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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
153
154 void centerprint(string strMessage)
155 {
156         float i, j, n, hcount;
157         string s;
158
159         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
160
161         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
162
163         if(autocvar_scr_centertime <= 0)
164                 return;
165
166         if(strMessage == "")
167                 return;
168
169         // strip trailing newlines
170         j = strlen(strMessage) - 1;
171         while(substring(strMessage, j, 1) == "\n" && j >= 0)
172                 j = j - 1;
173         strMessage = substring(strMessage, 0, j + 1);
174
175         if(strMessage == "")
176                 return;
177
178         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
179         j = 0;
180         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
181                 j = j + 1;
182         strMessage = substring(strMessage, j, strlen(strMessage) - j);
183         centerprint_offset_hint = j;
184
185         if(strMessage == "")
186                 return;
187
188         // if we get here, we have a message. Initialize its height.
189         centerprint_num = 0;
190
191         n = tokenizebyseparator(strMessage, "\n");
192         i = hcount = 0;
193         for(j = 0; j < n; ++j)
194         {
195                 getWrappedLine_remaining = argv(j);
196                 while(getWrappedLine_remaining)
197                 {
198                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200                                 centerprint_time = time;
201                         if(centerprint_messages[i])
202                                 strunzone(centerprint_messages[i]);
203                         centerprint_messages[i] = strzone(s);
204                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
205                         ++i;
206
207                         // half height for empty lines looks better
208                         if(s == "")
209                                 hcount += 0.5;
210                         else
211                                 hcount += 1;
212
213                         if(i >= CENTERPRINT_MAX_LINES)
214                                 break;
215                 }
216         }
217
218         float h, havail;
219         h = centerprint_fontsize_y*hcount;
220
221         havail = vid_conheight;
222         if(autocvar_con_chatpos < 0)
223                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224         if(havail > vid_conheight - 70)
225                 havail = vid_conheight - 70; // avoid overlapping HUD
226
227 #if 0
228         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
229
230         // here, the centerprint would cover the crosshair. REALLY BAD.
231         forbiddenmin = vid_conheight * 0.5 - h - 16;
232         forbiddenmax = vid_conheight * 0.5 + 16;
233
234         allowedmin = scoreboard_bottom;
235         allowedmax = havail - h;
236         preferred = (havail - h)/2;
237
238
239         // possible orderings (total: 4! / 4 = 6)
240         //  allowedmin allowedmax forbiddenmin forbiddenmax
241         //  forbiddenmin forbiddenmax allowedmin allowedmax
242         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
243         {
244                 // forbidden doesn't matter in this case
245                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
246         }
247         //  allowedmin forbiddenmin allowedmax forbiddenmax
248         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
249         {
250                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
251         }
252         //  allowedmin forbiddenmin forbiddenmax allowedmax
253         else if(allowedmin < forbiddenmin)
254         {
255                 // make sure the forbidden zone is not covered
256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
258                 else
259                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
260         }
261         //  forbiddenmin allowedmin allowedmax forbiddenmax
262         else if(allowedmax < forbiddenmax)
263         {
264                 // it's better to leave the allowed zone (overlap with scoreboard) than
265                 // to cover the forbidden zone (crosshair)
266                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267                         centerprint_start_y = forbiddenmax;
268                 else
269                         centerprint_start_y = forbiddenmin;
270         }
271         //  forbiddenmin allowedmin forbiddenmax allowedmax
272         else
273         {
274                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
275         }
276 #else
277 #endif
278
279         centerprint_num = i;
280
281         centerprint_expire = time + autocvar_scr_centertime;
282 }
283
284 void HUD_DrawCenterPrint (void)
285 {
286         float i;
287         vector pos;
288         string ts;
289         float a, sz;
290
291         if(time - centerprint_time < 0.25)
292                 a = (time - centerprint_time) / 0.25;
293         else
294                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
295
296         if(a <= 0)
297                 return;
298
299         sz = 0.8 + (a / 5);
300
301         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
303
304         pos = centerprint_start;
305         for (i=0; i<centerprint_num; i = i + 1)
306         {
307                 ts = centerprint_messages[i];
308                 drawfontscale = sz * '1 1 0';
309                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
310                 if (ts != "")
311                 {
312                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313                         pos_y = pos_y + centerprint_fontsize_y;
314                 }
315                 else
316                         // half height for empty lines looks better
317                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318                 drawfontscale = '1 1 0';
319         }
320 }
321
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 {
324         position_x -= 2 / 3 * strlen(text) * scale_x;
325         drawstring(position, text, scale, rgb, alpha, flag);
326 }
327
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
329 {
330         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331         drawstring(position, text, scale, rgb, alpha, flag);
332 }
333
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
336         if(pos == 1)
337                 return _("1st");
338         else if(pos == 2)
339                 return _("2nd");
340         else if(pos == 3)
341                 return _("3rd");
342         else
343                 return sprintf(_("%dth"), pos);
344 }
345
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 {
349         string col;
350         string timestr;
351         string cpname;
352         string lapstr;
353         lapstr = "";
354
355         if(histime == 0) // goal hit
356         {
357                 if(mytime > 0)
358                 {
359                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360                         col = "^1";
361                 }
362                 else if(mytime == 0)
363                 {
364                         timestr = "+0.0";
365                         col = "^3";
366                 }
367                 else
368                 {
369                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
370                         col = "^2";
371                 }
372
373                 if(lapdelta > 0)
374                 {
375                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
376                         col = "^2";
377                 }
378                 else if(lapdelta < 0)
379                 {
380                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
381                         col = "^1";
382                 }
383         }
384         else if(histime > 0) // anticipation
385         {
386                 if(mytime >= histime)
387                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
388                 else
389                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
390                 col = "^3";
391         }
392         else
393                 col = "^7";
394
395         if(cp == 254)
396                 cpname = _("Start line");
397         else if(cp == 255)
398                 cpname = _("Finish line");
399         else if(cp)
400                 cpname = sprintf(_("Intermediate %d"), cp);
401         else
402                 cpname = _("Finish line");
403
404         if(histime < 0)
405                 return strcat(col, cpname);
406         else if(hisname == "")
407                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
408         else
409                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
410 }
411
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
414         float i;
415         for (i=RANKINGS_CNT-1;i>=0;--i)
416                 if(grecordholder[i] == net_name)
417                         return i+1;
418         return 0;
419 }
420
421 /*
422 ==================
423 HUD panels
424 ==================
425 */
426
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
429 if(panel_bg != "0")\
430         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
432 {\
433         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
435
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
438 {
439         if(!length_ratio || !theAlpha)
440                 return;
441         if(length_ratio > 1)
442                 length_ratio = 1;
443         if (baralign == 3)
444         {
445                 if(length_ratio < -1)
446                         length_ratio = -1;
447         }
448         else if(length_ratio < 0)
449                 return;
450
451         vector square;
452         vector width, height;
453         if(vertical) {
454                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455                 if(precache_pic(pic) == "") {
456                         pic = "gfx/hud/default/progressbar_vertical";
457                 }
458
459         if (baralign == 1) // bottom align
460                         theOrigin_y += (1 - length_ratio) * theSize_y;
461         else if (baralign == 2) // center align
462             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463         else if (baralign == 3) // center align, positive values down, negative up
464                 {
465                         theSize_y *= 0.5;
466                         if (length_ratio > 0)
467                                 theOrigin_y += theSize_y;
468                         else
469                         {
470                                 theOrigin_y += (1 + length_ratio) * theSize_y;
471                                 length_ratio = -length_ratio;
472                         }
473                 }
474                 theSize_y *= length_ratio;
475
476                 vector bH;
477                 width = eX * theSize_x;
478                 height = eY * theSize_y;
479                 if(theSize_y <= theSize_x * 2)
480                 {
481                         // button not high enough
482                         // draw just upper and lower part then
483                         square = eY * theSize_y * 0.5;
484                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
487                 }
488                 else
489                 {
490                         square = eY * theSize_x;
491                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
492                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
493                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
494                 }
495         } else {
496                 pic = strcat(hud_skin_path, "/", pic);
497                 if(precache_pic(pic) == "") {
498                         pic = "gfx/hud/default/progressbar";
499                 }
500
501                 if (baralign == 1) // right align
502                         theOrigin_x += (1 - length_ratio) * theSize_x;
503         else if (baralign == 2) // center align
504             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505         else if (baralign == 3) // center align, positive values on the right, negative on the left
506                 {
507                         theSize_x *= 0.5;
508                         if (length_ratio > 0)
509                                 theOrigin_x += theSize_x;
510                         else
511                         {
512                                 theOrigin_x += (1 + length_ratio) * theSize_x;
513                                 length_ratio = -length_ratio;
514                         }
515                 }
516                 theSize_x *= length_ratio;
517
518                 vector bW;
519                 width = eX * theSize_x;
520                 height = eY * theSize_y;
521                 if(theSize_x <= theSize_y * 2)
522                 {
523                         // button not wide enough
524                         // draw just left and right part then
525                         square = eX * theSize_x * 0.5;
526                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
529                 }
530                 else
531                 {
532                         square = eX * theSize_y;
533                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
535                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
536                 }
537         }
538 }
539
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         pic = strcat(hud_skin_path, "/num_leading");
547         if(precache_pic(pic) == "") {
548                 pic = "gfx/hud/default/num_leading";
549         }
550
551         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552         if(mySize_x/mySize_y > 2)
553                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
555 }
556
557 // Weapon icons (#0)
558 //
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
561 {
562         entity h;
563         h = weaponorder[i];
564         weaponorder[i] = weaponorder[j];
565         weaponorder[j] = h;
566 }
567
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
570 {
571         float ai, aj;
572         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
575 }
576
577 float GetAmmoStat(float i)
578 {
579         switch(i)
580         {
581                 case 0: return STAT_SHELLS;
582                 case 1: return STAT_NAILS;
583                 case 2: return STAT_ROCKETS;
584                 case 3: return STAT_CELLS;
585                 case 4: return STAT_FUEL;
586                 default: return -1;
587         }
588 }
589
590 float GetAmmoTypeForWep(float i)
591 {
592         switch(i)
593         {
594                 case WEP_SHOTGUN: return 0;
595                 case WEP_UZI: return 1;
596                 case WEP_GRENADE_LAUNCHER: return 2;
597                 case WEP_MINE_LAYER: return 2;
598                 case WEP_ELECTRO: return 3;
599                 case WEP_CRYLINK: return 3;
600                 case WEP_HLAC: return 3;
601                 case WEP_MINSTANEX: return 3;
602                 case WEP_NEX: return 3;
603                 case WEP_SNIPERRIFLE: return 1;
604                 case WEP_HAGAR: return 2;
605                 case WEP_ROCKET_LAUNCHER: return 2;
606                 case WEP_SEEKER: return 2;
607                 case WEP_FIREBALL: return 4;
608                 case WEP_HOOK: return 3;
609                 default: return -1;
610         }
611 }
612
613 void HUD_Weapons(void)
614 {
615         float f, screen_ar;
616         float center_x, center_y;
617
618         if(!autocvar__hud_configure)
619         {
620                 if(!autocvar_hud_panel_weapons) return;
621                 if(spectatee_status == -1) return;
622         }
623         else
624                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
625
626         float timeout = autocvar_hud_panel_weapons_timeout;
627         float timeout_effect_length, timein_effect_length;
628         if (autocvar_hud_panel_weapons_timeout_effect == 0)
629         {
630                 timeout_effect_length = 0;
631                 timein_effect_length = 0;
632         }
633         else
634         {
635                 timeout_effect_length = 0.75;
636                 timein_effect_length = 0.375;
637         }
638
639         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
640         {
641                 weaponprevtime = time;
642                 return;
643         }
644
645         HUD_Panel_UpdateCvars(weapons);
646
647         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
648         {
649                 f = (time - (weapontime + timeout)) / timeout_effect_length;
650                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
651                 {
652                         panel_bg_alpha *= (1 - f);
653                         panel_fg_alpha *= (1 - f);
654                 }
655                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656                 {
657                         f *= f; // for a cooler movement
658                         center_x = panel_pos_x + panel_size_x/2;
659                         center_y = panel_pos_y + panel_size_y/2;
660                         screen_ar = vid_conwidth/vid_conheight;
661                         if (center_x/center_y < screen_ar) //bottom left
662                         {
663                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                 else //left
666                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                         }
668                         else //top right
669                         {
670                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                 else //top
673                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                         }
675                 }
676                 weaponprevtime = time - (1 - f) * timein_effect_length;
677         }
678         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
679         {
680                 f = (time - weaponprevtime) / timein_effect_length;
681                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                 {
683                         panel_bg_alpha *= (f);
684                         panel_fg_alpha *= (f);
685                 }
686                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
687                 {
688                         f *= f; // for a cooler movement
689                         f = 1 - f;
690                         center_x = panel_pos_x + panel_size_x/2;
691                         center_y = panel_pos_y + panel_size_y/2;
692                         screen_ar = vid_conwidth/vid_conheight;
693                         if (center_x/center_y < screen_ar) //bottom left
694                         {
695                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
697                                 else //left
698                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
699                         }
700                         else //top right
701                         {
702                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
704                                 else //top
705                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
706                         }
707                 }
708         }
709
710         float i, weapid, wpnalpha, weapon_cnt;
711
712         // TODO make this configurable
713         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
714         {
715                 if(weaponorder_bypriority)
716                         strunzone(weaponorder_bypriority);
717                 if(weaponorder_byimpulse)
718                         strunzone(weaponorder_byimpulse);
719
720                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723
724                 weapon_cnt = 0;
725                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
726                 {
727                         self = get_weaponinfo(i);
728                         if(self.impulse >= 0)
729                         {
730                                 weaponorder[weapon_cnt] = self;
731                                 ++weapon_cnt;
732                         }
733                 }
734                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735                         weaponorder[i] = NULL;
736                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
737
738                 weaponorder_cmp_str = string_null;
739         }
740
741         HUD_Panel_DrawBg(1);
742         if(panel_bg_padding)
743         {
744                 panel_pos += '1 1 0' * panel_bg_padding;
745                 panel_size -= '2 2 0' * panel_bg_padding;
746         }
747
748         if(autocvar_hud_panel_weapons_fade)
749         {
750                 wpnalpha = 3.2 - 2 * (time - weapontime);
751                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
752         }
753         else
754                 wpnalpha = panel_fg_alpha;
755
756         float rows, columns;
757         float aspect = autocvar_hud_panel_weapons_aspect;
758         rows = panel_size_y/panel_size_x;
759         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
760
761         columns = ceil(WEP_COUNT/rows);
762         float row, column;
763
764         float a, type, fullammo;
765         float when;
766         when = autocvar_hud_panel_weapons_complainbubble_time;
767         float fadetime;
768         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
769
770         vector color;
771         vector wpnpos;
772         vector wpnsize;
773         
774         vector ammo_color;
775         float ammo_alpha;
776         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777         float barsize_x, barsize_y, baroffset_x, baroffset_y;
778         if (autocvar_hud_panel_weapons_ammo)
779         {
780                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782
783
784                 if(wpnsize_x/wpnsize_y > aspect)
785                 {
786                         barsize_x = aspect * wpnsize_y;
787                         barsize_y = wpnsize_y;
788                         baroffset_x = (wpnsize_x - barsize_x) / 2;
789                 }
790                 else
791                 {
792                         barsize_y = 1/aspect * wpnsize_x;
793                         barsize_x = wpnsize_x;
794                         baroffset_y = (wpnsize_y - barsize_y) / 2;
795                 }
796         }
797
798         float show_accuracy;
799         float weapon_stats;
800         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
801         {
802                 show_accuracy = true;
803                 if (acc_col_x[0] == -1)
804                         for (i = 0; i < acc_levels; ++i)
805                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
806         }
807
808         float weapons_st = getstati(STAT_WEAPONS);
809
810         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
811         {
812                 self = weaponorder[i];
813                 if (!self || self.impulse < 0)
814                         continue;
815                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
816
817                 weapid = self.impulse;
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == activeweapon)
821                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(show_accuracy)
825                 {
826                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(weapon_stats >= 0)
828                         {
829                                 // find the max level lower than weapon_stats
830                                 float j;
831                                 j = acc_levels-1;
832                                 while ( j && weapon_stats < acc_lev[j] )
833                                         --j;
834
835                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
836                                 float factor;
837                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
838                                 color = acc_col[j];
839                                 color = color + factor * (acc_col[j+1] - color);
840
841                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
842                         }
843                 }
844
845                 // draw the weapon icon
846                 if(weapons_st & self.weapons)
847                 {
848                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
849
850                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
851                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                         else if(autocvar_hud_panel_weapons_label == 2) // bind
853                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854
855                         // draw ammo status bar
856                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
