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fix odd spacing in notify panel, also center the names
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         prevMouseClicked = mouseClicked;
1167         if(nPrimary == K_MOUSE1)
1168         {
1169                 if(bInputType == 0) { // key pressed
1170                         mouseClicked = 1;
1171                         return true;
1172                 }
1173                 if(bInputType == 1) {// key released
1174                         mouseClicked = 0;
1175                         return true;
1176                 }
1177         }
1178         return false;
1179 }
1180
1181 void HUD_Panel_Mouse()
1182 {
1183         if(mouseClicked == 0) {
1184                 highlightedPanel = -1;
1185                 highlightedAction = 0;
1186         }
1187
1188         mousepos = mousepos + getmousepos();
1189
1190         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1191         mousepos_y = bound(0, mousepos_y, vid_conheight);
1192
1193         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1194
1195         if(mouseClicked)
1196         {
1197                 float i, border;
1198                 vector panelPos;
1199                 vector panelSize;
1200
1201                 for(i = 0; i <= panel_cnt; ++i)
1202                 {
1203                         panelPos = HUD_Panel_GetPos(i);
1204                         panelSize = HUD_Panel_GetSize(i);
1205                         border = HUD_Panel_GetBorder(i);
1206                         if(prevMouseClicked == 0) {
1207                                 // move
1208                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1209                                 {
1210                                         highlightedPanel = i;
1211                                         highlightedAction = 1;
1212                                 }
1213                                 // resize from topleft border
1214                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1215                                 {
1216                                         highlightedPanel = i;
1217                                         highlightedAction = 2;
1218                                         resizeCorner = 1;
1219                                 }
1220                                 // resize from topright border
1221                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1222                                 {
1223                                         highlightedPanel = i;
1224                                         highlightedAction = 2;
1225                                         resizeCorner = 2;
1226                                 }
1227                                 // resize from bottomleft border
1228                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1229                                 {
1230                                         highlightedPanel = i;
1231                                         highlightedAction = 2;
1232                                         resizeCorner = 3;
1233                                 }
1234                                 // resize from bottomright border
1235                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1236                                 {
1237                                         highlightedPanel = i;
1238                                         highlightedAction = 2;
1239                                         resizeCorner = 4;
1240                                 }
1241                         }
1242
1243                         if(highlightedPanel == i)
1244                         {
1245                                 if(prevMouseClicked == 0)
1246                                 {
1247                                         if(highlightedAction == 1)
1248                                                 panel_click_distance = mousepos - panelPos;
1249                                         else if(highlightedAction == 2)
1250                                         {
1251                                                 if(resizeCorner == 1) {
1252                                                         panel_click_distance = mousepos - panelPos;
1253                                                         panel_click_resizeorigin = panelPos + panelSize;
1254                                                 } else if(resizeCorner == 2) {
1255                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1256                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1257                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1258                                                 } else if(resizeCorner == 3) {
1259                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1260                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1261                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1262                                                 } else if(resizeCorner == 4) {
1263                                                         panel_click_distance = panelSize - mousepos + panelPos;
1264                                                         panel_click_resizeorigin = panelPos;
1265                                                 }
1266                                         }       
1267                                 }
1268
1269                                 if(highlightedAction == 1)
1270                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1271                                 else if(highlightedAction == 2)
1272                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1273                         }
1274                 }
1275         }
1276         prevMouseClicked = mouseClicked;
1277 }
1278
1279 // Weapon icons (#0)
1280 //
1281 float weaponspace[10];
1282 void HUD_WeaponIcons_Clear()
1283 {
1284         float idx;
1285         for(idx = 0; idx < 10; ++idx)
1286                 weaponspace[idx] = 0;
1287 }
1288
1289 entity weaponorder[WEP_MAXCOUNT];
1290
1291 void weaponorder_swap(float i, float j, entity pass)
1292 {
1293         entity h;
1294         h = weaponorder[i];
1295         weaponorder[i] = weaponorder[j];
1296         weaponorder[j] = h;
1297 }
1298
1299 float weaponorder_cmp(float i, float j, entity pass)
1300 {
1301         float d;
1302         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1303         if(d)
1304                 return d;
1305         d = weaponorder[i].weapon - weaponorder[j].weapon;
1306         return d;
1307 }
1308
1309 void HUD_WeaponIcons()
1310 {
1311         float id = 0;
1312         float alpha, stat_weapons; // "constants"
1313         vector pos, mySize, accuracy_color;
1314         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1315
1316         pos = HUD_Panel_GetPos(id);
1317         mySize = HUD_Panel_GetSize(id);
1318
1319         stat_weapons = getstati(STAT_WEAPONS);
1320         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1321         {
1322                 self = get_weaponinfo(i);
1323                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1324                 {
1325                         weaponorder[weapon_cnt] = self;
1326                         ++weapon_cnt;
1327                 }
1328         }
1329         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1330
1331         HUD_Panel_DrawBg(id, pos, mySize, 0);
1332         float padding;
1333         padding = HUD_Panel_GetPadding(id);
1334         if(padding)
1335         {
1336                 pos += '1 1 0' * padding;
1337                 mySize -= '2 2 0' * padding;
1338         }
1339
1340         // hits
1341         weapon_stats = getstati(STAT_DAMAGE_HITS);
1342         weapon_number = weapon_stats & 63;
1343         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1344         // fired
1345         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1346         weapon_number = weapon_stats & 63;
1347         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1348
1349         if(cvar_or("hud_weaponicons_fade", 1))
1350         {
1351                 fade = 3.2 - 2 * (time - weapontime);
1352                 fade = bound(0.7, fade, 1);
1353         }
1354         else
1355                 fade = 1;
1356
1357         HUD_WeaponIcons_Clear();
1358
1359         float rows, columns;
1360         rows = mySize_y/mySize_x;
1361         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1362         //                               ^^^ weapon icon aspect goes here
1363
1364         columns = ceil(WEP_COUNT/rows);
1365         float row, column;
1366         for(i = 0; i < weapon_cnt; ++i)
1367         {
1368                 self = weaponorder[i];
1369                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1370                 {
1371                         weapid = self.impulse;
1372
1373                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1374
1375                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1376                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1377
1378                         // draw background behind currently selected weapon
1379                         if(self.weapon == activeweapon)
1380                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1381
1382                         // draw the weapon accuracy on the HUD
1383                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1384                         {
1385                                 if(weapon_damage)
1386                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1387
1388                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1389                                 if(weapon_damage)
1390                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1391                         }
1392
1393                         // draw the weapon icon
1394                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1395
1396                         if(cvar_or("hud_weaponicons_number", 1))
1397                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1398                 }
1399
1400                 ++row;
1401                 if(row >= rows)
1402                 {
1403                         row = 0;
1404                         ++column;
1405                 }
1406         }
1407
1408 }
1409
1410 // Inventory (#1)
1411 //
1412 float GetAmmoStat(float i)
1413 {
1414         switch(i)
1415         {
1416                 case 0: return STAT_SHELLS;
1417                 case 1: return STAT_NAILS;
1418                 case 2: return STAT_ROCKETS;
1419                 case 3: return STAT_CELLS;
1420                 case 4: return STAT_FUEL;
1421                 default: return -1;
1422         }
1423 }
1424
1425 float GetAmmoItemCode(float i)
1426 {
1427         switch(i)
1428         {
1429                 case 0: return IT_SHELLS;
1430                 case 1: return IT_NAILS;
1431                 case 2: return IT_ROCKETS;
1432                 case 3: return IT_CELLS;
1433                 case 4: return IT_FUEL;
1434                 default: return -1;
1435         }
1436 }
1437
1438 string GetAmmoPicture(float i)
1439 {
1440         switch(i)
1441         {
1442                 case 0: return "ammo_shells";
1443                 case 1: return "ammo_bullets";
1444                 case 2: return "ammo_rockets";
1445                 case 3: return "ammo_cells";
1446                 case 4: return "ammo_fuel";
1447                 default: return "";
1448         }
1449 }
1450
1451 void HUD_Inventory()
1452 {
1453         float id = 1;
1454         float i;
1455         float stat_items;
1456
1457         vector pos, mySize, mysize, mypos;
1458         pos = HUD_Panel_GetPos(id);
1459         mySize = HUD_Panel_GetSize(id);
1460
1461         HUD_Panel_DrawBg(id, pos, mySize, 0);
1462         float padding;
1463         padding = HUD_Panel_GetPadding(id);
1464         if(padding)
1465         {
1466                 pos += '1 1 0' * padding;
1467                 mySize -= '2 2 0' * padding;
1468         }
1469
1470         // ammo
1471         stat_items = getstati(STAT_ITEMS);
1472         for (i = 0; i < 4; ++i) {
1473                 float a;
1474                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1475                 if(hud_configure)
1476                         a = 100;
1477
1478                 if(cvar("hud_inventory_onlycurrent")) {
1479                         if (stat_items & GetAmmoItemCode(i)) {
1480                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1481                                 if(a < 10)
1482                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1483                                 else
1484                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1485                         }
1486                 } else {
1487                         if (a > 0) {
1488                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1489                                         switch (i) {
1490                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1491                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1492                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1493                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1494                                         }
1495                                         mysize_x = 0.25 * mySize_x;
1496                                         mysize_y = mySize_y;
1497                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1498                                         switch (i) {
1499                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1500                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1501                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1502                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1503                                         }
1504                                         mysize_x = 0.5 * mySize_x;
1505                                         mysize_y = 0.5 * mySize_y;
1506                                 } else { // arrange vertically
1507                                         switch (i) {
1508                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1509                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1510                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1511                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1512                                         }
1513                                         mysize_x = mySize_x;
1514                                         mysize_y = 0.25 * mySize_y;
1515                                 }
1516
1517                                 if (stat_items & GetAmmoItemCode(i))
1518                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1519                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1520                                 if (a < 10) {
1521                                         if(stat_items & GetAmmoItemCode(i))
1522                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1523                                         else
1524                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1525                                 } else {
1526                                         if(stat_items & GetAmmoItemCode(i))
1527                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1528                                         else
1529                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1530                                 }
1531                         }
1532                 }
1533         }
1534 }
1535
1536
1537 // Powerups (#2)
1538 //
1539 void HUD_Powerups() {
1540         float id = 2;
1541         float stat_items;
1542         stat_items = getstati(STAT_ITEMS);
1543
1544         if(!hud_configure)
1545         {
1546                 if not(stat_items & IT_STRENGTH)
1547                         if not(stat_items & IT_INVINCIBLE)
1548                                 return;
1549
1550                 if (getstati(STAT_HEALTH) <= 0)
1551                         return;
1552         }
1553
1554         vector pos, mySize;
1555         pos = HUD_Panel_GetPos(id);
1556         mySize = HUD_Panel_GetSize(id);
1557
1558         HUD_Panel_DrawBg(id, pos, mySize, 0);
1559         float padding;
1560         padding = HUD_Panel_GetPadding(id);
1561         if(padding)
1562         {
1563                 pos += '1 1 0' * padding;
1564                 mySize -= '2 2 0' * padding;
1565         }
1566
1567         float strength_time, shield_time;
1568
1569         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1570         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1571
1572         if(hud_configure)
1573         {
1574                 strength_time = 15;
1575                 shield_time = 27;
1576         }
1577
1578         float len;
1579
1580         vector barpos, barsize;
1581         vector picpos;
1582         vector numpos;
1583
1584         string leftname, rightname;
1585         float leftcnt, rightcnt;
1586         float leftexact, rightexact;
1587         float leftalpha, rightalpha;
1588         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1589                 leftname = "strength";
1590                 leftcnt = ceil(strength_time);
1591                 leftexact = strength_time;
1592
1593                 rightname = "shield";
1594                 rightcnt = ceil(shield_time);
1595                 rightexact = shield_time;
1596         } else {
1597                 leftname = "shield";
1598                 leftcnt = ceil(shield_time);
1599                 leftexact = shield_time;
1600
1601                 rightname = "strength";
1602                 rightcnt = ceil(strength_time);
1603                 rightexact = strength_time;
1604         }
1605         leftalpha = bound(0, leftexact, 1);
1606         rightalpha = bound(0, rightexact, 1);
1607
1608         if (mySize_x/mySize_y > 4)
1609         {
1610                 if(leftcnt)
1611                 {
1612                         len = strlen(ftos(leftcnt));
1613
1614                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1615                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1616                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1617                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1618                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1619                         } else {
1620                                 barpos = pos;
