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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // return HUD background color
79 vector HUD_GetBgColor()
80 {
81         vector color;
82         if (teamplay)
83                 GetTeamRGB(myteam) * hud_color_bg_team;
84         else {
85                 // allow custom HUD colors in non-teamgames
86                 color_x = cvar("hud_color_bg_r");
87                 color_y = cvar("hud_color_bg_g");
88                 color_z = cvar("hud_color_bg_b");
89         }
90         return color;
91 }
92
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
95 {
96         vector rgb;
97         float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
98         if(accuracy >= 100) {
99                 rgb_x = 0;
100                 rgb_y = 1;
101         }
102         else if(accuracy > yellow_accuracy) {
103                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
104                 rgb_y = 1;
105         }
106         else {
107                 rgb_x = 1;
108                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
109         }
110         rgb_z = 0;
111         return rgb;
112 }
113
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
116 {
117         float l, i;
118         string str, tmp, l_length;
119         float minus, plus;
120         vector vsize, num_color;
121
122         vsize_x = vsize_y = lettersize;
123         vsize_z = 0;
124
125         // showsign 1: always prefix with minus sign (useful in race distribution display)
126         // showsign 2: always prefix with plus sign (useful in race distribution display)
127         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
128
129         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
130         {
131                 plus = true;
132                 pos_x -= lettersize;
133         } else
134                 plus = false;
135
136         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
137         {
138                 minus = true;
139                 num = -num;
140                 pos_x -= lettersize;
141         } else
142                 minus = false;
143
144         if(digits < 0)
145         {
146                 tmp = ftos(num);
147                 digits = -digits;
148                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
149         } else
150                 str = ftos(num);
151
152         l = strlen(str);
153         l_length = ftos(l);
154
155         if(l > digits)
156         {
157                 str = substring(str, l-digits, 999);
158                 l = strlen(str);
159         } else if(l < digits)
160                 pos_x += (digits-l) * lettersize;
161
162         if (highlighted == 1) {
163                 vector hl_size;
164                 hl_size_x = vsize_x * l + vsize_x * 0.2;
165                 hl_size_y = vsize_y * 1.1;
166                 hl_size_z = 0;
167                 if(minus)
168                         hl_size_x = hl_size_x + vsize_x;
169
170                 vector hl_pos;
171                 hl_pos_x = pos_x - lettersize/10;
172                 hl_pos_y = pos_y - lettersize/20;
173                 hl_pos_z = 0;
174
175                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
176         }
177
178         if (stroke == 1)
179                 num_color = '1 1 1';
180         else
181                 num_color = rgb;
182
183         if(minus)
184         {
185                 if (stroke == 1)
186                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
188                 pos_x += lettersize;
189         } else if(plus)
190         {
191                 if (stroke == 1)
192                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196
197         for(i = 0; i < l; ++i)
198         {
199                 tmp = substring(str, i, 1);
200                 if (stroke == 1)
201                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205 }
206
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
209 {
210         vector color;
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 float stringwidth_colors(string s, vector theSize)
245 {
246         return stringwidth(s, TRUE, theSize);
247 }
248
249 float stringwidth_nocolors(string s, vector theSize)
250 {
251         return stringwidth(s, FALSE, theSize);
252 }
253
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
262
263 void centerprint(string strMessage)
264 {
265         float i, j, n, hcount;
266         string s;
267
268         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
269
270         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
271
272         if(cvar("scr_centertime") <= 0)
273                 return;
274
275         if(strMessage == "")
276                 return;
277
278         // strip trailing newlines
279         j = strlen(strMessage) - 1;
280         while(substring(strMessage, j, 1) == "\n" && j >= 0)
281                 j = j - 1;
282         strMessage = substring(strMessage, 0, j + 1);
283
284         if(strMessage == "")
285                 return;
286
287         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
288         j = 0;
289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
290                 j = j + 1;
291         strMessage = substring(strMessage, j, strlen(strMessage) - j);
292         centerprint_offset_hint = j;
293
294         if(strMessage == "")
295                 return;
296
297         // if we get here, we have a message. Initialize its height.
298         centerprint_num = 0;
299
300         n = tokenizebyseparator(strMessage, "\n");
301         i = hcount = 0;
302         for(j = 0; j < n; ++j)
303         {
304                 getWrappedLine_remaining = argv(j);
305                 while(getWrappedLine_remaining)
306                 {
307                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308                         if(centerprint_messages[i])
309                                 strunzone(centerprint_messages[i]);
310                         centerprint_messages[i] = strzone(s);
311                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
312                         ++i;
313
314                         // half height for empty lines looks better
315                         if(s == "")
316                                 hcount += 0.5;
317                         else
318                                 hcount += 1;
319
320                         if(i >= CENTERPRINT_MAX_LINES)
321                                 break;
322                 }
323         }
324
325         float h, havail;
326         h = centerprint_fontsize_y*hcount;
327
328         havail = vid_conheight;
329         if(cvar("con_chatpos") < 0)
330                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331         if(havail > vid_conheight - 70)
332                 havail = vid_conheight - 70; // avoid overlapping HUD
333
334         centerprint_start_x = 0;
335
336 #if 0
337         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
338
339         // here, the centerprint would cover the crosshair. REALLY BAD.
340         forbiddenmin = vid_conheight * 0.5 - h - 16;
341         forbiddenmax = vid_conheight * 0.5 + 16;
342
343         allowedmin = scoreboard_bottom;
344         allowedmax = havail - h;
345         preferred = (havail - h)/2;
346
347
348         // possible orderings (total: 4! / 4 = 6)
349         //  allowedmin allowedmax forbiddenmin forbiddenmax
350         //  forbiddenmin forbiddenmax allowedmin allowedmax
351         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
352         {
353                 // forbidden doesn't matter in this case
354                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
355         }
356         //  allowedmin forbiddenmin allowedmax forbiddenmax
357         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
358         {
359                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
360         }
361         //  allowedmin forbiddenmin forbiddenmax allowedmax
362         else if(allowedmin < forbiddenmin)
363         {
364                 // make sure the forbidden zone is not covered
365                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
367                 else
368                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
369         }
370         //  forbiddenmin allowedmin allowedmax forbiddenmax
371         else if(allowedmax < forbiddenmax)
372         {
373                 // it's better to leave the allowed zone (overlap with scoreboard) than
374                 // to cover the forbidden zone (crosshair)
375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376                         centerprint_start_y = forbiddenmax;
377                 else
378                         centerprint_start_y = forbiddenmin;
379         }
380         //  forbiddenmin allowedmin forbiddenmax allowedmax
381         else
382         {
383                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
384         }
385 #else
386         centerprint_start_y =
387                 min(
388                         max(
389                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
390                                 (havail - h)/2
391                         ),
392                         havail - h
393                 );
394 #endif
395
396         centerprint_num = i;
397         centerprint_expire = time + cvar("scr_centertime");
398 }
399
400 void HUD_DrawCenterPrint (void)
401 {
402         float i;
403         vector pos;
404         string ts;
405         float a;
406
407         //if(time > centerprint_expire)
408         //      return;
409
410         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412         //sz = 1.2 / (a + 0.2);
413
414         if(a <= 0)
415                 return;
416
417         pos = centerprint_start;
418         for (i=0; i<centerprint_num; i = i + 1)
419         {
420                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421                 ts = centerprint_messages[i];
422                 if (ts != "")
423                 {
424                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427                         pos_y = pos_y + centerprint_fontsize_y;
428                 }
429                 else
430                         // half height for empty lines looks better
431                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
432         }
433 }
434
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
436 {
437         position_x -= 2 / 3 * strlen(text) * scale_x;
438         drawstring(position, text, scale, rgb, alpha, flag);
439 }
440
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 {
443         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444         drawstring(position, text, scale, rgb, alpha, flag);
445 }
446
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
449         if(pos == 1)
450                 return "1st";
451         else if(pos == 2)
452                 return "2nd";
