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Fix weapons panel in onlyowned mode showing an empty weapon if player joins the game...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows = 0, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
459
460         vector weapon_pos, weapon_size = '0 0 0';
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         if(autocvar_hud_panel_weapons_complainbubble)
518         if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
519                 complain_weapon = 0;
520
521         // determine which weapons are going to be shown
522         if (autocvar_hud_panel_weapons_onlyowned)
523         {
524                 if(autocvar__hud_configure)
525                 {
526                         if (WEPSET_EMPTY_A(weapons_stat))
527                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
528                                         WEPSET_OR_AW(weapons_stat, i);
529
530                         if(menu_enabled != 2)
531                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
532                 }
533
534                 // do we own this weapon?
535                 weapon_count = 0;
536                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
537                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
538                                 ++weapon_count;
539
540                 // add it anyway if weaponcomplain is shown
541                 if(complain_weapon)
542                         ++weapon_count;
543
544                 // might as well commit suicide now, no reason to live ;)
545                 if (weapon_count == 0) { return; }
546
547                 old_panel_size = panel_size;
548                 if(panel_bg_padding)
549                         old_panel_size -= '2 2 0' * panel_bg_padding;
550
551                 // first find values for the standard table (with all the weapons)
552                 rows = old_panel_size_y/old_panel_size_x;
553                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
554                 columns = ceil(WEP_COUNT/rows);
555                 weapon_size_x = old_panel_size_x / columns;
556                 weapon_size_y = old_panel_size_y / rows;
557
558                 // change table values to include only the owned weapons
559                 // weapon_size won't be changed
560                 if(weapon_count <= rows)
561                 {
562                         rows = weapon_count;
563                         columns = 1;
564                 }
565                 else
566                         columns = ceil(weapon_count / rows);
567
568                 // reduce size of the panel
569                 panel_size_x = columns * weapon_size_x;
570                 panel_size_y = rows * weapon_size_y;
571                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
572                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
573                 if(panel_bg_padding)
574                         panel_size += '2 2 0' * panel_bg_padding;
575         }
576         else
577                 weapon_count = WEP_COUNT;
578
579         // animation for fading in/out the panel respectively when not in use
580         if(!autocvar__hud_configure)
581         {
582                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
583                 {
584                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
585
586                         // fade the panel alpha
587                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
588                         {
589                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
590                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
591                         }
592                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
593                         {
594                                 panel_bg_alpha *= (1 - f);
595                                 panel_fg_alpha *= (1 - f);
596                         }
597
598                         // move the panel off the screen
599                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
600                         {
601                                 f *= f; // for a cooler movement
602                                 center_x = panel_pos_x + panel_size_x/2;
603                                 center_y = panel_pos_y + panel_size_y/2;
604                                 screen_ar = vid_conwidth/vid_conheight;
605                                 if (center_x/center_y < screen_ar) //bottom left
606                                 {
607                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
608                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
609                                         else //left
610                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
611                                 }
612                                 else //top right
613                                 {
614                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
615                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
616                                         else //top
617                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
618                                 }
619                                 if(f == 1)
620                                         center_x = -1; // mark the panel as off screen
621                         }
622                         weaponprevtime = time - (1 - f) * timein_effect_length;
623                 }
624                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
625                 {
626                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
627
628                         // fade the panel alpha
629                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
630                         {
631                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
632                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
633                         }
634                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
635                         {
636                                 panel_bg_alpha *= (f);
637                                 panel_fg_alpha *= (f);
638                         }
639
640                         // move the panel back on screen
641                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
642                         {
643                                 f *= f; // for a cooler movement
644                                 f = 1 - f;
645                                 center_x = panel_pos_x + panel_size_x/2;
646                                 center_y = panel_pos_y + panel_size_y/2;
647                                 screen_ar = vid_conwidth/vid_conheight;
648                                 if (center_x/center_y < screen_ar) //bottom left
649                                 {
650                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
651                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
652                                         else //left
653                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
654                                 }
655                                 else //top right
656                                 {
657                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
658                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
659                                         else //top
660                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
661                                 }
662                         }
663                 }
664         }
665
666         // draw the background, then change the virtual size of it to better fit other items inside
667         HUD_Panel_DrawBg(1);
668
669         if(center_x == -1)
670                 return;
671
672         if(panel_bg_padding)
673         {
674                 panel_pos += '1 1 0' * panel_bg_padding;
675                 panel_size -= '2 2 0' * panel_bg_padding;
676         }
677
678         // after the sizing and animations are done, update the other values
679
680         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
681         {
682                 rows = panel_size_y/panel_size_x;
683                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
684                 columns = ceil(weapon_count/rows);
685                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
686         }
687
688         // calculate position/size for visual bar displaying ammount of ammo status
689         if (autocvar_hud_panel_weapons_ammo)
690         {
691                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
692                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
693
694                 if(weapon_size_x/weapon_size_y > aspect)
695                 {
696                         barsize_x = aspect * weapon_size_y;
697                         barsize_y = weapon_size_y;
698                         baroffset_x = (weapon_size_x - barsize_x) / 2;
699                 }
700                 else
701                 {
702                         barsize_y = 1/aspect * weapon_size_x;
703                         barsize_x = weapon_size_x;
704                         baroffset_y = (weapon_size_y - barsize_y) / 2;
705                 }
706         }
707         if(autocvar_hud_panel_weapons_accuracy)
708                 Accuracy_LoadColors();
709
710         row = column = 0;
711         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
712         {
713                 // retrieve information about the current weapon to be drawn
714                 self = weaponorder[i];
715                 weapon_id = self.impulse;
716
717                 // skip if this weapon doesn't exist
718                 if (!self || self.impulse < 0) { continue; }
719
720                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
721                 if(autocvar_hud_panel_weapons_onlyowned)
722                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
723                         continue;
724
725                 // figure out the drawing position of weapon
726                 weapon_pos = (panel_pos 
727                         + eX * column * weapon_size_x 
728                         + eY * row * weapon_size_y);
729
730                 // draw background behind currently selected weapon
731                 if(self.weapon == switchweapon)
732                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733
734                 // draw the weapon accuracy
735                 if(autocvar_hud_panel_weapons_accuracy)
736                 {
737                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
738                         if(panel_weapon_accuracy >= 0)
739                         {
740                                 color = Accuracy_GetColor(panel_weapon_accuracy);
741                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
742                         }
743                 }
744
745                 // drawing all the weapon items
746                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
747                 {
748                         // draw the weapon image
749                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750
751                         // draw weapon label string
752                         switch(autocvar_hud_panel_weapons_label)
753                         {
754                                 case 1: // weapon number
755                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756                                         break;
757
758                                 case 2: // bind
759                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760                                         break;
761
762                                 case 3: // weapon name
763                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
764                                         break;
765
766                                 default: // nothing
767                                         break;
768                         }
769
770                         // draw ammo status bar
771                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
772                         {
773                                 a = 0;
774                                 ammo_type = GetAmmoTypeForWep(self.weapon);
775                                 if(ammo_type != -1)
776                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
777
778                                 if(a > 0)
779                                 {
780                                         switch(ammo_type) {
781                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
782                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
783                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
784                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
785                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
786                                                 default: ammo_full = 60;
787                                         }
788
789                                         drawsetcliparea(
790                                                 weapon_pos_x + baroffset_x,
791                                                 weapon_pos_y + baroffset_y,
792                                                 barsize_x * bound(0, a/ammo_full, 1),
793                                                 barsize_y);
794                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
795                                         drawresetcliparea();
796                                 }
797                         }
798                 }
799                 else // draw a "ghost weapon icon" if you don't have the weapon
800                 {
801                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
802                 }
803
804                 // draw the complain message
805                 if(self.weapon == complain_weapon)
806                 {
807                         if(fadetime)
808                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
809                         else
810                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
811
812                         string s;
813                         if(complain_weapon_type == 0) {
814                                 s = _("Out of ammo");
815                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
816                         }
817                         else if(complain_weapon_type == 1) {
818                                 s = _("Don't have");
819                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
820                         }
821                         else {
822                                 s = _("Unavailable");
823                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
824                         }
825                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
826                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
827                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
828                 }
829
830                 // continue with new position for the next weapon
831                 ++row;
832                 if(row >= rows)
833                 {
834                         row = 0;
835                         ++column;
836                 }
837         }
838
839         draw_endBoldFont();
840 }
841
842 // Ammo (#1)
843 //
844 // TODO: macro
845 float GetAmmoItemCode(float i)
846 {
847         switch(i)
848         {
849                 case 0: return IT_SHELLS;
850                 case 1: return IT_NAILS;
851                 case 2: return IT_ROCKETS;
852                 case 3: return IT_CELLS;
853                 case 4: return IT_FUEL;
854                 default: return -1;
855         }
856 }
857
858 string GetAmmoPicture(float i)
859 {
860         switch(i)
861         {
862                 case 0: return "ammo_shells";
863                 case 1: return "ammo_bullets";
864                 case 2: return "ammo_rockets";
865                 case 3: return "ammo_cells";
866                 case 4: return "ammo_fuel";
867                 default: return "";
868         }
869 }
870
871 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
872 {
873         float a;
874         if(autocvar__hud_configure)
875         {
876                 currently_selected = (itemcode == 2); //rockets always selected
877                 a = 31 + mod(itemcode*93, 128);
878         }
879         else
880                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
881
882         vector color;
883         if(infinite_ammo)
884                 color = '0 0.5 0.75';
885         else if(a < 10)
886                 color = '0.7 0 0';
887         else
888                 color = '1 1 1';
889
890         float theAlpha;
891         if(currently_selected)
892                 theAlpha = 1;
893         else
894                 theAlpha = 0.7;
895
896         vector picpos, numpos;
897         if(autocvar_hud_panel_ammo_iconalign)
898         {
899                 numpos = myPos;
900                 picpos = myPos + eX * 2 * mySize_y;
901         }
902         else
903         {
904                 numpos = myPos + eX * mySize_y;
905                 picpos = myPos;
906         }
907
908         if (currently_selected)
909                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
910
911     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
912         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913
914     if(autocvar_hud_panel_ammo_text)
915     {
916         if(a > 0 || infinite_ammo)
917             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918         else // "ghost" ammo count
919             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
920     }
921         if(a > 0 || infinite_ammo)
922                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
923         else // "ghost" ammo icon
924                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
925 }
926
927 void HUD_Ammo(void)
928 {
929     if(hud != HUD_NORMAL) return;
930         if(!autocvar__hud_configure)
931         {
932                 if(!autocvar_hud_panel_ammo) return;
933                 if(spectatee_status == -1) return;
934         }
935         else
936                 hud_configure_active_panel = HUD_PANEL_AMMO;
937
938         HUD_Panel_UpdateCvars(ammo);
939         HUD_Panel_ApplyFadeAlpha();
940
941         draw_beginBoldFont();
942
943         vector pos, mySize;
944         pos = panel_pos;
945         mySize = panel_size;
946
947         HUD_Panel_DrawBg(1);
948         if(panel_bg_padding)
949         {
950                 pos += '1 1 0' * panel_bg_padding;
951                 mySize -= '2 2 0' * panel_bg_padding;
952         }
953
954         float rows = 0, columns, row, column;
955         vector ammo_size;
956         if (autocvar_hud_panel_ammo_onlycurrent)
957                 ammo_size = mySize;
958         else
959         {
960                 rows = mySize_y/mySize_x;
961                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
962                 //                               ^^^ ammo item aspect goes here
963
964                 columns = ceil(AMMO_COUNT/rows);
965
966                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
967         }
968
969         local vector offset = '0 0 0'; // fteqcc sucks
970         float newSize;
971         if(ammo_size_x/ammo_size_y > 3)
972         {
973                 newSize = 3 * ammo_size_y;
974                 offset_x = ammo_size_x - newSize;
975                 pos_x += offset_x/2;
976                 ammo_size_x = newSize;
977         }
978         else
979         {
980                 newSize = 1/3 * ammo_size_x;
981                 offset_y = ammo_size_y - newSize;
982                 pos_y += offset_y/2;
983                 ammo_size_y = newSize;
984         }
985
986         float i, stat_items, currently_selected, infinite_ammo;
987         infinite_ammo = FALSE;
988         if (autocvar_hud_panel_ammo_onlycurrent)
989         {
990                 if(autocvar__hud_configure)
991                 {
992                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
993                 }
994                 else
995                 {
996                         stat_items = getstati(STAT_ITEMS, 0, 24);
997                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
998                                 infinite_ammo = TRUE;
999                         for (i = 0; i < AMMO_COUNT; ++i) {
1000                                 currently_selected = stat_items & GetAmmoItemCode(i);
1001                                 if (currently_selected)
1002                                 {
1003                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1004                                         break;
1005                                 }
1006                         }
1007                 }
1008         }
1009         else
1010         {
1011                 stat_items = getstati(STAT_ITEMS, 0, 24);
1012                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1013                         infinite_ammo = TRUE;
1014                 row = column = 0;
1015                 for (i = 0; i < AMMO_COUNT; ++i) {
1016                         currently_selected = stat_items & GetAmmoItemCode(i);
1017                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1018                         ++row;
1019                         if(row >= rows)
1020                         {
1021                                 row = 0;
1022                                 column = column + 1;
1023                         }
1024                 }
1025         }
1026
1027         draw_endBoldFont();
1028 }
1029
1030 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1031 {
1032         vector newPos = '0 0 0', newSize = '0 0 0';
1033         vector picpos, numpos;
1034
1035         if (vertical)
1036         {
1037                 if(mySize_y/mySize_x > 2)
1038                 {
1039                         newSize_y = 2 * mySize_x;
1040                         newSize_x = mySize_x;
1041
1042                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1043                         newPos_x = myPos_x;
1044                 }
1045                 else
1046                 {
1047                         newSize_x = 1/2 * mySize_y;
1048                         newSize_y = mySize_y;
1049
1050                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1051                         newPos_y = myPos_y;
1052                 }
1053
1054                 if(icon_right_align)
1055                 {
1056                         numpos = newPos;
1057                         picpos = newPos + eY * newSize_x;
1058                 }
1059                 else
1060                 {
1061                         picpos = newPos;
1062                         numpos = newPos + eY * newSize_x;
1063                 }
1064
1065                 newSize_y /= 2;
1066                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1067                 // make number smaller than icon, it looks better
1068                 // reduce only y to draw numbers with different number of digits with the same y size
1069                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1070                 newSize_y *= 0.7;
1071                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1072                 return;
1073         }
1074
1075         if(mySize_x/mySize_y > 3)
1076         {
1077                 newSize_x = 3 * mySize_y;
1078                 newSize_y = mySize_y;
1079
1080                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1081                 newPos_y = myPos_y;
1082         }
1083         else
1084         {
1085                 newSize_y = 1/3 * mySize_x;
1086                 newSize_x = mySize_x;
1087
1088                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1089                 newPos_x = myPos_x;
1090         }
1091
1092         if(icon_right_align) // right align
1093         {
1094                 numpos = newPos;
1095                 picpos = newPos + eX * 2 * newSize_y;
1096         }
1097         else // left align
1098         {
1099                 numpos = newPos + eX * newSize_y;
1100                 picpos = newPos;
1101         }
1102
1103         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1104         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1105         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1106         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1107 }
1108
1109 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1110 {
1111         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1112 }
1113
1114 // Powerups (#2)
1115 //
1116 void HUD_Powerups(void)
1117 {
1118         float strength_time, shield_time, superweapons_time;
1119         if(!autocvar__hud_configure)
1120         {
1121                 if(!autocvar_hud_panel_powerups) return;
1122                 if(spectatee_status == -1) return;
1123                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1124                 if (getstati(STAT_HEALTH) <= 0) return;
1125
1126                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1127                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1128                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1129
1130                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1131                         superweapons_time = 99; // force max
1132
1133                 // prevent stuff to show up on mismatch that will be fixed next frame
1134                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1135                         superweapons_time = 0;
