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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
643 {
644         switch(id) {
645                 case 0: 
646                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
647                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
648                         break;
649                 case 1: 
650                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
651                         break;
652                 //case 2: 
653                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
654                 //      break;
655                 //case 3: 
656                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
657                 //      break;
658                 case 5: 
659                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
660                         break;
661                 case 7: 
662                         mySize_y = (1/4) * mySize_x; // 1/4 * width
663                         break;
664                 case 8: 
665                         mySize_y = (1/4) * mySize_x; // 1/4 * width
666                         break;
667                 case 9: 
668                         mySize_y = (1/4) * mySize_x; // 1/4 * width
669                         break;
670                 case 10: 
671                         mySize_y = (1/2) * mySize_x; // 1/2 * width
672                         break;
673                 case 11: 
674                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
675                         break;
676         }
677         return mySize;
678 }
679
680 // return active status of panel
681 float HUD_Panel_CheckActive(float id)
682 {
683         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684                 return 1;
685         return 0;
686 }
687
688 // return size of given panel
689 vector HUD_Panel_GetSize(float id)
690 {
691         vector mySize;
692         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
693
694         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695
696         return mySize;
697 }
698
699 // return pos of given panel
700 vector HUD_Panel_GetPos(float id)
701 {
702         vector pos;
703         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
704
705         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
706
707         if (pos_x < 0)
708                 pos_x = vid_conwidth + pos_x;
709         if (pos_y < 0)
710                 pos_y = vid_conheight + pos_y;
711         return pos;
712 }
713
714 float HUD_Panel_GetBorder(float id)
715 {
716         string border;
717         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
718         if(border == "")
719                 border = cvar_string("hud_bg_border");
720         return stof(border);
721 }
722
723 vector HUD_Panel_GetColor(float id)
724 {
725         // TODO: idea: let user choose colors "pants", "shirt"
726         string color;
727         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
728         if(color == "")
729                 color = cvar_string("hud_bg_color");
730         return stov(color);
731 }
732
733 float HUD_Panel_GetAlpha(float id)
734 {
735         string alpha;
736         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
737         if(alpha == "")
738                 alpha = cvar_string("hud_bg_alpha");
739         return stof(alpha);
740 }
741
742 float HUD_Panel_GetPadding(float id)
743 {
744         string padding;
745         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
746         if(padding == "")
747                 padding = cvar_string("hud_bg_padding");
748         return stof(padding);
749 }
750
751 // draw the background/borders
752 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
753 {
754         float alpha;
755
756         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
757                 return;
758
759         string bg;
760         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
761         if(bg == "")
762                 bg = cvar_string("hud_bg");
763
764         if(bg == "0" && hud_configure) {
765                 bg = "border"; // we probably want to see a background in config mode at all times...
766                 alpha = cvar("hud_configure_bg_minalpha");
767         }
768
769         if(bg != "0")
770         {
771                 float border;
772                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
773
774                 vector color;
775                 color = HUD_Panel_GetColor(id);
776
777                 if(!alpha)
778                         alpha = HUD_Panel_GetAlpha(id);
779
780                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
781         }
782 }
783
784 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
785 {
786 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
787         string pic;
788         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
789         if(vertical) {
790                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
791                 if(mySize_y/mySize_x > 2)
792                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
793                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
794         } else {
795                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
796                 if(mySize_x/mySize_y > 2)
797                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
798                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
799         }
800 }
801
802 vector HUD_Panel_GetProgressBarColor(string item)
803 {
804         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
805 }
806
807 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
808 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
809 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
810 {
811         float i;
812
813         vector myTarget;
814         myTarget = mySize;
815
816         vector targPos;
817         vector targSize;
818         vector myCenter;
819         vector targCenter;
820         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
821         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
822
823         for (i = 0; i < panel_cnt; ++i) {
824                 if(i == id || !HUD_Panel_CheckActive(i))
825                         continue;
826
827                 targPos = HUD_Panel_GetPos(i);
828                 targSize = HUD_Panel_GetSize(i);
829
830                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
831                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
832
833                 if(myPos_y + mySize_y < targPos_y)
834                         continue;
835                 if(myPos_y > targPos_y + targSize_y)
836                         continue;
837
838                 if(myPos_x + mySize_x < targPos_x)
839                         continue;
840                 if(myPos_x > targPos_x + targSize_x)
841                         continue;
842
843                 // OK, there IS a collision.
844
845                 myCenter_x = myPos_x + 0.5 * mySize_x;
846                 myCenter_y = myPos_y + 0.5 * mySize_y;
847
848                 targCenter_x = targPos_x + 0.5 * targSize_x;
849                 targCenter_y = targPos_y + 0.5 * targSize_y;
850
851                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
852                 {
853                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
854                                 myTarget_x = targPos_x - myPos_x;
855                         else // push it upwards
856                                 myTarget_y = targPos_y - myPos_y;
857                 }
858                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
859                 {
860                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
861                                 myTarget_x = targPos_x + targSize_x;
862                         else // push it upwards
863                                 myTarget_y = targPos_y - myPos_y;
864                 }
865                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
866                 {
867                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
868                                 myTarget_x = targPos_x - myPos_x;
869                         else // push it downwards
870                                 myTarget_y = targPos_y + targSize_y;
871                 }
872                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
873                 {
874                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
875                                 myTarget_x = targPos_x + targSize_x;
876                         else // push it downwards
877                                 myTarget_y = targPos_y + targSize_y;
878                 }
879         }
880
881         return myTarget;
882 }
883
884 // TODO: checkResize
885 float HUD_Panel_SetSize(float id, vector mySize)
886 {
887         float didntresize;
888
889         vector oldSize;
890         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
891
892         vector myPos;
893         myPos = HUD_Panel_GetPos(id);
894
895         // check for collisions
896         if(cvar("hud_configure_checkcollisions"))
897                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
898
899         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
900         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
901
902         // cap against panel's own limits
903         mySize = HUD_Panel_CheckLimitSize(id, mySize);
904
905         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
906         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
907
908         if(cvar("hud_configure_grid"))
909         {
910                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
911                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
912         }
913
914         // TODO: is this needed?
915         // this is to check if (and how) SetPos should be called
916         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
917                 didntresize = 3; // didnt resize either
918         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
919                 didntresize = 2; // resized Y
920         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
921                 didntresize = 1; // resized X
922
923         string s;
924         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
925         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
926         return didntresize;
927 }
928
929 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
930 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
931 {
932         float i;
933
934         vector myTarget;
935         myTarget = myPos;
936
937         vector targPos;
938         vector targSize;
939         vector myCenter;
940         vector targCenter;
941         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
942         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
943
944         for (i = 0; i < panel_cnt; ++i) {
945                 if(i == id || !HUD_Panel_CheckActive(i))
946                         continue;
947
948                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
949                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
950
951                 if(myPos_y + mySize_y < targPos_y)
952                         continue;
953                 if(myPos_y > targPos_y + targSize_y)
954                         continue;
955
956                 if(myPos_x + mySize_x < targPos_x)
957                         continue;
958                 if(myPos_x > targPos_x + targSize_x)
959                         continue;
960
961                 // OK, there IS a collision.
