7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
441 float screen_ar, center_x = 0, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows = 0, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
460 vector weapon_pos, weapon_size = '0 0 0';
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
474 weaponprevtime = time;
479 hud_configure_active_panel = HUD_PANEL_WEAPONS;
481 // update generic hud functions
482 HUD_Panel_UpdateCvars(weapons);
483 HUD_Panel_ApplyFadeAlpha();
485 draw_beginBoldFont();
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 if(autocvar_hud_panel_weapons_complainbubble)
518 if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
521 // determine which weapons are going to be shown
522 if (autocvar_hud_panel_weapons_onlyowned)
524 if(autocvar__hud_configure)
526 if (WEPSET_EMPTY_A(weapons_stat))
527 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
528 WEPSET_OR_AW(weapons_stat, i);
530 if(menu_enabled != 2)
531 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
534 // do we own this weapon?
536 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
537 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
540 // add it anyway if weaponcomplain is shown
544 // might as well commit suicide now, no reason to live ;)
545 if (weapon_count == 0) { return; }
547 old_panel_size = panel_size;
549 old_panel_size -= '2 2 0' * panel_bg_padding;
551 // first find values for the standard table (with all the weapons)
552 rows = old_panel_size_y/old_panel_size_x;
553 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
554 columns = ceil(WEP_COUNT/rows);
555 weapon_size_x = old_panel_size_x / columns;
556 weapon_size_y = old_panel_size_y / rows;
558 // change table values to include only the owned weapons
559 // weapon_size won't be changed
560 if(weapon_count <= rows)
566 columns = ceil(weapon_count / rows);
568 // reduce size of the panel
569 panel_size_x = columns * weapon_size_x;
570 panel_size_y = rows * weapon_size_y;
571 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
572 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
574 panel_size += '2 2 0' * panel_bg_padding;
577 weapon_count = WEP_COUNT;
579 // animation for fading in/out the panel respectively when not in use
580 if(!autocvar__hud_configure)
582 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
584 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
586 // fade the panel alpha
587 if(autocvar_hud_panel_weapons_timeout_effect == 1)
589 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
590 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
592 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
594 panel_bg_alpha *= (1 - f);
595 panel_fg_alpha *= (1 - f);
598 // move the panel off the screen
599 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
601 f *= f; // for a cooler movement
602 center_x = panel_pos_x + panel_size_x/2;
603 center_y = panel_pos_y + panel_size_y/2;
604 screen_ar = vid_conwidth/vid_conheight;
605 if (center_x/center_y < screen_ar) //bottom left
607 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
608 panel_pos_y += f * (vid_conheight - panel_pos_y);
610 panel_pos_x -= f * (panel_pos_x + panel_size_x);
614 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
615 panel_pos_x += f * (vid_conwidth - panel_pos_x);
617 panel_pos_y -= f * (panel_pos_y + panel_size_y);
620 center_x = -1; // mark the panel as off screen
622 weaponprevtime = time - (1 - f) * timein_effect_length;
624 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
626 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
628 // fade the panel alpha
629 if(autocvar_hud_panel_weapons_timeout_effect == 1)
631 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
632 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
634 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
636 panel_bg_alpha *= (f);
637 panel_fg_alpha *= (f);
640 // move the panel back on screen
641 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
643 f *= f; // for a cooler movement
645 center_x = panel_pos_x + panel_size_x/2;
646 center_y = panel_pos_y + panel_size_y/2;
647 screen_ar = vid_conwidth/vid_conheight;
648 if (center_x/center_y < screen_ar) //bottom left
650 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
651 panel_pos_y += f * (vid_conheight - panel_pos_y);
653 panel_pos_x -= f * (panel_pos_x + panel_size_x);
657 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
658 panel_pos_x += f * (vid_conwidth - panel_pos_x);
660 panel_pos_y -= f * (panel_pos_y + panel_size_y);
666 // draw the background, then change the virtual size of it to better fit other items inside
674 panel_pos += '1 1 0' * panel_bg_padding;
675 panel_size -= '2 2 0' * panel_bg_padding;
678 // after the sizing and animations are done, update the other values
680 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
682 rows = panel_size_y/panel_size_x;
683 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
684 columns = ceil(weapon_count/rows);
685 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
688 // calculate position/size for visual bar displaying ammount of ammo status
689 if (autocvar_hud_panel_weapons_ammo)
691 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
692 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
694 if(weapon_size_x/weapon_size_y > aspect)
696 barsize_x = aspect * weapon_size_y;
697 barsize_y = weapon_size_y;
698 baroffset_x = (weapon_size_x - barsize_x) / 2;
702 barsize_y = 1/aspect * weapon_size_x;
703 barsize_x = weapon_size_x;
704 baroffset_y = (weapon_size_y - barsize_y) / 2;
707 if(autocvar_hud_panel_weapons_accuracy)
708 Accuracy_LoadColors();
711 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
713 // retrieve information about the current weapon to be drawn
714 self = weaponorder[i];
715 weapon_id = self.impulse;
717 // skip if this weapon doesn't exist
718 if (!self || self.impulse < 0) { continue; }
720 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
721 if(autocvar_hud_panel_weapons_onlyowned)
722 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
725 // figure out the drawing position of weapon
726 weapon_pos = (panel_pos
727 + eX * column * weapon_size_x
728 + eY * row * weapon_size_y);
730 // draw background behind currently selected weapon
731 if(self.weapon == switchweapon)
732 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734 // draw the weapon accuracy
735 if(autocvar_hud_panel_weapons_accuracy)
737 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
738 if(panel_weapon_accuracy >= 0)
740 color = Accuracy_GetColor(panel_weapon_accuracy);
741 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
745 // drawing all the weapon items
746 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
748 // draw the weapon image
749 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751 // draw weapon label string
752 switch(autocvar_hud_panel_weapons_label)
754 case 1: // weapon number
755 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
759 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
762 case 3: // weapon name
763 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770 // draw ammo status bar
771 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
774 ammo_type = GetAmmoTypeForWep(self.weapon);
776 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
781 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
782 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
783 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
784 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
785 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
786 default: ammo_full = 60;
790 weapon_pos_x + baroffset_x,
791 weapon_pos_y + baroffset_y,
792 barsize_x * bound(0, a/ammo_full, 1),
794 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
799 else // draw a "ghost weapon icon" if you don't have the weapon
801 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
804 // draw the complain message
805 if(self.weapon == complain_weapon)
808 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
810 a = ((complain_weapon_time + when > time) ? 1 : 0);
813 if(complain_weapon_type == 0) {
814 s = _("Out of ammo");
815 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
817 else if(complain_weapon_type == 1) {
819 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
822 s = _("Unavailable");
823 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
825 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
826 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
827 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
830 // continue with new position for the next weapon
845 float GetAmmoItemCode(float i)
849 case 0: return IT_SHELLS;
850 case 1: return IT_NAILS;
851 case 2: return IT_ROCKETS;
852 case 3: return IT_CELLS;
853 case 4: return IT_FUEL;
858 string GetAmmoPicture(float i)
862 case 0: return "ammo_shells";
863 case 1: return "ammo_bullets";
864 case 2: return "ammo_rockets";
865 case 3: return "ammo_cells";
866 case 4: return "ammo_fuel";
871 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
874 if(autocvar__hud_configure)
876 currently_selected = (itemcode == 2); //rockets always selected
877 a = 31 + mod(itemcode*93, 128);
880 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
884 color = '0 0.5 0.75';
891 if(currently_selected)
896 vector picpos, numpos;
897 if(autocvar_hud_panel_ammo_iconalign)
900 picpos = myPos + eX * 2 * mySize_y;
904 numpos = myPos + eX * mySize_y;
908 if (currently_selected)
909 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
911 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
912 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
914 if(autocvar_hud_panel_ammo_text)
916 if(a > 0 || infinite_ammo)
917 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918 else // "ghost" ammo count
919 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
921 if(a > 0 || infinite_ammo)
922 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
923 else // "ghost" ammo icon
924 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
929 if(hud != HUD_NORMAL) return;
930 if(!autocvar__hud_configure)
932 if(!autocvar_hud_panel_ammo) return;
933 if(spectatee_status == -1) return;
936 hud_configure_active_panel = HUD_PANEL_AMMO;
938 HUD_Panel_UpdateCvars(ammo);
939 HUD_Panel_ApplyFadeAlpha();
941 draw_beginBoldFont();
950 pos += '1 1 0' * panel_bg_padding;
951 mySize -= '2 2 0' * panel_bg_padding;
954 float rows = 0, columns, row, column;
956 if (autocvar_hud_panel_ammo_onlycurrent)
960 rows = mySize_y/mySize_x;
961 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
962 // ^^^ ammo item aspect goes here
964 columns = ceil(AMMO_COUNT/rows);
966 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
969 local vector offset = '0 0 0'; // fteqcc sucks
971 if(ammo_size_x/ammo_size_y > 3)
973 newSize = 3 * ammo_size_y;
974 offset_x = ammo_size_x - newSize;
976 ammo_size_x = newSize;
980 newSize = 1/3 * ammo_size_x;
981 offset_y = ammo_size_y - newSize;
983 ammo_size_y = newSize;
986 float i, stat_items, currently_selected, infinite_ammo;
987 infinite_ammo = FALSE;
988 if (autocvar_hud_panel_ammo_onlycurrent)
990 if(autocvar__hud_configure)
992 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
996 stat_items = getstati(STAT_ITEMS, 0, 24);
997 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
998 infinite_ammo = TRUE;
999 for (i = 0; i < AMMO_COUNT; ++i) {
1000 currently_selected = stat_items & GetAmmoItemCode(i);
1001 if (currently_selected)
1003 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1011 stat_items = getstati(STAT_ITEMS, 0, 24);
1012 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1013 infinite_ammo = TRUE;
1015 for (i = 0; i < AMMO_COUNT; ++i) {
1016 currently_selected = stat_items & GetAmmoItemCode(i);
1017 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1022 column = column + 1;
1030 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1032 vector newPos = '0 0 0', newSize = '0 0 0';
1033 vector picpos, numpos;
1037 if(mySize_y/mySize_x > 2)
1039 newSize_y = 2 * mySize_x;
1040 newSize_x = mySize_x;
1042 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1047 newSize_x = 1/2 * mySize_y;
1048 newSize_y = mySize_y;
1050 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1054 if(icon_right_align)
1057 picpos = newPos + eY * newSize_x;
1062 numpos = newPos + eY * newSize_x;
1066 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1067 // make number smaller than icon, it looks better
1068 // reduce only y to draw numbers with different number of digits with the same y size
1069 numpos_y += newSize_y * ((1 - 0.7) / 2);
1071 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1075 if(mySize_x/mySize_y > 3)
1077 newSize_x = 3 * mySize_y;
1078 newSize_y = mySize_y;
1080 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1085 newSize_y = 1/3 * mySize_x;
1086 newSize_x = mySize_x;
1088 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1092 if(icon_right_align) // right align
1095 picpos = newPos + eX * 2 * newSize_y;
1099 numpos = newPos + eX * newSize_y;
1103 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1104 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1105 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1106 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1109 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1111 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1116 void HUD_Powerups(void)
1118 float strength_time, shield_time, superweapons_time;
1119 if(!autocvar__hud_configure)
1121 if(!autocvar_hud_panel_powerups) return;
1122 if(spectatee_status == -1) return;
1123 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1124 if (getstati(STAT_HEALTH) <= 0) return;
1126 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1127 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1128 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1130 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1131 superweapons_time = 99; // force max
1133 // prevent stuff to show up on mismatch that will be fixed next frame
1134 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1135 superweapons_time = 0;