453         else if(pos == 3)
454                 return "3rd";
455         else
456                 return strcat(ftos(pos), "th");
457 }
458
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
461 {
462         string col;
463         string timestr;
464         string cpname;
465         string lapstr;
466         lapstr = "";
467
468         if(histime == 0) // goal hit
469         {
470                 if(mytime > 0)
471                 {
472                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
473                         col = "^1";
474                 }
475                 else if(mytime == 0)
476                 {
477                         timestr = "+0.0";
478                         col = "^3";
479                 }
480                 else
481                 {
482                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
483                         col = "^2";
484                 }
485
486                 if(lapdelta > 0)
487                 {
488                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
489                         col = "^2";
490                 }
491                 else if(lapdelta < 0)
492                 {
493                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
494                         col = "^1";
495                 }
496         }
497         else if(histime > 0) // anticipation
498         {
499                 if(mytime >= histime)
500                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
501                 else
502                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
503                 col = "^3";
504         }
505         else
506                 col = "^7";
507
508         if(cp == 254)
509                 cpname = "Start line";
510         else if(cp == 255)
511                 cpname = "Finish line";
512         else if(cp)
513                 cpname = strcat("Intermediate ", ftos(cp));
514         else
515                 cpname = "Finish line";
516
517         if(histime < 0)
518                 return strcat(col, cpname);
519         else if(hisname == "")
520                 return strcat(col, cpname, " (", timestr, ")");
521         else
522                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
523 }
524
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
527         float i;
528         for (i=RANKINGS_CNT-1;i>=0;--i)
529                 if(grecordholder[i] == net_name)
530                         return i+1;
531         return 0;
532 }
533
534 /*
535 ==================
536 HUD panels
537 ==================
538 */
539
540 string HUD_Panel_GetName(float id)
541 {
542         switch(id) {
543                 case 0: return "weaponicons"; break;
544                 case 1: return "inventory"; break;
545                 case 2: return "powerups"; break;
546                 case 3: return "healtharmor"; break;
547                 case 4: return "notify"; break;
548                 case 5: return "timer"; break;
549                 case 6: return "radar"; break;
550                 case 7: return "score"; break;
551                 case 8: return "racetimer"; break;
552                 default: return "";
553         }
554 }
555
556 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
557 {
558         switch(id) {
559                 case 0: 
560                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
561                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
562                         break;
563                 case 1: 
564                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
565                         break;
566                 case 3: 
567                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
568                         break;
569                 case 5: 
570                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
571                         break;
572         }
573         return mySize;
574 }
575
576 // return active status of panel
577 float HUD_Panel_CheckActive(float id)
578 {
579         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
580                 return 1;
581         return 0;
582 }
583
584 // return size of given panel
585 vector HUD_Panel_GetSize(float id)
586 {
587         return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
588 }
589
590 // return pos of given panel
591 vector HUD_Panel_GetPos(float id)
592 {
593         vector pos;
594         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
595
596         if (pos_x < 0)
597                 pos_x = vid_conwidth + pos_x;
598         if (pos_y < 0)
599                 pos_y = vid_conheight + pos_y;
600         return pos;
601 }
602
603 float HUD_Panel_GetMarigin(float id)
604 {
605         return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
606 }
607
608 vector HUD_Panel_GetColor(float id)
609 {
610         if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
611                 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
612         else
613                 return stov(cvar_string("hud_color"));
614 }
615
616 float HUD_Panel_GetBgActive(float id)
617 {
618         if(cvar("_hud_configure"))
619                 return 1;
620
621         return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
622 }
623
624 vector HUD_Panel_GetProgressBarColor(string item)
625 {
626         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
627 }
628
629 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
630 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
631 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
632 {
633         float i;
634
635         vector myTarget;
636         myTarget = mySize;
637
638         vector targPos;
639         vector targSize;
640         vector myCenter;
641         vector targCenter;
642
643         for (i = 0; i < panel_cnt; ++i) {
644                 if(i == id || !HUD_Panel_CheckActive(i))
645                         continue;
646
647                 targPos = HUD_Panel_GetPos(i);
648                 targSize = HUD_Panel_GetSize(i);
649
650                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
651                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
652
653                 if(myPos_y + mySize_y < targPos_y)
654                         continue;
655                 if(myPos_y > targPos_y + targSize_y)
656                         continue;
657
658                 if(myPos_x + mySize_x < targPos_x)
659                         continue;
660                 if(myPos_x > targPos_x + targSize_x)
661                         continue;
662
663                 // OK, there IS a collision.
664
665                 myCenter_x = myPos_x + 0.5 * mySize_x;
666                 myCenter_y = myPos_y + 0.5 * mySize_y;
667
668                 targCenter_x = targPos_x + 0.5 * targSize_x;
669                 targCenter_y = targPos_y + 0.5 * targSize_y;
670
671                 float k, y;
672                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
673                 {
674                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
675                                 myTarget_x = targPos_x - myPos_x;
676                         else // push it upwards
677                                 myTarget_y = targPos_y - myPos_y;
678                 }
679                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
680                 {
681                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
682                                 myTarget_x = targPos_x + targSize_x;
683                         else // push it upwards
684                                 myTarget_y = targPos_y - myPos_y;
685                 }
686                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
687                 {
688                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
689                                 myTarget_x = targPos_x - myPos_x;
690                         else // push it downwards
691                                 myTarget_y = targPos_y + targSize_y;
692                 }
693                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
694                 {
695                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
696                                 myTarget_x = targPos_x + targSize_x;
697                         else // push it downwards
698                                 myTarget_y = targPos_y + targSize_y;
699                 }
700         }
701
702         return myTarget;
703 }
704
705 // TODO: checkResize
706 float HUD_Panel_SetSize(float id, vector mySize)
707 {
708         float didntresize;
709
710         vector oldSize;
711         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
712
713         vector myPos;
714         myPos = HUD_Panel_GetPos(id);
715
716         // check for collisions
717         mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
718
719         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
720         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
721
722         // cap against panel's own limits
723         mySize = HUD_Panel_CheckLimitSize(id, mySize);
724
725         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
726         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
727
728         // TODO: is this needed?
729         // this is to check if (and how) SetPos should be called
730         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
731                 didntresize = 3; // didnt resize either
732         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
733                 didntresize = 2; // resized Y
734         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
735                 didntresize = 1; // resized X
736
737         string s;
738         s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
739         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
740         return didntresize;
741 }
742
743 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
744 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
745 {
746         float i;
747
748         vector myTarget;
749         myTarget = myPos;
750
751         vector targPos;
752         vector targSize;
753         vector myCenter;
754         vector targCenter;
755
756         for (i = 0; i < panel_cnt; ++i) {
757                 if(i == id || !HUD_Panel_CheckActive(i))
758                         continue;
759
760                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
761                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
762
763                 if(myPos_y + mySize_y < targPos_y)
764                         continue;
765                 if(myPos_y > targPos_y + targSize_y)
766                         continue;
767
768                 if(myPos_x + mySize_x < targPos_x)
769                         continue;
770                 if(myPos_x > targPos_x + targSize_x)
771                         continue;
772
773                 // OK, there IS a collision.
