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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 float GetPlayerColorForce(float i)
248 {
249         if(!teamplay)
250                 return 0;
251         else
252                 return stof(getplayerkeyvalue(i, "colors")) & 15;
253 }
254
255 float GetPlayerColor(float i)
256 {
257         if not(playerslots[i].gotscores) // unconnected
258                 return FL_SPECTATOR;
259         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
260                 return FL_SPECTATOR;
261         else
262                 return GetPlayerColorForce(i);
263 }
264
265 string GetPlayerName(float i)
266 {
267         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
268 }
269
270
271 /*
272 ==================
273 HUD panels
274 ==================
275 */
276
277 // draw the background/borders
278 #define HUD_Panel_DrawBg(theAlpha)\
279 if(panel_bg != "0")\
280         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
281
282 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
283 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
284 {
285         if(!length_ratio || !theAlpha)
286                 return;
287         if(length_ratio > 1)
288                 length_ratio = 1;
289         if (baralign == 3)
290         {
291                 if(length_ratio < -1)
292                         length_ratio = -1;
293         }
294         else if(length_ratio < 0)
295                 return;
296
297         vector square;
298         vector width, height;
299         if(vertical) {
300                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
301                 if(precache_pic(pic) == "") {
302                         pic = "gfx/hud/default/progressbar_vertical";
303                 }
304
305         if (baralign == 1) // bottom align
306                         theOrigin_y += (1 - length_ratio) * theSize_y;
307         else if (baralign == 2) // center align
308             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
309         else if (baralign == 3) // center align, positive values down, negative up
310                 {
311                         theSize_y *= 0.5;
312                         if (length_ratio > 0)
313                                 theOrigin_y += theSize_y;
314                         else
315                         {
316                                 theOrigin_y += (1 + length_ratio) * theSize_y;
317                                 length_ratio = -length_ratio;
318                         }
319                 }
320                 theSize_y *= length_ratio;
321
322                 vector bH;
323                 width = eX * theSize_x;
324                 height = eY * theSize_y;
325                 if(theSize_y <= theSize_x * 2)
326                 {
327                         // button not high enough
328                         // draw just upper and lower part then
329                         square = eY * theSize_y * 0.5;
330                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
331                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
332                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
333                 }
334                 else
335                 {
336                         square = eY * theSize_x;
337                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
338                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
339                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
340                 }
341         } else {
342                 pic = strcat(hud_skin_path, "/", pic);
343                 if(precache_pic(pic) == "") {
344                         pic = "gfx/hud/default/progressbar";
345                 }
346
347                 if (baralign == 1) // right align
348                         theOrigin_x += (1 - length_ratio) * theSize_x;
349         else if (baralign == 2) // center align
350             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
351         else if (baralign == 3) // center align, positive values on the right, negative on the left
352                 {
353                         theSize_x *= 0.5;
354                         if (length_ratio > 0)
355                                 theOrigin_x += theSize_x;
356                         else
357                         {
358                                 theOrigin_x += (1 + length_ratio) * theSize_x;
359                                 length_ratio = -length_ratio;
360                         }
361                 }
362                 theSize_x *= length_ratio;
363
364                 vector bW;
365                 width = eX * theSize_x;
366                 height = eY * theSize_y;
367                 if(theSize_x <= theSize_y * 2)
368                 {
369                         // button not wide enough
370                         // draw just left and right part then
371                         square = eX * theSize_x * 0.5;
372                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
373                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
374                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
375                 }
376                 else
377                 {
378                         square = eX * theSize_y;
379                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
381                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
382                 }
383         }
384 }
385
386 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
387 {
388         if(!theAlpha)
389                 return;
390
391         string pic;
392         pic = strcat(hud_skin_path, "/num_leading");
393         if(precache_pic(pic) == "") {
394                 pic = "gfx/hud/default/num_leading";
395         }
396
397         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
398         if(mySize_x/mySize_y > 2)
399                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
400         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
401 }
402
403 // Weapon icons (#0)
404 //
405 entity weaponorder[WEP_MAXCOUNT];
406 void weaponorder_swap(float i, float j, entity pass)
407 {
408         entity h;
409         h = weaponorder[i];
410         weaponorder[i] = weaponorder[j];
411         weaponorder[j] = h;
412 }
413
414 string weaponorder_cmp_str;
415 float weaponorder_cmp(float i, float j, entity pass)
416 {
417         float ai, aj;
418         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
419         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
420         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
421 }
422
423 float GetAmmoStat(float i)
424 {
425         switch(i)
426         {
427                 case 0: return STAT_SHELLS;
428                 case 1: return STAT_NAILS;
429                 case 2: return STAT_ROCKETS;
430                 case 3: return STAT_CELLS;
431                 case 4: return STAT_FUEL;
432                 default: return -1;
433         }
434 }
435
436 float GetAmmoTypeForWep(float i)
437 {
438         switch(i)
439         {
440                 case WEP_SHOTGUN: return 0;
441                 case WEP_UZI: return 1;
442                 case WEP_GRENADE_LAUNCHER: return 2;
443                 case WEP_MINE_LAYER: return 2;
444                 case WEP_ELECTRO: return 3;
445                 case WEP_CRYLINK: return 3;
446                 case WEP_HLAC: return 3;
447                 case WEP_MINSTANEX: return 3;
448                 case WEP_NEX: return 3;
449                 case WEP_RIFLE: return 1;
450                 case WEP_HAGAR: return 2;
451                 case WEP_ROCKET_LAUNCHER: return 2;
452                 case WEP_SEEKER: return 2;
453                 case WEP_FIREBALL: return 4;
454                 case WEP_HOOK: return 3;
455                 default: return -1;
456         }
457 }
458
459 void HUD_Weapons(void)
460 {
461         // declarations
462         WEPSET_DECLARE_A(weapons_stat);
463         WEPSET_COPY_AS(weapons_stat);
464         float i, f, a;
465         float screen_ar, center_x = 0, center_y;
466         float weapon_count, weapon_id;
467         float row, column, rows, columns;
468         float aspect = autocvar_hud_panel_weapons_aspect;
469
470         float panel_weapon_accuracy;
471
472         float timeout = autocvar_hud_panel_weapons_timeout;
473         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
474         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
475
476         float ammo_type, ammo_full;
477         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
478         vector ammo_color = '1 0 1';
479         float ammo_alpha = 1;
480
481         float when = autocvar_hud_panel_weapons_complainbubble_time;
482         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
483
484         vector weapon_pos, weapon_size;
485         local noref vector old_panel_size; // fteqcc sucks
486         vector color;
487
488         // check to see if we want to continue
489         if(hud != HUD_NORMAL) { return; }
490
491         if(!autocvar__hud_configure)
492         {
493                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
494                         return;
495                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
496                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
497                 {
498                         weaponprevtime = time;
499                         return;
500                 }
501         }
502         else
503                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
504
505         // update generic hud functions
506         HUD_Panel_UpdateCvars(weapons);
507         HUD_Panel_ApplyFadeAlpha();
508
509         draw_beginBoldFont();
510
511         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
513         {
514                 float weapon_cnt;
515                 if(weaponorder_bypriority)
516                         strunzone(weaponorder_bypriority);
517                 if(weaponorder_byimpulse)
518                         strunzone(weaponorder_byimpulse);
519
520                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
523
524                 weapon_cnt = 0;
525                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
526                 {
527                         self = get_weaponinfo(i);
528                         if(self.impulse >= 0)
529                         {
530                                 weaponorder[weapon_cnt] = self;
531                                 ++weapon_cnt;
532                         }
533                 }
534                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535                         weaponorder[i] = world;
536                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
537
538                 weaponorder_cmp_str = string_null;
539         }
540
541         // determine which weapons are going to be shown
542         if (autocvar_hud_panel_weapons_onlyowned)
543         {
544                 if(autocvar__hud_configure)
545                 {
546                         if (WEPSET_EMPTY_A(weapons_stat))
547                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548                                         WEPSET_OR_AW(weapons_stat, i);
549
550                         if(menu_enabled != 2)
551                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
552                 }
553
554                 // do we own this weapon?
555                 weapon_count = 0;
556                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
557                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
558                                 ++weapon_count;
559
560                 // add it anyway if weaponcomplain is shown
561                 if((!autocvar__hud_configure) 
562                         && (autocvar_hud_panel_weapons_complainbubble 
563                                 && time - complain_weapon_time < when + fadetime))
564                                         ++weapon_count;
565
566                 // might as well commit suicide now, no reason to live ;)
567                 if (weapon_count == 0) { return; }
568
569                 // reduce size of the panel
570                 if (panel_size_y > panel_size_x)
571                 {
572                         old_panel_size_y = panel_size_y;
573                         panel_size_y *= weapon_count / WEP_COUNT;
574                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
575                 }
576                 else
577                 {
578                         old_panel_size_x = panel_size_x;
579                         panel_size_x *= weapon_count / WEP_COUNT;
580                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
581                 }
582         }
583         else
584                 weapon_count = WEP_COUNT;
585
586         // animation for fading in/out the panel respectively when not in use
587         if(!autocvar__hud_configure)
588         {
589                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
590                 {
591                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
592
593                         // fade the panel alpha
594                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
595                         {
596                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
597                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
598                         }
599                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
600                         {
601                                 panel_bg_alpha *= (1 - f);
602                                 panel_fg_alpha *= (1 - f);
603                         }
604
605                         // move the panel off the screen
606                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
607                         {
608                                 f *= f; // for a cooler movement
609                                 center_x = panel_pos_x + panel_size_x/2;
610                                 center_y = panel_pos_y + panel_size_y/2;
611                                 screen_ar = vid_conwidth/vid_conheight;
612                                 if (center_x/center_y < screen_ar) //bottom left
613                                 {
614                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
615                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
616                                         else //left
617                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
618                                 }
619                                 else //top right
620                                 {
621                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
622                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
623                                         else //top
624                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
625                                 }
626                                 if(f == 1)
627                                         center_x = -1; // mark the panel as off screen
628                         }
629                         weaponprevtime = time - (1 - f) * timein_effect_length;
630                 }
631                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
632                 {
633                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
634
635                         // fade the panel alpha
636                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
637                         {
638                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
639                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
640                         }
641                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
642                         {
643                                 panel_bg_alpha *= (f);
644                                 panel_fg_alpha *= (f);
645                         }
646
647                         // move the panel back on screen
648                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
649                         {
650                                 f *= f; // for a cooler movement
651                                 f = 1 - f;
652                                 center_x = panel_pos_x + panel_size_x/2;
653                                 center_y = panel_pos_y + panel_size_y/2;
654                                 screen_ar = vid_conwidth/vid_conheight;
655                                 if (center_x/center_y < screen_ar) //bottom left
656                                 {
657                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
658                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
659                                         else //left
660                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
661                                 }
662                                 else //top right
663                                 {
664                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
665                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
666                                         else //top
667                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
668                                 }
669                         }
670                 }
671         }
672
673         // draw the background, then change the virtual size of it to better fit other items inside
674         HUD_Panel_DrawBg(1);
675
676         if(center_x == -1)
677                 return;
678
679         if(panel_bg_padding)
680         {
681                 panel_pos += '1 1 0' * panel_bg_padding;
682                 panel_size -= '2 2 0' * panel_bg_padding;
683         }
684
685         // after the sizing and animations are done, update the other values
686         rows = panel_size_y/panel_size_x;
687         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
688         columns = ceil(weapon_count/rows);
689         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
690
691         // calculate position/size for visual bar displaying ammount of ammo status
692         if (autocvar_hud_panel_weapons_ammo)
693         {
694                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
695                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
696
697                 if(weapon_size_x/weapon_size_y > aspect)
698                 {
699                         barsize_x = aspect * weapon_size_y;
700                         barsize_y = weapon_size_y;
701                         baroffset_x = (weapon_size_x - barsize_x) / 2;
702                 }
703                 else
704                 {
705                         barsize_y = 1/aspect * weapon_size_x;
706                         barsize_x = weapon_size_x;
707                         baroffset_y = (weapon_size_y - barsize_y) / 2;
708                 }
709         }
710         if(autocvar_hud_panel_weapons_accuracy)
711                 Accuracy_LoadColors();
712
713         row = column = 0;
714         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
715         {
716                 // retrieve information about the current weapon to be drawn
717                 self = weaponorder[i];
718                 weapon_id = self.impulse;
719
720                 // skip if this weapon doesn't exist
721                 if (!self || self.impulse < 0) { continue; }
722
723                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
724                 if (autocvar_hud_panel_weapons_onlyowned
725                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
726                         || (self.weapon == complain_weapon 
727                                 && time - complain_weapon_time < when + fadetime 
728                                 && autocvar_hud_panel_weapons_complainbubble)))
729                                         continue;
730
731                 // figure out the drawing position of weapon
732                 weapon_pos = (panel_pos 
733                         + eX * column * weapon_size_x 
734                         + eY * row * weapon_size_y);
735
736                 // draw background behind currently selected weapon
737                 if(self.weapon == switchweapon)
738                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739
740                 // draw the weapon accuracy
741                 if(autocvar_hud_panel_weapons_accuracy)
742                 {
743                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
744                         if(panel_weapon_accuracy >= 0)
745                         {
746                                 color = Accuracy_GetColor(panel_weapon_accuracy);
747                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
748                         }
749                 }
750
751                 // drawing all the weapon items
752                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
753                 {
754                         // draw the weapon image
755                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756
757                         // draw weapon label string
758                         switch(autocvar_hud_panel_weapons_label)
759                         {
760                                 case 1: // weapon number
761                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
762                                         break;
763
764                                 case 2: // bind
765                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766                                         break;
767
768                                 case 3: // weapon name
769                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770                                         break;
771
772                                 default: // nothing
773                                         break;
774                         }
775
776                         // draw ammo status bar
777                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
778                         {
779                                 a = 0;
780                                 ammo_type = GetAmmoTypeForWep(self.weapon);
781                                 if(ammo_type != -1)
782                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
783
784                                 if(a > 0)
785                                 {
786                                         switch(ammo_type) {
787                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
788                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
789                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
790                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
791                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
792                                                 default: ammo_full = 60;
793                                         }
794
795                                         drawsetcliparea(
796                                                 weapon_pos_x + baroffset_x,
797                                                 weapon_pos_y + baroffset_y,
798                                                 barsize_x * bound(0, a/ammo_full, 1),
799                                                 barsize_y);
800                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
801                                         drawresetcliparea();
802                                 }
803                         }
804                 }
805                 else // draw a "ghost weapon icon" if you don't have the weapon
806                 {
807                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
808                 }
809
810                 // draw the complain message
811                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
812                 {
813                         if(fadetime)
814                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
815                         else
816                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
817
818
819                         string s;
820                         if(complain_weapon_type == 0) {
821                                 s = _("Out of ammo");
822                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
823                         }
824                         else if(complain_weapon_type == 1) {
825                                 s = _("Don't have");
826                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
827                         }
828                         else {
829                                 s = _("Unavailable");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
831                         }
832                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
835                 }
836
837                 // continue with new position for the next weapon
838                 ++row;
839                 if(row >= rows)
840                 {
841                         row = 0;
