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1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16
17 #include "../server/mutators/gamemode_ctf.qh"
18
19 #include "../common/stats.qh"
20
21 #include "../csqcmodellib/cl_player.qh"
22
23 #include "../warpzonelib/mathlib.qh"
24
25 /*
26 ==================
27 Misc HUD functions
28 ==================
29 */
30
31 // a border picture is a texture containing nine parts:
32 //   1/4 width: left part
33 //   1/2 width: middle part (stretched)
34 //   1/4 width: right part
35 // divided into
36 //   1/4 height: top part
37 //   1/2 height: middle part (stretched)
38 //   1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
40 {
41     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
42     {
43                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
44                 return;
45     }
46         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
47         {
48                 // draw only the central part
49                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
50                 return;
51         }
52
53         vector dX, dY;
54         vector width, height;
55         vector bW, bH;
56         //pic = draw_UseSkinFor(pic);
57         width = eX * theSize.x;
58         height = eY * theSize.y;
59         if(theSize.x <= theBorderSize.x * 2)
60         {
61                 // not wide enough... draw just left and right then
62                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63                 if(theSize.y <= theBorderSize.y * 2)
64                 {
65                         // not high enough... draw just corners
66                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71                 }
72                 else
73                 {
74                         dY = theBorderSize.x * eY;
75                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
81                 }
82         }
83         else
84         {
85                 if(theSize.y <= theBorderSize.y * 2)
86                 {
87                         // not high enough... draw just top and bottom then
88                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89                         dX = theBorderSize.x * eX;
90                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
93                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
95                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96                 }
97                 else
98                 {
99                         dX = theBorderSize.x * eX;
100                         dY = theBorderSize.x * eY;
101                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
107                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
109                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
110                 }
111         }
112 }
113
114 vector HUD_Get_Num_Color (float x, float maxvalue)
115 {
116         float blinkingamt;
117         vector color;
118         if(x >= maxvalue) {
119                 color.x = sin(2*M_PI*time);
120                 color.y = 1;
121                 color.z = sin(2*M_PI*time);
122         }
123         else if(x > maxvalue * 0.75) {
124                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
126                 color.z = 0;
127         }
128         else if(x > maxvalue * 0.5) {
129                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
132         }
133         else if(x > maxvalue * 0.25) {
134                 color.x = 1;
135                 color.y = 1;
136                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
137         }
138         else if(x > maxvalue * 0.1) {
139                 color.x = 1;
140                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
142         }
143         else {
144                 color.x = 1;
145                 color.y = 0;
146                 color.z = 0;
147         }
148
149         blinkingamt = (1 - x/maxvalue/0.25);
150         if(blinkingamt > 0)
151         {
152                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
155         }
156         return color;
157 }
158
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
160 {
161         float aspect = size_y / size_x;
162         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
163 }
164
165 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
166 {
167         float columns, rows;
168         float ratio, best_ratio = 0;
169         float best_columns = 1, best_rows = 1;
170         bool vertical = (psize.x / psize.y >= item_aspect);
171         if(vertical)
172         {
173                 psize = eX * psize.y + eY * psize.x;
174                 item_aspect = 1 / item_aspect;
175         }
176
177         rows = ceil(sqrt(item_count));
178         columns = ceil(item_count/rows);
179         while(columns >= 1)
180         {
181                 ratio = (psize.x/columns) / (psize.y/rows);
182                 if(ratio > item_aspect)
183                         ratio = item_aspect * item_aspect / ratio;
184
185                 if(ratio <= best_ratio)
186                         break; // ratio starts decreasing by now, skip next configurations
187
188                 best_columns = columns;
189                 best_rows = rows;
190                 best_ratio = ratio;
191
192                 if(columns == 1)
193                         break;
194
195                 --columns;
196                 rows = ceil(item_count/columns);
197         }
198
199         if(vertical)
200                 return eX * best_rows + eY * best_columns;
201         else
202                 return eX * best_columns + eY * best_rows;
203 }
204
205 float stringwidth_colors(string s, vector theSize)
206 {
207         return stringwidth(s, true, theSize);
208 }
209
210 float stringwidth_nocolors(string s, vector theSize)
211 {
212         return stringwidth(s, false, theSize);
213 }
214
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
216 {
217         position.x -= 2 / 3 * strlen(text) * theScale.x;
218         drawstring(position, text, theScale, rgb, theAlpha, flag);
219 }
220
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
222 {
223         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224         drawstring(position, text, theScale, rgb, theAlpha, flag);
225 }
226
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
229 {
230         string col;
231         string timestr;
232         string cpname;
233         string lapstr;
234         lapstr = "";
235
236         if(theirtime == 0) // goal hit
237         {
238                 if(mytime > 0)
239                 {
240                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
241                         col = "^1";
242                 }
243                 else if(mytime == 0)
244                 {
245                         timestr = "+0.0";
246                         col = "^3";
247                 }
248                 else
249                 {
250                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
251                         col = "^2";
252                 }
253
254                 if(lapdelta > 0)
255                 {
256                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
257                         col = "^2";
258                 }
259                 else if(lapdelta < 0)
260                 {
261                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262                         col = "^1";
263                 }
264         }
265         else if(theirtime > 0) // anticipation
266         {
267                 if(mytime >= theirtime)
268                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
269                 else
270                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
271                 col = "^3";
272         }
273         else
274         {
275                 col = "^7";
276                 timestr = "";
277         }
278
279         if(cp == 254)
280                 cpname = _("Start line");
281         else if(cp == 255)
282                 cpname = _("Finish line");
283         else if(cp)
284                 cpname = sprintf(_("Intermediate %d"), cp);
285         else
286                 cpname = _("Finish line");
287
288         if(theirtime < 0)
289                 return strcat(col, cpname);
290         else if(theirname == "")
291                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
292         else
293                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
294 }
295
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
298 {
299         int i;
300         for (i=RANKINGS_CNT-1;i>=0;--i)
301                 if(grecordholder[i] == net_name)
302                         return i+1;
303         return 0;
304 }
305
306 int GetPlayerColorForce(int i)
307 {
308         if(!teamplay)
309                 return 0;
310         else
311                 return stof(getplayerkeyvalue(i, "colors")) & 15;
312 }
313
314 int GetPlayerColor(int i)
315 {
316         if(!playerslots[i].gotscores) // unconnected
317                 return NUM_SPECTATOR;
318         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319                 return NUM_SPECTATOR;
320         else
321                 return GetPlayerColorForce(i);
322 }
323
324 string GetPlayerName(int i)
325 {
326         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
327 }
328
329
330 /*
331 ==================
332 HUD panels
333 ==================
334 */
335
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
338         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
339                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
340 } while(0)
341
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
344 {
345         if(!length_ratio || !theAlpha)
346                 return;
347         if(length_ratio > 1)
348                 length_ratio = 1;
349         if (baralign == 3)
350         {
351                 if(length_ratio < -1)
352                         length_ratio = -1;
353         }
354         else if(length_ratio < 0)
355                 return;
356
357         vector square;
358         vector width, height;
359         if(vertical) {
360                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361                 if(precache_pic(pic) == "") {
362                         pic = "gfx/hud/default/progressbar_vertical";
363                 }
364
365         if (baralign == 1) // bottom align
366                         theOrigin.y += (1 - length_ratio) * theSize.y;
367         else if (baralign == 2) // center align
368             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369         else if (baralign == 3) // center align, positive values down, negative up
370                 {
371                         theSize.y *= 0.5;
372                         if (length_ratio > 0)
373                                 theOrigin.y += theSize.y;
374                         else
375                         {
376                                 theOrigin.y += (1 + length_ratio) * theSize.y;
377                                 length_ratio = -length_ratio;
378                         }
379                 }
380                 theSize.y *= length_ratio;
381
382                 vector bH;
383                 width = eX * theSize.x;
384                 height = eY * theSize.y;
385                 if(theSize.y <= theSize.x * 2)
386                 {
387                         // button not high enough
388                         // draw just upper and lower part then
389                         square = eY * theSize.y * 0.5;
390                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393                 }
394                 else
395                 {
396                         square = eY * theSize.x;
397                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
398                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
399                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
400                 }
401         } else {
402                 pic = strcat(hud_skin_path, "/", pic);
403                 if(precache_pic(pic) == "") {
404                         pic = "gfx/hud/default/progressbar";
405                 }
406
407                 if (baralign == 1) // right align
408                         theOrigin.x += (1 - length_ratio) * theSize.x;
409         else if (baralign == 2) // center align
410             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411         else if (baralign == 3) // center align, positive values on the right, negative on the left
412                 {
413                         theSize.x *= 0.5;
414                         if (length_ratio > 0)
415                                 theOrigin.x += theSize.x;
416                         else
417                         {
418                                 theOrigin.x += (1 + length_ratio) * theSize.x;
419                                 length_ratio = -length_ratio;
420                         }
421                 }
422                 theSize.x *= length_ratio;
423
424                 vector bW;
425                 width = eX * theSize.x;
426                 height = eY * theSize.y;
427                 if(theSize.x <= theSize.y * 2)
428                 {
429                         // button not wide enough
430                         // draw just left and right part then
431                         square = eX * theSize.x * 0.5;
432                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435                 }
436                 else
437                 {
438                         square = eX * theSize.y;
439                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
441                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
442                 }
443         }
444 }
445
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
447 {
448         if(!theAlpha)
449                 return;
450
451         string pic;
452         pic = strcat(hud_skin_path, "/num_leading");
453         if(precache_pic(pic) == "") {
454                 pic = "gfx/hud/default/num_leading";
455         }
456
457         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458         if(mySize.x/mySize.y > 2)
459                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
461 }
462
463 // Weapon icons (#0)
464 //
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
467 {
468         entity h = weaponorder[i];
469         weaponorder[i] = weaponorder[j];
470         weaponorder[j] = h;
471 }
472
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
475 {
476         int ai, aj;
477         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
480 }
481
482 void HUD_Weapons(void)
483 {
484         // declarations
485         WepSet weapons_stat = WepSet_GetFromStat();
486         int i;
487         float f, a;
488         float screen_ar;
489         vector center = '0 0 0';
490         int weapon_count, weapon_id;
491         int row, column, rows = 0, columns = 0;
492         bool vertical_order = true;
493         float aspect = autocvar_hud_panel_weapons_aspect;
494
495         float timeout = autocvar_hud_panel_weapons_timeout;
496         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
498
499         vector barsize = '0 0 0', baroffset = '0 0 0';
500         vector ammo_color = '1 0 1';
501         float ammo_alpha = 1;
502
503         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
505
506         vector weapon_pos, weapon_size = '0 0 0';
507         vector color;
508
509         // check to see if we want to continue
510         if(intermission == 2) return;
511         if(hud != HUD_NORMAL) return;
512
513         if(!autocvar__hud_configure)
514         {
515                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516                         return;
517                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
518                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519                 {
520                         weaponprevtime = time;
521                         return;
522                 }
523         }
524
525         // update generic hud functions
526         HUD_Panel_UpdateCvars();
527
528         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
529         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
530         {
531                 int weapon_cnt;
532                 if(weaponorder_bypriority)
533                         strunzone(weaponorder_bypriority);
534                 if(weaponorder_byimpulse)
535                         strunzone(weaponorder_byimpulse);
536
537                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
538                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
539                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
540
541                 weapon_cnt = 0;
542                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543                 {
544                         self = get_weaponinfo(i);
545                         if(self.impulse >= 0)
546                         {
547                                 weaponorder[weapon_cnt] = self;
548                                 ++weapon_cnt;
549                         }
550                 }
551                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
552                         weaponorder[i] = world;
553                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554
555                 weaponorder_cmp_str = string_null;
556         }
557
558         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
559                 complain_weapon = 0;
560
561         if(autocvar__hud_configure)
562         {
563                 if(!weapons_stat)
564                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
565                                 weapons_stat |= WepSet_FromWeapon(i);
566
567                 #if 0
568                 /// debug code
569                 if(cvar("wep_add"))
570                 {
571                         weapons_stat = '0 0 0';
572                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
573                         for(i = WEP_FIRST; i <= countw; ++i)
574                                 weapons_stat |= WepSet_FromWeapon(i);
575                 }
576                 #endif
577         }
578
579         // determine which weapons are going to be shown
580         if (autocvar_hud_panel_weapons_onlyowned)
581         {
582                 if(autocvar__hud_configure)
583                 {
584                         if(menu_enabled != 2)
585                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
586                 }
587
588                 // do we own this weapon?
