]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Begin rewriting how human-readable number counting in strings is done
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return FL_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return FL_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = autocvar_hud_panel_weapons_complainbubble_time;
470         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
471
472         vector weapon_pos, weapon_size;
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490         else
491                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
492
493         // update generic hud functions
494         HUD_Panel_UpdateCvars(weapons);
495         HUD_Panel_ApplyFadeAlpha();
496
497         draw_beginBoldFont();
498
499         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501         {
502                 float weapon_cnt;
503                 if(weaponorder_bypriority)
504                         strunzone(weaponorder_bypriority);
505                 if(weaponorder_byimpulse)
506                         strunzone(weaponorder_byimpulse);
507
508                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511
512                 weapon_cnt = 0;
513                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
514                 {
515                         self = get_weaponinfo(i);
516                         if(self.impulse >= 0)
517                         {
518                                 weaponorder[weapon_cnt] = self;
519                                 ++weapon_cnt;
520                         }
521                 }
522                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523                         weaponorder[i] = world;
524                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
525
526                 weaponorder_cmp_str = string_null;
527         }
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (WEPSET_EMPTY_A(weapons_stat))
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         WEPSET_OR_AW(weapons_stat, i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if((!autocvar__hud_configure) 
550                         && (autocvar_hud_panel_weapons_complainbubble 
551                                 && time - complain_weapon_time < when + fadetime))
552                                         ++weapon_count;
553
554                 // might as well commit suicide now, no reason to live ;)
555                 if (weapon_count == 0) { return; }
556
557                 // reduce size of the panel
558                 if (panel_size_y > panel_size_x)
559                 {
560                         old_panel_size_y = panel_size_y;
561                         panel_size_y *= weapon_count / WEP_COUNT;
562                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
563                 }
564                 else
565                 {
566                         old_panel_size_x = panel_size_x;
567                         panel_size_x *= weapon_count / WEP_COUNT;
568                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
569                 }
570         }
571         else
572                 weapon_count = WEP_COUNT;
573
574         // animation for fading in/out the panel respectively when not in use
575         if(!autocvar__hud_configure)
576         {
577                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
578                 {
579                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
580
581                         // fade the panel alpha
582                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
583                         {
584                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
585                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
586                         }
587                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
588                         {
589                                 panel_bg_alpha *= (1 - f);
590                                 panel_fg_alpha *= (1 - f);
591                         }
592
593                         // move the panel off the screen
594                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
595                         {
596                                 f *= f; // for a cooler movement
597                                 center_x = panel_pos_x + panel_size_x/2;
598                                 center_y = panel_pos_y + panel_size_y/2;
599                                 screen_ar = vid_conwidth/vid_conheight;
600                                 if (center_x/center_y < screen_ar) //bottom left
601                                 {
602                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
603                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
604                                         else //left
605                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
606                                 }
607                                 else //top right
608                                 {
609                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
610                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
611                                         else //top
612                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
613                                 }
614                                 if(f == 1)
615                                         center_x = -1; // mark the panel as off screen
616                         }
617                         weaponprevtime = time - (1 - f) * timein_effect_length;
618                 }
619                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
620                 {
621                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
622
623                         // fade the panel alpha
624                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
625                         {
626                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
627                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
628                         }
629                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
630                         {
631                                 panel_bg_alpha *= (f);
632                                 panel_fg_alpha *= (f);
633                         }
634
635                         // move the panel back on screen
636                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
637                         {
638                                 f *= f; // for a cooler movement
639                                 f = 1 - f;
640                                 center_x = panel_pos_x + panel_size_x/2;
641                                 center_y = panel_pos_y + panel_size_y/2;
642                                 screen_ar = vid_conwidth/vid_conheight;
643                                 if (center_x/center_y < screen_ar) //bottom left
644                                 {
645                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
646                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
647                                         else //left
648                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
649                                 }
650                                 else //top right
651                                 {
652                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
653                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
654                                         else //top
655                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
656                                 }
657                         }
658                 }
659         }
660
661         // draw the background, then change the virtual size of it to better fit other items inside
662         HUD_Panel_DrawBg(1);
663
664         if(center_x == -1)
665                 return;
666
667         if(panel_bg_padding)
668         {
669                 panel_pos += '1 1 0' * panel_bg_padding;
670                 panel_size -= '2 2 0' * panel_bg_padding;
671         }
672
673         // after the sizing and animations are done, update the other values
674         rows = panel_size_y/panel_size_x;
675         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
676         columns = ceil(weapon_count/rows);
677         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
678
679         // calculate position/size for visual bar displaying ammount of ammo status
680         if (autocvar_hud_panel_weapons_ammo)
681         {
682                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
683                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
684
685                 if(weapon_size_x/weapon_size_y > aspect)
686                 {
687                         barsize_x = aspect * weapon_size_y;
688                         barsize_y = weapon_size_y;
689                         baroffset_x = (weapon_size_x - barsize_x) / 2;
690                 }
691                 else
692                 {
693                         barsize_y = 1/aspect * weapon_size_x;
694                         barsize_x = weapon_size_x;
695                         baroffset_y = (weapon_size_y - barsize_y) / 2;
696                 }
697         }
698         if(autocvar_hud_panel_weapons_accuracy)
699                 Accuracy_LoadColors();
700
701         row = column = 0;
702         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
703         {
704                 // retrieve information about the current weapon to be drawn
705                 self = weaponorder[i];
706                 weapon_id = self.impulse;
707
708                 // skip if this weapon doesn't exist
709                 if (!self || self.impulse < 0) { continue; }
710
711                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
712                 if (autocvar_hud_panel_weapons_onlyowned
713                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
714                         || (self.weapon == complain_weapon 
715                                 && time - complain_weapon_time < when + fadetime 
716                                 && autocvar_hud_panel_weapons_complainbubble)))
717                                         continue;
718
719                 // figure out the drawing position of weapon
720                 weapon_pos = (panel_pos 
721                         + eX * column * weapon_size_x 
722                         + eY * row * weapon_size_y);
723
724                 // draw background behind currently selected weapon
725                 if(self.weapon == switchweapon)
726                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727
728                 // draw the weapon accuracy
729                 if(autocvar_hud_panel_weapons_accuracy)
730                 {
731                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
732                         if(panel_weapon_accuracy >= 0)
733                         {
734                                 color = Accuracy_GetColor(panel_weapon_accuracy);
735                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
736                         }
737                 }
738
739                 // drawing all the weapon items
740                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
741                 {
742                         // draw the weapon image
743                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744
745                         // draw weapon label string
746                         switch(autocvar_hud_panel_weapons_label)
747                         {
748                                 case 1: // weapon number
749                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 case 2: // bind
753                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754                                         break;
755
756                                 case 3: // weapon name
757                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758                                         break;
759
760                                 default: // nothing
761                                         break;
762                         }
763
764                         // draw ammo status bar
765                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
766                         {
767                                 a = 0;
768                                 ammo_type = GetAmmoTypeForWep(self.weapon);
769                                 if(ammo_type != -1)
770                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
771
772                                 if(a > 0)
773                                 {
774                                         switch(ammo_type) {
775                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
776                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
777                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
779                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
780                                                 default: ammo_full = 60;
781                                         }
782
783                                         drawsetcliparea(
784                                                 weapon_pos_x + baroffset_x,
785                                                 weapon_pos_y + baroffset_y,
786                                                 barsize_x * bound(0, a/ammo_full, 1),
787                                                 barsize_y);
788                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
789                                         drawresetcliparea();
790                                 }
791                         }
792                 }
793                 else // draw a "ghost weapon icon" if you don't have the weapon
794                 {
795                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
796                 }
797
798                 // draw the complain message
799                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
800                 {
801                         if(fadetime)
802                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
803                         else
804                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
805
806
807                         string s;
808                         if(complain_weapon_type == 0) {
809                                 s = _("Out of ammo");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
811                         }
812                         else if(complain_weapon_type == 1) {
813                                 s = _("Don't have");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
815                         }
816                         else {
817                                 s = _("Unavailable");
818                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
819                         }
820                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
823                 }
824
825                 // continue with new position for the next weapon
826                 ++row;
827                 if(row >= rows)
828                 {
829                         row = 0;
830                         ++column;
831                 }
832         }
833
834         draw_endBoldFont();
835 }
836
837 // Ammo (#1)
838 //
839 // TODO: macro
840 float GetAmmoItemCode(float i)
841 {
842         switch(i)
843         {
844                 case 0: return IT_SHELLS;
845                 case 1: return IT_NAILS;
846                 case 2: return IT_ROCKETS;
847                 case 3: return IT_CELLS;
848                 case 4: return IT_FUEL;
849                 default: return -1;
850         }
851 }
852
853 string GetAmmoPicture(float i)
854 {
855         switch(i)
856         {
857                 case 0: return "ammo_shells";
858                 case 1: return "ammo_bullets";
859                 case 2: return "ammo_rockets";
860                 case 3: return "ammo_cells";
861                 case 4: return "ammo_fuel";
862                 default: return "";
863         }
864 }
865
866 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
867 {
868         float a;
869         if(autocvar__hud_configure)
870         {
871                 currently_selected = (itemcode == 2); //rockets always selected
872                 a = 31 + mod(itemcode*93, 128);
873         }
874         else
875                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
876
877         vector color;
878         if(infinite_ammo)
879                 color = '0 0.5 0.75';
880         else if(a < 10)
881                 color = '0.7 0 0';
882         else
883                 color = '1 1 1';
884
885         float theAlpha;
886         if(currently_selected)
887                 theAlpha = 1;
888         else
889                 theAlpha = 0.7;
890
891         vector picpos, numpos;
892         if(autocvar_hud_panel_ammo_iconalign)
893         {
894                 numpos = myPos;
895                 picpos = myPos + eX * 2 * mySize_y;
896         }
897         else
898         {
899                 numpos = myPos + eX * mySize_y;
900                 picpos = myPos;
901         }
902
903         if (currently_selected)
904                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
905
906     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
907         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
908
909     if(autocvar_hud_panel_ammo_text)
910     {
911         if(a > 0 || infinite_ammo)
912             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913         else // "ghost" ammo count
914             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
915     }
916         if(a > 0 || infinite_ammo)
917                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918         else // "ghost" ammo icon
919                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
920 }
921
922 void HUD_Ammo(void)
923 {
924     if(hud != HUD_NORMAL) return;
925         if(!autocvar__hud_configure)
926         {
927                 if(!autocvar_hud_panel_ammo) return;
928                 if(spectatee_status == -1) return;
929         }
930         else
931                 hud_configure_active_panel = HUD_PANEL_AMMO;
932
933         HUD_Panel_UpdateCvars(ammo);
934         HUD_Panel_ApplyFadeAlpha();
935
936         draw_beginBoldFont();
937
938         vector pos, mySize;
939         pos = panel_pos;
940         mySize = panel_size;
941
942         HUD_Panel_DrawBg(1);
943         if(panel_bg_padding)
944         {
945                 pos += '1 1 0' * panel_bg_padding;
946                 mySize -= '2 2 0' * panel_bg_padding;
947         }
948
949         float rows = 0, columns, row, column;
950         vector ammo_size;
951         if (autocvar_hud_panel_ammo_onlycurrent)
952                 ammo_size = mySize;
953         else
954         {
955                 rows = mySize_y/mySize_x;
956                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