774
775                 myCenter_x = myPos_x + 0.5 * mySize_x;
776                 myCenter_y = myPos_y + 0.5 * mySize_y;
777
778                 targCenter_x = targPos_x + 0.5 * targSize_x;
779                 targCenter_y = targPos_y + 0.5 * targSize_y;
780
781                 float k, y;
782                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
783                 {
784                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
785                                 myTarget_x = targPos_x - mySize_x;
786                         else // push it upwards
787                                 myTarget_y = targPos_y - mySize_y;
788                 }
789                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
790                 {
791                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
792                                 myTarget_x = targPos_x + targSize_x;
793                         else // push it upwards
794                                 myTarget_y = targPos_y - mySize_y;
795                 }
796                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
797                 {
798                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
799                                 myTarget_x = targPos_x - mySize_x;
800                         else // push it downwards
801                                 myTarget_y = targPos_y + targSize_y;
802                 }
803                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
804                 {
805                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
806                                 myTarget_x = targPos_x + targSize_x;
807                         else // push it downwards
808                                 myTarget_y = targPos_y + targSize_y;
809                 }
810         }
811
812         return myTarget;
813 }
814
815 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
816 {
817         vector oldPos;
818         oldPos = HUD_Panel_GetPos(id);
819         if(didntresize == 2)
820                 pos_x = oldPos_x;
821         else if(didntresize == 1)
822                 pos_y = oldPos_y;
823         else if(didntresize == 3)
824                 return;
825
826         vector mySize;
827         mySize = HUD_Panel_GetSize(id);
828
829         pos = HUD_Panel_CheckMove(id, pos, mySize);
830
831         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
832         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
833
834         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
835                 pos_x = pos_x - vid_conwidth;
836         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
837                 pos_y = pos_y - vid_conheight;
838
839         string s;
840         s = strcat(ftos(pos_x), " ", ftos(pos_y));
841
842         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
843 }
844
845 float mouseClicked;
846 float prevMouseClicked; // previous state
847 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
848 {
849         prevMouseClicked = mouseClicked;
850         if(nPrimary == K_MOUSE1)
851         {
852                 if(bInputType == 0) { // key pressed
853                         mouseClicked = 1;
854                         return true;
855                 }
856                 if(bInputType == 1) {// key released
857                         mouseClicked = 0;
858                         return true;
859                 }
860         }
861         return false;
862 }
863
864 vector mousepos, mouseprevpos;
865 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
866 vector panel_click_pos; // panel pos (saved only upon a click)
867 vector panel_click_size; // panel size (saved only upon a click)
868 float highlightedPanel;
869 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
870 void HUD_Panel_Mouse()
871 {
872         if(mouseClicked == 0) {
873                 highlightedPanel = -1;
874                 highlightedAction = 0;
875         }
876
877         mousepos = mousepos + getmousepos();
878
879         mousepos_x = bound(0, mousepos_x, vid_conwidth);
880         mousepos_y = bound(0, mousepos_y, vid_conheight);
881
882         drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
883
884         if(mouseClicked)
885         {
886                 float i, marigin;
887                 vector panelPos;
888                 vector panelSize;
889
890                 for(i = 0; i <= panel_cnt; i++)
891                 {
892                         panelPos = HUD_Panel_GetPos(i);
893                         panelSize = HUD_Panel_GetSize(i);
894                         marigin = HUD_Panel_GetMarigin(i);
895                         if(prevMouseClicked == 0) {
896                                 // move
897                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
898                                 {
899                                         highlightedPanel = i;
900                                         highlightedAction = 1;
901                                 }
902                                 // resize from topleft border
903                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
904                                 {
905                                         highlightedPanel = i;
906                                         highlightedAction = 2;
907                                         resizeCorner = 1;
908                                 }
909                                 // resize from topright border
910                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
911                                 {
912                                         highlightedPanel = i;
913                                         highlightedAction = 2;
914                                         resizeCorner = 2;
915                                 }
916                                 // resize from bottomleft border
917                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
918                                 {
919                                         highlightedPanel = i;
920                                         highlightedAction = 2;
921                                         resizeCorner = 3;
922                                 }
923                                 // resize from bottomright border
924                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
925                                 {
926                                         highlightedPanel = i;
927                                         highlightedAction = 2;
928                                         resizeCorner = 4;
929                                 }
930                         }
931
932                         if(highlightedPanel == i)
933                         {
934                                 if(prevMouseClicked == 0)
935                                 {
936                                         panel_click_distance = mousepos - panelPos;
937                                         panel_click_pos = panelPos;
938                                         panel_click_size = panelSize;
939                                 }
940
941                                 if(highlightedAction == 1)
942                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
943                                 else if(highlightedAction == 2)
944                                 {
945                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
946                                         if(resizeCorner == 1) {
947                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
948                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
949                                         }
950                                         if(resizeCorner == 2) {
951                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
952                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
953                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
954                                         }
955                                         if(resizeCorner == 3) {
956                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
957                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
958                                         }
959                                         if(resizeCorner == 4) {
960                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
961                                         }
962                                 }
963                         }
964                 }
965         }
966         mouseprevpos = mousepos;
967         prevMouseClicked = mouseClicked;
968 }
969
970 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
971 {
972         vector pos;
973         vector size;
974
975         pos =
976 */ // maybe one day, since this will be quite complicated
977
978 // Weapon icons (#0)
979 //
980
981 float weaponspace[10];
982 void HUD_WeaponIcons_Clear()
983 {
984         float idx;
985         for(idx = 0; idx < 10; ++idx)
986                 weaponspace[idx] = 0;
987 }
988
989 void HUD_WeaponIcons()
990 {
991         float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
992         vector pos, mySize, mysize, mypos, color, accuracy_color;
993         float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
994
995         marigin = HUD_Panel_GetMarigin(0);
996         pos = HUD_Panel_GetPos(0);
997         mySize = HUD_Panel_GetSize(0);
998         color = HUD_Panel_GetColor(0);
999         accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
1000
1001         stat_weapons = getstati(STAT_WEAPONS);
1002         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1003         {
1004                 self = get_weaponinfo(i);
1005                 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1006                         ++weapon_cnt;
1007         }
1008
1009         if(HUD_Panel_GetBgActive(0) && weapon_cnt)
1010                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1011
1012         // hits
1013         weapon_stats = getstati(STAT_DAMAGE_HITS);
1014         weapon_number = weapon_stats & 63;
1015         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1016         // fired
1017         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1018         weapon_number = weapon_stats & 63;
1019         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1020
1021         if(cvar_or("hud_weaponicons_fade", 1))
1022         {
1023                 fade = 3.2 - 2 * (time - weapontime);
1024                 fade = bound(0.7, fade, 1);
1025         }
1026         else
1027                 fade = 1;
1028
1029         HUD_WeaponIcons_Clear();
1030
1031         float rows, columns;
1032         //TODO: yuck. there must be a better way :)
1033         //rows = ceil(4 * mySize_y/mySize_x);
1034         if(mySize_y/mySize_x < 0.08)
1035                 rows = 1;
1036         else if(mySize_y/mySize_x < 0.25)
1037                 rows = 2;
1038         else if(mySize_y/mySize_x < 0.5)
1039                 rows = 3;
1040         else if(mySize_y/mySize_x < 0.7)
1041                 rows = 4;
1042         else if(mySize_y/mySize_x < 0.9)
1043                 rows = 5;
1044         else if(mySize_y/mySize_x < 1.25)
1045                 rows = 6;
1046         else if(mySize_y/mySize_x < 1.7)
1047                 rows = 7;
1048         else if(mySize_y/mySize_x < 2.5)
1049                 rows = 8;
1050         else if(mySize_y/mySize_x < 4)
1051                 rows = 12;
1052         else if(mySize_y/mySize_x < 6)
1053                 rows = 14;
1054         else
1055                 rows = 16;
1056
1057         columns = ceil(16/rows);
1058         float row, column;
1059         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1060         {
1061                 self = get_weaponinfo(i);
1062                 if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
1063                 {
1064                         id = self.impulse;
1065
1066                         alpha = (id == activeweapon) ? 1 : 0.6;
1067
1068                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1069                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1070                         if(id == 0) // porto and hook should be last
1071                                 id = 9;
1072                         else
1073                                 id = --id;
1074
1075                         if(id+1 == activeweapon)
1076                                 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1077                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1078
1079                         if(cvar_or("hud_weaponicons_number", 1))
1080                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1081
1082                         // draw the weapon accuracy on the HUD
1083                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1084                         {
1085                                 if(weapon_damage)
1086                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1087
1088                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1089                                 if(weapon_damage)
1090                                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1091                         }
1092                 }
1093
1094                 ++row;
1095                 if(row >= rows)
1096                 {
1097                         row = 0;
1098                         ++column;
1099                 }
1100         }
1101
1102 }
1103
1104 // Inventory (#1)
1105 //
1106
1107 float GetAmmoStat(float i)
1108 {
1109         switch(i)
1110         {
1111                 case 0: return STAT_SHELLS;
1112                 case 1: return STAT_NAILS;
1113                 case 2: return STAT_ROCKETS;
1114                 case 3: return STAT_CELLS;
1115                 case 4: return STAT_FUEL;
1116                 default: return -1;
1117         }
1118 }
1119
1120 float GetAmmoItemCode(float i)
1121 {
1122         switch(i)
1123         {
1124                 case 0: return IT_SHELLS;
1125                 case 1: return IT_NAILS;
1126                 case 2: return IT_ROCKETS;
1127                 case 3: return IT_CELLS;
1128                 case 4: return IT_FUEL;
1129                 default: return -1;
1130         }
1131 }
1132
1133 string GetAmmoPicture(float i)
1134 {
1135         switch(i)
1136         {
1137                 case 0: return "gfx/hud/sb_shells";
1138                 case 1: return "gfx/hud/sb_bullets";
1139                 case 2: return "gfx/hud/sb_rocket";
1140                 case 3: return "gfx/hud/sb_cells";
1141                 case 4: return "gfx/hud/sb_fuel";
1142                 default: return "";
1143         }
1144 }
1145
1146 void HUD_Inventory()
1147 {
1148         float i;
1149         float stat_items;
1150         float marigin;
1151
1152         vector pos, mySize, mysize, mypos, color;
1153         marigin = HUD_Panel_GetMarigin(1);
1154         pos = HUD_Panel_GetPos(1);
1155         mySize = HUD_Panel_GetSize(1);
1156         color = HUD_Panel_GetColor(1);
1157
1158         if(HUD_Panel_GetBgActive(1))
1159                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1160
1161         // ammo
1162         stat_items = getstati(STAT_ITEMS);
1163         for (i = 0; i < 4; ++i) {
1164                 float a;
1165                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1166                 if(cvar("_hud_configure"))
1167                         a = 100;
1168
1169                 if(cvar("hud_ammo_onlycurrent")) {
1170                         if (stat_items & GetAmmoItemCode(i)) {
1171                                 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1172                                 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1173                                 if(a < 10)