962
963                 myCenter_x = myPos_x + 0.5 * mySize_x;
964                 myCenter_y = myPos_y + 0.5 * mySize_y;
965
966                 targCenter_x = targPos_x + 0.5 * targSize_x;
967                 targCenter_y = targPos_y + 0.5 * targSize_y;
968
969                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
970                 {
971                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
972                                 myTarget_x = targPos_x - mySize_x;
973                         else // push it upwards
974                                 myTarget_y = targPos_y - mySize_y;
975                 }
976                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
977                 {
978                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
979                                 myTarget_x = targPos_x + targSize_x;
980                         else // push it upwards
981                                 myTarget_y = targPos_y - mySize_y;
982                 }
983                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
984                 {
985                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
986                                 myTarget_x = targPos_x - mySize_x;
987                         else // push it downwards
988                                 myTarget_y = targPos_y + targSize_y;
989                 }
990                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
991                 {
992                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
993                                 myTarget_x = targPos_x + targSize_x;
994                         else // push it downwards
995                                 myTarget_y = targPos_y + targSize_y;
996                 }
997         }
998
999         return myTarget;
1000 }
1001
1002 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
1003 {
1004         vector oldPos;
1005         oldPos = HUD_Panel_GetPos(id);
1006         if(didntresize == 2)
1007                 pos_x = oldPos_x;
1008         else if(didntresize == 1)
1009                 pos_y = oldPos_y;
1010         else if(didntresize == 3)
1011                 return;
1012
1013         vector mySize;
1014         mySize = HUD_Panel_GetSize(id);
1015
1016         if(cvar("hud_configure_checkcollisions"))
1017                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1018
1019         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1020         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1021
1022         if(cvar("hud_configure_grid"))
1023         {
1024                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1025                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1026         }
1027
1028         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1029                 pos_x = pos_x - vid_conwidth;
1030         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1031                 pos_y = pos_y - vid_conheight;
1032
1033         string s;
1034         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1035
1036         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1037 }
1038
1039 float mouseClicked;
1040 float prevMouseClicked; // previous state
1041 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1042 {
1043         prevMouseClicked = mouseClicked;
1044         if(nPrimary == K_MOUSE1)
1045         {
1046                 if(bInputType == 0) { // key pressed
1047                         mouseClicked = 1;
1048                         return true;
1049                 }
1050                 if(bInputType == 1) {// key released
1051                         mouseClicked = 0;
1052                         return true;
1053                 }
1054         }
1055         return false;
1056 }
1057
1058 vector mousepos, mouseprevpos;
1059 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1060 vector panel_click_pos; // panel pos (saved only upon a click)
1061 vector panel_click_size; // panel size (saved only upon a click)
1062 float highlightedPanel;
1063 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1064 void HUD_Panel_Mouse()
1065 {
1066         if(mouseClicked == 0) {
1067                 highlightedPanel = -1;
1068                 highlightedAction = 0;
1069         }
1070
1071         mousepos = mousepos + getmousepos();
1072
1073         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1074         mousepos_y = bound(0, mousepos_y, vid_conheight);
1075
1076         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1077
1078         if(mouseClicked)
1079         {
1080                 float i, border;
1081                 vector panelPos;
1082                 vector panelSize;
1083
1084                 for(i = 0; i <= panel_cnt; ++i)
1085                 {
1086                         panelPos = HUD_Panel_GetPos(i);
1087                         panelSize = HUD_Panel_GetSize(i);
1088                         border = HUD_Panel_GetBorder(i);
1089                         if(prevMouseClicked == 0) {
1090                                 // move
1091                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1092                                 {
1093                                         highlightedPanel = i;
1094                                         highlightedAction = 1;
1095                                 }
1096                                 // resize from topleft border
1097                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1098                                 {
1099                                         highlightedPanel = i;
1100                                         highlightedAction = 2;
1101                                         resizeCorner = 1;
1102                                 }
1103                                 // resize from topright border
1104                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1105                                 {
1106                                         highlightedPanel = i;
1107                                         highlightedAction = 2;
1108                                         resizeCorner = 2;
1109                                 }
1110                                 // resize from bottomleft border
1111                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1112                                 {
1113                                         highlightedPanel = i;
1114                                         highlightedAction = 2;
1115                                         resizeCorner = 3;
1116                                 }
1117                                 // resize from bottomright border
1118                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1119                                 {
1120                                         highlightedPanel = i;
1121                                         highlightedAction = 2;
1122                                         resizeCorner = 4;
1123                                 }
1124                         }
1125
1126                         if(highlightedPanel == i)
1127                         {
1128                                 if(prevMouseClicked == 0)
1129                                 {
1130                                         panel_click_distance = mousepos - panelPos;
1131                                         panel_click_pos = panelPos;
1132                                         panel_click_size = panelSize;
1133                                 }
1134
1135                                 if(highlightedAction == 1)
1136                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1137                                 else if(highlightedAction == 2)
1138                                 {
1139                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1140                                         if(resizeCorner == 1) {
1141                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1142                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1143                                         }
1144                                         if(resizeCorner == 2) {
1145                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1146                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1147                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1148                                         }
1149                                         if(resizeCorner == 3) {
1150                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1151                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1152                                         }
1153                                         if(resizeCorner == 4) {
1154                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1155                                         }
1156                                 }
1157                         }
1158                 }
1159         }
1160         mouseprevpos = mousepos;
1161         prevMouseClicked = mouseClicked;
1162 }
1163
1164 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1165 {
1166         vector pos;
1167         vector size;
1168
1169         pos =
1170 */ // maybe one day, since this will be quite complicated
1171
1172 // Weapon icons (#0)
1173 //
1174 float weaponspace[10];
1175 void HUD_WeaponIcons_Clear()
1176 {
1177         float idx;
1178         for(idx = 0; idx < 10; ++idx)
1179                 weaponspace[idx] = 0;
1180 }
1181
1182 entity weaponorder[WEP_MAXCOUNT];
1183
1184 void weaponorder_swap(float i, float j, entity pass)
1185 {
1186         entity h;
1187         h = weaponorder[i];
1188         weaponorder[i] = weaponorder[j];
1189         weaponorder[j] = h;
1190 }
1191
1192 float weaponorder_cmp(float i, float j, entity pass)
1193 {
1194         float d;
1195         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1196         if(d)
1197                 return d;
1198         d = weaponorder[i].weapon - weaponorder[j].weapon;
1199         return d;
1200 }
1201
1202 void HUD_WeaponIcons()
1203 {
1204         float id = 0;
1205         float alpha, stat_weapons; // "constants"
1206         vector pos, mySize, accuracy_color;
1207         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1208
1209         pos = HUD_Panel_GetPos(id);
1210         mySize = HUD_Panel_GetSize(id);
1211
1212         stat_weapons = getstati(STAT_WEAPONS);
1213         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1214         {
1215                 self = get_weaponinfo(i);
1216                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1217                 {
1218                         weaponorder[weapon_cnt] = self;
1219                         ++weapon_cnt;
1220                 }
1221         }
1222         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1223
1224         HUD_Panel_DrawBg(id, pos, mySize);
1225         float padding;
1226         padding = HUD_Panel_GetPadding(id);
1227         if(padding)
1228         {
1229                 pos += '1 1 0' * padding;
1230                 mySize -= '2 2 0' * padding;
1231         }
1232
1233         // hits
1234         weapon_stats = getstati(STAT_DAMAGE_HITS);
1235         weapon_number = weapon_stats & 63;
1236         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1237         // fired
1238         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1239         weapon_number = weapon_stats & 63;
1240         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1241
1242         if(cvar_or("hud_weaponicons_fade", 1))
1243         {
1244                 fade = 3.2 - 2 * (time - weapontime);
1245                 fade = bound(0.7, fade, 1);
1246         }
1247         else
1248                 fade = 1;
1249
1250         HUD_WeaponIcons_Clear();
1251
1252         float rows, columns;
1253         rows = mySize_y/mySize_x;
1254         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1255         //                               ^^^ weapon icon aspect goes here
1256
1257         columns = ceil(WEP_COUNT/rows);
1258         float row, column;
1259         for(i = 0; i < weapon_cnt; ++i)
1260         {
1261                 self = weaponorder[i];
1262                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1263                 {
1264                         weapid = self.impulse;
1265
1266                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1267
1268                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1269                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1270
1271                         // draw background behind currently selected weapon
1272                         if(self.weapon == activeweapon)
1273                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1274
1275                         // draw the weapon accuracy on the HUD
1276                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1277                         {
1278                                 if(weapon_damage)
1279                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1280
1281                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1282                                 if(weapon_damage)
1283                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1284                         }
1285
1286                         // draw the weapon icon
1287                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1288
1289                         if(cvar_or("hud_weaponicons_number", 1))
1290                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1291                 }
1292
1293                 ++row;
1294                 if(row >= rows)
1295                 {
1296                         row = 0;
1297                         ++column;
1298                 }
1299         }
1300
1301 }
1302
1303 // Inventory (#1)
1304 //
1305 float GetAmmoStat(float i)
1306 {
1307         switch(i)
1308         {
1309                 case 0: return STAT_SHELLS;
1310                 case 1: return STAT_NAILS;
1311                 case 2: return STAT_ROCKETS;
1312                 case 3: return STAT_CELLS;
1313                 case 4: return STAT_FUEL;
1314                 default: return -1;
1315         }
1316 }
1317
1318 float GetAmmoItemCode(float i)
1319 {
1320         switch(i)
1321         {
1322                 case 0: return IT_SHELLS;
1323                 case 1: return IT_NAILS;
1324                 case 2: return IT_ROCKETS;
1325                 case 3: return IT_CELLS;
1326                 case 4: return IT_FUEL;
1327                 default: return -1;
1328         }
1329 }
1330
1331 string GetAmmoPicture(float i)
1332 {
1333         switch(i)
1334         {
1335                 case 0: return "ammo_shells";
1336                 case 1: return "ammo_bullets";
1337                 case 2: return "ammo_rockets";
1338                 case 3: return "ammo_cells";
1339                 case 4: return "ammo_fuel";
1340                 default: return "";
