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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 // Save the config
416 void HUD_Panel_ExportCfg(string cfgname)
417 {
418         float fh;
419         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
420         if(fh >= 0)
421         {
422                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
430                 fputs(fh, "\n");
431
432                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
436                 fputs(fh, "\n");
437
438                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
445                 fputs(fh, "\n");
446
447                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
448                 fputs(fh, "\n");
449
450                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
453                 fputs(fh, "\n");
454
455                 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
456                 fputs(fh, "\n");
457
458                 // common cvars for all panels
459                 float i;
460                 for (i = 0; i < HUD_PANEL_NUM; ++i)
461                 {
462                         HUD_Panel_GetName(i)
463
464                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
473                         switch(i) {
474                                 case HUD_PANEL_WEAPONS:
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
483                                         break;
484                                 case HUD_PANEL_AMMO:
485                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
487                                         break;
488                                 case HUD_PANEL_POWERUPS:
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
493                                         break;
494                                 case HUD_PANEL_HEALTHARMOR:
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
499                                         break;
500                                 case HUD_PANEL_NOTIFY:
501                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
503                                         break;
504                                 case HUD_PANEL_RADAR:
505                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
506                                         break;
507                                 case HUD_PANEL_VOTE:
508                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
509                                         break;
510                                 case HUD_PANEL_PRESSEDKEYS:
511                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
512                                         break;
513                                 case HUD_PANEL_INFOMESSAGES:
514                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
515                                         break;
516                         }
517                         fputs(fh, "\n");
518                 }
519                 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
520
521                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
522         }
523         fclose(fh);
524 }
525
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
530 {
531         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 }
537
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
540 if(panel_bg != "0")\
541         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
543         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
544
545 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
546 {
547         if(!alpha)
548                 return;
549
550         string pic;
551         if(vertical) {
552                 pic = strcat(hud_skin_path, "/statusbar_vertical");
553                 if(precache_pic(pic) == "") {
554                         pic = "gfx/hud/default/statusbar_vertical";
555                 }
556                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
557                 if(mySize_y/mySize_x > 2)
558                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
559                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
560         } else {
561                 pic = strcat(hud_skin_path, "/statusbar");
562                 if(precache_pic(pic) == "") {
563                         pic = "gfx/hud/default/statusbar";
564                 }
565                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
566                 if(mySize_x/mySize_y > 2)
567                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
568                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
569         }
570 }
571
572 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
573 {
574         if(!alpha)
575                 return;
576
577         string pic;
578         pic = strcat(hud_skin_path, "/num_leading");
579         if(precache_pic(pic) == "") {
580                 pic = "gfx/hud/default/num_leading";
581         }
582
583         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
584         if(mySize_x/mySize_y > 2)
585                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
586         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
587 }
588
589 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
590 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
591 {
592         float i;
593
594         vector myTarget;
595         myTarget = myPos;
596
597         vector targPos;
598         vector targSize;
599         vector myCenter;
600         vector targCenter;
601         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603
604         for (i = 0; i < HUD_PANEL_NUM; ++i) {
605                 if(i == highlightedPanel || !panel_enabled)
606                         continue;
607
608                 HUD_Panel_UpdatePosSizeForId(i)
609
610                 panel_pos -= '1 1 0' * panel_bg_border;
611                 panel_size += '2 2 0' * panel_bg_border;
612
613                 if(myPos_y + mySize_y < panel_pos_y)
614                         continue;
615                 if(myPos_y > panel_pos_y + panel_size_y)
616                         continue;
617
618                 if(myPos_x + mySize_x < panel_pos_x)
619                         continue;
620                 if(myPos_x > panel_pos_x + panel_size_x)
621                         continue;
622
623                 // OK, there IS a collision.
624
625                 myCenter_x = myPos_x + 0.5 * mySize_x;
626                 myCenter_y = myPos_y + 0.5 * mySize_y;
627
628                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
630
631                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
632                 {
633                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634                                 myTarget_x = panel_pos_x - mySize_x;
635                         else // push it upwards
636                                 myTarget_y = panel_pos_y - mySize_y;
637                 }
638                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
639                 {
640                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641                                 myTarget_x = panel_pos_x + panel_size_x;
642                         else // push it upwards
643                                 myTarget_y = panel_pos_y - mySize_y;
644                 }
645                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
646                 {
647                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648                                 myTarget_x = panel_pos_x - mySize_x;
649                         else // push it downwards
650                                 myTarget_y = panel_pos_y + panel_size_y;
651                 }
652                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
653                 {
654                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655                                 myTarget_x = panel_pos_x + panel_size_x;
656                         else // push it downwards
657                                 myTarget_y = panel_pos_y + panel_size_y;
658                 }
659                 if(cvar("hud_configure_checkcollisions_debug"))
660                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
661         }
662
663         return myTarget;
664 }
665
666 void HUD_Panel_SetPos(vector pos)
667 {
668         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
669         vector mySize;
670         mySize = panel_size;
671
672         if(cvar("hud_configure_checkcollisions_debug"))
673                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
674
675         if(autocvar_hud_configure_grid)
676         {
677                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
679         }
680
681         if(hud_configure_checkcollisions)
682                 pos = HUD_Panel_CheckMove(pos, mySize);
683
684         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
686
687         string s;
688         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
689
690         HUD_Panel_GetName(highlightedPanel);
691         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
692 }
693
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
696         float i;
697
698         float targBorder;
699         vector targPos;
700         vector targSize;
701         vector targEndPos;
702
703         vector dist;
704         float ratio;
705         ratio = mySize_x/mySize_y;
706
707         for (i = 0; i < HUD_PANEL_NUM; ++i) {
708                 if(i == highlightedPanel || !panel_enabled)
709                         continue;
710
711                 HUD_Panel_UpdatePosSizeForId(i)
712
713                 panel_pos -= '1 1 0' * panel_bg_border;
714                 panel_size += '2 2 0' * panel_bg_border;
715
716                 targEndPos = panel_pos + panel_size;
717
718                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
719                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
720                         continue;
721
722                 if (resizeCorner == 1)
723                 {
724                         // check if this panel is on our way
725                         if (resizeorigin_x <= panel_pos_x)
726                                 continue;
727                         if (resizeorigin_y <= panel_pos_y)
728                                 continue;
729                         if (targEndPos_x <= resizeorigin_x - mySize_x)
730                                 continue;
731                         if (targEndPos_y <= resizeorigin_y - mySize_y)
732                                 continue;
733
734                         // there is a collision:
735                         // detect which side of the panel we are facing is actually limiting the resizing
736                         // (which side the resize direction finds for first) and reduce the size up to there
737                         //
738                         // dist is the distance between resizeorigin and the "analogous" point of the panel
739                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
740                         dist_x = resizeorigin_x - targEndPos_x;
741                         dist_y = resizeorigin_y - targEndPos_y;
742                         if (dist_y <= 0 || dist_x / dist_y > ratio)
743                                 mySize_x = min(mySize_x, dist_x);
744                         else
745                                 mySize_y = min(mySize_y, dist_y);
746                 }
747                 else if (resizeCorner == 2)
748                 {
749                         if (resizeorigin_x >= targEndPos_x)
750                                 continue;
751                         if (resizeorigin_y <= panel_pos_y)
752                                 continue;
753                         if (panel_pos_x >= resizeorigin_x + mySize_x)
754                                 continue;
755                         if (targEndPos_y <= resizeorigin_y - mySize_y)
756                                 continue;
757
758                         dist_x = panel_pos_x - resizeorigin_x;
759                         dist_y = resizeorigin_y - targEndPos_y;
760                         if (dist_y <= 0 || dist_x / dist_y > ratio)
761                                 mySize_x = min(mySize_x, dist_x);
762                         else
763                                 mySize_y = min(mySize_y, dist_y);
764                 }
765                 else if (resizeCorner == 3)
766                 {
767                         if (resizeorigin_x <= panel_pos_x)
768                                 continue;
769                         if (resizeorigin_y >= targEndPos_y)
770                                 continue;
771                         if (targEndPos_x <= resizeorigin_x - mySize_x)
772                                 continue;
773                         if (panel_pos_y >= resizeorigin_y + mySize_y)
774                                 continue;
775
776                         dist_x = resizeorigin_x - targEndPos_x;
777                         dist_y = panel_pos_y - resizeorigin_y;
778                         if (dist_y <= 0 || dist_x / dist_y > ratio)
779                                 mySize_x = min(mySize_x, dist_x);
780                         else
781                                 mySize_y = min(mySize_y, dist_y);
782                 }
783                 else if (resizeCorner == 4)
784                 {
785                         if (resizeorigin_x >= targEndPos_x)
786                                 continue;
787                         if (resizeorigin_y >= targEndPos_y)
788                                 continue;
789                         if (panel_pos_x >= resizeorigin_x + mySize_x)
790                                 continue;
791                         if (panel_pos_y >= resizeorigin_y + mySize_y)
792                                 continue;
793
794                         dist_x = panel_pos_x - resizeorigin_x;
795                         dist_y = panel_pos_y - resizeorigin_y;
796                         if (dist_y <= 0 || dist_x / dist_y > ratio)
797                                 mySize_x = min(mySize_x, dist_x);
798                         else
799                                 mySize_y = min(mySize_y, dist_y);
800                 }
801                 if(cvar("hud_configure_checkcollisions_debug"))
802                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
803         }
804
805         return mySize;
806 }
807
808 void HUD_Panel_SetPosSize(vector mySize)
809 {
810         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
811         vector resizeorigin;
812         resizeorigin = panel_click_resizeorigin;
813         vector myPos;
814
815         // minimum panel size cap
816         mySize_x = max(0.025 * vid_conwidth, mySize_x);
817         mySize_y = max(0.025 * vid_conheight, mySize_y);
818
819         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
820         {
821                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
822                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
823         }
824
825         // collision testing|
826         // -----------------+
827
828         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
829         if(resizeCorner == 1) {
830                 myPos_x = resizeorigin_x - mySize_x;
831                 myPos_y = resizeorigin_y - mySize_y;
832         } else if(resizeCorner == 2) {
833                 myPos_x = resizeorigin_x;
834                 myPos_y = resizeorigin_y - mySize_y;
835         } else if(resizeCorner == 3) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y;
838         } else { // resizeCorner == 4
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y;
841         }
842
843         // left/top screen edges
844         if(myPos_x < 0)
845                 mySize_x = mySize_x + myPos_x;
846         if(myPos_y < 0)
847                 mySize_y = mySize_y + myPos_y;
848
849         // bottom/right screen edges
850         if(myPos_x + mySize_x > vid_conwidth)
851                 mySize_x = vid_conwidth - myPos_x;
852         if(myPos_y + mySize_y > vid_conheight)
853                 mySize_y = vid_conheight - myPos_y;
854
855         if(cvar("hud_configure_checkcollisions_debug"))
856                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
857
858         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
859         if(autocvar_hud_configure_grid)
860         {
861                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
862                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
863         }
864
865         if(hud_configure_checkcollisions)
866                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
867
868         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
869         mySize_x = max(0.025 * vid_conwidth, mySize_x);
870         mySize_y = max(0.025 * vid_conheight, mySize_y);
871
872         // do another pos check, as size might have changed by now
873         if(resizeCorner == 1) {
874                 myPos_x = resizeorigin_x - mySize_x;
875                 myPos_y = resizeorigin_y - mySize_y;
876         } else if(resizeCorner == 2) {
877                 myPos_x = resizeorigin_x;
878                 myPos_y = resizeorigin_y - mySize_y;
879         } else if(resizeCorner == 3) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y;
882         } else { // resizeCorner == 4
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y;
885         }
886
887         if(cvar("hud_configure_checkcollisions_debug"))
888                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
889
890         HUD_Panel_GetName(highlightedPanel);
891         string s;
892         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
893         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
894
895         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
896         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
897 }
898
899 float mouseClicked;
900 float prevMouseClicked; // previous state
901 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
902 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
903
904 float menu_enabled;
905 float menu_enabled_time;
906 float pressed_key_time;
907 void HUD_Panel_Arrow_Action(float nPrimary)
908 {
909         if (highlightedPanel_prev == -1 || mouseClicked)
910                 return;
911
912         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
913
914         float step;
915         if(autocvar_hud_configure_grid)
916         {
917                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
918                 {
919                         if (hudShiftState & S_SHIFT)
920                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
921                         else
922                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
923                 }
924                 else
925                 {
926                         if (hudShiftState & S_SHIFT)
927                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
928                         else
929                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
930                 }
931         }
932         else
933         {
934                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
935                         step = vid_conheight;
936                 else
937                         step = vid_conwidth;
938                 if (hudShiftState & S_SHIFT)
939                         step = (step / 256); // more precision
940                 else
941                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
942         }
943
944         highlightedPanel = highlightedPanel_prev;
945
946         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
947
948         vector prev_pos, prev_size;
949         prev_pos = panel_pos;
950         prev_size = panel_size;
951
952         if (hudShiftState & S_ALT) // resize
953         {
954                 highlightedAction = 1;
955                 if(nPrimary == K_UPARROW)
956                         resizeCorner = 1;
957                 else if(nPrimary == K_RIGHTARROW)
958                         resizeCorner = 2;
959                 else if(nPrimary == K_LEFTARROW)
960                         resizeCorner = 3;
961                 else // if(nPrimary == K_DOWNARROW)
962                         resizeCorner = 4;
963
964                 // ctrl+arrow reduces the size, instead of increasing it
965                 // Note that ctrl disables collisions check too, but it's fine
966                 // since we don't collide with anything reducing the size
967                 if (hudShiftState & S_CTRL) {
968                         step = -step;
969                         resizeCorner = 5 - resizeCorner;
970                 }
971
972                 vector mySize;
973                 mySize = panel_size;
974                 panel_click_resizeorigin = panel_pos;
975                 if(resizeCorner == 1) {
976                         panel_click_resizeorigin += mySize;
977                         mySize_y += step;
978                 } else if(resizeCorner == 2) {
979                         panel_click_resizeorigin_y += mySize_y;
980                         mySize_x += step;
981                 } else if(resizeCorner == 3) {
982                         panel_click_resizeorigin_x += mySize_x;
983                         mySize_x += step;
984                 } else { // resizeCorner == 4
985                         mySize_y += step;
986                 }
987                 HUD_Panel_SetPosSize(mySize);
988         }
989         else // move
990         {
991                 highlightedAction = 2;
992                 vector pos;
993                 pos = panel_pos;
994                 if(nPrimary == K_UPARROW)
995                         pos_y -= step;
996                 else if(nPrimary == K_DOWNARROW)
997                         pos_y += step;
998                 else if(nPrimary == K_LEFTARROW)
999                         pos_x -= step;
1000                 else // if(nPrimary == K_RIGHTARROW)
1001                         pos_x += step;
1002
1003                 HUD_Panel_SetPos(pos);
1004         }
1005
1006         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1007
1008         if (prev_pos != panel_pos || prev_size != panel_size)
1009         {
1010                 // backup!
