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Rewrite killnotify system a bit, plus add the other team declarations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         WEPSET_DECLARE_A(weapons_stat);
436         WEPSET_COPY_AS(weapons_stat);
437         float i, f, a, j, factor;
438         float screen_ar, center_x, center_y;
439         float weapon_count, weapon_id, weapon_alpha;
440         float row, column, rows, columns;
441         float aspect = autocvar_hud_panel_weapons_aspect;
442
443         float show_accuracy, panel_weapon_accuracy;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448
449         float ammo_type, ammo_full, ammo_alpha;
450         float barsize_x, barsize_y, baroffset_x, baroffset_y;
451
452         float when = autocvar_hud_panel_weapons_complainbubble_time;
453         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454
455         vector weapon_pos, weapon_size;
456         local noref vector old_panel_size; // fteqcc sucks
457         vector color, ammo_color;
458
459         // check to see if we want to continue
460         if(hud != HUD_NORMAL) { return; }
461
462         if(!autocvar__hud_configure)
463         {
464                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465                         return;
466                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467                 {
468                         weaponprevtime = time;
469                         return;
470                 }
471         }
472         else
473                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474
475         // update generic hud functions
476         HUD_Panel_UpdateCvars(weapons);
477         HUD_Panel_ApplyFadeAlpha();
478
479         draw_beginBoldFont();
480
481         // calculate fading effect to weapon images for when the panel is idle
482         if(autocvar_hud_panel_weapons_fade)
483         {
484                 weapon_alpha = 3.2 - 2 * (time - weapontime);
485                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
486         }
487         else
488                 weapon_alpha = panel_fg_alpha;
489
490         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
491         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
492         {
493                 float weapon_cnt;
494                 if(weaponorder_bypriority)
495                         strunzone(weaponorder_bypriority);
496                 if(weaponorder_byimpulse)
497                         strunzone(weaponorder_byimpulse);
498
499                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
500                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
501                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
502
503                 weapon_cnt = 0;
504                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
505                 {
506                         self = get_weaponinfo(i);
507                         if(self.impulse >= 0)
508                         {
509                                 weaponorder[weapon_cnt] = self;
510                                 ++weapon_cnt;
511                         }
512                 }
513                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
514                         weaponorder[i] = world;
515                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
516
517                 weaponorder_cmp_str = string_null;
518         }
519
520         // determine which weapons are going to be shown
521         if (autocvar_hud_panel_weapons_onlyowned)
522         {
523                 if(autocvar__hud_configure)
524                 {
525                         if (WEPSET_EMPTY_A(weapons_stat))
526                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
527                                         WEPSET_OR_AW(weapons_stat, i);
528
529                         if(menu_enabled != 2)
530                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
531                 }
532
533                 // do we own this weapon?
534                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
535                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536                                 ++weapon_count;
537
538                 // add it anyway if weaponcomplain is shown
539                 if((!autocvar__hud_configure) 
540                         && (autocvar_hud_panel_weapons_complainbubble 
541                                 && time - complain_weapon_time < when + fadetime))
542                                         ++weapon_count;
543
544                 // might as well commit suicide now, no reason to live ;)
545                 if (weapon_count == 0) { return; }
546
547                 // reduce size of the panel
548                 if (panel_size_y > panel_size_x)
549                 {
550                         old_panel_size_y = panel_size_y;
551                         panel_size_y *= weapon_count / WEP_COUNT;
552                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553                 }
554                 else
555                 {
556                         old_panel_size_x = panel_size_x;
557                         panel_size_x *= weapon_count / WEP_COUNT;
558                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559                 }
560         }
561         else
562                 weapon_count = WEP_COUNT;
563
564         // animation for fading in/out the panel respectively when not in use
565         if(!autocvar__hud_configure)
566         {
567                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
568                 {
569                         f = (time - (weapontime + timeout)) / timeout_effect_length;
570                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
571                         {
572                                 panel_bg_alpha *= (1 - f);
573                                 panel_fg_alpha *= (1 - f);
574                         }
575                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 f *= f; // for a cooler movement
578                                 center_x = panel_pos_x + panel_size_x/2;
579                                 center_y = panel_pos_y + panel_size_y/2;
580                                 screen_ar = vid_conwidth/vid_conheight;
581                                 if (center_x/center_y < screen_ar) //bottom left
582                                 {
583                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
585                                         else //left
586                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587                                 }
588                                 else //top right
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
592                                         else //top
593                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
594                                 }
595                         }
596                         weaponprevtime = time - (1 - f) * timein_effect_length;
597                 }
598                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
599                 {
600                         f = (time - weaponprevtime) / timein_effect_length;
601                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
602                         {
603                                 panel_bg_alpha *= (f);
604                                 panel_fg_alpha *= (f);
605                         }
606                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
607                         {
608                                 f *= f; // for a cooler movement
609                                 f = 1 - f;
610                                 center_x = panel_pos_x + panel_size_x/2;
611                                 center_y = panel_pos_y + panel_size_y/2;
612                                 screen_ar = vid_conwidth/vid_conheight;
613                                 if (center_x/center_y < screen_ar) //bottom left
614                                 {
615                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
616                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
617                                         else //left
618                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
619                                 }
620                                 else //top right
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
623                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
624                                         else //top
625                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
626                                 }
627                         }
628                 }
629         }
630
631         // draw the background, then change the virtual size of it to better fit other items inside
632         HUD_Panel_DrawBg(1);
633         if(panel_bg_padding)
634         {
635                 panel_pos += '1 1 0' * panel_bg_padding;
636                 panel_size -= '2 2 0' * panel_bg_padding;
637         }
638
639         // after the sizing and animations are done, update the other values
640         rows = panel_size_y/panel_size_x;
641         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
642         columns = ceil(weapon_count/rows);
643         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
644
645         // calculate position/size for visual bar displaying ammount of ammo status
646         if (autocvar_hud_panel_weapons_ammo)
647         {
648                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
649                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
650
651                 if(weapon_size_x/weapon_size_y > aspect)
652                 {
653                         barsize_x = aspect * weapon_size_y;
654                         barsize_y = weapon_size_y;
655                         baroffset_x = (weapon_size_x - barsize_x) / 2;
656                 }
657                 else
658                 {
659                         barsize_y = 1/aspect * weapon_size_x;
660                         barsize_x = weapon_size_x;
661                         baroffset_y = (weapon_size_y - barsize_y) / 2;
662                 }
663         }
664
665         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
666         {
667                 show_accuracy = true;
668                 if (acc_col[0] == '-1 0 0')
669                         for (i = 0; i < acc_levels; ++i)
670                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
671         }
672
673         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
674         {
675                 // retrieve information about the current weapon to be drawn
676                 self = weaponorder[i];
677                 weapon_id = self.impulse;
678
679                 // skip if this weapon doesn't exist
680                 if (!self || self.impulse < 0) { continue; }
681
682                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
683                 if (autocvar_hud_panel_weapons_onlyowned
684                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
685                         || (self.weapon == complain_weapon 
686                                 && time - complain_weapon_time < when + fadetime 
687                                 && autocvar_hud_panel_weapons_complainbubble)))
688                                         continue;
689
690                 // figure out the drawing position of weapon
691                 weapon_pos = (panel_pos 
692                         + eX * column * weapon_size_x 
693                         + eY * row * weapon_size_y);
694
695                 // draw background behind currently selected weapon
696                 if(self.weapon == switchweapon)
697                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
698
699                 // draw the weapon accuracy
700                 if(show_accuracy)
701                 {
702                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
703                         if(panel_weapon_accuracy >= 0)
704                         {
705                                 // find the max level lower than weapon_accuracy
706                                 j = acc_levels-1;
707                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
708                                         --j;
709
710                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
711                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
712                                 color = acc_col[j];
713                                 color = color + factor * (acc_col[j+1] - color);
714
715                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
716                         }
717                 }
718
719                 // drawing all the weapon items
720                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
721                 {
722                         // draw the weapon image
723                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
724
725                         // draw weapon label string
726                         switch(autocvar_hud_panel_weapons_label)
727                         {
728                                 case 1: // weapon number
729                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730                                         break;
731
732                                 case 2: // bind
733                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734                                         break;
735
736                                 case 3: // weapon name
737                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 default: // nothing
741                                         break;
742                         }
743
744                         // draw ammo status bar
745                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
746                         {
747                                 a = 0;
748                                 ammo_type = GetAmmoTypeForWep(self.weapon);
749                                 if(ammo_type != -1)
750                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
751
752                                 if(a > 0)
753                                 {
754                                         switch(ammo_type) {
755                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
756                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
757                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
758                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
759                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
760                                                 default: ammo_full = 60;
761                                         }
762
763                                         drawsetcliparea(
764                                                 weapon_pos_x + baroffset_x,
765                                                 weapon_pos_y + baroffset_y,
766                                                 barsize_x * bound(0, a/ammo_full, 1),
767                                                 barsize_y);
768                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
769                                         drawresetcliparea();
770                                 }
771                         }
772                 }
773                 else // draw a "ghost weapon icon" if you don't have the weapon
774                 {
775                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776                 }
777
778                 // draw the complain message
779                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
780                 {
781                         if(fadetime)
782                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
783                         else
784                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
785
786
787                         string s;
788                         if(complain_weapon_type == 0) {
789                                 s = _("Out of ammo");
790                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
791                         }
792                         else if(complain_weapon_type == 1) {
793                                 s = _("Don't have");
794                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
795                         }
796                         else {
797                                 s = _("Unavailable");
798                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
799                         }
800                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
801                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
802                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
803                 }
804
805                 // continue with new position for the next weapon
806                 ++row;
807                 if(row >= rows)
808                 {
809                         row = 0;
810                         ++column;
811                 }
812         }
813
814         draw_endBoldFont();
815 }
816
817 // Ammo (#1)
818 //
819 // TODO: macro
820 float GetAmmoItemCode(float i)
821 {
822         switch(i)
823         {
824                 case 0: return IT_SHELLS;
825                 case 1: return IT_NAILS;
826                 case 2: return IT_ROCKETS;
827                 case 3: return IT_CELLS;
828                 case 4: return IT_FUEL;
829                 default: return -1;
830         }
831 }
832
833 string GetAmmoPicture(float i)
834 {
835         switch(i)
836         {
837                 case 0: return "ammo_shells";
838                 case 1: return "ammo_bullets";
839                 case 2: return "ammo_rockets";
840                 case 3: return "ammo_cells";
841                 case 4: return "ammo_fuel";
842                 default: return "";
843         }
844 }
845
846 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
847 {
848         float a;
849         if(autocvar__hud_configure)
850         {
851                 currently_selected = (itemcode == 2); //rockets always selected
852                 a = 31 + mod(itemcode*93, 128);
853         }
854         else
855                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
856
857         vector color;
858         if(infinite_ammo)
859                 color = '0 0.5 0.75';
860         else if(a < 10)
861                 color = '0.7 0 0';
862         else
863                 color = '1 1 1';
864
865         float theAlpha;
866         if(currently_selected)
867                 theAlpha = 1;
868         else
869                 theAlpha = 0.7;
870
871         vector picpos, numpos;
872         if(autocvar_hud_panel_ammo_iconalign)
873         {
874                 numpos = myPos;
875                 picpos = myPos + eX * 2 * mySize_y;
876         }
877         else
878         {
879                 numpos = myPos + eX * mySize_y;
880                 picpos = myPos;
881         }
882
883         if (currently_selected)
884                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
885
886     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
887         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888
889     if(autocvar_hud_panel_ammo_text)
890     {
891         if(a > 0 || infinite_ammo)
892             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo count
894             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895     }
896         if(a > 0 || infinite_ammo)
897                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
898         else // "ghost" ammo icon
899                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
900 }
901
902 void HUD_Ammo(void)
903 {
904     if(hud != HUD_NORMAL) return;
905         if(!autocvar__hud_configure)
906         {
907                 if(!autocvar_hud_panel_ammo) return;
908                 if(spectatee_status == -1) return;
909         }
910         else
911                 hud_configure_active_panel = HUD_PANEL_AMMO;
912
913         HUD_Panel_UpdateCvars(ammo);
914         HUD_Panel_ApplyFadeAlpha();
915
916         draw_beginBoldFont();
917
918         vector pos, mySize;
919         pos = panel_pos;
920         mySize = panel_size;
921
922         HUD_Panel_DrawBg(1);
923         if(panel_bg_padding)
924         {
925                 pos += '1 1 0' * panel_bg_padding;
926                 mySize -= '2 2 0' * panel_bg_padding;
927         }
928
929         float rows, columns, row, column;
930         vector ammo_size;
931         if (autocvar_hud_panel_ammo_onlycurrent)
932                 ammo_size = mySize;
933         else
934         {
935                 rows = mySize_y/mySize_x;
936                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937                 //                               ^^^ ammo item aspect goes here
938
939                 columns = ceil(AMMO_COUNT/rows);
940
941                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
942         }
943
944         local noref vector offset; // fteqcc sucks
945         float newSize;
946         if(ammo_size_x/ammo_size_y > 3)
947         {
948                 newSize = 3 * ammo_size_y;
949                 offset_x = ammo_size_x - newSize;
950                 pos_x += offset_x/2;
951                 ammo_size_x = newSize;
952         }
953         else
954         {
955                 newSize = 1/3 * ammo_size_x;
956                 offset_y = ammo_size_y - newSize;
957                 pos_y += offset_y/2;
958                 ammo_size_y = newSize;
959         }
960
961         float i, stat_items, currently_selected, infinite_ammo;
962         infinite_ammo = FALSE;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964         {
965                 if(autocvar__hud_configure)
966                 {
967                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
968                 }
969                 else
970                 {
971                         stat_items = getstati(STAT_ITEMS, 0, 24);
972                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
973                                 infinite_ammo = TRUE;
974                         for (i = 0; i < AMMO_COUNT; ++i) {
975                                 currently_selected = stat_items & GetAmmoItemCode(i);
976                                 if (currently_selected)
977                                 {
978                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
979                                         break;
980                                 }
981                         }
982                 }
983         }
984         else
985         {
986                 stat_items = getstati(STAT_ITEMS, 0, 24);
987                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
988                         infinite_ammo = TRUE;
989                 for (i = 0; i < AMMO_COUNT; ++i) {
990                         currently_selected = stat_items & GetAmmoItemCode(i);
991                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
992                         ++row;
993                         if(row >= rows)
994                         {
995                                 row = 0;
996                                 column = column + 1;
997                         }
998                 }
999         }
1000
1001         draw_endBoldFont();
1002 }
1003
1004 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1005 {
1006         vector newPos, newSize;
1007         vector picpos, numpos;
1008
1009         if (vertical)
1010         {
1011                 if(mySize_y/mySize_x > 2)
1012                 {
1013                         newSize_y = 2 * mySize_x;
1014                         newSize_x = mySize_x;
1015
1016                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1017                         newPos_x = myPos_x;
1018                 }
1019                 else
1020                 {
1021                         newSize_x = 1/2 * mySize_y;
1022                         newSize_y = mySize_y;
1023
1024                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1025                         newPos_y = myPos_y;
1026                 }
1027
1028                 if(icon_right_align)
1029                 {
1030                         numpos = newPos;
1031                         picpos = newPos + eY * newSize_x;
1032                 }
1033                 else
1034                 {
1035                         picpos = newPos;
1036                         numpos = newPos + eY * newSize_x;
1037                 }
1038
1039                 newSize_y /= 2;
1040                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1041                 // make number smaller than icon, it looks better
1042                 // reduce only y to draw numbers with different number of digits with the same y size
1043                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1044                 newSize_y *= 0.7;