857                         {
858                                 a = 0;
859                                 type = GetAmmoTypeForWep(self.weapon);
860                                 if(type != -1)
861                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
862
863                                 if(a > 0)
864                                 {
865                                         switch(type) {
866                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871                                                 default: fullammo = 60;
872                                         }
873
874                                         drawsetcliparea(
875                                                 wpnpos_x + baroffset_x,
876                                                 wpnpos_y + baroffset_y,
877                                                 barsize_x * bound(0, a/fullammo, 1),
878                                                 barsize_y);
879                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884
885                 // draw a "ghost weapon icon" if you don't have the weapon
886                 else
887                 {
888                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889                 }
890
891                 // draw the complain message
892                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
893                 {
894                         if(fadetime)
895                         {
896                                 if(complain_weapon_time + when > time)
897                                         a = 1;
898                                 else
899                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
900                         }
901                         else
902                         {
903                                 if(complain_weapon_time + when > time)
904                                         a = 1;
905                                 else
906                                         a = 0;
907                         }
908
909                         string s;
910                         if(complain_weapon_type == 0) {
911                                 s = _("Out of ammo");
912                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
913                         }
914                         else if(complain_weapon_type == 1) {
915                                 s = _("Don't have");
916                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
917                         }
918                         else {
919                                 s = _("Unavailable");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
921                         }
922                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
925                 }
926
927                 ++row;
928                 if(row >= rows)
929                 {
930                         row = 0;
931                         ++column;
932                 }
933         }
934
935 }
936
937 // Ammo (#1)
938 //
939 // TODO: macro
940 float GetAmmoItemCode(float i)
941 {
942         switch(i)
943         {
944                 case 0: return IT_SHELLS;
945                 case 1: return IT_NAILS;
946                 case 2: return IT_ROCKETS;
947                 case 3: return IT_CELLS;
948                 case 4: return IT_FUEL;
949                 default: return -1;
950         }
951 }
952
953 string GetAmmoPicture(float i)
954 {
955         switch(i)
956         {
957                 case 0: return "ammo_shells";
958                 case 1: return "ammo_bullets";
959                 case 2: return "ammo_rockets";
960                 case 3: return "ammo_cells";
961                 case 4: return "ammo_fuel";
962                 default: return "";
963         }
964 }
965
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
967 {
968         float a;
969         if(autocvar__hud_configure)
970         {
971                 currently_selected = (itemcode == 2); //rockets always selected
972                 a = 31 + mod(itemcode*93, 128);
973         }
974         else
975                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
976
977         vector color;
978         if(a < 10)
979                 color = '0.7 0 0';
980         else
981                 color = '1 1 1';
982
983         float alpha;
984         if(currently_selected)
985                 alpha = 1;
986         else
987                 alpha = 0.7;
988
989         vector picpos, numpos;
990         if(autocvar_hud_panel_ammo_iconalign)
991         {
992                 numpos = myPos;
993                 picpos = myPos + eX * 2 * mySize_y;
994         }
995         else
996         {
997                 numpos = myPos + eX * mySize_y;
998                 picpos = myPos;
999         }
1000
1001         if (currently_selected)
1002                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006
1007     if(autocvar_hud_panel_ammo_text)
1008     {
1009         if(a > 0)
1010             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011         else // "ghost" ammo count
1012             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013     }
1014         if(a > 0)
1015                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016         else // "ghost" ammo icon
1017                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 }
1019
1020 void HUD_Ammo(void)
1021 {
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_ammo) return;
1025                 if(spectatee_status == -1) return;
1026         }
1027         else
1028                 hud_configure_active_panel = HUD_PANEL_AMMO;
1029
1030         HUD_Panel_UpdateCvars(ammo);
1031         vector pos, mySize;
1032         pos = panel_pos;
1033         mySize = panel_size;
1034
1035         HUD_Panel_DrawBg(1);
1036         if(panel_bg_padding)
1037         {
1038                 pos += '1 1 0' * panel_bg_padding;
1039                 mySize -= '2 2 0' * panel_bg_padding;
1040         }
1041
1042         float rows, columns, row, column;
1043         vector ammo_size;
1044         if (autocvar_hud_panel_ammo_onlycurrent)
1045                 ammo_size = mySize;
1046         else
1047         {
1048                 rows = mySize_y/mySize_x;
1049                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050                 //                               ^^^ ammo item aspect goes here
1051
1052                 columns = ceil(AMMO_COUNT/rows);
1053
1054                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1055         }
1056
1057         vector offset;
1058         float newSize;
1059         if(ammo_size_x/ammo_size_y > 3)
1060         {
1061                 newSize = 3 * ammo_size_y;
1062                 offset_x = ammo_size_x - newSize;
1063                 pos_x += offset_x/2;
1064                 ammo_size_x = newSize;
1065         }
1066         else
1067         {
1068                 newSize = 1/3 * ammo_size_x;
1069                 offset_y = ammo_size_y - newSize;
1070                 pos_y += offset_y/2;
1071                 ammo_size_y = newSize;
1072         }
1073
1074         float i, stat_items, currently_selected;
1075         if (autocvar_hud_panel_ammo_onlycurrent)
1076         {
1077                 if(autocvar__hud_configure)
1078                 {
1079                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1080                         return;
1081                 }
1082                 stat_items = getstati(STAT_ITEMS);
1083                 for (i = 0; i < AMMO_COUNT; ++i) {
1084                         currently_selected = stat_items & GetAmmoItemCode(i);
1085                         if (currently_selected)
1086                         {
1087                                 DrawAmmoItem(pos, ammo_size, i, true);
1088                                 return;
1089                         }
1090                 }
1091                 return; // nothing to display
1092         }
1093
1094         stat_items = getstati(STAT_ITEMS);
1095         for (i = 0; i < AMMO_COUNT; ++i) {
1096                 currently_selected = stat_items & GetAmmoItemCode(i);
1097                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1098                 ++row;
1099                 if(row >= rows)
1100                 {
1101                         row = 0;
1102                         column = column + 1;
1103                 }
1104         }
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1108 {
1109         vector newPos, newSize;
1110         vector picpos, numpos;
1111
1112         if (vertical)
1113         {
1114                 if(mySize_y/mySize_x > 2)
1115                 {
1116                         newSize_y = 2 * mySize_x;
1117                         newSize_x = mySize_x;
1118
1119                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1120                         newPos_x = myPos_x;
1121                 }
1122                 else
1123                 {
1124                         newSize_x = 1/2 * mySize_y;
1125                         newSize_y = mySize_y;
1126
1127                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1128                         newPos_y = myPos_y;
1129                 }
1130
1131                 if(icon_right_align)
1132                 {
1133                         numpos = newPos;
1134                         picpos = newPos + eY * newSize_x;
1135                 }
1136                 else
1137                 {
1138                         picpos = newPos;
1139                         numpos = newPos + eY * newSize_x;
1140                 }
1141
1142                 newSize_y /= 2;
1143                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144                 // make number smaller than icon, it looks better
1145                 // reduce only y to draw numbers with different number of digits with the same y size
1146                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1147                 newSize_y *= 0.7;
1148                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149                 return;
1150         }
1151
1152         if(mySize_x/mySize_y > 3)
1153         {
1154                 newSize_x = 3 * mySize_y;
1155                 newSize_y = mySize_y;
1156
1157                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1158                 newPos_y = myPos_y;
1159         }
1160         else
1161         {
1162                 newSize_y = 1/3 * mySize_x;
1163                 newSize_x = mySize_x;
1164
1165                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1166                 newPos_x = myPos_x;
1167         }
1168
1169         if(icon_right_align) // right align
1170         {
1171                 numpos = newPos;
1172                 picpos = newPos + eX * 2 * newSize_y;
1173         }
1174         else // left align
1175         {
1176                 numpos = newPos + eX * newSize_y;
1177                 picpos = newPos;
1178         }
1179
1180         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 }
1183
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1185 {
1186         float sz;
1187         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1188
1189         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206         }
1207         else
1208         {
1209                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1210
1211                 strength_time = 15;
1212                 shield_time = 27;
1213         }
1214
1215         HUD_Panel_UpdateCvars(powerups);
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset, strength_offset;
1230         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231         {
1232                 mySize_x *= 0.5;
1233                 if (autocvar_hud_panel_powerups_flip)
1234                         shield_offset_x = mySize_x;
1235                 else
1236                         strength_offset_x = mySize_x;
1237         }
1238         else
1239         {
1240                 mySize_y *= 0.5;
1241                 if (autocvar_hud_panel_powerups_flip)
1242                         shield_offset_y = mySize_y;
1243                 else
1244                         strength_offset_y = mySize_y;
1245         }
1246
1247         float shield_baralign, strength_baralign;
1248         float shield_iconalign, strength_iconalign;
1249         if (autocvar_hud_panel_powerups_flip)
1250         {
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256         else
1257         {
1258                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299 }
1300
1301 // Health/armor (#3)
1302 //
1303
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 float prev_health, prev_armor;
1306
1307 // *_damagetime vars contain time at which damage happened
1308 // set to -1 when player is dead or was not playing
1309 float health_damagetime, armor_damagetime;
1310
1311 // *_beforedamage vars contain the old health/armor value (before the damage happened)
1312 // set to -1 when load or damage effect are ended normally
1313 float health_beforedamage, armor_beforedamage;
1314
1315 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1316 float old_p_health, old_p_armor;
1317 float old_p_healthtime, old_p_armortime;
1318
1319 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1320 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1321 float prev_p_health, prev_p_armor;
1322
1323 void HUD_HealthArmor(void)
1324 {
1325         float armor, health, fuel;
1326         if(!autocvar__hud_configure)
1327         {
1328                 if(!autocvar_hud_panel_healtharmor) return;
1329                 if(spectatee_status == -1) return;
1330
1331                 health = getstati(STAT_HEALTH);
1332                 if(health <= 0)
1333                 {
1334                         health_damagetime = -1;
1335                         return;
1336                 }
1337                 armor = getstati(STAT_ARMOR);
1338
1339                 // code to check for spectatee_status changes is in Ent_ClientData()
1340                 // prev_p_health and health_damagetime can be set to -1 there
1341
1342                 if (prev_p_health == -1)
1343                 {
1344                         // no effect
1345                         health_beforedamage = 0;
1346                         armor_beforedamage = 0;
1347                         health_damagetime = 0;
1348                         armor_damagetime = 0;
1349                         prev_health = health;
1350                         prev_armor = armor;
1351                         old_p_health = health;
1352                         old_p_armor = armor;
1353                         prev_p_health = health;
1354                         prev_p_armor = armor;
1355                 }
1356                 else if (health_damagetime == -1)
1357                 {
1358                         //start the load effect
1359                         health_damagetime = time;
1360                         armor_damagetime = time;
1361                         prev_health = 0;
1362                         prev_armor = 0;
1363                 }
1364                 fuel = getstati(STAT_FUEL);
1365         }
1366         else
1367         {
1368                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1369
1370                 health = 150;
1371                 armor = 75;
1372                 fuel = 20;
1373         }
1374
1375         HUD_Panel_UpdateCvars(healtharmor);
1376         vector pos, mySize;
1377         pos = panel_pos;
1378         mySize = panel_size;
1379
1380         HUD_Panel_DrawBg(1);
1381         if(panel_bg_padding)
1382         {
1383                 pos += '1 1 0' * panel_bg_padding;
1384                 mySize -= '2 2 0' * panel_bg_padding;
1385         }
1386
1387         float baralign = autocvar_hud_panel_healtharmor_baralign;
1388         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1389
1390     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1391     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1392         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1393         {
1394                 vector v;
1395                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1396
1397                 float x;
1398                 x = floor(v_x + 1);
1399
1400         float maxtotal = maxhealth + maxarmor;
1401                 string biggercount;
1402                 if(v_z) // NOT fully armored
1403                 {
1404                         biggercount = "health";
1405                         if(autocvar_hud_panel_healtharmor_progressbar)
1406                         {
1407                                 HUD_Panel_GetProgressBarColor(health);
1408                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1409                         }
1410                         if(armor)
1411             if(autocvar_hud_panel_healtharmor_text)
1412                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1413                 }
1414                 else
1415                 {
1416                         biggercount = "armor";
1417                         if(autocvar_hud_panel_healtharmor_progressbar)
1418                         {
1419                                 HUD_Panel_GetProgressBarColor(armor);
1420                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421                         }
1422                         if(health)
1423             if(autocvar_hud_panel_healtharmor_text)
1424                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1425                 }
1426         if(autocvar_hud_panel_healtharmor_text)
1427                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1428
1429                 if(fuel)
1430                 {
1431                         HUD_Panel_GetProgressBarColor(fuel);
1432                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1433                 }
1434         }
1435         else
1436         {
1437                 float panel_ar = mySize_x/mySize_y;
1438                 float is_vertical = (panel_ar < 1);
1439                 vector health_offset, armor_offset;
1440                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1441                 {
1442                         mySize_x *= 0.5;
1443                         if (autocvar_hud_panel_healtharmor_flip)
1444                                 health_offset_x = mySize_x;
1445                         else
1446                                 armor_offset_x = mySize_x;
1447                 }
1448                 else
1449                 {
1450                         mySize_y *= 0.5;
1451                         if (autocvar_hud_panel_healtharmor_flip)
1452                                 health_offset_y = mySize_y;
1453                         else
1454                                 armor_offset_y = mySize_y;
1455                 }
1456
1457                 float health_baralign, armor_baralign, fuel_baralign;
1458                 float health_iconalign, armor_iconalign;
1459                 if (autocvar_hud_panel_healtharmor_flip)
1460                 {
1461                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1462                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1463                         fuel_baralign = health_baralign;
1464                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1465                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1466                 }
1467                 else
1468                 {
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1471                         fuel_baralign = armor_baralign;
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1474                 }
1475
1476                 //if(health)
1477                 {
1478                         if(autocvar_hud_panel_healtharmor_progressbar)
1479                         {
1480                                 HUD_Panel_GetProgressBarColor(health);
1481                                 float p_health, pain_health_alpha;
1482                                 p_health = health;
1483                                 pain_health_alpha = 1;
1484                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1485                                 {
1486                                         if (fabs(prev_health - health) >= 2)
1487                                         {
1488                                                 if (time - old_p_healthtime < 1)
1489                                                         old_p_health = prev_p_health;
1490                                                 else
1491                                                         old_p_health = prev_health;
1492                                                 old_p_healthtime = time;
1493                                         }
1494                                         if (time - old_p_healthtime < 1)
1495                                         {
1496                                                 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1497                                                 prev_p_health = p_health;
1498                                         }
1499                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && health_beforedamage == -1)
1500                                         {
1501                                                 if (prev_health == 0 || prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1502                                                 {
1503                                                         health_damagetime = time;
1504                                                         health_beforedamage = prev_health;
1505                                                 }
1506                                         }
1507                                         if (health_beforedamage != -1)
1508                                         {
1509                                                 float d = time - health_damagetime;
1510                                                 if (d < 1)
1511                                                 {
1512                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1513                                                         if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1514                                                                 health_damagetime = time;
1515                                                 }
1516                                                 else
1517                                                         health_beforedamage = -1; //damage effect ended
1518                                         }
1519                                         prev_health = health;
1520
1521                                         if (health <= 40)
1522                                         {
1523                                                 float BLINK_FACTOR = 0.15;
1524                                                 float BLINK_BASE = 0.85;
1525                                                 float BLINK_FREQ = 9; 
1526                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1527                                         }
1528                                 }
1529                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1530                         }
1531                         if(autocvar_hud_panel_healtharmor_text)
1532                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1533                 }
1534
1535                 if(armor)
1536                 {
1537                         if(autocvar_hud_panel_healtharmor_progressbar)
1538                         {
1539                                 HUD_Panel_GetProgressBarColor(armor);
1540                                 float p_armor;
1541                                 p_armor = armor;
1542                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1543                                 {
1544                                         if (fabs(prev_armor - armor) >= 2)
1545                                         {
1546                                                 if (time - old_p_armortime < 1)
1547                                                         old_p_armor = prev_p_armor;
1548                                                 else
1549                                                         old_p_armor = prev_armor;
1550                                                 old_p_armortime = time;
1551                                         }
1552                                         if (time - old_p_armortime < 1)
1553                                         {
1554                                                 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1555                                                 prev_p_armor = p_armor;
1556                                         }
1557                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && armor_beforedamage == -1)
1558                                         {
1559                                                 if (prev_armor == 0 || prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1560                                                 {