1011                 panel_pos_backup = prev_pos;
1012                 panel_size_backup = prev_size;
1013                 highlightedPanel_backup = highlightedPanel;
1014         }
1015 }
1016
1017 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1018 {
1019         if(!autocvar__hud_configure)
1020                 return false;
1021
1022         // allow console bind to work
1023         string con_keys;
1024         float keys;
1025         con_keys = findkeysforcommand("toggleconsole");
1026         keys = tokenize(con_keys);
1027
1028         float hit_con_bind, i;
1029         for (i = 0; i < keys; ++i)
1030         {
1031                 if(nPrimary == stof(argv(i)))
1032                         hit_con_bind = 1;
1033         }
1034
1035         if(bInputType == 0) {
1036                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1037                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1038                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1039         }
1040         else if(bInputType == 1) {
1041                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1042                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1043                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1044         }
1045
1046         if(nPrimary == K_MOUSE1)
1047         {
1048                 if(bInputType == 0) { // key pressed
1049                         mouseClicked = 1;
1050                         return true;
1051                 }
1052                 else if(bInputType == 1) {// key released
1053                         mouseClicked = 0;
1054                         return true;
1055                 }
1056         }
1057         else if(nPrimary == K_ESCAPE)
1058         {
1059                 if (bInputType == 1)
1060                         return true;
1061                 disable_menu_alphacheck = 1;
1062                 menu_enabled = 1;
1063                 menu_enabled_time = time;
1064                 localcmd("menu_showhudexit\n");
1065         }
1066         else if(hudShiftState & S_CTRL)
1067         {
1068                 if (mouseClicked)
1069                         return true;
1070
1071                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1072                 {
1073                         if (bInputType == 1)
1074                                 return true;
1075
1076                         if (highlightedPanel_prev != -1)
1077                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1078                         else
1079                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1080                 }
1081                 if(nPrimary == 'c') // copy highlighted panel size
1082                 {
1083                         if (bInputType == 1)
1084                                 return true;
1085
1086                         if (highlightedPanel_prev != -1)
1087                         {
1088                                 panel_size_copied = panel_size;
1089                                 highlightedPanel_copied = highlightedPanel_prev;
1090                         }
1091                 }
1092                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1093                 {
1094                         if (bInputType == 1)
1095                                 return true;
1096
1097                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1098                                 return true;
1099
1100                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1101
1102                         // reduce size if it'd go beyond screen boundaries
1103                         vector tmp_size = panel_size_copied;
1104                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1105                                 tmp_size_x = vid_conwidth - panel_pos_x;
1106                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1107                                 tmp_size_y = vid_conheight - panel_pos_y;
1108
1109                         if (panel_size == tmp_size)
1110                                 return true;
1111
1112                         // backup first!
1113                         panel_pos_backup = panel_pos;
1114                         panel_size_backup = panel_size;
1115                         highlightedPanel_backup = highlightedPanel_prev;
1116
1117                         string s;
1118                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1119                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1120                 }
1121                 else if(nPrimary == 'z') // undo last action
1122                 {
1123                         if (bInputType == 1)
1124                                 return true;
1125                         //restore previous values
1126                         if (highlightedPanel_backup != -1)
1127                         {
1128                                 HUD_Panel_GetName(highlightedPanel_backup)
1129                                 string s;
1130                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1131                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1132                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1133                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1134                                 highlightedPanel_backup = -1;
1135                         }
1136                 }
1137         }
1138         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1139         {
1140                 if (bInputType == 1)
1141                 {
1142                         pressed_key_time = 0;
1143                         return true;
1144                 }
1145                 else if (pressed_key_time == 0)
1146                         pressed_key_time = time;
1147
1148                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1149         }
1150         else if(hit_con_bind)
1151                 return false;
1152
1153         return true; // Suppress ALL other input
1154 }
1155
1156 float HUD_Panel_HighlightCheck()
1157 {
1158         float i, j, border;
1159         vector panelPos;
1160         vector panelSize;
1161
1162         while(j <= HUD_PANEL_NUM)
1163         {
1164                 i = panel_order[j];
1165                 j += 1;
1166
1167                 HUD_Panel_UpdatePosSizeForId(i)
1168
1169                 panelPos = panel_pos;
1170                 panelSize = panel_size;
1171                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1172
1173                 // move
1174                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1175                 {
1176                         return 1;
1177                 }
1178                 // resize from topleft border
1179                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180                 {
1181                         return 2;
1182                 }
1183                 // resize from topright border
1184                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185                 {
1186                         return 3;
1187                 }
1188                 // resize from bottomleft border
1189                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190                 {
1191                         return 3;
1192                 }
1193                 // resize from bottomright border
1194                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1195                 {
1196                         return 2;
1197                 }
1198         }
1199         return 0;
1200 }
1201
1202 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1203 void HUD_Panel_FirstInDrawQ(float id)
1204 {
1205         float i;
1206         var float place = -1;
1207         // find out where in the array our current id is, save into place
1208         for(i = 0; i < HUD_PANEL_NUM; ++i)
1209         {
1210                 if(panel_order[i] == id)
1211                 {
1212                         place = i;
1213                         break;
1214                 }
1215         }
1216         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1217         if(place == -1)
1218                 place = HUD_PANEL_NUM - 1;
1219
1220         // move all ids up by one step in the array until "place"
1221         for(i = place; i > 0; --i)
1222         {
1223                 panel_order[i] = panel_order[i-1];
1224         }
1225         // now save the new top id
1226         panel_order[0] = id;
1227         
1228         // let's save them into the cvar by some strcat trickery
1229         string s;
1230         for(i = 0; i < HUD_PANEL_NUM; ++i)
1231         {
1232                 s = strcat(s, ftos(panel_order[i]), " ");
1233         }
1234         cvar_set("_hud_panelorder", s);
1235         if(hud_panelorder_prev)
1236                 strunzone(hud_panelorder_prev);
1237         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1238 }
1239
1240 void HUD_Panel_Highlight()
1241 {
1242         float i, j, border;
1243         vector panelPos;
1244         vector panelSize;
1245
1246         while(j <= HUD_PANEL_NUM)
1247         {
1248                 i = panel_order[j];
1249                 j += 1;
1250
1251                 HUD_Panel_UpdatePosSizeForId(i)
1252
1253                 panelPos = panel_pos;
1254                 panelSize = panel_size;
1255                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1256
1257                 // move
1258                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1259                 {
1260                         highlightedPanel = i;
1261                         HUD_Panel_FirstInDrawQ(i);
1262                         highlightedAction = 1;
1263                         panel_click_distance = mousepos - panelPos;
1264                         return;
1265                 }
1266                 // resize from topleft border
1267                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1268                 {
1269                         highlightedPanel = i;
1270                         HUD_Panel_FirstInDrawQ(i);
1271                         highlightedAction = 2;
1272                         resizeCorner = 1;
1273                         panel_click_distance = mousepos - panelPos;
1274                         panel_click_resizeorigin = panelPos + panelSize;
1275                         return;
1276                 }
1277                 // resize from topright border
1278                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1279                 {
1280                         highlightedPanel = i;
1281                         HUD_Panel_FirstInDrawQ(i);
1282                         highlightedAction = 2;
1283                         resizeCorner = 2;
1284                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1285                         panel_click_distance_y = mousepos_y - panelPos_y;
1286                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1287                         return;
1288                 }
1289                 // resize from bottomleft border
1290                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1291                 {
1292                         highlightedPanel = i;
1293                         HUD_Panel_FirstInDrawQ(i);
1294                         highlightedAction = 2;
1295                         resizeCorner = 3;
1296                         panel_click_distance_x = mousepos_x - panelPos_x;
1297                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1298                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1299                         return;
1300                 }
1301                 // resize from bottomright border
1302                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1303                 {
1304                         highlightedPanel = i;
1305                         HUD_Panel_FirstInDrawQ(i);
1306                         highlightedAction = 2;
1307                         resizeCorner = 4;
1308                         panel_click_distance = panelSize - mousepos + panelPos;
1309                         panel_click_resizeorigin = panelPos;
1310                         return;
1311                 }
1312                 else
1313                 {
1314                         highlightedPanel_prev = -1;
1315                 }
1316         }
1317 }
1318
1319 float highlightcheck;
1320 vector prev_pos, prev_size;
1321 void HUD_Panel_Mouse()
1322 {
1323         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1324         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1325                 disable_menu_alphacheck = 0;
1326         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1327                 menu_enabled = 0;
1328
1329         /*
1330         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1331         print("Highlighted: ", ftos(highlightedPanel), "\n");
1332         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1333         */
1334
1335         if(menu_enabled)
1336                 return;
1337
1338         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1339                 highlightedPanel = -1;
1340                 highlightedAction = 0;
1341         }
1342         if(highlightedPanel != -1)
1343                 highlightedPanel_prev = highlightedPanel;
1344
1345         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1346
1347         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1348         mousepos_y = bound(0, mousepos_y, vid_conheight);
1349
1350         if(mouseClicked)
1351         {
1352                 if(prevMouseClicked == 0)
1353                 {
1354                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1355                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1356                         prev_pos = panel_pos;
1357                         prev_size = panel_size;
1358                 }
1359                 else
1360                         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1361
1362                 if (prev_pos != panel_pos || prev_size != panel_size)
1363                 {
1364                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1365                         // backup!
1366                         panel_pos_backup = prev_pos;
1367                         panel_size_backup = prev_size;
1368                         highlightedPanel_backup = highlightedPanel;
1369                 }
1370                 else
1371                         // in case the clicked panel is inside another panel and we aren't
1372                         // moving it, avoid the immediate "fix" of its position/size
1373                         // (often unwanted and hateful) by disabling collisions check
1374                         hud_configure_checkcollisions = false;
1375
1376                 if(highlightedAction == 1)
1377                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1378                 else if(highlightedAction == 2)
1379                 {
1380                         vector mySize;
1381                         if(resizeCorner == 1) {
1382                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1383                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1384                         } else if(resizeCorner == 2) {
1385                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1386                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1387                         } else if(resizeCorner == 3) {
1388                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1389                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1390                         } else { // resizeCorner == 4
1391                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1392                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1393                         }
1394                         HUD_Panel_SetPosSize(mySize);
1395                 }
1396
1397                 // doubleclick check
1398                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1399                 {
1400                         mouseClicked = 0; // to prevent spam, I guess.