1341         }
1342 }
1343
1344 void HUD_Inventory()
1345 {
1346         float id = 1;
1347         float i;
1348         float stat_items;
1349
1350         vector pos, mySize, mysize, mypos;
1351         pos = HUD_Panel_GetPos(id);
1352         mySize = HUD_Panel_GetSize(id);
1353
1354         HUD_Panel_DrawBg(id, pos, mySize);
1355         float padding;
1356         padding = HUD_Panel_GetPadding(id);
1357         if(padding)
1358         {
1359                 pos += '1 1 0' * padding;
1360                 mySize -= '2 2 0' * padding;
1361         }
1362
1363         // ammo
1364         stat_items = getstati(STAT_ITEMS);
1365         for (i = 0; i < 4; ++i) {
1366                 float a;
1367                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1368                 if(hud_configure)
1369                         a = 100;
1370
1371                 if(cvar("hud_inventory_onlycurrent")) {
1372                         if (stat_items & GetAmmoItemCode(i)) {
1373                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1374                                 if(a < 10)
1375                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1376                                 else
1377                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1378                         }
1379                 } else {
1380                         if (a > 0) {
1381                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1382                                         switch (i) {
1383                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1384                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1385                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1386                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1387                                         }
1388                                         mysize_x = 0.25 * mySize_x;
1389                                         mysize_y = mySize_y;
1390                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1391                                         switch (i) {
1392                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1393                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1394                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1395                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1396                                         }
1397                                         mysize_x = 0.5 * mySize_x;
1398                                         mysize_y = 0.5 * mySize_y;
1399                                 } else { // arrange vertically
1400                                         switch (i) {
1401                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1402                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1403                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1404                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1405                                         }
1406                                         mysize_x = mySize_x;
1407                                         mysize_y = 0.25 * mySize_y;
1408                                 }
1409
1410                                 if (stat_items & GetAmmoItemCode(i))
1411                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1412                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1413                                 if (a < 10) {
1414                                         if(stat_items & GetAmmoItemCode(i))
1415                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1416                                         else
1417                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1418                                 } else {
1419                                         if(stat_items & GetAmmoItemCode(i))
1420                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1421                                         else
1422                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1423                                 }
1424                         }
1425                 }
1426         }
1427 }
1428
1429
1430 // Powerups (#2)
1431 //
1432 void HUD_Powerups() {
1433         float id = 2;
1434         float stat_items;
1435         stat_items = getstati(STAT_ITEMS);
1436
1437         if(!hud_configure)
1438         {
1439                 if not(stat_items & IT_STRENGTH)
1440                         if not(stat_items & IT_INVINCIBLE)
1441                                 return;
1442
1443                 if (getstati(STAT_HEALTH) <= 0)
1444                         return;
1445         }
1446
1447         vector pos, mySize;
1448         pos = HUD_Panel_GetPos(id);
1449         mySize = HUD_Panel_GetSize(id);
1450
1451         HUD_Panel_DrawBg(id, pos, mySize);
1452         float padding;
1453         padding = HUD_Panel_GetPadding(id);
1454         if(padding)
1455         {
1456                 pos += '1 1 0' * padding;
1457                 mySize -= '2 2 0' * padding;
1458         }
1459
1460         float strength_time, shield_time;
1461
1462         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1463         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1464
1465         if(hud_configure)
1466         {
1467                 strength_time = 15;
1468                 shield_time = 27;
1469         }
1470
1471         float len;
1472
1473         vector barpos, barsize;
1474         vector picpos;
1475         vector numpos;
1476
1477         string leftname, rightname;
1478         float leftcnt, rightcnt;
1479         float leftexact, rightexact;
1480         float leftalpha, rightalpha;
1481         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1482                 leftname = "strength";
1483                 leftcnt = ceil(strength_time);
1484                 leftexact = strength_time;
1485
1486                 rightname = "shield";
1487                 rightcnt = ceil(shield_time);
1488                 rightexact = shield_time;
1489         } else {
1490                 leftname = "shield";
1491                 leftcnt = ceil(shield_time);
1492                 leftexact = shield_time;
1493
1494                 rightname = "strength";
1495                 rightcnt = ceil(strength_time);
1496                 rightexact = strength_time;
1497         }
1498         leftalpha = bound(0, leftexact, 1);
1499         rightalpha = bound(0, rightexact, 1);
1500
1501         if (mySize_x/mySize_y > 4)
1502         {
1503                 if(leftcnt)
1504                 {
1505                         len = strlen(ftos(leftcnt));
1506
1507                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1508                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1509                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1510                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1511                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1512                         } else {
1513                                 barpos = pos;
1514                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1515                                 picpos = pos;
1516                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1517                         }
1518
1519                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1520                         if(leftcnt <= 5)
1521                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1522                         else
1523                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1524                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1525                 }
1526
1527                 if(rightcnt)
1528                 {
1529                         len = strlen(ftos(rightcnt));
1530
1531                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1532                                 barpos = pos + eX * 0.5 * mySize_x;
1533                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1534                                 picpos = pos + eX * 0.5 * mySize_x;
1535                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1536                         } else {
1537                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1538                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1539                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1540                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1541                         }
1542
1543                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1544                         if(rightcnt <= 5)
1545                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1546                         else
1547                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1548                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1549                 }
1550         }
1551         else if (mySize_x/mySize_y > 1.5)
1552         {
1553                 if(leftcnt)
1554                 {
1555                         len = strlen(ftos(leftcnt));
1556
1557                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1558                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1559                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1560                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1561                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1562                         } else {
1563                                 barpos = pos;
1564                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1565                                 picpos = pos;
1566                                 numpos = picpos + eX * 0.5 * mySize_y;
1567                         }
1568
1569                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1570                         if(leftcnt <= 5)
1571                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1572                         else
1573                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1574                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1575                 }
1576
1577                 if(rightcnt)
1578                 {
1579                         len = strlen(ftos(rightcnt));
1580
1581                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1582                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1583                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1584                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1585                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1586                         } else {
1587                                 barpos = pos + eY * 0.5 * mySize_y;
1588                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1589                                 picpos = pos + eY * 0.5 * mySize_y;
1590                                 numpos = picpos + eX * 0.5 * mySize_y;
1591                         }
1592
1593                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1594                         if(rightcnt <= 5)
1595                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1596                         else
1597                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1598                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1599                 }
1600         }
1601         else
1602         {
1603                 if(leftcnt)
1604                 {
1605                         len = strlen(ftos(leftcnt));
1606
1607                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1608                                 barpos = pos;
1609                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1610                                 picpos = pos + eX * 0.05 * mySize_x;
1611                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1612                         } else {
1613                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1614                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1615                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1616                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1617                         }
1618
1619                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1620                         if(leftcnt <= 5)
1621                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1622                         else
1623                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1624                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1625                 }
1626
1627                 if(rightcnt)
1628                 {
1629                         len = strlen(ftos(rightcnt));
1630
1631                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1632                                 barpos = pos + eX * 0.5 * mySize_x;
1633                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1634                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1635                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1636                         } else {
1637                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1638                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1639                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1640                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1641                         }
1642
1643                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1644                         if(rightcnt <= 5)
1645                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1646                         else
1647                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1648                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1649                 }
1650         }
1651 }
1652
1653 // Health/armor (#3)
1654 //
1655 void HUD_HealthArmor(void)
1656 {
1657         float id = 3;
1658         vector pos, mySize;
1659         pos = HUD_Panel_GetPos(id);
1660         mySize = HUD_Panel_GetSize(id);
1661
1662         HUD_Panel_DrawBg(id, pos, mySize);
1663         float padding;
1664         padding = HUD_Panel_GetPadding(id);
1665         if(padding)
1666         {
1667                 pos += '1 1 0' * padding;
1668                 mySize -= '2 2 0' * padding;
1669         }
1670
1671         float armor, health;
1672         armor = getstati(STAT_ARMOR);
1673         health = getstati(STAT_HEALTH);
1674
1675         float fuel;
1676         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1677
1678         if(hud_configure)
1679         {
1680                 armor = 150;
1681                 health = 100;
1682                 fuel = 70;
1683         }
1684
1685         if(health <= 0)
1686                 return;
1687
1688         float len;
1689
1690         // TODO!