1621                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1622                                 picpos = pos;
1623                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1624                         }
1625
1626                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1627                         if(leftcnt <= 5)
1628                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1629                         else
1630                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1631                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1632                 }
1633
1634                 if(rightcnt)
1635                 {
1636                         len = strlen(ftos(rightcnt));
1637
1638                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1639                                 barpos = pos + eX * 0.5 * mySize_x;
1640                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1641                                 picpos = pos + eX * 0.5 * mySize_x;
1642                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1643                         } else {
1644                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1645                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1646                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1647                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1648                         }
1649
1650                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1651                         if(rightcnt <= 5)
1652                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1653                         else
1654                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1655                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1656                 }
1657         }
1658         else if (mySize_x/mySize_y > 1.5)
1659         {
1660                 if(leftcnt)
1661                 {
1662                         len = strlen(ftos(leftcnt));
1663
1664                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1665                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1666                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1667                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1668                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1669                         } else {
1670                                 barpos = pos;
1671                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1672                                 picpos = pos;
1673                                 numpos = picpos + eX * 0.5 * mySize_y;
1674                         }
1675
1676                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1677                         if(leftcnt <= 5)
1678                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1679                         else
1680                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1681                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1682                 }
1683
1684                 if(rightcnt)
1685                 {
1686                         len = strlen(ftos(rightcnt));
1687
1688                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1689                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1690                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1691                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1692                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1693                         } else {
1694                                 barpos = pos + eY * 0.5 * mySize_y;
1695                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1696                                 picpos = pos + eY * 0.5 * mySize_y;
1697                                 numpos = picpos + eX * 0.5 * mySize_y;
1698                         }
1699
1700                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1701                         if(rightcnt <= 5)
1702                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1703                         else
1704                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1705                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1706                 }
1707         }
1708         else
1709         {
1710                 if(leftcnt)
1711                 {
1712                         len = strlen(ftos(leftcnt));
1713
1714                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1715                                 barpos = pos;
1716                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1717                                 picpos = pos + eX * 0.05 * mySize_x;
1718                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1719                         } else {
1720                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1721                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1722                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1723                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1724                         }
1725
1726                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1727                         if(leftcnt <= 5)
1728                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1729                         else
1730                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1731                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1732                 }
1733
1734                 if(rightcnt)
1735                 {
1736                         len = strlen(ftos(rightcnt));
1737
1738                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1739                                 barpos = pos + eX * 0.5 * mySize_x;
1740                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1741                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1742                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1743                         } else {
1744                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1745                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1746                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1747                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1748                         }
1749
1750                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1751                         if(rightcnt <= 5)
1752                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1753                         else
1754                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1755                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1756                 }
1757         }
1758 }
1759
1760 // Health/armor (#3)
1761 //
1762 void HUD_HealthArmor(void)
1763 {
1764         float id = 3;
1765         vector pos, mySize;
1766         pos = HUD_Panel_GetPos(id);
1767         mySize = HUD_Panel_GetSize(id);
1768
1769         HUD_Panel_DrawBg(id, pos, mySize, 0);
1770         float padding;
1771         padding = HUD_Panel_GetPadding(id);
1772         if(padding)
1773         {
1774                 pos += '1 1 0' * padding;
1775                 mySize -= '2 2 0' * padding;
1776         }
1777
1778         float armor, health;
1779         armor = getstati(STAT_ARMOR);
1780         health = getstati(STAT_HEALTH);
1781
1782         float fuel;
1783         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1784
1785         if(hud_configure)
1786         {
1787                 armor = 150;
1788                 health = 100;
1789                 fuel = 70;
1790         }
1791
1792         if(health <= 0)
1793                 return;
1794
1795         float len;
1796
1797         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1798         {
1799                 vector v;
1800                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1801
1802                 float x;
1803                 x = floor(v_x + 1);
1804
1805                 if(v_z) // NOT fully armored
1806                 {
1807                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1808                         if(armor)
1809                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1810                 }
1811                 else
1812                 {
1813                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1814                         if(armor)
1815                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1816                 }
1817                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1818         }
1819
1820         else
1821         {
1822                 vector barpos, barsize;
1823                 vector picpos;
1824                 vector numpos;
1825
1826                 string leftname, rightname;
1827                 float leftcnt, rightcnt;
1828                 float leftactive, rightactive;
1829                 float leftalpha, rightalpha;
1830                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1831                         leftname = "armor";
1832                         leftcnt = armor;
1833                         if(leftcnt)
1834                                 leftactive = 1;
1835                         leftalpha = min((armor+10)/55, 1);
1836
1837                         rightname = "health";
1838                         rightcnt = health;
1839                         rightactive = 1;
1840                         rightalpha = 1;
1841                 } else {
1842                         leftname = "health";
1843                         leftcnt = health;
1844                         leftactive = 1;
1845                         leftalpha = 1;
1846
1847                         rightname = "armor";
1848                         rightcnt = armor;
1849                         if(rightcnt)
1850                                 rightactive = 1;
1851                         rightalpha = min((armor+10)/55, 1);
1852                 }
1853
1854                 if (mySize_x/mySize_y > 5)
1855                 {
1856                         if(leftactive)
1857                         {
1858                                 len = strlen(ftos(leftcnt));
1859
1860                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1862                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1863                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1864                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1865                                 } else {
1866                                         barpos = pos;
1867                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1868                                         picpos = pos;
1869                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1870                                 }
1871
1872                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1873                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1874                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1875                         }
1876
1877                         if(rightactive)
1878                         {
1879                                 len = strlen(ftos(rightcnt));
1880
1881                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1882                                         barpos = pos + eX * 0.5 * mySize_x;
1883                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1884                                         picpos = pos + eX * 0.5 * mySize_x;
1885                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1886                                 } else {
1887                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1888                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1889                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1890                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1891                                 }
1892
1893                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1894                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1895                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1896                         }
1897
1898                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1899                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1900                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1901                         } else {
1902                                 barpos = pos;
1903                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1904                         }
1905                         if(fuel)
1906                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1907                 }
1908                 else if (mySize_x/mySize_y > 2)
1909                 {
1910                         if(leftactive)
1911                         {
1912                                 len = strlen(ftos(leftcnt));
1913
1914                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1915                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1916                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1917                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1918                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1919                                 } else {
1920                                         barpos = pos;
1921                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1922                                         picpos = pos;
1923                                         numpos = picpos + eX * 0.5 * mySize_y;
1924                                 }
1925
1926                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1927                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1928                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1929                         }
1930
1931                         if(rightactive)
1932                         {
1933                                 len = strlen(ftos(rightcnt));
1934
1935                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1936                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1937                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1938                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1939                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1940                                 } else {
1941                                         barpos = pos + eY * 0.5 * mySize_y;
1942                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1943                                         picpos = pos + eY * 0.5 * mySize_y;
1944                                         numpos = picpos + eX * 0.5 * mySize_y;
1945                                 }
1946
1947                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1948                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1949                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1950                         }
1951
1952                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1953                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1954                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1955                         } else {
1956                                 barpos = pos;
1957                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1958                         }
1959                         if(fuel)
1960                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1961                 }
1962                 else
1963                 {
1964                         if(leftactive)
1965                         {
1966                                 len = strlen(ftos(leftcnt));
1967
1968                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1969                                         barpos = pos;
1970                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1971                                         picpos = pos + eX * 0.05 * mySize_x;
1972                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1973                                 } else {
1974                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1975                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1976                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1977                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1978                                 }
1979
1980                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1981                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1982                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
1983                         }
1984
1985                         if(rightactive)
1986                         {
1987                                 len = strlen(ftos(rightcnt));
1988
1989                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990                                         barpos = pos + eX * 0.5 * mySize_x;
1991                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1992                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1993                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1994                                 } else {
1995                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1996                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1997                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1998                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1999                                 }
2000
2001                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2002                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2003                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2004                         }
2005
2006                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2007                                 barpos = pos;
2008                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2009                         } else {
2010                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2011                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2012                         }
2013                         if(fuel)
2014                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2015                 }
2016         }
2017 }
2018
2019 // ___TODO___ !!!