1045                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1046                 return;
1047         }
1048
1049         if(mySize_x/mySize_y > 3)
1050         {
1051                 newSize_x = 3 * mySize_y;
1052                 newSize_y = mySize_y;
1053
1054                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1055                 newPos_y = myPos_y;
1056         }
1057         else
1058         {
1059                 newSize_y = 1/3 * mySize_x;
1060                 newSize_x = mySize_x;
1061
1062                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1063                 newPos_x = myPos_x;
1064         }
1065
1066         if(icon_right_align) // right align
1067         {
1068                 numpos = newPos;
1069                 picpos = newPos + eX * 2 * newSize_y;
1070         }
1071         else // left align
1072         {
1073                 numpos = newPos + eX * newSize_y;
1074                 picpos = newPos;
1075         }
1076
1077         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1078         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1079         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1080         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1081 }
1082
1083 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1084 {
1085         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1086 }
1087
1088 // Powerups (#2)
1089 //
1090 void HUD_Powerups(void)
1091 {
1092         float strength_time, shield_time, superweapons_time;
1093         if(!autocvar__hud_configure)
1094         {
1095                 if(!autocvar_hud_panel_powerups) return;
1096                 if(spectatee_status == -1) return;
1097                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1098                 if (getstati(STAT_HEALTH) <= 0) return;
1099
1100                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1101                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1102                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1103
1104                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1105                         superweapons_time = 99; // force max
1106
1107                 // prevent stuff to show up on mismatch that will be fixed next frame
1108                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1109                         superweapons_time = 0;
1110         }
1111         else
1112         {
1113                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1114
1115                 strength_time = 15;
1116                 shield_time = 27;
1117                 superweapons_time = 13;
1118         }
1119
1120         HUD_Panel_UpdateCvars(powerups);
1121         HUD_Panel_ApplyFadeAlpha();
1122
1123         draw_beginBoldFont();
1124
1125         vector pos, mySize;
1126         pos = panel_pos;
1127         mySize = panel_size;
1128
1129         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130         if(panel_bg_padding)
1131         {
1132                 pos += '1 1 0' * panel_bg_padding;
1133                 mySize -= '2 2 0' * panel_bg_padding;
1134         }
1135
1136         float panel_ar = mySize_x/mySize_y;
1137         float is_vertical = (panel_ar < 1);
1138         vector shield_offset, strength_offset, superweapons_offset;
1139
1140         float superweapons_is = -1;
1141
1142         if(superweapons_time)
1143         {
1144                 if(strength_time)
1145                 {
1146                         if(shield_time)
1147                                 superweapons_is = 0;
1148                         else
1149                                 superweapons_is = 2;
1150                 }
1151                 else
1152                 {
1153                         if(shield_time)
1154                                 superweapons_is = 1;
1155                         else
1156                                 superweapons_is = 2;
1157                 }
1158         }
1159
1160         // FIXME handle superweapons here
1161         if(superweapons_is == 0)
1162         {
1163                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1164                 {
1165                         mySize_x *= (1.0 / 3.0);
1166                         superweapons_offset_x = mySize_x;
1167                         if (autocvar_hud_panel_powerups_flip)
1168                                 shield_offset_x = 2*mySize_x;
1169                         else
1170                                 strength_offset_x = 2*mySize_x;
1171                 }
1172                 else
1173                 {
1174                         mySize_y *= (1.0 / 3.0);
1175                         superweapons_offset_y = mySize_y;
1176                         if (autocvar_hud_panel_powerups_flip)
1177                                 shield_offset_y = 2*mySize_y;
1178                         else
1179                                 strength_offset_y = 2*mySize_y;
1180                 }
1181         }
1182         else
1183         {
1184                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1185                 {
1186                         mySize_x *= 0.5;
1187                         if (autocvar_hud_panel_powerups_flip)
1188                                 shield_offset_x = mySize_x;
1189                         else
1190                                 strength_offset_x = mySize_x;
1191                 }
1192                 else
1193                 {
1194                         mySize_y *= 0.5;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_y = mySize_y;
1197                         else
1198                                 strength_offset_y = mySize_y;
1199                 }
1200         }
1201
1202         float shield_baralign, strength_baralign, superweapons_baralign;
1203         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1204
1205         if (autocvar_hud_panel_powerups_flip)
1206         {
1207                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1211         }
1212         else
1213         {
1214                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1218         }
1219
1220         if(superweapons_is == 0)
1221         {
1222                 superweapons_iconalign = strength_iconalign;
1223                 superweapons_baralign = 2;
1224         }
1225         else if(superweapons_is == 1)
1226         {
1227                 superweapons_offset = strength_offset;
1228                 superweapons_iconalign = strength_iconalign;
1229                 superweapons_baralign = strength_baralign;
1230         }
1231         else if(superweapons_is == 2)
1232         {
1233                 superweapons_offset = shield_offset;
1234                 superweapons_iconalign = shield_iconalign;
1235                 superweapons_baralign = shield_baralign;
1236         }
1237
1238         if(shield_time)
1239         {
1240                 const float maxshield = 30;
1241                 float shield = ceil(shield_time);
1242                 if(autocvar_hud_panel_powerups_progressbar)
1243                 {
1244                         HUD_Panel_GetProgressBarColor(shield);
1245                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1246                 }
1247                 if(autocvar_hud_panel_powerups_text)
1248                 {
1249                         if(shield > 1)
1250                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1251                         if(shield <= 5)
1252                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1253                 }
1254         }
1255
1256         if(strength_time)
1257         {
1258                 const float maxstrength = 30;
1259                 float strength = ceil(strength_time);
1260                 if(autocvar_hud_panel_powerups_progressbar)
1261                 {
1262                         HUD_Panel_GetProgressBarColor(strength);
1263                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1264                 }
1265                 if(autocvar_hud_panel_powerups_text)
1266                 {
1267                         if(strength > 1)
1268                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1269                         if(strength <= 5)
1270                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1271                 }
1272         }
1273
1274         if(superweapons_time)
1275         {
1276                 const float maxsuperweapons = 30;
1277                 float superweapons = ceil(superweapons_time);
1278                 if(autocvar_hud_panel_powerups_progressbar)
1279                 {
1280                         HUD_Panel_GetProgressBarColor(superweapons);
1281                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282                 }
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(superweapons > 1)
1286                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1287                         if(superweapons <= 5)
1288                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         draw_endBoldFont();
1293 }
1294
1295 // Health/armor (#3)
1296 //
1297
1298 // prev_* vars contain the health/armor at the previous FRAME
1299 // set to -1 when player is dead or was not playing
1300 float prev_health, prev_armor;
1301 float health_damagetime, armor_damagetime;
1302 float health_beforedamage, armor_beforedamage;
1303 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1304 float old_p_health, old_p_armor;
1305 float old_p_healthtime, old_p_armortime;
1306 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1307 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1308 float prev_p_health, prev_p_armor;
1309
1310 void HUD_HealthArmor(void)
1311 {
1312         float armor, health, fuel;
1313         if(!autocvar__hud_configure)
1314         {
1315                 if(!autocvar_hud_panel_healtharmor) return;
1316                 if(hud != HUD_NORMAL) return;
1317                 if(spectatee_status == -1) return;
1318
1319                 health = getstati(STAT_HEALTH);
1320                 if(health <= 0)
1321                 {
1322                         prev_health = -1;
1323                         return;
1324                 }
1325                 armor = getstati(STAT_ARMOR);
1326
1327                 // code to check for spectatee_status changes is in Ent_ClientData()
1328                 // prev_p_health and prev_health can be set to -1 there
1329
1330                 if (prev_p_health == -1)
1331                 {
1332                         // no effect
1333                         health_beforedamage = 0;
1334                         armor_beforedamage = 0;
1335                         health_damagetime = 0;
1336                         armor_damagetime = 0;
1337                         prev_health = health;
1338                         prev_armor = armor;
1339                         old_p_health = health;
1340                         old_p_armor = armor;
1341                         prev_p_health = health;
1342                         prev_p_armor = armor;
1343                 }
1344                 else if (prev_health == -1)
1345                 {
1346                         //start the load effect
1347                         health_damagetime = 0;
1348                         armor_damagetime = 0;
1349                         prev_health = 0;
1350                         prev_armor = 0;
1351                 }
1352                 fuel = getstati(STAT_FUEL);
1353         }
1354         else
1355         {
1356                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1357
1358                 health = 150;
1359                 armor = 75;
1360                 fuel = 20;
1361         }
1362
1363         HUD_Panel_UpdateCvars(healtharmor);
1364         HUD_Panel_ApplyFadeAlpha();
1365         vector pos, mySize;
1366         pos = panel_pos;
1367         mySize = panel_size;
1368
1369         HUD_Panel_DrawBg(1);
1370         if(panel_bg_padding)
1371         {
1372                 pos += '1 1 0' * panel_bg_padding;
1373                 mySize -= '2 2 0' * panel_bg_padding;
1374         }
1375
1376         float baralign = autocvar_hud_panel_healtharmor_baralign;
1377         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1378
1379     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1380     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1381         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1382         {
1383                 vector v;
1384                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1385
1386                 float x;
1387                 x = floor(v_x + 1);
1388
1389         float maxtotal = maxhealth + maxarmor;
1390                 string biggercount;
1391                 if(v_z) // NOT fully armored
1392                 {
1393                         biggercount = "health";
1394                         if(autocvar_hud_panel_healtharmor_progressbar)
1395                         {
1396                                 HUD_Panel_GetProgressBarColor(health);
1397                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1398                         }
1399                         if(armor)
1400             if(autocvar_hud_panel_healtharmor_text)
1401                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1402                 }
1403                 else
1404                 {
1405                         biggercount = "armor";
1406                         if(autocvar_hud_panel_healtharmor_progressbar)
1407                         {
1408                                 HUD_Panel_GetProgressBarColor(armor);
1409                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1410                         }
1411                         if(health)
1412             if(autocvar_hud_panel_healtharmor_text)
1413                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1414                 }
1415         if(autocvar_hud_panel_healtharmor_text)
1416                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1417
1418                 if(fuel)
1419                 {
1420                         HUD_Panel_GetProgressBarColor(fuel);
1421                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1422                 }
1423         }
1424         else
1425         {
1426                 float panel_ar = mySize_x/mySize_y;
1427                 float is_vertical = (panel_ar < 1);
1428                 vector health_offset, armor_offset;
1429                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1430                 {
1431                         mySize_x *= 0.5;
1432                         if (autocvar_hud_panel_healtharmor_flip)
1433                                 health_offset_x = mySize_x;
1434                         else
1435                                 armor_offset_x = mySize_x;
1436                 }
1437                 else
1438                 {
1439                         mySize_y *= 0.5;
1440                         if (autocvar_hud_panel_healtharmor_flip)
1441                                 health_offset_y = mySize_y;
1442                         else
1443                                 armor_offset_y = mySize_y;
1444                 }
1445
1446                 float health_baralign, armor_baralign, fuel_baralign;
1447                 float health_iconalign, armor_iconalign;
1448                 if (autocvar_hud_panel_healtharmor_flip)
1449                 {
1450                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1451                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1452                         fuel_baralign = health_baralign;
1453                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1454                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1455                 }
1456                 else
1457                 {
1458                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         fuel_baralign = armor_baralign;
1461                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                 }
1464
1465                 //if(health)
1466                 {
1467                         if(autocvar_hud_panel_healtharmor_progressbar)
1468                         {
1469                                 HUD_Panel_GetProgressBarColor(health);
1470                                 float p_health, pain_health_alpha;
1471                                 p_health = health;
1472                                 pain_health_alpha = 1;
1473                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1474                                 {
1475                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1476                                         {
1477                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1478                                                 {
1479                                                         if (time - old_p_healthtime < 1)
1480                                                                 old_p_health = prev_p_health;
1481                                                         else
1482                                                                 old_p_health = prev_health;
1483                                                         old_p_healthtime = time;
1484                                                 }
1485                                                 if (time - old_p_healthtime < 1)
1486                                                 {
1487                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1488                                                         prev_p_health = p_health;
1489                                                 }
1490                                         }
1491                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1492                                         {
1493                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1494                                                 {
1495                                                         if (time - health_damagetime >= 1)
1496                                                                 health_beforedamage = prev_health;
1497                                                         health_damagetime = time;
1498                                                 }
1499                                                 if (time - health_damagetime < 1)
1500                                                 {
1501                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1502                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1503                                                 }
1504                                         }
1505                                         prev_health = health;
1506
1507                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1508                                         {
1509                                                 float BLINK_FACTOR = 0.15;
1510                                                 float BLINK_BASE = 0.85;
1511                                                 float BLINK_FREQ = 9; 
1512                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1513                                         }
1514                                 }
1515                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1516                         }
1517                         if(autocvar_hud_panel_healtharmor_text)
1518                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1519                 }
1520
1521                 if(armor)
1522                 {
1523                         if(autocvar_hud_panel_healtharmor_progressbar)
1524                         {
1525                                 HUD_Panel_GetProgressBarColor(armor);
1526                                 float p_armor;
1527                                 p_armor = armor;
1528                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1529                                 {
1530                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1531                                         {
1532                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1533                                                 {
1534                                                         if (time - old_p_armortime < 1)
1535                                                                 old_p_armor = prev_p_armor;
1536                                                         else
1537                                                                 old_p_armor = prev_armor;
1538                                                         old_p_armortime = time;
1539                                                 }
1540                                                 if (time - old_p_armortime < 1)
1541                                                 {
1542                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1543                                                         prev_p_armor = p_armor;
1544                                                 }
1545                                         }
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1547                                         {
1548                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1549                                                 {
1550                                                         if (time - armor_damagetime >= 1)
1551                                                                 armor_beforedamage = prev_armor;
1552                                                         armor_damagetime = time;
1553                                                 }
1554                                                 if (time - armor_damagetime < 1)
1555                                                 {
1556                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1557                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1558                                                 }
1559                                         }
1560                                         prev_armor = armor;
1561                                 }
1562                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1563                         }
1564                         if(autocvar_hud_panel_healtharmor_text)
1565                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1566                 }
1567
1568                 if(fuel)
1569                 {
1570                         if (is_vertical)
1571                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1572                         else
1573                                 mySize_y *= 0.2;
1574                         if (panel_ar >= 4)
1575                                 mySize_x *= 2; //restore full panel size
1576                         else if (panel_ar < 1/4)
1577                                 mySize_y *= 2; //restore full panel size
1578                         HUD_Panel_GetProgressBarColor(fuel);
1579                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1580                 }
1581         }
1582 }
1583
1584 // Notification area (#4)
1585 //
1586
1587 string Weapon_SuicideMessage(float deathtype)
1588 {
1589         w_deathtype = deathtype;
1590         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1591         return w_deathtypestring;
1592 }
1593
1594 string Weapon_KillMessage(float deathtype)
1595 {
1596         w_deathtype = deathtype;
1597         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1598         return w_deathtypestring;
1599 }
1600
1601
1602 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1603 {
1604         /*
1605         float w;
1606         float alsoprint, gentle;
1607         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1608         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1609         
1610         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1611                 return;
1612
1613         if(msg == MSG_SUICIDE) {
1614                 w = DEATH_WEAPONOF(type);
1615                 if(WEP_VALID(w)) {
1616                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1617                         if (alsoprint)
1618                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1619                 } else if (type == DEATH_KILL) {
1620                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1621                         if (alsoprint)
1622                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1623                 } else if (type == DEATH_ROT) {
1624                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1625                         if (alsoprint)
1626                                 print (sprintf(_("^1%s^1 died\n"), s1));
1627                 } else if (type == DEATH_NOAMMO) {
1628                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1629                         if (alsoprint)
1630                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1631                 } else if (type == DEATH_CAMP) {