842                         ++column;
843                 }
844         }
845
846         draw_endBoldFont();
847 }
848
849 // Ammo (#1)
850 //
851 // TODO: macro
852 float GetAmmoItemCode(float i)
853 {
854         switch(i)
855         {
856                 case 0: return IT_SHELLS;
857                 case 1: return IT_NAILS;
858                 case 2: return IT_ROCKETS;
859                 case 3: return IT_CELLS;
860                 case 4: return IT_FUEL;
861                 default: return -1;
862         }
863 }
864
865 string GetAmmoPicture(float i)
866 {
867         switch(i)
868         {
869                 case 0: return "ammo_shells";
870                 case 1: return "ammo_bullets";
871                 case 2: return "ammo_rockets";
872                 case 3: return "ammo_cells";
873                 case 4: return "ammo_fuel";
874                 default: return "";
875         }
876 }
877
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
879 {
880         float a;
881         if(autocvar__hud_configure)
882         {
883                 currently_selected = (itemcode == 2); //rockets always selected
884                 a = 31 + mod(itemcode*93, 128);
885         }
886         else
887                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
888
889         vector color;
890         if(infinite_ammo)
891                 color = '0 0.5 0.75';
892         else if(a < 10)
893                 color = '0.7 0 0';
894         else
895                 color = '1 1 1';
896
897         float theAlpha;
898         if(currently_selected)
899                 theAlpha = 1;
900         else
901                 theAlpha = 0.7;
902
903         vector picpos, numpos;
904         if(autocvar_hud_panel_ammo_iconalign)
905         {
906                 numpos = myPos;
907                 picpos = myPos + eX * 2 * mySize_y;
908         }
909         else
910         {
911                 numpos = myPos + eX * mySize_y;
912                 picpos = myPos;
913         }
914
915         if (currently_selected)
916                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
917
918     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920
921     if(autocvar_hud_panel_ammo_text)
922     {
923         if(a > 0 || infinite_ammo)
924             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925         else // "ghost" ammo count
926             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927     }
928         if(a > 0 || infinite_ammo)
929                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930         else // "ghost" ammo icon
931                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
932 }
933
934 void HUD_Ammo(void)
935 {
936     if(hud != HUD_NORMAL) return;
937         if(!autocvar__hud_configure)
938         {
939                 if(!autocvar_hud_panel_ammo) return;
940                 if(spectatee_status == -1) return;
941         }
942         else
943                 hud_configure_active_panel = HUD_PANEL_AMMO;
944
945         HUD_Panel_UpdateCvars(ammo);
946         HUD_Panel_ApplyFadeAlpha();
947
948         draw_beginBoldFont();
949
950         vector pos, mySize;
951         pos = panel_pos;
952         mySize = panel_size;
953
954         HUD_Panel_DrawBg(1);
955         if(panel_bg_padding)
956         {
957                 pos += '1 1 0' * panel_bg_padding;
958                 mySize -= '2 2 0' * panel_bg_padding;
959         }
960
961         float rows = 0, columns, row, column;
962         vector ammo_size;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964                 ammo_size = mySize;
965         else
966         {
967                 rows = mySize_y/mySize_x;
968                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969                 //                               ^^^ ammo item aspect goes here
970
971                 columns = ceil(AMMO_COUNT/rows);
972
973                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
974         }
975
976         local vector offset = '0 0 0'; // fteqcc sucks
977         float newSize;
978         if(ammo_size_x/ammo_size_y > 3)
979         {
980                 newSize = 3 * ammo_size_y;
981                 offset_x = ammo_size_x - newSize;
982                 pos_x += offset_x/2;
983                 ammo_size_x = newSize;
984         }
985         else
986         {
987                 newSize = 1/3 * ammo_size_x;
988                 offset_y = ammo_size_y - newSize;
989                 pos_y += offset_y/2;
990                 ammo_size_y = newSize;
991         }
992
993         float i, stat_items, currently_selected, infinite_ammo;
994         infinite_ammo = FALSE;
995         if (autocvar_hud_panel_ammo_onlycurrent)
996         {
997                 if(autocvar__hud_configure)
998                 {
999                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1000                 }
1001                 else
1002                 {
1003                         stat_items = getstati(STAT_ITEMS, 0, 24);
1004                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005                                 infinite_ammo = TRUE;
1006                         for (i = 0; i < AMMO_COUNT; ++i) {
1007                                 currently_selected = stat_items & GetAmmoItemCode(i);
1008                                 if (currently_selected)
1009                                 {
1010                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1011                                         break;
1012                                 }
1013                         }
1014                 }
1015         }
1016         else
1017         {
1018                 stat_items = getstati(STAT_ITEMS, 0, 24);
1019                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020                         infinite_ammo = TRUE;
1021                 row = column = 0;
1022                 for (i = 0; i < AMMO_COUNT; ++i) {
1023                         currently_selected = stat_items & GetAmmoItemCode(i);
1024                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1025                         ++row;
1026                         if(row >= rows)
1027                         {
1028                                 row = 0;
1029                                 column = column + 1;
1030                         }
1031                 }
1032         }
1033
1034         draw_endBoldFont();
1035 }
1036
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1038 {
1039         vector newPos = '0 0 0', newSize = '0 0 0';
1040         vector picpos, numpos;
1041
1042         if (vertical)
1043         {
1044                 if(mySize_y/mySize_x > 2)
1045                 {
1046                         newSize_y = 2 * mySize_x;
1047                         newSize_x = mySize_x;
1048
1049                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                         newPos_x = myPos_x;
1051                 }
1052                 else
1053                 {
1054                         newSize_x = 1/2 * mySize_y;
1055                         newSize_y = mySize_y;
1056
1057                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058                         newPos_y = myPos_y;
1059                 }
1060
1061                 if(icon_right_align)
1062                 {
1063                         numpos = newPos;
1064                         picpos = newPos + eY * newSize_x;
1065                 }
1066                 else
1067                 {
1068                         picpos = newPos;
1069                         numpos = newPos + eY * newSize_x;
1070                 }
1071
1072                 newSize_y /= 2;
1073                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074                 // make number smaller than icon, it looks better
1075                 // reduce only y to draw numbers with different number of digits with the same y size
1076                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1077                 newSize_y *= 0.7;
1078                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079                 return;
1080         }
1081
1082         if(mySize_x/mySize_y > 3)
1083         {
1084                 newSize_x = 3 * mySize_y;
1085                 newSize_y = mySize_y;
1086
1087                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1088                 newPos_y = myPos_y;
1089         }
1090         else
1091         {
1092                 newSize_y = 1/3 * mySize_x;
1093                 newSize_x = mySize_x;
1094
1095                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1096                 newPos_x = myPos_x;
1097         }
1098
1099         if(icon_right_align) // right align
1100         {
1101                 numpos = newPos;
1102                 picpos = newPos + eX * 2 * newSize_y;
1103         }
1104         else // left align
1105         {
1106                 numpos = newPos + eX * newSize_y;
1107                 picpos = newPos;
1108         }
1109
1110         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1114 }
1115
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1117 {
1118         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1119 }
1120
1121 // Powerups (#2)
1122 //
1123 void HUD_Powerups(void)
1124 {
1125         float strength_time, shield_time, superweapons_time;
1126         if(!autocvar__hud_configure)
1127         {
1128                 if(!autocvar_hud_panel_powerups) return;
1129                 if(spectatee_status == -1) return;
1130                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131                 if (getstati(STAT_HEALTH) <= 0) return;
1132
1133                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1136
1137                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138                         superweapons_time = 99; // force max
1139
1140                 // prevent stuff to show up on mismatch that will be fixed next frame
1141                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142                         superweapons_time = 0;
1143         }
1144         else
1145         {
1146                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1147
1148                 strength_time = 15;
1149                 shield_time = 27;
1150                 superweapons_time = 13;
1151         }
1152
1153         HUD_Panel_UpdateCvars(powerups);
1154         HUD_Panel_ApplyFadeAlpha();
1155
1156         draw_beginBoldFont();
1157
1158         vector pos, mySize;
1159         pos = panel_pos;
1160         mySize = panel_size;
1161
1162         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163         if(panel_bg_padding)
1164         {
1165                 pos += '1 1 0' * panel_bg_padding;
1166                 mySize -= '2 2 0' * panel_bg_padding;
1167         }
1168
1169         float panel_ar = mySize_x/mySize_y;
1170         float is_vertical = (panel_ar < 1);
1171         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1172
1173         float superweapons_is = -1;
1174
1175         if(superweapons_time)
1176         {
1177                 if(strength_time)
1178                 {
1179                         if(shield_time)
1180                                 superweapons_is = 0;
1181                         else
1182                                 superweapons_is = 2;
1183                 }
1184                 else
1185                 {
1186                         if(shield_time)
1187                                 superweapons_is = 1;
1188                         else
1189                                 superweapons_is = 2;
1190                 }
1191         }
1192
1193         // FIXME handle superweapons here
1194         if(superweapons_is == 0)
1195         {
1196                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1197                 {
1198                         mySize_x *= (1.0 / 3.0);
1199                         superweapons_offset_x = mySize_x;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_x = 2*mySize_x;
1202                         else
1203                                 strength_offset_x = 2*mySize_x;
1204                 }
1205                 else
1206                 {
1207                         mySize_y *= (1.0 / 3.0);
1208                         superweapons_offset_y = mySize_y;
1209                         if (autocvar_hud_panel_powerups_flip)
1210                                 shield_offset_y = 2*mySize_y;
1211                         else
1212                                 strength_offset_y = 2*mySize_y;
1213                 }
1214         }
1215         else
1216         {
1217                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1218                 {
1219                         mySize_x *= 0.5;
1220                         if (autocvar_hud_panel_powerups_flip)
1221                                 shield_offset_x = mySize_x;
1222                         else
1223                                 strength_offset_x = mySize_x;
1224                 }
1225                 else
1226                 {
1227                         mySize_y *= 0.5;
1228                         if (autocvar_hud_panel_powerups_flip)
1229                                 shield_offset_y = mySize_y;
1230                         else
1231                                 strength_offset_y = mySize_y;
1232                 }
1233         }
1234
1235         float shield_baralign, strength_baralign, superweapons_baralign;
1236         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1237
1238         if (autocvar_hud_panel_powerups_flip)
1239         {
1240                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244         }
1245         else
1246         {
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1251         }
1252
1253         if(superweapons_is == 0)
1254         {
1255                 superweapons_iconalign = strength_iconalign;
1256                 superweapons_baralign = 2;
1257         }
1258         else if(superweapons_is == 1)
1259         {
1260                 superweapons_offset = strength_offset;
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = strength_baralign;
1263         }
1264         else // if(superweapons_is == 2)
1265         {
1266                 superweapons_offset = shield_offset;
1267                 superweapons_iconalign = shield_iconalign;
1268                 superweapons_baralign = shield_baralign;
1269         }
1270
1271         if(shield_time)
1272         {
1273                 const float maxshield = 30;
1274                 float shield = ceil(shield_time);
1275                 if(autocvar_hud_panel_powerups_progressbar)
1276                 {
1277                         HUD_Panel_GetProgressBarColor(shield);
1278                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 }
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                 {
1295                         HUD_Panel_GetProgressBarColor(strength);
1296                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1297                 }
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                 {
1313                         HUD_Panel_GetProgressBarColor(superweapons);
1314                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1315                 }
1316                 if(autocvar_hud_panel_powerups_text)
1317                 {
1318                         if(superweapons > 1)
1319                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320                         if(superweapons <= 5)
1321                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1322                 }
1323         }
1324
1325         draw_endBoldFont();
1326 }
1327
1328 // Health/armor (#3)
1329 //
1330
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1342
1343 void HUD_HealthArmor(void)
1344 {
1345         float armor, health, fuel;
1346         if(!autocvar__hud_configure)
1347         {
1348                 if(!autocvar_hud_panel_healtharmor) return;
1349                 if(hud != HUD_NORMAL) return;
1350                 if(spectatee_status == -1) return;
1351
1352                 health = getstati(STAT_HEALTH);
1353                 if(health <= 0)
1354                 {
1355                         prev_health = -1;
1356                         return;
1357                 }
1358                 armor = getstati(STAT_ARMOR);
1359
1360                 // code to check for spectatee_status changes is in Ent_ClientData()
1361                 // prev_p_health and prev_health can be set to -1 there
1362
1363                 if (prev_p_health == -1)
1364                 {
1365                         // no effect
1366                         health_beforedamage = 0;
1367                         armor_beforedamage = 0;
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = health;
1371                         prev_armor = armor;
1372                         old_p_health = health;
1373                         old_p_armor = armor;
1374                         prev_p_health = health;
1375                         prev_p_armor = armor;
1376                 }
1377                 else if (prev_health == -1)
1378                 {
1379                         //start the load effect
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = 0;
1383                         prev_armor = 0;
1384                 }
1385                 fuel = getstati(STAT_FUEL);
1386         }
1387         else
1388         {
1389                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1390
1391                 health = 150;
1392                 armor = 75;
1393                 fuel = 20;
1394         }
1395
1396         HUD_Panel_UpdateCvars(healtharmor);
1397         HUD_Panel_ApplyFadeAlpha();
1398         vector pos, mySize;
1399         pos = panel_pos;
1400         mySize = panel_size;
1401
1402         HUD_Panel_DrawBg(1);
1403         if(panel_bg_padding)
1404         {
1405                 pos += '1 1 0' * panel_bg_padding;
1406                 mySize -= '2 2 0' * panel_bg_padding;
1407         }
1408
1409         float baralign = autocvar_hud_panel_healtharmor_baralign;
1410         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1411
1412     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1415         {
1416                 vector v;
1417                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1418
1419                 float x;
1420                 x = floor(v_x + 1);
1421
1422         float maxtotal = maxhealth + maxarmor;
1423                 string biggercount;
1424                 if(v_z) // NOT fully armored
1425                 {
1426                         biggercount = "health";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(health);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(armor)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1435                 }
1436                 else
1437                 {
1438                         biggercount = "armor";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(armor);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(health)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1447                 }
1448         if(autocvar_hud_panel_healtharmor_text)
1449                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1450
1451                 if(fuel)
1452                 {
1453                         HUD_Panel_GetProgressBarColor(fuel);
1454                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1455                 }
1456         }
1457         else
1458         {
1459                 float panel_ar = mySize_x/mySize_y;
1460                 float is_vertical = (panel_ar < 1);
1461                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1463                 {
1464                         mySize_x *= 0.5;
1465                         if (autocvar_hud_panel_healtharmor_flip)
1466                                 health_offset_x = mySize_x;
1467                         else
1468                                 armor_offset_x = mySize_x;
1469                 }
1470                 else
1471                 {
1472                         mySize_y *= 0.5;
1473                         if (autocvar_hud_panel_healtharmor_flip)
1474                                 health_offset_y = mySize_y;
1475                         else
1476                                 armor_offset_y = mySize_y;
1477                 }
1478
1479                 float health_baralign, armor_baralign, fuel_baralign;
1480                 float health_iconalign, armor_iconalign;
1481                 if (autocvar_hud_panel_healtharmor_flip)
1482                 {
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485                         fuel_baralign = health_baralign;
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488                 }
1489                 else
1490                 {
1491                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493                         fuel_baralign = armor_baralign;
1494                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496                 }
1497
1498                 //if(health)
1499                 {
1500                         if(autocvar_hud_panel_healtharmor_progressbar)
1501                         {
1502                                 HUD_Panel_GetProgressBarColor(health);
1503                                 float p_health, pain_health_alpha;
1504                                 p_health = health;
1505                                 pain_health_alpha = 1;
1506                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507                                 {
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509                                         {
1510                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511                                                 {
1512                                                         if (time - old_p_healthtime < 1)
1513                                                                 old_p_health = prev_p_health;
1514                                                         else
1515                                                                 old_p_health = prev_health;
1516                                                         old_p_healthtime = time;
1517                                                 }
1518                                                 if (time - old_p_healthtime < 1)
1519                                                 {
1520                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521                                                         prev_p_health = p_health;
1522                                                 }
1523                                         }
1524                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525                                         {
1526                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527                                                 {
1528                                                         if (time - health_damagetime >= 1)
1529                                                                 health_beforedamage = prev_health;
1530                                                         health_damagetime = time;
1531                                                 }
1532                                                 if (time - health_damagetime < 1)
1533                                                 {
1534                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1536                                                 }
1537                                         }
1538                                         prev_health = health;
1539
1540                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1541                                         {
1542                                                 float BLINK_FACTOR = 0.15;
1543                                                 float BLINK_BASE = 0.85;
1544                                                 float BLINK_FREQ = 9; 
1545                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1546                                         }
1547                                 }
1548                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1549                         }
1550                         if(autocvar_hud_panel_healtharmor_text)
1551                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1552                 }
1553
1554                 if(armor)
1555                 {
1556                         if(autocvar_hud_panel_healtharmor_progressbar)
1557                         {
1558                                 HUD_Panel_GetProgressBarColor(armor);
1559                                 float p_armor;
1560                                 p_armor = armor;
1561                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1562                                 {
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1564                                         {
1565                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1566                                                 {
1567                                                         if (time - old_p_armortime < 1)