1136         }
1137         else
1138         {
1139                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1140
1141                 strength_time = 15;
1142                 shield_time = 27;
1143                 superweapons_time = 13;
1144         }
1145
1146         HUD_Panel_UpdateCvars(powerups);
1147         HUD_Panel_ApplyFadeAlpha();
1148
1149         draw_beginBoldFont();
1150
1151         vector pos, mySize;
1152         pos = panel_pos;
1153         mySize = panel_size;
1154
1155         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1156         if(panel_bg_padding)
1157         {
1158                 pos += '1 1 0' * panel_bg_padding;
1159                 mySize -= '2 2 0' * panel_bg_padding;
1160         }
1161
1162         float panel_ar = mySize_x/mySize_y;
1163         float is_vertical = (panel_ar < 1);
1164         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1165
1166         float superweapons_is = -1;
1167
1168         if(superweapons_time)
1169         {
1170                 if(strength_time)
1171                 {
1172                         if(shield_time)
1173                                 superweapons_is = 0;
1174                         else
1175                                 superweapons_is = 2;
1176                 }
1177                 else
1178                 {
1179                         if(shield_time)
1180                                 superweapons_is = 1;
1181                         else
1182                                 superweapons_is = 2;
1183                 }
1184         }
1185
1186         // FIXME handle superweapons here
1187         if(superweapons_is == 0)
1188         {
1189                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1190                 {
1191                         mySize_x *= (1.0 / 3.0);
1192                         superweapons_offset_x = mySize_x;
1193                         if (autocvar_hud_panel_powerups_flip)
1194                                 shield_offset_x = 2*mySize_x;
1195                         else
1196                                 strength_offset_x = 2*mySize_x;
1197                 }
1198                 else
1199                 {
1200                         mySize_y *= (1.0 / 3.0);
1201                         superweapons_offset_y = mySize_y;
1202                         if (autocvar_hud_panel_powerups_flip)
1203                                 shield_offset_y = 2*mySize_y;
1204                         else
1205                                 strength_offset_y = 2*mySize_y;
1206                 }
1207         }
1208         else
1209         {
1210                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1211                 {
1212                         mySize_x *= 0.5;
1213                         if (autocvar_hud_panel_powerups_flip)
1214                                 shield_offset_x = mySize_x;
1215                         else
1216                                 strength_offset_x = mySize_x;
1217                 }
1218                 else
1219                 {
1220                         mySize_y *= 0.5;
1221                         if (autocvar_hud_panel_powerups_flip)
1222                                 shield_offset_y = mySize_y;
1223                         else
1224                                 strength_offset_y = mySize_y;
1225                 }
1226         }
1227
1228         float shield_baralign, strength_baralign, superweapons_baralign;
1229         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1230
1231         if (autocvar_hud_panel_powerups_flip)
1232         {
1233                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1234                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1235                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1236                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1237         }
1238         else
1239         {
1240                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244         }
1245
1246         if(superweapons_is == 0)
1247         {
1248                 superweapons_iconalign = strength_iconalign;
1249                 superweapons_baralign = 2;
1250         }
1251         else if(superweapons_is == 1)
1252         {
1253                 superweapons_offset = strength_offset;
1254                 superweapons_iconalign = strength_iconalign;
1255                 superweapons_baralign = strength_baralign;
1256         }
1257         else // if(superweapons_is == 2)
1258         {
1259                 superweapons_offset = shield_offset;
1260                 superweapons_iconalign = shield_iconalign;
1261                 superweapons_baralign = shield_baralign;
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299
1300         if(superweapons_time)
1301         {
1302                 const float maxsuperweapons = 30;
1303                 float superweapons = ceil(superweapons_time);
1304                 if(autocvar_hud_panel_powerups_progressbar)
1305                 {
1306                         HUD_Panel_GetProgressBarColor(superweapons);
1307                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1308                 }
1309                 if(autocvar_hud_panel_powerups_text)
1310                 {
1311                         if(superweapons > 1)
1312                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1313                         if(superweapons <= 5)
1314                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1315                 }
1316         }
1317
1318         draw_endBoldFont();
1319 }
1320
1321 // Health/armor (#3)
1322 //
1323
1324 // prev_* vars contain the health/armor at the previous FRAME
1325 // set to -1 when player is dead or was not playing
1326 float prev_health, prev_armor;
1327 float health_damagetime, armor_damagetime;
1328 float health_beforedamage, armor_beforedamage;
1329 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1330 float old_p_health, old_p_armor;
1331 float old_p_healthtime, old_p_armortime;
1332 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1333 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1334 float prev_p_health, prev_p_armor;
1335
1336 void HUD_HealthArmor(void)
1337 {
1338         float armor, health, fuel;
1339         if(!autocvar__hud_configure)
1340         {
1341                 if(!autocvar_hud_panel_healtharmor) return;
1342                 if(hud != HUD_NORMAL) return;
1343                 if(spectatee_status == -1) return;
1344
1345                 health = getstati(STAT_HEALTH);
1346                 if(health <= 0)
1347                 {
1348                         prev_health = -1;
1349                         return;
1350                 }
1351                 armor = getstati(STAT_ARMOR);
1352
1353                 // code to check for spectatee_status changes is in Ent_ClientData()
1354                 // prev_p_health and prev_health can be set to -1 there
1355
1356                 if (prev_p_health == -1)
1357                 {
1358                         // no effect
1359                         health_beforedamage = 0;
1360                         armor_beforedamage = 0;
1361                         health_damagetime = 0;
1362                         armor_damagetime = 0;
1363                         prev_health = health;
1364                         prev_armor = armor;
1365                         old_p_health = health;
1366                         old_p_armor = armor;
1367                         prev_p_health = health;
1368                         prev_p_armor = armor;
1369                 }
1370                 else if (prev_health == -1)
1371                 {
1372                         //start the load effect
1373                         health_damagetime = 0;
1374                         armor_damagetime = 0;
1375                         prev_health = 0;
1376                         prev_armor = 0;
1377                 }
1378                 fuel = getstati(STAT_FUEL);
1379         }
1380         else
1381         {
1382                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1383
1384                 health = 150;
1385                 armor = 75;
1386                 fuel = 20;
1387         }
1388
1389         HUD_Panel_UpdateCvars(healtharmor);
1390         HUD_Panel_ApplyFadeAlpha();
1391         vector pos, mySize;
1392         pos = panel_pos;
1393         mySize = panel_size;
1394
1395         HUD_Panel_DrawBg(1);
1396         if(panel_bg_padding)
1397         {
1398                 pos += '1 1 0' * panel_bg_padding;
1399                 mySize -= '2 2 0' * panel_bg_padding;
1400         }
1401
1402         float baralign = autocvar_hud_panel_healtharmor_baralign;
1403         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1404
1405     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1406     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1407         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1408         {
1409                 vector v;
1410                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1411
1412                 float x;
1413                 x = floor(v_x + 1);
1414
1415         float maxtotal = maxhealth + maxarmor;
1416                 string biggercount;
1417                 if(v_z) // NOT fully armored
1418                 {
1419                         biggercount = "health";
1420                         if(autocvar_hud_panel_healtharmor_progressbar)
1421                         {
1422                                 HUD_Panel_GetProgressBarColor(health);
1423                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424                         }
1425                         if(armor)
1426             if(autocvar_hud_panel_healtharmor_text)
1427                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1428                 }
1429                 else
1430                 {
1431                         biggercount = "armor";
1432                         if(autocvar_hud_panel_healtharmor_progressbar)
1433                         {
1434                                 HUD_Panel_GetProgressBarColor(armor);
1435                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1436                         }
1437                         if(health)
1438             if(autocvar_hud_panel_healtharmor_text)
1439                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1440                 }
1441         if(autocvar_hud_panel_healtharmor_text)
1442                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1443
1444                 if(fuel)
1445                 {
1446                         HUD_Panel_GetProgressBarColor(fuel);
1447                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1448                 }
1449         }
1450         else
1451         {
1452                 float panel_ar = mySize_x/mySize_y;
1453                 float is_vertical = (panel_ar < 1);
1454                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1455                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1456                 {
1457                         mySize_x *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_x = mySize_x;
1460                         else
1461                                 armor_offset_x = mySize_x;
1462                 }
1463                 else
1464                 {
1465                         mySize_y *= 0.5;
1466                         if (autocvar_hud_panel_healtharmor_flip)
1467                                 health_offset_y = mySize_y;
1468                         else
1469                                 armor_offset_y = mySize_y;
1470                 }
1471
1472                 float health_baralign, armor_baralign, fuel_baralign;
1473                 float health_iconalign, armor_iconalign;
1474                 if (autocvar_hud_panel_healtharmor_flip)
1475                 {
1476                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = health_baralign;
1479                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482                 else
1483                 {
1484                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1485                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1486                         fuel_baralign = armor_baralign;
1487                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1489                 }
1490
1491                 //if(health)
1492                 {
1493                         if(autocvar_hud_panel_healtharmor_progressbar)
1494                         {
1495                                 HUD_Panel_GetProgressBarColor(health);
1496                                 float p_health, pain_health_alpha;
1497                                 p_health = health;
1498                                 pain_health_alpha = 1;
1499                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1500                                 {
1501                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1502                                         {
1503                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1504                                                 {
1505                                                         if (time - old_p_healthtime < 1)
1506                                                                 old_p_health = prev_p_health;
1507                                                         else
1508                                                                 old_p_health = prev_health;
1509                                                         old_p_healthtime = time;
1510                                                 }
1511                                                 if (time - old_p_healthtime < 1)
1512                                                 {
1513                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1514                                                         prev_p_health = p_health;
1515                                                 }
1516                                         }
1517                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1518                                         {
1519                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1520                                                 {
1521                                                         if (time - health_damagetime >= 1)
1522                                                                 health_beforedamage = prev_health;
1523                                                         health_damagetime = time;
1524                                                 }
1525                                                 if (time - health_damagetime < 1)
1526                                                 {
1527                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1528                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1529                                                 }
1530                                         }
1531                                         prev_health = health;
1532
1533                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1534                                         {
1535                                                 float BLINK_FACTOR = 0.15;
1536                                                 float BLINK_BASE = 0.85;
1537                                                 float BLINK_FREQ = 9; 
1538                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1539                                         }
1540                                 }
1541                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1542                         }
1543                         if(autocvar_hud_panel_healtharmor_text)
1544                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1545                 }
1546
1547                 if(armor)
1548                 {
1549                         if(autocvar_hud_panel_healtharmor_progressbar)
1550                         {
1551                                 HUD_Panel_GetProgressBarColor(armor);
1552                                 float p_armor;
1553                                 p_armor = armor;
1554                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1555                                 {
1556                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1557                                         {
1558                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1559                                                 {
1560                                                         if (time - old_p_armortime < 1)
1561                                                                 old_p_armor = prev_p_armor;
1562                                                         else
1563                                                                 old_p_armor = prev_armor;
1564                                                         old_p_armortime = time;
1565                                                 }
1566                                                 if (time - old_p_armortime < 1)
1567                                                 {
1568                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1569                                                         prev_p_armor = p_armor;
1570                                                 }
1571                                         }
1572                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1573                                         {
1574                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1575                                                 {
1576                                                         if (time - armor_damagetime >= 1)
1577                                                                 armor_beforedamage = prev_armor;
1578                                                         armor_damagetime = time;
1579                                                 }
1580                                                 if (time - armor_damagetime < 1)
1581                                                 {
1582                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1583                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1584                                                 }
1585                                         }
1586                                         prev_armor = armor;
1587                                 }
1588                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1589                         }
1590                         if(autocvar_hud_panel_healtharmor_text)
1591                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1592                 }
1593
1594                 if(fuel)
1595                 {
1596                         if (is_vertical)
1597                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1598                         else
1599                                 mySize_y *= 0.2;
1600                         if (panel_ar >= 4)
1601                                 mySize_x *= 2; //restore full panel size
1602                         else if (panel_ar < 1/4)
1603                                 mySize_y *= 2; //restore full panel size
1604                         HUD_Panel_GetProgressBarColor(fuel);
1605                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1606                 }
1607         }
1608 }
1609
1610 // Notification area (#4)
1611 //
1612
1613 string Weapon_SuicideMessage(float deathtype)
1614 {
1615         w_deathtype = deathtype;
1616         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1617         return w_deathtypestring;
1618 }
1619
1620 string Weapon_KillMessage(float deathtype)
1621 {
1622         w_deathtype = deathtype;
1623         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1624         return w_deathtypestring;
1625 }
1626
1627 #define KN_MAX_ENTRIES 10
1628 float kn_index;
1629 float killnotify_times[KN_MAX_ENTRIES];
1630 float killnotify_deathtype[KN_MAX_ENTRIES];
1631 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1632 string killnotify_attackers[KN_MAX_ENTRIES];
1633 string killnotify_victims[KN_MAX_ENTRIES];
1634 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1635 {
1636         --kn_index;
1637         if (kn_index == -1)
1638                 kn_index = KN_MAX_ENTRIES-1;
1639         killnotify_times[kn_index] = time;
1640         killnotify_deathtype[kn_index] = wpn;
1641         killnotify_actiontype[kn_index] = actiontype;
1642         if(killnotify_attackers[kn_index])
1643                 strunzone(killnotify_attackers[kn_index]);
1644         killnotify_attackers[kn_index] = strzone(attacker);
1645         if(killnotify_victims[kn_index])
1646                 strunzone(killnotify_victims[kn_index]);
1647         killnotify_victims[kn_index] = strzone(victim);
1648 }
1649
1650 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1651 {
1652         float w;
1653         float alsoprint, gentle;
1654         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1655         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1656         
1657         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1658                 return;
1659
1660         if(msg == MSG_SUICIDE) {
1661                 w = DEATH_WEAPONOF(type);
1662                 if(WEP_VALID(w)) {
1663                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1664                         if (alsoprint)
1665                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1666                 } else if (type == DEATH_KILL) {
1667                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1668                         if (alsoprint)
1669                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1670                 } else if (type == DEATH_ROT) {
1671                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1672                         if (alsoprint)
1673                                 print (sprintf(_("^1%s^1 died\n"), s1));
1674                 } else if (type == DEATH_NOAMMO) {
1675                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1676                         if (alsoprint)
1677                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1678                 } else if (type == DEATH_CAMP) {
1679                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1680                         if (alsoprint)
1681                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1682                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1683                         HUD_KillNotify_Push(s1, "", 0, type);
1684                         if (alsoprint)
1685                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1686                 } else if (type == DEATH_CHEAT) {
1687                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1688                         if (alsoprint)
1689                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1690                 } else if (type == DEATH_FIRE) {
1691                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1692                         if (alsoprint)
1693                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1694                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1695                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1696                         if (alsoprint)
1697                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1698                 } 
1699                 
1700                 if (stof(s2) > 2) // killcount > 2
1701                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1702         } else if(msg == MSG_KILL) {
1703                 w = DEATH_WEAPONOF(type);
1704                 if(WEP_VALID(w)) {
1705                         HUD_KillNotify_Push(s1, s2, 1, type);
1706                         if (alsoprint)
1707                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1708                 }
1709                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1710                         HUD_KillNotify_Push(s1, s2, 1, type);
1711                         if(alsoprint)
1712                         {
1713                                 if(gentle) {
1714                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1715                                 } else {
1716                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1717                                 }
1718                         }
1719                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1720                                 if(gentle)
1721                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1722                                 else
1723                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1724                         }
1725                         else if (stof(s2) > 2) {
1726                                 if(gentle)
1727                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1728                                 else
1729                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1730                         }
1731                 }
1732                 else if(type == KILL_FIRST_BLOOD)
1733                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1734                 else if (type == DEATH_TELEFRAG) {
1735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1736                         if(gentle)
1737                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1738                         else
1739                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1740                 }
1741                 else if (type == DEATH_DROWN) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1743                         if(alsoprint)
1744                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1745                 }
