more stepheight again
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i])
186                                 strunzone(centerprint_messages[i]);
187                         centerprint_messages[i] = strzone(s);
188                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
189                         ++i;
190
191                         // half height for empty lines looks better
192                         if(s == "")
193                                 hcount += 0.5;
194                         else
195                                 hcount += 1;
196
197                         if(i >= CENTERPRINT_MAX_LINES)
198                                 break;
199                 }
200         }
201
202         float h, havail;
203         h = centerprint_fontsize_y*hcount;
204
205         havail = vid_conheight;
206         if(cvar("con_chatpos") < 0)
207                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208         if(havail > vid_conheight - 70)
209                 havail = vid_conheight - 70; // avoid overlapping HUD
210
211         centerprint_start_x = 0;
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263         centerprint_start_y =
264                 min(
265                         max(
266                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
267                                 (havail - h)/2
268                         ),
269                         havail - h
270                 );
271 #endif
272
273         centerprint_num = i;
274         centerprint_expire = time + cvar("scr_centertime");
275 }
276
277 void HUD_DrawCenterPrint (void)
278 {
279         float i;
280         vector pos;
281         string ts;
282         float a;
283
284         //if(time > centerprint_expire)
285         //      return;
286
287         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289         //sz = 1.2 / (a + 0.2);
290
291         if(a <= 0)
292                 return;
293
294         pos = centerprint_start;
295         for (i=0; i<centerprint_num; i = i + 1)
296         {
297                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298                 ts = centerprint_messages[i];
299                 if (ts != "")
300                 {
301                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303                         pos_y = pos_y + centerprint_fontsize_y;
304                 }
305                 else
306                         // half height for empty lines looks better
307                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
454                 fputs(fh, "\n");
455
456                 // common cvars for all panels
457                 float i;
458                 for (i = 0; i < HUD_PANEL_NUM; ++i)
459                 {
460                         HUD_Panel_GetName(i)
461
462                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
463                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
464                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
471                         switch(i) {
472                                 case HUD_PANEL_WEAPONS:
473                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
474                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
481                                         break;
482                                 case HUD_PANEL_AMMO:
483                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
484                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
485                                         break;
486                                 case HUD_PANEL_POWERUPS:
487                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
488                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
491                                         break;
492                                 case HUD_PANEL_HEALTHARMOR:
493                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
494                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
497                                         break;
498                                 case HUD_PANEL_NOTIFY:
499                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
500                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
501                                         break;
502                                 case HUD_PANEL_RADAR:
503                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
504                                         break;
505                                 case HUD_PANEL_VOTE:
506                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
507                                         break;
508                                 case HUD_PANEL_PRESSEDKEYS:
509                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
510                                         break;
511                         }
512                         fputs(fh, "\n");
513                 }
514                 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
515
516                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
517         }
518         fclose(fh);
519 }
520
521 const float hlBorderSize = 4;
522 const string hlBorder = "gfx/hud/default/border_highlighted";
523 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
524 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
525 {
526         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
527         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
529         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
530         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
531 }
532
533 // draw the background/borders
534 #define HUD_Panel_DrawBg(alpha)\
535 if(panel_bg != "0")\
536         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
537 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
538         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
539
540 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         if(vertical) {
547                 pic = strcat(hud_skin_path, "/statusbar_vertical");
548                 if(precache_pic(pic) == "") {
549                         pic = "gfx/hud/default/statusbar_vertical";
550                 }
551                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
552                 if(mySize_y/mySize_x > 2)
553                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
554                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
555         } else {
556                 pic = strcat(hud_skin_path, "/statusbar");
557                 if(precache_pic(pic) == "") {
558                         pic = "gfx/hud/default/statusbar";
559                 }
560                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
561                 if(mySize_x/mySize_y > 2)
562                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
563                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
564         }
565 }
566
567 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
568 {
569         if(!alpha)
570                 return;
571
572         string pic;
573         pic = strcat(hud_skin_path, "/num_leading");
574         if(precache_pic(pic) == "") {
575                 pic = "gfx/hud/default/num_leading";
576         }
577
578         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
579         if(mySize_x/mySize_y > 2)
580                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
581         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 }
583
584 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
585 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
586 {
587         float i;
588
589         vector myTarget;
590         myTarget = myPos;
591
592         vector targPos;
593         vector targSize;
594         vector myCenter;
595         vector targCenter;
596         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
598
599         for (i = 0; i < HUD_PANEL_NUM; ++i) {
600                 if(i == highlightedPanel || !panel_enabled)
601                         continue;
602
603                 HUD_Panel_UpdatePosSizeForId(i)
604
605                 panel_pos -= '1 1 0' * panel_bg_border;
606                 panel_size += '2 2 0' * panel_bg_border;
607
608                 if(myPos_y + mySize_y < panel_pos_y)
609                         continue;
610                 if(myPos_y > panel_pos_y + panel_size_y)
611                         continue;
612
613                 if(myPos_x + mySize_x < panel_pos_x)
614                         continue;
615                 if(myPos_x > panel_pos_x + panel_size_x)
616                         continue;
617
618                 // OK, there IS a collision.
619
620                 myCenter_x = myPos_x + 0.5 * mySize_x;
621                 myCenter_y = myPos_y + 0.5 * mySize_y;
622
623                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
624                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
625
626                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
627                 {
628                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
629                                 myTarget_x = panel_pos_x - mySize_x;
630                         else // push it upwards
631                                 myTarget_y = panel_pos_y - mySize_y;
632                 }
633                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
634                 {
635                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
636                                 myTarget_x = panel_pos_x + panel_size_x;
637                         else // push it upwards
638                                 myTarget_y = panel_pos_y - mySize_y;
639                 }
640                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it downwards
645                                 myTarget_y = panel_pos_y + panel_size_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it downwards
652                                 myTarget_y = panel_pos_y + panel_size_y;
653                 }
654                 if(cvar("hud_configure_checkcollisions_debug"))
655                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
656         }
657
658         return myTarget;
659 }
660
661 void HUD_Panel_SetPos(vector pos)
662 {
663         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
664         vector mySize;
665         mySize = panel_size;
666
667         if(cvar("hud_configure_checkcollisions_debug"))
668                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
669
670         if(autocvar_hud_configure_grid)
671         {
672                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
673                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
674         }
675
676         if(hud_configure_checkcollisions)
677                 pos = HUD_Panel_CheckMove(pos, mySize);
678
679         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
680         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
681
682         string s;
683         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
684
685         HUD_Panel_GetName(highlightedPanel);
686         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
687 }
688
689 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
690 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
691         float i;
692
693         float targBorder;
694         vector targPos;
695         vector targSize;
696         vector targEndPos;
697
698         vector dist;
699         float ratio;
700         ratio = mySize_x/mySize_y;
701
702         for (i = 0; i < HUD_PANEL_NUM; ++i) {
703                 if(i == highlightedPanel || !panel_enabled)
704                         continue;
705
706                 HUD_Panel_UpdatePosSizeForId(i)
707
708                 panel_pos -= '1 1 0' * panel_bg_border;