957                 //                               ^^^ ammo item aspect goes here
958
959                 columns = ceil(AMMO_COUNT/rows);
960
961                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
962         }
963
964         local vector offset = '0 0 0'; // fteqcc sucks
965         float newSize;
966         if(ammo_size_x/ammo_size_y > 3)
967         {
968                 newSize = 3 * ammo_size_y;
969                 offset_x = ammo_size_x - newSize;
970                 pos_x += offset_x/2;
971                 ammo_size_x = newSize;
972         }
973         else
974         {
975                 newSize = 1/3 * ammo_size_x;
976                 offset_y = ammo_size_y - newSize;
977                 pos_y += offset_y/2;
978                 ammo_size_y = newSize;
979         }
980
981         float i, stat_items, currently_selected, infinite_ammo;
982         infinite_ammo = FALSE;
983         if (autocvar_hud_panel_ammo_onlycurrent)
984         {
985                 if(autocvar__hud_configure)
986                 {
987                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
988                 }
989                 else
990                 {
991                         stat_items = getstati(STAT_ITEMS, 0, 24);
992                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
993                                 infinite_ammo = TRUE;
994                         for (i = 0; i < AMMO_COUNT; ++i) {
995                                 currently_selected = stat_items & GetAmmoItemCode(i);
996                                 if (currently_selected)
997                                 {
998                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
999                                         break;
1000                                 }
1001                         }
1002                 }
1003         }
1004         else
1005         {
1006                 stat_items = getstati(STAT_ITEMS, 0, 24);
1007                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1008                         infinite_ammo = TRUE;
1009                 row = column = 0;
1010                 for (i = 0; i < AMMO_COUNT; ++i) {
1011                         currently_selected = stat_items & GetAmmoItemCode(i);
1012                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1013                         ++row;
1014                         if(row >= rows)
1015                         {
1016                                 row = 0;
1017                                 column = column + 1;
1018                         }
1019                 }
1020         }
1021
1022         draw_endBoldFont();
1023 }
1024
1025 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1026 {
1027         vector newPos = '0 0 0', newSize = '0 0 0';
1028         vector picpos, numpos;
1029
1030         if (vertical)
1031         {
1032                 if(mySize_y/mySize_x > 2)
1033                 {
1034                         newSize_y = 2 * mySize_x;
1035                         newSize_x = mySize_x;
1036
1037                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1038                         newPos_x = myPos_x;
1039                 }
1040                 else
1041                 {
1042                         newSize_x = 1/2 * mySize_y;
1043                         newSize_y = mySize_y;
1044
1045                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1046                         newPos_y = myPos_y;
1047                 }
1048
1049                 if(icon_right_align)
1050                 {
1051                         numpos = newPos;
1052                         picpos = newPos + eY * newSize_x;
1053                 }
1054                 else
1055                 {
1056                         picpos = newPos;
1057                         numpos = newPos + eY * newSize_x;
1058                 }
1059
1060                 newSize_y /= 2;
1061                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1062                 // make number smaller than icon, it looks better
1063                 // reduce only y to draw numbers with different number of digits with the same y size
1064                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1065                 newSize_y *= 0.7;
1066                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1067                 return;
1068         }
1069
1070         if(mySize_x/mySize_y > 3)
1071         {
1072                 newSize_x = 3 * mySize_y;
1073                 newSize_y = mySize_y;
1074
1075                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1076                 newPos_y = myPos_y;
1077         }
1078         else
1079         {
1080                 newSize_y = 1/3 * mySize_x;
1081                 newSize_x = mySize_x;
1082
1083                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1084                 newPos_x = myPos_x;
1085         }
1086
1087         if(icon_right_align) // right align
1088         {
1089                 numpos = newPos;
1090                 picpos = newPos + eX * 2 * newSize_y;
1091         }
1092         else // left align
1093         {
1094                 numpos = newPos + eX * newSize_y;
1095                 picpos = newPos;
1096         }
1097
1098         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1099         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1100         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1101         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1102 }
1103
1104 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1105 {
1106         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1107 }
1108
1109 // Powerups (#2)
1110 //
1111 void HUD_Powerups(void)
1112 {
1113         float strength_time, shield_time, superweapons_time;
1114         if(!autocvar__hud_configure)
1115         {
1116                 if(!autocvar_hud_panel_powerups) return;
1117                 if(spectatee_status == -1) return;
1118                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1119                 if (getstati(STAT_HEALTH) <= 0) return;
1120
1121                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1122                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1123                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1124
1125                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1126                         superweapons_time = 99; // force max
1127
1128                 // prevent stuff to show up on mismatch that will be fixed next frame
1129                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1130                         superweapons_time = 0;
1131         }
1132         else
1133         {
1134                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1135
1136                 strength_time = 15;
1137                 shield_time = 27;
1138                 superweapons_time = 13;
1139         }
1140
1141         HUD_Panel_UpdateCvars(powerups);
1142         HUD_Panel_ApplyFadeAlpha();
1143
1144         draw_beginBoldFont();
1145
1146         vector pos, mySize;
1147         pos = panel_pos;
1148         mySize = panel_size;
1149
1150         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1151         if(panel_bg_padding)
1152         {
1153                 pos += '1 1 0' * panel_bg_padding;
1154                 mySize -= '2 2 0' * panel_bg_padding;
1155         }
1156
1157         float panel_ar = mySize_x/mySize_y;
1158         float is_vertical = (panel_ar < 1);
1159         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1160
1161         float superweapons_is = -1;
1162
1163         if(superweapons_time)
1164         {
1165                 if(strength_time)
1166                 {
1167                         if(shield_time)
1168                                 superweapons_is = 0;
1169                         else
1170                                 superweapons_is = 2;
1171                 }
1172                 else
1173                 {
1174                         if(shield_time)
1175                                 superweapons_is = 1;
1176                         else
1177                                 superweapons_is = 2;
1178                 }
1179         }
1180
1181         // FIXME handle superweapons here
1182         if(superweapons_is == 0)
1183         {
1184                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1185                 {
1186                         mySize_x *= (1.0 / 3.0);
1187                         superweapons_offset_x = mySize_x;
1188                         if (autocvar_hud_panel_powerups_flip)
1189                                 shield_offset_x = 2*mySize_x;
1190                         else
1191                                 strength_offset_x = 2*mySize_x;
1192                 }
1193                 else
1194                 {
1195                         mySize_y *= (1.0 / 3.0);
1196                         superweapons_offset_y = mySize_y;
1197                         if (autocvar_hud_panel_powerups_flip)
1198                                 shield_offset_y = 2*mySize_y;
1199                         else
1200                                 strength_offset_y = 2*mySize_y;
1201                 }
1202         }
1203         else
1204         {
1205                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1206                 {
1207                         mySize_x *= 0.5;
1208                         if (autocvar_hud_panel_powerups_flip)
1209                                 shield_offset_x = mySize_x;
1210                         else
1211                                 strength_offset_x = mySize_x;
1212                 }
1213                 else
1214                 {
1215                         mySize_y *= 0.5;
1216                         if (autocvar_hud_panel_powerups_flip)
1217                                 shield_offset_y = mySize_y;
1218                         else
1219                                 strength_offset_y = mySize_y;
1220                 }
1221         }
1222
1223         float shield_baralign, strength_baralign, superweapons_baralign;
1224         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1225
1226         if (autocvar_hud_panel_powerups_flip)
1227         {
1228                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1229                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1230                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1231                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1232         }
1233         else
1234         {
1235                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1239         }
1240
1241         if(superweapons_is == 0)
1242         {
1243                 superweapons_iconalign = strength_iconalign;
1244                 superweapons_baralign = 2;
1245         }
1246         else if(superweapons_is == 1)
1247         {
1248                 superweapons_offset = strength_offset;
1249                 superweapons_iconalign = strength_iconalign;
1250                 superweapons_baralign = strength_baralign;
1251         }
1252         else // if(superweapons_is == 2)
1253         {
1254                 superweapons_offset = shield_offset;
1255                 superweapons_iconalign = shield_iconalign;
1256                 superweapons_baralign = shield_baralign;
1257         }
1258
1259         if(shield_time)
1260         {
1261                 const float maxshield = 30;
1262                 float shield = ceil(shield_time);
1263                 if(autocvar_hud_panel_powerups_progressbar)
1264                 {
1265                         HUD_Panel_GetProgressBarColor(shield);
1266                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1267                 }
1268                 if(autocvar_hud_panel_powerups_text)
1269                 {
1270                         if(shield > 1)
1271                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1272                         if(shield <= 5)
1273                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1274                 }
1275         }
1276
1277         if(strength_time)
1278         {
1279                 const float maxstrength = 30;
1280                 float strength = ceil(strength_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                 {
1283                         HUD_Panel_GetProgressBarColor(strength);
1284                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1285                 }
1286                 if(autocvar_hud_panel_powerups_text)
1287                 {
1288                         if(strength > 1)
1289                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1290                         if(strength <= 5)
1291                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1292                 }
1293         }
1294
1295         if(superweapons_time)
1296         {
1297                 const float maxsuperweapons = 30;
1298                 float superweapons = ceil(superweapons_time);
1299                 if(autocvar_hud_panel_powerups_progressbar)
1300                 {
1301                         HUD_Panel_GetProgressBarColor(superweapons);
1302                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1303                 }
1304                 if(autocvar_hud_panel_powerups_text)
1305                 {
1306                         if(superweapons > 1)
1307                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1308                         if(superweapons <= 5)
1309                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1310                 }
1311         }
1312
1313         draw_endBoldFont();
1314 }
1315
1316 // Health/armor (#3)
1317 //
1318
1319 // prev_* vars contain the health/armor at the previous FRAME
1320 // set to -1 when player is dead or was not playing
1321 float prev_health, prev_armor;
1322 float health_damagetime, armor_damagetime;
1323 float health_beforedamage, armor_beforedamage;
1324 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1325 float old_p_health, old_p_armor;
1326 float old_p_healthtime, old_p_armortime;
1327 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1328 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1329 float prev_p_health, prev_p_armor;
1330
1331 void HUD_HealthArmor(void)
1332 {
1333         float armor, health, fuel;
1334         if(!autocvar__hud_configure)
1335         {
1336                 if(!autocvar_hud_panel_healtharmor) return;
1337                 if(hud != HUD_NORMAL) return;
1338                 if(spectatee_status == -1) return;
1339
1340                 health = getstati(STAT_HEALTH);
1341                 if(health <= 0)
1342                 {
1343                         prev_health = -1;
1344                         return;
1345                 }
1346                 armor = getstati(STAT_ARMOR);
1347
1348                 // code to check for spectatee_status changes is in Ent_ClientData()
1349                 // prev_p_health and prev_health can be set to -1 there
1350
1351                 if (prev_p_health == -1)
1352                 {
1353                         // no effect
1354                         health_beforedamage = 0;
1355                         armor_beforedamage = 0;
1356                         health_damagetime = 0;
1357                         armor_damagetime = 0;
1358                         prev_health = health;
1359                         prev_armor = armor;
1360                         old_p_health = health;
1361                         old_p_armor = armor;
1362                         prev_p_health = health;
1363                         prev_p_armor = armor;
1364                 }
1365                 else if (prev_health == -1)
1366                 {
1367                         //start the load effect
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = 0;
1371                         prev_armor = 0;
1372                 }
1373                 fuel = getstati(STAT_FUEL);
1374         }
1375         else
1376         {
1377                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1378
1379                 health = 150;
1380                 armor = 75;
1381                 fuel = 20;
1382         }
1383
1384         HUD_Panel_UpdateCvars(healtharmor);
1385         HUD_Panel_ApplyFadeAlpha();
1386         vector pos, mySize;
1387         pos = panel_pos;
1388         mySize = panel_size;
1389
1390         HUD_Panel_DrawBg(1);
1391         if(panel_bg_padding)
1392         {
1393                 pos += '1 1 0' * panel_bg_padding;
1394                 mySize -= '2 2 0' * panel_bg_padding;
1395         }
1396
1397         float baralign = autocvar_hud_panel_healtharmor_baralign;
1398         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1399
1400     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1401     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1402         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1403         {
1404                 vector v;
1405                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1406
1407                 float x;
1408                 x = floor(v_x + 1);
1409
1410         float maxtotal = maxhealth + maxarmor;
1411                 string biggercount;
1412                 if(v_z) // NOT fully armored
1413                 {
1414                         biggercount = "health";
1415                         if(autocvar_hud_panel_healtharmor_progressbar)
1416                         {
1417                                 HUD_Panel_GetProgressBarColor(health);
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         }
1420                         if(armor)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1423                 }
1424                 else
1425                 {
1426                         biggercount = "armor";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(armor);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                 {
1441                         HUD_Panel_GetProgressBarColor(fuel);
1442                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1443                 }
1444         }
1445         else
1446         {
1447                 float panel_ar = mySize_x/mySize_y;
1448                 float is_vertical = (panel_ar < 1);
1449                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1450                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1451                 {
1452                         mySize_x *= 0.5;
1453                         if (autocvar_hud_panel_healtharmor_flip)
1454                                 health_offset_x = mySize_x;
1455                         else
1456                                 armor_offset_x = mySize_x;
1457                 }
1458                 else
1459                 {
1460                         mySize_y *= 0.5;
1461                         if (autocvar_hud_panel_healtharmor_flip)
1462                                 health_offset_y = mySize_y;
1463                         else
1464                                 armor_offset_y = mySize_y;
1465                 }
1466