1746                 else if (type == DEATH_SLIME) {
1747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1748                         if(alsoprint)
1749                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1750                 }
1751                 else if (type == DEATH_LAVA) {
1752                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1753                         if(alsoprint)
1754                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1755                 }
1756                 else if (type == DEATH_FALL) {
1757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1758                         if(alsoprint)
1759                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1760                 }
1761                 else if (type == DEATH_SHOOTING_STAR) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1765                 }
1766                 else if (type == DEATH_SWAMP) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1770                 }
1771                 else if (type == DEATH_HURTTRIGGER)
1772                 {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1774                         if(alsoprint)
1775                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1776                 } else if(type == DEATH_VHCRUSH) {
1777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778                         if(alsoprint)
1779                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1780                 } else if(type == DEATH_SBMINIGUN) {
1781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782                         if(alsoprint)
1783                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1784                 } else if(type == DEATH_SBROCKET) {
1785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786                         if(alsoprint)
1787                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1788                 } else if(type == DEATH_SBBLOWUP) {
1789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790                         if(alsoprint)
1791                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1792                 } else if(type == DEATH_WAKIGUN) {
1793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794                         if(alsoprint)
1795                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1796                 } else if(type == DEATH_BUMB_GUN) {
1797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798                         if(alsoprint)
1799                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1800                 } else if(type == DEATH_WAKIROCKET) {
1801                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802                         if(alsoprint)
1803                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1804                 } else if(type == DEATH_WAKIBLOWUP) {
1805                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806                         if(alsoprint)
1807                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1808                 } else if(type == DEATH_RAPTOR_CANNON) {
1809                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810                         if(alsoprint)
1811                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1812                 } else if(type == DEATH_RAPTOR_BOMB) {
1813                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814                         if(alsoprint)
1815                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1816                 } else if(type == DEATH_RAPTOR_DEATH) {
1817                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818                         if(alsoprint)
1819                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1820                 } else if(type == DEATH_TURRET) {
1821                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1822                         if(alsoprint)
1823                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1824                 } else if(type == DEATH_TOUCHEXPLODE) {
1825                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1826                         if(alsoprint)
1827                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1828                 } else if(type == DEATH_CHEAT) {
1829                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1830                         if(alsoprint)
1831                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1832                 } else if (type == DEATH_FIRE) {
1833                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1834                         if(alsoprint)
1835                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1836                 } else if (type == DEATH_CUSTOM) {
1837                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1838                         if(alsoprint)
1839                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1840                 } else if (type == DEATH_HURTTRIGGER) {
1841                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1842                         if(alsoprint)
1843                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1844                 } else {
1845                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1846                         if(alsoprint)
1847                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1848                 }
1849         } else if(msg == MSG_SPREE) {
1850                 if(type == KILL_END_SPREE) {
1851                         if(gentle)
1852                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1853                         else
1854                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1855                 } else if(type == KILL_SPREE) {
1856                         if(gentle)
1857                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1858                         else
1859                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1860                 } else if(type == KILL_SPREE_3) {
1861                         if(gentle)
1862                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1863                         else
1864                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1865                 } else if(type == KILL_SPREE_5) {
1866                         if(gentle)
1867                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1868                         else
1869                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1870                 } else if(type == KILL_SPREE_10) {
1871                         if(gentle)
1872                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1873                         else
1874                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1875                 } else if(type == KILL_SPREE_15) {
1876                         if(gentle)
1877                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1878                         else
1879                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1880                 } else if(type == KILL_SPREE_20) {
1881                         if(gentle)
1882                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1883                         else
1884                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1885                 } else if(type == KILL_SPREE_25) {
1886                         if(gentle)
1887                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1888                         else
1889                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1890                 } else if(type == KILL_SPREE_30) {
1891                         if(gentle)
1892                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1893                         else
1894                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1895                 }
1896         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1897                 if (type == DEATH_DROWN) {
1898                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1899                         if(alsoprint)
1900                         {
1901                                 if(gentle)
1902                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1903                                 else
1904                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1905                         }
1906                 } else if (type == DEATH_SLIME) {
1907                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1908                         if(alsoprint)
1909                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1910                 } else if (type == DEATH_LAVA) {
1911                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1912                         if(alsoprint)
1913                         {
1914                                 if(gentle)
1915                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1916                                 else
1917                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1918                         }
1919                 } else if (type == DEATH_FALL) {
1920                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1921                         if(alsoprint)
1922                         {
1923                                 if(gentle)
1924                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1925                                 else
1926                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1927                         }
1928                 } else if (type == DEATH_SHOOTING_STAR) {
1929                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1930                         if(alsoprint)
1931                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1932                 } else if (type == DEATH_SWAMP) {
1933                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1934                         if(alsoprint)
1935                         {
1936                                 if(gentle)
1937                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1938                                 else
1939                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1940                         }
1941                 } else if(DEATH_ISTURRET(type)) {
1942                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1943                         if(alsoprint)
1944                         {
1945                                 if(gentle)
1946                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1947                                 else
1948                                 {
1949                                         switch(type)
1950                                         {
1951                                                 case DEATH_TURRET_EWHEEL:
1952                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1953                                                         break;
1954                                                 case DEATH_TURRET_FLAC:
1955                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1956                                                         break;
1957                                                 case DEATH_TURRET_MACHINEGUN:
1958                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1959                                                         break;
1960                                                 case DEATH_TURRET_WALKER_GUN:
1961                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1962                                                         break;
1963                                                 case DEATH_TURRET_WALKER_MEELE:
1964                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1965                                                         break;
1966                                                 case DEATH_TURRET_WALKER_ROCKET:
1967                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1968                                                         break;
1969                                                 case DEATH_TURRET_HELLION:
1970                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1971                                                         break;
1972                                                 case DEATH_TURRET_HK:
1973                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1974                                                         break;
1975                                                 case DEATH_TURRET_MLRS:
1976                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1977                                                         break;
1978                                                 case DEATH_TURRET_PLASMA:
1979                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1980                                                         break;
1981                                                 case DEATH_TURRET_PHASER:
1982                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1983                                                         break;
1984                                                 case DEATH_TURRET_TESLA:                        
1985                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1986                                                         break;
1987                                         }
1988                                 }
1989                         }
1990                 } else if (type == DEATH_CUSTOM) {
1991                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1992                         if(alsoprint)
1993                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1994                 } else if (type == DEATH_HURTTRIGGER) {
1995                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1996                         if(alsoprint)
1997                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1998                 } else if(type == DEATH_TOUCHEXPLODE) {
1999                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2000                         if(alsoprint)
2001                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2002                 } else if(type == DEATH_CHEAT) {
2003                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2004                         if(alsoprint)
2005                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2006                 } else if(type == DEATH_FIRE) {
2007                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2008                         if(alsoprint)
2009                         {
2010                                 if(gentle)
2011                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2012                                 else
2013                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2014                                 }
2015                 } else {
2016                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2017                         if(alsoprint)
2018                         {
2019                                 if(gentle)
2020                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2021                                 else
2022                                         print (sprintf(_("^1%s^1 died\n"), s1));
2023                         }
2024                 }
2025         } else if(msg == MSG_KILL_ACTION_SPREE) {
2026                 if(gentle)
2027                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2028                 else
2029                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2030         } else if(msg == MSG_INFO) {
2031                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2032                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2033                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2034                 } else if(type == INFO_LOSTFLAG) {
2035                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2036                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2037                 } else if(type == INFO_PICKUPFLAG) {
2038                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2039                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2040                 } else if(type == INFO_RETURNFLAG) {
2041                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2042                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2043                 } else if(type == INFO_CAPTUREFLAG) {
2044                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2045                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2046                 }
2047         } else if(msg == MSG_RACE) {
2048                 if(type == RACE_SERVER_RECORD) {
2049                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2050                 }
2051                 else if(type == RACE_NEW_RANK) {
2052                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2053                 }
2054                 else if(type == RACE_NEW_TIME) {
2055                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2056                 }
2057                 else if(type == RACE_FAIL) {
2058                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2059                 }
2060         } else if(msg == MSG_KA) {
2061                 if(type == KA_PICKUPBALL) {
2062                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2063                         if(alsoprint)
2064                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2065                 }
2066                 else if(type == KA_DROPBALL) {
2067                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2068                         if(alsoprint)
2069                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2070                 }
2071         }
2072 }
2073
2074 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2075 {
2076         float gentle;
2077         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2078         if(msg == MSG_SUICIDE) {
2079                 if (type == DEATH_TEAMCHANGE) {
2080                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2081                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2082                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2083                 } else if (type == DEATH_CAMP) {
2084                         if(gentle)
2085                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2086                         else
2087                                 centerprint_hud(_("^1Die camper!"));
2088                 } else if (type == DEATH_NOAMMO) {
2089                         if(gentle)
2090                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2091                         else
2092                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2093                 } else if (type == DEATH_ROT) {
2094                         if(gentle)
2095                                 centerprint_hud(_("^1You need to preserve your health"));
2096                         else
2097                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2098                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2099                         if(gentle)
2100                                 centerprint_hud(_("^1Don't go against team mates!"));
2101                         else
2102                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2103                 } else if (type == DEATH_QUIET) {
2104                         // do nothing
2105                 } else { // generic message
2106                         if(gentle)
2107                                 centerprint_hud(_("^1You need to be more careful!"));
2108                         else
2109                                 centerprint_hud(_("^1You killed your own dumb self!"));
2110                 }
2111         } else if(msg == MSG_KILL) {
2112                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2113                         if(gentle) {
2114                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2115                         } else {
2116                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2117                         }
2118                 } else if (type == KILL_FIRST_BLOOD) {
2119                         if(gentle) {
2120                                 centerprint_hud(_("^1First score"));
2121                         } else {
2122                                 centerprint_hud(_("^1First blood"));
2123                         }
2124                 } else if (type == KILL_FIRST_VICTIM) {
2125                         if(gentle) {
2126                                 centerprint_hud(_("^1First casualty"));
2127                         } else {
2128                                 centerprint_hud(_("^1First victim"));
2129                         }
2130                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2131                         if(gentle) {
2132                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2133                         } else {
2134                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2135                         }
2136                 } else if (type == KILL_TYPEFRAGGED) {
2137                         if(gentle) {
2138                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2139                         } else {
2140                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2141                         }
2142                 } else if (type == KILL_FRAG) {
2143                         if(gentle) {
2144                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2145                         } else {
2146                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2147                         }
2148                 } else { // generic message
2149                         if(gentle) {
2150                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2151                         } else {
2152                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2153                         }
2154                 }
2155         } else if(msg == MSG_KILL_ACTION) {
2156                 // TODO: invent more centerprints here?
2157                 centerprint_hud(_("^1Watch your step!"));
2158         }
2159 }
2160
2161 void HUD_Notify (void)
2162 {
2163         if(!autocvar__hud_configure)
2164         {
2165                 if(!autocvar_hud_panel_notify) return;
2166         }
2167         else
2168                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2169
2170         HUD_Panel_UpdateCvars(notify);
2171         HUD_Panel_ApplyFadeAlpha();
2172         vector pos, mySize;
2173         pos = panel_pos;
2174         mySize = panel_size;
2175
2176         HUD_Panel_DrawBg(1);
2177         if(panel_bg_padding)
2178         {
2179                 pos += '1 1 0' * panel_bg_padding;
2180                 mySize -= '2 2 0' * panel_bg_padding;
2181         }
2182
2183         float entries, height;
2184         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2185         height = mySize_y/entries;
2186         
2187         vector fontsize;
2188         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2189         fontsize = '0.5 0.5 0' * fontheight;
2190
2191         float a;
2192         float when;
2193         when = autocvar_hud_panel_notify_time;
2194         float fadetime;
2195         fadetime = autocvar_hud_panel_notify_fadetime;
2196
2197         string s;
2198
2199         vector pos_attacker, pos_victim;
2200         vector weap_pos;
2201         float width_attacker;
2202         string attacker, victim;
2203
2204         float i, j, w, type, step, limit;
2205         if(autocvar_hud_panel_notify_flip) //order items from the top down
2206         {
2207                 i = 0;
2208                 step = +1;
2209                 limit = entries;
2210         }
2211         else //order items from the bottom up
2212         {
2213                 i = entries - 1;
2214                 step = -1;
2215                 limit = -1;
2216         }
2217
2218         for(j = kn_index;  i != limit;  i += step, ++j)
2219         {
2220                 if(autocvar__hud_configure)
2221                 {
2222                         if (step == +1)
2223                                 a = i;
2224                         else // inverse order
2225                                 a = entries - 1 - i;
2226                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2227                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2228                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2229                         a = bound(0, (when - a) / 4, 1);
2230                         goto hud_config_notifyprint;
2231                 }
2232
2233                 if (j == KN_MAX_ENTRIES)
2234                         j = 0;
2235
2236                 if(killnotify_times[j] + when > time)
2237                         a = 1;
2238                 else if(fadetime)
2239                 {
2240                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2241                         if(!a)
2242                         {
2243                                 break;
2244                         }
2245                 }
2246                 else
2247                 {
2248                         break;
2249                 }
2250
2251                 s = "";
2252
2253                 type = killnotify_deathtype[j];
2254                 w = DEATH_WEAPONOF(type);
2255
2256                 // TODO: maybe print in team colors?