709                 panel_size += '2 2 0' * panel_bg_border;
710
711                 targEndPos = panel_pos + panel_size;
712
713                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
714                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
715                         continue;
716
717                 if (resizeCorner == 1)
718                 {
719                         // check if this panel is on our way
720                         if (resizeorigin_x <= panel_pos_x)
721                                 continue;
722                         if (resizeorigin_y <= panel_pos_y)
723                                 continue;
724                         if (targEndPos_x <= resizeorigin_x - mySize_x)
725                                 continue;
726                         if (targEndPos_y <= resizeorigin_y - mySize_y)
727                                 continue;
728
729                         // there is a collision:
730                         // detect which side of the panel we are facing is actually limiting the resizing
731                         // (which side the resize direction finds for first) and reduce the size up to there
732                         //
733                         // dist is the distance between resizeorigin and the "analogous" point of the panel
734                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
735                         dist_x = resizeorigin_x - targEndPos_x;
736                         dist_y = resizeorigin_y - targEndPos_y;
737                         if (dist_y <= 0 || dist_x / dist_y > ratio)
738                                 mySize_x = min(mySize_x, dist_x);
739                         else
740                                 mySize_y = min(mySize_y, dist_y);
741                 }
742                 else if (resizeCorner == 2)
743                 {
744                         if (resizeorigin_x >= targEndPos_x)
745                                 continue;
746                         if (resizeorigin_y <= panel_pos_y)
747                                 continue;
748                         if (panel_pos_x >= resizeorigin_x + mySize_x)
749                                 continue;
750                         if (targEndPos_y <= resizeorigin_y - mySize_y)
751                                 continue;
752
753                         dist_x = panel_pos_x - resizeorigin_x;
754                         dist_y = resizeorigin_y - targEndPos_y;
755                         if (dist_y <= 0 || dist_x / dist_y > ratio)
756                                 mySize_x = min(mySize_x, dist_x);
757                         else
758                                 mySize_y = min(mySize_y, dist_y);
759                 }
760                 else if (resizeCorner == 3)
761                 {
762                         if (resizeorigin_x <= panel_pos_x)
763                                 continue;
764                         if (resizeorigin_y >= targEndPos_y)
765                                 continue;
766                         if (targEndPos_x <= resizeorigin_x - mySize_x)
767                                 continue;
768                         if (panel_pos_y >= resizeorigin_y + mySize_y)
769                                 continue;
770
771                         dist_x = resizeorigin_x - targEndPos_x;
772                         dist_y = panel_pos_y - resizeorigin_y;
773                         if (dist_y <= 0 || dist_x / dist_y > ratio)
774                                 mySize_x = min(mySize_x, dist_x);
775                         else
776                                 mySize_y = min(mySize_y, dist_y);
777                 }
778                 else if (resizeCorner == 4)
779                 {
780                         if (resizeorigin_x >= targEndPos_x)
781                                 continue;
782                         if (resizeorigin_y >= targEndPos_y)
783                                 continue;
784                         if (panel_pos_x >= resizeorigin_x + mySize_x)
785                                 continue;
786                         if (panel_pos_y >= resizeorigin_y + mySize_y)
787                                 continue;
788
789                         dist_x = panel_pos_x - resizeorigin_x;
790                         dist_y = panel_pos_y - resizeorigin_y;
791                         if (dist_y <= 0 || dist_x / dist_y > ratio)
792                                 mySize_x = min(mySize_x, dist_x);
793                         else
794                                 mySize_y = min(mySize_y, dist_y);
795                 }
796                 if(cvar("hud_configure_checkcollisions_debug"))
797                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
798         }
799
800         return mySize;
801 }
802
803 void HUD_Panel_SetPosSize(vector mySize)
804 {
805         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
806         vector resizeorigin;
807         resizeorigin = panel_click_resizeorigin;
808         vector myPos;
809
810         // minimum panel size cap
811         mySize_x = max(0.025 * vid_conwidth, mySize_x);
812         mySize_y = max(0.025 * vid_conheight, mySize_y);
813
814         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
815         {
816                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
817                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
818         }
819
820         // collision testing|
821         // -----------------+
822
823         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
824         if(resizeCorner == 1) {
825                 myPos_x = resizeorigin_x - mySize_x;
826                 myPos_y = resizeorigin_y - mySize_y;
827         } else if(resizeCorner == 2) {
828                 myPos_x = resizeorigin_x;
829                 myPos_y = resizeorigin_y - mySize_y;
830         } else if(resizeCorner == 3) {
831                 myPos_x = resizeorigin_x - mySize_x;
832                 myPos_y = resizeorigin_y;
833         } else { // resizeCorner == 4
834                 myPos_x = resizeorigin_x;
835                 myPos_y = resizeorigin_y;
836         }
837
838         // left/top screen edges
839         if(myPos_x < 0)
840                 mySize_x = mySize_x + myPos_x;
841         if(myPos_y < 0)
842                 mySize_y = mySize_y + myPos_y;
843
844         // bottom/right screen edges
845         if(myPos_x + mySize_x > vid_conwidth)
846                 mySize_x = vid_conwidth - myPos_x;
847         if(myPos_y + mySize_y > vid_conheight)
848                 mySize_y = vid_conheight - myPos_y;
849
850         if(cvar("hud_configure_checkcollisions_debug"))
851                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
852
853         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
854         if(autocvar_hud_configure_grid)
855         {
856                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
857                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
858         }
859
860         if(hud_configure_checkcollisions)
861                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
862
863         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
864         mySize_x = max(0.025 * vid_conwidth, mySize_x);
865         mySize_y = max(0.025 * vid_conheight, mySize_y);
866
867         // do another pos check, as size might have changed by now
868         if(resizeCorner == 1) {
869                 myPos_x = resizeorigin_x - mySize_x;
870                 myPos_y = resizeorigin_y - mySize_y;
871         } else if(resizeCorner == 2) {
872                 myPos_x = resizeorigin_x;
873                 myPos_y = resizeorigin_y - mySize_y;
874         } else if(resizeCorner == 3) {
875                 myPos_x = resizeorigin_x - mySize_x;
876                 myPos_y = resizeorigin_y;
877         } else { // resizeCorner == 4
878                 myPos_x = resizeorigin_x;
879                 myPos_y = resizeorigin_y;
880         }
881
882         if(cvar("hud_configure_checkcollisions_debug"))
883                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
884
885         HUD_Panel_GetName(highlightedPanel);
886         string s;
887         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
888         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
889
890         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
891         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
892 }
893
894 float mouseClicked;
895 float prevMouseClicked; // previous state
896 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
897 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
898
899 float menu_enabled;
900 float menu_enabled_time;
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
903 {
904         if (highlightedPanel_prev == -1 || mouseClicked)
905                 return;
906
907         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908
909         float step;
910         if(autocvar_hud_configure_grid)
911         {
912                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
913                 {
914                         if (hudShiftState & S_SHIFT)
915                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
916                         else
917                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
918                 }
919                 else
920                 {
921                         if (hudShiftState & S_SHIFT)
922                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
923                         else
924                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
925                 }
926         }
927         else
928         {
929                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930                         step = vid_conheight;
931                 else
932                         step = vid_conwidth;
933                 if (hudShiftState & S_SHIFT)
934                         step = (step / 256); // more precision
935                 else
936                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937         }
938
939         highlightedPanel = highlightedPanel_prev;
940
941         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
942
943         if (hudShiftState & S_ALT) // resize
944         {
945                 highlightedAction = 1;
946                 if(nPrimary == K_UPARROW)
947                         resizeCorner = 1;
948                 else if(nPrimary == K_RIGHTARROW)
949                         resizeCorner = 2;
950                 else if(nPrimary == K_LEFTARROW)
951                         resizeCorner = 3;
952                 else // if(nPrimary == K_DOWNARROW)
953                         resizeCorner = 4;
954
955                 // ctrl+arrow reduces the size, instead of increasing it
956                 // Note that ctrl disables collisions check too, but it's fine
957                 // since we don't collide with anything reducing the size
958                 if (hudShiftState & S_CTRL) {
959                         step = -step;
960                         resizeCorner = 5 - resizeCorner;
961                 }
962
963                 vector mySize;
964                 mySize = panel_size;
965                 panel_click_resizeorigin = panel_pos;
966                 if(resizeCorner == 1) {
967                         panel_click_resizeorigin += mySize;
968                         mySize_y += step;
969                 } else if(resizeCorner == 2) {
970                         panel_click_resizeorigin_y += mySize_y;
971                         mySize_x += step;
972                 } else if(resizeCorner == 3) {
973                         panel_click_resizeorigin_x += mySize_x;
974                         mySize_x += step;
975                 } else { // resizeCorner == 4
976                         mySize_y += step;
977                 }
978                 HUD_Panel_SetPosSize(mySize);
