 2;
1126 if(highlightedPanel == i)
1128 if(prevMouseClicked == 0)
1130 panel_click_distance = mousepos - panelPos;
1131 panel_click_pos = panelPos;
1132 panel_click_size = panelSize;
1135 if(highlightedAction == 1)
1136 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1137 else if(highlightedAction == 2)
1139 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1140 if(resizeCorner == 1) {
1141 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1142 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1144 if(resizeCorner == 2) {
1145 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1146 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1147 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1149 if(resizeCorner == 3) {
1150 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1151 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1153 if(resizeCorner == 4) {
1154 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1160 mouseprevpos = mousepos;
1161 prevMouseClicked = mouseClicked;
1164 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1170 */ // maybe one day, since this will be quite complicated
1172 // Weapon icons (#0)
1174 float weaponspace[10];
1175 void HUD_WeaponIcons_Clear()
1178 for(idx = 0; idx < 10; ++idx)
1179 weaponspace[idx] = 0;
1182 entity weaponorder[WEP_MAXCOUNT];
1184 void weaponorder_swap(float i, float j, entity pass)
1188 weaponorder[i] = weaponorder[j];
1192 float weaponorder_cmp(float i, float j, entity pass)
1195 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1198 d = weaponorder[i].weapon - weaponorder[j].weapon;
1202 void HUD_WeaponIcons()
1205 float alpha, stat_weapons; // "constants"
1206 vector pos, mySize, accuracy_color;
1207 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1209 pos = HUD_Panel_GetPos(id);
1210 mySize = HUD_Panel_GetSize(id);
1212 stat_weapons = getstati(STAT_WEAPONS);
1213 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1215 self = get_weaponinfo(i);
1216 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1218 weaponorder[weapon_cnt] = self;
1222 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1224 HUD_Panel_DrawBg(id, pos, mySize);
1226 padding = HUD_Panel_GetPadding(id);
1229 pos += '1 1 0' * padding;
1230 mySize -= '2 2 0' * padding;
1234 weapon_stats = getstati(STAT_DAMAGE_HITS);
1235 weapon_number = weapon_stats & 63;
1236 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1238 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1239 weapon_number = weapon_stats & 63;
1240 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1242 if(cvar_or("hud_weaponicons_fade", 1))
1244 fade = 3.2 - 2 * (time - weapontime);
1245 fade = bound(0.7, fade, 1);
1250 HUD_WeaponIcons_Clear();
1252 float rows, columns;
1253 rows = mySize_y/mySize_x;
1254 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1255 // ^^^ weapon icon aspect goes here
1257 columns = ceil(WEP_COUNT/rows);
1259 for(i = 0; i < weapon_cnt; ++i)
1261 self = weaponorder[i];
1262 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1264 weapid = self.impulse;
1266 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1268 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1269 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1271 // draw background behind currently selected weapon
1272 if(self.weapon == activeweapon)
1273 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1275 // draw the weapon accuracy on the HUD
1276 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1279 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1281 accuracy_color = HUD_AccuracyColor(weapon_stats);
1283 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1286 // draw the weapon icon
1287 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1289 if(cvar_or("hud_weaponicons_number", 1))
1290 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1305 float GetAmmoStat(float i)
1309 case 0: return STAT_SHELLS;
1310 case 1: return STAT_NAILS;
1311 case 2: return STAT_ROCKETS;
1312 case 3: return STAT_CELLS;
1313 case 4: return STAT_FUEL;
1318 float GetAmmoItemCode(float i)
1322 case 0: return IT_SHELLS;
1323 case 1: return IT_NAILS;
1324 case 2: return IT_ROCKETS;
1325 case 3: return IT_CELLS;
1326 case 4: return IT_FUEL;
1331 string GetAmmoPicture(float i)
1335 case 0: return "ammo_shells";
1336 case 1: return "ammo_bullets";
1337 case 2: return "ammo_rockets";
1338 case 3: return "ammo_cells";
1339 case 4: return "ammo_fuel";
1344 void HUD_Inventory()
1350 vector pos, mySize, mysize, mypos;
1351 pos = HUD_Panel_GetPos(id);
1352 mySize = HUD_Panel_GetSize(id);
1354 HUD_Panel_DrawBg(id, pos, mySize);
1356 padding = HUD_Panel_GetPadding(id);
1359 pos += '1 1 0' * padding;
1360 mySize -= '2 2 0' * padding;
1364 stat_items = getstati(STAT_ITEMS);
1365 for (i = 0; i < 4; ++i) {
1367 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1371 if(cvar("hud_inventory_onlycurrent")) {
1372 if (stat_items & GetAmmoItemCode(i)) {
1373 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1375 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1377 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1381 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1383 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1384 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1385 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1386 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1388 mysize_x = 0.25 * mySize_x;
1389 mysize_y = mySize_y;
1390 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1392 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1393 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1394 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1395 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1397 mysize_x = 0.5 * mySize_x;
1398 mysize_y = 0.5 * mySize_y;
1399 } else { // arrange vertically
1401 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1402 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1403 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1404 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1406 mysize_x = mySize_x;
1407 mysize_y = 0.25 * mySize_y;
1410 if (stat_items & GetAmmoItemCode(i))
1411 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1412 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1414 if(stat_items & GetAmmoItemCode(i))