1401                         disable_menu_alphacheck = 2;
1402                         menu_enabled = 1;
1403                         menu_enabled_time = time;
1404                         HUD_Panel_GetName(highlightedPanel)
1405                         localcmd("menu_showhudoptions ", panel_name, "\n");
1406                         return;
1407                 }
1408                 if(prevMouseClicked == 0)
1409                 {
1410                         prevMouseClickedTime = time;
1411                         prevMouseClickedPos = mousepos;
1412                 }
1413         }
1414         else
1415         {
1416                 highlightcheck = HUD_Panel_HighlightCheck();
1417         }
1418         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1419         string cursor;
1420         vector cursorsize;
1421         cursorsize = '32 32 0';
1422
1423         if(highlightcheck == 0)
1424                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1425         else if(highlightcheck == 1)
1426                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427         else if(highlightcheck == 2)
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429         else
1430                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431
1432         prevMouseClicked = mouseClicked;
1433 }
1434
1435 // Weapon icons (#0)
1436 //
1437 float weaponspace[10];
1438 #define HUD_Weapons_Clear()\
1439         float idx;\
1440         for(idx = 0; idx < 10; ++idx)\
1441                 weaponspace[idx] = 0;
1442
1443 entity weaponorder[WEP_MAXCOUNT];
1444 void weaponorder_swap(float i, float j, entity pass)
1445 {
1446         entity h;
1447         h = weaponorder[i];
1448         weaponorder[i] = weaponorder[j];
1449         weaponorder[j] = h;
1450 }
1451
1452 string weaponorder_cmp_str_save;
1453 string weaponorder_cmp_str;
1454 float weaponorder_cmp(float i, float j, entity pass)
1455 {
1456         float ai, aj;
1457         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1458         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1459         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1460 }
1461
1462 float GetAmmoStat(float i)
1463 {
1464         switch(i)
1465         {
1466                 case 0: return STAT_SHELLS;
1467                 case 1: return STAT_NAILS;
1468                 case 2: return STAT_ROCKETS;
1469                 case 3: return STAT_CELLS;
1470                 case 4: return STAT_FUEL;
1471                 default: return -1;
1472         }
1473 }
1474
1475 float GetAmmoTypeForWep(float i)
1476 {
1477         switch(i)
1478         {
1479                 case WEP_SHOTGUN: return 0;
1480                 case WEP_UZI: return 1;
1481                 case WEP_CAMPINGRIFLE: return 1;
1482                 case WEP_GRENADE_LAUNCHER: return 2;
1483                 case WEP_MINE_LAYER: return 2;
1484                 case WEP_ELECTRO: return 3;
1485                 case WEP_CRYLINK: return 3;
1486                 case WEP_HLAC: return 3;
1487                 case WEP_MINSTANEX: return 3;
1488                 case WEP_NEX: return 3;
1489                 case WEP_HAGAR: return 2;
1490                 case WEP_ROCKET_LAUNCHER: return 2;
1491                 case WEP_SEEKER: return 2;
1492                 case WEP_FIREBALL: return 4;
1493                 case WEP_HOOK: return 3;
1494                 default: return -1;
1495         }
1496 }
1497
1498 void HUD_Weapons(void)
1499 {
1500         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1501                 return;
1502
1503         float timeout = cvar("hud_panel_weapons_timeout");
1504         float timeout_effect_length, timein_effect_length;
1505         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1506         {
1507                 timeout_effect_length = 0;
1508                 timein_effect_length = 0;
1509         }
1510         else
1511         {
1512                 timeout_effect_length = 0.75;
1513                 timein_effect_length = 0.375;
1514         }
1515
1516         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1517         {
1518                 weaponprevtime = time;
1519                 return;
1520         }
1521
1522         active_panel = HUD_PANEL_WEAPONS;
1523         HUD_Panel_UpdateCvars(weapons);
1524
1525         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1526         {
1527                 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1528                 if (cvar("hud_panel_weapons_timeout_effect"))
1529                 {
1530                         panel_bg_alpha *= (1 - f);
1531                         panel_fg_alpha *= (1 - f);
1532                 }
1533                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1534                 {
1535                         f *= f; // for a cooler movement
1536                         vector center;
1537                         center_x = panel_pos_x + panel_size_x/2;
1538                         center_y = panel_pos_y + panel_size_y/2;
1539                         float screen_ar = vid_conwidth/vid_conheight;
1540                         if (center_x/center_y < screen_ar) //bottom left
1541                         {
1542                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1543                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1544                                 else //left
1545                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1546                         }
1547                         else //top right
1548                         {
1549                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1550                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1551                                 else //top
1552                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1553                         }
1554                 }
1555                 weaponprevtime = time - (1 - f) * timein_effect_length;
1556         }
1557         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1558         {
1559                 float f = (time - weaponprevtime) / timein_effect_length;
1560                 if (cvar("hud_panel_weapons_timeout_effect"))
1561                 {
1562                         panel_bg_alpha *= (f);
1563                         panel_fg_alpha *= (f);
1564                 }
1565                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1566                 {
1567                         f *= f; // for a cooler movement
1568                         f = 1 - f;
1569                         vector center;
1570                         center_x = panel_pos_x + panel_size_x/2;
1571                         center_y = panel_pos_y + panel_size_y/2;
1572                         float screen_ar = vid_conwidth/vid_conheight;
1573                         if (center_x/center_y < screen_ar) //bottom left
1574                         {
1575                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1576                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1577                                 else //left
1578                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1579                         }
1580                         else //top right
1581                         {
1582                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1583                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1584                                 else //top
1585                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1586                         }
1587                 }
1588         }
1589
1590         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1591         weapon_cnt = 0;
1592         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1593         {
1594                 self = get_weaponinfo(i);
1595                 if(self.impulse >= 0)
1596                         ++weapon_cnt;
1597         }
1598
1599         // TODO make this configurable
1600         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1601
1602         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1603         {
1604                 if(weaponorder_cmp_str_save)
1605                         strunzone(weaponorder_cmp_str_save);
1606                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1607                 weapon_cnt = 0;
1608                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1609                 {
1610                         self = get_weaponinfo(i);
1611                         if(self.impulse >= 0)
1612                         {
1613                                 weaponorder[weapon_cnt] = self;
1614                                 ++weapon_cnt;
1615                         }
1616                 }
1617                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1618         }
1619
1620         HUD_Panel_DrawBg(1);
1621         if(panel_bg_padding)
1622         {
1623                 panel_pos += '1 1 0' * panel_bg_padding;
1624                 panel_size -= '2 2 0' * panel_bg_padding;
1625         }
1626
1627         // hits
1628         weapon_stats = getstati(STAT_DAMAGE_HITS);
1629         weapon_number = weapon_stats & 63;
1630         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1631         // fired
1632         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1633         weapon_number = weapon_stats & 63;
1634         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1635
1636         if(cvar_or("hud_panel_weapons_fade", 1))
1637         {
1638                 fade = 3.2 - 2 * (time - weapontime);
1639                 fade = bound(0.7, fade, 1);
1640         }
1641         else
1642                 fade = 1;
1643
1644         HUD_Weapons_Clear();
1645
1646         float rows, columns;
1647         rows = panel_size_y/panel_size_x;
1648         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649
1650         columns = ceil(WEP_COUNT/rows);
1651         float row, column;
1652
1653         float a, type, fullammo;
1654         float when;
1655         when = autocvar_hud_panel_weapons_complainbubble_time;
1656         float fadetime;
1657         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1658
1659         vector color;
1660         vector wpnpos;
1661         vector wpnsize;
1662
1663         float show_accuracy;
1664         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1665                 show_accuracy = true;
1666
1667         for(i = 0; i < weapon_cnt; ++i)
1668         {
1669                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1670                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1671
1672                 self = weaponorder[i];
1673                 weapid = self.impulse;
1674
1675                 // draw background behind currently selected weapon
1676                 if(self.weapon == activeweapon)
1677                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1678
1679                 // draw the weapon accuracy
1680                 if(show_accuracy)
1681                 {
1682                         float weapon_hit, weapon_damage;
1683                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1684                         if(weapon_damage)
1685                         {
1686                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1687                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1688                         }
1689
1690                         // find the max level lower than weapon_stats
1691                         float j;
1692                         j = acc_levels-1;
1693                         while ( j && weapon_stats < acc_lev[j] )
1694                                 --j;
1695
1696                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1697                         float factor;
1698                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1699                         color = acc_color(j);
1700                         color = color + factor * (acc_color(j+1) - color);
1701
1702                         if(weapon_damage)
1703                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1704                 }
1705
1706                 // draw the weapon icon
1707                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1708                 {
1709                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1710
1711                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1712                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1713                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1714                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1715
1716                         // draw ammo status bar
1717                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1718                         {
1719                                 a = 0;
1720                                 type = GetAmmoTypeForWep(weapid);
1721                                 if(type != -1)
1722                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1723
1724                                 if(a > 0)
1725                                 {
1726                                         switch(type) {
1727                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1728                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1729                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1730                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1731                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1732                                                 default: fullammo = 60;
1733                                         }
1734
1735                                         vector barsize;
1736                                         vector barpos;
1737                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1738                                         {
1739                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1740                                                 barsize_y = wpnsize_y;
1741
1742                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1743                                                 barpos_y = wpnpos_y;
1744                                         }
1745                                         else
1746                                         {
1747                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1748                                                 barsize_x = wpnsize_x;
1749
1750                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1751                                                 barpos_x = wpnpos_x;
1752                                         }
1753
1754                                         drawsetcliparea(
1755                                                 barpos_x,
1756                                                 barpos_y,
1757                                                 barsize_x * bound(0, a/fullammo, 1),
1758                                                 barsize_y);
1759                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1760                                         drawresetcliparea();
1761                                 }
1762                         }
1763                 }
1764
1765                 // draw a "ghost weapon icon" if you don't have the weapon
1766                 else
1767                 {
1768                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1769                 }
1770
1771                 // draw the complain message
1772                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1773                 {
1774                         if(fadetime)
1775                         {
1776                                 if(complain_weapon_time + when > time)
1777                                         a = 1;
1778                                 else
1779                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1780                         }
1781                         else
1782                         {
1783                                 if(complain_weapon_time + when > time)
1784                                         a = 1;
1785                                 else
1786                                         a = 0;
1787                         }
1788
1789                         string s;
1790                         if(complain_weapon_type == 0) {
1791                                 s = "Out of ammo";
1792                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1793                         }
1794                         else if(complain_weapon_type == 1) {
1795                                 s = "Don't have";
1796                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1797                         }
1798                         else {
1799                                 s = "Unavailable";
1800                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1801                         }
1802                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1803                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1804                 }
1805
1806                 ++row;
1807                 if(row >= rows)
1808                 {
1809                         row = 0;
1810                         ++column;
1811                 }
1812         }
1813
1814 }
1815
1816 // Ammo (#1)
1817 //
1818 // TODO: macro
1819 float GetAmmoItemCode(float i)
1820 {
1821         switch(i)
1822         {
1823                 case 0: return IT_SHELLS;
1824                 case 1: return IT_NAILS;
1825                 case 2: return IT_ROCKETS;
1826                 case 3: return IT_CELLS;
1827                 case 4: return IT_FUEL;
1828                 default: return -1;
1829         }
1830 }
1831
1832 string GetAmmoPicture(float i)
1833 {
1834         switch(i)
1835         {
1836                 case 0: return "ammo_shells";
1837                 case 1: return "ammo_bullets";
1838                 case 2: return "ammo_rockets";
1839                 case 3: return "ammo_cells";
1840                 case 4: return "ammo_fuel";
1841                 default: return "";
1842         }
1843 }
1844
1845 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1846 {
1847         float a;
1848         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1849         if(autocvar__hud_configure)
1850                 a = 100;
1851
1852         vector color;
1853         if(a < 10)
1854                 color = '0.7 0 0';
1855         else
1856                 color = '1 1 1';
1857
1858         float alpha;
1859         if(currently_selected)
1860                 alpha = 1;
1861         else
1862                 alpha = 0.7;
1863
1864         vector newSize, newPos;
1865         if(mySize_x/mySize_y > 3)
1866         {
1867                 newSize_x = 3 * mySize_y;
1868                 newSize_y = mySize_y;
1869
1870                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1871                 newPos_y = myPos_y;
1872         }
1873         else
1874         {
1875                 newSize_y = 1/3 * mySize_x;
1876                 newSize_x = mySize_x;
1877
1878                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1879                 newPos_x = myPos_x;
1880         }
1881
1882         vector picpos, numpos;
1883         if(autocvar_hud_panel_ammo_iconalign)
1884         {
1885                 numpos = newPos;
1886                 picpos = newPos + eX * 2 * newSize_y;
1887         }
1888         else
1889         {
1890                 numpos = newPos + eX * newSize_y;
1891                 picpos = newPos;
1892         }
1893
1894         if (currently_selected)
1895                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1896
1897         drawfont = hud_bigfont;
1898         if(a > 0)
1899                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1900         else // "ghost" ammo count
1901                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1902         drawfont = hud_font;
1903         if(a > 0)
1904                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905         else // "ghost" ammo icon
1906                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1907 }
1908
1909 void HUD_Ammo(void)
1910 {
1911         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1912                 return;
1913
1914         active_panel = HUD_PANEL_AMMO;
1915         HUD_Panel_UpdateCvars(ammo);
1916         float i, currently_selected;
1917
1918         vector pos, mySize;
1919         pos = panel_pos;
1920         mySize = panel_size;
1921
1922         HUD_Panel_DrawBg(1);
1923         if(panel_bg_padding)
1924         {
1925                 pos += '1 1 0' * panel_bg_padding;
1926                 mySize -= '2 2 0' * panel_bg_padding;
1927         }
1928
1929         float rows, columns;
1930         rows = mySize_y/mySize_x;
1931         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1932         //                               ^^^ ammo item aspect goes here
1933
1934         columns = ceil(AMMO_COUNT/rows);
1935
1936         float row, column;
1937         // ammo
1938         for (i = 0; i < AMMO_COUNT; ++i) {
1939                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1940                 if(autocvar_hud_panel_ammo_onlycurrent) {
1941                         if(autocvar__hud_configure)
1942                                 i = 2;
1943                         if (currently_selected || autocvar__hud_configure)
1944                         {
1945                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1946                                 break;
1947                         }
1948                 } else {
1949                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1950                         ++row;
1951                         if(row >= rows)
1952                         {
1953                                 row = 0;
1954                                 column = column + 1;
1955                         }
1956                 }
1957         }
1958 }
1959
1960 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1961 {
1962         vector newSize, newPos;
1963         if(mySize_x/mySize_y > 3)
1964         {
1965                 newSize_x = 3 * mySize_y;
1966                 newSize_y = mySize_y;
1967
1968                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1969                 newPos_y = myPos_y;
1970         }
1971         else
1972         {
1973                 newSize_y = 1/3 * mySize_x;
1974                 newSize_x = mySize_x;
1975
1976                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1977                 newPos_x = myPos_x;
1978         }
1979
1980         vector picpos, numpos;
1981         if(left)
1982         {
1983                 if(iconalign == 1 || iconalign == 3) // right align
1984                 {
1985                         numpos = newPos;
1986                         picpos = newPos + eX * 2 * newSize_y;
1987                 }
1988                 else // left align
1989                 {
1990                         numpos = newPos + eX * newSize_y;
1991                         picpos = newPos;
1992                 }
1993         }
1994         else
1995         {
1996                 if(iconalign == 0 || iconalign == 3) // left align
1997                 {
1998                         numpos = newPos + eX * newSize_y;
1999                         picpos = newPos;
2000                 } 
2001                 else // right align
2002                 {
2003                         numpos = newPos;
2004                         picpos = newPos + eX * 2 * newSize_y;
2005                 }
2006         }
2007
2008         drawfont = hud_bigfont;
2009         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2010         drawfont = hud_font;
2011         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2012 }
2013
2014 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2015 {
2016         float sz;
2017         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2018
2019         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2020 }
2021
2022 // Powerups (#2)
2023 //
2024 void HUD_Powerups(void) {
2025         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2026                 return;
2027
2028         active_panel = HUD_PANEL_POWERUPS;
2029         HUD_Panel_UpdateCvars(powerups);
2030         float stat_items;
2031         stat_items = getstati(STAT_ITEMS);
2032
2033         if(!autocvar__hud_configure)
2034         {
2035                 if not(stat_items & IT_STRENGTH)
2036                         if not(stat_items & IT_INVINCIBLE)
2037                                 return;
2038
2039                 if (getstati(STAT_HEALTH) <= 0)
2040                         return;
2041         }
2042
2043         vector pos, mySize;
2044         pos = panel_pos;
2045         mySize = panel_size;
2046
2047         float strength_time, shield_time;
2048         if(autocvar__hud_configure)
2049         {
2050                 strength_time = 15;
2051                 shield_time = 27;
2052         }
2053         else
2054         {
2055                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2056                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2057         }
2058
2059         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2060         if(panel_bg_padding)
2061         {
2062                 pos += '1 1 0' * panel_bg_padding;
2063                 mySize -= '2 2 0' * panel_bg_padding;
2064         }
2065
2066         vector barpos, barsize;
2067         vector picpos;
2068         vector numpos;
2069
2070         string leftname, rightname;
2071         float leftcnt, rightcnt;
2072         float leftexact, rightexact;
2073         if (autocvar_hud_panel_powerups_flip) {
2074                 leftname = "strength";
2075                 leftcnt = ceil(strength_time);
2076                 leftexact = strength_time;
2077
2078                 rightname = "shield";
2079                 rightcnt = ceil(shield_time);
2080                 rightexact = shield_time;
2081         } else {
2082                 leftname = "shield";
2083                 leftcnt = ceil(shield_time);
2084                 leftexact = shield_time;
2085
2086                 rightname = "strength";
2087                 rightcnt = ceil(strength_time);
2088                 rightexact = strength_time;