2020 // Notification area (#4)
2021 //
2022
2023 string Weapon_SuicideMessage(float deathtype)
2024 {
2025         w_deathtype = deathtype;
2026         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2027         return w_deathtypestring;
2028 }
2029
2030 string Weapon_KillMessage(float deathtype)
2031 {
2032         w_deathtype = deathtype;
2033         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2034         return w_deathtypestring;
2035 }
2036
2037 float killnotify_times[10];
2038 float killnotify_deathtype[10];
2039 string killnotify_attackers[10];
2040 string killnotify_victims[10];
2041 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2042 {
2043         float i;
2044         for (i = 9; i > 0; --i) {
2045                 killnotify_times[i] = killnotify_times[i-1];
2046                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2047                 if(killnotify_attackers[i])
2048                         strunzone(killnotify_attackers[i]);
2049                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2050                 if(killnotify_victims[i])
2051                         strunzone(killnotify_victims[i]);
2052                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2053         }
2054         killnotify_times[0] = time;
2055         killnotify_deathtype[0] = wpn;
2056         if(killnotify_attackers[0])
2057                 strunzone(killnotify_attackers[0]);
2058         killnotify_attackers[0] = strzone(attacker);
2059         if(killnotify_victims[0])
2060                 strunzone(killnotify_victims[0]);
2061         killnotify_victims[0] = strzone(victim);
2062 }
2063
2064 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2065 {
2066         float w;
2067         if(msg == MSG_SUICIDE) {
2068                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2069
2070                 // TODO: cl_gentle
2071                 w = DEATH_WEAPONOF(type);
2072                 if(WEP_VALID(w)) {
2073                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2074                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2075                 }
2076                 else if (type == DEATH_KILL)
2077                         print ("^1",s1, "^1 couldn't take it anymore\n");
2078                 else if (type == DEATH_ROT)
2079                         print ("^1",s1, "^1 died\n");
2080                 else if (type == DEATH_NOAMMO)
2081                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2082                 else if (type == DEATH_CAMP)
2083                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2084                 else if (type == DEATH_MIRRORDAMAGE)
2085                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2086                 else if (type == DEATH_CHEAT)
2087                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2088                 else if (type == DEATH_FIRE)
2089                         print ("^1",s1, "^1 burned to death\n");
2090                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2091                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2092                 if (stof(s2) > 2) // killcount > 2
2093                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2094         } else if(msg == MSG_KILL) {
2095                 w = DEATH_WEAPONOF(type);
2096                 if(WEP_VALID(w)) {
2097                         HUD_KillNotify_Push(s2, s1, w);
2098                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2099                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2100                 }
2101                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2102                                 if(cvar("cl_gentle")) {
2103                                         print ("^1", s1, "^1 took action against a team mate\n");
2104                                 } else {
2105                                         print ("^1", s1, "^1 mows down a team mate\n");
2106                                 }
2107                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2108                                         if(cvar("cl_gentle"))
2109                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2110                                         else
2111                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2112                                 }
2113                                 else if (stof(s2) > 2) {
2114                                         if(cvar("cl_gentle"))
2115                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2116                                         else
2117                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2118                                 }
2119                 }
2120                 else if(type == KILL_FIRST_BLOOD)
2121                         print("^1",s1, "^1 drew first blood", "\n");
2122                 else if (type == DEATH_TELEFRAG)
2123                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2124                 else if (type == DEATH_DROWN) {
2125                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2126                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2127                 }
2128                 else if (type == DEATH_SLIME) {
2129                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2130                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2131                 }
2132                 else if (type == DEATH_LAVA) {
2133                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2134                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2135                 }
2136                 else if (type == DEATH_FALL) {
2137                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2138                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2139                 }
2140                 else if (type == DEATH_SHOOTING_STAR) {
2141                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2142                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2143                 }
2144                 else if (type == DEATH_SWAMP) {
2145                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2147                 }
2148                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2149                 {
2150                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2151                         // p ?!?! :o
2152                         //if(p < 0)
2153                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2154                         //else
2155                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2156                 }
2157                 else if(type == DEATH_SBCRUSH)
2158                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2159                 else if(type == DEATH_SBMINIGUN)
2160                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2161                 else if(type == DEATH_SBROCKET)
2162                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2163                 else if(type == DEATH_SBBLOWUP)
2164                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2165
2166                 else if(type == DEATH_WAKIGUN)
2167                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2168                 else if(type == DEATH_WAKIROCKET)
2169                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2170                 else if(type == DEATH_WAKIBLOWUP)
2171                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2172
2173                 else if(type == DEATH_TURRET)
2174                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2175                 else if(type == DEATH_TOUCHEXPLODE)
2176                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2177                 else if(type == DEATH_CHEAT)
2178                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2179                 else if (type == DEATH_FIRE)
2180                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2181                 else if (type == DEATH_CUSTOM)
2182                         print ("^1",s1, "^1 ", s2, "\n");
2183                 else
2184                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2185         } else if(msg == MSG_SPREE) {
2186                 if(type == KILL_END_SPREE) {
2187                         if(cvar("cl_gentle"))
2188                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2189                         else
2190                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2191                 } else if(type == KILL_SPREE) {
2192                         if(cvar("cl_gentle"))
2193                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2194                         else
2195                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2196                 } else if(type == KILL_SPREE_3) {
2197                         if(cvar("cl_gentle"))
2198                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2199                         else
2200                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2201                 } else if(type == KILL_SPREE_5) {
2202                         if(cvar("cl_gentle"))
2203                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2204                         else
2205                                 print (s1,"^7 unleashes ^1RAGE\n");
2206                 } else if(type == KILL_SPREE_10) {
2207                         if(cvar("cl_gentle"))
2208                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2209                         else
2210                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2211                 } else if(type == KILL_SPREE_15) {
2212                         if(cvar("cl_gentle"))
2213                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2214                         else
2215                                 print (s1,"^7 executes ^1MAYHEM!\n");
2216                 } else if(type == KILL_SPREE_20) {
2217                         if(cvar("cl_gentle"))
2218                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2219                         else
2220                                 print (s1,"^7 is a ^1BERSERKER!\n");
2221                 } else if(type == KILL_SPREE_25) {
2222                         if(cvar("cl_gentle"))
2223                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2224                         else
2225                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2226                 } else if(type == KILL_SPREE_30) {
2227                         if(cvar("cl_gentle"))
2228                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2229                         else
2230                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2231                 }
2232         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2233                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2234                 if (type == DEATH_DROWN) {
2235                         if(cvar("cl_gentle"))
2236                                 print ("^1",s1, "^1 was in the water for too long\n");
2237                         else
2238                                 print ("^1",s1, "^1 drowned\n");
2239                 }
2240                 else if (type == DEATH_SLIME)
2241                         print ("^1",s1, "^1 was slimed\n");
2242                 else if (type == DEATH_LAVA) {
2243                         if(cvar("cl_gentle"))
2244                                 print ("^1",s1, "^1 found a hot place\n");
2245                         else
2246                                 print ("^1",s1, "^1 turned into hot slag\n");
2247                 }
2248                 else if (type == DEATH_FALL) {
2249                         if(cvar("cl_gentle"))
2250                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2251                         else
2252                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2253                 }
2254                 else if (type == DEATH_SHOOTING_STAR)
2255                         print ("^1",s1, "^1 became a shooting star\n");
2256                 else if (type == DEATH_SWAMP) {
2257                         if(cvar("cl_gentle"))
2258                                 print ("^1",s1, "^1 discovered a swamp\n");
2259                         else
2260                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2261                 }
2262                 else if(type == DEATH_TURRET)
2263                         print ("^1",s1, "^1 was mowed down by a turret \n");
2264                 else if (type == DEATH_CUSTOM)
2265                         print ("^1",s1, "^1 ", s2, "\n");