1467                 float health_baralign, armor_baralign, fuel_baralign;
1468                 float health_iconalign, armor_iconalign;
1469                 if (autocvar_hud_panel_healtharmor_flip)
1470                 {
1471                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1472                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1473                         fuel_baralign = health_baralign;
1474                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476                 }
1477                 else
1478                 {
1479                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1480                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1481                         fuel_baralign = armor_baralign;
1482                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1483                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1484                 }
1485
1486                 //if(health)
1487                 {
1488                         if(autocvar_hud_panel_healtharmor_progressbar)
1489                         {
1490                                 HUD_Panel_GetProgressBarColor(health);
1491                                 float p_health, pain_health_alpha;
1492                                 p_health = health;
1493                                 pain_health_alpha = 1;
1494                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1495                                 {
1496                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1497                                         {
1498                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1499                                                 {
1500                                                         if (time - old_p_healthtime < 1)
1501                                                                 old_p_health = prev_p_health;
1502                                                         else
1503                                                                 old_p_health = prev_health;
1504                                                         old_p_healthtime = time;
1505                                                 }
1506                                                 if (time - old_p_healthtime < 1)
1507                                                 {
1508                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1509                                                         prev_p_health = p_health;
1510                                                 }
1511                                         }
1512                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1513                                         {
1514                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1515                                                 {
1516                                                         if (time - health_damagetime >= 1)
1517                                                                 health_beforedamage = prev_health;
1518                                                         health_damagetime = time;
1519                                                 }
1520                                                 if (time - health_damagetime < 1)
1521                                                 {
1522                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1523                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1524                                                 }
1525                                         }
1526                                         prev_health = health;
1527
1528                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1529                                         {
1530                                                 float BLINK_FACTOR = 0.15;
1531                                                 float BLINK_BASE = 0.85;
1532                                                 float BLINK_FREQ = 9; 
1533                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1534                                         }
1535                                 }
1536                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1537                         }
1538                         if(autocvar_hud_panel_healtharmor_text)
1539                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540                 }
1541
1542                 if(armor)
1543                 {
1544                         if(autocvar_hud_panel_healtharmor_progressbar)
1545                         {
1546                                 HUD_Panel_GetProgressBarColor(armor);
1547                                 float p_armor;
1548                                 p_armor = armor;
1549                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1550                                 {
1551                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1552                                         {
1553                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1554                                                 {
1555                                                         if (time - old_p_armortime < 1)
1556                                                                 old_p_armor = prev_p_armor;
1557                                                         else
1558                                                                 old_p_armor = prev_armor;
1559                                                         old_p_armortime = time;
1560                                                 }
1561                                                 if (time - old_p_armortime < 1)
1562                                                 {
1563                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1564                                                         prev_p_armor = p_armor;
1565                                                 }
1566                                         }
1567                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1568                                         {
1569                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1570                                                 {
1571                                                         if (time - armor_damagetime >= 1)
1572                                                                 armor_beforedamage = prev_armor;
1573                                                         armor_damagetime = time;
1574                                                 }
1575                                                 if (time - armor_damagetime < 1)
1576                                                 {
1577                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1578                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1579                                                 }
1580                                         }
1581                                         prev_armor = armor;
1582                                 }
1583                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1584                         }
1585                         if(autocvar_hud_panel_healtharmor_text)
1586                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1587                 }
1588
1589                 if(fuel)
1590                 {
1591                         if (is_vertical)
1592                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1593                         else
1594                                 mySize_y *= 0.2;
1595                         if (panel_ar >= 4)
1596                                 mySize_x *= 2; //restore full panel size
1597                         else if (panel_ar < 1/4)
1598                                 mySize_y *= 2; //restore full panel size
1599                         HUD_Panel_GetProgressBarColor(fuel);
1600                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1601                 }
1602         }
1603 }
1604
1605 // Notification area (#4)
1606 //
1607
1608 string Weapon_SuicideMessage(float deathtype)
1609 {
1610         w_deathtype = deathtype;
1611         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1612         return w_deathtypestring;
1613 }
1614
1615 string Weapon_KillMessage(float deathtype)
1616 {
1617         w_deathtype = deathtype;
1618         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1619         return w_deathtypestring;
1620 }
1621
1622
1623 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1624 {
1625         /*
1626         float w;
1627         float alsoprint, gentle;
1628         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1629         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1630         
1631         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1632                 return;
1633
1634         if(msg == MSG_SUICIDE) {
1635                 w = DEATH_WEAPONOF(type);
1636                 if(WEP_VALID(w)) {
1637                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1638                         if (alsoprint)
1639                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1640                 } else if (type == DEATH_KILL) {
1641                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1642                         if (alsoprint)
1643                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1644                 } else if (type == DEATH_ROT) {
1645                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646                         if (alsoprint)
1647                                 print (sprintf(_("^1%s^1 died\n"), s1));
1648                 } else if (type == DEATH_NOAMMO) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1650                         if (alsoprint)
1651                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1652                 } else if (type == DEATH_CAMP) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1656                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1657                         HUD_KillNotify_Push(s1, "", 0, type);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1660                 } else if (type == DEATH_CHEAT) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1664                 } else if (type == DEATH_FIRE) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1668                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1672                 } 
1673                 
1674                 if (stof(s2) > 2) // killcount > 2
1675                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1676         } else if(msg == MSG_KILL) {
1677                 w = DEATH_WEAPONOF(type);
1678                 if(WEP_VALID(w)) {
1679                         HUD_KillNotify_Push(s1, s2, 1, type);
1680                         if (alsoprint)
1681                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1682                 }
1683                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1684                         HUD_KillNotify_Push(s1, s2, 1, type);
1685                         if(alsoprint)
1686                         {
1687                                 if(gentle) {
1688                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1689                                 } else {
1690                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1691                                 }
1692                         }
1693                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1694                                 if(gentle)
1695                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1696                                 else
1697                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1698                         }
1699                         else if (stof(s2) > 2) {
1700                                 if(gentle)
1701                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1702                                 else
1703                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1704                         }
1705                 }
1706                 else if(type == KILL_FIRST_BLOOD)
1707                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1708                 else if (type == DEATH_TELEFRAG) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1710                         if(gentle)
1711                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1712                         else
1713                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1714                 }
1715                 else if (type == DEATH_DROWN) {
1716                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1717                         if(alsoprint)
1718                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1719                 }
1720                 else if (type == DEATH_SLIME) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1724                 }
1725                 else if (type == DEATH_LAVA) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1727                         if(alsoprint)
1728                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1729                 }
1730                 else if (type == DEATH_FALL) {
1731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1732                         if(alsoprint)
1733                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1734                 }
1735                 else if (type == DEATH_SHOOTING_STAR) {
1736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1737                         if(alsoprint)
1738                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1739                 }
1740                 else if (type == DEATH_SWAMP) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1744                 }
1745                 else if (type == DEATH_HURTTRIGGER)
1746                 {
1747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1748                         if(alsoprint)
1749                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1750                 } else if(type == DEATH_VHCRUSH) {
1751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1754                 } else if(type == DEATH_SBMINIGUN) {
1755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756                         if(alsoprint)
1757                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1758                 } else if(type == DEATH_SBROCKET) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1762                 } else if(type == DEATH_SBBLOWUP) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1766                 } else if(type == DEATH_WAKIGUN) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1770                 } else if(type == DEATH_BUMB_GUN) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1774                 } else if(type == DEATH_WAKIROCKET) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1778                 } else if(type == DEATH_WAKIBLOWUP) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1782                 } else if(type == DEATH_RAPTOR_CANNON) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1786                 } else if(type == DEATH_RAPTOR_BOMB) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1790                 } else if(type == DEATH_RAPTOR_DEATH) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794                 } else if(type == DEATH_TURRET) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1798                 } else if(type == DEATH_TOUCHEXPLODE) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1802                 } else if(type == DEATH_CHEAT) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1806                 } else if (type == DEATH_FIRE) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1810                 } else if (type == DEATH_CUSTOM) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1812                         if(alsoprint)
1813                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1814                 } else if (type == DEATH_HURTTRIGGER) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1816                         if(alsoprint)
1817                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1818                 } else {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1822                 }
1823         } else if(msg == MSG_SPREE) {
1824                 if(type == KILL_END_SPREE) {
1825                         if(gentle)
1826                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1827                         else
1828                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1829                 } else if(type == KILL_SPREE) {
1830                         if(gentle)
1831                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1832                         else
1833                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1834                 } else if(type == KILL_SPREE_3) {
1835                         if(gentle)
1836                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1837                         else
1838                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1839                 } else if(type == KILL_SPREE_5) {
1840                         if(gentle)
1841                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1842                         else
1843                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1844                 } else if(type == KILL_SPREE_10) {
1845                         if(gentle)
1846                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1847                         else
1848                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1849                 } else if(type == KILL_SPREE_15) {
1850                         if(gentle)
1851                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1852                         else
1853                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1854                 } else if(type == KILL_SPREE_20) {
1855                         if(gentle)
1856                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1857                         else
1858                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1859                 } else if(type == KILL_SPREE_25) {
1860                         if(gentle)
1861                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1862                         else
1863                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1864                 } else if(type == KILL_SPREE_30) {
1865                         if(gentle)
1866                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1867                         else
1868                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1869                 }
1870         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1871                 if (type == DEATH_DROWN) {
1872                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1873                         if(alsoprint)