2089         }
2090
2091         drawfont = hud_bigfont;
2092         if (mySize_x/mySize_y > 4)
2093         {
2094                 if(leftcnt)
2095                 {
2096                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2097                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2098                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2099                         } else { // left align
2100                                 barpos = pos;
2101                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2102                         }
2103
2104                         if(autocvar_hud_panel_powerups_progressbar)
2105                         {
2106                                 HUD_Panel_GetProgressBarColor(leftname)
2107                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2108                         }
2109                         if(leftcnt > 1)
2110                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2111                         if(leftcnt <= 5)
2112                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2113                 }
2114
2115                 if(rightcnt)
2116                 {
2117                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2118                                 barpos = pos + eX * 0.5 * mySize_x;
2119                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2120                         } else { // right align
2121                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2122                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2123                         }
2124
2125                         if(autocvar_hud_panel_powerups_progressbar)
2126                         {
2127                                 HUD_Panel_GetProgressBarColor(rightname)
2128                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2129                         }
2130                         if(rightcnt > 1)
2131                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2132                         if(rightcnt <= 5)
2133                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2134                 }
2135         }
2136         else if (mySize_x/mySize_y > 1.5)
2137         {
2138                 if(leftcnt)
2139                 {
2140                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2141                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2142                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2143                         } else { // left align
2144                                 barpos = pos;
2145                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2146                         }
2147
2148                         if(autocvar_hud_panel_powerups_progressbar)
2149                         {
2150                                 HUD_Panel_GetProgressBarColor(leftname)
2151                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2152                         }
2153                         if(leftcnt > 1)
2154                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2155                         if(leftcnt <= 5)
2156                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2157                 }
2158
2159                 if(rightcnt)
2160                 {
2161                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2162                                 barpos = pos + eY * 0.5 * mySize_y;
2163                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2164                         } else { // right align
2165                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2166                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2167                         }
2168
2169                         if(autocvar_hud_panel_powerups_progressbar)
2170                         {
2171                                 HUD_Panel_GetProgressBarColor(rightname)
2172                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2173                         }
2174                         if(rightcnt > 1)
2175                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2176                         if(rightcnt <= 5)
2177                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2178                 }
2179         }
2180         else
2181         {
2182                 if(leftcnt)
2183                 {
2184                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2185                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2186                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2187                         } else { // up align
2188                                 barpos = pos;
2189                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2190                         }
2191
2192                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2193                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2194                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2195                         } else { // up align
2196                                 picpos = pos + eX * 0.05 * mySize_x;
2197                                 numpos = pos + eY * 0.4 * mySize_x;
2198                         }
2199
2200                         if(autocvar_hud_panel_powerups_progressbar)
2201                         {
2202                                 HUD_Panel_GetProgressBarColor(leftname)
2203                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2204                         }
2205                         if(leftcnt <= 5)
2206                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2207                         if(leftcnt > 1)
2208                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2210                 }
2211
2212                 if(rightcnt)
2213                 {
2214                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2215                                 barpos = pos + eX * 0.5 * mySize_x;
2216                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2217                         } else { // down align
2218                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2219                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2220                         }
2221
2222                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2223                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2224                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2225                         } else { // down align
2226                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2227                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2228                         }
2229
2230                         if(autocvar_hud_panel_powerups_progressbar)
2231                         {
2232                                 HUD_Panel_GetProgressBarColor(rightname)
2233                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2234                         }
2235                         if(rightcnt <= 5)
2236                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2237                         if(rightcnt > 1)
2238                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240                 }
2241         }
2242         drawfont = hud_font;
2243 }
2244
2245 // Health/armor (#3)
2246 //
2247 void HUD_HealthArmor(void)
2248 {
2249         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2250                 return;
2251
2252         active_panel = HUD_PANEL_HEALTHARMOR;
2253         HUD_Panel_UpdateCvars(healtharmor);
2254         vector pos, mySize;
2255         pos = panel_pos;
2256         mySize = panel_size;
2257
2258         HUD_Panel_DrawBg(1);
2259         if(panel_bg_padding)
2260         {
2261                 pos += '1 1 0' * panel_bg_padding;
2262                 mySize -= '2 2 0' * panel_bg_padding;
2263         }
2264
2265         float armor, health, fuel;
2266         armor = getstati(STAT_ARMOR);
2267         health = getstati(STAT_HEALTH);
2268         fuel = getstati(STAT_FUEL);
2269
2270         if(autocvar__hud_configure)
2271         {
2272                 armor = 150;
2273                 health = 100;
2274                 fuel = 70;
2275         }
2276
2277         if(health <= 0)
2278                 return;
2279
2280         vector barpos, barsize;
2281         vector picpos;
2282         vector numpos;
2283
2284         drawfont = hud_bigfont;
2285         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2286         {
2287                 vector v;
2288                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2289
2290                 float x;
2291                 x = floor(v_x + 1);
2292
2293                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2294                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2295                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2296                 } else { // left align
2297                         barpos = pos;
2298                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2299                 }
2300
2301                 string biggercount;
2302                 if(v_z) // NOT fully armored
2303                 {
2304                         biggercount = "health";
2305                         if(autocvar_hud_panel_healtharmor_progressbar)
2306                         {
2307                                 HUD_Panel_GetProgressBarColor("health")
2308                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2309                         }
2310                         if(armor)
2311                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2312                 }
2313                 else
2314                 {
2315                         biggercount = "armor";
2316                         if(autocvar_hud_panel_healtharmor_progressbar)
2317                         {
2318                                 HUD_Panel_GetProgressBarColor("armor")
2319                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2320                         }
2321                         if(health)
2322                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2323                 }
2324                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2325
2326                 // fuel
2327                 if(fuel)
2328                 {
2329                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2330                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2331                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2332                         } else {
2333                                 barpos = pos;
2334                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2335                         }
2336                         HUD_Panel_GetProgressBarColor("fuel")
2337                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2338                 }
2339         }
2340         else
2341         {
2342                 string leftname, rightname;
2343                 float leftcnt, rightcnt;
2344                 float leftactive, rightactive;
2345                 float leftalpha, rightalpha;
2346                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2347                         leftname = "armor";
2348                         leftcnt = armor;
2349                         if(leftcnt)
2350                                 leftactive = 1;
2351                         leftalpha = min((armor+10)/55, 1);
2352
2353                         rightname = "health";
2354                         rightcnt = health;
2355                         rightactive = 1;
2356                         rightalpha = 1;
2357                 } else {
2358                         leftname = "health";
2359                         leftcnt = health;
2360                         leftactive = 1;
2361                         leftalpha = 1;
2362
2363                         rightname = "armor";
2364                         rightcnt = armor;
2365                         if(rightcnt)
2366                                 rightactive = 1;
2367                         rightalpha = min((armor+10)/55, 1);
2368                 }
2369
2370                 if (mySize_x/mySize_y > 4)
2371                 {
2372                         if(leftactive)
2373                         {
2374                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2375                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2376                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2377                                 } else { // left align
2378                                         barpos = pos;
2379                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2380                                 }
2381
2382                                 if(autocvar_hud_panel_healtharmor_progressbar)
2383                                 {
2384                                         HUD_Panel_GetProgressBarColor(leftname)
2385                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2386                                 }
2387                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2388                         }
2389
2390                         if(rightactive)
2391                         {
2392                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2393                                         barpos = pos + eX * 0.5 * mySize_x;
2394                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2395                                 } else { // right align
2396                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2397                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2398                                 }
2399
2400                                 if(autocvar_hud_panel_healtharmor_progressbar)
2401                                 {
2402                                         HUD_Panel_GetProgressBarColor(rightname)
2403                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2404                                 }
2405                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2406                         }
2407
2408                         if(fuel)
2409                         {
2410                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2411                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2412                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2413                                 } else {
2414                                         barpos = pos;
2415                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2416                                 }
2417                                 HUD_Panel_GetProgressBarColor("fuel")
2418                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2419                         }
2420                 }
2421                 else if (mySize_x/mySize_y > 1.5)
2422                 {
2423                         if(leftactive)
2424                         {
2425                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2426                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2427                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2428                                 } else { // left align
2429                                         barpos = pos;
2430                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2431                                 }
2432
2433                                 if(autocvar_hud_panel_healtharmor_progressbar)
2434                                 {
2435                                         HUD_Panel_GetProgressBarColor(leftname)
2436                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2437                                 }
2438                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2439                         }
2440
2441                         if(rightactive)
2442                         {
2443                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2444                                         barpos = pos + eY * 0.5 * mySize_y;
2445                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2446                                 } else { // right align
2447                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2449                                 }
2450
2451                                 if(autocvar_hud_panel_healtharmor_progressbar)
2452                                 {
2453                                         HUD_Panel_GetProgressBarColor(rightname)
2454                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455                                 }
2456                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2457                         }
2458
2459                         if(fuel)
2460                         {
2461                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2462                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2463                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2464                                 } else {
2465                                         barpos = pos;
2466                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2467                                 }
2468                                 HUD_Panel_GetProgressBarColor("fuel")
2469                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2470                         }
2471                 }
2472                 else
2473                 {
2474                         if(leftactive)
2475                         {
2476                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2477                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2478                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2479                                 } else { // up align
2480                                         barpos = pos;
2481                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2482                                 }
2483
2484                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2485                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2486                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2487                                 } else { // up align
2488                                         picpos = pos + eX * 0.05 * mySize_x;
2489                                         numpos = pos + eY * 0.4 * mySize_x;
2490                                 }
2491
2492                                 if(autocvar_hud_panel_healtharmor_progressbar)
2493                                 {
2494                                         HUD_Panel_GetProgressBarColor(leftname)
2495                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2496                                 }
2497                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2498                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2499                         }
2500
2501                         if(rightactive)
2502                         {
2503                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2504                                         barpos = pos + eX * 0.5 * mySize_x;
2505                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2506                                 } else { // down align
2507                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2508                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2509                                 }
2510
2511                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2512                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2513                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2514                                 } else { // down align
2515                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2516                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2517                                 }
2518
2519                                 if(autocvar_hud_panel_healtharmor_progressbar)
2520                                 {
2521                                         HUD_Panel_GetProgressBarColor(rightname)
2522                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2523                                 }
2524                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2526                         }
2527
2528                         if(fuel)
2529                         {
2530                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2531                                         barpos = pos;
2532                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2533                                 } else {
2534                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2535                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2536                                 }
2537                                 HUD_Panel_GetProgressBarColor("fuel")
2538                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2539                         }
2540                 }
2541         }
2542         drawfont = hud_font;
2543 }
2544
2545 // Notification area (#4)
2546 //
2547
2548 string Weapon_SuicideMessage(float deathtype)
2549 {
2550         w_deathtype = deathtype;
2551         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2552         return w_deathtypestring;
2553 }
2554
2555 string Weapon_KillMessage(float deathtype)
2556 {
2557         w_deathtype = deathtype;
2558         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2559         return w_deathtypestring;
2560 }
2561
2562 float killnotify_times[10];
2563 float killnotify_deathtype[10];
2564 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2565 string killnotify_attackers[10];
2566 string killnotify_victims[10];
2567 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2568 {
2569         float i;
2570         for (i = 9; i > 0; --i) {
2571                 killnotify_times[i] = killnotify_times[i-1];
2572                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2573                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2574                 if(killnotify_attackers[i])
2575                         strunzone(killnotify_attackers[i]);
2576                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2577                 if(killnotify_victims[i])
2578                         strunzone(killnotify_victims[i]);
2579                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2580         }
2581         killnotify_times[0] = time;
2582         killnotify_deathtype[0] = wpn;
2583         killnotify_actiontype[0] = actiontype;
2584         if(killnotify_attackers[0])
2585                 strunzone(killnotify_attackers[0]);
2586         killnotify_attackers[0] = strzone(attacker);
2587         if(killnotify_victims[0])
2588                 strunzone(killnotify_victims[0]);
2589         killnotify_victims[0] = strzone(victim);
2590 }
2591
2592 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2593 {
2594         float w;
2595         float alsoprint, gentle;
2596         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2597         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2598         
2599         if(msg == MSG_SUICIDE) {
2600                 w = DEATH_WEAPONOF(type);
2601                 if(WEP_VALID(w)) {
2602                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2603                         if (alsoprint)
2604                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2605                 } else if (type == DEATH_KILL) {
2606                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2607                         if (alsoprint)
2608                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2609                 } else if (type == DEATH_ROT) {
2610                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2611                         if (alsoprint)
2612                                 print ("^1",s1, "^1 died\n");
2613                 } else if (type == DEATH_NOAMMO) {
2614                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2615                         if (alsoprint)
2616                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2617                 } else if (type == DEATH_CAMP) {
2618                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2619                         if (alsoprint)
2620                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2621                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2622                         HUD_KillNotify_Push(s1, "", 0, type);
2623                         if (alsoprint)
2624                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2625                 } else if (type == DEATH_CHEAT) {
2626                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2627                         if (alsoprint)
2628                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2629                 } else if (type == DEATH_FIRE) {
2630                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2631                         if (alsoprint)
2632                                 print ("^1",s1, "^1 burned to death\n");
2633                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2634                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2635                         if (alsoprint)
2636                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2637                 } 
2638                 
2639                 if (stof(s2) > 2) // killcount > 2
2640                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2641         } else if(msg == MSG_KILL) {
2642                 w = DEATH_WEAPONOF(type);
2643                 if(WEP_VALID(w)) {
2644                         HUD_KillNotify_Push(s1, s2, 1, type);
2645                         if (alsoprint)
2646                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2647                 }
2648                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2649                         HUD_KillNotify_Push(s1, s2, 1, type);
2650                         if(alsoprint)
2651                         {