1561                                                         armor_damagetime = time;
1562                                                         armor_beforedamage = prev_armor;
1563                                                 }
1564                                         }
1565                                         if (armor_beforedamage != -1)
1566                                         {
1567                                                 float d = time - armor_damagetime;
1568                                                 if (d < 1)
1569                                                 {
1570                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1571                                                         if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1572                                                                 armor_damagetime = time;
1573                                                 }
1574                                                 else
1575                                                         armor_beforedamage = -1; //damage effect ended
1576                                         }
1577                                         prev_armor = armor;
1578                                 }
1579                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580                         }
1581                         if(autocvar_hud_panel_healtharmor_text)
1582                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1583                 }
1584
1585                 if(fuel)
1586                 {
1587                         if (is_vertical)
1588                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1589                         else
1590                                 mySize_y *= 0.2;
1591                         if (panel_ar >= 4)
1592                                 mySize_x *= 2; //restore full panel size
1593                         else if (panel_ar < 1/4)
1594                                 mySize_y *= 2; //restore full panel size
1595                         HUD_Panel_GetProgressBarColor(fuel);
1596                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1597                 }
1598         }
1599 }
1600
1601 // Notification area (#4)
1602 //
1603
1604 string Weapon_SuicideMessage(float deathtype)
1605 {
1606         w_deathtype = deathtype;
1607         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1608         return w_deathtypestring;
1609 }
1610
1611 string Weapon_KillMessage(float deathtype)
1612 {
1613         w_deathtype = deathtype;
1614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1615         return w_deathtypestring;
1616 }
1617
1618 #define KN_MAX_ENTRIES 10
1619 float kn_index;
1620 float killnotify_times[KN_MAX_ENTRIES];
1621 float killnotify_deathtype[KN_MAX_ENTRIES];
1622 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1623 string killnotify_attackers[KN_MAX_ENTRIES];
1624 string killnotify_victims[KN_MAX_ENTRIES];
1625 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1626 {
1627         --kn_index;
1628         if (kn_index == -1)
1629                 kn_index = KN_MAX_ENTRIES-1;
1630         killnotify_times[kn_index] = time;
1631         killnotify_deathtype[kn_index] = wpn;
1632         killnotify_actiontype[kn_index] = actiontype;
1633         if(killnotify_attackers[kn_index])
1634                 strunzone(killnotify_attackers[kn_index]);
1635         killnotify_attackers[kn_index] = strzone(attacker);
1636         if(killnotify_victims[kn_index])
1637                 strunzone(killnotify_victims[kn_index]);
1638         killnotify_victims[kn_index] = strzone(victim);
1639 }
1640
1641 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1642 {
1643         float w;
1644         float alsoprint, gentle;
1645         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1646         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1647         
1648         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1649                 return;
1650
1651         if(msg == MSG_SUICIDE) {
1652                 w = DEATH_WEAPONOF(type);
1653                 if(WEP_VALID(w)) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1657                 } else if (type == DEATH_KILL) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1661                 } else if (type == DEATH_ROT) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 died\n"), s1));
1665                 } else if (type == DEATH_NOAMMO) {
1666                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1669                 } else if (type == DEATH_CAMP) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1673                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1674                         HUD_KillNotify_Push(s1, "", 0, type);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1677                 } else if (type == DEATH_CHEAT) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1681                 } else if (type == DEATH_FIRE) {
1682                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1683                         if (alsoprint)
1684                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1685                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1686                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1687                         if (alsoprint)
1688                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1689                 } 
1690                 
1691                 if (stof(s2) > 2) // killcount > 2
1692                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1693         } else if(msg == MSG_KILL) {
1694                 w = DEATH_WEAPONOF(type);
1695                 if(WEP_VALID(w)) {
1696                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1697                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1698                         else
1699                                 HUD_KillNotify_Push(s1, s2, 1, type);
1700
1701                         if (alsoprint)
1702                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1703                 }
1704                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1705                         HUD_KillNotify_Push(s1, s2, 1, type);
1706                         if(alsoprint)
1707                         {
1708                                 if(gentle) {
1709                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1710                                 } else {
1711                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1712                                 }
1713                         }
1714                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1715                                 if(gentle)
1716                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1717                                 else
1718                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1719                         }
1720                         else if (stof(s2) > 2) {
1721                                 if(gentle)
1722                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1723                                 else
1724                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1725                         }
1726                 }
1727                 else if(type == KILL_FIRST_BLOOD)
1728                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1729                 else if (type == DEATH_TELEFRAG) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1731                         if(gentle)
1732                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1733                         else
1734                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1735                 }
1736                 else if (type == DEATH_DROWN) {
1737                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1738                         if(alsoprint)
1739                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1740                 }
1741                 else if (type == DEATH_SLIME) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1743                         if(alsoprint)
1744                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1745                 }
1746                 else if (type == DEATH_LAVA) {
1747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1748                         if(alsoprint)
1749                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1750                 }
1751                 else if (type == DEATH_FALL) {
1752                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1753                         if(alsoprint)
1754                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1755                 }
1756                 else if (type == DEATH_SHOOTING_STAR) {
1757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1758                         if(alsoprint)
1759                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1760                 }
1761                 else if (type == DEATH_SWAMP) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1765                 }
1766                 else if (type == DEATH_HURTTRIGGER)
1767                 {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1769                         if(alsoprint)
1770                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBCRUSH) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1775                 } else if(type == DEATH_SBMINIGUN) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1779                 } else if(type == DEATH_SBROCKET) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1783                 } else if(type == DEATH_SBBLOWUP) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1787                 } else if(type == DEATH_WAKIGUN) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1791                 } else if(type == DEATH_WAKIROCKET) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1795                 } else if(type == DEATH_WAKIBLOWUP) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1799                 } else if(type == DEATH_TURRET) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1803                 } else if(type == DEATH_TOUCHEXPLODE) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1807                 } else if(type == DEATH_CHEAT) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1811                 } else if (type == DEATH_FIRE) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1815                 } else if (type == DEATH_CUSTOM) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1817                         if(alsoprint)
1818                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1819                 } else if (type == DEATH_HURTTRIGGER) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1821                         if(alsoprint)
1822                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823                 } else {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825                         if(alsoprint)
1826                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1827                 }
1828         } else if(msg == MSG_SPREE) {
1829                 if(type == KILL_END_SPREE) {
1830                         if(gentle)
1831                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1832                         else
1833                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1834                 } else if(type == KILL_SPREE) {
1835                         if(gentle)
1836                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1837                         else
1838                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1839                 } else if(type == KILL_SPREE_3) {
1840                         if(gentle)
1841                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1842                         else
1843                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1844                 } else if(type == KILL_SPREE_5) {
1845                         if(gentle)
1846                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1847                         else
1848                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1849                 } else if(type == KILL_SPREE_10) {
1850                         if(gentle)
1851                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1852                         else
1853                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1854                 } else if(type == KILL_SPREE_15) {
1855                         if(gentle)
1856                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1857                         else
1858                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1859                 } else if(type == KILL_SPREE_20) {
1860                         if(gentle)
1861                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1862                         else
1863                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1864                 } else if(type == KILL_SPREE_25) {
1865                         if(gentle)
1866                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1867                         else
1868                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1869                 } else if(type == KILL_SPREE_30) {
1870                         if(gentle)
1871                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1872                         else
1873                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1874                 }
1875         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1876                 if (type == DEATH_DROWN) {
1877                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1878                         if(alsoprint)
1879                         {
1880                                 if(gentle)
1881                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1882                                 else
1883                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1884                         }
1885                 } else if (type == DEATH_SLIME) {
1886                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1887                         if(alsoprint)
1888                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1889                 } else if (type == DEATH_LAVA) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1891                         if(alsoprint)
1892                         {
1893                                 if(gentle)
1894                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1895                                 else
1896                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1897                         }
1898                 } else if (type == DEATH_FALL) {
1899                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1900                         if(alsoprint)
1901                         {
1902                                 if(gentle)
1903                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1904                                 else
1905                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1906                         }
1907                 } else if (type == DEATH_SHOOTING_STAR) {
1908                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1909                         if(alsoprint)
1910                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1911                 } else if (type == DEATH_SWAMP) {
1912                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1913                         if(alsoprint)
1914                         {
1915                                 if(gentle)
1916                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1917                                 else
1918                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1919                         }
1920                 } else if(type == DEATH_TURRET) {
1921                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1922                         if(alsoprint)
1923                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1924                 } else if (type == DEATH_CUSTOM) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1926                         if(alsoprint)
1927                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1928                 } else if (type == DEATH_HURTTRIGGER) {
1929                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1930                         if(alsoprint)
1931                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1932                 } else if(type == DEATH_TOUCHEXPLODE) {
1933                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1934                         if(alsoprint)
1935                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1936                 } else if(type == DEATH_CHEAT) {
1937                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1938                         if(alsoprint)
1939                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1940                 } else if(type == DEATH_FIRE) {
1941                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1942                         if(alsoprint)
1943                         {
1944                                 if(gentle)
1945                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1946                                 else
1947                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1948                                 }
1949                 } else {
1950                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1951                         if(alsoprint)
1952                         {
1953                                 if(gentle)
1954                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1955                                 else
1956                                         print (sprintf(_("^1%s^1 died\n"), s1));
1957                         }
1958                 }
1959         } else if(msg == MSG_KILL_ACTION_SPREE) {
1960                 if(gentle)
1961                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1962                 else
1963                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1964         } else if(msg == MSG_INFO) {
1965                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1966                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1967                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1968                 } else if(type == INFO_LOSTFLAG) {
1969                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1970                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1971                 } else if(type == INFO_PICKUPFLAG) {
1972                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1973                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1974                 } else if(type == INFO_RETURNFLAG) {
1975                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1976                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1977                 } else if(type == INFO_CAPTUREFLAG) {
1978                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1979                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1980                 }
1981         } else if(msg == MSG_RACE) {
1982                 if(type == RACE_SERVER_RECORD) {
1983                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1984                 }
1985                 else if(type == RACE_NEW_RANK) {
1986                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1987                 }
1988                 else if(type == RACE_NEW_TIME) {
1989                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1990                 }
1991                 else if(type == RACE_FAIL) {
1992                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1993                 }
1994         } else if(msg == MSG_KA) {
1995                 if(type == KA_PICKUPBALL) {
1996                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1997                         if(alsoprint)
1998                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1999                 }
2000                 else if(type == KA_DROPBALL) {
2001                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2002                         if(alsoprint)
2003                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2004                 }
2005         }
2006 }
2007
2008 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2009
2010 void HUD_Centerprint(string s1, string s2, float type, float msg)
2011 {
2012         float gentle;
2013         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2014         if(msg == MSG_SUICIDE) {
2015                 if (type == DEATH_TEAMCHANGE) {
2016                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2017                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2018                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2019                 } else if (type == DEATH_CAMP) {
2020                         if(gentle)
2021                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2022                         else
2023                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2024                 } else if (type == DEATH_NOAMMO) {
2025                         if(gentle)
2026                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2027                         else
2028                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2029                 } else if (type == DEATH_ROT) {
2030                         if(gentle)
2031                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2032                         else
2033                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2034                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2035                         if(gentle)
2036                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2037                         else
2038                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2039                 } else if (type == DEATH_QUIET) {
2040                         // do nothing
2041                 } else { // generic message
2042                         if(gentle)
2043                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2044                         else
2045                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2046                 }
2047         } else if(msg == MSG_KILL) {
2048                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2049                         if(gentle) {
2050                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2051                         } else {
2052                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2053                         }
2054                 } else if (type == KILL_FIRST_BLOOD) {
2055                         if(gentle) {
2056                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2057                         } else {
2058                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2059                         }
2060                 } else if (type == KILL_FIRST_VICTIM) {
2061                         if(gentle) {
2062                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2063                         } else {
2064                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2065                         }
2066                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2067                         if(gentle) {
2068                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2069                         } else {
2070                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2071                         }
2072                 } else if (type == KILL_TYPEFRAGGED) {
2073                         if(gentle) {
2074                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2075                         } else {
2076                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2077                         }
2078                 } else if (type == KILL_FRAG) {
2079                         if(gentle) {
2080                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2081                         } else {
2082                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2083                         }
2084                 } else { // generic message
2085                         if(gentle) {
2086                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2087                         } else {
2088                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2089                         }
2090                 }
2091         } else if(msg == MSG_KILL_ACTION) {
2092                 // TODO: invent more centerprints here?