1691         /*
1692         if(hud_hudselector == 2) // combined health and armor display
1693         {
1694                 vector v;
1695                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1696
1697                 vector num_pos;
1698                 num_pos = - '96 28 0';
1699
1700                 x = floor(v_x + 1);
1701
1702                 if(v_z) // fully armored
1703                 {
1704                         // here, armorideal > armor
1705                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1706                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1707                 }
1708                 else
1709                 {
1710                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1711                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1712                 }
1713                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1714         }
1715
1716         else
1717         {
1718         */
1719         vector barpos, barsize;
1720         vector picpos;
1721         vector numpos;
1722
1723         string leftname, rightname;
1724         float leftcnt, rightcnt;
1725         float leftactive, rightactive;
1726         float leftalpha, rightalpha;
1727         // TODO!
1728         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1729                 leftname = "armor";
1730                 leftcnt = armor;
1731                 if(leftcnt)
1732                         leftactive = 1;
1733                 leftalpha = min((armor+10)/55, 1);
1734
1735                 rightname = "health";
1736                 rightcnt = health;
1737                 rightactive = 1;
1738                 rightalpha = 1;
1739         } else {
1740                 leftname = "health";
1741                 leftcnt = health;
1742                 leftactive = 1;
1743                 leftalpha = 1;
1744
1745                 rightname = "armor";
1746                 rightcnt = armor;
1747                 if(rightcnt)
1748                         rightactive = 1;
1749                 rightalpha = min((armor+10)/55, 1);
1750         }
1751
1752         if (mySize_x/mySize_y > 5)
1753         {
1754                 if(leftactive)
1755                 {
1756                         len = strlen(ftos(leftcnt));
1757
1758                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1760                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1761                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1762                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1763                         } else {
1764                                 barpos = pos;
1765                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1766                                 picpos = pos;
1767                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1768                         }
1769
1770                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1771                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1772                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1773                 }
1774
1775                 if(rightactive)
1776                 {
1777                         len = strlen(ftos(rightcnt));
1778
1779                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1780                                 barpos = pos + eX * 0.5 * mySize_x;
1781                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1782                                 picpos = pos + eX * 0.5 * mySize_x;
1783                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1784                         } else {
1785                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1786                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1787                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1788                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1789                         }
1790
1791                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1792                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1793                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1794                 }
1795
1796                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1797                         barpos = pos - eX * mySize_x * min(1, fuel/100);
1798                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1799                 } else {
1800                         barpos = pos;
1801                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1802                 }
1803                 if(fuel)
1804                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1805         }
1806         else if (mySize_x/mySize_y > 2)
1807         {
1808                 if(leftactive)
1809                 {
1810                         len = strlen(ftos(leftcnt));
1811
1812                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1813                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1814                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1815                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1816                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1817                         } else {
1818                                 barpos = pos;
1819                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1820                                 picpos = pos;
1821                                 numpos = picpos + eX * 0.5 * mySize_y;
1822                         }
1823
1824                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1825                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1826                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1827                 }
1828
1829                 if(rightactive)
1830                 {
1831                         len = strlen(ftos(rightcnt));
1832
1833                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1834                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1835                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1836                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1837                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1838                         } else {
1839                                 barpos = pos + eY * 0.5 * mySize_y;
1840                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1841                                 picpos = pos + eY * 0.5 * mySize_y;
1842                                 numpos = picpos + eX * 0.5 * mySize_y;
1843                         }
1844
1845                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1846                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1847                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1848                 }
1849
1850                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1851                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1852                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1853                 } else {
1854                         barpos = pos;
1855                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1856                 }
1857                 if(fuel)
1858                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1859         }
1860         else
1861         {
1862                 if(leftactive)
1863                 {
1864                         len = strlen(ftos(leftcnt));
1865
1866                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1867                                 barpos = pos;
1868                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1869                                 picpos = pos + eX * 0.05 * mySize_x;
1870                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1871                         } else {
1872                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1873                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1874                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1875                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1876                         }
1877
1878                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1879                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1880                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1881                 }
1882
1883                 if(rightactive)
1884                 {
1885                         len = strlen(ftos(rightcnt));
1886
1887                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1888                                 barpos = pos + eX * 0.5 * mySize_x;
1889                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1890                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1891                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1892                         } else {
1893                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1894                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1895                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1896                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1897                         }
1898
1899                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1900                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1901                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1902                 }
1903
1904                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1905                         barpos = pos;
1906                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1907                 } else {
1908                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1909                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1910                 }
1911                 if(fuel)
1912                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1913         }
1914 }
1915
1916 // ___TODO___ !!!
