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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492         HUD_Panel_ApplyFadeAlpha();
493
494         draw_beginBoldFont();
495
496         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
498         {
499                 float weapon_cnt;
500                 if(weaponorder_bypriority)
501                         strunzone(weaponorder_bypriority);
502                 if(weaponorder_byimpulse)
503                         strunzone(weaponorder_byimpulse);
504
505                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
508
509                 weapon_cnt = 0;
510                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511                 {
512                         self = get_weaponinfo(i);
513                         if(self.impulse >= 0)
514                         {
515                                 weaponorder[weapon_cnt] = self;
516                                 ++weapon_cnt;
517                         }
518                 }
519                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520                         weaponorder[i] = world;
521                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522
523                 weaponorder_cmp_str = string_null;
524         }
525
526         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
527                 complain_weapon = 0;
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (!weapons_stat)
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         weapons_stat |= WepSet_FromWeapon(i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if(complain_weapon)
550                         ++weapon_count;
551
552                 // might as well commit suicide now, no reason to live ;)
553                 if (weapon_count == 0)
554                 {
555                         draw_endBoldFont();
556                         return;
557                 }
558
559                 old_panel_size = panel_size;
560                 if(panel_bg_padding)
561                         old_panel_size -= '2 2 0' * panel_bg_padding;
562
563                 // first find values for the standard table (with all the weapons)
564                 rows = old_panel_size_y/old_panel_size_x;
565                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566                 columns = ceil(WEP_COUNT/rows);
567                 weapon_size_x = old_panel_size_x / columns;
568                 weapon_size_y = old_panel_size_y / rows;
569
570                 // change table values to include only the owned weapons
571                 // weapon_size won't be changed
572                 if(weapon_count <= rows)
573                 {
574                         rows = weapon_count;
575                         columns = 1;
576                 }
577                 else
578                         columns = ceil(weapon_count / rows);
579
580                 // reduce size of the panel
581                 panel_size_x = columns * weapon_size_x;
582                 panel_size_y = rows * weapon_size_y;
583                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
585                 if(panel_bg_padding)
586                         panel_size += '2 2 0' * panel_bg_padding;
587         }
588         else
589                 weapon_count = WEP_COUNT;
590
591         // animation for fading in/out the panel respectively when not in use
592         if(!autocvar__hud_configure)
593         {
594                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
595                 {
596                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
597
598                         // fade the panel alpha
599                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
600                         {
601                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
602                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
603                         }
604                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
605                         {
606                                 panel_bg_alpha *= (1 - f);
607                                 panel_fg_alpha *= (1 - f);
608                         }
609
610                         // move the panel off the screen
611                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
612                         {
613                                 f *= f; // for a cooler movement
614                                 center_x = panel_pos_x + panel_size_x/2;
615                                 center_y = panel_pos_y + panel_size_y/2;
616                                 screen_ar = vid_conwidth/vid_conheight;
617                                 if (center_x/center_y < screen_ar) //bottom left
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
620                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
621                                         else //left
622                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
623                                 }
624                                 else //top right
625                                 {
626                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
627                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
628                                         else //top
629                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
630                                 }
631                                 if(f == 1)
632                                         center_x = -1; // mark the panel as off screen
633                         }
634                         weaponprevtime = time - (1 - f) * timein_effect_length;
635                 }
636                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
637                 {
638                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
639
640                         // fade the panel alpha
641                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
642                         {
643                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
644                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
645                         }
646                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
647                         {
648                                 panel_bg_alpha *= (f);
649                                 panel_fg_alpha *= (f);
650                         }
651
652                         // move the panel back on screen
653                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
654                         {
655                                 f *= f; // for a cooler movement
656                                 f = 1 - f;
657                                 center_x = panel_pos_x + panel_size_x/2;
658                                 center_y = panel_pos_y + panel_size_y/2;
659                                 screen_ar = vid_conwidth/vid_conheight;
660                                 if (center_x/center_y < screen_ar) //bottom left
661                                 {
662                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
663                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
664                                         else //left
665                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
666                                 }
667                                 else //top right
668                                 {
669                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
670                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
671                                         else //top
672                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673                                 }
674                         }
675                 }
676         }
677
678         // draw the background, then change the virtual size of it to better fit other items inside
679         HUD_Panel_DrawBg(1);
680
681         if(center_x == -1)
682         {
683                 draw_endBoldFont();
684                 return;
685         }
686
687         if(panel_bg_padding)
688         {
689                 panel_pos += '1 1 0' * panel_bg_padding;
690                 panel_size -= '2 2 0' * panel_bg_padding;
691         }
692
693         // after the sizing and animations are done, update the other values
694
695         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
696         {
697                 rows = panel_size_y/panel_size_x;
698                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
699                 columns = ceil(weapon_count/rows);
700                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
701         }
702
703         // calculate position/size for visual bar displaying ammount of ammo status
704         if (autocvar_hud_panel_weapons_ammo)
705         {
706                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
707                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
708
709                 if(weapon_size_x/weapon_size_y > aspect)
710                 {
711                         barsize_x = aspect * weapon_size_y;
712                         barsize_y = weapon_size_y;
713                         baroffset_x = (weapon_size_x - barsize_x) / 2;
714                 }
715                 else
716                 {
717                         barsize_y = 1/aspect * weapon_size_x;
718                         barsize_x = weapon_size_x;
719                         baroffset_y = (weapon_size_y - barsize_y) / 2;
720                 }
721         }
722         if(autocvar_hud_panel_weapons_accuracy)
723                 Accuracy_LoadColors();
724
725         row = column = 0;
726         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
727         {
728                 // retrieve information about the current weapon to be drawn
729                 self = weaponorder[i];
730                 weapon_id = self.impulse;
731
732                 // skip if this weapon doesn't exist
733                 if(!self || weapon_id < 0) { continue; }
734
735                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
736                 if(autocvar_hud_panel_weapons_onlyowned)
737                 if not((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon))
738                         continue;
739
740                 // figure out the drawing position of weapon
741                 weapon_pos = (panel_pos 
742                         + eX * column * weapon_size_x 
743                         + eY * row * weapon_size_y);
744
745                 // draw background behind currently selected weapon
746                 if(self.weapon == switchweapon)
747                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748
749                 // draw the weapon accuracy
750                 if(autocvar_hud_panel_weapons_accuracy)
751                 {
752                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
753                         if(panel_weapon_accuracy >= 0)
754                         {
755                                 color = Accuracy_GetColor(panel_weapon_accuracy);
756                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
757                         }
758                 }
759
760                 // drawing all the weapon items
761                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
762                 {
763                         // draw the weapon image
764                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765
766                         // draw weapon label string
767                         switch(autocvar_hud_panel_weapons_label)
768                         {
769                                 case 1: // weapon number
770                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 case 2: // bind
774                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 3: // weapon name
778                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 default: // nothing
782                                         break;
783                         }
784
785                         // draw ammo status bar
786                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
787                         {
788                                 a = 0;
789                                 ammo_type = GetAmmoTypeForWep(self.weapon);
790                                 if(ammo_type != -1)
791                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
792
793                                 if(a > 0)
794                                 {
795                                         switch(ammo_type) {
796                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
797                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
798                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
799                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
800                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
801                                                 default: ammo_full = 60;
802                                         }
803
804                                         drawsetcliparea(
805                                                 weapon_pos_x + baroffset_x,
806                                                 weapon_pos_y + baroffset_y,
807                                                 barsize_x * bound(0, a/ammo_full, 1),
808                                                 barsize_y);
809                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
810                                         drawresetcliparea();
811                                 }
812                         }
813                 }
814                 else // draw a "ghost weapon icon" if you don't have the weapon
815                 {
816                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
817                 }
818
819                 // draw the complain message
820                 if(self.weapon == complain_weapon)
821                 {
822                         if(fadetime)
823                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
824                         else
825                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
826
827                         string s;
828                         if(complain_weapon_type == 0) {
829                                 s = _("Out of ammo");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
831                         }
832                         else if(complain_weapon_type == 1) {
833                                 s = _("Don't have");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
835                         }
836                         else {
837                                 s = _("Unavailable");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
839                         }
840                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
841                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
842                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
843                 }
844
845                 // continue with new position for the next weapon
846                 ++row;
847                 if(row >= rows)
848                 {
849                         row = 0;
850                         ++column;
851                 }
852         }
853
854         draw_endBoldFont();
855 }
856
857 // Ammo (#1)
858 //
859 // TODO: macro
860 float GetAmmoItemCode(float i)
861 {
862         switch(i)
863         {
864                 case 0: return IT_SHELLS;
865                 case 1: return IT_NAILS;
866                 case 2: return IT_ROCKETS;
867                 case 3: return IT_CELLS;
868                 case 4: return IT_FUEL;
869                 default: return -1;
870         }
871 }
872
873 string GetAmmoPicture(float i)
874 {
875         switch(i)
876         {
877                 case 0: return "ammo_shells";
878                 case 1: return "ammo_bullets";
879                 case 2: return "ammo_rockets";
880                 case 3: return "ammo_cells";
881                 case 4: return "ammo_fuel";
882                 default: return "";
883         }
884 }
885
886 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
887 {
888         float a;
889         if(autocvar__hud_configure)
890         {
891                 currently_selected = (itemcode == 2); //rockets always selected
892                 a = 31 + mod(itemcode*93, 128);
893         }
894         else
895                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
896
897         vector color;
898         if(infinite_ammo)
899                 color = '0 0.5 0.75';
900         else if(a < 10)
901                 color = '0.7 0 0';
902         else
903                 color = '1 1 1';
904
905         float theAlpha;
906         if(currently_selected)
907                 theAlpha = 1;
908         else
909                 theAlpha = 0.7;
910
911         vector picpos, numpos;
912         if(autocvar_hud_panel_ammo_iconalign)
913         {
914                 numpos = myPos;
915                 picpos = myPos + eX * 2 * mySize_y;
916         }
917         else
918         {
919                 numpos = myPos + eX * mySize_y;
920                 picpos = myPos;
921         }
922
923         if (currently_selected)
924                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925
926     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
927         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928
929     if(autocvar_hud_panel_ammo_text)
930     {
931         if(a > 0 || infinite_ammo)
932             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933         else // "ghost" ammo count
934             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
935     }
936         if(a > 0 || infinite_ammo)
937                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938         else // "ghost" ammo icon
939                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 }
941
942 void HUD_Ammo(void)
943 {
944     if(hud != HUD_NORMAL) return;
945         if(!autocvar__hud_configure)
946         {
947                 if(!autocvar_hud_panel_ammo) return;
948                 if(spectatee_status == -1) return;
949         }
950
951         HUD_Panel_UpdateCvars();
952         HUD_Panel_ApplyFadeAlpha();
953
954         draw_beginBoldFont();
955
956         vector pos, mySize;
957         pos = panel_pos;
958         mySize = panel_size;
959
960         HUD_Panel_DrawBg(1);
961         if(panel_bg_padding)
962         {
963                 pos += '1 1 0' * panel_bg_padding;
964                 mySize -= '2 2 0' * panel_bg_padding;
965         }
966
967         float rows = 0, columns, row, column;
968         vector ammo_size;
969         if (autocvar_hud_panel_ammo_onlycurrent)
970                 ammo_size = mySize;
971         else
972         {
973                 rows = mySize_y/mySize_x;
974                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
975                 //                               ^^^ ammo item aspect goes here
976
977                 columns = ceil(AMMO_COUNT/rows);
978
979                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
980         }
981
982         local vector offset = '0 0 0'; // fteqcc sucks
983         float newSize;
984         if(ammo_size_x/ammo_size_y > 3)
985         {
986                 newSize = 3 * ammo_size_y;
987                 offset_x = ammo_size_x - newSize;
988                 pos_x += offset_x/2;
989                 ammo_size_x = newSize;
990         }
991         else
992         {
993                 newSize = 1/3 * ammo_size_x;
994                 offset_y = ammo_size_y - newSize;
995                 pos_y += offset_y/2;
996                 ammo_size_y = newSize;
997         }
998
999         float i, stat_items, currently_selected, infinite_ammo;
1000         infinite_ammo = FALSE;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002         {
1003                 if(autocvar__hud_configure)
1004                 {
1005                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1006                 }
1007                 else
1008                 {
1009                         stat_items = getstati(STAT_ITEMS, 0, 24);
1010                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011                                 infinite_ammo = TRUE;
1012                         for (i = 0; i < AMMO_COUNT; ++i) {
1013                                 currently_selected = stat_items & GetAmmoItemCode(i);
1014                                 if (currently_selected)
1015                                 {
1016                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1017                                         break;
1018                                 }
1019                         }
1020                 }
1021         }
1022         else
1023         {
1024                 stat_items = getstati(STAT_ITEMS, 0, 24);