1139 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1143 superweapons_time = 13;
1146 HUD_Panel_UpdateCvars(powerups);
1147 HUD_Panel_ApplyFadeAlpha();
1149 draw_beginBoldFont();
1153 mySize = panel_size;
1155 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1156 if(panel_bg_padding)
1158 pos += '1 1 0' * panel_bg_padding;
1159 mySize -= '2 2 0' * panel_bg_padding;
1162 float panel_ar = mySize_x/mySize_y;
1163 float is_vertical = (panel_ar < 1);
1164 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1166 float superweapons_is = -1;
1168 if(superweapons_time)
1173 superweapons_is = 0;
1175 superweapons_is = 2;
1180 superweapons_is = 1;
1182 superweapons_is = 2;
1186 // FIXME handle superweapons here
1187 if(superweapons_is == 0)
1189 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1191 mySize_x *= (1.0 / 3.0);
1192 superweapons_offset_x = mySize_x;
1193 if (autocvar_hud_panel_powerups_flip)
1194 shield_offset_x = 2*mySize_x;
1196 strength_offset_x = 2*mySize_x;
1200 mySize_y *= (1.0 / 3.0);
1201 superweapons_offset_y = mySize_y;
1202 if (autocvar_hud_panel_powerups_flip)
1203 shield_offset_y = 2*mySize_y;
1205 strength_offset_y = 2*mySize_y;
1210 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1213 if (autocvar_hud_panel_powerups_flip)
1214 shield_offset_x = mySize_x;
1216 strength_offset_x = mySize_x;
1221 if (autocvar_hud_panel_powerups_flip)
1222 shield_offset_y = mySize_y;
1224 strength_offset_y = mySize_y;
1228 float shield_baralign, strength_baralign, superweapons_baralign;
1229 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1231 if (autocvar_hud_panel_powerups_flip)
1233 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1234 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1235 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1236 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1240 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1246 if(superweapons_is == 0)
1248 superweapons_iconalign = strength_iconalign;
1249 superweapons_baralign = 2;
1251 else if(superweapons_is == 1)
1253 superweapons_offset = strength_offset;
1254 superweapons_iconalign = strength_iconalign;
1255 superweapons_baralign = strength_baralign;
1257 else // if(superweapons_is == 2)
1259 superweapons_offset = shield_offset;
1260 superweapons_iconalign = shield_iconalign;
1261 superweapons_baralign = shield_baralign;
1266 const float maxshield = 30;
1267 float shield = ceil(shield_time);
1268 if(autocvar_hud_panel_powerups_progressbar)
1270 HUD_Panel_GetProgressBarColor(shield);
1271 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273 if(autocvar_hud_panel_powerups_text)
1276 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1278 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1284 const float maxstrength = 30;
1285 float strength = ceil(strength_time);
1286 if(autocvar_hud_panel_powerups_progressbar)
1288 HUD_Panel_GetProgressBarColor(strength);
1289 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291 if(autocvar_hud_panel_powerups_text)
1294 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1296 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1300 if(superweapons_time)
1302 const float maxsuperweapons = 30;
1303 float superweapons = ceil(superweapons_time);
1304 if(autocvar_hud_panel_powerups_progressbar)
1306 HUD_Panel_GetProgressBarColor(superweapons);
1307 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309 if(autocvar_hud_panel_powerups_text)
1311 if(superweapons > 1)
1312 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1313 if(superweapons <= 5)
1314 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1321 // Health/armor (#3)
1324 // prev_* vars contain the health/armor at the previous FRAME
1325 // set to -1 when player is dead or was not playing
1326 float prev_health, prev_armor;
1327 float health_damagetime, armor_damagetime;
1328 float health_beforedamage, armor_beforedamage;
1329 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1330 float old_p_health, old_p_armor;
1331 float old_p_healthtime, old_p_armortime;
1332 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1333 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1334 float prev_p_health, prev_p_armor;
1336 void HUD_HealthArmor(void)
1338 float armor, health, fuel;
1339 if(!autocvar__hud_configure)
1341 if(!autocvar_hud_panel_healtharmor) return;
1342 if(hud != HUD_NORMAL) return;
1343 if(spectatee_status == -1) return;
1345 health = getstati(STAT_HEALTH);
1351 armor = getstati(STAT_ARMOR);
1353 // code to check for spectatee_status changes is in Ent_ClientData()
1354 // prev_p_health and prev_health can be set to -1 there
1356 if (prev_p_health == -1)
1359 health_beforedamage = 0;
1360 armor_beforedamage = 0;
1361 health_damagetime = 0;
1362 armor_damagetime = 0;
1363 prev_health = health;
1365 old_p_health = health;
1366 old_p_armor = armor;
1367 prev_p_health = health;
1368 prev_p_armor = armor;
1370 else if (prev_health == -1)
1372 //start the load effect
1373 health_damagetime = 0;
1374 armor_damagetime = 0;
1378 fuel = getstati(STAT_FUEL);
1382 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1389 HUD_Panel_UpdateCvars(healtharmor);
1390 HUD_Panel_ApplyFadeAlpha();
1393 mySize = panel_size;
1395 HUD_Panel_DrawBg(1);
1396 if(panel_bg_padding)
1398 pos += '1 1 0' * panel_bg_padding;
1399 mySize -= '2 2 0' * panel_bg_padding;
1402 float baralign = autocvar_hud_panel_healtharmor_baralign;
1403 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1406 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1407 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1410 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1415 float maxtotal = maxhealth + maxarmor;
1417 if(v_z) // NOT fully armored
1419 biggercount = "health";
1420 if(autocvar_hud_panel_healtharmor_progressbar)
1422 HUD_Panel_GetProgressBarColor(health);
1423 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1426 if(autocvar_hud_panel_healtharmor_text)
1427 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1431 biggercount = "armor";
1432 if(autocvar_hud_panel_healtharmor_progressbar)
1434 HUD_Panel_GetProgressBarColor(armor);
1435 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1438 if(autocvar_hud_panel_healtharmor_text)
1439 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1441 if(autocvar_hud_panel_healtharmor_text)
1442 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1446 HUD_Panel_GetProgressBarColor(fuel);
1447 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1452 float panel_ar = mySize_x/mySize_y;
1453 float is_vertical = (panel_ar < 1);
1454 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1455 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1458 if (autocvar_hud_panel_healtharmor_flip)
1459 health_offset_x = mySize_x;
1461 armor_offset_x = mySize_x;
1466 if (autocvar_hud_panel_healtharmor_flip)
1467 health_offset_y = mySize_y;
1469 armor_offset_y = mySize_y;
1472 float health_baralign, armor_baralign, fuel_baralign;
1473 float health_iconalign, armor_iconalign;
1474 if (autocvar_hud_panel_healtharmor_flip)
1476 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478 fuel_baralign = health_baralign;
1479 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1484 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1485 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1486 fuel_baralign = armor_baralign;
1487 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1493 if(autocvar_hud_panel_healtharmor_progressbar)
1495 HUD_Panel_GetProgressBarColor(health);
1496 float p_health, pain_health_alpha;
1498 pain_health_alpha = 1;
1499 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1501 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1503 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1505 if (time - old_p_healthtime < 1)
1506 old_p_health = prev_p_health;
1508 old_p_health = prev_health;
1509 old_p_healthtime = time;
1511 if (time - old_p_healthtime < 1)
1513 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1514 prev_p_health = p_health;
1517 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1519 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1521 if (time - health_damagetime >= 1)
1522 health_beforedamage = prev_health;
1523 health_damagetime = time;
1525 if (time - health_damagetime < 1)
1527 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1528 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1531 prev_health = health;
1533 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1535 float BLINK_FACTOR = 0.15;
1536 float BLINK_BASE = 0.85;
1537 float BLINK_FREQ = 9;
1538 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1541 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1543 if(autocvar_hud_panel_healtharmor_text)
1544 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1549 if(autocvar_hud_panel_healtharmor_progressbar)
1551 HUD_Panel_GetProgressBarColor(armor);
1554 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1556 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1558 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1560 if (time - old_p_armortime < 1)
1561 old_p_armor = prev_p_armor;
1563 old_p_armor = prev_armor;
1564 old_p_armortime = time;
1566 if (time - old_p_armortime < 1)
1568 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1569 prev_p_armor = p_armor;
1572 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1574 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1576 if (time - armor_damagetime >= 1)
1577 armor_beforedamage = prev_armor;
1578 armor_damagetime = time;
1580 if (time - armor_damagetime < 1)
1582 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1583 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1588 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1590 if(autocvar_hud_panel_healtharmor_text)
1591 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1597 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1601 mySize_x *= 2; //restore full panel size
1602 else if (panel_ar < 1/4)
1603 mySize_y *= 2; //restore full panel size
1604 HUD_Panel_GetProgressBarColor(fuel);
1605 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1610 // Notification area (#4)
1613 string Weapon_SuicideMessage(float deathtype)
1615 w_deathtype = deathtype;
1616 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1617 return w_deathtypestring;
1620 string Weapon_KillMessage(float deathtype)
1622 w_deathtype = deathtype;
1623 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1624 return w_deathtypestring;
1627 #define KN_MAX_ENTRIES 10
1629 float killnotify_times[KN_MAX_ENTRIES];
1630 float killnotify_deathtype[KN_MAX_ENTRIES];
1631 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1632 string killnotify_attackers[KN_MAX_ENTRIES];
1633 string killnotify_victims[KN_MAX_ENTRIES];
1634 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1638 kn_index = KN_MAX_ENTRIES-1;
1639 killnotify_times[kn_index] = time;
1640 killnotify_deathtype[kn_index] = wpn;
1641 killnotify_actiontype[kn_index] = actiontype;
1642 if(killnotify_attackers[kn_index])
1643 strunzone(killnotify_attackers[kn_index]);
1644 killnotify_attackers[kn_index] = strzone(attacker);
1645 if(killnotify_victims[kn_index])
1646 strunzone(killnotify_victims[kn_index]);
1647 killnotify_victims[kn_index] = strzone(victim);
1650 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1653 float alsoprint, gentle;
1654 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1655 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1657 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1660 if(msg == MSG_SUICIDE) {
1661 w = DEATH_WEAPONOF(type);
1663 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1665 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1666 } else if (type == DEATH_KILL) {
1667 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1669 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1670 } else if (type == DEATH_ROT) {
1671 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1673 print (sprintf(_("^1%s^1 died\n"), s1));
1674 } else if (type == DEATH_NOAMMO) {
1675 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1677 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1678 } else if (type == DEATH_CAMP) {
1679 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1681 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1682 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1683 HUD_KillNotify_Push(s1, "", 0, type);
1685 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1686 } else if (type == DEATH_CHEAT) {
1687 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1689 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1690 } else if (type == DEATH_FIRE) {
1691 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1693 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1694 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1695 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1697 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1700 if (stof(s2) > 2) // killcount > 2
1701 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1702 } else if(msg == MSG_KILL) {
1703 w = DEATH_WEAPONOF(type);
1705 HUD_KillNotify_Push(s1, s2, 1, type);
1707 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1709 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1710 HUD_KillNotify_Push(s1, s2, 1, type);
1714 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1716 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1719 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1721 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1723 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1725 else if (stof(s2) > 2) {
1727 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1729 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1732 else if(type == KILL_FIRST_BLOOD)
1733 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1734 else if (type == DEATH_TELEFRAG) {
1735 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1737 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1739 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1741 else if (type == DEATH_DROWN) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1744 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1746 else if (type == DEATH_SLIME) {
