7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize.x;
34 height = eY * theSize.y;
35 if(theSize.x <= theBorderSize.x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
39 if(theSize.y <= theBorderSize.y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize.x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize.y <= theBorderSize.y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
65 dX = theBorderSize.x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize.x * eX;
76 dY = theBorderSize.x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
129 color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
130 color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, true, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, false, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position.x -= 2 / 3 * strlen(text) * theScale.x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha) do { \
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
271 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
272 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
274 if(!length_ratio || !theAlpha)
280 if(length_ratio < -1)
283 else if(length_ratio < 0)
287 vector width, height;
289 pic = strcat(hud_skin_path, "/", pic, "_vertical");
290 if(precache_pic(pic) == "") {
291 pic = "gfx/hud/default/progressbar_vertical";
294 if (baralign == 1) // bottom align
295 theOrigin.y += (1 - length_ratio) * theSize.y;
296 else if (baralign == 2) // center align
297 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
298 else if (baralign == 3) // center align, positive values down, negative up
301 if (length_ratio > 0)
302 theOrigin.y += theSize.y;
305 theOrigin.y += (1 + length_ratio) * theSize.y;
306 length_ratio = -length_ratio;
309 theSize.y *= length_ratio;
312 width = eX * theSize.x;
313 height = eY * theSize.y;
314 if(theSize.y <= theSize.x * 2)
316 // button not high enough
317 // draw just upper and lower part then
318 square = eY * theSize.y * 0.5;
319 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
320 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
321 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
325 square = eY * theSize.x;
326 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
328 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
331 pic = strcat(hud_skin_path, "/", pic);
332 if(precache_pic(pic) == "") {
333 pic = "gfx/hud/default/progressbar";
336 if (baralign == 1) // right align
337 theOrigin.x += (1 - length_ratio) * theSize.x;
338 else if (baralign == 2) // center align
339 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
340 else if (baralign == 3) // center align, positive values on the right, negative on the left
343 if (length_ratio > 0)
344 theOrigin.x += theSize.x;
347 theOrigin.x += (1 + length_ratio) * theSize.x;
348 length_ratio = -length_ratio;
351 theSize.x *= length_ratio;
354 width = eX * theSize.x;
355 height = eY * theSize.y;
356 if(theSize.x <= theSize.y * 2)
358 // button not wide enough
359 // draw just left and right part then
360 square = eX * theSize.x * 0.5;
361 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
362 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
363 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
367 square = eX * theSize.y;
368 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
370 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
375 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
381 pic = strcat(hud_skin_path, "/num_leading");
382 if(precache_pic(pic) == "") {
383 pic = "gfx/hud/default/num_leading";
386 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
387 if(mySize.x/mySize.y > 2)
388 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
389 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
394 entity weaponorder[WEP_MAXCOUNT];
395 void weaponorder_swap(float i, float j, entity pass)
399 weaponorder[i] = weaponorder[j];
403 string weaponorder_cmp_str;
404 float weaponorder_cmp(float i, float j, entity pass)
407 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
408 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
409 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
412 void HUD_Weapons(void)
415 WepSet weapons_stat = WepSet_GetFromStat();
418 vector center = '0 0 0';
419 float weapon_count, weapon_id;
420 float row, column, rows = 0, columns = 0;
421 float aspect = autocvar_hud_panel_weapons_aspect;
423 float panel_weapon_accuracy;
425 float timeout = autocvar_hud_panel_weapons_timeout;
426 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
427 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
430 vector barsize = '0 0 0', baroffset = '0 0 0';
431 vector ammo_color = '1 0 1';
432 float ammo_alpha = 1;
434 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
435 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
437 vector weapon_pos, weapon_size = '0 0 0';
440 // check to see if we want to continue
441 if(hud != HUD_NORMAL) { return; }
443 if(!autocvar__hud_configure)
445 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
447 if(timeout && time >= weapontime + timeout + timeout_effect_length)
448 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
450 weaponprevtime = time;
455 // update generic hud functions
456 HUD_Panel_UpdateCvars();
458 draw_beginBoldFont();
460 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
461 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
464 if(weaponorder_bypriority)
465 strunzone(weaponorder_bypriority);
466 if(weaponorder_byimpulse)
467 strunzone(weaponorder_byimpulse);
469 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
470 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
471 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
474 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
476 self = get_weaponinfo(i);
477 if(self.impulse >= 0)
479 weaponorder[weapon_cnt] = self;
483 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
484 weaponorder[i] = world;
485 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
487 weaponorder_cmp_str = string_null;
490 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
493 // determine which weapons are going to be shown
494 if (autocvar_hud_panel_weapons_onlyowned)
496 if(autocvar__hud_configure)
499 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
500 weapons_stat |= WepSet_FromWeapon(i);
502 if(menu_enabled != 2)
503 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
506 // do we own this weapon?
508 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
509 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
512 // add it anyway if weaponcomplain is shown
516 // might as well commit suicide now, no reason to live ;)
517 if (weapon_count == 0)
523 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
525 // calculate distribution and size of table cells
526 if(max_panel_size.x > max_panel_size.y)
528 while(weapon_count > columns * rows)
531 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
534 weapon_size_x = max_panel_size.x / columns;
535 weapon_size_y = max_panel_size.y / rows;
536 columns = ceil(weapon_count / rows);
540 while(weapon_count > columns * rows)
543 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
546 weapon_size_x = max_panel_size.x / columns;
547 weapon_size_y = max_panel_size.y / rows;
548 rows = ceil(weapon_count / columns);
551 // reduce size of the panel
552 panel_size_x = columns * weapon_size.x;
553 panel_size_y = rows * weapon_size.y;
554 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
555 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
557 panel_size += '2 2 0' * panel_bg_padding;
560 weapon_count = WEP_COUNT;
562 // animation for fading in/out the panel respectively when not in use
563 if(!autocvar__hud_configure)
565 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
567 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
569 // fade the panel alpha
570 if(autocvar_hud_panel_weapons_timeout_effect == 1)
572 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
575 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
577 panel_bg_alpha *= (1 - f);
578 panel_fg_alpha *= (1 - f);
581 // move the panel off the screen
582 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
584 f *= f; // for a cooler movement
585 center_x = panel_pos.x + panel_size.x/2;
586 center_y = panel_pos.y + panel_size.y/2;
587 screen_ar = vid_conwidth/vid_conheight;
588 if (center.x/center.y < screen_ar) //bottom left
590 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
591 panel_pos.y += f * (vid_conheight - panel_pos.y);
593 panel_pos.x -= f * (panel_pos.x + panel_size.x);
597 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
598 panel_pos.x += f * (vid_conwidth - panel_pos.x);
600 panel_pos.y -= f * (panel_pos.y + panel_size.y);
603 center_x = -1; // mark the panel as off screen
605 weaponprevtime = time - (1 - f) * timein_effect_length;
607 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
609 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
611 // fade the panel alpha
612 if(autocvar_hud_panel_weapons_timeout_effect == 1)
614 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
617 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
619 panel_bg_alpha *= (f);
620 panel_fg_alpha *= (f);
623 // move the panel back on screen
624 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
626 f *= f; // for a cooler movement
628 center_x = panel_pos.x + panel_size.x/2;
629 center_y = panel_pos.y + panel_size.y/2;
630 screen_ar = vid_conwidth/vid_conheight;
631 if (center.x/center.y < screen_ar) //bottom left
633 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
634 panel_pos.y += f * (vid_conheight - panel_pos.y);
636 panel_pos.x -= f * (panel_pos.x + panel_size.x);
640 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
641 panel_pos.x += f * (vid_conwidth - panel_pos.x);
643 panel_pos.y -= f * (panel_pos.y + panel_size.y);
649 // draw the background, then change the virtual size of it to better fit other items inside
660 panel_pos += '1 1 0' * panel_bg_padding;
661 panel_size -= '2 2 0' * panel_bg_padding;
664 // after the sizing and animations are done, update the other values
666 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
668 rows = panel_size.y/panel_size.x;
669 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
670 columns = ceil(weapon_count/rows);
671 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
674 // calculate position/size for visual bar displaying ammount of ammo status
675 if (autocvar_hud_panel_weapons_ammo)
677 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
678 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
680 if(weapon_size.x/weapon_size.y > aspect)
682 barsize_x = aspect * weapon_size.y;
683 barsize_y = weapon_size.y;
684 baroffset_x = (weapon_size.x - barsize.x) / 2;
688 barsize_y = 1/aspect * weapon_size.x;
689 barsize_x = weapon_size.x;
690 baroffset_y = (weapon_size.y - barsize.y) / 2;
693 if(autocvar_hud_panel_weapons_accuracy)
694 Accuracy_LoadColors();
698 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
699 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
701 // retrieve information about the current weapon to be drawn
702 self = weaponorder[i];
703 weapon_id = self.impulse;
705 // skip if this weapon doesn't exist
706 if(!self || weapon_id < 0) { continue; }
708 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
709 if(autocvar_hud_panel_weapons_onlyowned)
710 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
713 // figure out the drawing position of weapon
714 weapon_pos = (panel_pos
715 + eX * column * weapon_size.x
716 + eY * row * weapon_size.y);
718 // draw background behind currently selected weapon
719 if(self.weapon == switchweapon)