1025                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1026                         infinite_ammo = TRUE;
1027                 row = column = 0;
1028                 for (i = 0; i < AMMO_COUNT; ++i) {
1029                         currently_selected = stat_items & GetAmmoItemCode(i);
1030                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1031                         ++row;
1032                         if(row >= rows)
1033                         {
1034                                 row = 0;
1035                                 column = column + 1;
1036                         }
1037                 }
1038         }
1039
1040         draw_endBoldFont();
1041 }
1042
1043 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1044 {
1045         vector newPos = '0 0 0', newSize = '0 0 0';
1046         vector picpos, numpos;
1047
1048         if (vertical)
1049         {
1050                 if(mySize_y/mySize_x > 2)
1051                 {
1052                         newSize_y = 2 * mySize_x;
1053                         newSize_x = mySize_x;
1054
1055                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1056                         newPos_x = myPos_x;
1057                 }
1058                 else
1059                 {
1060                         newSize_x = 1/2 * mySize_y;
1061                         newSize_y = mySize_y;
1062
1063                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                         newPos_y = myPos_y;
1065                 }
1066
1067                 if(icon_right_align)
1068                 {
1069                         numpos = newPos;
1070                         picpos = newPos + eY * newSize_x;
1071                 }
1072                 else
1073                 {
1074                         picpos = newPos;
1075                         numpos = newPos + eY * newSize_x;
1076                 }
1077
1078                 newSize_y /= 2;
1079                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1080                 // make number smaller than icon, it looks better
1081                 // reduce only y to draw numbers with different number of digits with the same y size
1082                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1083                 newSize_y *= 0.7;
1084                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1085                 return;
1086         }
1087
1088         if(mySize_x/mySize_y > 3)
1089         {
1090                 newSize_x = 3 * mySize_y;
1091                 newSize_y = mySize_y;
1092
1093                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1094                 newPos_y = myPos_y;
1095         }
1096         else
1097         {
1098                 newSize_y = 1/3 * mySize_x;
1099                 newSize_x = mySize_x;
1100
1101                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102                 newPos_x = myPos_x;
1103         }
1104
1105         if(icon_right_align) // right align
1106         {
1107                 numpos = newPos;
1108                 picpos = newPos + eX * 2 * newSize_y;
1109         }
1110         else // left align
1111         {
1112                 numpos = newPos + eX * newSize_y;
1113                 picpos = newPos;
1114         }
1115
1116         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1117         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1118         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 }
1121
1122 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1123 {
1124         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1125 }
1126
1127 // Powerups (#2)
1128 //
1129 void HUD_Powerups(void)
1130 {
1131         float strength_time, shield_time, superweapons_time;
1132         if(!autocvar__hud_configure)
1133         {
1134                 if(!autocvar_hud_panel_powerups) return;
1135                 if(spectatee_status == -1) return;
1136                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1137                 if (getstati(STAT_HEALTH) <= 0) return;
1138
1139                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1140                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1141                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1142
1143                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1144                         superweapons_time = 99; // force max
1145
1146                 // prevent stuff to show up on mismatch that will be fixed next frame
1147                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1148                         superweapons_time = 0;
1149         }
1150         else
1151         {
1152                 strength_time = 15;
1153                 shield_time = 27;
1154                 superweapons_time = 13;
1155         }
1156
1157         HUD_Panel_UpdateCvars();
1158         HUD_Panel_ApplyFadeAlpha();
1159
1160         draw_beginBoldFont();
1161
1162         vector pos, mySize;
1163         pos = panel_pos;
1164         mySize = panel_size;
1165
1166         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1167         if(panel_bg_padding)
1168         {
1169                 pos += '1 1 0' * panel_bg_padding;
1170                 mySize -= '2 2 0' * panel_bg_padding;
1171         }
1172
1173         float panel_ar = mySize_x/mySize_y;
1174         float is_vertical = (panel_ar < 1);
1175         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1176
1177         float superweapons_is = -1;
1178
1179         if(superweapons_time)
1180         {
1181                 if(strength_time)
1182                 {
1183                         if(shield_time)
1184                                 superweapons_is = 0;
1185                         else
1186                                 superweapons_is = 2;
1187                 }
1188                 else
1189                 {
1190                         if(shield_time)
1191                                 superweapons_is = 1;
1192                         else
1193                                 superweapons_is = 2;
1194                 }
1195         }
1196
1197         // FIXME handle superweapons here
1198         if(superweapons_is == 0)
1199         {
1200                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1201                 {
1202                         mySize_x *= (1.0 / 3.0);
1203                         superweapons_offset_x = mySize_x;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_x = 2*mySize_x;
1206                         else
1207                                 strength_offset_x = 2*mySize_x;
1208                 }
1209                 else
1210                 {
1211                         mySize_y *= (1.0 / 3.0);
1212                         superweapons_offset_y = mySize_y;
1213                         if (autocvar_hud_panel_powerups_flip)
1214                                 shield_offset_y = 2*mySize_y;
1215                         else
1216                                 strength_offset_y = 2*mySize_y;
1217                 }
1218         }
1219         else
1220         {
1221                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1222                 {
1223                         mySize_x *= 0.5;
1224                         if (autocvar_hud_panel_powerups_flip)
1225                                 shield_offset_x = mySize_x;
1226                         else
1227                                 strength_offset_x = mySize_x;
1228                 }
1229                 else
1230                 {
1231                         mySize_y *= 0.5;
1232                         if (autocvar_hud_panel_powerups_flip)
1233                                 shield_offset_y = mySize_y;
1234                         else
1235                                 strength_offset_y = mySize_y;
1236                 }
1237         }
1238
1239         float shield_baralign, strength_baralign, superweapons_baralign;
1240         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1241
1242         if (autocvar_hud_panel_powerups_flip)
1243         {
1244                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1245                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1246                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1247                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1248         }
1249         else
1250         {
1251                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256
1257         if(superweapons_is == 0)
1258         {
1259                 superweapons_iconalign = strength_iconalign;
1260                 superweapons_baralign = 2;
1261         }
1262         else if(superweapons_is == 1)
1263         {
1264                 superweapons_offset = strength_offset;
1265                 superweapons_iconalign = strength_iconalign;
1266                 superweapons_baralign = strength_baralign;
1267         }
1268         else // if(superweapons_is == 2)
1269         {
1270                 superweapons_offset = shield_offset;
1271                 superweapons_iconalign = shield_iconalign;
1272                 superweapons_baralign = shield_baralign;
1273         }
1274
1275         if(shield_time)
1276         {
1277                 const float maxshield = 30;
1278                 float shield = ceil(shield_time);
1279                 if(autocvar_hud_panel_powerups_progressbar)
1280                 {
1281                         HUD_Panel_GetProgressBarColor(shield);
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 }
1284                 if(autocvar_hud_panel_powerups_text)
1285                 {
1286                         if(shield > 1)
1287                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1288                         if(shield <= 5)
1289                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1290                 }
1291         }
1292
1293         if(strength_time)
1294         {
1295                 const float maxstrength = 30;
1296                 float strength = ceil(strength_time);
1297                 if(autocvar_hud_panel_powerups_progressbar)
1298                 {
1299                         HUD_Panel_GetProgressBarColor(strength);
1300                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301                 }
1302                 if(autocvar_hud_panel_powerups_text)
1303                 {
1304                         if(strength > 1)
1305                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1306                         if(strength <= 5)
1307                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1308                 }
1309         }
1310
1311         if(superweapons_time)
1312         {
1313                 const float maxsuperweapons = 30;
1314                 float superweapons = ceil(superweapons_time);
1315                 if(autocvar_hud_panel_powerups_progressbar)
1316                 {
1317                         HUD_Panel_GetProgressBarColor(superweapons);
1318                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1319                 }
1320                 if(autocvar_hud_panel_powerups_text)
1321                 {
1322                         if(superweapons > 1)
1323                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1324                         if(superweapons <= 5)
1325                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1326                 }
1327         }
1328
1329         draw_endBoldFont();
1330 }
1331
1332 // Health/armor (#3)
1333 //
1334
1335 // prev_* vars contain the health/armor at the previous FRAME
1336 // set to -1 when player is dead or was not playing
1337 float prev_health, prev_armor;
1338 float health_damagetime, armor_damagetime;
1339 float health_beforedamage, armor_beforedamage;
1340 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1341 float old_p_health, old_p_armor;
1342 float old_p_healthtime, old_p_armortime;
1343 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1344 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1345 float prev_p_health, prev_p_armor;
1346
1347 void HUD_HealthArmor(void)
1348 {
1349         float armor, health, fuel;
1350         if(!autocvar__hud_configure)
1351         {
1352                 if(!autocvar_hud_panel_healtharmor) return;
1353                 if(hud != HUD_NORMAL) return;
1354                 if(spectatee_status == -1) return;
1355
1356                 health = getstati(STAT_HEALTH);
1357                 if(health <= 0)
1358                 {
1359                         prev_health = -1;
1360                         return;
1361                 }
1362                 armor = getstati(STAT_ARMOR);
1363
1364                 // code to check for spectatee_status changes is in Ent_ClientData()
1365                 // prev_p_health and prev_health can be set to -1 there
1366
1367                 if (prev_p_health == -1)
1368                 {
1369                         // no effect
1370                         health_beforedamage = 0;
1371                         armor_beforedamage = 0;
1372                         health_damagetime = 0;
1373                         armor_damagetime = 0;
1374                         prev_health = health;
1375                         prev_armor = armor;
1376                         old_p_health = health;
1377                         old_p_armor = armor;
1378                         prev_p_health = health;
1379                         prev_p_armor = armor;
1380                 }
1381                 else if (prev_health == -1)
1382                 {
1383                         //start the load effect
1384                         health_damagetime = 0;
1385                         armor_damagetime = 0;
1386                         prev_health = 0;
1387                         prev_armor = 0;
1388                 }
1389                 fuel = getstati(STAT_FUEL);
1390         }
1391         else
1392         {
1393                 health = 150;
1394                 armor = 75;
1395                 fuel = 20;
1396         }
1397
1398         HUD_Panel_UpdateCvars();
1399         HUD_Panel_ApplyFadeAlpha();
1400         vector pos, mySize;
1401         pos = panel_pos;
1402         mySize = panel_size;
1403
1404         HUD_Panel_DrawBg(1);
1405         if(panel_bg_padding)
1406         {
1407                 pos += '1 1 0' * panel_bg_padding;
1408                 mySize -= '2 2 0' * panel_bg_padding;
1409         }
1410
1411         float baralign = autocvar_hud_panel_healtharmor_baralign;
1412         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1413
1414     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1415     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1416         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1417         {
1418                 vector v;
1419                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1420
1421                 float x;
1422                 x = floor(v_x + 1);
1423
1424         float maxtotal = maxhealth + maxarmor;
1425                 string biggercount;
1426                 if(v_z) // NOT fully armored
1427                 {
1428                         biggercount = "health";
1429                         if(autocvar_hud_panel_healtharmor_progressbar)
1430                         {
1431                                 HUD_Panel_GetProgressBarColor(health);
1432                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433                         }
1434                         if(armor)
1435             if(autocvar_hud_panel_healtharmor_text)
1436                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1437                 }
1438                 else
1439                 {
1440                         biggercount = "armor";
1441                         if(autocvar_hud_panel_healtharmor_progressbar)
1442                         {
1443                                 HUD_Panel_GetProgressBarColor(armor);
1444                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445                         }
1446                         if(health)
1447             if(autocvar_hud_panel_healtharmor_text)
1448                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1449                 }
1450         if(autocvar_hud_panel_healtharmor_text)
1451                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1452
1453                 if(fuel)
1454                 {
1455                         HUD_Panel_GetProgressBarColor(fuel);
1456                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1457                 }
1458         }
1459         else
1460         {
1461                 float panel_ar = mySize_x/mySize_y;
1462                 float is_vertical = (panel_ar < 1);
1463                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1464                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1465                 {
1466                         mySize_x *= 0.5;
1467                         if (autocvar_hud_panel_healtharmor_flip)
1468                                 health_offset_x = mySize_x;
1469                         else
1470                                 armor_offset_x = mySize_x;
1471                 }
1472                 else
1473                 {
1474                         mySize_y *= 0.5;
1475                         if (autocvar_hud_panel_healtharmor_flip)
1476                                 health_offset_y = mySize_y;
1477                         else
1478                                 armor_offset_y = mySize_y;
1479                 }
1480
1481                 float health_baralign, armor_baralign, fuel_baralign;
1482                 float health_iconalign, armor_iconalign;
1483                 if (autocvar_hud_panel_healtharmor_flip)
1484                 {
1485                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1486                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1487                         fuel_baralign = health_baralign;
1488                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1489                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490                 }
1491                 else
1492                 {
1493                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1494                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1495                         fuel_baralign = armor_baralign;
1496                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1497                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498                 }
1499
1500                 //if(health)
1501                 {
1502                         if(autocvar_hud_panel_healtharmor_progressbar)
1503                         {
1504                                 HUD_Panel_GetProgressBarColor(health);
1505                                 float p_health, pain_health_alpha;
1506                                 p_health = health;
1507                                 pain_health_alpha = 1;
1508                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1509                                 {
1510                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1511                                         {
1512                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1513                                                 {
1514                                                         if (time - old_p_healthtime < 1)
1515                                                                 old_p_health = prev_p_health;
1516                                                         else
1517                                                                 old_p_health = prev_health;
1518                                                         old_p_healthtime = time;
1519                                                 }
1520                                                 if (time - old_p_healthtime < 1)
1521                                                 {
1522                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1523                                                         prev_p_health = p_health;
1524                                                 }
1525                                         }
1526                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1527                                         {
1528                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1529                                                 {
1530                                                         if (time - health_damagetime >= 1)
1531                                                                 health_beforedamage = prev_health;
1532                                                         health_damagetime = time;
1533                                                 }
1534                                                 if (time - health_damagetime < 1)
1535                                                 {
1536                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1537                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1538                                                 }