589                 weapon_count = 0;
590                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
591                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
592                                 ++weapon_count;
593
594
595                 // might as well commit suicide now, no reason to live ;)
596                 if (weapon_count == 0)
597                         return;
598
599                 vector old_panel_size = panel_size;
600                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
601
602                 // get the all-weapons layout
603                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
604                 columns = table_size.x;
605                 rows = table_size.y;
606                 weapon_size.x = padded_panel_size.x / columns;
607                 weapon_size.y = padded_panel_size.y / rows;
608
609                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
610                 // we enlarge them a bit when possible to better match the desired aspect ratio
611                 if(padded_panel_size.x / padded_panel_size.y < aspect)
612                 {
613                         // maximum number of rows that allows to display items with the desired aspect ratio
614                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
615                         columns = min(columns, ceil(weapon_count / max_rows));
616                         rows = ceil(weapon_count / columns);
617                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
618                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
619                         vertical_order = false;
620                 }
621                 else
622                 {
623                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
624                         rows = min(rows, ceil(weapon_count / max_columns));
625                         columns = ceil(weapon_count / rows);
626                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
627                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
628                         vertical_order = true;
629                 }
630
631                 // reduce size of the panel
632                 panel_size.x = columns * weapon_size.x;
633                 panel_size.y = rows * weapon_size.y;
634                 panel_size += '2 2 0' * panel_bg_padding;
635
636                 // center the resized panel, or snap it to the screen edge when close enough
637                 if(panel_pos.x > vid_conwidth * 0.001)
638                 {
639                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
640                                 panel_pos.x += old_panel_size.x - panel_size.x;
641                         else
642                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
643                 }
644                 else if(old_panel_size.x > vid_conwidth * 0.999)
645                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646
647                 if(panel_pos.y > vid_conheight * 0.001)
648                 {
649                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
650                                 panel_pos.y += old_panel_size.y - panel_size.y;
651                         else
652                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
653                 }
654                 else if(old_panel_size.y > vid_conheight * 0.999)
655                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
656         }
657         else
658                 weapon_count = WEP_COUNT;
659
660         // animation for fading in/out the panel respectively when not in use
661         if(!autocvar__hud_configure)
662         {
663                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
664                 {
665                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
666
667                         // fade the panel alpha
668                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
669                         {
670                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
671                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
672                         }
673                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
674                         {
675                                 panel_bg_alpha *= (1 - f);
676                                 panel_fg_alpha *= (1 - f);
677                         }
678
679                         // move the panel off the screen
680                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
681                         {
682                                 f *= f; // for a cooler movement
683                                 center.x = panel_pos.x + panel_size.x/2;
684                                 center.y = panel_pos.y + panel_size.y/2;
685                                 screen_ar = vid_conwidth/vid_conheight;
686                                 if (center.x/center.y < screen_ar) //bottom left
687                                 {
688                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
689                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
690                                         else //left
691                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
692                                 }
693                                 else //top right
694                                 {
695                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
696                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
697                                         else //top
698                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
699                                 }
700                                 if(f == 1)
701                                         center.x = -1; // mark the panel as off screen
702                         }
703                         weaponprevtime = time - (1 - f) * timein_effect_length;
704                 }
705                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
706                 {
707                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
708
709                         // fade the panel alpha
710                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
711                         {
712                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
713                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
714                         }
715                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
716                         {
717                                 panel_bg_alpha *= (f);
718                                 panel_fg_alpha *= (f);
719                         }
720
721                         // move the panel back on screen
722                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
723                         {
724                                 f *= f; // for a cooler movement
725                                 f = 1 - f;
726                                 center.x = panel_pos.x + panel_size.x/2;
727                                 center.y = panel_pos.y + panel_size.y/2;
728                                 screen_ar = vid_conwidth/vid_conheight;
729                                 if (center.x/center.y < screen_ar) //bottom left
730                                 {
731                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
732                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
733                                         else //left
734                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
735                                 }
736                                 else //top right
737                                 {
738                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
739                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
740                                         else //top
741                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
742                                 }
743                         }
744                 }
745         }
746
747         // draw the background, then change the virtual size of it to better fit other items inside
748         HUD_Panel_DrawBg(1);
749
750         if(center.x == -1)
751                 return;
752
753         if(panel_bg_padding)
754         {
755                 panel_pos += '1 1 0' * panel_bg_padding;
756                 panel_size -= '2 2 0' * panel_bg_padding;
757         }
758
759         // after the sizing and animations are done, update the other values
760
761         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
762         {
763                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
764                 columns = table_size.x;
765                 rows = table_size.y;
766                 weapon_size.x = panel_size.x / columns;
767                 weapon_size.y = panel_size.y / rows;
768                 vertical_order = (panel_size.x / panel_size.y >= aspect);
769         }
770
771         // calculate position/size for visual bar displaying ammount of ammo status
772         if (autocvar_hud_panel_weapons_ammo)
773         {
774                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
775                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
776
777                 if(weapon_size.x/weapon_size.y > aspect)
778                 {
779                         barsize.x = aspect * weapon_size.y;
780                         barsize.y = weapon_size.y;
781                         baroffset.x = (weapon_size.x - barsize.x) / 2;
782                 }
783                 else
784                 {
785                         barsize.y = 1/aspect * weapon_size.x;
786                         barsize.x = weapon_size.x;
787                         baroffset.y = (weapon_size.y - barsize.y) / 2;
788                 }
789         }
790         if(autocvar_hud_panel_weapons_accuracy)
791                 Accuracy_LoadColors();
792
793         // draw items
794         row = column = 0;
795         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
796         vector noncurrent_pos = '0 0 0';
797         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
798         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
799         bool isCurrent;
800
801         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802         {
803                 // retrieve information about the current weapon to be drawn
804                 self = weaponorder[i];
805                 weapon_id = self.impulse;
806                 isCurrent = (self.weapon == switchweapon);
807
808                 // skip if this weapon doesn't exist
809                 if(!self || weapon_id < 0) { continue; }
810
811                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
812                 if(autocvar_hud_panel_weapons_onlyowned)
813                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
814                         continue;
815
816                 // figure out the drawing position of weapon
817                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
818                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
819                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
820
821                 // draw background behind currently selected weapon
822                 if(isCurrent)
823                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824
825                 // draw the weapon accuracy
826                 if(autocvar_hud_panel_weapons_accuracy)
827                 {
828                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
829                         if(panel_weapon_accuracy >= 0)
830                         {
831                                 color = Accuracy_GetColor(panel_weapon_accuracy);
832                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
833                         }
834                 }
835
836                 // drawing all the weapon items
837                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838                 {
839                         // draw the weapon image
840                         if(isCurrent)
841                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842                         else
843                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
844
845                         // draw weapon label string
846                         switch(autocvar_hud_panel_weapons_label)
847                         {
848                                 case 1: // weapon number
849                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
850                                         break;
851
852                                 case 2: // bind
853                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854                                         break;
855
856                                 case 3: // weapon name
857                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
858                                         break;
859
860                                 default: // nothing
861                                         break;
862                         }
863
864                         // draw ammo status bar
865                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
866                         {
867                                 float ammo_full;
868                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
869
870                                 if(a > 0)
871                                 {
872                                         switch(self.ammo_field)
873                                         {
874                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
875                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
876                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
877                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
878                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
879                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
880                                                 default: ammo_full = 60;
881                                         }
882
883                                         drawsetcliparea(
884                                                 weapon_pos.x + baroffset.x,
885                                                 weapon_pos.y + baroffset.y,
886                                                 barsize.x * bound(0, a/ammo_full, 1),
887                                                 barsize.y
888                                         );
889
890                                         drawpic_aspect_skin(
891                                                 weapon_pos,
892                                                 "weapon_ammo",
893                                                 weapon_size,
894                                                 ammo_color,
895                                                 ammo_alpha,
896                                                 DRAWFLAG_NORMAL
897                                         );
898
899                                         drawresetcliparea();
900                                 }
901                         }
902                 }
903                 else // draw a "ghost weapon icon" if you don't have the weapon
904                 {
905                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
906                 }
907
908                 // draw the complain message
909                 if(self.weapon == complain_weapon)
910                 {
911                         if(fadetime)
912                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
913                         else
914                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
915
916                         string s;
917                         if(complain_weapon_type == 0) {
918                                 s = _("Out of ammo");
919                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
920                         }
921                         else if(complain_weapon_type == 1) {
922                                 s = _("Don't have");
923                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
924                         }
925                         else {
926                                 s = _("Unavailable");
927                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
928                         }
929                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
930                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
931                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
932                 }
933
934                 #if 0
935                 /// debug code
936                 if(!autocvar_hud_panel_weapons_onlyowned)
937                 {
938                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
939                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940                 }
941                 #endif
942
943                 // continue with new position for the next weapon
944                 if(vertical_order)
945                 {
946                         ++column;
947                         if(column >= columns)
948                         {
949                                 column = 0;
950                                 ++row;
951                         }
952                 }
953                 else
954                 {
955                         ++row;
956                         if(row >= rows)
957                         {
958                                 row = 0;
959                                 ++column;
960                         }
961                 }
962         }
963 }
964
965 // Ammo (#1)
966 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
967 {
968         HUD_Panel_DrawProgressBar(
969                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971                 autocvar_hud_panel_ammo_progressbar_name,
972                 progress, 0, 0, color,
973                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
974 }
975
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 {
978         float bonusNades    = getstatf(STAT_NADE_BONUS);
979         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
980         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
981         vector nadeColor    = NADES[bonusType].m_color;
982         string nadeIcon     = NADES[bonusType].m_icon;
983
984         vector iconPos, textPos;
985
986         if(autocvar_hud_panel_ammo_iconalign)
987         {
988                 iconPos = myPos + eX * 2 * mySize.y;
989                 textPos = myPos;
990         }
991         else
992         {
993                 iconPos = myPos;
994                 textPos = myPos + eX * mySize.y;
995         }
996
997         if(bonusNades > 0 || bonusProgress > 0)
998         {
999                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1000
1001                 if(autocvar_hud_panel_ammo_text)
1002                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004                 if(draw_expanding)
1005                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1006
1007                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1008         }
1009 }
1010
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 {
1013         if(ammoType == ammo_none)
1014                 return;
1015
1016         // Initialize variables
1017
1018         int ammo;
1019         if(autocvar__hud_configure)
1020         {
1021                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1022                 ammo = 60;
1023         }
1024         else
1025                 ammo = getstati(GetAmmoStat(ammoType));
1026
1027         if(!isCurrent)
1028         {
1029                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031                 mySize = mySize * scale;
1032         }
1033
1034         vector iconPos, textPos;
1035         if(autocvar_hud_panel_ammo_iconalign)
1036         {
1037                 iconPos = myPos + eX * 2 * mySize.y;
1038                 textPos = myPos;
1039         }
1040         else
1041         {
1042                 iconPos = myPos;
1043                 textPos = myPos + eX * mySize.y;
1044         }
1045
1046         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047
1048         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1049         vector textColor;
1050         if(isInfinite)
1051                 textColor = '0.2 0.95 0';
1052         else if(isShadowed)
1053                 textColor = '0 0 0';
1054         else if(ammo < 10)
1055                 textColor = '0.8 0.04 0';
1056         else
1057                 textColor = '1 1 1';
1058
1059         float alpha;
1060         if(isCurrent)
1061                 alpha = panel_fg_alpha;
1062         else if(isShadowed)
1063                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064         else
1065                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066
1067         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1068
1069         // Draw item
1070
1071         if(isCurrent)
1072                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073
1074         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076
1077         if(autocvar_hud_panel_ammo_text)
1078                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079
1080         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1081 }
1082
1083 int nade_prevstatus;
1084 int nade_prevframe;
1085 float nade_statuschange_time;
1086 void HUD_Ammo(void)
1087 {
1088         if(intermission == 2) return;
1089         if(hud != HUD_NORMAL) return;
1090         if(!autocvar__hud_configure)
1091         {
1092                 if(!autocvar_hud_panel_ammo) return;
1093                 if(spectatee_status == -1) return;
1094         }
1095
1096         HUD_Panel_UpdateCvars();
1097
1098         draw_beginBoldFont();
1099
1100         vector pos, mySize;
1101         pos = panel_pos;
1102         mySize = panel_size;
1103
1104         HUD_Panel_DrawBg(1);
1105         if(panel_bg_padding)
1106         {
1107                 pos += '1 1 0' * panel_bg_padding;
1108                 mySize -= '2 2 0' * panel_bg_padding;
1109         }
1110
1111         int rows = 0, columns, row, column;
1112         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1113         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1114         float nade_statuschange_elapsedtime;
1115         int total_ammo_count;
1116
1117         vector ammo_size;
1118         if (autocvar_hud_panel_ammo_onlycurrent)
1119                 total_ammo_count = 1;
1120         else
1121                 total_ammo_count = AMMO_COUNT;
1122
1123         if(draw_nades)
1124         {
1125                 ++total_ammo_count;
1126                 if (nade_cnt != nade_prevframe)
1127                 {
1128                         nade_statuschange_time = time;
1129                         nade_prevstatus = nade_prevframe;
1130                         nade_prevframe = nade_cnt;
1131                 }
1132         }
1133         else
1134                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1135
1136         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1137         columns = ceil((total_ammo_count)/rows);
1138         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1139
1140         vector offset = '0 0 0'; // fteqcc sucks
1141         float newSize;
1142         if(ammo_size.x/ammo_size.y > 3)
1143         {
1144                 newSize = 3 * ammo_size.y;
1145                 offset.x = ammo_size.x - newSize;
1146                 pos.x += offset.x/2;
1147                 ammo_size.x = newSize;
1148         }
1149         else
1150         {
1151                 newSize = 1/3 * ammo_size.x;
1152                 offset.y = ammo_size.y - newSize;
1153                 pos.y += offset.y/2;
1154                 ammo_size.y = newSize;
1155         }
1156
1157         int i;
1158         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1159         row = column = 0;
1160         if(autocvar_hud_panel_ammo_onlycurrent)
1161         {
1162                 if(autocvar__hud_configure)
1163                 {
1164                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1165                 }
1166                 else
1167                 {
1168                         DrawAmmoItem(
1169                                 pos,
1170                                 ammo_size,
1171                                 (get_weaponinfo(switchweapon)).ammo_field,
1172                                 true,
1173                                 infinite_ammo
1174                         );
1175                 }
1176
1177                 ++row;
1178                 if(row >= rows)
1179                 {
1180                         row = 0;
1181                         column = column + 1;
1182                 }
1183         }
1184         else
1185         {
1186                 .int ammotype;
1187                 row = column = 0;
1188                 for(i = 0; i < AMMO_COUNT; ++i)
1189                 {
1190                         ammotype = GetAmmoFieldFromNum(i);
1191                         DrawAmmoItem(
1192                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1193                                 ammo_size,