720 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722 // draw the weapon accuracy
723 if(autocvar_hud_panel_weapons_accuracy)
725 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
726 if(panel_weapon_accuracy >= 0)
728 color = Accuracy_GetColor(panel_weapon_accuracy);
729 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
733 // drawing all the weapon items
734 if(weapons_stat & WepSet_FromWeapon(self.weapon))
736 // draw the weapon image
737 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739 // draw weapon label string
740 switch(autocvar_hud_panel_weapons_label)
742 case 1: // weapon number
743 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750 case 3: // weapon name
751 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758 // draw ammo status bar
759 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
761 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
765 switch(self.ammo_field)
767 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
768 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
769 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
770 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
771 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
772 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
773 default: ammo_full = 60;
777 weapon_pos.x + baroffset.x,
778 weapon_pos.y + baroffset.y,
779 barsize.x * bound(0, a/ammo_full, 1),
796 else // draw a "ghost weapon icon" if you don't have the weapon
798 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
801 // draw the complain message
802 if(self.weapon == complain_weapon)
805 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
807 a = ((complain_weapon_time + when > time) ? 1 : 0);
810 if(complain_weapon_type == 0) {
811 s = _("Out of ammo");
812 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
814 else if(complain_weapon_type == 1) {
816 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
819 s = _("Unavailable");
820 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
822 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
823 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
824 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
827 // continue with new position for the next weapon
840 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
843 HUD_Panel_DrawProgressBar(
844 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
845 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
846 autocvar_hud_panel_ammo_progressbar_name,
847 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
848 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
852 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
854 float theAlpha = 1, a, b;
855 vector nade_color, picpos, numpos;
857 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
859 a = getstatf(STAT_NADE_BONUS);
860 b = getstatf(STAT_NADE_BONUS_SCORE);
862 if(autocvar_hud_panel_ammo_iconalign)
865 picpos = myPos + eX * 2 * mySize.y;
869 numpos = myPos + eX * mySize.y;
873 DrawNadeScoreBar(myPos, mySize, nade_color);
877 if(autocvar_hud_panel_ammo_text)
878 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
881 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
883 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
890 if(ammoType == ammo_none)
893 // Initialize variables
896 if(autocvar__hud_configure)
898 isCurrent = (ammoType == ammo_rockets); // Rockets always current
902 ammo = getstati(GetAmmoStat(ammoType));
906 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
907 myPos = myPos + (mySize - mySize * scale) * 0.5;
908 mySize = mySize * scale;
911 vector iconPos, textPos;
912 if(autocvar_hud_panel_ammo_iconalign)
914 iconPos = myPos + eX * 2 * mySize.y;
920 textPos = myPos + eX * mySize.y;
923 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
925 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
928 textColor = '0.2 0.95 0';
932 textColor = '0.8 0.04 0';
938 alpha = panel_fg_alpha;
940 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
942 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
944 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
949 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
951 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
952 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
954 if(autocvar_hud_panel_ammo_text)
955 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
957 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
960 float nade_prevstatus;
961 float nade_prevframe;
962 float nade_statuschange_time;
965 if(hud != HUD_NORMAL) return;
966 if(!autocvar__hud_configure)
968 if(!autocvar_hud_panel_ammo) return;
969 if(spectatee_status == -1) return;
972 HUD_Panel_UpdateCvars();
974 draw_beginBoldFont();
983 pos += '1 1 0' * panel_bg_padding;
984 mySize -= '2 2 0' * panel_bg_padding;
987 float rows = 0, columns, row, column;
988 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
989 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
990 float total_ammo_count;
993 if (autocvar_hud_panel_ammo_onlycurrent)
994 total_ammo_count = 1;
996 total_ammo_count = AMMO_COUNT;
1001 if (nade_cnt != nade_prevframe)
1003 nade_statuschange_time = time;
1004 nade_prevstatus = nade_prevframe;
1005 nade_prevframe = nade_cnt;
1009 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1011 rows = mySize.y/mySize.x;
1012 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1013 // ^^^ ammo item aspect goes here
1015 columns = ceil((total_ammo_count)/rows);
1017 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1020 vector offset = '0 0 0'; // fteqcc sucks
1022 if(ammo_size.x/ammo_size.y > 3)
1024 newSize = 3 * ammo_size.y;
1025 offset_x = ammo_size.x - newSize;
1026 pos.x += offset.x/2;
1027 ammo_size_x = newSize;
1031 newSize = 1/3 * ammo_size.x;
1032 offset_y = ammo_size.y - newSize;
1033 pos.y += offset.y/2;
1034 ammo_size_y = newSize;
1038 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1040 if(autocvar_hud_panel_ammo_onlycurrent)
1042 if(autocvar__hud_configure)
1044 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1051 (get_weaponinfo(switchweapon)).ammo_field,
1061 column = column + 1;
1068 for(i = 0; i < AMMO_COUNT; ++i)
1070 ammotype = GetAmmoFieldFromNum(i);
1072 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1075 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1083 column = column + 1;
1090 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1092 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1094 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1100 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1102 vector newPos = '0 0 0', newSize = '0 0 0';
1103 vector picpos, numpos;
1107 if(mySize.y/mySize.x > 2)
1109 newSize_y = 2 * mySize.x;
1110 newSize_x = mySize.x;
1112 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1117 newSize_x = 1/2 * mySize.y;
1118 newSize_y = mySize.y;
1120 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1124 if(icon_right_align)
1127 picpos = newPos + eY * newSize.x;
1132 numpos = newPos + eY * newSize.x;
1136 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1137 // make number smaller than icon, it looks better
1138 // reduce only y to draw numbers with different number of digits with the same y size
1139 numpos.y += newSize.y * ((1 - 0.7) / 2);
1141 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1145 if(mySize.x/mySize.y > 3)
1147 newSize_x = 3 * mySize.y;
1148 newSize_y = mySize.y;
1150 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1155 newSize_y = 1/3 * mySize.x;
1156 newSize_x = mySize.x;
1158 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1162 if(icon_right_align) // right align
1165 picpos = newPos + eX * 2 * newSize.y;
1169 numpos = newPos + eX * newSize.y;
1173 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1174 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1175 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1176 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1179 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1181 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1186 void HUD_Powerups(void)
1188 float strength_time, shield_time, superweapons_time;
1189 if(!autocvar__hud_configure)
1191 if(!autocvar_hud_panel_powerups) return;
1192 if(spectatee_status == -1) return;
1193 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1194 if (getstati(STAT_HEALTH) <= 0) return;
1196 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1197 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1198 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1200 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1201 superweapons_time = 99; // force max
1203 // prevent stuff to show up on mismatch that will be fixed next frame
1204 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1205 superweapons_time = 0;
1211 superweapons_time = 13;
1214 HUD_Panel_UpdateCvars();
1216 draw_beginBoldFont();
1220 mySize = panel_size;
1222 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1223 if(panel_bg_padding)
1225 pos += '1 1 0' * panel_bg_padding;
1226 mySize -= '2 2 0' * panel_bg_padding;
1229 float panel_ar = mySize.x/mySize.y;
1230 float is_vertical = (panel_ar < 1);
1231 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1233 float superweapons_is = -1;
1235 if(superweapons_time)
1240 superweapons_is = 0;
1242 superweapons_is = 2;
1247 superweapons_is = 1;
1249 superweapons_is = 2;
1253 // FIXME handle superweapons here
1254 if(superweapons_is == 0)
1256 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1258 mySize.x *= (1.0 / 3.0);
1259 superweapons_offset_x = mySize.x;
1260 if (autocvar_hud_panel_powerups_flip)
1261 shield_offset_x = 2*mySize.x;
1263 strength_offset_x = 2*mySize.x;
1267 mySize.y *= (1.0 / 3.0);
1268 superweapons_offset_y = mySize.y;
1269 if (autocvar_hud_panel_powerups_flip)
1270 shield_offset_y = 2*mySize.y;
1272 strength_offset_y = 2*mySize.y;
1277 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1280 if (autocvar_hud_panel_powerups_flip)
1281 shield_offset_x = mySize.x;
1283 strength_offset_x = mySize.x;
1288 if (autocvar_hud_panel_powerups_flip)
1289 shield_offset_y = mySize.y;
1291 strength_offset_y = mySize.y;
1295 float shield_baralign, strength_baralign, superweapons_baralign;
1296 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1298 if (autocvar_hud_panel_powerups_flip)
1300 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1301 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1302 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1303 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1307 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1308 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1309 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1310 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1313 if(superweapons_is == 0)
1315 superweapons_iconalign = strength_iconalign;
1316 superweapons_baralign = 2;
1318 else if(superweapons_is == 1)
1320 superweapons_offset = strength_offset;
1321 superweapons_iconalign = strength_iconalign;
1322 superweapons_baralign = strength_baralign;
1324 else // if(superweapons_is == 2)
1326 superweapons_offset = shield_offset;
1327 superweapons_iconalign = shield_iconalign;
1328 superweapons_baralign = shield_baralign;
1333 const float maxshield = 30;
1334 float shield = ceil(shield_time);
1335 if(autocvar_hud_panel_powerups_progressbar)
1336 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1337 if(autocvar_hud_panel_powerups_text)
1340 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1342 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1348 const float maxstrength = 30;
1349 float strength = ceil(strength_time);
1350 if(autocvar_hud_panel_powerups_progressbar)