1874                         {
1875                                 if(gentle)
1876                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1877                                 else
1878                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1879                         }
1880                 } else if (type == DEATH_SLIME) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1882                         if(alsoprint)
1883                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1884                 } else if (type == DEATH_LAVA) {
1885                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1886                         if(alsoprint)
1887                         {
1888                                 if(gentle)
1889                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1890                                 else
1891                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1892                         }
1893                 } else if (type == DEATH_FALL) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1899                                 else
1900                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1901                         }
1902                 } else if (type == DEATH_SHOOTING_STAR) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1904                         if(alsoprint)
1905                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1906                 } else if (type == DEATH_SWAMP) {
1907                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1908                         if(alsoprint)
1909                         {
1910                                 if(gentle)
1911                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1912                                 else
1913                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1914                         }
1915                 } else if(DEATH_ISTURRET(type)) {
1916                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1917                         if(alsoprint)
1918                         {
1919                                 if(gentle)
1920                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1921                                 else
1922                                 {
1923                                         switch(type)
1924                                         {
1925                                                 case DEATH_TURRET_EWHEEL:
1926                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1927                                                         break;
1928                                                 case DEATH_TURRET_FLAC:
1929                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1930                                                         break;
1931                                                 case DEATH_TURRET_MACHINEGUN:
1932                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1933                                                         break;
1934                                                 case DEATH_TURRET_WALKER_GUN:
1935                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_WALKER_MEELE:
1938                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_WALKER_ROCKET:
1941                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_HELLION:
1944                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_HK:
1947                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_MLRS:
1950                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_PLASMA:
1953                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_PHASER:
1956                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_TESLA:                        
1959                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1960                                                         break;
1961                                         }
1962                                 }
1963                         }
1964                 } else if (type == DEATH_CUSTOM) {
1965                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1966                         if(alsoprint)
1967                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1968                 } else if (type == DEATH_HURTTRIGGER) {
1969                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1970                         if(alsoprint)
1971                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1972                 } else if(type == DEATH_TOUCHEXPLODE) {
1973                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1974                         if(alsoprint)
1975                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1976                 } else if(type == DEATH_CHEAT) {
1977                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1978                         if(alsoprint)
1979                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1980                 } else if(type == DEATH_FIRE) {
1981                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982                         if(alsoprint)
1983                         {
1984                                 if(gentle)
1985                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1986                                 else
1987                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1988                                 }
1989                 } else {
1990                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991                         if(alsoprint)
1992                         {
1993                                 if(gentle)
1994                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1995                                 else
1996                                         print (sprintf(_("^1%s^1 died\n"), s1));
1997                         }
1998                 }
1999         } else if(msg == MSG_KILL_ACTION_SPREE) {
2000                 if(gentle)
2001                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2002                 else
2003                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2004         } else if(msg == MSG_INFO) {
2005                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2006                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2007                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2008                 } else if(type == INFO_LOSTFLAG) {
2009                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2010                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2011                 } else if(type == INFO_PICKUPFLAG) {
2012                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2013                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2014                 } else if(type == INFO_RETURNFLAG) {
2015                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2016                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2017                 } else if(type == INFO_CAPTUREFLAG) {
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2019                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2020                 }
2021         } else if(msg == MSG_RACE) {
2022                 if(type == RACE_SERVER_RECORD) {
2023                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2024                 }
2025                 else if(type == RACE_NEW_RANK) {
2026                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2027                 }
2028                 else if(type == RACE_NEW_TIME) {
2029                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2030                 }
2031                 else if(type == RACE_FAIL) {
2032                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2033                 }
2034         } else if(msg == MSG_KA) {
2035                 if(type == KA_PICKUPBALL) {
2036                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2037                         if(alsoprint)
2038                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2039                 }
2040                 else if(type == KA_DROPBALL) {
2041                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2042                         if(alsoprint)
2043                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2044                 }
2045         }*/
2046 }
2047
2048 void HUD_Notify_Push(string icon, string attacker, string victim)
2049 {
2050         if(icon != "")
2051         {
2052                 --kn_index;
2053                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
2054                 killnotify_times[kn_index] = time;
2055
2056                 // icon
2057                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
2058                 killnotify_icon[kn_index] = strzone(icon);
2059
2060                 // attacker
2061                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
2062                 killnotify_attackers[kn_index] = strzone(attacker);
2063
2064                 // victim
2065                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
2066                 killnotify_victims[kn_index] = strzone(victim);
2067         }
2068 }
2069
2070 void HUD_Notify(void)
2071 {
2072         if(!autocvar__hud_configure)
2073         {
2074                 if(!autocvar_hud_panel_notify) return;
2075         }
2076         else
2077                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2078
2079         HUD_Panel_UpdateCvars(notify);
2080         HUD_Panel_ApplyFadeAlpha();
2081         vector pos, mySize;
2082         pos = panel_pos;
2083         mySize = panel_size;
2084
2085         HUD_Panel_DrawBg(1);
2086         if(panel_bg_padding)
2087         {
2088                 pos += '1 1 0' * panel_bg_padding;
2089                 mySize -= '2 2 0' * panel_bg_padding;
2090         }
2091
2092         float entries, height;
2093         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2094         height = mySize_y/entries;
2095         
2096         vector fontsize;
2097         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2098         fontsize = '0.5 0.5 0' * fontheight;
2099
2100         float a;
2101         float when;
2102         when = autocvar_hud_panel_notify_time;
2103         float fadetime;
2104         fadetime = autocvar_hud_panel_notify_fadetime;
2105
2106         vector pos_attacker, pos_victim, pos_icon;
2107         float width_attacker;
2108         string attacker, victim, icon;
2109
2110         float i, j, step, limit;
2111         if(autocvar_hud_panel_notify_flip) //order items from the top down
2112         {
2113                 i = 0;
2114                 step = +1;
2115                 limit = entries;
2116         }
2117         else //order items from the bottom up
2118         {
2119                 i = entries - 1;
2120                 step = -1;
2121                 limit = -1;
2122         }
2123
2124         for(j = kn_index;  i != limit;  i += step, ++j)
2125         {
2126                 if(autocvar__hud_configure)
2127                 {
2128                         if (step == +1)
2129                                 a = i;
2130                         else // inverse order
2131                                 a = entries - 1 - i;
2132                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2133                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2134                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2135                         a = bound(0, (when - a) / 4, 1);
2136                         goto hud_config_notifyprint;
2137                 }
2138                 else
2139                 {
2140                         if (j == KN_MAX_ENTRIES)
2141                                 j = 0;
2142
2143                         if(killnotify_times[j] + when > time)
2144                                 a = 1;
2145                         else if(fadetime)
2146                         {
2147                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2148                                 if(!a)
2149                                 {
2150                                         break;
2151                                 }
2152                         }
2153                         else
2154                         {
2155                                 break;
2156                         }
2157                         
2158                         attacker = killnotify_attackers[j];
2159                         victim = killnotify_victims[j];
2160                         icon = killnotify_icon[j];
2161                 }
2162
2163                 //type = killnotify_deathtype[j];
2164                 //w = DEATH_WEAPONOF(type);
2165
2166                 if(icon != "")
2167                 {
2168                         if((attacker != "") && (victim == ""))
2169                         {
2170                                 // Y [used by] X
2171                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2172                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2173                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2174
2175                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2176                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2177                         }
2178                         else if((attacker != "") && (victim != ""))
2179                         {
2180                                 // X [did action to] Y
2181                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2182                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2183 :hud_config_notifyprint
2184                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
2185                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2186                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2187                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2188
2189                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2190                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2191                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2192                         }
2193                 }
2194         }
2195 }
2196
2197 // Timer (#5)
2198 //
2199 // TODO: macro
2200 string seconds_tostring(float sec)
2201 {
2202         float minutes;
2203         minutes = floor(sec / 60);
2204
2205         sec -= minutes * 60;
2206         return sprintf("%d:%02d", minutes, sec);
2207 }
2208
2209 void HUD_Timer(void)
2210 {
2211         if(!autocvar__hud_configure)
2212         {
2213                 if(!autocvar_hud_panel_timer) return;
2214         }
2215         else
2216                 hud_configure_active_panel = HUD_PANEL_TIMER;
2217
2218         HUD_Panel_UpdateCvars(timer);
2219         HUD_Panel_ApplyFadeAlpha();
2220
2221         draw_beginBoldFont();
2222
2223         vector pos, mySize;
2224         pos = panel_pos;
2225         mySize = panel_size;
2226
2227         HUD_Panel_DrawBg(1);
2228         if(panel_bg_padding)
2229         {
2230                 pos += '1 1 0' * panel_bg_padding;
2231                 mySize -= '2 2 0' * panel_bg_padding;
2232         }
2233
2234         string timer;
2235         float timelimit, elapsedTime, timeleft, minutesLeft;
2236
2237         timelimit = getstatf(STAT_TIMELIMIT);
2238
2239         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2240         timeleft = ceil(timeleft);
2241
2242         minutesLeft = floor(timeleft / 60);
2243
2244         vector timer_color;
2245         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2246                 timer_color = '1 1 1'; //white
2247         else if(minutesLeft >= 1)
2248                 timer_color = '1 1 0'; //yellow
2249         else
2250                 timer_color = '1 0 0'; //red
2251
2252         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2253                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2254                         //while restart is still active, show 00:00
2255                         timer = seconds_tostring(0);
2256                 } else {
2257                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2258                         timer = seconds_tostring(elapsedTime);
2259                 }
2260         } else {
2261                 timer = seconds_tostring(timeleft);
2262         }
2263
2264         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2265
2266         draw_endBoldFont();
2267 }
2268
2269 // Radar (#6)
2270 //
2271 void HUD_Radar(void)
2272 {
2273         if (!autocvar__hud_configure)
2274         {
2275                 if (hud_panel_radar_maximized)
2276                 {
2277                         if (!hud_draw_maximized) return;
2278                 }
2279                 else
2280                 {
2281                         if (autocvar_hud_panel_radar == 0) return;
2282                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2283                 }
2284         }
2285         else
2286                 hud_configure_active_panel = HUD_PANEL_RADAR;
2287
2288         HUD_Panel_UpdateCvars(radar);
2289         HUD_Panel_ApplyFadeAlpha();
2290
2291         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2292         {
2293                 panel_size = autocvar_hud_panel_radar_maximized_size;
2294                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2295                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2296                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2297                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2298                 
2299                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2300                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2301         }
2302
2303         vector pos, mySize;
2304         pos = panel_pos;
2305         mySize = panel_size;
2306
2307         HUD_Panel_DrawBg(1);
2308         if(panel_bg_padding)
2309         {
2310                 pos += '1 1 0' * panel_bg_padding;
2311                 mySize -= '2 2 0' * panel_bg_padding;
2312         }
2313
2314         float color2;
2315         entity tm;
2316         float scale2d, normalsize, bigsize;
2317         float f;
2318
2319         teamradar_origin2d = pos + 0.5 * mySize;
2320         teamradar_size2d = mySize;
2321
2322         if(minimapname == "")
2323                 return;
2324
2325         teamradar_loadcvars();
2326
2327         switch(hud_panel_radar_zoommode)
2328         {
2329                 default:
2330                 case 0:
2331                         f = current_zoomfraction;
2332                         break;
2333                 case 1:
2334                         f = 1 - current_zoomfraction;
2335                         break;
2336                 case 2:
2337                         f = 0;
2338                         break;
2339                 case 3:
2340                         f = 1;