2652                                 if(gentle) {
2653                                         print ("^1", s1, "^1 took action against a team mate\n");
2654                                 } else {
2655                                         print ("^1", s1, "^1 mows down a team mate\n");
2656                                 }
2657                         }
2658                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2659                                 if(gentle)
2660                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2661                                 else
2662                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2663                         }
2664                         else if (stof(s2) > 2) {
2665                                 if(gentle)
2666                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2667                                 else
2668                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2669                         }
2670                 }
2671                 else if(type == KILL_FIRST_BLOOD)
2672                         print("^1",s1, "^1 drew first blood", "\n");
2673                 else if (type == DEATH_TELEFRAG) {
2674                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2675                         if(gentle)
2676                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2677                         else
2678                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2679                 }
2680                 else if (type == DEATH_DROWN) {
2681                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2682                         if(alsoprint)
2683                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2684                 }
2685                 else if (type == DEATH_SLIME) {
2686                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2687                         if(alsoprint)
2688                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2689                 }
2690                 else if (type == DEATH_LAVA) {
2691                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2692                         if(alsoprint)
2693                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2694                 }
2695                 else if (type == DEATH_FALL) {
2696                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2697                         if(alsoprint)
2698                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2699                 }
2700                 else if (type == DEATH_SHOOTING_STAR) {
2701                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2702                         if(alsoprint)
2703                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2704                 }
2705                 else if (type == DEATH_SWAMP) {
2706                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2707                         if(alsoprint)
2708                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2709                 }
2710                 else if (type == DEATH_HURTTRIGGER)
2711                 {
2712                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2713                         if(alsoprint)
2714                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2715                 } else if(type == DEATH_SBCRUSH) {
2716                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2717                         if(alsoprint)
2718                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2719                 } else if(type == DEATH_SBMINIGUN) {
2720                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2721                         if(alsoprint)
2722                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2723                 } else if(type == DEATH_SBROCKET) {
2724                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2725                         if(alsoprint)
2726                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2727                 } else if(type == DEATH_SBBLOWUP) {
2728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2729                         if(alsoprint)
2730                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2731                 } else if(type == DEATH_WAKIGUN) {
2732                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2733                         if(alsoprint)
2734                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2735                 } else if(type == DEATH_WAKIROCKET) {
2736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2737                         if(alsoprint)
2738                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2739                 } else if(type == DEATH_WAKIBLOWUP) {
2740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2741                         if(alsoprint)
2742                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2743                 } else if(type == DEATH_TURRET) {
2744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2745                         if(alsoprint)
2746                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2747                 } else if(type == DEATH_TOUCHEXPLODE) {
2748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2749                         if(alsoprint)
2750                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2751                 } else if(type == DEATH_CHEAT) {
2752                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2753                         if(alsoprint)
2754                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2755                 } else if (type == DEATH_FIRE) {
2756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2757                         if(alsoprint)
2758                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2759                 } else if (type == DEATH_CUSTOM) {
2760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2761                         if(alsoprint)
2762                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2763                 } else if (type == DEATH_HURTTRIGGER) {
2764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2765                         if(alsoprint)
2766                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2767                 } else {
2768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2769                         if(alsoprint)
2770                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2771                 }
2772         } else if(msg == MSG_SPREE) {
2773                 if(type == KILL_END_SPREE) {
2774                         if(gentle)
2775                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2776                         else
2777                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2778                 } else if(type == KILL_SPREE) {
2779                         if(gentle)
2780                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2781                         else
2782                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2783                 } else if(type == KILL_SPREE_3) {
2784                         if(gentle)
2785                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2786                         else
2787                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2788                 } else if(type == KILL_SPREE_5) {
2789                         if(gentle)
2790                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2791                         else
2792                                 print (s1,"^7 unleashes ^1RAGE\n");
2793                 } else if(type == KILL_SPREE_10) {
2794                         if(gentle)
2795                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2796                         else
2797                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2798                 } else if(type == KILL_SPREE_15) {
2799                         if(gentle)
2800                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2801                         else
2802                                 print (s1,"^7 executes ^1MAYHEM!\n");
2803                 } else if(type == KILL_SPREE_20) {
2804                         if(gentle)
2805                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2806                         else
2807                                 print (s1,"^7 is a ^1BERSERKER!\n");
2808                 } else if(type == KILL_SPREE_25) {
2809                         if(gentle)
2810                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2811                         else
2812                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2813                 } else if(type == KILL_SPREE_30) {
2814                         if(gentle)
2815                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2816                         else
2817                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2818                 }
2819         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2820                 if (type == DEATH_DROWN) {
2821                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2822                         if(alsoprint)
2823                         {
2824                                 if(gentle)
2825                                         print ("^1",s1, "^1 was in the water for too long\n");
2826                                 else
2827                                         print ("^1",s1, "^1 drowned\n");
2828                         }
2829                 } else if (type == DEATH_SLIME) {
2830                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2831                         if(alsoprint)
2832                                 print ("^1",s1, "^1 was slimed\n");
2833                 } else if (type == DEATH_LAVA) {
2834                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2835                         if(alsoprint)
2836                         {
2837                                 if(gentle)
2838                                         print ("^1",s1, "^1 found a hot place\n");
2839                                 else
2840                                         print ("^1",s1, "^1 turned into hot slag\n");
2841                         }
2842                 } else if (type == DEATH_FALL) {
2843                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2844                         if(alsoprint)
2845                         {
2846                                 if(gentle)
2847                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2848                                 else
2849                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2850                         }
2851                 } else if (type == DEATH_SHOOTING_STAR) {
2852                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2853                         if(alsoprint)
2854                                 print ("^1",s1, "^1 became a shooting star\n");
2855                 } else if (type == DEATH_SWAMP) {
2856                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2857                         if(alsoprint)
2858                         {
2859                                 if(gentle)
2860                                         print ("^1",s1, "^1 discovered a swamp\n");
2861                                 else
2862                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2863                         }
2864                 } else if(type == DEATH_TURRET) {
2865                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2866                         if(alsoprint)
2867                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2868                 } else if (type == DEATH_CUSTOM) {
2869                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2870                         if(alsoprint)
2871                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2872                 } else if (type == DEATH_HURTTRIGGER) {
2873                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2874                         if(alsoprint)
2875                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2876                 } else if(type == DEATH_TOUCHEXPLODE) {
2877                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2878                         if(alsoprint)
2879                                 print ("^1",s1, "^1 died in an accident\n");
2880                 } else if(type == DEATH_CHEAT) {
2881                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2882                         if(alsoprint)
2883                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2884                 } else if(type == DEATH_FIRE) {
2885                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2886                         if(alsoprint)
2887                         {
2888                                 if(gentle)
2889                                         print ("^1",s1, "^1 felt a little hot\n");
2890                                 else
2891                                         print ("^1",s1, "^1 burnt to death\n");
2892                                 }
2893                 } else {
2894                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2895                         if(alsoprint)
2896                         {
2897                                 if(gentle)
2898                                         print ("^1",s1, "^1 needs a restart\n");
2899                                 else
2900                                         print ("^1",s1, "^1 died\n");
2901                         }
2902                 }
2903         } else if(msg == MSG_KILL_ACTION_SPREE) {
2904                 if(gentle)
2905                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2906                 else
2907                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2908         } else if(msg == MSG_INFO) {
2909                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2910                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2911                         print(s1, "^7 got the ", s2, "\n");
2912                 } else if(type == INFO_LOSTFLAG) {
2913                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2914                         print(s1, "^7 lost the ", s2, "\n");
2915                 } else if(type == INFO_PICKUPFLAG) {
2916                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2917                         print(s1, "^7 picked up the ", s2, "\n");
2918                 } else if(type == INFO_RETURNFLAG) {
2919                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2920                         print(s1, "^7 returned the ", s2, "\n");
2921                 } else if(type == INFO_CAPTUREFLAG) {
2922                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2923                         print(s1, "^7 captured the ", s2, s3, "\n");
2924                 }
2925         }
2926 }
2927
2928 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2929
2930 void HUD_Centerprint(string s1, string s2, float type, float msg)
2931 {
2932         float gentle;
2933         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2934         if(msg == MSG_SUICIDE) {
2935                 if (type == DEATH_TEAMCHANGE) {
2936                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2937                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2938                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2939                 } else if (type == DEATH_CAMP) {
2940                         if(gentle)
2941                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2942                         else
2943                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2944                 } else if (type == DEATH_NOAMMO) {
2945                         if(gentle)
2946                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2947                         else
2948                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2949                 } else if (type == DEATH_ROT) {
2950                         if(gentle)
2951                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2952                         else
2953                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2954                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2955                         if(gentle)
2956                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2957                         else
2958                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2959                 } else if (type == DEATH_QUIET) {
2960                         // do nothing
2961                 } else { // generic message
2962                         if(gentle)
2963                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2964                         else
2965                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2966                 }
2967         } else if(msg == MSG_KILL) {
2968                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2969                         if(gentle) {
2970                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2971                         } else {
2972                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2973                         }
2974                 } else if (type == KILL_FIRST_BLOOD) {
2975                         if(gentle) {
2976                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2977                         } else {
2978                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2979                         }
2980                 } else if (type == KILL_FIRST_VICTIM) {
2981                         if(gentle) {
2982                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2983                         } else {
2984                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2985                         }
2986                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2987                         if(gentle) {
2988                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2989                         } else {
2990                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2991                         }
2992                 } else if (type == KILL_TYPEFRAGGED) {
2993                         if(gentle) {
2994                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2995                         } else {
2996                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2997                         }
2998                 } else if (type == KILL_FRAG) {
2999                         if(gentle) {
3000                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3001                         } else {
3002                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3003                         }
3004                 } else { // generic message
3005                         if(gentle) {
3006                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3007                         } else {
3008                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3009                         }
3010                 }
3011         } else if(msg == MSG_KILL_ACTION) {
3012                 // TODO: invent more centerprints here?
3013                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3014         }
3015 }
3016
3017 void HUD_Notify (void)
3018 {
3019         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3020                 return;
3021
3022         active_panel = HUD_PANEL_NOTIFY;
3023         HUD_Panel_UpdateCvars(notify);
3024         vector pos, mySize;
3025         pos = panel_pos;
3026         mySize = panel_size;
3027
3028         HUD_Panel_DrawBg(1);
3029         if(panel_bg_padding)
3030         {
3031                 pos += '1 1 0' * panel_bg_padding;
3032                 mySize -= '2 2 0' * panel_bg_padding;
3033         }
3034
3035         float entries, height;
3036         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3037         height = mySize_y/entries;
3038         
3039         vector fontsize;
3040         fontsize = '0.5 0.5 0' * height;
3041
3042         float a;
3043         float when;
3044         when = autocvar_hud_panel_notify_time;
3045         float fadetime;
3046         fadetime = autocvar_hud_panel_notify_fadetime;
3047
3048         string s;
3049
3050         vector pos_attacker, pos_victim;
3051         vector weap_pos;
3052         float width_attacker;
3053         string attacker, victim;
3054
3055         float i, j, w;
3056         for(j = 0; j < entries; ++j)
3057         {
3058                 s = "";
3059                 if(autocvar_hud_panel_notify_flip)
3060                         i = j;
3061                 else // rather nasty hack for ordering items from the bottom up
3062                         i = entries - j - 1;
3063
3064                 if(fadetime)
3065                 {
3066                         if(killnotify_times[j] + when > time)
3067                                 a = 1;
3068                         else
3069                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3070                 }
3071                 else
3072                 {
3073                         if(killnotify_times[j] + when > time)
3074                                 a = 1;
3075                         else
3076                                 a = 0;
3077                 }
3078
3079                 w = -1;
3080                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3081
3082                 // TODO: maybe print in team colors?
3083                 //
3084                 // Y [used by] X
3085                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3086                 {
3087                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3088                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3089                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3090
3091                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3092                         {
3093                                 s = "notify_death";
3094                         }
3095                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3096                         {
3097                                 s = "notify_outofammo";
3098                         }
3099                         else if(killnotify_deathtype[j] == DEATH_KILL)
3100                         {
3101                                 s = "notify_selfkill";
3102                         }
3103                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3104                         {
3105                                 s = "notify_camping";
3106                         }
3107                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3108                         {
3109                                 s = "notify_teamkill_red";
3110                         }
3111                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3112                         {
3113                                 s = "notify_teamkill_blue";
3114                         }
3115                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3116                         {
3117                                 s = "notify_water";
3118                         }
3119                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3120                         {
3121                                 s = "notify_slime";
3122                         }
3123                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3124                         {
3125                                 s = "notify_lava";
3126                         }
3127                         else if(killnotify_deathtype[j] == DEATH_FALL)
3128                         {
3129                                 s = "notify_fall";
3130                         }
3131                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3132                         {
3133                                 s = "notify_shootingstar";
3134                         }
3135                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3136                         {
3137                                 s = "notify_death";
3138                         }
3139                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3140                         {
3141                                 if(killnotify_victims[j] == "^1RED^7 flag")
3142                                 {
3143                                         s = "notify_red_taken";
3144                                 }
3145                                 else
3146                                 {
3147                                         s = "notify_blue_taken";
3148                                 }
3149                         }
3150                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3151                         {
3152                                 if(killnotify_victims[j] == "^1RED^7 flag")
3153                                 {
3154                                         s = "notify_red_returned";
3155                                 }
3156                                 else
3157                                 {
3158                                         s = "notify_blue_returned";
3159                                 }
3160                         }
3161                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3162                         {
3163                                 if(killnotify_victims[j] == "^1RED^7 flag")
3164                                 {
3165                                         s = "notify_red_lost";
3166                                 }
3167                                 else
3168                                 {
3169                                         s = "notify_blue_lost";
3170                                 }
3171                         }
3172                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3173                         {
3174                                 if(killnotify_victims[j] == "^1RED^7 flag")
3175                                 {