2257                 //
2258                 // Y [used by] X
2259                 if(killnotify_actiontype[j] == 0) 
2260                 {
2261                         if(type == DEATH_GENERIC)
2262                         {
2263                                 s = "notify_death";
2264                         }
2265                         else if(type == DEATH_NOAMMO)
2266                         {
2267                                 s = "notify_outofammo";
2268                         }
2269                         else if(type == DEATH_KILL)
2270                         {
2271                                 s = "notify_selfkill";
2272                         }
2273                         else if(type == DEATH_CAMP)
2274                         {
2275                                 s = "notify_camping";
2276                         }
2277                         else if(type == KILL_TEAM_RED)
2278                         {
2279                                 s = "notify_teamkill_red";
2280                         }
2281                         else if(type == KILL_TEAM_BLUE)
2282                         {
2283                                 s = "notify_teamkill_blue";
2284                         }
2285                         else if(type == DEATH_DROWN)
2286                         {
2287                                 s = "notify_water";
2288                         }
2289                         else if(type == DEATH_SLIME)
2290                         {
2291                                 s = "notify_slime";
2292                         }
2293                         else if(type == DEATH_LAVA)
2294                         {
2295                                 s = "notify_lava";
2296                         }
2297                         else if(type == DEATH_FALL)
2298                         {
2299                                 s = "notify_fall";
2300                         }
2301                         else if(type == DEATH_SHOOTING_STAR)
2302                         {
2303                                 s = "notify_shootingstar";
2304                         }
2305                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2306                         {
2307                                 s = "notify_death";
2308                         }
2309                         else if(type == INFO_GOTFLAG)
2310                         {
2311                                 if(killnotify_victims[j] == "^1RED^7 flag")
2312                                 {
2313                                         s = "notify_red_taken";
2314                                 }
2315                                 else
2316                                 {
2317                                         s = "notify_blue_taken";
2318                                 }
2319                         }
2320                         else if(type == INFO_RETURNFLAG)
2321                         {
2322                                 if(killnotify_victims[j] == "^1RED^7 flag")
2323                                 {
2324                                         s = "notify_red_returned";
2325                                 }
2326                                 else
2327                                 {
2328                                         s = "notify_blue_returned";
2329                                 }
2330                         }
2331                         else if(type == INFO_LOSTFLAG)
2332                         {
2333                                 if(killnotify_victims[j] == "^1RED^7 flag")
2334                                 {
2335                                         s = "notify_red_lost";
2336                                 }
2337                                 else
2338                                 {
2339                                         s = "notify_blue_lost";
2340                                 }
2341                         }
2342                         else if(type == INFO_CAPTUREFLAG)
2343                         {
2344                                 if(killnotify_victims[j] == "^1RED^7 flag")
2345                                 {
2346                                         s = "notify_red_captured";
2347                                 }
2348                                 else
2349                                 {
2350                                         s = "notify_blue_captured";
2351                                 }
2352                         }
2353                         else if(type == KA_DROPBALL)
2354                         {
2355                                 s = "notify_balldropped";
2356                         }
2357                         else if(type == KA_PICKUPBALL)
2358                         {
2359                                 s = "notify_ballpickedup";
2360                         }
2361                         
2362                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2363                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2364                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2365
2366                         if(s != "")
2367                         {
2368                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2369                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2370                         }
2371                 }
2372                 // X [did action to] Y
2373                 else
2374                 {
2375                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2376                         {
2377                                 s = "notify_melee_laser";
2378                         }
2379                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2380                         {
2381                                 s = "notify_melee_shotgun";
2382                         }
2383                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2384                         {
2385                                 s = "notify_headshot";
2386                         }
2387                         else if(WEP_VALID(w))
2388                         {
2389                                 self = get_weaponinfo(w);
2390                                 s = strcat("weapon", self.netname);
2391                         }
2392                         else if(type == KILL_TEAM_RED)
2393                         {
2394                                 s = "notify_teamkill_red";
2395                         }
2396                         else if(type == KILL_TEAM_BLUE)
2397                         {
2398                                 s = "notify_teamkill_red";
2399                         }
2400                         else if(type == DEATH_TELEFRAG)
2401                         {
2402                                 s = "notify_telefrag";
2403                         }
2404                         else if(type == DEATH_DROWN)
2405                         {
2406                                 s = "notify_water";
2407                         }
2408                         else if(type == DEATH_SLIME)
2409                         {
2410                                 s = "notify_slime";
2411                         }
2412                         else if(type == DEATH_LAVA)
2413                         {
2414                                 s = "notify_lava";
2415                         }
2416                         else if(type == DEATH_FALL)
2417                         {
2418                                 s = "notify_fall";
2419                         }
2420                         else if(type == DEATH_SHOOTING_STAR)
2421                         {
2422                                 s = "notify_shootingstar";
2423                         }
2424                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2425                         {
2426                                 s = "notify_void";
2427                         }
2428                         else if(type == RACE_SERVER_RECORD)
2429                         {
2430                                 s = "race_newrecordserver";
2431                         }
2432                         else if(type == RACE_NEW_RANK)
2433                         {
2434                                 s = "race_newrankyellow";
2435                         }
2436                         else if(type == RACE_NEW_TIME)
2437                         {
2438                                 s = "race_newtime";
2439                         }
2440                         else if(type == RACE_FAIL)
2441                         {
2442                                 s = "race_newfail";
2443                         }
2444
2445                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2446                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2447 :hud_config_notifyprint
2448                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2449                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2450                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2451                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2452
2453                         if(s != "")
2454                         {
2455                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2457                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                         }
2459                 }
2460         }
2461 }
2462
2463 // Timer (#5)
2464 //
2465 // TODO: macro
2466 string seconds_tostring(float sec)
2467 {
2468         float minutes;
2469         minutes = floor(sec / 60);
2470
2471         sec -= minutes * 60;
2472         return sprintf("%d:%02d", minutes, sec);
2473 }
2474
2475 void HUD_Timer(void)
2476 {
2477         if(!autocvar__hud_configure)
2478         {
2479                 if(!autocvar_hud_panel_timer) return;
2480         }
2481         else
2482                 hud_configure_active_panel = HUD_PANEL_TIMER;
2483
2484         HUD_Panel_UpdateCvars(timer);
2485         HUD_Panel_ApplyFadeAlpha();
2486
2487         draw_beginBoldFont();
2488
2489         vector pos, mySize;
2490         pos = panel_pos;
2491         mySize = panel_size;
2492
2493         HUD_Panel_DrawBg(1);
2494         if(panel_bg_padding)
2495         {
2496                 pos += '1 1 0' * panel_bg_padding;
2497                 mySize -= '2 2 0' * panel_bg_padding;
2498         }
2499
2500         string timer;
2501         float timelimit, elapsedTime, timeleft, minutesLeft;
2502
2503         timelimit = getstatf(STAT_TIMELIMIT);
2504
2505         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2506         timeleft = ceil(timeleft);
2507
2508         minutesLeft = floor(timeleft / 60);
2509
2510         vector timer_color;
2511         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2512                 timer_color = '1 1 1'; //white
2513         else if(minutesLeft >= 1)
2514                 timer_color = '1 1 0'; //yellow
2515         else
2516                 timer_color = '1 0 0'; //red
2517
2518         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2519                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2520                         //while restart is still active, show 00:00
2521                         timer = seconds_tostring(0);
2522                 } else {
2523                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2524                         timer = seconds_tostring(elapsedTime);
2525                 }
2526         } else {
2527                 timer = seconds_tostring(timeleft);
2528         }
2529
2530         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2531
2532         draw_endBoldFont();
2533 }
2534
2535 // Radar (#6)
2536 //
2537 void HUD_Radar(void)
2538 {
2539         if (!autocvar__hud_configure)
2540         {
2541                 if (hud_panel_radar_maximized)
2542                 {
2543                         if (!hud_draw_maximized) return;
2544                 }
2545                 else
2546                 {
2547                         if (autocvar_hud_panel_radar == 0) return;
2548                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2549                 }
2550         }
2551         else
2552                 hud_configure_active_panel = HUD_PANEL_RADAR;
2553
2554         HUD_Panel_UpdateCvars(radar);
2555         HUD_Panel_ApplyFadeAlpha();
2556
2557         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2558         {
2559                 panel_size = autocvar_hud_panel_radar_maximized_size;
2560                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2561                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2562                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2563                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2564                 
2565                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2566                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2567         }
2568
2569         vector pos, mySize;
2570         pos = panel_pos;
2571         mySize = panel_size;
2572
2573         HUD_Panel_DrawBg(1);
2574         if(panel_bg_padding)
2575         {
2576                 pos += '1 1 0' * panel_bg_padding;
2577                 mySize -= '2 2 0' * panel_bg_padding;
2578         }
2579
2580         float color2;
2581         entity tm;
2582         float scale2d, normalsize, bigsize;
2583         float f;
2584
2585         teamradar_origin2d = pos + 0.5 * mySize;
2586         teamradar_size2d = mySize;
2587
2588         if(minimapname == "")
2589                 return;
2590
2591         teamradar_loadcvars();
2592
2593         switch(hud_panel_radar_zoommode)
2594         {
2595                 default:
2596                 case 0:
2597                         f = current_zoomfraction;
2598                         break;
2599                 case 1:
2600                         f = 1 - current_zoomfraction;
2601                         break;
2602                 case 2:
2603                         f = 0;
2604                         break;
2605                 case 3:
2606                         f = 1;
2607                         break;
2608         }
2609
2610         switch(hud_panel_radar_rotation)
2611         {
2612                 case 0:
2613                         teamradar_angle = view_angles_y - 90;
2614                         break;
2615                 default:
2616                         teamradar_angle = 90 * hud_panel_radar_rotation;
2617                         break;
2618         }
2619
2620         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2621         teamradar_size2d = mySize;
2622
2623         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2624
2625         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2626         if(hud_panel_radar_rotation == 0)
2627         {
2628                 // max-min distance must fit the radar in any rotation
2629                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2630         }
2631         else
2632         {
2633                 vector c0, c1, c2, c3, span;
2634                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2635                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2636                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2637                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2638                 span = '0 0 0';
2639                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2640                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2641
2642                 // max-min distance must fit the radar in x=x, y=y
2643                 bigsize = min(
2644                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2645                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2646                 );
2647         }
2648
2649         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2650         if(bigsize > normalsize)
2651                 normalsize = bigsize;
2652
2653         teamradar_size =
2654                   f * bigsize
2655                 + (1 - f) * normalsize;
2656         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2657                   f * mi_center
2658                 + (1 - f) * view_origin);
2659
2660         drawsetcliparea(
2661                 pos_x,
2662                 pos_y,
2663                 mySize_x,
2664                 mySize_y
2665         );
2666
2667         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2668
2669         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2670                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2671         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2672                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2673         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2674         {
2675                 color2 = GetPlayerColor(tm.sv_entnum);
2676                 //if(color == COLOR_SPECTATOR || color == color2)
2677                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2678         }
2679         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2680
2681         drawresetcliparea();
2682 };
2683
2684 // Score (#7)
2685 //
2686 void HUD_UpdatePlayerTeams();
2687 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2688 {
2689         float score;
2690         entity tm = world, pl;
2691 #define SCOREPANEL_MAX_ENTRIES 6
2692 #define SCOREPANEL_ASPECTRATIO 2
2693         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2694         vector fontsize = '1 1 0' * (mySize_y/entries);
2695
2696         vector rgb, score_color;
2697         rgb = '1 1 1';
2698         score_color = '1 1 1';
2699
2700         float name_size = mySize_x*0.75;
2701         float spacing_size = mySize_x*0.04;
2702         const float highlight_alpha = 0.2;
2703         float i = 0, me_printed = 0, first_pl = 0;
2704         string s;
2705         if (autocvar__hud_configure)
2706         {
2707                 float players_per_team = 0;
2708                 if (team_count)
2709                 {
2710                         // show team scores in the first line
2711                         float score_size = mySize_x / team_count;
2712                         players_per_team = max(2, ceil((entries - 1) / team_count));
2713                         for(i=0; i<team_count; ++i) {
2714                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2715                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2716                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2717                         }
2718                         first_pl = 1;
2719                         pos_y += fontsize_y;
2720                 }
2721                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2722                 for (i=first_pl; i<entries; ++i)
2723                 {
2724                         //simulate my score is lower than all displayed players,
2725                         //so that I don't appear at all showing pure rankings.
2726                         //This is to better show the difference between the 2 ranking views
2727                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2728                         {
2729                                 rgb = '1 1 0';
2730                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2731                                 s = GetPlayerName(player_localnum);
2732                                 score = 7;
2733                         }
2734                         else
2735                         {
2736                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2737                                 score -= 3;
2738                         }
2739
2740                         if (team_count)
2741                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2742                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2743                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2744                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2745                         pos_y += fontsize_y;
2746                 }
2747                 return;
2748         }
2749
2750         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2751                 HUD_UpdatePlayerTeams();
2752         if (team_count)
2753         {
2754                 // show team scores in the first line
2755                 float score_size = mySize_x / team_count;
2756                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2757                         if(tm.team == COLOR_SPECTATOR)
2758                                 continue;
2759                         if (tm.team == myteam)
2760                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2761                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2762                         ++i;
2763                 }
2764                 first_pl = 1;
2765                 pos_y += fontsize_y;
2766                 tm = teams.sort_next;
2767         }
2768         i = first_pl;
2769
2770         do
2771         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2772         {
2773                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2774                         continue;
2775
2776                 if (i == entries-1 && !me_printed && pl != me)
2777                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2778                 {
2779                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2780                                 if (pl.team != COLOR_SPECTATOR)
2781                                         break;
2782
2783                         if (pl)
2784                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2785                         else
2786                                 rgb = '1 0 0'; //last: red
2787                         pl = me;
2788                 }
2789
2790                 if (pl == me)
2791                 {
2792                         if (i == first_pl)
2793                                 rgb = '0 1 0'; //first: green
2794                         me_printed = 1;
2795                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2796                 }
2797                 if (team_count)
2798                         score_color = GetTeamRGB(pl.team) * 0.8;
2799                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2800                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2801                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2802                 pos_y += fontsize_y;
2803                 ++i;
2804         }
2805         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2806 }
2807
2808 void HUD_Score(void)
2809 {
2810         if(!autocvar__hud_configure)
2811         {
2812                 if(!autocvar_hud_panel_score) return;
2813                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2814         }
2815         else
2816                 hud_configure_active_panel = HUD_PANEL_SCORE;
2817
2818         HUD_Panel_UpdateCvars(score);
2819         HUD_Panel_ApplyFadeAlpha();
2820         vector pos, mySize;
2821         pos = panel_pos;
2822         mySize = panel_size;
2823
2824         HUD_Panel_DrawBg(1);
2825         if(panel_bg_padding)
2826         {
2827                 pos += '1 1 0' * panel_bg_padding;
2828                 mySize -= '2 2 0' * panel_bg_padding;
2829         }
2830
2831         float score, distribution = 0;
2832         string sign;
2833         vector distribution_color;
2834         entity tm, pl, me;
2835
2836 #ifdef COMPAT_XON050_ENGINE
2837         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2838 #else
2839         me = playerslots[player_localentnum - 1];
2840 #endif
2841
2842         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2843                 string timer, distrtimer;
2844
2845                 pl = players.sort_next;
2846                 if(pl == me)
2847                         pl = pl.sort_next;
2848                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2849                         if(pl.scores[ps_primary] == 0)
2850                                 pl = world;
2851
2852                 score = me.(scores[ps_primary]);
2853                 timer = TIME_ENCODED_TOSTRING(score);
2854
2855                 draw_beginBoldFont();
2856                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2857                         // distribution display
2858                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2859
2860                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2861
2862                         if (distribution <= 0) {
2863                                 distribution_color = '0 1 0';
2864                                 sign = "-";
2865                         }
2866                         else {
2867                                 distribution_color = '1 0 0';
2868                                 sign = "+";
2869                         }
2870                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2871                 }
2872                 // race record display
2873                 if (distribution <= 0)
2874                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2875                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2876                 draw_endBoldFont();
2877         } else if (!teamplay) { // non-teamgames
2878                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2879                 {
2880                         HUD_Score_Rankings(pos, mySize, me, 0);
2881                         return;
2882                 }
2883                 // me vector := [team/connected frags id]
2884                 pl = players.sort_next;
2885                 if(pl == me)
2886                         pl = pl.sort_next;
2887
2888                 if(autocvar__hud_configure)
2889                         distribution = 42;
2890                 else if(pl)
2891                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2892                 else
2893                         distribution = 0;
2894
2895                 score = me.(scores[ps_primary]);
2896                 if(autocvar__hud_configure)
2897                         score = 123;
2898
2899                 if(distribution >= 5)
2900                         distribution_color = eY;
2901                 else if(distribution >= 0)
2902                         distribution_color = '1 1 1';
2903                 else if(distribution >= -5)
2904                         distribution_color = '1 1 0';
2905                 else
2906                         distribution_color = eX;
2907
2908                 string distribution_str;
2909                 distribution_str = ftos(distribution);
2910                 draw_beginBoldFont();
2911                 if (distribution >= 0)
2912                 {
2913                         if (distribution > 0)
2914                                 distribution_str = strcat("+", distribution_str);
2915                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2916                 }
2917                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2918                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2919                 draw_endBoldFont();
2920         } else { // teamgames
2921                 float scores_count = 0, row, column, rows = 0, columns = 0;
2922                 local noref vector offset = '0 0 0';
2923                 vector score_pos, score_size; //for scores other than myteam
2924                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2925                 {
2926                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2927                                 ++scores_count;
2928                         if (autocvar_hud_panel_score_rankings)
2929                         {
2930                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2931                                 return;
2932                         }
2933                         rows = mySize_y/mySize_x;
2934                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2935                         //                               ^^^ ammo item aspect goes here
2936
2937                         columns = ceil(scores_count/rows);
2938
2939                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2940
2941                         float newSize;
2942                         if(score_size_x/score_size_y > 3)
2943                         {
2944                                 newSize = 3 * score_size_y;
2945                                 offset_x = score_size_x - newSize;
2946                                 pos_x += offset_x/2;
2947                                 score_size_x = newSize;
2948                         }
2949                         else
2950                         {
2951                                 newSize = 1/3 * score_size_x;
2952                                 offset_y = score_size_y - newSize;
2953                                 pos_y += offset_y/2;
2954                                 score_size_y = newSize;
2955                         }
2956                 }
2957                 else
2958                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2959
2960                 float max_fragcount;
2961                 max_fragcount = -99;
2962                 draw_beginBoldFont();
2963                 row = column = 0;
2964                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2965                         if(tm.team == COLOR_SPECTATOR)
2966                                 continue;
2967                         score = tm.(teamscores[ts_primary]);
2968                         if(autocvar__hud_configure)
2969                                 score = 123;
2970                         
2971                         if (score > max_fragcount)
2972                                 max_fragcount = score;
2973
2974                         if (spectatee_status == -1)
2975                         {
2976                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2977                                 if (max_fragcount == score)
2978                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2979                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2980                                 ++row;
2981                                 if(row >= rows)
2982                                 {
2983                                         row = 0;
2984                                         ++column;
2985                                 }
2986                         }
2987                         else if(tm.team == myteam) {
2988                                 if (max_fragcount == score)
2989                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2990                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2991                         } else {
2992                                 if (max_fragcount == score)
2993                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2994                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2995                                 ++rows;
2996                         }
2997                 }
2998                 draw_endBoldFont();
2999         }
3000 }
3001
3002 // Race timer (#8)
3003 //
3004 void HUD_RaceTimer (void)
3005 {
3006         if(!autocvar__hud_configure)
3007         {
3008                 if(!autocvar_hud_panel_racetimer) return;
3009                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3010                 if(spectatee_status == -1) return;
3011         }
3012         else
3013                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3014
3015         HUD_Panel_UpdateCvars(racetimer);
3016         HUD_Panel_ApplyFadeAlpha();
3017
3018         draw_beginBoldFont();
3019
3020         vector pos, mySize;
3021         pos = panel_pos;
3022         mySize = panel_size;
3023
3024         HUD_Panel_DrawBg(1);
3025         if(panel_bg_padding)
3026         {
3027                 pos += '1 1 0' * panel_bg_padding;
3028                 mySize -= '2 2 0' * panel_bg_padding;
3029         }
3030
3031         // always force 4:1 aspect
3032         vector newSize = '0 0 0';
3033         if(mySize_x/mySize_y > 4)
3034         {
3035                 newSize_x = 4 * mySize_y;
3036                 newSize_y = mySize_y;
3037
3038                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3039         }
3040         else
3041         {
3042                 newSize_y = 1/4 * mySize_x;
3043                 newSize_x = mySize_x;
3044
3045                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3046         }
3047         mySize = newSize;
3048
3049         float a, t;
3050         string s, forcetime;
3051
3052         if(autocvar__hud_configure)
3053         {
3054                 s = "0:13:37";
3055                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3056                 s = _("^1Intermediate 1 (+15.42)");
3057                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3058                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3059                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3060         }
3061         else if(race_checkpointtime)
3062         {
3063                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3064                 s = "";
3065                 forcetime = "";
3066                 if(a > 0) // just hit a checkpoint?