1632                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1633                         if (alsoprint)
1634                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1635                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1636                         HUD_KillNotify_Push(s1, "", 0, type);
1637                         if (alsoprint)
1638                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1639                 } else if (type == DEATH_CHEAT) {
1640                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1641                         if (alsoprint)
1642                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1643                 } else if (type == DEATH_FIRE) {
1644                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1645                         if (alsoprint)
1646                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1647                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1648                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1649                         if (alsoprint)
1650                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1651                 } 
1652                 
1653                 if (stof(s2) > 2) // killcount > 2
1654                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1655         } else if(msg == MSG_KILL) {
1656                 w = DEATH_WEAPONOF(type);
1657                 if(WEP_VALID(w)) {
1658                         HUD_KillNotify_Push(s1, s2, 1, type);
1659                         if (alsoprint)
1660                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1661                 }
1662                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1663                         HUD_KillNotify_Push(s1, s2, 1, type);
1664                         if(alsoprint)
1665                         {
1666                                 if(gentle) {
1667                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1668                                 } else {
1669                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1670                                 }
1671                         }
1672                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1673                                 if(gentle)
1674                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1675                                 else
1676                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1677                         }
1678                         else if (stof(s2) > 2) {
1679                                 if(gentle)
1680                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1681                                 else
1682                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1683                         }
1684                 }
1685                 else if(type == KILL_FIRST_BLOOD)
1686                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1687                 else if (type == DEATH_TELEFRAG) {
1688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1689                         if(gentle)
1690                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1691                         else
1692                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1693                 }
1694                 else if (type == DEATH_DROWN) {
1695                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1696                         if(alsoprint)
1697                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1698                 }
1699                 else if (type == DEATH_SLIME) {
1700                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1701                         if(alsoprint)
1702                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1703                 }
1704                 else if (type == DEATH_LAVA) {
1705                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1706                         if(alsoprint)
1707                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1708                 }
1709                 else if (type == DEATH_FALL) {
1710                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1711                         if(alsoprint)
1712                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1713                 }
1714                 else if (type == DEATH_SHOOTING_STAR) {
1715                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1716                         if(alsoprint)
1717                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1718                 }
1719                 else if (type == DEATH_SWAMP) {
1720                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1721                         if(alsoprint)
1722                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1723                 }
1724                 else if (type == DEATH_HURTTRIGGER)
1725                 {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1727                         if(alsoprint)
1728                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1729                 } else if(type == DEATH_VHCRUSH) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1731                         if(alsoprint)
1732                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1733                 } else if(type == DEATH_SBMINIGUN) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1737                 } else if(type == DEATH_SBROCKET) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1741                 } else if(type == DEATH_SBBLOWUP) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743                         if(alsoprint)
1744                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1745                 } else if(type == DEATH_WAKIGUN) {
1746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1747                         if(alsoprint)
1748                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1749                 } else if(type == DEATH_BUMB_GUN) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1753                 } else if(type == DEATH_WAKIROCKET) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1757                 } else if(type == DEATH_WAKIBLOWUP) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1761                 } else if(type == DEATH_RAPTOR_CANNON) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1765                 } else if(type == DEATH_RAPTOR_BOMB) {
1766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767                         if(alsoprint)
1768                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1769                 } else if(type == DEATH_RAPTOR_DEATH) {
1770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771                         if(alsoprint)
1772                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1773                 } else if(type == DEATH_TURRET) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1777                 } else if(type == DEATH_TOUCHEXPLODE) {
1778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779                         if(alsoprint)
1780                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1781                 } else if(type == DEATH_CHEAT) {
1782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1783                         if(alsoprint)
1784                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1785                 } else if (type == DEATH_FIRE) {
1786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1787                         if(alsoprint)
1788                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1789                 } else if (type == DEATH_CUSTOM) {
1790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1791                         if(alsoprint)
1792                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1793                 } else if (type == DEATH_HURTTRIGGER) {
1794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1795                         if(alsoprint)
1796                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1797                 } else {
1798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799                         if(alsoprint)
1800                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1801                 }
1802         } else if(msg == MSG_SPREE) {
1803                 if(type == KILL_END_SPREE) {
1804                         if(gentle)
1805                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1806                         else
1807                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1808                 } else if(type == KILL_SPREE) {
1809                         if(gentle)
1810                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1811                         else
1812                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1813                 } else if(type == KILL_SPREE_3) {
1814                         if(gentle)
1815                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1816                         else
1817                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1818                 } else if(type == KILL_SPREE_5) {
1819                         if(gentle)
1820                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1821                         else
1822                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1823                 } else if(type == KILL_SPREE_10) {
1824                         if(gentle)
1825                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1826                         else
1827                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1828                 } else if(type == KILL_SPREE_15) {
1829                         if(gentle)
1830                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1831                         else
1832                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1833                 } else if(type == KILL_SPREE_20) {
1834                         if(gentle)
1835                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1836                         else
1837                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1838                 } else if(type == KILL_SPREE_25) {
1839                         if(gentle)
1840                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1841                         else
1842                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1843                 } else if(type == KILL_SPREE_30) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1848                 }
1849         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1850                 if (type == DEATH_DROWN) {
1851                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1852                         if(alsoprint)
1853                         {
1854                                 if(gentle)
1855                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1856                                 else
1857                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1858                         }
1859                 } else if (type == DEATH_SLIME) {
1860                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1861                         if(alsoprint)
1862                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1863                 } else if (type == DEATH_LAVA) {
1864                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1865                         if(alsoprint)
1866                         {
1867                                 if(gentle)
1868                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1869                                 else
1870                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1871                         }
1872                 } else if (type == DEATH_FALL) {
1873                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1874                         if(alsoprint)
1875                         {
1876                                 if(gentle)
1877                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1878                                 else
1879                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1880                         }
1881                 } else if (type == DEATH_SHOOTING_STAR) {
1882                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1883                         if(alsoprint)
1884                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1885                 } else if (type == DEATH_SWAMP) {
1886                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1887                         if(alsoprint)
1888                         {
1889                                 if(gentle)
1890                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1891                                 else
1892                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1893                         }
1894                 } else if(DEATH_ISTURRET(type)) {
1895                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1896                         if(alsoprint)
1897                         {
1898                                 if(gentle)
1899                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1900                                 else
1901                                 {
1902                                         switch(type)
1903                                         {
1904                                                 case DEATH_TURRET_EWHEEL:
1905                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1906                                                         break;
1907                                                 case DEATH_TURRET_FLAC:
1908                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1909                                                         break;
1910                                                 case DEATH_TURRET_MACHINEGUN:
1911                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1912                                                         break;
1913                                                 case DEATH_TURRET_WALKER_GUN:
1914                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1915                                                         break;
1916                                                 case DEATH_TURRET_WALKER_MEELE:
1917                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1918                                                         break;
1919                                                 case DEATH_TURRET_WALKER_ROCKET:
1920                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1921                                                         break;
1922                                                 case DEATH_TURRET_HELLION:
1923                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1924                                                         break;
1925                                                 case DEATH_TURRET_HK:
1926                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1927                                                         break;
1928                                                 case DEATH_TURRET_MLRS:
1929                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1930                                                         break;
1931                                                 case DEATH_TURRET_PLASMA:
1932                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1933                                                         break;
1934                                                 case DEATH_TURRET_PHASER:
1935                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_TESLA:                        
1938                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1939                                                         break;
1940                                         }
1941                                 }
1942                         }
1943                 } else if (type == DEATH_CUSTOM) {
1944                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1945                         if(alsoprint)
1946                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1947                 } else if (type == DEATH_HURTTRIGGER) {
1948                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1949                         if(alsoprint)
1950                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1951                 } else if(type == DEATH_TOUCHEXPLODE) {
1952                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953                         if(alsoprint)
1954                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1955                 } else if(type == DEATH_CHEAT) {
1956                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1957                         if(alsoprint)
1958                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1959                 } else if(type == DEATH_FIRE) {
1960                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1961                         if(alsoprint)
1962                         {
1963                                 if(gentle)
1964                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1965                                 else
1966                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1967                                 }
1968                 } else {
1969                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1970                         if(alsoprint)
1971                         {
1972                                 if(gentle)
1973                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1974                                 else
1975                                         print (sprintf(_("^1%s^1 died\n"), s1));
1976                         }
1977                 }
1978         } else if(msg == MSG_KILL_ACTION_SPREE) {
1979                 if(gentle)
1980                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1981                 else
1982                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1983         } else if(msg == MSG_INFO) {
1984                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1985                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1986                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1987                 } else if(type == INFO_LOSTFLAG) {
1988                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1989                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1990                 } else if(type == INFO_PICKUPFLAG) {
1991                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1992                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1993                 } else if(type == INFO_RETURNFLAG) {
1994                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1995                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1996                 } else if(type == INFO_CAPTUREFLAG) {
1997                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1998                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1999                 }
2000         } else if(msg == MSG_RACE) {
2001                 if(type == RACE_SERVER_RECORD) {
2002                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2003                 }
2004                 else if(type == RACE_NEW_RANK) {
2005                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2006                 }
2007                 else if(type == RACE_NEW_TIME) {
2008                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2009                 }
2010                 else if(type == RACE_FAIL) {
2011                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2012                 }
2013         } else if(msg == MSG_KA) {
2014                 if(type == KA_PICKUPBALL) {
2015                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2016                         if(alsoprint)
2017                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2018                 }
2019                 else if(type == KA_DROPBALL) {
2020                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2021                         if(alsoprint)
2022                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2023                 }
2024         }*/
2025 }
2026
2027 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2028 {
2029         float gentle;
2030         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2031         if(msg == MSG_SUICIDE) {
2032                 if (type == DEATH_TEAMCHANGE) {
2033                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2034                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2035                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2036                 } else if (type == DEATH_CAMP) {
2037                         if(gentle)
2038                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2039                         else
2040                                 centerprint_hud(_("^1Die camper!"));
2041                 } else if (type == DEATH_NOAMMO) {
2042                         if(gentle)
2043                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2044                         else
2045                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2046                 } else if (type == DEATH_ROT) {
2047                         if(gentle)
2048                                 centerprint_hud(_("^1You need to preserve your health"));
2049                         else
2050                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2051                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2052                         if(gentle)
2053                                 centerprint_hud(_("^1Don't go against team mates!"));
2054                         else
2055                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2056                 } else if (type == DEATH_QUIET) {
2057                         // do nothing
2058                 } else { // generic message
2059                         if(gentle)
2060                                 centerprint_hud(_("^1You need to be more careful!"));
2061                         else
2062                                 centerprint_hud(_("^1You killed your own dumb self!"));
2063                 }
2064         } else if(msg == MSG_KILL) {
2065                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2066                         if(gentle) {
2067                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2068                         } else {
2069                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2070                         }
2071                 } else if (type == KILL_FIRST_BLOOD) {
2072                         if(gentle) {
2073                                 centerprint_hud(_("^1First score"));
2074                         } else {
2075                                 centerprint_hud(_("^1First blood"));
2076                         }
2077                 } else if (type == KILL_FIRST_VICTIM) {
2078                         if(gentle) {
2079                                 centerprint_hud(_("^1First casualty"));
2080                         } else {
2081                                 centerprint_hud(_("^1First victim"));
2082                         }
2083                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2084                         if(gentle) {
2085                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2086                         } else {
2087                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2088                         }
2089                 } else if (type == KILL_TYPEFRAGGED) {
2090                         if(gentle) {
2091                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2092                         } else {
2093                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2094                         }
2095                 } else if (type == KILL_FRAG) {
2096                         if(gentle) {
2097                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2098                         } else {
2099                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2100                         }
2101                 } else { // generic message
2102                         if(gentle) {
2103                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2104                         } else {
2105                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2106                         }
2107                 }
2108         } else if(msg == MSG_KILL_ACTION) {
2109                 // TODO: invent more centerprints here?