979         }
980         else // move
981         {
982                 highlightedAction = 2;
983                 vector pos;
984                 pos = panel_pos;
985                 if(nPrimary == K_UPARROW)
986                         pos_y -= step;
987                 else if(nPrimary == K_DOWNARROW)
988                         pos_y += step;
989                 else if(nPrimary == K_LEFTARROW)
990                         pos_x -= step;
991                 else // if(nPrimary == K_RIGHTARROW)
992                         pos_x += step;
993
994                 HUD_Panel_SetPos(pos);
995         }
996 }
997
998 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
999 {
1000         if(!autocvar__hud_configure)
1001                 return false;
1002
1003         // allow console bind to work
1004         string con_keys;
1005         float keys;
1006         con_keys = findkeysforcommand("toggleconsole");
1007         keys = tokenize(con_keys);
1008
1009         float hit_con_bind, i;
1010         for (i = 0; i < keys; ++i)
1011         {
1012                 if(nPrimary == stof(argv(i)))
1013                         hit_con_bind = 1;
1014         }
1015
1016         if(bInputType == 0) {
1017                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1018                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1019                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1020         }
1021         else if(bInputType == 1) {
1022                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1023                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1024                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1025         }
1026
1027         if(nPrimary == K_MOUSE1)
1028         {
1029                 if(bInputType == 0) { // key pressed
1030                         mouseClicked = 1;
1031                         return true;
1032                 }
1033                 else if(bInputType == 1) {// key released
1034                         mouseClicked = 0;
1035                         return true;
1036                 }
1037         }
1038         else if(nPrimary == K_ESCAPE)
1039         {
1040                 if (bInputType == 1)
1041                         return true;
1042                 disable_menu_alphacheck = 1;
1043                 menu_enabled = 1;
1044                 menu_enabled_time = time;
1045                 localcmd("menu_showhudexit\n");
1046         }
1047         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1048         {
1049                 if (bInputType == 1)
1050                 {
1051                         pressed_key_time = 0;
1052                         return true;
1053                 }
1054                 else if (pressed_key_time == 0)
1055                         pressed_key_time = time;
1056
1057                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1058         }
1059         else if(hit_con_bind)
1060                 return false;
1061
1062         return true; // Suppress ALL other input
1063 }
1064
1065 float HUD_Panel_HighlightCheck()
1066 {
1067         float i, j, border;
1068         vector panelPos;
1069         vector panelSize;
1070
1071         while(j <= HUD_PANEL_NUM)
1072         {
1073                 i = panel_order[j];
1074                 j += 1;
1075
1076                 HUD_Panel_UpdatePosSizeForId(i)
1077
1078                 panelPos = panel_pos;
1079                 panelSize = panel_size;
1080                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1081
1082                 // move
1083                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1084                 {
1085                         return 1;
1086                 }
1087                 // resize from topleft border
1088                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1089                 {
1090                         return 2;
1091                 }
1092                 // resize from topright border
1093                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1094                 {
1095                         return 3;
1096                 }
1097                 // resize from bottomleft border
1098                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1099                 {
1100                         return 3;
1101                 }
1102                 // resize from bottomright border
1103                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1104                 {
1105                         return 2;
1106                 }
1107         }
1108         return 0;
1109 }
1110
1111 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1112 void HUD_Panel_FirstInDrawQ(float id)
1113 {
1114         float i;
1115         var float place = -1;
1116         // find out where in the array our current id is, save into place
1117         for(i = 0; i < HUD_PANEL_NUM; ++i)
1118         {
1119                 if(panel_order[i] == id)
1120                 {
1121                         place = i;
1122                         break;
1123                 }
1124         }
1125         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1126         if(place == -1)
1127                 place = HUD_PANEL_NUM - 1;
1128
1129         // move all ids up by one step in the array until "place"
1130         for(i = place; i > 0; --i)
1131         {
1132                 panel_order[i] = panel_order[i-1];
1133         }
1134         // now save the new top id
1135         panel_order[0] = id;
1136         
1137         // let's save them into the cvar by some strcat trickery
1138         string s;
1139         for(i = 0; i < HUD_PANEL_NUM; ++i)
1140         {
1141                 s = strcat(s, ftos(panel_order[i]), " ");
1142         }
1143         cvar_set("_hud_panelorder", s);
1144         if(hud_panelorder_prev)
1145                 strunzone(hud_panelorder_prev);
1146         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1147 }
1148
1149 void HUD_Panel_Highlight()
1150 {
1151         float i, j, border;
1152         vector panelPos;
1153         vector panelSize;
1154
1155         while(j <= HUD_PANEL_NUM)
1156         {
1157                 i = panel_order[j];
1158                 j += 1;
1159
1160                 HUD_Panel_UpdatePosSizeForId(i)
1161
1162                 panelPos = panel_pos;
1163                 panelSize = panel_size;
1164                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165
1166                 // move
1167                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1168                 {
1169                         highlightedPanel = i;
1170                         HUD_Panel_FirstInDrawQ(i);
1171                         highlightedAction = 1;
1172                         panel_click_distance = mousepos - panelPos;
1173                         return;
1174                 }
1175                 // resize from topleft border
1176                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         highlightedPanel = i;
1179                         HUD_Panel_FirstInDrawQ(i);
1180                         highlightedAction = 2;
1181                         resizeCorner = 1;
1182                         panel_click_distance = mousepos - panelPos;
1183                         panel_click_resizeorigin = panelPos + panelSize;
1184                         return;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         highlightedPanel = i;
1190                         HUD_Panel_FirstInDrawQ(i);
1191                         highlightedAction = 2;
1192                         resizeCorner = 2;
1193                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1194                         panel_click_distance_y = mousepos_y - panelPos_y;
1195                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196                         return;
1197                 }
1198                 // resize from bottomleft border
1199                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1200                 {
1201                         highlightedPanel = i;
1202                         HUD_Panel_FirstInDrawQ(i);
1203                         highlightedAction = 2;
1204                         resizeCorner = 3;
1205                         panel_click_distance_x = mousepos_x - panelPos_x;
1206                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1207                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1208                         return;
1209                 }
1210                 // resize from bottomright border
1211                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1212                 {
1213                         highlightedPanel = i;
1214                         HUD_Panel_FirstInDrawQ(i);
1215                         highlightedAction = 2;
1216                         resizeCorner = 4;
1217                         panel_click_distance = panelSize - mousepos + panelPos;
1218                         panel_click_resizeorigin = panelPos;
1219                         return;
1220                 }
1221                 else
1222                 {
1223                         highlightedPanel_prev = -1;
1224                 }
1225         }
1226 }
1227
1228 float highlightcheck;
1229 void HUD_Panel_Mouse()
1230 {
1231         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1232         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1233                 disable_menu_alphacheck = 0;
1234         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1235                 menu_enabled = 0;
1236
1237         /*
1238         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1239         print("Highlighted: ", ftos(highlightedPanel), "\n");
1240         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1241         */
1242
1243         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1244                 highlightedPanel = -1;
1245                 highlightedAction = 0;
1246         }
1247         if(highlightedPanel != -1)
1248                 highlightedPanel_prev = highlightedPanel;
1249
1250         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1251
1252         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1253         mousepos_y = bound(0, mousepos_y, vid_conheight);
1254
1255         if(mouseClicked)
1256         {
1257                 if(prevMouseClicked == 0)
1258                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1259
1260                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1261
1262                 if(highlightedAction == 1)
1263                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1264                 else if(highlightedAction == 2)
1265                 {
1266                         vector mySize;
1267                         if(resizeCorner == 1) {
1268                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1269                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1270                         } else if(resizeCorner == 2) {
1271                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1272                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1273                         } else if(resizeCorner == 3) {
1274                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1275                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1276                         } else { // resizeCorner == 4
1277                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1278                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1279                         }
1280                         HUD_Panel_SetPosSize(mySize);
1281                 }
1282
1283                 // doubleclick check
1284                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1285                 {
1286                         mouseClicked = 0; // to prevent spam, I guess.