1415 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1417 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1419 if(stat_items & GetAmmoItemCode(i))
1420 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1422 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1432 void HUD_Powerups() {
1435 stat_items = getstati(STAT_ITEMS);
1439 if not(stat_items & IT_STRENGTH)
1440 if not(stat_items & IT_INVINCIBLE)
1443 if (getstati(STAT_HEALTH) <= 0)
1448 pos = HUD_Panel_GetPos(id);
1449 mySize = HUD_Panel_GetSize(id);
1451 HUD_Panel_DrawBg(id, pos, mySize);
1453 padding = HUD_Panel_GetPadding(id);
1456 pos += '1 1 0' * padding;
1457 mySize -= '2 2 0' * padding;
1460 float strength_time, shield_time;
1462 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1463 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1473 vector barpos, barsize;
1477 string leftname, rightname;
1478 float leftcnt, rightcnt;
1479 float leftexact, rightexact;
1480 float leftalpha, rightalpha;
1481 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1482 leftname = "strength";
1483 leftcnt = ceil(strength_time);
1484 leftexact = strength_time;
1486 rightname = "shield";
1487 rightcnt = ceil(shield_time);
1488 rightexact = shield_time;
1490 leftname = "shield";
1491 leftcnt = ceil(shield_time);
1492 leftexact = shield_time;
1494 rightname = "strength";
1495 rightcnt = ceil(strength_time);
1496 rightexact = strength_time;
1498 leftalpha = bound(0, leftexact, 1);
1499 rightalpha = bound(0, rightexact, 1);
1501 if (mySize_x/mySize_y > 4)
1505 len = strlen(ftos(leftcnt));
1507 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1508 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1509 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1510 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1511 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1514 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1516 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1519 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1521 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1523 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1524 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1529 len = strlen(ftos(rightcnt));
1531 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1532 barpos = pos + eX * 0.5 * mySize_x;
1533 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1534 picpos = pos + eX * 0.5 * mySize_x;
1535 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1537 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1538 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1539 picpos = pos + eX * mySize_x - eX * mySize_y;
1540 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1543 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1545 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1547 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1548 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1551 else if (mySize_x/mySize_y > 1.5)
1555 len = strlen(ftos(leftcnt));
1557 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1558 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1559 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1560 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1561 numpos = picpos - eX * len * 0.5 * mySize_y;
1564 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1566 numpos = picpos + eX * 0.5 * mySize_y;
1569 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1571 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1573 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1574 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1579 len = strlen(ftos(rightcnt));
1581 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1582 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1583 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1584 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1585 numpos = picpos - eX * len * 0.5 * mySize_y;
1587 barpos = pos + eY * 0.5 * mySize_y;
1588 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1589 picpos = pos + eY * 0.5 * mySize_y;
1590 numpos = picpos + eX * 0.5 * mySize_y;
1593 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1595 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1597 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1598 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1605 len = strlen(ftos(leftcnt));
1607 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1609 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1610 picpos = pos + eX * 0.05 * mySize_x;
1611 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1613 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1614 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1615 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1616 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1619 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1621 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1623 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1624 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1629 len = strlen(ftos(rightcnt));
1631 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1632 barpos = pos + eX * 0.5 * mySize_x;
1633 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1634 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1635 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1637 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1638 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1639 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1640 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1643 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1645 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1647 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1648 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1653 // Health/armor (#3)
1655 void HUD_HealthArmor(void)
1659 pos = HUD_Panel_GetPos(id);
1660 mySize = HUD_Panel_GetSize(id);
1662 HUD_Panel_DrawBg(id, pos, mySize);
1664 padding = HUD_Panel_GetPadding(id);
1667 pos += '1 1 0' * padding;
1668 mySize -= '2 2 0' * padding;
1671 float armor, health;
1672 armor = getstati(STAT_ARMOR);
1673 health = getstati(STAT_HEALTH);
1676 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1692 if(hud_hudselector == 2) // combined health and armor display
1695 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1698 num_pos = - '96 28 0';
