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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 case 13: return "connotify"; break;
570                 default: return "";
571         }
572 }
573
574 // Save the config
575 void HUD_Panel_ExportCfg(string cfgname)
576 {
577         float fh;
578         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579         if(fh >= 0)
580         {
581                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
588                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
589                 fputs(fh, "\n");
590
591                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
595                 fputs(fh, "\n");
596
597                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
603                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
604                 fputs(fh, "\n");
605
606                 // common cvars for all panels
607                 float i;
608                 for (i = 0; i < panel_cnt; ++i)
609                 {
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
618                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
619                         switch(i) {
620                                 case 0:
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
622                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
623                                         break;
624                                 case 1:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
626                                         break;
627                                 case 2:
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
629                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
630                                         break;
631                                 case 3:
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
633                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
634                                         break;
635                                 case 4:
636                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
637                                         break;
638                                 case 9:
639                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
640                                         break;
641                         }
642                         fputs(fh, "\n");
643                 }
644
645                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
646         }
647         fclose(fh);
648 }
649
650 vector HUD_Panel_GetMinSize(float id)
651 {
652         vector mySize;
653         // note: please only set mySize_y on aspect ratio forced panels
654         switch(id) {
655                 case 0: 
656                         mySize_x = 1/10; // at least 1/10 * height
657                         mySize_y = 1/26; // at least 1/26 * width
658                         break;
659                 case 1: 
660                         if(cvar("hud_inventory_onlycurrent"))
661                                 mySize_y = 2/5; //  2/5 width
662                         else
663                                 mySize_x = 0.7; // at least 0.7 * height
664                         break;
665                 case 3: 
666                         if(cvar("hud_healtharmor") == 2)
667                                 mySize_y = 0.23; // 0.23 * width, trial and error...
668                         break;
669                 case 4: 
670                         mySize_x = 0.8; // 8/10 * height, as panel cant support more than 10 entries...
671                         mySize_y = 1/8; // 1/8 * width
672                         break;
673                 case 5: 
674                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
675                         break;
676                 case 7: 
677                         mySize_y = 1/4; // 1/4 * width
678                         break;
679                 case 8: 
680                         mySize_y = 1/4; // 1/4 * width
681                         break;
682                 case 9: 
683                         mySize_y = 1/4; // 1/4 * width
684                         break;
685                 case 10: 
686                         mySize_y = 1/2; // 1/2 * width
687                         break;
688                 case 11: 
689                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
690                         break;
691         }
692         if(!mySize_x)
693                 mySize_x = 1/mySize_y;
694         return mySize;
695 }
696
697 // return active status of panel
698 float HUD_Panel_CheckActive(float id)
699 {
700         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
701                 return 1;
702         return 0;
703 }
704
705 // return size of given panel
706 vector HUD_Panel_GetSize(float id)
707 {
708         vector mySize;
709         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
710
711         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
712
713         return mySize;
714 }
715
716 // return pos of given panel
717 vector HUD_Panel_GetPos(float id)
718 {
719         vector pos;
720         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
721
722         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
723
724         if (pos_x < 0)
725                 pos_x = vid_conwidth + pos_x;
726         if (pos_y < 0)
727                 pos_y = vid_conheight + pos_y;
728         return pos;
729 }
730
731 float HUD_Panel_GetBorder(float id)
732 {
733         string border;
734         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
735         if(border == "")
736                 border = cvar_string("hud_bg_border");
737         return stof(border);
738 }
739
740 vector HUD_Panel_GetColor(float id)
741 {
742         float f;
743         vector color_vec;
744         string color;
745
746         // fetch per-panel color
747         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
748                 f = stof(getplayerkey(self.sv_entnum, "colors"));
749                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
750         }
751         else
752                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
753         color_vec = stov(color);
754
755         if(color == "") { // fetch default color
756                 color = cvar_string("hud_bg_color");
757                 color_vec = stov(color);
758                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
759                         f = stof(getplayerkey(self.sv_entnum, "colors"));
760                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
761                 }
762                 else if(color == "shirt") {
763                         f = stof(getplayerkey(self.sv_entnum, "colors"));
764                         color_vec = colormapPaletteColor(floor(f / 16), 0);
765                 }
766                 else if(color == "pants") {
767                         f = stof(getplayerkey(self.sv_entnum, "colors"));
768                         color_vec = colormapPaletteColor(mod(f, 16), 1);
769                 }
770         }
771         else if(color == "shirt") {
772                 f = stof(getplayerkey(self.sv_entnum, "colors"));
773                 color_vec = colormapPaletteColor(floor(f / 16), 0);
774         }
775         else if(color == "pants") {
776                 f = stof(getplayerkey(self.sv_entnum, "colors"));
777                 color_vec = colormapPaletteColor(mod(f, 16), 1);
778         }
779         return color_vec;
780 }
781
782 vector HUD_Panel_Dock_GetColor(void)
783 {
784         float f;
785         vector color_vec;
786         string color;
787         color = cvar_string("hud_dock_color");
788         color_vec = stov(color);
789         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
790                 f = stof(getplayerkey(self.sv_entnum, "colors"));
791                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
792         }
793         else if(color == "shirt") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(floor(f / 16), 0);
796         }
797         else if(color == "pants") {
798                 f = stof(getplayerkey(self.sv_entnum, "colors"));
799                 color_vec = colormapPaletteColor(mod(f, 16), 1);
800         }
801         return color_vec;
802 }
803
804 float HUD_Panel_GetAlpha(float id)
805 {
806         string alpha;
807         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
808         if(alpha == "")
809                 alpha = cvar_string("hud_bg_alpha");
810         return stof(alpha);
811 }
812
813 float HUD_Panel_GetPadding(float id)
814 {
815         string padding;
816         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
817         if(padding == "")
818                 padding = cvar_string("hud_bg_padding");
819         return stof(padding);
820 }
821
822 // draw the background/borders
823 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
824 {
825         float alpha;
826
827         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
828                 return;
829
830         string bg;
831         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
832         if(bg == "")
833                 bg = cvar_string("hud_bg");
834
835         if(bg == "0" && hud_configure) {
836                 bg = "border"; // we probably want to see a background in config mode at all times...
837                 alpha = cvar("hud_configure_bg_minalpha");
838         }
839
840         if(bg != "0")
841         {
842                 float border;
843                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
844
845                 vector color;
846                 color = HUD_Panel_GetColor(id);
847
848                 if(!alpha)
849                         alpha = HUD_Panel_GetAlpha(id);
850
851                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
852         }
853 }
854
855 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
856 {
857 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
858         string pic;
859         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
860         if(vertical) {
861                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
862                 if(mySize_y/mySize_x > 2)
863                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
864                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
865         } else {
866                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
867                 if(mySize_x/mySize_y > 2)
868                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
869                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
870         }
871 }
872
873 vector HUD_Panel_GetProgressBarColor(string item)
874 {
875         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
876 }
877
878 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
879 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
880 {
881         float i;
882
883         vector myTarget;
884         myTarget = myPos;
885
886         vector targPos;
887         vector targSize;
888         vector myCenter;
889         vector targCenter;
890         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
891         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
892
893         for (i = 0; i < panel_cnt; ++i) {
894                 if(i == id || !HUD_Panel_CheckActive(i))
895                         continue;
896
897                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
898                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
899
900                 if(myPos_y + mySize_y < targPos_y)
901                         continue;
902                 if(myPos_y > targPos_y + targSize_y)
903                         continue;
904
905                 if(myPos_x + mySize_x < targPos_x)
906                         continue;
907                 if(myPos_x > targPos_x + targSize_x)
908                         continue;
909
910                 // OK, there IS a collision.
911
912                 myCenter_x = myPos_x + 0.5 * mySize_x;
913                 myCenter_y = myPos_y + 0.5 * mySize_y;
914
915                 targCenter_x = targPos_x + 0.5 * targSize_x;
916                 targCenter_y = targPos_y + 0.5 * targSize_y;
917
918                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
919                 {
920                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
921                                 myTarget_x = targPos_x - mySize_x;
922                         else // push it upwards
923                                 myTarget_y = targPos_y - mySize_y;
924                 }
925                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
926                 {
927                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
928                                 myTarget_x = targPos_x + targSize_x;
929                         else // push it upwards
930                                 myTarget_y = targPos_y - mySize_y;
931                 }
932                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
933                 {
934                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
935                                 myTarget_x = targPos_x - mySize_x;
936                         else // push it downwards
937                                 myTarget_y = targPos_y + targSize_y;
938                 }
939                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
940                 {
941                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
942                                 myTarget_x = targPos_x + targSize_x;
943                         else // push it downwards
944                                 myTarget_y = targPos_y + targSize_y;
945                 }
946         }
947
948         return myTarget;
949 }
950
951 void HUD_Panel_SetPos(float id, vector pos)
952 {
953         vector oldPos;
954         oldPos = HUD_Panel_GetPos(id);
955
956         vector mySize;
957         mySize = HUD_Panel_GetSize(id);
958
959         if(cvar("hud_configure_checkcollisions"))
960                 pos = HUD_Panel_CheckMove(id, pos, mySize);
961
962         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
963         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
964
965         if(cvar("hud_configure_grid"))
966         {
967                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
968                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
969         }
970
971         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
972                 pos_x = pos_x - vid_conwidth;
973         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
974                 pos_y = pos_y - vid_conheight;
975
976         string s;
977         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
978
979         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
980 }
981
982 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
983 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
984 {
985         float i;
986
987         vector myTarget;
988         myTarget = mySize;
989
990         vector targPos;
991         vector targSize;
992         vector myCenter;
993         vector targCenter;
994         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
995         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
996
997         for (i = 0; i < panel_cnt; ++i) {
998                 if(i == id || !HUD_Panel_CheckActive(i))
999                         continue;
1000
1001                 targPos = HUD_Panel_GetPos(i);
1002                 targSize = HUD_Panel_GetSize(i);
1003
1004                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1005                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1006
1007                 if(myPos_y + mySize_y < targPos_y)
1008                         continue;
1009                 if(myPos_y > targPos_y + targSize_y)
1010                         continue;
1011
1012                 if(myPos_x + mySize_x < targPos_x)
1013                         continue;
1014                 if(myPos_x > targPos_x + targSize_x)
1015                         continue;
1016
1017                 // OK, there IS a collision.