2266                 else if(type == DEATH_TOUCHEXPLODE)
2267                         print ("^1",s1, "^1 died in an accident\n");
2268                 else if(type == DEATH_CHEAT)
2269                         print ("^1",s1, "^1 was unfairly eliminated\n");
2270                 else if(type == DEATH_FIRE) {
2271                         if(cvar("cl_gentle"))
2272                                 print ("^1",s1, "^1 felt a little hot\n");
2273                         else
2274                                 print ("^1",s1, "^1 burnt to death\n");
2275                 }
2276                 else {
2277                         if(cvar("cl_gentle"))
2278                                 print ("^1",s1, "^1 needs a restart\n");
2279                         else
2280                                 print ("^1",s1, "^1 died\n");
2281                 }
2282         } else if(msg == MSG_KILL_ACTION_SPREE) {
2283                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2284                 if(cvar("cl_gentle"))
2285                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2286                 else
2287                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2288         } else if(msg == MSG_INFO) {
2289                 if(type == INFO_GOTFLAG) {
2290                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2291                         print(s1, "^7 got the ", s2, "\n");
2292                 } else if(type == INFO_LOSTFLAG) {
2293                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2294                         print(s1, "^7 lost the ", s2, "\n");
2295                 } else if(type == INFO_PICKUPFLAG) {
2296                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2297                         print(s1, "^7 picked up the ", s2, "\n");
2298                 } else if(type == INFO_RETURNFLAG) {
2299                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2300                         print(s1, "^7 returned the ", s2, "\n");
2301                 }
2302         }
2303
2304 }
2305
2306 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2307
2308 void HUD_Centerprint(string s1, float type, float msg)
2309 {
2310         if(msg == MSG_SUICIDE) {
2311                 if (type == DEATH_TEAMCHANGE) {
2312                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2313                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2314                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2315                 } else if (type == DEATH_CAMP) {
2316                         if(cvar("cl_gentle"))
2317                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2318                         else
2319                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2320                 } else if (type == DEATH_NOAMMO) {
2321                         if(cvar("cl_gentle"))
2322                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2323                         else
2324                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2325                 } else if (type == DEATH_ROT) {
2326                         if(cvar("cl_gentle"))
2327                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2328                         else
2329                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2330                 } else if (type == DEATH_MIRRORDAMAGE) {
2331                         if(cvar("cl_gentle"))
2332                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2333                         else
2334                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2335                 } else if (type == DEATH_QUIET) {
2336                         // do nothing
2337                 } else if (type == DEATH_KILL) {
2338                         if(cvar("cl_gentle"))
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2340                         else
2341                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2342                 }
2343         } else if(msg == MSG_KILL) {
2344                 if (type == KILL_TEAM) {
2345                         if(cvar("cl_gentle")) {
2346                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2347                         } else {
2348                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2349                         }
2350                 } else if (type == KILL_FIRST_BLOOD) {
2351                         if(cvar("cl_gentle")) {
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2353                         } else {
2354                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2355                         }
2356                 } else if (type == KILL_FIRST_VICTIM) {
2357                         if(cvar("cl_gentle")) {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2359                         } else {
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2361                         }
2362                 } else if (type == KILL_TYPEFRAG) {
2363                         if(cvar("cl_gentle")) {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2365                         } else {
2366                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2367                         }
2368                 } else if (type == KILL_TYPEFRAGGED) {
2369                         if(cvar("cl_gentle")) {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2371                         } else {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2373                         }
2374                 } else if (type == KILL_FRAG) {
2375                         if(cvar("cl_gentle")) {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2377                         } else {
2378                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2379                         }
2380                 } else if (type == KILL_FRAGGED) {
2381                         if(cvar("cl_gentle")) {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2383                         } else {
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2385                         }
2386                 }
2387         } else if(msg == MSG_KILL_ACTION) {
2388                 // TODO: invent more centerprints here?
2389                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2390         }
2391 }
2392
2393 void HUD_Notify (void)
2394 {
2395         float id = 4;
2396         vector pos, mySize;
2397         pos = HUD_Panel_GetPos(id);
2398         mySize = HUD_Panel_GetSize(id);
2399
2400         HUD_Panel_DrawBg(id, pos, mySize, 0);
2401         float padding;
2402         padding = HUD_Panel_GetPadding(id);
2403         if(padding)
2404         {
2405                 pos += '1 1 0' * padding;
2406                 mySize -= '2 2 0' * padding;
2407         }
2408
2409         float entries, height;
2410         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2411         height = mySize_y/entries;
2412         
2413         vector fontsize;
2414         fontsize = '0.5 0.5 0' * height;
2415
2416         float a;
2417         float when;
2418         when = cvar("hud_notify_time");
2419         float fadetime;
2420         fadetime = cvar("hud_notify_fadetime");
2421
2422         string s;
2423
2424         vector pos_attacker, pos_victim;
2425         vector weap_pos;
2426         float width_attacker, width_victim;
2427         string attacker, victim;
2428
2429         float i, j;
2430         for(j = 0; j < entries; ++j)
2431         {
2432                 if(cvar("hud_notify_flip"))
2433                         i = j;
2434                 else // rather nasty hack for ordering items from the bottom up
2435                         i = entries - j - 1;
2436
2437                 if(fadetime)
2438                 {
2439                         if(killnotify_times[j] + when > time)
2440                                 a = 1;
2441                         else
2442                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2443                 }
2444                 else
2445                 {
2446                         if(killnotify_times[j] + when > time)
2447                                 a = 1;
2448                         else
2449                                 a = 0;
2450                 }
2451
2452                 // TODO: maybe print in team colors?
2453                 // TODO: maybe this could be cleaned up somehow...
2454                 //
2455                 // X [did action to] Y
2456                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2457                 {
2458                         if(hud_configure)
2459                         {
2460                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2461                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2462                         }
2463                         else
2464                         {
2465                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2466                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2467                         }
2468                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2469                         width_victim = stringwidth(victim, TRUE, fontsize);
2470                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2471                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2472                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2473
2474                         if(hud_configure) // example actions for config mode
2475                         {
2476                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2477                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2478                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2479                         }
2480                         else if(WEP_VALID(killnotify_deathtype[j]))
2481                         {
2482                                 self = get_weaponinfo(killnotify_deathtype[j]);
2483                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2484                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2485                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2486                         }
2487                         else if(killnotify_deathtype[j] == DEATH_FALL)
2488                         {
2489                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2490                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2491                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2492                         }
2493                 }
2494
2495                 // Y [used by] X
2496                 else
2497                 {
2498                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2499
2500                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2501                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2502
2503                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2504                         if(killnotify_deathtype[j] == DEATH_KILL)
2505                         {
2506                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2507                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2508                         }
2509                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2510                         {
2511                                 if(killnotify_victims[j] == "^1RED^7 flag")
2512                                         s = "red";
2513                                 else
2514                                         s = "blue";
2515                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2516                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2517                         }
2518                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2519                         {
2520                                 if(killnotify_victims[j] == "^1RED^7 flag")
2521                                         s = "red";
2522                                 else
2523                                         s = "blue";
2524                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2525                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2526                         }
2527                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2528                         {
2529                                 if(killnotify_victims[j] == "^1RED^7 flag")
2530                                         s = "red";
2531                                 else
2532                                         s = "blue";
2533                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2534                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2535                         }
2536                 }
2537         }
2538         /* This will come later.
