]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge remote branch 'origin/master' into terencehill/maximized_radar
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
360 {
361         if(!alpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         float i, f, screen_ar;
435         float center_x, center_y;
436     if(hud != HUD_NORMAL) return;
437         if(!autocvar__hud_configure)
438         {
439                 if(!autocvar_hud_panel_weapons) return;
440                 if(spectatee_status == -1) return;
441         }
442         else
443                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timeout_effect_length, timein_effect_length;
447         if (autocvar_hud_panel_weapons_timeout_effect == 0)
448         {
449                 timeout_effect_length = 0;
450                 timein_effect_length = 0;
451         }
452         else
453         {
454                 timeout_effect_length = 0.75;
455                 timein_effect_length = 0.375;
456         }
457
458         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
459         {
460                 weaponprevtime = time;
461                 return;
462         }
463
464         HUD_Panel_UpdateCvars(weapons);
465         HUD_Panel_ApplyFadeAlpha();
466
467         // TODO make this configurable
468         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
469         {
470                 float weapon_cnt;
471                 if(weaponorder_bypriority)
472                         strunzone(weaponorder_bypriority);
473                 if(weaponorder_byimpulse)
474                         strunzone(weaponorder_byimpulse);
475
476                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
479
480                 weapon_cnt = 0;
481                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
482                 {
483                         self = get_weaponinfo(i);
484                         if(self.impulse >= 0)
485                         {
486                                 weaponorder[weapon_cnt] = self;
487                                 ++weapon_cnt;
488                         }
489                 }
490                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491                         weaponorder[i] = NULL;
492                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
493
494                 weaponorder_cmp_str = string_null;
495         }
496
497         float when, fadetime;
498         when = autocvar_hud_panel_weapons_complainbubble_time;
499         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500         float weapons_st = getstati(STAT_WEAPONS);
501         float weapon_count;
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if (weapons_st == 0)
507                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508                                         weapons_st |= power2of(i);
509                         if(menu_enabled != 2)
510                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
511                 }
512
513                 vector old_panel_size;
514                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
515                 {
516                         if(weapons_st & weaponorder[i].weapons)
517                                 ++weapon_count;
518                 }
519                 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
520                         ++weapon_count;
521                 if (weapon_count == 0)
522                         return;
523                 // reduce size of the panel
524                 if (panel_size_y > panel_size_x)
525                 {
526                         old_panel_size_y = panel_size_y;
527                         panel_size_y *= weapon_count / WEP_COUNT;
528                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
529                 }
530                 else
531                 {
532                         old_panel_size_x = panel_size_x;
533                         panel_size_x *= weapon_count / WEP_COUNT;
534                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
535                 }
536         }
537         else
538                 weapon_count = WEP_COUNT;
539
540         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
541         {
542                 f = (time - (weapontime + timeout)) / timeout_effect_length;
543                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
544                 {
545                         panel_bg_alpha *= (1 - f);
546                         panel_fg_alpha *= (1 - f);
547                 }
548                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                 {
550                         f *= f; // for a cooler movement
551                         center_x = panel_pos_x + panel_size_x/2;
552                         center_y = panel_pos_y + panel_size_y/2;
553                         screen_ar = vid_conwidth/vid_conheight;
554                         if (center_x/center_y < screen_ar) //bottom left
555                         {
556                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
558                                 else //left
559                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
560                         }
561                         else //top right
562                         {
563                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
565                                 else //top
566                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
567                         }
568                 }
569                 weaponprevtime = time - (1 - f) * timein_effect_length;
570         }
571         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
572         {
573                 f = (time - weaponprevtime) / timein_effect_length;
574                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
575                 {
576                         panel_bg_alpha *= (f);
577                         panel_fg_alpha *= (f);
578                 }
579                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580                 {
581                         f *= f; // for a cooler movement
582                         f = 1 - f;
583                         center_x = panel_pos_x + panel_size_x/2;
584                         center_y = panel_pos_y + panel_size_y/2;
585                         screen_ar = vid_conwidth/vid_conheight;
586                         if (center_x/center_y < screen_ar) //bottom left
587                         {
588                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
590                                 else //left
591                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
592                         }
593                         else //top right
594                         {
595                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
597                                 else //top
598                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
599                         }
600                 }
601         }
602
603         HUD_Panel_DrawBg(1);
604         if(panel_bg_padding)
605         {
606                 panel_pos += '1 1 0' * panel_bg_padding;
607                 panel_size -= '2 2 0' * panel_bg_padding;
608         }
609
610         float weapid, wpnalpha;
611
612         if(autocvar_hud_panel_weapons_fade)
613         {
614                 wpnalpha = 3.2 - 2 * (time - weapontime);
615                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
616         }
617         else
618                 wpnalpha = panel_fg_alpha;
619
620         float rows, columns;
621         float aspect = autocvar_hud_panel_weapons_aspect;
622         rows = panel_size_y/panel_size_x;
623         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
624
625         columns = ceil(weapon_count/rows);
626         float row, column;
627
628         float a, type, fullammo;
629
630         vector color;
631         vector wpnpos;
632         vector wpnsize;
633
634         vector ammo_color;
635         float ammo_alpha;
636         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637         float barsize_x, barsize_y, baroffset_x, baroffset_y;
638         if (autocvar_hud_panel_weapons_ammo)
639         {
640                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
642
643
644                 if(wpnsize_x/wpnsize_y > aspect)
645                 {
646                         barsize_x = aspect * wpnsize_y;
647                         barsize_y = wpnsize_y;
648                         baroffset_x = (wpnsize_x - barsize_x) / 2;
649                 }
650                 else
651                 {
652                         barsize_y = 1/aspect * wpnsize_x;
653                         barsize_x = wpnsize_x;
654                         baroffset_y = (wpnsize_y - barsize_y) / 2;
655                 }
656         }
657
658         float show_accuracy;
659         float weapon_stats;
660         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
661         {
662                 show_accuracy = true;
663                 if (acc_col_x[0] == -1)
664                         for (i = 0; i < acc_levels; ++i)
665                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
666         }
667
668         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669         {
670                 self = weaponorder[i];
671                 if (!self || self.impulse < 0)
672                         continue;
673                 if (autocvar_hud_panel_weapons_onlyowned)
674                 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
675                         continue;
676                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
677
678                 weapid = self.impulse;
679
680                 // draw background behind currently selected weapon
681                 if(self.weapon == switchweapon)
682                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
683
684                 // draw the weapon accuracy
685                 if(show_accuracy)
686                 {
687                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688                         if(weapon_stats >= 0)
689                         {
690                                 // find the max level lower than weapon_stats
691                                 float j;
692                                 j = acc_levels-1;
693                                 while ( j && weapon_stats < acc_lev[j] )
694                                         --j;
695
696                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
697                                 float factor;
698                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
699                                 color = acc_col[j];
700                                 color = color + factor * (acc_col[j+1] - color);
701
702                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
703                         }
704                 }
705
706                 // draw the weapon icon
707                 if(weapons_st & self.weapons)
708                 {
709                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
710
711                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
712                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713                         else if(autocvar_hud_panel_weapons_label == 2) // bind
714                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                         // draw ammo status bar
717                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
718                         {
719                                 a = 0;
720                                 type = GetAmmoTypeForWep(self.weapon);
721                                 if(type != -1)
722                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
723
724                                 if(a > 0)
725                                 {
726                                         switch(type) {
727                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732                                                 default: fullammo = 60;
733                                         }
734
735                                         drawsetcliparea(
736                                                 wpnpos_x + baroffset_x,
737                                                 wpnpos_y + baroffset_y,
738                                                 barsize_x * bound(0, a/fullammo, 1),
739                                                 barsize_y);
740                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
741                                         drawresetcliparea();
742                                 }
743                         }
744                 }
745
746                 // draw a "ghost weapon icon" if you don't have the weapon
747                 else
748                 {
749                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
750                 }
751
752                 // draw the complain message
753                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
754                 {
755                         if(fadetime)
756                         {
757                                 if(complain_weapon_time + when > time)
758                                         a = 1;
759                                 else
760                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
761                         }
762                         else
763                         {
764                                 if(complain_weapon_time + when > time)
765                                         a = 1;
766                                 else
767                                         a = 0;
768                         }
769
770                         string s;
771                         if(complain_weapon_type == 0) {
772                                 s = _("Out of ammo");
773                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
774                         }
775                         else if(complain_weapon_type == 1) {
776                                 s = _("Don't have");
777                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
778                         }
779                         else {
780                                 s = _("Unavailable");
781                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
782                         }
783                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
786                 }
787
788                 ++row;
789                 if(row >= rows)
790                 {
791                         row = 0;
792                         ++column;
793                 }
794         }
795
796 }
797
798 // Ammo (#1)
799 //
800 // TODO: macro
801 float GetAmmoItemCode(float i)
802 {
803         switch(i)
804         {
805                 case 0: return IT_SHELLS;
806                 case 1: return IT_NAILS;
807                 case 2: return IT_ROCKETS;
808                 case 3: return IT_CELLS;
809                 case 4: return IT_FUEL;
810                 default: return -1;
811         }
812 }
813
814 string GetAmmoPicture(float i)
815 {
816         switch(i)
817         {
818                 case 0: return "ammo_shells";
819                 case 1: return "ammo_bullets";
820                 case 2: return "ammo_rockets";
821                 case 3: return "ammo_cells";
822                 case 4: return "ammo_fuel";
823                 default: return "";
824         }
825 }
826
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
828 {
829         float a;
830         if(autocvar__hud_configure)
831         {
832                 currently_selected = (itemcode == 2); //rockets always selected
833                 a = 31 + mod(itemcode*93, 128);
834         }
835         else
836                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
837
838         vector color;
839         if(infinite_ammo)
840                 color = '0 0.5 0.75';
841         else if(a < 10)
842                 color = '0.7 0 0';
843         else
844                 color = '1 1 1';
845
846         float alpha;
847         if(currently_selected)
848                 alpha = 1;
849         else
850                 alpha = 0.7;
851
852         vector picpos, numpos;
853         if(autocvar_hud_panel_ammo_iconalign)
854         {
855                 numpos = myPos;
856                 picpos = myPos + eX * 2 * mySize_y;
857         }
858         else
859         {
860                 numpos = myPos + eX * mySize_y;
861                 picpos = myPos;
862         }
863
864         if (currently_selected)
865                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
866
867     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
868         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
869
870     if(autocvar_hud_panel_ammo_text)
871     {
872         if(a > 0 || infinite_ammo)
873             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
874         else // "ghost" ammo count
875             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
876     }
877         if(a > 0 || infinite_ammo)
878                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
879         else // "ghost" ammo icon
880                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
881 }
882
883 void HUD_Ammo(void)
884 {
885     if(hud != HUD_NORMAL) return;
886         if(!autocvar__hud_configure)
887         {
888                 if(!autocvar_hud_panel_ammo) return;
889                 if(spectatee_status == -1) return;
890         }
891         else
892                 hud_configure_active_panel = HUD_PANEL_AMMO;
893
894         HUD_Panel_UpdateCvars(ammo);
895         HUD_Panel_ApplyFadeAlpha();
896         vector pos, mySize;
897         pos = panel_pos;
898         mySize = panel_size;
899
900         HUD_Panel_DrawBg(1);
901         if(panel_bg_padding)
902         {
903                 pos += '1 1 0' * panel_bg_padding;
904                 mySize -= '2 2 0' * panel_bg_padding;
905         }
906
907         float rows, columns, row, column;
908         vector ammo_size;
909         if (autocvar_hud_panel_ammo_onlycurrent)
910                 ammo_size = mySize;
911         else
912         {
913                 rows = mySize_y/mySize_x;
914                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
915                 //                               ^^^ ammo item aspect goes here
916
917                 columns = ceil(AMMO_COUNT/rows);
918
919                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
920         }
921
922         vector offset;
923         float newSize;
924         if(ammo_size_x/ammo_size_y > 3)
925         {
926                 newSize = 3 * ammo_size_y;
927                 offset_x = ammo_size_x - newSize;
928                 pos_x += offset_x/2;
929                 ammo_size_x = newSize;
930         }
931         else
932         {
933                 newSize = 1/3 * ammo_size_x;
934                 offset_y = ammo_size_y - newSize;
935                 pos_y += offset_y/2;
936                 ammo_size_y = newSize;
937         }
938
939         float i, stat_items, currently_selected, infinite_ammo;
940         infinite_ammo = FALSE;
941         if (autocvar_hud_panel_ammo_onlycurrent)
942         {
943                 if(autocvar__hud_configure)
944                 {
945                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
946                         return;
947                 }
948                 stat_items = getstati(STAT_ITEMS);
949                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
950                         infinite_ammo = TRUE;
951                 for (i = 0; i < AMMO_COUNT; ++i) {
952                         currently_selected = stat_items & GetAmmoItemCode(i);
953                         if (currently_selected)
954                         {
955                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
956                                 return;
957                         }
958                 }
959                 return; // nothing to display
960         }
961
962         stat_items = getstati(STAT_ITEMS);
963         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                 infinite_ammo = TRUE;
965         for (i = 0; i < AMMO_COUNT; ++i) {
966                 currently_selected = stat_items & GetAmmoItemCode(i);
967                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
968                 ++row;
969                 if(row >= rows)
970                 {
971                         row = 0;
972                         column = column + 1;
973                 }
974         }
975 }
976
977 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
978 {
979         vector newPos, newSize;
980         vector picpos, numpos;
981
982         if (vertical)
983         {
984                 if(mySize_y/mySize_x > 2)
985                 {
986                         newSize_y = 2 * mySize_x;
987                         newSize_x = mySize_x;
988
989                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
990                         newPos_x = myPos_x;
991                 }
992                 else
993                 {
994                         newSize_x = 1/2 * mySize_y;
995                         newSize_y = mySize_y;
996
997                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
998                         newPos_y = myPos_y;
999                 }
1000
1001                 if(icon_right_align)
1002                 {
1003                         numpos = newPos;
1004                         picpos = newPos + eY * newSize_x;
1005                 }
1006                 else
1007                 {
1008                         picpos = newPos;
1009                         numpos = newPos + eY * newSize_x;
1010                 }
1011
1012                 newSize_y /= 2;
1013                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014                 // make number smaller than icon, it looks better
1015                 // reduce only y to draw numbers with different number of digits with the same y size
1016                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1017                 newSize_y *= 0.7;
1018                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1019                 return;
1020         }
1021
1022         if(mySize_x/mySize_y > 3)
1023         {
1024                 newSize_x = 3 * mySize_y;
1025                 newSize_y = mySize_y;
1026
1027                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1028                 newPos_y = myPos_y;
1029         }
1030         else
1031         {
1032                 newSize_y = 1/3 * mySize_x;
1033                 newSize_x = mySize_x;
1034
1035                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1036                 newPos_x = myPos_x;
1037         }
1038
1039         if(icon_right_align) // right align
1040         {
1041                 numpos = newPos;
1042                 picpos = newPos + eX * 2 * newSize_y;
1043         }
1044         else // left align
1045         {
1046                 numpos = newPos + eX * newSize_y;
1047                 picpos = newPos;
1048         }
1049
1050         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1051         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1052 }
1053
1054 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1055 {
1056         float sz;
1057         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1058
1059         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1060 }
1061
1062 // Powerups (#2)
1063 //
1064 void HUD_Powerups(void)
1065 {
1066         float strength_time, shield_time;
1067         if(!autocvar__hud_configure)
1068         {
1069                 if(!autocvar_hud_panel_powerups) return;
1070                 if(spectatee_status == -1) return;
1071                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1072                 if (getstati(STAT_HEALTH) <= 0) return;
1073
1074                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1075                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1076         }
1077         else
1078         {
1079                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1080
1081                 strength_time = 15;
1082                 shield_time = 27;
1083         }
1084
1085         HUD_Panel_UpdateCvars(powerups);
1086         HUD_Panel_ApplyFadeAlpha();
1087         vector pos, mySize;
1088         pos = panel_pos;
1089         mySize = panel_size;
1090
1091         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1092         if(panel_bg_padding)
