7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
303 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
304 pos_y = pos_y + centerprint_fontsize_y;
307 // half height for empty lines looks better
308 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
309 drawfontscale = '1 1 0';
313 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
315 position_x -= 2 / 3 * strlen(text) * scale_x;
316 drawstring(position, text, scale, rgb, alpha, flag);
319 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
321 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
322 drawstring(position, text, scale, rgb, alpha, flag);
325 // return the string of the given race place
326 string race_PlaceName(float pos) {
334 return strcat(ftos(pos), "th");
337 // return the string of the onscreen race timer
338 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
346 if(histime == 0) // goal hit
350 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
366 lapstr = strcat(" (-", ftos(lapdelta), "L)");
369 else if(lapdelta < 0)
371 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
375 else if(histime > 0) // anticipation
377 if(mytime >= histime)
378 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
380 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
387 cpname = "Start line";
389 cpname = "Finish line";
391 cpname = strcat("Intermediate ", ftos(cp));
393 cpname = "Finish line";
396 return strcat(col, cpname);
397 else if(hisname == "")
398 return strcat(col, cpname, " (", timestr, ")");
400 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
403 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
404 float race_CheckName(string net_name) {
406 for (i=RANKINGS_CNT-1;i>=0;--i)
407 if(grecordholder[i] == net_name)
418 // draw the background/borders
419 #define HUD_Panel_DrawBg(alpha)\
421 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
422 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
424 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
425 } ENDS_WITH_CURLY_BRACE
427 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
428 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
430 if(length_ratio <= 0 || !theAlpha)
436 vector width, height;
438 pic = strcat(hud_skin_path, "/", pic, "_vertical");
439 if(precache_pic(pic) == "") {
440 pic = "gfx/hud/default/statusbar_vertical";
443 if (baralign == 1) // bottom align
444 theOrigin_y += (1 - length_ratio) * theSize_y;
445 else if (baralign == 2) // center align
446 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
447 theSize_y *= length_ratio;
450 width = eX * theSize_x;
451 height = eY * theSize_y;
452 if(theSize_y <= theSize_x * 2)
454 // button not high enough
455 // draw just upper and lower part then
456 square = eY * theSize_y * 0.5;
457 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
458 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
459 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
463 square = eY * theSize_x;
464 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
465 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
466 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
469 pic = strcat(hud_skin_path, "/", pic);
470 if(precache_pic(pic) == "") {
471 pic = "gfx/hud/default/statusbar";
474 if (baralign == 1) // right align
475 theOrigin_x += (1 - length_ratio) * theSize_x;
476 else if (baralign == 2) // center align
477 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
478 theSize_x *= length_ratio;
481 width = eX * theSize_x;
482 height = eY * theSize_y;
483 if(theSize_x <= theSize_y * 2)
485 // button not wide enough
486 // draw just left and right part then
487 square = eX * theSize_x * 0.5;
488 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
489 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
490 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
494 square = eX * theSize_y;
495 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
496 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
497 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
502 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
508 pic = strcat(hud_skin_path, "/num_leading");
509 if(precache_pic(pic) == "") {
510 pic = "gfx/hud/default/num_leading";
513 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
514 if(mySize_x/mySize_y > 2)
515 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
516 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
521 entity weaponorder[WEP_MAXCOUNT];
522 void weaponorder_swap(float i, float j, entity pass)
526 weaponorder[i] = weaponorder[j];
530 string weaponorder_cmp_str;
531 float weaponorder_cmp(float i, float j, entity pass)
534 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
535 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
536 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
539 float GetAmmoStat(float i)
543 case 0: return STAT_SHELLS;
544 case 1: return STAT_NAILS;
545 case 2: return STAT_ROCKETS;
546 case 3: return STAT_CELLS;
547 case 4: return STAT_FUEL;
552 float GetAmmoTypeForWep(float i)
556 case WEP_SHOTGUN: return 0;
557 case WEP_UZI: return 1;
558 case WEP_GRENADE_LAUNCHER: return 2;
559 case WEP_MINE_LAYER: return 2;
560 case WEP_ELECTRO: return 3;
561 case WEP_CRYLINK: return 3;
562 case WEP_HLAC: return 3;
563 case WEP_MINSTANEX: return 3;
564 case WEP_NEX: return 3;
565 case WEP_CAMPINGRIFLE: return 1;
566 case WEP_HAGAR: return 2;
567 case WEP_ROCKET_LAUNCHER: return 2;
568 case WEP_SEEKER: return 2;
569 case WEP_FIREBALL: return 4;
570 case WEP_HOOK: return 3;
575 void HUD_Weapons(void)
578 float center_x, center_y;
580 if(!autocvar__hud_configure)
582 if(!autocvar_hud_panel_weapons) return;
583 if(spectatee_status == -1) return;
586 hud_configure_active_panel = HUD_PANEL_WEAPONS;
588 float timeout = autocvar_hud_panel_weapons_timeout;
589 float timeout_effect_length, timein_effect_length;
590 if (autocvar_hud_panel_weapons_timeout_effect == 0)
592 timeout_effect_length = 0;
593 timein_effect_length = 0;
597 timeout_effect_length = 0.75;
598 timein_effect_length = 0.375;
601 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
603 weaponprevtime = time;
607 HUD_Panel_UpdateCvars(weapons);
609 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
611 f = (time - (weapontime + timeout)) / timeout_effect_length;
612 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
614 panel_bg_alpha *= (1 - f);
615 panel_fg_alpha *= (1 - f);
617 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
619 f *= f; // for a cooler movement
620 center_x = panel_pos_x + panel_size_x/2;
621 center_y = panel_pos_y + panel_size_y/2;
622 screen_ar = vid_conwidth/vid_conheight;
623 if (center_x/center_y < screen_ar) //bottom left
625 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
626 panel_pos_y += f * (vid_conheight - panel_pos_y);
628 panel_pos_x -= f * (panel_pos_x + panel_size_x);
632 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
633 panel_pos_x += f * (vid_conwidth - panel_pos_x);
635 panel_pos_y -= f * (panel_pos_y + panel_size_y);
638 weaponprevtime = time - (1 - f) * timein_effect_length;
640 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
642 f = (time - weaponprevtime) / timein_effect_length;
643 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
645 panel_bg_alpha *= (f);
646 panel_fg_alpha *= (f);
648 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
650 f *= f; // for a cooler movement
652 center_x = panel_pos_x + panel_size_x/2;
653 center_y = panel_pos_y + panel_size_y/2;
654 screen_ar = vid_conwidth/vid_conheight;
655 if (center_x/center_y < screen_ar) //bottom left
657 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
658 panel_pos_y += f * (vid_conheight - panel_pos_y);
660 panel_pos_x -= f * (panel_pos_x + panel_size_x);
664 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
665 panel_pos_x += f * (vid_conwidth - panel_pos_x);
667 panel_pos_y -= f * (panel_pos_y + panel_size_y);
672 float i, weapid, wpnalpha, weapon_cnt;
674 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
676 self = get_weaponinfo(i);
677 if(self.impulse >= 0)
681 // TODO make this configurable
682 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
684 if(weaponorder_bypriority)
685 strunzone(weaponorder_bypriority);
686 if(weaponorder_byimpulse)
687 strunzone(weaponorder_byimpulse);
689 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
690 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
691 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
694 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
696 self = get_weaponinfo(i);
697 if(self.impulse >= 0)
699 weaponorder[weapon_cnt] = self;
703 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
705 weaponorder_cmp_str = string_null;
711 panel_pos += '1 1 0' * panel_bg_padding;
712 panel_size -= '2 2 0' * panel_bg_padding;
715 if(autocvar_hud_panel_weapons_fade)
717 wpnalpha = 3.2 - 2 * (time - weapontime);
718 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
721 wpnalpha = panel_fg_alpha;
724 float aspect = autocvar_hud_panel_weapons_aspect;
725 rows = panel_size_y/panel_size_x;
726 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
728 columns = ceil(WEP_COUNT/rows);
731 float a, type, fullammo;
733 when = autocvar_hud_panel_weapons_complainbubble_time;
735 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
743 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
744 float barsize_x, barsize_y, baroffset_x, baroffset_y;
745 if (autocvar_hud_panel_weapons_ammo)
747 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
748 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
751 if(wpnsize_x/wpnsize_y > aspect)
753 barsize_x = aspect * wpnsize_y;
754 barsize_y = wpnsize_y;
755 baroffset_x = (wpnsize_x - barsize_x) / 2;
759 barsize_y = 1/aspect * wpnsize_x;
760 barsize_x = wpnsize_x;
761 baroffset_y = (wpnsize_y - barsize_y) / 2;
767 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
769 show_accuracy = true;
770 if (acc_col_x[0] == -1)
771 for (i = 0; i < acc_levels; ++i)
772 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
775 float weapons_st = getstati(STAT_WEAPONS);
777 for(i = 0; i < weapon_cnt; ++i)
779 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
781 self = weaponorder[i];
782 weapid = self.impulse;
784 // draw background behind currently selected weapon
785 if(self.weapon == activeweapon)
786 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
788 // draw the weapon accuracy
791 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
792 if(weapon_stats >= 0)
794 // find the max level lower than weapon_stats
797 while ( j && weapon_stats < acc_lev[j] )
800 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
802 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
804 color = color + factor * (acc_col[j+1] - color);
806 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
810 // draw the weapon icon
811 if((weapid >= 0) && (weapons_st & self.weapons))
813 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
815 if(autocvar_hud_panel_weapons_label == 1) // weapon number
816 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
817 else if(autocvar_hud_panel_weapons_label == 2) // bind
818 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
820 // draw ammo status bar
821 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
824 type = GetAmmoTypeForWep(self.weapon);
826 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
831 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
832 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
833 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
834 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
835 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
836 default: fullammo = 60;
840 wpnpos_x + baroffset_x,
841 wpnpos_y + baroffset_y,
842 barsize_x * bound(0, a/fullammo, 1),
844 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
850 // draw a "ghost weapon icon" if you don't have the weapon
853 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
856 // draw the complain message
857 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
861 if(complain_weapon_time + when > time)
864 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
868 if(complain_weapon_time + when > time)
875 if(complain_weapon_type == 0) {
877 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
879 else if(complain_weapon_type == 1) {
881 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
885 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
887 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
888 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
889 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
905 float GetAmmoItemCode(float i)
909 case 0: return IT_SHELLS;
910 case 1: return IT_NAILS;
911 case 2: return IT_ROCKETS;
912 case 3: return IT_CELLS;
913 case 4: return IT_FUEL;
918 string GetAmmoPicture(float i)
922 case 0: return "ammo_shells";
923 case 1: return "ammo_bullets";
924 case 2: return "ammo_rockets";
925 case 3: return "ammo_cells";
926 case 4: return "ammo_fuel";
931 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