1351 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1352 if(autocvar_hud_panel_powerups_text)
1355 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1357 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1361 if(superweapons_time)
1363 const float maxsuperweapons = 30;
1364 float superweapons = ceil(superweapons_time);
1365 if(autocvar_hud_panel_powerups_progressbar)
1366 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1367 if(autocvar_hud_panel_powerups_text)
1369 if(superweapons > 1)
1370 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1371 if(superweapons <= 5)
1372 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1379 // Health/armor (#3)
1382 // prev_* vars contain the health/armor at the previous FRAME
1383 // set to -1 when player is dead or was not playing
1384 float prev_health, prev_armor;
1385 float health_damagetime, armor_damagetime;
1386 float health_beforedamage, armor_beforedamage;
1387 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1388 float old_p_health, old_p_armor;
1389 float old_p_healthtime, old_p_armortime;
1390 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1391 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1392 float prev_p_health, prev_p_armor;
1394 void HUD_HealthArmor(void)
1396 float armor, health, fuel;
1397 if(!autocvar__hud_configure)
1399 if(!autocvar_hud_panel_healtharmor) return;
1400 if(hud != HUD_NORMAL) return;
1401 if(spectatee_status == -1) return;
1403 health = getstati(STAT_HEALTH);
1409 armor = getstati(STAT_ARMOR);
1411 // code to check for spectatee_status changes is in Ent_ClientData()
1412 // prev_p_health and prev_health can be set to -1 there
1414 if (prev_p_health == -1)
1417 health_beforedamage = 0;
1418 armor_beforedamage = 0;
1419 health_damagetime = 0;
1420 armor_damagetime = 0;
1421 prev_health = health;
1423 old_p_health = health;
1424 old_p_armor = armor;
1425 prev_p_health = health;
1426 prev_p_armor = armor;
1428 else if (prev_health == -1)
1430 //start the load effect
1431 health_damagetime = 0;
1432 armor_damagetime = 0;
1436 fuel = getstati(STAT_FUEL);
1445 HUD_Panel_UpdateCvars();
1448 mySize = panel_size;
1450 HUD_Panel_DrawBg(1);
1451 if(panel_bg_padding)
1453 pos += '1 1 0' * panel_bg_padding;
1454 mySize -= '2 2 0' * panel_bg_padding;
1457 float baralign = autocvar_hud_panel_healtharmor_baralign;
1458 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1460 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1461 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1462 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1465 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1470 float maxtotal = maxhealth + maxarmor;
1472 if(v.z) // NOT fully armored
1474 biggercount = "health";
1475 if(autocvar_hud_panel_healtharmor_progressbar)
1476 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1478 if(autocvar_hud_panel_healtharmor_text)
1479 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1483 biggercount = "armor";
1484 if(autocvar_hud_panel_healtharmor_progressbar)
1485 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1487 if(autocvar_hud_panel_healtharmor_text)
1488 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1490 if(autocvar_hud_panel_healtharmor_text)
1491 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1494 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1498 float panel_ar = mySize.x/mySize.y;
1499 float is_vertical = (panel_ar < 1);
1500 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1501 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1504 if (autocvar_hud_panel_healtharmor_flip)
1505 health_offset_x = mySize.x;
1507 armor_offset_x = mySize.x;
1512 if (autocvar_hud_panel_healtharmor_flip)
1513 health_offset_y = mySize.y;
1515 armor_offset_y = mySize.y;
1518 float health_baralign, armor_baralign, fuel_baralign;
1519 float health_iconalign, armor_iconalign;
1520 if (autocvar_hud_panel_healtharmor_flip)
1522 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1524 fuel_baralign = health_baralign;
1525 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532 fuel_baralign = armor_baralign;
1533 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1539 if(autocvar_hud_panel_healtharmor_progressbar)
1541 float p_health, pain_health_alpha;
1543 pain_health_alpha = 1;
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550 if (time - old_p_healthtime < 1)
1551 old_p_health = prev_p_health;
1553 old_p_health = prev_health;
1554 old_p_healthtime = time;
1556 if (time - old_p_healthtime < 1)
1558 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1559 prev_p_health = p_health;
1562 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566 if (time - health_damagetime >= 1)
1567 health_beforedamage = prev_health;
1568 health_damagetime = time;
1570 if (time - health_damagetime < 1)
1572 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1573 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1576 prev_health = health;
1578 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1580 float BLINK_FACTOR = 0.15;
1581 float BLINK_BASE = 0.85;
1582 float BLINK_FREQ = 9;
1583 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1586 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1588 if(autocvar_hud_panel_healtharmor_text)
1589 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1594 if(autocvar_hud_panel_healtharmor_progressbar)
1598 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1600 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1602 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1604 if (time - old_p_armortime < 1)
1605 old_p_armor = prev_p_armor;
1607 old_p_armor = prev_armor;
1608 old_p_armortime = time;
1610 if (time - old_p_armortime < 1)
1612 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1613 prev_p_armor = p_armor;
1616 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1618 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1620 if (time - armor_damagetime >= 1)
1621 armor_beforedamage = prev_armor;
1622 armor_damagetime = time;
1624 if (time - armor_damagetime < 1)
1626 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1627 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1632 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1634 if(autocvar_hud_panel_healtharmor_text)
1635 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1641 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1645 mySize.x *= 2; //restore full panel size
1646 else if (panel_ar < 1/4)
1647 mySize.y *= 2; //restore full panel size
1648 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1653 // Notification area (#4)
1656 void HUD_Notify_Push(string icon, string attacker, string victim)
1664 if (notify_index == -1)
1665 notify_index = NOTIFY_MAX_ENTRIES-1;
1668 if (notify_attackers[notify_index])
1669 strunzone(notify_attackers[notify_index]);
1671 if (notify_victims[notify_index])
1672 strunzone(notify_victims[notify_index]);
1674 if (notify_icons[notify_index])
1675 strunzone(notify_icons[notify_index]);
1677 // Allocate new strings
1680 notify_attackers[notify_index] = strzone(attacker);
1681 notify_victims[notify_index] = strzone(victim);
1685 // In case of a notification without a victim, the attacker
1686 // is displayed on the victim's side. Instead of special
1687 // treatment later on, we can simply switch them here.
1688 notify_attackers[notify_index] = string_null;
1689 notify_victims[notify_index] = strzone(attacker);
1692 notify_icons[notify_index] = strzone(icon);
1693 notify_times[notify_index] = time;
1696 void HUD_Notify(void)
1698 if (!autocvar__hud_configure)
1699 if (!autocvar_hud_panel_notify)
1702 HUD_Panel_UpdateCvars();
1703 HUD_Panel_DrawBg(1);
1705 if (!autocvar__hud_configure)
1706 if (notify_count == 0)
1713 if (panel_bg_padding)
1715 pos += '1 1 0' * panel_bg_padding;
1716 size -= '2 2 0' * panel_bg_padding;
1719 float fade_start = max(0, autocvar_hud_panel_notify_time);
1720 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1721 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1723 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1724 float entry_height = size.y / entry_count;
1726 float panel_width_half = size.x * 0.5;
1727 float icon_width_half = entry_height * icon_aspect / 2;
1728 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1730 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1731 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1732 vector icon_left = eX * (panel_width_half - icon_width_half);
1733 vector attacker_right = eX * name_maxwidth;
1734 vector victim_left = eX * (size.x - name_maxwidth);
1736 vector attacker_pos, victim_pos, icon_pos;
1737 string attacker, victim, icon;
1738 float i, j, count, step, limit, alpha;
1740 if (autocvar_hud_panel_notify_flip)
1742 // Order items from the top down
1745 limit = entry_count;
1749 // Order items from the bottom up
1750 i = entry_count - 1;
1755 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1757 if(autocvar__hud_configure)
1759 attacker = sprintf(_("Player %d"), count + 1);
1760 victim = sprintf(_("Player %d"), count + 2);
1761 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1762 alpha = bound(0, 1.2 - count / entry_count, 1);
1766 if (j == NOTIFY_MAX_ENTRIES)
1769 if (notify_times[j] + fade_start > time)
1771 else if (fade_time != 0)
1773 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1780 attacker = notify_attackers[j];
1781 victim = notify_victims[j];
1782 icon = notify_icons[j];
1785 if (icon != "" && victim != "")
1787 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1789 icon_pos = pos + icon_left + eY * i * entry_height;
1790 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1793 victim_pos = pos + victim_left + name_top;
1794 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1799 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1800 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805 notify_count = count;
1811 string seconds_tostring(float sec)
1814 minutes = floor(sec / 60);
1816 sec -= minutes * 60;
1817 return sprintf("%d:%02d", minutes, sec);
1820 void HUD_Timer(void)
1822 if(!autocvar__hud_configure)
1824 if(!autocvar_hud_panel_timer) return;
1827 HUD_Panel_UpdateCvars();
1829 draw_beginBoldFont();
1833 mySize = panel_size;
1835 HUD_Panel_DrawBg(1);
1836 if(panel_bg_padding)
1838 pos += '1 1 0' * panel_bg_padding;
1839 mySize -= '2 2 0' * panel_bg_padding;
1843 float timelimit, elapsedTime, timeleft, minutesLeft;
1845 timelimit = getstatf(STAT_TIMELIMIT);
1847 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1848 timeleft = ceil(timeleft);
1850 minutesLeft = floor(timeleft / 60);
1853 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1854 timer_color = '1 1 1'; //white
1855 else if(minutesLeft >= 1)
1856 timer_color = '1 1 0'; //yellow
1858 timer_color = '1 0 0'; //red
1860 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1861 if (time < getstatf(STAT_GAMESTARTTIME)) {
1862 //while restart is still active, show 00:00
1863 timer = seconds_tostring(0);
1865 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1866 timer = seconds_tostring(elapsedTime);
1869 timer = seconds_tostring(timeleft);
1872 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1879 void HUD_Radar(void)
1881 if (!autocvar__hud_configure)
1883 if (hud_panel_radar_maximized)
1885 if (!hud_draw_maximized) return;
1889 if (autocvar_hud_panel_radar == 0) return;
1890 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1891 if(radar_panel_modified)
1893 panel.update_time = time; // forces reload of panel attributes
1894 radar_panel_modified = false;
1899 HUD_Panel_UpdateCvars();
1903 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1905 panel_size = autocvar_hud_panel_radar_maximized_size;