1093         {
1094                 pos += '1 1 0' * panel_bg_padding;
1095                 mySize -= '2 2 0' * panel_bg_padding;
1096         }
1097
1098         float panel_ar = mySize_x/mySize_y;
1099         float is_vertical = (panel_ar < 1);
1100         vector shield_offset, strength_offset;
1101         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1102         {
1103                 mySize_x *= 0.5;
1104                 if (autocvar_hud_panel_powerups_flip)
1105                         shield_offset_x = mySize_x;
1106                 else
1107                         strength_offset_x = mySize_x;
1108         }
1109         else
1110         {
1111                 mySize_y *= 0.5;
1112                 if (autocvar_hud_panel_powerups_flip)
1113                         shield_offset_y = mySize_y;
1114                 else
1115                         strength_offset_y = mySize_y;
1116         }
1117
1118         float shield_baralign, strength_baralign;
1119         float shield_iconalign, strength_iconalign;
1120         if (autocvar_hud_panel_powerups_flip)
1121         {
1122                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1126         }
1127         else
1128         {
1129                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1130                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1131                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1132                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1133         }
1134
1135         if(shield_time)
1136         {
1137                 const float maxshield = 30;
1138                 float shield = ceil(shield_time);
1139                 if(autocvar_hud_panel_powerups_progressbar)
1140                 {
1141                         HUD_Panel_GetProgressBarColor(shield);
1142                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1143                 }
1144                 if(autocvar_hud_panel_powerups_text)
1145                 {
1146                         if(shield > 1)
1147                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1148                         if(shield <= 5)
1149                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1150                 }
1151         }
1152
1153         if(strength_time)
1154         {
1155                 const float maxstrength = 30;
1156                 float strength = ceil(strength_time);
1157                 if(autocvar_hud_panel_powerups_progressbar)
1158                 {
1159                         HUD_Panel_GetProgressBarColor(strength);
1160                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1161                 }
1162                 if(autocvar_hud_panel_powerups_text)
1163                 {
1164                         if(strength > 1)
1165                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1166                         if(strength <= 5)
1167                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1168                 }
1169         }
1170 }
1171
1172 // Health/armor (#3)
1173 //
1174
1175 // prev_* vars contain the health/armor at the previous FRAME
1176 // set to -1 when player is dead or was not playing
1177 float prev_health, prev_armor;
1178 float health_damagetime, armor_damagetime;
1179 float health_beforedamage, armor_beforedamage;
1180 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1181 float old_p_health, old_p_armor;
1182 float old_p_healthtime, old_p_armortime;
1183 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1184 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1185 float prev_p_health, prev_p_armor;
1186
1187 void HUD_HealthArmor(void)
1188 {
1189         float armor, health, fuel;
1190         if(!autocvar__hud_configure)
1191         {
1192                 if(!autocvar_hud_panel_healtharmor) return;
1193                 if(hud != HUD_NORMAL) return;
1194                 if(spectatee_status == -1) return;
1195
1196                 health = getstati(STAT_HEALTH);
1197                 if(health <= 0)
1198                 {
1199                         prev_health = -1;
1200                         return;
1201                 }
1202                 armor = getstati(STAT_ARMOR);
1203
1204                 // code to check for spectatee_status changes is in Ent_ClientData()
1205                 // prev_p_health and prev_health can be set to -1 there
1206
1207                 if (prev_p_health == -1)
1208                 {
1209                         // no effect
1210                         health_beforedamage = 0;
1211                         armor_beforedamage = 0;
1212                         health_damagetime = 0;
1213                         armor_damagetime = 0;
1214                         prev_health = health;
1215                         prev_armor = armor;
1216                         old_p_health = health;
1217                         old_p_armor = armor;
1218                         prev_p_health = health;
1219                         prev_p_armor = armor;
1220                 }
1221                 else if (prev_health == -1)
1222                 {
1223                         //start the load effect
1224                         health_damagetime = 0;
1225                         armor_damagetime = 0;
1226                         prev_health = 0;
1227                         prev_armor = 0;
1228                 }
1229                 fuel = getstati(STAT_FUEL);
1230         }
1231         else
1232         {
1233                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1234
1235                 health = 150;
1236                 armor = 75;
1237                 fuel = 20;
1238         }
1239
1240         HUD_Panel_UpdateCvars(healtharmor);
1241         HUD_Panel_ApplyFadeAlpha();
1242         vector pos, mySize;
1243         pos = panel_pos;
1244         mySize = panel_size;
1245
1246         HUD_Panel_DrawBg(1);
1247         if(panel_bg_padding)
1248         {
1249                 pos += '1 1 0' * panel_bg_padding;
1250                 mySize -= '2 2 0' * panel_bg_padding;
1251         }
1252
1253         float baralign = autocvar_hud_panel_healtharmor_baralign;
1254         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1255
1256     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1257     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1258         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1259         {
1260                 vector v;
1261                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1262
1263                 float x;
1264                 x = floor(v_x + 1);
1265
1266         float maxtotal = maxhealth + maxarmor;
1267                 string biggercount;
1268                 if(v_z) // NOT fully armored
1269                 {
1270                         biggercount = "health";
1271                         if(autocvar_hud_panel_healtharmor_progressbar)
1272                         {
1273                                 HUD_Panel_GetProgressBarColor(health);
1274                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1275                         }
1276                         if(armor)
1277             if(autocvar_hud_panel_healtharmor_text)
1278                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1279                 }
1280                 else
1281                 {
1282                         biggercount = "armor";
1283                         if(autocvar_hud_panel_healtharmor_progressbar)
1284                         {
1285                                 HUD_Panel_GetProgressBarColor(armor);
1286                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1287                         }
1288                         if(health)
1289             if(autocvar_hud_panel_healtharmor_text)
1290                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292         if(autocvar_hud_panel_healtharmor_text)
1293                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1294
1295                 if(fuel)
1296                 {
1297                         HUD_Panel_GetProgressBarColor(fuel);
1298                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1299                 }
1300         }
1301         else
1302         {
1303                 float panel_ar = mySize_x/mySize_y;
1304                 float is_vertical = (panel_ar < 1);
1305                 vector health_offset, armor_offset;
1306                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1307                 {
1308                         mySize_x *= 0.5;
1309                         if (autocvar_hud_panel_healtharmor_flip)
1310                                 health_offset_x = mySize_x;
1311                         else
1312                                 armor_offset_x = mySize_x;
1313                 }
1314                 else
1315                 {
1316                         mySize_y *= 0.5;
1317                         if (autocvar_hud_panel_healtharmor_flip)
1318                                 health_offset_y = mySize_y;
1319                         else
1320                                 armor_offset_y = mySize_y;
1321                 }
1322
1323                 float health_baralign, armor_baralign, fuel_baralign;
1324                 float health_iconalign, armor_iconalign;
1325                 if (autocvar_hud_panel_healtharmor_flip)
1326                 {
1327                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1328                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1329                         fuel_baralign = health_baralign;
1330                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1331                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1332                 }
1333                 else
1334                 {
1335                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1336                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1337                         fuel_baralign = armor_baralign;
1338                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1339                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1340                 }
1341
1342                 //if(health)
1343                 {
1344                         if(autocvar_hud_panel_healtharmor_progressbar)
1345                         {
1346                                 HUD_Panel_GetProgressBarColor(health);
1347                                 float p_health, pain_health_alpha;
1348                                 p_health = health;
1349                                 pain_health_alpha = 1;
1350                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1351                                 {
1352                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1353                                         {
1354                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1355                                                 {
1356                                                         if (time - old_p_healthtime < 1)
1357                                                                 old_p_health = prev_p_health;
1358                                                         else
1359                                                                 old_p_health = prev_health;
1360                                                         old_p_healthtime = time;
1361                                                 }
1362                                                 if (time - old_p_healthtime < 1)
1363                                                 {
1364                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1365                                                         prev_p_health = p_health;
1366                                                 }
1367                                         }
1368                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1369                                         {
1370                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1371                                                 {
1372                                                         if (time - health_damagetime >= 1)
1373                                                                 health_beforedamage = prev_health;
1374                                                         health_damagetime = time;
1375                                                 }
1376                                                 if (time - health_damagetime < 1)
1377                                                 {
1378                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1379                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1380                                                 }
1381                                         }
1382                                         prev_health = health;
1383
1384                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1385                                         {
1386                                                 float BLINK_FACTOR = 0.15;
1387                                                 float BLINK_BASE = 0.85;
1388                                                 float BLINK_FREQ = 9; 
1389                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1390                                         }
1391                                 }
1392                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1393                         }
1394                         if(autocvar_hud_panel_healtharmor_text)
1395                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1396                 }
1397
1398                 if(armor)
1399                 {
1400                         if(autocvar_hud_panel_healtharmor_progressbar)
1401                         {
1402                                 HUD_Panel_GetProgressBarColor(armor);
1403                                 float p_armor;
1404                                 p_armor = armor;
1405                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1406                                 {
1407                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1408                                         {
1409                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1410                                                 {
1411                                                         if (time - old_p_armortime < 1)
1412                                                                 old_p_armor = prev_p_armor;
1413                                                         else
1414                                                                 old_p_armor = prev_armor;
1415                                                         old_p_armortime = time;
1416                                                 }
1417                                                 if (time - old_p_armortime < 1)
1418                                                 {
1419                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1420                                                         prev_p_armor = p_armor;
1421                                                 }
1422                                         }
1423                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1424                                         {
1425                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1426                                                 {
1427                                                         if (time - armor_damagetime >= 1)
1428                                                                 armor_beforedamage = prev_armor;
1429                                                         armor_damagetime = time;
1430                                                 }
1431                                                 if (time - armor_damagetime < 1)
1432                                                 {
1433                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1434                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1435                                                 }
1436                                         }
1437                                         prev_armor = armor;
1438                                 }
1439                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1440                         }
1441                         if(autocvar_hud_panel_healtharmor_text)
1442                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1443                 }
1444
1445                 if(fuel)
1446                 {
1447                         if (is_vertical)
1448                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1449                         else
1450                                 mySize_y *= 0.2;
1451                         if (panel_ar >= 4)
1452                                 mySize_x *= 2; //restore full panel size
1453                         else if (panel_ar < 1/4)
1454                                 mySize_y *= 2; //restore full panel size
1455                         HUD_Panel_GetProgressBarColor(fuel);
1456                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1457                 }
1458         }
1459 }
1460
1461 // Notification area (#4)
1462 //
1463
1464 string Weapon_SuicideMessage(float deathtype)
1465 {
1466         w_deathtype = deathtype;
1467         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1468         return w_deathtypestring;
1469 }
1470
1471 string Weapon_KillMessage(float deathtype)
1472 {
1473         w_deathtype = deathtype;
1474         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1475         return w_deathtypestring;
1476 }
1477
1478 #define KN_MAX_ENTRIES 10
1479 float kn_index;
1480 float killnotify_times[KN_MAX_ENTRIES];
1481 float killnotify_deathtype[KN_MAX_ENTRIES];
1482 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1483 string killnotify_attackers[KN_MAX_ENTRIES];
1484 string killnotify_victims[KN_MAX_ENTRIES];
1485 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1486 {
1487         --kn_index;
1488         if (kn_index == -1)
1489                 kn_index = KN_MAX_ENTRIES-1;
1490         killnotify_times[kn_index] = time;
1491         killnotify_deathtype[kn_index] = wpn;
1492         killnotify_actiontype[kn_index] = actiontype;
1493         if(killnotify_attackers[kn_index])
1494                 strunzone(killnotify_attackers[kn_index]);
1495         killnotify_attackers[kn_index] = strzone(attacker);
1496         if(killnotify_victims[kn_index])
1497                 strunzone(killnotify_victims[kn_index]);
1498         killnotify_victims[kn_index] = strzone(victim);
1499 }
1500
1501 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1502 {
1503         float w;
1504         float alsoprint, gentle;
1505         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1506         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1507         
1508         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1509                 return;
1510
1511         if(msg == MSG_SUICIDE) {
1512                 w = DEATH_WEAPONOF(type);
1513                 if(WEP_VALID(w)) {
1514                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1515                         if (alsoprint)
1516                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1517                 } else if (type == DEATH_KILL) {
1518                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1519                         if (alsoprint)
1520                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1521                 } else if (type == DEATH_ROT) {
1522                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1523                         if (alsoprint)
1524                                 print (sprintf(_("^1%s^1 died\n"), s1));
1525                 } else if (type == DEATH_NOAMMO) {
1526                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1527                         if (alsoprint)
1528                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1529                 } else if (type == DEATH_CAMP) {
1530                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1531                         if (alsoprint)
1532                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1533                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1534                         HUD_KillNotify_Push(s1, "", 0, type);
1535                         if (alsoprint)
1536                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1537                 } else if (type == DEATH_CHEAT) {
1538                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1539                         if (alsoprint)
1540                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1541                 } else if (type == DEATH_FIRE) {
1542                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1543                         if (alsoprint)
1544                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1545                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1546                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1547                         if (alsoprint)
1548                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1549                 } 
1550                 
1551                 if (stof(s2) > 2) // killcount > 2
1552                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1553         } else if(msg == MSG_KILL) {
1554                 w = DEATH_WEAPONOF(type);
1555                 if(WEP_VALID(w)) {
1556                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1557                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1558                         else
1559                                 HUD_KillNotify_Push(s1, s2, 1, type);
1560
1561                         if (alsoprint)
1562                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1563                 }
1564                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1565                         HUD_KillNotify_Push(s1, s2, 1, type);
1566                         if(alsoprint)
1567                         {
1568                                 if(gentle) {
1569                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1570                                 } else {
1571                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1572                                 }
1573                         }
1574                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1575                                 if(gentle)
1576                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1577                                 else
1578                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1579                         }
1580                         else if (stof(s2) > 2) {
1581                                 if(gentle)
1582                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1583                                 else
1584                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1585                         }
1586                 }
1587                 else if(type == KILL_FIRST_BLOOD)
1588                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1589                 else if (type == DEATH_TELEFRAG) {
1590                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1591                         if(gentle)
1592                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1593                         else
1594                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1595                 }
1596                 else if (type == DEATH_DROWN) {
1597                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1598                         if(alsoprint)
1599                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1600                 }
1601                 else if (type == DEATH_SLIME) {
1602                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1603                         if(alsoprint)
1604                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1605                 }
1606                 else if (type == DEATH_LAVA) {
1607                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1608                         if(alsoprint)
1609                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1610                 }
1611                 else if (type == DEATH_FALL) {
1612                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1613                         if(alsoprint)
1614                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1615                 }