1174                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1175                                 else
1176                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1177                         }
1178                 } else {
1179                         if (a > 0) {
1180                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1181                                         switch (i) {
1182                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1183                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1184                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1185                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1186                                         }
1187                                         mysize_x = 0.25 * mySize_x;
1188                                         mysize_y = mySize_y;
1189                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1190                                         switch (i) {
1191                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1192                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1193                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1194                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1195                                         }
1196                                         mysize_x = 0.5 * mySize_x;
1197                                         mysize_y = 0.5 * mySize_y;
1198                                 } else { // arrange vertically
1199                                         switch (i) {
1200                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1201                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1202                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1203                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1204                                         }
1205                                         mysize_x = mySize_x;
1206                                         mysize_y = 0.25 * mySize_y;
1207                                 }
1208
1209                                 if (stat_items & GetAmmoItemCode(i))
1210                                         drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1211                                 drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1212                                 if (a < 10) {
1213                                         if(stat_items & GetAmmoItemCode(i))
1214                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1215                                         else
1216                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1217                                 } else {
1218                                         if(stat_items & GetAmmoItemCode(i))
1219                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1220                                         else
1221                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1222                                 }
1223                         }
1224                 }
1225         }
1226
1227         // fuel ammo
1228         a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1229
1230         if (a > 0) { // if we have fuel, draw the amount
1231                 if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1232                         mypos_x += pos_x + mySize_x - 0; // TODO!
1233
1234                 drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1235                 if (a > 10)
1236                         HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1237                 else
1238                         HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1239         }
1240 }
1241
1242
1243 // Powerups (#2)
1244 // TODO!
1245 void HUD_Powerups() {
1246         float stat_items, dt;
1247         float marigin;
1248
1249         vector pos, mySize, color;
1250         marigin = HUD_Panel_GetMarigin(2);
1251         pos = HUD_Panel_GetPos(2);
1252         mySize = HUD_Panel_GetSize(2);
1253         color = HUD_Panel_GetColor(2);
1254
1255         if(HUD_Panel_GetBgActive(2))
1256                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1257
1258         stat_items = getstati(STAT_ITEMS);
1259         /*
1260         if not(stat_items & IT_STRENGTH)
1261                 if not(stat_items & IT_INVINCIBLE)
1262                         return;
1263         */
1264
1265         if (getstati(STAT_HEALTH) <= 0)
1266                 return;
1267
1268         float strength_time, invincibility_time, countdown_fontsize;
1269
1270         //strength
1271         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1272         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1273
1274         if (strength_time) {
1275                 dt = strength_time - time;
1276                 if(dt > 0)
1277                 {
1278                         if(dt < 5)
1279                         {
1280                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1281                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1282                         }
1283                         else
1284                         {
1285                                 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1286                         }
1287                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1288                 }
1289                 else if(dt > -1)
1290                 {
1291                         drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1292                                 bound(0, -dt / 0.5, 1));
1293                 }
1294         }
1295
1296         //invincibility
1297         if (invincibility_time) {
1298                 dt = invincibility_time - time;
1299                 if(dt > 0)
1300                 {
1301                         if(dt < 5)
1302                         {
1303                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1304                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1305                         }
1306                         else
1307                         {
1308                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1309                         }
1310                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1311                 }
1312                 else if(dt > -1)
1313                 {
1314                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1315                                 bound(0, -dt / 0.5, 1));
1316                 }
1317         }
1318 }
1319
1320 // Health/armor (#3)
1321 //
1322 void HUD_HealthArmor(void)
1323 {
1324         float marigin;
1325
1326         vector pos, mySize, color;
1327         marigin = HUD_Panel_GetMarigin(3);
1328         pos = HUD_Panel_GetPos(3);
1329         mySize = HUD_Panel_GetSize(3);
1330         color = HUD_Panel_GetColor(3);
1331
1332         if(HUD_Panel_GetBgActive(3))
1333                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1334
1335         float armor, health, x;
1336         armor = getstati(STAT_ARMOR);
1337         health = getstati(STAT_HEALTH);
1338         if(cvar("_hud_configure"))
1339         {
1340                 armor = 150;
1341                 health = 100;
1342         }
1343
1344         if(health <= 0)
1345                 return;
1346
1347         float numbers;
1348
1349         // TODO!
1350         if(hud_hudselector == 2) // combined health and armor display
1351         {
1352                 vector v;
1353                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1354
1355                 vector num_pos;
1356                 num_pos = - '96 28 0';
1357
1358                 x = floor(v_x + 1);
1359
1360                 if(v_z) // fully armored
1361                 {
1362                         // here, armorideal > armor
1363                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1364                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1365                 }
1366                 else
1367                 {
1368                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1369                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1370                 }
1371                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1372         }
1373
1374         else
1375         {
1376                 vector health_pos, armor_pos;
1377
1378                 // TODO!
1379                 if (hud_hudselector == 0) { // old style layout with armor left of health
1380                         armor_pos = pos;
1381                         health_pos = pos + eX * 0.5 * mySize_x;
1382                 } else {
1383                         health_pos = pos;
1384                         armor_pos = pos + eX * 0.5 * mySize_x;
1385                 }
1386
1387
1388                 if (mySize_x/mySize_y > 5)
1389                 {
1390                         // armor
1391                         x = armor;
1392                         numbers = strlen(ftos(x));
1393
1394                         if (x > 0)
1395                         {
1396                                 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1397                                 if (x > 45)
1398                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1399                                 else
1400                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1401                                 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1402                         }
1403
1404                         // health
1405                         x = health;
1406                         drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1407                         drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1408                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
1409                 }
1410                 else if (mySize_x/mySize_y > 3.2)
1411                 {
1412                         // armor
1413                         x = armor;
1414                         numbers = strlen(ftos(x));
1415
1416                         if (x > 0)
1417                         {
1418                                 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1419                                 if (x > 45)
1420                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1421                                 else
1422                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1423                                 HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1424                         }
1425
1426                         // health
1427                         x = health;
1428                         numbers = strlen(ftos(x));
1429
1430                         drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1431                         drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1432                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1433                 }
1434                 else
1435                 {
1436                         // armor
1437                         x = armor;
1438                         numbers = strlen(ftos(x));
1439
1440                         if (x > 0)
1441                         {
1442                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1443                                 if (x > 45)
1444                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1445                                 else
1446                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1447                                 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1448                         }
1449
1450                         // health
1451                         x = health;
1452                         numbers = strlen(ftos(x));
1453
1454                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1455                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1456                         HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1457                 }
1458         }
1459 }
1460
1461 // Score (#7)
1462 //
1463 void HUD_Score()
1464 {
1465         float marigin;
1466
1467         vector pos, mySize, color;
1468         marigin = HUD_Panel_GetMarigin(7);
1469         pos = HUD_Panel_GetPos(7);
1470         mySize = HUD_Panel_GetSize(7);
1471         color = HUD_Panel_GetColor(7);
1472
1473         if(HUD_Panel_GetBgActive(7))
1474                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1475
1476         float score, distribution, leader;
1477         vector score_pos, secondary_score_pos, distribution_color;
1478         entity tm, pl, me;
1479         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1480
1481         if (!teamplay) { // non-teamgames
1482                 // me vector := [team/connected frags id]
1483                 pl = players.sort_next;
1484                 if(pl == me)
1485                         pl = pl.sort_next;
1486
1487                 if(pl)
1488                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1489                 else
1490                         distribution = 0;
1491
1492                 score = me.(scores[ps_primary]);
1493
1494                 if(distribution >= 5) {
1495                         distribution_color = eY;
1496                         leader = 1;
1497                 } else if(distribution >= 0) {
1498                         distribution_color = '1 1 1';
1499                         leader = 1;
1500                 } else if(distribution >= -5)
1501                         distribution_color = '1 1 0';
1502                 else
1503                         distribution_color = eX;
1504
1505                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3  * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1506                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1507         } else { // teamgames
1508                 float max_fragcount;
1509                 max_fragcount = -999;
1510
1511                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1512                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1513                                 continue;
1514                         score = tm.(teamscores[ts_primary]);
1515                         leader = 0;
1516
1517                         if (score > max_fragcount)
1518                                 max_fragcount = score;
1519
1520                         if(tm.team == myteam) {
1521                                 if (max_fragcount == score)
1522                                         leader = 1;
1523                                 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1524                         } else {
1525                                 if (max_fragcount == score)
1526                                         leader = 1;
1527                                 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1528                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1529                         }
1530                 }
1531         }
1532 }
1533
1534 // Race timer (#8)
1535 //
1536 void HUD_RaceTimer (void) {
1537         float marigin;
1538
1539         vector pos, mySize, color;
1540         marigin = HUD_Panel_GetMarigin(8);
1541         pos = HUD_Panel_GetPos(8);
1542         mySize = HUD_Panel_GetSize(8);
1543         color = HUD_Panel_GetColor(8);
1544
1545         if(HUD_Panel_GetBgActive(8))
1546                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1547
1548         drawfont = sbar_bigfont;
1549         float a, t;
1550         string s, forcetime;
1551
1552         if(race_checkpointtime)
1553         {
1554                 a = bound(0, 2 - (time - race_checkpointtime), 1);
1555                 s = "";
1556                 forcetime = "";
1557                 if(a > 0) // just hit a checkpoint?