1539                                         }
1540                                         prev_health = health;
1541
1542                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1543                                         {
1544                                                 float BLINK_FACTOR = 0.15;
1545                                                 float BLINK_BASE = 0.85;
1546                                                 float BLINK_FREQ = 9; 
1547                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1548                                         }
1549                                 }
1550                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1551                         }
1552                         if(autocvar_hud_panel_healtharmor_text)
1553                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1554                 }
1555
1556                 if(armor)
1557                 {
1558                         if(autocvar_hud_panel_healtharmor_progressbar)
1559                         {
1560                                 HUD_Panel_GetProgressBarColor(armor);
1561                                 float p_armor;
1562                                 p_armor = armor;
1563                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1564                                 {
1565                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1566                                         {
1567                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1568                                                 {
1569                                                         if (time - old_p_armortime < 1)
1570                                                                 old_p_armor = prev_p_armor;
1571                                                         else
1572                                                                 old_p_armor = prev_armor;
1573                                                         old_p_armortime = time;
1574                                                 }
1575                                                 if (time - old_p_armortime < 1)
1576                                                 {
1577                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1578                                                         prev_p_armor = p_armor;
1579                                                 }
1580                                         }
1581                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1582                                         {
1583                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1584                                                 {
1585                                                         if (time - armor_damagetime >= 1)
1586                                                                 armor_beforedamage = prev_armor;
1587                                                         armor_damagetime = time;
1588                                                 }
1589                                                 if (time - armor_damagetime < 1)
1590                                                 {
1591                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1592                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1593                                                 }
1594                                         }
1595                                         prev_armor = armor;
1596                                 }
1597                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1598                         }
1599                         if(autocvar_hud_panel_healtharmor_text)
1600                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1601                 }
1602
1603                 if(fuel)
1604                 {
1605                         if (is_vertical)
1606                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1607                         else
1608                                 mySize_y *= 0.2;
1609                         if (panel_ar >= 4)
1610                                 mySize_x *= 2; //restore full panel size
1611                         else if (panel_ar < 1/4)
1612                                 mySize_y *= 2; //restore full panel size
1613                         HUD_Panel_GetProgressBarColor(fuel);
1614                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1615                 }
1616         }
1617 }
1618
1619 // Notification area (#4)
1620 //
1621
1622 void HUD_Notify_Push(string icon, string attacker, string victim)
1623 {
1624         if(icon != "")
1625         {
1626                 --kn_index;
1627                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1628                 notify_times[kn_index] = time;
1629
1630                 // icon
1631                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1632                 notify_icon[kn_index] = strzone(icon);
1633
1634                 // attacker
1635                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1636                 notify_attackers[kn_index] = strzone(attacker);
1637
1638                 // victim
1639                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1640                 notify_victims[kn_index] = strzone(victim);
1641         }
1642 }
1643
1644 void HUD_Notify(void)
1645 {
1646         if(!autocvar__hud_configure)
1647         {
1648                 if(!autocvar_hud_panel_notify) return;
1649         }
1650
1651         HUD_Panel_UpdateCvars();
1652         HUD_Panel_ApplyFadeAlpha();
1653         vector pos, mySize;
1654         pos = panel_pos;
1655         mySize = panel_size;
1656
1657         HUD_Panel_DrawBg(1);
1658         if(panel_bg_padding)
1659         {
1660                 pos += '1 1 0' * panel_bg_padding;
1661                 mySize -= '2 2 0' * panel_bg_padding;
1662         }
1663
1664         float entries, height;
1665         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1666         height = mySize_y/entries;
1667         
1668         vector fontsize;
1669         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1670         fontsize = '0.5 0.5 0' * fontheight;
1671
1672         float a;
1673         float when;
1674         when = autocvar_hud_panel_notify_time;
1675         float fadetime;
1676         fadetime = autocvar_hud_panel_notify_fadetime;
1677
1678         vector pos_attacker, pos_victim, pos_icon;
1679         float width_attacker;
1680         string attacker, victim, icon;
1681
1682         float i, j, step, limit;
1683         if(autocvar_hud_panel_notify_flip) //order items from the top down
1684         {
1685                 i = 0;
1686                 step = +1;
1687                 limit = entries;
1688         }
1689         else //order items from the bottom up
1690         {
1691                 i = entries - 1;
1692                 step = -1;
1693                 limit = -1;
1694         }
1695
1696         for(j = kn_index;  i != limit;  i += step, ++j)
1697         {
1698                 if(autocvar__hud_configure)
1699                 {
1700                         if (step == +1)
1701                                 a = i;
1702                         else // inverse order
1703                                 a = entries - 1 - i;
1704                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1705                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1706                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1707                         a = bound(0, (when - a) / 4, 1);
1708                         goto hud_config_notifyprint;
1709                 }
1710                 else
1711                 {
1712                         if (j == KN_MAX_ENTRIES)
1713                                 j = 0;
1714
1715                         if(notify_times[j] + when > time)
1716                                 a = 1;
1717                         else if(fadetime)
1718                         {
1719                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1720                                 if(!a)
1721                                 {
1722                                         break;
1723                                 }
1724                         }
1725                         else
1726                         {
1727                                 break;
1728                         }
1729                         
1730                         attacker = notify_attackers[j];
1731                         victim = notify_victims[j];
1732                         icon = notify_icon[j];
1733                 }
1734
1735                 //type = notify_deathtype[j];
1736                 //w = DEATH_WEAPONOF(type);
1737
1738                 if(icon != "")
1739                 {
1740                         if((attacker != "") && (victim == ""))
1741                         {
1742                                 // Y [used by] X
1743                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1744                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1745                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1746
1747                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1748                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1749                         }
1750                         else if((attacker != "") && (victim != ""))
1751                         {
1752                                 // X [did action to] Y
1753                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1754                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1755 :hud_config_notifyprint
1756                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1757                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1758                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1759                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1760
1761                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1762                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764                         }
1765                 }
1766         }
1767 }
1768
1769 // Timer (#5)
1770 //
1771 // TODO: macro
1772 string seconds_tostring(float sec)
1773 {
1774         float minutes;
1775         minutes = floor(sec / 60);
1776
1777         sec -= minutes * 60;
1778         return sprintf("%d:%02d", minutes, sec);
1779 }
1780
1781 void HUD_Timer(void)
1782 {
1783         if(!autocvar__hud_configure)
1784         {
1785                 if(!autocvar_hud_panel_timer) return;
1786         }
1787
1788         HUD_Panel_UpdateCvars();
1789         HUD_Panel_ApplyFadeAlpha();
1790
1791         draw_beginBoldFont();
1792
1793         vector pos, mySize;
1794         pos = panel_pos;
1795         mySize = panel_size;
1796
1797         HUD_Panel_DrawBg(1);
1798         if(panel_bg_padding)
1799         {
1800                 pos += '1 1 0' * panel_bg_padding;
1801                 mySize -= '2 2 0' * panel_bg_padding;
1802         }
1803
1804         string timer;
1805         float timelimit, elapsedTime, timeleft, minutesLeft;
1806
1807         timelimit = getstatf(STAT_TIMELIMIT);
1808
1809         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1810         timeleft = ceil(timeleft);
1811
1812         minutesLeft = floor(timeleft / 60);
1813
1814         vector timer_color;
1815         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1816                 timer_color = '1 1 1'; //white
1817         else if(minutesLeft >= 1)
1818                 timer_color = '1 1 0'; //yellow
1819         else
1820                 timer_color = '1 0 0'; //red
1821
1822         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1823                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1824                         //while restart is still active, show 00:00
1825                         timer = seconds_tostring(0);
1826                 } else {
1827                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1828                         timer = seconds_tostring(elapsedTime);
1829                 }
1830         } else {
1831                 timer = seconds_tostring(timeleft);
1832         }
1833
1834         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1835
1836         draw_endBoldFont();
1837 }
1838
1839 // Radar (#6)
1840 //
1841 void HUD_Radar(void)
1842 {
1843         if (!autocvar__hud_configure)
1844         {
1845                 if (hud_panel_radar_maximized)
1846                 {
1847                         if (!hud_draw_maximized) return;
1848                 }
1849                 else
1850                 {
1851                         if (autocvar_hud_panel_radar == 0) return;
1852                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1853                 }
1854         }
1855
1856         HUD_Panel_UpdateCvars();
1857         HUD_Panel_ApplyFadeAlpha();
1858
1859         float f = 0;
1860
1861         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1862         {
1863                 panel_size = autocvar_hud_panel_radar_maximized_size;
1864                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1865                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1866                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1867                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1868                 
1869                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1870                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1871                 
1872                 switch(hud_panel_radar_maximized_zoommode)
1873                 {
1874                         default:
1875                         case 0:
1876                                 f = current_zoomfraction;
1877                                 break;
1878                         case 1:
1879                                 f = 1 - current_zoomfraction;
1880                                 break;
1881                         case 2:
1882                                 f = 0;
1883                                 break;
1884                         case 3:
1885                                 f = 1;
1886                                 break;
1887                 }
1888                 
1889                 switch(hud_panel_radar_maximized_rotation)
1890                 {
1891                         case 0:
1892                                 teamradar_angle = view_angles_y - 90;
1893                                 break;
1894                         default:
1895                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1896                                 break;
1897                 }
1898         }
1899         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1900         {
1901                 switch(hud_panel_radar_zoommode)
1902                 {
1903                         default:
1904                         case 0:
1905                                 f = current_zoomfraction;
1906                                 break;
1907                         case 1:
1908                                 f = 1 - current_zoomfraction;
1909                                 break;
1910                         case 2:
1911                                 f = 0;
1912                                 break;
1913                         case 3:
1914                                 f = 1;
1915                                 break;
1916                 }
1917                 
1918                 switch(hud_panel_radar_rotation)
1919                 {
1920                         case 0:
1921                                 teamradar_angle = view_angles_y - 90;
1922                                 break;
1923                         default:
1924                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1925                                 break;
1926                 }
1927         }
1928
1929         vector pos, mySize;
1930         pos = panel_pos;
1931         mySize = panel_size;
1932
1933         HUD_Panel_DrawBg(1);
1934         if(panel_bg_padding)
1935         {
1936                 pos += '1 1 0' * panel_bg_padding;
1937                 mySize -= '2 2 0' * panel_bg_padding;
1938         }
1939
1940         float color2;
1941         entity tm;
1942         float scale2d, normalsize, bigsize;
1943
1944         teamradar_origin2d = pos + 0.5 * mySize;
1945         teamradar_size2d = mySize;
1946
1947         if(minimapname == "")
1948                 return;
1949
1950         teamradar_loadcvars();
1951
1952         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1953         teamradar_size2d = mySize;
1954
1955         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1956
1957         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1958         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1959         {
1960                 // max-min distance must fit the radar in any rotation
1961                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1962         }
1963         else
1964         {
1965                 vector c0, c1, c2, c3, span;
1966                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1967                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1968                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1969                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1970                 span = '0 0 0';
1971                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1972                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1973
1974                 // max-min distance must fit the radar in x=x, y=y
1975                 bigsize = min(
1976                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1977                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1978                 );
1979         }
1980
1981         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1982         if(bigsize > normalsize)
1983                 normalsize = bigsize;
1984
1985         teamradar_size =
1986                   f * bigsize
1987                 + (1 - f) * normalsize;
1988         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1989                   f * mi_center
1990                 + (1 - f) * view_origin);
1991
1992         drawsetcliparea(
1993                 pos_x,
1994                 pos_y,
1995                 mySize_x,
1996                 mySize_y
1997         );
1998
1999         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2000
2001         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2002                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2003         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2004                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2005         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2006         {
2007                 color2 = GetPlayerColor(tm.sv_entnum);
2008                 //if(color == NUM_SPECTATOR || color == color2)
2009                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2010         }
2011         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2012
2013         drawresetcliparea();
2014 }
2015
2016 // Score (#7)
2017 //
2018 void HUD_UpdatePlayerTeams();
2019 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2020 {
2021         float score;
2022         entity tm = world, pl;
2023 #define SCOREPANEL_MAX_ENTRIES 6
2024 #define SCOREPANEL_ASPECTRATIO 2
2025         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2026         vector fontsize = '1 1 0' * (mySize_y/entries);
2027
2028         vector rgb, score_color;
2029         rgb = '1 1 1';
2030         score_color = '1 1 1';
2031
2032         float name_size = mySize_x*0.75;
2033         float spacing_size = mySize_x*0.04;
2034         const float highlight_alpha = 0.2;
2035         float i = 0, me_printed = 0, first_pl = 0;
2036         string s;
2037         if (autocvar__hud_configure)
2038         {
2039                 float players_per_team = 0;
2040                 if (team_count)
2041                 {
2042                         // show team scores in the first line
2043                         float score_size = mySize_x / team_count;
2044                         players_per_team = max(2, ceil((entries - 1) / team_count));
2045                         for(i=0; i<team_count; ++i) {
2046                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2047                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2048                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2049                         }
2050                         first_pl = 1;
2051                         pos_y += fontsize_y;
2052                 }
2053                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2054                 for (i=first_pl; i<entries; ++i)
2055                 {
2056                         //simulate my score is lower than all displayed players,
2057                         //so that I don't appear at all showing pure rankings.