1702 if(v_z) // fully armored
1704 // here, armorideal > armor
1705 drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1706 drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1710 drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1711 drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1713 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1719 vector barpos, barsize;
1723 string leftname, rightname;
1724 float leftcnt, rightcnt;
1725 float leftactive, rightactive;
1726 float leftalpha, rightalpha;
1728 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1733 leftalpha = min((armor+10)/55, 1);
1735 rightname = "health";
1740 leftname = "health";
1745 rightname = "armor";
1749 rightalpha = min((armor+10)/55, 1);
1752 if (mySize_x/mySize_y > 5)
1756 len = strlen(ftos(leftcnt));
1758 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1760 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1761 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1762 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1765 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1767 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1770 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1771 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1772 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1777 len = strlen(ftos(rightcnt));
1779 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1780 barpos = pos + eX * 0.5 * mySize_x;
1781 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1782 picpos = pos + eX * 0.5 * mySize_x;
1783 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1785 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1786 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1787 picpos = pos + eX * mySize_x - eX * mySize_y;
1788 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1791 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1792 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1793 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1796 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1797 barpos = pos - eX * mySize_x * min(1, fuel/100);
1798 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1801 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1804 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1806 else if (mySize_x/mySize_y > 2)
1810 len = strlen(ftos(leftcnt));
1812 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1813 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1814 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1815 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1816 numpos = picpos - eX * len * 0.5 * mySize_y;
1819 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1821 numpos = picpos + eX * 0.5 * mySize_y;
1824 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1825 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1826 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1831 len = strlen(ftos(rightcnt));
1833 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1834 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1835 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1836 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1837 numpos = picpos - eX * len * 0.5 * mySize_y;
1839 barpos = pos + eY * 0.5 * mySize_y;
1840 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1841 picpos = pos + eY * 0.5 * mySize_y;
1842 numpos = picpos + eX * 0.5 * mySize_y;
1845 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1846 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1847 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1850 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1851 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1852 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1855 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1858 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1864 len = strlen(ftos(leftcnt));
1866 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1868 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1869 picpos = pos + eX * 0.05 * mySize_x;
1870 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1872 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1873 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1874 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1875 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1878 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1879 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1880 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1885 len = strlen(ftos(rightcnt));
1887 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1888 barpos = pos + eX * 0.5 * mySize_x;
1889 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1890 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1891 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1893 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1894 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1895 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1896 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1899 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1900 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1901 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1904 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1906 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1908 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1909 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1912 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1917 // Notification area (#4)
1919 void HUD_Notify (void)
1923 pos = HUD_Panel_GetPos(id);
1924 mySize = HUD_Panel_GetSize(id);
1926 HUD_Panel_DrawBg(id, pos, mySize);
1928 padding = HUD_Panel_GetPadding(id);
1931 pos += '1 1 0' * padding;
1932 mySize -= '2 2 0' * padding;
1937 if(spectatee_status && !intermission)
1939 drawfont = hud_bigfont;
1940 if(spectatee_status == -1)
1943 s = GetPlayerName(spectatee_status - 1);
1944 // spectated player name between HUD and chat area, aligned to the left
1946 pos_y = - 50 - hud_fontsize_spec_y;
1947 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1948 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1949 drawfont = hud_font;
1951 // spectator text in the upper right corner
1952 if(spectatee_status == -1)