1747 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1749 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1751 else if (type == DEATH_LAVA) {
1752 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1754 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1756 else if (type == DEATH_FALL) {
1757 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1759 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1761 else if (type == DEATH_SHOOTING_STAR) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1764 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1766 else if (type == DEATH_SWAMP) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1771 else if (type == DEATH_HURTTRIGGER)
1773 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1775 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1776 } else if(type == DEATH_VHCRUSH) {
1777 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1780 } else if(type == DEATH_SBMINIGUN) {
1781 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1783 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1784 } else if(type == DEATH_SBROCKET) {
1785 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1787 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1788 } else if(type == DEATH_SBBLOWUP) {
1789 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1791 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1792 } else if(type == DEATH_WAKIGUN) {
1793 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1795 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1796 } else if(type == DEATH_BUMB_GUN) {
1797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1800 } else if(type == DEATH_WAKIROCKET) {
1801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1803 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1804 } else if(type == DEATH_WAKIBLOWUP) {
1805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1807 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1808 } else if(type == DEATH_RAPTOR_CANNON) {
1809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1811 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1812 } else if(type == DEATH_RAPTOR_BOMB) {
1813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1815 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1816 } else if(type == DEATH_RAPTOR_DEATH) {
1817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1819 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1820 } else if(type == DEATH_TURRET) {
1821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1823 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1824 } else if(type == DEATH_TOUCHEXPLODE) {
1825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1827 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1828 } else if(type == DEATH_CHEAT) {
1829 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1831 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1832 } else if (type == DEATH_FIRE) {
1833 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1835 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1836 } else if (type == DEATH_CUSTOM) {
1837 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1839 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1840 } else if (type == DEATH_HURTTRIGGER) {
1841 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1843 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1845 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1847 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1849 } else if(msg == MSG_SPREE) {
1850 if(type == KILL_END_SPREE) {
1852 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1854 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1855 } else if(type == KILL_SPREE) {
1857 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1859 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1860 } else if(type == KILL_SPREE_3) {
1862 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1864 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1865 } else if(type == KILL_SPREE_5) {
1867 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1869 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1870 } else if(type == KILL_SPREE_10) {
1872 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1874 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1875 } else if(type == KILL_SPREE_15) {
1877 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1879 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1880 } else if(type == KILL_SPREE_20) {
1882 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1884 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1885 } else if(type == KILL_SPREE_25) {
1887 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1889 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1890 } else if(type == KILL_SPREE_30) {
1892 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1894 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1896 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1897 if (type == DEATH_DROWN) {
1898 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1902 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1904 print (sprintf(_("^1%s^1 drowned\n"), s1));
1906 } else if (type == DEATH_SLIME) {
1907 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1909 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1910 } else if (type == DEATH_LAVA) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1915 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1917 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1919 } else if (type == DEATH_FALL) {
1920 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1924 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1926 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1928 } else if (type == DEATH_SHOOTING_STAR) {
1929 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1931 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1932 } else if (type == DEATH_SWAMP) {
1933 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1937 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1939 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1941 } else if(DEATH_ISTURRET(type)) {
1942 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1946 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1951 case DEATH_TURRET_EWHEEL:
1952 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1954 case DEATH_TURRET_FLAC:
1955 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1957 case DEATH_TURRET_MACHINEGUN:
1958 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1960 case DEATH_TURRET_WALKER_GUN:
1961 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1963 case DEATH_TURRET_WALKER_MEELE:
1964 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1966 case DEATH_TURRET_WALKER_ROCKET:
1967 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1969 case DEATH_TURRET_HELLION:
1970 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1972 case DEATH_TURRET_HK:
1973 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1975 case DEATH_TURRET_MLRS:
1976 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1978 case DEATH_TURRET_PLASMA:
1979 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1981 case DEATH_TURRET_PHASER:
1982 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1984 case DEATH_TURRET_TESLA:
1985 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1990 } else if (type == DEATH_CUSTOM) {
1991 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1993 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1994 } else if (type == DEATH_HURTTRIGGER) {
1995 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1997 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1998 } else if(type == DEATH_TOUCHEXPLODE) {
1999 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2001 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2002 } else if(type == DEATH_CHEAT) {
2003 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2005 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2006 } else if(type == DEATH_FIRE) {
2007 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2011 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2013 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2016 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2020 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2022 print (sprintf(_("^1%s^1 died\n"), s1));
2025 } else if(msg == MSG_KILL_ACTION_SPREE) {
2027 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2029 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2030 } else if(msg == MSG_INFO) {
2031 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2032 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2033 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2034 } else if(type == INFO_LOSTFLAG) {
2035 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2036 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2037 } else if(type == INFO_PICKUPFLAG) {
2038 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2039 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2040 } else if(type == INFO_RETURNFLAG) {
2041 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2042 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2043 } else if(type == INFO_CAPTUREFLAG) {
2044 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2045 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2047 } else if(msg == MSG_RACE) {
2048 if(type == RACE_SERVER_RECORD) {
2049 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2051 else if(type == RACE_NEW_RANK) {
2052 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2054 else if(type == RACE_NEW_TIME) {
2055 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2057 else if(type == RACE_FAIL) {
2058 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2060 } else if(msg == MSG_KA) {
2061 if(type == KA_PICKUPBALL) {
2062 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2064 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2066 else if(type == KA_DROPBALL) {
2067 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2069 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2074 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2077 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2078 if(msg == MSG_SUICIDE) {
2079 if (type == DEATH_TEAMCHANGE) {
2080 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2081 } else if (type == DEATH_AUTOTEAMCHANGE) {
2082 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2083 } else if (type == DEATH_CAMP) {
2085 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2087 centerprint_hud(_("^1Die camper!"));
2088 } else if (type == DEATH_NOAMMO) {
2090 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2092 centerprint_hud(_("^1You were killed for running out of ammo..."));
2093 } else if (type == DEATH_ROT) {
2095 centerprint_hud(_("^1You need to preserve your health"));
2097 centerprint_hud(_("^1You grew too old without taking your medicine"));
2098 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2100 centerprint_hud(_("^1Don't go against team mates!"));
2102 centerprint_hud(_("^1Don't shoot your team mates!"));
2103 } else if (type == DEATH_QUIET) {
2105 } else { // generic message
2107 centerprint_hud(_("^1You need to be more careful!"));
2109 centerprint_hud(_("^1You killed your own dumb self!"));
2111 } else if(msg == MSG_KILL) {
2112 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2114 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2116 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2118 } else if (type == KILL_FIRST_BLOOD) {
2120 centerprint_hud(_("^1First score"));
2122 centerprint_hud(_("^1First blood"));
2124 } else if (type == KILL_FIRST_VICTIM) {
2126 centerprint_hud(_("^1First casualty"));
2128 centerprint_hud(_("^1First victim"));
2130 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2132 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2134 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2136 } else if (type == KILL_TYPEFRAGGED) {
2138 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2140 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2142 } else if (type == KILL_FRAG) {
2144 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2146 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2148 } else { // generic message
2150 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2152 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2155 } else if(msg == MSG_KILL_ACTION) {
2156 // TODO: invent more centerprints here?
2157 centerprint_hud(_("^1Watch your step!"));
2161 void HUD_Notify (void)
2163 if(!autocvar__hud_configure)
2165 if(!autocvar_hud_panel_notify) return;
2168 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2170 HUD_Panel_UpdateCvars(notify);
2171 HUD_Panel_ApplyFadeAlpha();
2174 mySize = panel_size;
2176 HUD_Panel_DrawBg(1);
2177 if(panel_bg_padding)
2179 pos += '1 1 0' * panel_bg_padding;
2180 mySize -= '2 2 0' * panel_bg_padding;
2183 float entries, height;
2184 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2185 height = mySize_y/entries;
2188 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2189 fontsize = '0.5 0.5 0' * fontheight;
2193 when = autocvar_hud_panel_notify_time;
2195 fadetime = autocvar_hud_panel_notify_fadetime;
2199 vector pos_attacker, pos_victim;
2201 float width_attacker;
2202 string attacker, victim;
2204 float i, j, w, type, step, limit;
2205 if(autocvar_hud_panel_notify_flip) //order items from the top down
2211 else //order items from the bottom up
2218 for(j = kn_index; i != limit; i += step, ++j)
2220 if(autocvar__hud_configure)
2224 else // inverse order
2225 a = entries - 1 - i;
2226 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2227 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2228 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2229 a = bound(0, (when - a) / 4, 1);
2230 goto hud_config_notifyprint;
2233 if (j == KN_MAX_ENTRIES)
2236 if(killnotify_times[j] + when > time)
2240 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2253 type = killnotify_deathtype[j];
2254 w = DEATH_WEAPONOF(type);
2256 // TODO: maybe print in team colors?