2058                         //This is to better show the difference between the 2 ranking views
2059                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2060                         {
2061                                 rgb = '1 1 0';
2062                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2063                                 s = GetPlayerName(player_localnum);
2064                                 score = 7;
2065                         }
2066                         else
2067                         {
2068                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2069                                 score -= 3;
2070                         }
2071
2072                         if (team_count)
2073                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2074                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2075                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2076                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2077                         pos_y += fontsize_y;
2078                 }
2079                 return;
2080         }
2081
2082         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2083                 HUD_UpdatePlayerTeams();
2084         if (team_count)
2085         {
2086                 // show team scores in the first line
2087                 float score_size = mySize_x / team_count;
2088                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2089                         if(tm.team == NUM_SPECTATOR)
2090                                 continue;
2091                         if (tm.team == myteam)
2092                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2093                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2094                         ++i;
2095                 }
2096                 first_pl = 1;
2097                 pos_y += fontsize_y;
2098                 tm = teams.sort_next;
2099         }
2100         i = first_pl;
2101
2102         do
2103         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2104         {
2105                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2106                         continue;
2107
2108                 if (i == entries-1 && !me_printed && pl != me)
2109                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2110                 {
2111                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2112                                 if (pl.team != NUM_SPECTATOR)
2113                                         break;
2114
2115                         if (pl)
2116                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2117                         else
2118                                 rgb = '1 0 0'; //last: red
2119                         pl = me;
2120                 }
2121
2122                 if (pl == me)
2123                 {
2124                         if (i == first_pl)
2125                                 rgb = '0 1 0'; //first: green
2126                         me_printed = 1;
2127                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2128                 }
2129                 if (team_count)
2130                         score_color = Team_ColorRGB(pl.team) * 0.8;
2131                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2132                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2133                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                 pos_y += fontsize_y;
2135                 ++i;
2136         }
2137         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2138 }
2139
2140 void HUD_Score(void)
2141 {
2142         if(!autocvar__hud_configure)
2143         {
2144                 if(!autocvar_hud_panel_score) return;
2145                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2146         }
2147
2148         HUD_Panel_UpdateCvars();
2149         HUD_Panel_ApplyFadeAlpha();
2150         vector pos, mySize;
2151         pos = panel_pos;
2152         mySize = panel_size;
2153
2154         HUD_Panel_DrawBg(1);
2155         if(panel_bg_padding)
2156         {
2157                 pos += '1 1 0' * panel_bg_padding;
2158                 mySize -= '2 2 0' * panel_bg_padding;
2159         }
2160
2161         float score, distribution = 0;
2162         string sign;
2163         vector distribution_color;
2164         entity tm, pl, me;
2165
2166 #ifdef COMPAT_XON050_ENGINE
2167         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2168 #else
2169         me = playerslots[player_localentnum - 1];
2170 #endif
2171
2172         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2173                 string timer, distrtimer;
2174
2175                 pl = players.sort_next;
2176                 if(pl == me)
2177                         pl = pl.sort_next;
2178                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2179                         if(pl.scores[ps_primary] == 0)
2180                                 pl = world;
2181
2182                 score = me.(scores[ps_primary]);
2183                 timer = TIME_ENCODED_TOSTRING(score);
2184
2185                 draw_beginBoldFont();
2186                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2187                         // distribution display
2188                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2189
2190                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2191
2192                         if (distribution <= 0) {
2193                                 distribution_color = '0 1 0';
2194                                 sign = "-";
2195                         }
2196                         else {
2197                                 distribution_color = '1 0 0';
2198                                 sign = "+";
2199                         }
2200                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2201                 }
2202                 // race record display
2203                 if (distribution <= 0)
2204                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2205                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                 draw_endBoldFont();
2207         } else if (!teamplay) { // non-teamgames
2208                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2209                 {
2210                         HUD_Score_Rankings(pos, mySize, me, 0);
2211                         return;
2212                 }
2213                 // me vector := [team/connected frags id]
2214                 pl = players.sort_next;
2215                 if(pl == me)
2216                         pl = pl.sort_next;
2217
2218                 if(autocvar__hud_configure)
2219                         distribution = 42;
2220                 else if(pl)
2221                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2222                 else
2223                         distribution = 0;
2224
2225                 score = me.(scores[ps_primary]);
2226                 if(autocvar__hud_configure)
2227                         score = 123;
2228
2229                 if(distribution >= 5)
2230                         distribution_color = eY;
2231                 else if(distribution >= 0)
2232                         distribution_color = '1 1 1';
2233                 else if(distribution >= -5)
2234                         distribution_color = '1 1 0';
2235                 else
2236                         distribution_color = eX;
2237
2238                 string distribution_str;
2239                 distribution_str = ftos(distribution);
2240                 draw_beginBoldFont();
2241                 if (distribution >= 0)
2242                 {
2243                         if (distribution > 0)
2244                                 distribution_str = strcat("+", distribution_str);
2245                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 }
2247                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2248                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2249                 draw_endBoldFont();
2250         } else { // teamgames
2251                 float scores_count = 0, row, column, rows = 0, columns = 0;
2252                 local noref vector offset = '0 0 0';
2253                 vector score_pos, score_size; //for scores other than myteam
2254                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2255                 {
2256                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2257                                 ++scores_count;
2258                         if (autocvar_hud_panel_score_rankings)
2259                         {
2260                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2261                                 return;
2262                         }
2263                         rows = mySize_y/mySize_x;
2264                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2265                         //                               ^^^ ammo item aspect goes here
2266
2267                         columns = ceil(scores_count/rows);
2268
2269                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2270
2271                         float newSize;
2272                         if(score_size_x/score_size_y > 3)
2273                         {
2274                                 newSize = 3 * score_size_y;
2275                                 offset_x = score_size_x - newSize;
2276                                 pos_x += offset_x/2;
2277                                 score_size_x = newSize;
2278                         }
2279                         else
2280                         {
2281                                 newSize = 1/3 * score_size_x;
2282                                 offset_y = score_size_y - newSize;
2283                                 pos_y += offset_y/2;
2284                                 score_size_y = newSize;
2285                         }
2286                 }
2287                 else
2288                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2289
2290                 float max_fragcount;
2291                 max_fragcount = -99;
2292                 draw_beginBoldFont();
2293                 row = column = 0;
2294                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2295                         if(tm.team == NUM_SPECTATOR)
2296                                 continue;
2297                         score = tm.(teamscores[ts_primary]);
2298                         if(autocvar__hud_configure)
2299                                 score = 123;
2300                         
2301                         if (score > max_fragcount)
2302                                 max_fragcount = score;
2303
2304                         if (spectatee_status == -1)
2305                         {
2306                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2307                                 if (max_fragcount == score)
2308                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2309                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 ++row;
2311                                 if(row >= rows)
2312                                 {
2313                                         row = 0;
2314                                         ++column;
2315                                 }
2316                         }
2317                         else if(tm.team == myteam) {
2318                                 if (max_fragcount == score)
2319                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2320                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2321                         } else {
2322                                 if (max_fragcount == score)
2323                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                                 ++rows;
2326                         }
2327                 }
2328                 draw_endBoldFont();
2329         }
2330 }
2331
2332 // Race timer (#8)
2333 //
2334 void HUD_RaceTimer (void)
2335 {
2336         if(!autocvar__hud_configure)
2337         {
2338                 if(!autocvar_hud_panel_racetimer) return;
2339                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2340                 if(spectatee_status == -1) return;
2341         }
2342
2343         HUD_Panel_UpdateCvars();
2344         HUD_Panel_ApplyFadeAlpha();
2345
2346         draw_beginBoldFont();
2347
2348         vector pos, mySize;
2349         pos = panel_pos;
2350         mySize = panel_size;
2351
2352         HUD_Panel_DrawBg(1);
2353         if(panel_bg_padding)
2354         {
2355                 pos += '1 1 0' * panel_bg_padding;
2356                 mySize -= '2 2 0' * panel_bg_padding;
2357         }
2358
2359         // always force 4:1 aspect
2360         vector newSize = '0 0 0';
2361         if(mySize_x/mySize_y > 4)
2362         {
2363                 newSize_x = 4 * mySize_y;
2364                 newSize_y = mySize_y;
2365
2366                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2367         }
2368         else
2369         {
2370                 newSize_y = 1/4 * mySize_x;
2371                 newSize_x = mySize_x;
2372
2373                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2374         }
2375         mySize = newSize;
2376
2377         float a, t;
2378         string s, forcetime;
2379
2380         if(autocvar__hud_configure)
2381         {
2382                 s = "0:13:37";
2383                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2384                 s = _("^1Intermediate 1 (+15.42)");
2385                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2386                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2387                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2388         }
2389         else if(race_checkpointtime)
2390         {
2391                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2392                 s = "";
2393                 forcetime = "";
2394                 if(a > 0) // just hit a checkpoint?
2395                 {
2396                         if(race_checkpoint != 254)
2397                         {
2398                                 if(race_time && race_previousbesttime)
2399                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2400                                 else
2401                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2402                                 if(race_time)
2403                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2404                         }
2405                 }
2406                 else
2407                 {
2408                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2409                         {
2410                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2411                                 if(a > 0) // next one?
2412                                 {
2413                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2414                                 }
2415                         }
2416                 }
2417
2418                 if(s != "" && a > 0)
2419                 {
2420                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2421                 }
2422
2423                 if(race_penaltytime)
2424                 {
2425                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2426                         if(a > 0)
2427                         {
2428                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2429                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                         }
2431                 }
2432
2433                 if(forcetime != "")
2434                 {
2435                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2436                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2437                 }
2438                 else
2439                         a = 1;
2440
2441                 if(race_laptime && race_checkpoint != 255)
2442                 {
2443                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2444                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445                 }
2446         }
2447         else
2448         {
2449                 if(race_mycheckpointtime)
2450                 {
2451                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2452                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2453                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2454                 }
2455                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2456                 {
2457                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2458                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2459                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460                 }
2461
2462                 if(race_penaltytime && !race_penaltyaccumulator)
2463                 {
2464                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2465                         a = bound(0, (1 + t - time), 1);
2466                         if(a > 0)
2467                         {
2468                                 if(time < t)
2469                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2470                                 else
2471                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2472                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2473                         }
2474                 }
2475         }
2476
2477         draw_endBoldFont();
2478 }
2479
2480 // Vote window (#9)
2481 //
2482 float vote_yescount;
2483 float vote_nocount;
2484 float vote_needed;
2485 float vote_highlighted; // currently selected vote
2486
2487 float vote_active; // is there an active vote?
2488 float vote_prev; // previous state of vote_active to check for a change
2489 float vote_alpha;
2490 float vote_change; // "time" when vote_active changed
2491
2492 void HUD_Vote(void)
2493 {
2494         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2495         {
2496                 vote_active = 1;
2497                 if (autocvar__hud_configure)
2498                 {
2499                         vote_yescount = 0;
2500                         vote_nocount = 0;
2501                         print(_("^1You must answer before entering hud configure mode\n"));
2502                         cvar_set("_hud_configure", "0");
2503                 }
2504                 if(vote_called_vote)
2505                         strunzone(vote_called_vote);
2506                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2507                 uid2name_dialog = 1;
2508         }
2509
2510         if(!autocvar__hud_configure)
2511         {
2512                 if(!autocvar_hud_panel_vote) return;
2513
2514                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2515                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2516
2517                 if(panel_bg_alpha_str == "") {
2518                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2519                 }
2520                 panel_bg_alpha = stof(panel_bg_alpha_str);
2521         }
2522         else
2523         {
2524                 vote_yescount = 3;
2525                 vote_nocount = 2;
2526                 vote_needed = 4;
2527         }
2528
2529         string s;
2530         float a;
2531         if(vote_active != vote_prev) {
2532                 vote_change = time;
2533                 vote_prev = vote_active;
2534         }
2535
2536         if(vote_active || autocvar__hud_configure)
2537                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2538         else
2539                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2540
2541         if(!vote_alpha)
2542                 return;
2543
2544         HUD_Panel_UpdateCvars();
2545         HUD_Panel_ApplyFadeAlpha();
2546
2547         if(uid2name_dialog)
2548         {
2549                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2550                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2551         }
2552
2553     // these must be below above block
2554         vector pos, mySize;
2555         pos = panel_pos;
2556         mySize = panel_size;
2557
2558         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2559         HUD_Panel_DrawBg(a);
2560         a = panel_fg_alpha * a;
2561
2562         if(panel_bg_padding)
2563         {
2564                 pos += '1 1 0' * panel_bg_padding;
2565                 mySize -= '2 2 0' * panel_bg_padding;
2566         }
2567
2568         // always force 3:1 aspect
2569         vector newSize = '0 0 0';
2570         if(mySize_x/mySize_y > 3)
2571         {
2572                 newSize_x = 3 * mySize_y;
2573                 newSize_y = mySize_y;
2574
2575                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2576         }
2577         else
2578         {
2579                 newSize_y = 1/3 * mySize_x;
2580                 newSize_x = mySize_x;
2581
2582                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2583         }
2584         mySize = newSize;
2585
2586         s = _("A vote has been called for:");
2587         if(uid2name_dialog)
2588                 s = _("Allow servers to store and display your name?");
2589         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2590         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2591         if(autocvar__hud_configure)
2592                 s = _("^1Configure the HUD");
2593         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2594
2595         // print the yes/no counts
2596     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2597         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2598     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2599         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2600
2601         // draw the progress bar backgrounds
2602         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603
2604         // draw the highlights
2605         if(vote_highlighted == 1) {
2606                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2607                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2608         }
2609         else if(vote_highlighted == -1) {
2610                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2611                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2612         }
2613
2614         // draw the progress bars
2615         if(vote_yescount && vote_needed)
2616         {
2617                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2618                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2619         }
2620
2621         if(vote_nocount && vote_needed)
2622         {
2623                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2624                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2625         }
2626
2627         drawresetcliparea();
2628 }
2629
2630 // Mod icons panel (#10)
2631 //
2632
2633 float mod_active; // is there any active mod icon?