1906 panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1907 panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
1908 panel_pos_x = (vid_conwidth - panel_size.x) / 2;
1909 panel_pos_y = (vid_conheight - panel_size.y) / 2;
1912 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1913 if(precache_pic(panel_bg) == "")
1914 panel_bg = "gfx/hud/default/border_default"; // fallback
1915 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1916 radar_panel_modified = true;
1917 if(panel.current_panel_bg)
1918 strunzone(panel.current_panel_bg);
1919 panel.current_panel_bg = strzone(panel_bg);
1921 switch(hud_panel_radar_maximized_zoommode)
1925 f = current_zoomfraction;
1928 f = 1 - current_zoomfraction;
1938 switch(hud_panel_radar_maximized_rotation)
1941 teamradar_angle = view_angles.y - 90;
1944 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1948 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1950 switch(hud_panel_radar_zoommode)
1954 f = current_zoomfraction;
1957 f = 1 - current_zoomfraction;
1967 switch(hud_panel_radar_rotation)
1970 teamradar_angle = view_angles.y - 90;
1973 teamradar_angle = 90 * hud_panel_radar_rotation;
1980 mySize = panel_size;
1982 HUD_Panel_DrawBg(1);
1983 if(panel_bg_padding)
1985 pos += '1 1 0' * panel_bg_padding;
1986 mySize -= '2 2 0' * panel_bg_padding;
1991 float scale2d, normalsize, bigsize;
1993 teamradar_origin2d = pos + 0.5 * mySize;
1994 teamradar_size2d = mySize;
1996 if(minimapname == "")
1999 teamradar_loadcvars();
2001 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2002 teamradar_size2d = mySize;
2004 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2006 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2007 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2009 // max-min distance must fit the radar in any rotation
2010 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2014 vector c0, c1, c2, c3, span;
2015 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2016 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2017 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2018 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2020 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2021 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2023 // max-min distance must fit the radar in x=x, y=y
2025 teamradar_size2d.x * scale2d / (1.05 * span.x),
2026 teamradar_size2d.y * scale2d / (1.05 * span.y)
2030 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2031 if(bigsize > normalsize)
2032 normalsize = bigsize;
2036 + (1 - f) * normalsize;
2037 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2039 + (1 - f) * view_origin);
2048 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2050 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2051 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2052 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2053 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2054 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2056 color2 = GetPlayerColor(tm.sv_entnum);
2057 //if(color == NUM_SPECTATOR || color == color2)
2058 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2060 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2062 drawresetcliparea();
2067 void HUD_UpdatePlayerTeams();
2068 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2071 entity tm = world, pl;
2072 float SCOREPANEL_MAX_ENTRIES = 6;
2073 float SCOREPANEL_ASPECTRATIO = 2;
2074 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2075 vector fontsize = '1 1 0' * (mySize.y/entries);
2077 vector rgb, score_color;
2079 score_color = '1 1 1';
2081 float name_size = mySize.x*0.75;
2082 float spacing_size = mySize.x*0.04;
2083 const float highlight_alpha = 0.2;
2084 float i = 0, me_printed = 0, first_pl = 0;
2086 if (autocvar__hud_configure)
2088 float players_per_team = 0;
2091 // show team scores in the first line
2092 float score_size = mySize.x / team_count;
2093 players_per_team = max(2, ceil((entries - 1) / team_count));
2094 for(i=0; i<team_count; ++i) {
2095 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2096 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2097 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2100 pos.y += fontsize.y;
2102 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2103 for (i=first_pl; i<entries; ++i)
2105 //simulate my score is lower than all displayed players,
2106 //so that I don't appear at all showing pure rankings.
2107 //This is to better show the difference between the 2 ranking views
2108 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2111 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2112 s = GetPlayerName(player_localnum);
2117 s = sprintf(_("Player %d"), i + 1 - first_pl);
2122 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2123 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2124 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2125 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2126 pos.y += fontsize.y;
2131 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2132 HUD_UpdatePlayerTeams();
2135 // show team scores in the first line
2136 float score_size = mySize.x / team_count;
2137 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2138 if(tm.team == NUM_SPECTATOR)
2140 if (tm.team == myteam)
2141 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2142 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2146 pos.y += fontsize.y;
2147 tm = teams.sort_next;
2152 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2154 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2157 if (i == entries-1 && !me_printed && pl != me)
2158 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2160 for (pl = me.sort_next; pl; pl = pl.sort_next)
2161 if (pl.team != NUM_SPECTATOR)
2165 rgb = '1 1 0'; //not last but not among the leading players: yellow
2167 rgb = '1 0 0'; //last: red
2174 rgb = '0 1 0'; //first: green
2176 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2179 score_color = Team_ColorRGB(pl.team) * 0.8;
2180 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2181 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2182 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2183 pos.y += fontsize.y;
2186 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2189 void HUD_Score(void)
2191 if(!autocvar__hud_configure)
2193 if(!autocvar_hud_panel_score) return;
2194 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2197 HUD_Panel_UpdateCvars();
2200 mySize = panel_size;
2202 HUD_Panel_DrawBg(1);
2203 if(panel_bg_padding)
2205 pos += '1 1 0' * panel_bg_padding;
2206 mySize -= '2 2 0' * panel_bg_padding;
2209 float score, distribution = 0;
2211 vector distribution_color;
2214 me = playerslots[player_localentnum - 1];
2216 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2217 string timer, distrtimer;
2219 pl = players.sort_next;
2222 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2223 if(pl.scores[ps_primary] == 0)
2226 score = me.(scores[ps_primary]);
2227 timer = TIME_ENCODED_TOSTRING(score);
2229 draw_beginBoldFont();
2230 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2231 // distribution display
2232 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2234 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2236 if (distribution <= 0) {
2237 distribution_color = '0 1 0';
2241 distribution_color = '1 0 0';
2244 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2246 // race record display
2247 if (distribution <= 0)
2248 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2249 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2251 } else if (!teamplay) { // non-teamgames
2252 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2254 HUD_Score_Rankings(pos, mySize, me);
2257 // me vector := [team/connected frags id]
2258 pl = players.sort_next;
2262 if(autocvar__hud_configure)
2265 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2269 score = me.(scores[ps_primary]);
2270 if(autocvar__hud_configure)
2273 if(distribution >= 5)
2274 distribution_color = eY;
2275 else if(distribution >= 0)
2276 distribution_color = '1 1 1';
2277 else if(distribution >= -5)
2278 distribution_color = '1 1 0';
2280 distribution_color = eX;
2282 string distribution_str;
2283 distribution_str = ftos(distribution);
2284 draw_beginBoldFont();
2285 if (distribution >= 0)
2287 if (distribution > 0)
2288 distribution_str = strcat("+", distribution_str);
2289 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2291 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2294 } else { // teamgames
2295 float row, column, rows = 0, columns = 0;
2296 vector offset = '0 0 0';
2297 vector score_pos, score_size; //for scores other than myteam
2298 if(autocvar_hud_panel_score_rankings)
2300 HUD_Score_Rankings(pos, mySize, me);
2303 if(spectatee_status == -1)
2305 rows = mySize.y/mySize.x;
2306 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2307 // ^^^ ammo item aspect goes here
2309 columns = ceil(team_count/rows);
2311 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2314 if(score_size.x/score_size.y > 3)
2316 newSize = 3 * score_size.y;
2317 offset_x = score_size.x - newSize;
2318 pos.x += offset.x/2;
2319 score_size_x = newSize;
2323 newSize = 1/3 * score_size.x;
2324 offset_y = score_size.y - newSize;
2325 pos.y += offset.y/2;
2326 score_size_y = newSize;
2330 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2332 float max_fragcount;
2333 max_fragcount = -99;
2334 draw_beginBoldFont();
2336 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2337 if(tm.team == NUM_SPECTATOR)
2339 score = tm.(teamscores[ts_primary]);
2340 if(autocvar__hud_configure)
2343 if (score > max_fragcount)
2344 max_fragcount = score;
2346 if (spectatee_status == -1)
2348 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2349 if (max_fragcount == score)
2350 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2351 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2359 else if(tm.team == myteam) {
2360 if (max_fragcount == score)
2361 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2364 if (max_fragcount == score)
2365 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2366 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2376 void HUD_RaceTimer (void)
2378 if(!autocvar__hud_configure)
2380 if(!autocvar_hud_panel_racetimer) return;
2381 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2382 if(spectatee_status == -1) return;
2385 HUD_Panel_UpdateCvars();
2387 draw_beginBoldFont();
2391 mySize = panel_size;
2393 HUD_Panel_DrawBg(1);
2394 if(panel_bg_padding)
2396 pos += '1 1 0' * panel_bg_padding;
2397 mySize -= '2 2 0' * panel_bg_padding;
2400 // always force 4:1 aspect
2401 vector newSize = '0 0 0';
2402 if(mySize.x/mySize.y > 4)
2404 newSize_x = 4 * mySize.y;
2405 newSize_y = mySize.y;
2407 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2411 newSize_y = 1/4 * mySize.x;
2412 newSize_x = mySize.x;
2414 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2419 string s, forcetime;
2421 if(autocvar__hud_configure)
2424 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2425 s = _("^1Intermediate 1 (+15.42)");
2426 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2427 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2428 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2430 else if(race_checkpointtime)
2432 a = bound(0, 2 - (time - race_checkpointtime), 1);
2435 if(a > 0) // just hit a checkpoint?
2437 if(race_checkpoint != 254)
2439 if(race_time && race_previousbesttime)
2440 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2442 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2444 forcetime = TIME_ENCODED_TOSTRING(race_time);
2449 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2451 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2452 if(a > 0) // next one?