2093                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2094         }
2095 }
2096
2097 void HUD_Notify (void)
2098 {
2099         if(!autocvar__hud_configure)
2100         {
2101                 if(!autocvar_hud_panel_notify) return;
2102         }
2103         else
2104                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2105
2106         HUD_Panel_UpdateCvars(notify);
2107         vector pos, mySize;
2108         pos = panel_pos;
2109         mySize = panel_size;
2110
2111         HUD_Panel_DrawBg(1);
2112         if(panel_bg_padding)
2113         {
2114                 pos += '1 1 0' * panel_bg_padding;
2115                 mySize -= '2 2 0' * panel_bg_padding;
2116         }
2117
2118         float entries, height;
2119         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2120         height = mySize_y/entries;
2121         
2122         vector fontsize;
2123         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2124         fontsize = '0.5 0.5 0' * fontheight;
2125
2126         float a;
2127         float when;
2128         when = autocvar_hud_panel_notify_time;
2129         float fadetime;
2130         fadetime = autocvar_hud_panel_notify_fadetime;
2131
2132         string s;
2133
2134         vector pos_attacker, pos_victim;
2135         vector weap_pos;
2136         float width_attacker;
2137         string attacker, victim;
2138
2139         float i, j, w, step, limit;
2140         if(autocvar_hud_panel_notify_flip) //order items from the top down
2141         {
2142                 i = 0;
2143                 step = +1;
2144                 limit = entries;
2145         }
2146         else //order items from the bottom up
2147         {
2148                 i = entries - 1;
2149                 step = -1;
2150                 limit = -1;
2151         }
2152
2153         for(j = kn_index;  i != limit;  i += step, ++j)
2154         {
2155                 if(autocvar__hud_configure)
2156                 {
2157                         if (step == +1)
2158                                 a = i;
2159                         else // inverse order
2160                                 a = entries - 1 - i;
2161                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2162                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2163                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2164                         a = bound(0, (when - a) / 4, 1);
2165                         goto hud_config_notifyprint;
2166                 }
2167
2168                 if (j == KN_MAX_ENTRIES)
2169                         j = 0;
2170
2171                 if(killnotify_times[j] + when > time)
2172                         a = 1;
2173                 else if(fadetime)
2174                 {
2175                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2176                         if(!a)
2177                         {
2178                                 break;
2179                         }
2180                 }
2181                 else
2182                 {
2183                         break;
2184                 }
2185
2186                 s = "";
2187
2188                 w = -1;
2189                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2190
2191                 // TODO: maybe print in team colors?
2192                 //
2193                 // Y [used by] X
2194                 if(killnotify_actiontype[j] == 0) 
2195                 {
2196                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2197                         {
2198                                 s = "notify_death";
2199                         }
2200                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2201                         {
2202                                 s = "notify_outofammo";
2203                         }
2204                         else if(killnotify_deathtype[j] == DEATH_KILL)
2205                         {
2206                                 s = "notify_selfkill";
2207                         }
2208                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2209                         {
2210                                 s = "notify_camping";
2211                         }
2212                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2213                         {
2214                                 s = "notify_teamkill_red";
2215                         }
2216                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2217                         {
2218                                 s = "notify_teamkill_blue";
2219                         }
2220                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2221                         {
2222                                 s = "notify_water";
2223                         }
2224                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2225                         {
2226                                 s = "notify_slime";
2227                         }
2228                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2229                         {
2230                                 s = "notify_lava";
2231                         }
2232                         else if(killnotify_deathtype[j] == DEATH_FALL)
2233                         {
2234                                 s = "notify_fall";
2235                         }
2236                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2237                         {
2238                                 s = "notify_shootingstar";
2239                         }
2240                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2241                         {
2242                                 s = "notify_death";
2243                         }
2244                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2245                         {
2246                                 if(killnotify_victims[j] == "^1RED^7 flag")
2247                                 {
2248                                         s = "notify_red_taken";
2249                                 }
2250                                 else
2251                                 {
2252                                         s = "notify_blue_taken";
2253                                 }
2254                         }
2255                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2256                         {
2257                                 if(killnotify_victims[j] == "^1RED^7 flag")
2258                                 {
2259                                         s = "notify_red_returned";
2260                                 }
2261                                 else
2262                                 {
2263                                         s = "notify_blue_returned";
2264                                 }
2265                         }
2266                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2267                         {
2268                                 if(killnotify_victims[j] == "^1RED^7 flag")
2269                                 {
2270                                         s = "notify_red_lost";
2271                                 }
2272                                 else
2273                                 {
2274                                         s = "notify_blue_lost";
2275                                 }
2276                         }
2277                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2278                         {
2279                                 if(killnotify_victims[j] == "^1RED^7 flag")
2280                                 {
2281                                         s = "notify_red_captured";
2282                                 }
2283                                 else
2284                                 {
2285                                         s = "notify_blue_captured";
2286                                 }
2287                         }
2288                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2289                         {
2290                                 s = "notify_balldropped";
2291                         }
2292                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2293                         {
2294                                 s = "notify_ballpickedup";
2295                         }
2296                         
2297                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2298                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2299                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2300
2301                         if(s != "")
2302                         {
2303                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2304                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2305                         }
2306                 }
2307                 // X [did action to] Y
2308                 else
2309                 {
2310                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2311                         {
2312                                 s = "notify_melee_laser";
2313                         }
2314                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2315                         {
2316                                 s = "notify_melee_shotgun";
2317                         }
2318                         else if(WEP_VALID(w))
2319                         {
2320                                 self = get_weaponinfo(w);
2321                                 s = strcat("weapon", self.netname);
2322                         }
2323                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2324                         {
2325                                 s = "notify_teamkill_red";
2326                         }
2327                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2328                         {
2329                                 s = "notify_teamkill_red";
2330                         }
2331                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2332                         {
2333                                 s = "notify_telefrag";
2334                         }
2335                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2336                         {
2337                                 s = "notify_water";
2338                         }
2339                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2340                         {
2341                                 s = "notify_slime";
2342                         }
2343                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2344                         {
2345                                 s = "notify_lava";
2346                         }
2347                         else if(killnotify_deathtype[j] == DEATH_FALL)
2348                         {
2349                                 s = "notify_fall";
2350                         }
2351                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2352                         {
2353                                 s = "notify_shootingstar";
2354                         }
2355                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2356                         {
2357                                 s = "notify_void";
2358                         }
2359                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2360                         {
2361                                 s = "notify_headshot";
2362                         }
2363                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2364                         {
2365                                 s = "race_newrecordserver";
2366                         }
2367                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2368                         {
2369                                 s = "race_newrankyellow";
2370                         }
2371                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2372                         {
2373                                 s = "race_newtime";
2374                         }
2375                         else if(killnotify_deathtype[j] == RACE_FAIL)
2376                         {
2377                                 s = "race_newfail";
2378                         }
2379
2380                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2381                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2382 :hud_config_notifyprint
2383                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2384                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2385                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2386                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2387
2388                         if(s != "")
2389                         {
2390                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2392                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2393                         }
2394                 }
2395         }
2396 }
2397
2398 // Timer (#5)
2399 //
2400 // TODO: macro
2401 string seconds_tostring(float sec)
2402 {
2403         float minutes;
2404         minutes = floor(sec / 60);
2405
2406         sec -= minutes * 60;
2407         return sprintf("%d:%02d", minutes, sec);
2408 }
2409
2410 void HUD_Timer(void)
2411 {
2412         if(!autocvar__hud_configure)
2413         {
2414                 if(!autocvar_hud_panel_timer) return;
2415         }
2416         else
2417                 hud_configure_active_panel = HUD_PANEL_TIMER;
2418
2419         HUD_Panel_UpdateCvars(timer);
2420         vector pos, mySize;
2421         pos = panel_pos;
2422         mySize = panel_size;
2423
2424         HUD_Panel_DrawBg(1);
2425         if(panel_bg_padding)
2426         {
2427                 pos += '1 1 0' * panel_bg_padding;
2428                 mySize -= '2 2 0' * panel_bg_padding;
2429         }
2430
2431         string timer;
2432         float timelimit, elapsedTime, timeleft, minutesLeft;
2433
2434         timelimit = getstatf(STAT_TIMELIMIT);
2435
2436         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2437         timeleft = ceil(timeleft);
2438
2439         minutesLeft = floor(timeleft / 60);
2440
2441         vector timer_color;
2442         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2443                 timer_color = '1 1 1'; //white
2444         else if(minutesLeft >= 1)
2445                 timer_color = '1 1 0'; //yellow
2446         else
2447                 timer_color = '1 0 0'; //red
2448
2449         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2450                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2451                         //while restart is still active, show 00:00
2452                         timer = seconds_tostring(0);
2453                 } else {
2454                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2455                         timer = seconds_tostring(elapsedTime);
2456                 }
2457         } else {
2458                 timer = seconds_tostring(timeleft);
2459         }
2460
2461         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2462 }
2463
2464 // Radar (#6)
2465 //
2466 void HUD_Radar(void)
2467 {
2468         if (!autocvar__hud_configure)
2469         {
2470                 if (autocvar_hud_panel_radar == 0) return;
2471                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2472         }
2473         else
2474                 hud_configure_active_panel = HUD_PANEL_RADAR;
2475
2476         HUD_Panel_UpdateCvars(radar);
2477         vector pos, mySize;
2478         pos = panel_pos;
2479         mySize = panel_size;
2480
2481         HUD_Panel_DrawBg(1);
2482         if(panel_bg_padding)
2483         {
2484                 pos += '1 1 0' * panel_bg_padding;
2485                 mySize -= '2 2 0' * panel_bg_padding;
2486         }
2487
2488         local float color2;
2489         local entity tm;
2490         float scale2d, normalsize, bigsize;
2491         float f;
2492
2493         teamradar_origin2d = pos + 0.5 * mySize;
2494         teamradar_size2d = mySize;
2495
2496         if(minimapname == "")
2497                 return;
2498
2499         teamradar_loadcvars();
2500
2501         switch(hud_panel_radar_zoommode)
2502         {
2503                 default:
2504                 case 0:
2505                         f = current_zoomfraction;
2506                         break;
2507                 case 1:
2508                         f = 1 - current_zoomfraction;
2509                         break;
2510                 case 2:
2511                         f = 0;
2512                         break;
2513                 case 3:
2514                         f = 1;
2515                         break;
2516         }
2517
2518         switch(hud_panel_radar_rotation)
2519         {
2520                 case 0:
2521                         teamradar_angle = view_angles_y - 90;
2522                         break;
2523                 default:
2524                         teamradar_angle = 90 * hud_panel_radar_rotation;
2525                         break;
2526         }
2527
2528         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2529         teamradar_size2d = mySize;
2530
2531         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2532
2533         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2534         if(hud_panel_radar_rotation == 0)
2535         {
2536                 // max-min distance must fit the radar in any rotation
2537                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2538         }
2539         else
2540         {
2541                 vector c0, c1, c2, c3, span;
2542                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2543                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2544                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2545                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2546                 span = '0 0 0';
2547                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2548                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2549
2550                 // max-min distance must fit the radar in x=x, y=y
2551                 bigsize = min(
2552                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2553                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2554                 );
2555         }
2556
2557         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2558         if(bigsize > normalsize)
2559                 normalsize = bigsize;
2560
2561         teamradar_size =
2562                   f * bigsize
2563                 + (1 - f) * normalsize;
2564         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2565                   f * mi_center
2566                 + (1 - f) * view_origin);
2567
2568         drawsetcliparea(
2569                 pos_x,
2570                 pos_y,
2571                 mySize_x,
2572                 mySize_y
2573         );
2574
2575         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2576
2577         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2578                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2579         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2580                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2581         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2582         {
2583                 color2 = GetPlayerColor(tm.sv_entnum);
2584                 //if(color == COLOR_SPECTATOR || color == color2)
2585                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2586         }
2587         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2588
2589         drawresetcliparea();
2590 };
2591
2592 // Score (#7)
2593 //
2594 void HUD_UpdatePlayerTeams();
2595 void HUD_Score(void)
2596 {
2597         if(!autocvar__hud_configure)
2598         {
2599                 if(!autocvar_hud_panel_score) return;
2600                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2601         }
2602         else
2603                 hud_configure_active_panel = HUD_PANEL_SCORE;
2604
2605         HUD_Panel_UpdateCvars(score);
2606         vector pos, mySize;
2607         pos = panel_pos;
2608         mySize = panel_size;
2609
2610         HUD_Panel_DrawBg(1);
2611         if(panel_bg_padding)
2612         {
2613                 pos += '1 1 0' * panel_bg_padding;
2614                 mySize -= '2 2 0' * panel_bg_padding;
2615         }
2616
2617         float score, distribution;
2618         string sign;
2619         vector distribution_color;
2620         entity tm, pl, me;
2621         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2622
2623         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2624                 string timer, distrtimer;
2625
2626                 pl = players.sort_next;
2627                 if(pl == me)
2628                         pl = pl.sort_next;
2629                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2630                         if(pl.scores[ps_primary] == 0)
2631                                 pl = world;
2632
2633                 score = me.(scores[ps_primary]);
2634                 timer = TIME_ENCODED_TOSTRING(score);
2635
2636                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2637                         // distribution display
2638                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2639
2640                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2641
2642                         if (distribution <= 0) {
2643                                 distribution_color = '0 1 0';
2644                                 sign = "-";
2645                         }
2646                         else {
2647                                 distribution_color = '1 0 0';
2648                                 sign = "+";
2649                         }
2650                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2651                 }
2652                 // race record display
2653                 if (distribution <= 0)
2654                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2655                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2656         } else if (!teamplay) { // non-teamgames
2657                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2658                 {
2659 #define SCOREPANEL_MAX_ENTRIES 6
2660 #define SCOREPANEL_ASPECTRATIO 2
2661                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2662                         const float height = mySize_y/entries;
2663                         const vector fontsize = '0.9 0.9 0' * height;
2664                         pos_y += height * (1 - 0.9) / 2;
2665
2666                         vector rgb;
2667                         rgb = '1 1 1';
2668
2669                         const float name_size = mySize_x*0.75;
2670                         const float highlight_alpha = 0.2;
2671                         float i, me_printed;
2672                         string s;
2673                         if (autocvar__hud_configure)
2674                         {
2675                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2676                                 for (i=0; i<entries; ++i)
2677                                 {
2678                                         //simulate my score is lower than all displayed players,
2679                                         //so that I don't appear at all showing pure rankings.