1568                                                                 old_p_armor = prev_p_armor;
1569                                                         else
1570                                                                 old_p_armor = prev_armor;
1571                                                         old_p_armortime = time;
1572                                                 }
1573                                                 if (time - old_p_armortime < 1)
1574                                                 {
1575                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576                                                         prev_p_armor = p_armor;
1577                                                 }
1578                                         }
1579                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1580                                         {
1581                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1582                                                 {
1583                                                         if (time - armor_damagetime >= 1)
1584                                                                 armor_beforedamage = prev_armor;
1585                                                         armor_damagetime = time;
1586                                                 }
1587                                                 if (time - armor_damagetime < 1)
1588                                                 {
1589                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1591                                                 }
1592                                         }
1593                                         prev_armor = armor;
1594                                 }
1595                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1596                         }
1597                         if(autocvar_hud_panel_healtharmor_text)
1598                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1599                 }
1600
1601                 if(fuel)
1602                 {
1603                         if (is_vertical)
1604                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1605                         else
1606                                 mySize_y *= 0.2;
1607                         if (panel_ar >= 4)
1608                                 mySize_x *= 2; //restore full panel size
1609                         else if (panel_ar < 1/4)
1610                                 mySize_y *= 2; //restore full panel size
1611                         HUD_Panel_GetProgressBarColor(fuel);
1612                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1613                 }
1614         }
1615 }
1616
1617 // Notification area (#4)
1618 //
1619
1620 string Weapon_SuicideMessage(float deathtype)
1621 {
1622         w_deathtype = deathtype;
1623         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624         return w_deathtypestring;
1625 }
1626
1627 string Weapon_KillMessage(float deathtype)
1628 {
1629         w_deathtype = deathtype;
1630         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631         return w_deathtypestring;
1632 }
1633
1634
1635 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1636 {
1637         /*
1638         float w;
1639         float alsoprint, gentle;
1640         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1641         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1642         
1643         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1644                 return;
1645
1646         if(msg == MSG_SUICIDE) {
1647                 w = DEATH_WEAPONOF(type);
1648                 if(WEP_VALID(w)) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650                         if (alsoprint)
1651                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1652                 } else if (type == DEATH_KILL) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1656                 } else if (type == DEATH_ROT) {
1657                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^1%s^1 died\n"), s1));
1660                 } else if (type == DEATH_NOAMMO) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1664                 } else if (type == DEATH_CAMP) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1668                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1669                         HUD_KillNotify_Push(s1, "", 0, type);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1672                 } else if (type == DEATH_CHEAT) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1676                 } else if (type == DEATH_FIRE) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1680                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1681                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1684                 } 
1685                 
1686                 if (stof(s2) > 2) // killcount > 2
1687                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1688         } else if(msg == MSG_KILL) {
1689                 w = DEATH_WEAPONOF(type);
1690                 if(WEP_VALID(w)) {
1691                         HUD_KillNotify_Push(s1, s2, 1, type);
1692                         if (alsoprint)
1693                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1694                 }
1695                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1696                         HUD_KillNotify_Push(s1, s2, 1, type);
1697                         if(alsoprint)
1698                         {
1699                                 if(gentle) {
1700                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1701                                 } else {
1702                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1703                                 }
1704                         }
1705                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1706                                 if(gentle)
1707                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1708                                 else
1709                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1710                         }
1711                         else if (stof(s2) > 2) {
1712                                 if(gentle)
1713                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1714                                 else
1715                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1716                         }
1717                 }
1718                 else if(type == KILL_FIRST_BLOOD)
1719                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1720                 else if (type == DEATH_TELEFRAG) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1722                         if(gentle)
1723                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1724                         else
1725                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1726                 }
1727                 else if (type == DEATH_DROWN) {
1728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1729                         if(alsoprint)
1730                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1731                 }
1732                 else if (type == DEATH_SLIME) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1736                 }
1737                 else if (type == DEATH_LAVA) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1741                 }
1742                 else if (type == DEATH_FALL) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_SHOOTING_STAR) {
1748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1749                         if(alsoprint)
1750                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1751                 }
1752                 else if (type == DEATH_SWAMP) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1756                 }
1757                 else if (type == DEATH_HURTTRIGGER)
1758                 {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1760                         if(alsoprint)
1761                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1762                 } else if(type == DEATH_VHCRUSH) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1766                 } else if(type == DEATH_SBMINIGUN) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1770                 } else if(type == DEATH_SBROCKET) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1774                 } else if(type == DEATH_SBBLOWUP) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1778                 } else if(type == DEATH_WAKIGUN) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1782                 } else if(type == DEATH_BUMB_GUN) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1786                 } else if(type == DEATH_WAKIROCKET) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1790                 } else if(type == DEATH_WAKIBLOWUP) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794                 } else if(type == DEATH_RAPTOR_CANNON) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1798                 } else if(type == DEATH_RAPTOR_BOMB) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1802                 } else if(type == DEATH_RAPTOR_DEATH) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806                 } else if(type == DEATH_TURRET) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1810                 } else if(type == DEATH_TOUCHEXPLODE) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1814                 } else if(type == DEATH_CHEAT) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1818                 } else if (type == DEATH_FIRE) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1822                 } else if (type == DEATH_CUSTOM) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1824                         if(alsoprint)
1825                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1826                 } else if (type == DEATH_HURTTRIGGER) {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1828                         if(alsoprint)
1829                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1830                 } else {
1831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1832                         if(alsoprint)
1833                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1834                 }
1835         } else if(msg == MSG_SPREE) {
1836                 if(type == KILL_END_SPREE) {
1837                         if(gentle)
1838                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1839                         else
1840                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1841                 } else if(type == KILL_SPREE) {
1842                         if(gentle)
1843                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1844                         else
1845                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1846                 } else if(type == KILL_SPREE_3) {
1847                         if(gentle)
1848                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1849                         else
1850                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1851                 } else if(type == KILL_SPREE_5) {
1852                         if(gentle)
1853                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1854                         else
1855                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1856                 } else if(type == KILL_SPREE_10) {
1857                         if(gentle)
1858                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1859                         else
1860                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1861                 } else if(type == KILL_SPREE_15) {
1862                         if(gentle)
1863                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1864                         else
1865                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1866                 } else if(type == KILL_SPREE_20) {
1867                         if(gentle)
1868                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1869                         else
1870                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1871                 } else if(type == KILL_SPREE_25) {
1872                         if(gentle)
1873                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1874                         else
1875                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1876                 } else if(type == KILL_SPREE_30) {
1877                         if(gentle)
1878                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1879                         else
1880                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1881                 }
1882         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1883                 if (type == DEATH_DROWN) {
1884                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1885                         if(alsoprint)
1886                         {
1887                                 if(gentle)
1888                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1889                                 else
1890                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1891                         }
1892                 } else if (type == DEATH_SLIME) {
1893                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1894                         if(alsoprint)
1895                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1896                 } else if (type == DEATH_LAVA) {
1897                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1898                         if(alsoprint)
1899                         {
1900                                 if(gentle)
1901                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1902                                 else
1903                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1904                         }
1905                 } else if (type == DEATH_FALL) {
1906                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1907                         if(alsoprint)
1908                         {
1909                                 if(gentle)
1910                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1911                                 else
1912                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1913                         }
1914                 } else if (type == DEATH_SHOOTING_STAR) {
1915                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1916                         if(alsoprint)
1917                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1918                 } else if (type == DEATH_SWAMP) {
1919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920                         if(alsoprint)
1921                         {
1922                                 if(gentle)
1923                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1924                                 else
1925                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1926                         }
1927                 } else if(DEATH_ISTURRET(type)) {
1928                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1929                         if(alsoprint)
1930                         {
1931                                 if(gentle)
1932                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1933                                 else
1934                                 {
1935                                         switch(type)
1936                                         {
1937                                                 case DEATH_TURRET_EWHEEL:
1938                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_FLAC:
1941                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_MACHINEGUN:
1944                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_WALKER_GUN:
1947                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_WALKER_MEELE:
1950                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_WALKER_ROCKET:
1953                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_HELLION:
1956                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_HK:
1959                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_MLRS:
1962                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_PLASMA:
1965                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_PHASER:
1968                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_TESLA:                        
1971                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1972                                                         break;
1973                                         }
1974                                 }
1975                         }
1976                 } else if (type == DEATH_CUSTOM) {
1977                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1978                         if(alsoprint)
1979                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980                 } else if (type == DEATH_HURTTRIGGER) {
1981                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1982                         if(alsoprint)
1983                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1984                 } else if(type == DEATH_TOUCHEXPLODE) {
1985                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1986                         if(alsoprint)
1987                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1988                 } else if(type == DEATH_CHEAT) {
1989                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1990                         if(alsoprint)
1991                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1992                 } else if(type == DEATH_FIRE) {
1993                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1994                         if(alsoprint)
1995                         {
1996                                 if(gentle)
1997                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1998                                 else
1999                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2000                                 }
2001                 } else {
2002                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2003                         if(alsoprint)
2004                         {
2005                                 if(gentle)
2006                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2007                                 else
2008                                         print (sprintf(_("^1%s^1 died\n"), s1));
2009                         }
2010                 }
2011         } else if(msg == MSG_KILL_ACTION_SPREE) {
2012                 if(gentle)
2013                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2014                 else
2015                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2016         } else if(msg == MSG_INFO) {
2017                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2019                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2020                 } else if(type == INFO_LOSTFLAG) {
2021                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2022                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2023                 } else if(type == INFO_PICKUPFLAG) {
2024                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2025                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2026                 } else if(type == INFO_RETURNFLAG) {
2027                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2028                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2029                 } else if(type == INFO_CAPTUREFLAG) {
2030                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2031                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2032                 }
2033         } else if(msg == MSG_RACE) {
2034                 if(type == RACE_SERVER_RECORD) {
2035                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2036                 }
2037                 else if(type == RACE_NEW_RANK) {
2038                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2039                 }
2040                 else if(type == RACE_NEW_TIME) {
2041                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2042                 }
2043                 else if(type == RACE_FAIL) {
2044                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2045                 }
2046         } else if(msg == MSG_KA) {
2047                 if(type == KA_PICKUPBALL) {
2048                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2049                         if(alsoprint)
2050                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2051                 }
2052                 else if(type == KA_DROPBALL) {
2053                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2054                         if(alsoprint)
2055                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2056                 }
2057         }*/
2058 }
2059
2060 void HUD_Notify(void)
2061 {
2062         if(!autocvar__hud_configure)
2063         {
2064                 if(!autocvar_hud_panel_notify) return;
2065         }
2066         else
2067                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2068
2069         HUD_Panel_UpdateCvars(notify);
2070         HUD_Panel_ApplyFadeAlpha();
2071         vector pos, mySize;
2072         pos = panel_pos;
2073         mySize = panel_size;
2074
2075         HUD_Panel_DrawBg(1);
2076         if(panel_bg_padding)
2077         {
2078                 pos += '1 1 0' * panel_bg_padding;
2079                 mySize -= '2 2 0' * panel_bg_padding;
2080         }
2081
2082         float entries, height;
2083         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2084         height = mySize_y/entries;
2085         
2086         vector fontsize;
2087         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2088         fontsize = '0.5 0.5 0' * fontheight;
2089
2090         float a;
2091         float when;
2092         when = autocvar_hud_panel_notify_time;
2093         float fadetime;
2094         fadetime = autocvar_hud_panel_notify_fadetime;
2095
2096         vector pos_attacker, pos_victim, pos_icon;
2097         float width_attacker;
2098         string attacker, victim, icon;
2099
2100         float i, j, step, limit;
2101         if(autocvar_hud_panel_notify_flip) //order items from the top down
2102         {
2103                 i = 0;
2104                 step = +1;
2105                 limit = entries;
2106         }
2107         else //order items from the bottom up
2108         {
2109                 i = entries - 1;
2110                 step = -1;
2111                 limit = -1;
2112         }
2113
2114         for(j = kn_index;  i != limit;  i += step, ++j)
2115         {
2116                 if(autocvar__hud_configure)
2117                 {
2118                         if (step == +1)
2119                                 a = i;
2120                         else // inverse order
2121                                 a = entries - 1 - i;
2122                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2123                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2124                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2125                         a = bound(0, (when - a) / 4, 1);
2126                         goto hud_config_notifyprint;
2127                 }
2128                 else
2129                 {
2130                         if (j == KN_MAX_ENTRIES)
2131                                 j = 0;
2132
2133                         if(killnotify_times[j] + when > time)
2134                                 a = 1;
2135                         else if(fadetime)
2136                         {
2137                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2138                                 if(!a)
2139                                 {
2140                                         break;
2141                                 }
2142                         }
2143                         else
2144                         {
2145                                 break;
2146                         }
2147                         
2148                         attacker = killnotify_attackers[j];
2149                         victim = killnotify_victims[j];
2150                         icon = killnotify_icon[j];
2151                 }
2152
2153                 //type = killnotify_deathtype[j];
2154                 //w = DEATH_WEAPONOF(type);
2155
2156                 if(icon != "")
2157                 {
2158                         if((attacker != "") && (victim == ""))