2341                         break;
2342         }
2343
2344         switch(hud_panel_radar_rotation)
2345         {
2346                 case 0:
2347                         teamradar_angle = view_angles_y - 90;
2348                         break;
2349                 default:
2350                         teamradar_angle = 90 * hud_panel_radar_rotation;
2351                         break;
2352         }
2353
2354         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2355         teamradar_size2d = mySize;
2356
2357         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2358
2359         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2360         if(hud_panel_radar_rotation == 0)
2361         {
2362                 // max-min distance must fit the radar in any rotation
2363                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2364         }
2365         else
2366         {
2367                 vector c0, c1, c2, c3, span;
2368                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2369                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2370                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2371                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2372                 span = '0 0 0';
2373                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2374                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2375
2376                 // max-min distance must fit the radar in x=x, y=y
2377                 bigsize = min(
2378                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2379                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2380                 );
2381         }
2382
2383         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2384         if(bigsize > normalsize)
2385                 normalsize = bigsize;
2386
2387         teamradar_size =
2388                   f * bigsize
2389                 + (1 - f) * normalsize;
2390         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2391                   f * mi_center
2392                 + (1 - f) * view_origin);
2393
2394         drawsetcliparea(
2395                 pos_x,
2396                 pos_y,
2397                 mySize_x,
2398                 mySize_y
2399         );
2400
2401         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2402
2403         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2404                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2405         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2406                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2407         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2408         {
2409                 color2 = GetPlayerColor(tm.sv_entnum);
2410                 //if(color == FL_SPECTATOR || color == color2)
2411                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2412         }
2413         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2414
2415         drawresetcliparea();
2416 };
2417
2418 // Score (#7)
2419 //
2420 void HUD_UpdatePlayerTeams();
2421 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2422 {
2423         float score;
2424         entity tm = world, pl;
2425 #define SCOREPANEL_MAX_ENTRIES 6
2426 #define SCOREPANEL_ASPECTRATIO 2
2427         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2428         vector fontsize = '1 1 0' * (mySize_y/entries);
2429
2430         vector rgb, score_color;
2431         rgb = '1 1 1';
2432         score_color = '1 1 1';
2433
2434         float name_size = mySize_x*0.75;
2435         float spacing_size = mySize_x*0.04;
2436         const float highlight_alpha = 0.2;
2437         float i = 0, me_printed = 0, first_pl = 0;
2438         string s;
2439         if (autocvar__hud_configure)
2440         {
2441                 float players_per_team = 0;
2442                 if (team_count)
2443                 {
2444                         // show team scores in the first line
2445                         float score_size = mySize_x / team_count;
2446                         players_per_team = max(2, ceil((entries - 1) / team_count));
2447                         for(i=0; i<team_count; ++i) {
2448                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2449                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2450                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2451                         }
2452                         first_pl = 1;
2453                         pos_y += fontsize_y;
2454                 }
2455                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2456                 for (i=first_pl; i<entries; ++i)
2457                 {
2458                         //simulate my score is lower than all displayed players,
2459                         //so that I don't appear at all showing pure rankings.
2460                         //This is to better show the difference between the 2 ranking views
2461                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2462                         {
2463                                 rgb = '1 1 0';
2464                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2465                                 s = GetPlayerName(player_localnum);
2466                                 score = 7;
2467                         }
2468                         else
2469                         {
2470                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2471                                 score -= 3;
2472                         }
2473
2474                         if (team_count)
2475                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2476                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2477                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2478                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2479                         pos_y += fontsize_y;
2480                 }
2481                 return;
2482         }
2483
2484         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2485                 HUD_UpdatePlayerTeams();
2486         if (team_count)
2487         {
2488                 // show team scores in the first line
2489                 float score_size = mySize_x / team_count;
2490                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2491                         if(tm.team == FL_SPECTATOR)
2492                                 continue;
2493                         if (tm.team == myteam)
2494                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2496                         ++i;
2497                 }
2498                 first_pl = 1;
2499                 pos_y += fontsize_y;
2500                 tm = teams.sort_next;
2501         }
2502         i = first_pl;
2503
2504         do
2505         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2506         {
2507                 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2508                         continue;
2509
2510                 if (i == entries-1 && !me_printed && pl != me)
2511                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2512                 {
2513                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2514                                 if (pl.team != FL_SPECTATOR)
2515                                         break;
2516
2517                         if (pl)
2518                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2519                         else
2520                                 rgb = '1 0 0'; //last: red
2521                         pl = me;
2522                 }
2523
2524                 if (pl == me)
2525                 {
2526                         if (i == first_pl)
2527                                 rgb = '0 1 0'; //first: green
2528                         me_printed = 1;
2529                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2530                 }
2531                 if (team_count)
2532                         score_color = Team_ColorRGB(pl.team) * 0.8;
2533                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2534                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2535                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2536                 pos_y += fontsize_y;
2537                 ++i;
2538         }
2539         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2540 }
2541
2542 void HUD_Score(void)
2543 {
2544         if(!autocvar__hud_configure)
2545         {
2546                 if(!autocvar_hud_panel_score) return;
2547                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2548         }
2549         else
2550                 hud_configure_active_panel = HUD_PANEL_SCORE;
2551
2552         HUD_Panel_UpdateCvars(score);
2553         HUD_Panel_ApplyFadeAlpha();
2554         vector pos, mySize;
2555         pos = panel_pos;
2556         mySize = panel_size;
2557
2558         HUD_Panel_DrawBg(1);
2559         if(panel_bg_padding)
2560         {
2561                 pos += '1 1 0' * panel_bg_padding;
2562                 mySize -= '2 2 0' * panel_bg_padding;
2563         }
2564
2565         float score, distribution = 0;
2566         string sign;
2567         vector distribution_color;
2568         entity tm, pl, me;
2569
2570 #ifdef COMPAT_XON050_ENGINE
2571         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2572 #else
2573         me = playerslots[player_localentnum - 1];
2574 #endif
2575
2576         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2577                 string timer, distrtimer;
2578
2579                 pl = players.sort_next;
2580                 if(pl == me)
2581                         pl = pl.sort_next;
2582                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2583                         if(pl.scores[ps_primary] == 0)
2584                                 pl = world;
2585
2586                 score = me.(scores[ps_primary]);
2587                 timer = TIME_ENCODED_TOSTRING(score);
2588
2589                 draw_beginBoldFont();
2590                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2591                         // distribution display
2592                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2593
2594                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2595
2596                         if (distribution <= 0) {
2597                                 distribution_color = '0 1 0';
2598                                 sign = "-";
2599                         }
2600                         else {
2601                                 distribution_color = '1 0 0';
2602                                 sign = "+";
2603                         }
2604                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2605                 }
2606                 // race record display
2607                 if (distribution <= 0)
2608                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2609                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2610                 draw_endBoldFont();
2611         } else if (!teamplay) { // non-teamgames
2612                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2613                 {
2614                         HUD_Score_Rankings(pos, mySize, me, 0);
2615                         return;
2616                 }
2617                 // me vector := [team/connected frags id]
2618                 pl = players.sort_next;
2619                 if(pl == me)
2620                         pl = pl.sort_next;
2621
2622                 if(autocvar__hud_configure)
2623                         distribution = 42;
2624                 else if(pl)
2625                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2626                 else
2627                         distribution = 0;
2628
2629                 score = me.(scores[ps_primary]);
2630                 if(autocvar__hud_configure)
2631                         score = 123;
2632
2633                 if(distribution >= 5)
2634                         distribution_color = eY;
2635                 else if(distribution >= 0)
2636                         distribution_color = '1 1 1';
2637                 else if(distribution >= -5)
2638                         distribution_color = '1 1 0';
2639                 else
2640                         distribution_color = eX;
2641
2642                 string distribution_str;
2643                 distribution_str = ftos(distribution);
2644                 draw_beginBoldFont();
2645                 if (distribution >= 0)
2646                 {
2647                         if (distribution > 0)
2648                                 distribution_str = strcat("+", distribution_str);
2649                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2650                 }
2651                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2652                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2653                 draw_endBoldFont();
2654         } else { // teamgames
2655                 float scores_count = 0, row, column, rows = 0, columns = 0;
2656                 local noref vector offset = '0 0 0';
2657                 vector score_pos, score_size; //for scores other than myteam
2658                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2659                 {
2660                         for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2661                                 ++scores_count;
2662                         if (autocvar_hud_panel_score_rankings)
2663                         {
2664                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2665                                 return;
2666                         }
2667                         rows = mySize_y/mySize_x;
2668                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2669                         //                               ^^^ ammo item aspect goes here
2670
2671                         columns = ceil(scores_count/rows);
2672
2673                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2674
2675                         float newSize;
2676                         if(score_size_x/score_size_y > 3)
2677                         {
2678                                 newSize = 3 * score_size_y;
2679                                 offset_x = score_size_x - newSize;
2680                                 pos_x += offset_x/2;
2681                                 score_size_x = newSize;
2682                         }
2683                         else
2684                         {
2685                                 newSize = 1/3 * score_size_x;
2686                                 offset_y = score_size_y - newSize;
2687                                 pos_y += offset_y/2;
2688                                 score_size_y = newSize;
2689                         }
2690                 }
2691                 else
2692                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2693
2694                 float max_fragcount;
2695                 max_fragcount = -99;
2696                 draw_beginBoldFont();
2697                 row = column = 0;
2698                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2699                         if(tm.team == FL_SPECTATOR)
2700                                 continue;
2701                         score = tm.(teamscores[ts_primary]);
2702                         if(autocvar__hud_configure)
2703                                 score = 123;
2704                         
2705                         if (score > max_fragcount)
2706                                 max_fragcount = score;
2707
2708                         if (spectatee_status == -1)
2709                         {
2710                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2711                                 if (max_fragcount == score)
2712                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2713                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 ++row;
2715                                 if(row >= rows)
2716                                 {
2717                                         row = 0;
2718                                         ++column;
2719                                 }
2720                         }
2721                         else if(tm.team == myteam) {
2722                                 if (max_fragcount == score)
2723                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2725                         } else {
2726                                 if (max_fragcount == score)
2727                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2728                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2729                                 ++rows;
2730                         }
2731                 }
2732                 draw_endBoldFont();
2733         }
2734 }
2735
2736 // Race timer (#8)
2737 //
2738 void HUD_RaceTimer (void)
2739 {
2740         if(!autocvar__hud_configure)
2741         {
2742                 if(!autocvar_hud_panel_racetimer) return;
2743                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2744                 if(spectatee_status == -1) return;
2745         }
2746         else
2747                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2748
2749         HUD_Panel_UpdateCvars(racetimer);
2750         HUD_Panel_ApplyFadeAlpha();
2751
2752         draw_beginBoldFont();
2753
2754         vector pos, mySize;
2755         pos = panel_pos;
2756         mySize = panel_size;
2757
2758         HUD_Panel_DrawBg(1);
2759         if(panel_bg_padding)
2760         {
2761                 pos += '1 1 0' * panel_bg_padding;
2762                 mySize -= '2 2 0' * panel_bg_padding;
2763         }
2764
2765         // always force 4:1 aspect
2766         vector newSize = '0 0 0';
2767         if(mySize_x/mySize_y > 4)
2768         {
2769                 newSize_x = 4 * mySize_y;
2770                 newSize_y = mySize_y;
2771
2772                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2773         }
2774         else
2775         {
2776                 newSize_y = 1/4 * mySize_x;
2777                 newSize_x = mySize_x;
2778
2779                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2780         }
2781         mySize = newSize;
2782
2783         float a, t;
2784         string s, forcetime;
2785
2786         if(autocvar__hud_configure)
2787         {
2788                 s = "0:13:37";
2789                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2790                 s = _("^1Intermediate 1 (+15.42)");
2791                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2792                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2793                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2794         }
2795         else if(race_checkpointtime)
2796         {
2797                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2798                 s = "";
2799                 forcetime = "";
2800                 if(a > 0) // just hit a checkpoint?