1616                 else if (type == DEATH_SHOOTING_STAR) {
1617                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1618                         if(alsoprint)
1619                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1620                 }
1621                 else if (type == DEATH_SWAMP) {
1622                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1623                         if(alsoprint)
1624                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1625                 }
1626                 else if (type == DEATH_HURTTRIGGER)
1627                 {
1628                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1629                         if(alsoprint)
1630                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1631                 } else if(type == DEATH_VHCRUSH) {
1632                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1633                         if(alsoprint)
1634                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1635                 } else if(type == DEATH_SBMINIGUN) {
1636                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1637                         if(alsoprint)
1638                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1639                 } else if(type == DEATH_SBROCKET) {
1640                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1641                         if(alsoprint)
1642                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1643                 } else if(type == DEATH_SBBLOWUP) {
1644                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1645                         if(alsoprint)
1646                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1647                 } else if(type == DEATH_WAKIGUN) {
1648                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1649                         if(alsoprint)
1650                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1651                 } else if(type == DEATH_WAKIROCKET) {
1652                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1653                         if(alsoprint)
1654                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1655                 } else if(type == DEATH_WAKIBLOWUP) {
1656                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1657                         if(alsoprint)
1658                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1659                 } else if(type == DEATH_RAPTOR_CANNON) {
1660                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1661                         if(alsoprint)
1662                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1663                 } else if(type == DEATH_RAPTOR_BOMB) {
1664                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1665                         if(alsoprint)
1666                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1667                 } else if(type == DEATH_RAPTOR_DEATH) {
1668                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1669                         if(alsoprint)
1670                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1671                 } else if(type == DEATH_TURRET) {
1672                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1673                         if(alsoprint)
1674                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1675                 } else if(type == DEATH_TOUCHEXPLODE) {
1676                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1677                         if(alsoprint)
1678                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1679                 } else if(type == DEATH_CHEAT) {
1680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1681                         if(alsoprint)
1682                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1683                 } else if (type == DEATH_FIRE) {
1684                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1685                         if(alsoprint)
1686                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1687                 } else if (type == DEATH_CUSTOM) {
1688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1689                         if(alsoprint)
1690                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1691                 } else if (type == DEATH_HURTTRIGGER) {
1692                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1693                         if(alsoprint)
1694                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1695                 } else {
1696                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1697                         if(alsoprint)
1698                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1699                 }
1700         } else if(msg == MSG_SPREE) {
1701                 if(type == KILL_END_SPREE) {
1702                         if(gentle)
1703                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1704                         else
1705                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1706                 } else if(type == KILL_SPREE) {
1707                         if(gentle)
1708                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1709                         else
1710                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1711                 } else if(type == KILL_SPREE_3) {
1712                         if(gentle)
1713                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1714                         else
1715                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1716                 } else if(type == KILL_SPREE_5) {
1717                         if(gentle)
1718                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1719                         else
1720                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1721                 } else if(type == KILL_SPREE_10) {
1722                         if(gentle)
1723                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1724                         else
1725                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1726                 } else if(type == KILL_SPREE_15) {
1727                         if(gentle)
1728                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1729                         else
1730                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1731                 } else if(type == KILL_SPREE_20) {
1732                         if(gentle)
1733                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1734                         else
1735                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1736                 } else if(type == KILL_SPREE_25) {
1737                         if(gentle)
1738                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1739                         else
1740                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1741                 } else if(type == KILL_SPREE_30) {
1742                         if(gentle)
1743                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1744                         else
1745                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1746                 }
1747         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1748                 if (type == DEATH_DROWN) {
1749                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1750                         if(alsoprint)
1751                         {
1752                                 if(gentle)
1753                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1754                                 else
1755                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1756                         }
1757                 } else if (type == DEATH_SLIME) {
1758                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1761                 } else if (type == DEATH_LAVA) {
1762                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1763                         if(alsoprint)
1764                         {
1765                                 if(gentle)
1766                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1767                                 else
1768                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1769                         }
1770                 } else if (type == DEATH_FALL) {
1771                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1772                         if(alsoprint)
1773                         {
1774                                 if(gentle)
1775                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1776                                 else
1777                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1778                         }
1779                 } else if (type == DEATH_SHOOTING_STAR) {
1780                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1783                 } else if (type == DEATH_SWAMP) {
1784                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1785                         if(alsoprint)
1786                         {
1787                                 if(gentle)
1788                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1789                                 else
1790                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1791                         }
1792                 } else if(DEATH_ISTURRET(type)) {
1793                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1794                         if(alsoprint)
1795                         {
1796                             if(gentle)
1797                     print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1798                 else
1799                 {                                
1800                     switch(type)
1801                     {
1802                         case DEATH_TURRET_EWHEEL:
1803                             print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1804                             break;
1805                         case DEATH_TURRET_FLAC:
1806                             print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1807                             break;
1808                         case DEATH_TURRET_MACHINEGUN:
1809                             print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1810                             break;
1811                         case DEATH_TURRET_WALKER_GUN:
1812                             print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1813                             break;
1814                         case DEATH_TURRET_WALKER_MEELE:
1815                             print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1816                             break;
1817                         case DEATH_TURRET_WALKER_ROCKET:
1818                             print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1819                             break;
1820                         case DEATH_TURRET_HELLION:
1821                             print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1822                             break;
1823                         case DEATH_TURRET_HK:
1824                             print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1825                             break;
1826                         case DEATH_TURRET_MLRS:
1827                             print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1828                             break;
1829                         case DEATH_TURRET_PLASMA:
1830                             print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1831                             break;
1832                         case DEATH_TURRET_PHASER:
1833                             print (sprintf(_("^1%s^1 was phased out \n"), s1));
1834                             break;
1835                         case DEATH_TURRET_TESLA:                                
1836                             print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1837                             break;
1838                     }
1839                 }
1840                         }
1841                                 
1842                 } else if (type == DEATH_CUSTOM) {
1843                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1844                         if(alsoprint)
1845                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1846                 } else if (type == DEATH_HURTTRIGGER) {
1847                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1848                         if(alsoprint)
1849                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1850                 } else if(type == DEATH_TOUCHEXPLODE) {
1851                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1852                         if(alsoprint)
1853                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1854                 } else if(type == DEATH_CHEAT) {
1855                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1856                         if(alsoprint)
1857                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1858                 } else if(type == DEATH_FIRE) {
1859                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1860                         if(alsoprint)
1861                         {
1862                                 if(gentle)
1863                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1864                                 else
1865                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1866                                 }
1867                 } else {
1868                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869                         if(alsoprint)
1870                         {
1871                                 if(gentle)
1872                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1873                                 else
1874                                         print (sprintf(_("^1%s^1 died\n"), s1));
1875                         }
1876                 }
1877         } else if(msg == MSG_KILL_ACTION_SPREE) {
1878                 if(gentle)
1879                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1880                 else
1881                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1882         } else if(msg == MSG_INFO) {
1883                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1884                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1885                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1886                 } else if(type == INFO_LOSTFLAG) {
1887                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1888                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1889                 } else if(type == INFO_PICKUPFLAG) {
1890                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1891                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1892                 } else if(type == INFO_RETURNFLAG) {
1893                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1894                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1895                 } else if(type == INFO_CAPTUREFLAG) {
1896                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1897                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1898                 }
1899         } else if(msg == MSG_RACE) {
1900                 if(type == RACE_SERVER_RECORD) {
1901                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1902                 }
1903                 else if(type == RACE_NEW_RANK) {
1904                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1905                 }
1906                 else if(type == RACE_NEW_TIME) {
1907                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1908                 }
1909                 else if(type == RACE_FAIL) {
1910                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1911                 }
1912         } else if(msg == MSG_KA) {
1913                 if(type == KA_PICKUPBALL) {
1914                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1915                         if(alsoprint)
1916                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1917                 }
1918                 else if(type == KA_DROPBALL) {
1919                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1920                         if(alsoprint)
1921                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1922                 }
1923         }
1924 }
1925
1926 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1927 {
1928         float gentle;
1929         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1930         if(msg == MSG_SUICIDE) {
1931                 if (type == DEATH_TEAMCHANGE) {
1932                         centerprint(sprintf(_("You are now on: %s"), s1));
1933                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1934                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1935                 } else if (type == DEATH_CAMP) {
1936                         if(gentle)
1937                                 centerprint(_("^1Reconsider your tactics, camper!"));
1938                         else
1939                                 centerprint(_("^1Die camper!"));
1940                 } else if (type == DEATH_NOAMMO) {
1941                         if(gentle)
1942                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1943                         else
1944                                 centerprint(_("^1You were killed for running out of ammo..."));
1945                 } else if (type == DEATH_ROT) {
1946                         if(gentle)
1947                                 centerprint(_("^1You need to preserve your health"));
1948                         else
1949                                 centerprint(_("^1You grew too old without taking your medicine"));
1950                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1951                         if(gentle)
1952                                 centerprint(_("^1Don't go against team mates!"));
1953                         else
1954                                 centerprint(_("^1Don't shoot your team mates!"));
1955                 } else if (type == DEATH_QUIET) {
1956                         // do nothing
1957                 } else { // generic message
1958                         if(gentle)
1959                                 centerprint(_("^1You need to be more careful!"));
1960                         else
1961                                 centerprint(_("^1You killed your own dumb self!"));
1962                 }
1963         } else if(msg == MSG_KILL) {
1964                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1965                         if(gentle) {
1966                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1967                         } else {
1968                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1969                         }
1970                 } else if (type == KILL_FIRST_BLOOD) {
1971                         if(gentle) {
1972                                 centerprint(_("^1First score"));
1973                         } else {
1974                                 centerprint(_("^1First blood"));
1975                         }
1976                 } else if (type == KILL_FIRST_VICTIM) {
1977                         if(gentle) {
1978                                 centerprint(_("^1First casualty"));
1979                         } else {
1980                                 centerprint(_("^1First victim"));
1981                         }
1982                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1983                         if(gentle) {
1984                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1985                         } else {
1986                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1987                         }
1988                 } else if (type == KILL_TYPEFRAGGED) {
1989                         if(gentle) {
1990                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1991                         } else {
1992                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1993                         }
1994                 } else if (type == KILL_FRAG) {
1995                         if(gentle) {
1996                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1997                         } else {
1998                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1999                         }
2000                 } else { // generic message
2001                         if(gentle) {
2002                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2003                         } else {
2004                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2005                         }
2006                 }
2007         } else if(msg == MSG_KILL_ACTION) {
2008                 // TODO: invent more centerprints here?
2009                 centerprint(_("^1Watch your step!"));
2010         }
2011 }
2012
2013 void HUD_Notify (void)
2014 {
2015         if(!autocvar__hud_configure)
2016         {
2017                 if(!autocvar_hud_panel_notify) return;
2018         }
2019         else
2020                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2021
2022         HUD_Panel_UpdateCvars(notify);
2023         HUD_Panel_ApplyFadeAlpha();
2024         vector pos, mySize;
2025         pos = panel_pos;
2026         mySize = panel_size;
2027
2028         HUD_Panel_DrawBg(1);
2029         if(panel_bg_padding)
2030         {
2031                 pos += '1 1 0' * panel_bg_padding;
2032                 mySize -= '2 2 0' * panel_bg_padding;
2033         }
2034
2035         float entries, height;
2036         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2037         height = mySize_y/entries;
2038         
2039         vector fontsize;
2040         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2041         fontsize = '0.5 0.5 0' * fontheight;
2042
2043         float a;
2044         float when;
2045         when = autocvar_hud_panel_notify_time;
2046         float fadetime;
2047         fadetime = autocvar_hud_panel_notify_fadetime;
2048
2049         string s;
2050
2051         vector pos_attacker, pos_victim;
2052         vector weap_pos;
2053         float width_attacker;
2054         string attacker, victim;
2055
2056         float i, j, w, step, limit;
2057         if(autocvar_hud_panel_notify_flip) //order items from the top down
2058         {
2059                 i = 0;
2060                 step = +1;
2061                 limit = entries;
2062         }
2063         else //order items from the bottom up
2064         {
2065                 i = entries - 1;
2066                 step = -1;
2067                 limit = -1;
2068         }
2069
2070         for(j = kn_index;  i != limit;  i += step, ++j)
2071         {
2072                 if(autocvar__hud_configure)
2073                 {
2074                         if (step == +1)
2075                                 a = i;
2076                         else // inverse order
2077                                 a = entries - 1 - i;
2078                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2079                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2080                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2081                         a = bound(0, (when - a) / 4, 1);
2082                         goto hud_config_notifyprint;
2083                 }
2084
2085                 if (j == KN_MAX_ENTRIES)
2086                         j = 0;
2087
2088                 if(killnotify_times[j] + when > time)
2089                         a = 1;
2090                 else if(fadetime)
2091                 {
2092                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2093                         if(!a)
2094                         {
2095                                 break;
2096                         }
2097                 }
2098                 else
2099                 {
2100                         break;
2101                 }
2102
2103                 s = "";
2104
2105                 w = -1;
2106                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2107
2108                 // TODO: maybe print in team colors?