1287                         disable_menu_alphacheck = 2;
1288                         menu_enabled = 1;
1289                         menu_enabled_time = time;
1290                         HUD_Panel_GetName(highlightedPanel)
1291                         localcmd("menu_showhudoptions ", panel_name, "\n");
1292                         return;
1293                 }
1294                 if(prevMouseClicked == 0)
1295                 {
1296                         prevMouseClickedTime = time;
1297                         prevMouseClickedPos = mousepos;
1298                 }
1299         }
1300         else
1301         {
1302                 highlightcheck = HUD_Panel_HighlightCheck();
1303         }
1304         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1305         string cursor;
1306         vector cursorsize;
1307         cursorsize = '32 32 0';
1308
1309         if(highlightcheck == 0)
1310                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1311         else if(highlightcheck == 1)
1312                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1313         else if(highlightcheck == 2)
1314                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1315         else
1316                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1317
1318         prevMouseClicked = mouseClicked;
1319 }
1320
1321 // Weapon icons (#0)
1322 //
1323 float weaponspace[10];
1324 #define HUD_Weapons_Clear()\
1325         float idx;\
1326         for(idx = 0; idx < 10; ++idx)\
1327                 weaponspace[idx] = 0;
1328
1329 entity weaponorder[WEP_MAXCOUNT];
1330 void weaponorder_swap(float i, float j, entity pass)
1331 {
1332         entity h;
1333         h = weaponorder[i];
1334         weaponorder[i] = weaponorder[j];
1335         weaponorder[j] = h;
1336 }
1337
1338 string weaponorder_cmp_str_save;
1339 string weaponorder_cmp_str;
1340 float weaponorder_cmp(float i, float j, entity pass)
1341 {
1342         float ai, aj;
1343         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1344         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1345         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1346 }
1347
1348 float GetAmmoStat(float i)
1349 {
1350         switch(i)
1351         {
1352                 case 0: return STAT_SHELLS;
1353                 case 1: return STAT_NAILS;
1354                 case 2: return STAT_ROCKETS;
1355                 case 3: return STAT_CELLS;
1356                 case 4: return STAT_FUEL;
1357                 default: return -1;
1358         }
1359 }
1360
1361 float GetAmmoTypeForWep(float i)
1362 {
1363         switch(i)
1364         {
1365                 case WEP_SHOTGUN: return 0;
1366                 case WEP_UZI: return 1;
1367                 case WEP_CAMPINGRIFLE: return 1;
1368                 case WEP_GRENADE_LAUNCHER: return 2;
1369                 case WEP_ELECTRO: return 3;
1370                 case WEP_CRYLINK: return 3;
1371                 case WEP_HLAC: return 3;
1372                 case WEP_MINSTANEX: return 3;
1373                 case WEP_NEX: return 3;
1374                 case WEP_HAGAR: return 2;
1375                 case WEP_ROCKET_LAUNCHER: return 2;
1376                 case WEP_SEEKER: return 2;
1377                 case WEP_FIREBALL: return 4;
1378                 case WEP_HOOK: return 3;
1379                 default: return -1;
1380         }
1381 }
1382
1383 void HUD_Weapons(void)
1384 {
1385         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1386                 return;
1387
1388         active_panel = HUD_PANEL_WEAPONS;
1389         HUD_Panel_UpdateCvars(weapons);
1390         vector pos, mySize;
1391         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1392
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         weapon_cnt = 0;
1397         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1398         {
1399                 self = get_weaponinfo(i);
1400                 if(self.impulse >= 0)
1401                         ++weapon_cnt;
1402         }
1403
1404         // TODO make this configurable
1405         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1406
1407         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1408         {
1409                 if(weaponorder_cmp_str_save)
1410                         strunzone(weaponorder_cmp_str_save);
1411                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1412                 weapon_cnt = 0;
1413                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1414                 {
1415                         self = get_weaponinfo(i);
1416                         if(self.impulse >= 0)
1417                         {
1418                                 weaponorder[weapon_cnt] = self;
1419                                 ++weapon_cnt;
1420                         }
1421                 }
1422                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1423         }
1424
1425         HUD_Panel_DrawBg(1);
1426         if(panel_bg_padding)
1427         {
1428                 pos += '1 1 0' * panel_bg_padding;
1429                 mySize -= '2 2 0' * panel_bg_padding;
1430         }
1431
1432         // hits
1433         weapon_stats = getstati(STAT_DAMAGE_HITS);
1434         weapon_number = weapon_stats & 63;
1435         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1436         // fired
1437         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1438         weapon_number = weapon_stats & 63;
1439         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1440
1441         if(cvar_or("hud_panel_weapons_fade", 1))
1442         {
1443                 fade = 3.2 - 2 * (time - weapontime);
1444                 fade = bound(0.7, fade, 1);
1445         }
1446         else
1447                 fade = 1;
1448
1449         HUD_Weapons_Clear();
1450
1451         float rows, columns;
1452         rows = mySize_y/mySize_x;
1453         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1454
1455         columns = ceil(WEP_COUNT/rows);
1456         float row, column;
1457
1458         float a, type, fullammo;
1459         float when;
1460         when = autocvar_hud_panel_weapons_complainbubble_time;
1461         float fadetime;
1462         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1463
1464         vector color;
1465         vector wpnpos;
1466         vector wpnsize;
1467
1468         for(i = 0; i < weapon_cnt; ++i)
1469         {
1470                 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1471                 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1472
1473                 self = weaponorder[i];
1474                 weapid = self.impulse;
1475
1476                 // draw background behind currently selected weapon
1477                 if(self.weapon == activeweapon)
1478                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1479
1480                 // draw the weapon accuracy
1481                 if(acc_levels)
1482                 {
1483                         float weapon_hit, weapon_damage;
1484                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1485                         if(weapon_damage)
1486                         {
1487                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1488                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1489                         }
1490
1491                         // find the max level lower than weapon_stats
1492                         float j;
1493                         j = acc_levels-1;
1494                         while ( j && weapon_stats < acc_lev[j] )
1495                                 --j;
1496
1497                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1498                         float factor;
1499                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1500                         color = acc_color(j);
1501                         color = color + factor * (acc_color(j+1) - color);
1502
1503                         if(weapon_damage)
1504                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1505                 }
1506
1507                 // draw the weapon icon
1508                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1509                 {
1510                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1511
1512                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1513                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1514                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1515                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1516
1517                         // draw ammo status bar
1518                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1519                         {
1520                                 a = 0;
1521                                 type = GetAmmoTypeForWep(weapid);
1522                                 if(type != -1)
1523                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1524
1525                                 if(a > 0)
1526                                 {
1527                                         switch(type) {
1528                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1529                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1530                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1531                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1532                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1533                                                 default: fullammo = 60;
1534                                         }
1535
1536                                         vector barsize;
1537                                         vector barpos;
1538                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1539                                         {
1540                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1541                                                 barsize_y = wpnsize_y;
1542
1543                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1544                                                 barpos_y = wpnpos_y;
1545                                         }
1546                                         else
1547                                         {
1548                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1549                                                 barsize_x = wpnsize_x;
1550
1551                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1552                                                 barpos_x = wpnpos_x;
1553                                         }
1554
1555                                         drawsetcliparea(
1556                                                 barpos_x,
1557                                                 barpos_y,
1558                                                 barsize_x * bound(0, a/fullammo, 1),
1559                                                 barsize_y);
1560                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1561                                         drawresetcliparea();
1562                                 }
1563                         }
1564                 }
1565
1566                 // draw a "ghost weapon icon" if you don't have the weapon
1567                 else
1568                 {
1569                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1570                 }
1571
1572                 // draw the complain message
1573                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1574                 {
1575                         if(fadetime)
1576                         {
1577                                 if(complain_weapon_time + when > time)
1578                                         a = 1;
1579                                 else
1580                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1581                         }
1582                         else
1583                         {
1584                                 if(complain_weapon_time + when > time)
1585                                         a = 1;
1586                                 else
1587                                         a = 0;
1588                         }
1589
1590                         string s;
1591                         if(complain_weapon_type == 0) {
1592                                 s = "Out of ammo";
1593                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1594                         }