3176                                         s = "notify_red_captured";
3177                                 }
3178                                 else
3179                                 {
3180                                         s = "notify_blue_captured";
3181                                 }
3182                         }
3183                         if(s != "" && a)
3184                         {
3185                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3187                         }
3188                 }
3189                 // X [did action to] Y
3190                 else
3191                 {
3192                         if(autocvar__hud_configure)
3193                         {
3194                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3196                                 a = bound(0, (when - j) / 4, 1);
3197                         }
3198                         else
3199                         {
3200                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3201                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3202                         }
3203                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3204                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3205                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3206                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3207
3208                         if(autocvar__hud_configure) // example actions for config mode
3209                         {
3210                                 s = "weaponelectro";
3211                         }
3212                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3213                         {
3214                                 s = "notify_melee_laser";
3215                         }
3216                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3217                         {
3218                                 s = "notify_melee_shotgun";
3219                         }
3220                         else if(WEP_VALID(w))
3221                         {
3222                                 self = get_weaponinfo(w);
3223                                 s = strcat("weapon", self.netname);
3224                         }
3225                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3226                         {
3227                                 s = "notify_teamkill_red";
3228                         }
3229                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3230                         {
3231                                 s = "notify_teamkill_red";
3232                         }
3233                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3234                         {
3235                                 s = "notify_telefrag";
3236                         }
3237                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3238                         {
3239                                 s = "notify_water";
3240                         }
3241                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3242                         {
3243                                 s = "notify_slime";
3244                         }
3245                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3246                         {
3247                                 s = "notify_lava";
3248                         }
3249                         else if(killnotify_deathtype[j] == DEATH_FALL)
3250                         {
3251                                 s = "notify_fall";
3252                         }
3253                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3254                         {
3255                                 s = "notify_shootingstar";
3256                         }
3257                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3258                         {
3259                                 s = "notify_void";
3260                         }
3261                         if(s != "" && a)
3262                         {
3263                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266                         }
3267                 }
3268         }
3269 }
3270
3271 // Timer (#5)
3272 //
3273 // TODO: macro
3274 string seconds_tostring(float sec)
3275 {
3276         float minutes;
3277         minutes = floor(sec / 60);
3278
3279         sec -= minutes * 60;
3280
3281         string s;
3282         s = ftos(100 + sec);
3283
3284         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3285 }
3286
3287 void HUD_Timer(void)
3288 {
3289         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3290                 return;
3291
3292         active_panel = HUD_PANEL_TIMER;
3293         HUD_Panel_UpdateCvars(timer);
3294         vector pos, mySize;
3295         pos = panel_pos;
3296         mySize = panel_size;
3297
3298         HUD_Panel_DrawBg(1);
3299         if(panel_bg_padding)
3300         {
3301                 pos += '1 1 0' * panel_bg_padding;
3302                 mySize -= '2 2 0' * panel_bg_padding;
3303         }
3304
3305         string timer;
3306         float timelimit, elapsedTime, timeleft, minutesLeft;
3307
3308         timelimit = getstatf(STAT_TIMELIMIT);
3309
3310         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3311         timeleft = ceil(timeleft);
3312
3313         minutesLeft = floor(timeleft / 60);
3314
3315         vector timer_color;
3316         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3317                 timer_color = '1 1 1'; //white
3318         else if(minutesLeft >= 1)
3319                 timer_color = '1 1 0'; //yellow
3320         else
3321                 timer_color = '1 0 0'; //red
3322
3323         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3324                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3325                         //while restart is still active, show 00:00
3326                         timer = seconds_tostring(0);
3327                 } else {
3328                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3329                         timer = seconds_tostring(elapsedTime);
3330                 }
3331         } else {
3332                 timer = seconds_tostring(timeleft);
3333         }
3334
3335         drawfont = hud_bigfont;
3336         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3337         drawfont = hud_font;
3338 }
3339
3340 // Radar (#6)
3341 //
3342 void HUD_Radar(void)
3343 {
3344         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3345                 return;
3346
3347         active_panel = HUD_PANEL_RADAR;
3348         HUD_Panel_UpdateCvars(radar);
3349         vector pos, mySize;
3350         pos = panel_pos;
3351         mySize = panel_size;
3352
3353         HUD_Panel_DrawBg(1);
3354         if(panel_bg_padding)
3355         {
3356                 pos += '1 1 0' * panel_bg_padding;
3357                 mySize -= '2 2 0' * panel_bg_padding;
3358         }
3359
3360         local float color1, color2; // color already declared as a global in hud.qc
3361         local vector rgb;
3362         local entity tm;
3363         float scale2d, normalsize, bigsize;
3364         float f;
3365
3366         teamradar_origin2d = pos + 0.5 * mySize;
3367         teamradar_size2d = mySize;
3368
3369         if(minimapname == "")
3370                 return;
3371
3372         teamradar_loadcvars();
3373
3374         switch(hud_panel_radar_zoommode)
3375         {
3376                 default:
3377                 case 0:
3378                         f = current_zoomfraction;
3379                         break;
3380                 case 1:
3381                         f = 1 - current_zoomfraction;
3382                         break;
3383                 case 2:
3384                         f = 0;
3385                         break;
3386                 case 3:
3387                         f = 1;
3388                         break;
3389         }
3390
3391         switch(hud_panel_radar_rotation)
3392         {
3393                 case 0:
3394                         teamradar_angle = view_angles_y - 90;
3395                         break;
3396                 default:
3397                         teamradar_angle = 90 * hud_panel_radar_rotation;
3398                         break;
3399         }
3400
3401         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3402         teamradar_size2d = mySize;
3403
3404         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3405
3406         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3407         if(hud_panel_radar_rotation == 0)
3408         {
3409                 // max-min distance must fit the radar in any rotation
3410                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3411         }
3412         else
3413         {
3414                 vector c0, c1, c2, c3, span;
3415                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3416                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3417                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3418                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3419                 span = '0 0 0';
3420                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3421                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3422
3423                 // max-min distance must fit the radar in x=x, y=y
3424                 bigsize = min(
3425                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3426                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3427                 );
3428         }
3429
3430         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3431         if(bigsize > normalsize)
3432                 normalsize = bigsize;
3433
3434         teamradar_size =
3435                   f * bigsize
3436                 + (1 - f) * normalsize;
3437         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3438                   f * (mi_min + mi_max) * 0.5
3439                 + (1 - f) * view_origin);
3440
3441         color1 = GetPlayerColor(player_localentnum-1);
3442         rgb = GetTeamRGB(color1);
3443
3444         drawsetcliparea(
3445                 pos_x,
3446                 pos_y,
3447                 mySize_x,
3448                 mySize_y
3449         );
3450
3451         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3452
3453         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3454                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3455         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3456                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3457         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3458         {
3459                 color2 = GetPlayerColor(tm.sv_entnum);
3460                 //if(color == COLOR_SPECTATOR || color == color2)
3461                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3462         }
3463         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3464
3465         drawresetcliparea();
3466 };
3467
3468 // Score (#7)
3469 //
3470 void HUD_Score(void)
3471 {
3472         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3473                 return;
3474
3475         active_panel = HUD_PANEL_SCORE;
3476         HUD_Panel_UpdateCvars(score);
3477         vector pos, mySize;
3478         pos = panel_pos;
3479         mySize = panel_size;
3480
3481         HUD_Panel_DrawBg(1);
3482         if(panel_bg_padding)
3483         {
3484                 pos += '1 1 0' * panel_bg_padding;
3485                 mySize -= '2 2 0' * panel_bg_padding;
3486         }
3487
3488         float score, distribution, leader;
3489         vector distribution_color;
3490         entity tm, pl, me;
3491         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3492
3493         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3494                 string timer, distrtimer;
3495
3496                 pl = players.sort_next;
3497                 if(pl == me)
3498                         pl = pl.sort_next;
3499                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3500                         if(pl.scores[ps_primary] == 0)
3501                                 pl = world;
3502
3503                 score = me.(scores[ps_primary]);
3504                 timer = TIME_ENCODED_TOSTRING(score);
3505
3506                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3507                         // distribution display
3508                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3509
3510                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3511
3512                         if (distribution <= 0) {
3513                                 distribution_color = '0 1 0';
3514                         }
3515                         else {
3516                                 distribution_color = '1 0 0';
3517                         }
3518                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3519                 }
3520                 // race record display
3521                 if (distribution <= 0)
3522                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3523                 drawfont = hud_bigfont;
3524                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525                 drawfont = hud_font;
3526         } else if (!teamplay) { // non-teamgames
3527                 // me vector := [team/connected frags id]
3528                 pl = players.sort_next;
3529                 if(pl == me)
3530                         pl = pl.sort_next;
3531
3532                 if(autocvar__hud_configure)
3533                         distribution = 42;
3534                 else if(pl)
3535                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3536                 else
3537                         distribution = 0;
3538
3539                 score = me.(scores[ps_primary]);
3540                 if(autocvar__hud_configure)
3541                         score = 123;
3542
3543                 if(distribution >= 5) {
3544                         distribution_color = eY;
3545                         leader = 1;
3546                 } else if(distribution >= 0) {
3547                         distribution_color = '1 1 1';
3548                         leader = 1;
3549                 } else if(distribution >= -5)
3550                         distribution_color = '1 1 0';
3551                 else
3552                         distribution_color = eX;
3553
3554                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3555                 if (leader)
3556                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557                 drawfont = hud_bigfont;
3558                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3559                 drawfont = hud_font;
3560         } else { // teamgames
3561                 float max_fragcount;
3562                 max_fragcount = -99;
3563
3564                 float teamnum;
3565                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3566                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3567                                 continue;
3568                         score = tm.(teamscores[ts_primary]);
3569                         if(autocvar__hud_configure)
3570                                 score = 123;
3571                         leader = 0;
3572                         
3573                         if (score > max_fragcount)
3574                                 max_fragcount = score;
3575
3576                         if(tm.team == myteam) {
3577                                 if (max_fragcount == score)
3578                                         leader = 1;
3579                                 if (leader)
3580                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581                                 drawfont = hud_bigfont;
3582                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3583                                 drawfont = hud_font;
3584                         } else {
3585                                 if (max_fragcount == score)
3586                                         leader = 1;
3587                                 if (leader)
3588                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3589                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3590                                 teamnum += 1;
3591                         }
3592                 }
3593         }
3594 }
3595
3596 // Race timer (#8)
3597 //
3598 void HUD_RaceTimer (void) {
3599         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3600                 return;
3601
3602         active_panel = HUD_PANEL_RACETIMER;
3603         HUD_Panel_UpdateCvars(racetimer);
3604         vector pos, mySize;
3605         pos = panel_pos;
3606         mySize = panel_size;
3607
3608         HUD_Panel_DrawBg(1);
3609         if(panel_bg_padding)
3610         {
3611                 pos += '1 1 0' * panel_bg_padding;
3612                 mySize -= '2 2 0' * panel_bg_padding;
3613         }
3614
3615         // always force 4:1 aspect
3616         vector newSize;
3617         if(mySize_x/mySize_y > 4)
3618         {
3619                 newSize_x = 4 * mySize_y;
3620                 newSize_y = mySize_y;
3621
3622                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3623         }
3624         else
3625         {
3626                 newSize_y = 1/4 * mySize_x;
3627                 newSize_x = mySize_x;
3628
3629                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3630         }
3631         mySize = newSize;
3632
3633         drawfont = hud_bigfont;
3634         float a, t;
3635         string s, forcetime;
3636
3637         if(autocvar__hud_configure)
3638         {
3639                 s = "0:13:37";
3640                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641                 s = "^1Intermediate 1 (+15.42)";
3642                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3643                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3644                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3645         }
3646         else if(race_checkpointtime)
3647         {
3648                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3649                 s = "";
3650                 forcetime = "";
3651                 if(a > 0) // just hit a checkpoint?
3652                 {
3653                         if(race_checkpoint != 254)
3654                         {
3655                                 if(race_time && race_previousbesttime)
3656                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3657                                 else
3658                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3659                                 if(race_time)
3660                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3661                         }
3662                 }
3663                 else
3664                 {
3665                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3666                         {
3667                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3668                                 if(a > 0) // next one?
3669                                 {
3670                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3671                                 }
3672                         }
3673                 }
3674
3675                 if(s != "" && a > 0)
3676                 {
3677                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678                 }
3679
3680                 if(race_penaltytime)
3681                 {
3682                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3683                         if(a > 0)
3684                         {
3685                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3686                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687                         }
3688                 }
3689
3690                 if(forcetime != "")
3691                 {
3692                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3693                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3694                 }
3695                 else
3696                         a = 1;
3697
3698                 if(race_laptime && race_checkpoint != 255)
3699                 {
3700                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3701                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3702                 }
3703         }
3704         else
3705         {
3706                 if(race_mycheckpointtime)
3707                 {
3708                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3709                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3710                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3711                 }
3712                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3713                 {
3714                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3715                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3716                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3717                 }
3718
3719                 if(race_penaltytime && !race_penaltyaccumulator)
3720                 {
3721                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3722                         a = bound(0, (1 + t - time), 1);
3723                         if(a > 0)
3724                         {
3725                                 if(time < t)
3726                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3727                                 else
3728                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3729                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3730                         }
3731                 }
3732         }
3733
3734         drawfont = hud_font;
3735 }
3736
3737 // Vote window (#9)
3738 //
3739 float vote_yescount;
3740 float vote_nocount;
3741 float vote_needed;
3742 float vote_highlighted; // currently selected vote
3743
3744 float vote_active; // is there an active vote?
3745 float vote_prev; // previous state of vote_active to check for a change
3746 float vote_alpha;
3747 float vote_change; // "time" when vote_active changed
3748
3749 void HUD_VoteWindow(void) 
3750 {
3751         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3752                 return;
3753
3754         active_panel = HUD_PANEL_VOTE;
3755         HUD_Panel_UpdateCvars(vote);
3756         vector pos, mySize;
3757         pos = panel_pos;
3758         mySize = panel_size;
3759
3760         if(!autocvar__hud_configure)
3761         {
3762                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3763                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3764
3765                 if(panel_bg_alpha_str == "") {
3766                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3767                 }
3768                 panel_bg_alpha = stof(panel_bg_alpha_str);
3769         }
3770
3771         string s;
3772         float a;
3773         if(vote_active != vote_prev) {
3774                 vote_change = time;
3775                 vote_prev = vote_active;
3776         }
3777
3778         if(vote_active || autocvar__hud_configure)
3779                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3780         else
3781                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3782
3783         if(autocvar__hud_configure)
3784         {
3785                 vote_yescount = 3;
3786                 vote_nocount = 2;
3787                 vote_needed = 4;
3788         }
3789
3790         if(!vote_alpha)
3791                 return;
3792
3793         a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3794         HUD_Panel_DrawBg(a);
3795         a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3796         if(panel_bg_padding)
3797         {
3798                 pos += '1 1 0' * panel_bg_padding;
3799                 mySize -= '2 2 0' * panel_bg_padding;
3800         }
3801
3802         // always force 3:1 aspect
3803         vector newSize;
3804         if(mySize_x/mySize_y > 3)
3805         {
3806                 newSize_x = 3 * mySize_y;
3807                 newSize_y = mySize_y;
3808
3809                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3810         }
3811         else
3812         {
3813                 newSize_y = 1/3 * mySize_x;
3814                 newSize_x = mySize_x;
3815
3816                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3817         }
3818         mySize = newSize;
3819
3820         s = "A vote has been called for:";
3821         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3822         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3823         if(autocvar__hud_configure)
3824                 s = "^1Configure the HUD";
3825         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3826
3827         // print the yes/no counts
3828         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3829         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3830         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3831         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3832
3833         // draw the progress bar backgrounds
3834         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3835
3836         // draw the highlights
3837         if(vote_highlighted == 1) {
3838                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3839                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3840         }
3841         else if(vote_highlighted == 2) {
3842                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3843                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3844         }
3845
3846         // draw the progress bars
3847         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3848         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3849
3850         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3851         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3852
3853         drawresetcliparea();
3854
3855         if(!vote_active) {
3856                 vote_highlighted = 0;
3857         }
3858 }
3859
3860 // Mod icons panel (#10)
3861 //
3862
3863 float mod_active; // is there any active mod icon?