2109                 //
2110                 // Y [used by] X
2111                 if(killnotify_actiontype[j] == 0) 
2112                 {
2113                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2114                         {
2115                                 s = "notify_death";
2116                         }
2117                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2118                         {
2119                                 s = "notify_outofammo";
2120                         }
2121                         else if(killnotify_deathtype[j] == DEATH_KILL)
2122                         {
2123                                 s = "notify_selfkill";
2124                         }
2125                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2126                         {
2127                                 s = "notify_camping";
2128                         }
2129                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2130                         {
2131                                 s = "notify_teamkill_red";
2132                         }
2133                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2134                         {
2135                                 s = "notify_teamkill_blue";
2136                         }
2137                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2138                         {
2139                                 s = "notify_water";
2140                         }
2141                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2142                         {
2143                                 s = "notify_slime";
2144                         }
2145                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2146                         {
2147                                 s = "notify_lava";
2148                         }
2149                         else if(killnotify_deathtype[j] == DEATH_FALL)
2150                         {
2151                                 s = "notify_fall";
2152                         }
2153                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2154                         {
2155                                 s = "notify_shootingstar";
2156                         }
2157                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2158                         {
2159                                 s = "notify_death";
2160                         }
2161                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2162                         {
2163                                 if(killnotify_victims[j] == "^1RED^7 flag")
2164                                 {
2165                                         s = "notify_red_taken";
2166                                 }
2167                                 else
2168                                 {
2169                                         s = "notify_blue_taken";
2170                                 }
2171                         }
2172                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2173                         {
2174                                 if(killnotify_victims[j] == "^1RED^7 flag")
2175                                 {
2176                                         s = "notify_red_returned";
2177                                 }
2178                                 else
2179                                 {
2180                                         s = "notify_blue_returned";
2181                                 }
2182                         }
2183                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2184                         {
2185                                 if(killnotify_victims[j] == "^1RED^7 flag")
2186                                 {
2187                                         s = "notify_red_lost";
2188                                 }
2189                                 else
2190                                 {
2191                                         s = "notify_blue_lost";
2192                                 }
2193                         }
2194                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2195                         {
2196                                 if(killnotify_victims[j] == "^1RED^7 flag")
2197                                 {
2198                                         s = "notify_red_captured";
2199                                 }
2200                                 else
2201                                 {
2202                                         s = "notify_blue_captured";
2203                                 }
2204                         }
2205                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2206                         {
2207                                 s = "notify_balldropped";
2208                         }
2209                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2210                         {
2211                                 s = "notify_ballpickedup";
2212                         }
2213                         
2214                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2216                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2217
2218                         if(s != "")
2219                         {
2220                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2221                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2222                         }
2223                 }
2224                 // X [did action to] Y
2225                 else
2226                 {
2227                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2228                         {
2229                                 s = "notify_melee_laser";
2230                         }
2231                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2232                         {
2233                                 s = "notify_melee_shotgun";
2234                         }
2235                         else if(WEP_VALID(w))
2236                         {
2237                                 self = get_weaponinfo(w);
2238                                 s = strcat("weapon", self.netname);
2239                         }
2240                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2241                         {
2242                                 s = "notify_teamkill_red";
2243                         }
2244                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2245                         {
2246                                 s = "notify_teamkill_red";
2247                         }
2248                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2249                         {
2250                                 s = "notify_telefrag";
2251                         }
2252                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2253                         {
2254                                 s = "notify_water";
2255                         }
2256                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2257                         {
2258                                 s = "notify_slime";
2259                         }
2260                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2261                         {
2262                                 s = "notify_lava";
2263                         }
2264                         else if(killnotify_deathtype[j] == DEATH_FALL)
2265                         {
2266                                 s = "notify_fall";
2267                         }
2268                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2269                         {
2270                                 s = "notify_shootingstar";
2271                         }
2272                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2273                         {
2274                                 s = "notify_void";
2275                         }
2276                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2277                         {
2278                                 s = "notify_headshot";
2279                         }
2280                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2281                         {
2282                                 s = "race_newrecordserver";
2283                         }
2284                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2285                         {
2286                                 s = "race_newrankyellow";
2287                         }
2288                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2289                         {
2290                                 s = "race_newtime";
2291                         }
2292                         else if(killnotify_deathtype[j] == RACE_FAIL)
2293                         {
2294                                 s = "race_newfail";
2295                         }
2296
2297                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2298                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2299 :hud_config_notifyprint
2300                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2301                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2302                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2303                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2304
2305                         if(s != "")
2306                         {
2307                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2308                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2309                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2310                         }
2311                 }
2312         }
2313 }
2314
2315 // Timer (#5)
2316 //
2317 // TODO: macro
2318 string seconds_tostring(float sec)
2319 {
2320         float minutes;
2321         minutes = floor(sec / 60);
2322
2323         sec -= minutes * 60;
2324         return sprintf("%d:%02d", minutes, sec);
2325 }
2326
2327 void HUD_Timer(void)
2328 {
2329         if(!autocvar__hud_configure)
2330         {
2331                 if(!autocvar_hud_panel_timer) return;
2332         }
2333         else
2334                 hud_configure_active_panel = HUD_PANEL_TIMER;
2335
2336         HUD_Panel_UpdateCvars(timer);
2337         HUD_Panel_ApplyFadeAlpha();
2338         vector pos, mySize;
2339         pos = panel_pos;
2340         mySize = panel_size;
2341
2342         HUD_Panel_DrawBg(1);
2343         if(panel_bg_padding)
2344         {
2345                 pos += '1 1 0' * panel_bg_padding;
2346                 mySize -= '2 2 0' * panel_bg_padding;
2347         }
2348
2349         string timer;
2350         float timelimit, elapsedTime, timeleft, minutesLeft;
2351
2352         timelimit = getstatf(STAT_TIMELIMIT);
2353
2354         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2355         timeleft = ceil(timeleft);
2356
2357         minutesLeft = floor(timeleft / 60);
2358
2359         vector timer_color;
2360         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2361                 timer_color = '1 1 1'; //white
2362         else if(minutesLeft >= 1)
2363                 timer_color = '1 1 0'; //yellow
2364         else
2365                 timer_color = '1 0 0'; //red
2366
2367         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2368                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2369                         //while restart is still active, show 00:00
2370                         timer = seconds_tostring(0);
2371                 } else {
2372                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2373                         timer = seconds_tostring(elapsedTime);
2374                 }
2375         } else {
2376                 timer = seconds_tostring(timeleft);
2377         }
2378
2379         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2380 }
2381
2382 // Radar (#6)
2383 //
2384 void HUD_Radar(void)
2385 {
2386         if (!autocvar__hud_configure)
2387         {
2388                 if (hud_panel_radar_maximized)
2389                 {
2390                         if (!hud_draw_maximized) return;
2391                 }
2392                 else
2393                 {
2394                         if (autocvar_hud_panel_radar == 0) return;
2395                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2396                 }
2397         }
2398         else
2399                 hud_configure_active_panel = HUD_PANEL_RADAR;
2400
2401         HUD_Panel_UpdateCvars(radar);
2402         HUD_Panel_ApplyFadeAlpha();
2403
2404         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2405         {
2406                 panel_size = autocvar_hud_panel_radar_maximized_size;
2407                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2408                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2409                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2410                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2411                 if(panel_bg == "0") // force a border when maximized
2412                 {
2413                         if(precache_pic(panel_bg) == "") {
2414                                 panel_bg = strcat(hud_skin_path, "/border_default");
2415                                 if(precache_pic(panel_bg) == "") {
2416                                         panel_bg = "gfx/hud/default/border_default";
2417                                 }
2418                         }
2419                 }
2420         }
2421
2422         vector pos, mySize;
2423         pos = panel_pos;
2424         mySize = panel_size;
2425
2426         HUD_Panel_DrawBg(1);
2427         if(panel_bg_padding)
2428         {
2429                 pos += '1 1 0' * panel_bg_padding;
2430                 mySize -= '2 2 0' * panel_bg_padding;
2431         }
2432
2433         float color2;
2434         entity tm;
2435         float scale2d, normalsize, bigsize;
2436         float f;
2437
2438         teamradar_origin2d = pos + 0.5 * mySize;
2439         teamradar_size2d = mySize;
2440
2441         if(minimapname == "")
2442                 return;
2443
2444         teamradar_loadcvars();
2445
2446         switch(hud_panel_radar_zoommode)
2447         {
2448                 default:
2449                 case 0:
2450                         f = current_zoomfraction;
2451                         break;
2452                 case 1:
2453                         f = 1 - current_zoomfraction;
2454                         break;
2455                 case 2:
2456                         f = 0;
2457                         break;
2458                 case 3:
2459                         f = 1;
2460                         break;
2461         }
2462
2463         switch(hud_panel_radar_rotation)
2464         {
2465                 case 0:
2466                         teamradar_angle = view_angles_y - 90;
2467                         break;
2468                 default:
2469                         teamradar_angle = 90 * hud_panel_radar_rotation;
2470                         break;
2471         }
2472
2473         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2474         teamradar_size2d = mySize;
2475
2476         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2477
2478         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2479         if(hud_panel_radar_rotation == 0)
2480         {
2481                 // max-min distance must fit the radar in any rotation
2482                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2483         }
2484         else
2485         {
2486                 vector c0, c1, c2, c3, span;
2487                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2488                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2489                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2490                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2491                 span = '0 0 0';
2492                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2493                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2494
2495                 // max-min distance must fit the radar in x=x, y=y
2496                 bigsize = min(
2497                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2498                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2499                 );
2500         }
2501
2502         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2503         if(bigsize > normalsize)
2504                 normalsize = bigsize;
2505
2506         teamradar_size =
2507                   f * bigsize
2508                 + (1 - f) * normalsize;
2509         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2510                   f * mi_center
2511                 + (1 - f) * view_origin);
2512
2513         drawsetcliparea(
2514                 pos_x,
2515                 pos_y,
2516                 mySize_x,
2517                 mySize_y
2518         );
2519
2520         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2521
2522         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2523                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2524         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2525                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2526         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2527         {
2528                 color2 = GetPlayerColor(tm.sv_entnum);
2529                 //if(color == COLOR_SPECTATOR || color == color2)
2530                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2531         }
2532         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2533
2534         drawresetcliparea();
2535 };
2536
2537 // Score (#7)
2538 //
2539 void HUD_UpdatePlayerTeams();
2540 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2541 {
2542         float score;
2543         entity tm, pl;
2544 #define SCOREPANEL_MAX_ENTRIES 6
2545 #define SCOREPANEL_ASPECTRATIO 2
2546         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2547         vector fontsize = '1 1 0' * (mySize_y/entries);
2548
2549         vector rgb, score_color;
2550         rgb = '1 1 1';
2551         score_color = '1 1 1';
2552
2553         float name_size = mySize_x*0.75;
2554         float spacing_size = mySize_x*0.04;
2555         const float highlight_alpha = 0.2;
2556         float i, me_printed, first_pl;
2557         string s;
2558         i = 0;
2559         first_pl = 0;
2560         if (autocvar__hud_configure)
2561         {
2562                 float players_per_team;
2563                 if (team_count)
2564                 {
2565                         // show team scores in the first line
2566                         float score_size = mySize_x / team_count;
2567                         players_per_team = max(2, ceil((entries - 1) / team_count));
2568                         for(i=0; i<team_count; ++i) {
2569                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2570                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2571                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2572                         }
2573                         first_pl = 1;
2574                         pos_y += fontsize_y;
2575                 }
2576                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2577                 for (i=first_pl; i<entries; ++i)
2578                 {
2579                         //simulate my score is lower than all displayed players,
2580                         //so that I don't appear at all showing pure rankings.
2581                         //This is to better show the difference between the 2 ranking views
2582                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2583                         {
2584                                 rgb = '1 1 0';
2585                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2586                                 s = GetPlayerName(pl.sv_entnum);
2587                                 score = 7;
2588                         }
2589                         else
2590                         {
2591                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2592                                 score -= 3;
2593                         }
2594
2595                         if (team_count)
2596                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2597                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2598                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2599                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2600                         pos_y += fontsize_y;
2601                 }
2602                 return;
2603         }
2604
2605         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2606                 HUD_UpdatePlayerTeams();
2607         if (team_count)
2608         {
2609                 // show team scores in the first line
2610                 float score_size = mySize_x / team_count;
2611                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2612                         if(tm.team == COLOR_SPECTATOR)
2613                                 continue;
2614                         if (tm.team == myteam)
2615                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2616                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2617                         ++i;
2618                 }
2619                 first_pl = 1;
2620                 pos_y += fontsize_y;
2621                 tm = teams.sort_next;
2622         }
2623         i = first_pl;
2624
2625         do
2626         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2627         {
2628                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2629                         continue;
2630
2631                 if (i == entries-1 && !me_printed && pl != me)
2632                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2633                 {
2634                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2635                                 if (pl.team != COLOR_SPECTATOR)
2636                                         break;
2637
2638                         if (pl)
2639                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2640                         else
2641                                 rgb = '1 0 0'; //last: red
2642                         pl = me;
2643                 }
2644
2645                 if (pl == me)
2646                 {
2647                         if (i == first_pl)
2648                                 rgb = '0 1 0'; //first: green
2649                         me_printed = 1;
2650                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2651                 }
2652                 if (team_count)
2653                         score_color = GetTeamRGB(pl.team) * 0.8;
2654                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2655                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2656                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2657                 pos_y += fontsize_y;
2658                 ++i;
2659         }
2660         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2661 }
2662
2663 void HUD_Score(void)
2664 {
2665         if(!autocvar__hud_configure)
2666         {
2667                 if(!autocvar_hud_panel_score) return;
2668                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2669         }
2670         else
2671                 hud_configure_active_panel = HUD_PANEL_SCORE;
2672
2673         HUD_Panel_UpdateCvars(score);
2674         HUD_Panel_ApplyFadeAlpha();
2675         vector pos, mySize;
2676         pos = panel_pos;
2677         mySize = panel_size;
2678
2679         HUD_Panel_DrawBg(1);
2680         if(panel_bg_padding)
2681         {
2682                 pos += '1 1 0' * panel_bg_padding;
2683                 mySize -= '2 2 0' * panel_bg_padding;
2684         }
2685
2686         float score, distribution;
2687         string sign;
2688         vector distribution_color;
2689         entity tm, pl, me;
2690         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2691
2692         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2693                 string timer, distrtimer;
2694
2695                 pl = players.sort_next;
2696                 if(pl == me)
2697                         pl = pl.sort_next;
2698                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2699                         if(pl.scores[ps_primary] == 0)
2700                                 pl = world;
2701
2702                 score = me.(scores[ps_primary]);
2703                 timer = TIME_ENCODED_TOSTRING(score);
2704
2705                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2706                         // distribution display
2707                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2708
2709                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2710
2711                         if (distribution <= 0) {
2712                                 distribution_color = '0 1 0';
2713                                 sign = "-";
2714                         }
2715                         else {
2716                                 distribution_color = '1 0 0';
2717                                 sign = "+";
2718                         }
2719                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2720                 }
2721                 // race record display
2722                 if (distribution <= 0)
2723                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2725         } else if (!teamplay) { // non-teamgames
2726                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2727                 {
2728                         HUD_Score_Rankings(pos, mySize, me, 0);
2729                         return;
2730                 }
2731                 // me vector := [team/connected frags id]
2732                 pl = players.sort_next;
2733                 if(pl == me)
2734                         pl = pl.sort_next;
2735
2736                 if(autocvar__hud_configure)
2737                         distribution = 42;
2738                 else if(pl)
2739                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2740                 else
2741                         distribution = 0;
2742
2743                 score = me.(scores[ps_primary]);
2744                 if(autocvar__hud_configure)
2745                         score = 123;
2746
2747                 if(distribution >= 5)
2748                         distribution_color = eY;
2749                 else if(distribution >= 0)
2750                         distribution_color = '1 1 1';
2751                 else if(distribution >= -5)
2752                         distribution_color = '1 1 0';
2753                 else
2754                         distribution_color = eX;
2755
2756                 string distribution_str;
2757                 distribution_str = ftos(distribution);
2758                 if (distribution >= 0)
2759                 {
2760                         if (distribution > 0)
2761                                 distribution_str = strcat("+", distribution_str);
2762                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2763                 }
2764                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2765                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2766         } else { // teamgames
2767                 float scores_count, row, column, rows, columns;
2768                 vector offset;
2769                 vector score_pos, score_size; //for scores other than myteam
2770                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2771                 {
2772                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2773                                 ++scores_count;
2774                         if (autocvar_hud_panel_score_rankings)
2775                         {
2776                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2777                                 return;
2778                         }
2779                         rows = mySize_y/mySize_x;
2780                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2781                         //                               ^^^ ammo item aspect goes here
2782
2783                         columns = ceil(scores_count/rows);
2784
2785                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2786
2787                         float newSize;
2788                         if(score_size_x/score_size_y > 3)
2789                         {
2790                                 newSize = 3 * score_size_y;
2791                                 offset_x = score_size_x - newSize;
2792                                 pos_x += offset_x/2;
2793                                 score_size_x = newSize;
2794                         }
2795                         else
2796                         {
2797                                 newSize = 1/3 * score_size_x;
2798                                 offset_y = score_size_y - newSize;
2799                                 pos_y += offset_y/2;
2800                                 score_size_y = newSize;
2801                         }
2802                 }
2803                 else
2804                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2805
2806                 float max_fragcount;
2807                 max_fragcount = -99;
2808                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2809                         if(tm.team == COLOR_SPECTATOR)
2810                                 continue;
2811                         score = tm.(teamscores[ts_primary]);
2812                         if(autocvar__hud_configure)
2813                                 score = 123;
2814                         
2815                         if (score > max_fragcount)
2816                                 max_fragcount = score;
2817
2818                         if (spectatee_status == -1)
2819                         {
2820                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2821                                 if (max_fragcount == score)
2822                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2823                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2824                                 ++row;
2825                                 if(row >= rows)
2826                                 {
2827                                         row = 0;
2828                                         ++column;
2829                                 }
2830                         }
2831                         else if(tm.team == myteam) {
2832                                 if (max_fragcount == score)
2833                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2834                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2835                         } else {
2836                                 if (max_fragcount == score)
2837                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2838                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2839                                 ++rows;
2840                         }
2841                 }
2842         }
2843 }
2844
2845 // Race timer (#8)
2846 //
2847 void HUD_RaceTimer (void)
2848 {
2849         if(!autocvar__hud_configure)
2850         {
2851                 if(!autocvar_hud_panel_racetimer) return;
2852                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2853                 if(spectatee_status == -1) return;
2854         }
2855         else
2856                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2857
2858         HUD_Panel_UpdateCvars(racetimer);
2859         HUD_Panel_ApplyFadeAlpha();
2860         vector pos, mySize;
2861         pos = panel_pos;
2862         mySize = panel_size;
2863
2864         HUD_Panel_DrawBg(1);
2865         if(panel_bg_padding)
2866         {
2867                 pos += '1 1 0' * panel_bg_padding;
2868                 mySize -= '2 2 0' * panel_bg_padding;
2869         }
2870
2871         // always force 4:1 aspect
2872         vector newSize;
2873         if(mySize_x/mySize_y > 4)
2874         {
2875                 newSize_x = 4 * mySize_y;
2876                 newSize_y = mySize_y;
2877
2878                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2879         }
2880         else
2881         {
2882                 newSize_y = 1/4 * mySize_x;
2883                 newSize_x = mySize_x;
2884
2885                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2886         }
2887         mySize = newSize;
2888
2889         float a, t;
2890         string s, forcetime;
2891
2892         if(autocvar__hud_configure)
2893         {
2894                 s = "0:13:37";
2895                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2896                 s = _("^1Intermediate 1 (+15.42)");
2897                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2898                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2899                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2900         }
2901         else if(race_checkpointtime)
2902         {
2903                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2904                 s = "";
2905                 forcetime = "";
2906                 if(a > 0) // just hit a checkpoint?