1953 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1955 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1957 if(spectatee_status == -1)
1958 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1960 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1962 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1964 if(gametype == GAME_ARENA)
1965 s = "^1Wait for your turn to join";
1966 else if(gametype == GAME_LMS)
1969 sk = playerslots[player_localentnum - 1];
1970 if(sk.(scores[ps_primary]) >= 666)
1971 s = "^1Match has already begun";
1972 else if(sk.(scores[ps_primary]) > 0)
1973 s = "^1You have no more lives left";
1975 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1978 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1980 //show restart countdown:
1981 if (time < getstatf(STAT_GAMESTARTTIME)) {
1983 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1984 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1985 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1988 if(warmup_stage && !intermission)
1990 s = "^2Currently in ^1warmup^2 stage!";
1993 // move more important stuff more to the middle so its more visible
1996 if(mod(time, 1) >= 0.5)
2001 if(ready_waiting && !intermission && !spectatee_status)
2003 if(ready_waiting_for_me)
2006 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2008 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2013 s = strcat("^2Waiting for others to ready up to end warmup...");
2015 s = strcat("^2Waiting for others to ready up...");
2018 else if(warmup_stage && !intermission && !spectatee_status)
2020 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2023 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2025 float ts_min, ts_max;
2026 tm = teams.sort_next;
2029 for(; tm.sort_next; tm = tm.sort_next)
2031 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2033 if(!ts_min) ts_min = tm.team_size;
2034 else ts_min = min(ts_min, tm.team_size);
2035 if(!ts_max) ts_max = tm.team_size;
2036 else ts_max = max(ts_max, tm.team_size);
2038 if ((ts_max - ts_min) > 1)
2040 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2041 tm = GetTeam(myteam, false);
2043 if (tm.team != COLOR_SPECTATOR)
2044 if (tm.team_size == ts_max)
2045 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2058 pos = HUD_Panel_GetPos(id);
2059 mySize = HUD_Panel_GetSize(id);
2061 HUD_Panel_DrawBg(id, pos, mySize);
2063 padding = HUD_Panel_GetPadding(id);
2066 pos += '1 1 0' * padding;
2067 mySize -= '2 2 0' * padding;
2070 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2072 timelimit = getstatf(STAT_TIMELIMIT);
2074 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2075 timeleft = ceil(timeleft);
2076 minutesLeft = floor(timeleft / 60);
2077 secondsLeft = timeleft - minutesLeft*60;
2080 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2081 timer_color = '1 1 1'; //white
2082 else if(minutesLeft >= 1)
2083 timer_color = '1 1 0'; //yellow
2085 timer_color = '1 0 0'; //red
2087 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2088 if (time < getstatf(STAT_GAMESTARTTIME)) {
2089 //while restart is still active, show 00:00
2090 minutes = seconds = 0;
2092 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2093 minutes = floor(elapsedTime / 60);
2094 seconds = elapsedTime - minutes*60;
2097 minutes = minutesLeft;
2098 seconds = secondsLeft;
2103 minutes = min(minutes, 999);
2104 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2105 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2106 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2108 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2113 void HUD_Radar(void)
2117 pos = HUD_Panel_GetPos(id);
2118 mySize = HUD_Panel_GetSize(id);
2120 HUD_Panel_DrawBg(id, pos, mySize);
2122 padding = HUD_Panel_GetPadding(id);
2125 pos += '1 1 0' * padding;
2126 mySize -= '2 2 0' * padding;
2129 local float color1, color2; // color already declared as a global in hud.qc
2132 float scale2d, normalsize, bigsize;
2135 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2136 teamradar_size2d = mySize;
2138 if(minimapname == "")
2141 teamradar_loadcvars();
2143 switch(hud_radar_zoommode)
2147 f = current_zoomfraction;
2150 f = 1 - current_zoomfraction;
2160 switch(hud_radar_rotation)
2163 teamradar_angle = view_angles_y - 90;
2166 teamradar_angle = 90 * hud_radar_rotation;
2170 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2171 teamradar_size2d = mySize;
2173 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2175 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2176 if(hud_radar_rotation == 0)
2178 // max-min distance must fit the radar in any rotation
2179 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2183 vector c0, c1, c2, c3, span;
2184 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2185 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2186 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2187 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2189 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2190 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2192 // max-min distance must fit the radar in x=x, y=y
2194 teamradar_size2d_x * scale2d / (1.05 * span_x),
2195 teamradar_size2d_y * scale2d / (1.05 * span_y)
2199 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2200 if(bigsize > normalsize)
2201 normalsize = bigsize;
2205 + (1 - f) * normalsize;
2206 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2207 f * (mi_min + mi_max) * 0.5
2208 + (1 - f) * view_origin);
2210 color1 = GetPlayerColor(player_localentnum-1);
2211 rgb = GetTeamRGB(color1);
2220 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2222 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2223 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2224 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2225 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2226 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2228 color2 = GetPlayerColor(tm.sv_entnum);
2229 //if(color == COLOR_SPECTATOR || color == color2)
2230 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2232 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2234 drawresetcliparea();
2243 pos = HUD_Panel_GetPos(id);
2244 mySize = HUD_Panel_GetSize(id);
2246 HUD_Panel_DrawBg(id, pos, mySize);
2248 padding = HUD_Panel_GetPadding(id);
2251 pos += '1 1 0' * padding;
2252 mySize -= '2 2 0' * padding;
2255 float score, distribution, leader;