2110                 centerprint_hud(_("^1Watch your step!"));
2111         }
2112 }
2113
2114 void HUD_Notify(void)
2115 {
2116         if(!autocvar__hud_configure)
2117         {
2118                 if(!autocvar_hud_panel_notify) return;
2119         }
2120         else
2121                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2122
2123         HUD_Panel_UpdateCvars(notify);
2124         HUD_Panel_ApplyFadeAlpha();
2125         vector pos, mySize;
2126         pos = panel_pos;
2127         mySize = panel_size;
2128
2129         HUD_Panel_DrawBg(1);
2130         if(panel_bg_padding)
2131         {
2132                 pos += '1 1 0' * panel_bg_padding;
2133                 mySize -= '2 2 0' * panel_bg_padding;
2134         }
2135
2136         float entries, height;
2137         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2138         height = mySize_y/entries;
2139         
2140         vector fontsize;
2141         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2142         fontsize = '0.5 0.5 0' * fontheight;
2143
2144         float a;
2145         float when;
2146         when = autocvar_hud_panel_notify_time;
2147         float fadetime;
2148         fadetime = autocvar_hud_panel_notify_fadetime;
2149
2150         vector pos_attacker, pos_victim, pos_icon;
2151         float width_attacker;
2152         string attacker, victim, icon;
2153
2154         float i, j, w, type, step, limit;
2155         if(autocvar_hud_panel_notify_flip) //order items from the top down
2156         {
2157                 i = 0;
2158                 step = +1;
2159                 limit = entries;
2160         }
2161         else //order items from the bottom up
2162         {
2163                 i = entries - 1;
2164                 step = -1;
2165                 limit = -1;
2166         }
2167
2168         for(j = kn_index;  i != limit;  i += step, ++j)
2169         {
2170                 if(autocvar__hud_configure)
2171                 {
2172                         if (step == +1)
2173                                 a = i;
2174                         else // inverse order
2175                                 a = entries - 1 - i;
2176                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2177                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2178                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2179                         a = bound(0, (when - a) / 4, 1);
2180                         goto hud_config_notifyprint;
2181                 }
2182                 else
2183                 {
2184                         if (j == KN_MAX_ENTRIES)
2185                                 j = 0;
2186
2187                         if(killnotify_times[j] + when > time)
2188                                 a = 1;
2189                         else if(fadetime)
2190                         {
2191                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2192                                 if(!a)
2193                                 {
2194                                         break;
2195                                 }
2196                         }
2197                         else
2198                         {
2199                                 break;
2200                         }
2201                         
2202                         attacker = killnotify_attackers[j];
2203                         victim = killnotify_victims[j];
2204                         icon = killnotify_icon[j];
2205                 }
2206
2207                 //type = killnotify_deathtype[j];
2208                 //w = DEATH_WEAPONOF(type);
2209
2210                 if(icon != "")
2211                 {
2212                         if((attacker != "") && (victim == ""))
2213                         {
2214                                 // Y [used by] X
2215                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2216                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2217                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2218
2219                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2220                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2221                         }
2222                         else if((attacker != "") && (victim != ""))
2223                         {
2224                                 // X [did action to] Y
2225                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2227 :hud_config_notifyprint
2228                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
2229                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2230                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2231                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2232
2233                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2234                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2235                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2236                         }
2237                 }
2238         }
2239 }
2240
2241 // Timer (#5)
2242 //
2243 // TODO: macro
2244 string seconds_tostring(float sec)
2245 {
2246         float minutes;
2247         minutes = floor(sec / 60);
2248
2249         sec -= minutes * 60;
2250         return sprintf("%d:%02d", minutes, sec);
2251 }
2252
2253 void HUD_Timer(void)
2254 {
2255         if(!autocvar__hud_configure)
2256         {
2257                 if(!autocvar_hud_panel_timer) return;
2258         }
2259         else
2260                 hud_configure_active_panel = HUD_PANEL_TIMER;
2261
2262         HUD_Panel_UpdateCvars(timer);
2263         HUD_Panel_ApplyFadeAlpha();
2264
2265         draw_beginBoldFont();
2266
2267         vector pos, mySize;
2268         pos = panel_pos;
2269         mySize = panel_size;
2270
2271         HUD_Panel_DrawBg(1);
2272         if(panel_bg_padding)
2273         {
2274                 pos += '1 1 0' * panel_bg_padding;
2275                 mySize -= '2 2 0' * panel_bg_padding;
2276         }
2277
2278         string timer;
2279         float timelimit, elapsedTime, timeleft, minutesLeft;
2280
2281         timelimit = getstatf(STAT_TIMELIMIT);
2282
2283         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2284         timeleft = ceil(timeleft);
2285
2286         minutesLeft = floor(timeleft / 60);
2287
2288         vector timer_color;
2289         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2290                 timer_color = '1 1 1'; //white
2291         else if(minutesLeft >= 1)
2292                 timer_color = '1 1 0'; //yellow
2293         else
2294                 timer_color = '1 0 0'; //red
2295
2296         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2297                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2298                         //while restart is still active, show 00:00
2299                         timer = seconds_tostring(0);
2300                 } else {
2301                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2302                         timer = seconds_tostring(elapsedTime);
2303                 }
2304         } else {
2305                 timer = seconds_tostring(timeleft);
2306         }
2307
2308         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2309
2310         draw_endBoldFont();
2311 }
2312
2313 // Radar (#6)
2314 //
2315 void HUD_Radar(void)
2316 {
2317         if (!autocvar__hud_configure)
2318         {
2319                 if (hud_panel_radar_maximized)
2320                 {
2321                         if (!hud_draw_maximized) return;
2322                 }
2323                 else
2324                 {
2325                         if (autocvar_hud_panel_radar == 0) return;
2326                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2327                 }
2328         }
2329         else
2330                 hud_configure_active_panel = HUD_PANEL_RADAR;
2331
2332         HUD_Panel_UpdateCvars(radar);
2333         HUD_Panel_ApplyFadeAlpha();
2334
2335         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2336         {
2337                 panel_size = autocvar_hud_panel_radar_maximized_size;
2338                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2339                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2340                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2341                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2342                 
2343                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2344                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2345         }
2346
2347         vector pos, mySize;
2348         pos = panel_pos;
2349         mySize = panel_size;
2350
2351         HUD_Panel_DrawBg(1);
2352         if(panel_bg_padding)
2353         {
2354                 pos += '1 1 0' * panel_bg_padding;
2355                 mySize -= '2 2 0' * panel_bg_padding;
2356         }
2357
2358         float color2;
2359         entity tm;
2360         float scale2d, normalsize, bigsize;
2361         float f;
2362
2363         teamradar_origin2d = pos + 0.5 * mySize;
2364         teamradar_size2d = mySize;
2365
2366         if(minimapname == "")
2367                 return;
2368
2369         teamradar_loadcvars();
2370
2371         switch(hud_panel_radar_zoommode)
2372         {
2373                 default:
2374                 case 0:
2375                         f = current_zoomfraction;
2376                         break;
2377                 case 1:
2378                         f = 1 - current_zoomfraction;
2379                         break;
2380                 case 2:
2381                         f = 0;
2382                         break;
2383                 case 3:
2384                         f = 1;
2385                         break;
2386         }
2387
2388         switch(hud_panel_radar_rotation)
2389         {
2390                 case 0:
2391                         teamradar_angle = view_angles_y - 90;
2392                         break;
2393                 default:
2394                         teamradar_angle = 90 * hud_panel_radar_rotation;
2395                         break;
2396         }
2397
2398         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2399         teamradar_size2d = mySize;
2400
2401         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2402
2403         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2404         if(hud_panel_radar_rotation == 0)
2405         {
2406                 // max-min distance must fit the radar in any rotation
2407                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2408         }
2409         else
2410         {
2411                 vector c0, c1, c2, c3, span;
2412                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2413                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2414                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2415                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2416                 span = '0 0 0';
2417                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2418                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2419
2420                 // max-min distance must fit the radar in x=x, y=y
2421                 bigsize = min(
2422                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2423                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2424                 );
2425         }
2426
2427         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2428         if(bigsize > normalsize)
2429                 normalsize = bigsize;
2430
2431         teamradar_size =
2432                   f * bigsize
2433                 + (1 - f) * normalsize;
2434         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2435                   f * mi_center
2436                 + (1 - f) * view_origin);
2437
2438         drawsetcliparea(
2439                 pos_x,
2440                 pos_y,
2441                 mySize_x,
2442                 mySize_y
2443         );
2444
2445         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2446
2447         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2448                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2449         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2450                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2451         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2452         {
2453                 color2 = GetPlayerColor(tm.sv_entnum);
2454                 //if(color == COLOR_SPECTATOR || color == color2)
2455                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2456         }
2457         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2458
2459         drawresetcliparea();
2460 };
2461
2462 // Score (#7)
2463 //
2464 void HUD_UpdatePlayerTeams();
2465 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2466 {
2467         float score;
2468         entity tm, pl;
2469 #define SCOREPANEL_MAX_ENTRIES 6
2470 #define SCOREPANEL_ASPECTRATIO 2
2471         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2472         vector fontsize = '1 1 0' * (mySize_y/entries);
2473
2474         vector rgb, score_color;
2475         rgb = '1 1 1';
2476         score_color = '1 1 1';
2477
2478         float name_size = mySize_x*0.75;
2479         float spacing_size = mySize_x*0.04;
2480         const float highlight_alpha = 0.2;
2481         float i, me_printed, first_pl;
2482         string s;
2483         i = 0;
2484         first_pl = 0;
2485         if (autocvar__hud_configure)
2486         {
2487                 float players_per_team;
2488                 if (team_count)
2489                 {
2490                         // show team scores in the first line
2491                         float score_size = mySize_x / team_count;
2492                         players_per_team = max(2, ceil((entries - 1) / team_count));
2493                         for(i=0; i<team_count; ++i) {
2494                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2495                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2496                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2497                         }
2498                         first_pl = 1;
2499                         pos_y += fontsize_y;
2500                 }
2501                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2502                 for (i=first_pl; i<entries; ++i)
2503                 {
2504                         //simulate my score is lower than all displayed players,
2505                         //so that I don't appear at all showing pure rankings.
2506                         //This is to better show the difference between the 2 ranking views
2507                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2508                         {
2509                                 rgb = '1 1 0';
2510                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2511                                 s = GetPlayerName(pl.sv_entnum);
2512                                 score = 7;
2513                         }
2514                         else
2515                         {
2516                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2517                                 score -= 3;
2518                         }
2519
2520                         if (team_count)
2521                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2522                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2523                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2524                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2525                         pos_y += fontsize_y;
2526                 }
2527                 return;
2528         }
2529
2530         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2531                 HUD_UpdatePlayerTeams();
2532         if (team_count)
2533         {
2534                 // show team scores in the first line
2535                 float score_size = mySize_x / team_count;
2536                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2537                         if(tm.team == COLOR_SPECTATOR)
2538                                 continue;
2539                         if (tm.team == myteam)
2540                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2541                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2542                         ++i;
2543                 }
2544                 first_pl = 1;
2545                 pos_y += fontsize_y;
2546                 tm = teams.sort_next;
2547         }
2548         i = first_pl;
2549
2550         do
2551         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2552         {
2553                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2554                         continue;
2555
2556                 if (i == entries-1 && !me_printed && pl != me)
2557                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2558                 {
2559                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2560                                 if (pl.team != COLOR_SPECTATOR)
2561                                         break;
2562
2563                         if (pl)
2564                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2565                         else
2566                                 rgb = '1 0 0'; //last: red
2567                         pl = me;
2568                 }
2569
2570                 if (pl == me)
2571                 {
2572                         if (i == first_pl)
2573                                 rgb = '0 1 0'; //first: green
2574                         me_printed = 1;
2575                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2576                 }
2577                 if (team_count)
2578                         score_color = GetTeamRGB(pl.team) * 0.8;
2579                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2580                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2581                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2582                 pos_y += fontsize_y;
2583                 ++i;
2584         }
2585         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2586 }
2587
2588 void HUD_Score(void)
2589 {
2590         if(!autocvar__hud_configure)
2591         {
2592                 if(!autocvar_hud_panel_score) return;
2593                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2594         }
2595         else
2596                 hud_configure_active_panel = HUD_PANEL_SCORE;
2597
2598         HUD_Panel_UpdateCvars(score);
2599         HUD_Panel_ApplyFadeAlpha();
2600         vector pos, mySize;
2601         pos = panel_pos;
2602         mySize = panel_size;
2603
2604         HUD_Panel_DrawBg(1);
2605         if(panel_bg_padding)
2606         {
2607                 pos += '1 1 0' * panel_bg_padding;
2608                 mySize -= '2 2 0' * panel_bg_padding;
2609         }
2610
2611         float score, distribution;
2612         string sign;
2613         vector distribution_color;
2614         entity tm, pl, me;
2615
2616 #ifdef COMPAT_XON050_ENGINE
2617         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2618 #else
2619         me = playerslots[player_localentnum - 1];
2620 #endif
2621
2622         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2623                 string timer, distrtimer;
2624
2625                 pl = players.sort_next;
2626                 if(pl == me)
2627                         pl = pl.sort_next;
2628                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2629                         if(pl.scores[ps_primary] == 0)
2630                                 pl = world;
2631
2632                 score = me.(scores[ps_primary]);
2633                 timer = TIME_ENCODED_TOSTRING(score);
2634
2635                 draw_beginBoldFont();
2636                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2637                         // distribution display
2638                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2639
2640                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2641
2642                         if (distribution <= 0) {
2643                                 distribution_color = '0 1 0';
2644                                 sign = "-";
2645                         }
2646                         else {
2647                                 distribution_color = '1 0 0';
2648                                 sign = "+";
2649                         }
2650                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2651                 }
2652                 // race record display
2653                 if (distribution <= 0)
2654                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2655                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2656                 draw_endBoldFont();
2657         } else if (!teamplay) { // non-teamgames
2658                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2659                 {
2660                         HUD_Score_Rankings(pos, mySize, me, 0);
2661                         return;
2662                 }
2663                 // me vector := [team/connected frags id]
2664                 pl = players.sort_next;
2665                 if(pl == me)
2666                         pl = pl.sort_next;
2667
2668                 if(autocvar__hud_configure)
2669                         distribution = 42;
2670                 else if(pl)
2671                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2672                 else
2673                         distribution = 0;
2674
2675                 score = me.(scores[ps_primary]);
2676                 if(autocvar__hud_configure)
2677                         score = 123;
2678
2679                 if(distribution >= 5)
2680                         distribution_color = eY;
2681                 else if(distribution >= 0)
2682                         distribution_color = '1 1 1';
2683                 else if(distribution >= -5)
2684                         distribution_color = '1 1 0';
2685                 else
2686                         distribution_color = eX;
2687
2688                 string distribution_str;
2689                 distribution_str = ftos(distribution);
2690                 draw_beginBoldFont();
2691                 if (distribution >= 0)
2692                 {
2693                         if (distribution > 0)
2694                                 distribution_str = strcat("+", distribution_str);
2695                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2696                 }
2697                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2698                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2699                 draw_endBoldFont();
2700         } else { // teamgames
2701                 float scores_count, row, column, rows, columns;
2702                 local noref vector offset; // fteqcc sucks
2703                 vector score_pos, score_size; //for scores other than myteam
2704                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2705                 {
2706                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2707                                 ++scores_count;
2708                         if (autocvar_hud_panel_score_rankings)
2709                         {
2710                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2711                                 return;
2712                         }
2713                         rows = mySize_y/mySize_x;
2714                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2715                         //                               ^^^ ammo item aspect goes here
2716
2717                         columns = ceil(scores_count/rows);
2718
2719                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2720
2721                         float newSize;
2722                         if(score_size_x/score_size_y > 3)
2723                         {
2724                                 newSize = 3 * score_size_y;
2725                                 offset_x = score_size_x - newSize;
2726                                 pos_x += offset_x/2;
2727                                 score_size_x = newSize;
2728                         }
2729                         else
2730                         {
2731                                 newSize = 1/3 * score_size_x;
2732                                 offset_y = score_size_y - newSize;
2733                                 pos_y += offset_y/2;
2734                                 score_size_y = newSize;
2735                         }
2736                 }
2737                 else
2738                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2739
2740                 float max_fragcount;
2741                 max_fragcount = -99;
2742                 draw_beginBoldFont();
2743                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2744                         if(tm.team == COLOR_SPECTATOR)
2745                                 continue;
2746                         score = tm.(teamscores[ts_primary]);
2747                         if(autocvar__hud_configure)
2748                                 score = 123;
2749                         
2750                         if (score > max_fragcount)
2751                                 max_fragcount = score;
2752
2753                         if (spectatee_status == -1)
2754                         {
2755                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2756                                 if (max_fragcount == score)
2757                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2759                                 ++row;
2760                                 if(row >= rows)
2761                                 {
2762                                         row = 0;
2763                                         ++column;
2764                                 }
2765                         }
2766                         else if(tm.team == myteam) {
2767                                 if (max_fragcount == score)
2768                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2769                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2770                         } else {
2771                                 if (max_fragcount == score)
2772                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2773                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2774                                 ++rows;
2775                         }
2776                 }
2777                 draw_endBoldFont();
2778         }
2779 }
2780
2781 // Race timer (#8)
2782 //
2783 void HUD_RaceTimer (void)
2784 {
2785         if(!autocvar__hud_configure)
2786         {
2787                 if(!autocvar_hud_panel_racetimer) return;
2788                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2789                 if(spectatee_status == -1) return;
2790         }
2791         else
2792                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2793
2794         HUD_Panel_UpdateCvars(racetimer);
2795         HUD_Panel_ApplyFadeAlpha();
2796
2797         draw_beginBoldFont();
2798
2799         vector pos, mySize;
2800         pos = panel_pos;
2801         mySize = panel_size;
2802
2803         HUD_Panel_DrawBg(1);
2804         if(panel_bg_padding)
2805         {
2806                 pos += '1 1 0' * panel_bg_padding;
2807                 mySize -= '2 2 0' * panel_bg_padding;
2808         }
2809
2810         // always force 4:1 aspect
2811         vector newSize;
2812         if(mySize_x/mySize_y > 4)
2813         {
2814                 newSize_x = 4 * mySize_y;
2815                 newSize_y = mySize_y;
2816
2817                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2818         }
2819         else
2820         {
2821                 newSize_y = 1/4 * mySize_x;
2822                 newSize_x = mySize_x;
2823
2824                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2825         }
2826         mySize = newSize;
2827
2828         float a, t;
2829         string s, forcetime;
2830
2831         if(autocvar__hud_configure)
2832         {
2833                 s = "0:13:37";
2834                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2835                 s = _("^1Intermediate 1 (+15.42)");
2836                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2837                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2838                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2839         }
2840         else if(race_checkpointtime)
2841         {
2842                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2843                 s = "";
2844                 forcetime = "";
2845                 if(a > 0) // just hit a checkpoint?