2680                                         //This is to better show the difference between the 2 ranking views
2681                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2682                                         {
2683                                                 rgb = '1 1 0';
2684                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2685                                                 s = GetPlayerName(pl.sv_entnum);
2686                                                 score = 7;
2687                                         }
2688                                         else
2689                                         {
2690                                                 s = sprintf(_("Player %d"), i+1);
2691                                                 score -= 3;
2692                                         }
2693
2694                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2695                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2696                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2697                                         pos_y += height;
2698                                 }
2699                                 return;
2700                         }
2701
2702                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2703                                 HUD_UpdatePlayerTeams();
2704
2705                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2706                         {
2707                                 if (pl.team == COLOR_SPECTATOR)
2708                                         continue;
2709
2710                                 if (i == entries-1 && !me_printed && pl != me)
2711                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2712                                 {
2713                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2714                                                 if (pl.team != COLOR_SPECTATOR)
2715                                                         break;
2716
2717                                         if (pl)
2718                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2719                                         else
2720                                                 rgb = '1 0 0'; //last: red
2721                                         pl = me;
2722                                 }
2723
2724                                 if (pl == me)
2725                                 {
2726                                         if (i == 0)
2727                                                 rgb = '0 1 0'; //first: green
2728                                         me_printed = 1;
2729                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2730                                 }
2731                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2732                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2733                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2734                                 pos_y += height;
2735                         }
2736                         return;
2737                 }
2738                 // me vector := [team/connected frags id]
2739                 pl = players.sort_next;
2740                 if(pl == me)
2741                         pl = pl.sort_next;
2742
2743                 if(autocvar__hud_configure)
2744                         distribution = 42;
2745                 else if(pl)
2746                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2747                 else
2748                         distribution = 0;
2749
2750                 score = me.(scores[ps_primary]);
2751                 if(autocvar__hud_configure)
2752                         score = 123;
2753
2754                 if(distribution >= 5)
2755                         distribution_color = eY;
2756                 else if(distribution >= 0)
2757                         distribution_color = '1 1 1';
2758                 else if(distribution >= -5)
2759                         distribution_color = '1 1 0';
2760                 else
2761                         distribution_color = eX;
2762
2763                 string distribution_str;
2764                 distribution_str = ftos(distribution);
2765                 if (distribution >= 0)
2766                 {
2767                         if (distribution > 0)
2768                                 distribution_str = strcat("+", distribution_str);
2769                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2770                 }
2771                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2772                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2773         } else { // teamgames
2774                 float max_fragcount;
2775                 max_fragcount = -99;
2776
2777                 float scores_count, row, column, rows, columns;
2778                 vector offset;
2779                 vector score_pos, score_size; //for scores other than myteam
2780                 if (spectatee_status == -1)
2781                 {
2782                         if (autocvar__hud_configure)
2783                                 scores_count = 4;
2784                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2785                                 if(tm.team == COLOR_SPECTATOR)
2786                                         continue;
2787                                 ++scores_count;
2788                         }
2789                         rows = mySize_y/mySize_x;
2790                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2791                         //                               ^^^ ammo item aspect goes here
2792
2793                         columns = ceil(scores_count/rows);
2794
2795                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2796
2797                         float newSize;
2798                         if(score_size_x/score_size_y > 3)
2799                         {
2800                                 newSize = 3 * score_size_y;
2801                                 offset_x = score_size_x - newSize;
2802                                 pos_x += offset_x/2;
2803                                 score_size_x = newSize;
2804                         }
2805                         else
2806                         {
2807                                 newSize = 1/3 * score_size_x;
2808                                 offset_y = score_size_y - newSize;
2809                                 pos_y += offset_y/2;
2810                                 score_size_y = newSize;
2811                         }
2812                 }
2813                 else
2814                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2815                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2816                         if(tm.team == COLOR_SPECTATOR)
2817                                 continue;
2818                         score = tm.(teamscores[ts_primary]);
2819                         if(autocvar__hud_configure)
2820                                 score = 123;
2821                         
2822                         if (score > max_fragcount)
2823                                 max_fragcount = score;
2824
2825                         if (spectatee_status == -1)
2826                         {
2827                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2828                                 if (max_fragcount == score)
2829                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2830                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2831                                 ++row;
2832                                 if(row >= rows)
2833                                 {
2834                                         row = 0;
2835                                         ++column;
2836                                 }
2837                         }
2838                         else if(tm.team == myteam) {
2839                                 if (max_fragcount == score)
2840                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2841                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2842                         } else {
2843                                 if (max_fragcount == score)
2844                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2845                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2846                                 ++rows;
2847                         }
2848                 }
2849         }
2850 }
2851
2852 // Race timer (#8)
2853 //
2854 void HUD_RaceTimer (void)
2855 {
2856         if(!autocvar__hud_configure)
2857         {
2858                 if(!autocvar_hud_panel_racetimer) return;
2859                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2860                 if(spectatee_status == -1) return;
2861         }
2862         else
2863                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2864
2865         HUD_Panel_UpdateCvars(racetimer);
2866         vector pos, mySize;
2867         pos = panel_pos;
2868         mySize = panel_size;
2869
2870         HUD_Panel_DrawBg(1);
2871         if(panel_bg_padding)
2872         {
2873                 pos += '1 1 0' * panel_bg_padding;
2874                 mySize -= '2 2 0' * panel_bg_padding;
2875         }
2876
2877         // always force 4:1 aspect
2878         vector newSize;
2879         if(mySize_x/mySize_y > 4)
2880         {
2881                 newSize_x = 4 * mySize_y;
2882                 newSize_y = mySize_y;
2883
2884                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2885         }
2886         else
2887         {
2888                 newSize_y = 1/4 * mySize_x;
2889                 newSize_x = mySize_x;
2890
2891                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2892         }
2893         mySize = newSize;
2894
2895         float a, t;
2896         string s, forcetime;
2897
2898         if(autocvar__hud_configure)
2899         {
2900                 s = "0:13:37";
2901                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2902                 s = _("^1Intermediate 1 (+15.42)");
2903                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2904                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2905                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2906         }
2907         else if(race_checkpointtime)
2908         {
2909                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2910                 s = "";
2911                 forcetime = "";
2912                 if(a > 0) // just hit a checkpoint?
2913                 {
2914                         if(race_checkpoint != 254)
2915                         {
2916                                 if(race_time && race_previousbesttime)
2917                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2918                                 else
2919                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2920                                 if(race_time)
2921                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2922                         }
2923                 }
2924                 else
2925                 {
2926                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2927                         {
2928                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2929                                 if(a > 0) // next one?
2930                                 {
2931                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2932                                 }
2933                         }
2934                 }
2935
2936                 if(s != "" && a > 0)
2937                 {
2938                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939                 }
2940
2941                 if(race_penaltytime)
2942                 {
2943                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2944                         if(a > 0)
2945                         {
2946                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2947                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2948                         }
2949                 }
2950
2951                 if(forcetime != "")
2952                 {
2953                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2954                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2955                 }
2956                 else
2957                         a = 1;
2958
2959                 if(race_laptime && race_checkpoint != 255)
2960                 {
2961                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2962                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2963                 }
2964         }
2965         else
2966         {
2967                 if(race_mycheckpointtime)
2968                 {
2969                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2970                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2971                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972                 }
2973                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2974                 {
2975                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2976                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2977                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2978                 }
2979
2980                 if(race_penaltytime && !race_penaltyaccumulator)
2981                 {
2982                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2983                         a = bound(0, (1 + t - time), 1);
2984                         if(a > 0)
2985                         {
2986                                 if(time < t)
2987                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2988                                 else
2989                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2990                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2991                         }
2992                 }
2993         }
2994 }
2995
2996 // Vote window (#9)
2997 //
2998 float vote_yescount;
2999 float vote_nocount;
3000 float vote_needed;
3001 float vote_highlighted; // currently selected vote
3002
3003 float vote_active; // is there an active vote?
3004 float vote_prev; // previous state of vote_active to check for a change
3005 float vote_alpha;
3006 float vote_change; // "time" when vote_active changed
3007
3008 void HUD_VoteWindow(void) 
3009 {
3010         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3011         {
3012                 vote_active = 1;
3013                 if (autocvar__hud_configure)
3014                 {
3015                         vote_yescount = 0;
3016                         vote_nocount = 0;
3017                         print(_("^1You must answer before entering hud configure mode\n"));
3018                         cvar_set("_hud_configure", "0");
3019                 }
3020                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3021                 uid2name_dialog = 1;
3022         }
3023
3024         if(!autocvar__hud_configure)
3025         {
3026                 if(!autocvar_hud_panel_vote) return;
3027
3028                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3029                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3030
3031                 if(panel_bg_alpha_str == "") {
3032                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3033                 }
3034                 panel_bg_alpha = stof(panel_bg_alpha_str);
3035         }
3036         else
3037         {
3038                 hud_configure_active_panel = HUD_PANEL_VOTE;
3039
3040                 vote_yescount = 3;
3041                 vote_nocount = 2;
3042                 vote_needed = 4;
3043         }
3044
3045         string s;
3046         float a;
3047         if(vote_active != vote_prev) {
3048                 vote_change = time;
3049                 vote_prev = vote_active;
3050         }
3051
3052         if(vote_active || autocvar__hud_configure)
3053                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3054         else
3055                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3056
3057         if(!vote_alpha)
3058                 return;
3059
3060         HUD_Panel_UpdateCvars(vote);
3061
3062         if(uid2name_dialog)
3063         {
3064                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3065                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3066         }
3067
3068     // these must be below above block
3069         vector pos, mySize;
3070         pos = panel_pos;
3071         mySize = panel_size;
3072
3073         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3074         HUD_Panel_DrawBg(a);
3075         a = panel_fg_alpha * a;
3076
3077         if(panel_bg_padding)
3078         {
3079                 pos += '1 1 0' * panel_bg_padding;
3080                 mySize -= '2 2 0' * panel_bg_padding;
3081         }
3082
3083         // always force 3:1 aspect
3084         vector newSize;
3085         if(mySize_x/mySize_y > 3)
3086         {
3087                 newSize_x = 3 * mySize_y;
3088                 newSize_y = mySize_y;
3089
3090                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3091         }
3092         else
3093         {
3094                 newSize_y = 1/3 * mySize_x;
3095                 newSize_x = mySize_x;
3096
3097                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3098         }
3099         mySize = newSize;
3100
3101         s = _("A vote has been called for:");
3102         if(uid2name_dialog)
3103                 s = _("Allow servers to store and display your name?");
3104         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3105         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3106         if(autocvar__hud_configure)
3107                 s = _("^1Configure the HUD");
3108         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3109
3110         // print the yes/no counts
3111     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3112         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3113     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3114         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3115
3116         // draw the progress bar backgrounds
3117         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3118
3119         // draw the highlights
3120         if(vote_highlighted == 1) {
3121                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3122                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3123         }
3124         else if(vote_highlighted == 2) {
3125                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3126                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127         }
3128
3129         // draw the progress bars
3130         if(vote_yescount && vote_needed)
3131         {
3132                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3133                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3134         }
3135
3136         if(vote_nocount && vote_needed)
3137         {
3138                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3139                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3140         }
3141
3142         drawresetcliparea();
3143
3144         if(!vote_active) {
3145                 vote_highlighted = 0;
3146         }
3147 }
3148
3149 // Mod icons panel (#10)
3150 //
3151
3152 float mod_active; // is there any active mod icon?