1917 // Notification area (#4)
1918 //
1919 void HUD_Notify (void)
1920 {
1921         float id = 4;
1922         vector pos, mySize;
1923         pos = HUD_Panel_GetPos(id);
1924         mySize = HUD_Panel_GetSize(id);
1925
1926         HUD_Panel_DrawBg(id, pos, mySize);
1927         float padding;
1928         padding = HUD_Panel_GetPadding(id);
1929         if(padding)
1930         {
1931                 pos += '1 1 0' * padding;
1932                 mySize -= '2 2 0' * padding;
1933         }
1934
1935         string s;
1936         entity tm;
1937         if(spectatee_status && !intermission)
1938         {
1939                 drawfont = hud_bigfont;
1940                 if(spectatee_status == -1)
1941                         s = "^1Observing";
1942                 else
1943                         s = GetPlayerName(spectatee_status - 1);
1944                 // spectated player name between HUD and chat area, aligned to the left
1945                 pos_x = 0;
1946                 pos_y = - 50 - hud_fontsize_spec_y;
1947                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1948                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1949                 drawfont = hud_font;
1950
1951                 // spectator text in the upper right corner
1952                 if(spectatee_status == -1)
1953                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1954                 else
1955                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1956
1957                 if(spectatee_status == -1)
1958                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1959                 else
1960                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1961
1962                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1963
1964                 if(gametype == GAME_ARENA)
1965                         s = "^1Wait for your turn to join";
1966                 else if(gametype == GAME_LMS)
1967                 {
1968                         entity sk;
1969                         sk = playerslots[player_localentnum - 1];
1970                         if(sk.(scores[ps_primary]) >= 666)
1971                                 s = "^1Match has already begun";
1972                         else if(sk.(scores[ps_primary]) > 0)
1973                                 s = "^1You have no more lives left";
1974                         else
1975                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1976                 }
1977                 else
1978                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1979
1980                 //show restart countdown:
1981                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1982                         float countdown;
1983                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1984                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1985                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1986                 }
1987         }
1988         if(warmup_stage && !intermission)
1989         {
1990                 s = "^2Currently in ^1warmup^2 stage!";
1991         }
1992
1993         // move more important stuff more to the middle so its more visible
1994
1995         string blinkcolor;
1996         if(mod(time, 1) >= 0.5)
1997                 blinkcolor = "^1";
1998         else
1999                 blinkcolor = "^3";
2000
2001         if(ready_waiting && !intermission && !spectatee_status)
2002         {
2003                 if(ready_waiting_for_me)
2004                 {
2005                         if(warmup_stage)
2006                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2007                         else
2008                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2009                 }
2010                 else
2011                 {
2012                         if(warmup_stage)
2013                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2014                         else
2015                                 s = strcat("^2Waiting for others to ready up...");
2016                 }
2017         }
2018         else if(warmup_stage && !intermission && !spectatee_status)
2019         {
2020                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2021         }
2022
2023         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2024         {
2025                 float ts_min, ts_max;
2026                 tm = teams.sort_next;
2027                 if (tm)
2028                 {
2029                         for(; tm.sort_next; tm = tm.sort_next)
2030                         {
2031                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2032                                         continue;
2033                                 if(!ts_min) ts_min = tm.team_size;
2034                                 else ts_min = min(ts_min, tm.team_size);
2035                                 if(!ts_max) ts_max = tm.team_size;
2036                                 else ts_max = max(ts_max, tm.team_size);
2037                         }
2038                         if ((ts_max - ts_min) > 1)
2039                         {
2040                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2041                                 tm = GetTeam(myteam, false);
2042                                 if (tm)
2043                                 if (tm.team != COLOR_SPECTATOR)
2044                                 if (tm.team_size == ts_max)
2045                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2046
2047                         }
2048                 }
2049         }
2050 }
2051
2052 // Timer (#5)
2053 //
2054 void HUD_Timer()
2055 {
2056         float id = 5;
2057         vector pos, mySize;
2058         pos = HUD_Panel_GetPos(id);
2059         mySize = HUD_Panel_GetSize(id);
2060
2061         HUD_Panel_DrawBg(id, pos, mySize);
2062         float padding;
2063         padding = HUD_Panel_GetPadding(id);
2064         if(padding)
2065         {
2066                 pos += '1 1 0' * padding;
2067                 mySize -= '2 2 0' * padding;
2068         }
2069
2070         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2071
2072         timelimit = getstatf(STAT_TIMELIMIT);
2073
2074         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2075         timeleft = ceil(timeleft);
2076         minutesLeft = floor(timeleft / 60);
2077         secondsLeft = timeleft - minutesLeft*60;
2078
2079         vector timer_color;
2080         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2081                 timer_color = '1 1 1'; //white
2082         else if(minutesLeft >= 1)
2083                 timer_color = '1 1 0'; //yellow
2084         else
2085                 timer_color = '1 0 0'; //red
2086
2087         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2088                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2089                         //while restart is still active, show 00:00
2090                         minutes = seconds = 0;
2091                 } else {
2092                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2093                         minutes = floor(elapsedTime / 60);
2094                         seconds = elapsedTime - minutes*60;
2095                 }
2096         } else {
2097                 minutes = minutesLeft;
2098                 seconds = secondsLeft;
2099         }
2100
2101         if(minutes > 999)
2102                 seconds = 99;
2103         minutes = min(minutes, 999);
2104         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2105                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2106                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2107         }
2108         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2109 }
2110
2111 // Radar (#6)
2112 //
2113 void HUD_Radar(void)
2114 {
2115         float id = 6;
2116         vector pos, mySize;
2117         pos = HUD_Panel_GetPos(id);
2118         mySize = HUD_Panel_GetSize(id);
2119
2120         HUD_Panel_DrawBg(id, pos, mySize);
2121         float padding;
2122         padding = HUD_Panel_GetPadding(id);
2123         if(padding)
2124         {
2125                 pos += '1 1 0' * padding;
2126                 mySize -= '2 2 0' * padding;
2127         }
2128
2129         local float color1, color2; // color already declared as a global in hud.qc
2130         local vector rgb;
2131         local entity tm;
2132         float scale2d, normalsize, bigsize;
2133         float f;
2134
2135         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2136         teamradar_size2d = mySize;
2137
2138         if(minimapname == "")
2139                 return;
2140
2141         teamradar_loadcvars();
2142
2143         switch(hud_radar_zoommode)
2144         {
2145                 default:
2146                 case 0:
2147                         f = current_zoomfraction;
2148                         break;
2149                 case 1:
2150                         f = 1 - current_zoomfraction;
2151                         break;
2152                 case 2:
2153                         f = 0;
2154                         break;
2155                 case 3:
2156                         f = 1;
2157                         break;
2158         }
2159
2160         switch(hud_radar_rotation)
2161         {
2162                 case 0:
2163                         teamradar_angle = view_angles_y - 90;
2164                         break;
2165                 default:
2166                         teamradar_angle = 90 * hud_radar_rotation;
2167                         break;
2168         }
2169
2170         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2171         teamradar_size2d = mySize;
2172
2173         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2174
2175         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2176         if(hud_radar_rotation == 0)
2177         {
2178                 // max-min distance must fit the radar in any rotation
2179                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2180         }
2181         else
2182         {
2183                 vector c0, c1, c2, c3, span;
2184                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2185                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2186                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2187                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2188                 span = '0 0 0';
2189                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2190                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2191
2192                 // max-min distance must fit the radar in x=x, y=y
2193                 bigsize = min(
2194                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2195                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2196                 );
2197         }
2198
2199         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2200         if(bigsize > normalsize)
2201                 normalsize = bigsize;
2202
2203         teamradar_size =
2204                   f * bigsize
2205                 + (1 - f) * normalsize;
2206         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2207                   f * (mi_min + mi_max) * 0.5
2208                 + (1 - f) * view_origin);
2209
2210         color1 = GetPlayerColor(player_localentnum-1);
2211         rgb = GetTeamRGB(color1);
2212
2213         drawsetcliparea(
2214                 pos_x,
2215                 pos_y,
2216                 mySize_x,
2217                 mySize_y
2218         );
2219
2220         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2221
2222         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2223                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2224         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2225                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2226         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2227         {
2228                 color2 = GetPlayerColor(tm.sv_entnum);
2229                 //if(color == COLOR_SPECTATOR || color == color2)
2230                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2231         }
2232         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2233
2234         drawresetcliparea();
2235 };
2236
2237 // Score (#7)
2238 //
2239 void HUD_Score()
2240 {
2241         float id = 7;
2242         vector pos, mySize;
2243         pos = HUD_Panel_GetPos(id);
2244         mySize = HUD_Panel_GetSize(id);
2245
2246         HUD_Panel_DrawBg(id, pos, mySize);
2247         float padding;
2248         padding = HUD_Panel_GetPadding(id);
2249         if(padding)
2250         {
2251                 pos += '1 1 0' * padding;
2252                 mySize -= '2 2 0' * padding;
2253         }
2254
2255         float score, distribution, leader;
2256         float score_len, distr_len;
2257         vector distribution_color;
2258         entity tm, pl, me;
2259         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2260