934 if(autocvar__hud_configure)
936 currently_selected = (itemcode == 2); //rockets always selected
937 a = 31 + mod(itemcode*93, 128);
940 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
949 if(currently_selected)
954 vector picpos, numpos;
955 if(autocvar_hud_panel_ammo_iconalign)
958 picpos = myPos + eX * 2 * mySize_y;
962 numpos = myPos + eX * mySize_y;
966 if (currently_selected)
967 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
969 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
970 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
972 if(autocvar_hud_panel_ammo_text)
975 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
976 else // "ghost" ammo count
977 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
980 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
981 else // "ghost" ammo icon
982 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
987 if(!autocvar__hud_configure)
989 if(!autocvar_hud_panel_ammo) return;
990 if(spectatee_status == -1) return;
993 hud_configure_active_panel = HUD_PANEL_AMMO;
995 HUD_Panel_UpdateCvars(ammo);
1000 HUD_Panel_DrawBg(1);
1001 if(panel_bg_padding)
1003 pos += '1 1 0' * panel_bg_padding;
1004 mySize -= '2 2 0' * panel_bg_padding;
1007 float rows, columns, row, column;
1009 if (autocvar_hud_panel_ammo_onlycurrent)
1013 rows = mySize_y/mySize_x;
1014 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1015 // ^^^ ammo item aspect goes here
1017 columns = ceil(AMMO_COUNT/rows);
1019 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1024 if(ammo_size_x/ammo_size_y > 3)
1026 newSize = 3 * ammo_size_y;
1027 offset_x = ammo_size_x - newSize;
1028 pos_x += offset_x/2;
1029 ammo_size_x = newSize;
1033 newSize = 1/3 * ammo_size_x;
1034 offset_y = ammo_size_y - newSize;
1035 pos_y += offset_y/2;
1036 ammo_size_y = newSize;
1039 float i, stat_items, currently_selected;
1040 if (autocvar_hud_panel_ammo_onlycurrent)
1042 if(autocvar__hud_configure)
1044 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1047 stat_items = getstati(STAT_ITEMS);
1048 for (i = 0; i < AMMO_COUNT; ++i) {
1049 currently_selected = stat_items & GetAmmoItemCode(i);
1050 if (currently_selected)
1052 DrawAmmoItem(pos, ammo_size, i, true);
1056 return; // nothing to display
1059 stat_items = getstati(STAT_ITEMS);
1060 for (i = 0; i < AMMO_COUNT; ++i) {
1061 currently_selected = stat_items & GetAmmoItemCode(i);
1062 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1067 column = column + 1;
1072 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1074 vector newPos, newSize;
1075 vector picpos, numpos;
1079 if(mySize_y/mySize_x > 2)
1081 newSize_y = 2 * mySize_x;
1082 newSize_x = mySize_x;
1084 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1089 newSize_x = 1/2 * mySize_y;
1090 newSize_y = mySize_y;
1092 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1096 if(icon_right_align)
1099 picpos = newPos + eY * newSize_x;
1104 numpos = newPos + eY * newSize_x;
1108 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1109 // make number smaller than icon, it looks better
1110 // reduce only y to draw numbers with different number of digits with the same y size
1111 numpos_y += newSize_y * ((1 - 0.7) / 2);
1113 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1117 if(mySize_x/mySize_y > 3)
1119 newSize_x = 3 * mySize_y;
1120 newSize_y = mySize_y;
1122 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1127 newSize_y = 1/3 * mySize_x;
1128 newSize_x = mySize_x;
1130 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1134 if(icon_right_align) // right align
1137 picpos = newPos + eX * 2 * newSize_y;
1141 numpos = newPos + eX * newSize_y;
1145 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1146 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1152 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1154 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1159 void HUD_Powerups(void)
1161 float strength_time, shield_time;
1162 if(!autocvar__hud_configure)
1164 if(!autocvar_hud_panel_powerups) return;
1165 if(spectatee_status == -1) return;
1166 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1167 if (getstati(STAT_HEALTH) <= 0) return;
1169 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1170 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1174 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1180 HUD_Panel_UpdateCvars(powerups);
1183 mySize = panel_size;
1185 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1186 if(panel_bg_padding)
1188 pos += '1 1 0' * panel_bg_padding;
1189 mySize -= '2 2 0' * panel_bg_padding;
1192 float panel_ar = mySize_x/mySize_y;
1193 float is_vertical = (panel_ar < 1);
1194 vector shield_offset, strength_offset;
1195 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1198 if (autocvar_hud_panel_powerups_flip)
1199 shield_offset_x = mySize_x;
1201 strength_offset_x = mySize_x;
1206 if (autocvar_hud_panel_powerups_flip)
1207 shield_offset_y = mySize_y;
1209 strength_offset_y = mySize_y;
1212 float shield_baralign, strength_baralign;
1213 float shield_iconalign, strength_iconalign;
1214 if (autocvar_hud_panel_powerups_flip)
1216 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1217 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1218 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1219 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1223 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1224 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1225 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1226 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1231 const float maxshield = 30;
1232 float shield = ceil(shield_time);
1233 if(autocvar_hud_panel_powerups_progressbar)
1235 HUD_Panel_GetProgressBarColor(shield);
1236 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1238 if(autocvar_hud_panel_powerups_text)
1241 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1243 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1249 const float maxstrength = 30;
1250 float strength = ceil(strength_time);
1251 if(autocvar_hud_panel_powerups_progressbar)
1253 HUD_Panel_GetProgressBarColor(strength);
1254 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1256 if(autocvar_hud_panel_powerups_text)
1259 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1261 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1266 // Health/armor (#3)
1268 float health_time, prev_health;
1269 float armor_time, prev_armor;
1270 var float saved_health = -2;
1271 var float saved_armor = -2;
1272 void HUD_HealthArmor(void)
1274 float armor, health, fuel;
1275 if(!autocvar__hud_configure)
1277 if(!autocvar_hud_panel_healtharmor) return;
1278 if(spectatee_status == -1) return;
1280 health = getstati(STAT_HEALTH);
1286 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1288 if ( (prev_spectatee_status == -1 && spectatee_status > 0) //before observing, now spectating
1289 || (prev_spectatee_status > 0 && spectatee_status > 0 && prev_spectatee_status != spectatee_status) //changed spectated player
1298 else if(prev_spectatee_status == -1 || (prev_spectatee_status > 0 && !spectatee_status)) //before spectating/observing, now playing
1301 if (health_time == -1)
1303 //start the load effect
1312 armor = getstati(STAT_ARMOR);
1313 fuel = getstati(STAT_FUEL);
1317 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1324 HUD_Panel_UpdateCvars(healtharmor);
1327 mySize = panel_size;
1329 HUD_Panel_DrawBg(1);
1330 if(panel_bg_padding)
1332 pos += '1 1 0' * panel_bg_padding;
1333 mySize -= '2 2 0' * panel_bg_padding;
1336 float baralign = autocvar_hud_panel_healtharmor_baralign;
1337 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1339 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1340 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1341 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1344 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1349 float maxtotal = maxhealth + maxarmor;
1351 if(v_z) // NOT fully armored
1353 biggercount = "health";
1354 if(autocvar_hud_panel_healtharmor_progressbar)
1356 HUD_Panel_GetProgressBarColor(health);
1357 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1360 if(autocvar_hud_panel_healtharmor_text)
1361 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1365 biggercount = "armor";
1366 if(autocvar_hud_panel_healtharmor_progressbar)
1368 HUD_Panel_GetProgressBarColor(armor);
1369 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1372 if(autocvar_hud_panel_healtharmor_text)
1373 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1375 if(autocvar_hud_panel_healtharmor_text)
1376 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1380 HUD_Panel_GetProgressBarColor(fuel);
1381 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1386 float panel_ar = mySize_x/mySize_y;
1387 float is_vertical = (panel_ar < 1);
1388 vector health_offset, armor_offset;
1389 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1392 if (autocvar_hud_panel_healtharmor_flip)
1393 health_offset_x = mySize_x;
1395 armor_offset_x = mySize_x;
1400 if (autocvar_hud_panel_healtharmor_flip)
1401 health_offset_y = mySize_y;
1403 armor_offset_y = mySize_y;
1406 float health_baralign, armor_baralign, fuel_baralign;
1407 float health_iconalign, armor_iconalign;
1408 if (autocvar_hud_panel_healtharmor_flip)
1410 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1411 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1412 fuel_baralign = health_baralign;
1413 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1414 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1418 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1419 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1420 fuel_baralign = armor_baralign;
1421 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1422 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(health);
1432 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1434 if (saved_health == -1)
1436 if (prev_health == 0 || prev_health - health >= 3)
1439 saved_health = prev_health;
1442 if (saved_health != -1)
1444 float d = time - health_time;
1447 if (saved_health == -2)
1448 p_health *= sqrt(d);
1451 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1452 if (prev_health - health >= 1) //refresh the effect if repeatedly damaged
1457 saved_health = -1; //damage effect ended
1459 prev_health = health;
1461 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1463 if(autocvar_hud_panel_healtharmor_text)
1464 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1469 if(autocvar_hud_panel_healtharmor_progressbar)
1471 HUD_Panel_GetProgressBarColor(armor);
1474 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1476 if (saved_armor == -1)
1478 if (prev_armor == 0 || prev_armor - armor >= 3)
1481 saved_armor = prev_armor;
1484 if (saved_armor != -1)
1486 float d = time - armor_time;
1489 if (saved_armor == -2)
1493 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1494 if (prev_armor - armor >= 1) //refresh the effect if repeatedly damaged
1499 saved_armor = -1; //damage effect ended
1503 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1505 if(autocvar_hud_panel_healtharmor_text)
1506 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1512 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1516 mySize_x *= 2; //restore full panel size
1517 else if (panel_ar < 1/4)
1518 mySize_y *= 2; //restore full panel size
1519 HUD_Panel_GetProgressBarColor(fuel);
1520 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1525 // Notification area (#4)
1528 string Weapon_SuicideMessage(float deathtype)
1530 w_deathtype = deathtype;
1531 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1532 return w_deathtypestring;
1535 string Weapon_KillMessage(float deathtype)
1537 w_deathtype = deathtype;
1538 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1539 return w_deathtypestring;
1542 #define KN_MAX_ENTRIES 10
1544 float killnotify_times[KN_MAX_ENTRIES];
1545 float killnotify_deathtype[KN_MAX_ENTRIES];
1546 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1547 string killnotify_attackers[KN_MAX_ENTRIES];
1548 string killnotify_victims[KN_MAX_ENTRIES];
1549 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1553 kn_index = KN_MAX_ENTRIES-1;
1554 killnotify_times[kn_index] = time;
1555 killnotify_deathtype[kn_index] = wpn;
1556 killnotify_actiontype[kn_index] = actiontype;
1557 if(killnotify_attackers[kn_index])
1558 strunzone(killnotify_attackers[kn_index]);
1559 killnotify_attackers[kn_index] = strzone(attacker);
1560 if(killnotify_victims[kn_index])
1561 strunzone(killnotify_victims[kn_index]);
1562 killnotify_victims[kn_index] = strzone(victim);
1565 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1568 float alsoprint, gentle;
1569 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1570 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1572 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1575 if(msg == MSG_SUICIDE) {
1576 w = DEATH_WEAPONOF(type);
1578 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1580 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1581 } else if (type == DEATH_KILL) {