2634
2635 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2636 {
2637         float stat;
2638         string pic;
2639         vector color;
2640 #ifdef GMQCC
2641         stat = -1;
2642         pic = "";
2643         color = '0 0 0';
2644 #endif
2645         switch(i)
2646         {
2647                 case 0:
2648                         stat = getstati(STAT_REDALIVE);
2649                         pic = "player_red.tga";
2650                         color = '1 0 0';
2651                         break;
2652                 case 1:
2653                         stat = getstati(STAT_BLUEALIVE);
2654                         pic = "player_blue.tga";
2655                         color = '0 0 1';
2656                         break;
2657                 case 2:
2658                         stat = getstati(STAT_YELLOWALIVE);
2659                         pic = "player_yellow.tga";
2660                         color = '1 1 0';
2661                         break;
2662                 default:
2663                 case 3:
2664                         stat = getstati(STAT_PINKALIVE);
2665                         pic = "player_pink.tga";
2666                         color = '1 0 1';
2667                         break;
2668         }
2669
2670         if(mySize_x/mySize_y > aspect_ratio)
2671         {
2672                 i = aspect_ratio * mySize_y;
2673                 myPos_x = myPos_x + (mySize_x - i) / 2;
2674                 mySize_x = i;
2675         }
2676         else
2677         {
2678                 i = 1/aspect_ratio * mySize_x;
2679                 myPos_y = myPos_y + (mySize_y - i) / 2;
2680                 mySize_y = i;
2681         }
2682
2683         if(layout)
2684         {
2685                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2686                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2687         }
2688         else
2689                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2690 }
2691
2692 // Clan Arena and Freeze Tag HUD modicons
2693 void HUD_Mod_CA(vector myPos, vector mySize)
2694 {
2695         mod_active = 1; // required in each mod function that always shows something
2696         entity tm;
2697         float teams_count = 0;
2698         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2699                 if(tm.team != NUM_SPECTATOR)
2700                         ++teams_count;
2701
2702         float layout;
2703         if(gametype == MAPINFO_TYPE_CA)
2704                 layout = autocvar_hud_panel_modicons_ca_layout;
2705         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2706                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2707         float rows, columns, aspect_ratio;
2708         rows = mySize_y/mySize_x;
2709         aspect_ratio = (layout) ? 2 : 1;
2710         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2711         columns = ceil(teams_count/rows);
2712
2713         int i;
2714         float row = 0, column = 0;
2715         vector pos, itemSize;
2716         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2717         for(i=0; i<teams_count; ++i)
2718         {
2719                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2720
2721                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2722
2723                 ++row;
2724                 if(row >= rows)
2725                 {
2726                         row = 0;
2727                         ++column;
2728                 }
2729         }
2730 }
2731
2732 // CTF HUD modicon section
2733 float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe; // status during previous frame
2734 float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus; // last remembered status
2735 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time; // time when the status changed
2736
2737 void HUD_Mod_CTF_Reset(void)
2738 {
2739         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = 0;
2740         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = 0;
2741         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = 0;
2742 }
2743
2744 void HUD_Mod_CTF(vector pos, vector mySize)
2745 {
2746         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos;
2747         vector flag_size;
2748         float f; // every function should have that
2749
2750         float redflag, blueflag, yellowflag, pinkflag; // current status
2751         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime; // time since the status changed
2752         float stat_items;
2753         float teams_count = 0;
2754         float fs, fs2, fs3, size1, size2;
2755         vector e1, e2;
2756         entity tm;
2757         
2758         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2759         if(tm.team != NUM_SPECTATOR)
2760                 ++teams_count;
2761
2762         stat_items = getstati(STAT_ITEMS, 0, 24);
2763         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2764         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2765         yellowflag = (stat_items/IT_YELLOW_FLAG_TAKEN) & 3;
2766         pinkflag = (stat_items/IT_PINK_FLAG_TAKEN) & 3;
2767         
2768         if(redflag || blueflag || yellowflag || pinkflag)
2769                 mod_active = 1;
2770         else
2771                 mod_active = 0;
2772
2773         if(autocvar__hud_configure)
2774         {
2775                 redflag = 1;
2776                 blueflag = 2;
2777                 if(teams_count >= 3)
2778                         yellowflag = 2;
2779                 if(teams_count >= 4)
2780                         pinkflag = 3;
2781         }
2782
2783         // when status CHANGES, set old status into prevstatus and current status into status
2784         if (redflag != redflag_prevframe)
2785         {
2786                 redflag_statuschange_time = time;
2787                 redflag_prevstatus = redflag_prevframe;
2788                 redflag_prevframe = redflag;
2789         }
2790
2791         if (blueflag != blueflag_prevframe)
2792         {
2793                 blueflag_statuschange_time = time;
2794                 blueflag_prevstatus = blueflag_prevframe;
2795                 blueflag_prevframe = blueflag;
2796         }
2797         
2798         if (yellowflag != yellowflag_prevframe)
2799         {
2800                 yellowflag_statuschange_time = time;
2801                 yellowflag_prevstatus = yellowflag_prevframe;
2802                 yellowflag_prevframe = yellowflag;
2803         }
2804
2805         if (pinkflag != pinkflag_prevframe)
2806         {
2807                 pinkflag_statuschange_time = time;
2808                 pinkflag_prevstatus = pinkflag_prevframe;
2809                 pinkflag_prevframe = pinkflag;
2810         }
2811
2812         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2813         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2814         yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2815         pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2816
2817         float BLINK_FACTOR = 0.15;
2818         float BLINK_BASE = 0.85;
2819         // note:
2820         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2821         // thus
2822         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2823         // ensure RMS == 1
2824         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2825
2826         string red_icon, red_icon_prevstatus;
2827         float red_alpha, red_alpha_prevstatus;
2828         red_alpha = red_alpha_prevstatus = 1;
2829         switch(redflag) {
2830                 case 1: red_icon = "flag_red_taken"; break;
2831                 case 2: red_icon = "flag_red_lost"; break;
2832                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2833                 default:
2834                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2835                                 red_icon = "flag_red_shielded";
2836                         else
2837                                 red_icon = string_null;
2838                         break;
2839         }
2840         switch(redflag_prevstatus) {
2841                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2842                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2843                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2844                 default:
2845                         if(redflag == 3)
2846                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2847                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2848                                 red_icon_prevstatus = "flag_red_shielded";
2849                         else
2850                                 red_icon_prevstatus = string_null;
2851                         break;
2852         }
2853
2854         string blue_icon, blue_icon_prevstatus;
2855         float blue_alpha, blue_alpha_prevstatus;
2856         blue_alpha = blue_alpha_prevstatus = 1;
2857         switch(blueflag) {
2858                 case 1: blue_icon = "flag_blue_taken"; break;
2859                 case 2: blue_icon = "flag_blue_lost"; break;
2860                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2861                 default:
2862                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2863                                 blue_icon = "flag_blue_shielded";
2864                         else
2865                                 blue_icon = string_null;
2866                         break;
2867         }
2868         switch(blueflag_prevstatus) {
2869                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2870                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2871                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2872                 default:
2873                         if(blueflag == 3)
2874                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2875                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2876                                 blue_icon_prevstatus = "flag_blue_shielded";
2877                         else
2878                                 blue_icon_prevstatus = string_null;
2879                         break;
2880         }
2881         
2882         string yellow_icon, yellow_icon_prevstatus;
2883         float yellow_alpha, yellow_alpha_prevstatus;
2884         yellow_alpha = yellow_alpha_prevstatus = 1;
2885         switch(yellowflag) {
2886                 case 1: yellow_icon = "flag_yellow_taken"; break;
2887                 case 2: yellow_icon = "flag_yellow_lost"; break;
2888                 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2889                 default:
2890                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2891                                 yellow_icon = "flag_yellow_shielded";
2892                         else
2893                                 yellow_icon = string_null;
2894                         break;
2895         }
2896         switch(yellowflag_prevstatus) {
2897                 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
2898                 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
2899                 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2900                 default:
2901                         if(yellowflag == 3)
2902                                 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
2903                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2904                                 yellow_icon_prevstatus = "flag_yellow_shielded";
2905                         else
2906                                 yellow_icon_prevstatus = string_null;
2907                         break;
2908         }
2909         
2910         string pink_icon, pink_icon_prevstatus;
2911         float pink_alpha, pink_alpha_prevstatus;
2912         pink_alpha = pink_alpha_prevstatus = 1;
2913         switch(pinkflag) {
2914                 case 1: pink_icon = "flag_pink_taken"; break;
2915                 case 2: pink_icon = "flag_pink_lost"; break;
2916                 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2917                 default:
2918                         if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2919                                 pink_icon = "flag_pink_shielded";
2920                         else
2921                                 pink_icon = string_null;
2922                         break;
2923         }
2924         switch(pinkflag_prevstatus) {
2925                 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
2926                 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
2927                 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2928                 default:
2929                         if(pinkflag == 3)
2930                                 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
2931                         else if((stat_items & IT_CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2932                                 pink_icon_prevstatus = "flag_pink_shielded";
2933                         else
2934                                 pink_icon_prevstatus = string_null;
2935                         break;
2936         }
2937         
2938         switch(teams_count)
2939         {
2940                 default:
2941                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2942                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2943                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2944         }
2945         
2946         if(mySize_x > mySize_y)
2947         {
2948                 size1 = mySize_x;
2949                 size2 = mySize_y;
2950                 e1 = eX;
2951                 e2 = eY;
2952         }
2953         else
2954         {
2955                 size1 = mySize_y;
2956                 size2 = mySize_x;
2957                 e1 = eY;
2958                 e2 = eX;
2959         }
2960         
2961         switch(myteam)
2962         {
2963                 default:
2964                 case NUM_TEAM_1:
2965                 {
2966                         redflag_pos = pos;
2967                         blueflag_pos = pos + eX * fs2 * size1;
2968                         yellowflag_pos = pos - eX * fs2 * size1;
2969                         pinkflag_pos = pos + eX * fs3 * size1;
2970                         break;
2971                 }
2972                 case NUM_TEAM_2:
2973                 {
2974                         redflag_pos = pos + eX * fs2 * size1;
2975                         blueflag_pos = pos;
2976                         yellowflag_pos = pos - eX * fs2 * size1;
2977                         pinkflag_pos = pos + eX * fs3 * size1;
2978                         break;
2979                 }
2980                 case NUM_TEAM_3:
2981                 {
2982                         redflag_pos = pos + eX * fs3 * size1;
2983                         blueflag_pos = pos - eX * fs2 * size1;
2984                         yellowflag_pos = pos;
2985                         pinkflag_pos = pos + eX * fs2 * size1;
2986                         break;
2987                 }
2988                 case NUM_TEAM_4:
2989                 {
2990                         redflag_pos = pos - eX * fs2 * size1;
2991                         blueflag_pos = pos + eX * fs3 * size1;
2992                         yellowflag_pos = pos + eX * fs2 * size1;
2993                         pinkflag_pos = pos;
2994                         break;
2995                 }
2996         }
2997         flag_size = e1 * fs * size1 + e2 * size2;
2998
2999         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3000         if(red_icon_prevstatus && f < 1)
3001                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3002         if(red_icon)
3003                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3004
3005         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3006         if(blue_icon_prevstatus && f < 1)
3007                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3008         if(blue_icon)
3009                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3010                 
3011         f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3012         if(yellow_icon_prevstatus && f < 1)
3013                 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3014         if(yellow_icon)
3015                 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3016                 
3017         f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3018         if(pink_icon_prevstatus && f < 1)
3019                 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3020         if(pink_icon)
3021                 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3022 }
3023
3024 // Keyhunt HUD modicon section
3025 float kh_runheretime;
3026
3027 void HUD_Mod_KH_Reset(void)
3028 {
3029         kh_runheretime = 0;
3030 }
3031
3032 void HUD_Mod_KH(vector pos, vector mySize)
3033 {
3034         mod_active = 1; // keyhunt should never hide the mod icons panel
3035         float kh_keys;
3036         float keyteam;
3037         float a, aa;
3038         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3039
3040         kh_keys = getstati(STAT_KH_KEYS);
3041
3042         p_x = pos_x;
3043         if(mySize_x > mySize_y)
3044         {
3045                 p_y = pos_y + 0.25 * mySize_y;
3046                 pa = p - eY * 0.25 * mySize_y;
3047
3048                 kh_size_x = mySize_x * 0.25;
3049                 kh_size_y = 0.75 * mySize_y;
3050                 kh_asize_x = mySize_x * 0.25;
3051                 kh_asize_y = mySize_y * 0.25;
3052         }
3053         else
3054         {
3055                 p_y = pos_y + 0.125 * mySize_y;
3056                 pa = p - eY * 0.125 * mySize_y;
3057
3058                 kh_size_x = mySize_x * 0.5;
3059                 kh_size_y = 0.375 * mySize_y;
3060                 kh_asize_x = mySize_x * 0.5;
3061                 kh_asize_y = mySize_y * 0.125;
3062         }
3063
3064         float i, key;
3065
3066         float keycount;
3067         keycount = 0;
3068         for(i = 0; i < 4; ++i)
3069         {
3070                 key = floor(kh_keys / pow(32, i)) & 31;
3071                 keyteam = key - 1;
3072                 if(keyteam == 30 && keycount <= 4)
3073                         keycount += 4;
3074                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3075                         keycount += 1;
3076         }
3077
3078         // this yields 8 exactly if "RUN HERE" shows
3079
3080         if(keycount == 8)
3081         {
3082                 if(!kh_runheretime)
3083                         kh_runheretime = time;
3084                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3085         }
3086         else
3087                 kh_runheretime = 0;
3088
3089         for(i = 0; i < 4; ++i)
3090         {
3091                 key = floor(kh_keys / pow(32, i)) & 31;
3092                 keyteam = key - 1;
3093                 switch(keyteam)
3094                 {
3095                         case 30: // my key
3096                                 keyteam = myteam;
3097                                 a = 1;
3098                                 aa = 1;
3099                                 break;
3100                         case -1: // no key
3101                                 a = 0;
3102                                 aa = 0;
3103                                 break;
3104                         default: // owned or dropped
3105                                 a = 0.2;
3106                                 aa = 0.5;
3107                                 break;
3108                 }
3109                 a = a * panel_fg_alpha;
3110                 aa = aa * panel_fg_alpha;
3111                 if(a > 0)
3112                 {
3113                         switch(keyteam)
3114                         {
3115                                 case NUM_TEAM_1:
3116                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3117                                         break;
3118                                 case NUM_TEAM_2:
3119                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3120                                         break;
3121                                 case NUM_TEAM_3:
3122                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3123                                         break;
3124                                 case NUM_TEAM_4:
3125                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3126                                         break;
3127                                 default:
3128                                         break;
3129                         }
3130                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3131                         {
3132                                 case 0:
3133                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3134                                         break;
3135                                 case 1:
3136                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3137                                         break;
3138                                 case 2:
3139                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3140                                         break;
3141                                 case 3:
3142                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3143                                         break;
3144                         }
3145                 }
3146                 if(mySize_x > mySize_y)
3147                 {
3148                         p_x += 0.25 * mySize_x;