3067                 {
3068                         if(race_checkpoint != 254)
3069                         {
3070                                 if(race_time && race_previousbesttime)
3071                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3072                                 else
3073                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3074                                 if(race_time)
3075                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3076                         }
3077                 }
3078                 else
3079                 {
3080                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3081                         {
3082                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3083                                 if(a > 0) // next one?
3084                                 {
3085                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3086                                 }
3087                         }
3088                 }
3089
3090                 if(s != "" && a > 0)
3091                 {
3092                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3093                 }
3094
3095                 if(race_penaltytime)
3096                 {
3097                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3098                         if(a > 0)
3099                         {
3100                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3101                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3102                         }
3103                 }
3104
3105                 if(forcetime != "")
3106                 {
3107                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3108                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3109                 }
3110                 else
3111                         a = 1;
3112
3113                 if(race_laptime && race_checkpoint != 255)
3114                 {
3115                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3116                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3117                 }
3118         }
3119         else
3120         {
3121                 if(race_mycheckpointtime)
3122                 {
3123                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3124                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3125                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3126                 }
3127                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3128                 {
3129                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3130                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3131                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3132                 }
3133
3134                 if(race_penaltytime && !race_penaltyaccumulator)
3135                 {
3136                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3137                         a = bound(0, (1 + t - time), 1);
3138                         if(a > 0)
3139                         {
3140                                 if(time < t)
3141                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3142                                 else
3143                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3144                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3145                         }
3146                 }
3147         }
3148
3149         draw_endBoldFont();
3150 }
3151
3152 // Vote window (#9)
3153 //
3154 float vote_yescount;
3155 float vote_nocount;
3156 float vote_needed;
3157 float vote_highlighted; // currently selected vote
3158
3159 float vote_active; // is there an active vote?
3160 float vote_prev; // previous state of vote_active to check for a change
3161 float vote_alpha;
3162 float vote_change; // "time" when vote_active changed
3163
3164 void HUD_VoteWindow(void) 
3165 {
3166         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3167         {
3168                 vote_active = 1;
3169                 if (autocvar__hud_configure)
3170                 {
3171                         vote_yescount = 0;
3172                         vote_nocount = 0;
3173                         print(_("^1You must answer before entering hud configure mode\n"));
3174                         cvar_set("_hud_configure", "0");
3175                 }
3176                 if(vote_called_vote)
3177                         strunzone(vote_called_vote);
3178                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3179                 uid2name_dialog = 1;
3180         }
3181
3182         if(!autocvar__hud_configure)
3183         {
3184                 if(!autocvar_hud_panel_vote) return;
3185
3186                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3187                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3188
3189                 if(panel_bg_alpha_str == "") {
3190                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3191                 }
3192                 panel_bg_alpha = stof(panel_bg_alpha_str);
3193         }
3194         else
3195         {
3196                 hud_configure_active_panel = HUD_PANEL_VOTE;
3197
3198                 vote_yescount = 3;
3199                 vote_nocount = 2;
3200                 vote_needed = 4;
3201         }
3202
3203         string s;
3204         float a;
3205         if(vote_active != vote_prev) {
3206                 vote_change = time;
3207                 vote_prev = vote_active;
3208         }
3209
3210         if(vote_active || autocvar__hud_configure)
3211                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3212         else
3213                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3214
3215         if(!vote_alpha)
3216                 return;
3217
3218         HUD_Panel_UpdateCvars(vote);
3219         HUD_Panel_ApplyFadeAlpha();
3220
3221         if(uid2name_dialog)
3222         {
3223                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3224                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3225         }
3226
3227     // these must be below above block
3228         vector pos, mySize;
3229         pos = panel_pos;
3230         mySize = panel_size;
3231
3232         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3233         HUD_Panel_DrawBg(a);
3234         a = panel_fg_alpha * a;
3235
3236         if(panel_bg_padding)
3237         {
3238                 pos += '1 1 0' * panel_bg_padding;
3239                 mySize -= '2 2 0' * panel_bg_padding;
3240         }
3241
3242         // always force 3:1 aspect
3243         vector newSize = '0 0 0';
3244         if(mySize_x/mySize_y > 3)
3245         {
3246                 newSize_x = 3 * mySize_y;
3247                 newSize_y = mySize_y;
3248
3249                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3250         }
3251         else
3252         {
3253                 newSize_y = 1/3 * mySize_x;
3254                 newSize_x = mySize_x;
3255
3256                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3257         }
3258         mySize = newSize;
3259
3260         s = _("A vote has been called for:");
3261         if(uid2name_dialog)
3262                 s = _("Allow servers to store and display your name?");
3263         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3264         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3265         if(autocvar__hud_configure)
3266                 s = _("^1Configure the HUD");
3267         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3268
3269         // print the yes/no counts
3270     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3271         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3272     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3273         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3274
3275         // draw the progress bar backgrounds
3276         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3277
3278         // draw the highlights
3279         if(vote_highlighted == 1) {
3280                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3281                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3282         }
3283         else if(vote_highlighted == -1) {
3284                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3285                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3286         }
3287
3288         // draw the progress bars
3289         if(vote_yescount && vote_needed)
3290         {
3291                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3292                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3293         }
3294
3295         if(vote_nocount && vote_needed)
3296         {
3297                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3298                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3299         }
3300
3301         drawresetcliparea();
3302 }
3303
3304 // Mod icons panel (#10)
3305 //
3306
3307 float mod_active; // is there any active mod icon?
3308
3309 // Clan Arena HUD modicons
3310 void HUD_Mod_CA(vector pos, vector mySize)
3311 {
3312         mod_active = 1; // CA should never hide the mod icons panel
3313         float redalive, bluealive;
3314         redalive = getstati(STAT_REDALIVE);
3315         bluealive = getstati(STAT_BLUEALIVE);
3316
3317         vector redpos, bluepos;
3318         if(mySize_x > mySize_y)
3319         {
3320                 redpos = pos;
3321                 bluepos = pos + eY * 0.5 * mySize_y;
3322                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326         }
3327         else
3328         {
3329                 redpos = pos;
3330                 bluepos = pos + eY * 0.5 * mySize_y;
3331                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335         }
3336 }
3337
3338 // CTF HUD modicon section
3339 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3340 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3341 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3342
3343 void HUD_Mod_CTF_Reset(void)
3344 {
3345         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3346 }
3347
3348 void HUD_Mod_CTF(vector pos, vector mySize)
3349 {
3350         vector redflag_pos, blueflag_pos;
3351         vector flag_size;
3352         float f; // every function should have that
3353
3354         float redflag, blueflag; // current status
3355         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3356         float stat_items;
3357
3358         stat_items = getstati(STAT_ITEMS, 0, 24);
3359         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3360         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3361         
3362         if(redflag || blueflag)
3363                 mod_active = 1;
3364         else
3365                 mod_active = 0;
3366
3367         if(autocvar__hud_configure)
3368         {
3369                 redflag = 1;
3370                 blueflag = 2;
3371         }
3372
3373         // when status CHANGES, set old status into prevstatus and current status into status
3374         if (redflag != redflag_prevframe)
3375         {
3376                 redflag_statuschange_time = time;
3377                 redflag_prevstatus = redflag_prevframe;
3378                 redflag_prevframe = redflag;
3379         }
3380
3381         if (blueflag != blueflag_prevframe)
3382         {
3383                 blueflag_statuschange_time = time;
3384                 blueflag_prevstatus = blueflag_prevframe;
3385                 blueflag_prevframe = blueflag;
3386         }
3387
3388         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3389         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3390
3391         float BLINK_FACTOR = 0.15;
3392         float BLINK_BASE = 0.85;
3393         // note:
3394         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3395         // thus
3396         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3397         // ensure RMS == 1
3398         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3399
3400         string red_icon, red_icon_prevstatus;
3401         float red_alpha, red_alpha_prevstatus;
3402         red_alpha = red_alpha_prevstatus = 1;
3403         switch(redflag) {
3404                 case 1: red_icon = "flag_red_taken"; break;
3405                 case 2: red_icon = "flag_red_lost"; break;
3406                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3407                 default:
3408                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3409                                 red_icon = "flag_red_shielded";
3410                         else
3411                                 red_icon = string_null;
3412                         break;
3413         }
3414         switch(redflag_prevstatus) {
3415                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3416                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3417                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3418                 default:
3419                         if(redflag == 3)
3420                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3421                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3422                                 red_icon_prevstatus = "flag_red_shielded";
3423                         else
3424                                 red_icon_prevstatus = string_null;
3425                         break;
3426         }
3427
3428         string blue_icon, blue_icon_prevstatus;
3429         float blue_alpha, blue_alpha_prevstatus;
3430         blue_alpha = blue_alpha_prevstatus = 1;
3431         switch(blueflag) {
3432                 case 1: blue_icon = "flag_blue_taken"; break;
3433                 case 2: blue_icon = "flag_blue_lost"; break;
3434                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3435                 default:
3436                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3437                                 blue_icon = "flag_blue_shielded";
3438                         else
3439                                 blue_icon = string_null;
3440                         break;
3441         }
3442         switch(blueflag_prevstatus) {
3443                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3444                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3445                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3446                 default:
3447                         if(blueflag == 3)
3448                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3449                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3450                                 blue_icon_prevstatus = "flag_blue_shielded";
3451                         else
3452                                 blue_icon_prevstatus = string_null;
3453                         break;
3454         }
3455
3456         if(mySize_x > mySize_y) {
3457                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3458                         redflag_pos = pos;
3459                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3460                 } else {
3461                         blueflag_pos = pos;
3462                         redflag_pos = pos + eX * 0.5 * mySize_x;
3463                 }
3464                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3465         } else {
3466                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3467                         redflag_pos = pos;
3468                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3469                 } else {
3470                         blueflag_pos = pos;
3471                         redflag_pos = pos + eY * 0.5 * mySize_y;
3472                 }
3473                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3474         }
3475
3476         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3477         if(red_icon_prevstatus && f < 1)
3478                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3479         if(red_icon)
3480                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3481
3482         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3483         if(blue_icon_prevstatus && f < 1)
3484                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3485         if(blue_icon)
3486                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3487 }
3488
3489 // Keyhunt HUD modicon section
3490 float kh_runheretime;
3491
3492 void HUD_Mod_KH_Reset(void)
3493 {
3494         kh_runheretime = 0;
3495 }
3496
3497 void HUD_Mod_KH(vector pos, vector mySize)
3498 {
3499         mod_active = 1; // keyhunt should never hide the mod icons panel
3500         float kh_keys;
3501         float keyteam;
3502         float a, aa;
3503         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3504
3505         kh_keys = getstati(STAT_KH_KEYS);
3506
3507         p_x = pos_x;
3508         if(mySize_x > mySize_y)
3509         {
3510                 p_y = pos_y + 0.25 * mySize_y;
3511                 pa = p - eY * 0.25 * mySize_y;
3512
3513                 kh_size_x = mySize_x * 0.25;
3514                 kh_size_y = 0.75 * mySize_y;
3515                 kh_asize_x = mySize_x * 0.25;
3516                 kh_asize_y = mySize_y * 0.25;
3517         }
3518         else
3519         {
3520                 p_y = pos_y + 0.125 * mySize_y;
3521                 pa = p - eY * 0.125 * mySize_y;
3522
3523                 kh_size_x = mySize_x * 0.5;
3524                 kh_size_y = 0.375 * mySize_y;
3525                 kh_asize_x = mySize_x * 0.5;
3526                 kh_asize_y = mySize_y * 0.125;
3527         }
3528
3529         float i, key;
3530
3531         float keycount;
3532         keycount = 0;
3533         for(i = 0; i < 4; ++i)
3534         {
3535                 key = floor(kh_keys / pow(32, i)) & 31;
3536                 keyteam = key - 1;
3537                 if(keyteam == 30 && keycount <= 4)
3538                         keycount += 4;
3539                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3540                         keycount += 1;
3541         }
3542
3543         // this yields 8 exactly if "RUN HERE" shows
3544
3545         if(keycount == 8)
3546         {
3547                 if(!kh_runheretime)
3548                         kh_runheretime = time;
3549                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3550         }
3551         else
3552                 kh_runheretime = 0;
3553
3554         for(i = 0; i < 4; ++i)
3555         {
3556                 key = floor(kh_keys / pow(32, i)) & 31;
3557                 keyteam = key - 1;
3558                 switch(keyteam)
3559                 {
3560                         case 30: // my key
3561                                 keyteam = myteam;
3562                                 a = 1;
3563                                 aa = 1;
3564                                 break;
3565                         case -1: // no key
3566                                 a = 0;
3567                                 aa = 0;
3568                                 break;
3569                         default: // owned or dropped
3570                                 a = 0.2;
3571                                 aa = 0.5;
3572                                 break;
3573                 }
3574                 a = a * panel_fg_alpha;
3575                 aa = aa * panel_fg_alpha;
3576                 if(a > 0)
3577                 {
3578                         switch(keyteam)
3579                         {
3580                                 case COLOR_TEAM1:
3581                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3582                                         break;
3583                                 case COLOR_TEAM2:
3584                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3585                                         break;
3586                                 case COLOR_TEAM3:
3587                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3588                                         break;
3589                                 case COLOR_TEAM4:
3590                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3591                                         break;
3592                                 default:
3593                                         break;
3594                         }
3595                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3596                         {
3597                                 case 0:
3598                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3599                                         break;
3600                                 case 1:
3601                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3602                                         break;
3603                                 case 2:
3604                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3605                                         break;
3606                                 case 3:
3607                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3608                                         break;
3609                         }
3610                 }
3611                 if(mySize_x > mySize_y)
3612                 {
3613                         p_x += 0.25 * mySize_x;
3614                         pa_x += 0.25 * mySize_x;
3615                 }
3616                 else
3617                 {
3618                         if(i == 1)
3619                         {
3620                                 p_y = pos_y + 0.625 * mySize_y;
3621                                 pa_y = pos_y + 0.5 * mySize_y;
3622                                 p_x = pos_x;
3623                                 pa_x = pos_x;