1558                 {
1559                         if(race_checkpoint != 254)
1560                         {
1561                                 if(race_time && race_previousbesttime)
1562                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1563                                 else
1564                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1565                                 if(race_time)
1566                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
1567                         }
1568                 }
1569                 else
1570                 {
1571                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1572                         {
1573                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1574                                 if(a > 0) // next one?
1575                                 {
1576                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1577                                 }
1578                         }
1579                 }
1580
1581                 if(s != "" && a > 0)
1582                 {
1583                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1584                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1585                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1586                 }
1587
1588                 if(race_penaltytime)
1589                 {
1590                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1591                         if(a > 0)
1592                         {
1593                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1594                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1595                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1596                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1597                         }
1598                 }
1599
1600                 if(forcetime != "")
1601                 {
1602                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1603                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1604                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
1605                 }
1606                 else
1607                         a = 1;
1608
1609                 if(race_laptime && race_checkpoint != 255)
1610                 {
1611                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1612                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1613                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1614                 }
1615         }
1616         else
1617         {
1618                 if(race_mycheckpointtime)
1619                 {
1620                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1621                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1622                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1623                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1624                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1625                 }
1626                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1627                 {
1628                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1629                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1630                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1631                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1632                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1633                 }
1634
1635                 if(race_penaltytime && !race_penaltyaccumulator)
1636                 {
1637                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
1638                         a = bound(0, (1 + t - time), 1);
1639                         if(a > 0)
1640                         {
1641                                 if(time < t)
1642                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1643                                 else
1644                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1645                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1646                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1647                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1648                         }
1649                 }
1650         }
1651
1652         drawfont = sbar_font;
1653 }
1654
1655
1656
1657
1658
1659
1660
1661 // Notification area (#4)
1662 // OH MY GOOODDDDDD this thing is colossal :/
1663 // TODO
1664 float vote_yescount;
1665 float vote_nocount;
1666 float vote_needed;
1667 float vote_highlighted; // currently selected vote
1668
1669 float vote_active; // is there an active vote?
1670 float vote_prev; // previous state of vote_active to check for a change
1671 float vote_alpha;
1672 float vote_change; // "time" when vote_active changed
1673
1674 /*
1675 {
1676         if(spectatee_status && !intermission)
1677         {
1678                 drawfont = sbar_bigfont;
1679                 if(spectatee_status == -1)
1680                         s = "^1Observing";
1681                 else
1682                         s = GetPlayerName(spectatee_status - 1);
1683                 // spectated player name between HUD and chat area, aligned to the left
1684                 pos_x = 0;
1685                 pos_y = - 50 - sbar_fontsize_spec_y;
1686                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1687                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1688                 drawfont = sbar_font;
1689
1690                 // spectator text in the upper right corner
1691                 if(spectatee_status == -1)
1692                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1693                 else
1694                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1695
1696                 if(spectatee_status == -1)
1697                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1698                 else
1699                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1700
1701                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1702
1703                 if(gametype == GAME_ARENA)
1704                         s = "^1Wait for your turn to join";
1705                 else if(gametype == GAME_LMS)
1706                 {
1707                         entity sk;
1708                         sk = playerslots[player_localentnum - 1];
1709                         if(sk.(scores[ps_primary]) >= 666)
1710                                 s = "^1Match has already begun";
1711                         else if(sk.(scores[ps_primary]) > 0)
1712                                 s = "^1You have no more lives left";
1713                         else
1714                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1715                 }
1716                 else
1717                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1718
1719                 //show restart countdown:
1720                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1721                         float countdown;
1722                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1723                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1724                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1725                 }
1726         }
1727         if(warmup_stage && !intermission)
1728         {
1729                 s = "^2Currently in ^1warmup^2 stage!";
1730         }
1731
1732         // move more important stuff more to the middle so its more visible
1733
1734         string blinkcolor;
1735         if(mod(time, 1) >= 0.5)
1736                 blinkcolor = "^1";
1737         else
1738                 blinkcolor = "^3";
1739
1740         if(ready_waiting && !intermission && !spectatee_status)
1741         {
1742                 if(ready_waiting_for_me)
1743                 {
1744                         if(warmup_stage)
1745                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1746                         else
1747                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1748                 }
1749                 else
1750                 {
1751                         if(warmup_stage)
1752                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1753                         else
1754                                 s = strcat("^2Waiting for others to ready up...");
1755                 }
1756         }
1757         else if(warmup_stage && !intermission && !spectatee_status)
1758         {
1759                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1760         }
1761
1762         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1763         {
1764                 float ts_min, ts_max;
1765                 tm = teams.sort_next;
1766                 if (tm)
1767                 {
1768                         for(; tm.sort_next; tm = tm.sort_next)
1769                         {
1770                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1771                                         continue;
1772                                 if(!ts_min) ts_min = tm.team_size;
1773                                 else ts_min = min(ts_min, tm.team_size);
1774                                 if(!ts_max) ts_max = tm.team_size;
1775                                 else ts_max = max(ts_max, tm.team_size);
1776                         }
1777                         if ((ts_max - ts_min) > 1)
1778                         {
1779                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1780                                 tm = GetTeam(myteam, false);
1781                                 if (tm)
1782                                 if (tm.team != COLOR_SPECTATOR)
1783                                 if (tm.team_size == ts_max)
1784                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1785
1786                         }
1787                 }
1788         }
1789
1790         if(vote_active != vote_prev) {
1791                 vote_change = time;
1792                 vote_prev = bound(0, vote_active, 1);
1793         }
1794
1795         if(vote_active)
1796                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1797         else
1798                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1799
1800         if(vote_alpha) {
1801                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1802
1803                 vector voteorigin = bottomright - '290 135 0';
1804                 vector votesize = '280 70 0';
1805                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1806
1807                 s = "A vote has been called for: ";
1808                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1809                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
1810                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1811
1812                 // print the yes/no counts
1813                 s = strcat("Yes: ", ftos(vote_yescount));
1814                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1815                 s = strcat("No: ", ftos(vote_nocount));
1816                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1817
1818                 // draw the progress bars
1819                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
1820                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1821
1822                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
1823                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1824
1825                 // draw the highlights
1826                 if(vote_highlighted == 1) {
1827                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1828                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1829                 }
1830                 else if(vote_highlighted == 2) {
1831                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1832                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1833                 }
1834
1835                 drawresetcliparea();
1836         }
1837         else if(!vote_active) {
1838                 vote_highlighted = 0;
1839         }
1840 }
1841
1842 */
1843 // Awards system
1844 float race_status_time;
1845 float race_status_prev;