2256 float score_len, distr_len;
2257 vector distribution_color;
2259 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2261 // TODO... this (race part) still uses constant coordinates :/
2262 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2263 /*pl = players.sort_next;
2266 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2267 if(pl.scores[ps_primary] == 0)
2270 score = me.(scores[ps_primary]);
2272 float racemin, racesec, racemsec;
2273 float distsec, distmsec, minusplus;
2275 racemin = floor(score/(60 * TIME_FACTOR));
2276 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2277 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2279 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2280 // distribution display
2281 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2283 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2284 distmsec = fabs(distribution);
2286 distsec = floor(fabs(distribution)/TIME_FACTOR);
2287 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2288 if (distribution < 0)
2292 if (distribution <= 0) {
2293 distribution_color = eY;
2294 minusplus = 1; // minusplus 1: always prefix with minus sign
2297 distribution_color = eX;
2298 minusplus = 2; // minusplus 1: always prefix with plus sign
2300 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2301 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2302 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2304 // race record display
2305 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2306 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2308 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2309 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2310 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2312 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2313 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2315 } else if (!teamplay) { // non-teamgames
2316 // me vector := [team/connected frags id]
2317 pl = players.sort_next;
2324 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2328 score = me.(scores[ps_primary]);
2332 if(distribution >= 5) {
2333 distribution_color = eY;
2335 } else if(distribution >= 0) {
2336 distribution_color = '1 1 1';
2338 } else if(distribution >= -5)
2339 distribution_color = '1 1 0';
2341 distribution_color = eX;
2343 score_len = strlen(ftos(score));
2344 distr_len = strlen(ftos(distribution));
2346 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2348 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2349 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2350 } else { // teamgames
2351 float max_fragcount;
2352 max_fragcount = -99;
2355 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2356 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2358 score = tm.(teamscores[ts_primary]);
2363 score_len = strlen(ftos(score));
2365 if (score > max_fragcount)
2366 max_fragcount = score;
2368 if(tm.team == myteam) {
2369 if (max_fragcount == score)
2372 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2373 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2375 if (max_fragcount == score)
2378 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2379 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2388 void HUD_RaceTimer (void) {
2391 pos = HUD_Panel_GetPos(id);
2392 mySize = HUD_Panel_GetSize(id);
2394 HUD_Panel_DrawBg(id, pos, mySize);
2396 padding = HUD_Panel_GetPadding(id);
2399 pos += '1 1 0' * padding;
2400 mySize -= '2 2 0' * padding;
2403 drawfont = hud_bigfont;
2405 string s, forcetime;
2410 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2411 s = "^1Intermediate 1 (+15.42)";
2412 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2414 else if(race_checkpointtime)
2416 a = bound(0, 2 - (time - race_checkpointtime), 1);
2419 if(a > 0) // just hit a checkpoint?
2421 if(race_checkpoint != 254)
2423 if(race_time && race_previousbesttime)
2424 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2426 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2428 forcetime = TIME_ENCODED_TOSTRING(race_time);
2433 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2435 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2436 if(a > 0) // next one?
2438 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2443 if(s != "" && a > 0)
2445 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2446 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2447 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2451 if(race_penaltytime)
2453 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2456 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2457 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2458 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2459 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2465 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2466 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2467 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2472 if(race_laptime && race_checkpoint != 255)
2474 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2475 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2476 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2481 if(race_mycheckpointtime)
2483 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2484 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2485 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2486 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2489 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2491 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2492 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2493 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2494 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2495 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2498 if(race_penaltytime && !race_penaltyaccumulator)
2500 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2501 a = bound(0, (1 + t - time), 1);
2505 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2507 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2508 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2509 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2510 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2515 drawfont = hud_font;
2520 float vote_yescount;
2523 float vote_highlighted; // currently selected vote
2525 float vote_active; // is there an active vote?
