7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
568 case 12: return "chat"; break;
569 case 13: return "connotify"; break;
575 void HUD_Panel_ExportCfg(string cfgname)
578 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
581 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
594 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
598 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
600 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
601 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
602 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
603 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
606 // common cvars for all panels
608 for (i = 0; i < panel_cnt; ++i)
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
622 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
625 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
629 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
632 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
633 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
636 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
639 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
645 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
650 vector HUD_Panel_GetMinSize(float id)
653 // note: please only set mySize_y on aspect ratio forced panels
656 mySize_x = 1/10; // at least 1/10 * height
657 mySize_y = 1/26; // at least 1/26 * width
660 if(cvar("hud_inventory_onlycurrent"))
661 mySize_y = 2/5; // 2/5 width
663 mySize_x = 0.7; // at least 0.7 * height
666 if(cvar("hud_healtharmor") == 2)
667 mySize_y = 0.23; // 0.23 * width, trial and error...
670 mySize_x = 0.8; // 8/10 * height, as panel cant support more than 10 entries...
671 mySize_y = 1/8; // 1/8 * width
674 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
677 mySize_y = 1/4; // 1/4 * width
680 mySize_y = 1/4; // 1/4 * width
683 mySize_y = 1/4; // 1/4 * width
686 mySize_y = 1/2; // 1/2 * width
689 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
693 mySize_x = 1/mySize_y;
697 // return active status of panel
698 float HUD_Panel_CheckActive(float id)
700 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
705 // return size of given panel
706 vector HUD_Panel_GetSize(float id)
709 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
711 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
716 // return pos of given panel
717 vector HUD_Panel_GetPos(float id)
720 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
722 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
725 pos_x = vid_conwidth + pos_x;
727 pos_y = vid_conheight + pos_y;
731 float HUD_Panel_GetBorder(float id)
734 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
736 border = cvar_string("hud_bg_border");
740 vector HUD_Panel_GetColor(float id)
746 // fetch per-panel color
747 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
748 f = stof(getplayerkey(self.sv_entnum, "colors"));
749 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
752 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
753 color_vec = stov(color);
755 if(color == "") { // fetch default color
756 color = cvar_string("hud_bg_color");
757 color_vec = stov(color);
758 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
759 f = stof(getplayerkey(self.sv_entnum, "colors"));
760 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
762 else if(color == "shirt") {
763 f = stof(getplayerkey(self.sv_entnum, "colors"));
764 color_vec = colormapPaletteColor(floor(f / 16), 0);
766 else if(color == "pants") {
767 f = stof(getplayerkey(self.sv_entnum, "colors"));
768 color_vec = colormapPaletteColor(mod(f, 16), 1);
771 else if(color == "shirt") {
772 f = stof(getplayerkey(self.sv_entnum, "colors"));
773 color_vec = colormapPaletteColor(floor(f / 16), 0);
775 else if(color == "pants") {
776 f = stof(getplayerkey(self.sv_entnum, "colors"));
777 color_vec = colormapPaletteColor(mod(f, 16), 1);
782 vector HUD_Panel_Dock_GetColor(void)
787 color = cvar_string("hud_dock_color");
788 color_vec = stov(color);
789 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
790 f = stof(getplayerkey(self.sv_entnum, "colors"));
791 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
793 else if(color == "shirt") {
794 f = stof(getplayerkey(self.sv_entnum, "colors"));
795 color_vec = colormapPaletteColor(floor(f / 16), 0);
797 else if(color == "pants") {
798 f = stof(getplayerkey(self.sv_entnum, "colors"));
799 color_vec = colormapPaletteColor(mod(f, 16), 1);
804 float HUD_Panel_GetAlpha(float id)
807 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
809 alpha = cvar_string("hud_bg_alpha");
813 float HUD_Panel_GetPadding(float id)
816 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
818 padding = cvar_string("hud_bg_padding");
819 return stof(padding);
822 // draw the background/borders
823 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
827 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
831 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
833 bg = cvar_string("hud_bg");
835 if(bg == "0" && hud_configure) {
836 bg = "border"; // we probably want to see a background in config mode at all times...
837 alpha = cvar("hud_configure_bg_minalpha");
843 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
846 color = HUD_Panel_GetColor(id);
849 alpha = HUD_Panel_GetAlpha(id);
851 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
855 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
857 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
859 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
861 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
862 if(mySize_y/mySize_x > 2)
863 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
864 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
866 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
867 if(mySize_x/mySize_y > 2)
868 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
869 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
873 vector HUD_Panel_GetProgressBarColor(string item)
875 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
878 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
879 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
890 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
891 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
893 for (i = 0; i < panel_cnt; ++i) {
894 if(i == id || !HUD_Panel_CheckActive(i))
897 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
898 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
900 if(myPos_y + mySize_y < targPos_y)
902 if(myPos_y > targPos_y + targSize_y)
905 if(myPos_x + mySize_x < targPos_x)
907 if(myPos_x > targPos_x + targSize_x)
910 // OK, there IS a collision.
912 myCenter_x = myPos_x + 0.5 * mySize_x;
913 myCenter_y = myPos_y + 0.5 * mySize_y;
915 targCenter_x = targPos_x + 0.5 * targSize_x;
916 targCenter_y = targPos_y + 0.5 * targSize_y;
918 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
920 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
921 myTarget_x = targPos_x - mySize_x;
922 else // push it upwards
923 myTarget_y = targPos_y - mySize_y;
925 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
927 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
928 myTarget_x = targPos_x + targSize_x;
929 else // push it upwards
930 myTarget_y = targPos_y - mySize_y;
932 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
934 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
935 myTarget_x = targPos_x - mySize_x;
936 else // push it downwards
937 myTarget_y = targPos_y + targSize_y;
939 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
941 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
942 myTarget_x = targPos_x + targSize_x;
943 else // push it downwards
944 myTarget_y = targPos_y + targSize_y;
951 void HUD_Panel_SetPos(float id, vector pos)
954 oldPos = HUD_Panel_GetPos(id);
957 mySize = HUD_Panel_GetSize(id);
959 if(cvar("hud_configure_checkcollisions"))
960 pos = HUD_Panel_CheckMove(id, pos, mySize);
962 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
963 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
965 if(cvar("hud_configure_grid"))
967 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
968 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
971 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
972 pos_x = pos_x - vid_conwidth;
973 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
974 pos_y = pos_y - vid_conheight;
977 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
979 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
982 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
983 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
994 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
995 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
997 for (i = 0; i < panel_cnt; ++i) {
998 if(i == id || !HUD_Panel_CheckActive(i))
1001 targPos = HUD_Panel_GetPos(i);
1002 targSize = HUD_Panel_GetSize(i);
1004 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1005 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1007 if(myPos_y + mySize_y < targPos_y)
1009 if(myPos_y > targPos_y + targSize_y)
1012 if(myPos_x + mySize_x < targPos_x)
1014 if(myPos_x > targPos_x + targSize_x)
1017 // OK, there IS a collision.