2261         // TODO... this (race part) still uses constant coordinates :/
2262         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2263                 /*pl = players.sort_next;
2264                 if(pl == me)
2265                         pl = pl.sort_next;
2266                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2267                         if(pl.scores[ps_primary] == 0)
2268                                 pl = world;
2269
2270                 score = me.(scores[ps_primary]);
2271
2272                 float racemin, racesec, racemsec;
2273                 float distsec, distmsec, minusplus;
2274
2275                 racemin = floor(score/(60 * TIME_FACTOR));
2276                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2277                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2278
2279                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2280                         // distribution display
2281                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2282
2283                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2284                                 distmsec = fabs(distribution);
2285                         else {
2286                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2287                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2288                                 if (distribution < 0)
2289                                         distsec = -distsec;
2290                         }
2291
2292                         if (distribution <= 0) {
2293                                 distribution_color = eY;
2294                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2295                         }
2296                         else {
2297                                 distribution_color = eX;
2298                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2299                         }
2300                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2301                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2302                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2303                 }
2304                 // race record display
2305                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2306                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2307
2308                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2309                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2310                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2311
2312                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2313                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2314                 */
2315         } else if (!teamplay) { // non-teamgames
2316                 // me vector := [team/connected frags id]
2317                 pl = players.sort_next;
2318                 if(pl == me)
2319                         pl = pl.sort_next;
2320
2321                 if(hud_configure)
2322                         distribution = 42;
2323                 else if(pl)
2324                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2325                 else
2326                         distribution = 0;
2327
2328                 score = me.(scores[ps_primary]);
2329                 if(hud_configure)
2330                         score = 123;
2331
2332                 if(distribution >= 5) {
2333                         distribution_color = eY;
2334                         leader = 1;
2335                 } else if(distribution >= 0) {
2336                         distribution_color = '1 1 1';
2337                         leader = 1;
2338                 } else if(distribution >= -5)
2339                         distribution_color = '1 1 0';
2340                 else
2341                         distribution_color = eX;
2342
2343                 score_len = strlen(ftos(score));
2344                 distr_len = strlen(ftos(distribution));
2345
2346                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2347                 if (leader)
2348                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2349                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2350         } else { // teamgames
2351                 float max_fragcount;
2352                 max_fragcount = -99;
2353
2354                 float teamnum;
2355                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2356                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2357                                 continue;
2358                         score = tm.(teamscores[ts_primary]);
2359                         if(hud_configure)
2360                                 score = 123;
2361                         leader = 0;
2362                         
2363                         score_len = strlen(ftos(score));
2364
2365                         if (score > max_fragcount)
2366                                 max_fragcount = score;
2367
2368                         if(tm.team == myteam) {
2369                                 if (max_fragcount == score)
2370                                         leader = 1;
2371                                 if (leader)
2372                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2373                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2374                         } else {
2375                                 if (max_fragcount == score)
2376                                         leader = 1;
2377                                 if (leader)
2378                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2379                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2380                                 teamnum += 1;
2381                         }
2382                 }
2383         }
2384 }
2385
2386 // Race timer (#8)
2387 //
2388 void HUD_RaceTimer (void) {
2389         float id = 8;
2390         vector pos, mySize;
2391         pos = HUD_Panel_GetPos(id);
2392         mySize = HUD_Panel_GetSize(id);
2393
2394         HUD_Panel_DrawBg(id, pos, mySize);
2395         float padding;
2396         padding = HUD_Panel_GetPadding(id);
2397         if(padding)
2398         {
2399                 pos += '1 1 0' * padding;
2400                 mySize -= '2 2 0' * padding;
2401         }
2402
2403         drawfont = hud_bigfont;
2404         float a, t;
2405         string s, forcetime;
2406
2407         if(hud_configure)
2408         {
2409                 s = "0:13:37";
2410                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2411                 s = "^1Intermediate 1 (+15.42)";
2412                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2413         }
2414         else if(race_checkpointtime)
2415         {
2416                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2417                 s = "";
2418                 forcetime = "";
2419                 if(a > 0) // just hit a checkpoint?
2420                 {
2421                         if(race_checkpoint != 254)
2422                         {
2423                                 if(race_time && race_previousbesttime)
2424                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2425                                 else
2426                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2427                                 if(race_time)
2428                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2429                         }
2430                 }
2431                 else
2432                 {
2433                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2434                         {
2435                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2436                                 if(a > 0) // next one?
2437                                 {
2438                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2439                                 }
2440                         }
2441                 }
2442
2443                 if(s != "" && a > 0)
2444                 {
2445                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2446                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2447                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2448                 }
2449
2450                 // ___ TODO!!!___
2451                 if(race_penaltytime)
2452                 {
2453                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2454                         if(a > 0)
2455                         {
2456                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2457                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2458                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2459                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2460                         }
2461                 }
2462
2463                 if(forcetime != "")
2464                 {
2465                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2466                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2467                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2468                 }
2469                 else
2470                         a = 1;
2471
2472                 if(race_laptime && race_checkpoint != 255)
2473                 {
2474                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2475                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2476                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2477                 }
2478         }
2479         else
2480         {
2481                 if(race_mycheckpointtime)
2482                 {
2483                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2484                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2485                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2486                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2488                 }
2489                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2490                 {
2491                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2492                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2493                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2494                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2495                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2496                 }
2497
2498                 if(race_penaltytime && !race_penaltyaccumulator)
2499                 {
2500                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2501                         a = bound(0, (1 + t - time), 1);
2502                         if(a > 0)
2503                         {
2504                                 if(time < t)
2505                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2506                                 else
2507                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2508                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2509                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2510                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2511                         }
2512                 }
2513         }
2514
2515         drawfont = hud_font;
2516 }
2517
2518 // Vote window (#9)
2519 //
2520 float vote_yescount;
2521 float vote_nocount;
2522 float vote_needed;
2523 float vote_highlighted; // currently selected vote
2524
2525 float vote_active; // is there an active vote?
2526 float vote_prev; // previous state of vote_active to check for a change
2527 float vote_alpha;
2528 float vote_change; // "time" when vote_active changed
2529
2530 void HUD_VoteWindow(void) 
2531 {
2532         float id = 9;
2533         vector pos, mySize;
2534         pos = HUD_Panel_GetPos(id);
2535         mySize = HUD_Panel_GetSize(id);
2536
2537         string s;
2538         float a;
2539         if(vote_active != vote_prev) {
2540                 vote_change = time;
2541                 vote_prev = bound(0, vote_active, 1);
2542         }
2543
2544         if(vote_active)
2545                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2546         else
2547                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2548
2549         if(hud_configure)
2550         {
2551                 vote_alpha = 1;
2552                 vote_yescount = 3;
2553                 vote_nocount = 2;
2554                 vote_needed = 4;
2555         }
2556
2557         HUD_Panel_DrawBg(id, pos, mySize);
2558         float padding;
2559         padding = HUD_Panel_GetPadding(id);
2560         if(padding)
2561         {
2562                 pos += '1 1 0' * padding;
2563                 mySize -= '2 2 0' * padding;
2564         }
2565
2566         if(vote_alpha) {
2567                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2568
2569                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2570
2571                 s = "A vote has been called for: ";
