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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
153
154 void centerprint(string strMessage)
155 {
156         float i, j, n, hcount;
157         string s;
158
159         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
160
161         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
162
163         if(autocvar_scr_centertime <= 0)
164                 return;
165
166         if(strMessage == "")
167                 return;
168
169         // strip trailing newlines
170         j = strlen(strMessage) - 1;
171         while(substring(strMessage, j, 1) == "\n" && j >= 0)
172                 j = j - 1;
173         strMessage = substring(strMessage, 0, j + 1);
174
175         if(strMessage == "")
176                 return;
177
178         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
179         j = 0;
180         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
181                 j = j + 1;
182         strMessage = substring(strMessage, j, strlen(strMessage) - j);
183         centerprint_offset_hint = j;
184
185         if(strMessage == "")
186                 return;
187
188         // if we get here, we have a message. Initialize its height.
189         centerprint_num = 0;
190
191         n = tokenizebyseparator(strMessage, "\n");
192         i = hcount = 0;
193         for(j = 0; j < n; ++j)
194         {
195                 getWrappedLine_remaining = argv(j);
196                 while(getWrappedLine_remaining)
197                 {
198                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200                                 centerprint_time = time;
201                         if(centerprint_messages[i])
202                                 strunzone(centerprint_messages[i]);
203                         centerprint_messages[i] = strzone(s);
204                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
205                         ++i;
206
207                         // half height for empty lines looks better
208                         if(s == "")
209                                 hcount += 0.5;
210                         else
211                                 hcount += 1;
212
213                         if(i >= CENTERPRINT_MAX_LINES)
214                                 break;
215                 }
216         }
217
218         float h, havail;
219         h = centerprint_fontsize_y*hcount;
220
221         havail = vid_conheight;
222         if(autocvar_con_chatpos < 0)
223                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224         if(havail > vid_conheight - 70)
225                 havail = vid_conheight - 70; // avoid overlapping HUD
226
227 #if 0
228         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
229
230         // here, the centerprint would cover the crosshair. REALLY BAD.
231         forbiddenmin = vid_conheight * 0.5 - h - 16;
232         forbiddenmax = vid_conheight * 0.5 + 16;
233
234         allowedmin = scoreboard_bottom;
235         allowedmax = havail - h;
236         preferred = (havail - h)/2;
237
238
239         // possible orderings (total: 4! / 4 = 6)
240         //  allowedmin allowedmax forbiddenmin forbiddenmax
241         //  forbiddenmin forbiddenmax allowedmin allowedmax
242         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
243         {
244                 // forbidden doesn't matter in this case
245                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
246         }
247         //  allowedmin forbiddenmin allowedmax forbiddenmax
248         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
249         {
250                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
251         }
252         //  allowedmin forbiddenmin forbiddenmax allowedmax
253         else if(allowedmin < forbiddenmin)
254         {
255                 // make sure the forbidden zone is not covered
256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
258                 else
259                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
260         }
261         //  forbiddenmin allowedmin allowedmax forbiddenmax
262         else if(allowedmax < forbiddenmax)
263         {
264                 // it's better to leave the allowed zone (overlap with scoreboard) than
265                 // to cover the forbidden zone (crosshair)
266                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267                         centerprint_start_y = forbiddenmax;
268                 else
269                         centerprint_start_y = forbiddenmin;
270         }
271         //  forbiddenmin allowedmin forbiddenmax allowedmax
272         else
273         {
274                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
275         }
276 #else
277 #endif
278
279         centerprint_num = i;
280
281         centerprint_expire = time + autocvar_scr_centertime;
282 }
283
284 void HUD_DrawCenterPrint (void)
285 {
286         float i;
287         vector pos;
288         string ts;
289         float a, sz;
290
291         if(time - centerprint_time < 0.25)
292                 a = (time - centerprint_time) / 0.25;
293         else
294                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
295
296         if(a <= 0)
297                 return;
298
299         sz = 0.8 + (a / 5);
300
301         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
303
304         pos = centerprint_start;
305         for (i=0; i<centerprint_num; i = i + 1)
306         {
307                 ts = centerprint_messages[i];
308                 drawfontscale = sz * '1 1 0';
309                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
310                 if (ts != "")
311                 {
312                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313                         pos_y = pos_y + centerprint_fontsize_y;
314                 }
315                 else
316                         // half height for empty lines looks better
317                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318                 drawfontscale = '1 1 0';
319         }
320 }
321
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 {
324         position_x -= 2 / 3 * strlen(text) * scale_x;
325         drawstring(position, text, scale, rgb, alpha, flag);
326 }
327
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
329 {
330         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331         drawstring(position, text, scale, rgb, alpha, flag);
332 }
333
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
336         if(pos == 1)
337                 return _("1st");
338         else if(pos == 2)
339                 return _("2nd");
340         else if(pos == 3)
341                 return _("3rd");
342         else
343                 return sprintf(_("%dth"), pos);
344 }
345
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 {
349         string col;
350         string timestr;
351         string cpname;
352         string lapstr;
353         lapstr = "";
354
355         if(histime == 0) // goal hit
356         {
357                 if(mytime > 0)
358                 {
359                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360                         col = "^1";
361                 }
362                 else if(mytime == 0)
363                 {
364                         timestr = "+0.0";
365                         col = "^3";
366                 }
367                 else
368                 {
369                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
370                         col = "^2";
371                 }
372
373                 if(lapdelta > 0)
374                 {
375                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
376                         col = "^2";
377                 }
378                 else if(lapdelta < 0)
379                 {
380                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
381                         col = "^1";
382                 }
383         }
384         else if(histime > 0) // anticipation
385         {
386                 if(mytime >= histime)
387                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
388                 else
389                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
390                 col = "^3";
391         }
392         else
393                 col = "^7";
394
395         if(cp == 254)
396                 cpname = _("Start line");
397         else if(cp == 255)
398                 cpname = _("Finish line");
399         else if(cp)
400                 cpname = sprintf(_("Intermediate %d"), cp);
401         else
402                 cpname = _("Finish line");
403
404         if(histime < 0)
405                 return strcat(col, cpname);
406         else if(hisname == "")
407                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
408         else
409                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
410 }
411
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
414         float i;
415         for (i=RANKINGS_CNT-1;i>=0;--i)
416                 if(grecordholder[i] == net_name)
417                         return i+1;
418         return 0;
419 }
420
421 /*
422 ==================
423 HUD panels
424 ==================
425 */
426
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
429 if(panel_bg != "0")\
430         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
432 {\
433         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
435
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
438 {
439         if(!length_ratio || !theAlpha)
440                 return;
441         if(length_ratio > 1)
442                 length_ratio = 1;
443         if (baralign == 3)
444         {
445                 if(length_ratio < -1)
446                         length_ratio = -1;
447         }
448         else if(length_ratio < 0)
449                 return;
450
451         vector square;
452         vector width, height;
453         if(vertical) {
454                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455                 if(precache_pic(pic) == "") {
456                         pic = "gfx/hud/default/progressbar_vertical";
457                 }
458
459         if (baralign == 1) // bottom align
460                         theOrigin_y += (1 - length_ratio) * theSize_y;
461         else if (baralign == 2) // center align
462             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463         else if (baralign == 3) // center align, positive values down, negative up
464                 {
465                         theSize_y *= 0.5;
466                         if (length_ratio > 0)
467                                 theOrigin_y += theSize_y;
468                         else
469                         {
470                                 theOrigin_y += (1 + length_ratio) * theSize_y;
471                                 length_ratio = -length_ratio;
472                         }
473                 }
474                 theSize_y *= length_ratio;
475
476                 vector bH;
477                 width = eX * theSize_x;
478                 height = eY * theSize_y;
479                 if(theSize_y <= theSize_x * 2)
480                 {
481                         // button not high enough
482                         // draw just upper and lower part then
483                         square = eY * theSize_y * 0.5;
484                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
487                 }
488                 else
489                 {
490                         square = eY * theSize_x;
491                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
492                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
493                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
494                 }
495         } else {
496                 pic = strcat(hud_skin_path, "/", pic);
497                 if(precache_pic(pic) == "") {
498                         pic = "gfx/hud/default/progressbar";
499                 }
500
501                 if (baralign == 1) // right align
502                         theOrigin_x += (1 - length_ratio) * theSize_x;
503         else if (baralign == 2) // center align
504             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505         else if (baralign == 3) // center align, positive values on the right, negative on the left
506                 {
507                         theSize_x *= 0.5;
508                         if (length_ratio > 0)
509                                 theOrigin_x += theSize_x;
510                         else
511                         {
512                                 theOrigin_x += (1 + length_ratio) * theSize_x;
513                                 length_ratio = -length_ratio;
514                         }
515                 }
516                 theSize_x *= length_ratio;
517
518                 vector bW;
519                 width = eX * theSize_x;
520                 height = eY * theSize_y;
521                 if(theSize_x <= theSize_y * 2)
522                 {
523                         // button not wide enough
524                         // draw just left and right part then
525                         square = eX * theSize_x * 0.5;
526                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
529                 }
530                 else
531                 {
532                         square = eX * theSize_y;
533                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
535                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
536                 }
537         }
538 }
539
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         pic = strcat(hud_skin_path, "/num_leading");
547         if(precache_pic(pic) == "") {
548                 pic = "gfx/hud/default/num_leading";
549         }
550
551         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552         if(mySize_x/mySize_y > 2)
553                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
555 }
556
557 // Weapon icons (#0)
558 //
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
561 {
562         entity h;
563         h = weaponorder[i];
564         weaponorder[i] = weaponorder[j];
565         weaponorder[j] = h;
566 }
567
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
570 {
571         float ai, aj;
572         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
575 }
576
577 float GetAmmoStat(float i)
578 {
579         switch(i)
580         {
581                 case 0: return STAT_SHELLS;
582                 case 1: return STAT_NAILS;
583                 case 2: return STAT_ROCKETS;
584                 case 3: return STAT_CELLS;
585                 case 4: return STAT_FUEL;
586                 default: return -1;
587         }
588 }
589
590 float GetAmmoTypeForWep(float i)
591 {
592         switch(i)
593         {
594                 case WEP_SHOTGUN: return 0;
595                 case WEP_UZI: return 1;
596                 case WEP_GRENADE_LAUNCHER: return 2;
597                 case WEP_MINE_LAYER: return 2;
598                 case WEP_ELECTRO: return 3;
599                 case WEP_CRYLINK: return 3;
600                 case WEP_HLAC: return 3;
601                 case WEP_MINSTANEX: return 3;
602                 case WEP_NEX: return 3;
603                 case WEP_SNIPERRIFLE: return 1;
604                 case WEP_HAGAR: return 2;
605                 case WEP_ROCKET_LAUNCHER: return 2;
606                 case WEP_SEEKER: return 2;
607                 case WEP_FIREBALL: return 4;
608                 case WEP_HOOK: return 3;
609                 default: return -1;
610         }
611 }
612
613 void HUD_Weapons(void)
614 {
615         float f, screen_ar;
616         float center_x, center_y;
617
618         if(!autocvar__hud_configure)
619         {
620                 if(!autocvar_hud_panel_weapons) return;
621                 if(spectatee_status == -1) return;
622         }
623         else
624                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
625
626         float timeout = autocvar_hud_panel_weapons_timeout;
627         float timeout_effect_length, timein_effect_length;
628         if (autocvar_hud_panel_weapons_timeout_effect == 0)
629         {
630                 timeout_effect_length = 0;
631                 timein_effect_length = 0;
632         }
633         else
634         {
635                 timeout_effect_length = 0.75;
636                 timein_effect_length = 0.375;
637         }
638
639         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
640         {
641                 weaponprevtime = time;
642                 return;
643         }
644
645         HUD_Panel_UpdateCvars(weapons);
646
647         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
648         {
649                 f = (time - (weapontime + timeout)) / timeout_effect_length;
650                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
651                 {
652                         panel_bg_alpha *= (1 - f);
653                         panel_fg_alpha *= (1 - f);
654                 }
655                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656                 {
657                         f *= f; // for a cooler movement
658                         center_x = panel_pos_x + panel_size_x/2;
659                         center_y = panel_pos_y + panel_size_y/2;
660                         screen_ar = vid_conwidth/vid_conheight;
661                         if (center_x/center_y < screen_ar) //bottom left
662                         {
663                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                 else //left
666                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                         }
668                         else //top right
669                         {
670                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                 else //top
673                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                         }
675                 }
676                 weaponprevtime = time - (1 - f) * timein_effect_length;
677         }
678         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
679         {
680                 f = (time - weaponprevtime) / timein_effect_length;
681                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                 {
683                         panel_bg_alpha *= (f);
684                         panel_fg_alpha *= (f);
685                 }
686                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
687                 {
688                         f *= f; // for a cooler movement
689                         f = 1 - f;
690                         center_x = panel_pos_x + panel_size_x/2;
691                         center_y = panel_pos_y + panel_size_y/2;
692                         screen_ar = vid_conwidth/vid_conheight;
693                         if (center_x/center_y < screen_ar) //bottom left
694                         {
695                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
697                                 else //left
698                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
699                         }
700                         else //top right
701                         {
702                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
704                                 else //top
705                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
706                         }
707                 }
708         }
709
710         float i, weapid, wpnalpha, weapon_cnt;
711
712         // TODO make this configurable
713         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
714         {
715                 if(weaponorder_bypriority)
716                         strunzone(weaponorder_bypriority);
717                 if(weaponorder_byimpulse)
718                         strunzone(weaponorder_byimpulse);
719
720                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723
724                 weapon_cnt = 0;
725                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
726                 {
727                         self = get_weaponinfo(i);
728                         if(self.impulse >= 0)
729                         {
730                                 weaponorder[weapon_cnt] = self;
731                                 ++weapon_cnt;
732                         }
733                 }
734                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735                         weaponorder[i] = NULL;
736                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
737
738                 weaponorder_cmp_str = string_null;
739         }
740
741         HUD_Panel_DrawBg(1);
742         if(panel_bg_padding)
743         {
744                 panel_pos += '1 1 0' * panel_bg_padding;
745                 panel_size -= '2 2 0' * panel_bg_padding;
746         }
747
748         if(autocvar_hud_panel_weapons_fade)
749         {
750                 wpnalpha = 3.2 - 2 * (time - weapontime);
751                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
752         }
753         else
754                 wpnalpha = panel_fg_alpha;
755
756         float rows, columns;
757         float aspect = autocvar_hud_panel_weapons_aspect;
758         rows = panel_size_y/panel_size_x;
759         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
760
761         columns = ceil(WEP_COUNT/rows);
762         float row, column;
763
764         float a, type, fullammo;
765         float when;
766         when = autocvar_hud_panel_weapons_complainbubble_time;
767         float fadetime;
768         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
769
770         vector color;
771         vector wpnpos;
772         vector wpnsize;
773         
774         vector ammo_color;
775         float ammo_alpha;
776         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777         float barsize_x, barsize_y, baroffset_x, baroffset_y;
778         if (autocvar_hud_panel_weapons_ammo)
779         {
780                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782
783
784                 if(wpnsize_x/wpnsize_y > aspect)
785                 {
786                         barsize_x = aspect * wpnsize_y;
787                         barsize_y = wpnsize_y;
788                         baroffset_x = (wpnsize_x - barsize_x) / 2;
789                 }
790                 else
791                 {
792                         barsize_y = 1/aspect * wpnsize_x;
793                         barsize_x = wpnsize_x;
794                         baroffset_y = (wpnsize_y - barsize_y) / 2;
795                 }
796         }
797
798         float show_accuracy;
799         float weapon_stats;
800         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
801         {
802                 show_accuracy = true;
803                 if (acc_col_x[0] == -1)
804                         for (i = 0; i < acc_levels; ++i)
805                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
806         }
807
808         float weapons_st = getstati(STAT_WEAPONS);
809
810         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
811         {
812                 self = weaponorder[i];
813                 if (!self || self.impulse < 0)
814                         continue;
815                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
816
817                 weapid = self.impulse;
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == activeweapon)
821                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(show_accuracy)
825                 {
826                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(weapon_stats >= 0)
828                         {
829                                 // find the max level lower than weapon_stats
830                                 float j;
831                                 j = acc_levels-1;
832                                 while ( j && weapon_stats < acc_lev[j] )
833                                         --j;
834
835                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
836                                 float factor;
837                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
838                                 color = acc_col[j];
839                                 color = color + factor * (acc_col[j+1] - color);
840
841                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
842                         }
843                 }
844
845                 // draw the weapon icon
846                 if(weapons_st & self.weapons)
847                 {
848                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
849
850                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
851                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                         else if(autocvar_hud_panel_weapons_label == 2) // bind
853                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854
855                         // draw ammo status bar
856                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
857                         {
858                                 a = 0;
859                                 type = GetAmmoTypeForWep(self.weapon);
860                                 if(type != -1)