1019 myCenter_x = myPos_x + 0.5 * mySize_x;
1020 myCenter_y = myPos_y + 0.5 * mySize_y;
1022 targCenter_x = targPos_x + 0.5 * targSize_x;
1023 targCenter_y = targPos_y + 0.5 * targSize_y;
1025 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1027 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1028 myTarget_x = targPos_x - myPos_x;
1029 else // push it upwards
1030 myTarget_y = targPos_y - myPos_y;
1032 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1034 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1035 myTarget_x = targPos_x + targSize_x;
1036 else // push it upwards
1037 myTarget_y = targPos_y - myPos_y;
1039 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1041 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1042 myTarget_x = targPos_x - myPos_x;
1043 else // push it downwards
1044 myTarget_y = targPos_y + targSize_y;
1046 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1048 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1049 myTarget_x = targPos_x + targSize_x;
1050 else // push it downwards
1051 myTarget_y = targPos_y + targSize_y;
1058 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1060 vector mySize, myPos;
1063 if(resizeCorner == 1) {
1064 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1065 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1066 } else if(resizeCorner == 2) {
1067 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1068 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1069 } else if(resizeCorner == 3) {
1070 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1071 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1072 } else { // resizeCorner == 4
1073 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1074 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1077 // minimum panel size cap
1078 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1079 mySize_y = max(0.025 * vid_conheight, mySize_y);
1081 // cap against panel's own limits
1083 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1085 mySize_x = max(minSize_x * mySize_y, mySize_x);
1086 mySize_y = max(minSize_y * mySize_x, mySize_y);
1088 // collision testing|
1089 // -----------------+
1091 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1092 if(resizeCorner == 1) {
1093 myPos_x = resizeorigin_x - mySize_x;
1094 myPos_y = resizeorigin_y - mySize_y;
1095 } else if(resizeCorner == 2) {
1096 myPos_x = resizeorigin_x;
1097 myPos_y = resizeorigin_y - mySize_y;
1098 } else if(resizeCorner == 3) {
1099 myPos_x = resizeorigin_x - mySize_x;
1100 myPos_y = resizeorigin_y;
1101 } else { // resizeCorner == 4
1102 myPos_x = resizeorigin_x;
1103 myPos_y = resizeorigin_y;
1106 // left/top screen edges
1107 mySize_x = min(myPos_x + mySize_x, mySize_x);
1108 mySize_y = min(myPos_y + mySize_y, mySize_y);
1110 // bottom/right screen edges
1111 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1112 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1114 if(cvar("hud_configure_checkcollisions")) {
1116 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1117 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1118 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1121 if(cvar("hud_configure_grid"))
1123 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1124 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1127 // do another pos check, as size might have changed by now
1128 if(resizeCorner == 1) {
1129 myPos_x = resizeorigin_x - mySize_x;
1130 myPos_y = resizeorigin_y - mySize_y;
1131 } else if(resizeCorner == 2) {
1132 myPos_x = resizeorigin_x;
1133 myPos_y = resizeorigin_y - mySize_y;
1134 } else if(resizeCorner == 3) {
1135 myPos_x = resizeorigin_x - mySize_x;
1136 myPos_y = resizeorigin_y;
1137 } else { // resizeCorner == 4
1138 myPos_x = resizeorigin_x;
1139 myPos_y = resizeorigin_y;
1143 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1144 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1146 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1147 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1151 float prevMouseClicked; // previous state
1152 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1154 prevMouseClicked = mouseClicked;
1155 if(nPrimary == K_MOUSE1)
1157 if(bInputType == 0) { // key pressed
1161 if(bInputType == 1) {// key released
1169 void HUD_Panel_Mouse()
1171 if(mouseClicked == 0) {
1172 highlightedPanel = -1;
1173 highlightedAction = 0;
1176 mousepos = mousepos + getmousepos();
1178 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1179 mousepos_y = bound(0, mousepos_y, vid_conheight);
1181 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1189 for(i = 0; i <= panel_cnt; ++i)
1191 panelPos = HUD_Panel_GetPos(i);
1192 panelSize = HUD_Panel_GetSize(i);
1193 border = HUD_Panel_GetBorder(i);
1194 if(prevMouseClicked == 0) {
1196 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1198 highlightedPanel = i;
1199 highlightedAction = 1;
1201 // resize from topleft border
1202 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1204 highlightedPanel = i;
1205 highlightedAction = 2;
1208 // resize from topright border
1209 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1211 highlightedPanel = i;
1212 highlightedAction = 2;
1215 // resize from bottomleft border
1216 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1218 highlightedPanel = i;
1219 highlightedAction = 2;
1222 // resize from bottomright border
1223 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1225 highlightedPanel = i;
1226 highlightedAction = 2;
1231 if(highlightedPanel == i)
1233 if(prevMouseClicked == 0)
1235 if(highlightedAction == 1)
1236 panel_click_distance = mousepos - panelPos;
1237 else if(highlightedAction == 2)
1239 if(resizeCorner == 1) {
1240 panel_click_distance = mousepos - panelPos;
1241 panel_click_resizeorigin = panelPos + panelSize;
1242 } else if(resizeCorner == 2) {
1243 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1244 panel_click_distance_y = mousepos_y - panelPos_y;
1245 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1246 } else if(resizeCorner == 3) {
1247 panel_click_distance_x = mousepos_x - panelPos_x;
1248 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1249 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1250 } else if(resizeCorner == 4) {
1251 panel_click_distance = panelSize - mousepos + panelPos;
1252 panel_click_resizeorigin = panelPos;
1257 if(highlightedAction == 1)
1258 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1259 else if(highlightedAction == 2)
1260 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1264 prevMouseClicked = mouseClicked;
1267 // Weapon icons (#0)
1269 float weaponspace[10];
1270 void HUD_WeaponIcons_Clear()
1273 for(idx = 0; idx < 10; ++idx)
1274 weaponspace[idx] = 0;
1277 entity weaponorder[WEP_MAXCOUNT];
1279 void weaponorder_swap(float i, float j, entity pass)
1283 weaponorder[i] = weaponorder[j];
1287 float weaponorder_cmp(float i, float j, entity pass)
1290 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1293 d = weaponorder[i].weapon - weaponorder[j].weapon;
1297 void HUD_WeaponIcons()
1300 float alpha, stat_weapons; // "constants"
1301 vector pos, mySize, accuracy_color;
1302 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1304 pos = HUD_Panel_GetPos(id);
1305 mySize = HUD_Panel_GetSize(id);
1307 stat_weapons = getstati(STAT_WEAPONS);
1308 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1310 self = get_weaponinfo(i);
1311 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1313 weaponorder[weapon_cnt] = self;
1317 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1319 HUD_Panel_DrawBg(id, pos, mySize);
1321 padding = HUD_Panel_GetPadding(id);
1324 pos += '1 1 0' * padding;
1325 mySize -= '2 2 0' * padding;
1329 weapon_stats = getstati(STAT_DAMAGE_HITS);
1330 weapon_number = weapon_stats & 63;
1331 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1333 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1334 weapon_number = weapon_stats & 63;
1335 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1337 if(cvar_or("hud_weaponicons_fade", 1))
1339 fade = 3.2 - 2 * (time - weapontime);
1340 fade = bound(0.7, fade, 1);
1345 HUD_WeaponIcons_Clear();
1347 float rows, columns;
1348 rows = mySize_y/mySize_x;
1349 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1350 // ^^^ weapon icon aspect goes here
1352 columns = ceil(WEP_COUNT/rows);
1354 for(i = 0; i < weapon_cnt; ++i)
1356 self = weaponorder[i];
1357 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1359 weapid = self.impulse;
1361 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1363 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1364 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1366 // draw background behind currently selected weapon
1367 if(self.weapon == activeweapon)
1368 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1370 // draw the weapon accuracy on the HUD
1371 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1374 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1376 accuracy_color = HUD_AccuracyColor(weapon_stats);
1378 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1381 // draw the weapon icon
1382 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1384 if(cvar_or("hud_weaponicons_number", 1))
1385 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1400 float GetAmmoStat(float i)
1404 case 0: return STAT_SHELLS;
1405 case 1: return STAT_NAILS;
1406 case 2: return STAT_ROCKETS;
1407 case 3: return STAT_CELLS;
1408 case 4: return STAT_FUEL;
1413 float GetAmmoItemCode(float i)
1417 case 0: return IT_SHELLS;
1418 case 1: return IT_NAILS;
1419 case 2: return IT_ROCKETS;