2907                 {
2908                         if(race_checkpoint != 254)
2909                         {
2910                                 if(race_time && race_previousbesttime)
2911                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2912                                 else
2913                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2914                                 if(race_time)
2915                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2916                         }
2917                 }
2918                 else
2919                 {
2920                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2921                         {
2922                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2923                                 if(a > 0) // next one?
2924                                 {
2925                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2926                                 }
2927                         }
2928                 }
2929
2930                 if(s != "" && a > 0)
2931                 {
2932                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933                 }
2934
2935                 if(race_penaltytime)
2936                 {
2937                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2938                         if(a > 0)
2939                         {
2940                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2941                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2942                         }
2943                 }
2944
2945                 if(forcetime != "")
2946                 {
2947                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2948                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2949                 }
2950                 else
2951                         a = 1;
2952
2953                 if(race_laptime && race_checkpoint != 255)
2954                 {
2955                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2956                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957                 }
2958         }
2959         else
2960         {
2961                 if(race_mycheckpointtime)
2962                 {
2963                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2964                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2965                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2966                 }
2967                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2968                 {
2969                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2970                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2971                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972                 }
2973
2974                 if(race_penaltytime && !race_penaltyaccumulator)
2975                 {
2976                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2977                         a = bound(0, (1 + t - time), 1);
2978                         if(a > 0)
2979                         {
2980                                 if(time < t)
2981                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2982                                 else
2983                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2984                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2985                         }
2986                 }
2987         }
2988 }
2989
2990 // Vote window (#9)
2991 //
2992 float vote_yescount;
2993 float vote_nocount;
2994 float vote_needed;
2995 float vote_highlighted; // currently selected vote
2996
2997 float vote_active; // is there an active vote?
2998 float vote_prev; // previous state of vote_active to check for a change
2999 float vote_alpha;
3000 float vote_change; // "time" when vote_active changed
3001
3002 void HUD_VoteWindow(void) 
3003 {
3004         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3005         {
3006                 vote_active = 1;
3007                 if (autocvar__hud_configure)
3008                 {
3009                         vote_yescount = 0;
3010                         vote_nocount = 0;
3011                         print(_("^1You must answer before entering hud configure mode\n"));
3012                         cvar_set("_hud_configure", "0");
3013                 }
3014                 if(vote_called_vote)
3015                         strunzone(vote_called_vote);
3016                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3017                 uid2name_dialog = 1;
3018         }
3019
3020         if(!autocvar__hud_configure)
3021         {
3022                 if(!autocvar_hud_panel_vote) return;
3023
3024                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3025                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3026
3027                 if(panel_bg_alpha_str == "") {
3028                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3029                 }
3030                 panel_bg_alpha = stof(panel_bg_alpha_str);
3031         }
3032         else
3033         {
3034                 hud_configure_active_panel = HUD_PANEL_VOTE;
3035
3036                 vote_yescount = 3;
3037                 vote_nocount = 2;
3038                 vote_needed = 4;
3039         }
3040
3041         string s;
3042         float a;
3043         if(vote_active != vote_prev) {
3044                 vote_change = time;
3045                 vote_prev = vote_active;
3046         }
3047
3048         if(vote_active || autocvar__hud_configure)
3049                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3050         else
3051                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3052
3053         if(!vote_alpha)
3054                 return;
3055
3056         HUD_Panel_UpdateCvars(vote);
3057         HUD_Panel_ApplyFadeAlpha();
3058
3059         if(uid2name_dialog)
3060         {
3061                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3062                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3063         }
3064
3065     // these must be below above block
3066         vector pos, mySize;
3067         pos = panel_pos;
3068         mySize = panel_size;
3069
3070         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3071         HUD_Panel_DrawBg(a);
3072         a = panel_fg_alpha * a;
3073
3074         if(panel_bg_padding)
3075         {
3076                 pos += '1 1 0' * panel_bg_padding;
3077                 mySize -= '2 2 0' * panel_bg_padding;
3078         }
3079
3080         // always force 3:1 aspect
3081         vector newSize;
3082         if(mySize_x/mySize_y > 3)
3083         {
3084                 newSize_x = 3 * mySize_y;
3085                 newSize_y = mySize_y;
3086
3087                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3088         }
3089         else
3090         {
3091                 newSize_y = 1/3 * mySize_x;
3092                 newSize_x = mySize_x;
3093
3094                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3095         }
3096         mySize = newSize;
3097
3098         s = _("A vote has been called for:");
3099         if(uid2name_dialog)
3100                 s = _("Allow servers to store and display your name?");
3101         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3102         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3103         if(autocvar__hud_configure)
3104                 s = _("^1Configure the HUD");
3105         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3106
3107         // print the yes/no counts
3108     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3109         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3110     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3111         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3112
3113         // draw the progress bar backgrounds
3114         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3115
3116         // draw the highlights
3117         if(vote_highlighted == 1) {
3118                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3119                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3120         }
3121         else if(vote_highlighted == -1) {
3122                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3123                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3124         }
3125
3126         // draw the progress bars
3127         if(vote_yescount && vote_needed)
3128         {
3129                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3130                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3131         }
3132
3133         if(vote_nocount && vote_needed)
3134         {
3135                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3136                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3137         }
3138
3139         drawresetcliparea();
3140 }
3141
3142 // Mod icons panel (#10)
3143 //
3144
3145 float mod_active; // is there any active mod icon?
3146
3147 // Clan Arena HUD modicons
3148 void HUD_Mod_CA(vector pos, vector mySize)
3149 {
3150         mod_active = 1; // CA should never hide the mod icons panel
3151         float redalive, bluealive;
3152         redalive = getstati(STAT_REDALIVE);
3153         bluealive = getstati(STAT_BLUEALIVE);
3154
3155         vector redpos, bluepos;
3156         if(mySize_x > mySize_y)
3157         {
3158                 redpos = pos;
3159                 bluepos = pos + eY * 0.5 * mySize_y;
3160                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3161                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3162                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3164         }
3165         else
3166         {
3167                 redpos = pos;
3168                 bluepos = pos + eY * 0.5 * mySize_y;
3169                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173         }
3174 }
3175
3176 // CTF HUD modicon section
3177 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3178 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3179 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3180
3181 void HUD_Mod_CTF_Reset(void)
3182 {
3183         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3184 }
3185
3186 void HUD_Mod_CTF(vector pos, vector mySize)
3187 {
3188         vector redflag_pos, blueflag_pos;
3189         vector flag_size;
3190         float f; // every function should have that
3191
3192         float redflag, blueflag; // current status
3193         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3194         float stat_items;
3195
3196         stat_items = getstati(STAT_ITEMS);
3197         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3198         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3199         
3200         if(redflag || blueflag)
3201                 mod_active = 1;
3202         else
3203                 mod_active = 0;
3204
3205         if(autocvar__hud_configure)
3206         {
3207                 redflag = 1;
3208                 blueflag = 2;
3209         }
3210
3211         // when status CHANGES, set old status into prevstatus and current status into status
3212         if (redflag != redflag_prevframe)
3213         {
3214                 redflag_statuschange_time = time;
3215                 redflag_prevstatus = redflag_prevframe;
3216                 redflag_prevframe = redflag;
3217         }
3218
3219         if (blueflag != blueflag_prevframe)
3220         {
3221                 blueflag_statuschange_time = time;
3222                 blueflag_prevstatus = blueflag_prevframe;
3223                 blueflag_prevframe = blueflag;
3224         }
3225
3226         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3227         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3228
3229         float BLINK_FACTOR = 0.15;
3230         float BLINK_BASE = 0.85;
3231         // note:
3232         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3233         // thus
3234         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3235         // ensure RMS == 1
3236         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3237
3238         string red_icon, red_icon_prevstatus;
3239         float red_alpha, red_alpha_prevstatus;
3240         red_alpha = red_alpha_prevstatus = 1;
3241         switch(redflag) {
3242                 case 1: red_icon = "flag_red_taken"; break;
3243                 case 2: red_icon = "flag_red_lost"; break;
3244                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3245                 default:
3246                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3247                                 red_icon = "flag_red_shielded";
3248                         else
3249                                 red_icon = string_null;
3250                         break;
3251         }
3252         switch(redflag_prevstatus) {
3253                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3254                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3255                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3256                 default:
3257                         if(redflag == 3)
3258                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3259                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3260                                 red_icon_prevstatus = "flag_red_shielded";
3261                         else
3262                                 red_icon_prevstatus = string_null;
3263                         break;
3264         }
3265
3266         string blue_icon, blue_icon_prevstatus;
3267         float blue_alpha, blue_alpha_prevstatus;
3268         blue_alpha = blue_alpha_prevstatus = 1;
3269         switch(blueflag) {
3270                 case 1: blue_icon = "flag_blue_taken"; break;
3271                 case 2: blue_icon = "flag_blue_lost"; break;
3272                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3273                 default:
3274                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3275                                 blue_icon = "flag_blue_shielded";
3276                         else
3277                                 blue_icon = string_null;
3278                         break;
3279         }
3280         switch(blueflag_prevstatus) {
3281                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3282                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3283                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3284                 default:
3285                         if(blueflag == 3)
3286                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3287                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3288                                 blue_icon_prevstatus = "flag_blue_shielded";
3289                         else
3290                                 blue_icon_prevstatus = string_null;
3291                         break;
3292         }
3293
3294         if(mySize_x > mySize_y) {
3295                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3296                         redflag_pos = pos;
3297                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3298                 } else {
3299                         blueflag_pos = pos;
3300                         redflag_pos = pos + eX * 0.5 * mySize_x;
3301                 }
3302                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3303         } else {
3304                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3305                         redflag_pos = pos;
3306                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3307                 } else {
3308                         blueflag_pos = pos;
3309                         redflag_pos = pos + eY * 0.5 * mySize_y;
3310                 }
3311                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3312         }
3313
3314         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3315         if(red_icon_prevstatus && f < 1)
3316                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3317         if(red_icon)
3318                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3319
3320         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3321         if(blue_icon_prevstatus && f < 1)
3322                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3323         if(blue_icon)
3324                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3325 }
3326
3327 // Keyhunt HUD modicon section
3328 float kh_runheretime;
3329
3330 void HUD_Mod_KH_Reset(void)
3331 {
3332         kh_runheretime = 0;
3333 }
3334
3335 void HUD_Mod_KH(vector pos, vector mySize)
3336 {
3337         mod_active = 1; // keyhunt should never hide the mod icons panel
3338         float kh_keys;
3339         float keyteam;
3340         float a, aa;
3341         vector p, pa, kh_size, kh_asize;
3342
3343         kh_keys = getstati(STAT_KH_KEYS);
3344
3345         p_x = pos_x;
3346         if(mySize_x > mySize_y)
3347         {
3348                 p_y = pos_y + 0.25 * mySize_y;
3349                 pa = p - eY * 0.25 * mySize_y;
3350
3351                 kh_size_x = mySize_x * 0.25;
3352                 kh_size_y = 0.75 * mySize_y;
3353                 kh_asize_x = mySize_x * 0.25;
3354                 kh_asize_y = mySize_y * 0.25;
3355         }
3356         else
3357         {
3358                 p_y = pos_y + 0.125 * mySize_y;
3359                 pa = p - eY * 0.125 * mySize_y;
3360
3361                 kh_size_x = mySize_x * 0.5;
3362                 kh_size_y = 0.375 * mySize_y;
3363                 kh_asize_x = mySize_x * 0.5;
3364                 kh_asize_y = mySize_y * 0.125;
3365         }
3366
3367         float i, key;
3368
3369         float keycount;
3370         keycount = 0;
3371         for(i = 0; i < 4; ++i)
3372         {
3373                 key = floor(kh_keys / pow(32, i)) & 31;
3374                 keyteam = key - 1;
3375                 if(keyteam == 30 && keycount <= 4)
3376                         keycount += 4;
3377                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3378                         keycount += 1;
3379         }
3380
3381         // this yields 8 exactly if "RUN HERE" shows
3382
3383         if(keycount == 8)
3384         {
3385                 if(!kh_runheretime)
3386                         kh_runheretime = time;
3387                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3388         }
3389         else
3390                 kh_runheretime = 0;
3391
3392         for(i = 0; i < 4; ++i)
3393         {
3394                 key = floor(kh_keys / pow(32, i)) & 31;
3395                 keyteam = key - 1;
3396                 switch(keyteam)
3397                 {
3398                         case 30: // my key
3399                                 keyteam = myteam;
3400                                 a = 1;
3401                                 aa = 1;
3402                                 break;
3403                         case -1: // no key
3404                                 a = 0;
3405                                 aa = 0;
3406                                 break;
3407                         default: // owned or dropped
3408                                 a = 0.2;
3409                                 aa = 0.5;
3410                                 break;
3411                 }
3412                 a = a * panel_fg_alpha;
3413                 aa = aa * panel_fg_alpha;
3414                 if(a > 0)
3415                 {
3416                         switch(keyteam)
3417                         {
3418                                 case COLOR_TEAM1:
3419                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3420                                         break;
3421                                 case COLOR_TEAM2:
3422                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3423                                         break;
3424                                 case COLOR_TEAM3:
3425                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3426                                         break;
3427                                 case COLOR_TEAM4:
3428                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3429                                         break;
3430                                 default:
3431                                         break;
3432                         }
3433                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3434                         {
3435                                 case 0:
3436                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3437                                         break;
3438                                 case 1:
3439                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3440                                         break;