1194                                 ammotype,
1195                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1196                                 infinite_ammo
1197                         );
1198
1199                         ++row;
1200                         if(row >= rows)
1201                         {
1202                                 row = 0;
1203                                 column = column + 1;
1204                         }
1205                 }
1206         }
1207
1208         if (draw_nades)
1209         {
1210                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1211
1212                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1213
1214                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1215         }
1216
1217         draw_endBoldFont();
1218 }
1219
1220 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1221 {
1222         vector newPos = '0 0 0', newSize = '0 0 0';
1223         vector picpos, numpos;
1224
1225         if (vertical)
1226         {
1227                 if(mySize.y/mySize.x > 2)
1228                 {
1229                         newSize.y = 2 * mySize.x;
1230                         newSize.x = mySize.x;
1231
1232                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1233                         newPos.x = myPos.x;
1234                 }
1235                 else
1236                 {
1237                         newSize.x = 1/2 * mySize.y;
1238                         newSize.y = mySize.y;
1239
1240                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1241                         newPos.y = myPos.y;
1242                 }
1243
1244                 if(icon_right_align)
1245                 {
1246                         numpos = newPos;
1247                         picpos = newPos + eY * newSize.x;
1248                 }
1249                 else
1250                 {
1251                         picpos = newPos;
1252                         numpos = newPos + eY * newSize.x;
1253                 }
1254
1255                 newSize.y /= 2;
1256                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257                 // make number smaller than icon, it looks better
1258                 // reduce only y to draw numbers with different number of digits with the same y size
1259                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1260                 newSize.y *= 0.7;
1261                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1262                 return;
1263         }
1264
1265         if(mySize.x/mySize.y > 3)
1266         {
1267                 newSize.x = 3 * mySize.y;
1268                 newSize.y = mySize.y;
1269
1270                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1271                 newPos.y = myPos.y;
1272         }
1273         else
1274         {
1275                 newSize.y = 1/3 * mySize.x;
1276                 newSize.x = mySize.x;
1277
1278                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1279                 newPos.x = myPos.x;
1280         }
1281
1282         if(icon_right_align) // right align
1283         {
1284                 numpos = newPos;
1285                 picpos = newPos + eX * 2 * newSize.y;
1286         }
1287         else // left align
1288         {
1289                 numpos = newPos + eX * newSize.y;
1290                 picpos = newPos;
1291         }
1292
1293         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1294         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1295         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 }
1298
1299 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1300 {
1301         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1302 }
1303
1304 // Powerups (#2)
1305 //
1306
1307 // Powerup item fields (reusing existing fields)
1308 .string message;  // Human readable name
1309 .string netname;  // Icon name
1310 .vector colormod; // Color
1311 .float count;     // Time left
1312 .float lifetime;  // Maximum time
1313
1314 entity powerupItems;
1315 int powerupItemsCount;
1316
1317 void resetPowerupItems()
1318 {
1319         entity item;
1320         for(item = powerupItems; item; item = item.chain)
1321                 item.count = 0;
1322
1323         powerupItemsCount = 0;
1324 }
1325
1326 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1327 {
1328         if(!powerupItems)
1329                 powerupItems = spawn();
1330
1331         entity item;
1332         for(item = powerupItems; item.count; item = item.chain)
1333                 if(!item.chain)
1334                         item.chain = spawn();
1335
1336         item.message  = name;
1337         item.netname  = icon;
1338         item.colormod = color;
1339         item.count    = currentTime;
1340         item.lifetime = lifeTime;
1341
1342         ++powerupItemsCount;
1343 }
1344
1345 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1346 {
1347         if(align < 2)
1348                 return align;
1349
1350         bool isTop    =  isVertical && rows > 1 && row == 0;
1351         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1352         bool isLeft   = !isVertical && columns > 1 && column == 0;
1353         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1354
1355         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1356         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1357
1358         return 2;
1359 }
1360
1361 void HUD_Powerups(void)
1362 {
1363         if(intermission == 2) return;
1364
1365         int allItems = getstati(STAT_ITEMS, 0, 24);
1366         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1367         int strengthTime, shieldTime, superTime;
1368
1369         // Initialize items
1370         if(!autocvar__hud_configure)
1371         {
1372                 if(!autocvar_hud_panel_powerups) return;
1373                 if(spectatee_status == -1) return;
1374                 if(getstati(STAT_HEALTH) <= 0) return;
1375                 if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
1376
1377                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1378                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1379                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1380
1381                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1382                         superTime = 99;
1383
1384                 // Prevent stuff to show up on mismatch that will be fixed next frame
1385                 if(!(allItems & IT_SUPERWEAPON))
1386                         superTime = 0;
1387         }
1388         else
1389         {
1390                 strengthTime = 15;
1391                 shieldTime = 27;
1392                 superTime = 13;
1393                 allBuffs = 0;
1394         }
1395
1396         // Add items to linked list
1397         resetPowerupItems();
1398
1399         if(strengthTime)
1400                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1401         if(shieldTime)
1402                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1403         if(superTime)
1404                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1405
1406         FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
1407                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1408         ));
1409
1410         if(!powerupItemsCount)
1411                 return;
1412
1413         // Draw panel background
1414         HUD_Panel_UpdateCvars();
1415         HUD_Panel_DrawBg(1);
1416
1417         // Set drawing area
1418         vector pos = panel_pos;
1419         vector size = panel_size;
1420         bool isVertical = size.y > size.x;
1421
1422         if(panel_bg_padding)
1423         {
1424                 pos += '1 1 0' * panel_bg_padding;
1425                 size -= '2 2 0' * panel_bg_padding;
1426         }
1427
1428         // Find best partitioning of the drawing area
1429         const float DESIRED_ASPECT = 6;
1430         float aspect = 0, a;
1431         int columns = 0, c;
1432         int rows = 0, r;
1433         int i = 1;
1434
1435         do
1436         {
1437                 c = floor(powerupItemsCount / i);
1438                 r = ceil(powerupItemsCount / c);
1439                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1440
1441                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1442                 {
1443                         aspect = a;
1444                         columns = c;
1445                         rows = r;
1446                 }
1447         }
1448         while(++i <= powerupItemsCount);
1449
1450         // Prevent single items from getting too wide
1451         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1452         {
1453                 if(isVertical)
1454                 {
1455                         size.y *= 0.5;
1456                         pos.y += size.y * 0.5;
1457                 }
1458                 else
1459                 {
1460                         size.x *= 0.5;
1461                         pos.x += size.x * 0.5;
1462                 }
1463         }
1464
1465         // Draw items from linked list
1466         vector itemPos = pos;
1467         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1468         vector textColor = '1 1 1';
1469
1470         int fullSeconds = 0;
1471         int align = 0;
1472         int column = 0;
1473         int row = 0;
1474
1475         draw_beginBoldFont();
1476         for(entity item = powerupItems; item.count; item = item.chain)
1477         {
1478                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1479
1480                 // Draw progressbar
1481                 if(autocvar_hud_panel_powerups_progressbar)
1482                 {
1483                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1484                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485                 }
1486
1487                 // Draw icon and text
1488                 if(autocvar_hud_panel_powerups_text)
1489                 {
1490                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1491                         fullSeconds = ceil(item.count);
1492                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1493
1494                         if(item.count > 1)
1495                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1496                         if(item.count <= 5)
1497                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1498                 }
1499
1500                 // Determine next section
1501                 if(isVertical)
1502                 {
1503                         if(++column >= columns)
1504                         {
1505                                 column = 0;
1506                                 ++row;
1507                         }
1508                 }
1509                 else
1510                 {
1511                         if(++row >= rows)
1512                         {
1513                                 row = 0;
1514                                 ++column;
1515                         }
1516                 }
1517         }
1518         draw_endBoldFont();
1519 }
1520
1521 // Health/armor (#3)
1522 //
1523
1524
1525 void HUD_HealthArmor(void)
1526 {
1527         int armor, health, fuel;
1528         if(intermission == 2) return;
1529         if(!autocvar__hud_configure)
1530         {
1531                 if(!autocvar_hud_panel_healtharmor) return;
1532                 if(hud != HUD_NORMAL) return;
1533                 if(spectatee_status == -1) return;
1534
1535                 health = getstati(STAT_HEALTH);
1536                 if(health <= 0)
1537                 {
1538                         prev_health = -1;
1539                         return;
1540                 }
1541                 armor = getstati(STAT_ARMOR);
1542
1543                 // code to check for spectatee_status changes is in Ent_ClientData()
1544                 // prev_p_health and prev_health can be set to -1 there
1545
1546                 if (prev_p_health == -1)
1547                 {
1548                         // no effect
1549                         health_beforedamage = 0;
1550                         armor_beforedamage = 0;
1551                         health_damagetime = 0;
1552                         armor_damagetime = 0;
1553                         prev_health = health;
1554                         prev_armor = armor;
1555                         old_p_health = health;
1556                         old_p_armor = armor;
1557                         prev_p_health = health;
1558                         prev_p_armor = armor;
1559                 }
1560                 else if (prev_health == -1)
1561                 {
1562                         //start the load effect
1563                         health_damagetime = 0;
1564                         armor_damagetime = 0;
1565                         prev_health = 0;
1566                         prev_armor = 0;
1567                 }
1568                 fuel = getstati(STAT_FUEL);
1569         }
1570         else
1571         {
1572                 health = 150;
1573                 armor = 75;
1574                 fuel = 20;
1575         }
1576
1577         HUD_Panel_UpdateCvars();
1578
1579         draw_beginBoldFont();
1580
1581         vector pos, mySize;
1582         pos = panel_pos;
1583         mySize = panel_size;
1584
1585         HUD_Panel_DrawBg(1);
1586         if(panel_bg_padding)
1587         {
1588                 pos += '1 1 0' * panel_bg_padding;
1589                 mySize -= '2 2 0' * panel_bg_padding;
1590         }
1591
1592         int baralign = autocvar_hud_panel_healtharmor_baralign;
1593         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1594
1595     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1596     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1597         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1598         {
1599                 vector v;
1600                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1601
1602                 float x;
1603                 x = floor(v.x + 1);
1604
1605         float maxtotal = maxhealth + maxarmor;
1606                 string biggercount;
1607                 if(v.z) // NOT fully armored
1608                 {
1609                         biggercount = "health";
1610                         if(autocvar_hud_panel_healtharmor_progressbar)
1611                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1612                         if(armor)
1613             if(autocvar_hud_panel_healtharmor_text)
1614                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1615                 }
1616                 else
1617                 {
1618                         biggercount = "armor";
1619                         if(autocvar_hud_panel_healtharmor_progressbar)
1620                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1621                         if(health)
1622             if(autocvar_hud_panel_healtharmor_text)
1623                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1624                 }
1625         if(autocvar_hud_panel_healtharmor_text)
1626                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1627
1628                 if(fuel)
1629                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1630         }
1631         else
1632         {
1633                 float panel_ar = mySize.x/mySize.y;
1634                 bool is_vertical = (panel_ar < 1);
1635                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1636                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1637                 {
1638                         mySize.x *= 0.5;
1639                         if (autocvar_hud_panel_healtharmor_flip)
1640                                 health_offset.x = mySize.x;
1641                         else
1642                                 armor_offset.x = mySize.x;
1643                 }
1644                 else
1645                 {
1646                         mySize.y *= 0.5;
1647                         if (autocvar_hud_panel_healtharmor_flip)
1648                                 health_offset.y = mySize.y;
1649                         else
1650                                 armor_offset.y = mySize.y;
1651                 }
1652
1653                 bool health_baralign, armor_baralign, fuel_baralign;
1654                 bool health_iconalign, armor_iconalign;
1655                 if (autocvar_hud_panel_healtharmor_flip)
1656                 {
1657                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1658                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1659                         fuel_baralign = health_baralign;
1660                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1661                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1662                 }
1663                 else
1664                 {
1665                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1666                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1667                         fuel_baralign = armor_baralign;
1668                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1669                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1670                 }
1671
1672                 //if(health)
1673                 {
1674                         if(autocvar_hud_panel_healtharmor_progressbar)
1675                         {
1676                                 float p_health, pain_health_alpha;
1677                                 p_health = health;
1678                                 pain_health_alpha = 1;
1679                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1680                                 {
1681                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1682                                         {
1683                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1684                                                 {
1685                                                         if (time - old_p_healthtime < 1)
1686                                                                 old_p_health = prev_p_health;
1687                                                         else
1688                                                                 old_p_health = prev_health;
1689                                                         old_p_healthtime = time;
1690                                                 }
1691                                                 if (time - old_p_healthtime < 1)
1692                                                 {
1693                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1694                                                         prev_p_health = p_health;
1695                                                 }
1696                                         }
1697                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1698                                         {
1699                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1700                                                 {
1701                                                         if (time - health_damagetime >= 1)
1702                                                                 health_beforedamage = prev_health;
1703                                                         health_damagetime = time;
1704                                                 }
1705                                                 if (time - health_damagetime < 1)
1706                                                 {
1707                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1708                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1709                                                 }
1710                                         }
1711                                         prev_health = health;
1712
1713                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1714                                         {
1715                                                 float BLINK_FACTOR = 0.15;
1716                                                 float BLINK_BASE = 0.85;
1717                                                 float BLINK_FREQ = 9;
1718                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1719                                         }
1720                                 }
1721                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1722                         }
1723                         if(autocvar_hud_panel_healtharmor_text)
1724                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1725                 }
1726
1727                 if(armor)
1728                 {
1729                         if(autocvar_hud_panel_healtharmor_progressbar)
1730                         {
1731                                 float p_armor;
1732                                 p_armor = armor;
1733                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1734                                 {
1735                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1736                                         {
1737                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1738                                                 {
1739                                                         if (time - old_p_armortime < 1)
1740                                                                 old_p_armor = prev_p_armor;
1741                                                         else
1742                                                                 old_p_armor = prev_armor;
1743                                                         old_p_armortime = time;
1744                                                 }
1745                                                 if (time - old_p_armortime < 1)
1746                                                 {
1747                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1748                                                         prev_p_armor = p_armor;
1749                                                 }
1750                                         }
1751                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1752                                         {
1753                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1754                                                 {
1755                                                         if (time - armor_damagetime >= 1)
1756                                                                 armor_beforedamage = prev_armor;
1757                                                         armor_damagetime = time;
1758                                                 }
1759                                                 if (time - armor_damagetime < 1)
1760                                                 {
1761                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1762                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1763                                                 }
1764                                         }
1765                                         prev_armor = armor;
1766                                 }
1767                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1768                         }
1769                         if(autocvar_hud_panel_healtharmor_text)
1770                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1771                 }
1772
1773                 if(fuel)
1774                 {
1775                         if (is_vertical)
1776                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1777                         else
1778                                 mySize.y *= 0.2;
1779                         if (panel_ar >= 4)
1780                                 mySize.x *= 2; //restore full panel size
1781                         else if (panel_ar < 1/4)
1782                                 mySize.y *= 2; //restore full panel size
1783                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1784                 }
1785         }
1786
1787         draw_endBoldFont();
1788 }
1789
1790 // Notification area (#4)
1791 //
1792
1793 void HUD_Notify_Push(string icon, string attacker, string victim)
1794 {
1795         if (icon == "")
1796                 return;
1797
1798         ++notify_count;
1799         --notify_index;
1800
1801         if (notify_index == -1)
1802                 notify_index = NOTIFY_MAX_ENTRIES-1;
1803
1804         // Free old strings
1805         if (notify_attackers[notify_index])
1806                 strunzone(notify_attackers[notify_index]);
1807
1808         if (notify_victims[notify_index])
1809                 strunzone(notify_victims[notify_index]);
1810
1811         if (notify_icons[notify_index])
1812                 strunzone(notify_icons[notify_index]);
1813
1814         // Allocate new strings
1815         if (victim != "")
1816         {
1817                 notify_attackers[notify_index] = strzone(attacker);
1818                 notify_victims[notify_index] = strzone(victim);
1819         }
1820         else
1821         {
1822                 // In case of a notification without a victim, the attacker
1823                 // is displayed on the victim's side. Instead of special
1824                 // treatment later on, we can simply switch them here.