861                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
862
863                                 if(a > 0)
864                                 {
865                                         switch(type) {
866                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871                                                 default: fullammo = 60;
872                                         }
873
874                                         drawsetcliparea(
875                                                 wpnpos_x + baroffset_x,
876                                                 wpnpos_y + baroffset_y,
877                                                 barsize_x * bound(0, a/fullammo, 1),
878                                                 barsize_y);
879                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884
885                 // draw a "ghost weapon icon" if you don't have the weapon
886                 else
887                 {
888                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889                 }
890
891                 // draw the complain message
892                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
893                 {
894                         if(fadetime)
895                         {
896                                 if(complain_weapon_time + when > time)
897                                         a = 1;
898                                 else
899                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
900                         }
901                         else
902                         {
903                                 if(complain_weapon_time + when > time)
904                                         a = 1;
905                                 else
906                                         a = 0;
907                         }
908
909                         string s;
910                         if(complain_weapon_type == 0) {
911                                 s = _("Out of ammo");
912                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
913                         }
914                         else if(complain_weapon_type == 1) {
915                                 s = _("Don't have");
916                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
917                         }
918                         else {
919                                 s = _("Unavailable");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
921                         }
922                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
925                 }
926
927                 ++row;
928                 if(row >= rows)
929                 {
930                         row = 0;
931                         ++column;
932                 }
933         }
934
935 }
936
937 // Ammo (#1)
938 //
939 // TODO: macro
940 float GetAmmoItemCode(float i)
941 {
942         switch(i)
943         {
944                 case 0: return IT_SHELLS;
945                 case 1: return IT_NAILS;
946                 case 2: return IT_ROCKETS;
947                 case 3: return IT_CELLS;
948                 case 4: return IT_FUEL;
949                 default: return -1;
950         }
951 }
952
953 string GetAmmoPicture(float i)
954 {
955         switch(i)
956         {
957                 case 0: return "ammo_shells";
958                 case 1: return "ammo_bullets";
959                 case 2: return "ammo_rockets";
960                 case 3: return "ammo_cells";
961                 case 4: return "ammo_fuel";
962                 default: return "";
963         }
964 }
965
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
967 {
968         float a;
969         if(autocvar__hud_configure)
970         {
971                 currently_selected = (itemcode == 2); //rockets always selected
972                 a = 31 + mod(itemcode*93, 128);
973         }
974         else
975                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
976
977         vector color;
978         if(a < 10)
979                 color = '0.7 0 0';
980         else
981                 color = '1 1 1';
982
983         float alpha;
984         if(currently_selected)
985                 alpha = 1;
986         else
987                 alpha = 0.7;
988
989         vector picpos, numpos;
990         if(autocvar_hud_panel_ammo_iconalign)
991         {
992                 numpos = myPos;
993                 picpos = myPos + eX * 2 * mySize_y;
994         }
995         else
996         {
997                 numpos = myPos + eX * mySize_y;
998                 picpos = myPos;
999         }
1000
1001         if (currently_selected)
1002                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006
1007     if(autocvar_hud_panel_ammo_text)
1008     {
1009         if(a > 0)
1010             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011         else // "ghost" ammo count
1012             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013     }
1014         if(a > 0)
1015                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016         else // "ghost" ammo icon
1017                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 }
1019
1020 void HUD_Ammo(void)
1021 {
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_ammo) return;
1025                 if(spectatee_status == -1) return;
1026         }
1027         else
1028                 hud_configure_active_panel = HUD_PANEL_AMMO;
1029
1030         HUD_Panel_UpdateCvars(ammo);
1031         vector pos, mySize;
1032         pos = panel_pos;
1033         mySize = panel_size;
1034
1035         HUD_Panel_DrawBg(1);
1036         if(panel_bg_padding)
1037         {
1038                 pos += '1 1 0' * panel_bg_padding;
1039                 mySize -= '2 2 0' * panel_bg_padding;
1040         }
1041
1042         float rows, columns, row, column;
1043         vector ammo_size;
1044         if (autocvar_hud_panel_ammo_onlycurrent)
1045                 ammo_size = mySize;
1046         else
1047         {
1048                 rows = mySize_y/mySize_x;
1049                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050                 //                               ^^^ ammo item aspect goes here
1051
1052                 columns = ceil(AMMO_COUNT/rows);
1053
1054                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1055         }
1056
1057         vector offset;
1058         float newSize;
1059         if(ammo_size_x/ammo_size_y > 3)
1060         {
1061                 newSize = 3 * ammo_size_y;
1062                 offset_x = ammo_size_x - newSize;
1063                 pos_x += offset_x/2;
1064                 ammo_size_x = newSize;
1065         }
1066         else
1067         {
1068                 newSize = 1/3 * ammo_size_x;
1069                 offset_y = ammo_size_y - newSize;
1070                 pos_y += offset_y/2;
1071                 ammo_size_y = newSize;
1072         }
1073
1074         float i, stat_items, currently_selected;
1075         if (autocvar_hud_panel_ammo_onlycurrent)
1076         {
1077                 if(autocvar__hud_configure)
1078                 {
1079                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1080                         return;
1081                 }
1082                 stat_items = getstati(STAT_ITEMS);
1083                 for (i = 0; i < AMMO_COUNT; ++i) {
1084                         currently_selected = stat_items & GetAmmoItemCode(i);
1085                         if (currently_selected)
1086                         {
1087                                 DrawAmmoItem(pos, ammo_size, i, true);
1088                                 return;
1089                         }
1090                 }
1091                 return; // nothing to display
1092         }
1093
1094         stat_items = getstati(STAT_ITEMS);
1095         for (i = 0; i < AMMO_COUNT; ++i) {
1096                 currently_selected = stat_items & GetAmmoItemCode(i);
1097                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1098                 ++row;
1099                 if(row >= rows)
1100                 {
1101                         row = 0;
1102                         column = column + 1;
1103                 }
1104         }
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1108 {
1109         vector newPos, newSize;
1110         vector picpos, numpos;
1111
1112         if (vertical)
1113         {
1114                 if(mySize_y/mySize_x > 2)
1115                 {
1116                         newSize_y = 2 * mySize_x;
1117                         newSize_x = mySize_x;
1118
1119                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1120                         newPos_x = myPos_x;
1121                 }
1122                 else
1123                 {
1124                         newSize_x = 1/2 * mySize_y;
1125                         newSize_y = mySize_y;
1126
1127                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1128                         newPos_y = myPos_y;
1129                 }
1130
1131                 if(icon_right_align)
1132                 {
1133                         numpos = newPos;
1134                         picpos = newPos + eY * newSize_x;
1135                 }
1136                 else
1137                 {
1138                         picpos = newPos;
1139                         numpos = newPos + eY * newSize_x;
1140                 }
1141
1142                 newSize_y /= 2;
1143                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144                 // make number smaller than icon, it looks better
1145                 // reduce only y to draw numbers with different number of digits with the same y size
1146                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1147                 newSize_y *= 0.7;
1148                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149                 return;
1150         }
1151
1152         if(mySize_x/mySize_y > 3)
1153         {
1154                 newSize_x = 3 * mySize_y;
1155                 newSize_y = mySize_y;
1156
1157                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1158                 newPos_y = myPos_y;
1159         }
1160         else
1161         {
1162                 newSize_y = 1/3 * mySize_x;
1163                 newSize_x = mySize_x;
1164
1165                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1166                 newPos_x = myPos_x;
1167         }
1168
1169         if(icon_right_align) // right align
1170         {
1171                 numpos = newPos;
1172                 picpos = newPos + eX * 2 * newSize_y;
1173         }
1174         else // left align
1175         {
1176                 numpos = newPos + eX * newSize_y;
1177                 picpos = newPos;
1178         }
1179
1180         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 }
1183
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1185 {
1186         float sz;
1187         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1188
1189         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206         }
1207         else
1208         {
1209                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1210
1211                 strength_time = 15;
1212                 shield_time = 27;
1213         }
1214
1215         HUD_Panel_UpdateCvars(powerups);
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset, strength_offset;
1230         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231         {
1232                 mySize_x *= 0.5;
1233                 if (autocvar_hud_panel_powerups_flip)
1234                         shield_offset_x = mySize_x;
1235                 else
1236                         strength_offset_x = mySize_x;
1237         }
1238         else
1239         {
1240                 mySize_y *= 0.5;
1241                 if (autocvar_hud_panel_powerups_flip)
1242                         shield_offset_y = mySize_y;
1243                 else
1244                         strength_offset_y = mySize_y;
1245         }
1246
1247         float shield_baralign, strength_baralign;
1248         float shield_iconalign, strength_iconalign;
1249         if (autocvar_hud_panel_powerups_flip)
1250         {
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256         else
1257         {
1258                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299 }
1300
1301 // Health/armor (#3)
1302 //
1303
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 // set to -1 when player is dead or was not playing
1306 float prev_health, prev_armor;
1307 float health_damagetime, armor_damagetime;
1308 float health_beforedamage, armor_beforedamage;
1309 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1310 float old_p_health, old_p_armor;
1311 float old_p_healthtime, old_p_armortime;
1312 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1313 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1314 float prev_p_health, prev_p_armor;
1315
1316 void HUD_HealthArmor(void)
1317 {
1318         float armor, health, fuel;
1319         if(!autocvar__hud_configure)
1320         {
1321                 if(!autocvar_hud_panel_healtharmor) return;
1322                 if(spectatee_status == -1) return;
1323
1324                 health = getstati(STAT_HEALTH);
1325                 if(health <= 0)
1326                 {
1327                         prev_health = -1;
1328                         return;
1329                 }
1330                 armor = getstati(STAT_ARMOR);
1331
1332                 // code to check for spectatee_status changes is in Ent_ClientData()
1333                 // prev_p_health and prev_health can be set to -1 there
1334
1335                 if (prev_p_health == -1)
1336                 {
1337                         // no effect
1338                         health_beforedamage = 0;
1339                         armor_beforedamage = 0;
1340                         health_damagetime = 0;
1341                         armor_damagetime = 0;
1342                         prev_health = health;
1343                         prev_armor = armor;
1344                         old_p_health = health;
1345                         old_p_armor = armor;
1346                         prev_p_health = health;
1347                         prev_p_armor = armor;
1348                 }
1349                 else if (prev_health == -1)
1350                 {
1351                         //start the load effect
1352                         health_damagetime = 0;
1353                         armor_damagetime = 0;
1354                         prev_health = 0;
1355                         prev_armor = 0;
1356                 }
1357                 fuel = getstati(STAT_FUEL);
1358         }
1359         else
1360         {
1361                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1362
1363                 health = 150;
1364                 armor = 75;
1365                 fuel = 20;
1366         }
1367
1368         HUD_Panel_UpdateCvars(healtharmor);
1369         vector pos, mySize;
1370         pos = panel_pos;
1371         mySize = panel_size;
1372
1373         HUD_Panel_DrawBg(1);
1374         if(panel_bg_padding)
1375         {
1376                 pos += '1 1 0' * panel_bg_padding;
1377                 mySize -= '2 2 0' * panel_bg_padding;
1378         }
1379
1380         float baralign = autocvar_hud_panel_healtharmor_baralign;
1381         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1382
1383     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1384     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1385         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1386         {
1387                 vector v;
1388                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1389
1390                 float x;
1391                 x = floor(v_x + 1);
1392
1393         float maxtotal = maxhealth + maxarmor;
1394                 string biggercount;
1395                 if(v_z) // NOT fully armored
1396                 {
1397                         biggercount = "health";
1398                         if(autocvar_hud_panel_healtharmor_progressbar)
1399                         {
1400                                 HUD_Panel_GetProgressBarColor(health);
1401                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1402                         }
1403                         if(armor)
1404             if(autocvar_hud_panel_healtharmor_text)
1405                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1406                 }
1407                 else
1408                 {
1409                         biggercount = "armor";
1410                         if(autocvar_hud_panel_healtharmor_progressbar)
1411                         {
1412                                 HUD_Panel_GetProgressBarColor(armor);
1413                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1414                         }
1415                         if(health)
1416             if(autocvar_hud_panel_healtharmor_text)
1417                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1418                 }
1419         if(autocvar_hud_panel_healtharmor_text)
1420                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1421
1422                 if(fuel)
1423                 {
1424                         HUD_Panel_GetProgressBarColor(fuel);
1425                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1426                 }
1427         }
1428         else
1429         {
1430                 float panel_ar = mySize_x/mySize_y;
1431                 float is_vertical = (panel_ar < 1);
1432                 vector health_offset, armor_offset;
1433                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1434                 {
1435                         mySize_x *= 0.5;
1436                         if (autocvar_hud_panel_healtharmor_flip)
1437                                 health_offset_x = mySize_x;
1438                         else
1439                                 armor_offset_x = mySize_x;
1440                 }
1441                 else
1442                 {
1443                         mySize_y *= 0.5;
1444                         if (autocvar_hud_panel_healtharmor_flip)
1445                                 health_offset_y = mySize_y;
1446                         else
1447                                 armor_offset_y = mySize_y;
1448                 }
1449
1450                 float health_baralign, armor_baralign, fuel_baralign;
1451                 float health_iconalign, armor_iconalign;
1452                 if (autocvar_hud_panel_healtharmor_flip)
1453                 {
1454                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1455                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1456                         fuel_baralign = health_baralign;
1457                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1458                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1459                 }
1460                 else
1461                 {
1462                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1463                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1464                         fuel_baralign = armor_baralign;
1465                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1466                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1467                 }
1468
1469                 //if(health)
1470                 {
1471                         if(autocvar_hud_panel_healtharmor_progressbar)
1472                         {
1473                                 HUD_Panel_GetProgressBarColor(health);
1474                                 float p_health, pain_health_alpha;
1475                                 p_health = health;
1476                                 pain_health_alpha = 1;
1477                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1478                                 {
1479                                         if (fabs(prev_health - health) >= 2)
1480                                         {
1481                                                 if (time - old_p_healthtime < 1)
1482                                                         old_p_health = prev_p_health;
1483                                                 else
1484                                                         old_p_health = prev_health;
1485                                                 old_p_healthtime = time;
1486                                         }
1487                                         if (time - old_p_healthtime < 1)
1488                                         {
1489                                                 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1490                                                 prev_p_health = p_health;
1491                                         }
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1493                                         {
1494                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1495                                                 {
1496                                                         if (time - health_damagetime >= 1)
1497                                                                 health_beforedamage = prev_health;
1498                                                         health_damagetime = time;
1499                                                 }
1500                                                 if (time - health_damagetime < 1)
1501                                                 {
1502                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1503                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1504                                                 }
1505                                         }
1506                                         prev_health = health;
1507
1508                                         if (health <= 40)
1509                                         {
1510                                                 float BLINK_FACTOR = 0.15;
1511                                                 float BLINK_BASE = 0.85;
1512                                                 float BLINK_FREQ = 9; 
1513                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1514                                         }
1515                                 }
1516                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1517                         }
1518                         if(autocvar_hud_panel_healtharmor_text)
1519                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1520                 }
1521
1522                 if(armor)
1523                 {
1524                         if(autocvar_hud_panel_healtharmor_progressbar)
1525                         {
1526                                 HUD_Panel_GetProgressBarColor(armor);
1527                                 float p_armor;
1528                                 p_armor = armor;
1529                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1530                                 {
1531                                         if (fabs(prev_armor - armor) >= 2)
1532                                         {
1533                                                 if (time - old_p_armortime < 1)
1534                                                         old_p_armor = prev_p_armor;
1535                                                 else
1536                                                         old_p_armor = prev_armor;
1537                                                 old_p_armortime = time;
1538                                         }
1539                                         if (time - old_p_armortime < 1)
1540                                         {
1541                                                 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1542                                                 prev_p_armor = p_armor;
1543                                         }
1544                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1545                                         {
1546                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1547                                                 {
1548                                                         if (time - armor_damagetime >= 1)
1549                                                                 armor_beforedamage = prev_armor;
1550                                                         armor_damagetime = time;
1551                                                 }
1552                                                 if (time - armor_damagetime < 1)
1553                                                 {
1554                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1555                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1556                                                 }
1557                                         }
1558                                         prev_armor = armor;
1559                                 }
1560                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1561                         }
1562                         if(autocvar_hud_panel_healtharmor_text)
1563                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1564                 }