2259 if(killnotify_actiontype[j] == 0)
2261 if(type == DEATH_GENERIC)
2265 else if(type == DEATH_NOAMMO)
2267 s = "notify_outofammo";
2269 else if(type == DEATH_KILL)
2271 s = "notify_selfkill";
2273 else if(type == DEATH_CAMP)
2275 s = "notify_camping";
2277 else if(type == KILL_TEAM_RED)
2279 s = "notify_teamkill_red";
2281 else if(type == KILL_TEAM_BLUE)
2283 s = "notify_teamkill_blue";
2285 else if(type == DEATH_DROWN)
2289 else if(type == DEATH_SLIME)
2293 else if(type == DEATH_LAVA)
2297 else if(type == DEATH_FALL)
2301 else if(type == DEATH_SHOOTING_STAR)
2303 s = "notify_shootingstar";
2305 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2309 else if(type == INFO_GOTFLAG)
2311 if(killnotify_victims[j] == "^1RED^7 flag")
2313 s = "notify_red_taken";
2317 s = "notify_blue_taken";
2320 else if(type == INFO_RETURNFLAG)
2322 if(killnotify_victims[j] == "^1RED^7 flag")
2324 s = "notify_red_returned";
2328 s = "notify_blue_returned";
2331 else if(type == INFO_LOSTFLAG)
2333 if(killnotify_victims[j] == "^1RED^7 flag")
2335 s = "notify_red_lost";
2339 s = "notify_blue_lost";
2342 else if(type == INFO_CAPTUREFLAG)
2344 if(killnotify_victims[j] == "^1RED^7 flag")
2346 s = "notify_red_captured";
2350 s = "notify_blue_captured";
2353 else if(type == KA_DROPBALL)
2355 s = "notify_balldropped";
2357 else if(type == KA_PICKUPBALL)
2359 s = "notify_ballpickedup";
2362 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2363 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2364 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2368 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2369 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2372 // X [did action to] Y
2375 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2377 s = "notify_melee_laser";
2379 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2381 s = "notify_melee_shotgun";
2383 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2385 s = "notify_headshot";
2387 else if(WEP_VALID(w))
2389 self = get_weaponinfo(w);
2390 s = strcat("weapon", self.netname);
2392 else if(type == KILL_TEAM_RED)
2394 s = "notify_teamkill_red";
2396 else if(type == KILL_TEAM_BLUE)
2398 s = "notify_teamkill_red";
2400 else if(type == DEATH_TELEFRAG)
2402 s = "notify_telefrag";
2404 else if(type == DEATH_DROWN)
2408 else if(type == DEATH_SLIME)
2412 else if(type == DEATH_LAVA)
2416 else if(type == DEATH_FALL)
2420 else if(type == DEATH_SHOOTING_STAR)
2422 s = "notify_shootingstar";
2424 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2428 else if(type == RACE_SERVER_RECORD)
2430 s = "race_newrecordserver";
2432 else if(type == RACE_NEW_RANK)
2434 s = "race_newrankyellow";
2436 else if(type == RACE_NEW_TIME)
2440 else if(type == RACE_FAIL)
2445 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2446 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2447 :hud_config_notifyprint
2448 width_attacker = stringwidth(attacker, TRUE, fontsize);
2449 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2450 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2451 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2455 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2457 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2466 string seconds_tostring(float sec)
2469 minutes = floor(sec / 60);
2471 sec -= minutes * 60;
2472 return sprintf("%d:%02d", minutes, sec);
2475 void HUD_Timer(void)
2477 if(!autocvar__hud_configure)
2479 if(!autocvar_hud_panel_timer) return;
2482 hud_configure_active_panel = HUD_PANEL_TIMER;
2484 HUD_Panel_UpdateCvars(timer);
2485 HUD_Panel_ApplyFadeAlpha();
2487 draw_beginBoldFont();
2491 mySize = panel_size;
2493 HUD_Panel_DrawBg(1);
2494 if(panel_bg_padding)
2496 pos += '1 1 0' * panel_bg_padding;
2497 mySize -= '2 2 0' * panel_bg_padding;
2501 float timelimit, elapsedTime, timeleft, minutesLeft;
2503 timelimit = getstatf(STAT_TIMELIMIT);
2505 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2506 timeleft = ceil(timeleft);
2508 minutesLeft = floor(timeleft / 60);
2511 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2512 timer_color = '1 1 1'; //white
2513 else if(minutesLeft >= 1)
2514 timer_color = '1 1 0'; //yellow
2516 timer_color = '1 0 0'; //red
2518 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2519 if (time < getstatf(STAT_GAMESTARTTIME)) {
2520 //while restart is still active, show 00:00
2521 timer = seconds_tostring(0);
2523 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2524 timer = seconds_tostring(elapsedTime);
2527 timer = seconds_tostring(timeleft);
2530 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2537 void HUD_Radar(void)
2539 if (!autocvar__hud_configure)
2541 if (hud_panel_radar_maximized)
2543 if (!hud_draw_maximized) return;
2547 if (autocvar_hud_panel_radar == 0) return;
2548 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2552 hud_configure_active_panel = HUD_PANEL_RADAR;
2554 HUD_Panel_UpdateCvars(radar);
2555 HUD_Panel_ApplyFadeAlpha();
2557 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2559 panel_size = autocvar_hud_panel_radar_maximized_size;
2560 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2561 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2562 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2563 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2565 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2566 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2571 mySize = panel_size;
2573 HUD_Panel_DrawBg(1);
2574 if(panel_bg_padding)
2576 pos += '1 1 0' * panel_bg_padding;
2577 mySize -= '2 2 0' * panel_bg_padding;
2582 float scale2d, normalsize, bigsize;
2585 teamradar_origin2d = pos + 0.5 * mySize;
2586 teamradar_size2d = mySize;
2588 if(minimapname == "")
2591 teamradar_loadcvars();
2593 switch(hud_panel_radar_zoommode)
2597 f = current_zoomfraction;
2600 f = 1 - current_zoomfraction;
2610 switch(hud_panel_radar_rotation)
2613 teamradar_angle = view_angles_y - 90;
2616 teamradar_angle = 90 * hud_panel_radar_rotation;
2620 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2621 teamradar_size2d = mySize;
2623 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2625 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2626 if(hud_panel_radar_rotation == 0)
2628 // max-min distance must fit the radar in any rotation
2629 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2633 vector c0, c1, c2, c3, span;
2634 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2635 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2636 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2637 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2639 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2640 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2642 // max-min distance must fit the radar in x=x, y=y
2644 teamradar_size2d_x * scale2d / (1.05 * span_x),
2645 teamradar_size2d_y * scale2d / (1.05 * span_y)
2649 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2650 if(bigsize > normalsize)
2651 normalsize = bigsize;
2655 + (1 - f) * normalsize;
2656 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2658 + (1 - f) * view_origin);
2667 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2669 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2670 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2671 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2672 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2673 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2675 color2 = GetPlayerColor(tm.sv_entnum);
2676 //if(color == COLOR_SPECTATOR || color == color2)
2677 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2679 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2681 drawresetcliparea();
2686 void HUD_UpdatePlayerTeams();
2687 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2690 entity tm = world, pl;
2691 #define SCOREPANEL_MAX_ENTRIES 6
2692 #define SCOREPANEL_ASPECTRATIO 2
2693 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2694 vector fontsize = '1 1 0' * (mySize_y/entries);
2696 vector rgb, score_color;
2698 score_color = '1 1 1';
2700 float name_size = mySize_x*0.75;
2701 float spacing_size = mySize_x*0.04;
2702 const float highlight_alpha = 0.2;
2703 float i = 0, me_printed = 0, first_pl = 0;
2705 if (autocvar__hud_configure)
2707 float players_per_team = 0;
2710 // show team scores in the first line
2711 float score_size = mySize_x / team_count;
2712 players_per_team = max(2, ceil((entries - 1) / team_count));
2713 for(i=0; i<team_count; ++i) {
2714 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2715 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2716 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2719 pos_y += fontsize_y;
2721 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2722 for (i=first_pl; i<entries; ++i)
2724 //simulate my score is lower than all displayed players,
2725 //so that I don't appear at all showing pure rankings.
2726 //This is to better show the difference between the 2 ranking views
2727 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2730 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2731 s = GetPlayerName(player_localnum);
2736 s = sprintf(_("Player %d"), i + 1 - first_pl);
2741 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2742 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2743 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2744 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2745 pos_y += fontsize_y;
2750 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2751 HUD_UpdatePlayerTeams();
2754 // show team scores in the first line
2755 float score_size = mySize_x / team_count;
2756 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2757 if(tm.team == COLOR_SPECTATOR)
2759 if (tm.team == myteam)
2760 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2761 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2765 pos_y += fontsize_y;
2766 tm = teams.sort_next;
2771 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2773 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2776 if (i == entries-1 && !me_printed && pl != me)
2777 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2779 for (pl = me.sort_next; pl; pl = pl.sort_next)
2780 if (pl.team != COLOR_SPECTATOR)
2784 rgb = '1 1 0'; //not last but not among the leading players: yellow
2786 rgb = '1 0 0'; //last: red
2793 rgb = '0 1 0'; //first: green
2795 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2798 score_color = GetTeamRGB(pl.team) * 0.8;
2799 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2800 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2801 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2802 pos_y += fontsize_y;
2805 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2808 void HUD_Score(void)
2810 if(!autocvar__hud_configure)
2812 if(!autocvar_hud_panel_score) return;
2813 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2816 hud_configure_active_panel = HUD_PANEL_SCORE;
2818 HUD_Panel_UpdateCvars(score);
2819 HUD_Panel_ApplyFadeAlpha();
2822 mySize = panel_size;
2824 HUD_Panel_DrawBg(1);
2825 if(panel_bg_padding)
2827 pos += '1 1 0' * panel_bg_padding;
2828 mySize -= '2 2 0' * panel_bg_padding;
2831 float score, distribution = 0;
2833 vector distribution_color;
2836 #ifdef COMPAT_XON050_ENGINE
2837 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2839 me = playerslots[player_localentnum - 1];
2842 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2843 string timer, distrtimer;
2845 pl = players.sort_next;
2848 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2849 if(pl.scores[ps_primary] == 0)
2852 score = me.(scores[ps_primary]);
2853 timer = TIME_ENCODED_TOSTRING(score);
2855 draw_beginBoldFont();
2856 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2857 // distribution display
2858 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2860 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2862 if (distribution <= 0) {
2863 distribution_color = '0 1 0';
2867 distribution_color = '1 0 0';
2870 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2872 // race record display
2873 if (distribution <= 0)
2874 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2875 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2877 } else if (!teamplay) { // non-teamgames
2878 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2880 HUD_Score_Rankings(pos, mySize, me, 0);
2883 // me vector := [team/connected frags id]
2884 pl = players.sort_next;
2888 if(autocvar__hud_configure)
2891 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2895 score = me.(scores[ps_primary]);
2896 if(autocvar__hud_configure)
2899 if(distribution >= 5)
2900 distribution_color = eY;
2901 else if(distribution >= 0)
2902 distribution_color = '1 1 1';
2903 else if(distribution >= -5)
2904 distribution_color = '1 1 0';
2906 distribution_color = eX;
2908 string distribution_str;
2909 distribution_str = ftos(distribution);
2910 draw_beginBoldFont();
2911 if (distribution >= 0)
2913 if (distribution > 0)
2914 distribution_str = strcat("+", distribution_str);
2915 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2917 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2918 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2920 } else { // teamgames
2921 float scores_count = 0, row, column, rows = 0, columns = 0;
2922 local noref vector offset = '0 0 0';
2923 vector score_pos, score_size; //for scores other than myteam
2924 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2926 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2928 if (autocvar_hud_panel_score_rankings)
2930 HUD_Score_Rankings(pos, mySize, me, scores_count);
2933 rows = mySize_y/mySize_x;
2934 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2935 // ^^^ ammo item aspect goes here
2937 columns = ceil(scores_count/rows);
2939 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2942 if(score_size_x/score_size_y > 3)
2944 newSize = 3 * score_size_y;
2945 offset_x = score_size_x - newSize;
2946 pos_x += offset_x/2;
2947 score_size_x = newSize;
2951 newSize = 1/3 * score_size_x;
2952 offset_y = score_size_y - newSize;
2953 pos_y += offset_y/2;
2954 score_size_y = newSize;
2958 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2960 float max_fragcount;
2961 max_fragcount = -99;
2962 draw_beginBoldFont();
2964 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2965 if(tm.team == COLOR_SPECTATOR)
2967 score = tm.(teamscores[ts_primary]);
2968 if(autocvar__hud_configure)
2971 if (score > max_fragcount)
2972 max_fragcount = score;
2974 if (spectatee_status == -1)
2976 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2977 if (max_fragcount == score)
2978 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2979 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2987 else if(tm.team == myteam) {
2988 if (max_fragcount == score)
2989 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2990 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2992 if (max_fragcount == score)
2993 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2994 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3004 void HUD_RaceTimer (void)
3006 if(!autocvar__hud_configure)
3008 if(!autocvar_hud_panel_racetimer) return;
3009 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3010 if(spectatee_status == -1) return;
3013 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3015 HUD_Panel_UpdateCvars(racetimer);
3016 HUD_Panel_ApplyFadeAlpha();
3018 draw_beginBoldFont();
3022 mySize = panel_size;
3024 HUD_Panel_DrawBg(1);
3025 if(panel_bg_padding)
3027 pos += '1 1 0' * panel_bg_padding;
3028 mySize -= '2 2 0' * panel_bg_padding;
3031 // always force 4:1 aspect
3032 vector newSize = '0 0 0';
3033 if(mySize_x/mySize_y > 4)
3035 newSize_x = 4 * mySize_y;
3036 newSize_y = mySize_y;
3038 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3042 newSize_y = 1/4 * mySize_x;
3043 newSize_x = mySize_x;
3045 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3050 string s, forcetime;
3052 if(autocvar__hud_configure)
3055 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3056 s = _("^1Intermediate 1 (+15.42)");
3057 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3058 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3059 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3061 else if(race_checkpointtime)
3063 a = bound(0, 2 - (time - race_checkpointtime), 1);
3066 if(a > 0) // just hit a checkpoint?