2526 float vote_prev; // previous state of vote_active to check for a change
2528 float vote_change; // "time" when vote_active changed
2530 void HUD_VoteWindow(void)
2534 pos = HUD_Panel_GetPos(id);
2535 mySize = HUD_Panel_GetSize(id);
2539 if(vote_active != vote_prev) {
2541 vote_prev = bound(0, vote_active, 1);
2545 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2547 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2557 HUD_Panel_DrawBg(id, pos, mySize);
2559 padding = HUD_Panel_GetPadding(id);
2562 pos += '1 1 0' * padding;
2563 mySize -= '2 2 0' * padding;
2567 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2569 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2571 s = "A vote has been called for: ";
2572 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2573 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2575 s = "Configure the HUD";
2576 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578 // print the yes/no counts
2579 s = strcat("Yes: ", ftos(vote_yescount));
2580 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2581 s = strcat("No: ", ftos(vote_nocount));
2582 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2584 // draw the progress bars
2585 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2586 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2588 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2589 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2591 // draw the highlights
2592 if(vote_highlighted == 1) {
2593 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2594 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2596 else if(vote_highlighted == 2) {
2597 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2598 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2601 drawresetcliparea();
2603 else if(!vote_active) {
2604 vote_highlighted = 0;
2608 // Mod icons panel (#10)
2611 // CTF HUD modicon section
2612 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2613 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2614 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2616 void HUD_Mod_CTF_Reset(void)
2618 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2621 void HUD_Mod_CTF(vector pos, vector mySize)
2623 vector redflag_pos, blueflag_pos;
2624 float f; // every function should have that
2626 float redflag, blueflag; // current status
2627 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2630 stat_items = getstati(STAT_ITEMS);
2631 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2632 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2640 // when status CHANGES, set old status into prevstatus and current status into status
2641 if (redflag != redflag_prevframe)
2643 redflag_statuschange_time = time;
2644 redflag_prevstatus = redflag_prevframe;
2645 redflag_prevframe = redflag;
2648 if (blueflag != blueflag_prevframe)
2650 blueflag_statuschange_time = time;
2651 blueflag_prevstatus = blueflag_prevframe;
2652 blueflag_prevframe = blueflag;
2655 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2656 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2658 float BLINK_FACTOR = 0.15;
2659 float BLINK_BASE = 0.85;
2661 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2663 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2665 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2667 string red_icon, red_icon_prevstatus;
2668 float red_alpha, red_alpha_prevstatus;
2669 red_alpha = red_alpha_prevstatus = 1;
2671 case 1: red_icon = "flag_red_taken"; break;
2672 case 2: red_icon = "flag_red_lost"; break;
2673 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2675 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2676 red_icon = "flag_red_shielded";
2678 red_icon = string_null;
2681 switch(redflag_prevstatus) {
2682 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2683 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2684 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2687 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2688 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2689 red_icon_prevstatus = "flag_red_shielded";
2691 red_icon_prevstatus = string_null;
2695 string blue_icon, blue_icon_prevstatus;
2696 float blue_alpha, blue_alpha_prevstatus;
2697 blue_alpha = blue_alpha_prevstatus = 1;
2699 case 1: blue_icon = "flag_blue_taken"; break;
2700 case 2: blue_icon = "flag_blue_lost"; break;
2701 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2703 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2704 blue_icon = "flag_blue_shielded";
2706 blue_icon = string_null;
2709 switch(blueflag_prevstatus) {
2710 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2711 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2712 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2715 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2716 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2717 blue_icon_prevstatus = "flag_blue_shielded";
2719 blue_icon_prevstatus = string_null;
2723 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2725 blueflag_pos = pos + eX * mySize_y;
2728 redflag_pos = pos + eX * mySize_y;
2731 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2732 if(red_icon_prevstatus && f < 1)
2733 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2735 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2737 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2738 if(blue_icon_prevstatus && f < 1)