1018
1019                 myCenter_x = myPos_x + 0.5 * mySize_x;
1020                 myCenter_y = myPos_y + 0.5 * mySize_y;
1021
1022                 targCenter_x = targPos_x + 0.5 * targSize_x;
1023                 targCenter_y = targPos_y + 0.5 * targSize_y;
1024
1025                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1026                 {
1027                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1028                                 myTarget_x = targPos_x - myPos_x;
1029                         else // push it upwards
1030                                 myTarget_y = targPos_y - myPos_y;
1031                 }
1032                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1033                 {
1034                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1035                                 myTarget_x = targPos_x + targSize_x;
1036                         else // push it upwards
1037                                 myTarget_y = targPos_y - myPos_y;
1038                 }
1039                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1040                 {
1041                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1042                                 myTarget_x = targPos_x - myPos_x;
1043                         else // push it downwards
1044                                 myTarget_y = targPos_y + targSize_y;
1045                 }
1046                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1047                 {
1048                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1049                                 myTarget_x = targPos_x + targSize_x;
1050                         else // push it downwards
1051                                 myTarget_y = targPos_y + targSize_y;
1052                 }
1053         }
1054
1055         return myTarget;
1056 }
1057
1058 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1059 {
1060         vector mySize, myPos;
1061         vector oldPos;
1062
1063         if(resizeCorner == 1) {
1064                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1065                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1066         } else if(resizeCorner == 2) {          
1067                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1068                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1069         } else if(resizeCorner == 3) {
1070                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1071                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1072         } else { // resizeCorner == 4
1073                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1074                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1075         }
1076
1077         // minimum panel size cap
1078         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1079         mySize_y = max(0.025 * vid_conheight, mySize_y);
1080
1081         // cap against panel's own limits
1082         vector minSize;
1083         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1084
1085         mySize_x = max(minSize_x * mySize_y, mySize_x);
1086         mySize_y = max(minSize_y * mySize_x, mySize_y);
1087
1088         // collision testing|
1089         // -----------------+
1090
1091         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1092         if(resizeCorner == 1) {
1093                 myPos_x = resizeorigin_x - mySize_x;
1094                 myPos_y = resizeorigin_y - mySize_y;
1095         } else if(resizeCorner == 2) {
1096                 myPos_x = resizeorigin_x;
1097                 myPos_y = resizeorigin_y - mySize_y;
1098         } else if(resizeCorner == 3) {
1099                 myPos_x = resizeorigin_x - mySize_x;
1100                 myPos_y = resizeorigin_y;
1101         } else { // resizeCorner == 4
1102                 myPos_x = resizeorigin_x;
1103                 myPos_y = resizeorigin_y;
1104         }
1105
1106         // left/top screen edges
1107         mySize_x = min(myPos_x + mySize_x, mySize_x);
1108         mySize_y = min(myPos_y + mySize_y, mySize_y);
1109
1110         // bottom/right screen edges
1111         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1112         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1113
1114         if(cvar("hud_configure_checkcollisions")) {
1115                 oldPos = myPos;
1116                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1117                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1118                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1119         }
1120
1121         if(cvar("hud_configure_grid"))
1122         {
1123                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1124                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1125         }
1126
1127         // do another pos check, as size might have changed by now
1128         if(resizeCorner == 1) {
1129                 myPos_x = resizeorigin_x - mySize_x;
1130                 myPos_y = resizeorigin_y - mySize_y;
1131         } else if(resizeCorner == 2) {
1132                 myPos_x = resizeorigin_x;
1133                 myPos_y = resizeorigin_y - mySize_y;
1134         } else if(resizeCorner == 3) {
1135                 myPos_x = resizeorigin_x - mySize_x;
1136                 myPos_y = resizeorigin_y;
1137         } else { // resizeCorner == 4
1138                 myPos_x = resizeorigin_x;
1139                 myPos_y = resizeorigin_y;
1140         }
1141
1142         string s;
1143         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1144         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1145
1146         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1147         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1148 }
1149
1150 float mouseClicked;
1151 float prevMouseClicked; // previous state
1152 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1153 {
1154         prevMouseClicked = mouseClicked;
1155         if(nPrimary == K_MOUSE1)
1156         {
1157                 if(bInputType == 0) { // key pressed
1158                         mouseClicked = 1;
1159                         return true;
1160                 }
1161                 if(bInputType == 1) {// key released
1162                         mouseClicked = 0;
1163                         return true;
1164                 }
1165         }
1166         return false;
1167 }
1168
1169 void HUD_Panel_Mouse()
1170 {
1171         if(mouseClicked == 0) {
1172                 highlightedPanel = -1;
1173                 highlightedAction = 0;
1174         }
1175
1176         mousepos = mousepos + getmousepos();
1177
1178         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1179         mousepos_y = bound(0, mousepos_y, vid_conheight);
1180
1181         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1182
1183         if(mouseClicked)
1184         {
1185                 float i, border;
1186                 vector panelPos;
1187                 vector panelSize;
1188
1189                 for(i = 0; i <= panel_cnt; ++i)
1190                 {
1191                         panelPos = HUD_Panel_GetPos(i);
1192                         panelSize = HUD_Panel_GetSize(i);
1193                         border = HUD_Panel_GetBorder(i);
1194                         if(prevMouseClicked == 0) {
1195                                 // move
1196                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1197                                 {
1198                                         highlightedPanel = i;
1199                                         highlightedAction = 1;
1200                                 }
1201                                 // resize from topleft border
1202                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1203                                 {
1204                                         highlightedPanel = i;
1205                                         highlightedAction = 2;
1206                                         resizeCorner = 1;
1207                                 }
1208                                 // resize from topright border
1209                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1210                                 {
1211                                         highlightedPanel = i;
1212                                         highlightedAction = 2;
1213                                         resizeCorner = 2;
1214                                 }
1215                                 // resize from bottomleft border
1216                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1217                                 {
1218                                         highlightedPanel = i;
1219                                         highlightedAction = 2;
1220                                         resizeCorner = 3;
1221                                 }
1222                                 // resize from bottomright border
1223                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1224                                 {
1225                                         highlightedPanel = i;
1226                                         highlightedAction = 2;
1227                                         resizeCorner = 4;
1228                                 }
1229                         }
1230
1231                         if(highlightedPanel == i)
1232                         {
1233                                 if(prevMouseClicked == 0)
1234                                 {
1235                                         if(highlightedAction == 1)
1236                                                 panel_click_distance = mousepos - panelPos;
1237                                         else if(highlightedAction == 2)
1238                                         {
1239                                                 if(resizeCorner == 1) {
1240                                                         panel_click_distance = mousepos - panelPos;
1241                                                         panel_click_resizeorigin = panelPos + panelSize;
1242                                                 } else if(resizeCorner == 2) {
1243                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1244                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1245                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1246                                                 } else if(resizeCorner == 3) {
1247                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1248                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1249                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1250                                                 } else if(resizeCorner == 4) {
1251                                                         panel_click_distance = panelSize - mousepos + panelPos;
1252                                                         panel_click_resizeorigin = panelPos;
1253                                                 }
1254                                         }       
1255                                 }
1256
1257                                 if(highlightedAction == 1)
1258                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1259                                 else if(highlightedAction == 2)
1260                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1261                         }
1262                 }
1263         }
1264         prevMouseClicked = mouseClicked;
1265 }
1266
1267 // Weapon icons (#0)
1268 //
1269 float weaponspace[10];
1270 void HUD_WeaponIcons_Clear()
1271 {
1272         float idx;
1273         for(idx = 0; idx < 10; ++idx)
1274                 weaponspace[idx] = 0;
1275 }
1276
1277 entity weaponorder[WEP_MAXCOUNT];
1278
1279 void weaponorder_swap(float i, float j, entity pass)
1280 {
1281         entity h;
1282         h = weaponorder[i];
1283         weaponorder[i] = weaponorder[j];
1284         weaponorder[j] = h;
1285 }
1286
1287 float weaponorder_cmp(float i, float j, entity pass)
1288 {
1289         float d;
1290         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1291         if(d)
1292                 return d;
1293         d = weaponorder[i].weapon - weaponorder[j].weapon;
1294         return d;
1295 }
1296
1297 void HUD_WeaponIcons()
1298 {
1299         float id = 0;
1300         float alpha, stat_weapons; // "constants"
1301         vector pos, mySize, accuracy_color;
1302         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1303
1304         pos = HUD_Panel_GetPos(id);
1305         mySize = HUD_Panel_GetSize(id);
1306
1307         stat_weapons = getstati(STAT_WEAPONS);
1308         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1309         {
1310                 self = get_weaponinfo(i);
1311                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1312                 {
1313                         weaponorder[weapon_cnt] = self;
1314                         ++weapon_cnt;
1315                 }
1316         }
1317         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1318
1319         HUD_Panel_DrawBg(id, pos, mySize);
1320         float padding;
1321         padding = HUD_Panel_GetPadding(id);
1322         if(padding)
1323         {
1324                 pos += '1 1 0' * padding;
1325                 mySize -= '2 2 0' * padding;
1326         }
1327
1328         // hits
1329         weapon_stats = getstati(STAT_DAMAGE_HITS);
1330         weapon_number = weapon_stats & 63;
1331         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1332         // fired
1333         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1334         weapon_number = weapon_stats & 63;
1335         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1336
1337         if(cvar_or("hud_weaponicons_fade", 1))
1338         {
1339                 fade = 3.2 - 2 * (time - weapontime);
1340                 fade = bound(0.7, fade, 1);
1341         }
1342         else
1343                 fade = 1;
1344
1345         HUD_WeaponIcons_Clear();
1346
1347         float rows, columns;
1348         rows = mySize_y/mySize_x;
1349         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1350         //                               ^^^ weapon icon aspect goes here
1351
1352         columns = ceil(WEP_COUNT/rows);
1353         float row, column;
1354         for(i = 0; i < weapon_cnt; ++i)
1355         {
1356                 self = weaponorder[i];
1357                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1358                 {
1359                         weapid = self.impulse;
1360
1361                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1362
1363                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1364                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1365
1366                         // draw background behind currently selected weapon
1367                         if(self.weapon == activeweapon)
1368                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1369
1370                         // draw the weapon accuracy on the HUD
1371                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1372                         {
1373                                 if(weapon_damage)
1374                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1375
1376                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1377                                 if(weapon_damage)
1378                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1379                         }
1380
1381                         // draw the weapon icon
1382                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1383
1384                         if(cvar_or("hud_weaponicons_number", 1))
1385                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1386                 }
1387
1388                 ++row;
1389                 if(row >= rows)
1390                 {
1391                         row = 0;
1392                         ++column;
1393                 }
1394         }
1395
1396 }
1397
1398 // Inventory (#1)
1399 //
1400 float GetAmmoStat(float i)
1401 {
1402         switch(i)
1403         {
1404                 case 0: return STAT_SHELLS;
1405                 case 1: return STAT_NAILS;
1406                 case 2: return STAT_ROCKETS;
1407                 case 3: return STAT_CELLS;
1408                 case 4: return STAT_FUEL;
1409                 default: return -1;
1410         }
1411 }
1412
1413 float GetAmmoItemCode(float i)
1414 {
1415         switch(i)
1416         {
1417                 case 0: return IT_SHELLS;
1418                 case 1: return IT_NAILS;
1419                 case 2: return IT_ROCKETS;
1420                 case 3: return IT_CELLS;
1421                 case 4: return IT_FUEL;
1422                 default: return -1;
1423         }
1424 }
1425
1426 string GetAmmoPicture(float i)
1427 {
1428         switch(i)
1429         {
1430                 case 0: return "ammo_shells";
1431                 case 1: return "ammo_bullets";
1432                 case 2: return "ammo_rockets";
1433                 case 3: return "ammo_cells";
1434                 case 4: return "ammo_fuel";
1435                 default: return "";
1436         }
1437 }
1438
1439 void HUD_Inventory()
1440 {
1441         float id = 1;
1442         float i;
1443         float stat_items;
1444
1445         vector pos, mySize, mysize, mypos;
1446         pos = HUD_Panel_GetPos(id);
1447         mySize = HUD_Panel_GetSize(id);
1448
1449         HUD_Panel_DrawBg(id, pos, mySize);
1450         float padding;
1451         padding = HUD_Panel_GetPadding(id);
1452         if(padding)
1453         {
1454                 pos += '1 1 0' * padding;
1455                 mySize -= '2 2 0' * padding;
1456         }
1457
1458         // ammo
1459         stat_items = getstati(STAT_ITEMS);
1460         for (i = 0; i < 4; ++i) {
1461                 float a;
1462                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1463                 if(hud_configure)
1464                         a = 100;
1465
1466                 if(cvar("hud_inventory_onlycurrent")) {
1467                         if (stat_items & GetAmmoItemCode(i)) {
1468                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1469                                 if(a < 10)
1470                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1471                                 else
1472                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1473                         }
1474                 } else {
1475                         if (a > 0) {
1476                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1477                                         switch (i) {
1478                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1479                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1480                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1481                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1482                                         }
1483                                         mysize_x = 0.25 * mySize_x;
1484                                         mysize_y = mySize_y;
1485                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1486                                         switch (i) {
1487                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1488                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1489                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1490                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1491                                         }
1492                                         mysize_x = 0.5 * mySize_x;
1493                                         mysize_y = 0.5 * mySize_y;
1494                                 } else { // arrange vertically
1495                                         switch (i) {
1496                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1497                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1498                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1499                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1500                                         }
1501                                         mysize_x = mySize_x;
1502                                         mysize_y = 0.25 * mySize_y;
1503                                 }
1504
1505                                 if (stat_items & GetAmmoItemCode(i))
1506                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1507                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1508                                 if (a < 10) {
1509                                         if(stat_items & GetAmmoItemCode(i))
1510                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1511                                         else
1512                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1513                                 } else {
1514                                         if(stat_items & GetAmmoItemCode(i))
1515                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1516                                         else
1517                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1518                                 }
1519                         }
1520                 }
1521         }
1522 }
1523
1524
1525 // Powerups (#2)
1526 //
1527 void HUD_Powerups() {