1582 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1584 print ("^1",s1, "^1 couldn't take it anymore\n");
1585 } else if (type == DEATH_ROT) {
1586 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1588 print ("^1",s1, "^1 died\n");
1589 } else if (type == DEATH_NOAMMO) {
1590 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1592 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
1593 } else if (type == DEATH_CAMP) {
1594 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1596 print ("^1",s1, "^1 thought they found a nice camping ground\n");
1597 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1598 HUD_KillNotify_Push(s1, "", 0, type);
1600 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
1601 } else if (type == DEATH_CHEAT) {
1602 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1604 print ("^1",s1, "^1 unfairly eliminated themself\n");
1605 } else if (type == DEATH_FIRE) {
1606 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1608 print ("^1",s1, "^1 burned to death\n");
1609 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1610 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1612 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
1615 if (stof(s2) > 2) // killcount > 2
1616 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
1617 } else if(msg == MSG_KILL) {
1618 w = DEATH_WEAPONOF(type);
1620 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1621 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1623 HUD_KillNotify_Push(s1, s2, 1, type);
1626 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1628 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1629 HUD_KillNotify_Push(s1, s2, 1, type);
1633 print ("^1", s1, "^1 took action against a team mate\n");
1635 print ("^1", s1, "^1 mows down a team mate\n");
1638 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1640 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
1642 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
1644 else if (stof(s2) > 2) {
1646 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
1648 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
1651 else if(type == KILL_FIRST_BLOOD)
1652 print("^1",s1, "^1 drew first blood", "\n");
1653 else if (type == DEATH_TELEFRAG) {
1654 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1656 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
1658 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
1660 else if (type == DEATH_DROWN) {
1661 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1663 print ("^1",s2, "^1 was drowned by ", s1, "\n");
1665 else if (type == DEATH_SLIME) {
1666 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1668 print ("^1",s2, "^1 was slimed by ", s1, "\n");
1670 else if (type == DEATH_LAVA) {
1671 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1673 print ("^1",s2, "^1 was cooked by ", s1, "\n");
1675 else if (type == DEATH_FALL) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1678 print ("^1",s2, "^1 was grounded by ", s1, "\n");
1680 else if (type == DEATH_SHOOTING_STAR) {
1681 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1683 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
1685 else if (type == DEATH_SWAMP) {
1686 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1688 print ("^1",s2, "^1 was conserved by ", s1, "\n");
1690 else if (type == DEATH_HURTTRIGGER)
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1694 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
1695 } else if(type == DEATH_SBCRUSH) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
1699 } else if(type == DEATH_SBMINIGUN) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1702 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
1703 } else if(type == DEATH_SBROCKET) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1706 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
1707 } else if(type == DEATH_SBBLOWUP) {
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
1711 } else if(type == DEATH_WAKIGUN) {
1712 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1714 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
1715 } else if(type == DEATH_WAKIROCKET) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1718 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
1719 } else if(type == DEATH_WAKIBLOWUP) {
1720 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1722 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
1723 } else if(type == DEATH_TURRET) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1726 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
1727 } else if(type == DEATH_TOUCHEXPLODE) {
1728 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1730 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
1731 } else if(type == DEATH_CHEAT) {
1732 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1734 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
1735 } else if (type == DEATH_FIRE) {
1736 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1738 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
1739 } else if (type == DEATH_CUSTOM) {
1740 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1742 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1743 } else if (type == DEATH_HURTTRIGGER) {
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1746 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1748 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1750 print ("^1",s2, "^1 was fragged by ", s1, "\n");
1752 } else if(msg == MSG_SPREE) {
1753 if(type == KILL_END_SPREE) {
1755 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
1757 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
1758 } else if(type == KILL_SPREE) {
1760 print ("^1",s1,"^1 made ",s2," scores in a row\n");
1762 print ("^1",s1,"^1 has ",s2," frags in a row\n");
1763 } else if(type == KILL_SPREE_3) {
1765 print (s1,"^7 made a ^1TRIPLE SCORE\n");
1767 print (s1,"^7 made a ^1TRIPLE FRAG\n");
1768 } else if(type == KILL_SPREE_5) {
1770 print (s1,"^7 unleashes ^1SCORING RAGE\n");
1772 print (s1,"^7 unleashes ^1RAGE\n");
1773 } else if(type == KILL_SPREE_10) {
1775 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
1777 print (s1,"^7 starts the ^1MASSACRE!\n");
1778 } else if(type == KILL_SPREE_15) {
1780 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
1782 print (s1,"^7 executes ^1MAYHEM!\n");
1783 } else if(type == KILL_SPREE_20) {
1785 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
1787 print (s1,"^7 is a ^1BERSERKER!\n");
1788 } else if(type == KILL_SPREE_25) {
1790 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
1792 print (s1,"^7 inflicts ^1CARNAGE!\n");
1793 } else if(type == KILL_SPREE_30) {
1795 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
1797 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
1799 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1800 if (type == DEATH_DROWN) {
1801 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1805 print ("^1",s1, "^1 was in the water for too long\n");
1807 print ("^1",s1, "^1 drowned\n");
1809 } else if (type == DEATH_SLIME) {
1810 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1812 print ("^1",s1, "^1 was slimed\n");
1813 } else if (type == DEATH_LAVA) {
1814 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1818 print ("^1",s1, "^1 found a hot place\n");
1820 print ("^1",s1, "^1 turned into hot slag\n");
1822 } else if (type == DEATH_FALL) {
1823 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1827 print ("^1",s1, "^1 tested gravity (and it worked)\n");
1829 print ("^1",s1, "^1 hit the ground with a crunch\n");
1831 } else if (type == DEATH_SHOOTING_STAR) {
1832 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1834 print ("^1",s1, "^1 became a shooting star\n");
1835 } else if (type == DEATH_SWAMP) {
1836 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1840 print ("^1",s1, "^1 discovered a swamp\n");
1842 print ("^1",s1, "^1 is now conserved for centuries to come\n");
1844 } else if(type == DEATH_TURRET) {
1845 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1847 print ("^1",s1, "^1 was mowed down by a turret \n");
1848 } else if (type == DEATH_CUSTOM) {
1849 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1851 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1852 } else if (type == DEATH_HURTTRIGGER) {
1853 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1855 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1856 } else if(type == DEATH_TOUCHEXPLODE) {
1857 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1859 print ("^1",s1, "^1 died in an accident\n");
1860 } else if(type == DEATH_CHEAT) {
1861 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1863 print ("^1",s1, "^1 was unfairly eliminated\n");
1864 } else if(type == DEATH_FIRE) {
1865 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869 print ("^1",s1, "^1 felt a little hot\n");
1871 print ("^1",s1, "^1 burnt to death\n");
1874 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1878 print ("^1",s1, "^1 needs a restart\n");
1880 print ("^1",s1, "^1 died\n");
1883 } else if(msg == MSG_KILL_ACTION_SPREE) {
1885 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
1887 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
1888 } else if(msg == MSG_INFO) {
1889 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1890 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1891 print(s1, "^7 got the ", s2, "\n");
1892 } else if(type == INFO_LOSTFLAG) {
1893 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1894 print(s1, "^7 lost the ", s2, "\n");
1895 } else if(type == INFO_PICKUPFLAG) {
1896 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1897 print(s1, "^7 picked up the ", s2, "\n");
1898 } else if(type == INFO_RETURNFLAG) {
1899 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1900 print(s1, "^7 returned the ", s2, "\n");
1901 } else if(type == INFO_CAPTUREFLAG) {
1902 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1903 print(s1, "^7 captured the ", s2, s3, "\n");
1905 } else if(msg == MSG_RACE) {
1906 if(type == RACE_SERVER_RECORD) {
1907 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1909 else if(type == RACE_NEW_RANK) {
1910 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1912 else if(type == RACE_NEW_TIME) {
1913 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1915 else if(type == RACE_FAIL) {
1916 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1918 } else if(msg == MSG_KA) {
1919 if(type == KA_PICKUPBALL) {
1920 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1922 print (s1, "^7 has picked up the ball!\n");
1924 else if(type == KA_DROPBALL) {
1925 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1927 print(s1, "^7 has dropped the ball!\n");
1932 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1934 void HUD_Centerprint(string s1, string s2, float type, float msg)
1937 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1938 if(msg == MSG_SUICIDE) {
1939 if (type == DEATH_TEAMCHANGE) {
1940 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
1941 } else if (type == DEATH_AUTOTEAMCHANGE) {
1942 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
1943 } else if (type == DEATH_CAMP) {
1945 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
1947 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
1948 } else if (type == DEATH_NOAMMO) {
1950 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
1952 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
1953 } else if (type == DEATH_ROT) {
1955 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
1957 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
1958 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1960 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
1962 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
1963 } else if (type == DEATH_QUIET) {
1965 } else { // generic message
1967 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
1969 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
1971 } else if(msg == MSG_KILL) {
1972 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1974 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
1976 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
1978 } else if (type == KILL_FIRST_BLOOD) {
1980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
1982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
1984 } else if (type == KILL_FIRST_VICTIM) {
1986 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
1988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
1990 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1992 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
1994 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
1996 } else if (type == KILL_TYPEFRAGGED) {
1998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2002 } else if (type == KILL_FRAG) {
2004 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2008 } else { // generic message
2010 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2012 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2015 } else if(msg == MSG_KILL_ACTION) {
2016 // TODO: invent more centerprints here?