3153
3154 // Clan Arena HUD modicons
3155 void HUD_Mod_CA(vector pos, vector mySize)
3156 {
3157         mod_active = 1; // CA should never hide the mod icons panel
3158         float redalive, bluealive;
3159         redalive = getstati(STAT_REDALIVE);
3160         bluealive = getstati(STAT_BLUEALIVE);
3161
3162         vector redpos, bluepos;
3163         if(mySize_x > mySize_y)
3164         {
3165                 redpos = pos;
3166                 bluepos = pos + eY * 0.5 * mySize_y;
3167                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171         }
3172         else
3173         {
3174                 redpos = pos;
3175                 bluepos = pos + eY * 0.5 * mySize_y;
3176                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3180         }
3181 }
3182
3183 // CTF HUD modicon section
3184 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3185 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3186 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3187
3188 void HUD_Mod_CTF_Reset(void)
3189 {
3190         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3191 }
3192
3193 void HUD_Mod_CTF(vector pos, vector mySize)
3194 {
3195         vector redflag_pos, blueflag_pos;
3196         vector flag_size;
3197         float f; // every function should have that
3198
3199         float redflag, blueflag; // current status
3200         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3201         float stat_items;
3202
3203         stat_items = getstati(STAT_ITEMS);
3204         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3205         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3206         
3207         if(redflag || blueflag)
3208                 mod_active = 1;
3209         else
3210                 mod_active = 0;
3211
3212         if(autocvar__hud_configure)
3213         {
3214                 redflag = 1;
3215                 blueflag = 2;
3216         }
3217
3218         // when status CHANGES, set old status into prevstatus and current status into status
3219         if (redflag != redflag_prevframe)
3220         {
3221                 redflag_statuschange_time = time;
3222                 redflag_prevstatus = redflag_prevframe;
3223                 redflag_prevframe = redflag;
3224         }
3225
3226         if (blueflag != blueflag_prevframe)
3227         {
3228                 blueflag_statuschange_time = time;
3229                 blueflag_prevstatus = blueflag_prevframe;
3230                 blueflag_prevframe = blueflag;
3231         }
3232
3233         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3234         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3235
3236         float BLINK_FACTOR = 0.15;
3237         float BLINK_BASE = 0.85;
3238         // note:
3239         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3240         // thus
3241         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3242         // ensure RMS == 1
3243         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3244
3245         string red_icon, red_icon_prevstatus;
3246         float red_alpha, red_alpha_prevstatus;
3247         red_alpha = red_alpha_prevstatus = 1;
3248         switch(redflag) {
3249                 case 1: red_icon = "flag_red_taken"; break;
3250                 case 2: red_icon = "flag_red_lost"; break;
3251                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252                 default:
3253                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3254                                 red_icon = "flag_red_shielded";
3255                         else
3256                                 red_icon = string_null;
3257                         break;
3258         }
3259         switch(redflag_prevstatus) {
3260                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3261                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3262                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3263                 default:
3264                         if(redflag == 3)
3265                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3266                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3267                                 red_icon_prevstatus = "flag_red_shielded";
3268                         else
3269                                 red_icon_prevstatus = string_null;
3270                         break;
3271         }
3272
3273         string blue_icon, blue_icon_prevstatus;
3274         float blue_alpha, blue_alpha_prevstatus;
3275         blue_alpha = blue_alpha_prevstatus = 1;
3276         switch(blueflag) {
3277                 case 1: blue_icon = "flag_blue_taken"; break;
3278                 case 2: blue_icon = "flag_blue_lost"; break;
3279                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3280                 default:
3281                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3282                                 blue_icon = "flag_blue_shielded";
3283                         else
3284                                 blue_icon = string_null;
3285                         break;
3286         }
3287         switch(blueflag_prevstatus) {
3288                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3289                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3290                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3291                 default:
3292                         if(blueflag == 3)
3293                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3294                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3295                                 blue_icon_prevstatus = "flag_blue_shielded";
3296                         else
3297                                 blue_icon_prevstatus = string_null;
3298                         break;
3299         }
3300
3301         if(mySize_x > mySize_y) {
3302                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3303                         redflag_pos = pos;
3304                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3305                 } else {
3306                         blueflag_pos = pos;
3307                         redflag_pos = pos + eX * 0.5 * mySize_x;
3308                 }
3309                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3310         } else {
3311                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3312                         redflag_pos = pos;
3313                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3314                 } else {
3315                         blueflag_pos = pos;
3316                         redflag_pos = pos + eY * 0.5 * mySize_y;
3317                 }
3318                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3319         }
3320
3321         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3322         if(red_icon_prevstatus && f < 1)
3323                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3324         if(red_icon)
3325                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3326
3327         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3328         if(blue_icon_prevstatus && f < 1)
3329                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3330         if(blue_icon)
3331                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3332 }
3333
3334 // Keyhunt HUD modicon section
3335 float kh_runheretime;
3336
3337 void HUD_Mod_KH_Reset(void)
3338 {
3339         kh_runheretime = 0;
3340 }
3341
3342 void HUD_Mod_KH(vector pos, vector mySize)
3343 {
3344         mod_active = 1; // keyhunt should never hide the mod icons panel
3345         float kh_keys;
3346         float keyteam;
3347         float a, aa;
3348         vector p, pa, kh_size, kh_asize;
3349
3350         kh_keys = getstati(STAT_KH_KEYS);
3351
3352         p_x = pos_x;
3353         if(mySize_x > mySize_y)
3354         {
3355                 p_y = pos_y + 0.25 * mySize_y;
3356                 pa = p - eY * 0.25 * mySize_y;
3357
3358                 kh_size_x = mySize_x * 0.25;
3359                 kh_size_y = 0.75 * mySize_y;
3360                 kh_asize_x = mySize_x * 0.25;
3361                 kh_asize_y = mySize_y * 0.25;
3362         }
3363         else
3364         {
3365                 p_y = pos_y + 0.125 * mySize_y;
3366                 pa = p - eY * 0.125 * mySize_y;
3367
3368                 kh_size_x = mySize_x * 0.5;
3369                 kh_size_y = 0.375 * mySize_y;
3370                 kh_asize_x = mySize_x * 0.5;
3371                 kh_asize_y = mySize_y * 0.125;
3372         }
3373
3374         float i, key;
3375
3376         float keycount;
3377         keycount = 0;
3378         for(i = 0; i < 4; ++i)
3379         {
3380                 key = floor(kh_keys / pow(32, i)) & 31;
3381                 keyteam = key - 1;
3382                 if(keyteam == 30 && keycount <= 4)
3383                         keycount += 4;
3384                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3385                         keycount += 1;
3386         }
3387
3388         // this yields 8 exactly if "RUN HERE" shows
3389
3390         if(keycount == 8)
3391         {
3392                 if(!kh_runheretime)
3393                         kh_runheretime = time;
3394                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3395         }
3396         else
3397                 kh_runheretime = 0;
3398
3399         for(i = 0; i < 4; ++i)
3400         {
3401                 key = floor(kh_keys / pow(32, i)) & 31;
3402                 keyteam = key - 1;
3403                 switch(keyteam)
3404                 {
3405                         case 30: // my key
3406                                 keyteam = myteam;
3407                                 a = 1;
3408                                 aa = 1;
3409                                 break;
3410                         case -1: // no key
3411                                 a = 0;
3412                                 aa = 0;
3413                                 break;
3414                         default: // owned or dropped
3415                                 a = 0.2;
3416                                 aa = 0.5;
3417                                 break;
3418                 }
3419                 a = a * panel_fg_alpha;
3420                 aa = aa * panel_fg_alpha;
3421                 if(a > 0)
3422                 {
3423                         switch(keyteam)
3424                         {
3425                                 case COLOR_TEAM1:
3426                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3427                                         break;
3428                                 case COLOR_TEAM2:
3429                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3430                                         break;
3431                                 case COLOR_TEAM3:
3432                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3433                                         break;
3434                                 case COLOR_TEAM4:
3435                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3436                                         break;
3437                                 default:
3438                                         break;
3439                         }
3440                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3441                         {
3442                                 case 0:
3443                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3444                                         break;
3445                                 case 1:
3446                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3447                                         break;
3448                                 case 2:
3449                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3450                                         break;
3451                                 case 3:
3452                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3453                                         break;
3454                         }
3455                 }
3456                 if(mySize_x > mySize_y)
3457                 {
3458                         p_x += 0.25 * mySize_x;
3459                         pa_x += 0.25 * mySize_x;
3460                 }
3461                 else
3462                 {
3463                         if(i == 1)
3464                         {
3465                                 p_y = pos_y + 0.625 * mySize_y;
3466                                 pa_y = pos_y + 0.5 * mySize_y;
3467                                 p_x = pos_x;
3468                                 pa_x = pos_x;
3469                         }
3470                         else
3471                         {
3472                                 p_x += 0.5 * mySize_x;
3473                                 pa_x += 0.5 * mySize_x;
3474                         }
3475                 }
3476         }
3477 }
3478
3479 // Keepaway HUD mod icon
3480 float kaball_prevstatus; // last remembered status
3481 float kaball_statuschange_time; // time when the status changed
3482
3483 // we don't need to reset for keepaway since it immediately 
3484 // autocorrects prevstatus as to if the player has the ball or not
3485
3486 void HUD_Mod_Keepaway(vector pos, vector mySize)
3487 {
3488         mod_active = 1; // keepaway should always show the mod HUD
3489         
3490         float BLINK_FACTOR = 0.15;
3491         float BLINK_BASE = 0.85;
3492         float BLINK_FREQ = 5; 
3493         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3494         
3495         float stat_items = getstati(STAT_ITEMS);
3496         float kaball = (stat_items/IT_KEY1) & 1;
3497         
3498         if(kaball != kaball_prevstatus)
3499         {
3500                 kaball_statuschange_time = time;
3501                 kaball_prevstatus = kaball;
3502         }
3503         
3504         vector kaball_pos, kaball_size;
3505         
3506         if(mySize_x > mySize_y) {
3507                 kaball_pos = pos + eX * 0.25 * mySize_x;
3508                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3509         } else {
3510                 kaball_pos = pos + eY * 0.25 * mySize_y;
3511                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3512         }
3513         
3514         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3515         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3516         
3517         if(kaball_prevstatus && f < 1)
3518                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3519         
3520         if(kaball)
3521                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3522 }
3523
3524
3525 // Nexball HUD mod icon
3526 void HUD_Mod_NexBall(vector pos, vector mySize)
3527 {
3528         float stat_items, nb_pb_starttime, dt, p;
3529
3530         stat_items = getstati(STAT_ITEMS);
3531         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3532
3533         if (stat_items & IT_KEY1)
3534                 mod_active = 1;
3535         else
3536                 mod_active = 0;
3537
3538         //Manage the progress bar if any
3539         if (nb_pb_starttime > 0)
3540         {
3541                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3542                 // one period of positive triangle
3543                 p = 2 * dt / nb_pb_period;
3544                 if (p > 1)
3545                         p = 2 - p;
3546
3547                 //Draw the filling
3548                 HUD_Panel_GetProgressBarColor(nexball);
3549                 if(mySize_x > mySize_y)
3550                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3551                 else
3552                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3553         }
3554
3555         if (stat_items & IT_KEY1)
3556                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 }
3558
3559 // Race/CTS HUD mod icons
3560 float crecordtime_prev; // last remembered crecordtime
3561 float crecordtime_change_time; // time when crecordtime last changed
3562 float srecordtime_prev; // last remembered srecordtime
3563 float srecordtime_change_time; // time when srecordtime last changed
3564
3565 float race_status_time;
3566 float race_status_prev;
3567 string race_status_name_prev;
3568 void HUD_Mod_Race(vector pos, vector mySize)
3569 {
3570         mod_active = 1; // race should never hide the mod icons panel
3571         entity me;
3572         me = playerslots[player_localentnum - 1];
3573         float t, score;
3574         float f; // yet another function has this
3575         score = me.(scores[ps_primary]);
3576
3577         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3578                 return; // no records in the actual race
3579
3580         // clientside personal record
3581         string rr;
3582         if(gametype == GAME_CTS)
3583                 rr = CTS_RECORD;
3584         else
3585                 rr = RACE_RECORD;
3586         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3587
3588         if(score && (score < t || !t)) {
3589                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3590                 if(autocvar_cl_autodemo_delete_keeprecords)
3591                 {
3592                         f = autocvar_cl_autodemo_delete;
3593                         f &~= 1;
3594                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3595                 }
3596         }
3597
3598         if(t != crecordtime_prev) {
3599                 crecordtime_prev = t;
3600                 crecordtime_change_time = time;
3601         }
3602
3603         vector textPos, medalPos;
3604         float squareSize;
3605         if(mySize_x > mySize_y) {
3606                 // text on left side
3607                 squareSize = min(mySize_y, mySize_x/2);
3608                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3609                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3610         } else {
3611                 // text on top
3612                 squareSize = min(mySize_x, mySize_y/2);
3613                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3614                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3615         }
3616
3617         f = time - crecordtime_change_time;
3618
3619         if (f > 1) {
3620                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         } else {
3623                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3625                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3626                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3627         }
3628
3629         // server record
3630         t = race_server_record;
3631         if(t != srecordtime_prev) {
3632                 srecordtime_prev = t;
3633                 srecordtime_change_time = time;
3634         }
3635         f = time - srecordtime_change_time;
3636
3637         if (f > 1) {
3638                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3639                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640         } else {
3641                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3644                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3645         }
3646
3647         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3648                 race_status_time = time + 5;
3649                 race_status_prev = race_status;
3650                 if (race_status_name_prev)
3651                         strunzone(race_status_name_prev);
3652                 race_status_name_prev = strzone(race_status_name);
3653         }
3654
3655         // race "awards"
3656         float a;
3657         a = bound(0, race_status_time - time, 1);
3658
3659         string s;
3660         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3661
3662         float rank;
3663         if(race_status > 0)
3664                 rank = race_CheckName(race_status_name);
3665         string rankname;
3666         rankname = race_PlaceName(rank);
3667
3668         vector namepos;
3669         namepos = medalPos + '0 0.8 0' * squareSize;
3670         vector rankpos;