3441                                 case 2:
3442                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3443                                         break;
3444                                 case 3:
3445                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3446                                         break;
3447                         }
3448                 }
3449                 if(mySize_x > mySize_y)
3450                 {
3451                         p_x += 0.25 * mySize_x;
3452                         pa_x += 0.25 * mySize_x;
3453                 }
3454                 else
3455                 {
3456                         if(i == 1)
3457                         {
3458                                 p_y = pos_y + 0.625 * mySize_y;
3459                                 pa_y = pos_y + 0.5 * mySize_y;
3460                                 p_x = pos_x;
3461                                 pa_x = pos_x;
3462                         }
3463                         else
3464                         {
3465                                 p_x += 0.5 * mySize_x;
3466                                 pa_x += 0.5 * mySize_x;
3467                         }
3468                 }
3469         }
3470 }
3471
3472 // Keepaway HUD mod icon
3473 float kaball_prevstatus; // last remembered status
3474 float kaball_statuschange_time; // time when the status changed
3475
3476 // we don't need to reset for keepaway since it immediately 
3477 // autocorrects prevstatus as to if the player has the ball or not
3478
3479 void HUD_Mod_Keepaway(vector pos, vector mySize)
3480 {
3481         mod_active = 1; // keepaway should always show the mod HUD
3482         
3483         float BLINK_FACTOR = 0.15;
3484         float BLINK_BASE = 0.85;
3485         float BLINK_FREQ = 5; 
3486         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3487         
3488         float stat_items = getstati(STAT_ITEMS);
3489         float kaball = (stat_items/IT_KEY1) & 1;
3490         
3491         if(kaball != kaball_prevstatus)
3492         {
3493                 kaball_statuschange_time = time;
3494                 kaball_prevstatus = kaball;
3495         }
3496         
3497         vector kaball_pos, kaball_size;
3498         
3499         if(mySize_x > mySize_y) {
3500                 kaball_pos = pos + eX * 0.25 * mySize_x;
3501                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3502         } else {
3503                 kaball_pos = pos + eY * 0.25 * mySize_y;
3504                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3505         }
3506         
3507         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3508         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3509         
3510         if(kaball_prevstatus && f < 1)
3511                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3512         
3513         if(kaball)
3514                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3515 }
3516
3517
3518 // Nexball HUD mod icon
3519 void HUD_Mod_NexBall(vector pos, vector mySize)
3520 {
3521         float stat_items, nb_pb_starttime, dt, p;
3522
3523         stat_items = getstati(STAT_ITEMS);
3524         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3525
3526         if (stat_items & IT_KEY1)
3527                 mod_active = 1;
3528         else
3529                 mod_active = 0;
3530
3531         //Manage the progress bar if any
3532         if (nb_pb_starttime > 0)
3533         {
3534                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3535                 // one period of positive triangle
3536                 p = 2 * dt / nb_pb_period;
3537                 if (p > 1)
3538                         p = 2 - p;
3539
3540                 //Draw the filling
3541                 HUD_Panel_GetProgressBarColor(nexball);
3542                 if(mySize_x > mySize_y)
3543                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3544                 else
3545                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3546         }
3547
3548         if (stat_items & IT_KEY1)
3549                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550 }
3551
3552 // Race/CTS HUD mod icons
3553 float crecordtime_prev; // last remembered crecordtime
3554 float crecordtime_change_time; // time when crecordtime last changed
3555 float srecordtime_prev; // last remembered srecordtime
3556 float srecordtime_change_time; // time when srecordtime last changed
3557
3558 float race_status_time;
3559 float race_status_prev;
3560 string race_status_name_prev;
3561 void HUD_Mod_Race(vector pos, vector mySize)
3562 {
3563         mod_active = 1; // race should never hide the mod icons panel
3564         entity me;
3565         me = playerslots[player_localentnum - 1];
3566         float t, score;
3567         float f; // yet another function has this
3568         score = me.(scores[ps_primary]);
3569
3570         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3571                 return; // no records in the actual race
3572
3573         // clientside personal record
3574         string rr;
3575         if(gametype == GAME_CTS)
3576                 rr = CTS_RECORD;
3577         else
3578                 rr = RACE_RECORD;
3579         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3580
3581         if(score && (score < t || !t)) {
3582                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3583                 if(autocvar_cl_autodemo_delete_keeprecords)
3584                 {
3585                         f = autocvar_cl_autodemo_delete;
3586                         f &~= 1;
3587                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3588                 }
3589         }
3590
3591         if(t != crecordtime_prev) {
3592                 crecordtime_prev = t;
3593                 crecordtime_change_time = time;
3594         }
3595
3596         vector textPos, medalPos;
3597         float squareSize;
3598         if(mySize_x > mySize_y) {
3599                 // text on left side
3600                 squareSize = min(mySize_y, mySize_x/2);
3601                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3602                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3603         } else {
3604                 // text on top
3605                 squareSize = min(mySize_x, mySize_y/2);
3606                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3607                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3608         }
3609
3610         f = time - crecordtime_change_time;
3611
3612         if (f > 1) {
3613                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3614                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3615         } else {
3616                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3617                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3618                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3619                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3620         }
3621
3622         // server record
3623         t = race_server_record;
3624         if(t != srecordtime_prev) {
3625                 srecordtime_prev = t;
3626                 srecordtime_change_time = time;
3627         }
3628         f = time - srecordtime_change_time;
3629
3630         if (f > 1) {
3631                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3632                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3633         } else {
3634                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3635                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3636                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3637                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3638         }
3639
3640         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3641                 race_status_time = time + 5;
3642                 race_status_prev = race_status;
3643                 if (race_status_name_prev)
3644                         strunzone(race_status_name_prev);
3645                 race_status_name_prev = strzone(race_status_name);
3646         }
3647
3648         // race "awards"
3649         float a;
3650         a = bound(0, race_status_time - time, 1);
3651
3652         string s;
3653         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3654
3655         float rank;
3656         if(race_status > 0)
3657                 rank = race_CheckName(race_status_name);
3658         string rankname;
3659         rankname = race_PlaceName(rank);
3660
3661         vector namepos;
3662         namepos = medalPos + '0 0.8 0' * squareSize;
3663         vector rankpos;
3664         rankpos = medalPos + '0 0.15 0' * squareSize;
3665
3666         if(race_status == 0)
3667                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3668         else if(race_status == 1) {
3669                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3670                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3671                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672         } else if(race_status == 2) {
3673                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3674                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675                 else
3676                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679         } else if(race_status == 3) {
3680                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3681                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683         }
3684
3685         if (race_status_time - time <= 0) {
3686                 race_status_prev = -1;
3687                 race_status = -1;
3688                 if(race_status_name)
3689                         strunzone(race_status_name);
3690                 race_status_name = string_null;
3691                 if(race_status_name_prev)
3692                         strunzone(race_status_name_prev);
3693                 race_status_name_prev = string_null;
3694         }
3695 }
3696
3697 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3698 {
3699         float stat, pps_ratio;
3700         string pic;
3701         vector color;
3702         switch(i)
3703         {
3704                 case 0:
3705                         stat = getstatf(STAT_DOM_PPS_RED);
3706                         pic = "dom_icon_red";
3707                         color = '1 0 0';
3708                         break;
3709                 case 1:
3710                         stat = getstatf(STAT_DOM_PPS_BLUE);
3711                         pic = "dom_icon_blue";
3712                         color = '0 0 1';
3713                         break;
3714                 case 2:
3715                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3716                         pic = "dom_icon_yellow";
3717                         color = '1 1 0';
3718                         break;
3719                 case 3:
3720                         stat = getstatf(STAT_DOM_PPS_PINK);
3721                         pic = "dom_icon_pink";
3722                         color = '1 0 1';
3723         }
3724         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3725
3726         if(mySize_x/mySize_y > aspect_ratio)
3727         {
3728                 i = aspect_ratio * mySize_y;
3729                 myPos_x = myPos_x + (mySize_x - i) / 2;
3730                 mySize_x = i;
3731         }
3732         else
3733         {
3734                 i = 1/aspect_ratio * mySize_x;
3735                 myPos_y = myPos_y + (mySize_y - i) / 2;
3736                 mySize_y = i;
3737         }
3738
3739         if (layout) // show text too
3740         {
3741                 //draw the text
3742                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3743                 if (layout == 2) // average pps
3744                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3745                 else // percentage of average pps
3746                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3747         }
3748
3749         //draw the icon
3750         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3751         if (stat > 0)
3752         {
3753                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3754                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3755                 drawresetcliparea();
3756         }
3757 }
3758
3759 void HUD_Mod_Dom(vector myPos, vector mySize)
3760 {
3761         mod_active = 1; // required in each mod function that always shows something
3762         entity tm;
3763         float teams_count;
3764         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3765                 if(tm.team != COLOR_SPECTATOR)
3766                         ++teams_count;
3767
3768         float layout = autocvar_hud_panel_modicons_dom_layout;
3769         float rows, columns, aspect_ratio;
3770         rows = mySize_y/mySize_x;
3771         aspect_ratio = (layout) ? 3 : 1;
3772         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3773         columns = ceil(teams_count/rows);
3774
3775         int i;
3776         float row, column;
3777         for(i=0; i<teams_count; ++i)
3778         {
3779                 vector pos, itemSize;
3780                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3781                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3782
3783                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3784
3785                 ++row;
3786                 if(row >= rows)
3787                 {
3788                         row = 0;
3789                         ++column;
3790                 }
3791         }
3792 }
3793
3794 float mod_prev; // previous state of mod_active to check for a change
3795 float mod_alpha;
3796 float mod_change; // "time" when mod_active changed
3797
3798 void HUD_ModIcons(void)
3799 {
3800         if(!autocvar__hud_configure)
3801         {
3802                 if(!autocvar_hud_panel_modicons) return;
3803                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3804         }
3805         else
3806                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3807
3808         HUD_Panel_UpdateCvars(modicons);
3809         HUD_Panel_ApplyFadeAlpha();
3810         vector pos, mySize;
3811         pos = panel_pos;
3812         mySize = panel_size;
3813
3814         if(mod_active != mod_prev) {
3815                 mod_change = time;
3816                 mod_prev = mod_active;
3817         }
3818
3819         if(mod_active || autocvar__hud_configure)
3820                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3821         else
3822                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3823
3824         if(mod_alpha)
3825                 HUD_Panel_DrawBg(mod_alpha);
3826
3827         if(panel_bg_padding)
3828         {
3829                 pos += '1 1 0' * panel_bg_padding;
3830                 mySize -= '2 2 0' * panel_bg_padding;
3831         }
3832
3833         // these MUST be ran in order to update mod_active
3834         if(gametype == GAME_KEYHUNT)
3835                 HUD_Mod_KH(pos, mySize);
3836         else if(gametype == GAME_CTF || autocvar__hud_configure)
3837                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3838         else if(gametype == GAME_NEXBALL)
3839                 HUD_Mod_NexBall(pos, mySize);
3840         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3841                 HUD_Mod_Race(pos, mySize);
3842         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3843                 HUD_Mod_CA(pos, mySize);
3844         else if(gametype == GAME_DOMINATION)
3845                 HUD_Mod_Dom(pos, mySize);
3846         else if(gametype == GAME_KEEPAWAY)
3847                 HUD_Mod_Keepaway(pos, mySize);
3848 }
3849
3850 // Draw pressed keys (#11)
3851 //
3852 void HUD_DrawPressedKeys(void)
3853 {
3854         if(!autocvar__hud_configure)
3855         {
3856                 if(!autocvar_hud_panel_pressedkeys) return;
3857                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3858         }
3859         else
3860                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3861
3862
3863         HUD_Panel_UpdateCvars(pressedkeys);
3864         HUD_Panel_ApplyFadeAlpha();
3865         vector pos, mySize;
3866         pos = panel_pos;
3867         mySize = panel_size;
3868
3869         HUD_Panel_DrawBg(1);
3870         if(panel_bg_padding)
3871         {
3872                 pos += '1 1 0' * panel_bg_padding;
3873                 mySize -= '2 2 0' * panel_bg_padding;
3874         }
3875
3876         // force custom aspect
3877         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3878         if(aspect)
3879         {
3880                 vector newSize;
3881                 if(mySize_x/mySize_y > aspect)
3882                 {
3883                         newSize_x = aspect * mySize_y;
3884                         newSize_y = mySize_y;
3885
3886                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3887                 }
3888                 else
3889                 {
3890                         newSize_y = 1/aspect * mySize_x;
3891                         newSize_x = mySize_x;
3892
3893                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3894                 }
3895                 mySize = newSize;
3896         }
3897
3898         vector keysize;
3899         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3900         float pressedkeys;
3901         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3902
3903         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3904         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3905         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3906         pos_y += keysize_y;
3907         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910 }
3911
3912 // Handle chat as a panel (#12)
3913 //
3914 void HUD_Chat(void)
3915 {
3916         if(!autocvar__hud_configure)
3917         {
3918                 if (!autocvar_hud_panel_chat)
3919                 {
3920                         if (!autocvar_con_chatrect)
3921                                 cvar_set("con_chatrect", "0");
3922                         return;
3923                 }
3924                 if(autocvar__con_chat_maximized)
3925                         if(!hud_draw_maximized) return;
3926         }
3927         else
3928                 hud_configure_active_panel = HUD_PANEL_CHAT;
3929
3930         HUD_Panel_UpdateCvars(chat);
3931         HUD_Panel_ApplyFadeAlpha();
3932
3933         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3934         {
3935                 panel_pos_y = panel_bg_border;
3936                 panel_size_y = vid_conheight - panel_bg_border * 2;
3937                 if(panel_bg == "0") // force a border when maximized
3938                 {
3939                         if(precache_pic(panel_bg) == "") {
3940                                 panel_bg = strcat(hud_skin_path, "/border_default");
3941                                 if(precache_pic(panel_bg) == "") {
3942                                         panel_bg = "gfx/hud/default/border_default";
3943                                 }
3944                         }
3945                 }
3946                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3947         }
3948
3949         vector pos, mySize;
3950         pos = panel_pos;
3951         mySize = panel_size;
3952
3953         HUD_Panel_DrawBg(1);
3954
3955         if(panel_bg_padding)
3956         {
3957                 pos += '1 1 0' * panel_bg_padding;
3958                 mySize -= '2 2 0' * panel_bg_padding;
3959         }
3960
3961         if (!autocvar_con_chatrect)
3962                 cvar_set("con_chatrect", "1");
3963
3964         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3965         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3966
3967         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3968         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3969
3970         if(autocvar__hud_configure)
3971         {
3972                 vector chatsize;
3973                 chatsize = '1 1 0' * autocvar_con_chatsize;
3974                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3975                 float i, a;
3976                 for(i = 0; i < autocvar_con_chat; ++i)
3977                 {
3978                         if(i == autocvar_con_chat - 1)
3979                                 a = panel_fg_alpha;
3980                         else
3981                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3982                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3983                         pos_y += chatsize_y;
3984                 }
3985         }
3986 }
3987
3988 // Engine info panel (#13)
3989 //
3990 float prevfps;
3991 float prevfps_time;