2801                 {
2802                         if(race_checkpoint != 254)
2803                         {
2804                                 if(race_time && race_previousbesttime)
2805                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2806                                 else
2807                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2808                                 if(race_time)
2809                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2810                         }
2811                 }
2812                 else
2813                 {
2814                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2815                         {
2816                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2817                                 if(a > 0) // next one?
2818                                 {
2819                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2820                                 }
2821                         }
2822                 }
2823
2824                 if(s != "" && a > 0)
2825                 {
2826                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827                 }
2828
2829                 if(race_penaltytime)
2830                 {
2831                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2832                         if(a > 0)
2833                         {
2834                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2835                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2836                         }
2837                 }
2838
2839                 if(forcetime != "")
2840                 {
2841                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2842                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2843                 }
2844                 else
2845                         a = 1;
2846
2847                 if(race_laptime && race_checkpoint != 255)
2848                 {
2849                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2850                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2851                 }
2852         }
2853         else
2854         {
2855                 if(race_mycheckpointtime)
2856                 {
2857                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2858                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2859                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860                 }
2861                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2862                 {
2863                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2864                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2865                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2866                 }
2867
2868                 if(race_penaltytime && !race_penaltyaccumulator)
2869                 {
2870                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2871                         a = bound(0, (1 + t - time), 1);
2872                         if(a > 0)
2873                         {
2874                                 if(time < t)
2875                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2876                                 else
2877                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2878                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2879                         }
2880                 }
2881         }
2882
2883         draw_endBoldFont();
2884 }
2885
2886 // Vote window (#9)
2887 //
2888 float vote_yescount;
2889 float vote_nocount;
2890 float vote_needed;
2891 float vote_highlighted; // currently selected vote
2892
2893 float vote_active; // is there an active vote?
2894 float vote_prev; // previous state of vote_active to check for a change
2895 float vote_alpha;
2896 float vote_change; // "time" when vote_active changed
2897
2898 void HUD_VoteWindow(void) 
2899 {
2900         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2901         {
2902                 vote_active = 1;
2903                 if (autocvar__hud_configure)
2904                 {
2905                         vote_yescount = 0;
2906                         vote_nocount = 0;
2907                         print(_("^1You must answer before entering hud configure mode\n"));
2908                         cvar_set("_hud_configure", "0");
2909                 }
2910                 if(vote_called_vote)
2911                         strunzone(vote_called_vote);
2912                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2913                 uid2name_dialog = 1;
2914         }
2915
2916         if(!autocvar__hud_configure)
2917         {
2918                 if(!autocvar_hud_panel_vote) return;
2919
2920                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2921                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2922
2923                 if(panel_bg_alpha_str == "") {
2924                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2925                 }
2926                 panel_bg_alpha = stof(panel_bg_alpha_str);
2927         }
2928         else
2929         {
2930                 hud_configure_active_panel = HUD_PANEL_VOTE;
2931
2932                 vote_yescount = 3;
2933                 vote_nocount = 2;
2934                 vote_needed = 4;
2935         }
2936
2937         string s;
2938         float a;
2939         if(vote_active != vote_prev) {
2940                 vote_change = time;
2941                 vote_prev = vote_active;
2942         }
2943
2944         if(vote_active || autocvar__hud_configure)
2945                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2946         else
2947                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2948
2949         if(!vote_alpha)
2950                 return;
2951
2952         HUD_Panel_UpdateCvars(vote);
2953         HUD_Panel_ApplyFadeAlpha();
2954
2955         if(uid2name_dialog)
2956         {
2957                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2958                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2959         }
2960
2961     // these must be below above block
2962         vector pos, mySize;
2963         pos = panel_pos;
2964         mySize = panel_size;
2965
2966         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2967         HUD_Panel_DrawBg(a);
2968         a = panel_fg_alpha * a;
2969
2970         if(panel_bg_padding)
2971         {
2972                 pos += '1 1 0' * panel_bg_padding;
2973                 mySize -= '2 2 0' * panel_bg_padding;
2974         }
2975
2976         // always force 3:1 aspect
2977         vector newSize = '0 0 0';
2978         if(mySize_x/mySize_y > 3)
2979         {
2980                 newSize_x = 3 * mySize_y;
2981                 newSize_y = mySize_y;
2982
2983                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2984         }
2985         else
2986         {
2987                 newSize_y = 1/3 * mySize_x;
2988                 newSize_x = mySize_x;
2989
2990                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2991         }
2992         mySize = newSize;
2993
2994         s = _("A vote has been called for:");
2995         if(uid2name_dialog)
2996                 s = _("Allow servers to store and display your name?");
2997         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2998         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2999         if(autocvar__hud_configure)
3000                 s = _("^1Configure the HUD");
3001         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3002
3003         // print the yes/no counts
3004     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3005         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3006     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3007         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3008
3009         // draw the progress bar backgrounds
3010         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3011
3012         // draw the highlights
3013         if(vote_highlighted == 1) {
3014                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3015                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3016         }
3017         else if(vote_highlighted == -1) {
3018                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3019                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3020         }
3021
3022         // draw the progress bars
3023         if(vote_yescount && vote_needed)
3024         {
3025                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3026                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3027         }
3028
3029         if(vote_nocount && vote_needed)
3030         {
3031                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3032                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3033         }
3034
3035         drawresetcliparea();
3036 }
3037
3038 // Mod icons panel (#10)
3039 //
3040
3041 float mod_active; // is there any active mod icon?
3042
3043 // Clan Arena HUD modicons
3044 void HUD_Mod_CA(vector pos, vector mySize)
3045 {
3046         mod_active = 1; // CA should never hide the mod icons panel
3047         float redalive, bluealive;
3048         redalive = getstati(STAT_REDALIVE);
3049         bluealive = getstati(STAT_BLUEALIVE);
3050
3051         vector redpos, bluepos;
3052         if(mySize_x > mySize_y)
3053         {
3054                 redpos = pos;
3055                 bluepos = pos + eY * 0.5 * mySize_y;
3056                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3057                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3059                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3060         }
3061         else
3062         {
3063                 redpos = pos;
3064                 bluepos = pos + eY * 0.5 * mySize_y;
3065                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3066                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3067                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3068                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3069         }
3070 }
3071
3072 // CTF HUD modicon section
3073 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3074 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3075 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3076
3077 void HUD_Mod_CTF_Reset(void)
3078 {
3079         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3080 }
3081
3082 void HUD_Mod_CTF(vector pos, vector mySize)
3083 {
3084         vector redflag_pos, blueflag_pos;
3085         vector flag_size;
3086         float f; // every function should have that
3087
3088         float redflag, blueflag; // current status
3089         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3090         float stat_items;
3091
3092         stat_items = getstati(STAT_ITEMS, 0, 24);
3093         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3094         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3095         
3096         if(redflag || blueflag)
3097                 mod_active = 1;
3098         else
3099                 mod_active = 0;
3100
3101         if(autocvar__hud_configure)
3102         {
3103                 redflag = 1;
3104                 blueflag = 2;
3105         }
3106
3107         // when status CHANGES, set old status into prevstatus and current status into status
3108         if (redflag != redflag_prevframe)
3109         {
3110                 redflag_statuschange_time = time;
3111                 redflag_prevstatus = redflag_prevframe;
3112                 redflag_prevframe = redflag;
3113         }
3114
3115         if (blueflag != blueflag_prevframe)
3116         {
3117                 blueflag_statuschange_time = time;
3118                 blueflag_prevstatus = blueflag_prevframe;
3119                 blueflag_prevframe = blueflag;
3120         }
3121
3122         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3123         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3124
3125         float BLINK_FACTOR = 0.15;
3126         float BLINK_BASE = 0.85;
3127         // note:
3128         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3129         // thus
3130         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3131         // ensure RMS == 1
3132         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3133
3134         string red_icon, red_icon_prevstatus;
3135         float red_alpha, red_alpha_prevstatus;
3136         red_alpha = red_alpha_prevstatus = 1;
3137         switch(redflag) {
3138                 case 1: red_icon = "flag_red_taken"; break;
3139                 case 2: red_icon = "flag_red_lost"; break;
3140                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3141                 default:
3142                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3143                                 red_icon = "flag_red_shielded";
3144                         else
3145                                 red_icon = string_null;
3146                         break;
3147         }
3148         switch(redflag_prevstatus) {
3149                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3150                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3151                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3152                 default:
3153                         if(redflag == 3)
3154                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3155                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3156                                 red_icon_prevstatus = "flag_red_shielded";
3157                         else
3158                                 red_icon_prevstatus = string_null;
3159                         break;
3160         }
3161
3162         string blue_icon, blue_icon_prevstatus;
3163         float blue_alpha, blue_alpha_prevstatus;
3164         blue_alpha = blue_alpha_prevstatus = 1;
3165         switch(blueflag) {
3166                 case 1: blue_icon = "flag_blue_taken"; break;
3167                 case 2: blue_icon = "flag_blue_lost"; break;
3168                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3169                 default:
3170                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3171                                 blue_icon = "flag_blue_shielded";
3172                         else
3173                                 blue_icon = string_null;
3174                         break;
3175         }
3176         switch(blueflag_prevstatus) {
3177                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3178                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3179                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3180                 default:
3181                         if(blueflag == 3)
3182                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3183                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3184                                 blue_icon_prevstatus = "flag_blue_shielded";
3185                         else
3186                                 blue_icon_prevstatus = string_null;
3187                         break;
3188         }
3189
3190         if(mySize_x > mySize_y) {
3191                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3192                         redflag_pos = pos;
3193                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3194                 } else {