1846 string race_status_name_prev;
1847 void HUD_DrawRaceStatus(vector pos)
1848 {
1849         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1850                 race_status_time = time + 5;
1851                 race_status_prev = race_status;
1852                 if (race_status_name_prev)
1853                         strunzone(race_status_name_prev);
1854                 race_status_name_prev = strzone(race_status_name);
1855         }
1856
1857         float a;
1858         a = bound(0, race_status_time - time, 1);
1859
1860         string s;
1861         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1862
1863         float rank;
1864         if(race_status > 0)
1865                 rank = race_CheckName(race_status_name);
1866         string rankname;
1867         rankname = race_PlaceName(rank);
1868
1869         if(race_status == 0)
1870                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1871         else if(race_status == 1) {
1872                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1873                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1874                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1875         } else if(race_status == 2) {
1876                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1877                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1878                 else
1879                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1880                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1881                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1882         } else if(race_status == 3) {
1883                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1884                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1885                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1886         }
1887
1888         if (race_status_time - time <= 0) {
1889                 race_status_prev = -1;
1890                 race_status = -1;
1891                 if(race_status_name)
1892                         strunzone(race_status_name);
1893                 race_status_name = string_null;
1894                 if(race_status_name_prev)
1895                         strunzone(race_status_name_prev);
1896                 race_status_name_prev = string_null;
1897         }
1898 }
1899
1900 // CTF HUD modicon section
1901 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1902 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1903 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1904
1905 void CSQC_ctf_hudreset(void)
1906 {
1907         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1908 }
1909
1910 void CSQC_ctf_hud(void)
1911 {
1912         vector bottomleft, redflag_pos, blueflag_pos, sz;
1913         float f; // every function should have that
1914         bottomleft_y = vid_conheight;
1915         bottomleft_z = 0;
1916
1917         float redflag, blueflag; // current status
1918         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1919         float stat_items;
1920
1921         stat_items = getstati(STAT_ITEMS);
1922         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1923         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1924
1925         // when status CHANGES, set old status into prevstatus and current status into status
1926         if (redflag != redflag_prevframe)
1927         {
1928                 redflag_statuschange_time = time;
1929                 redflag_prevstatus = redflag_prevframe;
1930                 redflag_prevframe = redflag;
1931         }
1932
1933         if (blueflag != blueflag_prevframe)
1934         {
1935                 blueflag_statuschange_time = time;
1936                 blueflag_prevstatus = blueflag_prevframe;
1937                 blueflag_prevframe = blueflag;
1938         }
1939
1940         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1941         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1942
1943         float BLINK_FACTOR = 0.15;
1944         float BLINK_BASE = 0.85;
1945         // note:
1946         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1947         // thus
1948         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1949         // ensure RMS == 1
1950         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1951
1952         string red_icon, red_icon_prevstatus;
1953         float red_alpha, red_alpha_prevstatus;
1954         red_alpha = red_alpha_prevstatus = 1;
1955         switch(redflag) {
1956                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1957                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1958                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1959                 default:
1960                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1961                                 red_icon = "gfx/hud/sb_flag_red_shielded";
1962                         else
1963                                 red_icon = string_null;
1964                         break;
1965         }
1966         switch(redflag_prevstatus) {
1967                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1968                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1969                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1970                 default:
1971                         if(redflag == 3)
1972                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1973                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1974                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1975                         else
1976                                 red_icon_prevstatus = string_null;
1977                         break;
1978         }
1979
1980         string blue_icon, blue_icon_prevstatus;
1981         float blue_alpha, blue_alpha_prevstatus;
1982         blue_alpha = blue_alpha_prevstatus = 1;
1983         switch(blueflag) {
1984                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
1985                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
1986                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1987                 default:
1988                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1989                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
1990                         else
1991                                 blue_icon = string_null;
1992                         break;
1993         }
1994         switch(blueflag_prevstatus) {
1995                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
1996                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
1997                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1998                 default:
1999                         if(blueflag == 3)
2000                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2001                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2002                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2003                         else
2004                                 blue_icon_prevstatus = string_null;
2005                         break;
2006         }
2007
2008         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2009                 redflag_pos = bottomleft - '-4 50 0';
2010                 blueflag_pos = bottomleft - '-62 50 0';
2011         } else {
2012                 blueflag_pos = bottomleft - '-4 50 0';
2013                 redflag_pos = bottomleft - '-62 50 0';
2014         }
2015
2016         sz = '52 52 0';
2017
2018         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2019         if(red_icon_prevstatus && f < 1)
2020                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2021         if(red_icon)
2022                 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2023
2024         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2025         if(blue_icon_prevstatus && f < 1)
2026                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2027         if(blue_icon)
2028                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2029 }
2030
2031 /*void HUD_Mod_Race (void) {
2032         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2033                 pl = players.sort_next;
2034                 if(pl == me)
2035                         pl = pl.sort_next;
2036                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2037                         if(pl.scores[ps_primary] == 0)
2038                                 pl = world;
2039
2040                 score = me.(scores[ps_primary]);
2041
2042                 float racemin, racesec, racemsec;
2043                 float distsec, distmsec, minusplus;
2044
2045                 racemin = floor(score/(60 * TIME_FACTOR));
2046                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2047                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2048
2049                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2050                         // distribution display
2051                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2052
2053                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2054                                 distmsec = fabs(distribution);
2055                         else {
2056                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2057                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2058                                 if (distribution < 0)
2059                                         distsec = -distsec;
2060                         }
2061
2062                         if (distribution <= 0) {
2063                                 distribution_color = eY;
2064                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2065                         }
2066                         else {
2067                                 distribution_color = eX;
2068                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2069                         }
2070                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2071                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2072                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2073                 }
2074                 // race record display
2075                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2076                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2077
2078                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2079                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2080                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2081
2082                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2083                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2084         }
2085 }*/
2086
2087 // Keyhunt HUD modicon section
2088 float kh_runheretime;
2089
2090 void CSQC_kh_hudreset(void)
2091 {
2092         kh_runheretime = 0;
2093 }
2094
2095 void CSQC_kh_hud(void)
2096 {
2097         float kh_keys;
2098         float keyteam;
2099         float a, aa;
2100         vector p, pa, kh_size, kh_asize;
2101
2102         p_x = 6;
2103         p_y = vid_conheight - 34 - 3;
2104         p_z = 0;
2105
2106         kh_keys = getstati(STAT_KH_KEYS);
2107
2108         kh_size = '19 34 0';
2109         kh_asize = '19 10 0';
2110         pa = p + '0 -10 0';
2111
2112         float i, key;
2113
2114         float keycount;
2115         keycount = 0;
2116         for(i = 0; i < 4; ++i)
2117         {
2118                 key = floor(kh_keys / pow(32, i)) & 31;
2119                 keyteam = key - 1;
2120                 if(keyteam == 30 && keycount <= 4)
2121                         keycount += 4;
2122                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2123                         keycount += 1;
2124         }
2125         // this yields 8 exactly if "RUN HERE" shows
2126
2127         if(keycount == 8)
2128         {
2129                 if(!kh_runheretime)
2130                         kh_runheretime = time;
2131                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2132         }
2133         else
2134                 kh_runheretime = 0;
2135
2136         for(i = 0; i < 4; ++i)
2137         {