3992 float framecounter;
3993
3994 float frametimeavg;
3995 float frametimeavg1; // 1 frame ago
3996 float frametimeavg2; // 2 frames ago
3997 void HUD_EngineInfo(void)
3998 {
3999         if(!autocvar__hud_configure)
4000         {
4001                 if(!autocvar_hud_panel_engineinfo) return;
4002         }
4003         else
4004                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4005
4006         HUD_Panel_UpdateCvars(engineinfo);
4007         HUD_Panel_ApplyFadeAlpha();
4008         vector pos, mySize;
4009         pos = panel_pos;
4010         mySize = panel_size;
4011
4012         HUD_Panel_DrawBg(1);
4013         if(panel_bg_padding)
4014         {
4015                 pos += '1 1 0' * panel_bg_padding;
4016                 mySize -= '2 2 0' * panel_bg_padding;
4017         }
4018
4019         float currentTime = gettime(GETTIME_REALTIME);
4020         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4021         {
4022                 float currentframetime = currentTime - prevfps_time;
4023                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4024                 frametimeavg2 = frametimeavg1;
4025                 frametimeavg1 = frametimeavg;
4026                 
4027                 float weight;
4028                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4029                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4030                 {
4031                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4032                                 prevfps = (1/currentframetime);
4033                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4034                 }
4035                 prevfps_time = currentTime;
4036         }
4037         else
4038         {
4039                 framecounter += 1;
4040                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4041                 {
4042                         prevfps = framecounter/(currentTime - prevfps_time);
4043                         framecounter = 0;
4044                         prevfps_time = currentTime;
4045                 }
4046         }
4047
4048         vector color;
4049         color = HUD_Get_Num_Color (prevfps, 100);
4050         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4051 }
4052
4053 // Info messages panel (#14)
4054 //
4055 #define drawInfoMessage(s)\
4056         if(autocvar_hud_panel_infomessages_flip)\
4057                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4058         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4059         o_y += fontsize_y;
4060 void HUD_InfoMessages(void)
4061 {
4062         if(!autocvar__hud_configure)
4063         {
4064                 if(!autocvar_hud_panel_infomessages) return;
4065         }
4066         else
4067                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4068
4069         HUD_Panel_UpdateCvars(infomessages);
4070         HUD_Panel_ApplyFadeAlpha();
4071         vector pos, mySize;
4072         pos = panel_pos;
4073         mySize = panel_size;
4074
4075         HUD_Panel_DrawBg(1);
4076         if(panel_bg_padding)
4077         {
4078                 pos += '1 1 0' * panel_bg_padding;
4079                 mySize -= '2 2 0' * panel_bg_padding;
4080         }
4081
4082         // always force 5:1 aspect
4083         vector newSize;
4084         if(mySize_x/mySize_y > 5)
4085         {
4086                 newSize_x = 5 * mySize_y;
4087                 newSize_y = mySize_y;
4088
4089                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4090         }
4091         else
4092         {
4093                 newSize_y = 1/5 * mySize_x;
4094                 newSize_x = mySize_x;
4095
4096                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4097         }
4098
4099         mySize = newSize;
4100         entity tm;
4101         vector o;
4102         o = pos;
4103
4104         vector fontsize;
4105         fontsize = '0.20 0.20 0' * mySize_y;
4106         
4107         float a;
4108         a = panel_fg_alpha;
4109
4110         string s;
4111         if(!autocvar__hud_configure)
4112         {
4113                 if(spectatee_status && !intermission)
4114                 {
4115                         a = 1;
4116                         if(spectatee_status == -1)
4117                                 s = _("^1Observing");
4118                         else
4119                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4120                         drawInfoMessage(s)
4121
4122                         if(spectatee_status == -1)
4123                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4124                         else
4125                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4126                         drawInfoMessage(s)
4127
4128                         if(spectatee_status == -1)
4129                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4130                         else
4131                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4132                         drawInfoMessage(s)
4133
4134                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4135                         drawInfoMessage(s)
4136
4137                         if(gametype == GAME_ARENA)
4138                                 s = _("^1Wait for your turn to join");
4139                         else if(gametype == GAME_LMS)
4140                         {
4141                                 entity sk;
4142                                 sk = playerslots[player_localentnum - 1];
4143                                 if(sk.(scores[ps_primary]) >= 666)
4144                                         s = _("^1Match has already begun");
4145                                 else if(sk.(scores[ps_primary]) > 0)
4146                                         s = _("^1You have no more lives left");
4147                                 else
4148                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4149                         }
4150                         else
4151                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4152                         drawInfoMessage(s)
4153
4154                         //show restart countdown:
4155                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4156                                 float countdown;
4157                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4158                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4159                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4160                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4161                                 o_y += fontsize_y;
4162                         }
4163                 }
4164                 if(warmup_stage && !intermission)
4165                 {
4166                         s = _("^2Currently in ^1warmup^2 stage!");
4167                         drawInfoMessage(s)
4168                 }
4169
4170                 string blinkcolor;
4171                 if(mod(time, 1) >= 0.5)
4172                         blinkcolor = "^1";
4173                 else
4174                         blinkcolor = "^3";
4175
4176                 if(ready_waiting && !intermission && !spectatee_status)
4177                 {
4178                         if(ready_waiting_for_me)
4179                         {
4180                                 if(warmup_stage)
4181                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4182                                 else
4183                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4184                         }
4185                         else
4186                         {
4187                                 if(warmup_stage)
4188                                         s = _("^2Waiting for others to ready up to end warmup...");
4189                                 else
4190                                         s = _("^2Waiting for others to ready up...");
4191                         }
4192                         drawInfoMessage(s)
4193                 }
4194                 else if(warmup_stage && !intermission && !spectatee_status)
4195                 {
4196                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4197                         drawInfoMessage(s)
4198                 }
4199
4200                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4201                 {
4202                         float ts_min, ts_max;
4203                         tm = teams.sort_next;
4204                         if (tm)
4205                         {
4206                                 for(; tm.sort_next; tm = tm.sort_next)
4207                                 {
4208                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4209                                                 continue;
4210                                         if(!ts_min) ts_min = tm.team_size;
4211                                         else ts_min = min(ts_min, tm.team_size);
4212                                         if(!ts_max) ts_max = tm.team_size;
4213                                         else ts_max = max(ts_max, tm.team_size);
4214                                 }
4215                                 if ((ts_max - ts_min) > 1)
4216                                 {
4217                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4218                                         tm = GetTeam(myteam, false);
4219                                         if (tm)
4220                                         if (tm.team != COLOR_SPECTATOR)
4221                                         if (tm.team_size == ts_max)
4222                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4223                                         drawInfoMessage(s)
4224                                 }
4225                         }
4226                 }
4227         }
4228         else 
4229         {
4230                 s = _("^7Press ^3ESC ^7to show HUD options.");
4231                 drawInfoMessage(s)
4232                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4233                 drawInfoMessage(s)
4234                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4235                 drawInfoMessage(s)
4236                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4237                 drawInfoMessage(s)
4238         }
4239 }
4240
4241 // Physics panel (#15)
4242 //
4243 vector acc_prevspeed;
4244 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4245 void HUD_Physics(void)
4246 {
4247         if(!autocvar__hud_configure)
4248         {
4249                 if(!autocvar_hud_panel_physics) return;
4250                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4251                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4252         }
4253         else
4254                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4255
4256         HUD_Panel_UpdateCvars(physics);
4257         HUD_Panel_ApplyFadeAlpha();
4258
4259         HUD_Panel_DrawBg(1);
4260         if(panel_bg_padding)
4261         {
4262                 panel_pos += '1 1 0' * panel_bg_padding;
4263                 panel_size -= '2 2 0' * panel_bg_padding;
4264         }
4265
4266         //compute speed
4267         float speed, conversion_factor;
4268         string unit;
4269
4270         switch(autocvar_hud_panel_physics_speed_unit)
4271         {
4272                 default:
4273                 case 1:
4274                         unit = _(" qu/s");
4275                         conversion_factor = 1.0;
4276                         break;
4277                 case 2:
4278                         unit = _(" m/s");
4279                         conversion_factor = 0.0254;
4280                         break;
4281                 case 3:
4282                         unit = _(" km/h");
4283                         conversion_factor = 0.0254 * 3.6;
4284                         break;
4285                 case 4:
4286                         unit = _(" mph");
4287                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4288                         break;
4289                 case 5:
4290                         unit = _(" knots");
4291                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4292                         break;
4293         }
4294
4295         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4296         if (autocvar__hud_configure)
4297                 speed = floor( max_speed * 0.65 + 0.5 );
4298         else if(autocvar_hud_panel_physics_speed_vertical)
4299                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4300         else
4301                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4302
4303         //compute acceleration
4304         float acceleration, f;
4305         if (autocvar__hud_configure)
4306                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4307         else
4308         {
4309                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4310                 f = time - acc_prevtime;
4311                 if(autocvar_hud_panel_physics_acceleration_vertical)
4312                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4313                 else
4314                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4315                 acc_prevspeed = pmove_vel;
4316                 acc_prevtime = time;
4317
4318                 f = bound(0, f * 10, 1);
4319                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4320         }
4321
4322         //compute layout
4323         float panel_ar = panel_size_x/panel_size_y;
4324         vector speed_offset, acceleration_offset;
4325         if (panel_ar >= 5)
4326         {
4327                 panel_size_x *= 0.5;
4328                 if (autocvar_hud_panel_physics_flip)
4329                         speed_offset_x = panel_size_x;
4330                 else
4331                         acceleration_offset_x = panel_size_x;
4332         }
4333         else
4334         {
4335                 panel_size_y *= 0.5;
4336                 if (autocvar_hud_panel_physics_flip)
4337                         speed_offset_y = panel_size_y;
4338                 else
4339                         acceleration_offset_y = panel_size_y;
4340         }
4341         float speed_baralign, acceleration_baralign;
4342         if (autocvar_hud_panel_physics_baralign == 1)
4343                 acceleration_baralign = speed_baralign = 1;
4344     else if(autocvar_hud_panel_physics_baralign == 4)
4345                 acceleration_baralign = speed_baralign = 2;
4346         else if (autocvar_hud_panel_physics_flip)
4347         {
4348                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4349                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4350         }
4351         else
4352         {
4353                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4354                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4355         }
4356         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4357                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4358
4359         //draw speed
4360         if(speed)
4361         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4362         {
4363                 HUD_Panel_GetProgressBarColor(speed);
4364                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4365         }
4366         vector tmp_offset, tmp_size;
4367         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4368         {
4369                 tmp_size_x = panel_size_x * 0.75;
4370                 tmp_size_y = panel_size_y;
4371                 if (speed_baralign)
4372                         tmp_offset_x = panel_size_x - tmp_size_x;
4373                 //else
4374                         //tmp_offset_x = 0;
4375                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4376
4377                 //draw speed unit
4378                 if (speed_baralign)
4379                         tmp_offset_x = 0;
4380                 else
4381                         tmp_offset_x = tmp_size_x;
4382                 if (autocvar_hud_panel_physics_speed_unit_show)
4383                 {
4384                         //tmp_offset_y = 0;
4385                         tmp_size_x = panel_size_x * (1 - 0.75);
4386                         tmp_size_y = panel_size_y * 0.4;
4387                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4388                 }
4389         }
4390
4391         //compute and draw top speed
4392         if (autocvar_hud_panel_physics_topspeed)
4393         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4394         {
4395                 if (autocvar__hud_configure)
4396                 {
4397                         top_speed = floor( max_speed * 0.75 + 0.5 );
4398                         f = 1;
4399                 }
4400                 else
4401                 {
4402                         if (speed >= top_speed)
4403                         {
4404                                 top_speed = speed;
4405                                 top_speed_time = time;
4406                         }
4407                         if (top_speed != 0)
4408                         {
4409                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4410                                 // divide by f to make it start from 1
4411                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4412                         }
4413             else //hide top speed 0, it would be stupid
4414                                 f = 0;
4415                 }
4416                 if (f > 0)
4417                 {
4418                         //top speed progressbar peak
4419                         if(speed < top_speed)
4420                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4421                         {
4422                                 float peak_offset_x;
4423                                 vector peak_size;
4424                                 if (speed_baralign == 0)
4425                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4426                 else if (speed_baralign == 1)
4427                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4428                 else if (speed_baralign == 2)
4429                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4430                                 //if speed is not 0 the speed progressbar already fetched the color
4431                                 if (speed == 0)
4432                                         HUD_Panel_GetProgressBarColor(speed);
4433                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4434                 peak_size_y = panel_size_y;
4435                 if (speed_baralign == 2) // draw two peaks, on both sides
4436                 {
4437                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4438                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4439                 }
4440                 else
4441                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4442                         }
4443
4444                         //top speed
4445                         tmp_offset_y = panel_size_y * 0.4;
4446                         tmp_size_x = panel_size_x * (1 - 0.75);
4447                         tmp_size_y = panel_size_y - tmp_offset_y;
4448                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4449                 }
4450                 else
4451                         top_speed = 0;
4452         }
4453
4454         //draw acceleration
4455         if(acceleration)
4456         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4457         {
4458                 if (acceleration < 0)
4459                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4460                 else
4461                         HUD_Panel_GetProgressBarColor(acceleration);
4462                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4463         }
4464         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4465                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4466 }
4467
4468 // CenterPrint (#16)
4469 //
4470 #define CENTERPRINT_MAX_MSGS 10
4471 #define CENTERPRINT_MAX_ENTRIES 50
4472 #define CENTERPRINT_SPACING 0.7
4473 float cpm_index;
4474 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4475 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4476 float centerprint_time[CENTERPRINT_MAX_MSGS];
4477 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4478 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4479 float centerprint_fadetime;
4480 float centerprint_showing;
4481
4482 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4483 {
4484         float i, j;
4485
4486         if(strMessage == "" && new_id == 0)
4487                 return;
4488
4489         // strip trailing newlines
4490         j = strlen(strMessage) - 1;
4491         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4492                 --j;