3864
3865 // CTF HUD modicon section
3866 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3867 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3868 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3869
3870 void HUD_Mod_CTF_Reset(void)
3871 {
3872         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3873 }
3874
3875 void HUD_Mod_CTF(vector pos, vector mySize)
3876 {
3877         vector redflag_pos, blueflag_pos;
3878         vector flag_size;
3879         float f; // every function should have that
3880
3881         float redflag, blueflag; // current status
3882         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3883         float stat_items;
3884
3885         stat_items = getstati(STAT_ITEMS);
3886         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3887         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3888         
3889         if(redflag || blueflag)
3890                 mod_active = 1;
3891         else
3892                 mod_active = 0;
3893
3894         if(autocvar__hud_configure)
3895         {
3896                 redflag = 1;
3897                 blueflag = 2;
3898         }
3899
3900         // when status CHANGES, set old status into prevstatus and current status into status
3901         if (redflag != redflag_prevframe)
3902         {
3903                 redflag_statuschange_time = time;
3904                 redflag_prevstatus = redflag_prevframe;
3905                 redflag_prevframe = redflag;
3906         }
3907
3908         if (blueflag != blueflag_prevframe)
3909         {
3910                 blueflag_statuschange_time = time;
3911                 blueflag_prevstatus = blueflag_prevframe;
3912                 blueflag_prevframe = blueflag;
3913         }
3914
3915         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3916         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3917
3918         float BLINK_FACTOR = 0.15;
3919         float BLINK_BASE = 0.85;
3920         // note:
3921         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3922         // thus
3923         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3924         // ensure RMS == 1
3925         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3926
3927         string red_icon, red_icon_prevstatus;
3928         float red_alpha, red_alpha_prevstatus;
3929         red_alpha = red_alpha_prevstatus = 1;
3930         switch(redflag) {
3931                 case 1: red_icon = "flag_red_taken"; break;
3932                 case 2: red_icon = "flag_red_lost"; break;
3933                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3934                 default:
3935                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3936                                 red_icon = "flag_red_shielded";
3937                         else
3938                                 red_icon = string_null;
3939                         break;
3940         }
3941         switch(redflag_prevstatus) {
3942                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3943                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3944                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3945                 default:
3946                         if(redflag == 3)
3947                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3948                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3949                                 red_icon_prevstatus = "flag_red_shielded";
3950                         else
3951                                 red_icon_prevstatus = string_null;
3952                         break;
3953         }
3954
3955         string blue_icon, blue_icon_prevstatus;
3956         float blue_alpha, blue_alpha_prevstatus;
3957         blue_alpha = blue_alpha_prevstatus = 1;
3958         switch(blueflag) {
3959                 case 1: blue_icon = "flag_blue_taken"; break;
3960                 case 2: blue_icon = "flag_blue_lost"; break;
3961                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3962                 default:
3963                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3964                                 blue_icon = "flag_blue_shielded";
3965                         else
3966                                 blue_icon = string_null;
3967                         break;
3968         }
3969         switch(blueflag_prevstatus) {
3970                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3971                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3972                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3973                 default:
3974                         if(blueflag == 3)
3975                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3976                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3977                                 blue_icon_prevstatus = "flag_blue_shielded";
3978                         else
3979                                 blue_icon_prevstatus = string_null;
3980                         break;
3981         }
3982
3983         if(mySize_x > mySize_y) {
3984                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3985                         redflag_pos = pos;
3986                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3987                 } else {
3988                         blueflag_pos = pos;
3989                         redflag_pos = pos + eX * 0.5 * mySize_x;
3990                 }
3991                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3992         } else {
3993                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3994                         redflag_pos = pos;
3995                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3996                 } else {
3997                         blueflag_pos = pos;
3998                         redflag_pos = pos + eY * 0.5 * mySize_y;
3999                 }
4000                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4001         }
4002
4003         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4004         if(red_icon_prevstatus && f < 1)
4005                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4006         if(red_icon)
4007                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4008
4009         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4010         if(blue_icon_prevstatus && f < 1)
4011                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4012         if(blue_icon)
4013                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4014 }
4015
4016 // Keyhunt HUD modicon section
4017 float kh_runheretime;
4018
4019 void HUD_Mod_KH_Reset(void)
4020 {
4021         kh_runheretime = 0;
4022 }
4023
4024 void HUD_Mod_KH(vector pos, vector mySize)
4025 {
4026         mod_active = 1; // keyhunt should never hide the mod icons panel
4027         float kh_keys;
4028         float keyteam;
4029         float a, aa;
4030         vector p, pa, kh_size, kh_asize;
4031
4032         kh_keys = getstati(STAT_KH_KEYS);
4033
4034         p_x = pos_x;
4035         if(mySize_x > mySize_y)
4036         {
4037                 p_y = pos_y + 0.25 * mySize_y;
4038                 pa = p - eY * 0.25 * mySize_y;
4039
4040                 kh_size_x = mySize_x * 0.25;
4041                 kh_size_y = 0.75 * mySize_y;
4042                 kh_asize_x = mySize_x * 0.25;
4043                 kh_asize_y = mySize_y * 0.25;
4044         }
4045         else
4046         {
4047                 p_y = pos_y + 0.125 * mySize_y;
4048                 pa = p - eY * 0.125 * mySize_y;
4049
4050                 kh_size_x = mySize_x * 0.5;
4051                 kh_size_y = 0.375 * mySize_y;
4052                 kh_asize_x = mySize_x * 0.5;
4053                 kh_asize_y = mySize_y * 0.125;
4054         }
4055
4056         float i, key;
4057
4058         float keycount;
4059         keycount = 0;
4060         for(i = 0; i < 4; ++i)
4061         {
4062                 key = floor(kh_keys / pow(32, i)) & 31;
4063                 keyteam = key - 1;
4064                 if(keyteam == 30 && keycount <= 4)
4065                         keycount += 4;
4066                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4067                         keycount += 1;
4068         }
4069
4070         // this yields 8 exactly if "RUN HERE" shows
4071
4072         if(keycount == 8)
4073         {
4074                 if(!kh_runheretime)
4075                         kh_runheretime = time;
4076                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4077         }
4078         else
4079                 kh_runheretime = 0;
4080
4081         for(i = 0; i < 4; ++i)
4082         {
4083                 key = floor(kh_keys / pow(32, i)) & 31;
4084                 keyteam = key - 1;
4085                 switch(keyteam)
4086                 {
4087                         case 30: // my key
4088                                 keyteam = myteam;
4089                                 a = 1;
4090                                 aa = 1;
4091                                 break;
4092                         case -1: // no key
4093                                 a = 0;
4094                                 aa = 0;
4095                                 break;
4096                         default: // owned or dropped
4097                                 a = 0.2;
4098                                 aa = 0.5;
4099                                 break;
4100                 }
4101                 a = a * panel_fg_alpha;
4102                 aa = aa * panel_fg_alpha;
4103                 if(a > 0)
4104                 {
4105                         switch(keyteam)
4106                         {
4107                                 case COLOR_TEAM1:
4108                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4109                                         break;
4110                                 case COLOR_TEAM2:
4111                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4112                                         break;
4113                                 case COLOR_TEAM3:
4114                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4115                                         break;
4116                                 case COLOR_TEAM4:
4117                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4118                                         break;
4119                                 default:
4120                                         break;
4121                         }
4122                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4123                         {
4124                                 case 0:
4125                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4126                                         break;
4127                                 case 1:
4128                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4129                                         break;
4130                                 case 2:
4131                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4132                                         break;
4133                                 case 3:
4134                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4135                                         break;
4136                         }
4137                 }
4138                 if(mySize_x > mySize_y)
4139                 {
4140                         p_x += 0.25 * mySize_x;
4141                         pa_x += 0.25 * mySize_x;
4142                 }
4143                 else
4144                 {
4145                         if(i == 1)
4146                         {
4147                                 p_y = pos_y + 0.625 * mySize_y;
4148                                 pa_y = pos_y + 0.5 * mySize_y;
4149                                 p_x = pos_x;
4150                                 pa_x = pos_x;
4151                         }
4152                         else
4153                         {
4154                                 p_x += 0.5 * mySize_x;
4155                                 pa_x += 0.5 * mySize_x;
4156                         }
4157                 }
4158         }
4159 }
4160
4161 // Nexball HUD mod icon
4162 void HUD_Mod_NexBall(vector pos, vector mySize)
4163 {
4164         float stat_items, nb_pb_starttime, dt, p;
4165
4166         stat_items = getstati(STAT_ITEMS);
4167         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4168
4169         if (stat_items & IT_KEY1)
4170                 mod_active = 1;
4171         else
4172                 mod_active = 0;
4173
4174         //Manage the progress bar if any
4175         if (nb_pb_starttime > 0)
4176         {
4177                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4178                 // one period of positive triangle
4179                 p = 2 * dt / nb_pb_period;
4180                 if (p > 1)
4181                         p = 2 - p;
4182
4183                 //Draw the filling
4184                 vector barsize;
4185                 float vertical;
4186                 if(mySize_x > mySize_y)
4187                 {
4188                         barsize = eX * p * mySize_x + eY * mySize_y;
4189                         vertical = 0;
4190                 }
4191                 else
4192                 {
4193                         barsize = eX * mySize_x + eY * p * mySize_y;
4194                         vertical = 1;
4195                 }
4196                 HUD_Panel_GetProgressBarColor("nexball")
4197                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4198         }
4199
4200         if (stat_items & IT_KEY1)
4201                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202 }
4203
4204 // Race/CTS HUD mod icons
4205 float crecordtime_prev; // last remembered crecordtime
4206 float crecordtime_change_time; // time when crecordtime last changed
4207 float srecordtime_prev; // last remembered srecordtime
4208 float srecordtime_change_time; // time when srecordtime last changed
4209
4210 float race_status_time;
4211 float race_status_prev;
4212 string race_status_name_prev;
4213 void HUD_Mod_Race(vector pos, vector mySize)
4214 {
4215         mod_active = 1; // race should never hide the mod icons panel
4216         entity me;
4217         me = playerslots[player_localentnum - 1];
4218         float t, score;
4219         float f; // yet another function has this
4220         score = me.(scores[ps_primary]);
4221
4222         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4223                 return; // no records in the actual race
4224
4225         drawfont = hud_bigfont;
4226
4227         // clientside personal record
4228         string rr;
4229         if(gametype == GAME_CTS)
4230                 rr = CTS_RECORD;
4231         else
4232                 rr = RACE_RECORD;
4233         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4234
4235         if(score && (score < t || !t)) {
4236                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4237                 if(cvar("cl_autodemo_delete_keeprecords"))
4238                 {
4239                         f = cvar("cl_autodemo_delete");
4240                         f &~= 1;
4241                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4242                 }
4243         }
4244
4245         if(t != crecordtime_prev) {
4246                 crecordtime_prev = t;
4247                 crecordtime_change_time = time;
4248         }
4249         f = time - crecordtime_change_time;
4250
4251         if (f > 1) {
4252                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4254         } else {
4255                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4256                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4257                 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4258                 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4259         }
4260
4261         // server record
4262         t = race_server_record;
4263         if(t != srecordtime_prev) {
4264                 srecordtime_prev = t;
4265                 srecordtime_change_time = time;
4266         }
4267         f = time - srecordtime_change_time;
4268
4269         if (f > 1) {
4270                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4271                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4272         } else {
4273                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4274                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4275                 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4276                 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4277         }
4278
4279         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4280                 race_status_time = time + 5;
4281                 race_status_prev = race_status;
4282                 if (race_status_name_prev)
4283                         strunzone(race_status_name_prev);
4284                 race_status_name_prev = strzone(race_status_name);
4285         }
4286
4287         pos_x += mySize_x/2;
4288         // race "awards"
4289         float a;
4290         a = bound(0, race_status_time - time, 1);
4291
4292         string s;
4293         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4294
4295         float rank;
4296         if(race_status > 0)
4297                 rank = race_CheckName(race_status_name);
4298         string rankname;
4299         rankname = race_PlaceName(rank);
4300
4301         vector namepos;
4302         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4303         vector rankpos;
4304         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4305
4306         if(race_status == 0)
4307                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4308         else if(race_status == 1) {
4309                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4310                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4311                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4312         } else if(race_status == 2) {
4313                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4314                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4315                 else
4316                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4317                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4318                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4319         } else if(race_status == 3) {
4320                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4321                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4322                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4323         }
4324
4325         if (race_status_time - time <= 0) {
4326                 race_status_prev = -1;
4327                 race_status = -1;
4328                 if(race_status_name)
4329                         strunzone(race_status_name);
4330                 race_status_name = string_null;
4331                 if(race_status_name_prev)
4332                         strunzone(race_status_name_prev);
4333                 race_status_name_prev = string_null;
4334         }
4335         drawfont = hud_font;
4336 }
4337
4338 float mod_prev; // previous state of mod_active to check for a change
4339 float mod_alpha;
4340 float mod_change; // "time" when mod_active changed
4341
4342 void HUD_ModIcons(void)
4343 {
4344         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4345                 return;
4346
4347         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4348                 return;
4349
4350         active_panel = HUD_PANEL_MODICONS;
4351         HUD_Panel_UpdateCvars(modicons);
4352         vector pos, mySize;
4353         pos = panel_pos;
4354         mySize = panel_size;
4355
4356         if(mod_active != mod_prev) {
4357                 mod_change = time;
4358                 mod_prev = mod_active;
4359         }
4360
4361         if(mod_active || autocvar__hud_configure)
4362                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4363         else
4364                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4365
4366         if(mod_alpha)
4367                 HUD_Panel_DrawBg(mod_alpha);
4368
4369         if(panel_bg_padding)
4370         {
4371                 pos += '1 1 0' * panel_bg_padding;
4372                 mySize -= '2 2 0' * panel_bg_padding;
4373         }
4374
4375         // these MUST be ran in order to update mod_active
4376         if(gametype == GAME_KEYHUNT)
4377                 HUD_Mod_KH(pos, mySize);
4378         else if(gametype == GAME_CTF || autocvar__hud_configure)
4379                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4380         else if(gametype == GAME_NEXBALL)
4381                 HUD_Mod_NexBall(pos, mySize);
4382         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4383                 HUD_Mod_Race(pos, mySize);
4384 }
4385
4386 // Draw pressed keys (#11)
4387 //
4388 void HUD_DrawPressedKeys(void)
4389 {
4390         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4391                 return;
4392
4393         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4394                 return;
4395
4396         active_panel = HUD_PANEL_PRESSEDKEYS;
4397         HUD_Panel_UpdateCvars(pressedkeys);
4398         vector pos, mySize;
4399         pos = panel_pos;
4400         mySize = panel_size;
4401
4402         HUD_Panel_DrawBg(1);
4403         if(panel_bg_padding)
4404         {
4405                 pos += '1 1 0' * panel_bg_padding;
4406                 mySize -= '2 2 0' * panel_bg_padding;
4407         }
4408
4409         // force custom aspect
4410         if(autocvar_hud_panel_pressedkeys_aspect)
4411         {
4412                 vector newSize;
4413                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4414                 {
4415                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4416                         newSize_y = mySize_y;
4417
4418                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4419                 }
4420                 else
4421                 {
4422                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4423                         newSize_x = mySize_x;
4424
4425                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4426                 }
4427                 mySize = newSize;
4428         }
4429
4430         vector keysize;
4431         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4432         float pressedkeys;
4433