2846                 {
2847                         if(race_checkpoint != 254)
2848                         {
2849                                 if(race_time && race_previousbesttime)
2850                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2851                                 else
2852                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2853                                 if(race_time)
2854                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2855                         }
2856                 }
2857                 else
2858                 {
2859                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2860                         {
2861                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2862                                 if(a > 0) // next one?
2863                                 {
2864                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2865                                 }
2866                         }
2867                 }
2868
2869                 if(s != "" && a > 0)
2870                 {
2871                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872                 }
2873
2874                 if(race_penaltytime)
2875                 {
2876                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2877                         if(a > 0)
2878                         {
2879                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2880                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881                         }
2882                 }
2883
2884                 if(forcetime != "")
2885                 {
2886                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2887                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2888                 }
2889                 else
2890                         a = 1;
2891
2892                 if(race_laptime && race_checkpoint != 255)
2893                 {
2894                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2895                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2896                 }
2897         }
2898         else
2899         {
2900                 if(race_mycheckpointtime)
2901                 {
2902                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2903                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2904                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2905                 }
2906                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2907                 {
2908                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2909                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2910                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2911                 }
2912
2913                 if(race_penaltytime && !race_penaltyaccumulator)
2914                 {
2915                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2916                         a = bound(0, (1 + t - time), 1);
2917                         if(a > 0)
2918                         {
2919                                 if(time < t)
2920                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2921                                 else
2922                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2923                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2924                         }
2925                 }
2926         }
2927
2928         draw_endBoldFont();
2929 }
2930
2931 // Vote window (#9)
2932 //
2933 float vote_yescount;
2934 float vote_nocount;
2935 float vote_needed;
2936 float vote_highlighted; // currently selected vote
2937
2938 float vote_active; // is there an active vote?
2939 float vote_prev; // previous state of vote_active to check for a change
2940 float vote_alpha;
2941 float vote_change; // "time" when vote_active changed
2942
2943 void HUD_VoteWindow(void) 
2944 {
2945         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2946         {
2947                 vote_active = 1;
2948                 if (autocvar__hud_configure)
2949                 {
2950                         vote_yescount = 0;
2951                         vote_nocount = 0;
2952                         print(_("^1You must answer before entering hud configure mode\n"));
2953                         cvar_set("_hud_configure", "0");
2954                 }
2955                 if(vote_called_vote)
2956                         strunzone(vote_called_vote);
2957                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2958                 uid2name_dialog = 1;
2959         }
2960
2961         if(!autocvar__hud_configure)
2962         {
2963                 if(!autocvar_hud_panel_vote) return;
2964
2965                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2966                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2967
2968                 if(panel_bg_alpha_str == "") {
2969                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2970                 }
2971                 panel_bg_alpha = stof(panel_bg_alpha_str);
2972         }
2973         else
2974         {
2975                 hud_configure_active_panel = HUD_PANEL_VOTE;
2976
2977                 vote_yescount = 3;
2978                 vote_nocount = 2;
2979                 vote_needed = 4;
2980         }
2981
2982         string s;
2983         float a;
2984         if(vote_active != vote_prev) {
2985                 vote_change = time;
2986                 vote_prev = vote_active;
2987         }
2988
2989         if(vote_active || autocvar__hud_configure)
2990                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2991         else
2992                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2993
2994         if(!vote_alpha)
2995                 return;
2996
2997         HUD_Panel_UpdateCvars(vote);
2998         HUD_Panel_ApplyFadeAlpha();
2999
3000         if(uid2name_dialog)
3001         {
3002                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3003                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3004         }
3005
3006     // these must be below above block
3007         vector pos, mySize;
3008         pos = panel_pos;
3009         mySize = panel_size;
3010
3011         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3012         HUD_Panel_DrawBg(a);
3013         a = panel_fg_alpha * a;
3014
3015         if(panel_bg_padding)
3016         {
3017                 pos += '1 1 0' * panel_bg_padding;
3018                 mySize -= '2 2 0' * panel_bg_padding;
3019         }
3020
3021         // always force 3:1 aspect
3022         vector newSize;
3023         if(mySize_x/mySize_y > 3)
3024         {
3025                 newSize_x = 3 * mySize_y;
3026                 newSize_y = mySize_y;
3027
3028                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3029         }
3030         else
3031         {
3032                 newSize_y = 1/3 * mySize_x;
3033                 newSize_x = mySize_x;
3034
3035                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3036         }
3037         mySize = newSize;
3038
3039         s = _("A vote has been called for:");
3040         if(uid2name_dialog)
3041                 s = _("Allow servers to store and display your name?");
3042         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3043         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3044         if(autocvar__hud_configure)
3045                 s = _("^1Configure the HUD");
3046         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3047
3048         // print the yes/no counts
3049     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3050         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3051     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3052         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3053
3054         // draw the progress bar backgrounds
3055         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3056
3057         // draw the highlights
3058         if(vote_highlighted == 1) {
3059                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3060                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3061         }
3062         else if(vote_highlighted == -1) {
3063                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3064                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3065         }
3066
3067         // draw the progress bars
3068         if(vote_yescount && vote_needed)
3069         {
3070                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3071                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3072         }
3073
3074         if(vote_nocount && vote_needed)
3075         {
3076                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3077                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3078         }
3079
3080         drawresetcliparea();
3081 }
3082
3083 // Mod icons panel (#10)
3084 //
3085
3086 float mod_active; // is there any active mod icon?
3087
3088 // Clan Arena HUD modicons
3089 void HUD_Mod_CA(vector pos, vector mySize)
3090 {
3091         mod_active = 1; // CA should never hide the mod icons panel
3092         float redalive, bluealive;
3093         redalive = getstati(STAT_REDALIVE);
3094         bluealive = getstati(STAT_BLUEALIVE);
3095
3096         vector redpos, bluepos;
3097         if(mySize_x > mySize_y)
3098         {
3099                 redpos = pos;
3100                 bluepos = pos + eY * 0.5 * mySize_y;
3101                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3103                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3104                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105         }
3106         else
3107         {
3108                 redpos = pos;
3109                 bluepos = pos + eY * 0.5 * mySize_y;
3110                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3111                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3112                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3113                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114         }
3115 }
3116
3117 // CTF HUD modicon section
3118 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3119 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3120 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3121
3122 void HUD_Mod_CTF_Reset(void)
3123 {
3124         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3125 }
3126
3127 void HUD_Mod_CTF(vector pos, vector mySize)
3128 {
3129         vector redflag_pos, blueflag_pos;
3130         vector flag_size;
3131         float f; // every function should have that
3132
3133         float redflag, blueflag; // current status
3134         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3135         float stat_items;
3136
3137         stat_items = getstati(STAT_ITEMS, 0, 24);
3138         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3139         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3140         
3141         if(redflag || blueflag)
3142                 mod_active = 1;
3143         else
3144                 mod_active = 0;
3145
3146         if(autocvar__hud_configure)
3147         {
3148                 redflag = 1;
3149                 blueflag = 2;
3150         }
3151
3152         // when status CHANGES, set old status into prevstatus and current status into status
3153         if (redflag != redflag_prevframe)
3154         {
3155                 redflag_statuschange_time = time;
3156                 redflag_prevstatus = redflag_prevframe;
3157                 redflag_prevframe = redflag;
3158         }
3159
3160         if (blueflag != blueflag_prevframe)
3161         {
3162                 blueflag_statuschange_time = time;
3163                 blueflag_prevstatus = blueflag_prevframe;
3164                 blueflag_prevframe = blueflag;
3165         }
3166
3167         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3168         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3169
3170         float BLINK_FACTOR = 0.15;
3171         float BLINK_BASE = 0.85;
3172         // note:
3173         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3174         // thus
3175         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3176         // ensure RMS == 1
3177         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3178
3179         string red_icon, red_icon_prevstatus;
3180         float red_alpha, red_alpha_prevstatus;
3181         red_alpha = red_alpha_prevstatus = 1;
3182         switch(redflag) {
3183                 case 1: red_icon = "flag_red_taken"; break;
3184                 case 2: red_icon = "flag_red_lost"; break;
3185                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3186                 default:
3187                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3188                                 red_icon = "flag_red_shielded";
3189                         else
3190                                 red_icon = string_null;
3191                         break;
3192         }
3193         switch(redflag_prevstatus) {
3194                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3195                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3196                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3197                 default:
3198                         if(redflag == 3)
3199                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3200                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3201                                 red_icon_prevstatus = "flag_red_shielded";
3202                         else
3203                                 red_icon_prevstatus = string_null;
3204                         break;
3205         }
3206
3207         string blue_icon, blue_icon_prevstatus;
3208         float blue_alpha, blue_alpha_prevstatus;
3209         blue_alpha = blue_alpha_prevstatus = 1;
3210         switch(blueflag) {
3211                 case 1: blue_icon = "flag_blue_taken"; break;
3212                 case 2: blue_icon = "flag_blue_lost"; break;
3213                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3214                 default:
3215                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3216                                 blue_icon = "flag_blue_shielded";
3217                         else
3218                                 blue_icon = string_null;
3219                         break;
3220         }
3221         switch(blueflag_prevstatus) {
3222                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3223                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3224                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3225                 default:
3226                         if(blueflag == 3)
3227                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3228                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3229                                 blue_icon_prevstatus = "flag_blue_shielded";
3230                         else
3231                                 blue_icon_prevstatus = string_null;
3232                         break;
3233         }
3234
3235         if(mySize_x > mySize_y) {
3236                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3237                         redflag_pos = pos;
3238                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3239                 } else {
3240                         blueflag_pos = pos;
3241                         redflag_pos = pos + eX * 0.5 * mySize_x;
3242                 }
3243                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3244         } else {
3245                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3246                         redflag_pos = pos;
3247                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3248                 } else {
3249                         blueflag_pos = pos;
3250                         redflag_pos = pos + eY * 0.5 * mySize_y;
3251                 }
3252                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3253         }
3254
3255         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3256         if(red_icon_prevstatus && f < 1)
3257                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3258         if(red_icon)
3259                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3260
3261         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3262         if(blue_icon_prevstatus && f < 1)
3263                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3264         if(blue_icon)
3265                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3266 }
3267
3268 // Keyhunt HUD modicon section
3269 float kh_runheretime;
3270
3271 void HUD_Mod_KH_Reset(void)
3272 {
3273         kh_runheretime = 0;
3274 }
3275
3276 void HUD_Mod_KH(vector pos, vector mySize)
3277 {
3278         mod_active = 1; // keyhunt should never hide the mod icons panel
3279         float kh_keys;
3280         float keyteam;
3281         float a, aa;
3282         vector p, pa, kh_size, kh_asize;
3283
3284         kh_keys = getstati(STAT_KH_KEYS);
3285
3286         p_x = pos_x;
3287         if(mySize_x > mySize_y)
3288         {
3289                 p_y = pos_y + 0.25 * mySize_y;
3290                 pa = p - eY * 0.25 * mySize_y;
3291
3292                 kh_size_x = mySize_x * 0.25;
3293                 kh_size_y = 0.75 * mySize_y;
3294                 kh_asize_x = mySize_x * 0.25;
3295                 kh_asize_y = mySize_y * 0.25;
3296         }
3297         else
3298         {
3299                 p_y = pos_y + 0.125 * mySize_y;
3300                 pa = p - eY * 0.125 * mySize_y;
3301
3302                 kh_size_x = mySize_x * 0.5;
3303                 kh_size_y = 0.375 * mySize_y;
3304                 kh_asize_x = mySize_x * 0.5;
3305                 kh_asize_y = mySize_y * 0.125;
3306         }
3307
3308         float i, key;
3309
3310         float keycount;
3311         keycount = 0;
3312         for(i = 0; i < 4; ++i)
3313         {
3314                 key = floor(kh_keys / pow(32, i)) & 31;
3315                 keyteam = key - 1;
3316                 if(keyteam == 30 && keycount <= 4)
3317                         keycount += 4;
3318                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3319                         keycount += 1;
3320         }
3321
3322         // this yields 8 exactly if "RUN HERE" shows
3323
3324         if(keycount == 8)
3325         {
3326                 if(!kh_runheretime)
3327                         kh_runheretime = time;
3328                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3329         }
3330         else
3331                 kh_runheretime = 0;
3332
3333         for(i = 0; i < 4; ++i)
3334         {
3335                 key = floor(kh_keys / pow(32, i)) & 31;
3336                 keyteam = key - 1;
3337                 switch(keyteam)
3338                 {
3339                         case 30: // my key
3340                                 keyteam = myteam;
3341                                 a = 1;
3342                                 aa = 1;
3343                                 break;
3344                         case -1: // no key
3345                                 a = 0;
3346                                 aa = 0;
3347                                 break;
3348                         default: // owned or dropped
3349                                 a = 0.2;
3350                                 aa = 0.5;
3351                                 break;
3352                 }
3353                 a = a * panel_fg_alpha;
3354                 aa = aa * panel_fg_alpha;
3355                 if(a > 0)
3356                 {
3357                         switch(keyteam)
3358                         {
3359                                 case COLOR_TEAM1:
3360                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3361                                         break;
3362                                 case COLOR_TEAM2:
3363                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3364                                         break;
3365                                 case COLOR_TEAM3:
3366                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3367                                         break;
3368                                 case COLOR_TEAM4:
3369                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3370                                         break;
3371                                 default:
3372                                         break;
3373                         }
3374                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3375                         {
3376                                 case 0:
3377                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3378                                         break;
3379                                 case 1:
3380                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3381                                         break;
3382                                 case 2:
3383                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3384                                         break;
3385                                 case 3:
3386                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3387                                         break;
3388                         }
3389                 }
3390                 if(mySize_x > mySize_y)
3391                 {
3392                         p_x += 0.25 * mySize_x;
3393                         pa_x += 0.25 * mySize_x;