1595                         else if(complain_weapon_type == 1) {
1596                                 s = "Don't have";
1597                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1598                         }
1599                         else {
1600                                 s = "Unavailable";
1601                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1602                         }
1603                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1604                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1605                 }
1606
1607                 ++row;
1608                 if(row >= rows)
1609                 {
1610                         row = 0;
1611                         ++column;
1612                 }
1613         }
1614
1615 }
1616
1617 // Ammo (#1)
1618 //
1619 // TODO: macro
1620 float GetAmmoItemCode(float i)
1621 {
1622         switch(i)
1623         {
1624                 case 0: return IT_SHELLS;
1625                 case 1: return IT_NAILS;
1626                 case 2: return IT_ROCKETS;
1627                 case 3: return IT_CELLS;
1628                 case 4: return IT_FUEL;
1629                 default: return -1;
1630         }
1631 }
1632
1633 string GetAmmoPicture(float i)
1634 {
1635         switch(i)
1636         {
1637                 case 0: return "ammo_shells";
1638                 case 1: return "ammo_bullets";
1639                 case 2: return "ammo_rockets";
1640                 case 3: return "ammo_cells";
1641                 case 4: return "ammo_fuel";
1642                 default: return "";
1643         }
1644 }
1645
1646 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1647 {
1648         float a;
1649         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1650         if(autocvar__hud_configure)
1651                 a = 100;
1652
1653         vector color;
1654         if(a < 10)
1655                 color = '0.7 0 0';
1656         else
1657                 color = '1 1 1';
1658
1659         float alpha;
1660         if(currently_selected)
1661                 alpha = 1;
1662         else
1663                 alpha = 0.7;
1664
1665         vector newSize, newPos;
1666         if(mySize_x/mySize_y > 3)
1667         {
1668                 newSize_x = 3 * mySize_y;
1669                 newSize_y = mySize_y;
1670
1671                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1672                 newPos_y = myPos_y;
1673         }
1674         else
1675         {
1676                 newSize_y = 1/3 * mySize_x;
1677                 newSize_x = mySize_x;
1678
1679                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1680                 newPos_x = myPos_x;
1681         }
1682
1683         vector picpos, numpos;
1684         if(autocvar_hud_panel_ammo_iconalign)
1685         {
1686                 numpos = newPos;
1687                 picpos = newPos + eX * 2 * newSize_y;
1688         }
1689         else
1690         {
1691                 numpos = newPos + eX * newSize_y;
1692                 picpos = newPos;
1693         }
1694
1695         if (currently_selected)
1696                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1697
1698         drawfont = hud_bigfont;
1699         if(a > 0)
1700                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1701         else // "ghost" ammo count
1702                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1703         drawfont = hud_font;
1704         if(a > 0)
1705                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1706         else // "ghost" ammo icon
1707                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1708 }
1709
1710 void HUD_Ammo(void)
1711 {
1712         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1713                 return;
1714
1715         active_panel = HUD_PANEL_AMMO;
1716         HUD_Panel_UpdateCvars(ammo);
1717         float i, currently_selected;
1718
1719         vector pos, mySize;
1720         pos = panel_pos;
1721         mySize = panel_size;
1722
1723         HUD_Panel_DrawBg(1);
1724         if(panel_bg_padding)
1725         {
1726                 pos += '1 1 0' * panel_bg_padding;
1727                 mySize -= '2 2 0' * panel_bg_padding;
1728         }
1729
1730         float rows, columns;
1731         rows = mySize_y/mySize_x;
1732         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1733         //                               ^^^ ammo item aspect goes here
1734
1735         columns = ceil(AMMO_COUNT/rows);
1736
1737         float row, column;
1738         // ammo
1739         for (i = 0; i < AMMO_COUNT; ++i) {
1740                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1741                 if(autocvar_hud_panel_ammo_onlycurrent) {
1742                         if(autocvar__hud_configure)
1743                                 i = 2;
1744                         if (currently_selected || autocvar__hud_configure)
1745                         {
1746                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1747                                 break;
1748                         }
1749                 } else {
1750                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1751                         ++row;
1752                         if(row >= rows)
1753                         {
1754                                 row = 0;
1755                                 column = column + 1;
1756                         }
1757                 }
1758         }
1759 }
1760
1761 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1762 {
1763         vector newSize, newPos;
1764         if(mySize_x/mySize_y > 3)
1765         {
1766                 newSize_x = 3 * mySize_y;
1767                 newSize_y = mySize_y;
1768
1769                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1770                 newPos_y = myPos_y;
1771         }
1772         else
1773         {
1774                 newSize_y = 1/3 * mySize_x;
1775                 newSize_x = mySize_x;
1776
1777                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1778                 newPos_x = myPos_x;
1779         }
1780
1781         vector picpos, numpos;
1782         if(left)
1783         {
1784                 if(iconalign == 1 || iconalign == 3) // right align
1785                 {
1786                         numpos = newPos;
1787                         picpos = newPos + eX * 2 * newSize_y;
1788                 }
1789                 else // left align
1790                 {
1791                         numpos = newPos + eX * newSize_y;
1792                         picpos = newPos;
1793                 }
1794         }
1795         else
1796         {
1797                 if(iconalign == 0 || iconalign == 3) // left align
1798                 {
1799                         numpos = newPos + eX * newSize_y;
1800                         picpos = newPos;
1801                 } 
1802                 else // right align
1803                 {
1804                         numpos = newPos;
1805                         picpos = newPos + eX * 2 * newSize_y;
1806                 }
1807         }
1808
1809         drawfont = hud_bigfont;
1810         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1811         drawfont = hud_font;
1812         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813 }
1814
1815 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1816 {
1817         float sz;
1818         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1819
1820         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1821 }
1822
1823 // Powerups (#2)
1824 //
1825 void HUD_Powerups(void) {
1826         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1827                 return;
1828
1829         active_panel = HUD_PANEL_POWERUPS;
1830         HUD_Panel_UpdateCvars(powerups);
1831         float stat_items;
1832         stat_items = getstati(STAT_ITEMS);
1833
1834         if(!autocvar__hud_configure)
1835         {
1836                 if not(stat_items & IT_STRENGTH)
1837                         if not(stat_items & IT_INVINCIBLE)
1838                                 return;
1839
1840                 if (getstati(STAT_HEALTH) <= 0)
1841                         return;
1842         }
1843
1844         vector pos, mySize;
1845         pos = panel_pos;
1846         mySize = panel_size;
1847
1848         float strength_time, shield_time;
1849
1850         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1851         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1852
1853         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1854         if(panel_bg_padding)
1855         {
1856                 pos += '1 1 0' * panel_bg_padding;
1857                 mySize -= '2 2 0' * panel_bg_padding;
1858         }
1859
1860         if(autocvar__hud_configure)
1861         {
1862                 strength_time = 15;
1863                 shield_time = 27;
1864         }
1865
1866         vector barpos, barsize;
1867         vector picpos;
1868         vector numpos;
1869
1870         string leftname, rightname;
1871         float leftcnt, rightcnt;
1872         float leftexact, rightexact;
1873         if (autocvar_hud_panel_powerups_flip) {
1874                 leftname = "strength";
1875                 leftcnt = ceil(strength_time);
1876                 leftexact = strength_time;
1877
1878                 rightname = "shield";
1879                 rightcnt = ceil(shield_time);
1880                 rightexact = shield_time;
1881         } else {
1882                 leftname = "shield";
1883                 leftcnt = ceil(shield_time);
1884                 leftexact = shield_time;
1885
1886                 rightname = "strength";
1887                 rightcnt = ceil(strength_time);
1888                 rightexact = strength_time;
1889         }
1890
1891         drawfont = hud_bigfont;
1892         if (mySize_x/mySize_y > 4)
1893         {
1894                 if(leftcnt)
1895                 {
1896                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1897                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1898                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1899                         } else { // left align
1900                                 barpos = pos;
1901                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1902                         }
1903
1904                         if(autocvar_hud_panel_powerups_progressbar)
1905                         {
1906                                 HUD_Panel_GetProgressBarColor(leftname)
1907                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1908                         }
1909                         if(leftcnt > 1)
1910                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1911                         if(leftcnt <= 5)
1912                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1913                 }
1914
1915                 if(rightcnt)
1916                 {
1917                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1918                                 barpos = pos + eX * 0.5 * mySize_x;
1919                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1920                         } else { // right align
1921                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1922                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1923                         }
1924
1925                         if(autocvar_hud_panel_powerups_progressbar)
1926                         {
1927                                 HUD_Panel_GetProgressBarColor(rightname)
1928                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1929                         }
1930                         if(rightcnt > 1)
1931                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1932                         if(rightcnt <= 5)
1933                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1934                 }
1935         }
1936         else if (mySize_x/mySize_y > 1.5)
1937         {
1938                 if(leftcnt)
1939                 {
1940                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1941                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1942                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1943                         } else { // left align
1944                                 barpos = pos;
1945                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1946                         }
1947
1948                         if(autocvar_hud_panel_powerups_progressbar)