1825                 notify_attackers[notify_index] = string_null;
1826                 notify_victims[notify_index] = strzone(attacker);
1827         }
1828
1829         notify_icons[notify_index] = strzone(icon);
1830         notify_times[notify_index] = time;
1831 }
1832
1833 void HUD_Notify(void)
1834 {
1835         if(intermission == 2) return;
1836         if (!autocvar__hud_configure)
1837                 if (!autocvar_hud_panel_notify)
1838                         return;
1839
1840         HUD_Panel_UpdateCvars();
1841         HUD_Panel_DrawBg(1);
1842
1843         if (!autocvar__hud_configure)
1844                 if (notify_count == 0)
1845                         return;
1846
1847         vector pos, size;
1848         pos  = panel_pos;
1849         size = panel_size;
1850
1851         if (panel_bg_padding)
1852         {
1853                 pos  += '1 1 0' * panel_bg_padding;
1854                 size -= '2 2 0' * panel_bg_padding;
1855         }
1856
1857         float fade_start = max(0, autocvar_hud_panel_notify_time);
1858         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1859         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1860
1861         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1862         float entry_height = size.y / entry_count;
1863
1864         float panel_width_half = size.x * 0.5;
1865         float icon_width_half = entry_height * icon_aspect / 2;
1866         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1867
1868         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1869         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1870         vector icon_left = eX * (panel_width_half - icon_width_half);
1871         vector attacker_right = eX * name_maxwidth;
1872         vector victim_left = eX * (size.x - name_maxwidth);
1873
1874         vector attacker_pos, victim_pos, icon_pos;
1875         string attacker, victim, icon;
1876         int i, j, count, step, limit;
1877         float alpha;
1878
1879         if (autocvar_hud_panel_notify_flip)
1880         {
1881                 // Order items from the top down
1882                 i = 0;
1883                 step = +1;
1884                 limit = entry_count;
1885         }
1886         else
1887         {
1888                 // Order items from the bottom up
1889                 i = entry_count - 1;
1890                 step = -1;
1891                 limit = -1;
1892         }
1893
1894         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1895         {
1896                 if(autocvar__hud_configure)
1897                 {
1898                         attacker = sprintf(_("Player %d"), count + 1);
1899                         victim = sprintf(_("Player %d"), count + 2);
1900                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1901                         alpha = bound(0, 1.2 - count / entry_count, 1);
1902                 }
1903                 else
1904                 {
1905                         if (j == NOTIFY_MAX_ENTRIES)
1906                                 j = 0;
1907
1908                         if (notify_times[j] + fade_start > time)
1909                                 alpha = 1;
1910                         else if (fade_time != 0)
1911                         {
1912                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1913                                 if (alpha == 0)
1914                                         break;
1915                         }
1916                         else
1917                                 break;
1918
1919                         attacker = notify_attackers[j];
1920                         victim = notify_victims[j];
1921                         icon = notify_icons[j];
1922                 }
1923
1924                 if (icon != "" && victim != "")
1925                 {
1926                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1927
1928                         icon_pos = pos + icon_left + eY * i * entry_height;
1929                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1930
1931                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1932                         victim_pos = pos + victim_left + name_top;
1933                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1934
1935                         if (attacker != "")
1936                         {
1937                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1938                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1939                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1940                         }
1941                 }
1942         }
1943
1944         notify_count = count;
1945 }
1946
1947 // Timer (#5)
1948 //
1949 // TODO: macro
1950 string seconds_tostring(float sec)
1951 {
1952         float minutes;
1953         minutes = floor(sec / 60);
1954
1955         sec -= minutes * 60;
1956         return sprintf("%d:%02d", minutes, sec);
1957 }
1958
1959 void HUD_Timer(void)
1960 {
1961         if(intermission == 2) return;
1962         if(!autocvar__hud_configure)
1963         {
1964                 if(!autocvar_hud_panel_timer) return;
1965         }
1966
1967         HUD_Panel_UpdateCvars();
1968
1969         draw_beginBoldFont();
1970
1971         vector pos, mySize;
1972         pos = panel_pos;
1973         mySize = panel_size;
1974
1975         HUD_Panel_DrawBg(1);
1976         if(panel_bg_padding)
1977         {
1978                 pos += '1 1 0' * panel_bg_padding;
1979                 mySize -= '2 2 0' * panel_bg_padding;
1980         }
1981
1982         string timer;
1983         float timelimit, elapsedTime, timeleft, minutesLeft;
1984
1985         timelimit = getstatf(STAT_TIMELIMIT);
1986
1987         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1988         timeleft = ceil(timeleft);
1989
1990         minutesLeft = floor(timeleft / 60);
1991
1992         vector timer_color;
1993         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1994                 timer_color = '1 1 1'; //white
1995         else if(minutesLeft >= 1)
1996                 timer_color = '1 1 0'; //yellow
1997         else
1998                 timer_color = '1 0 0'; //red
1999
2000         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2001                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2002                         //while restart is still active, show 00:00
2003                         timer = seconds_tostring(0);
2004                 } else {
2005                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2006                         timer = seconds_tostring(elapsedTime);
2007                 }
2008         } else {
2009                 timer = seconds_tostring(timeleft);
2010         }
2011
2012         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2013
2014         draw_endBoldFont();
2015 }
2016
2017 // Radar (#6)
2018 //
2019 void HUD_Radar(void)
2020 {
2021         if(intermission == 2) return;
2022         if (!autocvar__hud_configure)
2023         {
2024                 if (hud_panel_radar_maximized)
2025                 {
2026                         if (!hud_draw_maximized) return;
2027                 }
2028                 else
2029                 {
2030                         if (autocvar_hud_panel_radar == 0) return;
2031                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2032                         if(radar_panel_modified)
2033                         {
2034                                 panel.update_time = time; // forces reload of panel attributes
2035                                 radar_panel_modified = false;
2036                         }
2037                 }
2038         }
2039
2040         HUD_Panel_UpdateCvars();
2041
2042         float f = 0;
2043
2044         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2045         {
2046                 panel_size = autocvar_hud_panel_radar_maximized_size;
2047                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2048                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2049                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2050                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2051
2052                 string panel_bg;
2053                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2054                 if(precache_pic(panel_bg) == "")
2055                         panel_bg = "gfx/hud/default/border_default"; // fallback
2056                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2057                         radar_panel_modified = true;
2058                 if(panel.current_panel_bg)
2059                         strunzone(panel.current_panel_bg);
2060                 panel.current_panel_bg = strzone(panel_bg);
2061
2062                 switch(hud_panel_radar_maximized_zoommode)
2063                 {
2064                         default:
2065                         case 0:
2066                                 f = current_zoomfraction;
2067                                 break;
2068                         case 1:
2069                                 f = 1 - current_zoomfraction;
2070                                 break;
2071                         case 2:
2072                                 f = 0;
2073                                 break;
2074                         case 3:
2075                                 f = 1;
2076                                 break;
2077                 }
2078
2079                 switch(hud_panel_radar_maximized_rotation)
2080                 {
2081                         case 0:
2082                                 teamradar_angle = view_angles.y - 90;
2083                                 break;
2084                         default:
2085                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2086                                 break;
2087                 }
2088         }
2089         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2090         {
2091                 switch(hud_panel_radar_zoommode)
2092                 {
2093                         default:
2094                         case 0:
2095                                 f = current_zoomfraction;
2096                                 break;
2097                         case 1:
2098                                 f = 1 - current_zoomfraction;
2099                                 break;
2100                         case 2:
2101                                 f = 0;
2102                                 break;
2103                         case 3:
2104                                 f = 1;
2105                                 break;
2106                 }
2107
2108                 switch(hud_panel_radar_rotation)
2109                 {
2110                         case 0:
2111                                 teamradar_angle = view_angles.y - 90;
2112                                 break;
2113                         default:
2114                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2115                                 break;
2116                 }
2117         }
2118
2119         vector pos, mySize;
2120         pos = panel_pos;
2121         mySize = panel_size;
2122
2123         HUD_Panel_DrawBg(1);
2124         if(panel_bg_padding)
2125         {
2126                 pos += '1 1 0' * panel_bg_padding;
2127                 mySize -= '2 2 0' * panel_bg_padding;
2128         }
2129
2130         int color2;
2131         entity tm;
2132         float scale2d, normalsize, bigsize;
2133
2134         teamradar_origin2d = pos + 0.5 * mySize;
2135         teamradar_size2d = mySize;
2136
2137         if(minimapname == "")
2138                 return;
2139
2140         teamradar_loadcvars();
2141
2142         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2143         teamradar_size2d = mySize;
2144
2145         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2146
2147         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2148         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2149         {
2150                 // max-min distance must fit the radar in any rotation
2151                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2152         }
2153         else
2154         {
2155                 vector c0, c1, c2, c3, span;
2156                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2157                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2158                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2159                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2160                 span = '0 0 0';
2161                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2162                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2163
2164                 // max-min distance must fit the radar in x=x, y=y
2165                 bigsize = min(
2166                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2167                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2168                 );
2169         }
2170
2171         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2172         if(bigsize > normalsize)
2173                 normalsize = bigsize;
2174
2175         teamradar_size =
2176                   f * bigsize
2177                 + (1 - f) * normalsize;
2178         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2179                   f * mi_center
2180                 + (1 - f) * view_origin);
2181
2182         drawsetcliparea(
2183                 pos.x,
2184                 pos.y,
2185                 mySize.x,
2186                 mySize.y
2187         );
2188
2189         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2190
2191         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2192                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2193         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2194                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2195         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2196         {
2197                 color2 = GetPlayerColor(tm.sv_entnum);
2198                 //if(color == NUM_SPECTATOR || color == color2)
2199                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2200         }
2201         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2202
2203         drawresetcliparea();
2204 }
2205
2206 // Score (#7)
2207 //
2208 void HUD_UpdatePlayerTeams();
2209 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2210 {
2211         float score;
2212         entity tm = world, pl;
2213         int SCOREPANEL_MAX_ENTRIES = 6;
2214         float SCOREPANEL_ASPECTRATIO = 2;
2215         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2216         vector fontsize = '1 1 0' * (mySize.y/entries);
2217
2218         vector rgb, score_color;
2219         rgb = '1 1 1';
2220         score_color = '1 1 1';
2221
2222         float name_size = mySize.x*0.75;
2223         float spacing_size = mySize.x*0.04;
2224         const float highlight_alpha = 0.2;
2225         int i = 0, first_pl = 0;
2226         bool me_printed = false;
2227         string s;
2228         if (autocvar__hud_configure)
2229         {
2230                 float players_per_team = 0;
2231                 if (team_count)
2232                 {
2233                         // show team scores in the first line
2234                         float score_size = mySize.x / team_count;
2235                         players_per_team = max(2, ceil((entries - 1) / team_count));
2236                         for(i=0; i<team_count; ++i) {
2237                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2238                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2240                         }
2241                         first_pl = 1;
2242                         pos.y += fontsize.y;
2243                 }
2244                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2245                 for (i=first_pl; i<entries; ++i)
2246                 {
2247                         //simulate my score is lower than all displayed players,
2248                         //so that I don't appear at all showing pure rankings.
2249                         //This is to better show the difference between the 2 ranking views
2250                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2251                         {
2252                                 rgb = '1 1 0';
2253                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2254                                 s = GetPlayerName(player_localnum);
2255                                 score = 7;
2256                         }
2257                         else
2258                         {
2259                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2260                                 score -= 3;
2261                         }
2262
2263                         if (team_count)
2264                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2265                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2266                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2267                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2268                         pos.y += fontsize.y;
2269                 }
2270                 return;
2271         }
2272
2273         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2274                 HUD_UpdatePlayerTeams();
2275         if (team_count)
2276         {
2277                 // show team scores in the first line
2278                 float score_size = mySize.x / team_count;
2279                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2280                         if(tm.team == NUM_SPECTATOR)
2281                                 continue;
2282                         if (tm.team == myteam)
2283                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2284                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2285                         ++i;
2286                 }
2287                 first_pl = 1;
2288                 pos.y += fontsize.y;
2289                 tm = teams.sort_next;
2290         }
2291         i = first_pl;
2292
2293         do
2294         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2295         {
2296                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2297                         continue;
2298
2299                 if (i == entries-1 && !me_printed && pl != me)
2300                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2301                 {
2302                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2303                                 if (pl.team != NUM_SPECTATOR)
2304                                         break;
2305
2306                         if (pl)
2307                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2308                         else
2309                                 rgb = '1 0 0'; //last: red
2310                         pl = me;
2311                 }
2312
2313                 if (pl == me)
2314                 {
2315                         if (i == first_pl)
2316                                 rgb = '0 1 0'; //first: green
2317                         me_printed = true;
2318                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                 }
2320                 if (team_count)
2321                         score_color = Team_ColorRGB(pl.team) * 0.8;
2322                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2323                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2324                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                 pos.y += fontsize.y;
2326                 ++i;
2327         }
2328         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2329 }
2330
2331 void HUD_Score(void)
2332 {
2333         if(intermission == 2) return;
2334         if(!autocvar__hud_configure)
2335         {
2336                 if(!autocvar_hud_panel_score) return;
2337                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2338         }
2339
2340         HUD_Panel_UpdateCvars();
2341         vector pos, mySize;
2342         pos = panel_pos;
2343         mySize = panel_size;
2344
2345         HUD_Panel_DrawBg(1);
2346         if(panel_bg_padding)
2347         {
2348                 pos += '1 1 0' * panel_bg_padding;
2349                 mySize -= '2 2 0' * panel_bg_padding;
2350         }
2351
2352         float score, distribution = 0;
2353         string sign;
2354         vector distribution_color;
2355         entity tm, pl, me;
2356
2357         me = playerslots[current_player];
2358
2359         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2360                 string timer, distrtimer;
2361
2362                 pl = players.sort_next;
2363                 if(pl == me)
2364                         pl = pl.sort_next;
2365                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2366                         if(pl.scores[ps_primary] == 0)
2367                                 pl = world;
2368
2369                 score = me.(scores[ps_primary]);
2370                 timer = TIME_ENCODED_TOSTRING(score);
2371
2372                 draw_beginBoldFont();
2373                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2374                         // distribution display
2375                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2376
2377                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2378
2379                         if (distribution <= 0) {
2380                                 distribution_color = '0 1 0';
2381                                 sign = "-";
2382                         }
2383                         else {
2384                                 distribution_color = '1 0 0';
2385                                 sign = "+";
2386                         }
2387                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2388                 }
2389                 // race record display
2390                 if (distribution <= 0)
2391                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2392                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2393                 draw_endBoldFont();
2394         } else if (!teamplay) { // non-teamgames
2395                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2396                 {
2397                         HUD_Score_Rankings(pos, mySize, me);
2398                         return;
2399                 }
2400                 // me vector := [team/connected frags id]
2401                 pl = players.sort_next;
2402                 if(pl == me)
2403                         pl = pl.sort_next;
2404
2405                 if(autocvar__hud_configure)
2406                         distribution = 42;
2407                 else if(pl)
2408                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2409                 else
2410                         distribution = 0;
2411
2412                 score = me.(scores[ps_primary]);
2413                 if(autocvar__hud_configure)
2414                         score = 123;
2415
2416                 if(distribution >= 5)
2417                         distribution_color = eY;
2418                 else if(distribution >= 0)
2419                         distribution_color = '1 1 1';
2420                 else if(distribution >= -5)
2421                         distribution_color = '1 1 0';
2422                 else
2423                         distribution_color = eX;
2424
2425                 string distribution_str;
2426                 distribution_str = ftos(distribution);
2427                 draw_beginBoldFont();
2428                 if (distribution >= 0)
2429                 {
2430                         if (distribution > 0)
2431                                 distribution_str = strcat("+", distribution_str);
2432                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2433                 }
2434                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2435                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2436                 draw_endBoldFont();
2437         } else { // teamgames
2438                 float row, column, rows = 0, columns = 0;
2439                 vector offset = '0 0 0';
2440                 vector score_pos, score_size; //for scores other than myteam
2441                 if(autocvar_hud_panel_score_rankings)
2442                 {
2443                         HUD_Score_Rankings(pos, mySize, me);
2444                         return;
2445                 }
2446                 if(spectatee_status == -1)
2447                 {
2448                         rows = HUD_GetRowCount(team_count, mySize, 3);
2449                         columns = ceil(team_count/rows);
2450                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2451
2452                         float newSize;
2453                         if(score_size.x/score_size.y > 3)
2454                         {
2455                                 newSize = 3 * score_size.y;
2456                                 offset.x = score_size.x - newSize;
2457                                 pos.x += offset.x/2;
2458                                 score_size.x = newSize;
2459                         }
2460                         else
2461                         {
2462                                 newSize = 1/3 * score_size.x;
2463                                 offset.y = score_size.y - newSize;
2464                                 pos.y += offset.y/2;
2465                                 score_size.y = newSize;
2466                         }
2467                 }
2468                 else
2469                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2470
2471                 float max_fragcount;
2472                 max_fragcount = -99;
2473                 draw_beginBoldFont();
2474                 row = column = 0;
2475                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2476                         if(tm.team == NUM_SPECTATOR)
2477                                 continue;
2478                         score = tm.(teamscores[ts_primary]);
2479                         if(autocvar__hud_configure)
2480                                 score = 123;
2481
2482                         if (score > max_fragcount)
2483                                 max_fragcount = score;
2484
2485                         if (spectatee_status == -1)
2486                         {
2487                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2488                                 if (max_fragcount == score)
2489                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2490                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2491                                 ++row;
2492                                 if(row >= rows)
2493                                 {
2494                                         row = 0;
2495                                         ++column;
2496                                 }
2497                         }
2498                         else if(tm.team == myteam) {
2499                                 if (max_fragcount == score)
2500                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2501                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2502                         } else {
2503                                 if (max_fragcount == score)
2504                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2505                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2506                                 ++rows;
2507                         }
2508                 }
2509                 draw_endBoldFont();
2510         }
2511 }
2512
2513 // Race timer (#8)
2514 //
2515 void HUD_RaceTimer (void)
2516 {
2517         if(intermission == 2) return;
2518         if(!autocvar__hud_configure)
2519         {
2520                 if(!autocvar_hud_panel_racetimer) return;
2521                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2522                 if(spectatee_status == -1) return;
2523         }
2524
2525         HUD_Panel_UpdateCvars();
2526
2527         vector pos, mySize;
2528         pos = panel_pos;
2529         mySize = panel_size;
2530
2531         HUD_Panel_DrawBg(1);
2532         if(panel_bg_padding)
2533         {
2534                 pos += '1 1 0' * panel_bg_padding;
2535                 mySize -= '2 2 0' * panel_bg_padding;
2536         }
2537
2538         // always force 4:1 aspect
2539         vector newSize = '0 0 0';
2540         if(mySize.x/mySize.y > 4)
2541         {
2542                 newSize.x = 4 * mySize.y;
2543                 newSize.y = mySize.y;
2544
2545                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2546         }
2547         else
2548         {
2549                 newSize.y = 1/4 * mySize.x;
2550                 newSize.x = mySize.x;
2551
2552                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2553         }
2554         mySize = newSize;
2555
2556         float a, t;
2557         string s, forcetime;
2558
2559         if(autocvar__hud_configure)
2560         {
2561                 s = "0:13:37";
2562                 draw_beginBoldFont();
2563                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2564                 draw_endBoldFont();
2565                 s = _("^1Intermediate 1 (+15.42)");
2566                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2567                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2568                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2569         }
2570         else if(race_checkpointtime)
2571         {
2572                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2573                 s = "";
2574                 forcetime = "";
2575                 if(a > 0) // just hit a checkpoint?
2576                 {
2577                         if(race_checkpoint != 254)
2578                         {
2579                                 if(race_time && race_previousbesttime)
2580                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2581                                 else
2582                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2583                                 if(race_time)
2584                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2585                         }
2586                 }
2587                 else
2588                 {
2589                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2590                         {
2591                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2592                                 if(a > 0) // next one?