2539         string s;
2540         entity tm;
2541         if(spectatee_status && !intermission)
2542         {
2543                 drawfont = hud_bigfont;
2544                 if(spectatee_status == -1)
2545                         s = "^1Observing";
2546                 else
2547                         s = GetPlayerName(spectatee_status - 1);
2548                 // spectated player name between HUD and chat area, aligned to the left
2549                 pos_x = 0;
2550                 pos_y = - 50 - hud_fontsize_spec_y;
2551                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2552                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2553                 drawfont = hud_font;
2554
2555                 // spectator text in the upper right corner
2556                 if(spectatee_status == -1)
2557                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2558                 else
2559                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2560
2561                 if(spectatee_status == -1)
2562                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2563                 else
2564                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2565
2566                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2567
2568                 if(gametype == GAME_ARENA)
2569                         s = "^1Wait for your turn to join";
2570                 else if(gametype == GAME_LMS)
2571                 {
2572                         entity sk;
2573                         sk = playerslots[player_localentnum - 1];
2574                         if(sk.(scores[ps_primary]) >= 666)
2575                                 s = "^1Match has already begun";
2576                         else if(sk.(scores[ps_primary]) > 0)
2577                                 s = "^1You have no more lives left";
2578                         else
2579                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2580                 }
2581                 else
2582                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2583
2584                 //show restart countdown:
2585                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2586                         float countdown;
2587                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2588                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2589                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2590                 }
2591         }
2592         if(warmup_stage && !intermission)
2593         {
2594                 s = "^2Currently in ^1warmup^2 stage!";
2595         }
2596
2597         // move more important stuff more to the middle so its more visible
2598
2599         string blinkcolor;
2600         if(mod(time, 1) >= 0.5)
2601                 blinkcolor = "^1";
2602         else
2603                 blinkcolor = "^3";
2604
2605         if(ready_waiting && !intermission && !spectatee_status)
2606         {
2607                 if(ready_waiting_for_me)
2608                 {
2609                         if(warmup_stage)
2610                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2611                         else
2612                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2613                 }
2614                 else
2615                 {
2616                         if(warmup_stage)
2617                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2618                         else
2619                                 s = strcat("^2Waiting for others to ready up...");
2620                 }
2621         }
2622         else if(warmup_stage && !intermission && !spectatee_status)
2623         {
2624                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2625         }
2626
2627         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2628         {
2629                 float ts_min, ts_max;
2630                 tm = teams.sort_next;
2631                 if (tm)
2632                 {
2633                         for(; tm.sort_next; tm = tm.sort_next)
2634                         {
2635                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2636                                         continue;
2637                                 if(!ts_min) ts_min = tm.team_size;
2638                                 else ts_min = min(ts_min, tm.team_size);
2639                                 if(!ts_max) ts_max = tm.team_size;
2640                                 else ts_max = max(ts_max, tm.team_size);
2641                         }
2642                         if ((ts_max - ts_min) > 1)
2643                         {
2644                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2645                                 tm = GetTeam(myteam, false);
2646                                 if (tm)
2647                                 if (tm.team != COLOR_SPECTATOR)
2648                                 if (tm.team_size == ts_max)
2649                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2650
2651                         }
2652                 }
2653         }
2654         */
2655 }
2656
2657 // Timer (#5)
2658 //
2659 void HUD_Timer()
2660 {
2661         float id = 5;
2662         vector pos, mySize;
2663         pos = HUD_Panel_GetPos(id);
2664         mySize = HUD_Panel_GetSize(id);
2665
2666         HUD_Panel_DrawBg(id, pos, mySize, 0);
2667         float padding;
2668         padding = HUD_Panel_GetPadding(id);
2669         if(padding)
2670         {
2671                 pos += '1 1 0' * padding;
2672                 mySize -= '2 2 0' * padding;
2673         }
2674
2675         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2676
2677         timelimit = getstatf(STAT_TIMELIMIT);
2678
2679         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2680         timeleft = ceil(timeleft);
2681         minutesLeft = floor(timeleft / 60);
2682         secondsLeft = timeleft - minutesLeft*60;
2683
2684         vector timer_color;
2685         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2686                 timer_color = '1 1 1'; //white
2687         else if(minutesLeft >= 1)
2688                 timer_color = '1 1 0'; //yellow
2689         else
2690                 timer_color = '1 0 0'; //red
2691
2692         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2693                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2694                         //while restart is still active, show 00:00
2695                         minutes = seconds = 0;
2696                 } else {
2697                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2698                         minutes = floor(elapsedTime / 60);
2699                         seconds = elapsedTime - minutes*60;
2700                 }
2701         } else {
2702                 minutes = minutesLeft;
2703                 seconds = secondsLeft;
2704         }
2705
2706         if(minutes > 999)
2707                 seconds = 99;
2708         minutes = min(minutes, 999);
2709         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2710                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2711                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2712         }
2713         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2714 }
2715
2716 // Radar (#6)
2717 //
2718 void HUD_Radar(void)
2719 {
2720         float id = 6;
2721         vector pos, mySize;
2722         pos = HUD_Panel_GetPos(id);
2723         mySize = HUD_Panel_GetSize(id);
2724
2725         HUD_Panel_DrawBg(id, pos, mySize, 0);
2726         float padding;
2727         padding = HUD_Panel_GetPadding(id);
2728         if(padding)
2729         {
2730                 pos += '1 1 0' * padding;
2731                 mySize -= '2 2 0' * padding;
2732         }
2733
2734         local float color1, color2; // color already declared as a global in hud.qc
2735         local vector rgb;
2736         local entity tm;
2737         float scale2d, normalsize, bigsize;
2738         float f;
2739
2740         teamradar_origin2d = pos + 0.5 * mySize;
2741         teamradar_size2d = mySize;
2742
2743         if(minimapname == "")
2744                 return;
2745
2746         teamradar_loadcvars();
2747
2748         switch(hud_radar_zoommode)
2749         {
2750                 default:
2751                 case 0:
2752                         f = current_zoomfraction;
2753                         break;
2754                 case 1:
2755                         f = 1 - current_zoomfraction;
2756                         break;
2757                 case 2:
2758                         f = 0;
2759                         break;
2760                 case 3:
2761                         f = 1;
2762                         break;
2763         }
2764
2765         switch(hud_radar_rotation)
2766         {
2767                 case 0:
2768                         teamradar_angle = view_angles_y - 90;
2769                         break;
2770                 default:
2771                         teamradar_angle = 90 * hud_radar_rotation;
2772                         break;
2773         }
2774
2775         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2776         teamradar_size2d = mySize;
2777
2778         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2779
2780         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2781         if(hud_radar_rotation == 0)
2782         {
2783                 // max-min distance must fit the radar in any rotation
2784                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2785         }
2786         else
2787         {
2788                 vector c0, c1, c2, c3, span;
2789                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2790                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2791                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2792                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2793                 span = '0 0 0';
2794                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2795                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2796
2797                 // max-min distance must fit the radar in x=x, y=y
2798                 bigsize = min(
2799                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2800                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2801                 );
2802         }
2803
2804         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2805         if(bigsize > normalsize)
2806                 normalsize = bigsize;
2807
2808         teamradar_size =
2809                   f * bigsize
2810                 + (1 - f) * normalsize;
2811         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2812                   f * (mi_min + mi_max) * 0.5
2813                 + (1 - f) * view_origin);
2814
2815         color1 = GetPlayerColor(player_localentnum-1);
2816         rgb = GetTeamRGB(color1);
2817
2818         drawsetcliparea(
2819                 pos_x,
2820                 pos_y,
2821                 mySize_x,
2822                 mySize_y
2823         );
2824
2825         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2826
2827         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2828                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2829         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2830                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2831         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2832         {
2833                 color2 = GetPlayerColor(tm.sv_entnum);
2834                 //if(color == COLOR_SPECTATOR || color == color2)
2835                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2836         }
2837         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2838
2839         drawresetcliparea();
2840 };
2841
2842 // Score (#7)
2843 //
2844 void HUD_Score()
2845 {
2846         float id = 7;
2847         vector pos, mySize;
2848         pos = HUD_Panel_GetPos(id);
2849         mySize = HUD_Panel_GetSize(id);
2850
2851         HUD_Panel_DrawBg(id, pos, mySize, 0);
2852         float padding;
2853         padding = HUD_Panel_GetPadding(id);
2854         if(padding)
2855         {
2856                 pos += '1 1 0' * padding;
2857                 mySize -= '2 2 0' * padding;
2858         }
2859
2860         float score, distribution, leader;
2861         float score_len, distr_len;
2862         vector distribution_color;
2863         entity tm, pl, me;
2864         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2865
2866         // TODO... this (race part) still uses constant coordinates :/
2867         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2868                 /*pl = players.sort_next;
2869                 if(pl == me)
2870                         pl = pl.sort_next;
2871                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2872                         if(pl.scores[ps_primary] == 0)
2873                                 pl = world;
2874
2875                 score = me.(scores[ps_primary]);
2876
2877                 float racemin, racesec, racemsec;
2878                 float distsec, distmsec, minusplus;
2879
2880                 racemin = floor(score/(60 * TIME_FACTOR));
2881                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2882                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2883
2884                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2885                         // distribution display
2886                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2887