1528         float id = 2;
1529         float stat_items;
1530         stat_items = getstati(STAT_ITEMS);
1531
1532         if(!hud_configure)
1533         {
1534                 if not(stat_items & IT_STRENGTH)
1535                         if not(stat_items & IT_INVINCIBLE)
1536                                 return;
1537
1538                 if (getstati(STAT_HEALTH) <= 0)
1539                         return;
1540         }
1541
1542         vector pos, mySize;
1543         pos = HUD_Panel_GetPos(id);
1544         mySize = HUD_Panel_GetSize(id);
1545
1546         HUD_Panel_DrawBg(id, pos, mySize);
1547         float padding;
1548         padding = HUD_Panel_GetPadding(id);
1549         if(padding)
1550         {
1551                 pos += '1 1 0' * padding;
1552                 mySize -= '2 2 0' * padding;
1553         }
1554
1555         float strength_time, shield_time;
1556
1557         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1558         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1559
1560         if(hud_configure)
1561         {
1562                 strength_time = 15;
1563                 shield_time = 27;
1564         }
1565
1566         float len;
1567
1568         vector barpos, barsize;
1569         vector picpos;
1570         vector numpos;
1571
1572         string leftname, rightname;
1573         float leftcnt, rightcnt;
1574         float leftexact, rightexact;
1575         float leftalpha, rightalpha;
1576         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1577                 leftname = "strength";
1578                 leftcnt = ceil(strength_time);
1579                 leftexact = strength_time;
1580
1581                 rightname = "shield";
1582                 rightcnt = ceil(shield_time);
1583                 rightexact = shield_time;
1584         } else {
1585                 leftname = "shield";
1586                 leftcnt = ceil(shield_time);
1587                 leftexact = shield_time;
1588
1589                 rightname = "strength";
1590                 rightcnt = ceil(strength_time);
1591                 rightexact = strength_time;
1592         }
1593         leftalpha = bound(0, leftexact, 1);
1594         rightalpha = bound(0, rightexact, 1);
1595
1596         if (mySize_x/mySize_y > 4)
1597         {
1598                 if(leftcnt)
1599                 {
1600                         len = strlen(ftos(leftcnt));
1601
1602                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1603                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1604                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1605                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1606                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1607                         } else {
1608                                 barpos = pos;
1609                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1610                                 picpos = pos;
1611                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1612                         }
1613
1614                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1615                         if(leftcnt <= 5)
1616                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1617                         else
1618                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1619                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1620                 }
1621
1622                 if(rightcnt)
1623                 {
1624                         len = strlen(ftos(rightcnt));
1625
1626                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1627                                 barpos = pos + eX * 0.5 * mySize_x;
1628                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1629                                 picpos = pos + eX * 0.5 * mySize_x;
1630                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1631                         } else {
1632                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1633                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1634                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1635                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1636                         }
1637
1638                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1639                         if(rightcnt <= 5)
1640                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1641                         else
1642                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1643                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1644                 }
1645         }
1646         else if (mySize_x/mySize_y > 1.5)
1647         {
1648                 if(leftcnt)
1649                 {
1650                         len = strlen(ftos(leftcnt));
1651
1652                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1653                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1654                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1655                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1656                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1657                         } else {
1658                                 barpos = pos;
1659                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1660                                 picpos = pos;
1661                                 numpos = picpos + eX * 0.5 * mySize_y;
1662                         }
1663
1664                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1665                         if(leftcnt <= 5)
1666                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1667                         else
1668                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1669                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1670                 }
1671
1672                 if(rightcnt)
1673                 {
1674                         len = strlen(ftos(rightcnt));
1675
1676                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1677                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1678                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1679                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1680                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1681                         } else {
1682                                 barpos = pos + eY * 0.5 * mySize_y;
1683                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1684                                 picpos = pos + eY * 0.5 * mySize_y;
1685                                 numpos = picpos + eX * 0.5 * mySize_y;
1686                         }
1687
1688                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1689                         if(rightcnt <= 5)
1690                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1691                         else
1692                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1693                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1694                 }
1695         }
1696         else
1697         {
1698                 if(leftcnt)
1699                 {
1700                         len = strlen(ftos(leftcnt));
1701
1702                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1703                                 barpos = pos;
1704                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1705                                 picpos = pos + eX * 0.05 * mySize_x;
1706                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1707                         } else {
1708                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1709                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1710                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1711                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1712                         }
1713
1714                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1715                         if(leftcnt <= 5)
1716                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1717                         else
1718                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1719                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1720                 }
1721
1722                 if(rightcnt)
1723                 {
1724                         len = strlen(ftos(rightcnt));
1725
1726                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1727                                 barpos = pos + eX * 0.5 * mySize_x;
1728                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1729                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1730                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1731                         } else {
1732                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1733                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1734                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1735                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1736                         }
1737
1738                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1739                         if(rightcnt <= 5)
1740                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1741                         else
1742                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1743                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1744                 }
1745         }
1746 }
1747
1748 // Health/armor (#3)
1749 //
1750 void HUD_HealthArmor(void)
1751 {
1752         float id = 3;
1753         vector pos, mySize;
1754         pos = HUD_Panel_GetPos(id);
1755         mySize = HUD_Panel_GetSize(id);
1756
1757         HUD_Panel_DrawBg(id, pos, mySize);
1758         float padding;
1759         padding = HUD_Panel_GetPadding(id);
1760         if(padding)
1761         {
1762                 pos += '1 1 0' * padding;
1763                 mySize -= '2 2 0' * padding;
1764         }
1765
1766         float armor, health;
1767         armor = getstati(STAT_ARMOR);
1768         health = getstati(STAT_HEALTH);
1769
1770         float fuel;
1771         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1772
1773         if(hud_configure)
1774         {
1775                 armor = 150;
1776                 health = 100;
1777                 fuel = 70;
1778         }
1779
1780         if(health <= 0)
1781                 return;
1782
1783         float len;
1784
1785         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1786         {
1787                 vector v;
1788                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1789
1790                 float x;
1791                 x = floor(v_x + 1);
1792
1793                 if(v_z) // NOT fully armored
1794                 {
1795                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1796                         if(armor)
1797                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1798                 }
1799                 else
1800                 {
1801                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1802                         if(armor)
1803                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1804                 }
1805                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1806         }
1807
1808         else
1809         {
1810                 vector barpos, barsize;
1811                 vector picpos;
1812                 vector numpos;
1813
1814                 string leftname, rightname;
1815                 float leftcnt, rightcnt;
1816                 float leftactive, rightactive;
1817                 float leftalpha, rightalpha;
1818                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1819                         leftname = "armor";
1820                         leftcnt = armor;
1821                         if(leftcnt)
1822                                 leftactive = 1;
1823                         leftalpha = min((armor+10)/55, 1);
1824
1825                         rightname = "health";
1826                         rightcnt = health;
1827                         rightactive = 1;
1828                         rightalpha = 1;
1829                 } else {
1830                         leftname = "health";
1831                         leftcnt = health;
1832                         leftactive = 1;
1833                         leftalpha = 1;
1834
1835                         rightname = "armor";
1836                         rightcnt = armor;
1837                         if(rightcnt)
1838                                 rightactive = 1;
1839                         rightalpha = min((armor+10)/55, 1);
1840                 }
1841
1842                 if (mySize_x/mySize_y > 5)
1843                 {
1844                         if(leftactive)
1845                         {
1846                                 len = strlen(ftos(leftcnt));
1847
1848                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1849                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1850                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1851                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1852                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1853                                 } else {
1854                                         barpos = pos;
1855                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1856                                         picpos = pos;
1857                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1858                                 }
1859
1860                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1861                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1862                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1863                         }
1864
1865                         if(rightactive)
1866                         {
1867                                 len = strlen(ftos(rightcnt));
1868
1869                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1870                                         barpos = pos + eX * 0.5 * mySize_x;
1871                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1872                                         picpos = pos + eX * 0.5 * mySize_x;
1873                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1874                                 } else {
1875                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1876                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1877                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1878                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1879                                 }
1880
1881                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1882                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1883                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1884                         }
1885
1886                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1887                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1888                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1889                         } else {
1890                                 barpos = pos;
1891                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1892                         }
1893                         if(fuel)
1894                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1895                 }
1896                 else if (mySize_x/mySize_y > 2)
1897                 {
1898                         if(leftactive)
1899                         {
1900                                 len = strlen(ftos(leftcnt));
1901
1902                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1904                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1905                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1906                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1907                                 } else {
1908                                         barpos = pos;
1909                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1910                                         picpos = pos;
1911                                         numpos = picpos + eX * 0.5 * mySize_y;
1912                                 }
1913
1914                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1915                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1916                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1917                         }
1918
1919                         if(rightactive)
1920                         {
1921                                 len = strlen(ftos(rightcnt));
1922
1923                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1924                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1925                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1926                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1927                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1928                                 } else {
1929                                         barpos = pos + eY * 0.5 * mySize_y;
1930                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1931                                         picpos = pos + eY * 0.5 * mySize_y;
1932                                         numpos = picpos + eX * 0.5 * mySize_y;
1933                                 }
1934
1935                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1936                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1937                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1938                         }
1939
1940                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1941                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1942                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1943                         } else {
1944                                 barpos = pos;
1945                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1946                         }
1947                         if(fuel)
1948                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1949                 }
1950                 else
1951                 {
1952                         if(leftactive)
1953                         {
1954                                 len = strlen(ftos(leftcnt));
1955
1956                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1957                                         barpos = pos;
1958                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1959                                         picpos = pos + eX * 0.05 * mySize_x;
1960                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1961                                 } else {
1962                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1963                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1964                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1965                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1966                                 }
1967
1968                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1969                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1970                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1971                         }
1972
1973                         if(rightactive)
1974                         {
1975                                 len = strlen(ftos(rightcnt));
1976
1977                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1978                                         barpos = pos + eX * 0.5 * mySize_x;
1979                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1980                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1981                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1982                                 } else {
1983                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1984                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1985                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1986                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1987                                 }
1988
1989                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1990                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1991                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1992                         }
1993
1994                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1995                                 barpos = pos;
1996                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1997                         } else {
1998                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1999                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2000                         }
2001                         if(fuel)
2002                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
2003                 }
2004         }
2005 }
2006
2007 // ___TODO___ !!!