1949                         {
1950                                 HUD_Panel_GetProgressBarColor(leftname)
1951                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1952                         }
1953                         if(leftcnt > 1)
1954                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1955                         if(leftcnt <= 5)
1956                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1957                 }
1958
1959                 if(rightcnt)
1960                 {
1961                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1962                                 barpos = pos + eY * 0.5 * mySize_y;
1963                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1964                         } else { // right align
1965                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1966                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1967                         }
1968
1969                         if(autocvar_hud_panel_powerups_progressbar)
1970                         {
1971                                 HUD_Panel_GetProgressBarColor(rightname)
1972                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1973                         }
1974                         if(rightcnt > 1)
1975                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1976                         if(rightcnt <= 5)
1977                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1978                 }
1979         }
1980         else
1981         {
1982                 if(leftcnt)
1983                 {
1984                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
1985                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1986                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1987                         } else { // up align
1988                                 barpos = pos;
1989                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1990                         }
1991
1992                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
1993                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1994                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1995                         } else { // up align
1996                                 picpos = pos + eX * 0.05 * mySize_x;
1997                                 numpos = pos + eY * 0.4 * mySize_x;
1998                         }
1999
2000                         if(autocvar_hud_panel_powerups_progressbar)
2001                         {
2002                                 HUD_Panel_GetProgressBarColor(leftname)
2003                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2004                         }
2005                         if(leftcnt <= 5)
2006                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2007                         if(leftcnt > 1)
2008                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2009                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2010                 }
2011
2012                 if(rightcnt)
2013                 {
2014                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2015                                 barpos = pos + eX * 0.5 * mySize_x;
2016                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2017                         } else { // down align
2018                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2019                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2020                         }
2021
2022                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2023                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2024                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2025                         } else { // down align
2026                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2027                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2028                         }
2029
2030                         if(autocvar_hud_panel_powerups_progressbar)
2031                         {
2032                                 HUD_Panel_GetProgressBarColor(rightname)
2033                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2034                         }
2035                         if(rightcnt <= 5)
2036                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2037                         if(rightcnt > 1)
2038                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2039                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2040                 }
2041         }
2042         drawfont = hud_font;
2043 }
2044
2045 // Health/armor (#3)
2046 //
2047 void HUD_HealthArmor(void)
2048 {
2049         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2050                 return;
2051
2052         active_panel = HUD_PANEL_HEALTHARMOR;
2053         HUD_Panel_UpdateCvars(healtharmor);
2054         vector pos, mySize;
2055         pos = panel_pos;
2056         mySize = panel_size;
2057
2058         HUD_Panel_DrawBg(1);
2059         if(panel_bg_padding)
2060         {
2061                 pos += '1 1 0' * panel_bg_padding;
2062                 mySize -= '2 2 0' * panel_bg_padding;
2063         }
2064
2065         float armor, health;
2066         armor = getstati(STAT_ARMOR);
2067         health = getstati(STAT_HEALTH);
2068
2069         float fuel;
2070         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2071
2072         if(autocvar__hud_configure)
2073         {
2074                 armor = 150;
2075                 health = 100;
2076                 fuel = 70;
2077         }
2078
2079         if(health <= 0)
2080                 return;
2081
2082         vector barpos, barsize;
2083         vector picpos;
2084         vector numpos;
2085
2086         drawfont = hud_bigfont;
2087         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2088         {
2089                 vector v;
2090                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2091
2092                 float x;
2093                 x = floor(v_x + 1);
2094
2095                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2096                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2097                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2098                 } else { // left align
2099                         barpos = pos;
2100                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2101                 }
2102
2103                 string biggercount;
2104                 if(v_z) // NOT fully armored
2105                 {
2106                         biggercount = "health";
2107                         if(autocvar_hud_panel_healtharmor_progressbar)
2108                         {
2109                                 HUD_Panel_GetProgressBarColor("health")
2110                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111                         }
2112                         if(armor)
2113                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2114                 }
2115                 else
2116                 {
2117                         biggercount = "armor";
2118                         if(autocvar_hud_panel_healtharmor_progressbar)
2119                         {
2120                                 HUD_Panel_GetProgressBarColor("armor")
2121                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2122                         }
2123                         if(health)
2124                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2125                 }
2126                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2127
2128                 // fuel
2129                 if(fuel)
2130                 {
2131                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2132                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2133                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2134                         } else {
2135                                 barpos = pos;
2136                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2137                         }
2138                         HUD_Panel_GetProgressBarColor("fuel")
2139                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2140                 }
2141         }
2142         else
2143         {
2144                 string leftname, rightname;
2145                 float leftcnt, rightcnt;
2146                 float leftactive, rightactive;
2147                 float leftalpha, rightalpha;
2148                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2149                         leftname = "armor";
2150                         leftcnt = armor;
2151                         if(leftcnt)
2152                                 leftactive = 1;
2153                         leftalpha = min((armor+10)/55, 1);
2154
2155                         rightname = "health";
2156                         rightcnt = health;
2157                         rightactive = 1;
2158                         rightalpha = 1;
2159                 } else {
2160                         leftname = "health";
2161                         leftcnt = health;
2162                         leftactive = 1;
2163                         leftalpha = 1;
2164
2165                         rightname = "armor";
2166                         rightcnt = armor;
2167                         if(rightcnt)
2168                                 rightactive = 1;
2169                         rightalpha = min((armor+10)/55, 1);
2170                 }
2171
2172                 if (mySize_x/mySize_y > 4)
2173                 {
2174                         if(leftactive)
2175                         {
2176                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2177                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2178                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2179                                 } else { // left align
2180                                         barpos = pos;
2181                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2182                                 }
2183
2184                                 if(autocvar_hud_panel_healtharmor_progressbar)
2185                                 {
2186                                         HUD_Panel_GetProgressBarColor(leftname)
2187                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2188                                 }
2189                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2190                         }
2191
2192                         if(rightactive)
2193                         {
2194                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2195                                         barpos = pos + eX * 0.5 * mySize_x;
2196                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2197                                 } else { // right align
2198                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2199                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2200                                 }
2201
2202                                 if(autocvar_hud_panel_healtharmor_progressbar)
2203                                 {
2204                                         HUD_Panel_GetProgressBarColor(rightname)
2205                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206                                 }
2207                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2208                         }
2209
2210                         if(fuel)
2211                         {
2212                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2213                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2214                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2215                                 } else {
2216                                         barpos = pos;
2217                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2218                                 }
2219                                 HUD_Panel_GetProgressBarColor("fuel")
2220                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2221                         }
2222                 }
2223                 else if (mySize_x/mySize_y > 1.5)
2224                 {
2225                         if(leftactive)
2226                         {