2159                         {
2160                                 // Y [used by] X
2161                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2162                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2163                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2164
2165                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2166                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2167                         }
2168                         else if((attacker != "") && (victim != ""))
2169                         {
2170                                 // X [did action to] Y
2171                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2172                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2173 :hud_config_notifyprint
2174                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
2175                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2176                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2177                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2178
2179                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2180                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2181                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2182                         }
2183                 }
2184         }
2185 }
2186
2187 // Timer (#5)
2188 //
2189 // TODO: macro
2190 string seconds_tostring(float sec)
2191 {
2192         float minutes;
2193         minutes = floor(sec / 60);
2194
2195         sec -= minutes * 60;
2196         return sprintf("%d:%02d", minutes, sec);
2197 }
2198
2199 void HUD_Timer(void)
2200 {
2201         if(!autocvar__hud_configure)
2202         {
2203                 if(!autocvar_hud_panel_timer) return;
2204         }
2205         else
2206                 hud_configure_active_panel = HUD_PANEL_TIMER;
2207
2208         HUD_Panel_UpdateCvars(timer);
2209         HUD_Panel_ApplyFadeAlpha();
2210
2211         draw_beginBoldFont();
2212
2213         vector pos, mySize;
2214         pos = panel_pos;
2215         mySize = panel_size;
2216
2217         HUD_Panel_DrawBg(1);
2218         if(panel_bg_padding)
2219         {
2220                 pos += '1 1 0' * panel_bg_padding;
2221                 mySize -= '2 2 0' * panel_bg_padding;
2222         }
2223
2224         string timer;
2225         float timelimit, elapsedTime, timeleft, minutesLeft;
2226
2227         timelimit = getstatf(STAT_TIMELIMIT);
2228
2229         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2230         timeleft = ceil(timeleft);
2231
2232         minutesLeft = floor(timeleft / 60);
2233
2234         vector timer_color;
2235         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2236                 timer_color = '1 1 1'; //white
2237         else if(minutesLeft >= 1)
2238                 timer_color = '1 1 0'; //yellow
2239         else
2240                 timer_color = '1 0 0'; //red
2241
2242         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2243                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2244                         //while restart is still active, show 00:00
2245                         timer = seconds_tostring(0);
2246                 } else {
2247                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2248                         timer = seconds_tostring(elapsedTime);
2249                 }
2250         } else {
2251                 timer = seconds_tostring(timeleft);
2252         }
2253
2254         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2255
2256         draw_endBoldFont();
2257 }
2258
2259 // Radar (#6)
2260 //
2261 void HUD_Radar(void)
2262 {
2263         if (!autocvar__hud_configure)
2264         {
2265                 if (hud_panel_radar_maximized)
2266                 {
2267                         if (!hud_draw_maximized) return;
2268                 }
2269                 else
2270                 {
2271                         if (autocvar_hud_panel_radar == 0) return;
2272                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2273                 }
2274         }
2275         else
2276                 hud_configure_active_panel = HUD_PANEL_RADAR;
2277
2278         HUD_Panel_UpdateCvars(radar);
2279         HUD_Panel_ApplyFadeAlpha();
2280
2281         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2282         {
2283                 panel_size = autocvar_hud_panel_radar_maximized_size;
2284                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2285                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2286                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2287                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2288                 
2289                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2290                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2291         }
2292
2293         vector pos, mySize;
2294         pos = panel_pos;
2295         mySize = panel_size;
2296
2297         HUD_Panel_DrawBg(1);
2298         if(panel_bg_padding)
2299         {
2300                 pos += '1 1 0' * panel_bg_padding;
2301                 mySize -= '2 2 0' * panel_bg_padding;
2302         }
2303
2304         float color2;
2305         entity tm;
2306         float scale2d, normalsize, bigsize;
2307         float f;
2308
2309         teamradar_origin2d = pos + 0.5 * mySize;
2310         teamradar_size2d = mySize;
2311
2312         if(minimapname == "")
2313                 return;
2314
2315         teamradar_loadcvars();
2316
2317         switch(hud_panel_radar_zoommode)
2318         {
2319                 default:
2320                 case 0:
2321                         f = current_zoomfraction;
2322                         break;
2323                 case 1:
2324                         f = 1 - current_zoomfraction;
2325                         break;
2326                 case 2:
2327                         f = 0;
2328                         break;
2329                 case 3:
2330                         f = 1;
2331                         break;
2332         }
2333
2334         switch(hud_panel_radar_rotation)
2335         {
2336                 case 0:
2337                         teamradar_angle = view_angles_y - 90;
2338                         break;
2339                 default:
2340                         teamradar_angle = 90 * hud_panel_radar_rotation;
2341                         break;
2342         }
2343
2344         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2345         teamradar_size2d = mySize;
2346
2347         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2348
2349         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2350         if(hud_panel_radar_rotation == 0)
2351         {
2352                 // max-min distance must fit the radar in any rotation
2353                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2354         }
2355         else
2356         {
2357                 vector c0, c1, c2, c3, span;
2358                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2359                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2360                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2361                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2362                 span = '0 0 0';
2363                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2364                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2365
2366                 // max-min distance must fit the radar in x=x, y=y
2367                 bigsize = min(
2368                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2369                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2370                 );
2371         }
2372
2373         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2374         if(bigsize > normalsize)
2375                 normalsize = bigsize;
2376
2377         teamradar_size =
2378                   f * bigsize
2379                 + (1 - f) * normalsize;
2380         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2381                   f * mi_center
2382                 + (1 - f) * view_origin);
2383
2384         drawsetcliparea(
2385                 pos_x,
2386                 pos_y,
2387                 mySize_x,
2388                 mySize_y
2389         );
2390
2391         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2392
2393         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2394                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2395         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2396                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2397         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2398         {
2399                 color2 = GetPlayerColor(tm.sv_entnum);
2400                 //if(color == FL_SPECTATOR || color == color2)
2401                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2402         }
2403         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2404
2405         drawresetcliparea();
2406 };
2407
2408 // Score (#7)
2409 //
2410 void HUD_UpdatePlayerTeams();
2411 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2412 {
2413         float score;
2414         entity tm = world, pl;
2415 #define SCOREPANEL_MAX_ENTRIES 6
2416 #define SCOREPANEL_ASPECTRATIO 2
2417         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2418         vector fontsize = '1 1 0' * (mySize_y/entries);
2419
2420         vector rgb, score_color;
2421         rgb = '1 1 1';
2422         score_color = '1 1 1';
2423
2424         float name_size = mySize_x*0.75;
2425         float spacing_size = mySize_x*0.04;
2426         const float highlight_alpha = 0.2;
2427         float i = 0, me_printed = 0, first_pl = 0;
2428         string s;
2429         if (autocvar__hud_configure)
2430         {
2431                 float players_per_team = 0;
2432                 if (team_count)
2433                 {
2434                         // show team scores in the first line
2435                         float score_size = mySize_x / team_count;
2436                         players_per_team = max(2, ceil((entries - 1) / team_count));
2437                         for(i=0; i<team_count; ++i) {
2438                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2439                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2441                         }
2442                         first_pl = 1;
2443                         pos_y += fontsize_y;
2444                 }
2445                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2446                 for (i=first_pl; i<entries; ++i)
2447                 {
2448                         //simulate my score is lower than all displayed players,
2449                         //so that I don't appear at all showing pure rankings.
2450                         //This is to better show the difference between the 2 ranking views
2451                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2452                         {
2453                                 rgb = '1 1 0';
2454                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455                                 s = GetPlayerName(player_localnum);
2456                                 score = 7;
2457                         }
2458                         else
2459                         {
2460                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2461                                 score -= 3;
2462                         }
2463
2464                         if (team_count)
2465                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2466                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2467                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2468                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2469                         pos_y += fontsize_y;
2470                 }
2471                 return;
2472         }
2473
2474         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2475                 HUD_UpdatePlayerTeams();
2476         if (team_count)
2477         {
2478                 // show team scores in the first line
2479                 float score_size = mySize_x / team_count;
2480                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2481                         if(tm.team == FL_SPECTATOR)
2482                                 continue;
2483                         if (tm.team == myteam)
2484                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2485                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2486                         ++i;
2487                 }
2488                 first_pl = 1;
2489                 pos_y += fontsize_y;
2490                 tm = teams.sort_next;
2491         }
2492         i = first_pl;
2493
2494         do
2495         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2496         {
2497                 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2498                         continue;
2499
2500                 if (i == entries-1 && !me_printed && pl != me)
2501                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2502                 {
2503                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2504                                 if (pl.team != FL_SPECTATOR)
2505                                         break;
2506
2507                         if (pl)
2508                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2509                         else
2510                                 rgb = '1 0 0'; //last: red
2511                         pl = me;
2512                 }
2513
2514                 if (pl == me)
2515                 {
2516                         if (i == first_pl)
2517                                 rgb = '0 1 0'; //first: green
2518                         me_printed = 1;
2519                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2520                 }
2521                 if (team_count)
2522                         score_color = Team_ColorRGB(pl.team) * 0.8;
2523                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2524                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2525                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2526                 pos_y += fontsize_y;
2527                 ++i;
2528         }
2529         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2530 }
2531
2532 void HUD_Score(void)
2533 {
2534         if(!autocvar__hud_configure)
2535         {
2536                 if(!autocvar_hud_panel_score) return;
2537                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2538         }
2539         else
2540                 hud_configure_active_panel = HUD_PANEL_SCORE;
2541
2542         HUD_Panel_UpdateCvars(score);
2543         HUD_Panel_ApplyFadeAlpha();
2544         vector pos, mySize;
2545         pos = panel_pos;
2546         mySize = panel_size;
2547
2548         HUD_Panel_DrawBg(1);
2549         if(panel_bg_padding)
2550         {
2551                 pos += '1 1 0' * panel_bg_padding;
2552                 mySize -= '2 2 0' * panel_bg_padding;
2553         }
2554
2555         float score, distribution = 0;
2556         string sign;
2557         vector distribution_color;
2558         entity tm, pl, me;
2559
2560 #ifdef COMPAT_XON050_ENGINE
2561         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2562 #else
2563         me = playerslots[player_localentnum - 1];
2564 #endif
2565
2566         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2567                 string timer, distrtimer;
2568
2569                 pl = players.sort_next;
2570                 if(pl == me)
2571                         pl = pl.sort_next;
2572                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2573                         if(pl.scores[ps_primary] == 0)
2574                                 pl = world;
2575
2576                 score = me.(scores[ps_primary]);
2577                 timer = TIME_ENCODED_TOSTRING(score);
2578
2579                 draw_beginBoldFont();
2580                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2581                         // distribution display
2582                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2583
2584                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2585
2586                         if (distribution <= 0) {
2587                                 distribution_color = '0 1 0';
2588                                 sign = "-";
2589                         }
2590                         else {
2591                                 distribution_color = '1 0 0';
2592                                 sign = "+";
2593                         }
2594                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2595                 }
2596                 // race record display
2597                 if (distribution <= 0)
2598                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2599                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2600                 draw_endBoldFont();
2601         } else if (!teamplay) { // non-teamgames
2602                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2603                 {
2604                         HUD_Score_Rankings(pos, mySize, me, 0);
2605                         return;
2606                 }
2607                 // me vector := [team/connected frags id]
2608                 pl = players.sort_next;
2609                 if(pl == me)
2610                         pl = pl.sort_next;
2611
2612                 if(autocvar__hud_configure)
2613                         distribution = 42;
2614                 else if(pl)
2615                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2616                 else
2617                         distribution = 0;
2618
2619                 score = me.(scores[ps_primary]);
2620                 if(autocvar__hud_configure)
2621                         score = 123;
2622
2623                 if(distribution >= 5)
2624                         distribution_color = eY;
2625                 else if(distribution >= 0)
2626                         distribution_color = '1 1 1';
2627                 else if(distribution >= -5)
2628                         distribution_color = '1 1 0';
2629                 else
2630                         distribution_color = eX;
2631
2632                 string distribution_str;
2633                 distribution_str = ftos(distribution);
2634                 draw_beginBoldFont();
2635                 if (distribution >= 0)
2636                 {
2637                         if (distribution > 0)
2638                                 distribution_str = strcat("+", distribution_str);
2639                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2640                 }
2641                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2642                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2643                 draw_endBoldFont();
2644         } else { // teamgames
2645                 float scores_count = 0, row, column, rows = 0, columns = 0;
2646                 local noref vector offset = '0 0 0';
2647                 vector score_pos, score_size; //for scores other than myteam
2648                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2649                 {
2650                         for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2651                                 ++scores_count;
2652                         if (autocvar_hud_panel_score_rankings)
2653                         {
2654                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2655                                 return;
2656                         }
2657                         rows = mySize_y/mySize_x;
2658                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2659                         //                               ^^^ ammo item aspect goes here
2660
2661                         columns = ceil(scores_count/rows);
2662
2663                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2664
2665                         float newSize;
2666                         if(score_size_x/score_size_y > 3)
2667                         {
2668                                 newSize = 3 * score_size_y;
2669                                 offset_x = score_size_x - newSize;
2670                                 pos_x += offset_x/2;
2671                                 score_size_x = newSize;
2672                         }
2673                         else
2674                         {
2675                                 newSize = 1/3 * score_size_x;
2676                                 offset_y = score_size_y - newSize;
2677                                 pos_y += offset_y/2;
2678                                 score_size_y = newSize;
2679                         }
2680                 }
2681                 else
2682                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2683
2684                 float max_fragcount;
2685                 max_fragcount = -99;
2686                 draw_beginBoldFont();
2687                 row = column = 0;
2688                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2689                         if(tm.team == FL_SPECTATOR)
2690                                 continue;
2691                         score = tm.(teamscores[ts_primary]);
2692                         if(autocvar__hud_configure)
2693                                 score = 123;
2694                         
2695                         if (score > max_fragcount)
2696                                 max_fragcount = score;
2697
2698                         if (spectatee_status == -1)
2699                         {
2700                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2701                                 if (max_fragcount == score)
2702                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2703                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2704                                 ++row;
2705                                 if(row >= rows)
2706                                 {
2707                                         row = 0;
2708                                         ++column;
2709                                 }
2710                         }
2711                         else if(tm.team == myteam) {
2712                                 if (max_fragcount == score)
2713                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2715                         } else {
2716                                 if (max_fragcount == score)
2717                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2719                                 ++rows;
2720                         }
2721                 }
2722                 draw_endBoldFont();
2723         }
2724 }
2725
2726 // Race timer (#8)
2727 //
2728 void HUD_RaceTimer (void)
2729 {
2730         if(!autocvar__hud_configure)
2731         {
2732                 if(!autocvar_hud_panel_racetimer) return;
2733                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2734                 if(spectatee_status == -1) return;
2735         }
2736         else
2737                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2738
2739         HUD_Panel_UpdateCvars(racetimer);
2740         HUD_Panel_ApplyFadeAlpha();
2741
2742         draw_beginBoldFont();
2743
2744         vector pos, mySize;
2745         pos = panel_pos;
2746         mySize = panel_size;
2747
2748         HUD_Panel_DrawBg(1);
2749         if(panel_bg_padding)
2750         {
2751                 pos += '1 1 0' * panel_bg_padding;
2752                 mySize -= '2 2 0' * panel_bg_padding;
2753         }
2754
2755         // always force 4:1 aspect
2756         vector newSize = '0 0 0';
2757         if(mySize_x/mySize_y > 4)
2758         {
2759                 newSize_x = 4 * mySize_y;
2760                 newSize_y = mySize_y;
2761
2762                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2763         }
2764         else
2765         {
2766                 newSize_y = 1/4 * mySize_x;
2767                 newSize_x = mySize_x;
2768
2769                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2770         }
2771         mySize = newSize;
2772
2773         float a, t;
2774         string s, forcetime;
2775
2776         if(autocvar__hud_configure)
2777         {
2778                 s = "0:13:37";
2779                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2780                 s = _("^1Intermediate 1 (+15.42)");
2781                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2782                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2783                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2784         }
2785         else if(race_checkpointtime)
2786         {
2787                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2788                 s = "";
2789                 forcetime = "";
2790                 if(a > 0) // just hit a checkpoint?