2593                                 {
2594                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2595                                 }
2596                         }
2597                 }
2598
2599                 if(s != "" && a > 0)
2600                 {
2601                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2602                 }
2603
2604                 if(race_penaltytime)
2605                 {
2606                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2607                         if(a > 0)
2608                         {
2609                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2610                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2611                         }
2612                 }
2613
2614                 draw_beginBoldFont();
2615
2616                 if(forcetime != "")
2617                 {
2618                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2619                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2620                 }
2621                 else
2622                         a = 1;
2623
2624                 if(race_laptime && race_checkpoint != 255)
2625                 {
2626                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2627                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2628                 }
2629
2630                 draw_endBoldFont();
2631         }
2632         else
2633         {
2634                 if(race_mycheckpointtime)
2635                 {
2636                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2637                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2638                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2639                 }
2640                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2641                 {
2642                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2643                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2644                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2645                 }
2646
2647                 if(race_penaltytime && !race_penaltyaccumulator)
2648                 {
2649                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2650                         a = bound(0, (1 + t - time), 1);
2651                         if(a > 0)
2652                         {
2653                                 if(time < t)
2654                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2655                                 else
2656                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2657                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2658                         }
2659                 }
2660         }
2661 }
2662
2663 // Vote window (#9)
2664 //
2665
2666 void HUD_Vote(void)
2667 {
2668         if(intermission == 2) return;
2669         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2670         {
2671                 vote_active = 1;
2672                 if (autocvar__hud_configure)
2673                 {
2674                         vote_yescount = 0;
2675                         vote_nocount = 0;
2676                         print(_("^1You must answer before entering hud configure mode\n"));
2677                         cvar_set("_hud_configure", "0");
2678                 }
2679                 if(vote_called_vote)
2680                         strunzone(vote_called_vote);
2681                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2682                 uid2name_dialog = 1;
2683         }
2684
2685         if(!autocvar__hud_configure)
2686         {
2687                 if(!autocvar_hud_panel_vote) return;
2688
2689                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2690                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2691
2692                 if(panel_bg_alpha_str == "") {
2693                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2694                 }
2695                 panel_bg_alpha = stof(panel_bg_alpha_str);
2696         }
2697         else
2698         {
2699                 vote_yescount = 3;
2700                 vote_nocount = 2;
2701                 vote_needed = 4;
2702         }
2703
2704         string s;
2705         float a;
2706         if(vote_active != vote_prev) {
2707                 vote_change = time;
2708                 vote_prev = vote_active;
2709         }
2710
2711         if(vote_active || autocvar__hud_configure)
2712                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2713         else
2714                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2715
2716         if(!vote_alpha)
2717                 return;
2718
2719         HUD_Panel_UpdateCvars();
2720
2721         if(uid2name_dialog)
2722         {
2723                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2724                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2725         }
2726
2727     // these must be below above block
2728         vector pos, mySize;
2729         pos = panel_pos;
2730         mySize = panel_size;
2731
2732         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2733         HUD_Panel_DrawBg(a);
2734         a = panel_fg_alpha * a;
2735
2736         if(panel_bg_padding)
2737         {
2738                 pos += '1 1 0' * panel_bg_padding;
2739                 mySize -= '2 2 0' * panel_bg_padding;
2740         }
2741
2742         // always force 3:1 aspect
2743         vector newSize = '0 0 0';
2744         if(mySize.x/mySize.y > 3)
2745         {
2746                 newSize.x = 3 * mySize.y;
2747                 newSize.y = mySize.y;
2748
2749                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2750         }
2751         else
2752         {
2753                 newSize.y = 1/3 * mySize.x;
2754                 newSize.x = mySize.x;
2755
2756                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2757         }
2758         mySize = newSize;
2759
2760         s = _("A vote has been called for:");
2761         if(uid2name_dialog)
2762                 s = _("Allow servers to store and display your name?");
2763         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2764         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2765         if(autocvar__hud_configure)
2766                 s = _("^1Configure the HUD");
2767         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2768
2769         // print the yes/no counts
2770     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2771         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2772     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2773         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2774
2775         // draw the progress bar backgrounds
2776         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2777
2778         // draw the highlights
2779         if(vote_highlighted == 1) {
2780                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2781                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2782         }
2783         else if(vote_highlighted == -1) {
2784                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2785                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2786         }
2787
2788         // draw the progress bars
2789         if(vote_yescount && vote_needed)
2790         {
2791                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2792                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2793         }
2794
2795         if(vote_nocount && vote_needed)
2796         {
2797                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2798                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2799         }
2800
2801         drawresetcliparea();
2802 }
2803
2804 // Mod icons panel (#10)
2805 //
2806
2807 bool mod_active; // is there any active mod icon?
2808
2809 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2810 {
2811         int stat = -1;
2812         string pic = "";
2813         vector color = '0 0 0';
2814         switch(i)
2815         {
2816                 case 0:
2817                         stat = getstati(STAT_REDALIVE);
2818                         pic = "player_red.tga";
2819                         color = '1 0 0';
2820                         break;
2821                 case 1:
2822                         stat = getstati(STAT_BLUEALIVE);
2823                         pic = "player_blue.tga";
2824                         color = '0 0 1';
2825                         break;
2826                 case 2:
2827                         stat = getstati(STAT_YELLOWALIVE);
2828                         pic = "player_yellow.tga";
2829                         color = '1 1 0';
2830                         break;
2831                 default:
2832                 case 3:
2833                         stat = getstati(STAT_PINKALIVE);
2834                         pic = "player_pink.tga";
2835                         color = '1 0 1';
2836                         break;
2837         }
2838
2839         if(mySize.x/mySize.y > aspect_ratio)
2840         {
2841                 i = aspect_ratio * mySize.y;
2842                 myPos.x = myPos.x + (mySize.x - i) / 2;
2843                 mySize.x = i;
2844         }
2845         else
2846         {
2847                 i = 1/aspect_ratio * mySize.x;
2848                 myPos.y = myPos.y + (mySize.y - i) / 2;
2849                 mySize.y = i;
2850         }
2851
2852         if(layout)
2853         {
2854                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2855                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2856         }
2857         else
2858                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2859 }
2860
2861 // Clan Arena and Freeze Tag HUD modicons
2862 void HUD_Mod_CA(vector myPos, vector mySize)
2863 {
2864         mod_active = 1; // required in each mod function that always shows something
2865
2866         int layout;
2867         if(gametype == MAPINFO_TYPE_CA)
2868                 layout = autocvar_hud_panel_modicons_ca_layout;
2869         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2870                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2871         int rows, columns;
2872         float aspect_ratio;
2873         aspect_ratio = (layout) ? 2 : 1;
2874         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2875         columns = ceil(team_count/rows);
2876
2877         int i;
2878         float row = 0, column = 0;
2879         vector pos, itemSize;
2880         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2881         for(i=0; i<team_count; ++i)
2882         {
2883                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2884
2885                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2886
2887                 ++row;
2888                 if(row >= rows)
2889                 {
2890                         row = 0;
2891                         ++column;
2892                 }
2893         }
2894 }
2895
2896 // CTF HUD modicon section
2897 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2898 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2899 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2900
2901 void HUD_Mod_CTF_Reset(void)
2902 {
2903         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2904         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2905         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2906 }
2907
2908 void HUD_Mod_CTF(vector pos, vector mySize)
2909 {
2910         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2911         vector flag_size;
2912         float f; // every function should have that
2913
2914         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2915         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2916         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2917         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2918         float fs, fs2, fs3, size1, size2;
2919         vector e1, e2;
2920
2921         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2922         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2923         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2924         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2925         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2926
2927         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2928
2929         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2930
2931         if (autocvar__hud_configure) {
2932                 redflag = 1;
2933                 blueflag = 2;
2934                 if (team_count >= 3)
2935                         yellowflag = 2;
2936                 if (team_count >= 4)
2937                         pinkflag = 3;
2938                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2939         }
2940
2941         // when status CHANGES, set old status into prevstatus and current status into status
2942         #define X(team) do {                                                                                                                    \
2943                 if (team##flag != team##flag_prevframe) {                                                                       \
2944                 team##flag_statuschange_time = time;                                                                    \
2945                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2946                 team##flag_prevframe = team##flag;                                                                              \
2947         }                                                                                                                                                       \
2948         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2949     } while (0)
2950         X(red);
2951         X(blue);
2952         X(yellow);
2953         X(pink);
2954         X(neutral);
2955         #undef X
2956
2957         const float BLINK_FACTOR = 0.15;
2958         const float BLINK_BASE = 0.85;
2959         // note:
2960         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2961         // thus
2962         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2963         // ensure RMS == 1
2964         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2965
2966         #define X(team, cond) \
2967         string team##_icon, team##_icon_prevstatus; \
2968         int team##_alpha, team##_alpha_prevstatus; \
2969         team##_alpha = team##_alpha_prevstatus = 1; \
2970         do { \
2971                 switch (team##flag) { \
2972                         case 1: team##_icon = "flag_" #team "_taken"; break; \
2973                         case 2: team##_icon = "flag_" #team "_lost"; break; \
2974                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2975                         default: \
2976                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2977                                         team##_icon = "flag_" #team "_shielded"; \
2978                                 } else { \
2979                                         team##_icon = string_null; \
2980                                 } \
2981                                 break; \
2982                 } \
2983                 switch (team##flag_prevstatus) { \
2984                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2985                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2986                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2987                         default: \
2988                                 if (team##flag == 3) { \
2989                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2990                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2991                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
2992                                 } else { \
2993                                         team##_icon_prevstatus = string_null; \
2994                                 } \
2995                                 break; \
2996                 } \
2997         } while (0)
2998         X(red, myteam != NUM_TEAM_1);
2999         X(blue, myteam != NUM_TEAM_2);
3000         X(yellow, myteam != NUM_TEAM_3);
3001         X(pink, myteam != NUM_TEAM_4);
3002         X(neutral, true);
3003         #undef X
3004
3005         if (ctf_oneflag) {
3006                 // hacky, but these aren't needed
3007                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3008                 fs = fs2 = fs3 = 1;
3009         } else switch (team_count) {
3010                 default:
3011                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3012                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3013                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3014         }
3015
3016         if (mySize_x > mySize_y) {
3017                 size1 = mySize_x;
3018                 size2 = mySize_y;
3019                 e1 = eX;
3020                 e2 = eY;
3021         } else {
3022                 size1 = mySize_y;
3023                 size2 = mySize_x;
3024                 e1 = eY;
3025                 e2 = eX;
3026         }
3027
3028         switch (myteam) {
3029                 default:
3030                 case NUM_TEAM_1: {
3031                         redflag_pos = pos;
3032                         blueflag_pos = pos + eX * fs2 * size1;
3033                         yellowflag_pos = pos - eX * fs2 * size1;
3034                         pinkflag_pos = pos + eX * fs3 * size1;
3035                         break;
3036                 }
3037                 case NUM_TEAM_2: {
3038                         redflag_pos = pos + eX * fs2 * size1;
3039                         blueflag_pos = pos;
3040                         yellowflag_pos = pos - eX * fs2 * size1;
3041                         pinkflag_pos = pos + eX * fs3 * size1;
3042                         break;
3043                 }
3044                 case NUM_TEAM_3: {
3045                         redflag_pos = pos + eX * fs3 * size1;
3046                         blueflag_pos = pos - eX * fs2 * size1;
3047                         yellowflag_pos = pos;
3048                         pinkflag_pos = pos + eX * fs2 * size1;
3049                         break;
3050                 }
3051                 case NUM_TEAM_4: {
3052                         redflag_pos = pos - eX * fs2 * size1;
3053                         blueflag_pos = pos + eX * fs3 * size1;
3054                         yellowflag_pos = pos + eX * fs2 * size1;
3055                         pinkflag_pos = pos;
3056                         break;
3057                 }
3058         }
3059         neutralflag_pos = pos;
3060         flag_size = e1 * fs * size1 + e2 * size2;
3061
3062         #define X(team) do { \
3063                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3064                 if (team##_icon_prevstatus && f < 1) \
3065                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3066                 if (team##_icon) \
3067                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3068         } while (0)
3069         X(red);
3070         X(blue);
3071         X(yellow);
3072         X(pink);
3073         X(neutral);
3074         #undef X
3075 }
3076
3077 // Keyhunt HUD modicon section
3078 vector KH_SLOTS[4];
3079
3080 void HUD_Mod_KH(vector pos, vector mySize)
3081 {
3082         mod_active = 1; // keyhunt should never hide the mod icons panel
3083
3084         // Read current state
3085
3086         int state = getstati(STAT_KH_KEYS);
3087         int i, key_state;
3088         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3089         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3090
3091         for(i = 0; i < 4; ++i)
3092         {
3093                 key_state = (bitshift(state, i * -5) & 31) - 1;
3094
3095                 if(key_state == -1)
3096                         continue;
3097
3098                 if(key_state == 30)
3099                 {
3100                         ++carrying_keys;
3101                         key_state = myteam;
3102                 }
3103
3104                 switch(key_state)
3105                 {
3106                         case NUM_TEAM_1: ++team1_keys; break;
3107                         case NUM_TEAM_2: ++team2_keys; break;
3108                         case NUM_TEAM_3: ++team3_keys; break;
3109                         case NUM_TEAM_4: ++team4_keys; break;
3110                         case 29: ++dropped_keys; break;
3111                 }
3112
3113                 ++all_keys;
3114         }
3115
3116         // Calculate slot measurements
3117
3118         vector slot_size;
3119
3120         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3121         {
3122                 // Quadratic arrangement
3123                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3124                 KH_SLOTS[0] = pos;
3125                 KH_SLOTS[1] = pos + eX * slot_size.x;
3126                 KH_SLOTS[2] = pos + eY * slot_size.y;
3127                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3128         }
3129         else
3130         {
3131                 if(mySize.x > mySize.y)
3132                 {
3133                         // Horizontal arrangement
3134                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3135                         for(i = 0; i < all_keys; ++i)
3136                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3137                 }
3138                 else
3139                 {
3140                         // Vertical arrangement
3141                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3142                         for(i = 0; i < all_keys; ++i)
3143                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3144                 }
3145         }
3146
3147         // Make icons blink in case of RUN HERE
3148
3149         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3150         float alpha;
3151         alpha = 1;
3152
3153         if(carrying_keys)
3154                 switch(myteam)
3155                 {
3156                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3157                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3158                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3159                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3160                 }
3161
3162         // Draw icons
3163
3164         i = 0;
3165
3166         while(team1_keys--)
3167                 if(myteam == NUM_TEAM_1 && carrying_keys)
3168                 {
3169                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3170                         --carrying_keys;
3171                 }
3172                 else
3173                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3174
3175         while(team2_keys--)
3176                 if(myteam == NUM_TEAM_2 && carrying_keys)
3177                 {
3178                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3179                         --carrying_keys;
3180                 }
3181                 else
3182                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3183
3184         while(team3_keys--)
3185                 if(myteam == NUM_TEAM_3 && carrying_keys)
3186                 {
3187                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3188                         --carrying_keys;
3189                 }
3190                 else
3191                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3192
3193         while(team4_keys--)
3194                 if(myteam == NUM_TEAM_4 && carrying_keys)
3195                 {
3196                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3197                         --carrying_keys;
3198                 }
3199                 else
3200                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3201
3202         while(dropped_keys--)
3203                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3204 }
3205
3206 // Keepaway HUD mod icon
3207 int kaball_prevstatus; // last remembered status
3208 float kaball_statuschange_time; // time when the status changed
3209
3210 // we don't need to reset for keepaway since it immediately
3211 // autocorrects prevstatus as to if the player has the ball or not
3212
3213 void HUD_Mod_Keepaway(vector pos, vector mySize)
3214 {
3215         mod_active = 1; // keepaway should always show the mod HUD
3216
3217         float BLINK_FACTOR = 0.15;
3218         float BLINK_BASE = 0.85;
3219         float BLINK_FREQ = 5;
3220         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3221
3222         int stat_items = getstati(STAT_ITEMS, 0, 24);
3223         int kaball = (stat_items/IT_KEY1) & 1;
3224
3225         if(kaball != kaball_prevstatus)
3226         {
3227                 kaball_statuschange_time = time;
3228                 kaball_prevstatus = kaball;
3229         }
3230
3231         vector kaball_pos, kaball_size;
3232
3233         if(mySize.x > mySize.y) {
3234                 kaball_pos = pos + eX * 0.25 * mySize.x;
3235                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3236         } else {