1420 case 3: return IT_CELLS;
1421 case 4: return IT_FUEL;
1426 string GetAmmoPicture(float i)
1430 case 0: return "ammo_shells";
1431 case 1: return "ammo_bullets";
1432 case 2: return "ammo_rockets";
1433 case 3: return "ammo_cells";
1434 case 4: return "ammo_fuel";
1439 void HUD_Inventory()
1445 vector pos, mySize, mysize, mypos;
1446 pos = HUD_Panel_GetPos(id);
1447 mySize = HUD_Panel_GetSize(id);
1449 HUD_Panel_DrawBg(id, pos, mySize);
1451 padding = HUD_Panel_GetPadding(id);
1454 pos += '1 1 0' * padding;
1455 mySize -= '2 2 0' * padding;
1459 stat_items = getstati(STAT_ITEMS);
1460 for (i = 0; i < 4; ++i) {
1462 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1466 if(cvar("hud_inventory_onlycurrent")) {
1467 if (stat_items & GetAmmoItemCode(i)) {
1468 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1470 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1472 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1476 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1478 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1479 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1480 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1481 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1483 mysize_x = 0.25 * mySize_x;
1484 mysize_y = mySize_y;
1485 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1487 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1488 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1489 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1490 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1492 mysize_x = 0.5 * mySize_x;
1493 mysize_y = 0.5 * mySize_y;
1494 } else { // arrange vertically
1496 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1497 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1498 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1499 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1501 mysize_x = mySize_x;
1502 mysize_y = 0.25 * mySize_y;
1505 if (stat_items & GetAmmoItemCode(i))
1506 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1507 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1509 if(stat_items & GetAmmoItemCode(i))
1510 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1512 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1514 if(stat_items & GetAmmoItemCode(i))
1515 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1517 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1527 void HUD_Powerups() {
1530 stat_items = getstati(STAT_ITEMS);
1534 if not(stat_items & IT_STRENGTH)
1535 if not(stat_items & IT_INVINCIBLE)
1538 if (getstati(STAT_HEALTH) <= 0)
1543 pos = HUD_Panel_GetPos(id);
1544 mySize = HUD_Panel_GetSize(id);
1546 HUD_Panel_DrawBg(id, pos, mySize);
1548 padding = HUD_Panel_GetPadding(id);
1551 pos += '1 1 0' * padding;
1552 mySize -= '2 2 0' * padding;
1555 float strength_time, shield_time;
1557 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1558 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1568 vector barpos, barsize;
1572 string leftname, rightname;
1573 float leftcnt, rightcnt;
1574 float leftexact, rightexact;
1575 float leftalpha, rightalpha;
1576 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1577 leftname = "strength";
1578 leftcnt = ceil(strength_time);
1579 leftexact = strength_time;
1581 rightname = "shield";
1582 rightcnt = ceil(shield_time);
1583 rightexact = shield_time;
1585 leftname = "shield";
1586 leftcnt = ceil(shield_time);
1587 leftexact = shield_time;
1589 rightname = "strength";
1590 rightcnt = ceil(strength_time);
1591 rightexact = strength_time;
1593 leftalpha = bound(0, leftexact, 1);
1594 rightalpha = bound(0, rightexact, 1);
1596 if (mySize_x/mySize_y > 4)
1600 len = strlen(ftos(leftcnt));
1602 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1603 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1604 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1605 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1606 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1609 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1611 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1614 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1616 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1618 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1619 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1624 len = strlen(ftos(rightcnt));
1626 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1627 barpos = pos + eX * 0.5 * mySize_x;
1628 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1629 picpos = pos + eX * 0.5 * mySize_x;
1630 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1632 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1633 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1634 picpos = pos + eX * mySize_x - eX * mySize_y;
1635 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1638 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1640 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1642 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1643 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1646 else if (mySize_x/mySize_y > 1.5)
1650 len = strlen(ftos(leftcnt));
1652 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1653 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1654 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1655 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1656 numpos = picpos - eX * len * 0.5 * mySize_y;
1659 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1661 numpos = picpos + eX * 0.5 * mySize_y;
1664 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1666 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1668 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1669 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1674 len = strlen(ftos(rightcnt));
1676 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1677 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1678 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1679 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1680 numpos = picpos - eX * len * 0.5 * mySize_y;
1682 barpos = pos + eY * 0.5 * mySize_y;
1683 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1684 picpos = pos + eY * 0.5 * mySize_y;
1685 numpos = picpos + eX * 0.5 * mySize_y;
1688 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1690 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1692 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1693 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1700 len = strlen(ftos(leftcnt));
1702 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1704 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1705 picpos = pos + eX * 0.05 * mySize_x;
1706 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1708 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1709 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1710 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1711 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1714 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1716 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1718 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1719 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1724 len = strlen(ftos(rightcnt));
1726 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1727 barpos = pos + eX * 0.5 * mySize_x;
1728 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1729 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1730 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1732 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1733 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1734 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1735 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1738 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1740 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1742 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1743 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1748 // Health/armor (#3)
1750 void HUD_HealthArmor(void)
1754 pos = HUD_Panel_GetPos(id);
1755 mySize = HUD_Panel_GetSize(id);
1757 HUD_Panel_DrawBg(id, pos, mySize);
1759 padding = HUD_Panel_GetPadding(id);
1762 pos += '1 1 0' * padding;
1763 mySize -= '2 2 0' * padding;
1766 float armor, health;
1767 armor = getstati(STAT_ARMOR);
1768 health = getstati(STAT_HEALTH);
1771 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1785 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1788 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1793 if(v_z) // NOT fully armored
1795 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1797 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1801 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1803 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1805 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1810 vector barpos, barsize;
1814 string leftname, rightname;
1815 float leftcnt, rightcnt;
1816 float leftactive, rightactive;
1817 float leftalpha, rightalpha;
1818 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1823 leftalpha = min((armor+10)/55, 1);
1825 rightname = "health";
1830 leftname = "health";
1835 rightname = "armor";
1839 rightalpha = min((armor+10)/55, 1);
1842 if (mySize_x/mySize_y > 5)
1846 len = strlen(ftos(leftcnt));