3671         rankpos = medalPos + '0 0.15 0' * squareSize;
3672
3673         if(race_status == 0)
3674                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675         else if(race_status == 1) {
3676                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679         } else if(race_status == 2) {
3680                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3681                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682                 else
3683                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3685                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686         } else if(race_status == 3) {
3687                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3689                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3690         }
3691
3692         if (race_status_time - time <= 0) {
3693                 race_status_prev = -1;
3694                 race_status = -1;
3695                 if(race_status_name)
3696                         strunzone(race_status_name);
3697                 race_status_name = string_null;
3698                 if(race_status_name_prev)
3699                         strunzone(race_status_name_prev);
3700                 race_status_name_prev = string_null;
3701         }
3702 }
3703
3704 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3705 {
3706         float stat, pps_ratio;
3707         string pic;
3708         vector color;
3709         switch(i)
3710         {
3711                 case 0:
3712                         stat = getstatf(STAT_DOM_PPS_RED);
3713                         pic = "dom_icon_red";
3714                         color = '1 0 0';
3715                         break;
3716                 case 1:
3717                         stat = getstatf(STAT_DOM_PPS_BLUE);
3718                         pic = "dom_icon_blue";
3719                         color = '0 0 1';
3720                         break;
3721                 case 2:
3722                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3723                         pic = "dom_icon_yellow";
3724                         color = '1 1 0';
3725                         break;
3726                 case 3:
3727                         stat = getstatf(STAT_DOM_PPS_PINK);
3728                         pic = "dom_icon_pink";
3729                         color = '1 0 1';
3730         }
3731         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3732
3733         if(mySize_x/mySize_y > aspect_ratio)
3734         {
3735                 i = aspect_ratio * mySize_y;
3736                 myPos_x = myPos_x + (mySize_x - i) / 2;
3737                 mySize_x = i;
3738         }
3739         else
3740         {
3741                 i = 1/aspect_ratio * mySize_x;
3742                 myPos_y = myPos_y + (mySize_y - i) / 2;
3743                 mySize_y = i;
3744         }
3745
3746         if (layout) // show text too
3747         {
3748                 //draw the text
3749                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3750                 if (layout == 2) // average pps
3751                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3752                 else // percentage of average pps
3753                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3754         }
3755
3756         //draw the icon
3757         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758         if (stat > 0)
3759         {
3760                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3761                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762                 drawresetcliparea();
3763         }
3764 }
3765
3766 void HUD_Mod_Dom(vector myPos, vector mySize)
3767 {
3768         mod_active = 1; // required in each mod function that always shows something
3769         entity tm;
3770         float teams_count;
3771         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3772                 if(tm.team != COLOR_SPECTATOR)
3773                         ++teams_count;
3774
3775         float layout = autocvar_hud_panel_modicons_dom_layout;
3776         float rows, columns, aspect_ratio;
3777         rows = mySize_y/mySize_x;
3778         aspect_ratio = (layout) ? 3 : 1;
3779         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3780         columns = ceil(teams_count/rows);
3781
3782         int i;
3783         float row, column;
3784         for(i=0; i<teams_count; ++i)
3785         {
3786                 vector pos, itemSize;
3787                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3788                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3789
3790                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3791
3792                 ++row;
3793                 if(row >= rows)
3794                 {
3795                         row = 0;
3796                         ++column;
3797                 }
3798         }
3799 }
3800
3801 float mod_prev; // previous state of mod_active to check for a change
3802 float mod_alpha;
3803 float mod_change; // "time" when mod_active changed
3804
3805 void HUD_ModIcons(void)
3806 {
3807         if(!autocvar__hud_configure)
3808         {
3809                 if(!autocvar_hud_panel_modicons) return;
3810                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3811         }
3812         else
3813                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3814
3815         HUD_Panel_UpdateCvars(modicons);
3816         vector pos, mySize;
3817         pos = panel_pos;
3818         mySize = panel_size;
3819
3820         if(mod_active != mod_prev) {
3821                 mod_change = time;
3822                 mod_prev = mod_active;
3823         }
3824
3825         if(mod_active || autocvar__hud_configure)
3826                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3827         else
3828                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3829
3830         if(mod_alpha)
3831                 HUD_Panel_DrawBg(mod_alpha);
3832
3833         if(panel_bg_padding)
3834         {
3835                 pos += '1 1 0' * panel_bg_padding;
3836                 mySize -= '2 2 0' * panel_bg_padding;
3837         }
3838
3839         // these MUST be ran in order to update mod_active
3840         if(gametype == GAME_KEYHUNT)
3841                 HUD_Mod_KH(pos, mySize);
3842         else if(gametype == GAME_CTF || autocvar__hud_configure)
3843                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3844         else if(gametype == GAME_NEXBALL)
3845                 HUD_Mod_NexBall(pos, mySize);
3846         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3847                 HUD_Mod_Race(pos, mySize);
3848         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3849                 HUD_Mod_CA(pos, mySize);
3850         else if(gametype == GAME_DOMINATION)
3851                 HUD_Mod_Dom(pos, mySize);
3852         else if(gametype == GAME_KEEPAWAY)
3853                 HUD_Mod_Keepaway(pos, mySize);
3854 }
3855
3856 // Draw pressed keys (#11)
3857 //
3858 void HUD_DrawPressedKeys(void)
3859 {
3860         if(!autocvar__hud_configure)
3861         {
3862                 if(!autocvar_hud_panel_pressedkeys) return;
3863                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3864         }
3865         else
3866                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3867
3868
3869         HUD_Panel_UpdateCvars(pressedkeys);
3870         vector pos, mySize;
3871         pos = panel_pos;
3872         mySize = panel_size;
3873
3874         HUD_Panel_DrawBg(1);
3875         if(panel_bg_padding)
3876         {
3877                 pos += '1 1 0' * panel_bg_padding;
3878                 mySize -= '2 2 0' * panel_bg_padding;
3879         }
3880
3881         // force custom aspect
3882         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3883         if(aspect)
3884         {
3885                 vector newSize;
3886                 if(mySize_x/mySize_y > aspect)
3887                 {
3888                         newSize_x = aspect * mySize_y;
3889                         newSize_y = mySize_y;
3890
3891                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3892                 }
3893                 else
3894                 {
3895                         newSize_y = 1/aspect * mySize_x;
3896                         newSize_x = mySize_x;
3897
3898                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3899                 }
3900                 mySize = newSize;
3901         }
3902
3903         vector keysize;
3904         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3905         float pressedkeys;
3906         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3907
3908         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911         pos_y += keysize_y;
3912         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915 }
3916
3917 // Handle chat as a panel (#12)
3918 //
3919 void HUD_Chat(void)
3920 {
3921         if(!autocvar__hud_configure)
3922         {
3923                 if (!autocvar_hud_panel_chat)
3924                 {
3925                         if (!autocvar_con_chatrect)
3926                                 cvar_set("con_chatrect", "0");
3927                         return;
3928                 }
3929         }
3930         else
3931                 hud_configure_active_panel = HUD_PANEL_CHAT;
3932
3933         HUD_Panel_UpdateCvars(chat);
3934
3935         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3936         {
3937                 panel_pos_y = panel_bg_border;
3938                 panel_size_y = vid_conheight - panel_bg_border * 2;
3939                 if(panel_bg == "0") // force a border when maximized
3940                 {
3941                         if(precache_pic(panel_bg) == "") {
3942                                 panel_bg = strcat(hud_skin_path, "/border_default");
3943                                 if(precache_pic(panel_bg) == "") {
3944                                         panel_bg = "gfx/hud/default/border_default";
3945                                 }
3946                         }
3947                 }
3948                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3949         }
3950
3951         vector pos, mySize;
3952         pos = panel_pos;
3953         mySize = panel_size;
3954
3955         HUD_Panel_DrawBg(1);
3956
3957         if(panel_bg_padding)
3958         {
3959                 pos += '1 1 0' * panel_bg_padding;
3960                 mySize -= '2 2 0' * panel_bg_padding;
3961         }
3962
3963         if (!autocvar_con_chatrect)
3964                 cvar_set("con_chatrect", "1");
3965
3966         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3967         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3968
3969         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3970         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3971
3972         if(autocvar__hud_configure)
3973         {
3974                 vector chatsize;
3975                 chatsize = '1 1 0' * autocvar_con_chatsize;
3976                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3977                 float i, a;
3978                 for(i = 0; i < autocvar_con_chat; ++i)
3979                 {
3980                         if(i == autocvar_con_chat - 1)
3981                                 a = panel_fg_alpha;
3982                         else
3983                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3984                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3985                         pos_y += chatsize_y;
3986                 }
3987         }
3988 }
3989
3990 // Engine info panel (#13)
3991 //
3992 float prevfps;
3993 float prevfps_time;
3994 float framecounter;
3995
3996 float frametimeavg;
3997 float frametimeavg1; // 1 frame ago
3998 float frametimeavg2; // 2 frames ago
3999 void HUD_EngineInfo(void)
4000 {
4001         if(!autocvar__hud_configure)
4002         {
4003                 if(!autocvar_hud_panel_engineinfo) return;
4004         }
4005         else
4006                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4007
4008         HUD_Panel_UpdateCvars(engineinfo);
4009         vector pos, mySize;
4010         pos = panel_pos;
4011         mySize = panel_size;
4012
4013         HUD_Panel_DrawBg(1);
4014         if(panel_bg_padding)
4015         {
4016                 pos += '1 1 0' * panel_bg_padding;
4017                 mySize -= '2 2 0' * panel_bg_padding;
4018         }
4019
4020         float currentTime = gettime(GETTIME_REALTIME);
4021         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4022         {
4023                 float currentframetime = currentTime - prevfps_time;
4024                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4025                 frametimeavg2 = frametimeavg1;
4026                 frametimeavg1 = frametimeavg;
4027                 
4028                 float weight;
4029                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4030                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4031                 {
4032                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4033                                 prevfps = (1/currentframetime);
4034                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4035                 }
4036                 prevfps_time = currentTime;
4037         }
4038         else
4039         {
4040                 framecounter += 1;
4041                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4042                 {
4043                         prevfps = framecounter/(currentTime - prevfps_time);
4044                         framecounter = 0;
4045                         prevfps_time = currentTime;
4046                 }
4047         }
4048
4049         vector color;
4050         color = HUD_Get_Num_Color (prevfps, 100);
4051         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4052 }
4053
4054 // Info messages panel (#14)
4055 //
4056 #define drawInfoMessage(s)\
4057         if(autocvar_hud_panel_infomessages_flip)\
4058                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4059         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4060         o_y += fontsize_y;
4061 void HUD_InfoMessages(void)
4062 {
4063         if(!autocvar__hud_configure)
4064         {
4065                 if(!autocvar_hud_panel_infomessages) return;
4066         }
4067         else
4068                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4069
4070         HUD_Panel_UpdateCvars(infomessages);
4071         vector pos, mySize;
4072         pos = panel_pos;
4073         mySize = panel_size;
4074
4075         HUD_Panel_DrawBg(1);
4076         if(panel_bg_padding)
4077         {
4078                 pos += '1 1 0' * panel_bg_padding;
4079                 mySize -= '2 2 0' * panel_bg_padding;
4080         }
4081
4082         // always force 5:1 aspect
4083         vector newSize;
4084         if(mySize_x/mySize_y > 5)
4085         {
4086                 newSize_x = 5 * mySize_y;
4087                 newSize_y = mySize_y;
4088
4089                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4090         }
4091         else
4092         {
4093                 newSize_y = 1/5 * mySize_x;
4094                 newSize_x = mySize_x;
4095
4096                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4097         }
4098
4099         mySize = newSize;
4100         entity tm;
4101         vector o;
4102         o = pos;
4103
4104         vector fontsize;
4105         fontsize = '0.20 0.20 0' * mySize_y;
4106         
4107         float a;
4108         if(spectatee_status != 0)
4109                 a = 1;
4110         else
4111                 a = panel_fg_alpha;
4112
4113         string s;
4114         if(!autocvar__hud_configure)
4115         {
4116                 if(spectatee_status && !intermission)
4117                 {
4118                         if(spectatee_status == -1)
4119                                 s = _("^1Observing");
4120                         else
4121                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4122                         drawInfoMessage(s)
4123
4124                         if(spectatee_status == -1)
4125                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4126                         else
4127                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4128                         drawInfoMessage(s)
4129
4130                         if(spectatee_status == -1)
4131                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4132                         else
4133                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4134                         drawInfoMessage(s)
4135
4136                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4137                         drawInfoMessage(s)
4138
4139                         if(gametype == GAME_ARENA)
4140                                 s = _("^1Wait for your turn to join");
4141                         else if(gametype == GAME_LMS)
4142                         {
4143                                 entity sk;
4144                                 sk = playerslots[player_localentnum - 1];
4145                                 if(sk.(scores[ps_primary]) >= 666)
4146                                         s = _("^1Match has already begun");
4147                                 else if(sk.(scores[ps_primary]) > 0)
4148                                         s = _("^1You have no more lives left");
4149                                 else
4150                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4151                         }
4152                         else
4153                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4154                         drawInfoMessage(s)
4155
4156                         //show restart countdown:
4157                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4158                                 float countdown;
4159                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4160                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4161                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4162                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4163                                 o_y += fontsize_y;
4164                         }
4165                 }
4166                 if(warmup_stage && !intermission)
4167                 {
4168                         s = _("^2Currently in ^1warmup^2 stage!");
4169                         drawInfoMessage(s)
4170                 }
4171
4172                 string blinkcolor;
4173                 if(mod(time, 1) >= 0.5)
4174                         blinkcolor = "^1";
4175                 else
4176                         blinkcolor = "^3";
4177
4178                 if(ready_waiting && !intermission && !spectatee_status)
4179                 {
4180                         if(ready_waiting_for_me)
4181                         {
4182                                 if(warmup_stage)
4183                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4184                                 else
4185                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4186                         }
4187                         else
4188                         {
4189                                 if(warmup_stage)
4190                                         s = _("^2Waiting for others to ready up to end warmup...");
4191                                 else
4192                                         s = _("^2Waiting for others to ready up...");
4193                         }
4194                         drawInfoMessage(s)
4195                 }
4196                 else if(warmup_stage && !intermission && !spectatee_status)
4197                 {
4198                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4199                         drawInfoMessage(s)
4200                 }
4201
4202                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4203                 {
4204                         float ts_min, ts_max;