1565
1566                 if(fuel)
1567                 {
1568                         if (is_vertical)
1569                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1570                         else
1571                                 mySize_y *= 0.2;
1572                         if (panel_ar >= 4)
1573                                 mySize_x *= 2; //restore full panel size
1574                         else if (panel_ar < 1/4)
1575                                 mySize_y *= 2; //restore full panel size
1576                         HUD_Panel_GetProgressBarColor(fuel);
1577                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1578                 }
1579         }
1580 }
1581
1582 // Notification area (#4)
1583 //
1584
1585 string Weapon_SuicideMessage(float deathtype)
1586 {
1587         w_deathtype = deathtype;
1588         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1589         return w_deathtypestring;
1590 }
1591
1592 string Weapon_KillMessage(float deathtype)
1593 {
1594         w_deathtype = deathtype;
1595         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1596         return w_deathtypestring;
1597 }
1598
1599 #define KN_MAX_ENTRIES 10
1600 float kn_index;
1601 float killnotify_times[KN_MAX_ENTRIES];
1602 float killnotify_deathtype[KN_MAX_ENTRIES];
1603 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1604 string killnotify_attackers[KN_MAX_ENTRIES];
1605 string killnotify_victims[KN_MAX_ENTRIES];
1606 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1607 {
1608         --kn_index;
1609         if (kn_index == -1)
1610                 kn_index = KN_MAX_ENTRIES-1;
1611         killnotify_times[kn_index] = time;
1612         killnotify_deathtype[kn_index] = wpn;
1613         killnotify_actiontype[kn_index] = actiontype;
1614         if(killnotify_attackers[kn_index])
1615                 strunzone(killnotify_attackers[kn_index]);
1616         killnotify_attackers[kn_index] = strzone(attacker);
1617         if(killnotify_victims[kn_index])
1618                 strunzone(killnotify_victims[kn_index]);
1619         killnotify_victims[kn_index] = strzone(victim);
1620 }
1621
1622 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1623 {
1624         float w;
1625         float alsoprint, gentle;
1626         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1627         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1628         
1629         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1630                 return;
1631
1632         if(msg == MSG_SUICIDE) {
1633                 w = DEATH_WEAPONOF(type);
1634                 if(WEP_VALID(w)) {
1635                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1636                         if (alsoprint)
1637                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1638                 } else if (type == DEATH_KILL) {
1639                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1640                         if (alsoprint)
1641                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1642                 } else if (type == DEATH_ROT) {
1643                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1644                         if (alsoprint)
1645                                 print (sprintf(_("^1%s^1 died\n"), s1));
1646                 } else if (type == DEATH_NOAMMO) {
1647                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1648                         if (alsoprint)
1649                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1650                 } else if (type == DEATH_CAMP) {
1651                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1652                         if (alsoprint)
1653                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1654                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1655                         HUD_KillNotify_Push(s1, "", 0, type);
1656                         if (alsoprint)
1657                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1658                 } else if (type == DEATH_CHEAT) {
1659                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1660                         if (alsoprint)
1661                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1662                 } else if (type == DEATH_FIRE) {
1663                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1664                         if (alsoprint)
1665                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1666                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1667                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1668                         if (alsoprint)
1669                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1670                 } 
1671                 
1672                 if (stof(s2) > 2) // killcount > 2
1673                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1674         } else if(msg == MSG_KILL) {
1675                 w = DEATH_WEAPONOF(type);
1676                 if(WEP_VALID(w)) {
1677                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1678                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1679                         else
1680                                 HUD_KillNotify_Push(s1, s2, 1, type);
1681
1682                         if (alsoprint)
1683                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1684                 }
1685                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1686                         HUD_KillNotify_Push(s1, s2, 1, type);
1687                         if(alsoprint)
1688                         {
1689                                 if(gentle) {
1690                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1691                                 } else {
1692                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1693                                 }
1694                         }
1695                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1696                                 if(gentle)
1697                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1698                                 else
1699                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1700                         }
1701                         else if (stof(s2) > 2) {
1702                                 if(gentle)
1703                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1704                                 else
1705                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1706                         }
1707                 }
1708                 else if(type == KILL_FIRST_BLOOD)
1709                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1710                 else if (type == DEATH_TELEFRAG) {
1711                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1712                         if(gentle)
1713                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1714                         else
1715                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1716                 }
1717                 else if (type == DEATH_DROWN) {
1718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1719                         if(alsoprint)
1720                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1721                 }
1722                 else if (type == DEATH_SLIME) {
1723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1724                         if(alsoprint)
1725                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1726                 }
1727                 else if (type == DEATH_LAVA) {
1728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1729                         if(alsoprint)
1730                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1731                 }
1732                 else if (type == DEATH_FALL) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1736                 }
1737                 else if (type == DEATH_SHOOTING_STAR) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1741                 }
1742                 else if (type == DEATH_SWAMP) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_HURTTRIGGER)
1748                 {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1750                         if(alsoprint)
1751                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1752                 } else if(type == DEATH_SBCRUSH) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1756                 } else if(type == DEATH_SBMINIGUN) {
1757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1758                         if(alsoprint)
1759                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1760                 } else if(type == DEATH_SBROCKET) {
1761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1762                         if(alsoprint)
1763                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1764                 } else if(type == DEATH_SBBLOWUP) {
1765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1766                         if(alsoprint)
1767                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1768                 } else if(type == DEATH_WAKIGUN) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1772                 } else if(type == DEATH_WAKIROCKET) {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1776                 } else if(type == DEATH_WAKIBLOWUP) {
1777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778                         if(alsoprint)
1779                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1780                 } else if(type == DEATH_TURRET) {
1781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782                         if(alsoprint)
1783                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1784                 } else if(type == DEATH_TOUCHEXPLODE) {
1785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786                         if(alsoprint)
1787                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1788                 } else if(type == DEATH_CHEAT) {
1789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790                         if(alsoprint)
1791                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1792                 } else if (type == DEATH_FIRE) {
1793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794                         if(alsoprint)
1795                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1796                 } else if (type == DEATH_CUSTOM) {
1797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1798                         if(alsoprint)
1799                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1800                 } else if (type == DEATH_HURTTRIGGER) {
1801                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1802                         if(alsoprint)
1803                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1804                 } else {
1805                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806                         if(alsoprint)
1807                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1808                 }
1809         } else if(msg == MSG_SPREE) {
1810                 if(type == KILL_END_SPREE) {
1811                         if(gentle)
1812                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1813                         else
1814                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1815                 } else if(type == KILL_SPREE) {
1816                         if(gentle)
1817                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1818                         else
1819                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1820                 } else if(type == KILL_SPREE_3) {
1821                         if(gentle)
1822                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1823                         else
1824                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1825                 } else if(type == KILL_SPREE_5) {
1826                         if(gentle)
1827                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1828                         else
1829                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1830                 } else if(type == KILL_SPREE_10) {
1831                         if(gentle)
1832                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1833                         else
1834                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1835                 } else if(type == KILL_SPREE_15) {
1836                         if(gentle)
1837                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1838                         else
1839                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1840                 } else if(type == KILL_SPREE_20) {
1841                         if(gentle)
1842                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1843                         else
1844                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1845                 } else if(type == KILL_SPREE_25) {
1846                         if(gentle)
1847                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1848                         else
1849                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1850                 } else if(type == KILL_SPREE_30) {
1851                         if(gentle)
1852                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1853                         else
1854                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1855                 }
1856         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1857                 if (type == DEATH_DROWN) {
1858                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1859                         if(alsoprint)
1860                         {
1861                                 if(gentle)
1862                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1863                                 else
1864                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1865                         }
1866                 } else if (type == DEATH_SLIME) {
1867                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1868                         if(alsoprint)
1869                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1870                 } else if (type == DEATH_LAVA) {
1871                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1872                         if(alsoprint)
1873                         {
1874                                 if(gentle)
1875                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1876                                 else
1877                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1878                         }
1879                 } else if (type == DEATH_FALL) {
1880                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1881                         if(alsoprint)
1882                         {
1883                                 if(gentle)
1884                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1885                                 else
1886                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1887                         }
1888                 } else if (type == DEATH_SHOOTING_STAR) {
1889                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1890                         if(alsoprint)
1891                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1892                 } else if (type == DEATH_SWAMP) {
1893                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1894                         if(alsoprint)
1895                         {
1896                                 if(gentle)
1897                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1898                                 else
1899                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1900                         }
1901                 } else if(type == DEATH_TURRET) {
1902                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1903                         if(alsoprint)
1904                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1905                 } else if (type == DEATH_CUSTOM) {
1906                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1907                         if(alsoprint)
1908                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1909                 } else if (type == DEATH_HURTTRIGGER) {
1910                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1911                         if(alsoprint)
1912                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1913                 } else if(type == DEATH_TOUCHEXPLODE) {
1914                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1915                         if(alsoprint)
1916                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1917                 } else if(type == DEATH_CHEAT) {
1918                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1919                         if(alsoprint)
1920                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1921                 } else if(type == DEATH_FIRE) {
1922                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1923                         if(alsoprint)
1924                         {
1925                                 if(gentle)
1926                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1927                                 else
1928                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1929                                 }
1930                 } else {
1931                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1932                         if(alsoprint)
1933                         {
1934                                 if(gentle)
1935                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1936                                 else
1937                                         print (sprintf(_("^1%s^1 died\n"), s1));
1938                         }
1939                 }
1940         } else if(msg == MSG_KILL_ACTION_SPREE) {
1941                 if(gentle)
1942                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1943                 else
1944                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1945         } else if(msg == MSG_INFO) {
1946                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1947                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1948                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1949                 } else if(type == INFO_LOSTFLAG) {
1950                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1951                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1952                 } else if(type == INFO_PICKUPFLAG) {
1953                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1954                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1955                 } else if(type == INFO_RETURNFLAG) {
1956                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1957                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1958                 } else if(type == INFO_CAPTUREFLAG) {
1959                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1960                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1961                 }
1962         } else if(msg == MSG_RACE) {
1963                 if(type == RACE_SERVER_RECORD) {
1964                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1965                 }
1966                 else if(type == RACE_NEW_RANK) {
1967                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1968                 }
1969                 else if(type == RACE_NEW_TIME) {
1970                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1971                 }
1972                 else if(type == RACE_FAIL) {
1973                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1974                 }
1975         } else if(msg == MSG_KA) {
1976                 if(type == KA_PICKUPBALL) {
1977                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1978                         if(alsoprint)
1979                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1980                 }
1981                 else if(type == KA_DROPBALL) {
1982                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1983                         if(alsoprint)
1984                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1985                 }
1986         }
1987 }
1988
1989 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1990
1991 void HUD_Centerprint(string s1, string s2, float type, float msg)
1992 {
1993         float gentle;
1994         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1995         if(msg == MSG_SUICIDE) {
1996                 if (type == DEATH_TEAMCHANGE) {
1997                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
1998                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1999                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2000                 } else if (type == DEATH_CAMP) {
2001                         if(gentle)
2002                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2003                         else
2004                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2005                 } else if (type == DEATH_NOAMMO) {
2006                         if(gentle)
2007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2008                         else
2009                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2010                 } else if (type == DEATH_ROT) {
2011                         if(gentle)
2012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2013                         else
2014                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2015                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2016                         if(gentle)
2017                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2018                         else
2019                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2020                 } else if (type == DEATH_QUIET) {
2021                         // do nothing
2022                 } else { // generic message
2023                         if(gentle)
2024                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2025                         else
2026                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2027                 }
2028         } else if(msg == MSG_KILL) {
2029                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2030                         if(gentle) {
2031                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2032                         } else {
2033                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2034                         }
2035                 } else if (type == KILL_FIRST_BLOOD) {
2036                         if(gentle) {
2037                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2038                         } else {
2039                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2040                         }
2041                 } else if (type == KILL_FIRST_VICTIM) {
2042                         if(gentle) {
2043                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2044                         } else {
2045                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2046                         }
2047                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2048                         if(gentle) {
2049                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2050                         } else {
2051                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2052                         }
2053                 } else if (type == KILL_TYPEFRAGGED) {
2054                         if(gentle) {
2055                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2056                         } else {
2057                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2058                         }
2059                 } else if (type == KILL_FRAG) {
2060                         if(gentle) {
2061                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2062                         } else {
2063                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2064                         }
2065                 } else { // generic message
2066                         if(gentle) {
2067                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2068                         } else {
2069                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2070                         }
2071                 }
2072         } else if(msg == MSG_KILL_ACTION) {
2073                 // TODO: invent more centerprints here?