3195                         blueflag_pos = pos;
3196                         redflag_pos = pos + eX * 0.5 * mySize_x;
3197                 }
3198                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3199         } else {
3200                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3201                         redflag_pos = pos;
3202                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3203                 } else {
3204                         blueflag_pos = pos;
3205                         redflag_pos = pos + eY * 0.5 * mySize_y;
3206                 }
3207                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3208         }
3209
3210         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3211         if(red_icon_prevstatus && f < 1)
3212                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3213         if(red_icon)
3214                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3215
3216         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3217         if(blue_icon_prevstatus && f < 1)
3218                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3219         if(blue_icon)
3220                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3221 }
3222
3223 // Keyhunt HUD modicon section
3224 float kh_runheretime;
3225
3226 void HUD_Mod_KH_Reset(void)
3227 {
3228         kh_runheretime = 0;
3229 }
3230
3231 void HUD_Mod_KH(vector pos, vector mySize)
3232 {
3233         mod_active = 1; // keyhunt should never hide the mod icons panel
3234         float kh_keys;
3235         float keyteam;
3236         float a, aa;
3237         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3238
3239         kh_keys = getstati(STAT_KH_KEYS);
3240
3241         p_x = pos_x;
3242         if(mySize_x > mySize_y)
3243         {
3244                 p_y = pos_y + 0.25 * mySize_y;
3245                 pa = p - eY * 0.25 * mySize_y;
3246
3247                 kh_size_x = mySize_x * 0.25;
3248                 kh_size_y = 0.75 * mySize_y;
3249                 kh_asize_x = mySize_x * 0.25;
3250                 kh_asize_y = mySize_y * 0.25;
3251         }
3252         else
3253         {
3254                 p_y = pos_y + 0.125 * mySize_y;
3255                 pa = p - eY * 0.125 * mySize_y;
3256
3257                 kh_size_x = mySize_x * 0.5;
3258                 kh_size_y = 0.375 * mySize_y;
3259                 kh_asize_x = mySize_x * 0.5;
3260                 kh_asize_y = mySize_y * 0.125;
3261         }
3262
3263         float i, key;
3264
3265         float keycount;
3266         keycount = 0;
3267         for(i = 0; i < 4; ++i)
3268         {
3269                 key = floor(kh_keys / pow(32, i)) & 31;
3270                 keyteam = key - 1;
3271                 if(keyteam == 30 && keycount <= 4)
3272                         keycount += 4;
3273                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3274                         keycount += 1;
3275         }
3276
3277         // this yields 8 exactly if "RUN HERE" shows
3278
3279         if(keycount == 8)
3280         {
3281                 if(!kh_runheretime)
3282                         kh_runheretime = time;
3283                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3284         }
3285         else
3286                 kh_runheretime = 0;
3287
3288         for(i = 0; i < 4; ++i)
3289         {
3290                 key = floor(kh_keys / pow(32, i)) & 31;
3291                 keyteam = key - 1;
3292                 switch(keyteam)
3293                 {
3294                         case 30: // my key
3295                                 keyteam = myteam;
3296                                 a = 1;
3297                                 aa = 1;
3298                                 break;
3299                         case -1: // no key
3300                                 a = 0;
3301                                 aa = 0;
3302                                 break;
3303                         default: // owned or dropped
3304                                 a = 0.2;
3305                                 aa = 0.5;
3306                                 break;
3307                 }
3308                 a = a * panel_fg_alpha;
3309                 aa = aa * panel_fg_alpha;
3310                 if(a > 0)
3311                 {
3312                         switch(keyteam)
3313                         {
3314                                 case FL_TEAM_1:
3315                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3316                                         break;
3317                                 case FL_TEAM_2:
3318                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3319                                         break;
3320                                 case FL_TEAM_3:
3321                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3322                                         break;
3323                                 case FL_TEAM_4:
3324                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3325                                         break;
3326                                 default:
3327                                         break;
3328                         }
3329                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3330                         {
3331                                 case 0:
3332                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3333                                         break;
3334                                 case 1:
3335                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3336                                         break;
3337                                 case 2:
3338                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3339                                         break;
3340                                 case 3:
3341                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3342                                         break;
3343                         }
3344                 }
3345                 if(mySize_x > mySize_y)
3346                 {
3347                         p_x += 0.25 * mySize_x;
3348                         pa_x += 0.25 * mySize_x;
3349                 }
3350                 else
3351                 {
3352                         if(i == 1)
3353                         {
3354                                 p_y = pos_y + 0.625 * mySize_y;
3355                                 pa_y = pos_y + 0.5 * mySize_y;
3356                                 p_x = pos_x;
3357                                 pa_x = pos_x;
3358                         }
3359                         else
3360                         {
3361                                 p_x += 0.5 * mySize_x;
3362                                 pa_x += 0.5 * mySize_x;
3363                         }
3364                 }
3365         }
3366 }
3367
3368 // Keepaway HUD mod icon
3369 float kaball_prevstatus; // last remembered status
3370 float kaball_statuschange_time; // time when the status changed
3371
3372 // we don't need to reset for keepaway since it immediately 
3373 // autocorrects prevstatus as to if the player has the ball or not
3374
3375 void HUD_Mod_Keepaway(vector pos, vector mySize)
3376 {
3377         mod_active = 1; // keepaway should always show the mod HUD
3378         
3379         float BLINK_FACTOR = 0.15;
3380         float BLINK_BASE = 0.85;
3381         float BLINK_FREQ = 5; 
3382         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3383         
3384         float stat_items = getstati(STAT_ITEMS, 0, 24);
3385         float kaball = (stat_items/IT_KEY1) & 1;
3386         
3387         if(kaball != kaball_prevstatus)
3388         {
3389                 kaball_statuschange_time = time;
3390                 kaball_prevstatus = kaball;
3391         }
3392         
3393         vector kaball_pos, kaball_size;
3394         
3395         if(mySize_x > mySize_y) {
3396                 kaball_pos = pos + eX * 0.25 * mySize_x;
3397                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3398         } else {
3399                 kaball_pos = pos + eY * 0.25 * mySize_y;
3400                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3401         }
3402         
3403         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3404         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3405         
3406         if(kaball_prevstatus && f < 1)
3407                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3408         
3409         if(kaball)
3410                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3411 }
3412
3413
3414 // Nexball HUD mod icon
3415 void HUD_Mod_NexBall(vector pos, vector mySize)
3416 {
3417         float stat_items, nb_pb_starttime, dt, p;
3418
3419         stat_items = getstati(STAT_ITEMS, 0, 24);
3420         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3421
3422         if (stat_items & IT_KEY1)
3423                 mod_active = 1;
3424         else
3425                 mod_active = 0;
3426
3427         //Manage the progress bar if any
3428         if (nb_pb_starttime > 0)
3429         {
3430                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3431                 // one period of positive triangle
3432                 p = 2 * dt / nb_pb_period;
3433                 if (p > 1)
3434                         p = 2 - p;
3435
3436                 //Draw the filling
3437                 HUD_Panel_GetProgressBarColor(nexball);
3438                 if(mySize_x > mySize_y)
3439                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3440                 else
3441                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3442         }
3443
3444         if (stat_items & IT_KEY1)
3445                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446 }
3447
3448 // Race/CTS HUD mod icons
3449 float crecordtime_prev; // last remembered crecordtime
3450 float crecordtime_change_time; // time when crecordtime last changed
3451 float srecordtime_prev; // last remembered srecordtime
3452 float srecordtime_change_time; // time when srecordtime last changed
3453
3454 float race_status_time;
3455 float race_status_prev;
3456 string race_status_name_prev;
3457 void HUD_Mod_Race(vector pos, vector mySize)
3458 {
3459         mod_active = 1; // race should never hide the mod icons panel
3460         entity me;
3461         me = playerslots[player_localnum];
3462         float t, score;
3463         float f; // yet another function has this
3464         score = me.(scores[ps_primary]);
3465
3466         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3467                 return; // no records in the actual race
3468
3469         // clientside personal record
3470         string rr;
3471         if(gametype == MAPINFO_TYPE_CTS)
3472                 rr = CTS_RECORD;
3473         else
3474                 rr = RACE_RECORD;
3475         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3476
3477         if(score && (score < t || !t)) {
3478                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3479                 if(autocvar_cl_autodemo_delete_keeprecords)
3480                 {
3481                         f = autocvar_cl_autodemo_delete;
3482                         f &~= 1;
3483                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3484                 }
3485         }
3486
3487         if(t != crecordtime_prev) {
3488                 crecordtime_prev = t;
3489                 crecordtime_change_time = time;
3490         }
3491
3492         vector textPos, medalPos;
3493         float squareSize;
3494         if(mySize_x > mySize_y) {
3495                 // text on left side
3496                 squareSize = min(mySize_y, mySize_x/2);
3497                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3498                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3499         } else {
3500                 // text on top
3501                 squareSize = min(mySize_x, mySize_y/2);
3502                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3503                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3504         }
3505
3506         f = time - crecordtime_change_time;
3507
3508         if (f > 1) {
3509                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3510                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3511         } else {
3512                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3513                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3514                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3515                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3516         }
3517
3518         // server record
3519         t = race_server_record;
3520         if(t != srecordtime_prev) {
3521                 srecordtime_prev = t;
3522                 srecordtime_change_time = time;
3523         }
3524         f = time - srecordtime_change_time;
3525
3526         if (f > 1) {
3527                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529         } else {
3530                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3533                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3534         }
3535
3536         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3537                 race_status_time = time + 5;
3538                 race_status_prev = race_status;
3539                 if (race_status_name_prev)
3540                         strunzone(race_status_name_prev);
3541                 race_status_name_prev = strzone(race_status_name);
3542         }
3543
3544         // race "awards"
3545         float a;
3546         a = bound(0, race_status_time - time, 1);
3547
3548         string s;
3549         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3550
3551         float rank;
3552         if(race_status > 0)
3553                 rank = race_CheckName(race_status_name);
3554         else
3555                 rank = 0;
3556         string rankname;
3557         rankname = count_ordinal(rank);
3558
3559         vector namepos;
3560         namepos = medalPos + '0 0.8 0' * squareSize;
3561         vector rankpos;
3562         rankpos = medalPos + '0 0.15 0' * squareSize;
3563
3564         if(race_status == 0)
3565                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566         else if(race_status == 1) {
3567                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3568                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3569                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3570         } else if(race_status == 2) {
3571                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3572                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3573                 else
3574                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3575                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3576                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3577         } else if(race_status == 3) {
3578                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3579                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3581         }
3582
3583         if (race_status_time - time <= 0) {
3584                 race_status_prev = -1;
3585                 race_status = -1;
3586                 if(race_status_name)
3587                         strunzone(race_status_name);
3588                 race_status_name = string_null;
3589                 if(race_status_name_prev)