2739 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2741 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2744 // Keyhunt HUD modicon section
2745 float kh_runheretime;
2747 void HUD_Mod_KH_Reset(void)
2752 void HUD_Mod_KH(vector pos, vector mySize)
2757 vector p, pa, kh_size, kh_asize;
2760 p_y = pos_y + 0.25 * mySize_y;
2762 kh_keys = getstati(STAT_KH_KEYS);
2764 kh_size_x = mySize_x * 0.25;
2765 kh_size_y = 0.75 * mySize_y;
2767 pa = p - eY * 0.25 * mySize_y;
2769 kh_asize_x = mySize_x * 0.25;
2770 kh_asize_y = mySize_y * 0.25;
2776 for(i = 0; i < 4; ++i)
2778 key = floor(kh_keys / pow(32, i)) & 31;
2780 if(keyteam == 30 && keycount <= 4)
2782 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2785 // this yields 8 exactly if "RUN HERE" shows
2790 kh_runheretime = time;
2791 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2796 for(i = 0; i < 4; ++i)
2798 key = floor(kh_keys / pow(32, i)) & 31;
2811 default: // owned or dropped
2816 a = a * hud_alpha_fg;
2817 aa = aa * hud_alpha_fg;
2823 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2826 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2829 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2832 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2837 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2840 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2843 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2846 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2849 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2853 p_x += 0.25 * mySize_x;
2854 pa_x += 0.25 * mySize_x;
2858 // Nexball HUD mod icon
2859 void HUD_Mod_NexBall(vector pos, vector mySize)
2861 float stat_items, nb_pb_starttime, dt, p;
2863 stat_items = getstati(STAT_ITEMS);
2864 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2866 //Manage the progress bar if any
2867 if (nb_pb_starttime > 0)
2869 dt = mod(time - nb_pb_starttime, nb_pb_period);
2870 // one period of positive triangle
2871 p = 2 * dt / nb_pb_period;
2876 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2879 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2881 if (stat_items & IT_KEY1)
2882 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2885 // Race/CTS HUD mod icons
2886 float crecordtime_prev; // last remembered crecordtime
2887 float crecordtime_change_time; // time when crecordtime last changed
2888 float srecordtime_prev; // last remembered srecordtime
2889 float srecordtime_change_time; // time when srecordtime last changed
2891 float race_status_time;
2892 float race_status_prev;
2893 string race_status_name_prev;
2894 void HUD_Mod_Race(vector pos, vector mySize)
2897 me = playerslots[player_localentnum - 1];
2899 float f; // yet another function has this
2900 score = me.(scores[ps_primary]);
2902 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2903 return; // no records in the actual race
2905 drawfont = hud_bigfont;
2907 // clientside personal record
2909 if(gametype == GAME_CTS)
2913 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2915 if(score && (score < t || !t)) {
2916 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2917 if(cvar("cl_autodemo_delete_keeprecords"))
2919 f = cvar("cl_autodemo_delete");
2921 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2925 if(t != crecordtime_prev) {
2926 crecordtime_prev = t;
2927 crecordtime_change_time = time;
2929 f = time - crecordtime_change_time;
2932 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2933 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2935 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2936 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2937 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2938 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2942 t = race_server_record;
2943 if(t != srecordtime_prev) {
2944 srecordtime_prev = t;
2945 srecordtime_change_time = time;
2947 f = time - srecordtime_change_time;
2950 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2951 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2953 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2954 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2955 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2956 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2959 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2960 race_status_time = time + 5;
2961 race_status_prev = race_status;
2962 if (race_status_name_prev)
2963 strunzone(race_status_name_prev);
2964 race_status_name_prev = strzone(race_status_name);
2967 pos_x += mySize_x/2;
2970 a = bound(0, race_status_time - time, 1);
2973 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2977 rank = race_CheckName(race_status_name);
2979 rankname = race_PlaceName(rank);
2981 if(race_status == 0)
2982 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983 else if(race_status == 1) {
2984 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2985 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2986 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2987 } else if(race_status == 2) {
2988 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2989 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2991 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2992 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2993 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2994 } else if(race_status == 3) {