2454 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2459 if(s != "" && a > 0)
2461 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2464 if(race_penaltytime)
2466 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2469 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2470 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2476 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2477 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2482 if(race_laptime && race_checkpoint != 255)
2484 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2485 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2490 if(race_mycheckpointtime)
2492 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2493 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2494 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2496 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2498 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2499 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2500 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2503 if(race_penaltytime && !race_penaltyaccumulator)
2505 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2506 a = bound(0, (1 + t - time), 1);
2510 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2512 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2513 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2523 float vote_yescount;
2526 float vote_highlighted; // currently selected vote
2528 float vote_active; // is there an active vote?
2529 float vote_prev; // previous state of vote_active to check for a change
2531 float vote_change; // "time" when vote_active changed
2535 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2538 if (autocvar__hud_configure)
2542 print(_("^1You must answer before entering hud configure mode\n"));
2543 cvar_set("_hud_configure", "0");
2545 if(vote_called_vote)
2546 strunzone(vote_called_vote);
2547 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2548 uid2name_dialog = 1;
2551 if(!autocvar__hud_configure)
2553 if(!autocvar_hud_panel_vote) return;
2555 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2556 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2558 if(panel_bg_alpha_str == "") {
2559 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2561 panel_bg_alpha = stof(panel_bg_alpha_str);
2572 if(vote_active != vote_prev) {
2574 vote_prev = vote_active;
2577 if(vote_active || autocvar__hud_configure)
2578 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2580 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2585 HUD_Panel_UpdateCvars();
2589 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2590 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2593 // these must be below above block
2596 mySize = panel_size;
2598 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2599 HUD_Panel_DrawBg(a);
2600 a = panel_fg_alpha * a;
2602 if(panel_bg_padding)
2604 pos += '1 1 0' * panel_bg_padding;
2605 mySize -= '2 2 0' * panel_bg_padding;
2608 // always force 3:1 aspect
2609 vector newSize = '0 0 0';
2610 if(mySize.x/mySize.y > 3)
2612 newSize_x = 3 * mySize.y;
2613 newSize_y = mySize.y;
2615 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2619 newSize_y = 1/3 * mySize.x;
2620 newSize_x = mySize.x;
2622 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2626 s = _("A vote has been called for:");
2628 s = _("Allow servers to store and display your name?");
2629 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2630 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2631 if(autocvar__hud_configure)
2632 s = _("^1Configure the HUD");
2633 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2635 // print the yes/no counts
2636 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2637 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2638 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2639 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2641 // draw the progress bar backgrounds
2642 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2644 // draw the highlights
2645 if(vote_highlighted == 1) {
2646 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2647 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2649 else if(vote_highlighted == -1) {
2650 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2651 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2654 // draw the progress bars
2655 if(vote_yescount && vote_needed)
2657 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2658 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2661 if(vote_nocount && vote_needed)
2663 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2664 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2667 drawresetcliparea();
2670 // Mod icons panel (#10)
2673 float mod_active; // is there any active mod icon?
2675 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2679 vector color = '0 0 0';
2683 stat = getstati(STAT_REDALIVE);
2684 pic = "player_red.tga";
2688 stat = getstati(STAT_BLUEALIVE);
2689 pic = "player_blue.tga";
2693 stat = getstati(STAT_YELLOWALIVE);
2694 pic = "player_yellow.tga";
2699 stat = getstati(STAT_PINKALIVE);
2700 pic = "player_pink.tga";
2705 if(mySize.x/mySize.y > aspect_ratio)
2707 i = aspect_ratio * mySize.y;
2708 myPos_x = myPos.x + (mySize.x - i) / 2;
2713 i = 1/aspect_ratio * mySize.x;
2714 myPos_y = myPos.y + (mySize.y - i) / 2;
2720 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2721 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2724 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727 // Clan Arena and Freeze Tag HUD modicons
2728 void HUD_Mod_CA(vector myPos, vector mySize)
2730 mod_active = 1; // required in each mod function that always shows something
2733 if(gametype == MAPINFO_TYPE_CA)
2734 layout = autocvar_hud_panel_modicons_ca_layout;
2735 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2736 layout = autocvar_hud_panel_modicons_freezetag_layout;
2737 float rows, columns, aspect_ratio;
2738 rows = mySize.y/mySize.x;
2739 aspect_ratio = (layout) ? 2 : 1;
2740 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2741 columns = ceil(team_count/rows);
2744 float row = 0, column = 0;
2745 vector pos, itemSize;
2746 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2747 for(i=0; i<team_count; ++i)
2749 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2751 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2762 // CTF HUD modicon section
2763 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2764 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2765 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2767 void HUD_Mod_CTF_Reset(void)
2769 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2772 void HUD_Mod_CTF(vector pos, vector mySize)
2774 vector redflag_pos, blueflag_pos;
2776 float f; // every function should have that
2778 float redflag, blueflag; // current status
2779 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2782 stat_items = getstati(STAT_ITEMS, 0, 24);
2783 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2784 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2786 if(redflag || blueflag)
2791 if(autocvar__hud_configure)
2797 // when status CHANGES, set old status into prevstatus and current status into status
2798 if (redflag != redflag_prevframe)
2800 redflag_statuschange_time = time;
2801 redflag_prevstatus = redflag_prevframe;
2802 redflag_prevframe = redflag;
2805 if (blueflag != blueflag_prevframe)
2807 blueflag_statuschange_time = time;
2808 blueflag_prevstatus = blueflag_prevframe;
2809 blueflag_prevframe = blueflag;
2812 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2813 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2815 float BLINK_FACTOR = 0.15;
2816 float BLINK_BASE = 0.85;
2818 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2820 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2822 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2824 string red_icon, red_icon_prevstatus;
2825 float red_alpha, red_alpha_prevstatus;
2826 red_alpha = red_alpha_prevstatus = 1;
2828 case 1: red_icon = "flag_red_taken"; break;
2829 case 2: red_icon = "flag_red_lost"; break;
2830 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2832 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2833 red_icon = "flag_red_shielded";
2835 red_icon = string_null;
2838 switch(redflag_prevstatus) {
2839 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2840 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2841 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2844 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2845 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2846 red_icon_prevstatus = "flag_red_shielded";
2848 red_icon_prevstatus = string_null;
2852 string blue_icon, blue_icon_prevstatus;
2853 float blue_alpha, blue_alpha_prevstatus;
2854 blue_alpha = blue_alpha_prevstatus = 1;
2856 case 1: blue_icon = "flag_blue_taken"; break;
2857 case 2: blue_icon = "flag_blue_lost"; break;
2858 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2860 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2861 blue_icon = "flag_blue_shielded";
2863 blue_icon = string_null;
2866 switch(blueflag_prevstatus) {
2867 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2868 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2869 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2872 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2873 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2874 blue_icon_prevstatus = "flag_blue_shielded";
2876 blue_icon_prevstatus = string_null;
2880 if(mySize.x > mySize.y) {
2881 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2883 blueflag_pos = pos + eX * 0.5 * mySize.x;
2886 redflag_pos = pos + eX * 0.5 * mySize.x;
2888 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2890 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2892 blueflag_pos = pos + eY * 0.5 * mySize.y;
2895 redflag_pos = pos + eY * 0.5 * mySize.y;
2897 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2900 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2901 if(red_icon_prevstatus && f < 1)
2902 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2904 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2906 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2907 if(blue_icon_prevstatus && f < 1)
2908 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2910 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2913 // Keyhunt HUD modicon section
2916 void HUD_Mod_KH(vector pos, vector mySize)
2918 mod_active = 1; // keyhunt should never hide the mod icons panel
2920 // Read current state
2922 float state = getstati(STAT_KH_KEYS);
2924 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2925 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2927 for(i = 0; i < 4; ++i)
2929 key_state = (bitshift(state, i * -5) & 31) - 1;
2942 case NUM_TEAM_1: ++team1_keys; break;
2943 case NUM_TEAM_2: ++team2_keys; break;
2944 case NUM_TEAM_3: ++team3_keys; break;
2945 case NUM_TEAM_4: ++team4_keys; break;
2946 case 29: ++dropped_keys; break;
2952 // Calculate slot measurements
2956 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2958 // Quadratic arrangement
2959 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2961 KH_SLOTS[1] = pos + eX * slot_size.x;
2962 KH_SLOTS[2] = pos + eY * slot_size.y;
2963 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2967 if(mySize.x > mySize.y)
2969 // Horizontal arrangement
2970 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2971 for(i = 0; i < all_keys; ++i)
2972 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2976 // Vertical arrangement
2977 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2978 for(i = 0; i < all_keys; ++i)
2979 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2983 // Make icons blink in case of RUN HERE