2791                 {
2792                         if(race_checkpoint != 254)
2793                         {
2794                                 if(race_time && race_previousbesttime)
2795                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2796                                 else
2797                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2798                                 if(race_time)
2799                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2800                         }
2801                 }
2802                 else
2803                 {
2804                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2805                         {
2806                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2807                                 if(a > 0) // next one?
2808                                 {
2809                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2810                                 }
2811                         }
2812                 }
2813
2814                 if(s != "" && a > 0)
2815                 {
2816                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2817                 }
2818
2819                 if(race_penaltytime)
2820                 {
2821                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2822                         if(a > 0)
2823                         {
2824                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2825                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826                         }
2827                 }
2828
2829                 if(forcetime != "")
2830                 {
2831                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2832                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2833                 }
2834                 else
2835                         a = 1;
2836
2837                 if(race_laptime && race_checkpoint != 255)
2838                 {
2839                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2840                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841                 }
2842         }
2843         else
2844         {
2845                 if(race_mycheckpointtime)
2846                 {
2847                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2848                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2849                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850                 }
2851                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2852                 {
2853                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2854                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2855                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856                 }
2857
2858                 if(race_penaltytime && !race_penaltyaccumulator)
2859                 {
2860                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2861                         a = bound(0, (1 + t - time), 1);
2862                         if(a > 0)
2863                         {
2864                                 if(time < t)
2865                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2866                                 else
2867                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2868                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869                         }
2870                 }
2871         }
2872
2873         draw_endBoldFont();
2874 }
2875
2876 // Vote window (#9)
2877 //
2878 float vote_yescount;
2879 float vote_nocount;
2880 float vote_needed;
2881 float vote_highlighted; // currently selected vote
2882
2883 float vote_active; // is there an active vote?
2884 float vote_prev; // previous state of vote_active to check for a change
2885 float vote_alpha;
2886 float vote_change; // "time" when vote_active changed
2887
2888 void HUD_VoteWindow(void) 
2889 {
2890         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2891         {
2892                 vote_active = 1;
2893                 if (autocvar__hud_configure)
2894                 {
2895                         vote_yescount = 0;
2896                         vote_nocount = 0;
2897                         print(_("^1You must answer before entering hud configure mode\n"));
2898                         cvar_set("_hud_configure", "0");
2899                 }
2900                 if(vote_called_vote)
2901                         strunzone(vote_called_vote);
2902                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2903                 uid2name_dialog = 1;
2904         }
2905
2906         if(!autocvar__hud_configure)
2907         {
2908                 if(!autocvar_hud_panel_vote) return;
2909
2910                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2911                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2912
2913                 if(panel_bg_alpha_str == "") {
2914                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2915                 }
2916                 panel_bg_alpha = stof(panel_bg_alpha_str);
2917         }
2918         else
2919         {
2920                 hud_configure_active_panel = HUD_PANEL_VOTE;
2921
2922                 vote_yescount = 3;
2923                 vote_nocount = 2;
2924                 vote_needed = 4;
2925         }
2926
2927         string s;
2928         float a;
2929         if(vote_active != vote_prev) {
2930                 vote_change = time;
2931                 vote_prev = vote_active;
2932         }
2933
2934         if(vote_active || autocvar__hud_configure)
2935                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2936         else
2937                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2938
2939         if(!vote_alpha)
2940                 return;
2941
2942         HUD_Panel_UpdateCvars(vote);
2943         HUD_Panel_ApplyFadeAlpha();
2944
2945         if(uid2name_dialog)
2946         {
2947                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2948                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2949         }
2950
2951     // these must be below above block
2952         vector pos, mySize;
2953         pos = panel_pos;
2954         mySize = panel_size;
2955
2956         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2957         HUD_Panel_DrawBg(a);
2958         a = panel_fg_alpha * a;
2959
2960         if(panel_bg_padding)
2961         {
2962                 pos += '1 1 0' * panel_bg_padding;
2963                 mySize -= '2 2 0' * panel_bg_padding;
2964         }
2965
2966         // always force 3:1 aspect
2967         vector newSize = '0 0 0';
2968         if(mySize_x/mySize_y > 3)
2969         {
2970                 newSize_x = 3 * mySize_y;
2971                 newSize_y = mySize_y;
2972
2973                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2974         }
2975         else
2976         {
2977                 newSize_y = 1/3 * mySize_x;
2978                 newSize_x = mySize_x;
2979
2980                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2981         }
2982         mySize = newSize;
2983
2984         s = _("A vote has been called for:");
2985         if(uid2name_dialog)
2986                 s = _("Allow servers to store and display your name?");
2987         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2988         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2989         if(autocvar__hud_configure)
2990                 s = _("^1Configure the HUD");
2991         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2992
2993         // print the yes/no counts
2994     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2995         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2996     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2997         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2998
2999         // draw the progress bar backgrounds
3000         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3001
3002         // draw the highlights
3003         if(vote_highlighted == 1) {
3004                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3005                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3006         }
3007         else if(vote_highlighted == -1) {
3008                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3009                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3010         }
3011
3012         // draw the progress bars
3013         if(vote_yescount && vote_needed)
3014         {
3015                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3016                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3017         }
3018
3019         if(vote_nocount && vote_needed)
3020         {
3021                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3022                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3023         }
3024
3025         drawresetcliparea();
3026 }
3027
3028 // Mod icons panel (#10)
3029 //
3030
3031 float mod_active; // is there any active mod icon?
3032
3033 // Clan Arena HUD modicons
3034 void HUD_Mod_CA(vector pos, vector mySize)
3035 {
3036         mod_active = 1; // CA should never hide the mod icons panel
3037         float redalive, bluealive;
3038         redalive = getstati(STAT_REDALIVE);
3039         bluealive = getstati(STAT_BLUEALIVE);
3040
3041         vector redpos, bluepos;
3042         if(mySize_x > mySize_y)
3043         {
3044                 redpos = pos;
3045                 bluepos = pos + eY * 0.5 * mySize_y;
3046                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3047                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3049                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3050         }
3051         else
3052         {
3053                 redpos = pos;
3054                 bluepos = pos + eY * 0.5 * mySize_y;
3055                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3056                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3057                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3059         }
3060 }
3061
3062 // CTF HUD modicon section
3063 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3064 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3065 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3066
3067 void HUD_Mod_CTF_Reset(void)
3068 {
3069         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3070 }
3071
3072 void HUD_Mod_CTF(vector pos, vector mySize)
3073 {
3074         vector redflag_pos, blueflag_pos;
3075         vector flag_size;
3076         float f; // every function should have that
3077
3078         float redflag, blueflag; // current status
3079         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3080         float stat_items;
3081
3082         stat_items = getstati(STAT_ITEMS, 0, 24);
3083         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3084         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3085         
3086         if(redflag || blueflag)
3087                 mod_active = 1;
3088         else
3089                 mod_active = 0;
3090
3091         if(autocvar__hud_configure)
3092         {
3093                 redflag = 1;
3094                 blueflag = 2;
3095         }
3096
3097         // when status CHANGES, set old status into prevstatus and current status into status
3098         if (redflag != redflag_prevframe)
3099         {
3100                 redflag_statuschange_time = time;
3101                 redflag_prevstatus = redflag_prevframe;
3102                 redflag_prevframe = redflag;
3103         }
3104
3105         if (blueflag != blueflag_prevframe)
3106         {
3107                 blueflag_statuschange_time = time;
3108                 blueflag_prevstatus = blueflag_prevframe;
3109                 blueflag_prevframe = blueflag;
3110         }
3111
3112         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3113         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3114
3115         float BLINK_FACTOR = 0.15;
3116         float BLINK_BASE = 0.85;
3117         // note:
3118         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3119         // thus
3120         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3121         // ensure RMS == 1
3122         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3123
3124         string red_icon, red_icon_prevstatus;
3125         float red_alpha, red_alpha_prevstatus;
3126         red_alpha = red_alpha_prevstatus = 1;
3127         switch(redflag) {
3128                 case 1: red_icon = "flag_red_taken"; break;
3129                 case 2: red_icon = "flag_red_lost"; break;
3130                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3131                 default:
3132                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3133                                 red_icon = "flag_red_shielded";
3134                         else
3135                                 red_icon = string_null;
3136                         break;
3137         }
3138         switch(redflag_prevstatus) {
3139                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3140                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3141                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3142                 default:
3143                         if(redflag == 3)
3144                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3145                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3146                                 red_icon_prevstatus = "flag_red_shielded";
3147                         else
3148                                 red_icon_prevstatus = string_null;
3149                         break;
3150         }
3151
3152         string blue_icon, blue_icon_prevstatus;
3153         float blue_alpha, blue_alpha_prevstatus;
3154         blue_alpha = blue_alpha_prevstatus = 1;
3155         switch(blueflag) {
3156                 case 1: blue_icon = "flag_blue_taken"; break;
3157                 case 2: blue_icon = "flag_blue_lost"; break;
3158                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3159                 default:
3160                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3161                                 blue_icon = "flag_blue_shielded";
3162                         else
3163                                 blue_icon = string_null;
3164                         break;
3165         }
3166         switch(blueflag_prevstatus) {
3167                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3168                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3169                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3170                 default:
3171                         if(blueflag == 3)
3172                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3173                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3174                                 blue_icon_prevstatus = "flag_blue_shielded";
3175                         else
3176                                 blue_icon_prevstatus = string_null;
3177                         break;
3178         }
3179
3180         if(mySize_x > mySize_y) {
3181                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3182                         redflag_pos = pos;
3183                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3184                 } else {
3185                         blueflag_pos = pos;
3186                         redflag_pos = pos + eX * 0.5 * mySize_x;
3187                 }
3188                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3189         } else {
3190                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3191                         redflag_pos = pos;
3192                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3193                 } else {
3194                         blueflag_pos = pos;
3195                         redflag_pos = pos + eY * 0.5 * mySize_y;
3196                 }
3197                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3198         }
3199
3200         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3201         if(red_icon_prevstatus && f < 1)
3202                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3203         if(red_icon)
3204                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3205
3206         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3207         if(blue_icon_prevstatus && f < 1)
3208                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3209         if(blue_icon)
3210                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3211 }
3212
3213 // Keyhunt HUD modicon section
3214 float kh_runheretime;
3215
3216 void HUD_Mod_KH_Reset(void)
3217 {
3218         kh_runheretime = 0;
3219 }
3220
3221 void HUD_Mod_KH(vector pos, vector mySize)
3222 {
3223         mod_active = 1; // keyhunt should never hide the mod icons panel
3224         float kh_keys;
3225         float keyteam;
3226         float a, aa;
3227         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3228
3229         kh_keys = getstati(STAT_KH_KEYS);
3230
3231         p_x = pos_x;
3232         if(mySize_x > mySize_y)
3233         {
3234                 p_y = pos_y + 0.25 * mySize_y;
3235                 pa = p - eY * 0.25 * mySize_y;
3236
3237                 kh_size_x = mySize_x * 0.25;
3238                 kh_size_y = 0.75 * mySize_y;
3239                 kh_asize_x = mySize_x * 0.25;
3240                 kh_asize_y = mySize_y * 0.25;
3241         }
3242         else
3243         {
3244                 p_y = pos_y + 0.125 * mySize_y;
3245                 pa = p - eY * 0.125 * mySize_y;
3246
3247                 kh_size_x = mySize_x * 0.5;
3248                 kh_size_y = 0.375 * mySize_y;
3249                 kh_asize_x = mySize_x * 0.5;
3250                 kh_asize_y = mySize_y * 0.125;
3251         }
3252
3253         float i, key;
3254
3255         float keycount;
3256         keycount = 0;
3257         for(i = 0; i < 4; ++i)
3258         {
3259                 key = floor(kh_keys / pow(32, i)) & 31;
3260                 keyteam = key - 1;
3261                 if(keyteam == 30 && keycount <= 4)
3262                         keycount += 4;
3263                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3264                         keycount += 1;
3265         }
3266
3267         // this yields 8 exactly if "RUN HERE" shows
3268
3269         if(keycount == 8)
3270         {
3271                 if(!kh_runheretime)
3272                         kh_runheretime = time;
3273                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3274         }
3275         else
3276                 kh_runheretime = 0;
3277
3278         for(i = 0; i < 4; ++i)
3279         {
3280                 key = floor(kh_keys / pow(32, i)) & 31;
3281                 keyteam = key - 1;
3282                 switch(keyteam)
3283                 {
3284                         case 30: // my key
3285                                 keyteam = myteam;
3286                                 a = 1;
3287                                 aa = 1;
3288                                 break;
3289                         case -1: // no key
3290                                 a = 0;
3291                                 aa = 0;
3292                                 break;
3293                         default: // owned or dropped
3294                                 a = 0.2;
3295                                 aa = 0.5;
3296                                 break;
3297                 }
3298                 a = a * panel_fg_alpha;
3299                 aa = aa * panel_fg_alpha;
3300                 if(a > 0)
3301                 {
3302                         switch(keyteam)
3303                         {
3304                                 case FL_TEAM_1:
3305                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3306                                         break;
3307                                 case FL_TEAM_2:
3308                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3309                                         break;
3310                                 case FL_TEAM_3:
3311                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3312                                         break;
3313                                 case FL_TEAM_4:
3314                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3315                                         break;
3316                                 default:
3317                                         break;
3318                         }
3319                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3320                         {
3321                                 case 0:
3322                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3323                                         break;
3324                                 case 1:
3325                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3326                                         break;
3327                                 case 2:
3328                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3329                                         break;
3330                                 case 3:
3331                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3332                                         break;
3333                         }
3334                 }
3335                 if(mySize_x > mySize_y)
3336                 {
3337                         p_x += 0.25 * mySize_x;
3338                         pa_x += 0.25 * mySize_x;
3339                 }
3340                 else
3341                 {
3342                         if(i == 1)
3343                         {
3344                                 p_y = pos_y + 0.625 * mySize_y;