2572                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2573                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2574                 if(hud_configure)
2575                         s = "Configure the HUD";
2576                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2577
2578                 // print the yes/no counts
2579                 s = strcat("Yes: ", ftos(vote_yescount));
2580                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2581                 s = strcat("No: ", ftos(vote_nocount));
2582                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2583
2584                 // draw the progress bars
2585                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2586                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2587
2588                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2589                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2590
2591                 // draw the highlights
2592                 if(vote_highlighted == 1) {
2593                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2594                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2595                 }
2596                 else if(vote_highlighted == 2) {
2597                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2598                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2599                 }
2600
2601                 drawresetcliparea();
2602         }
2603         else if(!vote_active) {
2604                 vote_highlighted = 0;
2605         }
2606 }
2607
2608 // Mod icons panel (#10)
2609 //
2610
2611 // CTF HUD modicon section
2612 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2613 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2614 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2615
2616 void HUD_Mod_CTF_Reset(void)
2617 {
2618         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2619 }
2620
2621 void HUD_Mod_CTF(vector pos, vector mySize)
2622 {
2623         vector redflag_pos, blueflag_pos;
2624         float f; // every function should have that
2625
2626         float redflag, blueflag; // current status
2627         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2628         float stat_items;
2629
2630         stat_items = getstati(STAT_ITEMS);
2631         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2632         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2633
2634         if(hud_configure)
2635         {
2636                 redflag = 1;
2637                 blueflag = 2;
2638         }
2639
2640         // when status CHANGES, set old status into prevstatus and current status into status
2641         if (redflag != redflag_prevframe)
2642         {
2643                 redflag_statuschange_time = time;
2644                 redflag_prevstatus = redflag_prevframe;
2645                 redflag_prevframe = redflag;
2646         }
2647
2648         if (blueflag != blueflag_prevframe)
2649         {
2650                 blueflag_statuschange_time = time;
2651                 blueflag_prevstatus = blueflag_prevframe;
2652                 blueflag_prevframe = blueflag;
2653         }
2654
2655         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2656         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2657
2658         float BLINK_FACTOR = 0.15;
2659         float BLINK_BASE = 0.85;
2660         // note:
2661         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2662         // thus
2663         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2664         // ensure RMS == 1
2665         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2666
2667         string red_icon, red_icon_prevstatus;
2668         float red_alpha, red_alpha_prevstatus;
2669         red_alpha = red_alpha_prevstatus = 1;
2670         switch(redflag) {
2671                 case 1: red_icon = "flag_red_taken"; break;
2672                 case 2: red_icon = "flag_red_lost"; break;
2673                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2674                 default:
2675                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2676                                 red_icon = "flag_red_shielded";
2677                         else
2678                                 red_icon = string_null;
2679                         break;
2680         }
2681         switch(redflag_prevstatus) {
2682                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2683                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2684                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2685                 default:
2686                         if(redflag == 3)
2687                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2688                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2689                                 red_icon_prevstatus = "flag_red_shielded";
2690                         else
2691                                 red_icon_prevstatus = string_null;
2692                         break;
2693         }
2694
2695         string blue_icon, blue_icon_prevstatus;
2696         float blue_alpha, blue_alpha_prevstatus;
2697         blue_alpha = blue_alpha_prevstatus = 1;
2698         switch(blueflag) {
2699                 case 1: blue_icon = "flag_blue_taken"; break;
2700                 case 2: blue_icon = "flag_blue_lost"; break;
2701                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2702                 default:
2703                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2704                                 blue_icon = "flag_blue_shielded";
2705                         else
2706                                 blue_icon = string_null;
2707                         break;
2708         }
2709         switch(blueflag_prevstatus) {
2710                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2711                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2712                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2713                 default:
2714                         if(blueflag == 3)
2715                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2716                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2717                                 blue_icon_prevstatus = "flag_blue_shielded";
2718                         else
2719                                 blue_icon_prevstatus = string_null;
2720                         break;
2721         }
2722
2723         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2724                 redflag_pos = pos;
2725                 blueflag_pos = pos + eX * mySize_y;
2726         } else {
2727                 blueflag_pos = pos;
2728                 redflag_pos = pos + eX * mySize_y;
2729         }
2730
2731         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2732         if(red_icon_prevstatus && f < 1)
2733                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2734         if(red_icon)
2735                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2736
2737         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2738         if(blue_icon_prevstatus && f < 1)
2739                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2740         if(blue_icon)
2741                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2742 }
2743
2744 // Keyhunt HUD modicon section
2745 float kh_runheretime;
2746
2747 void HUD_Mod_KH_Reset(void)
2748 {
2749         kh_runheretime = 0;
2750 }
2751
2752 void HUD_Mod_KH(vector pos, vector mySize)
2753 {
2754         float kh_keys;
2755         float keyteam;
2756         float a, aa;
2757         vector p, pa, kh_size, kh_asize;
2758
2759         p_x = pos_x;
2760         p_y = pos_y + 0.25 * mySize_y;
2761
2762         kh_keys = getstati(STAT_KH_KEYS);
2763
2764         kh_size_x = mySize_x * 0.25;
2765         kh_size_y = 0.75 * mySize_y;
2766
2767         pa = p - eY * 0.25 * mySize_y;
2768
2769         kh_asize_x = mySize_x * 0.25;
2770         kh_asize_y = mySize_y * 0.25;
2771
2772         float i, key;
2773
2774         float keycount;
2775         keycount = 0;
2776         for(i = 0; i < 4; ++i)
2777         {
2778                 key = floor(kh_keys / pow(32, i)) & 31;
2779                 keyteam = key - 1;
2780                 if(keyteam == 30 && keycount <= 4)
2781                         keycount += 4;
2782                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2783                         keycount += 1;
2784         }
2785         // this yields 8 exactly if "RUN HERE" shows
2786
2787         if(keycount == 8)
2788         {
2789                 if(!kh_runheretime)
2790                         kh_runheretime = time;
2791                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2792         }
2793         else
2794                 kh_runheretime = 0;
2795
2796         for(i = 0; i < 4; ++i)
2797         {
2798                 key = floor(kh_keys / pow(32, i)) & 31;
2799                 keyteam = key - 1;
2800                 switch(keyteam)
2801                 {
2802                         case 30: // my key
2803                                 keyteam = myteam;
2804                                 a = 1;
2805                                 aa = 1;
2806                                 break;
2807                         case -1: // no key
2808                                 a = 0;
2809                                 aa = 0;
2810                                 break;
2811                         default: // owned or dropped
2812                                 a = 0.2;
2813                                 aa = 0.5;
2814                                 break;
2815                 }
2816                 a = a * hud_alpha_fg;
2817                 aa = aa * hud_alpha_fg;
2818                 if(a > 0)
2819                 {
2820                         switch(keyteam)
2821                         {
2822                                 case COLOR_TEAM1:
2823                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2824                                         break;
2825                                 case COLOR_TEAM2:
2826                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2827                                         break;
2828                                 case COLOR_TEAM3:
2829                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2830                                         break;
2831                                 case COLOR_TEAM4:
2832                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2833                                         break;
2834                                 default:
2835                                         break;
2836                         }
2837                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2838                         {
2839                                 case 0:
2840                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2841                                         break;
2842                                 case 1:
2843                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2844                                         break;
2845                                 case 2:
2846                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2847                                         break;
2848                                 case 3:
2849                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2850                                         break;
2851                         }
2852                 }
2853                 p_x += 0.25 * mySize_x;
2854                 pa_x += 0.25 * mySize_x;
2855         }
2856 }
2857
2858 // Nexball HUD mod icon
2859 void HUD_Mod_NexBall(vector pos, vector mySize)
2860 {
2861         float stat_items, nb_pb_starttime, dt, p;
2862
2863         stat_items = getstati(STAT_ITEMS);
2864         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2865
2866         //Manage the progress bar if any
2867         if (nb_pb_starttime > 0)
2868         {
2869                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2870                 // one period of positive triangle
2871                 p = 2 * dt / nb_pb_period;
2872                 if (p > 1)
2873                         p = 2 - p;
2874
2875                 //Draw the filling
2876                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2877         }
2878
2879         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2880
2881         if (stat_items & IT_KEY1)
2882                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2883 }
2884
2885 // Race/CTS HUD mod icons
2886 float crecordtime_prev; // last remembered crecordtime
2887 float crecordtime_change_time; // time when crecordtime last changed
2888 float srecordtime_prev; // last remembered srecordtime
2889 float srecordtime_change_time; // time when srecordtime last changed
2890
2891 float race_status_time;
2892 float race_status_prev;
2893 string race_status_name_prev;