2008 // Notification area (#4)
2009 //
2010
2011 string Weapon_SuicideMessage(float deathtype)
2012 {
2013         w_deathtype = deathtype;
2014         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2015         return w_deathtypestring;
2016 }
2017
2018 string Weapon_KillMessage(float deathtype)
2019 {
2020         w_deathtype = deathtype;
2021         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2022         return w_deathtypestring;
2023 }
2024
2025 float killnotify_times[10];
2026 float killnotify_deathtype[10];
2027 string killnotify_attackers[10];
2028 string killnotify_victims[10];
2029 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2030 {
2031         float i;
2032         for (i = 9; i > 0; --i) {
2033                 killnotify_times[i] = killnotify_times[i-1];
2034                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2035                 if(killnotify_attackers[i])
2036                         strunzone(killnotify_attackers[i]);
2037                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2038                 if(killnotify_victims[i])
2039                         strunzone(killnotify_victims[i]);
2040                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2041         }
2042         killnotify_times[0] = time;
2043         killnotify_deathtype[0] = wpn;
2044         if(killnotify_attackers[0])
2045                 strunzone(killnotify_attackers[0]);
2046         killnotify_attackers[0] = strzone(attacker);
2047         if(killnotify_victims[0])
2048                 strunzone(killnotify_victims[0]);
2049         killnotify_victims[0] = strzone(victim);
2050 }
2051
2052 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2053 {
2054         float w;
2055         if(msg == MSG_SUICIDE) {
2056                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2057
2058                 // TODO: cl_gentle
2059                 w = DEATH_WEAPONOF(type);
2060                 if(WEP_VALID(w)) {
2061                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2062                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2063                 }
2064                 else if (type == DEATH_KILL)
2065                         print ("^1",s1, "^1 couldn't take it anymore\n");
2066                 else if (type == DEATH_ROT)
2067                         print ("^1",s1, "^1 died\n");
2068                 else if (type == DEATH_NOAMMO)
2069                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2070                 else if (type == DEATH_CAMP)
2071                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2072                 else if (type == DEATH_MIRRORDAMAGE)
2073                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2074                 else if (type == DEATH_CHEAT)
2075                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2076                 else if (type == DEATH_FIRE)
2077                         print ("^1",s1, "^1 burned to death\n");
2078                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2079                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2080                 if (stof(s2) > 2) // killcount > 2
2081                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2082         } else if(msg == MSG_KILL) {
2083                 w = DEATH_WEAPONOF(type);
2084                 if(WEP_VALID(w)) {
2085                         HUD_KillNotify_Push(s2, s1, w);
2086                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2087                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2088                 }
2089                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2090                                 if(cvar("cl_gentle")) {
2091                                         print ("^1", s1, "^1 took action against a team mate\n");
2092                                 } else {
2093                                         print ("^1", s1, "^1 mows down a team mate\n");
2094                                 }
2095                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2096                                         if(cvar("cl_gentle"))
2097                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2098                                         else
2099                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2100                                 }
2101                                 else if (stof(s2) > 2) {
2102                                         if(cvar("cl_gentle"))
2103                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2104                                         else
2105                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2106                                 }
2107                 }
2108                 else if(type == KILL_FIRST_BLOOD)
2109                         print("^1",s1, "^1 drew first blood", "\n");
2110                 else if (type == DEATH_TELEFRAG)
2111                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2112                 else if (type == DEATH_DROWN) {
2113                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2114                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2115                 }
2116                 else if (type == DEATH_SLIME) {
2117                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2118                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2119                 }
2120                 else if (type == DEATH_LAVA) {
2121                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2122                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2123                 }
2124                 else if (type == DEATH_FALL) {
2125                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2126                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2127                 }
2128                 else if (type == DEATH_SHOOTING_STAR) {
2129                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2130                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2131                 }
2132                 else if (type == DEATH_SWAMP) {
2133                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2134                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2135                 }
2136                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2137                 {
2138                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2139                         // p ?!?! :o
2140                         //if(p < 0)
2141                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2142                         //else
2143                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2144                 }
2145                 else if(type == DEATH_SBCRUSH)
2146                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2147                 else if(type == DEATH_SBMINIGUN)
2148                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2149                 else if(type == DEATH_SBROCKET)
2150                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2151                 else if(type == DEATH_SBBLOWUP)
2152                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2153
2154                 else if(type == DEATH_WAKIGUN)
2155                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2156                 else if(type == DEATH_WAKIROCKET)
2157                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2158                 else if(type == DEATH_WAKIBLOWUP)
2159                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2160
2161                 else if(type == DEATH_TURRET)
2162                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2163                 else if(type == DEATH_TOUCHEXPLODE)
2164                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2165                 else if(type == DEATH_CHEAT)
2166                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2167                 else if (type == DEATH_FIRE)
2168                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2169                 else if (type == DEATH_CUSTOM)
2170                         print ("^1",s1, "^1 ", s2, "\n");
2171                 else
2172                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2173         } else if(msg == MSG_SPREE) {
2174                 if(type == KILL_END_SPREE) {
2175                         if(cvar("cl_gentle"))
2176                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2177                         else
2178                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2179                 } else if(type == KILL_SPREE) {
2180                         if(cvar("cl_gentle"))
2181                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2182                         else
2183                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2184                 } else if(type == KILL_SPREE_3) {
2185                         if(cvar("cl_gentle"))
2186                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2187                         else
2188                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2189                 } else if(type == KILL_SPREE_5) {
2190                         if(cvar("cl_gentle"))
2191                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2192                         else
2193                                 print (s1,"^7 unleashes ^1RAGE\n");
2194                 } else if(type == KILL_SPREE_10) {
2195                         if(cvar("cl_gentle"))
2196                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2197                         else
2198                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2199                 } else if(type == KILL_SPREE_15) {
2200                         if(cvar("cl_gentle"))
2201                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2202                         else
2203                                 print (s1,"^7 executes ^1MAYHEM!\n");
2204                 } else if(type == KILL_SPREE_20) {
2205                         if(cvar("cl_gentle"))
2206                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2207                         else
2208                                 print (s1,"^7 is a ^1BERSERKER!\n");
2209                 } else if(type == KILL_SPREE_25) {
2210                         if(cvar("cl_gentle"))
2211                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2212                         else
2213                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2214                 } else if(type == KILL_SPREE_30) {
2215                         if(cvar("cl_gentle"))
2216                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2217                         else
2218                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2219                 }
2220         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2221                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2222                 if (type == DEATH_DROWN) {
2223                         if(cvar("cl_gentle"))
2224                                 print ("^1",s1, "^1 was in the water for too long\n");
2225                         else
2226                                 print ("^1",s1, "^1 drowned\n");
2227                 }
2228                 else if (type == DEATH_SLIME)
2229                         print ("^1",s1, "^1 was slimed\n");
2230                 else if (type == DEATH_LAVA) {
2231                         if(cvar("cl_gentle"))
2232                                 print ("^1",s1, "^1 found a hot place\n");
2233                         else
2234                                 print ("^1",s1, "^1 turned into hot slag\n");
2235                 }
2236                 else if (type == DEATH_FALL) {
2237                         if(cvar("cl_gentle"))
2238                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2239                         else
2240                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2241                 }
2242                 else if (type == DEATH_SHOOTING_STAR)
2243                         print ("^1",s1, "^1 became a shooting star\n");
2244                 else if (type == DEATH_SWAMP) {
2245                         if(cvar("cl_gentle"))
2246                                 print ("^1",s1, "^1 discovered a swamp\n");
2247                         else
2248                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2249                 }
2250                 else if(type == DEATH_TURRET)
2251                         print ("^1",s1, "^1 was mowed down by a turret \n");
2252                 else if (type == DEATH_CUSTOM)
2253                         print ("^1",s1, "^1 ", s2, "\n");
2254                 else if(type == DEATH_TOUCHEXPLODE)
2255                         print ("^1",s1, "^1 died in an accident\n");
2256                 else if(type == DEATH_CHEAT)
2257                         print ("^1",s1, "^1 was unfairly eliminated\n");
2258                 else if(type == DEATH_FIRE) {
2259                         if(cvar("cl_gentle"))
2260                                 print ("^1",s1, "^1 felt a little hot\n");
2261                         else
2262                                 print ("^1",s1, "^1 burnt to death\n");
2263                 }
2264                 else {
2265                         if(cvar("cl_gentle"))
2266                                 print ("^1",s1, "^1 needs a restart\n");
2267                         else
2268                                 print ("^1",s1, "^1 died\n");
2269                 }
2270         } else if(msg == MSG_KILL_ACTION_SPREE) {
2271                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2272                 if(cvar("cl_gentle"))
2273                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2274                 else
2275                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2276         } else if(msg == MSG_INFO) {
2277                 if(type == INFO_GOTFLAG) {
2278                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2279                         print(s1, "^7 got the ", s2, "\n");
2280                 } else if(type == INFO_LOSTFLAG) {
2281                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2282                         print(s1, "^7 lost the ", s2, "\n");
2283                 } else if(type == INFO_PICKUPFLAG) {
2284                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2285                         print(s1, "^7 picked up the ", s2, "\n");
2286                 } else if(type == INFO_RETURNFLAG) {
2287                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2288                         print(s1, "^7 returned the ", s2, "\n");
2289                 }
2290         }
2291
2292 }
2293
2294 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2295
2296 void HUD_Centerprint(string s1, float type, float msg)
2297 {
2298         if(msg == MSG_SUICIDE) {
2299                 if (type == DEATH_TEAMCHANGE) {
2300                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2301                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2302                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2303                 } else if (type == DEATH_CAMP) {
2304                         if(cvar("cl_gentle"))
2305                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2306                         else
2307                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2308                 } else if (type == DEATH_NOAMMO) {
2309                         if(cvar("cl_gentle"))
2310                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2311                         else
2312                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2313                 } else if (type == DEATH_ROT) {
2314                         if(cvar("cl_gentle"))