3345                                 pa_y = pos_y + 0.5 * mySize_y;
3346                                 p_x = pos_x;
3347                                 pa_x = pos_x;
3348                         }
3349                         else
3350                         {
3351                                 p_x += 0.5 * mySize_x;
3352                                 pa_x += 0.5 * mySize_x;
3353                         }
3354                 }
3355         }
3356 }
3357
3358 // Keepaway HUD mod icon
3359 float kaball_prevstatus; // last remembered status
3360 float kaball_statuschange_time; // time when the status changed
3361
3362 // we don't need to reset for keepaway since it immediately 
3363 // autocorrects prevstatus as to if the player has the ball or not
3364
3365 void HUD_Mod_Keepaway(vector pos, vector mySize)
3366 {
3367         mod_active = 1; // keepaway should always show the mod HUD
3368         
3369         float BLINK_FACTOR = 0.15;
3370         float BLINK_BASE = 0.85;
3371         float BLINK_FREQ = 5; 
3372         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3373         
3374         float stat_items = getstati(STAT_ITEMS, 0, 24);
3375         float kaball = (stat_items/IT_KEY1) & 1;
3376         
3377         if(kaball != kaball_prevstatus)
3378         {
3379                 kaball_statuschange_time = time;
3380                 kaball_prevstatus = kaball;
3381         }
3382         
3383         vector kaball_pos, kaball_size;
3384         
3385         if(mySize_x > mySize_y) {
3386                 kaball_pos = pos + eX * 0.25 * mySize_x;
3387                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3388         } else {
3389                 kaball_pos = pos + eY * 0.25 * mySize_y;
3390                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3391         }
3392         
3393         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3394         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3395         
3396         if(kaball_prevstatus && f < 1)
3397                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3398         
3399         if(kaball)
3400                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3401 }
3402
3403
3404 // Nexball HUD mod icon
3405 void HUD_Mod_NexBall(vector pos, vector mySize)
3406 {
3407         float stat_items, nb_pb_starttime, dt, p;
3408
3409         stat_items = getstati(STAT_ITEMS, 0, 24);
3410         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3411
3412         if (stat_items & IT_KEY1)
3413                 mod_active = 1;
3414         else
3415                 mod_active = 0;
3416
3417         //Manage the progress bar if any
3418         if (nb_pb_starttime > 0)
3419         {
3420                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3421                 // one period of positive triangle
3422                 p = 2 * dt / nb_pb_period;
3423                 if (p > 1)
3424                         p = 2 - p;
3425
3426                 //Draw the filling
3427                 HUD_Panel_GetProgressBarColor(nexball);
3428                 if(mySize_x > mySize_y)
3429                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3430                 else
3431                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3432         }
3433
3434         if (stat_items & IT_KEY1)
3435                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436 }
3437
3438 // Race/CTS HUD mod icons
3439 float crecordtime_prev; // last remembered crecordtime
3440 float crecordtime_change_time; // time when crecordtime last changed
3441 float srecordtime_prev; // last remembered srecordtime
3442 float srecordtime_change_time; // time when srecordtime last changed
3443
3444 float race_status_time;
3445 float race_status_prev;
3446 string race_status_name_prev;
3447 void HUD_Mod_Race(vector pos, vector mySize)
3448 {
3449         mod_active = 1; // race should never hide the mod icons panel
3450         entity me;
3451         me = playerslots[player_localnum];
3452         float t, score;
3453         float f; // yet another function has this
3454         score = me.(scores[ps_primary]);
3455
3456         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3457                 return; // no records in the actual race
3458
3459         // clientside personal record
3460         string rr;
3461         if(gametype == MAPINFO_TYPE_CTS)
3462                 rr = CTS_RECORD;
3463         else
3464                 rr = RACE_RECORD;
3465         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3466
3467         if(score && (score < t || !t)) {
3468                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3469                 if(autocvar_cl_autodemo_delete_keeprecords)
3470                 {
3471                         f = autocvar_cl_autodemo_delete;
3472                         f &~= 1;
3473                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3474                 }
3475         }
3476
3477         if(t != crecordtime_prev) {
3478                 crecordtime_prev = t;
3479                 crecordtime_change_time = time;
3480         }
3481
3482         vector textPos, medalPos;
3483         float squareSize;
3484         if(mySize_x > mySize_y) {
3485                 // text on left side
3486                 squareSize = min(mySize_y, mySize_x/2);
3487                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3488                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3489         } else {
3490                 // text on top
3491                 squareSize = min(mySize_x, mySize_y/2);
3492                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3493                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3494         }
3495
3496         f = time - crecordtime_change_time;
3497
3498         if (f > 1) {
3499                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3501         } else {
3502                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3504                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3505                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3506         }
3507
3508         // server record
3509         t = race_server_record;
3510         if(t != srecordtime_prev) {
3511                 srecordtime_prev = t;
3512                 srecordtime_change_time = time;
3513         }
3514         f = time - srecordtime_change_time;
3515
3516         if (f > 1) {
3517                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3518                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3519         } else {
3520                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3521                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3523                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3524         }
3525
3526         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3527                 race_status_time = time + 5;
3528                 race_status_prev = race_status;
3529                 if (race_status_name_prev)
3530                         strunzone(race_status_name_prev);
3531                 race_status_name_prev = strzone(race_status_name);
3532         }
3533
3534         // race "awards"
3535         float a;
3536         a = bound(0, race_status_time - time, 1);
3537
3538         string s;
3539         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3540
3541         float rank;
3542         if(race_status > 0)
3543                 rank = race_CheckName(race_status_name);
3544         else
3545                 rank = 0;
3546         string rankname;
3547         rankname = race_PlaceName(rank);
3548
3549         vector namepos;
3550         namepos = medalPos + '0 0.8 0' * squareSize;
3551         vector rankpos;
3552         rankpos = medalPos + '0 0.15 0' * squareSize;
3553
3554         if(race_status == 0)
3555                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3556         else if(race_status == 1) {
3557                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3558                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3559                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3560         } else if(race_status == 2) {
3561                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3562                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3563                 else
3564                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3565                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3567         } else if(race_status == 3) {
3568                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3569                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3570                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3571         }
3572
3573         if (race_status_time - time <= 0) {
3574                 race_status_prev = -1;
3575                 race_status = -1;
3576                 if(race_status_name)
3577                         strunzone(race_status_name);
3578                 race_status_name = string_null;
3579                 if(race_status_name_prev)
3580                         strunzone(race_status_name_prev);
3581                 race_status_name_prev = string_null;
3582         }
3583 }
3584
3585 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3586 {
3587         float stat, pps_ratio;
3588         string pic;
3589         vector color;
3590 #ifdef GMQCC
3591         stat = -1;
3592         pic = "";
3593         color = '0 0 0';
3594 #endif
3595         switch(i)
3596         {
3597                 case 0:
3598                         stat = getstatf(STAT_DOM_PPS_RED);
3599                         pic = "dom_icon_red";
3600                         color = '1 0 0';
3601                         break;
3602                 case 1:
3603                         stat = getstatf(STAT_DOM_PPS_BLUE);
3604                         pic = "dom_icon_blue";
3605                         color = '0 0 1';
3606                         break;
3607                 case 2:
3608                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3609                         pic = "dom_icon_yellow";
3610                         color = '1 1 0';
3611                         break;
3612                 default:
3613                 case 3:
3614                         stat = getstatf(STAT_DOM_PPS_PINK);
3615                         pic = "dom_icon_pink";
3616                         color = '1 0 1';
3617                         break;
3618         }
3619         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3620
3621         if(mySize_x/mySize_y > aspect_ratio)
3622         {
3623                 i = aspect_ratio * mySize_y;
3624                 myPos_x = myPos_x + (mySize_x - i) / 2;
3625                 mySize_x = i;
3626         }
3627         else
3628         {
3629                 i = 1/aspect_ratio * mySize_x;
3630                 myPos_y = myPos_y + (mySize_y - i) / 2;
3631                 mySize_y = i;
3632         }
3633
3634         if (layout) // show text too
3635         {
3636                 //draw the text
3637                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3638                 if (layout == 2) // average pps
3639                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3640                 else // percentage of average pps
3641                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3642         }
3643
3644         //draw the icon
3645         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646         if (stat > 0)
3647         {
3648                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3649                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3650                 drawresetcliparea();
3651         }
3652 }
3653
3654 void HUD_Mod_Dom(vector myPos, vector mySize)
3655 {
3656         mod_active = 1; // required in each mod function that always shows something
3657         entity tm;
3658         float teams_count = 0;
3659         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3660                 if(tm.team != FL_SPECTATOR)
3661                         ++teams_count;
3662
3663         float layout = autocvar_hud_panel_modicons_dom_layout;
3664         float rows, columns, aspect_ratio;
3665         rows = mySize_y/mySize_x;
3666         aspect_ratio = (layout) ? 3 : 1;
3667         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3668         columns = ceil(teams_count/rows);
3669
3670         int i;
3671         float row = 0, column = 0;
3672         for(i=0; i<teams_count; ++i)
3673         {
3674                 vector pos, itemSize;
3675                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3676                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3677
3678                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3679
3680                 ++row;
3681                 if(row >= rows)
3682                 {
3683                         row = 0;
3684                         ++column;
3685                 }
3686         }
3687 }
3688
3689 float mod_prev; // previous state of mod_active to check for a change
3690 float mod_alpha;
3691 float mod_change; // "time" when mod_active changed
3692
3693 void HUD_ModIcons(void)
3694 {
3695         if(!autocvar__hud_configure)
3696         {
3697                 if(!autocvar_hud_panel_modicons) return;
3698                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3699         }
3700         else
3701                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3702
3703         HUD_Panel_UpdateCvars(modicons);
3704         HUD_Panel_ApplyFadeAlpha();
3705
3706         draw_beginBoldFont();
3707
3708         vector pos, mySize;
3709         pos = panel_pos;
3710         mySize = panel_size;
3711
3712         if(mod_active != mod_prev) {
3713                 mod_change = time;
3714                 mod_prev = mod_active;
3715         }
3716
3717         if(mod_active || autocvar__hud_configure)
3718                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3719         else
3720                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3721
3722         if(mod_alpha)
3723                 HUD_Panel_DrawBg(mod_alpha);
3724
3725         if(panel_bg_padding)
3726         {
3727                 pos += '1 1 0' * panel_bg_padding;
3728                 mySize -= '2 2 0' * panel_bg_padding;
3729         }
3730
3731         // these MUST be ran in order to update mod_active
3732         if(gametype == MAPINFO_TYPE_KEYHUNT)
3733                 HUD_Mod_KH(pos, mySize);
3734         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3735                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3736         else if(gametype == MAPINFO_TYPE_NEXBALL)
3737                 HUD_Mod_NexBall(pos, mySize);
3738         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3739                 HUD_Mod_Race(pos, mySize);
3740         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3741                 HUD_Mod_CA(pos, mySize);
3742         else if(gametype == MAPINFO_TYPE_DOMINATION)
3743                 HUD_Mod_Dom(pos, mySize);
3744         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3745                 HUD_Mod_Keepaway(pos, mySize);
3746
3747         draw_endBoldFont();
3748 }
3749
3750 // Draw pressed keys (#11)
3751 //
3752 void HUD_DrawPressedKeys(void)
3753 {
3754         if(!autocvar__hud_configure)
3755         {
3756                 if(!autocvar_hud_panel_pressedkeys) return;
3757                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3758         }
3759         else
3760                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3761
3762
3763         HUD_Panel_UpdateCvars(pressedkeys);
3764         HUD_Panel_ApplyFadeAlpha();
3765         vector pos, mySize;
3766         pos = panel_pos;
3767         mySize = panel_size;
3768
3769         HUD_Panel_DrawBg(1);
3770         if(panel_bg_padding)
3771         {
3772                 pos += '1 1 0' * panel_bg_padding;
3773                 mySize -= '2 2 0' * panel_bg_padding;
3774         }
3775
3776         // force custom aspect
3777         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3778         if(aspect)
3779         {
3780                 vector newSize = '0 0 0';
3781                 if(mySize_x/mySize_y > aspect)
3782                 {
3783                         newSize_x = aspect * mySize_y;
3784                         newSize_y = mySize_y;
3785
3786                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3787                 }
3788                 else
3789                 {
3790                         newSize_y = 1/aspect * mySize_x;
3791                         newSize_x = mySize_x;
3792
3793                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3794                 }
3795                 mySize = newSize;
3796         }
3797
3798         vector keysize;
3799         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3800         float pressedkeys;
3801         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3802
3803         if(autocvar_hud_panel_pressedkeys_attack)
3804         {
3805                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3806                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3807                 pos_y += keysize_y;
3808         }
3809
3810         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3811         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3812         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3813         pos_y += keysize_y;
3814         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3815         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3817 }
3818
3819 // Handle chat as a panel (#12)
3820 //
3821 void HUD_Chat(void)
3822 {
3823         if(!autocvar__hud_configure)
3824         {
3825                 if (!autocvar_hud_panel_chat)
3826                 {
3827                         if (!autocvar_con_chatrect)
3828                                 cvar_set("con_chatrect", "0");
3829                         return;
3830                 }
3831                 if(autocvar__con_chat_maximized)
3832                         if(!hud_draw_maximized) return;
3833         }
3834         else
3835                 hud_configure_active_panel = HUD_PANEL_CHAT;
3836
3837         HUD_Panel_UpdateCvars(chat);
3838         HUD_Panel_ApplyFadeAlpha();
3839
3840         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3841         {
3842                 panel_pos_y = panel_bg_border;
3843                 panel_size_y = vid_conheight - panel_bg_border * 2;
3844                 if(panel_bg == "0") // force a border when maximized
3845                 {
3846                         if(precache_pic(panel_bg) == "") {
3847                                 panel_bg = strcat(hud_skin_path, "/border_default");
3848                                 if(precache_pic(panel_bg) == "") {
3849                                         panel_bg = "gfx/hud/default/border_default";
3850                                 }
3851                         }
3852                 }
3853                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3854         }
3855
3856         vector pos, mySize;
3857         pos = panel_pos;
3858         mySize = panel_size;
3859
3860         HUD_Panel_DrawBg(1);
3861
3862         if(panel_bg_padding)
3863         {
3864                 pos += '1 1 0' * panel_bg_padding;
3865                 mySize -= '2 2 0' * panel_bg_padding;
3866         }
3867
3868         if (!autocvar_con_chatrect)
3869                 cvar_set("con_chatrect", "1");
3870
3871         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3872         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3873
3874         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3875         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3876
3877         if(autocvar__hud_configure)
3878         {
3879                 vector chatsize;
3880                 chatsize = '1 1 0' * autocvar_con_chatsize;
3881                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3882                 float i, a;
3883                 for(i = 0; i < autocvar_con_chat; ++i)
3884                 {
3885                         if(i == autocvar_con_chat - 1)
3886                                 a = panel_fg_alpha;
3887                         else
3888                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3889                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3890                         pos_y += chatsize_y;
3891                 }
3892         }
3893 }
3894
3895 // Engine info panel (#13)
3896 //
3897 float prevfps;
3898 float prevfps_time;
3899 float framecounter;
3900
3901 float frametimeavg;
3902 float frametimeavg1; // 1 frame ago
3903 float frametimeavg2; // 2 frames ago
3904 void HUD_EngineInfo(void)
3905 {
3906         if(!autocvar__hud_configure)
3907         {
3908                 if(!autocvar_hud_panel_engineinfo) return;
3909         }
3910         else
3911                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3912
3913         HUD_Panel_UpdateCvars(engineinfo);
3914         HUD_Panel_ApplyFadeAlpha();
3915         vector pos, mySize;
3916         pos = panel_pos;
3917         mySize = panel_size;
3918
3919         HUD_Panel_DrawBg(1);
3920         if(panel_bg_padding)
3921         {
3922                 pos += '1 1 0' * panel_bg_padding;
3923                 mySize -= '2 2 0' * panel_bg_padding;
3924         }
3925
3926         float currentTime = gettime(GETTIME_REALTIME);
3927         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3928         {
3929                 float currentframetime = currentTime - prevfps_time;
3930                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3931                 frametimeavg2 = frametimeavg1;
3932                 frametimeavg1 = frametimeavg;
3933                 