3149                         pa_x += 0.25 * mySize_x;
3150                 }
3151                 else
3152                 {
3153                         if(i == 1)
3154                         {
3155                                 p_y = pos_y + 0.625 * mySize_y;
3156                                 pa_y = pos_y + 0.5 * mySize_y;
3157                                 p_x = pos_x;
3158                                 pa_x = pos_x;
3159                         }
3160                         else
3161                         {
3162                                 p_x += 0.5 * mySize_x;
3163                                 pa_x += 0.5 * mySize_x;
3164                         }
3165                 }
3166         }
3167 }
3168
3169 // Keepaway HUD mod icon
3170 float kaball_prevstatus; // last remembered status
3171 float kaball_statuschange_time; // time when the status changed
3172
3173 // we don't need to reset for keepaway since it immediately 
3174 // autocorrects prevstatus as to if the player has the ball or not
3175
3176 void HUD_Mod_Keepaway(vector pos, vector mySize)
3177 {
3178         mod_active = 1; // keepaway should always show the mod HUD
3179         
3180         float BLINK_FACTOR = 0.15;
3181         float BLINK_BASE = 0.85;
3182         float BLINK_FREQ = 5; 
3183         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3184         
3185         float stat_items = getstati(STAT_ITEMS, 0, 24);
3186         float kaball = (stat_items/IT_KEY1) & 1;
3187         
3188         if(kaball != kaball_prevstatus)
3189         {
3190                 kaball_statuschange_time = time;
3191                 kaball_prevstatus = kaball;
3192         }
3193         
3194         vector kaball_pos, kaball_size;
3195         
3196         if(mySize_x > mySize_y) {
3197                 kaball_pos = pos + eX * 0.25 * mySize_x;
3198                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3199         } else {
3200                 kaball_pos = pos + eY * 0.25 * mySize_y;
3201                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3202         }
3203         
3204         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3205         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3206         
3207         if(kaball_prevstatus && f < 1)
3208                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3209         
3210         if(kaball)
3211                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3212 }
3213
3214
3215 // Nexball HUD mod icon
3216 void HUD_Mod_NexBall(vector pos, vector mySize)
3217 {
3218         float stat_items, nb_pb_starttime, dt, p;
3219
3220         stat_items = getstati(STAT_ITEMS, 0, 24);
3221         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3222
3223         if (stat_items & IT_KEY1)
3224                 mod_active = 1;
3225         else
3226                 mod_active = 0;
3227
3228         //Manage the progress bar if any
3229         if (nb_pb_starttime > 0)
3230         {
3231                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3232                 // one period of positive triangle
3233                 p = 2 * dt / nb_pb_period;
3234                 if (p > 1)
3235                         p = 2 - p;
3236
3237                 //Draw the filling
3238                 HUD_Panel_GetProgressBarColor(nexball);
3239                 if(mySize_x > mySize_y)
3240                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3241                 else
3242                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3243         }
3244
3245         if (stat_items & IT_KEY1)
3246                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3247 }
3248
3249 // Race/CTS HUD mod icons
3250 float crecordtime_prev; // last remembered crecordtime
3251 float crecordtime_change_time; // time when crecordtime last changed
3252 float srecordtime_prev; // last remembered srecordtime
3253 float srecordtime_change_time; // time when srecordtime last changed
3254
3255 float race_status_time;
3256 float race_status_prev;
3257 string race_status_name_prev;
3258 void HUD_Mod_Race(vector pos, vector mySize)
3259 {
3260         mod_active = 1; // race should never hide the mod icons panel
3261         entity me;
3262         me = playerslots[player_localnum];
3263         float t, score;
3264         float f; // yet another function has this
3265         score = me.(scores[ps_primary]);
3266
3267         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3268                 return; // no records in the actual race
3269
3270         // clientside personal record
3271         string rr;
3272         if(gametype == MAPINFO_TYPE_CTS)
3273                 rr = CTS_RECORD;
3274         else
3275                 rr = RACE_RECORD;
3276         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3277
3278         if(score && (score < t || !t)) {
3279                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3280                 if(autocvar_cl_autodemo_delete_keeprecords)
3281                 {
3282                         f = autocvar_cl_autodemo_delete;
3283                         f &= ~1;
3284                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3285                 }
3286         }
3287
3288         if(t != crecordtime_prev) {
3289                 crecordtime_prev = t;
3290                 crecordtime_change_time = time;
3291         }
3292
3293         vector textPos, medalPos;
3294         float squareSize;
3295         if(mySize_x > mySize_y) {
3296                 // text on left side
3297                 squareSize = min(mySize_y, mySize_x/2);
3298                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3299                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3300         } else {
3301                 // text on top
3302                 squareSize = min(mySize_x, mySize_y/2);
3303                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3304                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3305         }
3306
3307         f = time - crecordtime_change_time;
3308
3309         if (f > 1) {
3310                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3311                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3312         } else {
3313                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3314                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3316                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3317         }
3318
3319         // server record
3320         t = race_server_record;
3321         if(t != srecordtime_prev) {
3322                 srecordtime_prev = t;
3323                 srecordtime_change_time = time;
3324         }
3325         f = time - srecordtime_change_time;
3326
3327         if (f > 1) {
3328                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3329                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330         } else {
3331                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3334                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3335         }
3336
3337         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3338                 race_status_time = time + 5;
3339                 race_status_prev = race_status;
3340                 if (race_status_name_prev)
3341                         strunzone(race_status_name_prev);
3342                 race_status_name_prev = strzone(race_status_name);
3343         }
3344
3345         // race "awards"
3346         float a;
3347         a = bound(0, race_status_time - time, 1);
3348
3349         string s;
3350         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3351
3352         float rank;
3353         if(race_status > 0)
3354                 rank = race_CheckName(race_status_name);
3355         else
3356                 rank = 0;
3357         string rankname;
3358         rankname = count_ordinal(rank);
3359
3360         vector namepos;
3361         namepos = medalPos + '0 0.8 0' * squareSize;
3362         vector rankpos;
3363         rankpos = medalPos + '0 0.15 0' * squareSize;
3364
3365         if(race_status == 0)
3366                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3367         else if(race_status == 1) {
3368                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3369                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3370                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3371         } else if(race_status == 2) {
3372                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3373                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3374                 else
3375                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3376                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3377                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3378         } else if(race_status == 3) {
3379                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3380                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3381                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3382         }
3383
3384         if (race_status_time - time <= 0) {
3385                 race_status_prev = -1;
3386                 race_status = -1;
3387                 if(race_status_name)
3388                         strunzone(race_status_name);
3389                 race_status_name = string_null;
3390                 if(race_status_name_prev)
3391                         strunzone(race_status_name_prev);
3392                 race_status_name_prev = string_null;
3393         }
3394 }
3395
3396 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3397 {
3398         float stat, pps_ratio;
3399         string pic;
3400         vector color;
3401 #ifdef GMQCC
3402         stat = -1;
3403         pic = "";
3404         color = '0 0 0';
3405 #endif
3406         switch(i)
3407         {
3408                 case 0:
3409                         stat = getstatf(STAT_DOM_PPS_RED);
3410                         pic = "dom_icon_red";
3411                         color = '1 0 0';
3412                         break;
3413                 case 1:
3414                         stat = getstatf(STAT_DOM_PPS_BLUE);
3415                         pic = "dom_icon_blue";
3416                         color = '0 0 1';
3417                         break;
3418                 case 2:
3419                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3420                         pic = "dom_icon_yellow";
3421                         color = '1 1 0';
3422                         break;
3423                 default:
3424                 case 3:
3425                         stat = getstatf(STAT_DOM_PPS_PINK);
3426                         pic = "dom_icon_pink";
3427                         color = '1 0 1';
3428                         break;
3429         }
3430         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3431
3432         if(mySize_x/mySize_y > aspect_ratio)
3433         {
3434                 i = aspect_ratio * mySize_y;
3435                 myPos_x = myPos_x + (mySize_x - i) / 2;
3436                 mySize_x = i;
3437         }
3438         else
3439         {
3440                 i = 1/aspect_ratio * mySize_x;
3441                 myPos_y = myPos_y + (mySize_y - i) / 2;
3442                 mySize_y = i;
3443         }
3444
3445         if (layout) // show text too
3446         {
3447                 //draw the text
3448                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3449                 if (layout == 2) // average pps
3450                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3451                 else // percentage of average pps
3452                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3453         }
3454
3455         //draw the icon
3456         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3457         if (stat > 0)
3458         {
3459                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3460                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3461                 drawresetcliparea();
3462         }
3463 }
3464
3465 void HUD_Mod_Dom(vector myPos, vector mySize)
3466 {
3467         mod_active = 1; // required in each mod function that always shows something
3468         entity tm;
3469         float teams_count = 0;
3470         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3471                 if(tm.team != NUM_SPECTATOR)
3472                         ++teams_count;
3473
3474         float layout = autocvar_hud_panel_modicons_dom_layout;
3475         float rows, columns, aspect_ratio;
3476         rows = mySize_y/mySize_x;
3477         aspect_ratio = (layout) ? 3 : 1;
3478         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3479         columns = ceil(teams_count/rows);
3480
3481         int i;
3482         float row = 0, column = 0;
3483         vector pos, itemSize;
3484         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3485         for(i=0; i<teams_count; ++i)
3486         {
3487                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3488
3489                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3490
3491                 ++row;
3492                 if(row >= rows)
3493                 {
3494                         row = 0;
3495                         ++column;
3496                 }
3497         }
3498 }
3499
3500 float mod_prev; // previous state of mod_active to check for a change
3501 float mod_alpha;
3502 float mod_change; // "time" when mod_active changed
3503
3504 void HUD_ModIcons(void)
3505 {
3506         if(!autocvar__hud_configure)
3507         {
3508                 if(!autocvar_hud_panel_modicons) return;
3509                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3510         }
3511
3512         HUD_Panel_UpdateCvars();
3513         HUD_Panel_ApplyFadeAlpha();
3514
3515         draw_beginBoldFont();
3516
3517         vector pos, mySize;
3518         pos = panel_pos;
3519         mySize = panel_size;
3520
3521         if(mod_active != mod_prev) {
3522                 mod_change = time;
3523                 mod_prev = mod_active;
3524         }
3525
3526         if(mod_active || autocvar__hud_configure)
3527                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3528         else
3529                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3530
3531         if(mod_alpha)
3532                 HUD_Panel_DrawBg(mod_alpha);
3533
3534         if(panel_bg_padding)
3535         {
3536                 pos += '1 1 0' * panel_bg_padding;
3537                 mySize -= '2 2 0' * panel_bg_padding;
3538         }
3539
3540         // these MUST be ran in order to update mod_active
3541         if(gametype == MAPINFO_TYPE_KEYHUNT)
3542                 HUD_Mod_KH(pos, mySize);
3543         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3544                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3545         else if(gametype == MAPINFO_TYPE_NEXBALL)
3546                 HUD_Mod_NexBall(pos, mySize);
3547         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3548                 HUD_Mod_Race(pos, mySize);
3549         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3550                 HUD_Mod_CA(pos, mySize);
3551         else if(gametype == MAPINFO_TYPE_DOMINATION)
3552                 HUD_Mod_Dom(pos, mySize);
3553         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3554                 HUD_Mod_Keepaway(pos, mySize);
3555
3556         draw_endBoldFont();
3557 }
3558
3559 // Draw pressed keys (#11)
3560 //
3561 void HUD_PressedKeys(void)
3562 {
3563         if(!autocvar__hud_configure)
3564         {
3565                 if(!autocvar_hud_panel_pressedkeys) return;
3566                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3567         }
3568
3569         HUD_Panel_UpdateCvars();
3570         HUD_Panel_ApplyFadeAlpha();
3571         vector pos, mySize;
3572         pos = panel_pos;
3573         mySize = panel_size;
3574
3575         HUD_Panel_DrawBg(1);
3576         if(panel_bg_padding)
3577         {
3578                 pos += '1 1 0' * panel_bg_padding;
3579                 mySize -= '2 2 0' * panel_bg_padding;
3580         }
3581
3582         // force custom aspect
3583         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3584         if(aspect)
3585         {
3586                 vector newSize = '0 0 0';
3587                 if(mySize_x/mySize_y > aspect)
3588                 {
3589                         newSize_x = aspect * mySize_y;
3590                         newSize_y = mySize_y;
3591
3592                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3593                 }
3594                 else
3595                 {
3596                         newSize_y = 1/aspect * mySize_x;
3597                         newSize_x = mySize_x;
3598
3599                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3600                 }
3601                 mySize = newSize;
3602         }
3603
3604         vector keysize;
3605         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3606         float pressedkeys;
3607         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3608
3609         if(autocvar_hud_panel_pressedkeys_attack)
3610         {
3611                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3612                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3613                 pos_y += keysize_y;
3614         }
3615
3616         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3617         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3618         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619         pos_y += keysize_y;
3620         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623 }
3624
3625 // Handle chat as a panel (#12)
3626 //
3627 void HUD_Chat(void)
3628 {
3629         if(!autocvar__hud_configure)
3630         {
3631                 if (!autocvar_hud_panel_chat)
3632                 {
3633                         if (!autocvar_con_chatrect)
3634                                 cvar_set("con_chatrect", "0");
3635                         return;
3636                 }
3637                 if(autocvar__con_chat_maximized)
3638                         if(!hud_draw_maximized) return;
3639         }
3640
3641         HUD_Panel_UpdateCvars();
3642         HUD_Panel_ApplyFadeAlpha();
3643
3644         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3645         {
3646                 panel_pos_y = panel_bg_border;
3647                 panel_size_y = vid_conheight - panel_bg_border * 2;
3648                 if(panel_bg == "0") // force a border when maximized
3649                 {
3650                         if(precache_pic(panel_bg) == "") {
3651                                 panel_bg = strcat(hud_skin_path, "/border_default");
3652                                 if(precache_pic(panel_bg) == "") {
3653                                         panel_bg = "gfx/hud/default/border_default";
3654                                 }
3655                         }
3656                 }
3657                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3658         }
3659
3660         vector pos, mySize;
3661         pos = panel_pos;
3662         mySize = panel_size;
3663
3664         HUD_Panel_DrawBg(1);
3665
3666         if(panel_bg_padding)
3667         {
3668                 pos += '1 1 0' * panel_bg_padding;
3669                 mySize -= '2 2 0' * panel_bg_padding;
3670         }
3671
3672         if (!autocvar_con_chatrect)
3673                 cvar_set("con_chatrect", "1");
3674
3675         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3676         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3677
3678         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3679         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3680
3681         if(autocvar__hud_configure)
3682         {
3683                 vector chatsize;
3684                 chatsize = '1 1 0' * autocvar_con_chatsize;
3685                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3686                 float i, a;
3687                 for(i = 0; i < autocvar_con_chat; ++i)
3688                 {
3689                         if(i == autocvar_con_chat - 1)
3690                                 a = panel_fg_alpha;
3691                         else
3692                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3693                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3694                         pos_y += chatsize_y;
3695                 }
3696         }
3697 }
3698
3699 // Engine info panel (#13)
3700 //
3701 float prevfps;
3702 float prevfps_time;
3703 float framecounter;
3704
3705 float frametimeavg;
3706 float frametimeavg1; // 1 frame ago
3707 float frametimeavg2; // 2 frames ago
3708 void HUD_EngineInfo(void)
3709 {
3710         if(!autocvar__hud_configure)
3711         {
3712                 if(!autocvar_hud_panel_engineinfo) return;
3713         }
3714
3715         HUD_Panel_UpdateCvars();
3716         HUD_Panel_ApplyFadeAlpha();
3717         vector pos, mySize;
3718         pos = panel_pos;
3719         mySize = panel_size;
3720
3721         HUD_Panel_DrawBg(1);
3722         if(panel_bg_padding)
3723         {
3724                 pos += '1 1 0' * panel_bg_padding;
3725                 mySize -= '2 2 0' * panel_bg_padding;
3726         }
3727
3728         float currentTime = gettime(GETTIME_REALTIME);
3729         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3730         {