4434         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4435         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4436         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4437         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4438         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4439         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4440         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4441 }
4442
4443 // Handle chat as a panel (#12)
4444 //
4445 void HUD_Chat(void)
4446 {
4447         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4448         {
4449                 cvar_set("con_chatrect", "0");
4450                 return;
4451         }
4452
4453         active_panel = HUD_PANEL_CHAT;
4454         HUD_Panel_UpdateCvars(chat);
4455
4456         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4457         {
4458                 panel_pos_y = panel_bg_border;
4459                 panel_size_y = vid_conheight - panel_bg_border * 2;
4460                 if(panel_bg == "0") // force a border when maximized
4461                 {
4462                         if(precache_pic(panel_bg) == "") {
4463                                 panel_bg = strcat(hud_skin_path, "/border_default");
4464                                 if(precache_pic(panel_bg) == "") {
4465                                         panel_bg = "gfx/hud/default/border_default";
4466                                 }
4467                         }
4468                 }
4469                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4470         }
4471
4472         vector pos, mySize;
4473         pos = panel_pos;
4474         mySize = panel_size;
4475
4476         HUD_Panel_DrawBg(1);
4477
4478         if(panel_bg_padding)
4479         {
4480                 pos += '1 1 0' * panel_bg_padding;
4481                 mySize -= '2 2 0' * panel_bg_padding;
4482         }
4483
4484         cvar_set("con_chatrect", "1");
4485
4486         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4487         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4488
4489         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4490         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4491
4492         if(autocvar__hud_configure)
4493         {
4494                 float chatsize;
4495                 chatsize = cvar("con_chatsize");
4496                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4497                 float i, a;
4498                 for(i = 0; i < cvar("con_chat"); ++i)
4499                 {
4500                         if(i == cvar("con_chat") - 1)
4501                                 a = panel_fg_alpha;
4502                         else
4503                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4504                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4505                 }
4506         }
4507 }
4508
4509 // Engine info panel (#13)
4510 //
4511 float prevfps;
4512 float prevfps_time;
4513 float framecounter;
4514
4515 float frametimeavg;
4516 float frametimeavg1; // 1 frame ago
4517 float frametimeavg2; // 2 frames ago
4518 void HUD_EngineInfo(void)
4519 {
4520         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4521                 return;
4522
4523         active_panel = HUD_PANEL_ENGINEINFO;
4524         HUD_Panel_UpdateCvars(engineinfo);
4525         vector pos, mySize;
4526         pos = panel_pos;
4527         mySize = panel_size;
4528
4529         HUD_Panel_DrawBg(1);
4530         if(panel_bg_padding)
4531         {
4532                 pos += '1 1 0' * panel_bg_padding;
4533                 mySize -= '2 2 0' * panel_bg_padding;
4534         }
4535
4536         float currentTime = gettime(GETTIME_REALTIME);
4537         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4538         {
4539                 float currentframetime = currentTime - prevfps_time;
4540                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4541                 frametimeavg2 = frametimeavg1;
4542                 frametimeavg1 = frametimeavg;
4543                 
4544                 float weight;
4545                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4546                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4547                 {
4548                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4549                                 prevfps = (1/currentframetime);
4550                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4551                 }
4552                 prevfps_time = currentTime;
4553         }
4554         else
4555         {
4556                 framecounter += 1;
4557                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4558                 {
4559                         prevfps = framecounter/(currentTime - prevfps_time);
4560                         framecounter = 0;
4561                         prevfps_time = currentTime;
4562                 }
4563         }
4564
4565         vector color;
4566         color = HUD_Get_Num_Color (prevfps, 100);
4567         drawfont = hud_bigfont;
4568         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4569         drawfont = hud_font;
4570 }
4571
4572 // Info messages panel (#14)
4573 //
4574 #define drawInfoMessage(s)\
4575         if(autocvar_hud_panel_infomessages_flip)\
4576                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4577         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4578         o_y += fontsize_y;
4579 void HUD_InfoMessages(void)
4580 {
4581         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4582                 return;
4583
4584         active_panel = HUD_PANEL_INFOMESSAGES;
4585         HUD_Panel_UpdateCvars(infomessages);
4586         vector pos, mySize;
4587         pos = panel_pos;
4588         mySize = panel_size;
4589
4590         HUD_Panel_DrawBg(1);
4591         if(panel_bg_padding)
4592         {
4593                 pos += '1 1 0' * panel_bg_padding;
4594                 mySize -= '2 2 0' * panel_bg_padding;
4595         }
4596
4597         // always force 5:1 aspect
4598         vector newSize;
4599         if(mySize_x/mySize_y > 5)
4600         {
4601                 newSize_x = 5 * mySize_y;
4602                 newSize_y = mySize_y;
4603
4604                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4605         }
4606         else
4607         {
4608                 newSize_y = 1/5 * mySize_x;
4609                 newSize_x = mySize_x;
4610
4611                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4612         }
4613
4614         mySize = newSize;
4615         entity tm;
4616         vector o;
4617         o = pos;
4618
4619         vector fontsize;
4620         fontsize = '0.20 0.20 0' * mySize_y;
4621         
4622         float a;
4623         if(spectatee_status != 0)
4624                 a = 1;
4625         else
4626                 a = panel_fg_alpha;
4627
4628         string s;
4629         if(!autocvar__hud_configure)
4630         {
4631                 if(spectatee_status && !intermission)
4632                 {
4633                         if(spectatee_status == -1)
4634                                 s = "^1Observing";
4635                         else
4636                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4637                         drawInfoMessage(s)
4638
4639                         if(spectatee_status == -1)
4640                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4641                         else
4642                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4643                         drawInfoMessage(s)
4644
4645                         if(spectatee_status == -1)
4646                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4647                         else
4648                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4649                         drawInfoMessage(s)
4650
4651                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4652                         drawInfoMessage(s)
4653
4654                         if(gametype == GAME_ARENA)
4655                                 s = "^1Wait for your turn to join";
4656                         else if(gametype == GAME_LMS)
4657                         {
4658                                 entity sk;
4659                                 sk = playerslots[player_localentnum - 1];
4660                                 if(sk.(scores[ps_primary]) >= 666)
4661                                         s = "^1Match has already begun";
4662                                 else if(sk.(scores[ps_primary]) > 0)
4663                                         s = "^1You have no more lives left";
4664                                 else
4665                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4666                         }
4667                         else
4668                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4669                         drawInfoMessage(s)
4670
4671                         //show restart countdown:
4672                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4673                                 float countdown;
4674                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4675                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4676                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4677                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4678                                 o_y += fontsize_y;
4679                         }
4680                 }
4681                 if(warmup_stage && !intermission)
4682                 {
4683                         s = "^2Currently in ^1warmup^2 stage!";
4684                         drawInfoMessage(s)
4685                 }
4686
4687                 string blinkcolor;
4688                 if(mod(time, 1) >= 0.5)
4689                         blinkcolor = "^1";
4690                 else
4691                         blinkcolor = "^3";
4692
4693                 if(ready_waiting && !intermission && !spectatee_status)
4694                 {
4695                         if(ready_waiting_for_me)
4696                         {
4697                                 if(warmup_stage)
4698                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4699                                 else
4700                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4701                         }
4702                         else
4703                         {
4704                                 if(warmup_stage)
4705                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4706                                 else
4707                                         s = strcat("^2Waiting for others to ready up...");
4708                         }
4709                         drawInfoMessage(s)
4710                 }
4711                 else if(warmup_stage && !intermission && !spectatee_status)
4712                 {
4713                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4714                         drawInfoMessage(s)
4715                 }
4716
4717                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4718                 {
4719                         float ts_min, ts_max;
4720                         tm = teams.sort_next;
4721                         if (tm)
4722                         {
4723                                 for(; tm.sort_next; tm = tm.sort_next)
4724                                 {
4725                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4726                                                 continue;
4727                                         if(!ts_min) ts_min = tm.team_size;
4728                                         else ts_min = min(ts_min, tm.team_size);
4729                                         if(!ts_max) ts_max = tm.team_size;
4730                                         else ts_max = max(ts_max, tm.team_size);
4731                                 }
4732                                 if ((ts_max - ts_min) > 1)
4733                                 {
4734                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4735                                         tm = GetTeam(myteam, false);
4736                                         if (tm)
4737                                         if (tm.team != COLOR_SPECTATOR)
4738                                         if (tm.team_size == ts_max)
4739                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4740                                         drawInfoMessage(s)
4741                                 }
4742                         }
4743                 }
4744         }
4745         else 
4746         {
4747                 s = "^7Press ^3ESC ^7to show HUD options.";
4748                 drawInfoMessage(s)
4749                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4750                 drawInfoMessage(s)
4751                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4752                 drawInfoMessage(s)
4753                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4754                 drawInfoMessage(s)
4755         }
4756 }
4757
4758 /*
4759 ==================
4760 Main HUD system
4761 ==================
4762 */
4763
4764 void HUD_ShowSpeed(void)
4765 {
4766         vector numsize;
4767         float pos, conversion_factor;
4768         string speed, zspeed, unit;
4769
4770         switch(cvar("cl_showspeed_unit"))
4771         {
4772                 default:
4773                 case 0:
4774                         unit = "";
4775                         conversion_factor = 1.0;
4776                         break;
4777                 case 1:
4778                         unit = " qu/s";
4779                         conversion_factor = 1.0;
4780                         break;
4781                 case 2:
4782                         unit = " m/s";
4783                         conversion_factor = 0.0254;
4784                         break;
4785                 case 3:
4786                         unit = " km/h";
4787                         conversion_factor = 0.0254 * 3.6;
4788                         break;
4789                 case 4:
4790                         unit = " mph";
4791                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4792                         break;
4793                 case 5:
4794                         unit = " knots";
4795                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4796                         break;
4797         }
4798
4799         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4800
4801         numsize_x = numsize_y = cvar("cl_showspeed_size");
4802         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4803
4804         drawfont = hud_bigfont;
4805         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4806
4807         if (cvar("cl_showspeed_z") == 1) {
4808                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4809                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4810         }
4811
4812         drawfont = hud_font;
4813 }
4814
4815 vector acc_prevspeed;
4816 float acc_prevtime;
4817 float acc_avg;
4818
4819 void HUD_ShowAcceleration(void)
4820 {
4821         float acceleration, sz, scale, alpha, f;
4822         vector pos, top, rgb;
4823         top_x = vid_conwidth/2;
4824         top_y = 0;
4825
4826         f = time - acc_prevtime;
4827         if(cvar("cl_showacceleration_z"))
4828                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4829         else
4830                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4831         acc_prevspeed = pmove_vel;
4832         acc_prevtime = time;
4833
4834         f = bound(0, f * 10, 1);
4835         acc_avg = acc_avg * (1 - f) + acceleration * f;
4836         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4837         if (acceleration == 0)
4838                 return;
4839
4840         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4841
4842         sz = cvar("cl_showacceleration_size");
4843         scale = cvar("cl_showacceleration_scale");
4844         alpha = cvar("cl_showacceleration_alpha");
4845         if (cvar("cl_showacceleration_color_custom"))
4846                 rgb = stov(cvar_string("cl_showacceleration_color"));
4847         else {
4848                 if (acceleration < 0)
4849                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4850                 else
4851                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4852         }
4853
4854         if (acceleration > 0)
4855                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4856         else
4857                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4858 }
4859
4860 void HUD_Reset (void)
4861 {
4862         // reset gametype specific icons
4863         if(gametype == GAME_KEYHUNT)
4864                 HUD_Mod_KH_Reset();
4865         else if(gametype == GAME_CTF)
4866                 HUD_Mod_CTF_Reset();
4867 }
4868
4869 #define HUD_DrawPanel(id)\
4870 switch (id) {\
4871         case (HUD_PANEL_RADAR):\
4872                 HUD_Radar(); break;\
4873         case (HUD_PANEL_WEAPONS):\
4874                 HUD_Weapons(); break;\
4875         case (HUD_PANEL_AMMO):\
4876                 HUD_Ammo(); break;\
4877         case (HUD_PANEL_POWERUPS):\
4878                 HUD_Powerups(); break;\
4879         case (HUD_PANEL_HEALTHARMOR):\
4880                 HUD_HealthArmor(); break;\
4881         case (HUD_PANEL_NOTIFY):\
4882                 HUD_Notify(); break;\
4883         case (HUD_PANEL_TIMER):\
4884                 HUD_Timer(); break;\
4885         case (HUD_PANEL_SCORE):\
4886                 HUD_Score(); break;\
4887         case (HUD_PANEL_RACETIMER):\
4888                 HUD_RaceTimer(); break;\
4889         case (HUD_PANEL_VOTE):\
4890                 HUD_VoteWindow(); break;\
4891         case (HUD_PANEL_MODICONS):\
4892                 HUD_ModIcons(); break;\
4893         case (HUD_PANEL_PRESSEDKEYS):\
4894                 HUD_DrawPressedKeys(); break;\
4895         case (HUD_PANEL_CHAT):\
4896                 HUD_Chat(); break;\
4897         case (HUD_PANEL_ENGINEINFO):\
4898                 HUD_EngineInfo(); break;\
4899         case (HUD_PANEL_INFOMESSAGES):\
4900                  HUD_InfoMessages(); break;\
4901 }
4902
4903 void HUD_Main (void)
4904 {
4905         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4906
4907         // global hud alpha fade
4908         if(disable_menu_alphacheck == 1)
4909                 hud_fade_alpha = 1;
4910         else
4911                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4912
4913         if(scoreboard_fade_alpha)
4914                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4915
4916         if(intermission == 2) // no hud during mapvote
4917                 hud_fade_alpha = 0;
4918         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4919                 hud_fade_alpha = 1;
4920
4921         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4922         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4923
4924         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4925
4926         // Drawing stuff
4927
4928         // HUD configure visible grid
4929         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4930         {
4931                 float i;
4932                 // x-axis
4933                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4934                 {
4935                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4936                 }
4937                 // y-axis
4938                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4939                 {
4940                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4941                 }
4942         }
4943
4944         float f;
4945         vector color;
4946         if((teamplay) && autocvar_hud_dock_color_team) {
4947                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4948                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4949         }
4950         else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4951                 color = '1 0 0' * autocvar_hud_dock_color_team;
4952         }
4953         else if(autocvar_hud_dock_color == "shirt") {
4954                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4955                 color = colormapPaletteColor(floor(f / 16), 0);
4956         }
4957         else if(autocvar_hud_dock_color == "pants") {
4958                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4959                 color = colormapPaletteColor(mod(f, 16), 1);
4960         }
4961         else
4962                 color = stov(autocvar_hud_dock_color);
4963
4964         // draw the dock
4965         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4966         {
4967                 string pic;
4968                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4969                 if(precache_pic(pic) == "") {
4970                         pic = strcat(hud_skin_path, "/dock_medium");
4971                         if(precache_pic(pic) == "") {
4972                                 pic = "gfx/hud/default/dock_medium";
4973                         }
4974                 }
4975                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4976         }
4977
4978         // cache the panel order into the panel_order array
4979         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4980                 if(hud_panelorder_prev)
4981                         strunzone(hud_panelorder_prev);
4982                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4983                 tokenize_console(autocvar__hud_panelorder);
4984                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4985                         panel_order[i] = stof(argv(i));
4986                 }
4987         }
4988         // draw panels in order specified by panel_order array
4989         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4990                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4991                         HUD_DrawPanel(panel_order[i]);
4992         }
4993
4994         // draw chat panel on top if it is maximized
4995         if(autocvar__con_chat_maximized)
4996                 HUD_DrawPanel(HUD_PANEL_CHAT);
4997
4998         // TODO hud_'ify these
4999         if (cvar("cl_showspeed"))
5000                 HUD_ShowSpeed();
5001         if (cvar("cl_showacceleration"))
5002                 HUD_ShowAcceleration();
5003
5004         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5005                 localcmd("cmd selectteam auto; cmd join\n");
5006
5007         hud_configure_prev = autocvar__hud_configure;
5008
5009         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5010                 disable_menu_alphacheck = 0;
5011 }