2888                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2889                                 distmsec = fabs(distribution);
2890                         else {
2891                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2892                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2893                                 if (distribution < 0)
2894                                         distsec = -distsec;
2895                         }
2896
2897                         if (distribution <= 0) {
2898                                 distribution_color = eY;
2899                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2900                         }
2901                         else {
2902                                 distribution_color = eX;
2903                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2904                         }
2905                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2906                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2907                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2908                 }
2909                 // race record display
2910                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2911                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2912
2913                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2914                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2915                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2916
2917                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2918                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2919                 */
2920         } else if (!teamplay) { // non-teamgames
2921                 // me vector := [team/connected frags id]
2922                 pl = players.sort_next;
2923                 if(pl == me)
2924                         pl = pl.sort_next;
2925
2926                 if(hud_configure)
2927                         distribution = 42;
2928                 else if(pl)
2929                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2930                 else
2931                         distribution = 0;
2932
2933                 score = me.(scores[ps_primary]);
2934                 if(hud_configure)
2935                         score = 123;
2936
2937                 if(distribution >= 5) {
2938                         distribution_color = eY;
2939                         leader = 1;
2940                 } else if(distribution >= 0) {
2941                         distribution_color = '1 1 1';
2942                         leader = 1;
2943                 } else if(distribution >= -5)
2944                         distribution_color = '1 1 0';
2945                 else
2946                         distribution_color = eX;
2947
2948                 score_len = strlen(ftos(score));
2949                 distr_len = strlen(ftos(distribution));
2950
2951                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2952                 if (leader)
2953                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2954                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2955         } else { // teamgames
2956                 float max_fragcount;
2957                 max_fragcount = -99;
2958
2959                 float teamnum;
2960                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2961                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2962                                 continue;
2963                         score = tm.(teamscores[ts_primary]);
2964                         if(hud_configure)
2965                                 score = 123;
2966                         leader = 0;
2967                         
2968                         score_len = strlen(ftos(score));
2969
2970                         if (score > max_fragcount)
2971                                 max_fragcount = score;
2972
2973                         if(tm.team == myteam) {
2974                                 if (max_fragcount == score)
2975                                         leader = 1;
2976                                 if (leader)
2977                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2978                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2979                         } else {
2980                                 if (max_fragcount == score)
2981                                         leader = 1;
2982                                 if (leader)
2983                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2984                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2985                                 teamnum += 1;
2986                         }
2987                 }
2988         }
2989 }
2990
2991 // Race timer (#8)
2992 //
2993 void HUD_RaceTimer (void) {
2994         float id = 8;
2995         vector pos, mySize;
2996         pos = HUD_Panel_GetPos(id);
2997         mySize = HUD_Panel_GetSize(id);
2998
2999         HUD_Panel_DrawBg(id, pos, mySize, 0);
3000         float padding;
3001         padding = HUD_Panel_GetPadding(id);
3002         if(padding)
3003         {
3004                 pos += '1 1 0' * padding;
3005                 mySize -= '2 2 0' * padding;
3006         }
3007
3008         drawfont = hud_bigfont;
3009         float a, t;
3010         string s, forcetime;
3011
3012         if(hud_configure)
3013         {
3014                 s = "0:13:37";
3015                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3016                 s = "^1Intermediate 1 (+15.42)";
3017                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3018         }
3019         else if(race_checkpointtime)
3020         {
3021                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3022                 s = "";
3023                 forcetime = "";
3024                 if(a > 0) // just hit a checkpoint?
3025                 {
3026                         if(race_checkpoint != 254)
3027                         {
3028                                 if(race_time && race_previousbesttime)
3029                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3030                                 else
3031                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3032                                 if(race_time)
3033                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3034                         }
3035                 }
3036                 else
3037                 {
3038                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3039                         {
3040                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3041                                 if(a > 0) // next one?
3042                                 {
3043                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3044                                 }
3045                         }
3046                 }
3047
3048                 if(s != "" && a > 0)
3049                 {
3050                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3051                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3052                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3053                 }
3054
3055                 // ___ TODO!!!___
3056                 if(race_penaltytime)
3057                 {
3058                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3059                         if(a > 0)
3060                         {
3061                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3062                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3063                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3064                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3065                         }
3066                 }
3067
3068                 if(forcetime != "")
3069                 {
3070                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3071                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3072                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3073                 }
3074                 else
3075                         a = 1;
3076
3077                 if(race_laptime && race_checkpoint != 255)
3078                 {
3079                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3080                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3081                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3082                 }
3083         }
3084         else
3085         {
3086                 if(race_mycheckpointtime)
3087                 {
3088                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3089                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3090                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3091                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3092                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3093                 }
3094                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3095                 {
3096                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3097                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3098                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3099                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3100                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3101                 }
3102
3103                 if(race_penaltytime && !race_penaltyaccumulator)
3104                 {
3105                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3106                         a = bound(0, (1 + t - time), 1);
3107                         if(a > 0)
3108                         {
3109                                 if(time < t)
3110                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3111                                 else
3112                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3113                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3114                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3115                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3116                         }
3117                 }
3118         }
3119
3120         drawfont = hud_font;
3121 }
3122
3123 // Vote window (#9)
3124 //
3125 float vote_yescount;
3126 float vote_nocount;
3127 float vote_needed;
3128 float vote_highlighted; // currently selected vote
3129
3130 float vote_active; // is there an active vote?
3131 float vote_prev; // previous state of vote_active to check for a change
3132 float vote_alpha;
3133 float vote_change; // "time" when vote_active changed
3134
3135 void HUD_VoteWindow(void) 
3136 {
3137         float id = 9;
3138         vector pos, mySize;
3139         pos = HUD_Panel_GetPos(id);
3140         mySize = HUD_Panel_GetSize(id);
3141
3142         string s;
3143         float a;
3144         if(vote_active != vote_prev) {
3145                 vote_change = time;
3146                 vote_prev = vote_active;
3147         }
3148
3149         if(vote_active || hud_configure)
3150                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3151         else
3152                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3153
3154         if(hud_configure)
3155         {
3156                 vote_yescount = 3;
3157                 vote_nocount = 2;
3158                 vote_needed = 4;
3159         }
3160
3161         if(!vote_alpha)
3162                 return;
3163
3164         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3165
3166         HUD_Panel_DrawBg(id, pos, mySize, a);
3167         float padding;
3168         padding = HUD_Panel_GetPadding(id);
3169         if(padding)
3170         {
3171                 pos += '1 1 0' * padding;
3172                 mySize -= '2 2 0' * padding;
3173         }
3174
3175         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3176
3177         s = "A vote has been called for: ";
3178         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3179         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3180         if(hud_configure)
3181                 s = "Configure the HUD";
3182         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3183
3184         // print the yes/no counts
3185         s = strcat("Yes: ", ftos(vote_yescount));
3186         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3187         s = strcat("No: ", ftos(vote_nocount));
3188         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3189
3190         // draw the progress bars
3191         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3192         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3193
3194         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3195         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3196
3197         // draw the highlights
3198         if(vote_highlighted == 1) {
3199                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3200                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3201         }
3202         else if(vote_highlighted == 2) {
3203                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3204                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3205         }
3206
3207         drawresetcliparea();
3208
3209         if(!vote_active) {
3210                 vote_highlighted = 0;
3211         }
3212 }
3213
3214 // Mod icons panel (#10)
3215 //
3216
3217 float mod_active; // is there any active mod icon?