3068 if(race_checkpoint != 254)
3070 if(race_time && race_previousbesttime)
3071 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3073 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3075 forcetime = TIME_ENCODED_TOSTRING(race_time);
3080 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3082 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3083 if(a > 0) // next one?
3085 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3090 if(s != "" && a > 0)
3092 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3095 if(race_penaltytime)
3097 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3100 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3101 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3107 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3108 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3113 if(race_laptime && race_checkpoint != 255)
3115 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3116 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3121 if(race_mycheckpointtime)
3123 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3124 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3125 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3127 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3129 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3130 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3131 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3134 if(race_penaltytime && !race_penaltyaccumulator)
3136 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3137 a = bound(0, (1 + t - time), 1);
3141 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3143 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3144 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3154 float vote_yescount;
3157 float vote_highlighted; // currently selected vote
3159 float vote_active; // is there an active vote?
3160 float vote_prev; // previous state of vote_active to check for a change
3162 float vote_change; // "time" when vote_active changed
3164 void HUD_VoteWindow(void)
3166 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3169 if (autocvar__hud_configure)
3173 print(_("^1You must answer before entering hud configure mode\n"));
3174 cvar_set("_hud_configure", "0");
3176 if(vote_called_vote)
3177 strunzone(vote_called_vote);
3178 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3179 uid2name_dialog = 1;
3182 if(!autocvar__hud_configure)
3184 if(!autocvar_hud_panel_vote) return;
3186 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3187 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3189 if(panel_bg_alpha_str == "") {
3190 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3192 panel_bg_alpha = stof(panel_bg_alpha_str);
3196 hud_configure_active_panel = HUD_PANEL_VOTE;
3205 if(vote_active != vote_prev) {
3207 vote_prev = vote_active;
3210 if(vote_active || autocvar__hud_configure)
3211 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3213 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3218 HUD_Panel_UpdateCvars(vote);
3219 HUD_Panel_ApplyFadeAlpha();
3223 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3224 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3227 // these must be below above block
3230 mySize = panel_size;
3232 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3233 HUD_Panel_DrawBg(a);
3234 a = panel_fg_alpha * a;
3236 if(panel_bg_padding)
3238 pos += '1 1 0' * panel_bg_padding;
3239 mySize -= '2 2 0' * panel_bg_padding;
3242 // always force 3:1 aspect
3243 vector newSize = '0 0 0';
3244 if(mySize_x/mySize_y > 3)
3246 newSize_x = 3 * mySize_y;
3247 newSize_y = mySize_y;
3249 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3253 newSize_y = 1/3 * mySize_x;
3254 newSize_x = mySize_x;
3256 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3260 s = _("A vote has been called for:");
3262 s = _("Allow servers to store and display your name?");
3263 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3264 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3265 if(autocvar__hud_configure)
3266 s = _("^1Configure the HUD");
3267 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3269 // print the yes/no counts
3270 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3271 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3272 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3273 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3275 // draw the progress bar backgrounds
3276 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3278 // draw the highlights
3279 if(vote_highlighted == 1) {
3280 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3281 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3283 else if(vote_highlighted == -1) {
3284 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3285 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3288 // draw the progress bars
3289 if(vote_yescount && vote_needed)
3291 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3292 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3295 if(vote_nocount && vote_needed)
3297 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3298 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3301 drawresetcliparea();
3304 // Mod icons panel (#10)
3307 float mod_active; // is there any active mod icon?
3309 // Clan Arena HUD modicons
3310 void HUD_Mod_CA(vector pos, vector mySize)
3312 mod_active = 1; // CA should never hide the mod icons panel
3313 float redalive, bluealive;
3314 redalive = getstati(STAT_REDALIVE);
3315 bluealive = getstati(STAT_BLUEALIVE);
3317 vector redpos, bluepos;
3318 if(mySize_x > mySize_y)
3321 bluepos = pos + eY * 0.5 * mySize_y;
3322 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 bluepos = pos + eY * 0.5 * mySize_y;
3331 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3338 // CTF HUD modicon section
3339 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3340 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3341 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3343 void HUD_Mod_CTF_Reset(void)
3345 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3348 void HUD_Mod_CTF(vector pos, vector mySize)
3350 vector redflag_pos, blueflag_pos;
3352 float f; // every function should have that
3354 float redflag, blueflag; // current status
3355 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3358 stat_items = getstati(STAT_ITEMS, 0, 24);
3359 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3360 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3362 if(redflag || blueflag)
3367 if(autocvar__hud_configure)
3373 // when status CHANGES, set old status into prevstatus and current status into status
3374 if (redflag != redflag_prevframe)
3376 redflag_statuschange_time = time;
3377 redflag_prevstatus = redflag_prevframe;
3378 redflag_prevframe = redflag;
3381 if (blueflag != blueflag_prevframe)
3383 blueflag_statuschange_time = time;
3384 blueflag_prevstatus = blueflag_prevframe;
3385 blueflag_prevframe = blueflag;
3388 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3389 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3391 float BLINK_FACTOR = 0.15;
3392 float BLINK_BASE = 0.85;
3394 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3396 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3398 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3400 string red_icon, red_icon_prevstatus;
3401 float red_alpha, red_alpha_prevstatus;
3402 red_alpha = red_alpha_prevstatus = 1;
3404 case 1: red_icon = "flag_red_taken"; break;
3405 case 2: red_icon = "flag_red_lost"; break;
3406 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3408 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3409 red_icon = "flag_red_shielded";
3411 red_icon = string_null;
3414 switch(redflag_prevstatus) {
3415 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3416 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3417 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3420 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3421 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3422 red_icon_prevstatus = "flag_red_shielded";
3424 red_icon_prevstatus = string_null;
3428 string blue_icon, blue_icon_prevstatus;
3429 float blue_alpha, blue_alpha_prevstatus;
3430 blue_alpha = blue_alpha_prevstatus = 1;
3432 case 1: blue_icon = "flag_blue_taken"; break;
3433 case 2: blue_icon = "flag_blue_lost"; break;
3434 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3436 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3437 blue_icon = "flag_blue_shielded";
3439 blue_icon = string_null;
3442 switch(blueflag_prevstatus) {
3443 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3444 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3445 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3448 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3449 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3450 blue_icon_prevstatus = "flag_blue_shielded";
3452 blue_icon_prevstatus = string_null;
3456 if(mySize_x > mySize_y) {
3457 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3459 blueflag_pos = pos + eX * 0.5 * mySize_x;
3462 redflag_pos = pos + eX * 0.5 * mySize_x;
3464 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3466 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3468 blueflag_pos = pos + eY * 0.5 * mySize_y;
3471 redflag_pos = pos + eY * 0.5 * mySize_y;
3473 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3476 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3477 if(red_icon_prevstatus && f < 1)
3478 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3480 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3482 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3483 if(blue_icon_prevstatus && f < 1)
3484 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3486 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3489 // Keyhunt HUD modicon section
3490 float kh_runheretime;
3492 void HUD_Mod_KH_Reset(void)
3497 void HUD_Mod_KH(vector pos, vector mySize)
3499 mod_active = 1; // keyhunt should never hide the mod icons panel
3503 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3505 kh_keys = getstati(STAT_KH_KEYS);
3508 if(mySize_x > mySize_y)
3510 p_y = pos_y + 0.25 * mySize_y;
3511 pa = p - eY * 0.25 * mySize_y;
3513 kh_size_x = mySize_x * 0.25;
3514 kh_size_y = 0.75 * mySize_y;
3515 kh_asize_x = mySize_x * 0.25;
3516 kh_asize_y = mySize_y * 0.25;
3520 p_y = pos_y + 0.125 * mySize_y;
3521 pa = p - eY * 0.125 * mySize_y;
3523 kh_size_x = mySize_x * 0.5;
3524 kh_size_y = 0.375 * mySize_y;
3525 kh_asize_x = mySize_x * 0.5;
3526 kh_asize_y = mySize_y * 0.125;
3533 for(i = 0; i < 4; ++i)
3535 key = floor(kh_keys / pow(32, i)) & 31;
3537 if(keyteam == 30 && keycount <= 4)
3539 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3543 // this yields 8 exactly if "RUN HERE" shows
3548 kh_runheretime = time;
3549 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3554 for(i = 0; i < 4; ++i)
3556 key = floor(kh_keys / pow(32, i)) & 31;
3569 default: // owned or dropped
3574 a = a * panel_fg_alpha;
3575 aa = aa * panel_fg_alpha;
3581 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3584 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3587 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3590 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3595 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3598 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3601 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3604 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3607 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3611 if(mySize_x > mySize_y)
3613 p_x += 0.25 * mySize_x;
3614 pa_x += 0.25 * mySize_x;
3620 p_y = pos_y + 0.625 * mySize_y;
3621 pa_y = pos_y + 0.5 * mySize_y;
3627 p_x += 0.5 * mySize_x;
3628 pa_x += 0.5 * mySize_x;
3634 // Keepaway HUD mod icon
3635 float kaball_prevstatus; // last remembered status
3636 float kaball_statuschange_time; // time when the status changed
3638 // we don't need to reset for keepaway since it immediately
3639 // autocorrects prevstatus as to if the player has the ball or not
3641 void HUD_Mod_Keepaway(vector pos, vector mySize)
3643 mod_active = 1; // keepaway should always show the mod HUD
3645 float BLINK_FACTOR = 0.15;
3646 float BLINK_BASE = 0.85;