2985 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2992 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2993 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2994 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2995 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3003 if(myteam == NUM_TEAM_1 && carrying_keys)
3005 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3009 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3012 if(myteam == NUM_TEAM_2 && carrying_keys)
3014 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3021 if(myteam == NUM_TEAM_3 && carrying_keys)
3023 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3030 if(myteam == NUM_TEAM_4 && carrying_keys)
3032 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3038 while(dropped_keys--)
3039 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3042 // Keepaway HUD mod icon
3043 float kaball_prevstatus; // last remembered status
3044 float kaball_statuschange_time; // time when the status changed
3046 // we don't need to reset for keepaway since it immediately
3047 // autocorrects prevstatus as to if the player has the ball or not
3049 void HUD_Mod_Keepaway(vector pos, vector mySize)
3051 mod_active = 1; // keepaway should always show the mod HUD
3053 float BLINK_FACTOR = 0.15;
3054 float BLINK_BASE = 0.85;
3055 float BLINK_FREQ = 5;
3056 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3058 float stat_items = getstati(STAT_ITEMS, 0, 24);
3059 float kaball = (stat_items/IT_KEY1) & 1;
3061 if(kaball != kaball_prevstatus)
3063 kaball_statuschange_time = time;
3064 kaball_prevstatus = kaball;
3067 vector kaball_pos, kaball_size;
3069 if(mySize.x > mySize.y) {
3070 kaball_pos = pos + eX * 0.25 * mySize.x;
3071 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3073 kaball_pos = pos + eY * 0.25 * mySize.y;
3074 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3077 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3078 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3080 if(kaball_prevstatus && f < 1)
3081 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3084 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3088 // Nexball HUD mod icon
3089 void HUD_Mod_NexBall(vector pos, vector mySize)
3091 float stat_items, nb_pb_starttime, dt, p;
3093 stat_items = getstati(STAT_ITEMS, 0, 24);
3094 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3096 if (stat_items & IT_KEY1)
3101 //Manage the progress bar if any
3102 if (nb_pb_starttime > 0)
3104 dt = (time - nb_pb_starttime) % nb_pb_period;
3105 // one period of positive triangle
3106 p = 2 * dt / nb_pb_period;
3110 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3113 if (stat_items & IT_KEY1)
3114 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3117 // Race/CTS HUD mod icons
3118 float crecordtime_prev; // last remembered crecordtime
3119 float crecordtime_change_time; // time when crecordtime last changed
3120 float srecordtime_prev; // last remembered srecordtime
3121 float srecordtime_change_time; // time when srecordtime last changed
3123 float race_status_time;
3124 float race_status_prev;
3125 string race_status_name_prev;
3126 void HUD_Mod_Race(vector pos, vector mySize)
3128 mod_active = 1; // race should never hide the mod icons panel
3130 me = playerslots[player_localnum];
3132 float f; // yet another function has this
3133 score = me.(scores[ps_primary]);
3135 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3136 return; // no records in the actual race
3138 // clientside personal record
3140 if(gametype == MAPINFO_TYPE_CTS)
3144 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3146 if(score && (score < t || !t)) {
3147 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3148 if(autocvar_cl_autodemo_delete_keeprecords)
3150 f = autocvar_cl_autodemo_delete;
3152 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3156 if(t != crecordtime_prev) {
3157 crecordtime_prev = t;
3158 crecordtime_change_time = time;
3161 vector textPos, medalPos;
3163 if(mySize.x > mySize.y) {
3164 // text on left side
3165 squareSize = min(mySize.y, mySize.x/2);
3166 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3167 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3170 squareSize = min(mySize.x, mySize.y/2);
3171 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3172 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3175 f = time - crecordtime_change_time;
3178 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3183 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3184 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3188 t = race_server_record;
3189 if(t != srecordtime_prev) {
3190 srecordtime_prev = t;
3191 srecordtime_change_time = time;
3193 f = time - srecordtime_change_time;
3196 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3205 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3206 race_status_time = time + 5;
3207 race_status_prev = race_status;
3208 if (race_status_name_prev)
3209 strunzone(race_status_name_prev);
3210 race_status_name_prev = strzone(race_status_name);
3215 a = bound(0, race_status_time - time, 1);
3218 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3222 rank = race_CheckName(race_status_name);
3226 rankname = count_ordinal(rank);
3229 namepos = medalPos + '0 0.8 0' * squareSize;
3231 rankpos = medalPos + '0 0.15 0' * squareSize;
3233 if(race_status == 0)
3234 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3235 else if(race_status == 1) {
3236 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 } else if(race_status == 2) {
3240 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3241 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246 } else if(race_status == 3) {
3247 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 if (race_status_time - time <= 0) {
3253 race_status_prev = -1;
3255 if(race_status_name)
3256 strunzone(race_status_name);
3257 race_status_name = string_null;
3258 if(race_status_name_prev)
3259 strunzone(race_status_name_prev);
3260 race_status_name_prev = string_null;
3264 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3268 vector color = '0 0 0';
3272 stat = getstatf(STAT_DOM_PPS_RED);
3273 pic = "dom_icon_red";
3277 stat = getstatf(STAT_DOM_PPS_BLUE);
3278 pic = "dom_icon_blue";
3282 stat = getstatf(STAT_DOM_PPS_YELLOW);
3283 pic = "dom_icon_yellow";
3288 stat = getstatf(STAT_DOM_PPS_PINK);
3289 pic = "dom_icon_pink";
3293 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3295 if(mySize.x/mySize.y > aspect_ratio)
3297 i = aspect_ratio * mySize.y;
3298 myPos_x = myPos.x + (mySize.x - i) / 2;
3303 i = 1/aspect_ratio * mySize.x;
3304 myPos_y = myPos.y + (mySize.y - i) / 2;
3308 if (layout) // show text too
3311 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3312 if (layout == 2) // average pps
3313 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3314 else // percentage of average pps
3315 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3319 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3323 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 drawresetcliparea();
3328 void HUD_Mod_Dom(vector myPos, vector mySize)
3330 mod_active = 1; // required in each mod function that always shows something
3332 int layout = autocvar_hud_panel_modicons_dom_layout;
3333 float rows, columns, aspect_ratio;
3334 rows = mySize.y/mySize.x;
3335 aspect_ratio = (layout) ? 3 : 1;
3336 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3337 columns = ceil(team_count/rows);
3340 float row = 0, column = 0;
3341 vector pos, itemSize;
3342 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3343 for(i=0; i<team_count; ++i)
3345 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3347 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3358 void HUD_ModIcons_SetFunc()
3362 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3363 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3364 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3365 case MAPINFO_TYPE_CTS:
3366 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3367 case MAPINFO_TYPE_CA:
3368 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3369 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3370 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3374 float mod_prev; // previous state of mod_active to check for a change
3376 float mod_change; // "time" when mod_active changed
3378 void HUD_ModIcons(void)
3380 if(!autocvar__hud_configure)
3382 if(!autocvar_hud_panel_modicons) return;
3383 if(!HUD_ModIcons_GameType) return;
3386 HUD_Panel_UpdateCvars();
3388 draw_beginBoldFont();
3390 if(mod_active != mod_prev) {
3392 mod_prev = mod_active;
3395 if(mod_active || autocvar__hud_configure)
3396 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3398 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3401 HUD_Panel_DrawBg(mod_alpha);
3403 if(panel_bg_padding)
3405 panel_pos += '1 1 0' * panel_bg_padding;
3406 panel_size -= '2 2 0' * panel_bg_padding;
3409 if(autocvar__hud_configure)
3410 HUD_Mod_CTF(panel_pos, panel_size);
3412 HUD_ModIcons_GameType(panel_pos, panel_size);
3417 // Draw pressed keys (#11)
3419 void HUD_PressedKeys(void)
3421 if(!autocvar__hud_configure)
3423 if(!autocvar_hud_panel_pressedkeys) return;
3424 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3427 HUD_Panel_UpdateCvars();
3430 mySize = panel_size;
3432 HUD_Panel_DrawBg(1);
3433 if(panel_bg_padding)
3435 pos += '1 1 0' * panel_bg_padding;
3436 mySize -= '2 2 0' * panel_bg_padding;
3439 // force custom aspect
3440 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3443 vector newSize = '0 0 0';
3444 if(mySize.x/mySize.y > aspect)
3446 newSize_x = aspect * mySize.y;
3447 newSize_y = mySize.y;
3449 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3453 newSize_y = 1/aspect * mySize.x;
3454 newSize_x = mySize.x;
3456 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3462 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3464 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3466 if(autocvar_hud_panel_pressedkeys_attack)
3468 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3469 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482 // Handle chat as a panel (#12)
3486 if(!autocvar__hud_configure)
3488 if (!autocvar_hud_panel_chat)
3490 if (!autocvar_con_chatrect)
3491 cvar_set("con_chatrect", "0");
3494 if(autocvar__con_chat_maximized)
3496 if(!hud_draw_maximized) return;
3498 else if(chat_panel_modified)
3500 panel.update_time = time; // forces reload of panel attributes
3501 chat_panel_modified = false;
3505 HUD_Panel_UpdateCvars();
3507 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3509 panel_pos_y = panel_bg_border;
3510 panel_size_y = vid_conheight - panel_bg_border * 2;
3511 if(panel.current_panel_bg == "0") // force a border when maximized
3514 panel_bg = strcat(hud_skin_path, "/border_default");
3515 if(precache_pic(panel_bg) == "")
3516 panel_bg = "gfx/hud/default/border_default";
3517 if(panel.current_panel_bg)
3518 strunzone(panel.current_panel_bg);
3519 panel.current_panel_bg = strzone(panel_bg);
3520 chat_panel_modified = true;
3522 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3527 mySize = panel_size;
3529 HUD_Panel_DrawBg(1);
3531 if(panel_bg_padding)
3533 pos += '1 1 0' * panel_bg_padding;
3534 mySize -= '2 2 0' * panel_bg_padding;
3537 if (!autocvar_con_chatrect)
3538 cvar_set("con_chatrect", "1");
3540 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3541 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3543 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3544 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3546 if(autocvar__hud_configure)
3549 chatsize = '1 1 0' * autocvar_con_chatsize;
3550 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3552 for(i = 0; i < autocvar_con_chat; ++i)
3554 if(i == autocvar_con_chat - 1)
3557 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3558 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3559 pos.y += chatsize.y;
3564 // Engine info panel (#13)
3571 float frametimeavg1; // 1 frame ago
3572 float frametimeavg2; // 2 frames ago