1848 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1849 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1850 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1851 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1852 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1855 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1857 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1860 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1861 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1862 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1867 len = strlen(ftos(rightcnt));
1869 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1870 barpos = pos + eX * 0.5 * mySize_x;
1871 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1872 picpos = pos + eX * 0.5 * mySize_x;
1873 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1875 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1876 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1877 picpos = pos + eX * mySize_x - eX * mySize_y;
1878 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1881 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1882 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1883 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1886 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1887 barpos = pos - eX * mySize_x * min(1, fuel/100);
1888 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1891 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1894 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1896 else if (mySize_x/mySize_y > 2)
1900 len = strlen(ftos(leftcnt));
1902 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1904 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1905 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1906 numpos = picpos - eX * len * 0.5 * mySize_y;
1909 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1911 numpos = picpos + eX * 0.5 * mySize_y;
1914 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1915 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1916 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1921 len = strlen(ftos(rightcnt));
1923 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1924 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1925 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1926 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1927 numpos = picpos - eX * len * 0.5 * mySize_y;
1929 barpos = pos + eY * 0.5 * mySize_y;
1930 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1931 picpos = pos + eY * 0.5 * mySize_y;
1932 numpos = picpos + eX * 0.5 * mySize_y;
1935 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1936 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1937 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1940 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1941 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1942 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1945 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1948 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1954 len = strlen(ftos(leftcnt));
1956 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1958 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1959 picpos = pos + eX * 0.05 * mySize_x;
1960 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1962 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1963 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1964 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1965 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1968 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1969 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1970 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1975 len = strlen(ftos(rightcnt));
1977 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1978 barpos = pos + eX * 0.5 * mySize_x;
1979 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1980 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1981 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1983 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1984 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1985 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1986 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1989 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1990 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1991 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1994 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1996 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1998 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1999 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2002 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
2008 // Notification area (#4)
2011 string Weapon_SuicideMessage(float deathtype)
2013 w_deathtype = deathtype;
2014 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2015 return w_deathtypestring;
2018 string Weapon_KillMessage(float deathtype)
2020 w_deathtype = deathtype;
2021 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2022 return w_deathtypestring;
2025 float killnotify_times[10];
2026 float killnotify_deathtype[10];
2027 string killnotify_attackers[10];
2028 string killnotify_victims[10];
2029 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2032 for (i = 9; i > 0; --i) {
2033 killnotify_times[i] = killnotify_times[i-1];
2034 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2035 if(killnotify_attackers[i])
2036 strunzone(killnotify_attackers[i]);
2037 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2038 if(killnotify_victims[i])
2039 strunzone(killnotify_victims[i]);
2040 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2042 killnotify_times[0] = time;
2043 killnotify_deathtype[0] = wpn;
2044 if(killnotify_attackers[0])
2045 strunzone(killnotify_attackers[0]);
2046 killnotify_attackers[0] = strzone(attacker);
2047 if(killnotify_victims[0])
2048 strunzone(killnotify_victims[0]);
2049 killnotify_victims[0] = strzone(victim);
2052 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2055 if(msg == MSG_SUICIDE) {
2056 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2059 w = DEATH_WEAPONOF(type);
2061 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2062 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2064 else if (type == DEATH_KILL)
2065 print ("^1",s1, "^1 couldn't take it anymore\n");
2066 else if (type == DEATH_ROT)
2067 print ("^1",s1, "^1 died\n");
2068 else if (type == DEATH_NOAMMO)
2069 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2070 else if (type == DEATH_CAMP)
2071 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2072 else if (type == DEATH_MIRRORDAMAGE)
2073 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2074 else if (type == DEATH_CHEAT)
2075 print ("^1",s1, "^1 unfairly eliminated themself\n");
2076 else if (type == DEATH_FIRE)
2077 print ("^1",s1, "^1 burned to death\n");
2078 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2079 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2080 if (stof(s2) > 2) // killcount > 2
2081 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2082 } else if(msg == MSG_KILL) {
2083 w = DEATH_WEAPONOF(type);
2085 HUD_KillNotify_Push(s2, s1, w);
2086 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2087 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2089 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2090 if(cvar("cl_gentle")) {
2091 print ("^1", s1, "^1 took action against a team mate\n");
2093 print ("^1", s1, "^1 mows down a team mate\n");
2095 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2096 if(cvar("cl_gentle"))
2097 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2099 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2101 else if (stof(s2) > 2) {
2102 if(cvar("cl_gentle"))
2103 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2105 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2108 else if(type == KILL_FIRST_BLOOD)
2109 print("^1",s1, "^1 drew first blood", "\n");
2110 else if (type == DEATH_TELEFRAG)
2111 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2112 else if (type == DEATH_DROWN) {
2113 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2114 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2116 else if (type == DEATH_SLIME) {
2117 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2118 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2120 else if (type == DEATH_LAVA) {
2121 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2122 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2124 else if (type == DEATH_FALL) {
2125 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2126 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2128 else if (type == DEATH_SHOOTING_STAR) {
2129 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2130 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2132 else if (type == DEATH_SWAMP) {
2133 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2134 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2136 else if (type == DEATH_HURTTRIGGER && s3 != "")
2138 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2141 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2143 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2145 else if(type == DEATH_SBCRUSH)
2146 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2147 else if(type == DEATH_SBMINIGUN)
2148 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2149 else if(type == DEATH_SBROCKET)
2150 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2151 else if(type == DEATH_SBBLOWUP)
2152 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2154 else if(type == DEATH_WAKIGUN)
2155 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2156 else if(type == DEATH_WAKIROCKET)
2157 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2158 else if(type == DEATH_WAKIBLOWUP)
2159 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2161 else if(type == DEATH_TURRET)