3647 float BLINK_FREQ = 5;
3648 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3650 float stat_items = getstati(STAT_ITEMS, 0, 24);
3651 float kaball = (stat_items/IT_KEY1) & 1;
3653 if(kaball != kaball_prevstatus)
3655 kaball_statuschange_time = time;
3656 kaball_prevstatus = kaball;
3659 vector kaball_pos, kaball_size;
3661 if(mySize_x > mySize_y) {
3662 kaball_pos = pos + eX * 0.25 * mySize_x;
3663 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3665 kaball_pos = pos + eY * 0.25 * mySize_y;
3666 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3669 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3670 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3672 if(kaball_prevstatus && f < 1)
3673 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3676 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3680 // Nexball HUD mod icon
3681 void HUD_Mod_NexBall(vector pos, vector mySize)
3683 float stat_items, nb_pb_starttime, dt, p;
3685 stat_items = getstati(STAT_ITEMS, 0, 24);
3686 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3688 if (stat_items & IT_KEY1)
3693 //Manage the progress bar if any
3694 if (nb_pb_starttime > 0)
3696 dt = mod(time - nb_pb_starttime, nb_pb_period);
3697 // one period of positive triangle
3698 p = 2 * dt / nb_pb_period;
3703 HUD_Panel_GetProgressBarColor(nexball);
3704 if(mySize_x > mySize_y)
3705 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3707 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3710 if (stat_items & IT_KEY1)
3711 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714 // Race/CTS HUD mod icons
3715 float crecordtime_prev; // last remembered crecordtime
3716 float crecordtime_change_time; // time when crecordtime last changed
3717 float srecordtime_prev; // last remembered srecordtime
3718 float srecordtime_change_time; // time when srecordtime last changed
3720 float race_status_time;
3721 float race_status_prev;
3722 string race_status_name_prev;
3723 void HUD_Mod_Race(vector pos, vector mySize)
3725 mod_active = 1; // race should never hide the mod icons panel
3727 me = playerslots[player_localnum];
3729 float f; // yet another function has this
3730 score = me.(scores[ps_primary]);
3732 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3733 return; // no records in the actual race
3735 // clientside personal record
3737 if(gametype == MAPINFO_TYPE_CTS)
3741 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3743 if(score && (score < t || !t)) {
3744 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3745 if(autocvar_cl_autodemo_delete_keeprecords)
3747 f = autocvar_cl_autodemo_delete;
3749 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3753 if(t != crecordtime_prev) {
3754 crecordtime_prev = t;
3755 crecordtime_change_time = time;
3758 vector textPos, medalPos;
3760 if(mySize_x > mySize_y) {
3761 // text on left side
3762 squareSize = min(mySize_y, mySize_x/2);
3763 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3764 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3767 squareSize = min(mySize_x, mySize_y/2);
3768 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3769 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3772 f = time - crecordtime_change_time;
3775 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3781 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3785 t = race_server_record;
3786 if(t != srecordtime_prev) {
3787 srecordtime_prev = t;
3788 srecordtime_change_time = time;
3790 f = time - srecordtime_change_time;
3793 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3794 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3797 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3798 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3799 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3802 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3803 race_status_time = time + 5;
3804 race_status_prev = race_status;
3805 if (race_status_name_prev)
3806 strunzone(race_status_name_prev);
3807 race_status_name_prev = strzone(race_status_name);
3812 a = bound(0, race_status_time - time, 1);
3815 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3819 rank = race_CheckName(race_status_name);
3823 rankname = race_PlaceName(rank);
3826 namepos = medalPos + '0 0.8 0' * squareSize;
3828 rankpos = medalPos + '0 0.15 0' * squareSize;
3830 if(race_status == 0)
3831 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3832 else if(race_status == 1) {
3833 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3835 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3836 } else if(race_status == 2) {
3837 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3838 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3840 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3842 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843 } else if(race_status == 3) {
3844 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3846 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3849 if (race_status_time - time <= 0) {
3850 race_status_prev = -1;
3852 if(race_status_name)
3853 strunzone(race_status_name);
3854 race_status_name = string_null;
3855 if(race_status_name_prev)
3856 strunzone(race_status_name_prev);
3857 race_status_name_prev = string_null;
3861 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3863 float stat, pps_ratio;
3874 stat = getstatf(STAT_DOM_PPS_RED);
3875 pic = "dom_icon_red";
3879 stat = getstatf(STAT_DOM_PPS_BLUE);
3880 pic = "dom_icon_blue";
3884 stat = getstatf(STAT_DOM_PPS_YELLOW);
3885 pic = "dom_icon_yellow";
3890 stat = getstatf(STAT_DOM_PPS_PINK);
3891 pic = "dom_icon_pink";
3895 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3897 if(mySize_x/mySize_y > aspect_ratio)
3899 i = aspect_ratio * mySize_y;
3900 myPos_x = myPos_x + (mySize_x - i) / 2;
3905 i = 1/aspect_ratio * mySize_x;
3906 myPos_y = myPos_y + (mySize_y - i) / 2;
3910 if (layout) // show text too
3913 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3914 if (layout == 2) // average pps
3915 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3916 else // percentage of average pps
3917 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3921 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3925 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3926 drawresetcliparea();
3930 void HUD_Mod_Dom(vector myPos, vector mySize)
3932 mod_active = 1; // required in each mod function that always shows something
3934 float teams_count = 0;
3935 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3936 if(tm.team != COLOR_SPECTATOR)
3939 float layout = autocvar_hud_panel_modicons_dom_layout;
3940 float rows, columns, aspect_ratio;
3941 rows = mySize_y/mySize_x;
3942 aspect_ratio = (layout) ? 3 : 1;
3943 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3944 columns = ceil(teams_count/rows);
3947 float row = 0, column = 0;
3948 for(i=0; i<teams_count; ++i)
3950 vector pos, itemSize;
3951 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3952 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3954 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3965 float mod_prev; // previous state of mod_active to check for a change
3967 float mod_change; // "time" when mod_active changed
3969 void HUD_ModIcons(void)
3971 if(!autocvar__hud_configure)
3973 if(!autocvar_hud_panel_modicons) return;
3974 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3977 hud_configure_active_panel = HUD_PANEL_MODICONS;
3979 HUD_Panel_UpdateCvars(modicons);
3980 HUD_Panel_ApplyFadeAlpha();
3982 draw_beginBoldFont();
3986 mySize = panel_size;
3988 if(mod_active != mod_prev) {
3990 mod_prev = mod_active;
3993 if(mod_active || autocvar__hud_configure)
3994 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3996 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3999 HUD_Panel_DrawBg(mod_alpha);
4001 if(panel_bg_padding)
4003 pos += '1 1 0' * panel_bg_padding;
4004 mySize -= '2 2 0' * panel_bg_padding;
4007 // these MUST be ran in order to update mod_active
4008 if(gametype == MAPINFO_TYPE_KEYHUNT)
4009 HUD_Mod_KH(pos, mySize);
4010 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4011 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4012 else if(gametype == MAPINFO_TYPE_NEXBALL)
4013 HUD_Mod_NexBall(pos, mySize);
4014 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4015 HUD_Mod_Race(pos, mySize);
4016 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4017 HUD_Mod_CA(pos, mySize);
4018 else if(gametype == MAPINFO_TYPE_DOMINATION)
4019 HUD_Mod_Dom(pos, mySize);
4020 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4021 HUD_Mod_Keepaway(pos, mySize);
4026 // Draw pressed keys (#11)
4028 void HUD_DrawPressedKeys(void)
4030 if(!autocvar__hud_configure)
4032 if(!autocvar_hud_panel_pressedkeys) return;
4033 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4036 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4039 HUD_Panel_UpdateCvars(pressedkeys);
4040 HUD_Panel_ApplyFadeAlpha();
4043 mySize = panel_size;
4045 HUD_Panel_DrawBg(1);
4046 if(panel_bg_padding)
4048 pos += '1 1 0' * panel_bg_padding;
4049 mySize -= '2 2 0' * panel_bg_padding;
4052 // force custom aspect
4053 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4056 vector newSize = '0 0 0';
4057 if(mySize_x/mySize_y > aspect)
4059 newSize_x = aspect * mySize_y;
4060 newSize_y = mySize_y;
4062 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4066 newSize_y = 1/aspect * mySize_x;
4067 newSize_x = mySize_x;
4069 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4075 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4077 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4079 if(autocvar_hud_panel_pressedkeys_attack)
4081 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4082 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4086 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4087 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4090 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4091 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4092 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4095 // Handle chat as a panel (#12)
4099 if(!autocvar__hud_configure)
4101 if (!autocvar_hud_panel_chat)
4103 if (!autocvar_con_chatrect)
4104 cvar_set("con_chatrect", "0");
4107 if(autocvar__con_chat_maximized)
4108 if(!hud_draw_maximized) return;
4111 hud_configure_active_panel = HUD_PANEL_CHAT;
4113 HUD_Panel_UpdateCvars(chat);
4114 HUD_Panel_ApplyFadeAlpha();
4116 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4118 panel_pos_y = panel_bg_border;
4119 panel_size_y = vid_conheight - panel_bg_border * 2;
4120 if(panel_bg == "0") // force a border when maximized
4122 if(precache_pic(panel_bg) == "") {
4123 panel_bg = strcat(hud_skin_path, "/border_default");
4124 if(precache_pic(panel_bg) == "") {
4125 panel_bg = "gfx/hud/default/border_default";
4129 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4134 mySize = panel_size;
4136 HUD_Panel_DrawBg(1);
4138 if(panel_bg_padding)
4140 pos += '1 1 0' * panel_bg_padding;
4141 mySize -= '2 2 0' * panel_bg_padding;
4144 if (!autocvar_con_chatrect)
4145 cvar_set("con_chatrect", "1");
4147 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4148 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4150 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4151 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4153 if(autocvar__hud_configure)
4156 chatsize = '1 1 0' * autocvar_con_chatsize;
4157 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4159 for(i = 0; i < autocvar_con_chat; ++i)
4161 if(i == autocvar_con_chat - 1)
4164 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4165 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4166 pos_y += chatsize_y;
4171 // Engine info panel (#13)
4178 float frametimeavg1; // 1 frame ago
4179 float frametimeavg2; // 2 frames ago
4180 void HUD_EngineInfo(void)
4182 if(!autocvar__hud_configure)
4184 if(!autocvar_hud_panel_engineinfo) return;
4187 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4189 HUD_Panel_UpdateCvars(engineinfo);
4190 HUD_Panel_ApplyFadeAlpha();
4193 mySize = panel_size;
4195 HUD_Panel_DrawBg(1);
4196 if(panel_bg_padding)
4198 pos += '1 1 0' * panel_bg_padding;
4199 mySize -= '2 2 0' * panel_bg_padding;
4202 float currentTime = gettime(GETTIME_REALTIME);