3394                 }
3395                 else
3396                 {
3397                         if(i == 1)
3398                         {
3399                                 p_y = pos_y + 0.625 * mySize_y;
3400                                 pa_y = pos_y + 0.5 * mySize_y;
3401                                 p_x = pos_x;
3402                                 pa_x = pos_x;
3403                         }
3404                         else
3405                         {
3406                                 p_x += 0.5 * mySize_x;
3407                                 pa_x += 0.5 * mySize_x;
3408                         }
3409                 }
3410         }
3411 }
3412
3413 // Keepaway HUD mod icon
3414 float kaball_prevstatus; // last remembered status
3415 float kaball_statuschange_time; // time when the status changed
3416
3417 // we don't need to reset for keepaway since it immediately 
3418 // autocorrects prevstatus as to if the player has the ball or not
3419
3420 void HUD_Mod_Keepaway(vector pos, vector mySize)
3421 {
3422         mod_active = 1; // keepaway should always show the mod HUD
3423         
3424         float BLINK_FACTOR = 0.15;
3425         float BLINK_BASE = 0.85;
3426         float BLINK_FREQ = 5; 
3427         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3428         
3429         float stat_items = getstati(STAT_ITEMS, 0, 24);
3430         float kaball = (stat_items/IT_KEY1) & 1;
3431         
3432         if(kaball != kaball_prevstatus)
3433         {
3434                 kaball_statuschange_time = time;
3435                 kaball_prevstatus = kaball;
3436         }
3437         
3438         vector kaball_pos, kaball_size;
3439         
3440         if(mySize_x > mySize_y) {
3441                 kaball_pos = pos + eX * 0.25 * mySize_x;
3442                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3443         } else {
3444                 kaball_pos = pos + eY * 0.25 * mySize_y;
3445                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3446         }
3447         
3448         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3449         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3450         
3451         if(kaball_prevstatus && f < 1)
3452                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3453         
3454         if(kaball)
3455                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3456 }
3457
3458
3459 // Nexball HUD mod icon
3460 void HUD_Mod_NexBall(vector pos, vector mySize)
3461 {
3462         float stat_items, nb_pb_starttime, dt, p;
3463
3464         stat_items = getstati(STAT_ITEMS, 0, 24);
3465         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3466
3467         if (stat_items & IT_KEY1)
3468                 mod_active = 1;
3469         else
3470                 mod_active = 0;
3471
3472         //Manage the progress bar if any
3473         if (nb_pb_starttime > 0)
3474         {
3475                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3476                 // one period of positive triangle
3477                 p = 2 * dt / nb_pb_period;
3478                 if (p > 1)
3479                         p = 2 - p;
3480
3481                 //Draw the filling
3482                 HUD_Panel_GetProgressBarColor(nexball);
3483                 if(mySize_x > mySize_y)
3484                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3485                 else
3486                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3487         }
3488
3489         if (stat_items & IT_KEY1)
3490                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3491 }
3492
3493 // Race/CTS HUD mod icons
3494 float crecordtime_prev; // last remembered crecordtime
3495 float crecordtime_change_time; // time when crecordtime last changed
3496 float srecordtime_prev; // last remembered srecordtime
3497 float srecordtime_change_time; // time when srecordtime last changed
3498
3499 float race_status_time;
3500 float race_status_prev;
3501 string race_status_name_prev;
3502 void HUD_Mod_Race(vector pos, vector mySize)
3503 {
3504         mod_active = 1; // race should never hide the mod icons panel
3505         entity me;
3506         me = playerslots[player_localnum];
3507         float t, score;
3508         float f; // yet another function has this
3509         score = me.(scores[ps_primary]);
3510
3511         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3512                 return; // no records in the actual race
3513
3514         // clientside personal record
3515         string rr;
3516         if(gametype == MAPINFO_TYPE_CTS)
3517                 rr = CTS_RECORD;
3518         else
3519                 rr = RACE_RECORD;
3520         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3521
3522         if(score && (score < t || !t)) {
3523                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3524                 if(autocvar_cl_autodemo_delete_keeprecords)
3525                 {
3526                         f = autocvar_cl_autodemo_delete;
3527                         f &~= 1;
3528                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3529                 }
3530         }
3531
3532         if(t != crecordtime_prev) {
3533                 crecordtime_prev = t;
3534                 crecordtime_change_time = time;
3535         }
3536
3537         vector textPos, medalPos;
3538         float squareSize;
3539         if(mySize_x > mySize_y) {
3540                 // text on left side
3541                 squareSize = min(mySize_y, mySize_x/2);
3542                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3543                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3544         } else {
3545                 // text on top
3546                 squareSize = min(mySize_x, mySize_y/2);
3547                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3548                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3549         }
3550
3551         f = time - crecordtime_change_time;
3552
3553         if (f > 1) {
3554                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3555                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3556         } else {
3557                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3558                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3559                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3560                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3561         }
3562
3563         // server record
3564         t = race_server_record;
3565         if(t != srecordtime_prev) {
3566                 srecordtime_prev = t;
3567                 srecordtime_change_time = time;
3568         }
3569         f = time - srecordtime_change_time;
3570
3571         if (f > 1) {
3572                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574         } else {
3575                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3578                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3579         }
3580
3581         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3582                 race_status_time = time + 5;
3583                 race_status_prev = race_status;
3584                 if (race_status_name_prev)
3585                         strunzone(race_status_name_prev);
3586                 race_status_name_prev = strzone(race_status_name);
3587         }
3588
3589         // race "awards"
3590         float a;
3591         a = bound(0, race_status_time - time, 1);
3592
3593         string s;
3594         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3595
3596         float rank;
3597         if(race_status > 0)
3598                 rank = race_CheckName(race_status_name);
3599         string rankname;
3600         rankname = race_PlaceName(rank);
3601
3602         vector namepos;
3603         namepos = medalPos + '0 0.8 0' * squareSize;
3604         vector rankpos;
3605         rankpos = medalPos + '0 0.15 0' * squareSize;
3606
3607         if(race_status == 0)
3608                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3609         else if(race_status == 1) {
3610                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3611                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3612                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3613         } else if(race_status == 2) {
3614                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3615                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3616                 else
3617                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3618                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3619                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3620         } else if(race_status == 3) {
3621                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3622                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3623                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3624         }
3625
3626         if (race_status_time - time <= 0) {
3627                 race_status_prev = -1;
3628                 race_status = -1;
3629                 if(race_status_name)
3630                         strunzone(race_status_name);
3631                 race_status_name = string_null;
3632                 if(race_status_name_prev)
3633                         strunzone(race_status_name_prev);
3634                 race_status_name_prev = string_null;
3635         }
3636 }
3637
3638 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3639 {
3640         float stat, pps_ratio;
3641         string pic;
3642         vector color;
3643         switch(i)
3644         {
3645                 case 0:
3646                         stat = getstatf(STAT_DOM_PPS_RED);
3647                         pic = "dom_icon_red";
3648                         color = '1 0 0';
3649                         break;
3650                 case 1:
3651                         stat = getstatf(STAT_DOM_PPS_BLUE);
3652                         pic = "dom_icon_blue";
3653                         color = '0 0 1';
3654                         break;
3655                 case 2:
3656                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3657                         pic = "dom_icon_yellow";
3658                         color = '1 1 0';
3659                         break;
3660                 case 3:
3661                         stat = getstatf(STAT_DOM_PPS_PINK);
3662                         pic = "dom_icon_pink";
3663                         color = '1 0 1';
3664         }
3665         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3666
3667         if(mySize_x/mySize_y > aspect_ratio)
3668         {
3669                 i = aspect_ratio * mySize_y;
3670                 myPos_x = myPos_x + (mySize_x - i) / 2;
3671                 mySize_x = i;
3672         }
3673         else
3674         {
3675                 i = 1/aspect_ratio * mySize_x;
3676                 myPos_y = myPos_y + (mySize_y - i) / 2;
3677                 mySize_y = i;
3678         }
3679
3680         if (layout) // show text too
3681         {
3682                 //draw the text
3683                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3684                 if (layout == 2) // average pps
3685                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3686                 else // percentage of average pps
3687                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3688         }
3689
3690         //draw the icon
3691         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3692         if (stat > 0)
3693         {
3694                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3695                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696                 drawresetcliparea();
3697         }
3698 }
3699
3700 void HUD_Mod_Dom(vector myPos, vector mySize)
3701 {
3702         mod_active = 1; // required in each mod function that always shows something
3703         entity tm;
3704         float teams_count;
3705         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3706                 if(tm.team != COLOR_SPECTATOR)
3707                         ++teams_count;
3708
3709         float layout = autocvar_hud_panel_modicons_dom_layout;
3710         float rows, columns, aspect_ratio;
3711         rows = mySize_y/mySize_x;
3712         aspect_ratio = (layout) ? 3 : 1;
3713         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3714         columns = ceil(teams_count/rows);
3715
3716         int i;
3717         float row, column;
3718         for(i=0; i<teams_count; ++i)
3719         {
3720                 vector pos, itemSize;
3721                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3722                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3723
3724                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3725
3726                 ++row;
3727                 if(row >= rows)
3728                 {
3729                         row = 0;
3730                         ++column;
3731                 }
3732         }
3733 }
3734
3735 float mod_prev; // previous state of mod_active to check for a change
3736 float mod_alpha;
3737 float mod_change; // "time" when mod_active changed
3738
3739 void HUD_ModIcons(void)
3740 {
3741         if(!autocvar__hud_configure)
3742         {
3743                 if(!autocvar_hud_panel_modicons) return;
3744                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3745         }
3746         else
3747                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3748
3749         HUD_Panel_UpdateCvars(modicons);
3750         HUD_Panel_ApplyFadeAlpha();
3751
3752         draw_beginBoldFont();
3753
3754         vector pos, mySize;
3755         pos = panel_pos;
3756         mySize = panel_size;
3757
3758         if(mod_active != mod_prev) {
3759                 mod_change = time;
3760                 mod_prev = mod_active;
3761         }
3762
3763         if(mod_active || autocvar__hud_configure)
3764                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3765         else
3766                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3767
3768         if(mod_alpha)
3769                 HUD_Panel_DrawBg(mod_alpha);
3770
3771         if(panel_bg_padding)
3772         {
3773                 pos += '1 1 0' * panel_bg_padding;
3774                 mySize -= '2 2 0' * panel_bg_padding;
3775         }
3776
3777         // these MUST be ran in order to update mod_active
3778         if(gametype == MAPINFO_TYPE_KEYHUNT)
3779                 HUD_Mod_KH(pos, mySize);
3780         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3781                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3782         else if(gametype == MAPINFO_TYPE_NEXBALL)
3783                 HUD_Mod_NexBall(pos, mySize);
3784         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3785                 HUD_Mod_Race(pos, mySize);
3786         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3787                 HUD_Mod_CA(pos, mySize);
3788         else if(gametype == MAPINFO_TYPE_DOMINATION)
3789                 HUD_Mod_Dom(pos, mySize);
3790         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3791                 HUD_Mod_Keepaway(pos, mySize);
3792
3793         draw_endBoldFont();
3794 }
3795
3796 // Draw pressed keys (#11)
3797 //
3798 void HUD_DrawPressedKeys(void)
3799 {
3800         if(!autocvar__hud_configure)
3801         {
3802                 if(!autocvar_hud_panel_pressedkeys) return;
3803                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3804         }
3805         else
3806                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3807
3808
3809         HUD_Panel_UpdateCvars(pressedkeys);
3810         HUD_Panel_ApplyFadeAlpha();
3811         vector pos, mySize;
3812         pos = panel_pos;
3813         mySize = panel_size;
3814
3815         HUD_Panel_DrawBg(1);
3816         if(panel_bg_padding)
3817         {
3818                 pos += '1 1 0' * panel_bg_padding;
3819                 mySize -= '2 2 0' * panel_bg_padding;
3820         }
3821
3822         // force custom aspect
3823         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3824         if(aspect)
3825         {
3826                 vector newSize;
3827                 if(mySize_x/mySize_y > aspect)
3828                 {
3829                         newSize_x = aspect * mySize_y;
3830                         newSize_y = mySize_y;
3831
3832                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3833                 }
3834                 else
3835                 {
3836                         newSize_y = 1/aspect * mySize_x;
3837                         newSize_x = mySize_x;
3838
3839                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3840                 }
3841                 mySize = newSize;
3842         }
3843
3844         vector keysize;
3845         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3846         float pressedkeys;
3847         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3848
3849         if(autocvar_hud_panel_pressedkeys_attack)
3850         {
3851                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3853                 pos_y += keysize_y;
3854         }
3855
3856         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3857         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3858         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3859         pos_y += keysize_y;
3860         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3861         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3862         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3863 }
3864
3865 // Handle chat as a panel (#12)
3866 //
3867 void HUD_Chat(void)
3868 {
3869         if(!autocvar__hud_configure)
3870         {
3871                 if (!autocvar_hud_panel_chat)
3872                 {
3873                         if (!autocvar_con_chatrect)
3874                                 cvar_set("con_chatrect", "0");
3875                         return;
3876                 }
3877                 if(autocvar__con_chat_maximized)
3878                         if(!hud_draw_maximized) return;
3879         }
3880         else
3881                 hud_configure_active_panel = HUD_PANEL_CHAT;
3882
3883         HUD_Panel_UpdateCvars(chat);
3884         HUD_Panel_ApplyFadeAlpha();
3885
3886         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3887         {
3888                 panel_pos_y = panel_bg_border;
3889                 panel_size_y = vid_conheight - panel_bg_border * 2;
3890                 if(panel_bg == "0") // force a border when maximized
3891                 {
3892                         if(precache_pic(panel_bg) == "") {
3893                                 panel_bg = strcat(hud_skin_path, "/border_default");
3894                                 if(precache_pic(panel_bg) == "") {
3895                                         panel_bg = "gfx/hud/default/border_default";
3896                                 }
3897                         }
3898                 }
3899                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3900         }
3901
3902         vector pos, mySize;
3903         pos = panel_pos;
3904         mySize = panel_size;
3905
3906         HUD_Panel_DrawBg(1);
3907
3908         if(panel_bg_padding)
3909         {
3910                 pos += '1 1 0' * panel_bg_padding;
3911                 mySize -= '2 2 0' * panel_bg_padding;
3912         }
3913
3914         if (!autocvar_con_chatrect)
3915                 cvar_set("con_chatrect", "1");
3916
3917         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3918         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3919
3920         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3921         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3922
3923         if(autocvar__hud_configure)
3924         {
3925                 vector chatsize;
3926                 chatsize = '1 1 0' * autocvar_con_chatsize;
3927                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3928                 float i, a;
3929                 for(i = 0; i < autocvar_con_chat; ++i)
3930                 {
3931                         if(i == autocvar_con_chat - 1)
3932                                 a = panel_fg_alpha;
3933                         else
3934                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3935                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3936                         pos_y += chatsize_y;
3937                 }
3938         }
3939 }
3940
3941 // Engine info panel (#13)
3942 //
3943 float prevfps;
3944 float prevfps_time;
3945 float framecounter;
3946
3947 float frametimeavg;
3948 float frametimeavg1; // 1 frame ago
3949 float frametimeavg2; // 2 frames ago
3950 void HUD_EngineInfo(void)
3951 {
3952         if(!autocvar__hud_configure)
3953         {
3954                 if(!autocvar_hud_panel_engineinfo) return;
3955         }
3956         else
3957                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3958
3959         HUD_Panel_UpdateCvars(engineinfo);
3960         HUD_Panel_ApplyFadeAlpha();
3961         vector pos, mySize;
3962         pos = panel_pos;
3963         mySize = panel_size;
3964
3965         HUD_Panel_DrawBg(1);
3966         if(panel_bg_padding)
3967         {
3968                 pos += '1 1 0' * panel_bg_padding;
3969                 mySize -= '2 2 0' * panel_bg_padding;
3970         }
3971
3972         float currentTime = gettime(GETTIME_REALTIME);
3973         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3974         {
3975                 float currentframetime = currentTime - prevfps_time;