3237                 kaball_pos = pos + eY * 0.25 * mySize.y;
3238                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3239         }
3240
3241         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3242         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3243
3244         if(kaball_prevstatus && f < 1)
3245                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3246
3247         if(kaball)
3248                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3249 }
3250
3251
3252 // Nexball HUD mod icon
3253 void HUD_Mod_NexBall(vector pos, vector mySize)
3254 {
3255         float nb_pb_starttime, dt, p;
3256         int stat_items;
3257
3258         stat_items = getstati(STAT_ITEMS, 0, 24);
3259         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3260
3261         if (stat_items & IT_KEY1)
3262                 mod_active = 1;
3263         else
3264                 mod_active = 0;
3265
3266         //Manage the progress bar if any
3267         if (nb_pb_starttime > 0)
3268         {
3269                 dt = (time - nb_pb_starttime) % nb_pb_period;
3270                 // one period of positive triangle
3271                 p = 2 * dt / nb_pb_period;
3272                 if (p > 1)
3273                         p = 2 - p;
3274
3275                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3276         }
3277
3278         if (stat_items & IT_KEY1)
3279                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 }
3281
3282 // Race/CTS HUD mod icons
3283 float crecordtime_prev; // last remembered crecordtime
3284 float crecordtime_change_time; // time when crecordtime last changed
3285 float srecordtime_prev; // last remembered srecordtime
3286 float srecordtime_change_time; // time when srecordtime last changed
3287
3288 float race_status_time;
3289 int race_status_prev;
3290 string race_status_name_prev;
3291 void HUD_Mod_Race(vector pos, vector mySize)
3292 {
3293         mod_active = 1; // race should never hide the mod icons panel
3294         entity me;
3295         me = playerslots[player_localnum];
3296         float t, score;
3297         float f; // yet another function has this
3298         score = me.(scores[ps_primary]);
3299
3300         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3301                 return; // no records in the actual race
3302
3303         // clientside personal record
3304         string rr;
3305         if(gametype == MAPINFO_TYPE_CTS)
3306                 rr = CTS_RECORD;
3307         else
3308                 rr = RACE_RECORD;
3309         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3310
3311         if(score && (score < t || !t)) {
3312                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3313                 if(autocvar_cl_autodemo_delete_keeprecords)
3314                 {
3315                         f = autocvar_cl_autodemo_delete;
3316                         f &= ~1;
3317                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3318                 }
3319         }
3320
3321         if(t != crecordtime_prev) {
3322                 crecordtime_prev = t;
3323                 crecordtime_change_time = time;
3324         }
3325
3326         vector textPos, medalPos;
3327         float squareSize;
3328         if(mySize.x > mySize.y) {
3329                 // text on left side
3330                 squareSize = min(mySize.y, mySize.x/2);
3331                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3332                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3333         } else {
3334                 // text on top
3335                 squareSize = min(mySize.x, mySize.y/2);
3336                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3337                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3338         }
3339
3340         f = time - crecordtime_change_time;
3341
3342         if (f > 1) {
3343                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345         } else {
3346                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3348                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3349                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3350         }
3351
3352         // server record
3353         t = race_server_record;
3354         if(t != srecordtime_prev) {
3355                 srecordtime_prev = t;
3356                 srecordtime_change_time = time;
3357         }
3358         f = time - srecordtime_change_time;
3359
3360         if (f > 1) {
3361                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3362                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3363         } else {
3364                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3365                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3366                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3367                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3368         }
3369
3370         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3371                 race_status_time = time + 5;
3372                 race_status_prev = race_status;
3373                 if (race_status_name_prev)
3374                         strunzone(race_status_name_prev);
3375                 race_status_name_prev = strzone(race_status_name);
3376         }
3377
3378         // race "awards"
3379         float a;
3380         a = bound(0, race_status_time - time, 1);
3381
3382         string s;
3383         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3384
3385         float rank;
3386         if(race_status > 0)
3387                 rank = race_CheckName(race_status_name);
3388         else
3389                 rank = 0;
3390         string rankname;
3391         rankname = count_ordinal(rank);
3392
3393         vector namepos;
3394         namepos = medalPos + '0 0.8 0' * squareSize;
3395         vector rankpos;
3396         rankpos = medalPos + '0 0.15 0' * squareSize;
3397
3398         if(race_status == 0)
3399                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3400         else if(race_status == 1) {
3401                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3402                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3403                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404         } else if(race_status == 2) {
3405                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3406                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3407                 else
3408                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3409                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3410                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3411         } else if(race_status == 3) {
3412                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3413                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3414                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415         }
3416
3417         if (race_status_time - time <= 0) {
3418                 race_status_prev = -1;
3419                 race_status = -1;
3420                 if(race_status_name)
3421                         strunzone(race_status_name);
3422                 race_status_name = string_null;
3423                 if(race_status_name_prev)
3424                         strunzone(race_status_name_prev);
3425                 race_status_name_prev = string_null;
3426         }
3427 }
3428
3429 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3430 {
3431         float stat = -1;
3432         string pic = "";
3433         vector color = '0 0 0';
3434         switch(i)
3435         {
3436                 case 0:
3437                         stat = getstatf(STAT_DOM_PPS_RED);
3438                         pic = "dom_icon_red";
3439                         color = '1 0 0';
3440                         break;
3441                 case 1:
3442                         stat = getstatf(STAT_DOM_PPS_BLUE);
3443                         pic = "dom_icon_blue";
3444                         color = '0 0 1';
3445                         break;
3446                 case 2:
3447                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3448                         pic = "dom_icon_yellow";
3449                         color = '1 1 0';
3450                         break;
3451                 default:
3452                 case 3:
3453                         stat = getstatf(STAT_DOM_PPS_PINK);
3454                         pic = "dom_icon_pink";
3455                         color = '1 0 1';
3456                         break;
3457         }
3458         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3459
3460         if(mySize.x/mySize.y > aspect_ratio)
3461         {
3462                 i = aspect_ratio * mySize.y;
3463                 myPos.x = myPos.x + (mySize.x - i) / 2;
3464                 mySize.x = i;
3465         }
3466         else
3467         {
3468                 i = 1/aspect_ratio * mySize.x;
3469                 myPos.y = myPos.y + (mySize.y - i) / 2;
3470                 mySize.y = i;
3471         }
3472
3473         if (layout) // show text too
3474         {
3475                 //draw the text
3476                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3477                 if (layout == 2) // average pps
3478                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3479                 else // percentage of average pps
3480                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3481         }
3482
3483         //draw the icon
3484         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485         if (stat > 0)
3486         {
3487                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3488                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489                 drawresetcliparea();
3490         }
3491 }
3492
3493 void HUD_Mod_Dom(vector myPos, vector mySize)
3494 {
3495         mod_active = 1; // required in each mod function that always shows something
3496
3497         int layout = autocvar_hud_panel_modicons_dom_layout;
3498         int rows, columns;
3499         float aspect_ratio;
3500         aspect_ratio = (layout) ? 3 : 1;
3501         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3502         columns = ceil(team_count/rows);
3503
3504         int i;
3505         float row = 0, column = 0;
3506         vector pos, itemSize;
3507         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3508         for(i=0; i<team_count; ++i)
3509         {
3510                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3511
3512                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3513
3514                 ++row;
3515                 if(row >= rows)
3516                 {
3517                         row = 0;
3518                         ++column;
3519                 }
3520         }
3521 }
3522
3523 void HUD_ModIcons_SetFunc()
3524 {
3525         switch(gametype)
3526         {
3527                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3528                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3529                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3530                 case MAPINFO_TYPE_CTS:
3531                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3532                 case MAPINFO_TYPE_CA:
3533                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3534                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3535                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3536         }
3537 }
3538
3539 int mod_prev; // previous state of mod_active to check for a change
3540 float mod_alpha;
3541 float mod_change; // "time" when mod_active changed
3542
3543 void HUD_ModIcons(void)
3544 {
3545         if(intermission == 2) return;
3546         if(!autocvar__hud_configure)
3547         {
3548                 if(!autocvar_hud_panel_modicons) return;
3549                 if(!HUD_ModIcons_GameType) return;
3550         }
3551
3552         HUD_Panel_UpdateCvars();
3553
3554         draw_beginBoldFont();
3555
3556         if(mod_active != mod_prev) {
3557                 mod_change = time;
3558                 mod_prev = mod_active;
3559         }
3560
3561         if(mod_active || autocvar__hud_configure)
3562                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3563         else
3564                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3565
3566         if(mod_alpha)
3567                 HUD_Panel_DrawBg(mod_alpha);
3568
3569         if(panel_bg_padding)
3570         {
3571                 panel_pos += '1 1 0' * panel_bg_padding;
3572                 panel_size -= '2 2 0' * panel_bg_padding;
3573         }
3574
3575         if(autocvar__hud_configure)
3576                 HUD_Mod_CTF(panel_pos, panel_size);
3577         else
3578                 HUD_ModIcons_GameType(panel_pos, panel_size);
3579
3580         draw_endBoldFont();
3581 }
3582
3583 // Draw pressed keys (#11)
3584 //
3585 void HUD_PressedKeys(void)
3586 {
3587         if(intermission == 2) return;
3588         if(!autocvar__hud_configure)
3589         {
3590                 if(!autocvar_hud_panel_pressedkeys) return;
3591                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3592         }
3593
3594         HUD_Panel_UpdateCvars();
3595         vector pos, mySize;
3596         pos = panel_pos;
3597         mySize = panel_size;
3598
3599         HUD_Panel_DrawBg(1);
3600         if(panel_bg_padding)
3601         {
3602                 pos += '1 1 0' * panel_bg_padding;
3603                 mySize -= '2 2 0' * panel_bg_padding;
3604         }
3605
3606         // force custom aspect
3607         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3608         if(aspect)
3609         {
3610                 vector newSize = '0 0 0';
3611                 if(mySize.x/mySize.y > aspect)
3612                 {
3613                         newSize.x = aspect * mySize.y;
3614                         newSize.y = mySize.y;
3615
3616                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3617                 }
3618                 else
3619                 {
3620                         newSize.y = 1/aspect * mySize.x;
3621                         newSize.x = mySize.x;
3622
3623                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3624                 }
3625                 mySize = newSize;
3626         }
3627
3628         vector keysize;
3629         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3630         float pressedkeys;
3631         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3632
3633         if(autocvar_hud_panel_pressedkeys_attack)
3634         {
3635                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3636                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637                 pos.y += keysize.y;
3638         }
3639
3640         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643         pos.y += keysize.y;
3644         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3645         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647 }
3648
3649 // Handle chat as a panel (#12)
3650 //
3651 void HUD_Chat(void)
3652 {
3653         if(!autocvar__hud_configure)
3654         {
3655                 if (!autocvar_hud_panel_chat)
3656                 {
3657                         if (!autocvar_con_chatrect)
3658                                 cvar_set("con_chatrect", "0");
3659                         return;
3660                 }
3661                 if(autocvar__con_chat_maximized)
3662                 {
3663                         if(!hud_draw_maximized) return;
3664                 }
3665                 else if(chat_panel_modified)
3666                 {
3667                         panel.update_time = time; // forces reload of panel attributes
3668                         chat_panel_modified = false;
3669                 }
3670         }
3671
3672         HUD_Panel_UpdateCvars();
3673
3674         if(intermission == 2)
3675         {
3676                 // reserve some more space to the mapvote panel
3677                 // by resizing and moving chat panel to the bottom
3678                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3679                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3680                 chat_posy = panel_pos.y;
3681                 chat_sizey = panel_size.y;
3682         }
3683         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3684         {
3685                 panel_pos.y = panel_bg_border;
3686                 panel_size.y = vid_conheight - panel_bg_border * 2;
3687                 if(panel.current_panel_bg == "0") // force a border when maximized
3688                 {
3689                         string panel_bg;
3690                         panel_bg = strcat(hud_skin_path, "/border_default");
3691                         if(precache_pic(panel_bg) == "")
3692                                 panel_bg = "gfx/hud/default/border_default";
3693                         if(panel.current_panel_bg)
3694                                 strunzone(panel.current_panel_bg);
3695                         panel.current_panel_bg = strzone(panel_bg);
3696                         chat_panel_modified = true;
3697                 }
3698                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3699         }
3700
3701         vector pos, mySize;
3702         pos = panel_pos;
3703         mySize = panel_size;
3704
3705         HUD_Panel_DrawBg(1);
3706
3707         if(panel_bg_padding)
3708         {
3709                 pos += '1 1 0' * panel_bg_padding;
3710                 mySize -= '2 2 0' * panel_bg_padding;
3711         }
3712
3713         if (!autocvar_con_chatrect)
3714                 cvar_set("con_chatrect", "1");
3715
3716         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3717         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3718
3719         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3720         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3721
3722         if(autocvar__hud_configure)
3723         {
3724                 vector chatsize;
3725                 chatsize = '1 1 0' * autocvar_con_chatsize;
3726                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3727                 float i, a;
3728                 for(i = 0; i < autocvar_con_chat; ++i)
3729                 {
3730                         if(i == autocvar_con_chat - 1)
3731                                 a = panel_fg_alpha;
3732                         else
3733                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3734                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3735                         pos.y += chatsize.y;
3736                 }
3737         }
3738 }
3739
3740 // Engine info panel (#13)
3741 //
3742 float prevfps;
3743 float prevfps_time;
3744 int framecounter;
3745
3746 float frametimeavg;
3747 float frametimeavg1; // 1 frame ago
3748 float frametimeavg2; // 2 frames ago
3749 void HUD_EngineInfo(void)
3750 {
3751         //if(intermission == 2) return;
3752         if(!autocvar__hud_configure)
3753         {
3754                 if(!autocvar_hud_panel_engineinfo) return;
3755         }
3756
3757         HUD_Panel_UpdateCvars();
3758         vector pos, mySize;
3759         pos = panel_pos;
3760         mySize = panel_size;
3761
3762         HUD_Panel_DrawBg(1);
3763         if(panel_bg_padding)
3764         {
3765                 pos += '1 1 0' * panel_bg_padding;
3766                 mySize -= '2 2 0' * panel_bg_padding;
3767         }
3768
3769         float currentTime = gettime(GETTIME_REALTIME);
3770         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3771         {
3772                 float currentframetime = currentTime - prevfps_time;
3773                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3774                 frametimeavg2 = frametimeavg1;
3775                 frametimeavg1 = frametimeavg;
3776
3777                 float weight;
3778                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3779                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3780                 {
3781                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3782                                 prevfps = (1/currentframetime);
3783                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3784                 }
3785                 prevfps_time = currentTime;
3786         }
3787         else
3788         {
3789                 framecounter += 1;
3790                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3791                 {
3792                         prevfps = framecounter/(currentTime - prevfps_time);
3793                         framecounter = 0;
3794                         prevfps_time = currentTime;
3795                 }
3796         }
3797
3798         vector color;
3799         color = HUD_Get_Num_Color (prevfps, 100);
3800         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3801 }
3802
3803 // Info messages panel (#14)
3804 //
3805 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3806         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3807                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3808         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3809         o.y += fontsize.y;                                                                                                                                                                                              \
3810 } while(0)
3811 void HUD_InfoMessages(void)
3812 {
3813         if(intermission == 2) return;
3814         if(!autocvar__hud_configure)
3815         {
3816                 if(!autocvar_hud_panel_infomessages) return;
3817         }
3818
3819         HUD_Panel_UpdateCvars();
3820         vector pos, mySize;
3821         pos = panel_pos;
3822         mySize = panel_size;
3823
3824         HUD_Panel_DrawBg(1);
3825         if(panel_bg_padding)
3826         {
3827                 pos += '1 1 0' * panel_bg_padding;
3828                 mySize -= '2 2 0' * panel_bg_padding;
3829         }
3830
3831         // always force 5:1 aspect
3832         vector newSize = '0 0 0';
3833         if(mySize.x/mySize.y > 5)
3834         {
3835                 newSize.x = 5 * mySize.y;
3836                 newSize.y = mySize.y;
3837
3838                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3839         }
3840         else
3841         {
3842                 newSize.y = 1/5 * mySize.x;
3843                 newSize.x = mySize.x;
3844
3845                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3846         }
3847
3848         mySize = newSize;
3849         entity tm;
3850         vector o;
3851         o = pos;
3852
3853         vector fontsize;
3854         fontsize = '0.20 0.20 0' * mySize.y;
3855
3856         float a;
3857         a = panel_fg_alpha;
3858
3859         string s;
3860         if(!autocvar__hud_configure)
3861         {
3862                 if(spectatee_status && !intermission)
3863                 {
3864                         a = 1;
3865                         if(spectatee_status == -1)
3866                                 s = _("^1Observing");
3867                         else
3868                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3869                         drawInfoMessage(s);
3870
3871                         if(spectatee_status == -1)
3872                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3873                         else
3874                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3875                         drawInfoMessage(s);
3876
3877                         if(spectatee_status == -1)
3878                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3879                         else
3880                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3881                         drawInfoMessage(s);
3882
3883                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3884                         drawInfoMessage(s);
3885
3886                         if(gametype == MAPINFO_TYPE_LMS)
3887                         {
3888                                 entity sk;
3889                                 sk = playerslots[player_localnum];
3890                                 if(sk.(scores[ps_primary]) >= 666)
3891                                         s = _("^1Match has already begun");
3892                                 else if(sk.(scores[ps_primary]) > 0)
3893                                         s = _("^1You have no more lives left");
3894                                 else
3895                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3896                         }
3897                         else
3898                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3899                         drawInfoMessage(s);
3900
3901                         //show restart countdown:
3902                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3903                                 float countdown;