4203 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4205 float currentframetime = currentTime - prevfps_time;
4206 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4207 frametimeavg2 = frametimeavg1;
4208 frametimeavg1 = frametimeavg;
4211 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4212 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4214 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4215 prevfps = (1/currentframetime);
4216 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4218 prevfps_time = currentTime;
4223 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4225 prevfps = framecounter/(currentTime - prevfps_time);
4227 prevfps_time = currentTime;
4232 color = HUD_Get_Num_Color (prevfps, 100);
4233 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4236 // Info messages panel (#14)
4238 #define drawInfoMessage(s)\
4239 if(autocvar_hud_panel_infomessages_flip)\
4240 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4241 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4243 void HUD_InfoMessages(void)
4245 if(!autocvar__hud_configure)
4247 if(!autocvar_hud_panel_infomessages) return;
4250 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4252 HUD_Panel_UpdateCvars(infomessages);
4253 HUD_Panel_ApplyFadeAlpha();
4256 mySize = panel_size;
4258 HUD_Panel_DrawBg(1);
4259 if(panel_bg_padding)
4261 pos += '1 1 0' * panel_bg_padding;
4262 mySize -= '2 2 0' * panel_bg_padding;
4265 // always force 5:1 aspect
4266 vector newSize = '0 0 0';
4267 if(mySize_x/mySize_y > 5)
4269 newSize_x = 5 * mySize_y;
4270 newSize_y = mySize_y;
4272 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4276 newSize_y = 1/5 * mySize_x;
4277 newSize_x = mySize_x;
4279 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4288 fontsize = '0.20 0.20 0' * mySize_y;
4294 if(!autocvar__hud_configure)
4296 if(spectatee_status && !intermission)
4299 if(spectatee_status == -1)
4300 s = _("^1Observing");
4302 #ifdef COMPAT_XON050_ENGINE
4303 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4305 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4309 if(spectatee_status == -1)
4310 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4312 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4315 if(spectatee_status == -1)
4316 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4318 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4321 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4324 if(gametype == MAPINFO_TYPE_ARENA)
4325 s = _("^1Wait for your turn to join");
4326 else if(gametype == MAPINFO_TYPE_LMS)
4329 sk = playerslots[player_localnum];
4330 if(sk.(scores[ps_primary]) >= 666)
4331 s = _("^1Match has already begun");
4332 else if(sk.(scores[ps_primary]) > 0)
4333 s = _("^1You have no more lives left");
4335 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4338 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4341 //show restart countdown:
4342 if (time < getstatf(STAT_GAMESTARTTIME)) {
4344 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4345 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4346 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4347 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4351 if(warmup_stage && !intermission)
4353 s = _("^2Currently in ^1warmup^2 stage!");
4358 if(mod(time, 1) >= 0.5)
4363 if(ready_waiting && !intermission && !spectatee_status)
4365 if(ready_waiting_for_me)
4368 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4370 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4375 s = _("^2Waiting for others to ready up to end warmup...");
4377 s = _("^2Waiting for others to ready up...");
4381 else if(warmup_stage && !intermission && !spectatee_status)
4383 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4387 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4389 float ts_min = 0, ts_max = 0;
4390 tm = teams.sort_next;
4393 for(; tm.sort_next; tm = tm.sort_next)
4395 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4397 if(!ts_min) ts_min = tm.team_size;
4398 else ts_min = min(ts_min, tm.team_size);
4399 if(!ts_max) ts_max = tm.team_size;
4400 else ts_max = max(ts_max, tm.team_size);
4402 if ((ts_max - ts_min) > 1)
4404 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4405 tm = GetTeam(myteam, false);
4407 if (tm.team != COLOR_SPECTATOR)
4408 if (tm.team_size == ts_max)
4409 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4417 s = _("^7Press ^3ESC ^7to show HUD options.");
4419 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4421 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4423 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4428 // Physics panel (#15)
4430 vector acc_prevspeed;
4431 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4432 void HUD_Physics(void)
4434 if(!autocvar__hud_configure)
4436 if(!autocvar_hud_panel_physics) return;
4437 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4438 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4441 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4443 HUD_Panel_UpdateCvars(physics);
4444 HUD_Panel_ApplyFadeAlpha();
4446 draw_beginBoldFont();
4448 HUD_Panel_DrawBg(1);
4449 if(panel_bg_padding)
4451 panel_pos += '1 1 0' * panel_bg_padding;
4452 panel_size -= '2 2 0' * panel_bg_padding;
4455 float acceleration_progressbar_scale = 0;
4456 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4457 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4460 if (autocvar_hud_panel_physics_text_scale <= 0)
4463 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4466 float speed, conversion_factor;
4469 switch(autocvar_hud_panel_physics_speed_unit)
4474 conversion_factor = 1.0;
4478 conversion_factor = 0.0254;
4482 conversion_factor = 0.0254 * 3.6;
4486 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4490 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4494 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4496 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4497 if (autocvar__hud_configure)
4498 speed = floor( max_speed * 0.65 + 0.5 );
4499 else if(autocvar_hud_panel_physics_speed_vertical)
4500 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4502 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4504 //compute acceleration
4505 float acceleration, f;
4506 if (autocvar__hud_configure)
4507 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4510 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4511 f = time - acc_prevtime;
4512 if(autocvar_hud_panel_physics_acceleration_vertical)
4513 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4515 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4517 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4519 acc_prevspeed = vel;
4520 acc_prevtime = time;
4522 f = bound(0, f * 10, 1);
4523 acc_avg = acc_avg * (1 - f) + acceleration * f;
4527 float panel_ar = panel_size_x/panel_size_y;
4528 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4529 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4531 panel_size_x *= 0.5;
4532 if (autocvar_hud_panel_physics_flip)
4533 speed_offset_x = panel_size_x;
4535 acceleration_offset_x = panel_size_x;
4539 panel_size_y *= 0.5;
4540 if (autocvar_hud_panel_physics_flip)
4541 speed_offset_y = panel_size_y;
4543 acceleration_offset_y = panel_size_y;
4545 float speed_baralign, acceleration_baralign;
4546 if (autocvar_hud_panel_physics_baralign == 1)
4547 acceleration_baralign = speed_baralign = 1;
4548 else if(autocvar_hud_panel_physics_baralign == 4)
4549 acceleration_baralign = speed_baralign = 2;
4550 else if (autocvar_hud_panel_physics_flip)
4552 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4553 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4557 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4558 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4560 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4561 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4565 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4567 HUD_Panel_GetProgressBarColor(speed);
4568 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4570 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4571 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4573 tmp_size_x = panel_size_x * 0.75;
4574 tmp_size_y = panel_size_y * text_scale;
4576 tmp_offset_x = panel_size_x - tmp_size_x;
4579 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4580 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4586 tmp_offset_x = tmp_size_x;
4587 if (autocvar_hud_panel_physics_speed_unit_show)
4590 tmp_size_x = panel_size_x * (1 - 0.75);
4591 tmp_size_y = panel_size_y * 0.4 * text_scale;
4592 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4593 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4597 //compute and draw top speed
4598 if (autocvar_hud_panel_physics_topspeed)
4599 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4601 if (autocvar__hud_configure)
4603 top_speed = floor( max_speed * 0.75 + 0.5 );
4608 if (speed >= top_speed)
4611 top_speed_time = time;
4615 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4616 // divide by f to make it start from 1
4617 f = cos( ((time - top_speed_time) / f) * PI/2 );
4619 else //hide top speed 0, it would be stupid
4624 //top speed progressbar peak
4625 if(speed < top_speed)
4626 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4628 float peak_offset_x;
4629 vector peak_size = '0 0 0';
4630 if (speed_baralign == 0)
4631 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4632 else if (speed_baralign == 1)
4633 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4634 else // if (speed_baralign == 2)
4635 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4636 //if speed is not 0 the speed progressbar already fetched the color
4638 HUD_Panel_GetProgressBarColor(speed);
4639 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4640 peak_size_y = panel_size_y;
4641 if (speed_baralign == 2) // draw two peaks, on both sides
4643 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4644 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4647 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4651 tmp_offset_y = panel_size_y * 0.4;
4652 tmp_size_x = panel_size_x * (1 - 0.75);
4653 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4654 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4655 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4663 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4665 if (acceleration < 0)
4666 HUD_Panel_GetProgressBarColor(acceleration_neg);
4668 HUD_Panel_GetProgressBarColor(acceleration);
4670 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4671 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4674 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4676 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4678 if (acceleration_baralign == 1)
4679 tmp_offset_x = panel_size_x - tmp_size_x;
4680 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4681 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4688 tmp_size = panel_size;
4689 tmp_offset = '0 0 0';
4692 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4694 tmp_size_x = panel_size_x;
4695 tmp_size_y = panel_size_y * text_scale;
4697 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4698 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4699 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4704 // CenterPrint (#16)
4706 #define CENTERPRINT_MAX_MSGS 10
4707 #define CENTERPRINT_MAX_ENTRIES 50
4708 #define CENTERPRINT_SPACING 0.7
4710 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4711 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4712 float centerprint_time[CENTERPRINT_MAX_MSGS];
4713 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4714 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4715 float centerprint_showing;
4717 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4721 if(strMessage == "" && new_id == 0)
4724 // strip trailing newlines
4725 j = strlen(strMessage) - 1;
4726 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4728 if (j < strlen(strMessage) - 1)
4729 strMessage = substring(strMessage, 0, j + 1);
4731 if(strMessage == "" && new_id == 0)
4734 // strip leading newlines
4736 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4739 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4741 if(strMessage == "" && new_id == 0)