2017 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2021 void HUD_Notify (void)
2023 if(!autocvar__hud_configure)
2025 if(!autocvar_hud_panel_notify) return;
2028 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2030 HUD_Panel_UpdateCvars(notify);
2033 mySize = panel_size;
2035 HUD_Panel_DrawBg(1);
2036 if(panel_bg_padding)
2038 pos += '1 1 0' * panel_bg_padding;
2039 mySize -= '2 2 0' * panel_bg_padding;
2042 float entries, height;
2043 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2044 height = mySize_y/entries;
2047 fontsize = '0.5 0.5 0' * height;
2051 when = autocvar_hud_panel_notify_time;
2053 fadetime = autocvar_hud_panel_notify_fadetime;
2057 vector pos_attacker, pos_victim;
2059 float width_attacker;
2060 string attacker, victim;
2062 float i, j, w, step, limit;
2063 if(autocvar_hud_panel_notify_flip) //order items from the top down
2069 else //order items from the bottom up
2076 for(j = kn_index; i != limit; i += step, ++j)
2078 if(autocvar__hud_configure)
2082 else // inverse order
2083 a = entries - 1 - i;
2084 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2085 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2086 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2087 a = bound(0, (when - a) / 4, 1);
2088 goto hud_config_notifyprint;
2091 if (j == KN_MAX_ENTRIES)
2094 if(killnotify_times[j] + when > time)
2098 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2112 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2114 // TODO: maybe print in team colors?
2117 if(killnotify_actiontype[j] == 0)
2119 if(killnotify_deathtype[j] == DEATH_GENERIC)
2123 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2125 s = "notify_outofammo";
2127 else if(killnotify_deathtype[j] == DEATH_KILL)
2129 s = "notify_selfkill";
2131 else if(killnotify_deathtype[j] == DEATH_CAMP)
2133 s = "notify_camping";
2135 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2137 s = "notify_teamkill_red";
2139 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2141 s = "notify_teamkill_blue";
2143 else if(killnotify_deathtype[j] == DEATH_DROWN)
2147 else if(killnotify_deathtype[j] == DEATH_SLIME)
2151 else if(killnotify_deathtype[j] == DEATH_LAVA)
2155 else if(killnotify_deathtype[j] == DEATH_FALL)
2159 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2161 s = "notify_shootingstar";
2163 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2167 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2169 if(killnotify_victims[j] == "^1RED^7 flag")
2171 s = "notify_red_taken";
2175 s = "notify_blue_taken";
2178 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2180 if(killnotify_victims[j] == "^1RED^7 flag")
2182 s = "notify_red_returned";
2186 s = "notify_blue_returned";
2189 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2191 if(killnotify_victims[j] == "^1RED^7 flag")
2193 s = "notify_red_lost";
2197 s = "notify_blue_lost";
2200 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2202 if(killnotify_victims[j] == "^1RED^7 flag")
2204 s = "notify_red_captured";
2208 s = "notify_blue_captured";
2211 else if(killnotify_deathtype[j] == KA_DROPBALL)
2213 s = "notify_balldropped";
2215 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2217 s = "notify_ballpickedup";
2220 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2221 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2222 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2226 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2227 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2230 // X [did action to] Y
2233 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2235 s = "notify_melee_laser";
2237 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2239 s = "notify_melee_shotgun";
2241 else if(WEP_VALID(w))
2243 self = get_weaponinfo(w);
2244 s = strcat("weapon", self.netname);
2246 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2248 s = "notify_teamkill_red";
2250 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2252 s = "notify_teamkill_red";
2254 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2256 s = "notify_telefrag";
2258 else if(killnotify_deathtype[j] == DEATH_DROWN)
2262 else if(killnotify_deathtype[j] == DEATH_SLIME)
2266 else if(killnotify_deathtype[j] == DEATH_LAVA)
2270 else if(killnotify_deathtype[j] == DEATH_FALL)
2274 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2276 s = "notify_shootingstar";
2278 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2282 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2284 s = "notify_headshot";
2286 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2288 s = "race_newrecordserver";
2290 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2292 s = "race_newrankyellow";
2294 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2298 else if(killnotify_deathtype[j] == RACE_FAIL)
2303 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2304 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2305 :hud_config_notifyprint
2306 width_attacker = stringwidth(attacker, TRUE, fontsize);
2307 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2308 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2309 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2313 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2314 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2315 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2324 string seconds_tostring(float sec)
2327 minutes = floor(sec / 60);
2329 sec -= minutes * 60;
2332 s = ftos(100 + sec);
2334 return strcat(ftos(minutes), ":", substring(s, 1, 3));
2337 void HUD_Timer(void)
2339 if(!autocvar__hud_configure)
2341 if(!autocvar_hud_panel_timer) return;
2344 hud_configure_active_panel = HUD_PANEL_TIMER;
2346 HUD_Panel_UpdateCvars(timer);
2349 mySize = panel_size;
2351 HUD_Panel_DrawBg(1);
2352 if(panel_bg_padding)
2354 pos += '1 1 0' * panel_bg_padding;
2355 mySize -= '2 2 0' * panel_bg_padding;
2359 float timelimit, elapsedTime, timeleft, minutesLeft;
2361 timelimit = getstatf(STAT_TIMELIMIT);
2363 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2364 timeleft = ceil(timeleft);
2366 minutesLeft = floor(timeleft / 60);
2369 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2370 timer_color = '1 1 1'; //white
2371 else if(minutesLeft >= 1)
2372 timer_color = '1 1 0'; //yellow
2374 timer_color = '1 0 0'; //red
2376 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2377 if (time < getstatf(STAT_GAMESTARTTIME)) {
2378 //while restart is still active, show 00:00
2379 timer = seconds_tostring(0);
2381 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2382 timer = seconds_tostring(elapsedTime);
2385 timer = seconds_tostring(timeleft);
2388 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2393 void HUD_Radar(void)
2395 if (!autocvar__hud_configure)
2397 if (autocvar_hud_panel_radar == 0) return;
2398 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2401 hud_configure_active_panel = HUD_PANEL_RADAR;
2403 HUD_Panel_UpdateCvars(radar);
2406 mySize = panel_size;
2408 HUD_Panel_DrawBg(1);
2409 if(panel_bg_padding)
2411 pos += '1 1 0' * panel_bg_padding;
2412 mySize -= '2 2 0' * panel_bg_padding;
2417 float scale2d, normalsize, bigsize;
2420 teamradar_origin2d = pos + 0.5 * mySize;
2421 teamradar_size2d = mySize;
2423 if(minimapname == "")
2426 teamradar_loadcvars();
2428 switch(hud_panel_radar_zoommode)
2432 f = current_zoomfraction;
2435 f = 1 - current_zoomfraction;
2445 switch(hud_panel_radar_rotation)
2448 teamradar_angle = view_angles_y - 90;
2451 teamradar_angle = 90 * hud_panel_radar_rotation;
2455 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2456 teamradar_size2d = mySize;
2458 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2460 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2461 if(hud_panel_radar_rotation == 0)
2463 // max-min distance must fit the radar in any rotation
2464 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2468 vector c0, c1, c2, c3, span;
2469 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2470 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2471 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2472 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2474 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2475 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2477 // max-min distance must fit the radar in x=x, y=y
2479 teamradar_size2d_x * scale2d / (1.05 * span_x),
2480 teamradar_size2d_y * scale2d / (1.05 * span_y)
2484 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2485 if(bigsize > normalsize)
2486 normalsize = bigsize;
2490 + (1 - f) * normalsize;
2491 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2493 + (1 - f) * view_origin);
2502 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2504 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2505 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2506 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2507 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2508 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2510 color2 = GetPlayerColor(tm.sv_entnum);
2511 //if(color == COLOR_SPECTATOR || color == color2)
2512 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2514 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2516 drawresetcliparea();
2521 void HUD_UpdatePlayerTeams();
2522 void HUD_Score(void)
2524 if(!autocvar__hud_configure)
2526 if(!autocvar_hud_panel_score) return;
2527 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2530 hud_configure_active_panel = HUD_PANEL_SCORE;
2532 HUD_Panel_UpdateCvars(score);
2535 mySize = panel_size;
2537 HUD_Panel_DrawBg(1);
2538 if(panel_bg_padding)
2540 pos += '1 1 0' * panel_bg_padding;
2541 mySize -= '2 2 0' * panel_bg_padding;
2544 float score, distribution;
2546 vector distribution_color;
2548 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2550 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2551 string timer, distrtimer;
2553 pl = players.sort_next;
2556 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2557 if(pl.scores[ps_primary] == 0)
2560 score = me.(scores[ps_primary]);
2561 timer = TIME_ENCODED_TOSTRING(score);
2563 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2564 // distribution display
2565 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2567 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2569 if (distribution <= 0) {
2570 distribution_color = '0 1 0';
2574 distribution_color = '1 0 0';
2577 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2579 // race record display
2580 if (distribution <= 0)
2581 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2582 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2583 } else if (!teamplay) { // non-teamgames
2584 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2586 #define SCOREPANEL_MAX_ENTRIES 6
2587 #define SCOREPANEL_ASPECTRATIO 2
2588 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2589 const float height = mySize_y/entries;
2590 const vector fontsize = '0.9 0.9 0' * height;
2591 pos_y += height * (1 - 0.9) / 2;
2596 const float name_size = mySize_x*0.75;
2597 const float highlight_alpha = 0.2;
2598 float i, me_printed;
2600 if (autocvar__hud_configure)
2602 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2603 for (i=0; i<entries; ++i)
2605 //simulate my score is lower than all displayed players,
2606 //so that I don't appear at all showing pure rankings.