2162 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2163 else if(type == DEATH_TOUCHEXPLODE)
2164 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2165 else if(type == DEATH_CHEAT)
2166 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2167 else if (type == DEATH_FIRE)
2168 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2169 else if (type == DEATH_CUSTOM)
2170 print ("^1",s1, "^1 ", s2, "\n");
2172 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2173 } else if(msg == MSG_SPREE) {
2174 if(type == KILL_END_SPREE) {
2175 if(cvar("cl_gentle"))
2176 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2178 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2179 } else if(type == KILL_SPREE) {
2180 if(cvar("cl_gentle"))
2181 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2183 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2184 } else if(type == KILL_SPREE_3) {
2185 if(cvar("cl_gentle"))
2186 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2188 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2189 } else if(type == KILL_SPREE_5) {
2190 if(cvar("cl_gentle"))
2191 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2193 print (s1,"^7 unleashes ^1RAGE\n");
2194 } else if(type == KILL_SPREE_10) {
2195 if(cvar("cl_gentle"))
2196 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2198 print (s1,"^7 starts the ^1MASSACRE!\n");
2199 } else if(type == KILL_SPREE_15) {
2200 if(cvar("cl_gentle"))
2201 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2203 print (s1,"^7 executes ^1MAYHEM!\n");
2204 } else if(type == KILL_SPREE_20) {
2205 if(cvar("cl_gentle"))
2206 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2208 print (s1,"^7 is a ^1BERSERKER!\n");
2209 } else if(type == KILL_SPREE_25) {
2210 if(cvar("cl_gentle"))
2211 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2213 print (s1,"^7 inflicts ^1CARNAGE!\n");
2214 } else if(type == KILL_SPREE_30) {
2215 if(cvar("cl_gentle"))
2216 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2218 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2220 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2221 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2222 if (type == DEATH_DROWN) {
2223 if(cvar("cl_gentle"))
2224 print ("^1",s1, "^1 was in the water for too long\n");
2226 print ("^1",s1, "^1 drowned\n");
2228 else if (type == DEATH_SLIME)
2229 print ("^1",s1, "^1 was slimed\n");
2230 else if (type == DEATH_LAVA) {
2231 if(cvar("cl_gentle"))
2232 print ("^1",s1, "^1 found a hot place\n");
2234 print ("^1",s1, "^1 turned into hot slag\n");
2236 else if (type == DEATH_FALL) {
2237 if(cvar("cl_gentle"))
2238 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2240 print ("^1",s1, "^1 hit the ground with a crunch\n");
2242 else if (type == DEATH_SHOOTING_STAR)
2243 print ("^1",s1, "^1 became a shooting star\n");
2244 else if (type == DEATH_SWAMP) {
2245 if(cvar("cl_gentle"))
2246 print ("^1",s1, "^1 discovered a swamp\n");
2248 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2250 else if(type == DEATH_TURRET)
2251 print ("^1",s1, "^1 was mowed down by a turret \n");
2252 else if (type == DEATH_CUSTOM)
2253 print ("^1",s1, "^1 ", s2, "\n");
2254 else if(type == DEATH_TOUCHEXPLODE)
2255 print ("^1",s1, "^1 died in an accident\n");
2256 else if(type == DEATH_CHEAT)
2257 print ("^1",s1, "^1 was unfairly eliminated\n");
2258 else if(type == DEATH_FIRE) {
2259 if(cvar("cl_gentle"))
2260 print ("^1",s1, "^1 felt a little hot\n");
2262 print ("^1",s1, "^1 burnt to death\n");
2265 if(cvar("cl_gentle"))
2266 print ("^1",s1, "^1 needs a restart\n");
2268 print ("^1",s1, "^1 died\n");
2270 } else if(msg == MSG_KILL_ACTION_SPREE) {
2271 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2272 if(cvar("cl_gentle"))
2273 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2275 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2276 } else if(msg == MSG_INFO) {
2277 if(type == INFO_GOTFLAG) {
2278 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2279 print(s1, "^7 got the ", s2, "\n");
2280 } else if(type == INFO_LOSTFLAG) {
2281 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2282 print(s1, "^7 lost the ", s2, "\n");
2283 } else if(type == INFO_PICKUPFLAG) {
2284 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2285 print(s1, "^7 picked up the ", s2, "\n");
2286 } else if(type == INFO_RETURNFLAG) {
2287 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2288 print(s1, "^7 returned the ", s2, "\n");
2294 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2296 void HUD_Centerprint(string s1, float type, float msg)
2298 if(msg == MSG_SUICIDE) {
2299 if (type == DEATH_TEAMCHANGE) {
2300 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2301 } else if (type == DEATH_AUTOTEAMCHANGE) {
2302 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2303 } else if (type == DEATH_CAMP) {
2304 if(cvar("cl_gentle"))
2305 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2307 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2308 } else if (type == DEATH_NOAMMO) {
2309 if(cvar("cl_gentle"))
2310 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2312 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2313 } else if (type == DEATH_ROT) {
2314 if(cvar("cl_gentle"))
2315 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2317 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2318 } else if (type == DEATH_MIRRORDAMAGE) {
2319 if(cvar("cl_gentle"))
2320 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2322 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2323 } else if (type == DEATH_QUIET) {
2325 } else if (type == DEATH_KILL) {
2326 if(cvar("cl_gentle"))
2327 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2329 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2331 } else if(msg == MSG_KILL) {
2332 if (type == KILL_TEAM) {
2333 if(cvar("cl_gentle")) {
2334 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2336 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2338 } else if (type == KILL_FIRST_BLOOD) {
2339 if(cvar("cl_gentle")) {
2340 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2342 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2344 } else if (type == KILL_FIRST_VICTIM) {
2345 if(cvar("cl_gentle")) {
2346 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2348 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2350 } else if (type == KILL_TYPEFRAG) {
2351 if(cvar("cl_gentle")) {
2352 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2354 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2356 } else if (type == KILL_TYPEFRAGGED) {
2357 if(cvar("cl_gentle")) {
2358 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2360 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2362 } else if (type == KILL_FRAG) {
2363 if(cvar("cl_gentle")) {
2364 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2366 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2368 } else if (type == KILL_FRAGGED) {
2369 if(cvar("cl_gentle")) {
2370 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2372 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2375 } else if(msg == MSG_KILL_ACTION) {
2376 // TODO: invent more centerprints here?
2377 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2381 void HUD_Notify (void)
2385 pos = HUD_Panel_GetPos(id);
2386 mySize = HUD_Panel_GetSize(id);
2388 HUD_Panel_DrawBg(id, pos, mySize);
2390 padding = HUD_Panel_GetPadding(id);
2393 pos += '1 1 0' * padding;
2394 mySize -= '2 2 0' * padding;
2397 float entries, height;
2398 entries = bound(1, floor(8 * mySize_y/mySize_x), 10);
2399 height = mySize_y/entries;
2402 fontsize = '0.33 0.33 0' * height;
2406 when = cvar("hud_notify_time");
2408 fadetime = cvar("hud_notify_fadetime");
2413 for(j = 0; j < entries; ++j)
2415 if(cvar("hud_notify_flip"))
2417 else // rather nasty hack for ordering items from the bottom up
2418 i = entries - j - 1;
2422 if(killnotify_times[j] + when > time)
2425 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2429 if(killnotify_times[j] + when > time)
2435 // X [did action to] Y
2436 if(WEP_VALID(killnotify_deathtype[j]))
2438 self = get_weaponinfo(killnotify_deathtype[j]);
2439 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", self.netname), '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2440 drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2441 drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2443 else if(killnotify_deathtype[j] == DEATH_FALL)
2445 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, "notify_pushoffedge", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2446 drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2447 drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2451 else if(killnotify_deathtype[j] == DEATH_KILL)
2453 drawpic_skin(pos + eY * 0.25 * height + eY * i * height, "notify_selfkill", '1 0.5 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2454 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2456 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2458 if(killnotify_victims[j] == "^1RED^7 flag")
2462 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2463 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2465 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2467 if(killnotify_victims[j] == "^1RED^7 flag")
2471 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2472 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2476 if(killnotify_victims[j] == "^1RED^7 flag")
2480 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2481 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2484 /* This will come later.