2074                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2075         }
2076 }
2077
2078 void HUD_Notify (void)
2079 {
2080         if(!autocvar__hud_configure)
2081         {
2082                 if(!autocvar_hud_panel_notify) return;
2083         }
2084         else
2085                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2086
2087         HUD_Panel_UpdateCvars(notify);
2088         vector pos, mySize;
2089         pos = panel_pos;
2090         mySize = panel_size;
2091
2092         HUD_Panel_DrawBg(1);
2093         if(panel_bg_padding)
2094         {
2095                 pos += '1 1 0' * panel_bg_padding;
2096                 mySize -= '2 2 0' * panel_bg_padding;
2097         }
2098
2099         float entries, height;
2100         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2101         height = mySize_y/entries;
2102         
2103         vector fontsize;
2104         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2105         fontsize = '0.5 0.5 0' * fontheight;
2106
2107         float a;
2108         float when;
2109         when = autocvar_hud_panel_notify_time;
2110         float fadetime;
2111         fadetime = autocvar_hud_panel_notify_fadetime;
2112
2113         string s;
2114
2115         vector pos_attacker, pos_victim;
2116         vector weap_pos;
2117         float width_attacker;
2118         string attacker, victim;
2119
2120         float i, j, w, step, limit;
2121         if(autocvar_hud_panel_notify_flip) //order items from the top down
2122         {
2123                 i = 0;
2124                 step = +1;
2125                 limit = entries;
2126         }
2127         else //order items from the bottom up
2128         {
2129                 i = entries - 1;
2130                 step = -1;
2131                 limit = -1;
2132         }
2133
2134         for(j = kn_index;  i != limit;  i += step, ++j)
2135         {
2136                 if(autocvar__hud_configure)
2137                 {
2138                         if (step == +1)
2139                                 a = i;
2140                         else // inverse order
2141                                 a = entries - 1 - i;
2142                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2143                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2144                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2145                         a = bound(0, (when - a) / 4, 1);
2146                         goto hud_config_notifyprint;
2147                 }
2148
2149                 if (j == KN_MAX_ENTRIES)
2150                         j = 0;
2151
2152                 if(killnotify_times[j] + when > time)
2153                         a = 1;
2154                 else if(fadetime)
2155                 {
2156                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2157                         if(!a)
2158                         {
2159                                 break;
2160                         }
2161                 }
2162                 else
2163                 {
2164                         break;
2165                 }
2166
2167                 s = "";
2168
2169                 w = -1;
2170                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2171
2172                 // TODO: maybe print in team colors?
2173                 //
2174                 // Y [used by] X
2175                 if(killnotify_actiontype[j] == 0) 
2176                 {
2177                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2178                         {
2179                                 s = "notify_death";
2180                         }
2181                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2182                         {
2183                                 s = "notify_outofammo";
2184                         }
2185                         else if(killnotify_deathtype[j] == DEATH_KILL)
2186                         {
2187                                 s = "notify_selfkill";
2188                         }
2189                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2190                         {
2191                                 s = "notify_camping";
2192                         }
2193                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2194                         {
2195                                 s = "notify_teamkill_red";
2196                         }
2197                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2198                         {
2199                                 s = "notify_teamkill_blue";
2200                         }
2201                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2202                         {
2203                                 s = "notify_water";
2204                         }
2205                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2206                         {
2207                                 s = "notify_slime";
2208                         }
2209                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2210                         {
2211                                 s = "notify_lava";
2212                         }
2213                         else if(killnotify_deathtype[j] == DEATH_FALL)
2214                         {
2215                                 s = "notify_fall";
2216                         }
2217                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2218                         {
2219                                 s = "notify_shootingstar";
2220                         }
2221                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2222                         {
2223                                 s = "notify_death";
2224                         }
2225                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2226                         {
2227                                 if(killnotify_victims[j] == "^1RED^7 flag")
2228                                 {
2229                                         s = "notify_red_taken";
2230                                 }
2231                                 else
2232                                 {
2233                                         s = "notify_blue_taken";
2234                                 }
2235                         }
2236                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2237                         {
2238                                 if(killnotify_victims[j] == "^1RED^7 flag")
2239                                 {
2240                                         s = "notify_red_returned";
2241                                 }
2242                                 else
2243                                 {
2244                                         s = "notify_blue_returned";
2245                                 }
2246                         }
2247                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2248                         {
2249                                 if(killnotify_victims[j] == "^1RED^7 flag")
2250                                 {
2251                                         s = "notify_red_lost";
2252                                 }
2253                                 else
2254                                 {
2255                                         s = "notify_blue_lost";
2256                                 }
2257                         }
2258                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2259                         {
2260                                 if(killnotify_victims[j] == "^1RED^7 flag")
2261                                 {
2262                                         s = "notify_red_captured";
2263                                 }
2264                                 else
2265                                 {
2266                                         s = "notify_blue_captured";
2267                                 }
2268                         }
2269                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2270                         {
2271                                 s = "notify_balldropped";
2272                         }
2273                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2274                         {
2275                                 s = "notify_ballpickedup";
2276                         }
2277                         
2278                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2279                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2280                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2281
2282                         if(s != "")
2283                         {
2284                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2285                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2286                         }
2287                 }
2288                 // X [did action to] Y
2289                 else
2290                 {
2291                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2292                         {
2293                                 s = "notify_melee_laser";
2294                         }
2295                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2296                         {
2297                                 s = "notify_melee_shotgun";
2298                         }
2299                         else if(WEP_VALID(w))
2300                         {
2301                                 self = get_weaponinfo(w);
2302                                 s = strcat("weapon", self.netname);
2303                         }
2304                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2305                         {
2306                                 s = "notify_teamkill_red";
2307                         }
2308                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2309                         {
2310                                 s = "notify_teamkill_red";
2311                         }
2312                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2313                         {
2314                                 s = "notify_telefrag";
2315                         }
2316                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2317                         {
2318                                 s = "notify_water";
2319                         }
2320                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2321                         {
2322                                 s = "notify_slime";
2323                         }
2324                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2325                         {
2326                                 s = "notify_lava";
2327                         }
2328                         else if(killnotify_deathtype[j] == DEATH_FALL)
2329                         {
2330                                 s = "notify_fall";
2331                         }
2332                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2333                         {
2334                                 s = "notify_shootingstar";
2335                         }
2336                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2337                         {
2338                                 s = "notify_void";
2339                         }
2340                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2341                         {
2342                                 s = "notify_headshot";
2343                         }
2344                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2345                         {
2346                                 s = "race_newrecordserver";
2347                         }
2348                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2349                         {
2350                                 s = "race_newrankyellow";
2351                         }
2352                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2353                         {
2354                                 s = "race_newtime";
2355                         }
2356                         else if(killnotify_deathtype[j] == RACE_FAIL)
2357                         {
2358                                 s = "race_newfail";
2359                         }
2360
2361                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2362                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2363 :hud_config_notifyprint
2364                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2365                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2366                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2367                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2368
2369                         if(s != "")
2370                         {
2371                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2372                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2373                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2374                         }
2375                 }
2376         }
2377 }
2378
2379 // Timer (#5)
2380 //
2381 // TODO: macro
2382 string seconds_tostring(float sec)
2383 {
2384         float minutes;
2385         minutes = floor(sec / 60);
2386
2387         sec -= minutes * 60;
2388         return sprintf("%d:%02d", minutes, sec);
2389 }
2390
2391 void HUD_Timer(void)
2392 {
2393         if(!autocvar__hud_configure)
2394         {
2395                 if(!autocvar_hud_panel_timer) return;
2396         }
2397         else
2398                 hud_configure_active_panel = HUD_PANEL_TIMER;
2399
2400         HUD_Panel_UpdateCvars(timer);
2401         vector pos, mySize;
2402         pos = panel_pos;
2403         mySize = panel_size;
2404
2405         HUD_Panel_DrawBg(1);
2406         if(panel_bg_padding)
2407         {
2408                 pos += '1 1 0' * panel_bg_padding;
2409                 mySize -= '2 2 0' * panel_bg_padding;
2410         }
2411
2412         string timer;
2413         float timelimit, elapsedTime, timeleft, minutesLeft;
2414
2415         timelimit = getstatf(STAT_TIMELIMIT);
2416
2417         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2418         timeleft = ceil(timeleft);
2419
2420         minutesLeft = floor(timeleft / 60);
2421
2422         vector timer_color;
2423         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2424                 timer_color = '1 1 1'; //white
2425         else if(minutesLeft >= 1)
2426                 timer_color = '1 1 0'; //yellow
2427         else
2428                 timer_color = '1 0 0'; //red
2429
2430         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2431                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2432                         //while restart is still active, show 00:00
2433                         timer = seconds_tostring(0);
2434                 } else {
2435                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2436                         timer = seconds_tostring(elapsedTime);
2437                 }
2438         } else {
2439                 timer = seconds_tostring(timeleft);
2440         }
2441
2442         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2443 }
2444
2445 // Radar (#6)
2446 //
2447 void HUD_Radar(void)
2448 {
2449         if (!autocvar__hud_configure)
2450         {
2451                 if (autocvar_hud_panel_radar == 0) return;
2452                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2453         }
2454         else
2455                 hud_configure_active_panel = HUD_PANEL_RADAR;
2456
2457         HUD_Panel_UpdateCvars(radar);
2458         vector pos, mySize;
2459         pos = panel_pos;
2460         mySize = panel_size;
2461
2462         HUD_Panel_DrawBg(1);
2463         if(panel_bg_padding)
2464         {
2465                 pos += '1 1 0' * panel_bg_padding;
2466                 mySize -= '2 2 0' * panel_bg_padding;
2467         }
2468
2469         local float color2;
2470         local entity tm;
2471         float scale2d, normalsize, bigsize;
2472         float f;
2473
2474         teamradar_origin2d = pos + 0.5 * mySize;
2475         teamradar_size2d = mySize;
2476
2477         if(minimapname == "")
2478                 return;
2479
2480         teamradar_loadcvars();
2481
2482         switch(hud_panel_radar_zoommode)
2483         {
2484                 default:
2485                 case 0:
2486                         f = current_zoomfraction;
2487                         break;
2488                 case 1:
2489                         f = 1 - current_zoomfraction;
2490                         break;
2491                 case 2:
2492                         f = 0;
2493                         break;
2494                 case 3:
2495                         f = 1;
2496                         break;
2497         }
2498
2499         switch(hud_panel_radar_rotation)
2500         {
2501                 case 0:
2502                         teamradar_angle = view_angles_y - 90;
2503                         break;
2504                 default:
2505                         teamradar_angle = 90 * hud_panel_radar_rotation;
2506                         break;
2507         }
2508
2509         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2510         teamradar_size2d = mySize;
2511
2512         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2513
2514         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2515         if(hud_panel_radar_rotation == 0)
2516         {
2517                 // max-min distance must fit the radar in any rotation
2518                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2519         }
2520         else
2521         {
2522                 vector c0, c1, c2, c3, span;
2523                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2524                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2525                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2526                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2527                 span = '0 0 0';
2528                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2529                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2530
2531                 // max-min distance must fit the radar in x=x, y=y
2532                 bigsize = min(
2533                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2534                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2535                 );
2536         }
2537
2538         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2539         if(bigsize > normalsize)
2540                 normalsize = bigsize;
2541
2542         teamradar_size =
2543                   f * bigsize
2544                 + (1 - f) * normalsize;
2545         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2546                   f * mi_center
2547                 + (1 - f) * view_origin);
2548
2549         drawsetcliparea(
2550                 pos_x,
2551                 pos_y,
2552                 mySize_x,
2553                 mySize_y
2554         );
2555
2556         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2557
2558         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2559                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2560         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2561                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2562         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2563         {
2564                 color2 = GetPlayerColor(tm.sv_entnum);
2565                 //if(color == COLOR_SPECTATOR || color == color2)
2566                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2567         }
2568         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2569
2570         drawresetcliparea();
2571 };
2572
2573 // Score (#7)
2574 //
2575 void HUD_UpdatePlayerTeams();
2576 void HUD_Score(void)
2577 {
2578         if(!autocvar__hud_configure)
2579         {
2580                 if(!autocvar_hud_panel_score) return;
2581                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2582         }
2583         else
2584                 hud_configure_active_panel = HUD_PANEL_SCORE;
2585
2586         HUD_Panel_UpdateCvars(score);
2587         vector pos, mySize;
2588         pos = panel_pos;
2589         mySize = panel_size;
2590
2591         HUD_Panel_DrawBg(1);
2592         if(panel_bg_padding)
2593         {
2594                 pos += '1 1 0' * panel_bg_padding;
2595                 mySize -= '2 2 0' * panel_bg_padding;
2596         }
2597
2598         float score, distribution;
2599         string sign;
2600         vector distribution_color;
2601         entity tm, pl, me;
2602         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2603
2604         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2605                 string timer, distrtimer;
2606
2607                 pl = players.sort_next;
2608                 if(pl == me)
2609                         pl = pl.sort_next;
2610                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2611                         if(pl.scores[ps_primary] == 0)
2612                                 pl = world;
2613
2614                 score = me.(scores[ps_primary]);
2615                 timer = TIME_ENCODED_TOSTRING(score);
2616
2617                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2618                         // distribution display
2619                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2620
2621                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2622
2623                         if (distribution <= 0) {
2624                                 distribution_color = '0 1 0';
2625                                 sign = "-";
2626                         }
2627                         else {
2628                                 distribution_color = '1 0 0';
2629                                 sign = "+";
2630                         }
2631                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2632                 }
2633                 // race record display
2634                 if (distribution <= 0)
2635                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2636                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2637         } else if (!teamplay) { // non-teamgames
2638                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2639                 {
2640 #define SCOREPANEL_MAX_ENTRIES 6
2641 #define SCOREPANEL_ASPECTRATIO 2
2642                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2643                         const float height = mySize_y/entries;
2644                         const vector fontsize = '0.9 0.9 0' * height;
2645                         pos_y += height * (1 - 0.9) / 2;
2646
2647                         vector rgb;
2648                         rgb = '1 1 1';
2649
2650                         const float name_size = mySize_x*0.75;
2651                         const float highlight_alpha = 0.2;
2652                         float i, me_printed;
2653                         string s;
2654                         if (autocvar__hud_configure)
2655                         {
2656                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2657                                 for (i=0; i<entries; ++i)
2658                                 {
2659                                         //simulate my score is lower than all displayed players,
2660                                         //so that I don't appear at all showing pure rankings.