2607 //This is to better show the difference between the 2 ranking views
2608 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2611 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2612 s = GetPlayerName(pl.sv_entnum);
2617 s = strcat("Player", ftos(i+1));
2621 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2622 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2623 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2629 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2630 HUD_UpdatePlayerTeams();
2632 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2634 if (pl.team == COLOR_SPECTATOR)
2637 if (i == entries-1 && !me_printed && pl != me)
2638 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2640 for (pl = me.sort_next; pl; pl = pl.sort_next)
2641 if (pl.team != COLOR_SPECTATOR)
2645 rgb = '1 1 0'; //not last but not among the leading players: yellow
2647 rgb = '1 0 0'; //last: red
2654 rgb = '0 1 0'; //first: green
2656 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2658 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2659 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2660 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665 // me vector := [team/connected frags id]
2666 pl = players.sort_next;
2670 if(autocvar__hud_configure)
2673 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2677 score = me.(scores[ps_primary]);
2678 if(autocvar__hud_configure)
2681 if(distribution >= 5)
2682 distribution_color = eY;
2683 else if(distribution >= 0)
2684 distribution_color = '1 1 1';
2685 else if(distribution >= -5)
2686 distribution_color = '1 1 0';
2688 distribution_color = eX;
2690 string distribution_str;
2691 distribution_str = ftos(distribution);
2692 if (distribution >= 0)
2694 if (distribution > 0)
2695 distribution_str = strcat("+", distribution_str);
2696 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2699 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2700 } else { // teamgames
2701 float max_fragcount;
2702 max_fragcount = -99;
2704 float scores_count, row, column, rows, columns;
2706 vector score_pos, score_size; //for scores other than myteam
2707 if (spectatee_status == -1)
2709 if (autocvar__hud_configure)
2711 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2712 if(tm.team == COLOR_SPECTATOR)
2716 rows = mySize_y/mySize_x;
2717 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2718 // ^^^ ammo item aspect goes here
2720 columns = ceil(scores_count/rows);
2722 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2725 if(score_size_x/score_size_y > 3)
2727 newSize = 3 * score_size_y;
2728 offset_x = score_size_x - newSize;
2729 pos_x += offset_x/2;
2730 score_size_x = newSize;
2734 newSize = 1/3 * score_size_x;
2735 offset_y = score_size_y - newSize;
2736 pos_y += offset_y/2;
2737 score_size_y = newSize;
2741 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2742 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2743 if(tm.team == COLOR_SPECTATOR)
2745 score = tm.(teamscores[ts_primary]);
2746 if(autocvar__hud_configure)
2749 if (score > max_fragcount)
2750 max_fragcount = score;
2752 if (spectatee_status == -1)
2754 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2755 if (max_fragcount == score)
2756 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2757 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2765 else if(tm.team == myteam) {
2766 if (max_fragcount == score)
2767 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2768 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2770 if (max_fragcount == score)
2771 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2772 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2781 void HUD_RaceTimer (void)
2783 if(!autocvar__hud_configure)
2785 if(!autocvar_hud_panel_racetimer) return;
2786 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2787 if(spectatee_status == -1) return;
2790 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2792 HUD_Panel_UpdateCvars(racetimer);
2795 mySize = panel_size;
2797 HUD_Panel_DrawBg(1);
2798 if(panel_bg_padding)
2800 pos += '1 1 0' * panel_bg_padding;
2801 mySize -= '2 2 0' * panel_bg_padding;
2804 // always force 4:1 aspect
2806 if(mySize_x/mySize_y > 4)
2808 newSize_x = 4 * mySize_y;
2809 newSize_y = mySize_y;
2811 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2815 newSize_y = 1/4 * mySize_x;
2816 newSize_x = mySize_x;
2818 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2823 string s, forcetime;
2825 if(autocvar__hud_configure)
2828 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2829 s = "^1Intermediate 1 (+15.42)";
2830 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2831 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
2832 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2834 else if(race_checkpointtime)
2836 a = bound(0, 2 - (time - race_checkpointtime), 1);
2839 if(a > 0) // just hit a checkpoint?
2841 if(race_checkpoint != 254)
2843 if(race_time && race_previousbesttime)
2844 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2846 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2848 forcetime = TIME_ENCODED_TOSTRING(race_time);
2853 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2855 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2856 if(a > 0) // next one?
2858 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2863 if(s != "" && a > 0)
2865 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 if(race_penaltytime)
2870 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2873 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2874 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2881 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2886 if(race_laptime && race_checkpoint != 255)
2888 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2889 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2894 if(race_mycheckpointtime)
2896 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2897 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2898 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2902 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2903 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2907 if(race_penaltytime && !race_penaltyaccumulator)
2909 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2910 a = bound(0, (1 + t - time), 1);
2914 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2916 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2917 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2925 float vote_yescount;
2928 float vote_highlighted; // currently selected vote
2930 float vote_active; // is there an active vote?
2931 float vote_prev; // previous state of vote_active to check for a change
2933 float vote_change; // "time" when vote_active changed
2935 void HUD_VoteWindow(void)
2937 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2940 if (autocvar__hud_configure)
2944 print("^1You have to answer before entering hud configure mode\n");
2945 cvar_set("_hud_configure", "0");
2947 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
2948 uid2name_dialog = 1;
2951 if(!autocvar__hud_configure)
2953 if(!autocvar_hud_panel_vote) return;
2955 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2956 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2958 if(panel_bg_alpha_str == "") {
2959 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2961 panel_bg_alpha = stof(panel_bg_alpha_str);
2965 hud_configure_active_panel = HUD_PANEL_VOTE;
2974 if(vote_active != vote_prev) {
2976 vote_prev = vote_active;
2979 if(vote_active || autocvar__hud_configure)
2980 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2982 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2987 HUD_Panel_UpdateCvars(vote);
2991 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2992 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2995 // these must be below above block
2998 mySize = panel_size;
3000 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3001 HUD_Panel_DrawBg(a);
3002 a = panel_fg_alpha * a;
3004 if(panel_bg_padding)
3006 pos += '1 1 0' * panel_bg_padding;
3007 mySize -= '2 2 0' * panel_bg_padding;
3010 // always force 3:1 aspect
3012 if(mySize_x/mySize_y > 3)
3014 newSize_x = 3 * mySize_y;
3015 newSize_y = mySize_y;
3017 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3021 newSize_y = 1/3 * mySize_x;
3022 newSize_x = mySize_x;
3024 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3028 s = "A vote has been called for:";
3030 s = "Allow servers to store and display your name?";
3031 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3032 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3033 if(autocvar__hud_configure)
3034 s = "^1Configure the HUD";
3035 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3037 // print the yes/no counts
3038 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3039 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3040 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3041 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3043 // draw the progress bar backgrounds
3044 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3046 // draw the highlights
3047 if(vote_highlighted == 1) {
3048 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3049 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3051 else if(vote_highlighted == 2) {
3052 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3053 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3056 // draw the progress bars
3057 if(vote_yescount && vote_needed)
3059 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3060 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3063 if(vote_nocount && vote_needed)
3065 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3066 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3069 drawresetcliparea();
3072 vote_highlighted = 0;
3076 // Mod icons panel (#10)
3079 float mod_active; // is there any active mod icon?