2894 void HUD_Mod_Race(vector pos, vector mySize)
2895 {
2896         entity me;
2897         me = playerslots[player_localentnum - 1];
2898         float t, score;
2899         float f; // yet another function has this
2900         score = me.(scores[ps_primary]);
2901
2902         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2903                 return; // no records in the actual race
2904
2905         drawfont = hud_bigfont;
2906
2907         // clientside personal record
2908         string rr;
2909         if(gametype == GAME_CTS)
2910                 rr = CTS_RECORD;
2911         else
2912                 rr = RACE_RECORD;
2913         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2914
2915         if(score && (score < t || !t)) {
2916                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2917                 if(cvar("cl_autodemo_delete_keeprecords"))
2918                 {
2919                         f = cvar("cl_autodemo_delete");
2920                         f &~= 1;
2921                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2922                 }
2923         }
2924
2925         if(t != crecordtime_prev) {
2926                 crecordtime_prev = t;
2927                 crecordtime_change_time = time;
2928         }
2929         f = time - crecordtime_change_time;
2930
2931         if (f > 1) {
2932                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2933                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2934         } else {
2935                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2936                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2937                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2938                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2939         }
2940
2941         // server record
2942         t = race_server_record;
2943         if(t != srecordtime_prev) {
2944                 srecordtime_prev = t;
2945                 srecordtime_change_time = time;
2946         }
2947         f = time - srecordtime_change_time;
2948
2949         if (f > 1) {
2950                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2951                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2952         } else {
2953                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2954                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2955                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2956                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2957         }
2958
2959         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2960                 race_status_time = time + 5;
2961                 race_status_prev = race_status;
2962                 if (race_status_name_prev)
2963                         strunzone(race_status_name_prev);
2964                 race_status_name_prev = strzone(race_status_name);
2965         }
2966
2967         pos_x += mySize_x/2;
2968         // race "awards"
2969         float a;
2970         a = bound(0, race_status_time - time, 1);
2971
2972         string s;
2973         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2974
2975         float rank;
2976         if(race_status > 0)
2977                 rank = race_CheckName(race_status_name);
2978         string rankname;
2979         rankname = race_PlaceName(rank);
2980
2981         if(race_status == 0)
2982                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983         else if(race_status == 1) {
2984                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2985                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2986                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2987         } else if(race_status == 2) {
2988                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2989                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2990                 else
2991                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2992                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2993                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2994         } else if(race_status == 3) {
2995                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2996                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2997                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2998         }
2999
3000         if (race_status_time - time <= 0) {
3001                 race_status_prev = -1;
3002                 race_status = -1;
3003                 if(race_status_name)
3004                         strunzone(race_status_name);
3005                 race_status_name = string_null;
3006                 if(race_status_name_prev)
3007                         strunzone(race_status_name_prev);
3008                 race_status_name_prev = string_null;
3009         }
3010         drawfont = hud_font;
3011 }
3012
3013 // TODO: idea: alpha fade in/out empty panels
3014 void HUD_ModIcons(void)
3015 {
3016         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3017                 return;
3018         float id = 10;
3019         vector pos, mySize;
3020         pos = HUD_Panel_GetPos(id);
3021         mySize = HUD_Panel_GetSize(id);
3022
3023         HUD_Panel_DrawBg(id, pos, mySize);
3024         float padding;
3025         padding = HUD_Panel_GetPadding(id);
3026         if(padding)
3027         {
3028                 pos += '1 1 0' * padding;
3029                 mySize -= '2 2 0' * padding;
3030         }
3031
3032         // TODO... well make them work in a panel etc
3033         if(gametype == GAME_KEYHUNT)
3034                 HUD_Mod_KH(pos, mySize);
3035         else if(gametype == GAME_CTF || hud_configure)
3036                 HUD_Mod_CTF(pos, mySize);
3037         else if(gametype == GAME_NEXBALL)
3038                 HUD_Mod_NexBall(pos, mySize);
3039         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3040                 HUD_Mod_Race(pos, mySize);
3041 }
3042
3043 // Draw pressed keys (#11)
3044 //
3045 void HUD_DrawPressedKeys(void)
3046 {
3047         float id = 11;
3048         vector pos, mySize;
3049         pos = HUD_Panel_GetPos(id);
3050         mySize = HUD_Panel_GetSize(id);
3051
3052         HUD_Panel_DrawBg(id, pos, mySize);
3053         float padding;
3054         padding = HUD_Panel_GetPadding(id);
3055         if(padding)
3056         {
3057                 pos += '1 1 0' * padding;
3058                 mySize -= '2 2 0' * padding;
3059         }
3060
3061         float pressedkeys;
3062
3063         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3064         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3065         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3066         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3067         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3068         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3069         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3070         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3071 }
3072
3073 /*
3074 ==================
3075 Main HUD system
3076 ==================
3077 */
3078
3079 void HUD_ShowSpeed(void)
3080 {
3081         vector numsize;
3082         float pos, conversion_factor;
3083         string speed, zspeed, unit;
3084
3085         switch(cvar("cl_showspeed_unit"))
3086         {
3087                 default:
3088                 case 0:
3089                         unit = "";
3090                         conversion_factor = 1.0;
3091                         break;
3092                 case 1:
3093                         unit = " qu/s";
3094                         conversion_factor = 1.0;
3095                         break;
3096                 case 2:
3097                         unit = " m/s";
3098                         conversion_factor = 0.0254;
3099                         break;
3100                 case 3:
3101                         unit = " km/h";
3102                         conversion_factor = 0.0254 * 3.6;
3103                         break;
3104                 case 4:
3105                         unit = " mph";
3106                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3107                         break;
3108                 case 5:
3109                         unit = " knots";
3110                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3111                         break;
3112         }
3113
3114         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3115
3116         numsize_x = numsize_y = cvar("cl_showspeed_size");
3117         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3118
3119         drawfont = hud_bigfont;
3120         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3121
3122         if (cvar("cl_showspeed_z") == 1) {
3123                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3124                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3125         }
3126
3127         drawfont = hud_font;
3128 }
3129
3130 vector acc_prevspeed;
3131 float acc_prevtime;
3132 float acc_avg;
3133
3134 void HUD_ShowAcceleration(void)
3135 {
3136         float acceleration, sz, scale, alpha, f;
3137         vector pos, top, rgb;
3138         top_x = vid_conwidth/2;
3139         top_y = 0;
3140
3141         f = time - acc_prevtime;
3142         if(cvar("cl_showacceleration_z"))
3143                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3144         else
3145                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3146         acc_prevspeed = pmove_vel;
3147         acc_prevtime = time;
3148
3149         f = bound(0, f * 10, 1);
3150         acc_avg = acc_avg * (1 - f) + acceleration * f;
3151         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3152
3153         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3154
3155         sz = cvar("cl_showacceleration_size");
3156         scale = cvar("cl_showacceleration_scale");
3157         alpha = cvar("cl_showacceleration_alpha");
3158         if (cvar("cl_showacceleration_color_custom"))
3159                 rgb = stov(cvar_string("cl_showacceleration_color"));
3160         else {
3161                 rgb = '1 1 1';
3162                 if (acceleration < 0) {
3163                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3164                 } else if (acceleration > 0) {
3165                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3166                 }
3167         }
3168
3169         if (acceleration > 0)
3170                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3171         else if (acceleration < 0)
3172                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3173 }
3174
3175 void HUD_Reset (void)
3176 {
3177         // reset gametype specific icons
3178         if(gametype == GAME_KEYHUNT)
3179                 HUD_Mod_KH_Reset();
3180         else if(gametype == GAME_CTF)
3181                 HUD_Mod_CTF_Reset();
3182 }
3183
3184 void HUD_Main (void)
3185 {
3186         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3187         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3188         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3189         hud_color_bg_team = cvar("hud_color_bg_team");
3190
3191         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3192         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3193
3194         hud_configure = cvar("_hud_configure");
3195
3196         // Drawing stuff
3197         if(cvar_string("hud_dock") != "")
3198                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3199
3200         if(HUD_Panel_CheckActive(0))
3201                 HUD_WeaponIcons();
3202         if(HUD_Panel_CheckActive(1))
3203                 HUD_Inventory();
3204         if(HUD_Panel_CheckActive(2))
3205                 HUD_Powerups();
3206         if(HUD_Panel_CheckActive(3))
3207                 HUD_HealthArmor();
3208         if(HUD_Panel_CheckActive(4))
3209                 HUD_Notify();
3210         if(HUD_Panel_CheckActive(5))
3211                 HUD_Timer();
3212         // TODO hud'ify
3213         if(HUD_Panel_CheckActive(6))
3214                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3215                         HUD_Radar();
3216         if(HUD_Panel_CheckActive(7))
3217                 HUD_Score();
3218         if(HUD_Panel_CheckActive(8))
3219                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3220                         HUD_RaceTimer();
3221         if(HUD_Panel_CheckActive(9))
3222                 HUD_VoteWindow();
3223         if(HUD_Panel_CheckActive(10))
3224                 HUD_ModIcons();
3225         // TODO hud'ify
3226         if(HUD_Panel_CheckActive(11))
3227                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3228                         HUD_DrawPressedKeys();
3229
3230         // TODO hud_'ify these
3231         if (cvar("cl_showspeed"))
3232                 HUD_ShowSpeed();
3233         if (cvar("cl_showacceleration"))
3234                 HUD_ShowAcceleration();
3235 }