3218
3219 // CTF HUD modicon section
3220 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3221 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3222 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3223
3224 void HUD_Mod_CTF_Reset(void)
3225 {
3226         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3227 }
3228
3229 void HUD_Mod_CTF(vector pos, vector mySize)
3230 {
3231         vector redflag_pos, blueflag_pos;
3232         float f; // every function should have that
3233
3234         float redflag, blueflag; // current status
3235         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3236         float stat_items;
3237
3238         stat_items = getstati(STAT_ITEMS);
3239         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3240         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3241         
3242         if(redflag || blueflag)
3243                 mod_active = 1;
3244         else
3245                 mod_active = 0;
3246
3247         if(hud_configure)
3248         {
3249                 redflag = 1;
3250                 blueflag = 2;
3251         }
3252
3253         // when status CHANGES, set old status into prevstatus and current status into status
3254         if (redflag != redflag_prevframe)
3255         {
3256                 redflag_statuschange_time = time;
3257                 redflag_prevstatus = redflag_prevframe;
3258                 redflag_prevframe = redflag;
3259         }
3260
3261         if (blueflag != blueflag_prevframe)
3262         {
3263                 blueflag_statuschange_time = time;
3264                 blueflag_prevstatus = blueflag_prevframe;
3265                 blueflag_prevframe = blueflag;
3266         }
3267
3268         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3269         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3270
3271         float BLINK_FACTOR = 0.15;
3272         float BLINK_BASE = 0.85;
3273         // note:
3274         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3275         // thus
3276         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3277         // ensure RMS == 1
3278         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3279
3280         string red_icon, red_icon_prevstatus;
3281         float red_alpha, red_alpha_prevstatus;
3282         red_alpha = red_alpha_prevstatus = 1;
3283         switch(redflag) {
3284                 case 1: red_icon = "flag_red_taken"; break;
3285                 case 2: red_icon = "flag_red_lost"; break;
3286                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3287                 default:
3288                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3289                                 red_icon = "flag_red_shielded";
3290                         else
3291                                 red_icon = string_null;
3292                         break;
3293         }
3294         switch(redflag_prevstatus) {
3295                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3296                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3297                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3298                 default:
3299                         if(redflag == 3)
3300                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3301                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3302                                 red_icon_prevstatus = "flag_red_shielded";
3303                         else
3304                                 red_icon_prevstatus = string_null;
3305                         break;
3306         }
3307
3308         string blue_icon, blue_icon_prevstatus;
3309         float blue_alpha, blue_alpha_prevstatus;
3310         blue_alpha = blue_alpha_prevstatus = 1;
3311         switch(blueflag) {
3312                 case 1: blue_icon = "flag_blue_taken"; break;
3313                 case 2: blue_icon = "flag_blue_lost"; break;
3314                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3315                 default:
3316                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3317                                 blue_icon = "flag_blue_shielded";
3318                         else
3319                                 blue_icon = string_null;
3320                         break;
3321         }
3322         switch(blueflag_prevstatus) {
3323                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3324                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3325                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3326                 default:
3327                         if(blueflag == 3)
3328                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3329                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3330                                 blue_icon_prevstatus = "flag_blue_shielded";
3331                         else
3332                                 blue_icon_prevstatus = string_null;
3333                         break;
3334         }
3335
3336         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3337                 redflag_pos = pos;
3338                 blueflag_pos = pos + eX * mySize_y;
3339         } else {
3340                 blueflag_pos = pos;
3341                 redflag_pos = pos + eX * mySize_y;
3342         }
3343
3344         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3345         if(red_icon_prevstatus && f < 1)
3346                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3347         if(red_icon)
3348                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3349
3350         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3351         if(blue_icon_prevstatus && f < 1)
3352                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3353         if(blue_icon)
3354                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3355 }
3356
3357 // Keyhunt HUD modicon section
3358 float kh_runheretime;
3359
3360 void HUD_Mod_KH_Reset(void)
3361 {
3362         kh_runheretime = 0;
3363 }
3364
3365 void HUD_Mod_KH(vector pos, vector mySize)
3366 {
3367         mod_active = 1; // keyhunt should never hide the mod icons panel
3368         float kh_keys;
3369         float keyteam;
3370         float a, aa;
3371         vector p, pa, kh_size, kh_asize;
3372
3373         p_x = pos_x;
3374         p_y = pos_y + 0.25 * mySize_y;
3375
3376         kh_keys = getstati(STAT_KH_KEYS);
3377
3378         kh_size_x = mySize_x * 0.25;
3379         kh_size_y = 0.75 * mySize_y;
3380
3381         pa = p - eY * 0.25 * mySize_y;
3382
3383         kh_asize_x = mySize_x * 0.25;
3384         kh_asize_y = mySize_y * 0.25;
3385
3386         float i, key;
3387
3388         float keycount;
3389         keycount = 0;
3390         for(i = 0; i < 4; ++i)
3391         {
3392                 key = floor(kh_keys / pow(32, i)) & 31;
3393                 keyteam = key - 1;
3394                 if(keyteam == 30 && keycount <= 4)
3395                         keycount += 4;
3396                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3397                         keycount += 1;
3398         }
3399
3400         // this yields 8 exactly if "RUN HERE" shows
3401
3402         if(keycount == 8)
3403         {
3404                 if(!kh_runheretime)
3405                         kh_runheretime = time;
3406                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3407         }
3408         else
3409                 kh_runheretime = 0;
3410
3411         for(i = 0; i < 4; ++i)
3412         {
3413                 key = floor(kh_keys / pow(32, i)) & 31;
3414                 keyteam = key - 1;
3415                 switch(keyteam)
3416                 {
3417                         case 30: // my key
3418                                 keyteam = myteam;
3419                                 a = 1;
3420                                 aa = 1;
3421                                 break;
3422                         case -1: // no key
3423                                 a = 0;
3424                                 aa = 0;
3425                                 break;
3426                         default: // owned or dropped
3427                                 a = 0.2;
3428                                 aa = 0.5;
3429                                 break;
3430                 }
3431                 a = a * hud_fg_alpha;
3432                 aa = aa * hud_fg_alpha;
3433                 if(a > 0)
3434                 {
3435                         switch(keyteam)
3436                         {
3437                                 case COLOR_TEAM1:
3438                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3439                                         break;
3440                                 case COLOR_TEAM2:
3441                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3442                                         break;
3443                                 case COLOR_TEAM3:
3444                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3445                                         break;
3446                                 case COLOR_TEAM4:
3447                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3448                                         break;
3449                                 default:
3450                                         break;
3451                         }
3452                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3453                         {
3454                                 case 0:
3455                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3456                                         break;
3457                                 case 1:
3458                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3459                                         break;
3460                                 case 2:
3461                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3462                                         break;
3463                                 case 3:
3464                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3465                                         break;
3466                         }
3467                 }
3468                 p_x += 0.25 * mySize_x;
3469                 pa_x += 0.25 * mySize_x;
3470         }
3471 }
3472
3473 // Nexball HUD mod icon
3474 void HUD_Mod_NexBall(vector pos, vector mySize)
3475 {
3476         float stat_items, nb_pb_starttime, dt, p;
3477
3478         stat_items = getstati(STAT_ITEMS);
3479         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3480
3481         if (stat_items & IT_KEY1)
3482                 mod_active = 1;
3483         else
3484                 mod_active = 0;
3485
3486         //Manage the progress bar if any
3487         if (nb_pb_starttime > 0)
3488         {
3489                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3490                 // one period of positive triangle
3491                 p = 2 * dt / nb_pb_period;
3492                 if (p > 1)
3493                         p = 2 - p;
3494
3495                 //Draw the filling
3496                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3497         }
3498
3499         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3500
3501         if (stat_items & IT_KEY1)
3502                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3503 }
3504
3505 // Race/CTS HUD mod icons
3506 float crecordtime_prev; // last remembered crecordtime
3507 float crecordtime_change_time; // time when crecordtime last changed
3508 float srecordtime_prev; // last remembered srecordtime
3509 float srecordtime_change_time; // time when srecordtime last changed
3510
3511 float race_status_time;
3512 float race_status_prev;
3513 string race_status_name_prev;
3514 void HUD_Mod_Race(vector pos, vector mySize)
3515 {
3516         mod_active = 1; // race should never hide the mod icons panel
3517         entity me;
3518         me = playerslots[player_localentnum - 1];
3519         float t, score;
3520         float f; // yet another function has this
3521         score = me.(scores[ps_primary]);
3522
3523         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3524                 return; // no records in the actual race
3525
3526         drawfont = hud_bigfont;
3527
3528         // clientside personal record
3529         string rr;
3530         if(gametype == GAME_CTS)
3531                 rr = CTS_RECORD;
3532         else
3533                 rr = RACE_RECORD;
3534         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3535
3536         if(score && (score < t || !t)) {
3537                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3538                 if(cvar("cl_autodemo_delete_keeprecords"))
3539                 {
3540                         f = cvar("cl_autodemo_delete");
3541                         f &~= 1;
3542                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3543                 }
3544         }
3545
3546         if(t != crecordtime_prev) {
3547                 crecordtime_prev = t;
3548                 crecordtime_change_time = time;
3549         }
3550         f = time - crecordtime_change_time;
3551
3552         if (f > 1) {
3553                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3554                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3555         } else {
3556                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3557                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3558                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3559                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3560         }
3561
3562         // server record
3563         t = race_server_record;
3564         if(t != srecordtime_prev) {
3565                 srecordtime_prev = t;
3566                 srecordtime_change_time = time;