3081 // Clan Arena HUD modicons
3082 void HUD_Mod_CA(vector pos, vector mySize)
3084 mod_active = 1; // CA should never hide the mod icons panel
3085 float redalive, bluealive;
3086 redalive = getstati(STAT_REDALIVE);
3087 bluealive = getstati(STAT_BLUEALIVE);
3089 vector redpos, bluepos;
3090 if(mySize_x > mySize_y)
3093 bluepos = pos + eY * 0.5 * mySize_y;
3094 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3095 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3096 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3097 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102 bluepos = pos + eY * 0.5 * mySize_y;
3103 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3104 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3110 // CTF HUD modicon section
3111 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3112 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3113 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3115 void HUD_Mod_CTF_Reset(void)
3117 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3120 void HUD_Mod_CTF(vector pos, vector mySize)
3122 vector redflag_pos, blueflag_pos;
3124 float f; // every function should have that
3126 float redflag, blueflag; // current status
3127 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3130 stat_items = getstati(STAT_ITEMS);
3131 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3132 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3134 if(redflag || blueflag)
3139 if(autocvar__hud_configure)
3145 // when status CHANGES, set old status into prevstatus and current status into status
3146 if (redflag != redflag_prevframe)
3148 redflag_statuschange_time = time;
3149 redflag_prevstatus = redflag_prevframe;
3150 redflag_prevframe = redflag;
3153 if (blueflag != blueflag_prevframe)
3155 blueflag_statuschange_time = time;
3156 blueflag_prevstatus = blueflag_prevframe;
3157 blueflag_prevframe = blueflag;
3160 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3161 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3163 float BLINK_FACTOR = 0.15;
3164 float BLINK_BASE = 0.85;
3166 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3168 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3170 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3172 string red_icon, red_icon_prevstatus;
3173 float red_alpha, red_alpha_prevstatus;
3174 red_alpha = red_alpha_prevstatus = 1;
3176 case 1: red_icon = "flag_red_taken"; break;
3177 case 2: red_icon = "flag_red_lost"; break;
3178 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3180 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3181 red_icon = "flag_red_shielded";
3183 red_icon = string_null;
3186 switch(redflag_prevstatus) {
3187 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3188 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3189 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3192 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3193 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3194 red_icon_prevstatus = "flag_red_shielded";
3196 red_icon_prevstatus = string_null;
3200 string blue_icon, blue_icon_prevstatus;
3201 float blue_alpha, blue_alpha_prevstatus;
3202 blue_alpha = blue_alpha_prevstatus = 1;
3204 case 1: blue_icon = "flag_blue_taken"; break;
3205 case 2: blue_icon = "flag_blue_lost"; break;
3206 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3208 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3209 blue_icon = "flag_blue_shielded";
3211 blue_icon = string_null;
3214 switch(blueflag_prevstatus) {
3215 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3216 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3217 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3220 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3221 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3222 blue_icon_prevstatus = "flag_blue_shielded";
3224 blue_icon_prevstatus = string_null;
3228 if(mySize_x > mySize_y) {
3229 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3231 blueflag_pos = pos + eX * 0.5 * mySize_x;
3234 redflag_pos = pos + eX * 0.5 * mySize_x;
3236 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3238 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3240 blueflag_pos = pos + eY * 0.5 * mySize_y;
3243 redflag_pos = pos + eY * 0.5 * mySize_y;
3245 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3248 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3249 if(red_icon_prevstatus && f < 1)
3250 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3252 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3254 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3255 if(blue_icon_prevstatus && f < 1)
3256 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3258 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3261 // Keyhunt HUD modicon section
3262 float kh_runheretime;
3264 void HUD_Mod_KH_Reset(void)
3269 void HUD_Mod_KH(vector pos, vector mySize)
3271 mod_active = 1; // keyhunt should never hide the mod icons panel
3275 vector p, pa, kh_size, kh_asize;
3277 kh_keys = getstati(STAT_KH_KEYS);
3280 if(mySize_x > mySize_y)
3282 p_y = pos_y + 0.25 * mySize_y;
3283 pa = p - eY * 0.25 * mySize_y;
3285 kh_size_x = mySize_x * 0.25;
3286 kh_size_y = 0.75 * mySize_y;
3287 kh_asize_x = mySize_x * 0.25;
3288 kh_asize_y = mySize_y * 0.25;
3292 p_y = pos_y + 0.125 * mySize_y;
3293 pa = p - eY * 0.125 * mySize_y;
3295 kh_size_x = mySize_x * 0.5;
3296 kh_size_y = 0.375 * mySize_y;
3297 kh_asize_x = mySize_x * 0.5;
3298 kh_asize_y = mySize_y * 0.125;
3305 for(i = 0; i < 4; ++i)
3307 key = floor(kh_keys / pow(32, i)) & 31;
3309 if(keyteam == 30 && keycount <= 4)
3311 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3315 // this yields 8 exactly if "RUN HERE" shows
3320 kh_runheretime = time;
3321 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3326 for(i = 0; i < 4; ++i)
3328 key = floor(kh_keys / pow(32, i)) & 31;
3341 default: // owned or dropped
3346 a = a * panel_fg_alpha;
3347 aa = aa * panel_fg_alpha;
3353 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3356 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3359 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3362 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3367 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3370 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3373 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3376 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3379 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3383 if(mySize_x > mySize_y)
3385 p_x += 0.25 * mySize_x;
3386 pa_x += 0.25 * mySize_x;
3392 p_y = pos_y + 0.625 * mySize_y;
3393 pa_y = pos_y + 0.5 * mySize_y;
3399 p_x += 0.5 * mySize_x;
3400 pa_x += 0.5 * mySize_x;
3406 // Keepaway HUD mod icon
3407 float kaball_prevstatus; // last remembered status
3408 float kaball_statuschange_time; // time when the status changed
3410 // we don't need to reset for keepaway since it immediately
3411 // autocorrects prevstatus as to if the player has the ball or not
3413 void HUD_Mod_Keepaway(vector pos, vector mySize)
3415 mod_active = 1; // keepaway should always show the mod HUD
3417 float BLINK_FACTOR = 0.15;
3418 float BLINK_BASE = 0.85;
3419 float BLINK_FREQ = 5;
3420 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3422 float stat_items = getstati(STAT_ITEMS);
3423 float kaball = (stat_items/IT_KEY1) & 1;
3425 if(kaball != kaball_prevstatus)
3427 kaball_statuschange_time = time;
3428 kaball_prevstatus = kaball;
3431 // todo: Fix the sizing with the expanding image
3433 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3434 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3436 if(kaball_prevstatus && f < 1)
3437 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3440 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3444 // Nexball HUD mod icon
3445 void HUD_Mod_NexBall(vector pos, vector mySize)
3447 float stat_items, nb_pb_starttime, dt, p;
3449 stat_items = getstati(STAT_ITEMS);
3450 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3452 if (stat_items & IT_KEY1)
3457 //Manage the progress bar if any
3458 if (nb_pb_starttime > 0)
3460 dt = mod(time - nb_pb_starttime, nb_pb_period);
3461 // one period of positive triangle
3462 p = 2 * dt / nb_pb_period;
3467 HUD_Panel_GetProgressBarColor(nexball);
3468 if(mySize_x > mySize_y)
3469 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3471 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3474 if (stat_items & IT_KEY1)
3475 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 // Race/CTS HUD mod icons
3479 float crecordtime_prev; // last remembered crecordtime
3480 float crecordtime_change_time; // time when crecordtime last changed
3481 float srecordtime_prev; // last remembered srecordtime
3482 float srecordtime_change_time; // time when srecordtime last changed
3484 float race_status_time;
3485 float race_status_prev;
3486 string race_status_name_prev;
3487 void HUD_Mod_Race(vector pos, vector mySize)
3489 mod_active = 1; // race should never hide the mod icons panel
3491 me = playerslots[player_localentnum - 1];
3493 float f; // yet another function has this
3494 score = me.(scores[ps_primary]);
3496 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3497 return; // no records in the actual race
3499 // clientside personal record
3501 if(gametype == GAME_CTS)
3505 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3507 if(score && (score < t || !t)) {
3508 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3509 if(autocvar_cl_autodemo_delete_keeprecords)
3511 f = autocvar_cl_autodemo_delete;
3513 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3517 if(t != crecordtime_prev) {
3518 crecordtime_prev = t;
3519 crecordtime_change_time = time;
3522 vector textPos, medalPos;
3524 if(mySize_x > mySize_y) {
3525 // text on left side
3526 squareSize = min(mySize_y, mySize_x/2);
3527 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3528 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3531 squareSize = min(mySize_x, mySize_y/2);
3532 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3533 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3536 f = time - crecordtime_change_time;
3539 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3544 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3545 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3549 t = race_server_record;
3550 if(t != srecordtime_prev) {
3551 srecordtime_prev = t;
3552 srecordtime_change_time = time;
3554 f = time - srecordtime_change_time;
3557 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3558 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3560 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3561 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3562 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3563 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3566 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3567 race_status_time = time + 5;
3568 race_status_prev = race_status;
3569 if (race_status_name_prev)
3570 strunzone(race_status_name_prev);
3571 race_status_name_prev = strzone(race_status_name);
3576 a = bound(0, race_status_time - time, 1);