2661                                         //This is to better show the difference between the 2 ranking views
2662                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2663                                         {
2664                                                 rgb = '1 1 0';
2665                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2666                                                 s = GetPlayerName(pl.sv_entnum);
2667                                                 score = 7;
2668                                         }
2669                                         else
2670                                         {
2671                                                 s = sprintf(_("Player %d"), i+1);
2672                                                 score -= 3;
2673                                         }
2674
2675                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2676                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2677                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2678                                         pos_y += height;
2679                                 }
2680                                 return;
2681                         }
2682
2683                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2684                                 HUD_UpdatePlayerTeams();
2685
2686                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2687                         {
2688                                 if (pl.team == COLOR_SPECTATOR)
2689                                         continue;
2690
2691                                 if (i == entries-1 && !me_printed && pl != me)
2692                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2693                                 {
2694                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2695                                                 if (pl.team != COLOR_SPECTATOR)
2696                                                         break;
2697
2698                                         if (pl)
2699                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2700                                         else
2701                                                 rgb = '1 0 0'; //last: red
2702                                         pl = me;
2703                                 }
2704
2705                                 if (pl == me)
2706                                 {
2707                                         if (i == 0)
2708                                                 rgb = '0 1 0'; //first: green
2709                                         me_printed = 1;
2710                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2711                                 }
2712                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2713                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2715                                 pos_y += height;
2716                         }
2717                         return;
2718                 }
2719                 // me vector := [team/connected frags id]
2720                 pl = players.sort_next;
2721                 if(pl == me)
2722                         pl = pl.sort_next;
2723
2724                 if(autocvar__hud_configure)
2725                         distribution = 42;
2726                 else if(pl)
2727                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2728                 else
2729                         distribution = 0;
2730
2731                 score = me.(scores[ps_primary]);
2732                 if(autocvar__hud_configure)
2733                         score = 123;
2734
2735                 if(distribution >= 5)
2736                         distribution_color = eY;
2737                 else if(distribution >= 0)
2738                         distribution_color = '1 1 1';
2739                 else if(distribution >= -5)
2740                         distribution_color = '1 1 0';
2741                 else
2742                         distribution_color = eX;
2743
2744                 string distribution_str;
2745                 distribution_str = ftos(distribution);
2746                 if (distribution >= 0)
2747                 {
2748                         if (distribution > 0)
2749                                 distribution_str = strcat("+", distribution_str);
2750                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2751                 }
2752                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2753                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2754         } else { // teamgames
2755                 float max_fragcount;
2756                 max_fragcount = -99;
2757
2758                 float scores_count, row, column, rows, columns;
2759                 vector offset;
2760                 vector score_pos, score_size; //for scores other than myteam
2761                 if (spectatee_status == -1)
2762                 {
2763                         if (autocvar__hud_configure)
2764                                 scores_count = 4;
2765                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2766                                 if(tm.team == COLOR_SPECTATOR)
2767                                         continue;
2768                                 ++scores_count;
2769                         }
2770                         rows = mySize_y/mySize_x;
2771                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2772                         //                               ^^^ ammo item aspect goes here
2773
2774                         columns = ceil(scores_count/rows);
2775
2776                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2777
2778                         float newSize;
2779                         if(score_size_x/score_size_y > 3)
2780                         {
2781                                 newSize = 3 * score_size_y;
2782                                 offset_x = score_size_x - newSize;
2783                                 pos_x += offset_x/2;
2784                                 score_size_x = newSize;
2785                         }
2786                         else
2787                         {
2788                                 newSize = 1/3 * score_size_x;
2789                                 offset_y = score_size_y - newSize;
2790                                 pos_y += offset_y/2;
2791                                 score_size_y = newSize;
2792                         }
2793                 }
2794                 else
2795                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2796                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2797                         if(tm.team == COLOR_SPECTATOR)
2798                                 continue;
2799                         score = tm.(teamscores[ts_primary]);
2800                         if(autocvar__hud_configure)
2801                                 score = 123;
2802                         
2803                         if (score > max_fragcount)
2804                                 max_fragcount = score;
2805
2806                         if (spectatee_status == -1)
2807                         {
2808                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2809                                 if (max_fragcount == score)
2810                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2811                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2812                                 ++row;
2813                                 if(row >= rows)
2814                                 {
2815                                         row = 0;
2816                                         ++column;
2817                                 }
2818                         }
2819                         else if(tm.team == myteam) {
2820                                 if (max_fragcount == score)
2821                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2822                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2823                         } else {
2824                                 if (max_fragcount == score)
2825                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2826                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2827                                 ++rows;
2828                         }
2829                 }
2830         }
2831 }
2832
2833 // Race timer (#8)
2834 //
2835 void HUD_RaceTimer (void)
2836 {
2837         if(!autocvar__hud_configure)
2838         {
2839                 if(!autocvar_hud_panel_racetimer) return;
2840                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2841                 if(spectatee_status == -1) return;
2842         }
2843         else
2844                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2845
2846         HUD_Panel_UpdateCvars(racetimer);
2847         vector pos, mySize;
2848         pos = panel_pos;
2849         mySize = panel_size;
2850
2851         HUD_Panel_DrawBg(1);
2852         if(panel_bg_padding)
2853         {
2854                 pos += '1 1 0' * panel_bg_padding;
2855                 mySize -= '2 2 0' * panel_bg_padding;
2856         }
2857
2858         // always force 4:1 aspect
2859         vector newSize;
2860         if(mySize_x/mySize_y > 4)
2861         {
2862                 newSize_x = 4 * mySize_y;
2863                 newSize_y = mySize_y;
2864
2865                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2866         }
2867         else
2868         {
2869                 newSize_y = 1/4 * mySize_x;
2870                 newSize_x = mySize_x;
2871
2872                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2873         }
2874         mySize = newSize;
2875
2876         float a, t;
2877         string s, forcetime;
2878
2879         if(autocvar__hud_configure)
2880         {
2881                 s = "0:13:37";
2882                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2883                 s = _("^1Intermediate 1 (+15.42)");
2884                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2885                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2886                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2887         }
2888         else if(race_checkpointtime)
2889         {
2890                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2891                 s = "";
2892                 forcetime = "";
2893                 if(a > 0) // just hit a checkpoint?
2894                 {
2895                         if(race_checkpoint != 254)
2896                         {
2897                                 if(race_time && race_previousbesttime)
2898                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2899                                 else
2900                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2901                                 if(race_time)
2902                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2903                         }
2904                 }
2905                 else
2906                 {
2907                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2908                         {
2909                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2910                                 if(a > 0) // next one?
2911                                 {
2912                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2913                                 }
2914                         }
2915                 }
2916
2917                 if(s != "" && a > 0)
2918                 {
2919                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2920                 }
2921
2922                 if(race_penaltytime)
2923                 {
2924                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2925                         if(a > 0)
2926                         {
2927                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2928                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929                         }
2930                 }
2931
2932                 if(forcetime != "")
2933                 {
2934                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2935                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2936                 }
2937                 else
2938                         a = 1;
2939
2940                 if(race_laptime && race_checkpoint != 255)
2941                 {
2942                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2943                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2944                 }
2945         }
2946         else
2947         {
2948                 if(race_mycheckpointtime)
2949                 {
2950                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2951                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2952                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2953                 }
2954                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2955                 {
2956                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2957                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2958                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2959                 }
2960
2961                 if(race_penaltytime && !race_penaltyaccumulator)
2962                 {
2963                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2964                         a = bound(0, (1 + t - time), 1);
2965                         if(a > 0)
2966                         {
2967                                 if(time < t)
2968                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2969                                 else
2970                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2971                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972                         }
2973                 }
2974         }
2975 }
2976
2977 // Vote window (#9)
2978 //
2979 float vote_yescount;
2980 float vote_nocount;
2981 float vote_needed;
2982 float vote_highlighted; // currently selected vote
2983
2984 float vote_active; // is there an active vote?
2985 float vote_prev; // previous state of vote_active to check for a change
2986 float vote_alpha;
2987 float vote_change; // "time" when vote_active changed
2988
2989 void HUD_VoteWindow(void) 
2990 {
2991         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2992         {
2993                 vote_active = 1;
2994                 if (autocvar__hud_configure)
2995                 {
2996                         vote_yescount = 0;
2997                         vote_nocount = 0;
2998                         print(_("^1You must answer before entering hud configure mode\n"));
2999                         cvar_set("_hud_configure", "0");
3000                 }
3001                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3002                 uid2name_dialog = 1;
3003         }
3004
3005         if(!autocvar__hud_configure)
3006         {
3007                 if(!autocvar_hud_panel_vote) return;
3008
3009                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3010                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3011
3012                 if(panel_bg_alpha_str == "") {
3013                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3014                 }
3015                 panel_bg_alpha = stof(panel_bg_alpha_str);
3016         }
3017         else
3018         {
3019                 hud_configure_active_panel = HUD_PANEL_VOTE;
3020
3021                 vote_yescount = 3;
3022                 vote_nocount = 2;
3023                 vote_needed = 4;
3024         }
3025
3026         string s;
3027         float a;
3028         if(vote_active != vote_prev) {
3029                 vote_change = time;
3030                 vote_prev = vote_active;
3031         }
3032
3033         if(vote_active || autocvar__hud_configure)
3034                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3035         else
3036                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3037
3038         if(!vote_alpha)
3039                 return;
3040
3041         HUD_Panel_UpdateCvars(vote);
3042
3043         if(uid2name_dialog)
3044         {
3045                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3046                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3047         }
3048
3049     // these must be below above block
3050         vector pos, mySize;
3051         pos = panel_pos;
3052         mySize = panel_size;
3053
3054         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3055         HUD_Panel_DrawBg(a);
3056         a = panel_fg_alpha * a;
3057
3058         if(panel_bg_padding)
3059         {
3060                 pos += '1 1 0' * panel_bg_padding;
3061                 mySize -= '2 2 0' * panel_bg_padding;
3062         }
3063
3064         // always force 3:1 aspect
3065         vector newSize;
3066         if(mySize_x/mySize_y > 3)
3067         {
3068                 newSize_x = 3 * mySize_y;
3069                 newSize_y = mySize_y;
3070
3071                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3072         }
3073         else
3074         {
3075                 newSize_y = 1/3 * mySize_x;
3076                 newSize_x = mySize_x;
3077
3078                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3079         }
3080         mySize = newSize;
3081
3082         s = _("A vote has been called for:");
3083         if(uid2name_dialog)
3084                 s = _("Allow servers to store and display your name?");
3085         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3086         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3087         if(autocvar__hud_configure)
3088                 s = _("^1Configure the HUD");
3089         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3090
3091         // print the yes/no counts
3092     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3093         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3094     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3095         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3096
3097         // draw the progress bar backgrounds
3098         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3099
3100         // draw the highlights
3101         if(vote_highlighted == 1) {
3102                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3103                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3104         }
3105         else if(vote_highlighted == 2) {
3106                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3107                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3108         }
3109
3110         // draw the progress bars
3111         if(vote_yescount && vote_needed)
3112         {
3113                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3114                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3115         }
3116
3117         if(vote_nocount && vote_needed)
3118         {
3119                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3120                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3121         }
3122
3123         drawresetcliparea();
3124
3125         if(!vote_active) {
3126                 vote_highlighted = 0;
3127         }
3128 }
3129
3130 // Mod icons panel (#10)
3131 //
3132
3133 float mod_active; // is there any active mod icon?