3904                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3905                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3906                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3907                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3908                                 o.y += fontsize.y;
3909                         }
3910                 }
3911                 if(warmup_stage && !intermission)
3912                 {
3913                         s = _("^2Currently in ^1warmup^2 stage!");
3914                         drawInfoMessage(s);
3915                 }
3916
3917                 string blinkcolor;
3918                 if(time % 1 >= 0.5)
3919                         blinkcolor = "^1";
3920                 else
3921                         blinkcolor = "^3";
3922
3923                 if(ready_waiting && !intermission && !spectatee_status)
3924                 {
3925                         if(ready_waiting_for_me)
3926                         {
3927                                 if(warmup_stage)
3928                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3929                                 else
3930                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3931                         }
3932                         else
3933                         {
3934                                 if(warmup_stage)
3935                                         s = _("^2Waiting for others to ready up to end warmup...");
3936                                 else
3937                                         s = _("^2Waiting for others to ready up...");
3938                         }
3939                         drawInfoMessage(s);
3940                 }
3941                 else if(warmup_stage && !intermission && !spectatee_status)
3942                 {
3943                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3944                         drawInfoMessage(s);
3945                 }
3946
3947                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3948                 {
3949                         float ts_min = 0, ts_max = 0;
3950                         tm = teams.sort_next;
3951                         if (tm)
3952                         {
3953                                 for (; tm.sort_next; tm = tm.sort_next)
3954                                 {
3955                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3956                                                 continue;
3957                                         if(!ts_min) ts_min = tm.team_size;
3958                                         else ts_min = min(ts_min, tm.team_size);
3959                                         if(!ts_max) ts_max = tm.team_size;
3960                                         else ts_max = max(ts_max, tm.team_size);
3961                                 }
3962                                 if ((ts_max - ts_min) > 1)
3963                                 {
3964                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3965                                         tm = GetTeam(myteam, false);
3966                                         if (tm)
3967                                         if (tm.team != NUM_SPECTATOR)
3968                                         if (tm.team_size == ts_max)
3969                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3970                                         drawInfoMessage(s);
3971                                 }
3972                         }
3973                 }
3974         }
3975         else
3976         {
3977                 s = _("^7Press ^3ESC ^7to show HUD options.");
3978                 drawInfoMessage(s);
3979                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3980                 drawInfoMessage(s);
3981                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3982                 drawInfoMessage(s);
3983                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3984                 drawInfoMessage(s);
3985         }
3986 }
3987
3988 // Physics panel (#15)
3989 //
3990 vector acc_prevspeed;
3991 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3992 float physics_update_time, discrete_speed, discrete_acceleration;
3993 void HUD_Physics(void)
3994 {
3995         if(intermission == 2) return;
3996         if(!autocvar__hud_configure)
3997         {
3998                 if(!autocvar_hud_panel_physics) return;
3999                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4000                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4001         }
4002
4003         HUD_Panel_UpdateCvars();
4004
4005         draw_beginBoldFont();
4006
4007         HUD_Panel_DrawBg(1);
4008         if(panel_bg_padding)
4009         {
4010                 panel_pos += '1 1 0' * panel_bg_padding;
4011                 panel_size -= '2 2 0' * panel_bg_padding;
4012         }
4013
4014         float acceleration_progressbar_scale = 0;
4015         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4016                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4017
4018         float text_scale;
4019         if (autocvar_hud_panel_physics_text_scale <= 0)
4020                 text_scale = 1;
4021         else
4022                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4023
4024         //compute speed
4025         float speed, conversion_factor;
4026         string unit;
4027
4028         switch(autocvar_hud_panel_physics_speed_unit)
4029         {
4030                 default:
4031                 case 1:
4032                         unit = _(" qu/s");
4033                         conversion_factor = 1.0;
4034                         break;
4035                 case 2:
4036                         unit = _(" m/s");
4037                         conversion_factor = 0.0254;
4038                         break;
4039                 case 3:
4040                         unit = _(" km/h");
4041                         conversion_factor = 0.0254 * 3.6;
4042                         break;
4043                 case 4:
4044                         unit = _(" mph");
4045                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4046                         break;
4047                 case 5:
4048                         unit = _(" knots");
4049                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4050                         break;
4051         }
4052
4053         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4054
4055         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4056         if (autocvar__hud_configure)
4057                 speed = floor( max_speed * 0.65 + 0.5 );
4058         else if(autocvar_hud_panel_physics_speed_vertical)
4059                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4060         else
4061                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4062
4063         //compute acceleration
4064         float acceleration, f;
4065         if (autocvar__hud_configure)
4066                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4067         else
4068         {
4069                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4070                 f = time - acc_prevtime;
4071                 if(autocvar_hud_panel_physics_acceleration_vertical)
4072                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4073                 else
4074                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4075
4076                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4077
4078                 acc_prevspeed = vel;
4079                 acc_prevtime = time;
4080
4081                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4082                 {
4083                         f = bound(0, f * 10, 1);
4084                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4085                         acceleration = acc_avg;
4086                 }
4087         }
4088
4089         int acc_decimals = 2;
4090         if(time > physics_update_time)
4091         {
4092                 // workaround for ftos_decimals returning a negative 0
4093                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4094                         discrete_acceleration = 0;
4095                 discrete_acceleration = acceleration;
4096                 discrete_speed = speed;
4097                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4098         }
4099
4100         //compute layout
4101         float panel_ar = panel_size.x/panel_size.y;
4102         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4103         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4104         {
4105                 panel_size.x *= 0.5;
4106                 if (autocvar_hud_panel_physics_flip)
4107                         speed_offset.x = panel_size.x;
4108                 else
4109                         acceleration_offset.x = panel_size.x;
4110         }
4111         else
4112         {
4113                 panel_size.y *= 0.5;
4114                 if (autocvar_hud_panel_physics_flip)
4115                         speed_offset.y = panel_size.y;
4116                 else
4117                         acceleration_offset.y = panel_size.y;
4118         }
4119         int speed_baralign, acceleration_baralign;
4120         if (autocvar_hud_panel_physics_baralign == 1)
4121                 acceleration_baralign = speed_baralign = 1;
4122     else if(autocvar_hud_panel_physics_baralign == 4)
4123                 acceleration_baralign = speed_baralign = 2;
4124         else if (autocvar_hud_panel_physics_flip)
4125         {
4126                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4127                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4128         }
4129         else
4130         {
4131                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4132                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4133         }
4134         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4135                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4136
4137         //draw speed
4138         if(speed)
4139         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4140                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4141         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4142         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4143         {
4144                 tmp_size.x = panel_size.x * 0.75;
4145                 tmp_size.y = panel_size.y * text_scale;
4146                 if (speed_baralign)
4147                         tmp_offset.x = panel_size.x - tmp_size.x;
4148                 //else
4149                         //tmp_offset_x = 0;
4150                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4151                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4152
4153                 //draw speed unit
4154                 if (speed_baralign)
4155                         tmp_offset.x = 0;
4156                 else
4157                         tmp_offset.x = tmp_size.x;
4158                 if (autocvar_hud_panel_physics_speed_unit_show)
4159                 {
4160                         //tmp_offset_y = 0;
4161                         tmp_size.x = panel_size.x * (1 - 0.75);
4162                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4163                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4164                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4165                 }
4166         }
4167
4168         //compute and draw top speed
4169         if (autocvar_hud_panel_physics_topspeed)
4170         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4171         {
4172                 if (autocvar__hud_configure)
4173                 {
4174                         top_speed = floor( max_speed * 0.75 + 0.5 );
4175                         f = 1;
4176                 }
4177                 else
4178                 {
4179                         if (speed >= top_speed)
4180                         {
4181                                 top_speed = speed;
4182                                 top_speed_time = time;
4183                         }
4184                         if (top_speed != 0)
4185                         {
4186                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4187                                 // divide by f to make it start from 1
4188                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4189                         }
4190             else //hide top speed 0, it would be stupid
4191                                 f = 0;
4192                 }
4193                 if (f > 0)
4194                 {
4195                         //top speed progressbar peak
4196                         if(speed < top_speed)
4197                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4198                         {
4199                                 float peak_offsetX;
4200                                 vector peak_size = '0 0 0';
4201                                 if (speed_baralign == 0)
4202                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4203                 else if (speed_baralign == 1)
4204                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4205                 else // if (speed_baralign == 2)
4206                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4207                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4208                 peak_size.y = panel_size.y;
4209                 if (speed_baralign == 2) // draw two peaks, on both sides
4210                 {
4211                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4212                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4213                 }
4214                 else
4215                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4216                         }
4217
4218                         //top speed
4219                         tmp_offset.y = panel_size.y * 0.4;
4220                         tmp_size.x = panel_size.x * (1 - 0.75);
4221                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4222                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4223                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4224                 }
4225                 else
4226                         top_speed = 0;
4227         }
4228
4229         //draw acceleration
4230         if(acceleration)
4231         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4232         {
4233                 vector progressbar_color;
4234                 if(acceleration < 0)
4235                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4236                 else
4237                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4238
4239                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4240                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4241                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4242
4243                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4244                 {
4245                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4246
4247                         if (acceleration_baralign == 1)
4248                                 tmp_offset.x = panel_size.x - tmp_size.x;
4249                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4250                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4251                         else
4252                                 tmp_offset.x = 0;
4253                         tmp_offset.y = 0;
4254                 }
4255                 else
4256                 {
4257                         tmp_size = panel_size;
4258                         tmp_offset = '0 0 0';
4259                 }
4260
4261                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4262         }
4263
4264         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4265         {
4266                 tmp_size.x = panel_size.x;
4267                 tmp_size.y = panel_size.y * text_scale;
4268                 tmp_offset.x = 0;
4269                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4270
4271                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4272         }
4273
4274         draw_endBoldFont();
4275 }
4276
4277 // CenterPrint (#16)
4278 //
4279 const int CENTERPRINT_MAX_MSGS = 10;
4280 const int CENTERPRINT_MAX_ENTRIES = 50;
4281 const float CENTERPRINT_SPACING = 0.7;
4282 int cpm_index;
4283 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4284 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4285 float centerprint_time[CENTERPRINT_MAX_MSGS];
4286 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4287 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4288 bool centerprint_showing;
4289
4290 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4291 {
4292         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4293         int i, j;
4294
4295         if(strMessage == "" && new_id == 0)
4296                 return;
4297
4298         // strip trailing newlines
4299         j = strlen(strMessage) - 1;
4300         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4301                 --j;
4302         if (j < strlen(strMessage) - 1)
4303                 strMessage = substring(strMessage, 0, j + 1);
4304
4305         if(strMessage == "" && new_id == 0)
4306                 return;
4307
4308         // strip leading newlines
4309         j = 0;
4310         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4311                 ++j;
4312         if (j > 0)
4313                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4314
4315         if(strMessage == "" && new_id == 0)
4316                 return;
4317
4318         if (!centerprint_showing)
4319                 centerprint_showing = true;
4320
4321         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4322         {
4323                 if (j == CENTERPRINT_MAX_MSGS)
4324                         j = 0;
4325                 if (new_id && new_id == centerprint_msgID[j])
4326                 {
4327                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4328                         {
4329                                 // fade out the current msg (duration and countdown_num are ignored)
4330                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4331                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4332                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4333                                 return;
4334                         }
4335                         break; // found a msg with the same id, at position j
4336                 }
4337         }
4338
4339         if (i == CENTERPRINT_MAX_MSGS)
4340         {
4341                 // a msg with the same id was not found, add the msg at the next position
4342                 --cpm_index;
4343                 if (cpm_index == -1)
4344                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4345                 j = cpm_index;
4346         }
4347         if(centerprint_messages[j])
4348                 strunzone(centerprint_messages[j]);
4349         centerprint_messages[j] = strzone(strMessage);
4350         centerprint_msgID[j] = new_id;
4351         if (duration < 0)
4352         {
4353                 centerprint_time[j] = -1;
4354                 centerprint_expire_time[j] = time;
4355         }
4356         else
4357         {
4358                 if(duration == 0)
4359                         duration = max(1, autocvar_hud_panel_centerprint_time);
4360                 centerprint_time[j] = duration;
4361                 centerprint_expire_time[j] = time + duration;
4362         }
4363         centerprint_countdown_num[j] = countdown_num;
4364 }
4365
4366 void centerprint_hud(string strMessage)
4367 {
4368         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4369 }
4370
4371 void reset_centerprint_messages(void)
4372 {
4373         int i;
4374         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4375         {
4376                 centerprint_expire_time[i] = 0;
4377                 centerprint_time[i] = 1;
4378                 centerprint_msgID[i] = 0;
4379                 if(centerprint_messages[i])
4380                         strunzone(centerprint_messages[i]);
4381                 centerprint_messages[i] = string_null;
4382         }
4383 }
4384 float hud_configure_cp_generation_time;
4385 void HUD_CenterPrint (void)
4386 {
4387         if(intermission == 2) return;
4388         if(!autocvar__hud_configure)
4389         {
4390                 if(!autocvar_hud_panel_centerprint) return;
4391
4392                 if(hud_configure_prev)
4393                         reset_centerprint_messages();
4394         }
4395         else
4396         {
4397                 if(!hud_configure_prev)
4398                         reset_centerprint_messages();
4399                 if (time > hud_configure_cp_generation_time)
4400                 {
4401                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4402                         {
4403                                 float r;
4404                                 r = random();
4405                                 if (r > 0.8)
4406                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4407                                 else if (r > 0.55)
4408                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4409                                 else
4410                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4411                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4412                         }
4413                         else
4414                         {
4415                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4416                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4417                         }
4418                 }
4419         }
4420
4421         // this panel fades only when the menu does
4422         float hud_fade_alpha_save = 0;
4423         if(scoreboard_fade_alpha)
4424         {
4425                 hud_fade_alpha_save = hud_fade_alpha;
4426                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4427         }
4428         HUD_Panel_UpdateCvars();
4429
4430         if(scoreboard_fade_alpha)
4431         {
4432                 hud_fade_alpha = hud_fade_alpha_save;
4433
4434                 // move the panel below the scoreboard
4435                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4436                         return;
4437                 vector target_pos;
4438
4439                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4440
4441                 if(target_pos.y > panel_pos.y)
4442                 {
4443                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4444                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4445                 }
4446         }
4447
4448         HUD_Panel_DrawBg(1);
4449
4450         if (!centerprint_showing)
4451                 return;
4452
4453         if(panel_bg_padding)
4454         {
4455                 panel_pos += '1 1 0' * panel_bg_padding;
4456                 panel_size -= '2 2 0' * panel_bg_padding;
4457         }
4458
4459         int entries;
4460         float height;
4461         vector fontsize;
4462         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4463         // height = panel_size_y/entries;
4464         // fontsize = '1 1 0' * height;
4465         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4466         fontsize = '1 1 0' * height;
4467         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4468
4469         int i, j, k, n, g;
4470         float a, sz, align, current_msg_posY = 0, msg_size;
4471         vector pos;
4472         string ts;
4473         bool all_messages_expired = true;
4474
4475         pos = panel_pos;
4476         if (autocvar_hud_panel_centerprint_flip)
4477                 pos.y += panel_size.y;
4478         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4479         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4480         {
4481                 if (j == CENTERPRINT_MAX_MSGS)
4482                         j = 0;
4483                 if (centerprint_expire_time[j] <= time)
4484                 {
4485                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4486                         {
4487                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4488                                 if (centerprint_countdown_num[j] == 0)
4489                                         continue;
4490                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4491                         }
4492                         else if(centerprint_time[j] != -1)
4493                                 continue;
4494                 }
4495
4496                 all_messages_expired = false;
4497
4498                 // fade the centerprint_hud in/out
4499                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4500                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4501                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4502                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4503                 else // Expiring soon, so fade it out.