3579 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3583 rank = race_CheckName(race_status_name);
3585 rankname = race_PlaceName(rank);
3588 namepos = medalPos + '0 0.8 0' * squareSize;
3590 rankpos = medalPos + '0 0.15 0' * squareSize;
3592 if(race_status == 0)
3593 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3594 else if(race_status == 1) {
3595 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3596 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3598 } else if(race_status == 2) {
3599 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3600 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3602 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3603 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3604 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3605 } else if(race_status == 3) {
3606 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3607 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3608 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3611 if (race_status_time - time <= 0) {
3612 race_status_prev = -1;
3614 if(race_status_name)
3615 strunzone(race_status_name);
3616 race_status_name = string_null;
3617 if(race_status_name_prev)
3618 strunzone(race_status_name_prev);
3619 race_status_name_prev = string_null;
3623 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3625 float stat, pps_ratio;
3631 stat = getstatf(STAT_DOM_PPS_RED);
3632 pic = "dom_icon_red";
3636 stat = getstatf(STAT_DOM_PPS_BLUE);
3637 pic = "dom_icon_blue";
3641 stat = getstatf(STAT_DOM_PPS_YELLOW);
3642 pic = "dom_icon_yellow";
3646 stat = getstatf(STAT_DOM_PPS_PINK);
3647 pic = "dom_icon_pink";
3650 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3652 if(mySize_x/mySize_y > aspect_ratio)
3654 i = aspect_ratio * mySize_y;
3655 myPos_x = myPos_x + (mySize_x - i) / 2;
3660 i = 1/aspect_ratio * mySize_x;
3661 myPos_y = myPos_y + (mySize_y - i) / 2;
3665 if (layout) // show text too
3668 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3669 if (layout == 2) // average pps
3670 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3671 else // percentage of average pps
3672 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3676 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3680 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681 drawresetcliparea();
3685 void HUD_Mod_Dom(vector myPos, vector mySize)
3687 mod_active = 1; // required in each mod function that always shows something
3690 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3691 if(tm.team != COLOR_SPECTATOR)
3694 float layout = autocvar_hud_panel_modicons_dom_layout;
3695 float rows, columns, aspect_ratio;
3696 rows = mySize_y/mySize_x;
3697 aspect_ratio = (layout) ? 3 : 1;
3698 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3699 columns = ceil(teams_count/rows);
3703 for(i=0; i<teams_count; ++i)
3705 vector pos, itemSize;
3706 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3707 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3709 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3720 float mod_prev; // previous state of mod_active to check for a change
3722 float mod_change; // "time" when mod_active changed
3724 void HUD_ModIcons(void)
3726 if(!autocvar__hud_configure)
3728 if(!autocvar_hud_panel_modicons) return;
3729 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3732 hud_configure_active_panel = HUD_PANEL_MODICONS;
3734 HUD_Panel_UpdateCvars(modicons);
3737 mySize = panel_size;
3739 if(mod_active != mod_prev) {
3741 mod_prev = mod_active;
3744 if(mod_active || autocvar__hud_configure)
3745 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3747 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3750 HUD_Panel_DrawBg(mod_alpha);
3752 if(panel_bg_padding)
3754 pos += '1 1 0' * panel_bg_padding;
3755 mySize -= '2 2 0' * panel_bg_padding;
3758 // these MUST be ran in order to update mod_active
3759 if(gametype == GAME_KEYHUNT)
3760 HUD_Mod_KH(pos, mySize);
3761 else if(gametype == GAME_CTF || autocvar__hud_configure)
3762 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3763 else if(gametype == GAME_NEXBALL)
3764 HUD_Mod_NexBall(pos, mySize);
3765 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3766 HUD_Mod_Race(pos, mySize);
3767 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3768 HUD_Mod_CA(pos, mySize);
3769 else if(gametype == GAME_DOMINATION)
3770 HUD_Mod_Dom(pos, mySize);
3771 else if(gametype == GAME_KEEPAWAY)
3772 HUD_Mod_Keepaway(pos, mySize);
3775 // Draw pressed keys (#11)
3777 void HUD_DrawPressedKeys(void)
3779 if(!autocvar__hud_configure)
3781 if(!autocvar_hud_panel_pressedkeys) return;
3782 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3785 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3788 HUD_Panel_UpdateCvars(pressedkeys);
3791 mySize = panel_size;
3793 HUD_Panel_DrawBg(1);
3794 if(panel_bg_padding)
3796 pos += '1 1 0' * panel_bg_padding;
3797 mySize -= '2 2 0' * panel_bg_padding;
3800 // force custom aspect
3801 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3805 if(mySize_x/mySize_y > aspect)
3807 newSize_x = aspect * mySize_y;
3808 newSize_y = mySize_y;
3810 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3814 newSize_y = 1/aspect * mySize_x;
3815 newSize_x = mySize_x;
3817 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3823 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3825 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3827 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3829 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3832 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3833 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3836 // Handle chat as a panel (#12)
3840 if(!autocvar__hud_configure)
3842 if (!autocvar_hud_panel_chat)
3844 if (!autocvar_con_chatrect)
3845 cvar_set("con_chatrect", "0");
3850 hud_configure_active_panel = HUD_PANEL_CHAT;
3852 HUD_Panel_UpdateCvars(chat);
3854 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3856 panel_pos_y = panel_bg_border;
3857 panel_size_y = vid_conheight - panel_bg_border * 2;
3858 if(panel_bg == "0") // force a border when maximized
3860 if(precache_pic(panel_bg) == "") {
3861 panel_bg = strcat(hud_skin_path, "/border_default");
3862 if(precache_pic(panel_bg) == "") {
3863 panel_bg = "gfx/hud/default/border_default";
3867 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3872 mySize = panel_size;
3874 HUD_Panel_DrawBg(1);
3876 if(panel_bg_padding)
3878 pos += '1 1 0' * panel_bg_padding;
3879 mySize -= '2 2 0' * panel_bg_padding;
3882 if (!autocvar_con_chatrect)
3883 cvar_set("con_chatrect", "1");
3885 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3886 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3888 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3889 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3891 if(autocvar__hud_configure)
3894 chatsize = '1 1 0' * autocvar_con_chatsize;
3895 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3897 for(i = 0; i < autocvar_con_chat; ++i)
3899 if(i == autocvar_con_chat - 1)
3902 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3903 drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3904 pos_y += chatsize_y;
3909 // Engine info panel (#13)
3916 float frametimeavg1; // 1 frame ago
3917 float frametimeavg2; // 2 frames ago
3918 void HUD_EngineInfo(void)
3920 if(!autocvar__hud_configure)
3922 if(!autocvar_hud_panel_engineinfo) return;
3925 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3927 HUD_Panel_UpdateCvars(engineinfo);
3930 mySize = panel_size;
3932 HUD_Panel_DrawBg(1);
3933 if(panel_bg_padding)
3935 pos += '1 1 0' * panel_bg_padding;
3936 mySize -= '2 2 0' * panel_bg_padding;
3939 float currentTime = gettime(GETTIME_REALTIME);
3940 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3942 float currentframetime = currentTime - prevfps_time;
3943 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3944 frametimeavg2 = frametimeavg1;
3945 frametimeavg1 = frametimeavg;
3948 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3949 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3951 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3952 prevfps = (1/currentframetime);
3953 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3955 prevfps_time = currentTime;
3960 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3962 prevfps = framecounter/(currentTime - prevfps_time);
3964 prevfps_time = currentTime;
3969 color = HUD_Get_Num_Color (prevfps, 100);
3970 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3973 // Info messages panel (#14)
3975 #define drawInfoMessage(s)\
3976 if(autocvar_hud_panel_infomessages_flip)\
3977 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3978 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3980 void HUD_InfoMessages(void)
3982 if(!autocvar__hud_configure)
3984 if(!autocvar_hud_panel_infomessages) return;
3987 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3989 HUD_Panel_UpdateCvars(infomessages);
3992 mySize = panel_size;
3994 HUD_Panel_DrawBg(1);
3995 if(panel_bg_padding)
3997 pos += '1 1 0' * panel_bg_padding;
3998 mySize -= '2 2 0' * panel_bg_padding;
4001 // always force 5:1 aspect
4003 if(mySize_x/mySize_y > 5)
4005 newSize_x = 5 * mySize_y;
4006 newSize_y = mySize_y;
4008 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4012 newSize_y = 1/5 * mySize_x;
4013 newSize_x = mySize_x;
4015 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4024 fontsize = '0.20 0.20 0' * mySize_y;
4027 if(spectatee_status != 0)
4033 if(!autocvar__hud_configure)
4035 if(spectatee_status && !intermission)
4037 if(spectatee_status == -1)
4040 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4043 if(spectatee_status == -1)
4044 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4046 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4049 if(spectatee_status == -1)
4050 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4052 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4055 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4058 if(gametype == GAME_ARENA)
4059 s = "^1Wait for your turn to join";
4060 else if(gametype == GAME_LMS)
4063 sk = playerslots[player_localentnum - 1];
4064 if(sk.(scores[ps_primary]) >= 666)
4065 s = "^1Match has already begun";
4066 else if(sk.(scores[ps_primary]) > 0)
4067 s = "^1You have no more lives left";
4069 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4072 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4075 //show restart countdown:
4076 if (time < getstatf(STAT_GAMESTARTTIME)) {
4078 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4079 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4080 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4081 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4085 if(warmup_stage && !intermission)
4087 s = "^2Currently in ^1warmup^2 stage!";
4092 if(mod(time, 1) >= 0.5)
4097 if(ready_waiting && !intermission && !spectatee_status)
4099 if(ready_waiting_for_me)
4102 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4104 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4109 s = strcat("^2Waiting for others to ready up to end warmup...");
4111 s = strcat("^2Waiting for others to ready up...");