2138                 key = floor(kh_keys / pow(32, i)) & 31;
2139                 keyteam = key - 1;
2140                 switch(keyteam)
2141                 {
2142                         case 30: // my key
2143                                 keyteam = myteam;
2144                                 a = 1;
2145                                 aa = 1;
2146                                 break;
2147                         case -1: // no key
2148                                 a = 0;
2149                                 aa = 0;
2150                                 break;
2151                         default: // owned or dropped
2152                                 a = 0.2;
2153                                 aa = 0.5;
2154                                 break;
2155                 }
2156                 a = a * hud_alpha_fg;
2157                 aa = aa * hud_alpha_fg;
2158                 if(a > 0)
2159                 {
2160                         switch(keyteam)
2161                         {
2162                                 case COLOR_TEAM1:
2163                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2164                                         break;
2165                                 case COLOR_TEAM2:
2166                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2167                                         break;
2168                                 case COLOR_TEAM3:
2169                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2170                                         break;
2171                                 case COLOR_TEAM4:
2172                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2173                                         break;
2174                                 default:
2175                                         break;
2176                         }
2177                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2178                         {
2179                                 case 0:
2180                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2181                                         break;
2182                                 case 1:
2183                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2184                                         break;
2185                                 case 2:
2186                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2187                                         break;
2188                                 case 3:
2189                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2190                                         break;
2191                         }
2192                 }
2193                 p_x += 24;
2194                 pa_x += 24;
2195         }
2196 }
2197
2198 // Nexball HUD modicon section
2199 #define NBPB_SIZE '96 38 0'
2200 #define NBPB_BT 2                   //thickness
2201 #define NBPB_BRGB '1 1 1'
2202 #define NBPB_BALPH 1                //alpha
2203 #define NBPB_BFLAG DRAWFLAG_NORMAL
2204 #define NBPB_IALPH 0.4
2205 #define NBPB_IFLAG DRAWFLAG_NORMAL
2206 #define NBPB_IRGB '0.7 0.1 0'
2207
2208 void CSQC_nb_hud(void)
2209 {
2210         float stat_items, nb_pb_starttime, dt, p;
2211         vector pos;
2212
2213         stat_items = getstati(STAT_ITEMS);
2214         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2215
2216         pos_x = 4;
2217         pos_y = vid_conheight - 42;
2218         pos_z = 0;
2219
2220         //Manage the progress bar if any
2221         if (nb_pb_starttime > 0)
2222         {
2223                 vector s;
2224                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2225                 // one period of positive triangle
2226                 p = 2 * dt / nb_pb_period;
2227                 if (p > 1)
2228                         p = 2 - p;
2229
2230                 s = NBPB_SIZE;
2231                 //Draw the filling
2232                 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2233
2234                 //Draw the box
2235                 s = NBPB_SIZE;
2236                 drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2237                 drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2238                 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2239                 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2240         }
2241
2242         pos_x += 12; //horizontal margin to the picture
2243         pos_y += 2; //vertical margin to the picture
2244
2245         if (stat_items & IT_KEY1)
2246                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2247 }
2248
2249 // Race/CTS HUD modicon section
2250 float crecordtime_prev; // last remembered crecordtime
2251 float crecordtime_change_time; // time when crecordtime last changed
2252 float srecordtime_prev; // last remembered srecordtime
2253 float srecordtime_change_time; // time when srecordtime last changed
2254 void CSQC_race_hud(void)
2255 {
2256         entity me;
2257         me = playerslots[player_localentnum - 1];
2258         float t, score;
2259         float f; // yet another function has this
2260         score = me.(scores[ps_primary]);
2261
2262         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2263                 return; // no records in the actual race
2264
2265         drawfont = sbar_bigfont;
2266         vector pos;
2267         pos_x = 2;
2268         pos_y = vid_conheight - 48;
2269
2270         // clientside personal record
2271         string rr;
2272         if(gametype == GAME_CTS)
2273                 rr = CTS_RECORD;
2274         else
2275                 rr = RACE_RECORD;
2276         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2277
2278         if(score && score < t || !t)
2279                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2280
2281         if(t != crecordtime_prev) {
2282                 crecordtime_prev = t;
2283                 crecordtime_change_time = time;
2284         }
2285         f = time - crecordtime_change_time;
2286
2287         if (f > 1) {
2288                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2289                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2290         } else {
2291                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2292                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2293                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2294                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2295         }
2296
2297         // server record
2298         pos_y += 26;
2299         t = race_server_record;
2300         if(t != srecordtime_prev) {
2301                 srecordtime_prev = t;
2302                 srecordtime_change_time = time;
2303         }
2304         f = time - srecordtime_change_time;
2305
2306         if (f > 1) {
2307                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2308                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2309         } else {
2310                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2311                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2312                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2313                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2314         }
2315         drawfont = sbar_font;
2316 }
2317
2318 // Timer (#5)
2319 //
2320 void HUD_Timer()
2321 {
2322         float marigin;
2323
2324         vector pos, mySize, color;
2325         marigin = HUD_Panel_GetMarigin(5);
2326         pos = HUD_Panel_GetPos(5);
2327         mySize = HUD_Panel_GetSize(5);
2328         color = HUD_Panel_GetColor(5);
2329
2330         if(HUD_Panel_GetBgActive(5))
2331                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2332
2333         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2334
2335         timelimit = getstatf(STAT_TIMELIMIT);
2336
2337         HUD_DrawRaceStatus(pos + '0 30 0');
2338
2339         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2340         timeleft = ceil(timeleft);
2341         minutesLeft = floor(timeleft / 60);
2342         secondsLeft = timeleft - minutesLeft*60;
2343
2344         vector timer_color;
2345         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2346                 timer_color = '1 1 1'; //white
2347         else if(minutesLeft >= 1)
2348                 timer_color = '1 1 0'; //yellow
2349         else
2350                 timer_color = '1 0 0'; //red
2351
2352         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2353                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2354                         //while restart is still active, show 00:00
2355                         minutes = seconds = 0;
2356                 } else {
2357                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2358                         minutes = floor(elapsedTime / 60);
2359                         seconds = elapsedTime - minutes*60;
2360                 }
2361         } else {
2362                 minutes = minutesLeft;
2363                 seconds = secondsLeft;
2364         }
2365
2366         if(mySize_x/mySize_y > 5.1)
2367         {
2368                 if(minutes > 999)
2369                         seconds = 99;
2370                 minutes = min(minutes, 999);
2371                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2372                         if(minutes < 100)
2373                                 drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2374                         HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2375                         drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2376                 }
2377                 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2378         }
2379         else
2380         {
2381                 if(minutes > 99)
2382                         seconds = 99;
2383                 minutes = min(minutes, 99);
2384                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2385                         if(minutes < 100)
2386                                 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2387                         HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2388                         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2389                 }
2390                 HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2391         }
2392 }
2393
2394 // Radar (#6)
2395 //
2396
2397 void() teamradar_view =
2398 {
2399         float marigin;
2400
2401         vector pos, mySize, color;
2402         marigin = HUD_Panel_GetMarigin(6);
2403         pos = HUD_Panel_GetPos(6);
2404         mySize = HUD_Panel_GetSize(6);
2405         color = HUD_Panel_GetColor(6);
2406
2407         if(HUD_Panel_GetBgActive(6))
2408                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2409
2410         local float color1, color2; // color already declared as a global in sbar.qc
2411         local vector rgb;
2412         local entity tm;
2413         float scale2d, normalsize, bigsize;
2414         float f;
2415
2416         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2417         teamradar_size2d = mySize;
2418
2419         if(minimapname == "" && !ons_showmap)
2420                 return;
2421
2422         teamradar_loadcvars();
2423
2424         switch(cl_teamradar_zoommode)
2425         {
2426                 default:
2427                 case 0:
2428                         f = current_zoomfraction;
2429                         break;
2430                 case 1:
2431                         f = 1 - current_zoomfraction;
2432                         break;
2433                 case 2:
2434                         f = 0;
2435                         break;
2436                 case 3:
2437                         f = 1;
2438                         break;
2439         }
2440
2441         switch(cl_teamradar_rotation)
2442         {
2443                 case 0:
2444                         teamradar_angle = view_angles_y - 90;
2445                         break;
2446                 default:
2447                         teamradar_angle = 90 * cl_teamradar_rotation;
2448                         break;
2449         }
2450
2451         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2452         teamradar_size2d = mySize;
2453