3134
3135 // Clan Arena HUD modicons
3136 void HUD_Mod_CA(vector pos, vector mySize)
3137 {
3138         mod_active = 1; // CA should never hide the mod icons panel
3139         float redalive, bluealive;
3140         redalive = getstati(STAT_REDALIVE);
3141         bluealive = getstati(STAT_BLUEALIVE);
3142
3143         vector redpos, bluepos;
3144         if(mySize_x > mySize_y)
3145         {
3146                 redpos = pos;
3147                 bluepos = pos + eY * 0.5 * mySize_y;
3148                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152         }
3153         else
3154         {
3155                 redpos = pos;
3156                 bluepos = pos + eY * 0.5 * mySize_y;
3157                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3158                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3159                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3160                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3161         }
3162 }
3163
3164 // CTF HUD modicon section
3165 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3166 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3167 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3168
3169 void HUD_Mod_CTF_Reset(void)
3170 {
3171         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3172 }
3173
3174 void HUD_Mod_CTF(vector pos, vector mySize)
3175 {
3176         vector redflag_pos, blueflag_pos;
3177         vector flag_size;
3178         float f; // every function should have that
3179
3180         float redflag, blueflag; // current status
3181         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3182         float stat_items;
3183
3184         stat_items = getstati(STAT_ITEMS);
3185         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3186         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3187         
3188         if(redflag || blueflag)
3189                 mod_active = 1;
3190         else
3191                 mod_active = 0;
3192
3193         if(autocvar__hud_configure)
3194         {
3195                 redflag = 1;
3196                 blueflag = 2;
3197         }
3198
3199         // when status CHANGES, set old status into prevstatus and current status into status
3200         if (redflag != redflag_prevframe)
3201         {
3202                 redflag_statuschange_time = time;
3203                 redflag_prevstatus = redflag_prevframe;
3204                 redflag_prevframe = redflag;
3205         }
3206
3207         if (blueflag != blueflag_prevframe)
3208         {
3209                 blueflag_statuschange_time = time;
3210                 blueflag_prevstatus = blueflag_prevframe;
3211                 blueflag_prevframe = blueflag;
3212         }
3213
3214         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3215         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3216
3217         float BLINK_FACTOR = 0.15;
3218         float BLINK_BASE = 0.85;
3219         // note:
3220         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3221         // thus
3222         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3223         // ensure RMS == 1
3224         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3225
3226         string red_icon, red_icon_prevstatus;
3227         float red_alpha, red_alpha_prevstatus;
3228         red_alpha = red_alpha_prevstatus = 1;
3229         switch(redflag) {
3230                 case 1: red_icon = "flag_red_taken"; break;
3231                 case 2: red_icon = "flag_red_lost"; break;
3232                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3233                 default:
3234                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3235                                 red_icon = "flag_red_shielded";
3236                         else
3237                                 red_icon = string_null;
3238                         break;
3239         }
3240         switch(redflag_prevstatus) {
3241                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3242                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3243                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3244                 default:
3245                         if(redflag == 3)
3246                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3247                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3248                                 red_icon_prevstatus = "flag_red_shielded";
3249                         else
3250                                 red_icon_prevstatus = string_null;
3251                         break;
3252         }
3253
3254         string blue_icon, blue_icon_prevstatus;
3255         float blue_alpha, blue_alpha_prevstatus;
3256         blue_alpha = blue_alpha_prevstatus = 1;
3257         switch(blueflag) {
3258                 case 1: blue_icon = "flag_blue_taken"; break;
3259                 case 2: blue_icon = "flag_blue_lost"; break;
3260                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3261                 default:
3262                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3263                                 blue_icon = "flag_blue_shielded";
3264                         else
3265                                 blue_icon = string_null;
3266                         break;
3267         }
3268         switch(blueflag_prevstatus) {
3269                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3270                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3271                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3272                 default:
3273                         if(blueflag == 3)
3274                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3275                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3276                                 blue_icon_prevstatus = "flag_blue_shielded";
3277                         else
3278                                 blue_icon_prevstatus = string_null;
3279                         break;
3280         }
3281
3282         if(mySize_x > mySize_y) {
3283                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3284                         redflag_pos = pos;
3285                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3286                 } else {
3287                         blueflag_pos = pos;
3288                         redflag_pos = pos + eX * 0.5 * mySize_x;
3289                 }
3290                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3291         } else {
3292                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3293                         redflag_pos = pos;
3294                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3295                 } else {
3296                         blueflag_pos = pos;
3297                         redflag_pos = pos + eY * 0.5 * mySize_y;
3298                 }
3299                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3300         }
3301
3302         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3303         if(red_icon_prevstatus && f < 1)
3304                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3305         if(red_icon)
3306                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3307
3308         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3309         if(blue_icon_prevstatus && f < 1)
3310                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3311         if(blue_icon)
3312                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3313 }
3314
3315 // Keyhunt HUD modicon section
3316 float kh_runheretime;
3317
3318 void HUD_Mod_KH_Reset(void)
3319 {
3320         kh_runheretime = 0;
3321 }
3322
3323 void HUD_Mod_KH(vector pos, vector mySize)
3324 {
3325         mod_active = 1; // keyhunt should never hide the mod icons panel
3326         float kh_keys;
3327         float keyteam;
3328         float a, aa;
3329         vector p, pa, kh_size, kh_asize;
3330
3331         kh_keys = getstati(STAT_KH_KEYS);
3332
3333         p_x = pos_x;
3334         if(mySize_x > mySize_y)
3335         {
3336                 p_y = pos_y + 0.25 * mySize_y;
3337                 pa = p - eY * 0.25 * mySize_y;
3338
3339                 kh_size_x = mySize_x * 0.25;
3340                 kh_size_y = 0.75 * mySize_y;
3341                 kh_asize_x = mySize_x * 0.25;
3342                 kh_asize_y = mySize_y * 0.25;
3343         }
3344         else
3345         {
3346                 p_y = pos_y + 0.125 * mySize_y;
3347                 pa = p - eY * 0.125 * mySize_y;
3348
3349                 kh_size_x = mySize_x * 0.5;
3350                 kh_size_y = 0.375 * mySize_y;
3351                 kh_asize_x = mySize_x * 0.5;
3352                 kh_asize_y = mySize_y * 0.125;
3353         }
3354
3355         float i, key;
3356
3357         float keycount;
3358         keycount = 0;
3359         for(i = 0; i < 4; ++i)
3360         {
3361                 key = floor(kh_keys / pow(32, i)) & 31;
3362                 keyteam = key - 1;
3363                 if(keyteam == 30 && keycount <= 4)
3364                         keycount += 4;
3365                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3366                         keycount += 1;
3367         }
3368
3369         // this yields 8 exactly if "RUN HERE" shows
3370
3371         if(keycount == 8)
3372         {
3373                 if(!kh_runheretime)
3374                         kh_runheretime = time;
3375                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3376         }
3377         else
3378                 kh_runheretime = 0;
3379
3380         for(i = 0; i < 4; ++i)
3381         {
3382                 key = floor(kh_keys / pow(32, i)) & 31;
3383                 keyteam = key - 1;
3384                 switch(keyteam)
3385                 {
3386                         case 30: // my key
3387                                 keyteam = myteam;
3388                                 a = 1;
3389                                 aa = 1;
3390                                 break;
3391                         case -1: // no key
3392                                 a = 0;
3393                                 aa = 0;
3394                                 break;
3395                         default: // owned or dropped
3396                                 a = 0.2;
3397                                 aa = 0.5;
3398                                 break;
3399                 }
3400                 a = a * panel_fg_alpha;
3401                 aa = aa * panel_fg_alpha;
3402                 if(a > 0)
3403                 {
3404                         switch(keyteam)
3405                         {
3406                                 case COLOR_TEAM1:
3407                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3408                                         break;
3409                                 case COLOR_TEAM2:
3410                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3411                                         break;
3412                                 case COLOR_TEAM3:
3413                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3414                                         break;
3415                                 case COLOR_TEAM4:
3416                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3417                                         break;
3418                                 default:
3419                                         break;
3420                         }
3421                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3422                         {
3423                                 case 0:
3424                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3425                                         break;
3426                                 case 1:
3427                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3428                                         break;
3429                                 case 2:
3430                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3431                                         break;
3432                                 case 3:
3433                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3434                                         break;
3435                         }
3436                 }
3437                 if(mySize_x > mySize_y)
3438                 {
3439                         p_x += 0.25 * mySize_x;
3440                         pa_x += 0.25 * mySize_x;
3441                 }
3442                 else
3443                 {
3444                         if(i == 1)
3445                         {
3446                                 p_y = pos_y + 0.625 * mySize_y;
3447                                 pa_y = pos_y + 0.5 * mySize_y;
3448                                 p_x = pos_x;
3449                                 pa_x = pos_x;
3450                         }
3451                         else
3452                         {
3453                                 p_x += 0.5 * mySize_x;
3454                                 pa_x += 0.5 * mySize_x;
3455                         }
3456                 }
3457         }
3458 }
3459
3460 // Keepaway HUD mod icon
3461 float kaball_prevstatus; // last remembered status
3462 float kaball_statuschange_time; // time when the status changed
3463
3464 // we don't need to reset for keepaway since it immediately 
3465 // autocorrects prevstatus as to if the player has the ball or not
3466
3467 void HUD_Mod_Keepaway(vector pos, vector mySize)
3468 {
3469         mod_active = 1; // keepaway should always show the mod HUD
3470         
3471         float BLINK_FACTOR = 0.15;
3472         float BLINK_BASE = 0.85;
3473         float BLINK_FREQ = 5; 
3474         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3475         
3476         float stat_items = getstati(STAT_ITEMS);
3477         float kaball = (stat_items/IT_KEY1) & 1;
3478         
3479         if(kaball != kaball_prevstatus)
3480         {
3481                 kaball_statuschange_time = time;
3482                 kaball_prevstatus = kaball;
3483         }
3484         
3485         vector kaball_pos, kaball_size;
3486         
3487         if(mySize_x > mySize_y) {
3488                 kaball_pos = pos + eX * 0.25 * mySize_x;
3489                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3490         } else {
3491                 kaball_pos = pos + eY * 0.25 * mySize_y;
3492                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3493         }
3494         
3495         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3496         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3497         
3498         if(kaball_prevstatus && f < 1)
3499                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3500         
3501         if(kaball)
3502                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3503 }
3504
3505
3506 // Nexball HUD mod icon
3507 void HUD_Mod_NexBall(vector pos, vector mySize)
3508 {
3509         float stat_items, nb_pb_starttime, dt, p;
3510
3511         stat_items = getstati(STAT_ITEMS);
3512         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3513
3514         if (stat_items & IT_KEY1)
3515                 mod_active = 1;
3516         else
3517                 mod_active = 0;
3518
3519         //Manage the progress bar if any
3520         if (nb_pb_starttime > 0)
3521         {
3522                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3523                 // one period of positive triangle
3524                 p = 2 * dt / nb_pb_period;
3525                 if (p > 1)
3526                         p = 2 - p;
3527
3528                 //Draw the filling
3529                 HUD_Panel_GetProgressBarColor(nexball);
3530                 if(mySize_x > mySize_y)
3531                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 else
3533                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3534         }
3535
3536         if (stat_items & IT_KEY1)
3537                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3538 }
3539
3540 // Race/CTS HUD mod icons
3541 float crecordtime_prev; // last remembered crecordtime
3542 float crecordtime_change_time; // time when crecordtime last changed
3543 float srecordtime_prev; // last remembered srecordtime
3544 float srecordtime_change_time; // time when srecordtime last changed
3545
3546 float race_status_time;
3547 float race_status_prev;
3548 string race_status_name_prev;
3549 void HUD_Mod_Race(vector pos, vector mySize)
3550 {
3551         mod_active = 1; // race should never hide the mod icons panel
3552         entity me;
3553         me = playerslots[player_localentnum - 1];
3554         float t, score;
3555         float f; // yet another function has this
3556         score = me.(scores[ps_primary]);
3557
3558         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3559                 return; // no records in the actual race
3560
3561         // clientside personal record
3562         string rr;
3563         if(gametype == GAME_CTS)
3564                 rr = CTS_RECORD;
3565         else
3566                 rr = RACE_RECORD;
3567         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3568
3569         if(score && (score < t || !t)) {
3570                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3571                 if(autocvar_cl_autodemo_delete_keeprecords)
3572                 {
3573                         f = autocvar_cl_autodemo_delete;
3574                         f &~= 1;
3575                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3576                 }
3577         }
3578
3579         if(t != crecordtime_prev) {
3580                 crecordtime_prev = t;
3581                 crecordtime_change_time = time;
3582         }
3583
3584         vector textPos, medalPos;
3585         float squareSize;
3586         if(mySize_x > mySize_y) {
3587                 // text on left side
3588                 squareSize = min(mySize_y, mySize_x/2);
3589                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3590                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3591         } else {
3592                 // text on top
3593                 squareSize = min(mySize_x, mySize_y/2);
3594                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3595                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3596         }
3597
3598         f = time - crecordtime_change_time;
3599
3600         if (f > 1) {
3601                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3602                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3603         } else {
3604                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3605                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3606                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3607                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3608         }
3609
3610         // server record
3611         t = race_server_record;
3612         if(t != srecordtime_prev) {
3613                 srecordtime_prev = t;
3614                 srecordtime_change_time = time;
3615         }
3616         f = time - srecordtime_change_time;
3617
3618         if (f > 1) {
3619                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621         } else {
3622                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3625                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3626         }
3627
3628         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3629                 race_status_time = time + 5;
3630                 race_status_prev = race_status;
3631                 if (race_status_name_prev)
3632                         strunzone(race_status_name_prev);
3633                 race_status_name_prev = strzone(race_status_name);
3634         }
3635
3636         // race "awards"
3637         float a;
3638         a = bound(0, race_status_time - time, 1);
3639
3640         string s;
3641         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3642
3643         float rank;
3644         if(race_status > 0)
3645                 rank = race_CheckName(race_status_name);
3646         string rankname;
3647         rankname = race_PlaceName(rank);
3648
3649         vector namepos;
3650         namepos = medalPos + '0 0.8 0' * squareSize;