3567         }
3568         f = time - srecordtime_change_time;
3569
3570         if (f > 1) {
3571                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3572                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3573         } else {
3574                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3575                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3576                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3577                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3578         }
3579
3580         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3581                 race_status_time = time + 5;
3582                 race_status_prev = race_status;
3583                 if (race_status_name_prev)
3584                         strunzone(race_status_name_prev);
3585                 race_status_name_prev = strzone(race_status_name);
3586         }
3587
3588         pos_x += mySize_x/2;
3589         // race "awards"
3590         float a;
3591         a = bound(0, race_status_time - time, 1);
3592
3593         string s;
3594         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3595
3596         float rank;
3597         if(race_status > 0)
3598                 rank = race_CheckName(race_status_name);
3599         string rankname;
3600         rankname = race_PlaceName(rank);
3601
3602         if(race_status == 0)
3603                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3604         else if(race_status == 1) {
3605                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3606                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3607                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3608         } else if(race_status == 2) {
3609                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3610                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3611                 else
3612                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3613                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3614                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3615         } else if(race_status == 3) {
3616                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3617                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3618                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3619         }
3620
3621         if (race_status_time - time <= 0) {
3622                 race_status_prev = -1;
3623                 race_status = -1;
3624                 if(race_status_name)
3625                         strunzone(race_status_name);
3626                 race_status_name = string_null;
3627                 if(race_status_name_prev)
3628                         strunzone(race_status_name_prev);
3629                 race_status_name_prev = string_null;
3630         }
3631         drawfont = hud_font;
3632 }
3633
3634 float mod_prev; // previous state of mod_active to check for a change
3635 float mod_alpha;
3636 float mod_change; // "time" when mod_active changed
3637
3638 void HUD_ModIcons(void)
3639 {
3640         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3641                 return;
3642
3643         float id = 10;
3644         vector pos, mySize;
3645         pos = HUD_Panel_GetPos(id);
3646         mySize = HUD_Panel_GetSize(id);
3647
3648         if(mod_active != mod_prev) {
3649                 mod_change = time;
3650                 mod_prev = mod_active;
3651         }
3652
3653         if(mod_active || hud_configure)
3654                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3655         else
3656                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3657
3658         if(mod_alpha)
3659                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3660
3661         float padding;
3662         padding = HUD_Panel_GetPadding(id);
3663         if(padding)
3664         {
3665                 pos += '1 1 0' * padding;
3666                 mySize -= '2 2 0' * padding;
3667         }
3668
3669         // these MUST be ran in order to update mod_active
3670         if(gametype == GAME_KEYHUNT)
3671                 HUD_Mod_KH(pos, mySize);
3672         else if(gametype == GAME_CTF || hud_configure)
3673                 HUD_Mod_CTF(pos, mySize);
3674         else if(gametype == GAME_NEXBALL)
3675                 HUD_Mod_NexBall(pos, mySize);
3676         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3677                 HUD_Mod_Race(pos, mySize);
3678 }
3679
3680 // Draw pressed keys (#11)
3681 //
3682 void HUD_DrawPressedKeys(void)
3683 {
3684         float id = 11;
3685         vector pos, mySize;
3686         pos = HUD_Panel_GetPos(id);
3687         mySize = HUD_Panel_GetSize(id);
3688
3689         HUD_Panel_DrawBg(id, pos, mySize, 0);
3690         float padding;
3691         padding = HUD_Panel_GetPadding(id);
3692         if(padding)
3693         {
3694                 pos += '1 1 0' * padding;
3695                 mySize -= '2 2 0' * padding;
3696         }
3697
3698         float pressedkeys;
3699
3700         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3701         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3702         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3703         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3704         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3705         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3706         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3707         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3708 }
3709
3710 // Handle chat as a panel (#12)
3711 //
3712 float chat_prevtime;
3713 void HUD_Chat(void)
3714 {
3715         float id = 12;
3716         vector pos, mySize;
3717         pos = HUD_Panel_GetPos(id);
3718         mySize = HUD_Panel_GetSize(id);
3719
3720         HUD_Panel_DrawBg(id, pos, mySize, 0);
3721         float padding;
3722         padding = HUD_Panel_GetPadding(id);
3723         if(padding)
3724         {
3725                 pos += '1 1 0' * padding;
3726                 mySize -= '2 2 0' * padding;
3727         }
3728
3729         cvar_set("con_csqcpositioning", "1");
3730
3731         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3732         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3733
3734         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3735         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3736
3737         if(hud_configure)
3738         {
3739                 if(chat_prevtime != floor(time/5))
3740                 {
3741                         chat_prevtime = floor(time/5);
3742
3743                         float sound_prev;
3744                         sound_prev = cvar("con_chatsound");
3745
3746                         // disable chat bleep
3747                         cvar_set("con_chatsound", "0");
3748                         print("\x01Player^7: This is the chat area\n");
3749                         cvar_set("con_chatsound", ftos(sound_prev));
3750                 }
3751         }
3752 }
3753
3754 /*
3755 ==================
3756 Main HUD system
3757 ==================
3758 */
3759
3760 void HUD_ShowSpeed(void)
3761 {
3762         vector numsize;
3763         float pos, conversion_factor;
3764         string speed, zspeed, unit;
3765
3766         switch(cvar("cl_showspeed_unit"))
3767         {
3768                 default:
3769                 case 0:
3770                         unit = "";
3771                         conversion_factor = 1.0;
3772                         break;
3773                 case 1:
3774                         unit = " qu/s";
3775                         conversion_factor = 1.0;
3776                         break;
3777                 case 2:
3778                         unit = " m/s";
3779                         conversion_factor = 0.0254;
3780                         break;
3781                 case 3:
3782                         unit = " km/h";
3783                         conversion_factor = 0.0254 * 3.6;
3784                         break;
3785                 case 4:
3786                         unit = " mph";
3787                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3788                         break;
3789                 case 5:
3790                         unit = " knots";
3791                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3792                         break;
3793         }
3794
3795         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3796
3797         numsize_x = numsize_y = cvar("cl_showspeed_size");
3798         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3799
3800         drawfont = hud_bigfont;
3801         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3802
3803         if (cvar("cl_showspeed_z") == 1) {
3804                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3805                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3806         }
3807
3808         drawfont = hud_font;
3809 }
3810
3811 vector acc_prevspeed;
3812 float acc_prevtime;
3813 float acc_avg;
3814
3815 void HUD_ShowAcceleration(void)
3816 {
3817         float acceleration, sz, scale, alpha, f;
3818         vector pos, top, rgb;
3819         top_x = vid_conwidth/2;
3820         top_y = 0;
3821
3822         f = time - acc_prevtime;
3823         if(cvar("cl_showacceleration_z"))
3824                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3825         else
3826                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3827         acc_prevspeed = pmove_vel;
3828         acc_prevtime = time;
3829
3830         f = bound(0, f * 10, 1);
3831         acc_avg = acc_avg * (1 - f) + acceleration * f;
3832         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3833
3834         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3835
3836         sz = cvar("cl_showacceleration_size");
3837         scale = cvar("cl_showacceleration_scale");
3838         alpha = cvar("cl_showacceleration_alpha");
3839         if (cvar("cl_showacceleration_color_custom"))
3840                 rgb = stov(cvar_string("cl_showacceleration_color"));
3841         else {
3842                 rgb = '1 1 1';
3843                 if (acceleration < 0) {
3844                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3845                 } else if (acceleration > 0) {
3846                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3847                 }
3848         }
3849
3850         if (acceleration > 0)
3851                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3852         else if (acceleration < 0)
3853                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3854 }
3855
3856 void HUD_Reset (void)
3857 {
3858         // reset gametype specific icons
3859         if(gametype == GAME_KEYHUNT)
3860                 HUD_Mod_KH_Reset();
3861         else if(gametype == GAME_CTF)
3862                 HUD_Mod_CTF_Reset();
3863 }
3864
3865 void HUD_Main (void)
3866 {
3867         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3868
3869         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3870         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3871         hud_color_bg_team = cvar("hud_color_bg_team");
3872
3873         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3874         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3875
3876         hud_configure = cvar("_hud_configure");
3877
3878         // Drawing stuff
3879
3880         // HUD configure visible grid
3881         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3882         {
3883                 float i;
3884                 // x-axis
3885                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3886                 {
3887                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3888                 }
3889                 // y-axis
3890                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3891                 {
3892                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3893                 }
3894         }
3895
3896         if(cvar_string("hud_dock") != "")
3897                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3898
3899         if(HUD_Panel_CheckActive(0))
3900                 HUD_WeaponIcons();
3901         if(HUD_Panel_CheckActive(1))
3902                 HUD_Inventory();
3903         if(HUD_Panel_CheckActive(2))
3904                 HUD_Powerups();
3905         if(HUD_Panel_CheckActive(3))
3906                 HUD_HealthArmor();
3907         if(HUD_Panel_CheckActive(4))
3908                 HUD_Notify();
3909         if(HUD_Panel_CheckActive(5))
3910                 HUD_Timer();
3911         // TODO hud'ify
3912         if(HUD_Panel_CheckActive(6))
3913                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3914                         HUD_Radar();
3915         if(HUD_Panel_CheckActive(7))
3916                 HUD_Score();
3917         if(HUD_Panel_CheckActive(8))
3918                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3919                         HUD_RaceTimer();
3920         if(HUD_Panel_CheckActive(9))
3921                 HUD_VoteWindow();
3922         if(HUD_Panel_CheckActive(10))
3923                 HUD_ModIcons();
3924         // TODO hud'ify
3925         if(HUD_Panel_CheckActive(11))
3926                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3927                         HUD_DrawPressedKeys();
3928         if(HUD_Panel_CheckActive(12))
3929                 HUD_Chat();
3930         else
3931                 cvar_set("con_csqcpositioning", "0");
3932
3933         // TODO hud_'ify these
3934         if (cvar("cl_showspeed"))
3935                 HUD_ShowSpeed();
3936         if (cvar("cl_showacceleration"))
3937                 HUD_ShowAcceleration();
3938 }