2454         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2455         if(pos == eX * vid_conwidth)
2456         {
2457                 if(cl_teamradar_nohudhack < 2)
2458                         pos_y += 25;
2459                 if(cl_teamradar_nohudhack < 1)
2460                         teamradar_extraclip_mins_y -= 25;
2461         }
2462         else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2463         {
2464                 if(cl_teamradar_nohudhack < 2)
2465                         pos_y -= 50;
2466                 //if(cl_teamradar_nohudhack < 1)
2467                         //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2468         }
2469
2470         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2471         if(cl_teamradar_rotation == 0)
2472         {
2473                 // max-min distance must fit the radar in any rotation
2474                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2475         }
2476         else
2477         {
2478                 vector c0, c1, c2, c3, span;
2479                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2480                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2481                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2482                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2483                 span = '0 0 0';
2484                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2485                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2486
2487                 // max-min distance must fit the radar in x=x, y=y
2488                 bigsize = min(
2489                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2490                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2491                 );
2492         }
2493
2494         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2495         if(bigsize > normalsize)
2496                 normalsize = bigsize;
2497
2498         teamradar_size =
2499                   f * bigsize
2500                 + (1 - f) * normalsize;
2501         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2502                   f * (mi_min + mi_max) * 0.5
2503                 + (1 - f) * view_origin);
2504
2505         color1 = GetPlayerColor(player_localentnum-1);
2506         rgb = GetTeamRGB(color1);
2507
2508         drawsetcliparea(
2509                 pos_x,
2510                 pos_y,
2511                 pos_x + mySize_x,
2512                 pos_y + mySize_y
2513         );
2514
2515         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2516
2517         if(ons_showmap)
2518         {
2519                 drawresetcliparea();
2520
2521                 vector frame_origin, frame_size;
2522                 frame_origin = frame_size = '0 0 0';
2523
2524                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2525                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2526                 frame_size_x = pos_x * 1.1171875; // matches the picture
2527                 frame_size_y = pos_y * 1.1171875; // matches the picture
2528                 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2529                 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2530
2531                 drawsetcliparea(
2532                         pos_x - teamradar_size2d_x * 0.5,
2533                         pos_y - teamradar_size2d_y * 0.5,
2534                         teamradar_size2d_x,
2535                         teamradar_size2d_y
2536                 );
2537         }
2538
2539         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2540                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2541         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2542                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2543         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2544         {
2545                 color2 = GetPlayerColor(tm.sv_entnum);
2546                 //if(color == COLOR_SPECTATOR || color == color2)
2547                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2548         }
2549         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2550
2551         drawresetcliparea();
2552 };
2553
2554 /*
2555 ==================
2556 Main HUD system
2557 ==================
2558 */
2559
2560 void HUD_DrawPressedKeys(void)
2561 {
2562         vector pos, bgsize;
2563         float pressedkeys;
2564
2565         pos = stov(cvar_string("cl_showpressedkeys_position"));
2566
2567         bgsize = '126 75 0';
2568
2569         pos = eX * (vid_conwidth - bgsize_x) * pos_x
2570             + eY * (vid_conheight - bgsize_y) * pos_y;
2571         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2572
2573         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2574         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2575         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2576         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2577         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2578         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2579         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2580         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2581 }
2582
2583 void HUD_ShowSpeed(void)
2584 {
2585         vector numsize;
2586         float pos, conversion_factor;
2587         string speed, zspeed, unit;
2588
2589         switch(cvar("cl_showspeed_unit"))
2590         {
2591                 default:
2592                 case 0:
2593                         unit = "";
2594                         conversion_factor = 1.0;
2595                         break;
2596                 case 1:
2597                         unit = " qu/s";
2598                         conversion_factor = 1.0;
2599                         break;
2600                 case 2:
2601                         unit = " m/s";
2602                         conversion_factor = 0.0254;
2603                         break;
2604                 case 3:
2605                         unit = " km/h";
2606                         conversion_factor = 0.0254 * 3.6;
2607                         break;
2608                 case 4:
2609                         unit = " mph";
2610                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2611                         break;
2612                 case 5:
2613                         unit = " knots";
2614                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2615                         break;
2616         }
2617
2618         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2619
2620         numsize_x = numsize_y = cvar("cl_showspeed_size");
2621         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2622
2623         drawfont = sbar_bigfont;
2624         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2625
2626         if (cvar("cl_showspeed_z") == 1) {
2627                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2628                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2629         }
2630
2631         drawfont = sbar_font;
2632 }
2633
2634 vector acc_prevspeed;
2635 float acc_prevtime;
2636 float acc_avg;
2637
2638 void HUD_ShowAcceleration(void)
2639 {
2640         float acceleration, sz, scale, alpha, f;
2641         vector pos, top, rgb;
2642         top_x = vid_conwidth/2;
2643         top_y = 0;
2644
2645         f = time - acc_prevtime;
2646         if(cvar("cl_showacceleration_z"))
2647                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2648         else
2649                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2650         acc_prevspeed = pmove_vel;
2651         acc_prevtime = time;
2652
2653         f = bound(0, f * 10, 1);
2654         acc_avg = acc_avg * (1 - f) + acceleration * f;
2655         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2656
2657         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2658
2659         sz = cvar("cl_showacceleration_size");
2660         scale = cvar("cl_showacceleration_scale");
2661         alpha = cvar("cl_showacceleration_alpha");
2662         if (cvar("cl_showacceleration_color_custom"))
2663                 rgb = stov(cvar_string("cl_showacceleration_color"));
2664         else {
2665                 rgb = '1 1 1';
2666                 if (acceleration < 0) {
2667                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2668                 } else if (acceleration > 0) {
2669                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2670                 }
2671         }
2672
2673         if (acceleration > 0)
2674                 drawpic(pos, "gfx/hud/statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2675         else if (acceleration < 0)
2676                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2677 }
2678
2679 void HUD_Reset (void)
2680 {
2681         // reset gametype specific icons
2682         if(gametype == GAME_KEYHUNT)
2683                 CSQC_kh_hudreset();
2684         else if(gametype == GAME_CTF)
2685                 CSQC_ctf_hudreset();
2686 }
2687
2688 void HUD_Main (void)
2689 {
2690         hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2691         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2692         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2693         hud_color_bg_team = cvar("hud_color_bg_team");
2694
2695         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2696         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2697
2698         if(cvar_or("hud_inventory", 1))
2699                 HUD_Inventory();
2700         if(cvar_or("hud_weaponicons", 1))
2701                 HUD_WeaponIcons();
2702         if(cvar_or("hud_timer", 1))
2703                 HUD_Timer();
2704         if(cvar_or("hud_powerups", 1))
2705                 HUD_Powerups();
2706         if(cvar_or("hud_health", 1))
2707                 HUD_HealthArmor();
2708         if(cvar_or("hud_notify", 1))
2709                 HUD_Score();
2710         if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2711                 HUD_RaceTimer();
2712         if(cvar("hud_pressedkeys"))
2713                 HUD_DrawPressedKeys();
2714         if(cvar("hud_speed"))
2715                 HUD_ShowSpeed();
2716         if(cvar("hud_acceleration"))
2717                 HUD_ShowAcceleration();
2718
2719         //Sbar_UpdatePlayerTeams();
2720         // move this stuff to View.qc
2721         if (intermission == 2) // map voting screen
2722         {
2723                 if(sb_showaccuracy && spectatee_status != -1) {
2724                         //HUD_DrawAccuracyStats();
2725                         //HUD_Score();
2726                         //HUD_Timer();
2727                 }
2728                 else if(sb_showscores) {
2729                         //HUD_DrawScoreboard();
2730                         //HUD_Score();
2731                         //HUD_Timer();
2732                 }
2733                 else
2734                         //HUD_FinaleOverlay();
2735
2736                 HUD_Reset();
2737         }
2738         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2739         {
2740                 //if(sb_showaccuracy && spectatee_status != -1)
2741                         //HUD_DrawAccuracyStats();
2742                 //else
2743                         //HUD_DrawScoreboard();
2744                 //HUD_Score();
2745                 //HUD_Timer();
2746
2747                 //HUD_Reset();
2748         }
2749         else
2750         {
2751                 //if(sb_showaccuracy && spectatee_status != -1)
2752                         //HUD_DrawAccuracyStats();
2753                 //else
2754                 //      HUD_DrawScoreboard();
2755
2756                 // draw scores and timer
2757                 //HUD_Score();
2758                 //HUD_Timer();
2759
2760                 // draw gametype specific icons
2761                 if(gametype == GAME_KEYHUNT)
2762                         CSQC_kh_hud();
2763                 else if(gametype == GAME_CTF)
2764                         CSQC_ctf_hud();
2765                 else if(gametype == GAME_NEXBALL)
2766                         CSQC_nb_hud();
2767                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2768                         CSQC_race_hud();
2769         }
2770         return;
2771 }