4115 else if(warmup_stage && !intermission && !spectatee_status)
4117 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4121 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4123 float ts_min, ts_max;
4124 tm = teams.sort_next;
4127 for(; tm.sort_next; tm = tm.sort_next)
4129 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4131 if(!ts_min) ts_min = tm.team_size;
4132 else ts_min = min(ts_min, tm.team_size);
4133 if(!ts_max) ts_max = tm.team_size;
4134 else ts_max = max(ts_max, tm.team_size);
4136 if ((ts_max - ts_min) > 1)
4138 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4139 tm = GetTeam(myteam, false);
4141 if (tm.team != COLOR_SPECTATOR)
4142 if (tm.team_size == ts_max)
4143 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4151 s = "^7Press ^3ESC ^7to show HUD options.";
4153 s = "^3Doubleclick ^7a panel for panel-specific options.";
4155 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4157 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4162 // Physics panel (#15)
4164 vector acc_prevspeed;
4165 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4167 void HUD_Physics(void)
4169 if(!autocvar__hud_configure)
4171 if(!autocvar_hud_panel_physics) return;
4172 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4175 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4177 HUD_Panel_UpdateCvars(physics);
4179 HUD_Panel_DrawBg(1);
4180 if(panel_bg_padding)
4182 panel_pos += '1 1 0' * panel_bg_padding;
4183 panel_size -= '2 2 0' * panel_bg_padding;
4187 float speed, conversion_factor;
4190 switch(autocvar_hud_panel_physics_speed_unit)
4195 conversion_factor = 1.0;
4199 conversion_factor = 0.0254;
4203 conversion_factor = 0.0254 * 3.6;
4207 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4211 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4215 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4216 if (autocvar__hud_configure)
4217 speed = floor( max_speed * 0.65 + 0.5 );
4218 else if(autocvar_hud_panel_physics_speed_z)
4219 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4221 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4223 //compute acceleration
4224 float acceleration, f;
4225 if (autocvar__hud_configure)
4226 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4229 f = time - acc_prevtime;
4230 if(autocvar_hud_panel_physics_acceleration_z)
4231 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4233 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4234 acc_prevspeed = pmove_vel;
4235 acc_prevtime = time;
4237 f = bound(0, f * 10, 1);
4238 acc_avg = acc_avg * (1 - f) + acceleration * f;
4239 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4243 float panel_ar = panel_size_x/panel_size_y;
4244 vector speed_offset, acceleration_offset;
4247 panel_size_x *= 0.5;
4248 if (autocvar_hud_panel_physics_flip)
4249 speed_offset_x = panel_size_x;
4251 acceleration_offset_x = panel_size_x;
4255 panel_size_y *= 0.5;
4256 if (autocvar_hud_panel_physics_flip)
4257 speed_offset_y = panel_size_y;
4259 acceleration_offset_y = panel_size_y;
4261 float speed_baralign, acceleration_baralign;
4262 if (autocvar_hud_panel_physics_baralign == 1)
4263 acceleration_baralign = speed_baralign = 1;
4264 else if(autocvar_hud_panel_physics_baralign == 4)
4265 acceleration_baralign = speed_baralign = 2;
4266 else if (autocvar_hud_panel_physics_flip)
4268 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4269 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4273 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4274 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4278 if(speed && autocvar_hud_panel_physics_progressbar)
4280 HUD_Panel_GetProgressBarColor(speed);
4281 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4284 vector tmp_offset, tmp_size;
4285 tmp_size_x = panel_size_x * 0.75;
4286 tmp_size_y = panel_size_y;
4288 tmp_offset_x = panel_size_x - tmp_size_x;
4291 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4297 tmp_offset_x = tmp_size_x;
4298 if (autocvar_hud_panel_physics_speed_unit_show)
4301 tmp_size_x = panel_size_x * (1 - 0.75);
4302 tmp_size_y = panel_size_y * 0.4;
4303 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4306 //compute and draw top speed
4307 if (autocvar_hud_panel_physics_topspeed)
4309 if (autocvar__hud_configure)
4311 top_speed = floor( max_speed * 0.75 + 0.5 );
4316 if (speed >= top_speed)
4319 top_speed_time = time;
4322 else if (top_speed != 0)
4324 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4325 // divide by f to make it start from 1
4326 f = cos( ((time - top_speed_time) / f) * PI/2 );
4328 else //hide top speed 0, it would be stupid
4333 //top speed progressbar peak
4334 if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
4336 float peak_offset_x;
4338 if (speed_baralign == 0)
4339 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4340 else if (speed_baralign == 1)
4341 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4342 else if (speed_baralign == 2)
4343 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4344 //if speed is not 0 the speed progressbar already fetched the color
4346 HUD_Panel_GetProgressBarColor(speed);
4347 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4348 peak_size_y = panel_size_y;
4349 if (speed_baralign == 2) // draw two peaks, on both sides
4351 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4352 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4355 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4359 tmp_offset_y = panel_size_y * 0.4;
4360 tmp_size_x = panel_size_x * (1 - 0.75);
4361 tmp_size_y = panel_size_y - tmp_offset_y;
4362 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4369 if(acceleration && autocvar_hud_panel_physics_progressbar)
4371 if (acceleration < 0)
4372 HUD_Panel_GetProgressBarColor(acceleration_neg);
4374 HUD_Panel_GetProgressBarColor(acceleration);
4375 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4377 drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4386 void HUD_Reset (void)
4388 // reset gametype specific icons
4389 if(gametype == GAME_KEYHUNT)
4391 else if(gametype == GAME_CTF)
4392 HUD_Mod_CTF_Reset();
4395 #define HUD_DrawPanel(id)\
4397 case (HUD_PANEL_RADAR):\
4398 HUD_Radar(); break;\
4399 case (HUD_PANEL_WEAPONS):\
4400 HUD_Weapons(); break;\
4401 case (HUD_PANEL_AMMO):\
4403 case (HUD_PANEL_POWERUPS):\
4404 HUD_Powerups(); break;\
4405 case (HUD_PANEL_HEALTHARMOR):\
4406 HUD_HealthArmor(); break;\
4407 case (HUD_PANEL_NOTIFY):\
4408 HUD_Notify(); break;\
4409 case (HUD_PANEL_TIMER):\
4410 HUD_Timer(); break;\
4411 case (HUD_PANEL_SCORE):\
4412 HUD_Score(); break;\
4413 case (HUD_PANEL_RACETIMER):\
4414 HUD_RaceTimer(); break;\
4415 case (HUD_PANEL_VOTE):\
4416 HUD_VoteWindow(); break;\
4417 case (HUD_PANEL_MODICONS):\
4418 HUD_ModIcons(); break;\
4419 case (HUD_PANEL_PRESSEDKEYS):\
4420 HUD_DrawPressedKeys(); break;\
4421 case (HUD_PANEL_CHAT):\
4423 case (HUD_PANEL_ENGINEINFO):\
4424 HUD_EngineInfo(); break;\
4425 case (HUD_PANEL_INFOMESSAGES):\
4426 HUD_InfoMessages(); break;\
4427 case (HUD_PANEL_PHYSICS):\
4428 HUD_Physics(); break;\
4429 } ENDS_WITH_CURLY_BRACE
4431 void HUD_Main (void)
4434 // global hud alpha fade
4435 if(menu_enabled == 1)
4438 hud_fade_alpha = (1 - autocvar__menu_alpha);
4440 if(scoreboard_fade_alpha)
4441 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4443 if(intermission == 2) // no hud during mapvote
4445 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4448 if(!autocvar__hud_configure && !hud_fade_alpha)
4452 if (hud_skin_path != autocvar_hud_skin)
4455 strunzone(hud_skin_path);
4456 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4459 // HUD configure visible grid
4460 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4462 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4463 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4464 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4465 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4467 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4468 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4470 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4471 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4474 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4477 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4481 float hud_dock_color_team = autocvar_hud_dock_color_team;
4482 if((teamplay) && hud_dock_color_team) {
4483 f = stof(getplayerkey(current_player - 1, "colors"));
4484 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4486 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4487 color = '1 0 0' * hud_dock_color_team;
4491 string hud_dock_color = autocvar_hud_dock_color;
4492 if(hud_dock_color == "shirt") {
4493 f = stof(getplayerkey(current_player - 1, "colors"));
4494 color = colormapPaletteColor(floor(f / 16), 0);
4496 else if(hud_dock_color == "pants") {
4497 f = stof(getplayerkey(current_player - 1, "colors"));
4498 color = colormapPaletteColor(mod(f, 16), 1);
4501 color = stov(hud_dock_color);
4505 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4506 if(precache_pic(pic) == "") {
4507 pic = strcat(hud_skin_path, "/dock_medium");
4508 if(precache_pic(pic) == "") {
4509 pic = "gfx/hud/default/dock_medium";
4512 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4515 // cache the panel order into the panel_order array
4516 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4517 for(i = 0; i < HUD_PANEL_NUM; ++i)
4518 panel_order[i] = -1;
4520 float p_num, warning;
4521 float argc = tokenize_console(autocvar__hud_panelorder);
4522 if (argc > HUD_PANEL_NUM)
4524 //first detect wrong/missing panel numbers
4525 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4526 p_num = stof(argv(i));
4527 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4528 if (panel_order[p_num] == -1) //found for the first time?
4529 s = strcat(s, ftos(p_num), " ");
4530 panel_order[p_num] = 1; //mark as found
4535 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4536 if (panel_order[i] == -1) {
4538 s = strcat(s, ftos(i), " "); //add missing panel number
4542 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4544 cvar_set("_hud_panelorder", s);
4545 if(hud_panelorder_prev)
4546 strunzone(hud_panelorder_prev);
4547 hud_panelorder_prev = strzone(s);
4549 //now properly set panel_order
4550 tokenize_console(s);
4551 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4552 panel_order[i] = stof(argv(i));
4556 // draw panels in order specified by panel_order array
4557 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4558 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4559 HUD_DrawPanel(panel_order[i]);
4562 // draw chat panel on top if it is maximized
4563 if(autocvar__con_chat_maximized)
4564 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4566 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4567 localcmd("cmd selectteam auto; cmd join\n");
4569 if(autocvar__hud_configure && tab_panel != -1)
4571 HUD_Panel_UpdatePosSizeForId(tab_panel)
4572 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4575 hud_configure_prev = autocvar__hud_configure;
4577 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again