3624                         }
3625                         else
3626                         {
3627                                 p_x += 0.5 * mySize_x;
3628                                 pa_x += 0.5 * mySize_x;
3629                         }
3630                 }
3631         }
3632 }
3633
3634 // Keepaway HUD mod icon
3635 float kaball_prevstatus; // last remembered status
3636 float kaball_statuschange_time; // time when the status changed
3637
3638 // we don't need to reset for keepaway since it immediately 
3639 // autocorrects prevstatus as to if the player has the ball or not
3640
3641 void HUD_Mod_Keepaway(vector pos, vector mySize)
3642 {
3643         mod_active = 1; // keepaway should always show the mod HUD
3644         
3645         float BLINK_FACTOR = 0.15;
3646         float BLINK_BASE = 0.85;
3647         float BLINK_FREQ = 5; 
3648         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3649         
3650         float stat_items = getstati(STAT_ITEMS, 0, 24);
3651         float kaball = (stat_items/IT_KEY1) & 1;
3652         
3653         if(kaball != kaball_prevstatus)
3654         {
3655                 kaball_statuschange_time = time;
3656                 kaball_prevstatus = kaball;
3657         }
3658         
3659         vector kaball_pos, kaball_size;
3660         
3661         if(mySize_x > mySize_y) {
3662                 kaball_pos = pos + eX * 0.25 * mySize_x;
3663                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3664         } else {
3665                 kaball_pos = pos + eY * 0.25 * mySize_y;
3666                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3667         }
3668         
3669         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3670         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3671         
3672         if(kaball_prevstatus && f < 1)
3673                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3674         
3675         if(kaball)
3676                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3677 }
3678
3679
3680 // Nexball HUD mod icon
3681 void HUD_Mod_NexBall(vector pos, vector mySize)
3682 {
3683         float stat_items, nb_pb_starttime, dt, p;
3684
3685         stat_items = getstati(STAT_ITEMS, 0, 24);
3686         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3687
3688         if (stat_items & IT_KEY1)
3689                 mod_active = 1;
3690         else
3691                 mod_active = 0;
3692
3693         //Manage the progress bar if any
3694         if (nb_pb_starttime > 0)
3695         {
3696                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3697                 // one period of positive triangle
3698                 p = 2 * dt / nb_pb_period;
3699                 if (p > 1)
3700                         p = 2 - p;
3701
3702                 //Draw the filling
3703                 HUD_Panel_GetProgressBarColor(nexball);
3704                 if(mySize_x > mySize_y)
3705                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3706                 else
3707                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3708         }
3709
3710         if (stat_items & IT_KEY1)
3711                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3712 }
3713
3714 // Race/CTS HUD mod icons
3715 float crecordtime_prev; // last remembered crecordtime
3716 float crecordtime_change_time; // time when crecordtime last changed
3717 float srecordtime_prev; // last remembered srecordtime
3718 float srecordtime_change_time; // time when srecordtime last changed
3719
3720 float race_status_time;
3721 float race_status_prev;
3722 string race_status_name_prev;
3723 void HUD_Mod_Race(vector pos, vector mySize)
3724 {
3725         mod_active = 1; // race should never hide the mod icons panel
3726         entity me;
3727         me = playerslots[player_localnum];
3728         float t, score;
3729         float f; // yet another function has this
3730         score = me.(scores[ps_primary]);
3731
3732         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3733                 return; // no records in the actual race
3734
3735         // clientside personal record
3736         string rr;
3737         if(gametype == MAPINFO_TYPE_CTS)
3738                 rr = CTS_RECORD;
3739         else
3740                 rr = RACE_RECORD;
3741         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3742
3743         if(score && (score < t || !t)) {
3744                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3745                 if(autocvar_cl_autodemo_delete_keeprecords)
3746                 {
3747                         f = autocvar_cl_autodemo_delete;
3748                         f &~= 1;
3749                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3750                 }
3751         }
3752
3753         if(t != crecordtime_prev) {
3754                 crecordtime_prev = t;
3755                 crecordtime_change_time = time;
3756         }
3757
3758         vector textPos, medalPos;
3759         float squareSize;
3760         if(mySize_x > mySize_y) {
3761                 // text on left side
3762                 squareSize = min(mySize_y, mySize_x/2);
3763                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3764                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3765         } else {
3766                 // text on top
3767                 squareSize = min(mySize_x, mySize_y/2);
3768                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3769                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3770         }
3771
3772         f = time - crecordtime_change_time;
3773
3774         if (f > 1) {
3775                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777         } else {
3778                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3781                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3782         }
3783
3784         // server record
3785         t = race_server_record;
3786         if(t != srecordtime_prev) {
3787                 srecordtime_prev = t;
3788                 srecordtime_change_time = time;
3789         }
3790         f = time - srecordtime_change_time;
3791
3792         if (f > 1) {
3793                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3794                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3795         } else {
3796                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3797                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3798                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3799                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3800         }
3801
3802         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3803                 race_status_time = time + 5;
3804                 race_status_prev = race_status;
3805                 if (race_status_name_prev)
3806                         strunzone(race_status_name_prev);
3807                 race_status_name_prev = strzone(race_status_name);
3808         }
3809
3810         // race "awards"
3811         float a;
3812         a = bound(0, race_status_time - time, 1);
3813
3814         string s;
3815         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3816
3817         float rank;
3818         if(race_status > 0)
3819                 rank = race_CheckName(race_status_name);
3820         else
3821                 rank = 0;
3822         string rankname;
3823         rankname = race_PlaceName(rank);
3824
3825         vector namepos;
3826         namepos = medalPos + '0 0.8 0' * squareSize;
3827         vector rankpos;
3828         rankpos = medalPos + '0 0.15 0' * squareSize;
3829
3830         if(race_status == 0)
3831                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3832         else if(race_status == 1) {
3833                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3835                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3836         } else if(race_status == 2) {
3837                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3838                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3839                 else
3840                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3842                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843         } else if(race_status == 3) {
3844                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3846                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3847         }
3848
3849         if (race_status_time - time <= 0) {
3850                 race_status_prev = -1;
3851                 race_status = -1;
3852                 if(race_status_name)
3853                         strunzone(race_status_name);
3854                 race_status_name = string_null;
3855                 if(race_status_name_prev)
3856                         strunzone(race_status_name_prev);
3857                 race_status_name_prev = string_null;
3858         }
3859 }
3860
3861 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3862 {
3863         float stat, pps_ratio;
3864         string pic;
3865         vector color;
3866 #ifdef GMQCC
3867         stat = -1;
3868         pic = "";
3869         color = '0 0 0';
3870 #endif
3871         switch(i)
3872         {
3873                 case 0:
3874                         stat = getstatf(STAT_DOM_PPS_RED);
3875                         pic = "dom_icon_red";
3876                         color = '1 0 0';
3877                         break;
3878                 case 1:
3879                         stat = getstatf(STAT_DOM_PPS_BLUE);
3880                         pic = "dom_icon_blue";
3881                         color = '0 0 1';
3882                         break;
3883                 case 2:
3884                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3885                         pic = "dom_icon_yellow";
3886                         color = '1 1 0';
3887                         break;
3888                 default:
3889                 case 3:
3890                         stat = getstatf(STAT_DOM_PPS_PINK);
3891                         pic = "dom_icon_pink";
3892                         color = '1 0 1';
3893                         break;
3894         }
3895         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3896
3897         if(mySize_x/mySize_y > aspect_ratio)
3898         {
3899                 i = aspect_ratio * mySize_y;
3900                 myPos_x = myPos_x + (mySize_x - i) / 2;
3901                 mySize_x = i;
3902         }
3903         else
3904         {
3905                 i = 1/aspect_ratio * mySize_x;
3906                 myPos_y = myPos_y + (mySize_y - i) / 2;
3907                 mySize_y = i;
3908         }
3909
3910         if (layout) // show text too
3911         {
3912                 //draw the text
3913                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3914                 if (layout == 2) // average pps
3915                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3916                 else // percentage of average pps
3917                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3918         }
3919
3920         //draw the icon
3921         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3922         if (stat > 0)
3923         {
3924                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3925                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3926                 drawresetcliparea();
3927         }
3928 }
3929
3930 void HUD_Mod_Dom(vector myPos, vector mySize)
3931 {
3932         mod_active = 1; // required in each mod function that always shows something
3933         entity tm;
3934         float teams_count = 0;
3935         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3936                 if(tm.team != COLOR_SPECTATOR)
3937                         ++teams_count;
3938
3939         float layout = autocvar_hud_panel_modicons_dom_layout;
3940         float rows, columns, aspect_ratio;
3941         rows = mySize_y/mySize_x;
3942         aspect_ratio = (layout) ? 3 : 1;
3943         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3944         columns = ceil(teams_count/rows);
3945
3946         int i;
3947         float row = 0, column = 0;
3948         for(i=0; i<teams_count; ++i)
3949         {
3950                 vector pos, itemSize;
3951                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3952                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3953
3954                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3955
3956                 ++row;
3957                 if(row >= rows)
3958                 {
3959                         row = 0;
3960                         ++column;
3961                 }
3962         }
3963 }
3964
3965 float mod_prev; // previous state of mod_active to check for a change
3966 float mod_alpha;
3967 float mod_change; // "time" when mod_active changed
3968
3969 void HUD_ModIcons(void)
3970 {
3971         if(!autocvar__hud_configure)
3972         {
3973                 if(!autocvar_hud_panel_modicons) return;
3974                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3975         }
3976         else
3977                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3978
3979         HUD_Panel_UpdateCvars(modicons);
3980         HUD_Panel_ApplyFadeAlpha();
3981
3982         draw_beginBoldFont();
3983
3984         vector pos, mySize;
3985         pos = panel_pos;
3986         mySize = panel_size;
3987
3988         if(mod_active != mod_prev) {
3989                 mod_change = time;
3990                 mod_prev = mod_active;
3991         }
3992
3993         if(mod_active || autocvar__hud_configure)
3994                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3995         else
3996                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3997
3998         if(mod_alpha)
3999                 HUD_Panel_DrawBg(mod_alpha);
4000
4001         if(panel_bg_padding)
4002         {
4003                 pos += '1 1 0' * panel_bg_padding;
4004                 mySize -= '2 2 0' * panel_bg_padding;
4005         }
4006
4007         // these MUST be ran in order to update mod_active
4008         if(gametype == MAPINFO_TYPE_KEYHUNT)
4009                 HUD_Mod_KH(pos, mySize);
4010         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4011                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4012         else if(gametype == MAPINFO_TYPE_NEXBALL)
4013                 HUD_Mod_NexBall(pos, mySize);
4014         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4015                 HUD_Mod_Race(pos, mySize);
4016         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4017                 HUD_Mod_CA(pos, mySize);
4018         else if(gametype == MAPINFO_TYPE_DOMINATION)
4019                 HUD_Mod_Dom(pos, mySize);
4020         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4021                 HUD_Mod_Keepaway(pos, mySize);
4022
4023         draw_endBoldFont();
4024 }
4025
4026 // Draw pressed keys (#11)
4027 //
4028 void HUD_DrawPressedKeys(void)
4029 {
4030         if(!autocvar__hud_configure)
4031         {
4032                 if(!autocvar_hud_panel_pressedkeys) return;
4033                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4034         }
4035         else
4036                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4037
4038
4039         HUD_Panel_UpdateCvars(pressedkeys);
4040         HUD_Panel_ApplyFadeAlpha();
4041         vector pos, mySize;
4042         pos = panel_pos;
4043         mySize = panel_size;
4044
4045         HUD_Panel_DrawBg(1);
4046         if(panel_bg_padding)
4047         {
4048                 pos += '1 1 0' * panel_bg_padding;
4049                 mySize -= '2 2 0' * panel_bg_padding;
4050         }
4051
4052         // force custom aspect
4053         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4054         if(aspect)
4055         {
4056                 vector newSize = '0 0 0';
4057                 if(mySize_x/mySize_y > aspect)
4058                 {
4059                         newSize_x = aspect * mySize_y;
4060                         newSize_y = mySize_y;
4061
4062                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4063                 }
4064                 else
4065                 {
4066                         newSize_y = 1/aspect * mySize_x;
4067                         newSize_x = mySize_x;
4068
4069                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4070                 }
4071                 mySize = newSize;
4072         }
4073
4074         vector keysize;
4075         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4076         float pressedkeys;
4077         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4078
4079         if(autocvar_hud_panel_pressedkeys_attack)
4080         {
4081                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4082                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083                 pos_y += keysize_y;
4084         }
4085
4086         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4087         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089         pos_y += keysize_y;
4090         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4091         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4092         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093 }
4094
4095 // Handle chat as a panel (#12)
4096 //
4097 void HUD_Chat(void)
4098 {
4099         if(!autocvar__hud_configure)
4100         {
4101                 if (!autocvar_hud_panel_chat)
4102                 {
4103                         if (!autocvar_con_chatrect)
4104                                 cvar_set("con_chatrect", "0");
4105                         return;
4106                 }
4107                 if(autocvar__con_chat_maximized)
4108                         if(!hud_draw_maximized) return;
4109         }
4110         else
4111                 hud_configure_active_panel = HUD_PANEL_CHAT;
4112
4113         HUD_Panel_UpdateCvars(chat);
4114         HUD_Panel_ApplyFadeAlpha();
4115
4116         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4117         {
4118                 panel_pos_y = panel_bg_border;
4119                 panel_size_y = vid_conheight - panel_bg_border * 2;
4120                 if(panel_bg == "0") // force a border when maximized
4121                 {
4122                         if(precache_pic(panel_bg) == "") {
4123                                 panel_bg = strcat(hud_skin_path, "/border_default");
4124                                 if(precache_pic(panel_bg) == "") {
4125                                         panel_bg = "gfx/hud/default/border_default";
4126                                 }
4127                         }
4128                 }
4129                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4130         }
4131
4132         vector pos, mySize;
4133         pos = panel_pos;
4134         mySize = panel_size;
4135
4136         HUD_Panel_DrawBg(1);
4137
4138         if(panel_bg_padding)
4139         {
4140                 pos += '1 1 0' * panel_bg_padding;
4141                 mySize -= '2 2 0' * panel_bg_padding;
4142         }
4143
4144         if (!autocvar_con_chatrect)
4145                 cvar_set("con_chatrect", "1");
4146
4147         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4148         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4149
4150         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4151         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4152
4153         if(autocvar__hud_configure)
4154         {
4155                 vector chatsize;
4156                 chatsize = '1 1 0' * autocvar_con_chatsize;
4157                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4158                 float i, a;
4159                 for(i = 0; i < autocvar_con_chat; ++i)
4160                 {
4161                         if(i == autocvar_con_chat - 1)
4162                                 a = panel_fg_alpha;
4163                         else
4164                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4165                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4166                         pos_y += chatsize_y;
4167                 }
4168         }
4169 }
4170
4171 // Engine info panel (#13)
4172 //
4173 float prevfps;
4174 float prevfps_time;
4175 float framecounter;
4176
4177 float frametimeavg;
4178 float frametimeavg1; // 1 frame ago
4179 float frametimeavg2; // 2 frames ago
4180 void HUD_EngineInfo(void)
4181 {
4182         if(!autocvar__hud_configure)
4183         {
4184                 if(!autocvar_hud_panel_engineinfo) return;
4185         }
4186         else
4187                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4188
4189         HUD_Panel_UpdateCvars(engineinfo);
4190         HUD_Panel_ApplyFadeAlpha();
4191         vector pos, mySize;
4192         pos = panel_pos;
4193         mySize = panel_size;
4194
4195         HUD_Panel_DrawBg(1);
4196         if(panel_bg_padding)
4197         {
4198                 pos += '1 1 0' * panel_bg_padding;
4199                 mySize -= '2 2 0' * panel_bg_padding;
4200         }
4201
4202         float currentTime = gettime(GETTIME_REALTIME);
4203         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4204         {
4205                 float currentframetime = currentTime - prevfps_time;
4206                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4207                 frametimeavg2 = frametimeavg1;
4208                 frametimeavg1 = frametimeavg;
4209                 
4210                 float weight;
4211                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4212                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4213                 {