2315                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2316                         else
2317                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2318                 } else if (type == DEATH_MIRRORDAMAGE) {
2319                         if(cvar("cl_gentle"))
2320                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2321                         else
2322                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2323                 } else if (type == DEATH_QUIET) {
2324                         // do nothing
2325                 } else if (type == DEATH_KILL) {
2326                         if(cvar("cl_gentle"))
2327                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2328                         else
2329                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2330                 }
2331         } else if(msg == MSG_KILL) {
2332                 if (type == KILL_TEAM) {
2333                         if(cvar("cl_gentle")) {
2334                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2335                         } else {
2336                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2337                         }
2338                 } else if (type == KILL_FIRST_BLOOD) {
2339                         if(cvar("cl_gentle")) {
2340                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2341                         } else {
2342                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2343                         }
2344                 } else if (type == KILL_FIRST_VICTIM) {
2345                         if(cvar("cl_gentle")) {
2346                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2347                         } else {
2348                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2349                         }
2350                 } else if (type == KILL_TYPEFRAG) {
2351                         if(cvar("cl_gentle")) {
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2353                         } else {
2354                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2355                         }
2356                 } else if (type == KILL_TYPEFRAGGED) {
2357                         if(cvar("cl_gentle")) {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2359                         } else {
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2361                         }
2362                 } else if (type == KILL_FRAG) {
2363                         if(cvar("cl_gentle")) {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2365                         } else {
2366                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2367                         }
2368                 } else if (type == KILL_FRAGGED) {
2369                         if(cvar("cl_gentle")) {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2371                         } else {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2373                         }
2374                 }
2375         } else if(msg == MSG_KILL_ACTION) {
2376                 // TODO: invent more centerprints here?
2377                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2378         }
2379 }
2380
2381 void HUD_Notify (void)
2382 {
2383         float id = 4;
2384         vector pos, mySize;
2385         pos = HUD_Panel_GetPos(id);
2386         mySize = HUD_Panel_GetSize(id);
2387
2388         HUD_Panel_DrawBg(id, pos, mySize);
2389         float padding;
2390         padding = HUD_Panel_GetPadding(id);
2391         if(padding)
2392         {
2393                 pos += '1 1 0' * padding;
2394                 mySize -= '2 2 0' * padding;
2395         }
2396
2397         float entries, height;
2398         entries = bound(1, floor(8 * mySize_y/mySize_x), 10);
2399         height = mySize_y/entries;
2400         
2401         vector fontsize;
2402         fontsize = '0.33 0.33 0' * height;
2403
2404         float a;
2405         float when;
2406         when = cvar("hud_notify_time");
2407         float fadetime;
2408         fadetime = cvar("hud_notify_fadetime");
2409
2410         string s;
2411
2412         float i, j;
2413         for(j = 0; j < entries; ++j)
2414         {
2415                 if(cvar("hud_notify_flip"))
2416                         i = j;
2417                 else // rather nasty hack for ordering items from the bottom up
2418                         i = entries - j - 1;
2419
2420                 if(fadetime)
2421                 {
2422                         if(killnotify_times[j] + when > time)
2423                                 a = 1;
2424                         else
2425                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2426                 }
2427                 else
2428                 {
2429                         if(killnotify_times[j] + when > time)
2430                                 a = 1;
2431                         else
2432                                 a = 0;
2433                 }
2434
2435                 // X [did action to] Y
2436                 if(WEP_VALID(killnotify_deathtype[j]))
2437                 {
2438                         self = get_weaponinfo(killnotify_deathtype[j]);
2439                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", self.netname), '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2440                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2441                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2442                 }
2443                 else if(killnotify_deathtype[j] == DEATH_FALL)
2444                 {
2445                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, "notify_pushoffedge", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);       
2446                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2447                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2448                 }
2449
2450                 // Y [used by] X
2451                 else if(killnotify_deathtype[j] == DEATH_KILL)
2452                 {
2453                         drawpic_skin(pos + eY * 0.25 * height + eY * i * height, "notify_selfkill", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);    
2454                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2455                 }
2456                 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2457                 {
2458                         if(killnotify_victims[j] == "^1RED^7 flag")
2459                                 s = "red";
2460                         else
2461                                 s = "blue";
2462                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);     
2463                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2464                 }
2465                 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2466                 {
2467                         if(killnotify_victims[j] == "^1RED^7 flag")
2468                                 s = "red";
2469                         else
2470                                 s = "blue";
2471                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);        
2472                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473                 }
2474                 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2475                 {
2476                         if(killnotify_victims[j] == "^1RED^7 flag")
2477                                 s = "red";
2478                         else
2479                                 s = "blue";
2480                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); 
2481                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2482                 }
2483         }
2484         /* This will come later.
2485         string s;
2486         entity tm;
2487         if(spectatee_status && !intermission)
2488         {
2489                 drawfont = hud_bigfont;
2490                 if(spectatee_status == -1)
2491                         s = "^1Observing";
2492                 else
2493                         s = GetPlayerName(spectatee_status - 1);
2494                 // spectated player name between HUD and chat area, aligned to the left
2495                 pos_x = 0;
2496                 pos_y = - 50 - hud_fontsize_spec_y;
2497                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2498                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2499                 drawfont = hud_font;
2500
2501                 // spectator text in the upper right corner
2502                 if(spectatee_status == -1)
2503                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2504                 else
2505                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2506
2507                 if(spectatee_status == -1)
2508                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2509                 else
2510                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2511
2512                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2513
2514                 if(gametype == GAME_ARENA)
2515                         s = "^1Wait for your turn to join";
2516                 else if(gametype == GAME_LMS)
2517                 {
2518                         entity sk;
2519                         sk = playerslots[player_localentnum - 1];
2520                         if(sk.(scores[ps_primary]) >= 666)
2521                                 s = "^1Match has already begun";
2522                         else if(sk.(scores[ps_primary]) > 0)
2523                                 s = "^1You have no more lives left";
2524                         else
2525                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2526                 }
2527                 else
2528                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2529
2530                 //show restart countdown:
2531                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2532                         float countdown;
2533                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2534                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2535                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2536                 }
2537         }
2538         if(warmup_stage && !intermission)
2539         {
2540                 s = "^2Currently in ^1warmup^2 stage!";
2541         }
2542
2543         // move more important stuff more to the middle so its more visible
2544
2545         string blinkcolor;
2546         if(mod(time, 1) >= 0.5)
2547                 blinkcolor = "^1";
2548         else
2549                 blinkcolor = "^3";
2550
2551         if(ready_waiting && !intermission && !spectatee_status)
2552         {
2553                 if(ready_waiting_for_me)
2554                 {
2555                         if(warmup_stage)
2556                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2557                         else
2558                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2559                 }
2560                 else
2561                 {
2562                         if(warmup_stage)
2563                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2564                         else
2565                                 s = strcat("^2Waiting for others to ready up...");
2566                 }
2567         }
2568         else if(warmup_stage && !intermission && !spectatee_status)
2569         {
2570                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2571         }
2572
2573         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2574         {
2575                 float ts_min, ts_max;
2576                 tm = teams.sort_next;
2577                 if (tm)
2578                 {
2579                         for(; tm.sort_next; tm = tm.sort_next)
2580                         {
2581                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2582                                         continue;
2583                                 if(!ts_min) ts_min = tm.team_size;
2584                                 else ts_min = min(ts_min, tm.team_size);
2585                                 if(!ts_max) ts_max = tm.team_size;
2586                                 else ts_max = max(ts_max, tm.team_size);
2587                         }
2588                         if ((ts_max - ts_min) > 1)
2589                         {
2590                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2591                                 tm = GetTeam(myteam, false);
2592                                 if (tm)
2593                                 if (tm.team != COLOR_SPECTATOR)
2594                                 if (tm.team_size == ts_max)
2595                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2596
2597                         }
2598                 }
2599         }
2600         */
2601 }
2602
2603 // Timer (#5)
2604 //
2605 void HUD_Timer()
2606 {
2607         float id = 5;
2608         vector pos, mySize;
2609         pos = HUD_Panel_GetPos(id);
2610         mySize = HUD_Panel_GetSize(id);
2611
2612         HUD_Panel_DrawBg(id, pos, mySize);
2613         float padding;
2614         padding = HUD_Panel_GetPadding(id);
2615         if(padding)
2616         {
2617                 pos += '1 1 0' * padding;
2618                 mySize -= '2 2 0' * padding;
2619         }
2620
2621         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2622
2623         timelimit = getstatf(STAT_TIMELIMIT);
2624
2625         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2626         timeleft = ceil(timeleft);
2627         minutesLeft = floor(timeleft / 60);
2628         secondsLeft = timeleft - minutesLeft*60;
2629
2630         vector timer_color;
2631         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2632                 timer_color = '1 1 1'; //white
2633         else if(minutesLeft >= 1)
2634                 timer_color = '1 1 0'; //yellow
2635         else
2636                 timer_color = '1 0 0'; //red
2637
2638         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2639                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2640                         //while restart is still active, show 00:00
2641                         minutes = seconds = 0;
2642                 } else {
2643                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2644                         minutes = floor(elapsedTime / 60);
2645                         seconds = elapsedTime - minutes*60;
2646                 }
2647         } else {
2648                 minutes = minutesLeft;
2649                 seconds = secondsLeft;
2650         }
2651
2652         if(minutes > 999)
2653                 seconds = 99;
2654         minutes = min(minutes, 999);
2655         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2656                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2657                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2658         }
2659         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2660 }
2661
2662 // Radar (#6)
2663 //
2664 void HUD_Radar(void)
2665 {
2666         float id = 6;
2667         vector pos, mySize;
2668         pos = HUD_Panel_GetPos(id);
2669         mySize = HUD_Panel_GetSize(id);
2670
2671         HUD_Panel_DrawBg(id, pos, mySize);
2672         float padding;
2673         padding = HUD_Panel_GetPadding(id);
2674         if(padding)
2675         {
2676                 pos += '1 1 0' * padding;
2677                 mySize -= '2 2 0' * padding;
2678         }
2679
2680         local float color1, color2; // color already declared as a global in hud.qc
2681         local vector rgb;
2682         local entity tm;
2683         float scale2d, normalsize, bigsize;
2684         float f;
2685
2686         teamradar_origin2d = pos + 0.5 * mySize;
2687         teamradar_size2d = mySize;
2688
2689         if(minimapname == "")
2690                 return;
2691
2692         teamradar_loadcvars();
2693