2487 if(spectatee_status && !intermission)
2489 drawfont = hud_bigfont;
2490 if(spectatee_status == -1)
2493 s = GetPlayerName(spectatee_status - 1);
2494 // spectated player name between HUD and chat area, aligned to the left
2496 pos_y = - 50 - hud_fontsize_spec_y;
2497 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2498 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2499 drawfont = hud_font;
2501 // spectator text in the upper right corner
2502 if(spectatee_status == -1)
2503 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2505 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2507 if(spectatee_status == -1)
2508 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2510 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2512 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2514 if(gametype == GAME_ARENA)
2515 s = "^1Wait for your turn to join";
2516 else if(gametype == GAME_LMS)
2519 sk = playerslots[player_localentnum - 1];
2520 if(sk.(scores[ps_primary]) >= 666)
2521 s = "^1Match has already begun";
2522 else if(sk.(scores[ps_primary]) > 0)
2523 s = "^1You have no more lives left";
2525 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2528 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2530 //show restart countdown:
2531 if (time < getstatf(STAT_GAMESTARTTIME)) {
2533 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2534 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2535 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2538 if(warmup_stage && !intermission)
2540 s = "^2Currently in ^1warmup^2 stage!";
2543 // move more important stuff more to the middle so its more visible
2546 if(mod(time, 1) >= 0.5)
2551 if(ready_waiting && !intermission && !spectatee_status)
2553 if(ready_waiting_for_me)
2556 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2558 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2563 s = strcat("^2Waiting for others to ready up to end warmup...");
2565 s = strcat("^2Waiting for others to ready up...");
2568 else if(warmup_stage && !intermission && !spectatee_status)
2570 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2573 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2575 float ts_min, ts_max;
2576 tm = teams.sort_next;
2579 for(; tm.sort_next; tm = tm.sort_next)
2581 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2583 if(!ts_min) ts_min = tm.team_size;
2584 else ts_min = min(ts_min, tm.team_size);
2585 if(!ts_max) ts_max = tm.team_size;
2586 else ts_max = max(ts_max, tm.team_size);
2588 if ((ts_max - ts_min) > 1)
2590 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2591 tm = GetTeam(myteam, false);
2593 if (tm.team != COLOR_SPECTATOR)
2594 if (tm.team_size == ts_max)
2595 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2609 pos = HUD_Panel_GetPos(id);
2610 mySize = HUD_Panel_GetSize(id);
2612 HUD_Panel_DrawBg(id, pos, mySize);
2614 padding = HUD_Panel_GetPadding(id);
2617 pos += '1 1 0' * padding;
2618 mySize -= '2 2 0' * padding;
2621 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2623 timelimit = getstatf(STAT_TIMELIMIT);
2625 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2626 timeleft = ceil(timeleft);
2627 minutesLeft = floor(timeleft / 60);
2628 secondsLeft = timeleft - minutesLeft*60;
2631 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2632 timer_color = '1 1 1'; //white
2633 else if(minutesLeft >= 1)
2634 timer_color = '1 1 0'; //yellow
2636 timer_color = '1 0 0'; //red
2638 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2639 if (time < getstatf(STAT_GAMESTARTTIME)) {
2640 //while restart is still active, show 00:00
2641 minutes = seconds = 0;
2643 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2644 minutes = floor(elapsedTime / 60);
2645 seconds = elapsedTime - minutes*60;
2648 minutes = minutesLeft;
2649 seconds = secondsLeft;
2654 minutes = min(minutes, 999);
2655 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2656 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2657 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2659 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2664 void HUD_Radar(void)
2668 pos = HUD_Panel_GetPos(id);
2669 mySize = HUD_Panel_GetSize(id);
2671 HUD_Panel_DrawBg(id, pos, mySize);
2673 padding = HUD_Panel_GetPadding(id);
2676 pos += '1 1 0' * padding;
2677 mySize -= '2 2 0' * padding;
2680 local float color1, color2; // color already declared as a global in hud.qc
2683 float scale2d, normalsize, bigsize;
2686 teamradar_origin2d = pos + 0.5 * mySize;
2687 teamradar_size2d = mySize;
2689 if(minimapname == "")
2692 teamradar_loadcvars();
2694 switch(hud_radar_zoommode)
2698 f = current_zoomfraction;
2701 f = 1 - current_zoomfraction;
2711 switch(hud_radar_rotation)
2714 teamradar_angle = view_angles_y - 90;
2717 teamradar_angle = 90 * hud_radar_rotation;
2721 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2722 teamradar_size2d = mySize;
2724 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2726 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2727 if(hud_radar_rotation == 0)
2729 // max-min distance must fit the radar in any rotation
2730 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2734 vector c0, c1, c2, c3, span;
2735 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2736 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2737 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2738 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2740 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2741 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2743 // max-min distance must fit the radar in x=x, y=y
2745 teamradar_size2d_x * scale2d / (1.05 * span_x),
2746 teamradar_size2d_y * scale2d / (1.05 * span_y)
2750 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2751 if(bigsize > normalsize)
2752 normalsize = bigsize;
2756 + (1 - f) * normalsize;
2757 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2758 f * (mi_min + mi_max) * 0.5
2759 + (1 - f) * view_origin);
2761 color1 = GetPlayerColor(player_localentnum-1);
2762 rgb = GetTeamRGB(color1);
2771 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2773 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2774 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2775 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2776 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2777 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2779 color2 = GetPlayerColor(tm.sv_entnum);
2780 //if(color == COLOR_SPECTATOR || color == color2)
2781 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2783 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2785 drawresetcliparea();
2794 pos = HUD_Panel_GetPos(id);
2795 mySize = HUD_Panel_GetSize(id);
2797 HUD_Panel_DrawBg(id, pos, mySize);
2799 padding = HUD_Panel_GetPadding(id);
2802 pos += '1 1 0' * padding;
2803 mySize -= '2 2 0' * padding;
2806 float score, distribution, leader;
2807 float score_len, distr_len;
2808 vector distribution_color;
2810 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2812 // TODO... this (race part) still uses constant coordinates :/
2813 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2814 /*pl = players.sort_next;
2817 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2818 if(pl.scores[ps_primary] == 0)
2821 score = me.(scores[ps_primary]);
2823 float racemin, racesec, racemsec;
2824 float distsec, distmsec, minusplus;
2826 racemin = floor(score/(60 * TIME_FACTOR));
2827 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2828 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2830 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2831 // distribution display
2832 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2834 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2835 distmsec = fabs(distribution);
2837 distsec = floor(fabs(distribution)/TIME_FACTOR);
2838 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2839 if (distribution < 0)
2843 if (distribution <= 0) {
2844 distribution_color = eY;
2845 minusplus = 1; // minusplus 1: always prefix with minus sign
2848 distribution_color = eX;
2849 minusplus = 2; // minusplus 1: always prefix with plus sign
2851 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2852 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2853 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2855 // race record display
2856 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2857 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2859 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2860 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2861 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2863 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2864 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2866 } else if (!teamplay) { // non-teamgames
2867 // me vector := [team/connected frags id]
2868 pl = players.sort_next;
2875 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2879 score = me.(scores[ps_primary]);
2883 if(distribution >= 5) {
2884 distribution_color = eY;
2886 } else if(distribution >= 0) {
2887 distribution_color = '1 1 1';
2889 } else if(distribution >= -5)
2890 distribution_color = '1 1 0';
2892 distribution_color = eX;
2894 score_len = strlen(ftos(score));
2895 distr_len = strlen(ftos(distribution));
2897 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2899 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2900 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2901 } else { // teamgames
2902 float max_fragcount;
2903 max_fragcount = -99;
2906 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2907 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2909 score = tm.(teamscores[ts_primary]);
2914 score_len = strlen(ftos(score));
2916 if (score > max_fragcount)
2917 max_fragcount = score;
2919 if(tm.team == myteam) {
2920 if (max_fragcount == score)
2923 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2924 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2926 if (max_fragcount == score)
2929 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2930 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2939 void HUD_RaceTimer (void) {
2942 pos = HUD_Panel_GetPos(id);
2943 mySize = HUD_Panel_GetSize(id);
2945 HUD_Panel_DrawBg(id, pos, mySize);
2947 padding = HUD_Panel_GetPadding(id);
2950 pos += '1 1 0' * padding;
2951 mySize -= '2 2 0' * padding;
2954 drawfont = hud_bigfont;
2956 string s, forcetime;
2961 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2962 s = "^1Intermediate 1 (+15.42)";
2963 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2965 else if(race_checkpointtime)
2967 a = bound(0, 2 - (time - race_checkpointtime), 1);
2970 if(a > 0) // just hit a checkpoint?
2972 if(race_checkpoint != 254)
2974 if(race_time && race_previousbesttime)
2975 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2977 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2979 forcetime = TIME_ENCODED_TOSTRING(race_time);
2984 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2986 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2987 if(a > 0) // next one?