3934                 float weight;
3935                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3936                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3937                 {
3938                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3939                                 prevfps = (1/currentframetime);
3940                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3941                 }
3942                 prevfps_time = currentTime;
3943         }
3944         else
3945         {
3946                 framecounter += 1;
3947                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3948                 {
3949                         prevfps = framecounter/(currentTime - prevfps_time);
3950                         framecounter = 0;
3951                         prevfps_time = currentTime;
3952                 }
3953         }
3954
3955         vector color;
3956         color = HUD_Get_Num_Color (prevfps, 100);
3957         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3958 }
3959
3960 // Info messages panel (#14)
3961 //
3962 #define drawInfoMessage(s)\
3963         if(autocvar_hud_panel_infomessages_flip)\
3964                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3965         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3966         o_y += fontsize_y;
3967 void HUD_InfoMessages(void)
3968 {
3969         if(!autocvar__hud_configure)
3970         {
3971                 if(!autocvar_hud_panel_infomessages) return;
3972         }
3973         else
3974                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3975
3976         HUD_Panel_UpdateCvars(infomessages);
3977         HUD_Panel_ApplyFadeAlpha();
3978         vector pos, mySize;
3979         pos = panel_pos;
3980         mySize = panel_size;
3981
3982         HUD_Panel_DrawBg(1);
3983         if(panel_bg_padding)
3984         {
3985                 pos += '1 1 0' * panel_bg_padding;
3986                 mySize -= '2 2 0' * panel_bg_padding;
3987         }
3988
3989         // always force 5:1 aspect
3990         vector newSize = '0 0 0';
3991         if(mySize_x/mySize_y > 5)
3992         {
3993                 newSize_x = 5 * mySize_y;
3994                 newSize_y = mySize_y;
3995
3996                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3997         }
3998         else
3999         {
4000                 newSize_y = 1/5 * mySize_x;
4001                 newSize_x = mySize_x;
4002
4003                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4004         }
4005
4006         mySize = newSize;
4007         entity tm;
4008         vector o;
4009         o = pos;
4010
4011         vector fontsize;
4012         fontsize = '0.20 0.20 0' * mySize_y;
4013         
4014         float a;
4015         a = panel_fg_alpha;
4016
4017         string s;
4018         if(!autocvar__hud_configure)
4019         {
4020                 if(spectatee_status && !intermission)
4021                 {
4022                         a = 1;
4023                         if(spectatee_status == -1)
4024                                 s = _("^1Observing");
4025                         else
4026 #ifdef COMPAT_XON050_ENGINE
4027                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4028 #else
4029                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4030 #endif
4031                         drawInfoMessage(s)
4032
4033                         if(spectatee_status == -1)
4034                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4035                         else
4036                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4037                         drawInfoMessage(s)
4038
4039                         if(spectatee_status == -1)
4040                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4041                         else
4042                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4043                         drawInfoMessage(s)
4044
4045                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4046                         drawInfoMessage(s)
4047
4048                         if(gametype == MAPINFO_TYPE_ARENA)
4049                                 s = _("^1Wait for your turn to join");
4050                         else if(gametype == MAPINFO_TYPE_LMS)
4051                         {
4052                                 entity sk;
4053                                 sk = playerslots[player_localnum];
4054                                 if(sk.(scores[ps_primary]) >= 666)
4055                                         s = _("^1Match has already begun");
4056                                 else if(sk.(scores[ps_primary]) > 0)
4057                                         s = _("^1You have no more lives left");
4058                                 else
4059                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4060                         }
4061                         else
4062                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4063                         drawInfoMessage(s)
4064
4065                         //show restart countdown:
4066                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4067                                 float countdown;
4068                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4069                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4070                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4071                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4072                                 o_y += fontsize_y;
4073                         }
4074                 }
4075                 if(warmup_stage && !intermission)
4076                 {
4077                         s = _("^2Currently in ^1warmup^2 stage!");
4078                         drawInfoMessage(s)
4079                 }
4080
4081                 string blinkcolor;
4082                 if(mod(time, 1) >= 0.5)
4083                         blinkcolor = "^1";
4084                 else
4085                         blinkcolor = "^3";
4086
4087                 if(ready_waiting && !intermission && !spectatee_status)
4088                 {
4089                         if(ready_waiting_for_me)
4090                         {
4091                                 if(warmup_stage)
4092                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4093                                 else
4094                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4095                         }
4096                         else
4097                         {
4098                                 if(warmup_stage)
4099                                         s = _("^2Waiting for others to ready up to end warmup...");
4100                                 else
4101                                         s = _("^2Waiting for others to ready up...");
4102                         }
4103                         drawInfoMessage(s)
4104                 }
4105                 else if(warmup_stage && !intermission && !spectatee_status)
4106                 {
4107                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4108                         drawInfoMessage(s)
4109                 }
4110
4111                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4112                 {
4113                         float ts_min = 0, ts_max = 0;
4114                         tm = teams.sort_next;
4115                         if (tm)
4116                         {
4117                                 for(; tm.sort_next; tm = tm.sort_next)
4118                                 {
4119                                         if(!tm.team_size || tm.team == FL_SPECTATOR)
4120                                                 continue;
4121                                         if(!ts_min) ts_min = tm.team_size;
4122                                         else ts_min = min(ts_min, tm.team_size);
4123                                         if(!ts_max) ts_max = tm.team_size;
4124                                         else ts_max = max(ts_max, tm.team_size);
4125                                 }
4126                                 if ((ts_max - ts_min) > 1)
4127                                 {
4128                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4129                                         tm = GetTeam(myteam, false);
4130                                         if (tm)
4131                                         if (tm.team != FL_SPECTATOR)
4132                                         if (tm.team_size == ts_max)
4133                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4134                                         drawInfoMessage(s)
4135                                 }
4136                         }
4137                 }
4138         }
4139         else 
4140         {
4141                 s = _("^7Press ^3ESC ^7to show HUD options.");
4142                 drawInfoMessage(s)
4143                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4144                 drawInfoMessage(s)
4145                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4146                 drawInfoMessage(s)
4147                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4148                 drawInfoMessage(s)
4149         }
4150 }
4151
4152 // Physics panel (#15)
4153 //
4154 vector acc_prevspeed;
4155 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4156 void HUD_Physics(void)
4157 {
4158         if(!autocvar__hud_configure)
4159         {
4160                 if(!autocvar_hud_panel_physics) return;
4161                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4162                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4163         }
4164         else
4165                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4166
4167         HUD_Panel_UpdateCvars(physics);
4168         HUD_Panel_ApplyFadeAlpha();
4169
4170         draw_beginBoldFont();
4171
4172         HUD_Panel_DrawBg(1);
4173         if(panel_bg_padding)
4174         {
4175                 panel_pos += '1 1 0' * panel_bg_padding;
4176                 panel_size -= '2 2 0' * panel_bg_padding;
4177         }
4178
4179         float acceleration_progressbar_scale = 0;
4180         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4181                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4182
4183         float text_scale;
4184         if (autocvar_hud_panel_physics_text_scale <= 0)
4185                 text_scale = 1;
4186         else
4187                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4188
4189         //compute speed
4190         float speed, conversion_factor;
4191         string unit;
4192
4193         switch(autocvar_hud_panel_physics_speed_unit)
4194         {
4195                 default:
4196                 case 1:
4197                         unit = _(" qu/s");
4198                         conversion_factor = 1.0;
4199                         break;
4200                 case 2:
4201                         unit = _(" m/s");
4202                         conversion_factor = 0.0254;
4203                         break;
4204                 case 3:
4205                         unit = _(" km/h");
4206                         conversion_factor = 0.0254 * 3.6;
4207                         break;
4208                 case 4:
4209                         unit = _(" mph");
4210                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4211                         break;
4212                 case 5:
4213                         unit = _(" knots");
4214                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4215                         break;
4216         }
4217         
4218         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4219
4220         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4221         if (autocvar__hud_configure)
4222                 speed = floor( max_speed * 0.65 + 0.5 );
4223         else if(autocvar_hud_panel_physics_speed_vertical)
4224                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4225         else
4226                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4227
4228         //compute acceleration
4229         float acceleration, f;
4230         if (autocvar__hud_configure)
4231                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4232         else
4233         {
4234                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4235                 f = time - acc_prevtime;
4236                 if(autocvar_hud_panel_physics_acceleration_vertical)
4237                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4238                 else
4239                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4240                 
4241                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4242                 
4243                 acc_prevspeed = vel;
4244                 acc_prevtime = time;
4245
4246                 f = bound(0, f * 10, 1);
4247                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4248         }
4249
4250         //compute layout
4251         float panel_ar = panel_size_x/panel_size_y;
4252         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4253         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4254         {
4255                 panel_size_x *= 0.5;
4256                 if (autocvar_hud_panel_physics_flip)
4257                         speed_offset_x = panel_size_x;
4258                 else
4259                         acceleration_offset_x = panel_size_x;
4260         }
4261         else
4262         {
4263                 panel_size_y *= 0.5;
4264                 if (autocvar_hud_panel_physics_flip)
4265                         speed_offset_y = panel_size_y;
4266                 else
4267                         acceleration_offset_y = panel_size_y;
4268         }
4269         float speed_baralign, acceleration_baralign;
4270         if (autocvar_hud_panel_physics_baralign == 1)
4271                 acceleration_baralign = speed_baralign = 1;
4272     else if(autocvar_hud_panel_physics_baralign == 4)
4273                 acceleration_baralign = speed_baralign = 2;
4274         else if (autocvar_hud_panel_physics_flip)
4275         {
4276                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4277                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4278         }
4279         else
4280         {
4281                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4282                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4283         }
4284         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4285                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4286
4287         //draw speed
4288         if(speed)
4289         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4290         {
4291                 HUD_Panel_GetProgressBarColor(speed);
4292                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4293         }
4294         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4295         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4296         {
4297                 tmp_size_x = panel_size_x * 0.75;
4298                 tmp_size_y = panel_size_y * text_scale;
4299                 if (speed_baralign)
4300                         tmp_offset_x = panel_size_x - tmp_size_x;
4301                 //else
4302                         //tmp_offset_x = 0;
4303                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4304                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4305
4306                 //draw speed unit
4307                 if (speed_baralign)
4308                         tmp_offset_x = 0;
4309                 else
4310                         tmp_offset_x = tmp_size_x;
4311                 if (autocvar_hud_panel_physics_speed_unit_show)
4312                 {
4313                         //tmp_offset_y = 0;
4314                         tmp_size_x = panel_size_x * (1 - 0.75);
4315                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4316                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4317                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4318                 }
4319         }
4320
4321         //compute and draw top speed
4322         if (autocvar_hud_panel_physics_topspeed)
4323         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4324         {
4325                 if (autocvar__hud_configure)
4326                 {
4327                         top_speed = floor( max_speed * 0.75 + 0.5 );
4328                         f = 1;
4329                 }
4330                 else
4331                 {
4332                         if (speed >= top_speed)
4333                         {
4334                                 top_speed = speed;
4335                                 top_speed_time = time;
4336                         }
4337                         if (top_speed != 0)
4338                         {
4339                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4340                                 // divide by f to make it start from 1
4341                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4342                         }
4343             else //hide top speed 0, it would be stupid
4344                                 f = 0;
4345                 }
4346                 if (f > 0)
4347                 {
4348                         //top speed progressbar peak
4349                         if(speed < top_speed)
4350                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4351                         {
4352                                 float peak_offset_x;
4353                                 vector peak_size = '0 0 0';
4354                                 if (speed_baralign == 0)
4355                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4356                 else if (speed_baralign == 1)
4357                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4358                 else // if (speed_baralign == 2)
4359                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4360                                 //if speed is not 0 the speed progressbar already fetched the color
4361                                 if (speed == 0)
4362                                         HUD_Panel_GetProgressBarColor(speed);
4363                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4364                 peak_size_y = panel_size_y;
4365                 if (speed_baralign == 2) // draw two peaks, on both sides
4366                 {
4367                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4368                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4369                 }
4370                 else
4371                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4372                         }
4373
4374                         //top speed
4375                         tmp_offset_y = panel_size_y * 0.4;
4376                         tmp_size_x = panel_size_x * (1 - 0.75);
4377                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4378                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4379                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4380                 }
4381                 else
4382                         top_speed = 0;
4383         }
4384
4385         //draw acceleration
4386         if(acceleration)
4387         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4388         {
4389                 if (acceleration < 0)
4390                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4391                 else
4392                         HUD_Panel_GetProgressBarColor(acceleration);
4393
4394                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4395                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4396                         f = sqrt(f);
4397
4398                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4399                 {
4400                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4401
4402                         if (acceleration_baralign == 1)
4403                                 tmp_offset_x = panel_size_x - tmp_size_x;
4404                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4405                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4406                         else
4407                                 tmp_offset_x = 0;
4408                         tmp_offset_y = 0;
4409                 }
4410                 else
4411                 {
4412                         tmp_size = panel_size;
4413                         tmp_offset = '0 0 0';
4414                 }
4415
4416                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4417         }
4418         tmp_size_x = panel_size_x;
4419         tmp_size_y = panel_size_y * text_scale;
4420         tmp_offset_x = 0;
4421         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4422         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4423                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4424
4425         draw_endBoldFont();
4426 }
4427
4428 // CenterPrint (#16)
4429 //
4430 #define CENTERPRINT_MAX_MSGS 10
4431 #define CENTERPRINT_MAX_ENTRIES 50
4432 #define CENTERPRINT_SPACING 0.7
4433 float cpm_index;
4434 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4435 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4436 float centerprint_time[CENTERPRINT_MAX_MSGS];
4437 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4438 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4439 float centerprint_showing;
4440
4441 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4442 {
4443         float i, j;
4444
4445         if(strMessage == "" && new_id == 0)
4446                 return;
4447
4448         // strip trailing newlines
4449         j = strlen(strMessage) - 1;