2227                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2228                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2229                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2230                                 } else { // left align
2231                                         barpos = pos;
2232                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2233                                 }
2234
2235                                 if(autocvar_hud_panel_healtharmor_progressbar)
2236                                 {
2237                                         HUD_Panel_GetProgressBarColor(leftname)
2238                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2239                                 }
2240                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2241                         }
2242
2243                         if(rightactive)
2244                         {
2245                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2246                                         barpos = pos + eY * 0.5 * mySize_y;
2247                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2248                                 } else { // right align
2249                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2250                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2251                                 }
2252
2253                                 if(autocvar_hud_panel_healtharmor_progressbar)
2254                                 {
2255                                         HUD_Panel_GetProgressBarColor(rightname)
2256                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2257                                 }
2258                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2259                         }
2260
2261                         if(fuel)
2262                         {
2263                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2264                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2265                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2266                                 } else {
2267                                         barpos = pos;
2268                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2269                                 }
2270                                 HUD_Panel_GetProgressBarColor("fuel")
2271                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2272                         }
2273                 }
2274                 else
2275                 {
2276                         if(leftactive)
2277                         {
2278                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2279                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2280                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2281                                 } else { // up align
2282                                         barpos = pos;
2283                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2284                                 }
2285
2286                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2287                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2288                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2289                                 } else { // up align
2290                                         picpos = pos + eX * 0.05 * mySize_x;
2291                                         numpos = pos + eY * 0.4 * mySize_x;
2292                                 }
2293
2294                                 if(autocvar_hud_panel_healtharmor_progressbar)
2295                                 {
2296                                         HUD_Panel_GetProgressBarColor(leftname)
2297                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2298                                 }
2299                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2300                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2301                         }
2302
2303                         if(rightactive)
2304                         {
2305                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2306                                         barpos = pos + eX * 0.5 * mySize_x;
2307                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2308                                 } else { // down align
2309                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2310                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2311                                 }
2312
2313                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2314                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2315                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2316                                 } else { // down align
2317                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2318                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2319                                 }
2320
2321                                 if(autocvar_hud_panel_healtharmor_progressbar)
2322                                 {
2323                                         HUD_Panel_GetProgressBarColor(rightname)
2324                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2325                                 }
2326                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2327                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2328                         }
2329
2330                         if(fuel)
2331                         {
2332                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2333                                         barpos = pos;
2334                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2335                                 } else {
2336                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2337                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2338                                 }
2339                                 HUD_Panel_GetProgressBarColor("fuel")
2340                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2341                         }
2342                 }
2343         }
2344         drawfont = hud_font;
2345 }
2346
2347 // Notification area (#4)
2348 //
2349
2350 string Weapon_SuicideMessage(float deathtype)
2351 {
2352         w_deathtype = deathtype;
2353         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2354         return w_deathtypestring;
2355 }
2356
2357 string Weapon_KillMessage(float deathtype)
2358 {
2359         w_deathtype = deathtype;
2360         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2361         return w_deathtypestring;
2362 }
2363
2364 float killnotify_times[10];
2365 float killnotify_deathtype[10];
2366 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2367 string killnotify_attackers[10];
2368 string killnotify_victims[10];
2369 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2370 {
2371         float i;
2372         for (i = 9; i > 0; --i) {
2373                 killnotify_times[i] = killnotify_times[i-1];
2374                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2375                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2376                 if(killnotify_attackers[i])
2377                         strunzone(killnotify_attackers[i]);
2378                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2379                 if(killnotify_victims[i])
2380                         strunzone(killnotify_victims[i]);
2381                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2382         }
2383         killnotify_times[0] = time;
2384         killnotify_deathtype[0] = wpn;
2385         killnotify_actiontype[0] = actiontype;
2386         if(killnotify_attackers[0])
2387                 strunzone(killnotify_attackers[0]);
2388         killnotify_attackers[0] = strzone(attacker);
2389         if(killnotify_victims[0])
2390                 strunzone(killnotify_victims[0]);
2391         killnotify_victims[0] = strzone(victim);
2392 }
2393
2394 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2395 {
2396         float w;
2397         float alsoprint, gentle;
2398         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2399         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2400         
2401         if(msg == MSG_SUICIDE) {
2402                 w = DEATH_WEAPONOF(type);
2403                 if(WEP_VALID(w)) {
2404                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2405                         if (alsoprint)
2406                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2407                 } else if (type == DEATH_KILL) {
2408                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2409                         if (alsoprint)
2410                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2411                 } else if (type == DEATH_ROT) {
2412                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2413                         if (alsoprint)
2414                                 print ("^1",s1, "^1 died\n");
2415                 } else if (type == DEATH_NOAMMO) {
2416                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2417                         if (alsoprint)
2418                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2419                 } else if (type == DEATH_CAMP) {
2420                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2421                         if (alsoprint)
2422                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2423                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2424                         HUD_KillNotify_Push(s1, "", 0, type);
2425                         if (alsoprint)
2426                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2427                 } else if (type == DEATH_CHEAT) {
2428                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2429                         if (alsoprint)
2430                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2431                 } else if (type == DEATH_FIRE) {
2432                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2433                         if (alsoprint)
2434                                 print ("^1",s1, "^1 burned to death\n");
2435                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2436                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2437                         if (alsoprint)
2438                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2439                 } 
2440                 
2441                 if (stof(s2) > 2) // killcount > 2
2442                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2443         } else if(msg == MSG_KILL) {
2444                 w = DEATH_WEAPONOF(type);
2445                 if(WEP_VALID(w)) {
2446                         HUD_KillNotify_Push(s1, s2, 1, type);
2447                         if (alsoprint)
2448                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2449                 }
2450                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2451                         HUD_KillNotify_Push(s1, s2, 1, type);
2452                         if(alsoprint)
2453                         {
2454                                 if(gentle) {
2455                                         print ("^1", s1, "^1 took action against a team mate\n");
2456                                 } else {
2457                                         print ("^1", s1, "^1 mows down a team mate\n");
2458                                 }
2459                         }
2460                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2461                                 if(gentle)
2462                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2463                                 else
2464                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2465                         }
2466                         else if (stof(s2) > 2) {
2467                                 if(gentle)
2468                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2469                                 else
2470                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2471                         }
2472                 }
2473                 else if(type == KILL_FIRST_BLOOD)
2474                         print("^1",s1, "^1 drew first blood", "\n");
2475                 // TODO: icon!