2989 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2994 if(s != "" && a > 0)
2996 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2997 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2998 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
3002 if(race_penaltytime)
3004 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3007 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3008 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3009 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3010 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3016 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3017 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
3018 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
3023 if(race_laptime && race_checkpoint != 255)
3025 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3026 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3027 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3032 if(race_mycheckpointtime)
3034 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3035 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3036 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3037 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3038 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3040 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3042 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3043 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3044 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3045 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3046 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3049 if(race_penaltytime && !race_penaltyaccumulator)
3051 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3052 a = bound(0, (1 + t - time), 1);
3056 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3058 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3059 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3060 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3061 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3066 drawfont = hud_font;
3071 float vote_yescount;
3074 float vote_highlighted; // currently selected vote
3076 float vote_active; // is there an active vote?
3077 float vote_prev; // previous state of vote_active to check for a change
3079 float vote_change; // "time" when vote_active changed
3081 void HUD_VoteWindow(void)
3085 pos = HUD_Panel_GetPos(id);
3086 mySize = HUD_Panel_GetSize(id);
3090 if(vote_active != vote_prev) {
3092 vote_prev = bound(0, vote_active, 1);
3096 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3098 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3108 HUD_Panel_DrawBg(id, pos, mySize);
3110 padding = HUD_Panel_GetPadding(id);
3113 pos += '1 1 0' * padding;
3114 mySize -= '2 2 0' * padding;
3118 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3120 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
3122 s = "A vote has been called for: ";
3123 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
3124 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
3126 s = "Configure the HUD";
3127 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
3129 // print the yes/no counts
3130 s = strcat("Yes: ", ftos(vote_yescount));
3131 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3132 s = strcat("No: ", ftos(vote_nocount));
3133 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3135 // draw the progress bars
3136 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3137 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3139 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3140 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3142 // draw the highlights
3143 if(vote_highlighted == 1) {
3144 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3145 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3147 else if(vote_highlighted == 2) {
3148 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3149 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3152 drawresetcliparea();
3154 else if(!vote_active) {
3155 vote_highlighted = 0;
3159 // Mod icons panel (#10)
3162 // CTF HUD modicon section
3163 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3164 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3165 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3167 void HUD_Mod_CTF_Reset(void)
3169 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3172 void HUD_Mod_CTF(vector pos, vector mySize)
3174 vector redflag_pos, blueflag_pos;
3175 float f; // every function should have that
3177 float redflag, blueflag; // current status
3178 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3181 stat_items = getstati(STAT_ITEMS);
3182 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3183 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3191 // when status CHANGES, set old status into prevstatus and current status into status
3192 if (redflag != redflag_prevframe)
3194 redflag_statuschange_time = time;
3195 redflag_prevstatus = redflag_prevframe;
3196 redflag_prevframe = redflag;
3199 if (blueflag != blueflag_prevframe)
3201 blueflag_statuschange_time = time;
3202 blueflag_prevstatus = blueflag_prevframe;
3203 blueflag_prevframe = blueflag;
3206 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3207 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3209 float BLINK_FACTOR = 0.15;
3210 float BLINK_BASE = 0.85;
3212 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3214 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3216 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3218 string red_icon, red_icon_prevstatus;
3219 float red_alpha, red_alpha_prevstatus;
3220 red_alpha = red_alpha_prevstatus = 1;
3222 case 1: red_icon = "flag_red_taken"; break;
3223 case 2: red_icon = "flag_red_lost"; break;
3224 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3226 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3227 red_icon = "flag_red_shielded";
3229 red_icon = string_null;
3232 switch(redflag_prevstatus) {
3233 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3234 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3235 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3238 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3239 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3240 red_icon_prevstatus = "flag_red_shielded";
3242 red_icon_prevstatus = string_null;
3246 string blue_icon, blue_icon_prevstatus;
3247 float blue_alpha, blue_alpha_prevstatus;
3248 blue_alpha = blue_alpha_prevstatus = 1;
3250 case 1: blue_icon = "flag_blue_taken"; break;
3251 case 2: blue_icon = "flag_blue_lost"; break;
3252 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3254 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3255 blue_icon = "flag_blue_shielded";
3257 blue_icon = string_null;
3260 switch(blueflag_prevstatus) {
3261 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3262 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3263 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3266 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3267 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3268 blue_icon_prevstatus = "flag_blue_shielded";
3270 blue_icon_prevstatus = string_null;
3274 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3276 blueflag_pos = pos + eX * mySize_y;
3279 redflag_pos = pos + eX * mySize_y;
3282 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3283 if(red_icon_prevstatus && f < 1)
3284 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3286 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3288 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3289 if(blue_icon_prevstatus && f < 1)
3290 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3292 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3295 // Keyhunt HUD modicon section
3296 float kh_runheretime;
3298 void HUD_Mod_KH_Reset(void)
3303 void HUD_Mod_KH(vector pos, vector mySize)
3308 vector p, pa, kh_size, kh_asize;
3311 p_y = pos_y + 0.25 * mySize_y;
3313 kh_keys = getstati(STAT_KH_KEYS);
3315 kh_size_x = mySize_x * 0.25;
3316 kh_size_y = 0.75 * mySize_y;
3318 pa = p - eY * 0.25 * mySize_y;
3320 kh_asize_x = mySize_x * 0.25;
3321 kh_asize_y = mySize_y * 0.25;
3327 for(i = 0; i < 4; ++i)
3329 key = floor(kh_keys / pow(32, i)) & 31;
3331 if(keyteam == 30 && keycount <= 4)
3333 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3336 // this yields 8 exactly if "RUN HERE" shows
3341 kh_runheretime = time;
3342 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3347 for(i = 0; i < 4; ++i)
3349 key = floor(kh_keys / pow(32, i)) & 31;
3362 default: // owned or dropped
3367 a = a * hud_alpha_fg;
3368 aa = aa * hud_alpha_fg;
3374 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3377 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3380 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3383 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3388 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3391 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3394 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3397 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3400 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3404 p_x += 0.25 * mySize_x;
3405 pa_x += 0.25 * mySize_x;
3409 // Nexball HUD mod icon
3410 void HUD_Mod_NexBall(vector pos, vector mySize)
3412 float stat_items, nb_pb_starttime, dt, p;
3414 stat_items = getstati(STAT_ITEMS);
3415 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3417 //Manage the progress bar if any
3418 if (nb_pb_starttime > 0)
3420 dt = mod(time - nb_pb_starttime, nb_pb_period);
3421 // one period of positive triangle
3422 p = 2 * dt / nb_pb_period;
3427 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3430 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3432 if (stat_items & IT_KEY1)
3433 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3436 // Race/CTS HUD mod icons