4214                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4215                                 prevfps = (1/currentframetime);
4216                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4217                 }
4218                 prevfps_time = currentTime;
4219         }
4220         else
4221         {
4222                 framecounter += 1;
4223                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4224                 {
4225                         prevfps = framecounter/(currentTime - prevfps_time);
4226                         framecounter = 0;
4227                         prevfps_time = currentTime;
4228                 }
4229         }
4230
4231         vector color;
4232         color = HUD_Get_Num_Color (prevfps, 100);
4233         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4234 }
4235
4236 // Info messages panel (#14)
4237 //
4238 #define drawInfoMessage(s)\
4239         if(autocvar_hud_panel_infomessages_flip)\
4240                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4241         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4242         o_y += fontsize_y;
4243 void HUD_InfoMessages(void)
4244 {
4245         if(!autocvar__hud_configure)
4246         {
4247                 if(!autocvar_hud_panel_infomessages) return;
4248         }
4249         else
4250                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4251
4252         HUD_Panel_UpdateCvars(infomessages);
4253         HUD_Panel_ApplyFadeAlpha();
4254         vector pos, mySize;
4255         pos = panel_pos;
4256         mySize = panel_size;
4257
4258         HUD_Panel_DrawBg(1);
4259         if(panel_bg_padding)
4260         {
4261                 pos += '1 1 0' * panel_bg_padding;
4262                 mySize -= '2 2 0' * panel_bg_padding;
4263         }
4264
4265         // always force 5:1 aspect
4266         vector newSize = '0 0 0';
4267         if(mySize_x/mySize_y > 5)
4268         {
4269                 newSize_x = 5 * mySize_y;
4270                 newSize_y = mySize_y;
4271
4272                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4273         }
4274         else
4275         {
4276                 newSize_y = 1/5 * mySize_x;
4277                 newSize_x = mySize_x;
4278
4279                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4280         }
4281
4282         mySize = newSize;
4283         entity tm;
4284         vector o;
4285         o = pos;
4286
4287         vector fontsize;
4288         fontsize = '0.20 0.20 0' * mySize_y;
4289         
4290         float a;
4291         a = panel_fg_alpha;
4292
4293         string s;
4294         if(!autocvar__hud_configure)
4295         {
4296                 if(spectatee_status && !intermission)
4297                 {
4298                         a = 1;
4299                         if(spectatee_status == -1)
4300                                 s = _("^1Observing");
4301                         else
4302 #ifdef COMPAT_XON050_ENGINE
4303                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4304 #else
4305                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4306 #endif
4307                         drawInfoMessage(s)
4308
4309                         if(spectatee_status == -1)
4310                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4311                         else
4312                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4313                         drawInfoMessage(s)
4314
4315                         if(spectatee_status == -1)
4316                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4317                         else
4318                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4319                         drawInfoMessage(s)
4320
4321                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4322                         drawInfoMessage(s)
4323
4324                         if(gametype == MAPINFO_TYPE_ARENA)
4325                                 s = _("^1Wait for your turn to join");
4326                         else if(gametype == MAPINFO_TYPE_LMS)
4327                         {
4328                                 entity sk;
4329                                 sk = playerslots[player_localnum];
4330                                 if(sk.(scores[ps_primary]) >= 666)
4331                                         s = _("^1Match has already begun");
4332                                 else if(sk.(scores[ps_primary]) > 0)
4333                                         s = _("^1You have no more lives left");
4334                                 else
4335                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4336                         }
4337                         else
4338                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4339                         drawInfoMessage(s)
4340
4341                         //show restart countdown:
4342                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4343                                 float countdown;
4344                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4345                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4346                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4347                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4348                                 o_y += fontsize_y;
4349                         }
4350                 }
4351                 if(warmup_stage && !intermission)
4352                 {
4353                         s = _("^2Currently in ^1warmup^2 stage!");
4354                         drawInfoMessage(s)
4355                 }
4356
4357                 string blinkcolor;
4358                 if(mod(time, 1) >= 0.5)
4359                         blinkcolor = "^1";
4360                 else
4361                         blinkcolor = "^3";
4362
4363                 if(ready_waiting && !intermission && !spectatee_status)
4364                 {
4365                         if(ready_waiting_for_me)
4366                         {
4367                                 if(warmup_stage)
4368                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4369                                 else
4370                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4371                         }
4372                         else
4373                         {
4374                                 if(warmup_stage)
4375                                         s = _("^2Waiting for others to ready up to end warmup...");
4376                                 else
4377                                         s = _("^2Waiting for others to ready up...");
4378                         }
4379                         drawInfoMessage(s)
4380                 }
4381                 else if(warmup_stage && !intermission && !spectatee_status)
4382                 {
4383                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4384                         drawInfoMessage(s)
4385                 }
4386
4387                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4388                 {
4389                         float ts_min = 0, ts_max = 0;
4390                         tm = teams.sort_next;
4391                         if (tm)
4392                         {
4393                                 for(; tm.sort_next; tm = tm.sort_next)
4394                                 {
4395                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4396                                                 continue;
4397                                         if(!ts_min) ts_min = tm.team_size;
4398                                         else ts_min = min(ts_min, tm.team_size);
4399                                         if(!ts_max) ts_max = tm.team_size;
4400                                         else ts_max = max(ts_max, tm.team_size);
4401                                 }
4402                                 if ((ts_max - ts_min) > 1)
4403                                 {
4404                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4405                                         tm = GetTeam(myteam, false);
4406                                         if (tm)
4407                                         if (tm.team != COLOR_SPECTATOR)
4408                                         if (tm.team_size == ts_max)
4409                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4410                                         drawInfoMessage(s)
4411                                 }
4412                         }
4413                 }
4414         }
4415         else 
4416         {
4417                 s = _("^7Press ^3ESC ^7to show HUD options.");
4418                 drawInfoMessage(s)
4419                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4420                 drawInfoMessage(s)
4421                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4422                 drawInfoMessage(s)
4423                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4424                 drawInfoMessage(s)
4425         }
4426 }
4427
4428 // Physics panel (#15)
4429 //
4430 vector acc_prevspeed;
4431 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4432 void HUD_Physics(void)
4433 {
4434         if(!autocvar__hud_configure)
4435         {
4436                 if(!autocvar_hud_panel_physics) return;
4437                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4438                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4439         }
4440         else
4441                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4442
4443         HUD_Panel_UpdateCvars(physics);
4444         HUD_Panel_ApplyFadeAlpha();
4445
4446         draw_beginBoldFont();
4447
4448         HUD_Panel_DrawBg(1);
4449         if(panel_bg_padding)
4450         {
4451                 panel_pos += '1 1 0' * panel_bg_padding;
4452                 panel_size -= '2 2 0' * panel_bg_padding;
4453         }
4454
4455         float acceleration_progressbar_scale = 0;
4456         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4457                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4458
4459         float text_scale;
4460         if (autocvar_hud_panel_physics_text_scale <= 0)
4461                 text_scale = 1;
4462         else
4463                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4464
4465         //compute speed
4466         float speed, conversion_factor;
4467         string unit;
4468
4469         switch(autocvar_hud_panel_physics_speed_unit)
4470         {
4471                 default:
4472                 case 1:
4473                         unit = _(" qu/s");
4474                         conversion_factor = 1.0;
4475                         break;
4476                 case 2:
4477                         unit = _(" m/s");
4478                         conversion_factor = 0.0254;
4479                         break;
4480                 case 3:
4481                         unit = _(" km/h");
4482                         conversion_factor = 0.0254 * 3.6;
4483                         break;
4484                 case 4:
4485                         unit = _(" mph");
4486                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4487                         break;
4488                 case 5:
4489                         unit = _(" knots");
4490                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4491                         break;
4492         }
4493         
4494         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4495
4496         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4497         if (autocvar__hud_configure)
4498                 speed = floor( max_speed * 0.65 + 0.5 );
4499         else if(autocvar_hud_panel_physics_speed_vertical)
4500                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4501         else
4502                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4503
4504         //compute acceleration
4505         float acceleration, f;
4506         if (autocvar__hud_configure)
4507                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4508         else
4509         {
4510                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4511                 f = time - acc_prevtime;
4512                 if(autocvar_hud_panel_physics_acceleration_vertical)
4513                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4514                 else
4515                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4516                 
4517                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4518                 
4519                 acc_prevspeed = vel;
4520                 acc_prevtime = time;
4521
4522                 f = bound(0, f * 10, 1);
4523                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4524         }
4525
4526         //compute layout
4527         float panel_ar = panel_size_x/panel_size_y;
4528         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4529         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4530         {
4531                 panel_size_x *= 0.5;
4532                 if (autocvar_hud_panel_physics_flip)
4533                         speed_offset_x = panel_size_x;
4534                 else
4535                         acceleration_offset_x = panel_size_x;
4536         }
4537         else
4538         {
4539                 panel_size_y *= 0.5;
4540                 if (autocvar_hud_panel_physics_flip)
4541                         speed_offset_y = panel_size_y;
4542                 else
4543                         acceleration_offset_y = panel_size_y;
4544         }
4545         float speed_baralign, acceleration_baralign;
4546         if (autocvar_hud_panel_physics_baralign == 1)
4547                 acceleration_baralign = speed_baralign = 1;
4548     else if(autocvar_hud_panel_physics_baralign == 4)
4549                 acceleration_baralign = speed_baralign = 2;
4550         else if (autocvar_hud_panel_physics_flip)
4551         {
4552                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4553                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4554         }
4555         else
4556         {
4557                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4558                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4559         }
4560         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4561                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4562
4563         //draw speed
4564         if(speed)
4565         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4566         {
4567                 HUD_Panel_GetProgressBarColor(speed);
4568                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4569         }
4570         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4571         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4572         {
4573                 tmp_size_x = panel_size_x * 0.75;
4574                 tmp_size_y = panel_size_y * text_scale;
4575                 if (speed_baralign)
4576                         tmp_offset_x = panel_size_x - tmp_size_x;
4577                 //else
4578                         //tmp_offset_x = 0;
4579                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4580                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4581
4582                 //draw speed unit
4583                 if (speed_baralign)
4584                         tmp_offset_x = 0;
4585                 else
4586                         tmp_offset_x = tmp_size_x;
4587                 if (autocvar_hud_panel_physics_speed_unit_show)
4588                 {
4589                         //tmp_offset_y = 0;
4590                         tmp_size_x = panel_size_x * (1 - 0.75);
4591                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4592                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4593                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4594                 }
4595         }
4596
4597         //compute and draw top speed
4598         if (autocvar_hud_panel_physics_topspeed)
4599         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4600         {
4601                 if (autocvar__hud_configure)
4602                 {
4603                         top_speed = floor( max_speed * 0.75 + 0.5 );
4604                         f = 1;
4605                 }
4606                 else
4607                 {
4608                         if (speed >= top_speed)
4609                         {
4610                                 top_speed = speed;
4611                                 top_speed_time = time;
4612                         }
4613                         if (top_speed != 0)
4614                         {
4615                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4616                                 // divide by f to make it start from 1
4617                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4618                         }
4619             else //hide top speed 0, it would be stupid
4620                                 f = 0;
4621                 }
4622                 if (f > 0)
4623                 {
4624                         //top speed progressbar peak
4625                         if(speed < top_speed)
4626                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4627                         {
4628                                 float peak_offset_x;
4629                                 vector peak_size = '0 0 0';
4630                                 if (speed_baralign == 0)
4631                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4632                 else if (speed_baralign == 1)
4633                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4634                 else // if (speed_baralign == 2)
4635                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4636                                 //if speed is not 0 the speed progressbar already fetched the color
4637                                 if (speed == 0)
4638                                         HUD_Panel_GetProgressBarColor(speed);
4639                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4640                 peak_size_y = panel_size_y;
4641                 if (speed_baralign == 2) // draw two peaks, on both sides
4642                 {
4643                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4644                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4645                 }
4646                 else
4647                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4648                         }
4649
4650                         //top speed
4651                         tmp_offset_y = panel_size_y * 0.4;
4652                         tmp_size_x = panel_size_x * (1 - 0.75);
4653                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4654                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4655                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4656                 }
4657                 else
4658                         top_speed = 0;
4659         }
4660
4661         //draw acceleration
4662         if(acceleration)
4663         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4664         {
4665                 if (acceleration < 0)
4666                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4667                 else
4668                         HUD_Panel_GetProgressBarColor(acceleration);
4669
4670                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4671                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4672                         f = sqrt(f);
4673
4674                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4675                 {
4676                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4677
4678                         if (acceleration_baralign == 1)
4679                                 tmp_offset_x = panel_size_x - tmp_size_x;
4680                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4681                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4682                         else
4683                                 tmp_offset_x = 0;
4684                         tmp_offset_y = 0;
4685                 }
4686                 else
4687                 {
4688                         tmp_size = panel_size;
4689                         tmp_offset = '0 0 0';
4690                 }
4691
4692                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4693         }
4694         tmp_size_x = panel_size_x;
4695         tmp_size_y = panel_size_y * text_scale;
4696         tmp_offset_x = 0;
4697         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4698         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4699                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4700
4701         draw_endBoldFont();
4702 }
4703
4704 // CenterPrint (#16)
4705 //
4706 #define CENTERPRINT_MAX_MSGS 10
4707 #define CENTERPRINT_MAX_ENTRIES 50
4708 #define CENTERPRINT_SPACING 0.7
4709 float cpm_index;
4710 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4711 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4712 float centerprint_time[CENTERPRINT_MAX_MSGS];
4713 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4714 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4715 float centerprint_showing;
4716
4717 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4718 {
4719         float i, j;
4720
4721         if(strMessage == "" && new_id == 0)
4722                 return;
4723
4724         // strip trailing newlines
4725         j = strlen(strMessage) - 1;
4726         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4727                 --j;
4728         if (j < strlen(strMessage) - 1)