2694         switch(hud_radar_zoommode)
2695         {
2696                 default:
2697                 case 0:
2698                         f = current_zoomfraction;
2699                         break;
2700                 case 1:
2701                         f = 1 - current_zoomfraction;
2702                         break;
2703                 case 2:
2704                         f = 0;
2705                         break;
2706                 case 3:
2707                         f = 1;
2708                         break;
2709         }
2710
2711         switch(hud_radar_rotation)
2712         {
2713                 case 0:
2714                         teamradar_angle = view_angles_y - 90;
2715                         break;
2716                 default:
2717                         teamradar_angle = 90 * hud_radar_rotation;
2718                         break;
2719         }
2720
2721         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2722         teamradar_size2d = mySize;
2723
2724         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2725
2726         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2727         if(hud_radar_rotation == 0)
2728         {
2729                 // max-min distance must fit the radar in any rotation
2730                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2731         }
2732         else
2733         {
2734                 vector c0, c1, c2, c3, span;
2735                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2736                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2737                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2738                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2739                 span = '0 0 0';
2740                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2741                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2742
2743                 // max-min distance must fit the radar in x=x, y=y
2744                 bigsize = min(
2745                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2746                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2747                 );
2748         }
2749
2750         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2751         if(bigsize > normalsize)
2752                 normalsize = bigsize;
2753
2754         teamradar_size =
2755                   f * bigsize
2756                 + (1 - f) * normalsize;
2757         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2758                   f * (mi_min + mi_max) * 0.5
2759                 + (1 - f) * view_origin);
2760
2761         color1 = GetPlayerColor(player_localentnum-1);
2762         rgb = GetTeamRGB(color1);
2763
2764         drawsetcliparea(
2765                 pos_x,
2766                 pos_y,
2767                 mySize_x,
2768                 mySize_y
2769         );
2770
2771         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2772
2773         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2774                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2775         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2776                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2777         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2778         {
2779                 color2 = GetPlayerColor(tm.sv_entnum);
2780                 //if(color == COLOR_SPECTATOR || color == color2)
2781                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2782         }
2783         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2784
2785         drawresetcliparea();
2786 };
2787
2788 // Score (#7)
2789 //
2790 void HUD_Score()
2791 {
2792         float id = 7;
2793         vector pos, mySize;
2794         pos = HUD_Panel_GetPos(id);
2795         mySize = HUD_Panel_GetSize(id);
2796
2797         HUD_Panel_DrawBg(id, pos, mySize);
2798         float padding;
2799         padding = HUD_Panel_GetPadding(id);
2800         if(padding)
2801         {
2802                 pos += '1 1 0' * padding;
2803                 mySize -= '2 2 0' * padding;
2804         }
2805
2806         float score, distribution, leader;
2807         float score_len, distr_len;
2808         vector distribution_color;
2809         entity tm, pl, me;
2810         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2811
2812         // TODO... this (race part) still uses constant coordinates :/
2813         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2814                 /*pl = players.sort_next;
2815                 if(pl == me)
2816                         pl = pl.sort_next;
2817                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2818                         if(pl.scores[ps_primary] == 0)
2819                                 pl = world;
2820
2821                 score = me.(scores[ps_primary]);
2822
2823                 float racemin, racesec, racemsec;
2824                 float distsec, distmsec, minusplus;
2825
2826                 racemin = floor(score/(60 * TIME_FACTOR));
2827                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2828                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2829
2830                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2831                         // distribution display
2832                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2833
2834                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2835                                 distmsec = fabs(distribution);
2836                         else {
2837                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2838                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2839                                 if (distribution < 0)
2840                                         distsec = -distsec;
2841                         }
2842
2843                         if (distribution <= 0) {
2844                                 distribution_color = eY;
2845                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2846                         }
2847                         else {
2848                                 distribution_color = eX;
2849                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2850                         }
2851                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2852                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2853                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2854                 }
2855                 // race record display
2856                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2857                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2858
2859                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2860                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2861                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2862
2863                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2864                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2865                 */
2866         } else if (!teamplay) { // non-teamgames
2867                 // me vector := [team/connected frags id]
2868                 pl = players.sort_next;
2869                 if(pl == me)
2870                         pl = pl.sort_next;
2871
2872                 if(hud_configure)
2873                         distribution = 42;
2874                 else if(pl)
2875                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2876                 else
2877                         distribution = 0;
2878
2879                 score = me.(scores[ps_primary]);
2880                 if(hud_configure)
2881                         score = 123;
2882
2883                 if(distribution >= 5) {
2884                         distribution_color = eY;
2885                         leader = 1;
2886                 } else if(distribution >= 0) {
2887                         distribution_color = '1 1 1';
2888                         leader = 1;
2889                 } else if(distribution >= -5)
2890                         distribution_color = '1 1 0';
2891                 else
2892                         distribution_color = eX;
2893
2894                 score_len = strlen(ftos(score));
2895                 distr_len = strlen(ftos(distribution));
2896
2897                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2898                 if (leader)
2899                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2900                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2901         } else { // teamgames
2902                 float max_fragcount;
2903                 max_fragcount = -99;
2904
2905                 float teamnum;
2906                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2907                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2908                                 continue;
2909                         score = tm.(teamscores[ts_primary]);
2910                         if(hud_configure)
2911                                 score = 123;
2912                         leader = 0;
2913                         
2914                         score_len = strlen(ftos(score));
2915
2916                         if (score > max_fragcount)
2917                                 max_fragcount = score;
2918
2919                         if(tm.team == myteam) {
2920                                 if (max_fragcount == score)
2921                                         leader = 1;
2922                                 if (leader)
2923                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2924                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2925                         } else {
2926                                 if (max_fragcount == score)
2927                                         leader = 1;
2928                                 if (leader)
2929                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2930                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2931                                 teamnum += 1;
2932                         }
2933                 }
2934         }
2935 }
2936
2937 // Race timer (#8)
2938 //
2939 void HUD_RaceTimer (void) {
2940         float id = 8;
2941         vector pos, mySize;
2942         pos = HUD_Panel_GetPos(id);
2943         mySize = HUD_Panel_GetSize(id);
2944
2945         HUD_Panel_DrawBg(id, pos, mySize);
2946         float padding;
2947         padding = HUD_Panel_GetPadding(id);
2948         if(padding)
2949         {
2950                 pos += '1 1 0' * padding;
2951                 mySize -= '2 2 0' * padding;
2952         }
2953
2954         drawfont = hud_bigfont;
2955         float a, t;
2956         string s, forcetime;
2957
2958         if(hud_configure)
2959         {
2960                 s = "0:13:37";
2961                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2962                 s = "^1Intermediate 1 (+15.42)";
2963                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2964         }
2965         else if(race_checkpointtime)
2966         {
2967                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2968                 s = "";
2969                 forcetime = "";
2970                 if(a > 0) // just hit a checkpoint?
2971                 {
2972                         if(race_checkpoint != 254)
2973                         {
2974                                 if(race_time && race_previousbesttime)
2975                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2976                                 else
2977                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2978                                 if(race_time)
2979                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2980                         }
2981                 }
2982                 else
2983                 {
2984                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2985                         {
2986                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2987                                 if(a > 0) // next one?
2988                                 {
2989                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2990                                 }
2991                         }
2992                 }
2993
2994                 if(s != "" && a > 0)
2995                 {
2996                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2997                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2998                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2999                 }
3000
3001                 // ___ TODO!!!___
3002                 if(race_penaltytime)
3003                 {
3004                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3005                         if(a > 0)
3006                         {
3007                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3008                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3009                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3010                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3011                         }
3012                 }
3013
3014                 if(forcetime != "")
3015                 {
3016                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3017                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
3018                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
3019                 }
3020                 else
3021                         a = 1;
3022
3023                 if(race_laptime && race_checkpoint != 255)
3024                 {
3025                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3026                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3027                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3028                 }
3029         }
3030         else
3031         {
3032                 if(race_mycheckpointtime)
3033                 {
3034                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3035                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3036                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3037                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3038                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3039                 }
3040                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3041                 {
3042                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3043                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3044                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3045                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3046                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3047                 }
3048
3049                 if(race_penaltytime && !race_penaltyaccumulator)
3050                 {
3051                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3052                         a = bound(0, (1 + t - time), 1);
3053                         if(a > 0)
3054                         {
3055                                 if(time < t)
3056                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3057                                 else
3058                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3059                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3060                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3061                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3062                         }
3063                 }
3064         }
3065
3066         drawfont = hud_font;
3067 }
3068
3069 // Vote window (#9)
3070 //
3071 float vote_yescount;
3072 float vote_nocount;
3073 float vote_needed;
3074 float vote_highlighted; // currently selected vote
3075
3076 float vote_active; // is there an active vote?