3976                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3977                 frametimeavg2 = frametimeavg1;
3978                 frametimeavg1 = frametimeavg;
3979                 
3980                 float weight;
3981                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3982                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3983                 {
3984                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3985                                 prevfps = (1/currentframetime);
3986                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3987                 }
3988                 prevfps_time = currentTime;
3989         }
3990         else
3991         {
3992                 framecounter += 1;
3993                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3994                 {
3995                         prevfps = framecounter/(currentTime - prevfps_time);
3996                         framecounter = 0;
3997                         prevfps_time = currentTime;
3998                 }
3999         }
4000
4001         vector color;
4002         color = HUD_Get_Num_Color (prevfps, 100);
4003         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4004 }
4005
4006 // Info messages panel (#14)
4007 //
4008 #define drawInfoMessage(s)\
4009         if(autocvar_hud_panel_infomessages_flip)\
4010                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4011         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4012         o_y += fontsize_y;
4013 void HUD_InfoMessages(void)
4014 {
4015         if(!autocvar__hud_configure)
4016         {
4017                 if(!autocvar_hud_panel_infomessages) return;
4018         }
4019         else
4020                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4021
4022         HUD_Panel_UpdateCvars(infomessages);
4023         HUD_Panel_ApplyFadeAlpha();
4024         vector pos, mySize;
4025         pos = panel_pos;
4026         mySize = panel_size;
4027
4028         HUD_Panel_DrawBg(1);
4029         if(panel_bg_padding)
4030         {
4031                 pos += '1 1 0' * panel_bg_padding;
4032                 mySize -= '2 2 0' * panel_bg_padding;
4033         }
4034
4035         // always force 5:1 aspect
4036         vector newSize;
4037         if(mySize_x/mySize_y > 5)
4038         {
4039                 newSize_x = 5 * mySize_y;
4040                 newSize_y = mySize_y;
4041
4042                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4043         }
4044         else
4045         {
4046                 newSize_y = 1/5 * mySize_x;
4047                 newSize_x = mySize_x;
4048
4049                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4050         }
4051
4052         mySize = newSize;
4053         entity tm;
4054         vector o;
4055         o = pos;
4056
4057         vector fontsize;
4058         fontsize = '0.20 0.20 0' * mySize_y;
4059         
4060         float a;
4061         a = panel_fg_alpha;
4062
4063         string s;
4064         if(!autocvar__hud_configure)
4065         {
4066                 if(spectatee_status && !intermission)
4067                 {
4068                         a = 1;
4069                         if(spectatee_status == -1)
4070                                 s = _("^1Observing");
4071                         else
4072 #ifdef COMPAT_XON050_ENGINE
4073                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4074 #else
4075                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4076 #endif
4077                         drawInfoMessage(s)
4078
4079                         if(spectatee_status == -1)
4080                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4081                         else
4082                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4083                         drawInfoMessage(s)
4084
4085                         if(spectatee_status == -1)
4086                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4087                         else
4088                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4089                         drawInfoMessage(s)
4090
4091                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4092                         drawInfoMessage(s)
4093
4094                         if(gametype == MAPINFO_TYPE_ARENA)
4095                                 s = _("^1Wait for your turn to join");
4096                         else if(gametype == MAPINFO_TYPE_LMS)
4097                         {
4098                                 entity sk;
4099                                 sk = playerslots[player_localnum];
4100                                 if(sk.(scores[ps_primary]) >= 666)
4101                                         s = _("^1Match has already begun");
4102                                 else if(sk.(scores[ps_primary]) > 0)
4103                                         s = _("^1You have no more lives left");
4104                                 else
4105                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4106                         }
4107                         else
4108                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4109                         drawInfoMessage(s)
4110
4111                         //show restart countdown:
4112                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4113                                 float countdown;
4114                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4115                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4116                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4117                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4118                                 o_y += fontsize_y;
4119                         }
4120                 }
4121                 if(warmup_stage && !intermission)
4122                 {
4123                         s = _("^2Currently in ^1warmup^2 stage!");
4124                         drawInfoMessage(s)
4125                 }
4126
4127                 string blinkcolor;
4128                 if(mod(time, 1) >= 0.5)
4129                         blinkcolor = "^1";
4130                 else
4131                         blinkcolor = "^3";
4132
4133                 if(ready_waiting && !intermission && !spectatee_status)
4134                 {
4135                         if(ready_waiting_for_me)
4136                         {
4137                                 if(warmup_stage)
4138                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4139                                 else
4140                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4141                         }
4142                         else
4143                         {
4144                                 if(warmup_stage)
4145                                         s = _("^2Waiting for others to ready up to end warmup...");
4146                                 else
4147                                         s = _("^2Waiting for others to ready up...");
4148                         }
4149                         drawInfoMessage(s)
4150                 }
4151                 else if(warmup_stage && !intermission && !spectatee_status)
4152                 {
4153                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4154                         drawInfoMessage(s)
4155                 }
4156
4157                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4158                 {
4159                         float ts_min, ts_max;
4160                         tm = teams.sort_next;
4161                         if (tm)
4162                         {
4163                                 for(; tm.sort_next; tm = tm.sort_next)
4164                                 {
4165                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4166                                                 continue;
4167                                         if(!ts_min) ts_min = tm.team_size;
4168                                         else ts_min = min(ts_min, tm.team_size);
4169                                         if(!ts_max) ts_max = tm.team_size;
4170                                         else ts_max = max(ts_max, tm.team_size);
4171                                 }
4172                                 if ((ts_max - ts_min) > 1)
4173                                 {
4174                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4175                                         tm = GetTeam(myteam, false);
4176                                         if (tm)
4177                                         if (tm.team != COLOR_SPECTATOR)
4178                                         if (tm.team_size == ts_max)
4179                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4180                                         drawInfoMessage(s)
4181                                 }
4182                         }
4183                 }
4184         }
4185         else 
4186         {
4187                 s = _("^7Press ^3ESC ^7to show HUD options.");
4188                 drawInfoMessage(s)
4189                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4190                 drawInfoMessage(s)
4191                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4192                 drawInfoMessage(s)
4193                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4194                 drawInfoMessage(s)
4195         }
4196 }
4197
4198 // Physics panel (#15)
4199 //
4200 vector acc_prevspeed;
4201 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4202 void HUD_Physics(void)
4203 {
4204         if(!autocvar__hud_configure)
4205         {
4206                 if(!autocvar_hud_panel_physics) return;
4207                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4208                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4209         }
4210         else
4211                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4212
4213         HUD_Panel_UpdateCvars(physics);
4214         HUD_Panel_ApplyFadeAlpha();
4215
4216         draw_beginBoldFont();
4217
4218         HUD_Panel_DrawBg(1);
4219         if(panel_bg_padding)
4220         {
4221                 panel_pos += '1 1 0' * panel_bg_padding;
4222                 panel_size -= '2 2 0' * panel_bg_padding;
4223         }
4224
4225         float acceleration_progressbar_scale;
4226         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4227                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4228
4229         float text_scale;
4230         if (autocvar_hud_panel_physics_text_scale <= 0)
4231                 text_scale = 1;
4232         else
4233                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4234
4235         //compute speed
4236         float speed, conversion_factor;
4237         string unit;
4238
4239         switch(autocvar_hud_panel_physics_speed_unit)
4240         {
4241                 default:
4242                 case 1:
4243                         unit = _(" qu/s");
4244                         conversion_factor = 1.0;
4245                         break;
4246                 case 2:
4247                         unit = _(" m/s");
4248                         conversion_factor = 0.0254;
4249                         break;
4250                 case 3:
4251                         unit = _(" km/h");
4252                         conversion_factor = 0.0254 * 3.6;
4253                         break;
4254                 case 4:
4255                         unit = _(" mph");
4256                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4257                         break;
4258                 case 5:
4259                         unit = _(" knots");
4260                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4261                         break;
4262         }
4263         
4264         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4265
4266         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4267         if (autocvar__hud_configure)
4268                 speed = floor( max_speed * 0.65 + 0.5 );
4269         else if(autocvar_hud_panel_physics_speed_vertical)
4270                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4271         else
4272                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4273
4274         //compute acceleration
4275         float acceleration, f;
4276         if (autocvar__hud_configure)
4277                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4278         else
4279         {
4280                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4281                 f = time - acc_prevtime;
4282                 if(autocvar_hud_panel_physics_acceleration_vertical)
4283                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4284                 else
4285                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4286                 
4287                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4288                 
4289                 acc_prevspeed = vel;
4290                 acc_prevtime = time;
4291
4292                 f = bound(0, f * 10, 1);
4293                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4294         }
4295
4296         //compute layout
4297         float panel_ar = panel_size_x/panel_size_y;
4298         vector speed_offset, acceleration_offset;
4299         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4300         {
4301                 panel_size_x *= 0.5;
4302                 if (autocvar_hud_panel_physics_flip)
4303                         speed_offset_x = panel_size_x;
4304                 else
4305                         acceleration_offset_x = panel_size_x;
4306         }
4307         else
4308         {
4309                 panel_size_y *= 0.5;
4310                 if (autocvar_hud_panel_physics_flip)
4311                         speed_offset_y = panel_size_y;
4312                 else
4313                         acceleration_offset_y = panel_size_y;
4314         }
4315         float speed_baralign, acceleration_baralign;
4316         if (autocvar_hud_panel_physics_baralign == 1)
4317                 acceleration_baralign = speed_baralign = 1;
4318     else if(autocvar_hud_panel_physics_baralign == 4)
4319                 acceleration_baralign = speed_baralign = 2;
4320         else if (autocvar_hud_panel_physics_flip)
4321         {
4322                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4323                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4324         }
4325         else
4326         {
4327                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4328                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4329         }
4330         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4331                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4332
4333         //draw speed
4334         if(speed)
4335         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4336         {
4337                 HUD_Panel_GetProgressBarColor(speed);
4338                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4339         }
4340         vector tmp_offset, tmp_size;
4341         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4342         {
4343                 tmp_size_x = panel_size_x * 0.75;
4344                 tmp_size_y = panel_size_y * text_scale;
4345                 if (speed_baralign)
4346                         tmp_offset_x = panel_size_x - tmp_size_x;
4347                 //else
4348                         //tmp_offset_x = 0;
4349                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4350                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4351
4352                 //draw speed unit
4353                 if (speed_baralign)
4354                         tmp_offset_x = 0;
4355                 else
4356                         tmp_offset_x = tmp_size_x;
4357                 if (autocvar_hud_panel_physics_speed_unit_show)
4358                 {
4359                         //tmp_offset_y = 0;
4360                         tmp_size_x = panel_size_x * (1 - 0.75);
4361                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4362                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4363                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4364                 }
4365         }
4366
4367         //compute and draw top speed
4368         if (autocvar_hud_panel_physics_topspeed)
4369         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4370         {
4371                 if (autocvar__hud_configure)
4372                 {
4373                         top_speed = floor( max_speed * 0.75 + 0.5 );
4374                         f = 1;
4375                 }
4376                 else
4377                 {
4378                         if (speed >= top_speed)
4379                         {
4380                                 top_speed = speed;
4381                                 top_speed_time = time;
4382                         }
4383                         if (top_speed != 0)
4384                         {
4385                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4386                                 // divide by f to make it start from 1
4387                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4388                         }
4389             else //hide top speed 0, it would be stupid
4390                                 f = 0;
4391                 }
4392                 if (f > 0)
4393                 {
4394                         //top speed progressbar peak
4395                         if(speed < top_speed)
4396                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4397                         {
4398                                 float peak_offset_x;
4399                                 vector peak_size;
4400                                 if (speed_baralign == 0)
4401                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4402                 else if (speed_baralign == 1)
4403                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4404                 else if (speed_baralign == 2)
4405                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4406                                 //if speed is not 0 the speed progressbar already fetched the color
4407                                 if (speed == 0)
4408                                         HUD_Panel_GetProgressBarColor(speed);
4409                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4410                 peak_size_y = panel_size_y;
4411                 if (speed_baralign == 2) // draw two peaks, on both sides
4412                 {
4413                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4414                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4415                 }
4416                 else
4417                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4418                         }
4419
4420                         //top speed
4421                         tmp_offset_y = panel_size_y * 0.4;
4422                         tmp_size_x = panel_size_x * (1 - 0.75);
4423                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4424                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4425                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4426                 }
4427                 else
4428                         top_speed = 0;
4429         }
4430
4431         //draw acceleration
4432         if(acceleration)
4433         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4434         {
4435                 if (acceleration < 0)
4436                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4437                 else
4438                         HUD_Panel_GetProgressBarColor(acceleration);
4439
4440                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4441                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4442                         f = sqrt(f);
4443
4444                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4445                 {
4446                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4447
4448                         if (acceleration_baralign == 1)
4449                                 tmp_offset_x = panel_size_x - tmp_size_x;
4450                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4451                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4452                         else
4453                                 tmp_offset_x = 0;
4454                         tmp_offset_y = 0;
4455                 }
4456                 else
4457                 {
4458                         tmp_size = panel_size;
4459                         tmp_offset = '0 0 0';
4460                 }
4461
4462                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4463         }
4464         tmp_size_x = panel_size_x;
4465         tmp_size_y = panel_size_y * text_scale;
4466         tmp_offset_x = 0;
4467         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4468         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4469                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4470
4471         draw_endBoldFont();
4472 }
4473
4474 // CenterPrint (#16)
4475 //
4476 #define CENTERPRINT_MAX_MSGS 10
4477 #define CENTERPRINT_MAX_ENTRIES 50
4478 #define CENTERPRINT_SPACING 0.7
4479 float cpm_index;
4480 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4481 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4482 float centerprint_time[CENTERPRINT_MAX_MSGS];
4483 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4484 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4485 float centerprint_showing;