2995 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2996 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2997 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3000 if (race_status_time - time <= 0) {
3001 race_status_prev = -1;
3003 if(race_status_name)
3004 strunzone(race_status_name);
3005 race_status_name = string_null;
3006 if(race_status_name_prev)
3007 strunzone(race_status_name_prev);
3008 race_status_name_prev = string_null;
3010 drawfont = hud_font;
3013 // TODO: idea: alpha fade in/out empty panels
3014 void HUD_ModIcons(void)
3016 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3020 pos = HUD_Panel_GetPos(id);
3021 mySize = HUD_Panel_GetSize(id);
3023 HUD_Panel_DrawBg(id, pos, mySize);
3025 padding = HUD_Panel_GetPadding(id);
3028 pos += '1 1 0' * padding;
3029 mySize -= '2 2 0' * padding;
3032 // TODO... well make them work in a panel etc
3033 if(gametype == GAME_KEYHUNT)
3034 HUD_Mod_KH(pos, mySize);
3035 else if(gametype == GAME_CTF || hud_configure)
3036 HUD_Mod_CTF(pos, mySize);
3037 else if(gametype == GAME_NEXBALL)
3038 HUD_Mod_NexBall(pos, mySize);
3039 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3040 HUD_Mod_Race(pos, mySize);
3043 // Draw pressed keys (#11)
3045 void HUD_DrawPressedKeys(void)
3049 pos = HUD_Panel_GetPos(id);
3050 mySize = HUD_Panel_GetSize(id);
3052 HUD_Panel_DrawBg(id, pos, mySize);
3054 padding = HUD_Panel_GetPadding(id);
3057 pos += '1 1 0' * padding;
3058 mySize -= '2 2 0' * padding;
3063 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3064 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3065 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3066 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3067 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3068 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3069 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3070 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3079 void HUD_ShowSpeed(void)
3082 float pos, conversion_factor;
3083 string speed, zspeed, unit;
3085 switch(cvar("cl_showspeed_unit"))
3090 conversion_factor = 1.0;
3094 conversion_factor = 1.0;
3098 conversion_factor = 0.0254;
3102 conversion_factor = 0.0254 * 3.6;
3106 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3110 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3114 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3116 numsize_x = numsize_y = cvar("cl_showspeed_size");
3117 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3119 drawfont = hud_bigfont;
3120 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3122 if (cvar("cl_showspeed_z") == 1) {
3123 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3124 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3127 drawfont = hud_font;
3130 vector acc_prevspeed;
3134 void HUD_ShowAcceleration(void)
3136 float acceleration, sz, scale, alpha, f;
3137 vector pos, top, rgb;
3138 top_x = vid_conwidth/2;
3141 f = time - acc_prevtime;
3142 if(cvar("cl_showacceleration_z"))
3143 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3145 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3146 acc_prevspeed = pmove_vel;
3147 acc_prevtime = time;
3149 f = bound(0, f * 10, 1);
3150 acc_avg = acc_avg * (1 - f) + acceleration * f;
3151 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3153 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3155 sz = cvar("cl_showacceleration_size");
3156 scale = cvar("cl_showacceleration_scale");
3157 alpha = cvar("cl_showacceleration_alpha");
3158 if (cvar("cl_showacceleration_color_custom"))
3159 rgb = stov(cvar_string("cl_showacceleration_color"));
3162 if (acceleration < 0) {
3163 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3164 } else if (acceleration > 0) {
3165 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3169 if (acceleration > 0)
3170 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3171 else if (acceleration < 0)
3172 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3175 void HUD_Reset (void)
3177 // reset gametype specific icons
3178 if(gametype == GAME_KEYHUNT)
3180 else if(gametype == GAME_CTF)
3181 HUD_Mod_CTF_Reset();
3184 void HUD_Main (void)
3186 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3187 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3188 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3189 hud_color_bg_team = cvar("hud_color_bg_team");
3191 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3192 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3194 hud_configure = cvar("_hud_configure");
3197 if(cvar_string("hud_dock") != "")
3198 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3200 if(HUD_Panel_CheckActive(0))
3202 if(HUD_Panel_CheckActive(1))
3204 if(HUD_Panel_CheckActive(2))
3206 if(HUD_Panel_CheckActive(3))
3208 if(HUD_Panel_CheckActive(4))
3210 if(HUD_Panel_CheckActive(5))
3213 if(HUD_Panel_CheckActive(6))
3214 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3216 if(HUD_Panel_CheckActive(7))
3218 if(HUD_Panel_CheckActive(8))
3219 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3221 if(HUD_Panel_CheckActive(9))
3223 if(HUD_Panel_CheckActive(10))
3226 if(HUD_Panel_CheckActive(11))
3227 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3228 HUD_DrawPressedKeys();
3230 // TODO hud_'ify these
3231 if (cvar("cl_showspeed"))
3233 if (cvar("cl_showacceleration"))
3234 HUD_ShowAcceleration();