4729                 strMessage = substring(strMessage, 0, j + 1);
4730
4731         if(strMessage == "" && new_id == 0)
4732                 return;
4733
4734         // strip leading newlines
4735         j = 0;
4736         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4737                 ++j;
4738         if (j > 0)
4739                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4740
4741         if(strMessage == "" && new_id == 0)
4742                 return;
4743
4744         if (!centerprint_showing)
4745                 centerprint_showing = TRUE;
4746
4747         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4748         {
4749                 if (j == CENTERPRINT_MAX_MSGS)
4750                         j = 0;
4751                 if (new_id && new_id == centerprint_msgID[j])
4752                 {
4753                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4754                         {
4755                                 // fade out the current msg (duration and countdown_num are ignored)
4756                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4757                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4758                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4759                                 return;
4760                         }
4761                         break; // found a msg with the same id, at position j
4762                 }
4763         }
4764
4765         if (i == CENTERPRINT_MAX_MSGS)
4766         {
4767                 // a msg with the same id was not found, add the msg at the next position
4768                 --cpm_index;
4769                 if (cpm_index == -1)
4770                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4771                 j = cpm_index;
4772         }
4773         if(centerprint_messages[j])
4774                 strunzone(centerprint_messages[j]);
4775         centerprint_messages[j] = strzone(strMessage);
4776         centerprint_msgID[j] = new_id;
4777         if (duration < 0)
4778                 centerprint_time[j] = -1;
4779         else
4780         {
4781                 if(duration == 0)
4782                         duration = max(1, autocvar_hud_panel_centerprint_time);
4783                 centerprint_time[j] = duration;
4784                 centerprint_expire_time[j] = time + duration;
4785         }
4786         centerprint_countdown_num[j] = countdown_num;
4787 }
4788
4789 void centerprint_hud(string strMessage)
4790 {
4791         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4792 }
4793
4794 void reset_centerprint_messages(void)
4795 {
4796         float i;
4797         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4798         {
4799                 centerprint_expire_time[i] = 0;
4800                 centerprint_time[i] = 1;
4801                 centerprint_msgID[i] = 0;
4802                 if(centerprint_messages[i])
4803                         strunzone(centerprint_messages[i]);
4804                 centerprint_messages[i] = string_null;
4805         }
4806 }
4807 float hud_configure_cp_generation_time;
4808 void HUD_CenterPrint (void)
4809 {
4810         if(!autocvar__hud_configure)
4811         {
4812                 if(!autocvar_hud_panel_centerprint) return;
4813
4814                 if (hud_configure_prev && hud_configure_prev != -1)
4815                         reset_centerprint_messages();
4816         }
4817         else
4818         {
4819                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4820
4821                 if (!hud_configure_prev)
4822                         reset_centerprint_messages();
4823                 if (time > hud_configure_cp_generation_time)
4824                 {
4825                         float r;
4826                         r = random();
4827                         if (r > 0.9)
4828                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4829                         else if (r > 0.8)
4830                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4831                         else
4832                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4833                         hud_configure_cp_generation_time = time + 1 + random()*4;
4834                 }
4835         }
4836
4837         HUD_Panel_UpdateCvars(centerprint);
4838
4839         // this panel doesn't fade when showing the scoreboard
4840         if(autocvar__menu_alpha)
4841                 HUD_Panel_ApplyFadeAlpha();
4842
4843         if(scoreboard_fade_alpha)
4844         {
4845                 // move the panel below the scoreboard
4846                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4847                         return;
4848                 vector target_pos;
4849                 
4850                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4851                 
4852                 if(target_pos_y > panel_pos_y)
4853                 {
4854                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4855                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4856                 }
4857         }
4858
4859         HUD_Panel_DrawBg(1);
4860
4861         if (!centerprint_showing)
4862                 return;
4863
4864         if(panel_bg_padding)
4865         {
4866                 panel_pos += '1 1 0' * panel_bg_padding;
4867                 panel_size -= '2 2 0' * panel_bg_padding;
4868         }
4869
4870         float entries, height;
4871         vector fontsize;
4872         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4873         // height = panel_size_y/entries;
4874         // fontsize = '1 1 0' * height;
4875         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4876         fontsize = '1 1 0' * height;
4877         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4878
4879         float i, j, k, n;
4880         float a, sz, align, current_msg_pos_y = 0, msg_size;
4881         vector pos;
4882         string ts;
4883
4884         n = -1; // if no msg will be displayed, n stays -1
4885
4886         pos = panel_pos;
4887         if (autocvar_hud_panel_centerprint_flip)
4888                 pos_y += panel_size_y;
4889         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4890         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4891         {
4892                 if (j == CENTERPRINT_MAX_MSGS)
4893                         j = 0;
4894                 if (centerprint_expire_time[j] <= time)
4895                 {
4896                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4897                         {
4898                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4899                                 if (centerprint_countdown_num[j] == 0)
4900                                         continue;
4901                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4902                         }
4903                         else
4904                                 continue;
4905                 }
4906                 
4907                 // fade the centerprint_hud in/out 
4908                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4909                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4910                 else if (centerprint_expire_time[j] > time)
4911                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4912                 else
4913                         a = 0;
4914                 
4915                 // set the size from fading in/out before subsequent fading
4916                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4917                 
4918                 // also fade it based on positioning
4919                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4920                 {
4921                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4922                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4923                 }
4924                 
4925                 // finally set the size based on the new theAlpha from subsequent fading
4926                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4927                 drawfontscale = sz * '1 1 0';
4928                 
4929                 if (centerprint_countdown_num[j])
4930                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4931                 else
4932                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4933
4934                 if (autocvar_hud_panel_centerprint_flip)
4935                 {
4936                         // check if the message can be entirely shown
4937                         for(k = 0; k < n; ++k)
4938                         {
4939                                 getWrappedLine_remaining = argv(k);
4940                                 while(getWrappedLine_remaining)
4941                                 {
4942                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4943                                         if (ts != "")
4944                                                 pos_y -= fontsize_y;
4945                                         else
4946                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4947                                 }
4948                         }
4949                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4950                 }
4951
4952                 msg_size = pos_y;
4953                 for(k = 0; k < n; ++k)
4954                 {
4955                         getWrappedLine_remaining = argv(k);
4956                         while(getWrappedLine_remaining)
4957                         {
4958                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4959                                 if (ts != "")
4960                                 {
4961                                         if (align)
4962                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4963                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4964                                         pos_y += fontsize_y;
4965                                 }
4966                                 else
4967                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4968                         }
4969                 }
4970                 msg_size = pos_y - msg_size;
4971                 if (autocvar_hud_panel_centerprint_flip)
4972                 {
4973                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4974                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4975                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4976                                 
4977                         if (pos_y < panel_pos_y) // check if the next message can be shown
4978                         {
4979                                 drawfontscale = '1 1 0';
4980                                 return;
4981                         }
4982                 }
4983                 else
4984                 {
4985                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4986                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4987                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4988                                 
4989                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4990                         {
4991                                 drawfontscale = '1 1 0';
4992                                 return;
4993                         }
4994                 }
4995         }
4996         drawfontscale = '1 1 0';
4997         if (n == -1)
4998         {
4999                 centerprint_showing = FALSE;
5000                 reset_centerprint_messages();
5001         }
5002 }
5003
5004 /*
5005 ==================
5006 Main HUD system
5007 ==================
5008 */
5009
5010 void HUD_Reset (void)
5011 {
5012         // reset gametype specific icons
5013         if(gametype == MAPINFO_TYPE_KEYHUNT)
5014                 HUD_Mod_KH_Reset();
5015         else if(gametype == MAPINFO_TYPE_CTF)
5016                 HUD_Mod_CTF_Reset();
5017 }
5018
5019 #define HUD_DrawPanel(id)\
5020 switch (id) {\
5021         case (HUD_PANEL_RADAR):\
5022                 HUD_Radar(); break;\
5023         case (HUD_PANEL_WEAPONS):\
5024                 HUD_Weapons(); break;\
5025         case (HUD_PANEL_AMMO):\
5026                 HUD_Ammo(); break;\
5027         case (HUD_PANEL_POWERUPS):\
5028                 HUD_Powerups(); break;\
5029         case (HUD_PANEL_HEALTHARMOR):\
5030                 HUD_HealthArmor(); break;\
5031         case (HUD_PANEL_NOTIFY):\
5032                 HUD_Notify(); break;\
5033         case (HUD_PANEL_TIMER):\
5034                 HUD_Timer(); break;\
5035         case (HUD_PANEL_SCORE):\
5036                 HUD_Score(); break;\
5037         case (HUD_PANEL_RACETIMER):\
5038                 HUD_RaceTimer(); break;\
5039         case (HUD_PANEL_VOTE):\
5040                 HUD_VoteWindow(); break;\
5041         case (HUD_PANEL_MODICONS):\
5042                 HUD_ModIcons(); break;\
5043         case (HUD_PANEL_PRESSEDKEYS):\
5044                 HUD_DrawPressedKeys(); break;\
5045         case (HUD_PANEL_CHAT):\
5046                 HUD_Chat(); break;\
5047         case (HUD_PANEL_ENGINEINFO):\
5048                 HUD_EngineInfo(); break;\
5049         case (HUD_PANEL_INFOMESSAGES):\
5050                 HUD_InfoMessages(); break;\
5051         case (HUD_PANEL_PHYSICS):\
5052                 HUD_Physics(); break;\
5053         case (HUD_PANEL_CENTERPRINT):\
5054                 HUD_CenterPrint(); break;\
5055 } ENDS_WITH_CURLY_BRACE
5056
5057 void HUD_Main (void)
5058 {
5059         float i;
5060         // global hud theAlpha fade
5061         if(menu_enabled == 1)
5062                 hud_fade_alpha = 1;
5063         else
5064                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5065
5066         if(scoreboard_fade_alpha)
5067                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5068
5069         if(autocvar__hud_configure)
5070                 if(isdemo())
5071                         HUD_Configure_Exit_Force();
5072
5073         if(intermission == 2) // no hud during mapvote
5074         {
5075                 if (autocvar__hud_configure)
5076                         HUD_Configure_Exit_Force();
5077                 hud_fade_alpha = 0;
5078         }
5079         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5080                 hud_fade_alpha = 1;
5081
5082         // panels that we want to be active together with the scoreboard
5083         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5084         if(scoreboard_fade_alpha == 1)
5085         {
5086                 HUD_CenterPrint();
5087                 return;
5088         }
5089
5090         if(!autocvar__hud_configure && !hud_fade_alpha)
5091                 return;
5092
5093         // Drawing stuff
5094         if (hud_skin_prev != autocvar_hud_skin)
5095         {
5096                 if (hud_skin_path)
5097                         strunzone(hud_skin_path);
5098                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5099                 if (hud_skin_prev)
5100                         strunzone(hud_skin_prev);
5101                 hud_skin_prev = strzone(autocvar_hud_skin);
5102         }
5103
5104         // HUD configure visible grid
5105         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5106         {
5107                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5108                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5109                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5110                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5111                 vector s;
5112                 // x-axis
5113                 s = eX + eY * vid_conheight;
5114                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5115                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5116                 // y-axis
5117                 s = eY + eX * vid_conwidth;
5118                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5119                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5120         }
5121
5122 #ifdef COMPAT_XON050_ENGINE
5123     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5124 #else
5125     current_player = player_localentnum;
5126 #endif
5127
5128         // draw the dock
5129         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5130         {
5131                 float f;
5132                 vector color;
5133                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5134                 if((teamplay) && hud_dock_color_team) {
5135                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5136                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5137                 }
5138                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5139                         color = '1 0 0' * hud_dock_color_team;
5140                 }
5141                 else
5142                 {
5143                         string hud_dock_color = autocvar_hud_dock_color;
5144                         if(hud_dock_color == "shirt") {
5145                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5146                                 color = colormapPaletteColor(floor(f / 16), 0);
5147                         }
5148                         else if(hud_dock_color == "pants") {
5149                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5150                                 color = colormapPaletteColor(mod(f, 16), 1);
5151                         }
5152                         else
5153                                 color = stov(hud_dock_color);
5154                 }
5155
5156                 string pic;
5157                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5158                 if(precache_pic(pic) == "") {
5159                         pic = strcat(hud_skin_path, "/dock_medium");
5160                         if(precache_pic(pic) == "") {
5161                                 pic = "gfx/hud/default/dock_medium";
5162                         }
5163                 }
5164                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5165         }
5166
5167         // cache the panel order into the panel_order array
5168         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5169                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5170                         panel_order[i] = -1;
5171                 string s = "";
5172                 float p_num, warning = false;
5173                 float argc = tokenize_console(autocvar__hud_panelorder);
5174                 if (argc > HUD_PANEL_NUM)
5175                         warning = true;
5176                 //first detect wrong/missing panel numbers
5177                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5178                         p_num = stof(argv(i));
5179                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5180                                 if (panel_order[p_num] == -1) //found for the first time?
5181                                         s = strcat(s, ftos(p_num), " ");
5182                                 panel_order[p_num] = 1; //mark as found
5183                         }
5184                         else
5185                                 warning = true;
5186                 }
5187                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5188                         if (panel_order[i] == -1) {
5189                                 warning = true;
5190                                 s = strcat(s, ftos(i), " "); //add missing panel number
5191                         }
5192                 }
5193                 if (warning)
5194                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5195
5196                 cvar_set("_hud_panelorder", s);
5197                 if(hud_panelorder_prev)
5198                         strunzone(hud_panelorder_prev);
5199                 hud_panelorder_prev = strzone(s);
5200
5201                 //now properly set panel_order
5202                 tokenize_console(s);
5203                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5204                         panel_order[i] = stof(argv(i));
5205                 }
5206         }
5207
5208         hud_draw_maximized = 0;
5209         // draw panels in order specified by panel_order array
5210         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5211                 HUD_DrawPanel(panel_order[i]);
5212
5213         hud_draw_maximized = 1; // panels that may be maximized must check this var
5214         // draw maximized panels on top
5215         if(hud_panel_radar_maximized)
5216                 HUD_Radar();
5217         if(autocvar__con_chat_maximized)
5218                 HUD_Chat();
5219
5220         if(autocvar__hud_configure)
5221         {
5222                 if(tab_panel != -1)
5223                 {
5224                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5225                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5226                 }
5227                 if(highlightedPanel != -1)
5228                 {
5229                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5230                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5231                 }
5232                 if(!hud_configure_prev || hud_configure_prev == -1)
5233                 {
5234                         if(autocvar_hud_cursormode) { setcursormode(1); }
5235                         hudShiftState = 0;
5236                 }
5237         }
5238         else if (hud_configure_prev && autocvar_hud_cursormode)
5239                 setcursormode(0);
5240
5241         hud_configure_prev = autocvar__hud_configure;
5242
5243         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5244                 if (menu_enabled)
5245                         menu_enabled = 0;
5246 }