4744 if (!centerprint_showing)
4745 centerprint_showing = TRUE;
4747 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4749 if (j == CENTERPRINT_MAX_MSGS)
4751 if (new_id && new_id == centerprint_msgID[j])
4753 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4755 // fade out the current msg (duration and countdown_num are ignored)
4756 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4757 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4758 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4761 break; // found a msg with the same id, at position j
4765 if (i == CENTERPRINT_MAX_MSGS)
4767 // a msg with the same id was not found, add the msg at the next position
4769 if (cpm_index == -1)
4770 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4773 if(centerprint_messages[j])
4774 strunzone(centerprint_messages[j]);
4775 centerprint_messages[j] = strzone(strMessage);
4776 centerprint_msgID[j] = new_id;
4778 centerprint_time[j] = -1;
4782 duration = max(1, autocvar_hud_panel_centerprint_time);
4783 centerprint_time[j] = duration;
4784 centerprint_expire_time[j] = time + duration;
4786 centerprint_countdown_num[j] = countdown_num;
4789 void centerprint_hud(string strMessage)
4791 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4794 void reset_centerprint_messages(void)
4797 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4799 centerprint_expire_time[i] = 0;
4800 centerprint_time[i] = 1;
4801 centerprint_msgID[i] = 0;
4802 if(centerprint_messages[i])
4803 strunzone(centerprint_messages[i]);
4804 centerprint_messages[i] = string_null;
4807 float hud_configure_cp_generation_time;
4808 void HUD_CenterPrint (void)
4810 if(!autocvar__hud_configure)
4812 if(!autocvar_hud_panel_centerprint) return;
4814 if (hud_configure_prev && hud_configure_prev != -1)
4815 reset_centerprint_messages();
4819 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4821 if (!hud_configure_prev)
4822 reset_centerprint_messages();
4823 if (time > hud_configure_cp_generation_time)
4828 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4830 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4832 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4833 hud_configure_cp_generation_time = time + 1 + random()*4;
4837 HUD_Panel_UpdateCvars(centerprint);
4839 // this panel doesn't fade when showing the scoreboard
4840 if(autocvar__menu_alpha)
4841 HUD_Panel_ApplyFadeAlpha();
4843 if(scoreboard_fade_alpha)
4845 // move the panel below the scoreboard
4846 if (scoreboard_bottom >= 0.96 * vid_conheight)
4850 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4852 if(target_pos_y > panel_pos_y)
4854 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4855 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4859 HUD_Panel_DrawBg(1);
4861 if (!centerprint_showing)
4864 if(panel_bg_padding)
4866 panel_pos += '1 1 0' * panel_bg_padding;
4867 panel_size -= '2 2 0' * panel_bg_padding;
4870 float entries, height;
4872 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4873 // height = panel_size_y/entries;
4874 // fontsize = '1 1 0' * height;
4875 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4876 fontsize = '1 1 0' * height;
4877 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4880 float a, sz, align, current_msg_pos_y = 0, msg_size;
4884 n = -1; // if no msg will be displayed, n stays -1
4887 if (autocvar_hud_panel_centerprint_flip)
4888 pos_y += panel_size_y;
4889 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4890 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4892 if (j == CENTERPRINT_MAX_MSGS)
4894 if (centerprint_expire_time[j] <= time)
4896 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4898 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4899 if (centerprint_countdown_num[j] == 0)
4901 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4907 // fade the centerprint_hud in/out
4908 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4909 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4910 else if (centerprint_expire_time[j] > time)
4911 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4915 // set the size from fading in/out before subsequent fading
4916 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4918 // also fade it based on positioning
4919 if(autocvar_hud_panel_centerprint_fade_subsequent)
4921 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4922 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4925 // finally set the size based on the new theAlpha from subsequent fading
4926 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4927 drawfontscale = sz * '1 1 0';
4929 if (centerprint_countdown_num[j])
4930 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4932 n = tokenizebyseparator(centerprint_messages[j], "\n");
4934 if (autocvar_hud_panel_centerprint_flip)
4936 // check if the message can be entirely shown
4937 for(k = 0; k < n; ++k)
4939 getWrappedLine_remaining = argv(k);
4940 while(getWrappedLine_remaining)
4942 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4944 pos_y -= fontsize_y;
4946 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4949 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4953 for(k = 0; k < n; ++k)
4955 getWrappedLine_remaining = argv(k);
4956 while(getWrappedLine_remaining)
4958 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4962 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4963 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4964 pos_y += fontsize_y;
4967 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4970 msg_size = pos_y - msg_size;
4971 if (autocvar_hud_panel_centerprint_flip)
4973 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4974 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4975 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4977 if (pos_y < panel_pos_y) // check if the next message can be shown
4979 drawfontscale = '1 1 0';
4985 pos_y += CENTERPRINT_SPACING * fontsize_y;
4986 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4987 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4989 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4991 drawfontscale = '1 1 0';
4996 drawfontscale = '1 1 0';
4999 centerprint_showing = FALSE;
5000 reset_centerprint_messages();
5010 void HUD_Reset (void)
5012 // reset gametype specific icons
5013 if(gametype == MAPINFO_TYPE_KEYHUNT)
5015 else if(gametype == MAPINFO_TYPE_CTF)
5016 HUD_Mod_CTF_Reset();
5019 #define HUD_DrawPanel(id)\
5021 case (HUD_PANEL_RADAR):\
5022 HUD_Radar(); break;\
5023 case (HUD_PANEL_WEAPONS):\
5024 HUD_Weapons(); break;\
5025 case (HUD_PANEL_AMMO):\
5027 case (HUD_PANEL_POWERUPS):\
5028 HUD_Powerups(); break;\
5029 case (HUD_PANEL_HEALTHARMOR):\
5030 HUD_HealthArmor(); break;\
5031 case (HUD_PANEL_NOTIFY):\
5032 HUD_Notify(); break;\
5033 case (HUD_PANEL_TIMER):\
5034 HUD_Timer(); break;\
5035 case (HUD_PANEL_SCORE):\
5036 HUD_Score(); break;\
5037 case (HUD_PANEL_RACETIMER):\
5038 HUD_RaceTimer(); break;\
5039 case (HUD_PANEL_VOTE):\
5040 HUD_VoteWindow(); break;\
5041 case (HUD_PANEL_MODICONS):\
5042 HUD_ModIcons(); break;\
5043 case (HUD_PANEL_PRESSEDKEYS):\
5044 HUD_DrawPressedKeys(); break;\
5045 case (HUD_PANEL_CHAT):\
5047 case (HUD_PANEL_ENGINEINFO):\
5048 HUD_EngineInfo(); break;\
5049 case (HUD_PANEL_INFOMESSAGES):\
5050 HUD_InfoMessages(); break;\
5051 case (HUD_PANEL_PHYSICS):\
5052 HUD_Physics(); break;\
5053 case (HUD_PANEL_CENTERPRINT):\
5054 HUD_CenterPrint(); break;\
5055 } ENDS_WITH_CURLY_BRACE
5057 void HUD_Main (void)
5060 // global hud theAlpha fade
5061 if(menu_enabled == 1)
5064 hud_fade_alpha = (1 - autocvar__menu_alpha);
5066 if(scoreboard_fade_alpha)
5067 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5069 if(autocvar__hud_configure)
5071 HUD_Configure_Exit_Force();
5073 if(intermission == 2) // no hud during mapvote
5075 if (autocvar__hud_configure)
5076 HUD_Configure_Exit_Force();
5079 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5082 // panels that we want to be active together with the scoreboard
5083 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5084 if(scoreboard_fade_alpha == 1)
5090 if(!autocvar__hud_configure && !hud_fade_alpha)
5094 if (hud_skin_prev != autocvar_hud_skin)
5097 strunzone(hud_skin_path);
5098 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5100 strunzone(hud_skin_prev);
5101 hud_skin_prev = strzone(autocvar_hud_skin);
5104 // HUD configure visible grid
5105 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5107 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5108 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5109 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5110 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5113 s = eX + eY * vid_conheight;
5114 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5115 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5117 s = eY + eX * vid_conwidth;
5118 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5119 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5122 #ifdef COMPAT_XON050_ENGINE
5123 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5125 current_player = player_localentnum;
5129 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5133 float hud_dock_color_team = autocvar_hud_dock_color_team;
5134 if((teamplay) && hud_dock_color_team) {
5135 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5136 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5138 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5139 color = '1 0 0' * hud_dock_color_team;
5143 string hud_dock_color = autocvar_hud_dock_color;
5144 if(hud_dock_color == "shirt") {
5145 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5146 color = colormapPaletteColor(floor(f / 16), 0);
5148 else if(hud_dock_color == "pants") {
5149 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5150 color = colormapPaletteColor(mod(f, 16), 1);
5153 color = stov(hud_dock_color);
5157 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5158 if(precache_pic(pic) == "") {
5159 pic = strcat(hud_skin_path, "/dock_medium");
5160 if(precache_pic(pic) == "") {
5161 pic = "gfx/hud/default/dock_medium";
5164 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5167 // cache the panel order into the panel_order array
5168 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5169 for(i = 0; i < HUD_PANEL_NUM; ++i)
5170 panel_order[i] = -1;
5172 float p_num, warning = false;
5173 float argc = tokenize_console(autocvar__hud_panelorder);
5174 if (argc > HUD_PANEL_NUM)
5176 //first detect wrong/missing panel numbers
5177 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5178 p_num = stof(argv(i));
5179 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5180 if (panel_order[p_num] == -1) //found for the first time?
5181 s = strcat(s, ftos(p_num), " ");
5182 panel_order[p_num] = 1; //mark as found
5187 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5188 if (panel_order[i] == -1) {
5190 s = strcat(s, ftos(i), " "); //add missing panel number
5194 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5196 cvar_set("_hud_panelorder", s);
5197 if(hud_panelorder_prev)
5198 strunzone(hud_panelorder_prev);
5199 hud_panelorder_prev = strzone(s);
5201 //now properly set panel_order
5202 tokenize_console(s);
5203 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5204 panel_order[i] = stof(argv(i));
5208 hud_draw_maximized = 0;
5209 // draw panels in order specified by panel_order array
5210 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5211 HUD_DrawPanel(panel_order[i]);
5213 hud_draw_maximized = 1; // panels that may be maximized must check this var
5214 // draw maximized panels on top
5215 if(hud_panel_radar_maximized)
5217 if(autocvar__con_chat_maximized)
5220 if(autocvar__hud_configure)
5224 HUD_Panel_UpdatePosSizeForId(tab_panel)
5225 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5227 if(highlightedPanel != -1)
5229 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5230 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5232 if(!hud_configure_prev || hud_configure_prev == -1)
5234 if(autocvar_hud_cursormode) { setcursormode(1); }
5238 else if (hud_configure_prev && autocvar_hud_cursormode)
5241 hud_configure_prev = autocvar__hud_configure;
5243 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again