4486
4487 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4488 {
4489         float i, j;
4490
4491         if(strMessage == "" && new_id == 0)
4492                 return;
4493
4494         // strip trailing newlines
4495         j = strlen(strMessage) - 1;
4496         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4497                 --j;
4498         if (j < strlen(strMessage) - 1)
4499                 strMessage = substring(strMessage, 0, j + 1);
4500
4501         if(strMessage == "" && new_id == 0)
4502                 return;
4503
4504         // strip leading newlines
4505         j = 0;
4506         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4507                 ++j;
4508         if (j > 0)
4509                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4510
4511         if(strMessage == "" && new_id == 0)
4512                 return;
4513
4514         if (!centerprint_showing)
4515                 centerprint_showing = TRUE;
4516
4517         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4518         {
4519                 if (j == CENTERPRINT_MAX_MSGS)
4520                         j = 0;
4521                 if (new_id && new_id == centerprint_msgID[j])
4522                 {
4523                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4524                         {
4525                                 // fade out the current msg (duration and countdown_num are ignored)
4526                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4527                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4528                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4529                                 return;
4530                         }
4531                         break; // found a msg with the same id, at position j
4532                 }
4533         }
4534
4535         if (i == CENTERPRINT_MAX_MSGS)
4536         {
4537                 // a msg with the same id was not found, add the msg at the next position
4538                 --cpm_index;
4539                 if (cpm_index == -1)
4540                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4541                 j = cpm_index;
4542         }
4543         if(centerprint_messages[j])
4544                 strunzone(centerprint_messages[j]);
4545         centerprint_messages[j] = strzone(strMessage);
4546         centerprint_msgID[j] = new_id;
4547         if (duration < 0)
4548                 centerprint_time[j] = -1;
4549         else
4550         {
4551                 if(duration == 0)
4552                         duration = max(1, autocvar_hud_panel_centerprint_time);
4553                 centerprint_time[j] = duration;
4554                 centerprint_expire_time[j] = time + duration;
4555         }
4556         centerprint_countdown_num[j] = countdown_num;
4557 }
4558
4559 void centerprint_hud(string strMessage)
4560 {
4561         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4562 }
4563
4564 void reset_centerprint_messages(void)
4565 {
4566         float i;
4567         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4568         {
4569                 centerprint_expire_time[i] = 0;
4570                 centerprint_time[i] = 1;
4571                 centerprint_msgID[i] = 0;
4572                 if(centerprint_messages[i])
4573                         strunzone(centerprint_messages[i]);
4574                 centerprint_messages[i] = string_null;
4575         }
4576 }
4577 float hud_configure_cp_generation_time;
4578 void HUD_CenterPrint (void)
4579 {
4580         if(!autocvar__hud_configure)
4581         {
4582                 if(!autocvar_hud_panel_centerprint) return;
4583
4584                 if (hud_configure_prev && hud_configure_prev != -1)
4585                         reset_centerprint_messages();
4586         }
4587         else
4588         {
4589                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4590
4591                 if (!hud_configure_prev)
4592                         reset_centerprint_messages();
4593                 if (time > hud_configure_cp_generation_time)
4594                 {
4595                         float r;
4596                         r = random();
4597                         if (r > 0.9)
4598                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4599                         else if (r > 0.8)
4600                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4601                         else
4602                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4603                         hud_configure_cp_generation_time = time + 1 + random()*4;
4604                 }
4605         }
4606
4607         HUD_Panel_UpdateCvars(centerprint);
4608
4609         // this panel doesn't fade when showing the scoreboard
4610         if(autocvar__menu_alpha)
4611                 HUD_Panel_ApplyFadeAlpha();
4612
4613         if(scoreboard_fade_alpha)
4614         {
4615                 // move the panel below the scoreboard
4616                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4617                         return;
4618                 vector target_pos;
4619                 
4620                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4621                 
4622                 if(target_pos_y > panel_pos_y)
4623                 {
4624                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4625                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4626                 }
4627         }
4628
4629         HUD_Panel_DrawBg(1);
4630
4631         if (!centerprint_showing)
4632                 return;
4633
4634         if(panel_bg_padding)
4635         {
4636                 panel_pos += '1 1 0' * panel_bg_padding;
4637                 panel_size -= '2 2 0' * panel_bg_padding;
4638         }
4639
4640         float entries, height;
4641         vector fontsize;
4642         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4643         // height = panel_size_y/entries;
4644         // fontsize = '1 1 0' * height;
4645         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4646         fontsize = '1 1 0' * height;
4647         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4648
4649         float i, j, k, n;
4650         float a, sz, align, current_msg_pos_y, msg_size;
4651         vector pos;
4652         string ts;
4653
4654         n = -1; // if no msg will be displayed, n stays -1
4655
4656         pos = panel_pos;
4657         if (autocvar_hud_panel_centerprint_flip)
4658                 pos_y += panel_size_y;
4659         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4660         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4661         {
4662                 if (j == CENTERPRINT_MAX_MSGS)
4663                         j = 0;
4664                 if (centerprint_expire_time[j] <= time)
4665                 {
4666                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4667                         {
4668                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4669                                 if (centerprint_countdown_num[j] == 0)
4670                                         continue;
4671                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4672                         }
4673                         else
4674                                 continue;
4675                 }
4676                 
4677                 // fade the centerprint_hud in/out 
4678                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4679                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4680                 else if (centerprint_expire_time[j] > time)
4681                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4682                 
4683                 // set the size from fading in/out before subsequent fading
4684                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4685                 
4686                 // also fade it based on positioning
4687                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4688                 {
4689                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4690                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4691                 }
4692                 
4693                 // finally set the size based on the new theAlpha from subsequent fading
4694                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4695                 drawfontscale = sz * '1 1 0';
4696                 
4697                 if (centerprint_countdown_num[j])
4698                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4699                 else
4700                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4701
4702                 if (autocvar_hud_panel_centerprint_flip)
4703                 {
4704                         // check if the message can be entirely shown
4705                         for(k = 0; k < n; ++k)
4706                         {
4707                                 getWrappedLine_remaining = argv(k);
4708                                 while(getWrappedLine_remaining)
4709                                 {
4710                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4711                                         if (ts != "")
4712                                                 pos_y -= fontsize_y;
4713                                         else
4714                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4715                                 }
4716                         }
4717                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4718                 }
4719
4720                 msg_size = pos_y;
4721                 for(k = 0; k < n; ++k)
4722                 {
4723                         getWrappedLine_remaining = argv(k);
4724                         while(getWrappedLine_remaining)
4725                         {
4726                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4727                                 if (ts != "")
4728                                 {
4729                                         if (align)
4730                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4731                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4732                                         pos_y += fontsize_y;
4733                                 }
4734                                 else
4735                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4736                         }
4737                 }
4738                 msg_size = pos_y - msg_size;
4739                 if (autocvar_hud_panel_centerprint_flip)
4740                 {
4741                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4742                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4743                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4744                                 
4745                         if (pos_y < panel_pos_y) // check if the next message can be shown
4746                         {
4747                                 drawfontscale = '1 1 0';
4748                                 return;
4749                         }
4750                 }
4751                 else
4752                 {
4753                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4754                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4755                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4756                                 
4757                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4758                         {
4759                                 drawfontscale = '1 1 0';
4760                                 return;
4761                         }
4762                 }
4763         }
4764         drawfontscale = '1 1 0';
4765         if (n == -1)
4766         {
4767                 centerprint_showing = FALSE;
4768                 reset_centerprint_messages();
4769         }
4770 }
4771
4772 /*
4773 ==================
4774 Main HUD system
4775 ==================
4776 */
4777
4778 void HUD_Reset (void)
4779 {
4780         // reset gametype specific icons
4781         if(gametype == MAPINFO_TYPE_KEYHUNT)
4782                 HUD_Mod_KH_Reset();
4783         else if(gametype == MAPINFO_TYPE_CTF)
4784                 HUD_Mod_CTF_Reset();
4785 }
4786
4787 #define HUD_DrawPanel(id)\
4788 switch (id) {\
4789         case (HUD_PANEL_RADAR):\
4790                 HUD_Radar(); break;\
4791         case (HUD_PANEL_WEAPONS):\
4792                 HUD_Weapons(); break;\
4793         case (HUD_PANEL_AMMO):\
4794                 HUD_Ammo(); break;\
4795         case (HUD_PANEL_POWERUPS):\
4796                 HUD_Powerups(); break;\
4797         case (HUD_PANEL_HEALTHARMOR):\
4798                 HUD_HealthArmor(); break;\
4799         case (HUD_PANEL_NOTIFY):\
4800                 HUD_Notify(); break;\
4801         case (HUD_PANEL_TIMER):\
4802                 HUD_Timer(); break;\
4803         case (HUD_PANEL_SCORE):\
4804                 HUD_Score(); break;\
4805         case (HUD_PANEL_RACETIMER):\
4806                 HUD_RaceTimer(); break;\
4807         case (HUD_PANEL_VOTE):\
4808                 HUD_VoteWindow(); break;\
4809         case (HUD_PANEL_MODICONS):\
4810                 HUD_ModIcons(); break;\
4811         case (HUD_PANEL_PRESSEDKEYS):\
4812                 HUD_DrawPressedKeys(); break;\
4813         case (HUD_PANEL_CHAT):\
4814                 HUD_Chat(); break;\
4815         case (HUD_PANEL_ENGINEINFO):\
4816                 HUD_EngineInfo(); break;\
4817         case (HUD_PANEL_INFOMESSAGES):\
4818                 HUD_InfoMessages(); break;\
4819         case (HUD_PANEL_PHYSICS):\
4820                 HUD_Physics(); break;\
4821         case (HUD_PANEL_CENTERPRINT):\
4822                 HUD_CenterPrint(); break;\
4823 } ENDS_WITH_CURLY_BRACE
4824
4825 void HUD_Main (void)
4826 {
4827         float i;
4828         // global hud theAlpha fade
4829         if(menu_enabled == 1)
4830                 hud_fade_alpha = 1;
4831         else
4832                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4833
4834         if(scoreboard_fade_alpha)
4835                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4836
4837         if(autocvar__hud_configure)
4838                 if(isdemo())
4839                         HUD_Configure_Exit_Force();
4840
4841         if(intermission == 2) // no hud during mapvote
4842         {
4843                 if (autocvar__hud_configure)
4844                         HUD_Configure_Exit_Force();
4845                 hud_fade_alpha = 0;
4846         }
4847         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4848                 hud_fade_alpha = 1;
4849
4850         // panels that we want to be active together with the scoreboard
4851         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4852         if(scoreboard_fade_alpha == 1)
4853         {
4854                 HUD_CenterPrint();
4855                 return;
4856         }
4857
4858         if(!autocvar__hud_configure && !hud_fade_alpha)
4859                 return;
4860
4861         // Drawing stuff
4862         if (hud_skin_path != autocvar_hud_skin)
4863         {
4864                 if (hud_skin_path)
4865                         strunzone(hud_skin_path);
4866                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4867         }
4868
4869         // HUD configure visible grid
4870         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4871         {
4872                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4873                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4874                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4875                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4876                 vector s;
4877                 // x-axis
4878                 s = eX + eY * vid_conheight;
4879                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4880                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4881                 // y-axis
4882                 s = eY + eX * vid_conwidth;
4883                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4884                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4885         }
4886
4887 #ifdef COMPAT_XON050_ENGINE
4888     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4889 #else
4890     current_player = player_localentnum;
4891 #endif
4892
4893         // draw the dock
4894         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4895         {
4896                 float f;
4897                 vector color;
4898                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4899                 if((teamplay) && hud_dock_color_team) {
4900                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4901                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4902                 }
4903                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4904                         color = '1 0 0' * hud_dock_color_team;
4905                 }
4906                 else
4907                 {
4908                         string hud_dock_color = autocvar_hud_dock_color;
4909                         if(hud_dock_color == "shirt") {
4910                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4911                                 color = colormapPaletteColor(floor(f / 16), 0);
4912                         }
4913                         else if(hud_dock_color == "pants") {
4914                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4915                                 color = colormapPaletteColor(mod(f, 16), 1);
4916                         }
4917                         else
4918                                 color = stov(hud_dock_color);
4919                 }
4920
4921                 string pic;
4922                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4923                 if(precache_pic(pic) == "") {
4924                         pic = strcat(hud_skin_path, "/dock_medium");
4925                         if(precache_pic(pic) == "") {
4926                                 pic = "gfx/hud/default/dock_medium";
4927                         }
4928                 }
4929                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4930         }
4931
4932         // cache the panel order into the panel_order array
4933         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4934                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4935                         panel_order[i] = -1;
4936                 string s;
4937                 float p_num, warning;
4938                 float argc = tokenize_console(autocvar__hud_panelorder);
4939                 if (argc > HUD_PANEL_NUM)
4940                         warning = true;
4941                 //first detect wrong/missing panel numbers
4942                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4943                         p_num = stof(argv(i));
4944                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4945                                 if (panel_order[p_num] == -1) //found for the first time?
4946                                         s = strcat(s, ftos(p_num), " ");
4947                                 panel_order[p_num] = 1; //mark as found
4948                         }
4949                         else
4950                                 warning = true;
4951                 }
4952                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4953                         if (panel_order[i] == -1) {
4954                                 warning = true;
4955                                 s = strcat(s, ftos(i), " "); //add missing panel number
4956                         }
4957                 }
4958                 if (warning)
4959                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4960
4961                 cvar_set("_hud_panelorder", s);
4962                 if(hud_panelorder_prev)
4963                         strunzone(hud_panelorder_prev);
4964                 hud_panelorder_prev = strzone(s);
4965
4966                 //now properly set panel_order
4967                 tokenize_console(s);
4968                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4969                         panel_order[i] = stof(argv(i));
4970                 }
4971         }
4972
4973         hud_draw_maximized = 0;
4974         // draw panels in order specified by panel_order array
4975         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4976                 HUD_DrawPanel(panel_order[i]);
4977
4978         hud_draw_maximized = 1; // panels that may be maximized must check this var
4979         // draw maximized panels on top
4980         if(hud_panel_radar_maximized)
4981                 HUD_Radar();
4982         if(autocvar__con_chat_maximized)
4983                 HUD_Chat();
4984
4985         if(autocvar__hud_configure)
4986         {
4987                 if(tab_panel != -1)
4988                 {
4989                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4990                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4991                 }
4992                 if(highlightedPanel != -1)
4993                 {
4994                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4995                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4996                 }
4997                 if (!hud_configure_prev)
4998                         hudShiftState = 0;
4999         }
5000
5001         hud_configure_prev = autocvar__hud_configure;
5002
5003         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5004                 if (menu_enabled)
5005                         menu_enabled = 0;
5006 }