3077 float vote_prev; // previous state of vote_active to check for a change
3078 float vote_alpha;
3079 float vote_change; // "time" when vote_active changed
3080
3081 void HUD_VoteWindow(void) 
3082 {
3083         float id = 9;
3084         vector pos, mySize;
3085         pos = HUD_Panel_GetPos(id);
3086         mySize = HUD_Panel_GetSize(id);
3087
3088         string s;
3089         float a;
3090         if(vote_active != vote_prev) {
3091                 vote_change = time;
3092                 vote_prev = bound(0, vote_active, 1);
3093         }
3094
3095         if(vote_active)
3096                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3097         else
3098                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3099
3100         if(hud_configure)
3101         {
3102                 vote_alpha = 1;
3103                 vote_yescount = 3;
3104                 vote_nocount = 2;
3105                 vote_needed = 4;
3106         }
3107
3108         HUD_Panel_DrawBg(id, pos, mySize);
3109         float padding;
3110         padding = HUD_Panel_GetPadding(id);
3111         if(padding)
3112         {
3113                 pos += '1 1 0' * padding;
3114                 mySize -= '2 2 0' * padding;
3115         }
3116
3117         if(vote_alpha) {
3118                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3119
3120                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
3121
3122                 s = "A vote has been called for: ";
3123                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
3124                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
3125                 if(hud_configure)
3126                         s = "Configure the HUD";
3127                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
3128
3129                 // print the yes/no counts
3130                 s = strcat("Yes: ", ftos(vote_yescount));
3131                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3132                 s = strcat("No: ", ftos(vote_nocount));
3133                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3134
3135                 // draw the progress bars
3136                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3137                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3138
3139                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3140                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3141
3142                 // draw the highlights
3143                 if(vote_highlighted == 1) {
3144                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3145                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3146                 }
3147                 else if(vote_highlighted == 2) {
3148                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3149                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3150                 }
3151
3152                 drawresetcliparea();
3153         }
3154         else if(!vote_active) {
3155                 vote_highlighted = 0;
3156         }
3157 }
3158
3159 // Mod icons panel (#10)
3160 //
3161
3162 // CTF HUD modicon section
3163 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3164 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3165 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3166
3167 void HUD_Mod_CTF_Reset(void)
3168 {
3169         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3170 }
3171
3172 void HUD_Mod_CTF(vector pos, vector mySize)
3173 {
3174         vector redflag_pos, blueflag_pos;
3175         float f; // every function should have that
3176
3177         float redflag, blueflag; // current status
3178         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3179         float stat_items;
3180
3181         stat_items = getstati(STAT_ITEMS);
3182         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3183         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3184
3185         if(hud_configure)
3186         {
3187                 redflag = 1;
3188                 blueflag = 2;
3189         }
3190
3191         // when status CHANGES, set old status into prevstatus and current status into status
3192         if (redflag != redflag_prevframe)
3193         {
3194                 redflag_statuschange_time = time;
3195                 redflag_prevstatus = redflag_prevframe;
3196                 redflag_prevframe = redflag;
3197         }
3198
3199         if (blueflag != blueflag_prevframe)
3200         {
3201                 blueflag_statuschange_time = time;
3202                 blueflag_prevstatus = blueflag_prevframe;
3203                 blueflag_prevframe = blueflag;
3204         }
3205
3206         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3207         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3208
3209         float BLINK_FACTOR = 0.15;
3210         float BLINK_BASE = 0.85;
3211         // note:
3212         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3213         // thus
3214         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3215         // ensure RMS == 1
3216         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3217
3218         string red_icon, red_icon_prevstatus;
3219         float red_alpha, red_alpha_prevstatus;
3220         red_alpha = red_alpha_prevstatus = 1;
3221         switch(redflag) {
3222                 case 1: red_icon = "flag_red_taken"; break;
3223                 case 2: red_icon = "flag_red_lost"; break;
3224                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3225                 default:
3226                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3227                                 red_icon = "flag_red_shielded";
3228                         else
3229                                 red_icon = string_null;
3230                         break;
3231         }
3232         switch(redflag_prevstatus) {
3233                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3234                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3235                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3236                 default:
3237                         if(redflag == 3)
3238                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3239                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3240                                 red_icon_prevstatus = "flag_red_shielded";
3241                         else
3242                                 red_icon_prevstatus = string_null;
3243                         break;
3244         }
3245
3246         string blue_icon, blue_icon_prevstatus;
3247         float blue_alpha, blue_alpha_prevstatus;
3248         blue_alpha = blue_alpha_prevstatus = 1;
3249         switch(blueflag) {
3250                 case 1: blue_icon = "flag_blue_taken"; break;
3251                 case 2: blue_icon = "flag_blue_lost"; break;
3252                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3253                 default:
3254                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3255                                 blue_icon = "flag_blue_shielded";
3256                         else
3257                                 blue_icon = string_null;
3258                         break;
3259         }
3260         switch(blueflag_prevstatus) {
3261                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3262                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3263                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3264                 default:
3265                         if(blueflag == 3)
3266                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3267                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3268                                 blue_icon_prevstatus = "flag_blue_shielded";
3269                         else
3270                                 blue_icon_prevstatus = string_null;
3271                         break;
3272         }
3273
3274         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3275                 redflag_pos = pos;
3276                 blueflag_pos = pos + eX * mySize_y;
3277         } else {
3278                 blueflag_pos = pos;
3279                 redflag_pos = pos + eX * mySize_y;
3280         }
3281
3282         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3283         if(red_icon_prevstatus && f < 1)
3284                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3285         if(red_icon)
3286                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3287
3288         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3289         if(blue_icon_prevstatus && f < 1)
3290                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3291         if(blue_icon)
3292                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3293 }
3294
3295 // Keyhunt HUD modicon section
3296 float kh_runheretime;
3297
3298 void HUD_Mod_KH_Reset(void)
3299 {
3300         kh_runheretime = 0;
3301 }
3302
3303 void HUD_Mod_KH(vector pos, vector mySize)
3304 {
3305         float kh_keys;
3306         float keyteam;
3307         float a, aa;
3308         vector p, pa, kh_size, kh_asize;
3309
3310         p_x = pos_x;
3311         p_y = pos_y + 0.25 * mySize_y;
3312
3313         kh_keys = getstati(STAT_KH_KEYS);
3314
3315         kh_size_x = mySize_x * 0.25;
3316         kh_size_y = 0.75 * mySize_y;
3317
3318         pa = p - eY * 0.25 * mySize_y;
3319
3320         kh_asize_x = mySize_x * 0.25;
3321         kh_asize_y = mySize_y * 0.25;
3322
3323         float i, key;
3324
3325         float keycount;
3326         keycount = 0;
3327         for(i = 0; i < 4; ++i)
3328         {
3329                 key = floor(kh_keys / pow(32, i)) & 31;
3330                 keyteam = key - 1;
3331                 if(keyteam == 30 && keycount <= 4)
3332                         keycount += 4;
3333                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3334                         keycount += 1;
3335         }
3336         // this yields 8 exactly if "RUN HERE" shows
3337
3338         if(keycount == 8)
3339         {
3340                 if(!kh_runheretime)
3341                         kh_runheretime = time;
3342                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3343         }
3344         else
3345                 kh_runheretime = 0;
3346
3347         for(i = 0; i < 4; ++i)
3348         {
3349                 key = floor(kh_keys / pow(32, i)) & 31;
3350                 keyteam = key - 1;
3351                 switch(keyteam)
3352                 {
3353                         case 30: // my key
3354                                 keyteam = myteam;
3355                                 a = 1;
3356                                 aa = 1;
3357                                 break;
3358                         case -1: // no key
3359                                 a = 0;
3360                                 aa = 0;
3361                                 break;
3362                         default: // owned or dropped
3363                                 a = 0.2;
3364                                 aa = 0.5;
3365                                 break;
3366                 }
3367                 a = a * hud_alpha_fg;
3368                 aa = aa * hud_alpha_fg;
3369                 if(a > 0)
3370                 {
3371                         switch(keyteam)
3372                         {
3373                                 case COLOR_TEAM1:
3374                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3375                                         break;
3376                                 case COLOR_TEAM2:
3377                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3378                                         break;
3379                                 case COLOR_TEAM3:
3380                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3381                                         break;
3382                                 case COLOR_TEAM4:
3383                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3384                                         break;
3385                                 default:
3386                                         break;
3387                         }
3388                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3389                         {
3390                                 case 0:
3391                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3392                                         break;
3393                                 case 1:
3394                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3395                                         break;
3396                                 case 2:
3397                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3398                                         break;
3399                                 case 3:
3400                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3401                                         break;
3402                         }
3403                 }
3404                 p_x += 0.25 * mySize_x;
3405                 pa_x += 0.25 * mySize_x;
3406         }
3407 }
3408
3409 // Nexball HUD mod icon
3410 void HUD_Mod_NexBall(vector pos, vector mySize)
3411 {
3412         float stat_items, nb_pb_starttime, dt, p;
3413
3414         stat_items = getstati(STAT_ITEMS);
3415         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3416
3417         //Manage the progress bar if any
3418         if (nb_pb_starttime > 0)
3419         {
3420                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3421                 // one period of positive triangle
3422                 p = 2 * dt / nb_pb_period;
3423                 if (p > 1)
3424                         p = 2 - p;
3425
3426                 //Draw the filling
3427                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3428         }
3429
3430         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3431
3432         if (stat_items & IT_KEY1)
3433                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3434 }
3435
3436 // Race/CTS HUD mod icons
3437 float crecordtime_prev; // last remembered crecordtime
3438 float crecordtime_change_time; // time when crecordtime last changed
3439 float srecordtime_prev; // last remembered srecordtime
3440 float srecordtime_change_time; // time when srecordtime last changed
3441
3442 float race_status_time;
3443 float race_status_prev;
3444 string race_status_name_prev;
3445 void HUD_Mod_Race(vector pos, vector mySize)
3446 {
3447         entity me;
3448         me = playerslots[player_localentnum - 1];
3449         float t, score;
3450         float f; // yet another function has this
3451         score = me.(scores[ps_primary]);
3452
3453         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3454                 return; // no records in the actual race