3573 void HUD_EngineInfo(void)
3575 if(!autocvar__hud_configure)
3577 if(!autocvar_hud_panel_engineinfo) return;
3580 HUD_Panel_UpdateCvars();
3583 mySize = panel_size;
3585 HUD_Panel_DrawBg(1);
3586 if(panel_bg_padding)
3588 pos += '1 1 0' * panel_bg_padding;
3589 mySize -= '2 2 0' * panel_bg_padding;
3592 float currentTime = gettime(GETTIME_REALTIME);
3593 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3595 float currentframetime = currentTime - prevfps_time;
3596 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3597 frametimeavg2 = frametimeavg1;
3598 frametimeavg1 = frametimeavg;
3601 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3602 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3604 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3605 prevfps = (1/currentframetime);
3606 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3608 prevfps_time = currentTime;
3613 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3615 prevfps = framecounter/(currentTime - prevfps_time);
3617 prevfps_time = currentTime;
3622 color = HUD_Get_Num_Color (prevfps, 100);
3623 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3626 // Info messages panel (#14)
3628 #define drawInfoMessage(s) do { \
3629 if(autocvar_hud_panel_infomessages_flip) \
3630 o_x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3631 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3632 o.y += fontsize.y; \
3634 void HUD_InfoMessages(void)
3636 if(!autocvar__hud_configure)
3638 if(!autocvar_hud_panel_infomessages) return;
3641 HUD_Panel_UpdateCvars();
3644 mySize = panel_size;
3646 HUD_Panel_DrawBg(1);
3647 if(panel_bg_padding)
3649 pos += '1 1 0' * panel_bg_padding;
3650 mySize -= '2 2 0' * panel_bg_padding;
3653 // always force 5:1 aspect
3654 vector newSize = '0 0 0';
3655 if(mySize.x/mySize.y > 5)
3657 newSize_x = 5 * mySize.y;
3658 newSize_y = mySize.y;
3660 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3664 newSize_y = 1/5 * mySize.x;
3665 newSize_x = mySize.x;
3667 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3676 fontsize = '0.20 0.20 0' * mySize.y;
3682 if(!autocvar__hud_configure)
3684 if(spectatee_status && !intermission)
3687 if(spectatee_status == -1)
3688 s = _("^1Observing");
3690 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3693 if(spectatee_status == -1)
3694 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3696 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3699 if(spectatee_status == -1)
3700 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3702 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3705 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3708 if(gametype == MAPINFO_TYPE_LMS)
3711 sk = playerslots[player_localnum];
3712 if(sk.(scores[ps_primary]) >= 666)
3713 s = _("^1Match has already begun");
3714 else if(sk.(scores[ps_primary]) > 0)
3715 s = _("^1You have no more lives left");
3717 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3720 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3723 //show restart countdown:
3724 if (time < getstatf(STAT_GAMESTARTTIME)) {
3726 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3727 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3728 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3729 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3733 if(warmup_stage && !intermission)
3735 s = _("^2Currently in ^1warmup^2 stage!");
3745 if(ready_waiting && !intermission && !spectatee_status)
3747 if(ready_waiting_for_me)
3750 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3752 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3757 s = _("^2Waiting for others to ready up to end warmup...");
3759 s = _("^2Waiting for others to ready up...");
3763 else if(warmup_stage && !intermission && !spectatee_status)
3765 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3769 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3771 float ts_min = 0, ts_max = 0;
3772 tm = teams.sort_next;
3775 for(0; tm.sort_next; tm = tm.sort_next)
3777 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3779 if(!ts_min) ts_min = tm.team_size;
3780 else ts_min = min(ts_min, tm.team_size);
3781 if(!ts_max) ts_max = tm.team_size;
3782 else ts_max = max(ts_max, tm.team_size);
3784 if ((ts_max - ts_min) > 1)
3786 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3787 tm = GetTeam(myteam, false);
3789 if (tm.team != NUM_SPECTATOR)
3790 if (tm.team_size == ts_max)
3791 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3799 s = _("^7Press ^3ESC ^7to show HUD options.");
3801 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3803 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3805 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3810 // Physics panel (#15)
3812 vector acc_prevspeed;
3813 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3814 void HUD_Physics(void)
3816 if(!autocvar__hud_configure)
3818 if(!autocvar_hud_panel_physics) return;
3819 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3820 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3823 HUD_Panel_UpdateCvars();
3825 draw_beginBoldFont();
3827 HUD_Panel_DrawBg(1);
3828 if(panel_bg_padding)
3830 panel_pos += '1 1 0' * panel_bg_padding;
3831 panel_size -= '2 2 0' * panel_bg_padding;
3834 float acceleration_progressbar_scale = 0;
3835 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3836 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3839 if (autocvar_hud_panel_physics_text_scale <= 0)
3842 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3845 float speed, conversion_factor;
3848 switch(autocvar_hud_panel_physics_speed_unit)
3853 conversion_factor = 1.0;
3857 conversion_factor = 0.0254;
3861 conversion_factor = 0.0254 * 3.6;
3865 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3869 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3873 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3875 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3876 if (autocvar__hud_configure)
3877 speed = floor( max_speed * 0.65 + 0.5 );
3878 else if(autocvar_hud_panel_physics_speed_vertical)
3879 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3881 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3883 //compute acceleration
3884 float acceleration, f;
3885 if (autocvar__hud_configure)
3886 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3889 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3890 f = time - acc_prevtime;
3891 if(autocvar_hud_panel_physics_acceleration_vertical)
3892 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3894 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3896 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3898 acc_prevspeed = vel;
3899 acc_prevtime = time;
3901 f = bound(0, f * 10, 1);
3902 acc_avg = acc_avg * (1 - f) + acceleration * f;
3906 float panel_ar = panel_size.x/panel_size.y;
3907 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3908 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3910 panel_size.x *= 0.5;
3911 if (autocvar_hud_panel_physics_flip)
3912 speed_offset_x = panel_size.x;
3914 acceleration_offset_x = panel_size.x;
3918 panel_size.y *= 0.5;
3919 if (autocvar_hud_panel_physics_flip)
3920 speed_offset_y = panel_size.y;
3922 acceleration_offset_y = panel_size.y;
3924 float speed_baralign, acceleration_baralign;
3925 if (autocvar_hud_panel_physics_baralign == 1)
3926 acceleration_baralign = speed_baralign = 1;
3927 else if(autocvar_hud_panel_physics_baralign == 4)
3928 acceleration_baralign = speed_baralign = 2;
3929 else if (autocvar_hud_panel_physics_flip)
3931 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3932 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3936 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3937 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3939 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3940 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3944 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3945 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3946 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3947 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3949 tmp_size_x = panel_size.x * 0.75;
3950 tmp_size_y = panel_size.y * text_scale;
3952 tmp_offset_x = panel_size.x - tmp_size.x;
3955 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
3956 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3962 tmp_offset_x = tmp_size.x;
3963 if (autocvar_hud_panel_physics_speed_unit_show)
3966 tmp_size_x = panel_size.x * (1 - 0.75);
3967 tmp_size_y = panel_size.y * 0.4 * text_scale;
3968 tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3969 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3973 //compute and draw top speed
3974 if (autocvar_hud_panel_physics_topspeed)
3975 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3977 if (autocvar__hud_configure)
3979 top_speed = floor( max_speed * 0.75 + 0.5 );
3984 if (speed >= top_speed)
3987 top_speed_time = time;
3991 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3992 // divide by f to make it start from 1
3993 f = cos( ((time - top_speed_time) / f) * PI/2 );
3995 else //hide top speed 0, it would be stupid
4000 //top speed progressbar peak
4001 if(speed < top_speed)
4002 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4005 vector peak_size = '0 0 0';
4006 if (speed_baralign == 0)
4007 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4008 else if (speed_baralign == 1)
4009 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4010 else // if (speed_baralign == 2)
4011 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4012 peak_size_x = floor(panel_size.x * 0.01 + 1.5);
4013 peak_size_y = panel_size.y;
4014 if (speed_baralign == 2) // draw two peaks, on both sides
4016 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4017 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4020 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4024 tmp_offset_y = panel_size.y * 0.4;
4025 tmp_size_x = panel_size.x * (1 - 0.75);
4026 tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
4027 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4028 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4036 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4038 vector progressbar_color;
4039 if(acceleration < 0)
4040 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4042 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4044 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4045 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4048 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4050 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4052 if (acceleration_baralign == 1)
4053 tmp_offset_x = panel_size.x - tmp_size.x;
4054 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4055 tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
4062 tmp_size = panel_size;
4063 tmp_offset = '0 0 0';
4066 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4068 tmp_size_x = panel_size.x;
4069 tmp_size_y = panel_size.y * text_scale;
4071 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
4072 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4073 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4078 // CenterPrint (#16)
4080 const float CENTERPRINT_MAX_MSGS = 10;
4081 const float CENTERPRINT_MAX_ENTRIES = 50;
4082 const float CENTERPRINT_SPACING = 0.7;
4084 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4085 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4086 float centerprint_time[CENTERPRINT_MAX_MSGS];
4087 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4088 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4089 float centerprint_showing;
4091 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4093 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4096 if(strMessage == "" && new_id == 0)
4099 // strip trailing newlines
4100 j = strlen(strMessage) - 1;
4101 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4103 if (j < strlen(strMessage) - 1)