3731                 float currentframetime = currentTime - prevfps_time;
3732                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3733                 frametimeavg2 = frametimeavg1;
3734                 frametimeavg1 = frametimeavg;
3735                 
3736                 float weight;
3737                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3738                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3739                 {
3740                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3741                                 prevfps = (1/currentframetime);
3742                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3743                 }
3744                 prevfps_time = currentTime;
3745         }
3746         else
3747         {
3748                 framecounter += 1;
3749                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3750                 {
3751                         prevfps = framecounter/(currentTime - prevfps_time);
3752                         framecounter = 0;
3753                         prevfps_time = currentTime;
3754                 }
3755         }
3756
3757         vector color;
3758         color = HUD_Get_Num_Color (prevfps, 100);
3759         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3760 }
3761
3762 // Info messages panel (#14)
3763 //
3764 #define drawInfoMessage(s)\
3765         if(autocvar_hud_panel_infomessages_flip)\
3766                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3767         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3768         o_y += fontsize_y;
3769 void HUD_InfoMessages(void)
3770 {
3771         if(!autocvar__hud_configure)
3772         {
3773                 if(!autocvar_hud_panel_infomessages) return;
3774         }
3775
3776         HUD_Panel_UpdateCvars();
3777         HUD_Panel_ApplyFadeAlpha();
3778         vector pos, mySize;
3779         pos = panel_pos;
3780         mySize = panel_size;
3781
3782         HUD_Panel_DrawBg(1);
3783         if(panel_bg_padding)
3784         {
3785                 pos += '1 1 0' * panel_bg_padding;
3786                 mySize -= '2 2 0' * panel_bg_padding;
3787         }
3788
3789         // always force 5:1 aspect
3790         vector newSize = '0 0 0';
3791         if(mySize_x/mySize_y > 5)
3792         {
3793                 newSize_x = 5 * mySize_y;
3794                 newSize_y = mySize_y;
3795
3796                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3797         }
3798         else
3799         {
3800                 newSize_y = 1/5 * mySize_x;
3801                 newSize_x = mySize_x;
3802
3803                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3804         }
3805
3806         mySize = newSize;
3807         entity tm;
3808         vector o;
3809         o = pos;
3810
3811         vector fontsize;
3812         fontsize = '0.20 0.20 0' * mySize_y;
3813         
3814         float a;
3815         a = panel_fg_alpha;
3816
3817         string s;
3818         if(!autocvar__hud_configure)
3819         {
3820                 if(spectatee_status && !intermission)
3821                 {
3822                         a = 1;
3823                         if(spectatee_status == -1)
3824                                 s = _("^1Observing");
3825                         else
3826 #ifdef COMPAT_XON050_ENGINE
3827                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3828 #else
3829                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3830 #endif
3831                         drawInfoMessage(s)
3832
3833                         if(spectatee_status == -1)
3834                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3835                         else
3836                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3837                         drawInfoMessage(s)
3838
3839                         if(spectatee_status == -1)
3840                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3841                         else
3842                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3843                         drawInfoMessage(s)
3844
3845                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3846                         drawInfoMessage(s)
3847
3848                         if(gametype == MAPINFO_TYPE_ARENA)
3849                                 s = _("^1Wait for your turn to join");
3850                         else if(gametype == MAPINFO_TYPE_LMS)
3851                         {
3852                                 entity sk;
3853                                 sk = playerslots[player_localnum];
3854                                 if(sk.(scores[ps_primary]) >= 666)
3855                                         s = _("^1Match has already begun");
3856                                 else if(sk.(scores[ps_primary]) > 0)
3857                                         s = _("^1You have no more lives left");
3858                                 else
3859                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3860                         }
3861                         else
3862                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3863                         drawInfoMessage(s)
3864
3865                         //show restart countdown:
3866                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3867                                 float countdown;
3868                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3869                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3870                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3871                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3872                                 o_y += fontsize_y;
3873                         }
3874                 }
3875                 if(warmup_stage && !intermission)
3876                 {
3877                         s = _("^2Currently in ^1warmup^2 stage!");
3878                         drawInfoMessage(s)
3879                 }
3880
3881                 string blinkcolor;
3882                 if(mod(time, 1) >= 0.5)
3883                         blinkcolor = "^1";
3884                 else
3885                         blinkcolor = "^3";
3886
3887                 if(ready_waiting && !intermission && !spectatee_status)
3888                 {
3889                         if(ready_waiting_for_me)
3890                         {
3891                                 if(warmup_stage)
3892                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3893                                 else
3894                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3895                         }
3896                         else
3897                         {
3898                                 if(warmup_stage)
3899                                         s = _("^2Waiting for others to ready up to end warmup...");
3900                                 else
3901                                         s = _("^2Waiting for others to ready up...");
3902                         }
3903                         drawInfoMessage(s)
3904                 }
3905                 else if(warmup_stage && !intermission && !spectatee_status)
3906                 {
3907                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3908                         drawInfoMessage(s)
3909                 }
3910
3911                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3912                 {
3913                         float ts_min = 0, ts_max = 0;
3914                         tm = teams.sort_next;
3915                         if (tm)
3916                         {
3917                                 for(; tm.sort_next; tm = tm.sort_next)
3918                                 {
3919                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3920                                                 continue;
3921                                         if(!ts_min) ts_min = tm.team_size;
3922                                         else ts_min = min(ts_min, tm.team_size);
3923                                         if(!ts_max) ts_max = tm.team_size;
3924                                         else ts_max = max(ts_max, tm.team_size);
3925                                 }
3926                                 if ((ts_max - ts_min) > 1)
3927                                 {
3928                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3929                                         tm = GetTeam(myteam, false);
3930                                         if (tm)
3931                                         if (tm.team != NUM_SPECTATOR)
3932                                         if (tm.team_size == ts_max)
3933                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3934                                         drawInfoMessage(s)
3935                                 }
3936                         }
3937                 }
3938         }
3939         else 
3940         {
3941                 s = _("^7Press ^3ESC ^7to show HUD options.");
3942                 drawInfoMessage(s)
3943                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3944                 drawInfoMessage(s)
3945                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3946                 drawInfoMessage(s)
3947                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3948                 drawInfoMessage(s)
3949         }
3950 }
3951
3952 // Physics panel (#15)
3953 //
3954 vector acc_prevspeed;
3955 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3956 void HUD_Physics(void)
3957 {
3958         if(!autocvar__hud_configure)
3959         {
3960                 if(!autocvar_hud_panel_physics) return;
3961                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3962                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3963         }
3964
3965         HUD_Panel_UpdateCvars();
3966         HUD_Panel_ApplyFadeAlpha();
3967
3968         draw_beginBoldFont();
3969
3970         HUD_Panel_DrawBg(1);
3971         if(panel_bg_padding)
3972         {
3973                 panel_pos += '1 1 0' * panel_bg_padding;
3974                 panel_size -= '2 2 0' * panel_bg_padding;
3975         }
3976
3977         float acceleration_progressbar_scale = 0;
3978         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3979                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3980
3981         float text_scale;
3982         if (autocvar_hud_panel_physics_text_scale <= 0)
3983                 text_scale = 1;
3984         else
3985                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3986
3987         //compute speed
3988         float speed, conversion_factor;
3989         string unit;
3990
3991         switch(autocvar_hud_panel_physics_speed_unit)
3992         {
3993                 default:
3994                 case 1:
3995                         unit = _(" qu/s");
3996                         conversion_factor = 1.0;
3997                         break;
3998                 case 2:
3999                         unit = _(" m/s");
4000                         conversion_factor = 0.0254;
4001                         break;
4002                 case 3:
4003                         unit = _(" km/h");
4004                         conversion_factor = 0.0254 * 3.6;
4005                         break;
4006                 case 4:
4007                         unit = _(" mph");
4008                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4009                         break;
4010                 case 5:
4011                         unit = _(" knots");
4012                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4013                         break;
4014         }
4015         
4016         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4017
4018         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4019         if (autocvar__hud_configure)
4020                 speed = floor( max_speed * 0.65 + 0.5 );
4021         else if(autocvar_hud_panel_physics_speed_vertical)
4022                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4023         else
4024                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4025
4026         //compute acceleration
4027         float acceleration, f;
4028         if (autocvar__hud_configure)
4029                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4030         else
4031         {
4032                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4033                 f = time - acc_prevtime;
4034                 if(autocvar_hud_panel_physics_acceleration_vertical)
4035                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4036                 else
4037                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4038                 
4039                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4040                 
4041                 acc_prevspeed = vel;
4042                 acc_prevtime = time;
4043
4044                 f = bound(0, f * 10, 1);
4045                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4046         }
4047
4048         //compute layout
4049         float panel_ar = panel_size_x/panel_size_y;
4050         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4051         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4052         {
4053                 panel_size_x *= 0.5;
4054                 if (autocvar_hud_panel_physics_flip)
4055                         speed_offset_x = panel_size_x;
4056                 else
4057                         acceleration_offset_x = panel_size_x;
4058         }
4059         else
4060         {
4061                 panel_size_y *= 0.5;
4062                 if (autocvar_hud_panel_physics_flip)
4063                         speed_offset_y = panel_size_y;
4064                 else
4065                         acceleration_offset_y = panel_size_y;
4066         }
4067         float speed_baralign, acceleration_baralign;
4068         if (autocvar_hud_panel_physics_baralign == 1)
4069                 acceleration_baralign = speed_baralign = 1;
4070     else if(autocvar_hud_panel_physics_baralign == 4)
4071                 acceleration_baralign = speed_baralign = 2;
4072         else if (autocvar_hud_panel_physics_flip)
4073         {
4074                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4075                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4076         }
4077         else
4078         {
4079                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4080                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4081         }
4082         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4083                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4084
4085         //draw speed
4086         if(speed)
4087         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4088         {
4089                 HUD_Panel_GetProgressBarColor(speed);
4090                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4091         }
4092         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4093         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4094         {
4095                 tmp_size_x = panel_size_x * 0.75;
4096                 tmp_size_y = panel_size_y * text_scale;
4097                 if (speed_baralign)
4098                         tmp_offset_x = panel_size_x - tmp_size_x;
4099                 //else
4100                         //tmp_offset_x = 0;
4101                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4102                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4103
4104                 //draw speed unit
4105                 if (speed_baralign)
4106                         tmp_offset_x = 0;
4107                 else
4108                         tmp_offset_x = tmp_size_x;
4109                 if (autocvar_hud_panel_physics_speed_unit_show)
4110                 {
4111                         //tmp_offset_y = 0;
4112                         tmp_size_x = panel_size_x * (1 - 0.75);
4113                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4114                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4115                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4116                 }
4117         }
4118
4119         //compute and draw top speed
4120         if (autocvar_hud_panel_physics_topspeed)
4121         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4122         {
4123                 if (autocvar__hud_configure)
4124                 {
4125                         top_speed = floor( max_speed * 0.75 + 0.5 );
4126                         f = 1;
4127                 }
4128                 else
4129                 {
4130                         if (speed >= top_speed)
4131                         {
4132                                 top_speed = speed;
4133                                 top_speed_time = time;
4134                         }
4135                         if (top_speed != 0)
4136                         {
4137                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4138                                 // divide by f to make it start from 1
4139                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4140                         }
4141             else //hide top speed 0, it would be stupid
4142                                 f = 0;
4143                 }
4144                 if (f > 0)
4145                 {
4146                         //top speed progressbar peak
4147                         if(speed < top_speed)
4148                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4149                         {
4150                                 float peak_offset_x;
4151                                 vector peak_size = '0 0 0';
4152                                 if (speed_baralign == 0)
4153                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4154                 else if (speed_baralign == 1)
4155                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4156                 else // if (speed_baralign == 2)
4157                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4158                                 //if speed is not 0 the speed progressbar already fetched the color
4159                                 if (speed == 0)
4160                                         HUD_Panel_GetProgressBarColor(speed);
4161                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4162                 peak_size_y = panel_size_y;
4163                 if (speed_baralign == 2) // draw two peaks, on both sides
4164                 {
4165                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4166                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4167                 }
4168                 else
4169                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4170                         }
4171
4172                         //top speed
4173                         tmp_offset_y = panel_size_y * 0.4;
4174                         tmp_size_x = panel_size_x * (1 - 0.75);
4175                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4176                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4177                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4178                 }
4179                 else
4180                         top_speed = 0;
4181         }
4182
4183         //draw acceleration
4184         if(acceleration)
4185         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4186         {
4187                 if (acceleration < 0)
4188                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4189                 else
4190                         HUD_Panel_GetProgressBarColor(acceleration);
4191
4192                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4193                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4194                         f = sqrt(f);
4195
4196                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4197                 {
4198                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4199
4200                         if (acceleration_baralign == 1)
4201                                 tmp_offset_x = panel_size_x - tmp_size_x;
4202                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4203                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4204                         else
4205                                 tmp_offset_x = 0;
4206                         tmp_offset_y = 0;
4207                 }
4208                 else
4209                 {
4210                         tmp_size = panel_size;
4211                         tmp_offset = '0 0 0';
4212                 }
4213
4214                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4215         }
4216         tmp_size_x = panel_size_x;
4217         tmp_size_y = panel_size_y * text_scale;
4218         tmp_offset_x = 0;
4219         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4220         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4221                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4222
4223         draw_endBoldFont();
4224 }
4225
4226 // CenterPrint (#16)
4227 //
4228 #define CENTERPRINT_MAX_MSGS 10
4229 #define CENTERPRINT_MAX_ENTRIES 50
4230 #define CENTERPRINT_SPACING 0.7
4231 float cpm_index;
4232 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4233 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4234 float centerprint_time[CENTERPRINT_MAX_MSGS];