4450         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4451                 --j;
4452         if (j < strlen(strMessage) - 1)
4453                 strMessage = substring(strMessage, 0, j + 1);
4454
4455         if(strMessage == "" && new_id == 0)
4456                 return;
4457
4458         // strip leading newlines
4459         j = 0;
4460         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4461                 ++j;
4462         if (j > 0)
4463                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4464
4465         if(strMessage == "" && new_id == 0)
4466                 return;
4467
4468         if (!centerprint_showing)
4469                 centerprint_showing = TRUE;
4470
4471         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4472         {
4473                 if (j == CENTERPRINT_MAX_MSGS)
4474                         j = 0;
4475                 if (new_id && new_id == centerprint_msgID[j])
4476                 {
4477                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4478                         {
4479                                 // fade out the current msg (duration and countdown_num are ignored)
4480                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4481                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4482                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4483                                 return;
4484                         }
4485                         break; // found a msg with the same id, at position j
4486                 }
4487         }
4488
4489         if (i == CENTERPRINT_MAX_MSGS)
4490         {
4491                 // a msg with the same id was not found, add the msg at the next position
4492                 --cpm_index;
4493                 if (cpm_index == -1)
4494                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4495                 j = cpm_index;
4496         }
4497         if(centerprint_messages[j])
4498                 strunzone(centerprint_messages[j]);
4499         centerprint_messages[j] = strzone(strMessage);
4500         centerprint_msgID[j] = new_id;
4501         if (duration < 0)
4502                 centerprint_time[j] = -1;
4503         else
4504         {
4505                 if(duration == 0)
4506                         duration = max(1, autocvar_hud_panel_centerprint_time);
4507                 centerprint_time[j] = duration;
4508                 centerprint_expire_time[j] = time + duration;
4509         }
4510         centerprint_countdown_num[j] = countdown_num;
4511 }
4512
4513 void centerprint_hud(string strMessage)
4514 {
4515         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4516 }
4517
4518 void reset_centerprint_messages(void)
4519 {
4520         float i;
4521         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4522         {
4523                 centerprint_expire_time[i] = 0;
4524                 centerprint_time[i] = 1;
4525                 centerprint_msgID[i] = 0;
4526                 if(centerprint_messages[i])
4527                         strunzone(centerprint_messages[i]);
4528                 centerprint_messages[i] = string_null;
4529         }
4530 }
4531 float hud_configure_cp_generation_time;
4532 void HUD_CenterPrint (void)
4533 {
4534         if(!autocvar__hud_configure)
4535         {
4536                 if(!autocvar_hud_panel_centerprint) return;
4537
4538                 if (hud_configure_prev && hud_configure_prev != -1)
4539                         reset_centerprint_messages();
4540         }
4541         else
4542         {
4543                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4544
4545                 if (!hud_configure_prev)
4546                         reset_centerprint_messages();
4547                 if (time > hud_configure_cp_generation_time)
4548                 {
4549                         float r;
4550                         r = random();
4551                         if (r > 0.9)
4552                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4553                         else if (r > 0.8)
4554                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4555                         else
4556                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4557                         hud_configure_cp_generation_time = time + 1 + random()*4;
4558                 }
4559         }
4560
4561         HUD_Panel_UpdateCvars(centerprint);
4562
4563         // this panel doesn't fade when showing the scoreboard
4564         if(autocvar__menu_alpha)
4565                 HUD_Panel_ApplyFadeAlpha();
4566
4567         if(scoreboard_fade_alpha)
4568         {
4569                 // move the panel below the scoreboard
4570                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4571                         return;
4572                 vector target_pos;
4573                 
4574                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4575                 
4576                 if(target_pos_y > panel_pos_y)
4577                 {
4578                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4579                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4580                 }
4581         }
4582
4583         HUD_Panel_DrawBg(1);
4584
4585         if (!centerprint_showing)
4586                 return;
4587
4588         if(panel_bg_padding)
4589         {
4590                 panel_pos += '1 1 0' * panel_bg_padding;
4591                 panel_size -= '2 2 0' * panel_bg_padding;
4592         }
4593
4594         float entries, height;
4595         vector fontsize;
4596         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4597         // height = panel_size_y/entries;
4598         // fontsize = '1 1 0' * height;
4599         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4600         fontsize = '1 1 0' * height;
4601         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4602
4603         float i, j, k, n;
4604         float a, sz, align, current_msg_pos_y = 0, msg_size;
4605         vector pos;
4606         string ts;
4607
4608         n = -1; // if no msg will be displayed, n stays -1
4609
4610         pos = panel_pos;
4611         if (autocvar_hud_panel_centerprint_flip)
4612                 pos_y += panel_size_y;
4613         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4614         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4615         {
4616                 if (j == CENTERPRINT_MAX_MSGS)
4617                         j = 0;
4618                 if (centerprint_expire_time[j] <= time)
4619                 {
4620                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4621                         {
4622                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4623                                 if (centerprint_countdown_num[j] == 0)
4624                                         continue;
4625                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4626                         }
4627                         else
4628                                 continue;
4629                 }
4630                 
4631                 // fade the centerprint_hud in/out 
4632                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4633                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4634                 else if (centerprint_expire_time[j] > time)
4635                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4636                 else
4637                         a = 0;
4638                 
4639                 // set the size from fading in/out before subsequent fading
4640                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4641                 
4642                 // also fade it based on positioning
4643                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4644                 {
4645                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4646                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4647                 }
4648                 
4649                 // finally set the size based on the new theAlpha from subsequent fading
4650                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4651                 drawfontscale = sz * '1 1 0';
4652                 
4653                 if (centerprint_countdown_num[j])
4654                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4655                 else
4656                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4657
4658                 if (autocvar_hud_panel_centerprint_flip)
4659                 {
4660                         // check if the message can be entirely shown
4661                         for(k = 0; k < n; ++k)
4662                         {
4663                                 getWrappedLine_remaining = argv(k);
4664                                 while(getWrappedLine_remaining)
4665                                 {
4666                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4667                                         if (ts != "")
4668                                                 pos_y -= fontsize_y;
4669                                         else
4670                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4671                                 }
4672                         }
4673                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4674                 }
4675
4676                 msg_size = pos_y;
4677                 for(k = 0; k < n; ++k)
4678                 {
4679                         getWrappedLine_remaining = argv(k);
4680                         while(getWrappedLine_remaining)
4681                         {
4682                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4683                                 if (ts != "")
4684                                 {
4685                                         if (align)
4686                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4687                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4688                                         pos_y += fontsize_y;
4689                                 }
4690                                 else
4691                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4692                         }
4693                 }
4694                 msg_size = pos_y - msg_size;
4695                 if (autocvar_hud_panel_centerprint_flip)
4696                 {
4697                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4698                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4699                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4700                                 
4701                         if (pos_y < panel_pos_y) // check if the next message can be shown
4702                         {
4703                                 drawfontscale = '1 1 0';
4704                                 return;
4705                         }
4706                 }
4707                 else
4708                 {
4709                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4710                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4711                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4712                                 
4713                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4714                         {
4715                                 drawfontscale = '1 1 0';
4716                                 return;
4717                         }
4718                 }
4719         }
4720         drawfontscale = '1 1 0';
4721         if (n == -1)
4722         {
4723                 centerprint_showing = FALSE;
4724                 reset_centerprint_messages();
4725         }
4726 }
4727
4728 /*
4729 ==================
4730 Main HUD system
4731 ==================
4732 */
4733
4734 void HUD_Reset (void)
4735 {
4736         // reset gametype specific icons
4737         if(gametype == MAPINFO_TYPE_KEYHUNT)
4738                 HUD_Mod_KH_Reset();
4739         else if(gametype == MAPINFO_TYPE_CTF)
4740                 HUD_Mod_CTF_Reset();
4741 }
4742
4743 #define HUD_DrawPanel(id)\
4744 switch (id) {\
4745         case (HUD_PANEL_RADAR):\
4746                 HUD_Radar(); break;\
4747         case (HUD_PANEL_WEAPONS):\
4748                 HUD_Weapons(); break;\
4749         case (HUD_PANEL_AMMO):\
4750                 HUD_Ammo(); break;\
4751         case (HUD_PANEL_POWERUPS):\
4752                 HUD_Powerups(); break;\
4753         case (HUD_PANEL_HEALTHARMOR):\
4754                 HUD_HealthArmor(); break;\
4755         case (HUD_PANEL_NOTIFY):\
4756                 HUD_Notify(); break;\
4757         case (HUD_PANEL_TIMER):\
4758                 HUD_Timer(); break;\
4759         case (HUD_PANEL_SCORE):\
4760                 HUD_Score(); break;\
4761         case (HUD_PANEL_RACETIMER):\
4762                 HUD_RaceTimer(); break;\
4763         case (HUD_PANEL_VOTE):\
4764                 HUD_VoteWindow(); break;\
4765         case (HUD_PANEL_MODICONS):\
4766                 HUD_ModIcons(); break;\
4767         case (HUD_PANEL_PRESSEDKEYS):\
4768                 HUD_DrawPressedKeys(); break;\
4769         case (HUD_PANEL_CHAT):\
4770                 HUD_Chat(); break;\
4771         case (HUD_PANEL_ENGINEINFO):\
4772                 HUD_EngineInfo(); break;\
4773         case (HUD_PANEL_INFOMESSAGES):\
4774                 HUD_InfoMessages(); break;\
4775         case (HUD_PANEL_PHYSICS):\
4776                 HUD_Physics(); break;\
4777         case (HUD_PANEL_CENTERPRINT):\
4778                 HUD_CenterPrint(); break;\
4779 } ENDS_WITH_CURLY_BRACE
4780
4781 void HUD_Main (void)
4782 {
4783         float i;
4784         // global hud theAlpha fade
4785         if(menu_enabled == 1)
4786                 hud_fade_alpha = 1;
4787         else
4788                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4789
4790         if(scoreboard_fade_alpha)
4791                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4792
4793         if(autocvar__hud_configure)
4794                 if(isdemo())
4795                         HUD_Configure_Exit_Force();
4796
4797         if(intermission == 2) // no hud during mapvote
4798         {
4799                 if (autocvar__hud_configure)
4800                         HUD_Configure_Exit_Force();
4801                 hud_fade_alpha = 0;
4802         }
4803         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4804                 hud_fade_alpha = 1;
4805
4806         // panels that we want to be active together with the scoreboard
4807         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4808         if(scoreboard_fade_alpha == 1)
4809         {
4810                 HUD_CenterPrint();
4811                 return;
4812         }
4813
4814         if(!autocvar__hud_configure && !hud_fade_alpha)
4815                 return;
4816
4817         // Drawing stuff
4818         if (hud_skin_prev != autocvar_hud_skin)
4819         {
4820                 if (hud_skin_path)
4821                         strunzone(hud_skin_path);
4822                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4823                 if (hud_skin_prev)
4824                         strunzone(hud_skin_prev);
4825                 hud_skin_prev = strzone(autocvar_hud_skin);
4826         }
4827
4828         // HUD configure visible grid
4829         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4830         {
4831                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4832                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4833                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4834                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4835                 vector s;
4836                 // x-axis
4837                 s = eX + eY * vid_conheight;
4838                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4839                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4840                 // y-axis
4841                 s = eY + eX * vid_conwidth;
4842                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4843                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4844         }
4845
4846 #ifdef COMPAT_XON050_ENGINE
4847     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4848 #else
4849     current_player = player_localentnum;
4850 #endif
4851
4852         // draw the dock
4853         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4854         {
4855                 float f;
4856                 vector color;
4857                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4858                 if((teamplay) && hud_dock_color_team) {
4859                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4860                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4861                 }
4862                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4863                         color = '1 0 0' * hud_dock_color_team;
4864                 }
4865                 else
4866                 {
4867                         string hud_dock_color = autocvar_hud_dock_color;
4868                         if(hud_dock_color == "shirt") {
4869                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4870                                 color = colormapPaletteColor(floor(f / 16), 0);
4871                         }
4872                         else if(hud_dock_color == "pants") {
4873                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4874                                 color = colormapPaletteColor(mod(f, 16), 1);
4875                         }
4876                         else
4877                                 color = stov(hud_dock_color);
4878                 }
4879
4880                 string pic;
4881                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4882                 if(precache_pic(pic) == "") {
4883                         pic = strcat(hud_skin_path, "/dock_medium");
4884                         if(precache_pic(pic) == "") {
4885                                 pic = "gfx/hud/default/dock_medium";
4886                         }
4887                 }
4888                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4889         }
4890
4891         // cache the panel order into the panel_order array
4892         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4893                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4894                         panel_order[i] = -1;
4895                 string s = "";
4896                 float p_num, warning = false;
4897                 float argc = tokenize_console(autocvar__hud_panelorder);
4898                 if (argc > HUD_PANEL_NUM)
4899                         warning = true;
4900                 //first detect wrong/missing panel numbers
4901                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4902                         p_num = stof(argv(i));
4903                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4904                                 if (panel_order[p_num] == -1) //found for the first time?
4905                                         s = strcat(s, ftos(p_num), " ");
4906                                 panel_order[p_num] = 1; //mark as found
4907                         }
4908                         else
4909                                 warning = true;
4910                 }
4911                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4912                         if (panel_order[i] == -1) {
4913                                 warning = true;
4914                                 s = strcat(s, ftos(i), " "); //add missing panel number
4915                         }
4916                 }
4917                 if (warning)
4918                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4919
4920                 cvar_set("_hud_panelorder", s);
4921                 if(hud_panelorder_prev)
4922                         strunzone(hud_panelorder_prev);
4923                 hud_panelorder_prev = strzone(s);
4924
4925                 //now properly set panel_order
4926                 tokenize_console(s);
4927                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4928                         panel_order[i] = stof(argv(i));
4929                 }
4930         }
4931
4932         hud_draw_maximized = 0;
4933         // draw panels in order specified by panel_order array
4934         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4935                 HUD_DrawPanel(panel_order[i]);
4936
4937         hud_draw_maximized = 1; // panels that may be maximized must check this var
4938         // draw maximized panels on top
4939         if(hud_panel_radar_maximized)
4940                 HUD_Radar();
4941         if(autocvar__con_chat_maximized)
4942                 HUD_Chat();
4943
4944         if(autocvar__hud_configure)
4945         {
4946                 if(tab_panel != -1)
4947                 {
4948                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4949                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4950                 }
4951                 if(highlightedPanel != -1)
4952                 {
4953                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4954                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4955                 }
4956                 if(!hud_configure_prev || hud_configure_prev == -1)
4957                 {
4958                         if(autocvar_hud_cursormode) { setcursormode(1); }
4959                         hudShiftState = 0;
4960                 }
4961         }
4962         else if (hud_configure_prev && autocvar_hud_cursormode)
4963                 setcursormode(0);
4964
4965         hud_configure_prev = autocvar__hud_configure;
4966
4967         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4968                 if (menu_enabled)
4969                         menu_enabled = 0;
4970 }