4104 strMessage = substring(strMessage, 0, j + 1);
4106 if(strMessage == "" && new_id == 0)
4109 // strip leading newlines
4111 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4114 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4116 if(strMessage == "" && new_id == 0)
4119 if (!centerprint_showing)
4120 centerprint_showing = true;
4122 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4124 if (j == CENTERPRINT_MAX_MSGS)
4126 if (new_id && new_id == centerprint_msgID[j])
4128 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4130 // fade out the current msg (duration and countdown_num are ignored)
4131 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4132 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4133 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4136 break; // found a msg with the same id, at position j
4140 if (i == CENTERPRINT_MAX_MSGS)
4142 // a msg with the same id was not found, add the msg at the next position
4144 if (cpm_index == -1)
4145 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4148 if(centerprint_messages[j])
4149 strunzone(centerprint_messages[j]);
4150 centerprint_messages[j] = strzone(strMessage);
4151 centerprint_msgID[j] = new_id;
4154 centerprint_time[j] = -1;
4155 centerprint_expire_time[j] = time;
4160 duration = max(1, autocvar_hud_panel_centerprint_time);
4161 centerprint_time[j] = duration;
4162 centerprint_expire_time[j] = time + duration;
4164 centerprint_countdown_num[j] = countdown_num;
4167 void centerprint_hud(string strMessage)
4169 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4172 void reset_centerprint_messages(void)
4175 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4177 centerprint_expire_time[i] = 0;
4178 centerprint_time[i] = 1;
4179 centerprint_msgID[i] = 0;
4180 if(centerprint_messages[i])
4181 strunzone(centerprint_messages[i]);
4182 centerprint_messages[i] = string_null;
4185 float hud_configure_cp_generation_time;
4186 void HUD_CenterPrint (void)
4188 if(!autocvar__hud_configure)
4190 if(!autocvar_hud_panel_centerprint) return;
4192 if (hud_configure_prev && hud_configure_prev != -1)
4193 reset_centerprint_messages();
4197 if (!hud_configure_prev)
4198 reset_centerprint_messages();
4199 if (time > hud_configure_cp_generation_time)
4204 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4206 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4208 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4209 hud_configure_cp_generation_time = time + 1 + random()*4;
4213 // this panel fades only when the menu does
4214 float hud_fade_alpha_save = 0;
4215 if(scoreboard_fade_alpha)
4217 hud_fade_alpha_save = hud_fade_alpha;
4218 hud_fade_alpha = 1 - autocvar__menu_alpha;
4220 HUD_Panel_UpdateCvars();
4222 if(scoreboard_fade_alpha)
4224 hud_fade_alpha = hud_fade_alpha_save;
4226 // move the panel below the scoreboard
4227 if (scoreboard_bottom >= 0.96 * vid_conheight)
4231 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4233 if(target_pos.y > panel_pos.y)
4235 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4236 panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4240 HUD_Panel_DrawBg(1);
4242 if (!centerprint_showing)
4245 if(panel_bg_padding)
4247 panel_pos += '1 1 0' * panel_bg_padding;
4248 panel_size -= '2 2 0' * panel_bg_padding;
4251 float entries, height;
4253 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4254 // height = panel_size_y/entries;
4255 // fontsize = '1 1 0' * height;
4256 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4257 fontsize = '1 1 0' * height;
4258 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4260 float i, j, k, n, g;
4261 float a, sz, align, current_msg_posY = 0, msg_size;
4264 float all_messages_expired = true;
4267 if (autocvar_hud_panel_centerprint_flip)
4268 pos.y += panel_size.y;
4269 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4270 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4272 if (j == CENTERPRINT_MAX_MSGS)
4274 if (centerprint_expire_time[j] <= time)
4276 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4278 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4279 if (centerprint_countdown_num[j] == 0)
4281 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4283 else if(centerprint_time[j] != -1)
4287 all_messages_expired = false;
4289 // fade the centerprint_hud in/out
4290 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4291 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4292 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4293 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4294 else // Expiring soon, so fade it out.
4295 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4297 // while counting down show it anyway in order to hold the current message position
4298 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4303 // set the size from fading in/out before subsequent fading
4304 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4306 // also fade it based on positioning
4307 if(autocvar_hud_panel_centerprint_fade_subsequent)
4309 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4310 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4312 a *= panel_fg_alpha;
4314 // finally set the size based on the new theAlpha from subsequent fading
4315 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4316 drawfontscale = sz * '1 1 0';
4318 if (centerprint_countdown_num[j])
4319 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4321 n = tokenizebyseparator(centerprint_messages[j], "\n");
4323 if (autocvar_hud_panel_centerprint_flip)
4325 // check if the message can be entirely shown
4326 for(k = 0; k < n; ++k)
4328 getWrappedLine_remaining = argv(k);
4329 while(getWrappedLine_remaining)
4331 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4333 pos.y -= fontsize.y;
4335 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4338 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4342 for(k = 0; k < n; ++k)
4344 getWrappedLine_remaining = argv(k);
4345 while(getWrappedLine_remaining)
4347 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4351 pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4352 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4353 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4354 pos.y += fontsize.y;
4357 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4361 ++g; // move next position number up
4363 msg_size = pos.y - msg_size;
4364 if (autocvar_hud_panel_centerprint_flip)
4366 pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4367 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4368 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4370 if (pos.y < panel_pos.y) // check if the next message can be shown
4372 drawfontscale = '1 1 0';
4378 pos.y += CENTERPRINT_SPACING * fontsize.y;
4379 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4380 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4382 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4384 drawfontscale = '1 1 0';
4389 drawfontscale = '1 1 0';
4390 if (all_messages_expired)
4392 centerprint_showing = false;
4393 reset_centerprint_messages();
4399 void HUD_Buffs(void)
4401 float buffs = getstati(STAT_BUFFS, 0, 24);
4402 if(!autocvar__hud_configure)
4404 if(!autocvar_hud_panel_buffs) return;
4405 if(spectatee_status == -1) return;
4406 if(getstati(STAT_HEALTH) <= 0) return;
4411 buffs = Buff_Type_first.items; // force first buff
4414 float b = 0; // counter to tell other functions that we have buffs
4417 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4420 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4424 s = strcat(s, " ", o);
4427 HUD_Panel_UpdateCvars();
4429 draw_beginBoldFont();
4433 mySize = panel_size;
4435 HUD_Panel_DrawBg(bound(0, b, 1));
4436 if(panel_bg_padding)
4438 pos += '1 1 0' * panel_bg_padding;
4439 mySize -= '2 2 0' * panel_bg_padding;
4442 //float panel_ar = mySize_x/mySize_y;
4443 //float is_vertical = (panel_ar < 1);
4444 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4445 vector buff_offset = '0 0 0';
4447 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4449 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4450 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4463 void HUD_Reset (void)
4465 // reset gametype specific icons
4466 if(gametype == MAPINFO_TYPE_CTF)
4467 HUD_Mod_CTF_Reset();
4470 void HUD_Main (void)
4473 // global hud theAlpha fade
4474 if(menu_enabled == 1)
4477 hud_fade_alpha = (1 - autocvar__menu_alpha);
4479 if(scoreboard_fade_alpha)
4480 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4482 HUD_Configure_Frame();
4484 if(intermission == 2) // no hud during mapvote
4487 // panels that we want to be active together with the scoreboard
4488 // they must fade only when the menu does
4489 if(scoreboard_fade_alpha == 1)
4491 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4495 if(!autocvar__hud_configure && !hud_fade_alpha)
4499 if (hud_skin_prev != autocvar_hud_skin)
4502 strunzone(hud_skin_path);
4503 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4505 strunzone(hud_skin_prev);
4506 hud_skin_prev = strzone(autocvar_hud_skin);
4509 current_player = player_localentnum;
4512 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4516 float hud_dock_color_team = autocvar_hud_dock_color_team;
4517 if((teamplay) && hud_dock_color_team) {
4518 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4519 color = '1 0 0' * hud_dock_color_team;
4521 color = myteamcolors * hud_dock_color_team;
4523 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4524 color = '1 0 0' * hud_dock_color_team;
4528 string hud_dock_color = autocvar_hud_dock_color;
4529 if(hud_dock_color == "shirt") {
4530 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4531 color = colormapPaletteColor(floor(f / 16), 0);
4533 else if(hud_dock_color == "pants") {
4534 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4535 color = colormapPaletteColor(f % 16, 1);
4538 color = stov(hud_dock_color);
4542 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4543 if(precache_pic(pic) == "") {
4544 pic = strcat(hud_skin_path, "/dock_medium");
4545 if(precache_pic(pic) == "") {
4546 pic = "gfx/hud/default/dock_medium";
4549 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4552 // cache the panel order into the panel_order array
4553 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4554 for(i = 0; i < HUD_PANEL_NUM; ++i)
4555 panel_order[i] = -1;
4557 float p_num, warning = false;
4558 float argc = tokenize_console(autocvar__hud_panelorder);
4559 if (argc > HUD_PANEL_NUM)
4561 //first detect wrong/missing panel numbers
4562 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4563 p_num = stof(argv(i));
4564 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4565 if (panel_order[p_num] == -1) //found for the first time?
4566 s = strcat(s, ftos(p_num), " ");
4567 panel_order[p_num] = 1; //mark as found
4572 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4573 if (panel_order[i] == -1) {
4575 s = strcat(s, ftos(i), " "); //add missing panel number
4579 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4581 cvar_set("_hud_panelorder", s);
4582 if(hud_panelorder_prev)
4583 strunzone(hud_panelorder_prev);
4584 hud_panelorder_prev = strzone(s);
4586 //now properly set panel_order
4587 tokenize_console(s);
4588 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4589 panel_order[i] = stof(argv(i));
4593 hud_draw_maximized = 0;
4594 // draw panels in order specified by panel_order array
4595 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4596 (panel = hud_panel[panel_order[i]]).panel_draw();
4598 hud_draw_maximized = 1; // panels that may be maximized must check this var
4599 // draw maximized panels on top
4600 if(hud_panel_radar_maximized)
4601 (panel = HUD_PANEL(RADAR)).panel_draw();
4602 if(autocvar__con_chat_maximized)
4603 (panel = HUD_PANEL(CHAT)).panel_draw();
4605 HUD_Configure_PostDraw();
4607 hud_configure_prev = autocvar__hud_configure;