4235 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4236 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4237 float centerprint_showing;
4238
4239 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4240 {
4241         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4242         float i, j;
4243
4244         if(strMessage == "" && new_id == 0)
4245                 return;
4246
4247         // strip trailing newlines
4248         j = strlen(strMessage) - 1;
4249         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4250                 --j;
4251         if (j < strlen(strMessage) - 1)
4252                 strMessage = substring(strMessage, 0, j + 1);
4253
4254         if(strMessage == "" && new_id == 0)
4255                 return;
4256
4257         // strip leading newlines
4258         j = 0;
4259         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4260                 ++j;
4261         if (j > 0)
4262                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4263
4264         if(strMessage == "" && new_id == 0)
4265                 return;
4266
4267         if (!centerprint_showing)
4268                 centerprint_showing = TRUE;
4269
4270         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4271         {
4272                 if (j == CENTERPRINT_MAX_MSGS)
4273                         j = 0;
4274                 if (new_id && new_id == centerprint_msgID[j])
4275                 {
4276                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4277                         {
4278                                 // fade out the current msg (duration and countdown_num are ignored)
4279                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4280                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4281                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4282                                 return;
4283                         }
4284                         break; // found a msg with the same id, at position j
4285                 }
4286         }
4287
4288         if (i == CENTERPRINT_MAX_MSGS)
4289         {
4290                 // a msg with the same id was not found, add the msg at the next position
4291                 --cpm_index;
4292                 if (cpm_index == -1)
4293                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4294                 j = cpm_index;
4295         }
4296         if(centerprint_messages[j])
4297                 strunzone(centerprint_messages[j]);
4298         centerprint_messages[j] = strzone(strMessage);
4299         centerprint_msgID[j] = new_id;
4300         if (duration < 0)
4301         {
4302                 centerprint_time[j] = -1;
4303                 centerprint_expire_time[j] = time;
4304         }
4305         else
4306         {
4307                 if(duration == 0)
4308                         duration = max(1, autocvar_hud_panel_centerprint_time);
4309                 centerprint_time[j] = duration;
4310                 centerprint_expire_time[j] = time + duration;
4311         }
4312         centerprint_countdown_num[j] = countdown_num;
4313 }
4314
4315 void centerprint_hud(string strMessage)
4316 {
4317         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4318 }
4319
4320 void reset_centerprint_messages(void)
4321 {
4322         float i;
4323         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4324         {
4325                 centerprint_expire_time[i] = 0;
4326                 centerprint_time[i] = 1;
4327                 centerprint_msgID[i] = 0;
4328                 if(centerprint_messages[i])
4329                         strunzone(centerprint_messages[i]);
4330                 centerprint_messages[i] = string_null;
4331         }
4332 }
4333 float hud_configure_cp_generation_time;
4334 void HUD_CenterPrint (void)
4335 {
4336         if(!autocvar__hud_configure)
4337         {
4338                 if(!autocvar_hud_panel_centerprint) return;
4339
4340                 if (hud_configure_prev && hud_configure_prev != -1)
4341                         reset_centerprint_messages();
4342         }
4343         else
4344         {
4345                 if (!hud_configure_prev)
4346                         reset_centerprint_messages();
4347                 if (time > hud_configure_cp_generation_time)
4348                 {
4349                         float r;
4350                         r = random();
4351                         if (r > 0.9)
4352                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4353                         else if (r > 0.8)
4354                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4355                         else
4356                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4357                         hud_configure_cp_generation_time = time + 1 + random()*4;
4358                 }
4359         }
4360
4361         HUD_Panel_UpdateCvars();
4362
4363         // this panel doesn't fade when showing the scoreboard
4364         if(autocvar__menu_alpha)
4365                 HUD_Panel_ApplyFadeAlpha();
4366
4367         if(scoreboard_fade_alpha)
4368         {
4369                 // move the panel below the scoreboard
4370                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4371                         return;
4372                 vector target_pos;
4373                 
4374                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4375                 
4376                 if(target_pos_y > panel_pos_y)
4377                 {
4378                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4379                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4380                 }
4381         }
4382
4383         HUD_Panel_DrawBg(1);
4384
4385         if (!centerprint_showing)
4386                 return;
4387
4388         if(panel_bg_padding)
4389         {
4390                 panel_pos += '1 1 0' * panel_bg_padding;
4391                 panel_size -= '2 2 0' * panel_bg_padding;
4392         }
4393
4394         float entries, height;
4395         vector fontsize;
4396         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4397         // height = panel_size_y/entries;
4398         // fontsize = '1 1 0' * height;
4399         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4400         fontsize = '1 1 0' * height;
4401         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4402
4403         float i, j, k, n, g;
4404         float a, sz, align, current_msg_pos_y = 0, msg_size;
4405         vector pos;
4406         string ts;
4407
4408         n = -1; // if no msg will be displayed, n stays -1
4409
4410         pos = panel_pos;
4411         if (autocvar_hud_panel_centerprint_flip)
4412                 pos_y += panel_size_y;
4413         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4414         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4415         {
4416                 if (j == CENTERPRINT_MAX_MSGS)
4417                         j = 0;
4418                 if (centerprint_expire_time[j] <= time)
4419                 {
4420                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4421                         {
4422                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4423                                 if (centerprint_countdown_num[j] == 0)
4424                                         continue;
4425                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4426                         }
4427                         else if(centerprint_time[j] != -1)
4428                                 continue;
4429                 }
4430
4431
4432                 // fade the centerprint_hud in/out 
4433                 if(centerprint_time[j] < 0)
4434                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4435                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4436                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4437                 else if(centerprint_expire_time[j] > time)
4438                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4439                 else
4440                         a = 0;
4441                 
4442                 // set the size from fading in/out before subsequent fading
4443                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4444                 
4445                 // also fade it based on positioning
4446                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4447                 {
4448                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4449                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4450                 }
4451                 
4452                 // finally set the size based on the new theAlpha from subsequent fading
4453                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4454                 drawfontscale = sz * '1 1 0';
4455                 
4456                 if (centerprint_countdown_num[j])
4457                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4458                 else
4459                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4460
4461                 if (autocvar_hud_panel_centerprint_flip)
4462                 {
4463                         // check if the message can be entirely shown
4464                         for(k = 0; k < n; ++k)
4465                         {
4466                                 getWrappedLine_remaining = argv(k);
4467                                 while(getWrappedLine_remaining)
4468                                 {
4469                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4470                                         if (ts != "")
4471                                                 pos_y -= fontsize_y;
4472                                         else
4473                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4474                                 }
4475                         }
4476                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4477                 }
4478
4479                 msg_size = pos_y;
4480                 for(k = 0; k < n; ++k)
4481                 {
4482                         getWrappedLine_remaining = argv(k);
4483                         while(getWrappedLine_remaining)
4484                         {
4485                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4486                                 if (ts != "")
4487                                 {
4488                                         if (align)
4489                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4490                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4491                                         pos_y += fontsize_y;
4492                                 }
4493                                 else
4494                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4495                         }
4496                 }
4497
4498                 ++g; // move next position number up 
4499                 
4500                 msg_size = pos_y - msg_size;
4501                 if (autocvar_hud_panel_centerprint_flip)
4502                 {
4503                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4504                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4505                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4506                                 
4507                         if (pos_y < panel_pos_y) // check if the next message can be shown
4508                         {
4509                                 drawfontscale = '1 1 0';
4510                                 return;
4511                         }
4512                 }
4513                 else
4514                 {
4515                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4516                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4517                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4518                                 
4519                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4520                         {
4521                                 drawfontscale = '1 1 0';
4522                                 return;
4523                         }
4524                 }
4525         }
4526         drawfontscale = '1 1 0';
4527         if (n == -1)
4528         {
4529                 centerprint_showing = FALSE;
4530                 reset_centerprint_messages();
4531         }
4532 }
4533
4534 /*
4535 ==================
4536 Main HUD system
4537 ==================
4538 */
4539
4540 void HUD_Reset (void)
4541 {
4542         // reset gametype specific icons
4543         if(gametype == MAPINFO_TYPE_KEYHUNT)
4544                 HUD_Mod_KH_Reset();
4545         else if(gametype == MAPINFO_TYPE_CTF)
4546                 HUD_Mod_CTF_Reset();
4547 }
4548
4549 void HUD_Main (void)
4550 {
4551         float i;
4552         // global hud theAlpha fade
4553         if(menu_enabled == 1)
4554                 hud_fade_alpha = 1;
4555         else
4556                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4557
4558         if(scoreboard_fade_alpha)
4559                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4560
4561         if(autocvar__hud_configure)
4562                 if(isdemo())
4563                         HUD_Configure_Exit_Force();
4564
4565         if(intermission == 2) // no hud during mapvote
4566         {
4567                 if (autocvar__hud_configure)
4568                         HUD_Configure_Exit_Force();
4569                 hud_fade_alpha = 0;
4570         }
4571         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4572                 hud_fade_alpha = 1;
4573
4574         // panels that we want to be active together with the scoreboard
4575         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4576         if(scoreboard_fade_alpha == 1)
4577         {
4578                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4579                 return;
4580         }
4581
4582         if(!autocvar__hud_configure && !hud_fade_alpha)
4583                 return;
4584
4585         // Drawing stuff
4586         if (hud_skin_prev != autocvar_hud_skin)
4587         {
4588                 if (hud_skin_path)
4589                         strunzone(hud_skin_path);
4590                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4591                 if (hud_skin_prev)
4592                         strunzone(hud_skin_prev);
4593                 hud_skin_prev = strzone(autocvar_hud_skin);
4594         }
4595
4596         // HUD configure visible grid
4597         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4598         {
4599                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4600                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4601                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4602                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4603                 vector s;
4604                 // x-axis
4605                 s = eX + eY * vid_conheight;
4606                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4607                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4608                 // y-axis
4609                 s = eY + eX * vid_conwidth;
4610                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4611                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4612         }
4613
4614 #ifdef COMPAT_XON050_ENGINE
4615     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4616 #else
4617     current_player = player_localentnum;
4618 #endif
4619
4620         // draw the dock
4621         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4622         {
4623                 float f;
4624                 vector color;
4625                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4626                 if((teamplay) && hud_dock_color_team) {
4627                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4628                                 color = '1 0 0' * hud_dock_color_team;
4629                         else
4630                                 color = myteamcolors * hud_dock_color_team;
4631                 }
4632                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4633                         color = '1 0 0' * hud_dock_color_team;
4634                 }
4635                 else
4636                 {
4637                         string hud_dock_color = autocvar_hud_dock_color;
4638                         if(hud_dock_color == "shirt") {
4639                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4640                                 color = colormapPaletteColor(floor(f / 16), 0);
4641                         }
4642                         else if(hud_dock_color == "pants") {
4643                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4644                                 color = colormapPaletteColor(mod(f, 16), 1);
4645                         }
4646                         else
4647                                 color = stov(hud_dock_color);
4648                 }
4649
4650                 string pic;
4651                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4652                 if(precache_pic(pic) == "") {
4653                         pic = strcat(hud_skin_path, "/dock_medium");
4654                         if(precache_pic(pic) == "") {
4655                                 pic = "gfx/hud/default/dock_medium";
4656                         }
4657                 }
4658                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4659         }
4660
4661         // cache the panel order into the panel_order array
4662         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4663                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4664                         panel_order[i] = -1;
4665                 string s = "";
4666                 float p_num, warning = false;
4667                 float argc = tokenize_console(autocvar__hud_panelorder);
4668                 if (argc > HUD_PANEL_NUM)
4669                         warning = true;
4670                 //first detect wrong/missing panel numbers
4671                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4672                         p_num = stof(argv(i));
4673                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4674                                 if (panel_order[p_num] == -1) //found for the first time?
4675                                         s = strcat(s, ftos(p_num), " ");
4676                                 panel_order[p_num] = 1; //mark as found
4677                         }
4678                         else
4679                                 warning = true;
4680                 }
4681                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4682                         if (panel_order[i] == -1) {
4683                                 warning = true;
4684                                 s = strcat(s, ftos(i), " "); //add missing panel number
4685                         }
4686                 }
4687                 if (warning)
4688                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4689
4690                 cvar_set("_hud_panelorder", s);
4691                 if(hud_panelorder_prev)
4692                         strunzone(hud_panelorder_prev);
4693                 hud_panelorder_prev = strzone(s);
4694
4695                 //now properly set panel_order
4696                 tokenize_console(s);
4697                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4698                         panel_order[i] = stof(argv(i));
4699                 }
4700         }
4701
4702         hud_draw_maximized = 0;
4703         // draw panels in order specified by panel_order array
4704         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4705                 (panel = hud_panel[panel_order[i]]).panel_draw();
4706
4707         hud_draw_maximized = 1; // panels that may be maximized must check this var
4708         // draw maximized panels on top
4709         if(hud_panel_radar_maximized)
4710                 (panel = HUD_PANEL(RADAR)).panel_draw();
4711         if(autocvar__con_chat_maximized)
4712                 (panel = HUD_PANEL(CHAT)).panel_draw();
4713
4714         if(autocvar__hud_configure)
4715         {
4716                 if(tab_panel)
4717                 {
4718                         panel = tab_panel;
4719                         HUD_Panel_UpdatePosSize()
4720                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4721                 }
4722                 if(highlightedPanel)
4723                 {
4724                         panel = highlightedPanel;
4725                         HUD_Panel_UpdatePosSize()
4726                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4727                 }
4728                 if(!hud_configure_prev || hud_configure_prev == -1)
4729                 {
4730                         if(autocvar_hud_cursormode) { setcursormode(1); }
4731                         hudShiftState = 0;
4732                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4733                                 hud_panel[panel_order[i]].update_time = time;
4734                 }
4735         }
4736         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4737                 setcursormode(0);
4738
4739         hud_configure_prev = autocvar__hud_configure;
4740
4741         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4742                 if (menu_enabled)
4743                         menu_enabled = 0;
4744 }