4493         if (j < strlen(strMessage) - 1)
4494                 strMessage = substring(strMessage, 0, j + 1);
4495
4496         if(strMessage == "" && new_id == 0)
4497                 return;
4498
4499         // strip leading newlines
4500         j = 0;
4501         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4502                 ++j;
4503         if (j > 0)
4504                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4505
4506         if(strMessage == "" && new_id == 0)
4507                 return;
4508
4509         if (!centerprint_showing)
4510                 centerprint_showing = TRUE;
4511
4512         centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4513
4514         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4515         {
4516                 if (j == CENTERPRINT_MAX_MSGS)
4517                         j = 0;
4518                 if (new_id && new_id == centerprint_msgID[j])
4519                 {
4520                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4521                         {
4522                                 // fade out the current msg (duration and countdown_num are ignored)
4523                                 centerprint_time[j] = centerprint_fadetime;
4524                                 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4525                                         centerprint_expire_time[j] = time + centerprint_fadetime;
4526                                 return;
4527                         }
4528                         break; // found a msg with the same id, at position j
4529                 }
4530         }
4531
4532         if (i == CENTERPRINT_MAX_MSGS)
4533         {
4534                 // a msg with the same id was not found, add the msg at the next position
4535                 --cpm_index;
4536                 if (cpm_index == -1)
4537                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4538                 j = cpm_index;
4539         }
4540         if(centerprint_messages[j])
4541                 strunzone(centerprint_messages[j]);
4542         centerprint_messages[j] = strzone(strMessage);
4543         centerprint_msgID[j] = new_id;
4544         if (duration < 0)
4545                 centerprint_time[j] = -1;
4546         else
4547         {
4548                 if(duration == 0)
4549                         duration = max(1, autocvar_hud_panel_centerprint_time);
4550                 centerprint_time[j] = duration;
4551                 centerprint_expire_time[j] = time + duration;
4552         }
4553         centerprint_countdown_num[j] = countdown_num;
4554 }
4555
4556 void centerprint(string strMessage)
4557 {
4558         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4559 }
4560
4561 void reset_centerprint_messages(void)
4562 {
4563         float i;
4564         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4565         {
4566                 centerprint_expire_time[i] = 0;
4567                 centerprint_time[i] = 1;
4568                 centerprint_msgID[i] = 0;
4569                 if(centerprint_messages[i])
4570                         strunzone(centerprint_messages[i]);
4571                 centerprint_messages[i] = string_null;
4572         }
4573 }
4574 float hud_configure_cp_generation_time;
4575 void HUD_CenterPrint (void)
4576 {
4577         if(!autocvar__hud_configure)
4578         {
4579                 if(!autocvar_hud_panel_centerprint) return;
4580
4581                 if (hud_configure_prev && hud_configure_prev != -1)
4582                         reset_centerprint_messages();
4583         }
4584         else
4585         {
4586                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4587
4588                 if (!hud_configure_prev)
4589                         reset_centerprint_messages();
4590                 if (time > hud_configure_cp_generation_time)
4591                 {
4592                         float r;
4593                         r = random();
4594                         if (r > 0.9)
4595                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4596                         else if (r > 0.8)
4597                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4598                         else
4599                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4600                         hud_configure_cp_generation_time = time + 1 + random()*4;
4601                 }
4602         }
4603
4604         HUD_Panel_UpdateCvars(centerprint);
4605
4606         // this panel doesn't fade when showing the scoreboard
4607         if(autocvar__menu_alpha)
4608                 HUD_Panel_ApplyFadeAlpha();
4609
4610         if(scoreboard_fade_alpha)
4611         {
4612                 // move the panel below the scoreboard
4613                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4614                         return;
4615                 vector target_pos;
4616                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4617                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4618                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4619         }
4620
4621         HUD_Panel_DrawBg(1);
4622
4623         if (!centerprint_showing)
4624                 return;
4625
4626         if(panel_bg_padding)
4627         {
4628                 panel_pos += '1 1 0' * panel_bg_padding;
4629                 panel_size -= '2 2 0' * panel_bg_padding;
4630         }
4631
4632         float entries, height;
4633         vector fontsize;
4634         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4635         // height = panel_size_y/entries;
4636         // fontsize = '1 1 0' * height;
4637         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4638         fontsize = '1 1 0' * height;
4639         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4640
4641         float i, j, k, n;
4642         float a, sz, align, current_msg_pos_y, msg_size;
4643         vector pos;
4644         string ts;
4645
4646         n = -1; // if no msg will be displayed, n stays -1
4647
4648         pos = panel_pos;
4649         if (autocvar_hud_panel_centerprint_flip)
4650                 pos_y += panel_size_y;
4651         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4652         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4653         {
4654                 if (j == CENTERPRINT_MAX_MSGS)
4655                         j = 0;
4656                 if (centerprint_expire_time[j] <= time)
4657                 {
4658                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4659                         {
4660                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4661                                 if (centerprint_countdown_num[j] == 0)
4662                                         continue;
4663                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4664                         }
4665                         else
4666                                 continue;
4667                 }
4668                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4669                 {
4670                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4671                         sz = 0.8 + a * (1 - 0.8);
4672                 }
4673                 else if (centerprint_expire_time[j] > time)
4674                 {
4675                         a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4676                         sz = 0.8 + a * (1 - 0.8);
4677                 }
4678
4679                 drawfontscale = sz * '1 1 0';
4680                 if (centerprint_countdown_num[j])
4681                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4682                 else
4683                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4684                 if (autocvar_hud_panel_centerprint_flip)
4685                 {
4686                         // check if the message can be entirely shown
4687                         for(k = 0; k < n; ++k)
4688                         {
4689                                 getWrappedLine_remaining = argv(k);
4690                                 while(getWrappedLine_remaining)
4691                                 {
4692                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4693                                         if (ts != "")
4694                                                 pos_y -= fontsize_y;
4695                                         else
4696                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4697                                         // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4698                                         //if (pos_y < panel_pos_y) // check if the next line can be shown
4699                                         //{
4700                                         //      drawfontscale = '1 1 0';
4701                                         //      return;
4702                                         //}
4703                                 }
4704                         }
4705                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4706                 }
4707
4708                 msg_size = pos_y;
4709                 for(k = 0; k < n; ++k)
4710                 {
4711                         getWrappedLine_remaining = argv(k);
4712                         while(getWrappedLine_remaining)
4713                         {
4714                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4715                                 if (ts != "")
4716                                 {
4717                                         if (align)
4718                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4719                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4720                                         pos_y += fontsize_y;
4721                                 }
4722                                 else
4723                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4724                                 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4725                                 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4726                                 //{
4727                                 //      drawfontscale = '1 1 0';
4728                                 //      return;
4729                                 //}
4730                         }
4731                 }
4732                 msg_size = pos_y - msg_size;
4733                 if (autocvar_hud_panel_centerprint_flip)
4734                 {
4735                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4736                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4737                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4738                 }
4739                 else
4740                 {
4741                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4742                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4743                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4744                 }
4745         }
4746         drawfontscale = '1 1 0';
4747         if (n == -1)
4748         {
4749                 centerprint_showing = FALSE;
4750                 reset_centerprint_messages();
4751         }
4752 }
4753
4754 /*
4755 ==================
4756 Main HUD system
4757 ==================
4758 */
4759
4760 void HUD_Reset (void)
4761 {
4762         // reset gametype specific icons
4763         if(gametype == GAME_KEYHUNT)
4764                 HUD_Mod_KH_Reset();
4765         else if(gametype == GAME_CTF)
4766                 HUD_Mod_CTF_Reset();
4767 }
4768
4769 #define HUD_DrawPanel(id)\
4770 switch (id) {\
4771         case (HUD_PANEL_RADAR):\
4772                 HUD_Radar(); break;\
4773         case (HUD_PANEL_WEAPONS):\
4774                 HUD_Weapons(); break;\
4775         case (HUD_PANEL_AMMO):\
4776                 HUD_Ammo(); break;\
4777         case (HUD_PANEL_POWERUPS):\
4778                 HUD_Powerups(); break;\
4779         case (HUD_PANEL_HEALTHARMOR):\
4780                 HUD_HealthArmor(); break;\
4781         case (HUD_PANEL_NOTIFY):\
4782                 HUD_Notify(); break;\
4783         case (HUD_PANEL_TIMER):\
4784                 HUD_Timer(); break;\
4785         case (HUD_PANEL_SCORE):\
4786                 HUD_Score(); break;\
4787         case (HUD_PANEL_RACETIMER):\
4788                 HUD_RaceTimer(); break;\
4789         case (HUD_PANEL_VOTE):\
4790                 HUD_VoteWindow(); break;\
4791         case (HUD_PANEL_MODICONS):\
4792                 HUD_ModIcons(); break;\
4793         case (HUD_PANEL_PRESSEDKEYS):\
4794                 HUD_DrawPressedKeys(); break;\
4795         case (HUD_PANEL_CHAT):\
4796                 HUD_Chat(); break;\
4797         case (HUD_PANEL_ENGINEINFO):\
4798                 HUD_EngineInfo(); break;\
4799         case (HUD_PANEL_INFOMESSAGES):\
4800                  HUD_InfoMessages(); break;\
4801         case (HUD_PANEL_PHYSICS):\
4802                  HUD_Physics(); break;\
4803         case (HUD_PANEL_CENTERPRINT):\
4804                  HUD_CenterPrint(); break;\
4805 } ENDS_WITH_CURLY_BRACE
4806
4807 void HUD_Main (void)
4808 {
4809         float i;
4810         // global hud alpha fade
4811         if(menu_enabled == 1)
4812                 hud_fade_alpha = 1;
4813         else
4814                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4815
4816         if(scoreboard_fade_alpha)
4817                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4818
4819         if(intermission == 2) // no hud during mapvote
4820         {
4821                 if (autocvar__hud_configure) //force exit from hud config
4822                 {
4823                         if (menu_enabled)
4824                         {
4825                                 menu_enabled = 0;
4826                                 localcmd("togglemenu\n");
4827                         }
4828                         cvar_set("_hud_configure", "0");
4829                 }
4830                 hud_fade_alpha = 0;
4831         }
4832         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4833                 hud_fade_alpha = 1;
4834
4835         // panels that we want to be active together with the scoreboard
4836         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4837         if(scoreboard_fade_alpha == 1)
4838         {
4839                 HUD_CenterPrint();
4840                 return;
4841         }
4842
4843         if(!autocvar__hud_configure && !hud_fade_alpha)
4844                 return;
4845
4846         // Drawing stuff
4847         if (hud_skin_path != autocvar_hud_skin)
4848         {
4849                 if (hud_skin_path)
4850                         strunzone(hud_skin_path);
4851                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4852         }
4853
4854         // HUD configure visible grid
4855         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4856         {
4857                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4858                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4859                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4860                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4861                 // x-axis
4862                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4863                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4864                 // y-axis
4865                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4866                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4867         }
4868
4869     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4870
4871         // draw the dock
4872         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4873         {
4874                 float f;
4875                 vector color;
4876                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4877                 if((teamplay) && hud_dock_color_team) {
4878                         f = stof(getplayerkey(current_player - 1, "colors"));
4879                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4880                 }
4881                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4882                         color = '1 0 0' * hud_dock_color_team;
4883                 }
4884                 else
4885                 {
4886                         string hud_dock_color = autocvar_hud_dock_color;
4887                         if(hud_dock_color == "shirt") {
4888                                 f = stof(getplayerkey(current_player - 1, "colors"));
4889                                 color = colormapPaletteColor(floor(f / 16), 0);
4890                         }
4891                         else if(hud_dock_color == "pants") {
4892                                 f = stof(getplayerkey(current_player - 1, "colors"));
4893                                 color = colormapPaletteColor(mod(f, 16), 1);
4894                         }
4895                         else
4896                                 color = stov(hud_dock_color);
4897                 }
4898
4899                 string pic;
4900                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4901                 if(precache_pic(pic) == "") {
4902                         pic = strcat(hud_skin_path, "/dock_medium");
4903                         if(precache_pic(pic) == "") {
4904                                 pic = "gfx/hud/default/dock_medium";
4905                         }
4906                 }
4907                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4908         }
4909
4910         // cache the panel order into the panel_order array
4911         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4912                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4913                         panel_order[i] = -1;
4914                 string s;
4915                 float p_num, warning;
4916                 float argc = tokenize_console(autocvar__hud_panelorder);
4917                 if (argc > HUD_PANEL_NUM)
4918                         warning = true;
4919                 //first detect wrong/missing panel numbers
4920                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4921                         p_num = stof(argv(i));
4922                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4923                                 if (panel_order[p_num] == -1) //found for the first time?
4924                                         s = strcat(s, ftos(p_num), " ");
4925                                 panel_order[p_num] = 1; //mark as found
4926                         }
4927                         else
4928                                 warning = true;
4929                 }
4930                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4931                         if (panel_order[i] == -1) {
4932                                 warning = true;
4933                                 s = strcat(s, ftos(i), " "); //add missing panel number
4934                         }
4935                 }
4936                 if (warning)
4937                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4938
4939                 cvar_set("_hud_panelorder", s);
4940                 if(hud_panelorder_prev)
4941                         strunzone(hud_panelorder_prev);
4942                 hud_panelorder_prev = strzone(s);
4943
4944                 //now properly set panel_order
4945                 tokenize_console(s);
4946                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4947                         panel_order[i] = stof(argv(i));
4948                 }
4949         }
4950
4951         hud_draw_maximized = 0;
4952         // draw panels in order specified by panel_order array
4953         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4954                 HUD_DrawPanel(panel_order[i]);
4955
4956         hud_draw_maximized = 1; // panels that may be maximized must check this var
4957         // draw maximized panels on top
4958         if(hud_panel_radar_maximized)
4959                 HUD_Radar();
4960         if(autocvar__con_chat_maximized)
4961                 HUD_Chat();
4962
4963         if(autocvar__hud_configure)
4964         {
4965                 if(tab_panel != -1)
4966                 {
4967                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4968                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4969                 }
4970                 if(highlightedPanel != -1)
4971                 {
4972                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4973                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4974                 }
4975         }
4976
4977         hud_configure_prev = autocvar__hud_configure;
4978
4979         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4980                 if (menu_enabled)
4981                         menu_enabled = 0;
4982 }