3651         vector rankpos;
3652         rankpos = medalPos + '0 0.15 0' * squareSize;
3653
3654         if(race_status == 0)
3655                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3656         else if(race_status == 1) {
3657                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3658                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3659                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3660         } else if(race_status == 2) {
3661                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3662                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3663                 else
3664                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3665                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3666                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3667         } else if(race_status == 3) {
3668                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3669                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3670                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3671         }
3672
3673         if (race_status_time - time <= 0) {
3674                 race_status_prev = -1;
3675                 race_status = -1;
3676                 if(race_status_name)
3677                         strunzone(race_status_name);
3678                 race_status_name = string_null;
3679                 if(race_status_name_prev)
3680                         strunzone(race_status_name_prev);
3681                 race_status_name_prev = string_null;
3682         }
3683 }
3684
3685 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3686 {
3687         float stat, pps_ratio;
3688         string pic;
3689         vector color;
3690         switch(i)
3691         {
3692                 case 0:
3693                         stat = getstatf(STAT_DOM_PPS_RED);
3694                         pic = "dom_icon_red";
3695                         color = '1 0 0';
3696                         break;
3697                 case 1:
3698                         stat = getstatf(STAT_DOM_PPS_BLUE);
3699                         pic = "dom_icon_blue";
3700                         color = '0 0 1';
3701                         break;
3702                 case 2:
3703                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3704                         pic = "dom_icon_yellow";
3705                         color = '1 1 0';
3706                         break;
3707                 case 3:
3708                         stat = getstatf(STAT_DOM_PPS_PINK);
3709                         pic = "dom_icon_pink";
3710                         color = '1 0 1';
3711         }
3712         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3713
3714         if(mySize_x/mySize_y > aspect_ratio)
3715         {
3716                 i = aspect_ratio * mySize_y;
3717                 myPos_x = myPos_x + (mySize_x - i) / 2;
3718                 mySize_x = i;
3719         }
3720         else
3721         {
3722                 i = 1/aspect_ratio * mySize_x;
3723                 myPos_y = myPos_y + (mySize_y - i) / 2;
3724                 mySize_y = i;
3725         }
3726
3727         if (layout) // show text too
3728         {
3729                 //draw the text
3730                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3731                 if (layout == 2) // average pps
3732                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3733                 else // percentage of average pps
3734                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3735         }
3736
3737         //draw the icon
3738         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3739         if (stat > 0)
3740         {
3741                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3742                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3743                 drawresetcliparea();
3744         }
3745 }
3746
3747 void HUD_Mod_Dom(vector myPos, vector mySize)
3748 {
3749         mod_active = 1; // required in each mod function that always shows something
3750         entity tm;
3751         float teams_count;
3752         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3753                 if(tm.team != COLOR_SPECTATOR)
3754                         ++teams_count;
3755
3756         float layout = autocvar_hud_panel_modicons_dom_layout;
3757         float rows, columns, aspect_ratio;
3758         rows = mySize_y/mySize_x;
3759         aspect_ratio = (layout) ? 3 : 1;
3760         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3761         columns = ceil(teams_count/rows);
3762
3763         int i;
3764         float row, column;
3765         for(i=0; i<teams_count; ++i)
3766         {
3767                 vector pos, itemSize;
3768                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3769                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3770
3771                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3772
3773                 ++row;
3774                 if(row >= rows)
3775                 {
3776                         row = 0;
3777                         ++column;
3778                 }
3779         }
3780 }
3781
3782 float mod_prev; // previous state of mod_active to check for a change
3783 float mod_alpha;
3784 float mod_change; // "time" when mod_active changed
3785
3786 void HUD_ModIcons(void)
3787 {
3788         if(!autocvar__hud_configure)
3789         {
3790                 if(!autocvar_hud_panel_modicons) return;
3791                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3792         }
3793         else
3794                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3795
3796         HUD_Panel_UpdateCvars(modicons);
3797         vector pos, mySize;
3798         pos = panel_pos;
3799         mySize = panel_size;
3800
3801         if(mod_active != mod_prev) {
3802                 mod_change = time;
3803                 mod_prev = mod_active;
3804         }
3805
3806         if(mod_active || autocvar__hud_configure)
3807                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3808         else
3809                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3810
3811         if(mod_alpha)
3812                 HUD_Panel_DrawBg(mod_alpha);
3813
3814         if(panel_bg_padding)
3815         {
3816                 pos += '1 1 0' * panel_bg_padding;
3817                 mySize -= '2 2 0' * panel_bg_padding;
3818         }
3819
3820         // these MUST be ran in order to update mod_active
3821         if(gametype == GAME_KEYHUNT)
3822                 HUD_Mod_KH(pos, mySize);
3823         else if(gametype == GAME_CTF || autocvar__hud_configure)
3824                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3825         else if(gametype == GAME_NEXBALL)
3826                 HUD_Mod_NexBall(pos, mySize);
3827         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3828                 HUD_Mod_Race(pos, mySize);
3829         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3830                 HUD_Mod_CA(pos, mySize);
3831         else if(gametype == GAME_DOMINATION)
3832                 HUD_Mod_Dom(pos, mySize);
3833         else if(gametype == GAME_KEEPAWAY)
3834                 HUD_Mod_Keepaway(pos, mySize);
3835 }
3836
3837 // Draw pressed keys (#11)
3838 //
3839 void HUD_DrawPressedKeys(void)
3840 {
3841         if(!autocvar__hud_configure)
3842         {
3843                 if(!autocvar_hud_panel_pressedkeys) return;
3844                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3845         }
3846         else
3847                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3848
3849
3850         HUD_Panel_UpdateCvars(pressedkeys);
3851         vector pos, mySize;
3852         pos = panel_pos;
3853         mySize = panel_size;
3854
3855         HUD_Panel_DrawBg(1);
3856         if(panel_bg_padding)
3857         {
3858                 pos += '1 1 0' * panel_bg_padding;
3859                 mySize -= '2 2 0' * panel_bg_padding;
3860         }
3861
3862         // force custom aspect
3863         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3864         if(aspect)
3865         {
3866                 vector newSize;
3867                 if(mySize_x/mySize_y > aspect)
3868                 {
3869                         newSize_x = aspect * mySize_y;
3870                         newSize_y = mySize_y;
3871
3872                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3873                 }
3874                 else
3875                 {
3876                         newSize_y = 1/aspect * mySize_x;
3877                         newSize_x = mySize_x;
3878
3879                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3880                 }
3881                 mySize = newSize;
3882         }
3883
3884         vector keysize;
3885         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3886         float pressedkeys;
3887         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3888
3889         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3892         pos_y += keysize_y;
3893         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3894         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3895         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3896 }
3897
3898 // Handle chat as a panel (#12)
3899 //
3900 void HUD_Chat(void)
3901 {
3902         if(!autocvar__hud_configure)
3903         {
3904                 if (!autocvar_hud_panel_chat)
3905                 {
3906                         if (!autocvar_con_chatrect)
3907                                 cvar_set("con_chatrect", "0");
3908                         return;
3909                 }
3910         }
3911         else
3912                 hud_configure_active_panel = HUD_PANEL_CHAT;
3913
3914         HUD_Panel_UpdateCvars(chat);
3915
3916         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3917         {
3918                 panel_pos_y = panel_bg_border;
3919                 panel_size_y = vid_conheight - panel_bg_border * 2;
3920                 if(panel_bg == "0") // force a border when maximized
3921                 {
3922                         if(precache_pic(panel_bg) == "") {
3923                                 panel_bg = strcat(hud_skin_path, "/border_default");
3924                                 if(precache_pic(panel_bg) == "") {
3925                                         panel_bg = "gfx/hud/default/border_default";
3926                                 }
3927                         }
3928                 }
3929                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3930         }
3931
3932         vector pos, mySize;
3933         pos = panel_pos;
3934         mySize = panel_size;
3935
3936         HUD_Panel_DrawBg(1);
3937
3938         if(panel_bg_padding)
3939         {
3940                 pos += '1 1 0' * panel_bg_padding;
3941                 mySize -= '2 2 0' * panel_bg_padding;
3942         }
3943
3944         if (!autocvar_con_chatrect)
3945                 cvar_set("con_chatrect", "1");
3946
3947         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3948         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3949
3950         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3951         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3952
3953         if(autocvar__hud_configure)
3954         {
3955                 vector chatsize;
3956                 chatsize = '1 1 0' * autocvar_con_chatsize;
3957                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3958                 float i, a;
3959                 for(i = 0; i < autocvar_con_chat; ++i)
3960                 {
3961                         if(i == autocvar_con_chat - 1)
3962                                 a = panel_fg_alpha;
3963                         else
3964                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3965                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3966                         pos_y += chatsize_y;
3967                 }
3968         }
3969 }
3970
3971 // Engine info panel (#13)
3972 //
3973 float prevfps;
3974 float prevfps_time;
3975 float framecounter;
3976
3977 float frametimeavg;
3978 float frametimeavg1; // 1 frame ago
3979 float frametimeavg2; // 2 frames ago
3980 void HUD_EngineInfo(void)
3981 {
3982         if(!autocvar__hud_configure)
3983         {
3984                 if(!autocvar_hud_panel_engineinfo) return;
3985         }
3986         else
3987                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3988
3989         HUD_Panel_UpdateCvars(engineinfo);
3990         vector pos, mySize;
3991         pos = panel_pos;
3992         mySize = panel_size;
3993
3994         HUD_Panel_DrawBg(1);
3995         if(panel_bg_padding)
3996         {
3997                 pos += '1 1 0' * panel_bg_padding;
3998                 mySize -= '2 2 0' * panel_bg_padding;
3999         }
4000
4001         float currentTime = gettime(GETTIME_REALTIME);
4002         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4003         {
4004                 float currentframetime = currentTime - prevfps_time;
4005                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4006                 frametimeavg2 = frametimeavg1;
4007                 frametimeavg1 = frametimeavg;
4008                 
4009                 float weight;
4010                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4011                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4012                 {
4013                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4014                                 prevfps = (1/currentframetime);
4015                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4016                 }
4017                 prevfps_time = currentTime;
4018         }
4019         else
4020         {
4021                 framecounter += 1;
4022                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4023                 {
4024                         prevfps = framecounter/(currentTime - prevfps_time);
4025                         framecounter = 0;
4026                         prevfps_time = currentTime;
4027                 }
4028         }
4029
4030         vector color;
4031         color = HUD_Get_Num_Color (prevfps, 100);
4032         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4033 }
4034
4035 // Info messages panel (#14)
4036 //
4037 #define drawInfoMessage(s)\
4038         if(autocvar_hud_panel_infomessages_flip)\
4039                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4040         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4041         o_y += fontsize_y;
4042 void HUD_InfoMessages(void)
4043 {
4044         if(!autocvar__hud_configure)
4045         {
4046                 if(!autocvar_hud_panel_infomessages) return;
4047         }
4048         else
4049                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4050
4051         HUD_Panel_UpdateCvars(infomessages);
4052         vector pos, mySize;
4053         pos = panel_pos;
4054         mySize = panel_size;
4055
4056         HUD_Panel_DrawBg(1);
4057         if(panel_bg_padding)
4058         {
4059                 pos += '1 1 0' * panel_bg_padding;
4060                 mySize -= '2 2 0' * panel_bg_padding;
4061         }
4062
4063         // always force 5:1 aspect
4064         vector newSize;
4065         if(mySize_x/mySize_y > 5)
4066         {
4067                 newSize_x = 5 * mySize_y;
4068                 newSize_y = mySize_y;
4069
4070                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4071         }
4072         else
4073         {
4074                 newSize_y = 1/5 * mySize_x;
4075                 newSize_x = mySize_x;
4076
4077                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4078         }
4079
4080         mySize = newSize;
4081         entity tm;
4082         vector o;
4083         o = pos;
4084
4085         vector fontsize;
4086         fontsize = '0.20 0.20 0' * mySize_y;
4087         
4088         float a;
4089         if(spectatee_status != 0)
4090                 a = 1;
4091         else
4092                 a = panel_fg_alpha;
4093
4094         string s;
4095         if(!autocvar__hud_configure)
4096         {
4097                 if(spectatee_status && !intermission)
4098                 {
4099                         if(spectatee_status == -1)
4100                                 s = _("^1Observing");
4101                         else
4102                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4103                         drawInfoMessage(s)
4104
4105                         if(spectatee_status == -1)
4106                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4107                         else
4108                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4109                         drawInfoMessage(s)
4110
4111                         if(spectatee_status == -1)
4112                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4113                         else
4114                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4115                         drawInfoMessage(s)
4116
4117                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4118                         drawInfoMessage(s)
4119
4120                         if(gametype == GAME_ARENA)
4121                                 s = _("^1Wait for your turn to join");
4122                         else if(gametype == GAME_LMS)
4123                         {
4124                                 entity sk;
4125                                 sk = playerslots[player_localentnum - 1];
4126                                 if(sk.(scores[ps_primary]) >= 666)
4127                                         s = _("^1Match has already begun");
4128                                 else if(sk.(scores[ps_primary]) > 0)
4129                                         s = _("^1You have no more lives left");
4130                                 else
4131                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4132                         }
4133                         else
4134                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4135                         drawInfoMessage(s)
4136
4137                         //show restart countdown:
4138                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4139                                 float countdown;
4140                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4141                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4142                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4143                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4144                                 o_y += fontsize_y;
4145                         }
4146                 }
4147                 if(warmup_stage && !intermission)
4148                 {
4149                         s = _("^2Currently in ^1warmup^2 stage!");
4150                         drawInfoMessage(s)
4151                 }
4152
4153                 string blinkcolor;
4154                 if(mod(time, 1) >= 0.5)
4155                         blinkcolor = "^1";
4156                 else
4157                         blinkcolor = "^3";
4158
4159                 if(ready_waiting && !intermission && !spectatee_status)
4160                 {
4161                         if(ready_waiting_for_me)
4162                         {
4163                                 if(warmup_stage)
4164                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4165                                 else
4166                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4167                         }
4168                         else
4169                         {
4170                                 if(warmup_stage)
4171                                         s = _("^2Waiting for others to ready up to end warmup...");
4172                                 else
4173                                         s = _("^2Waiting for others to ready up...");
4174                         }
4175                         drawInfoMessage(s)
4176                 }
4177                 else if(warmup_stage && !intermission && !spectatee_status)
4178                 {
4179                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4180                         drawInfoMessage(s)