4205                         tm = teams.sort_next;
4206                         if (tm)
4207                         {
4208                                 for(; tm.sort_next; tm = tm.sort_next)
4209                                 {
4210                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4211                                                 continue;
4212                                         if(!ts_min) ts_min = tm.team_size;
4213                                         else ts_min = min(ts_min, tm.team_size);
4214                                         if(!ts_max) ts_max = tm.team_size;
4215                                         else ts_max = max(ts_max, tm.team_size);
4216                                 }
4217                                 if ((ts_max - ts_min) > 1)
4218                                 {
4219                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4220                                         tm = GetTeam(myteam, false);
4221                                         if (tm)
4222                                         if (tm.team != COLOR_SPECTATOR)
4223                                         if (tm.team_size == ts_max)
4224                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4225                                         drawInfoMessage(s)
4226                                 }
4227                         }
4228                 }
4229         }
4230         else 
4231         {
4232                 s = _("^7Press ^3ESC ^7to show HUD options.");
4233                 drawInfoMessage(s)
4234                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4235                 drawInfoMessage(s)
4236                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4237                 drawInfoMessage(s)
4238                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4239                 drawInfoMessage(s)
4240         }
4241 }
4242
4243 // Physics panel (#15)
4244 //
4245 vector acc_prevspeed;
4246 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4247 void HUD_Physics(void)
4248 {
4249         if(!autocvar__hud_configure)
4250         {
4251                 if(!autocvar_hud_panel_physics) return;
4252                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4253         }
4254         else
4255                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4256
4257         HUD_Panel_UpdateCvars(physics);
4258
4259         HUD_Panel_DrawBg(1);
4260         if(panel_bg_padding)
4261         {
4262                 panel_pos += '1 1 0' * panel_bg_padding;
4263                 panel_size -= '2 2 0' * panel_bg_padding;
4264         }
4265
4266         //compute speed
4267         float speed, conversion_factor;
4268         string unit;
4269
4270         switch(autocvar_hud_panel_physics_speed_unit)
4271         {
4272                 default:
4273                 case 1:
4274                         unit = _(" qu/s");
4275                         conversion_factor = 1.0;
4276                         break;
4277                 case 2:
4278                         unit = _(" m/s");
4279                         conversion_factor = 0.0254;
4280                         break;
4281                 case 3:
4282                         unit = _(" km/h");
4283                         conversion_factor = 0.0254 * 3.6;
4284                         break;
4285                 case 4:
4286                         unit = _(" mph");
4287                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4288                         break;
4289                 case 5:
4290                         unit = _(" knots");
4291                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4292                         break;
4293         }
4294
4295         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4296         if (autocvar__hud_configure)
4297                 speed = floor( max_speed * 0.65 + 0.5 );
4298         else if(autocvar_hud_panel_physics_speed_vertical)
4299                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4300         else
4301                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4302
4303         //compute acceleration
4304         float acceleration, f;
4305         if (autocvar__hud_configure)
4306                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4307         else
4308         {
4309                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4310                 f = time - acc_prevtime;
4311                 if(autocvar_hud_panel_physics_acceleration_vertical)
4312                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4313                 else
4314                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4315                 acc_prevspeed = pmove_vel;
4316                 acc_prevtime = time;
4317
4318                 f = bound(0, f * 10, 1);
4319                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4320         }
4321
4322         //compute layout
4323         float panel_ar = panel_size_x/panel_size_y;
4324         vector speed_offset, acceleration_offset;
4325         if (panel_ar >= 5)
4326         {
4327                 panel_size_x *= 0.5;
4328                 if (autocvar_hud_panel_physics_flip)
4329                         speed_offset_x = panel_size_x;
4330                 else
4331                         acceleration_offset_x = panel_size_x;
4332         }
4333         else
4334         {
4335                 panel_size_y *= 0.5;
4336                 if (autocvar_hud_panel_physics_flip)
4337                         speed_offset_y = panel_size_y;
4338                 else
4339                         acceleration_offset_y = panel_size_y;
4340         }
4341         float speed_baralign, acceleration_baralign;
4342         if (autocvar_hud_panel_physics_baralign == 1)
4343                 acceleration_baralign = speed_baralign = 1;
4344     else if(autocvar_hud_panel_physics_baralign == 4)
4345                 acceleration_baralign = speed_baralign = 2;
4346         else if (autocvar_hud_panel_physics_flip)
4347         {
4348                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4349                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4350         }
4351         else
4352         {
4353                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4354                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4355         }
4356         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4357                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4358
4359         //draw speed
4360         if(speed)
4361         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4362         {
4363                 HUD_Panel_GetProgressBarColor(speed);
4364                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4365         }
4366         vector tmp_offset, tmp_size;
4367         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4368         {
4369                 tmp_size_x = panel_size_x * 0.75;
4370                 tmp_size_y = panel_size_y;
4371                 if (speed_baralign)
4372                         tmp_offset_x = panel_size_x - tmp_size_x;
4373                 //else
4374                         //tmp_offset_x = 0;
4375                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4376
4377                 //draw speed unit
4378                 if (speed_baralign)
4379                         tmp_offset_x = 0;
4380                 else
4381                         tmp_offset_x = tmp_size_x;
4382                 if (autocvar_hud_panel_physics_speed_unit_show)
4383                 {
4384                         //tmp_offset_y = 0;
4385                         tmp_size_x = panel_size_x * (1 - 0.75);
4386                         tmp_size_y = panel_size_y * 0.4;
4387                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4388                 }
4389         }
4390
4391         //compute and draw top speed
4392         if (autocvar_hud_panel_physics_topspeed)
4393         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4394         {
4395                 if (autocvar__hud_configure)
4396                 {
4397                         top_speed = floor( max_speed * 0.75 + 0.5 );
4398                         f = 1;
4399                 }
4400                 else
4401                 {
4402                         if (speed >= top_speed)
4403                         {
4404                                 top_speed = speed;
4405                                 top_speed_time = time;
4406                         }
4407                         if (top_speed != 0)
4408                         {
4409                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4410                                 // divide by f to make it start from 1
4411                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4412                         }
4413             else //hide top speed 0, it would be stupid
4414                                 f = 0;
4415                 }
4416                 if (f > 0)
4417                 {
4418                         //top speed progressbar peak
4419                         if(speed < top_speed)
4420                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4421                         {
4422                                 float peak_offset_x;
4423                                 vector peak_size;
4424                                 if (speed_baralign == 0)
4425                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4426                 else if (speed_baralign == 1)
4427                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4428                 else if (speed_baralign == 2)
4429                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4430                                 //if speed is not 0 the speed progressbar already fetched the color
4431                                 if (speed == 0)
4432                                         HUD_Panel_GetProgressBarColor(speed);
4433                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4434                 peak_size_y = panel_size_y;
4435                 if (speed_baralign == 2) // draw two peaks, on both sides
4436                 {
4437                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4438                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4439                 }
4440                 else
4441                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4442                         }
4443
4444                         //top speed
4445                         tmp_offset_y = panel_size_y * 0.4;
4446                         tmp_size_x = panel_size_x * (1 - 0.75);
4447                         tmp_size_y = panel_size_y - tmp_offset_y;
4448                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4449                 }
4450                 else
4451                         top_speed = 0;
4452         }
4453
4454         //draw acceleration
4455         if(acceleration)
4456         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4457         {
4458                 if (acceleration < 0)
4459                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4460                 else
4461                         HUD_Panel_GetProgressBarColor(acceleration);
4462                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4463         }
4464         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4465                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4466 }
4467
4468 /*
4469 ==================
4470 Main HUD system
4471 ==================
4472 */
4473
4474 void HUD_Reset (void)
4475 {
4476         // reset gametype specific icons
4477         if(gametype == GAME_KEYHUNT)
4478                 HUD_Mod_KH_Reset();
4479         else if(gametype == GAME_CTF)
4480                 HUD_Mod_CTF_Reset();
4481 }
4482
4483 #define HUD_DrawPanel(id)\
4484 switch (id) {\
4485         case (HUD_PANEL_RADAR):\
4486                 HUD_Radar(); break;\
4487         case (HUD_PANEL_WEAPONS):\
4488                 HUD_Weapons(); break;\
4489         case (HUD_PANEL_AMMO):\
4490                 HUD_Ammo(); break;\
4491         case (HUD_PANEL_POWERUPS):\
4492                 HUD_Powerups(); break;\
4493         case (HUD_PANEL_HEALTHARMOR):\
4494                 HUD_HealthArmor(); break;\
4495         case (HUD_PANEL_NOTIFY):\
4496                 HUD_Notify(); break;\
4497         case (HUD_PANEL_TIMER):\
4498                 HUD_Timer(); break;\
4499         case (HUD_PANEL_SCORE):\
4500                 HUD_Score(); break;\
4501         case (HUD_PANEL_RACETIMER):\
4502                 HUD_RaceTimer(); break;\
4503         case (HUD_PANEL_VOTE):\
4504                 HUD_VoteWindow(); break;\
4505         case (HUD_PANEL_MODICONS):\
4506                 HUD_ModIcons(); break;\
4507         case (HUD_PANEL_PRESSEDKEYS):\
4508                 HUD_DrawPressedKeys(); break;\
4509         case (HUD_PANEL_CHAT):\
4510                 HUD_Chat(); break;\
4511         case (HUD_PANEL_ENGINEINFO):\
4512                 HUD_EngineInfo(); break;\
4513         case (HUD_PANEL_INFOMESSAGES):\
4514                  HUD_InfoMessages(); break;\
4515         case (HUD_PANEL_PHYSICS):\
4516                  HUD_Physics(); break;\
4517 } ENDS_WITH_CURLY_BRACE
4518
4519 void HUD_Main (void)
4520 {
4521         float i;
4522         // global hud alpha fade
4523         if(menu_enabled == 1)
4524                 hud_fade_alpha = 1;
4525         else
4526                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4527
4528         if(scoreboard_fade_alpha)
4529                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4530
4531         if(intermission == 2) // no hud during mapvote
4532                 hud_fade_alpha = 0;
4533         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4534                 hud_fade_alpha = 1;
4535
4536         if(!autocvar__hud_configure && !hud_fade_alpha)
4537                 return;
4538
4539         // Drawing stuff
4540         if (hud_skin_path != autocvar_hud_skin)
4541         {
4542                 if (hud_skin_path)
4543                         strunzone(hud_skin_path);
4544                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4545         }
4546
4547         // HUD configure visible grid
4548         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4549         {
4550                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4551                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4552                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4553                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4554                 // x-axis
4555                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4556                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4557                 // y-axis
4558                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4559                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4560         }
4561
4562     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4563
4564         // draw the dock
4565         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4566         {
4567                 float f;
4568                 vector color;
4569                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4570                 if((teamplay) && hud_dock_color_team) {
4571                         f = stof(getplayerkey(current_player - 1, "colors"));
4572                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4573                 }
4574                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4575                         color = '1 0 0' * hud_dock_color_team;
4576                 }
4577                 else
4578                 {
4579                         string hud_dock_color = autocvar_hud_dock_color;
4580                         if(hud_dock_color == "shirt") {
4581                                 f = stof(getplayerkey(current_player - 1, "colors"));
4582                                 color = colormapPaletteColor(floor(f / 16), 0);
4583                         }
4584                         else if(hud_dock_color == "pants") {
4585                                 f = stof(getplayerkey(current_player - 1, "colors"));
4586                                 color = colormapPaletteColor(mod(f, 16), 1);
4587                         }
4588                         else
4589                                 color = stov(hud_dock_color);
4590                 }
4591
4592                 string pic;
4593                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4594                 if(precache_pic(pic) == "") {
4595                         pic = strcat(hud_skin_path, "/dock_medium");
4596                         if(precache_pic(pic) == "") {
4597                                 pic = "gfx/hud/default/dock_medium";
4598                         }
4599                 }
4600                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4601         }
4602
4603         // cache the panel order into the panel_order array
4604         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4605                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4606                         panel_order[i] = -1;
4607                 string s;
4608                 float p_num, warning;
4609                 float argc = tokenize_console(autocvar__hud_panelorder);
4610                 if (argc > HUD_PANEL_NUM)
4611                         warning = true;
4612                 //first detect wrong/missing panel numbers
4613                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4614                         p_num = stof(argv(i));
4615                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4616                                 if (panel_order[p_num] == -1) //found for the first time?
4617                                         s = strcat(s, ftos(p_num), " ");
4618                                 panel_order[p_num] = 1; //mark as found
4619                         }
4620                         else
4621                                 warning = true;
4622                 }
4623                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4624                         if (panel_order[i] == -1) {
4625                                 warning = true;
4626                                 s = strcat(s, ftos(i), " "); //add missing panel number
4627                         }
4628                 }
4629                 if (warning)
4630                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4631
4632                 cvar_set("_hud_panelorder", s);
4633                 if(hud_panelorder_prev)
4634                         strunzone(hud_panelorder_prev);
4635                 hud_panelorder_prev = strzone(s);
4636
4637                 //now properly set panel_order
4638                 tokenize_console(s);
4639                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4640                         panel_order[i] = stof(argv(i));
4641                 }
4642         }
4643
4644         // draw panels in order specified by panel_order array
4645         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4646                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4647                         HUD_DrawPanel(panel_order[i]);
4648         }
4649
4650         // draw chat panel on top if it is maximized
4651         if(autocvar__con_chat_maximized)
4652                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4653
4654         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4655                 localcmd("cmd selectteam auto; cmd join\n");
4656
4657         if(autocvar__hud_configure && tab_panel != -1)
4658         {
4659                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4660                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4661         }
4662
4663         hud_configure_prev = autocvar__hud_configure;
4664
4665         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4666                 if (menu_enabled)
4667                         menu_enabled = 0;
4668 }