3437 float crecordtime_prev; // last remembered crecordtime
3438 float crecordtime_change_time; // time when crecordtime last changed
3439 float srecordtime_prev; // last remembered srecordtime
3440 float srecordtime_change_time; // time when srecordtime last changed
3442 float race_status_time;
3443 float race_status_prev;
3444 string race_status_name_prev;
3445 void HUD_Mod_Race(vector pos, vector mySize)
3448 me = playerslots[player_localentnum - 1];
3450 float f; // yet another function has this
3451 score = me.(scores[ps_primary]);
3453 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3454 return; // no records in the actual race
3456 drawfont = hud_bigfont;
3458 // clientside personal record
3460 if(gametype == GAME_CTS)
3464 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3466 if(score && (score < t || !t)) {
3467 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3468 if(cvar("cl_autodemo_delete_keeprecords"))
3470 f = cvar("cl_autodemo_delete");
3472 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3476 if(t != crecordtime_prev) {
3477 crecordtime_prev = t;
3478 crecordtime_change_time = time;
3480 f = time - crecordtime_change_time;
3483 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3484 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3486 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3487 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3488 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3489 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3493 t = race_server_record;
3494 if(t != srecordtime_prev) {
3495 srecordtime_prev = t;
3496 srecordtime_change_time = time;
3498 f = time - srecordtime_change_time;
3501 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3502 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3504 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3505 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3506 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3507 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3510 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3511 race_status_time = time + 5;
3512 race_status_prev = race_status;
3513 if (race_status_name_prev)
3514 strunzone(race_status_name_prev);
3515 race_status_name_prev = strzone(race_status_name);
3518 pos_x += mySize_x/2;
3521 a = bound(0, race_status_time - time, 1);
3524 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3528 rank = race_CheckName(race_status_name);
3530 rankname = race_PlaceName(rank);
3532 if(race_status == 0)
3533 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3534 else if(race_status == 1) {
3535 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3536 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3537 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3538 } else if(race_status == 2) {
3539 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3540 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3542 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3543 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3544 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3545 } else if(race_status == 3) {
3546 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3547 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3548 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3551 if (race_status_time - time <= 0) {
3552 race_status_prev = -1;
3554 if(race_status_name)
3555 strunzone(race_status_name);
3556 race_status_name = string_null;
3557 if(race_status_name_prev)
3558 strunzone(race_status_name_prev);
3559 race_status_name_prev = string_null;
3561 drawfont = hud_font;
3564 // TODO: idea: alpha fade in/out empty panels
3565 void HUD_ModIcons(void)
3567 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3571 pos = HUD_Panel_GetPos(id);
3572 mySize = HUD_Panel_GetSize(id);
3574 HUD_Panel_DrawBg(id, pos, mySize);
3576 padding = HUD_Panel_GetPadding(id);
3579 pos += '1 1 0' * padding;
3580 mySize -= '2 2 0' * padding;
3583 // TODO... well make them work in a panel etc
3584 if(gametype == GAME_KEYHUNT)
3585 HUD_Mod_KH(pos, mySize);
3586 else if(gametype == GAME_CTF || hud_configure)
3587 HUD_Mod_CTF(pos, mySize);
3588 else if(gametype == GAME_NEXBALL)
3589 HUD_Mod_NexBall(pos, mySize);
3590 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3591 HUD_Mod_Race(pos, mySize);
3594 // Draw pressed keys (#11)
3596 void HUD_DrawPressedKeys(void)
3600 pos = HUD_Panel_GetPos(id);
3601 mySize = HUD_Panel_GetSize(id);
3603 HUD_Panel_DrawBg(id, pos, mySize);
3605 padding = HUD_Panel_GetPadding(id);
3608 pos += '1 1 0' * padding;
3609 mySize -= '2 2 0' * padding;
3614 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3615 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3616 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3617 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3618 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3619 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3620 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3621 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3624 // Handle chat as a panel (#12)
3626 float chat_prevtime;
3631 pos = HUD_Panel_GetPos(id);
3632 mySize = HUD_Panel_GetSize(id);
3634 HUD_Panel_DrawBg(id, pos, mySize);
3636 padding = HUD_Panel_GetPadding(id);
3639 pos += '1 1 0' * padding;
3640 mySize -= '2 2 0' * padding;
3643 cvar_set("con_csqcpositioning", "1");
3645 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3646 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3648 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3649 cvar_set("con_chat", ftos(mySize_y/cvar("con_chatsize")));
3651 chat_prevtime = 0; // remove this when below is fixed, to shut up fteqcc
3652 // TODO: fixme, how to escape this (\001) in qc?
3656 if(chat_prevtime != floor(time/3))
3658 chat_prevtime = floor(time/3);
3659 print("\001", "Player: This is the chat area\n");
3671 void HUD_ShowSpeed(void)
3674 float pos, conversion_factor;
3675 string speed, zspeed, unit;
3677 switch(cvar("cl_showspeed_unit"))
3682 conversion_factor = 1.0;
3686 conversion_factor = 1.0;
3690 conversion_factor = 0.0254;
3694 conversion_factor = 0.0254 * 3.6;
3698 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3702 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3706 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3708 numsize_x = numsize_y = cvar("cl_showspeed_size");
3709 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3711 drawfont = hud_bigfont;
3712 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3714 if (cvar("cl_showspeed_z") == 1) {
3715 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3716 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3719 drawfont = hud_font;
3722 vector acc_prevspeed;
3726 void HUD_ShowAcceleration(void)
3728 float acceleration, sz, scale, alpha, f;
3729 vector pos, top, rgb;
3730 top_x = vid_conwidth/2;
3733 f = time - acc_prevtime;
3734 if(cvar("cl_showacceleration_z"))
3735 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3737 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3738 acc_prevspeed = pmove_vel;
3739 acc_prevtime = time;
3741 f = bound(0, f * 10, 1);
3742 acc_avg = acc_avg * (1 - f) + acceleration * f;
3743 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3745 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3747 sz = cvar("cl_showacceleration_size");
3748 scale = cvar("cl_showacceleration_scale");
3749 alpha = cvar("cl_showacceleration_alpha");
3750 if (cvar("cl_showacceleration_color_custom"))
3751 rgb = stov(cvar_string("cl_showacceleration_color"));
3754 if (acceleration < 0) {
3755 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3756 } else if (acceleration > 0) {
3757 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3761 if (acceleration > 0)
3762 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3763 else if (acceleration < 0)
3764 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3767 void HUD_Reset (void)
3769 // reset gametype specific icons
3770 if(gametype == GAME_KEYHUNT)
3772 else if(gametype == GAME_CTF)
3773 HUD_Mod_CTF_Reset();
3776 void HUD_Main (void)
3778 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3779 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3780 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3781 hud_color_bg_team = cvar("hud_color_bg_team");
3783 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3784 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3786 hud_configure = cvar("_hud_configure");
3790 // HUD configure visible grid
3791 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3795 for(i = 0; i < vid_conwidth/cvar("hud_configure_grid_x"); ++i)
3797 drawfill(eX * i * cvar("hud_configure_grid_x"), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3800 for(i = 0; i < vid_conheight/cvar("hud_configure_grid_y"); ++i)
3802 drawfill(eY * i * cvar("hud_configure_grid_y"), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3806 if(cvar_string("hud_dock") != "")
3807 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3809 if(HUD_Panel_CheckActive(0))
3811 if(HUD_Panel_CheckActive(1))
3813 if(HUD_Panel_CheckActive(2))
3815 if(HUD_Panel_CheckActive(3))
3817 if(HUD_Panel_CheckActive(4))
3819 if(HUD_Panel_CheckActive(5))
3822 if(HUD_Panel_CheckActive(6))
3823 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3825 if(HUD_Panel_CheckActive(7))
3827 if(HUD_Panel_CheckActive(8))
3828 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3830 if(HUD_Panel_CheckActive(9))
3832 if(HUD_Panel_CheckActive(10))
3835 if(HUD_Panel_CheckActive(11))
3836 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3837 HUD_DrawPressedKeys();
3838 if(HUD_Panel_CheckActive(12))
3841 cvar_set("con_csqcpositioning", "0");
3843 // TODO hud_'ify these
3844 if (cvar("cl_showspeed"))
3846 if (cvar("cl_showacceleration"))
3847 HUD_ShowAcceleration();