4181                 }
4182
4183                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4184                 {
4185                         float ts_min, ts_max;
4186                         tm = teams.sort_next;
4187                         if (tm)
4188                         {
4189                                 for(; tm.sort_next; tm = tm.sort_next)
4190                                 {
4191                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4192                                                 continue;
4193                                         if(!ts_min) ts_min = tm.team_size;
4194                                         else ts_min = min(ts_min, tm.team_size);
4195                                         if(!ts_max) ts_max = tm.team_size;
4196                                         else ts_max = max(ts_max, tm.team_size);
4197                                 }
4198                                 if ((ts_max - ts_min) > 1)
4199                                 {
4200                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4201                                         tm = GetTeam(myteam, false);
4202                                         if (tm)
4203                                         if (tm.team != COLOR_SPECTATOR)
4204                                         if (tm.team_size == ts_max)
4205                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4206                                         drawInfoMessage(s)
4207                                 }
4208                         }
4209                 }
4210         }
4211         else 
4212         {
4213                 s = _("^7Press ^3ESC ^7to show HUD options.");
4214                 drawInfoMessage(s)
4215                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4216                 drawInfoMessage(s)
4217                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4218                 drawInfoMessage(s)
4219                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4220                 drawInfoMessage(s)
4221         }
4222 }
4223
4224 // Physics panel (#15)
4225 //
4226 vector acc_prevspeed;
4227 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4228 void HUD_Physics(void)
4229 {
4230         if(!autocvar__hud_configure)
4231         {
4232                 if(!autocvar_hud_panel_physics) return;
4233                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4234         }
4235         else
4236                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4237
4238         HUD_Panel_UpdateCvars(physics);
4239
4240         HUD_Panel_DrawBg(1);
4241         if(panel_bg_padding)
4242         {
4243                 panel_pos += '1 1 0' * panel_bg_padding;
4244                 panel_size -= '2 2 0' * panel_bg_padding;
4245         }
4246
4247         //compute speed
4248         float speed, conversion_factor;
4249         string unit;
4250
4251         switch(autocvar_hud_panel_physics_speed_unit)
4252         {
4253                 default:
4254                 case 1:
4255                         unit = _(" qu/s");
4256                         conversion_factor = 1.0;
4257                         break;
4258                 case 2:
4259                         unit = _(" m/s");
4260                         conversion_factor = 0.0254;
4261                         break;
4262                 case 3:
4263                         unit = _(" km/h");
4264                         conversion_factor = 0.0254 * 3.6;
4265                         break;
4266                 case 4:
4267                         unit = _(" mph");
4268                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4269                         break;
4270                 case 5:
4271                         unit = _(" knots");
4272                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4273                         break;
4274         }
4275
4276         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4277         if (autocvar__hud_configure)
4278                 speed = floor( max_speed * 0.65 + 0.5 );
4279         else if(autocvar_hud_panel_physics_speed_vertical)
4280                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4281         else
4282                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4283
4284         //compute acceleration
4285         float acceleration, f;
4286         if (autocvar__hud_configure)
4287                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4288         else
4289         {
4290                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4291                 f = time - acc_prevtime;
4292                 if(autocvar_hud_panel_physics_acceleration_vertical)
4293                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4294                 else
4295                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4296                 acc_prevspeed = pmove_vel;
4297                 acc_prevtime = time;
4298
4299                 f = bound(0, f * 10, 1);
4300                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4301         }
4302
4303         //compute layout
4304         float panel_ar = panel_size_x/panel_size_y;
4305         vector speed_offset, acceleration_offset;
4306         if (panel_ar >= 5)
4307         {
4308                 panel_size_x *= 0.5;
4309                 if (autocvar_hud_panel_physics_flip)
4310                         speed_offset_x = panel_size_x;
4311                 else
4312                         acceleration_offset_x = panel_size_x;
4313         }
4314         else
4315         {
4316                 panel_size_y *= 0.5;
4317                 if (autocvar_hud_panel_physics_flip)
4318                         speed_offset_y = panel_size_y;
4319                 else
4320                         acceleration_offset_y = panel_size_y;
4321         }
4322         float speed_baralign, acceleration_baralign;
4323         if (autocvar_hud_panel_physics_baralign == 1)
4324                 acceleration_baralign = speed_baralign = 1;
4325     else if(autocvar_hud_panel_physics_baralign == 4)
4326                 acceleration_baralign = speed_baralign = 2;
4327         else if (autocvar_hud_panel_physics_flip)
4328         {
4329                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4330                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4331         }
4332         else
4333         {
4334                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4335                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4336         }
4337         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4338                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4339
4340         //draw speed
4341         if(speed)
4342         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4343         {
4344                 HUD_Panel_GetProgressBarColor(speed);
4345                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4346         }
4347         vector tmp_offset, tmp_size;
4348         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4349         {
4350                 tmp_size_x = panel_size_x * 0.75;
4351                 tmp_size_y = panel_size_y;
4352                 if (speed_baralign)
4353                         tmp_offset_x = panel_size_x - tmp_size_x;
4354                 //else
4355                         //tmp_offset_x = 0;
4356                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4357
4358                 //draw speed unit
4359                 if (speed_baralign)
4360                         tmp_offset_x = 0;
4361                 else
4362                         tmp_offset_x = tmp_size_x;
4363                 if (autocvar_hud_panel_physics_speed_unit_show)
4364                 {
4365                         //tmp_offset_y = 0;
4366                         tmp_size_x = panel_size_x * (1 - 0.75);
4367                         tmp_size_y = panel_size_y * 0.4;
4368                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4369                 }
4370         }
4371
4372         //compute and draw top speed
4373         if (autocvar_hud_panel_physics_topspeed)
4374         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4375         {
4376                 if (autocvar__hud_configure)
4377                 {
4378                         top_speed = floor( max_speed * 0.75 + 0.5 );
4379                         f = 1;
4380                 }
4381                 else
4382                 {
4383                         if (speed >= top_speed)
4384                         {
4385                                 top_speed = speed;
4386                                 top_speed_time = time;
4387                         }
4388                         if (top_speed != 0)
4389                         {
4390                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4391                                 // divide by f to make it start from 1
4392                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4393                         }
4394             else //hide top speed 0, it would be stupid
4395                                 f = 0;
4396                 }
4397                 if (f > 0)
4398                 {
4399                         //top speed progressbar peak
4400                         if(speed < top_speed)
4401                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4402                         {
4403                                 float peak_offset_x;
4404                                 vector peak_size;
4405                                 if (speed_baralign == 0)
4406                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4407                 else if (speed_baralign == 1)
4408                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4409                 else if (speed_baralign == 2)
4410                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4411                                 //if speed is not 0 the speed progressbar already fetched the color
4412                                 if (speed == 0)
4413                                         HUD_Panel_GetProgressBarColor(speed);
4414                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4415                 peak_size_y = panel_size_y;
4416                 if (speed_baralign == 2) // draw two peaks, on both sides
4417                 {
4418                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4419                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4420                 }
4421                 else
4422                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4423                         }
4424
4425                         //top speed
4426                         tmp_offset_y = panel_size_y * 0.4;
4427                         tmp_size_x = panel_size_x * (1 - 0.75);
4428                         tmp_size_y = panel_size_y - tmp_offset_y;
4429                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4430                 }
4431                 else
4432                         top_speed = 0;
4433         }
4434
4435         //draw acceleration
4436         if(acceleration)
4437         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4438         {
4439                 if (acceleration < 0)
4440                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4441                 else
4442                         HUD_Panel_GetProgressBarColor(acceleration);
4443                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4444         }
4445         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4446                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4447 }
4448
4449 /*
4450 ==================
4451 Main HUD system
4452 ==================
4453 */
4454
4455 void HUD_Reset (void)
4456 {
4457         // reset gametype specific icons
4458         if(gametype == GAME_KEYHUNT)
4459                 HUD_Mod_KH_Reset();
4460         else if(gametype == GAME_CTF)
4461                 HUD_Mod_CTF_Reset();
4462 }
4463
4464 #define HUD_DrawPanel(id)\
4465 switch (id) {\
4466         case (HUD_PANEL_RADAR):\
4467                 HUD_Radar(); break;\
4468         case (HUD_PANEL_WEAPONS):\
4469                 HUD_Weapons(); break;\
4470         case (HUD_PANEL_AMMO):\
4471                 HUD_Ammo(); break;\
4472         case (HUD_PANEL_POWERUPS):\
4473                 HUD_Powerups(); break;\
4474         case (HUD_PANEL_HEALTHARMOR):\
4475                 HUD_HealthArmor(); break;\
4476         case (HUD_PANEL_NOTIFY):\
4477                 HUD_Notify(); break;\
4478         case (HUD_PANEL_TIMER):\
4479                 HUD_Timer(); break;\
4480         case (HUD_PANEL_SCORE):\
4481                 HUD_Score(); break;\
4482         case (HUD_PANEL_RACETIMER):\
4483                 HUD_RaceTimer(); break;\
4484         case (HUD_PANEL_VOTE):\
4485                 HUD_VoteWindow(); break;\
4486         case (HUD_PANEL_MODICONS):\
4487                 HUD_ModIcons(); break;\
4488         case (HUD_PANEL_PRESSEDKEYS):\
4489                 HUD_DrawPressedKeys(); break;\
4490         case (HUD_PANEL_CHAT):\
4491                 HUD_Chat(); break;\
4492         case (HUD_PANEL_ENGINEINFO):\
4493                 HUD_EngineInfo(); break;\
4494         case (HUD_PANEL_INFOMESSAGES):\
4495                  HUD_InfoMessages(); break;\
4496         case (HUD_PANEL_PHYSICS):\
4497                  HUD_Physics(); break;\
4498 } ENDS_WITH_CURLY_BRACE
4499
4500 void HUD_Main (void)
4501 {
4502         float i;
4503         // global hud alpha fade
4504         if(menu_enabled == 1)
4505                 hud_fade_alpha = 1;
4506         else
4507                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4508
4509         if(scoreboard_fade_alpha)
4510                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4511
4512         if(intermission == 2) // no hud during mapvote
4513                 hud_fade_alpha = 0;
4514         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4515                 hud_fade_alpha = 1;
4516
4517         if(!autocvar__hud_configure && !hud_fade_alpha)
4518                 return;
4519
4520         // Drawing stuff
4521         if (hud_skin_path != autocvar_hud_skin)
4522         {
4523                 if (hud_skin_path)
4524                         strunzone(hud_skin_path);
4525                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4526         }
4527
4528         // HUD configure visible grid
4529         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4530         {
4531                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4532                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4533                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4534                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4535                 // x-axis
4536                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4537                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4538                 // y-axis
4539                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4540                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4541         }
4542
4543     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4544
4545         // draw the dock
4546         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4547         {
4548                 float f;
4549                 vector color;
4550                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4551                 if((teamplay) && hud_dock_color_team) {
4552                         f = stof(getplayerkey(current_player - 1, "colors"));
4553                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4554                 }
4555                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4556                         color = '1 0 0' * hud_dock_color_team;
4557                 }
4558                 else
4559                 {
4560                         string hud_dock_color = autocvar_hud_dock_color;
4561                         if(hud_dock_color == "shirt") {
4562                                 f = stof(getplayerkey(current_player - 1, "colors"));
4563                                 color = colormapPaletteColor(floor(f / 16), 0);
4564                         }
4565                         else if(hud_dock_color == "pants") {
4566                                 f = stof(getplayerkey(current_player - 1, "colors"));
4567                                 color = colormapPaletteColor(mod(f, 16), 1);
4568                         }
4569                         else
4570                                 color = stov(hud_dock_color);
4571                 }
4572
4573                 string pic;
4574                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4575                 if(precache_pic(pic) == "") {
4576                         pic = strcat(hud_skin_path, "/dock_medium");
4577                         if(precache_pic(pic) == "") {
4578                                 pic = "gfx/hud/default/dock_medium";
4579                         }
4580                 }
4581                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4582         }
4583
4584         // cache the panel order into the panel_order array
4585         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4586                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4587                         panel_order[i] = -1;
4588                 string s;
4589                 float p_num, warning;
4590                 float argc = tokenize_console(autocvar__hud_panelorder);
4591                 if (argc > HUD_PANEL_NUM)
4592                         warning = true;
4593                 //first detect wrong/missing panel numbers
4594                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4595                         p_num = stof(argv(i));
4596                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4597                                 if (panel_order[p_num] == -1) //found for the first time?
4598                                         s = strcat(s, ftos(p_num), " ");
4599                                 panel_order[p_num] = 1; //mark as found
4600                         }
4601                         else
4602                                 warning = true;
4603                 }
4604                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4605                         if (panel_order[i] == -1) {
4606                                 warning = true;
4607                                 s = strcat(s, ftos(i), " "); //add missing panel number
4608                         }
4609                 }
4610                 if (warning)
4611                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4612
4613                 cvar_set("_hud_panelorder", s);
4614                 if(hud_panelorder_prev)
4615                         strunzone(hud_panelorder_prev);
4616                 hud_panelorder_prev = strzone(s);
4617
4618                 //now properly set panel_order
4619                 tokenize_console(s);
4620                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4621                         panel_order[i] = stof(argv(i));
4622                 }
4623         }
4624
4625         // draw panels in order specified by panel_order array
4626         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4627                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4628                         HUD_DrawPanel(panel_order[i]);
4629         }
4630
4631         // draw chat panel on top if it is maximized
4632         if(autocvar__con_chat_maximized)
4633                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4634
4635         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4636                 localcmd("cmd selectteam auto; cmd join\n");
4637
4638         if(autocvar__hud_configure && tab_panel != -1)
4639         {
4640                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4641                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4642         }
4643
4644         hud_configure_prev = autocvar__hud_configure;
4645
4646         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4647                 if (menu_enabled)
4648                         menu_enabled = 0;
4649 }