4504                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4505
4506                 // while counting down show it anyway in order to hold the current message position
4507                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4508                         continue;
4509                 if (a > 1)
4510                         a = 1;
4511
4512                 // set the size from fading in/out before subsequent fading
4513                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4514
4515                 // also fade it based on positioning
4516                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4517                 {
4518                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4519                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4520                 }
4521                 a *= panel_fg_alpha;
4522
4523                 // finally set the size based on the new theAlpha from subsequent fading
4524                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4525                 drawfontscale = sz * '1 1 0';
4526
4527                 if (centerprint_countdown_num[j])
4528                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4529                 else
4530                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4531
4532                 if (autocvar_hud_panel_centerprint_flip)
4533                 {
4534                         // check if the message can be entirely shown
4535                         for(k = 0; k < n; ++k)
4536                         {
4537                                 getWrappedLine_remaining = argv(k);
4538                                 while(getWrappedLine_remaining)
4539                                 {
4540                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4541                                         if (ts != "")
4542                                                 pos.y -= fontsize.y;
4543                                         else
4544                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4545                                 }
4546                         }
4547                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4548                 }
4549
4550                 msg_size = pos.y;
4551                 for(k = 0; k < n; ++k)
4552                 {
4553                         getWrappedLine_remaining = argv(k);
4554                         while(getWrappedLine_remaining)
4555                         {
4556                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4557                                 if (ts != "")
4558                                 {
4559                                         if (align)
4560                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4561                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4562                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4563                                         pos.y += fontsize.y;
4564                                 }
4565                                 else
4566                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4567                         }
4568                 }
4569
4570                 ++g; // move next position number up
4571
4572                 msg_size = pos.y - msg_size;
4573                 if (autocvar_hud_panel_centerprint_flip)
4574                 {
4575                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4576                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4577                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4578
4579                         if (pos.y < panel_pos.y) // check if the next message can be shown
4580                         {
4581                                 drawfontscale = '1 1 0';
4582                                 return;
4583                         }
4584                 }
4585                 else
4586                 {
4587                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4588                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4589                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4590
4591                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4592                         {
4593                                 drawfontscale = '1 1 0';
4594                                 return;
4595                         }
4596                 }
4597         }
4598         drawfontscale = '1 1 0';
4599         if (all_messages_expired)
4600         {
4601                 centerprint_showing = false;
4602                 reset_centerprint_messages();
4603         }
4604 }
4605
4606 // ItemsTime (#XX)
4607 //
4608 const float ITEMSTIME_MAXITEMS = 10;
4609 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4610 float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
4611 string GetItemsTimePicture(float i)
4612 {
4613         switch(i)
4614         {
4615                 case 0: return "item_large_armor";
4616                 case 1: return "item_mega_health";
4617                 case 2: return "strength";
4618                 case 3: return "shield";
4619                 case 4: return "item_mega_health";
4620                 case 5: return "strength";
4621                 case 6: return "shield";
4622                 case 7: return "fuelregen";
4623                 case 8: return "jetpack";
4624                 case 9: return "superweapons";
4625                 default: return "";
4626         }
4627 }
4628
4629 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
4630 {
4631         float t = 0;
4632         vector color = '0 0 0';
4633         float picalpha;
4634
4635         if(autocvar_hud_panel_itemstime_hidespawned == 2)
4636                 picalpha = 1;
4637         else if(item_available)
4638         {
4639                 float BLINK_FACTOR = 0.15;
4640                 float BLINK_BASE = 0.85;
4641                 float BLINK_FREQ = 5;
4642                 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4643         }
4644         else
4645                 picalpha = 0.5;
4646         t = floor(item_time - time + 0.999);
4647         if(t < 5)
4648                 color = '0.7 0 0';
4649         else if(t < 10)
4650                 color = '0.7 0.7 0';
4651         else
4652                 color = '1 1 1';
4653
4654         vector picpos, numpos;
4655         if(autocvar_hud_panel_itemstime_iconalign)
4656         {
4657                 numpos = myPos;
4658                 picpos = myPos + eX * (ar - 1) * mySize_y;
4659         }
4660         else
4661         {
4662                 numpos = myPos + eX * mySize_y;
4663                 picpos = myPos;
4664         }
4665
4666         if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4667         {
4668                 vector p_pos, p_size;
4669                 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4670                 {
4671                         p_pos = numpos;
4672                         p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4673                 }
4674                 else
4675                 {
4676                         p_pos = myPos;
4677                         p_size = mySize;
4678                 }
4679                 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4680         }
4681
4682         if(t > 0 && autocvar_hud_panel_itemstime_text)
4683                 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4684         else
4685                 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
4686         if(item_availableTime)
4687                 drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
4688         drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
4689 }
4690
4691 void HUD_ItemsTime(void)
4692 {
4693         if(!autocvar__hud_configure)
4694         {
4695                 if(!(
4696                         (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
4697                 ||      (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
4698                         )) { return; }
4699
4700                 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
4701                 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
4702                 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
4703                 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
4704                 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
4705                 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
4706                 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
4707                 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
4708                 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
4709                 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
4710         }
4711         else
4712         {
4713                 // do not show here mutator-dependent items
4714                 ItemsTime_time[0] = time + 0;
4715                 ItemsTime_time[1] = time + 8;
4716                 ItemsTime_time[2] = -1; // mutator-dependent
4717                 ItemsTime_time[3] = -1; // mutator-dependent
4718                 ItemsTime_time[4] = -1; // mutator-dependent
4719                 ItemsTime_time[5] = time + 0;
4720                 ItemsTime_time[6] = time + 4;
4721                 ItemsTime_time[7] = time + 49;
4722                 ItemsTime_time[8] = -1;
4723                 ItemsTime_time[9] = time + 28;
4724         }
4725
4726         float i;
4727         float count = 0;
4728         if(autocvar_hud_panel_itemstime_hidespawned == 1)
4729                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4730                         count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
4731         else if(autocvar_hud_panel_itemstime_hidespawned == 2)
4732                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4733                         count += (ItemsTime_time[i] > time);
4734         else
4735                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4736                         count += (ItemsTime_time[i] != -1);
4737         if (count == 0)
4738                 return;
4739
4740         HUD_Panel_UpdateCvars();
4741
4742         vector pos, mySize;
4743         pos = panel_pos;
4744         mySize = panel_size;
4745
4746         if(panel_bg_padding)
4747         {
4748                 pos += '1 1 0' * panel_bg_padding;
4749                 mySize -= '2 2 0' * panel_bg_padding;
4750         }
4751
4752         float rows, columns;
4753         float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
4754         rows = HUD_GetRowCount(count, mySize, ar);
4755         columns = ceil(count/rows);
4756
4757         vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
4758
4759         vector offset = '0 0 0';
4760         float newSize;
4761         if(autocvar_hud_panel_itemstime_dynamicsize)
4762         {
4763                 if(autocvar__hud_configure)
4764                 if(menu_enabled != 2)
4765                         HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
4766
4767                 // reduce panel to avoid spacing items
4768                 if(itemstime_size.x / itemstime_size.y < ar)
4769                 {
4770                         newSize = rows * itemstime_size.x / ar;
4771                         pos.y += (mySize.y - newSize) / 2;
4772                         mySize.y = newSize;
4773                         itemstime_size.y = mySize.y / rows;
4774                 }
4775                 else
4776                 {
4777                         newSize = columns * itemstime_size.y * ar;
4778                         pos.x += (mySize.x - newSize) / 2;
4779                         mySize.x = newSize;
4780                         itemstime_size.x = mySize.x / columns;
4781                 }
4782                 panel_pos = pos - '1 1 0' * panel_bg_padding;
4783                 panel_size = mySize + '2 2 0' * panel_bg_padding;
4784         }
4785         else
4786         {
4787                 if(itemstime_size.x/itemstime_size.y > ar)
4788                 {
4789                         newSize = ar * itemstime_size.y;
4790                         offset.x = itemstime_size.x - newSize;
4791                         pos.x += offset.x/2;
4792                         itemstime_size.x = newSize;
4793                 }
4794                 else
4795                 {
4796                         newSize = 1/ar * itemstime_size.x;
4797                         offset.y = itemstime_size.y - newSize;
4798                         pos.y += offset.y/2;
4799                         itemstime_size.y = newSize;
4800                 }
4801         }
4802
4803         HUD_Panel_DrawBg(1);
4804
4805         float row = 0, column = 0;
4806         bool item_available;
4807         for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
4808                 if (ItemsTime_time[i] == -1)
4809                         continue;
4810
4811                 float item_time = ItemsTime_time[i];
4812                 if(item_time < -1)
4813                 {
4814                         item_available = true;
4815                         item_time = -item_time;
4816                 }
4817                 else
4818                         item_available = (item_time <= time);
4819
4820                 if(ItemsTime_time[i] >= 0)
4821                 {
4822                         if(time <= ItemsTime_time[i])
4823                                 ItemsTime_availableTime[i] = 0;
4824                         else if(ItemsTime_availableTime[i] == 0)
4825                                 ItemsTime_availableTime[i] = time;
4826                 }
4827                 else if(ItemsTime_availableTime[i] == 0)
4828                         ItemsTime_availableTime[i] = time;
4829
4830                 float f = (time - ItemsTime_availableTime[i]) * 2;
4831                 f = (f > 1) ? 0 : bound(0, f, 1);
4832
4833                 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4834                         if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
4835                                 continue;
4836
4837                 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4838                         if(!(ItemsTime_time[i] > time))
4839                                 continue;
4840
4841                 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
4842                 ++row;
4843                 if(row >= rows)
4844                 {
4845                         row = 0;
4846                         column = column + 1;
4847                 }
4848         }
4849 }
4850
4851
4852 /*
4853 ==================
4854 Main HUD system
4855 ==================
4856 */
4857
4858 void HUD_Reset (void)
4859 {
4860         // reset gametype specific icons
4861         if(gametype == MAPINFO_TYPE_CTF)
4862                 HUD_Mod_CTF_Reset();
4863 }
4864
4865 void HUD_Main (void)
4866 {
4867         int i;
4868         // global hud theAlpha fade
4869         if(menu_enabled == 1)
4870                 hud_fade_alpha = 1;
4871         else
4872                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4873
4874         if(scoreboard_fade_alpha)
4875                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4876
4877         HUD_Configure_Frame();
4878
4879         // panels that we want to be active together with the scoreboard
4880         // they must fade only when the menu does
4881         if(scoreboard_fade_alpha == 1)
4882         {
4883                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4884                 return;
4885         }
4886
4887         if(!autocvar__hud_configure && !hud_fade_alpha)
4888                 return;
4889
4890         // Drawing stuff
4891         if (hud_skin_prev != autocvar_hud_skin)
4892         {
4893                 if (hud_skin_path)
4894                         strunzone(hud_skin_path);
4895                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4896                 if (hud_skin_prev)
4897                         strunzone(hud_skin_prev);
4898                 hud_skin_prev = strzone(autocvar_hud_skin);
4899         }
4900
4901         // draw the dock
4902         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4903         {
4904                 int f;
4905                 vector color;
4906                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4907                 if((teamplay) && hud_dock_color_team) {
4908                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4909                                 color = '1 0 0' * hud_dock_color_team;
4910                         else
4911                                 color = myteamcolors * hud_dock_color_team;
4912                 }
4913                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4914                         color = '1 0 0' * hud_dock_color_team;
4915                 }
4916                 else
4917                 {
4918                         string hud_dock_color = autocvar_hud_dock_color;
4919                         if(hud_dock_color == "shirt") {
4920                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4921                                 color = colormapPaletteColor(floor(f / 16), 0);
4922                         }
4923                         else if(hud_dock_color == "pants") {
4924                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4925                                 color = colormapPaletteColor(f % 16, 1);
4926                         }
4927                         else
4928                                 color = stov(hud_dock_color);
4929                 }
4930
4931                 string pic;
4932                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4933                 if(precache_pic(pic) == "") {
4934                         pic = strcat(hud_skin_path, "/dock_medium");
4935                         if(precache_pic(pic) == "") {
4936                                 pic = "gfx/hud/default/dock_medium";
4937                         }
4938                 }
4939                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4940         }
4941
4942         // cache the panel order into the panel_order array
4943         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4944                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4945                         panel_order[i] = -1;
4946                 string s = "";
4947                 int p_num;
4948                 bool warning = false;
4949                 int argc = tokenize_console(autocvar__hud_panelorder);
4950                 if (argc > HUD_PANEL_NUM)
4951                         warning = true;
4952                 //first detect wrong/missing panel numbers
4953                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4954                         p_num = stoi(argv(i));
4955                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4956                                 if (panel_order[p_num] == -1) //found for the first time?
4957                                         s = strcat(s, ftos(p_num), " ");
4958                                 panel_order[p_num] = 1; //mark as found
4959                         }
4960                         else
4961                                 warning = true;
4962                 }
4963                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4964                         if (panel_order[i] == -1) {
4965                                 warning = true;
4966                                 s = strcat(s, ftos(i), " "); //add missing panel number
4967                         }
4968                 }
4969                 if (warning)
4970                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4971
4972                 cvar_set("_hud_panelorder", s);
4973                 if(hud_panelorder_prev)
4974                         strunzone(hud_panelorder_prev);
4975                 hud_panelorder_prev = strzone(s);
4976
4977                 //now properly set panel_order
4978                 tokenize_console(s);
4979                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4980                         panel_order[i] = stof(argv(i));
4981                 }
4982         }
4983
4984         hud_draw_maximized = 0;
4985         // draw panels in the order specified by panel_order array
4986         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4987                 (panel = hud_panel[panel_order[i]]).panel_draw();
4988
4989         hud_draw_maximized = 1; // panels that may be maximized must check this var
4990         // draw maximized panels on top
4991         if(hud_panel_radar_maximized)
4992                 (panel = HUD_PANEL(RADAR)).panel_draw();
4993         if(autocvar__con_chat_maximized)
4994                 (panel = HUD_PANEL(CHAT)).panel_draw();
4995
4996         HUD_Configure_PostDraw();
4997
4998         hud_configure_prev = autocvar__hud_configure;
4999 }