2476                 else if (type == DEATH_TELEFRAG)
2477                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2478                 else if (type == DEATH_DROWN) {
2479                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2480                         if(alsoprint)
2481                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2482                 }
2483                 else if (type == DEATH_SLIME) {
2484                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2485                         if(alsoprint)
2486                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2487                 }
2488                 else if (type == DEATH_LAVA) {
2489                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2490                         if(alsoprint)
2491                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2492                 }
2493                 else if (type == DEATH_FALL) {
2494                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2495                         if(alsoprint)
2496                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2497                 }
2498                 else if (type == DEATH_SHOOTING_STAR) {
2499                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2500                         if(alsoprint)
2501                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2502                 }
2503                 else if (type == DEATH_SWAMP) {
2504                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505                         if(alsoprint)
2506                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2507                 }
2508                 else if (type == DEATH_HURTTRIGGER)
2509                 {
2510                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2511                         if(alsoprint)
2512                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2513                 } else if(type == DEATH_SBCRUSH) {
2514                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2515                         if(alsoprint)
2516                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2517                 } else if(type == DEATH_SBMINIGUN) {
2518                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2519                         if(alsoprint)
2520                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2521                 } else if(type == DEATH_SBROCKET) {
2522                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2523                         if(alsoprint)
2524                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2525                 } else if(type == DEATH_SBBLOWUP) {
2526                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2527                         if(alsoprint)
2528                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2529                 } else if(type == DEATH_WAKIGUN) {
2530                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2531                         if(alsoprint)
2532                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2533                 } else if(type == DEATH_WAKIROCKET) {
2534                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2535                         if(alsoprint)
2536                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2537                 } else if(type == DEATH_WAKIBLOWUP) {
2538                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2539                         if(alsoprint)
2540                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2541                 } else if(type == DEATH_TURRET) {
2542                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2543                         if(alsoprint)
2544                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2545                 } else if(type == DEATH_TOUCHEXPLODE) {
2546                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2547                         if(alsoprint)
2548                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2549                 } else if(type == DEATH_CHEAT) {
2550                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2551                         if(alsoprint)
2552                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2553                 } else if (type == DEATH_FIRE) {
2554                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2555                         if(alsoprint)
2556                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2557                 } else if (type == DEATH_CUSTOM) {
2558                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2559                         if(alsoprint)
2560                                 print ("^1",s1, "^1 ", s2, "\n");
2561                 } else {
2562                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2563                         if(alsoprint)
2564                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2565                 }
2566         } else if(msg == MSG_SPREE) {
2567                 if(type == KILL_END_SPREE) {
2568                         if(gentle)
2569                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2570                         else
2571                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2572                 } else if(type == KILL_SPREE) {
2573                         if(gentle)
2574                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2575                         else
2576                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2577                 } else if(type == KILL_SPREE_3) {
2578                         if(gentle)
2579                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2580                         else
2581                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2582                 } else if(type == KILL_SPREE_5) {
2583                         if(gentle)
2584                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2585                         else
2586                                 print (s1,"^7 unleashes ^1RAGE\n");
2587                 } else if(type == KILL_SPREE_10) {
2588                         if(gentle)
2589                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2590                         else
2591                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2592                 } else if(type == KILL_SPREE_15) {
2593                         if(gentle)
2594                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2595                         else
2596                                 print (s1,"^7 executes ^1MAYHEM!\n");
2597                 } else if(type == KILL_SPREE_20) {
2598                         if(gentle)
2599                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2600                         else
2601                                 print (s1,"^7 is a ^1BERSERKER!\n");
2602                 } else if(type == KILL_SPREE_25) {
2603                         if(gentle)
2604                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2605                         else
2606                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2607                 } else if(type == KILL_SPREE_30) {
2608                         if(gentle)
2609                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2610                         else
2611                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2612                 }
2613         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2614                 if (type == DEATH_DROWN) {
2615                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2616                         if(alsoprint)
2617                         {
2618                                 if(gentle)
2619                                         print ("^1",s1, "^1 was in the water for too long\n");
2620                                 else
2621                                         print ("^1",s1, "^1 drowned\n");
2622                         }
2623                 } else if (type == DEATH_SLIME) {
2624                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2625                         if(alsoprint)
2626                                 print ("^1",s1, "^1 was slimed\n");
2627                 } else if (type == DEATH_LAVA) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2629                         if(alsoprint)
2630                         {
2631                                 if(gentle)
2632                                         print ("^1",s1, "^1 found a hot place\n");
2633                                 else
2634                                         print ("^1",s1, "^1 turned into hot slag\n");
2635                         }
2636                 } else if (type == DEATH_FALL) {
2637                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2638                         if(alsoprint)
2639                         {
2640                                 if(gentle)
2641                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2642                                 else
2643                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2644                         }
2645                 } else if (type == DEATH_SHOOTING_STAR) {
2646                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2647                         if(alsoprint)
2648                                 print ("^1",s1, "^1 became a shooting star\n");
2649                 } else if (type == DEATH_SWAMP) {
2650                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2651                         if(alsoprint)
2652                         {
2653                                 if(gentle)
2654                                         print ("^1",s1, "^1 discovered a swamp\n");
2655                                 else
2656                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2657                         }
2658                 } else if(type == DEATH_TURRET) {
2659                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2660                         if(alsoprint)
2661                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2662                 } else if (type == DEATH_CUSTOM) {
2663                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2664                         if(alsoprint)
2665                                 print ("^1",s1, "^1 ", s2, "\n");
2666                 } else if (type == DEATH_HURTTRIGGER) {
2667                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2668                         if(alsoprint)
2669                                 print ("^1",s1, "^1 was in the wrong place\n");
2670                 } else if(type == DEATH_TOUCHEXPLODE) {
2671                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2672                         if(alsoprint)
2673                                 print ("^1",s1, "^1 died in an accident\n");
2674                 } else if(type == DEATH_CHEAT) {
2675                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2676                         if(alsoprint)
2677                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2678                 } else if(type == DEATH_FIRE) {
2679                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2680                         if(alsoprint)
2681                         {
2682                                 if(gentle)
2683                                         print ("^1",s1, "^1 felt a little hot\n");
2684                                 else
2685                                         print ("^1",s1, "^1 burnt to death\n");
2686                                 }
2687                 } else {
2688                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2689                         if(alsoprint)
2690                         {
2691                                 if(gentle)
2692                                         print ("^1",s1, "^1 needs a restart\n");
2693                                 else
2694                                         print ("^1",s1, "^1 died\n");
2695                         }
2696                 }
2697         } else if(msg == MSG_KILL_ACTION_SPREE) {
2698                 if(gentle)
2699                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2700                 else
2701                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2702         } else if(msg == MSG_INFO) {
2703                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2704                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2705                         print(s1, "^7 got the ", s2, "\n");
2706                 } else if(type == INFO_LOSTFLAG) {
2707                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2708                         print(s1, "^7 lost the ", s2, "\n");
2709                 } else if(type == INFO_PICKUPFLAG) {
2710                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2711                         print(s1, "^7 picked up the ", s2, "\n");
2712                 } else if(type == INFO_RETURNFLAG) {
2713                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2714                         print(s1, "^7 returned the ", s2, "\n");
2715                 } else if(type == INFO_CAPTUREFLAG) {
2716                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2717                         print(s1, "^7 captured the ", s2, s3, "\n");
2718                 }
2719         }
2720 }
2721
2722 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2723
2724 void HUD_Centerprint(string s1, string s2, float type, float msg)
2725 {
2726         float gentle;
2727         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2728         if(msg == MSG_SUICIDE) {
2729                 if (type == DEATH_TEAMCHANGE) {
2730                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2731                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2732                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2733                 } else if (type == DEATH_CAMP) {
2734                         if(gentle)
2735                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2736                         else
2737                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2738                 } else if (type == DEATH_NOAMMO) {
2739                         if(gentle)
2740                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2741                         else
2742                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2743                 } else if (type == DEATH_ROT) {
2744                         if(gentle)
2745                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2746                         else
2747                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2748                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2749                         if(gentle)
2750                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2751                         else
2752                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2753                 } else if (type == DEATH_QUIET) {
2754                         // do nothing
2755                 } else if (type == DEATH_KILL) {
2756                         if(gentle)
2757                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2758                         else
2759   &n