3455
3456         drawfont = hud_bigfont;
3457
3458         // clientside personal record
3459         string rr;
3460         if(gametype == GAME_CTS)
3461                 rr = CTS_RECORD;
3462         else
3463                 rr = RACE_RECORD;
3464         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3465
3466         if(score && (score < t || !t)) {
3467                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3468                 if(cvar("cl_autodemo_delete_keeprecords"))
3469                 {
3470                         f = cvar("cl_autodemo_delete");
3471                         f &~= 1;
3472                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3473                 }
3474         }
3475
3476         if(t != crecordtime_prev) {
3477                 crecordtime_prev = t;
3478                 crecordtime_change_time = time;
3479         }
3480         f = time - crecordtime_change_time;
3481
3482         if (f > 1) {
3483                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3484                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3485         } else {
3486                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3487                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3488                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3489                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3490         }
3491
3492         // server record
3493         t = race_server_record;
3494         if(t != srecordtime_prev) {
3495                 srecordtime_prev = t;
3496                 srecordtime_change_time = time;
3497         }
3498         f = time - srecordtime_change_time;
3499
3500         if (f > 1) {
3501                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3502                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3503         } else {
3504                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3505                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3506                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3507                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3508         }
3509
3510         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3511                 race_status_time = time + 5;
3512                 race_status_prev = race_status;
3513                 if (race_status_name_prev)
3514                         strunzone(race_status_name_prev);
3515                 race_status_name_prev = strzone(race_status_name);
3516         }
3517
3518         pos_x += mySize_x/2;
3519         // race "awards"
3520         float a;
3521         a = bound(0, race_status_time - time, 1);
3522
3523         string s;
3524         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3525
3526         float rank;
3527         if(race_status > 0)
3528                 rank = race_CheckName(race_status_name);
3529         string rankname;
3530         rankname = race_PlaceName(rank);
3531
3532         if(race_status == 0)
3533                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3534         else if(race_status == 1) {
3535                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3536                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3537                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3538         } else if(race_status == 2) {
3539                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3540                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3541                 else
3542                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3543                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3544                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3545         } else if(race_status == 3) {
3546                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3547                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3548                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3549         }
3550
3551         if (race_status_time - time <= 0) {
3552                 race_status_prev = -1;
3553                 race_status = -1;
3554                 if(race_status_name)
3555                         strunzone(race_status_name);
3556                 race_status_name = string_null;
3557                 if(race_status_name_prev)
3558                         strunzone(race_status_name_prev);
3559                 race_status_name_prev = string_null;
3560         }
3561         drawfont = hud_font;
3562 }
3563
3564 // TODO: idea: alpha fade in/out empty panels
3565 void HUD_ModIcons(void)
3566 {
3567         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3568                 return;
3569         float id = 10;
3570         vector pos, mySize;
3571         pos = HUD_Panel_GetPos(id);
3572         mySize = HUD_Panel_GetSize(id);
3573
3574         HUD_Panel_DrawBg(id, pos, mySize);
3575         float padding;
3576         padding = HUD_Panel_GetPadding(id);
3577         if(padding)
3578         {
3579                 pos += '1 1 0' * padding;
3580                 mySize -= '2 2 0' * padding;
3581         }
3582
3583         // TODO... well make them work in a panel etc
3584         if(gametype == GAME_KEYHUNT)
3585                 HUD_Mod_KH(pos, mySize);
3586         else if(gametype == GAME_CTF || hud_configure)
3587                 HUD_Mod_CTF(pos, mySize);
3588         else if(gametype == GAME_NEXBALL)
3589                 HUD_Mod_NexBall(pos, mySize);
3590         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3591                 HUD_Mod_Race(pos, mySize);
3592 }
3593
3594 // Draw pressed keys (#11)
3595 //
3596 void HUD_DrawPressedKeys(void)
3597 {
3598         float id = 11;
3599         vector pos, mySize;
3600         pos = HUD_Panel_GetPos(id);
3601         mySize = HUD_Panel_GetSize(id);
3602
3603         HUD_Panel_DrawBg(id, pos, mySize);
3604         float padding;
3605         padding = HUD_Panel_GetPadding(id);
3606         if(padding)
3607         {
3608                 pos += '1 1 0' * padding;
3609                 mySize -= '2 2 0' * padding;
3610         }
3611
3612         float pressedkeys;
3613
3614         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3615         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3616         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3617         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3618         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3619         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3620         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3621         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3622 }
3623
3624 // Handle chat as a panel (#12)
3625 //
3626 float chat_prevtime;
3627 void HUD_Chat(void)
3628 {
3629         float id = 12;
3630         vector pos, mySize;
3631         pos = HUD_Panel_GetPos(id);
3632         mySize = HUD_Panel_GetSize(id);
3633
3634         HUD_Panel_DrawBg(id, pos, mySize);
3635         float padding;
3636         padding = HUD_Panel_GetPadding(id);
3637         if(padding)
3638         {
3639                 pos += '1 1 0' * padding;
3640                 mySize -= '2 2 0' * padding;
3641         }
3642
3643         cvar_set("con_csqcpositioning", "1");
3644
3645         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3646         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3647
3648         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3649         cvar_set("con_chat", ftos(mySize_y/cvar("con_chatsize")));
3650
3651         chat_prevtime = 0; // remove this when below is fixed, to shut up fteqcc
3652         // TODO: fixme, how to escape this (\001) in qc?
3653         /*
3654         if(hud_configure)
3655         {
3656                 if(chat_prevtime != floor(time/3))
3657                 {
3658                         chat_prevtime = floor(time/3);
3659                         print("\001", "Player: This is the chat area\n");
3660                 }
3661         }
3662         */
3663 }
3664
3665 /*
3666 ==================
3667 Main HUD system
3668 ==================
3669 */
3670
3671 void HUD_ShowSpeed(void)
3672 {
3673         vector numsize;
3674         float pos, conversion_factor;
3675         string speed, zspeed, unit;
3676
3677         switch(cvar("cl_showspeed_unit"))
3678         {
3679                 default:
3680                 case 0:
3681                         unit = "";
3682                         conversion_factor = 1.0;
3683                         break;
3684                 case 1:
3685                         unit = " qu/s";
3686                         conversion_factor = 1.0;
3687                         break;
3688                 case 2:
3689                         unit = " m/s";
3690                         conversion_factor = 0.0254;
3691                         break;
3692                 case 3:
3693                         unit = " km/h";
3694                         conversion_factor = 0.0254 * 3.6;
3695                         break;
3696                 case 4:
3697                         unit = " mph";
3698                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3699                         break;
3700                 case 5:
3701                         unit = " knots";
3702                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3703                         break;
3704         }
3705
3706         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3707
3708         numsize_x = numsize_y = cvar("cl_showspeed_size");
3709         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3710
3711         drawfont = hud_bigfont;
3712         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3713
3714         if (cvar("cl_showspeed_z") == 1) {
3715                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3716                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3717         }
3718
3719         drawfont = hud_font;
3720 }
3721
3722 vector acc_prevspeed;
3723 float acc_prevtime;
3724 float acc_avg;
3725
3726 void HUD_ShowAcceleration(void)
3727 {
3728         float acceleration, sz, scale, alpha, f;
3729         vector pos, top, rgb;
3730         top_x = vid_conwidth/2;
3731         top_y = 0;
3732
3733         f = time - acc_prevtime;
3734         if(cvar("cl_showacceleration_z"))
3735                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3736         else
3737                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3738         acc_prevspeed = pmove_vel;
3739         acc_prevtime = time;
3740
3741         f = bound(0, f * 10, 1);
3742         acc_avg = acc_avg * (1 - f) + acceleration * f;
3743         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3744
3745         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3746
3747         sz = cvar("cl_showacceleration_size");
3748         scale = cvar("cl_showacceleration_scale");
3749         alpha = cvar("cl_showacceleration_alpha");
3750         if (cvar("cl_showacceleration_color_custom"))
3751                 rgb = stov(cvar_string("cl_showacceleration_color"));
3752         else {
3753                 rgb = '1 1 1';
3754                 if (acceleration < 0) {
3755                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3756                 } else if (acceleration > 0) {
3757                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3758                 }
3759         }
3760
3761         if (acceleration > 0)
3762                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3763         else if (acceleration < 0)
3764                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3765 }
3766
3767 void HUD_Reset (void)
3768 {
3769         // reset gametype specific icons
3770         if(gametype == GAME_KEYHUNT)
3771                 HUD_Mod_KH_Reset();
3772         else if(gametype == GAME_CTF)
3773                 HUD_Mod_CTF_Reset();
3774 }
3775
3776 void HUD_Main (void)
3777 {
3778         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3779         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3780         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3781         hud_color_bg_team = cvar("hud_color_bg_team");
3782
3783         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3784         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3785
3786         hud_configure = cvar("_hud_configure");
3787
3788         // Drawing stuff
3789
3790         // HUD configure visible grid
3791         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3792         {
3793                 float i;
3794                 // x-axis
3795                 for(i = 0; i < vid_conwidth/cvar("hud_configure_grid_x"); ++i)
3796                 {
3797                         drawfill(eX * i * cvar("hud_configure_grid_x"), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3798                 }
3799                 // y-axis
3800                 for(i = 0; i < vid_conheight/cvar("hud_configure_grid_y"); ++i)
3801                 {
3802                         drawfill(eY * i * cvar("hud_configure_grid_y"), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3803                 }
3804         }
3805
3806         if(cvar_string("hud_dock") != "")
3807                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3808
3809         if(HUD_Panel_CheckActive(0))
3810                 HUD_WeaponIcons();
3811         if(HUD_Panel_CheckActive(1))
3812                 HUD_Inventory();
3813         if(HUD_Panel_CheckActive(2))
3814                 HUD_Powerups();
3815         if(HUD_Panel_CheckActive(3))
3816                 HUD_HealthArmor();
3817         if(HUD_Panel_CheckActive(4))
3818                 HUD_Notify();
3819         if(HUD_Panel_CheckActive(5))
3820                 HUD_Timer();
3821         // TODO hud'ify
3822         if(HUD_Panel_CheckActive(6))
3823                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3824                         HUD_Radar();
3825         if(HUD_Panel_CheckActive(7))
3826                 HUD_Score();
3827         if(HUD_Panel_CheckActive(8))
3828                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3829                         HUD_RaceTimer();
3830         if(HUD_Panel_CheckActive(9))
3831                 HUD_VoteWindow();
3832         if(HUD_Panel_CheckActive(10))
3833                 HUD_ModIcons();
3834         // TODO hud'ify
3835         if(HUD_Panel_CheckActive(11))
3836                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3837                         HUD_DrawPressedKeys();
3838         if(HUD_Panel_CheckActive(12))
3839                 HUD_Chat();
3840         else
3841                 cvar_set("con_csqcpositioning", "0");
3842
3843         // TODO hud_'ify these
3844         if (cvar("cl_showspeed"))
3845                 HUD_ShowSpeed();
3846         if (cvar("cl_showacceleration"))
3847                 HUD_ShowAcceleration();
3848 }