3590                         strunzone(race_status_name_prev);
3591                 race_status_name_prev = string_null;
3592         }
3593 }
3594
3595 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3596 {
3597         float stat, pps_ratio;
3598         string pic;
3599         vector color;
3600 #ifdef GMQCC
3601         stat = -1;
3602         pic = "";
3603         color = '0 0 0';
3604 #endif
3605         switch(i)
3606         {
3607                 case 0:
3608                         stat = getstatf(STAT_DOM_PPS_RED);
3609                         pic = "dom_icon_red";
3610                         color = '1 0 0';
3611                         break;
3612                 case 1:
3613                         stat = getstatf(STAT_DOM_PPS_BLUE);
3614                         pic = "dom_icon_blue";
3615                         color = '0 0 1';
3616                         break;
3617                 case 2:
3618                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3619                         pic = "dom_icon_yellow";
3620                         color = '1 1 0';
3621                         break;
3622                 default:
3623                 case 3:
3624                         stat = getstatf(STAT_DOM_PPS_PINK);
3625                         pic = "dom_icon_pink";
3626                         color = '1 0 1';
3627                         break;
3628         }
3629         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3630
3631         if(mySize_x/mySize_y > aspect_ratio)
3632         {
3633                 i = aspect_ratio * mySize_y;
3634                 myPos_x = myPos_x + (mySize_x - i) / 2;
3635                 mySize_x = i;
3636         }
3637         else
3638         {
3639                 i = 1/aspect_ratio * mySize_x;
3640                 myPos_y = myPos_y + (mySize_y - i) / 2;
3641                 mySize_y = i;
3642         }
3643
3644         if (layout) // show text too
3645         {
3646                 //draw the text
3647                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3648                 if (layout == 2) // average pps
3649                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3650                 else // percentage of average pps
3651                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3652         }
3653
3654         //draw the icon
3655         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3656         if (stat > 0)
3657         {
3658                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3659                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3660                 drawresetcliparea();
3661         }
3662 }
3663
3664 void HUD_Mod_Dom(vector myPos, vector mySize)
3665 {
3666         mod_active = 1; // required in each mod function that always shows something
3667         entity tm;
3668         float teams_count = 0;
3669         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3670                 if(tm.team != FL_SPECTATOR)
3671                         ++teams_count;
3672
3673         float layout = autocvar_hud_panel_modicons_dom_layout;
3674         float rows, columns, aspect_ratio;
3675         rows = mySize_y/mySize_x;
3676         aspect_ratio = (layout) ? 3 : 1;
3677         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3678         columns = ceil(teams_count/rows);
3679
3680         int i;
3681         float row = 0, column = 0;
3682         for(i=0; i<teams_count; ++i)
3683         {
3684                 vector pos, itemSize;
3685                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3686                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3687
3688                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3689
3690                 ++row;
3691                 if(row >= rows)
3692                 {
3693                         row = 0;
3694                         ++column;
3695                 }
3696         }
3697 }
3698
3699 float mod_prev; // previous state of mod_active to check for a change
3700 float mod_alpha;
3701 float mod_change; // "time" when mod_active changed
3702
3703 void HUD_ModIcons(void)
3704 {
3705         if(!autocvar__hud_configure)
3706         {
3707                 if(!autocvar_hud_panel_modicons) return;
3708                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3709         }
3710         else
3711                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3712
3713         HUD_Panel_UpdateCvars(modicons);
3714         HUD_Panel_ApplyFadeAlpha();
3715
3716         draw_beginBoldFont();
3717
3718         vector pos, mySize;
3719         pos = panel_pos;
3720         mySize = panel_size;
3721
3722         if(mod_active != mod_prev) {
3723                 mod_change = time;
3724                 mod_prev = mod_active;
3725         }
3726
3727         if(mod_active || autocvar__hud_configure)
3728                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3729         else
3730                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3731
3732         if(mod_alpha)
3733                 HUD_Panel_DrawBg(mod_alpha);
3734
3735         if(panel_bg_padding)
3736         {
3737                 pos += '1 1 0' * panel_bg_padding;
3738                 mySize -= '2 2 0' * panel_bg_padding;
3739         }
3740
3741         // these MUST be ran in order to update mod_active
3742         if(gametype == MAPINFO_TYPE_KEYHUNT)
3743                 HUD_Mod_KH(pos, mySize);
3744         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3745                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3746         else if(gametype == MAPINFO_TYPE_NEXBALL)
3747                 HUD_Mod_NexBall(pos, mySize);
3748         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3749                 HUD_Mod_Race(pos, mySize);
3750         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3751                 HUD_Mod_CA(pos, mySize);
3752         else if(gametype == MAPINFO_TYPE_DOMINATION)
3753                 HUD_Mod_Dom(pos, mySize);
3754         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3755                 HUD_Mod_Keepaway(pos, mySize);
3756
3757         draw_endBoldFont();
3758 }
3759
3760 // Draw pressed keys (#11)
3761 //
3762 void HUD_DrawPressedKeys(void)
3763 {
3764         if(!autocvar__hud_configure)
3765         {
3766                 if(!autocvar_hud_panel_pressedkeys) return;
3767                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3768         }
3769         else
3770                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3771
3772
3773         HUD_Panel_UpdateCvars(pressedkeys);
3774         HUD_Panel_ApplyFadeAlpha();
3775         vector pos, mySize;
3776         pos = panel_pos;
3777         mySize = panel_size;
3778
3779         HUD_Panel_DrawBg(1);
3780         if(panel_bg_padding)
3781         {
3782                 pos += '1 1 0' * panel_bg_padding;
3783                 mySize -= '2 2 0' * panel_bg_padding;
3784         }
3785
3786         // force custom aspect
3787         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3788         if(aspect)
3789         {
3790                 vector newSize = '0 0 0';
3791                 if(mySize_x/mySize_y > aspect)
3792                 {
3793                         newSize_x = aspect * mySize_y;
3794                         newSize_y = mySize_y;
3795
3796                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3797                 }
3798                 else
3799                 {
3800                         newSize_y = 1/aspect * mySize_x;
3801                         newSize_x = mySize_x;
3802
3803                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3804                 }
3805                 mySize = newSize;
3806         }
3807
3808         vector keysize;
3809         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3810         float pressedkeys;
3811         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3812
3813         if(autocvar_hud_panel_pressedkeys_attack)
3814         {
3815                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3817                 pos_y += keysize_y;
3818         }
3819
3820         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3821         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3823         pos_y += keysize_y;
3824         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3825         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3827 }
3828
3829 // Handle chat as a panel (#12)
3830 //
3831 void HUD_Chat(void)
3832 {
3833         if(!autocvar__hud_configure)
3834         {
3835                 if (!autocvar_hud_panel_chat)
3836                 {
3837                         if (!autocvar_con_chatrect)
3838                                 cvar_set("con_chatrect", "0");
3839                         return;
3840                 }
3841                 if(autocvar__con_chat_maximized)
3842                         if(!hud_draw_maximized) return;
3843         }
3844         else
3845                 hud_configure_active_panel = HUD_PANEL_CHAT;
3846
3847         HUD_Panel_UpdateCvars(chat);
3848         HUD_Panel_ApplyFadeAlpha();
3849
3850         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3851         {
3852                 panel_pos_y = panel_bg_border;
3853                 panel_size_y = vid_conheight - panel_bg_border * 2;
3854                 if(panel_bg == "0") // force a border when maximized
3855                 {
3856                         if(precache_pic(panel_bg) == "") {
3857                                 panel_bg = strcat(hud_skin_path, "/border_default");
3858                                 if(precache_pic(panel_bg) == "") {
3859                                         panel_bg = "gfx/hud/default/border_default";
3860                                 }
3861                         }
3862                 }
3863                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3864         }
3865
3866         vector pos, mySize;
3867         pos = panel_pos;
3868         mySize = panel_size;
3869
3870         HUD_Panel_DrawBg(1);
3871
3872         if(panel_bg_padding)
3873         {
3874                 pos += '1 1 0' * panel_bg_padding;
3875                 mySize -= '2 2 0' * panel_bg_padding;
3876         }
3877
3878         if (!autocvar_con_chatrect)
3879                 cvar_set("con_chatrect", "1");
3880
3881         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3882         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3883
3884         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3885         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3886
3887         if(autocvar__hud_configure)
3888         {
3889                 vector chatsize;
3890                 chatsize = '1 1 0' * autocvar_con_chatsize;
3891                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3892                 float i, a;
3893                 for(i = 0; i < autocvar_con_chat; ++i)
3894                 {
3895                         if(i == autocvar_con_chat - 1)
3896                                 a = panel_fg_alpha;
3897                         else
3898                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3899                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3900                         pos_y += chatsize_y;
3901                 }
3902         }
3903 }
3904
3905 // Engine info panel (#13)
3906 //
3907 float prevfps;
3908 float prevfps_time;
3909 float framecounter;
3910
3911 float frametimeavg;
3912 float frametimeavg1; // 1 frame ago
3913 float frametimeavg2; // 2 frames ago
3914 void HUD_EngineInfo(void)
3915 {
3916         if(!autocvar__hud_configure)
3917         {
3918                 if(!autocvar_hud_panel_engineinfo) return;
3919         }
3920         else
3921                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3922
3923         HUD_Panel_UpdateCvars(engineinfo);
3924         HUD_Panel_ApplyFadeAlpha();
3925         vector pos, mySize;
3926         pos = panel_pos;
3927         mySize = panel_size;
3928
3929         HUD_Panel_DrawBg(1);
3930         if(panel_bg_padding)
3931         {
3932                 pos += '1 1 0' * panel_bg_padding;
3933                 mySize -= '2 2 0' * panel_bg_padding;
3934         }
3935
3936         float currentTime = gettime(GETTIME_REALTIME);
3937         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3938         {
3939                 float currentframetime = currentTime - prevfps_time;
3940                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3941                 frametimeavg2 = frametimeavg1;
3942                 frametimeavg1 = frametimeavg;
3943                 
3944                 float weight;
3945                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3946                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3947                 {
3948                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3949                                 prevfps = (1/currentframetime);
3950                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3951                 }
3952                 prevfps_time = currentTime;
3953         }
3954         else
3955         {
3956                 framecounter += 1;
3957                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3958                 {
3959                         prevfps = framecounter/(currentTime - prevfps_time);
3960                         framecounter = 0;
3961                         prevfps_time = currentTime;
3962                 }
3963         }
3964
3965         vector color;
3966         color = HUD_Get_Num_Color (prevfps, 100);
3967         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3968 }
3969
3970 // Info messages panel (#14)
3971 //
3972 #define drawInfoMessage(s)\
3973         if(autocvar_hud_panel_infomessages_flip)\
3974                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3975         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3976         o_y += fontsize_y;
3977 void HUD_InfoMessages(void)
3978 {
3979         if(!autocvar__hud_configure)
3980         {
3981                 if(!autocvar_hud_panel_infomessages) return;
3982         }
3983         else
3984                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3985
3986         HUD_Panel_UpdateCvars(infomessages);
3987         HUD_Panel_ApplyFadeAlpha();
3988         vector pos, mySize;
3989         pos = panel_pos;
3990         mySize = panel_size;
3991
3992         HUD_Panel_DrawBg(1);
3993         if(panel_bg_padding)
3994         {
3995                 pos += '1 1 0' * panel_bg_padding;
3996                 mySize -= '2 2 0' * panel_bg_padding;
3997         }
3998
3999         // always force 5:1 aspect
4000         vector newSize = '0 0 0';
4001         if(mySize_x/mySize_y > 5)
4002         {
4003                 newSize_x = 5 * mySize_y;
4004                 newSize_y = mySize_y;
4005
4006                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4007         }
4008         else
4009         {
4010                 newSize_y = 1/5 * mySize_x;
4011                 newSize_x = mySize_x;
4012
4013                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4014         }
4015
4016         mySize = newSize;
4017         entity tm;
4018         vector o;
4019         o = pos;
4020
4021         vector fontsize;
4022         fontsize = '0.20 0.20 0' * mySize_y;
4023         
4024         float a;
4025         a = panel_fg_alpha;
4026
4027         string s;
4028         if(!autocvar__hud_configure)
4029         {
4030                 if(spectatee_status && !intermission)
4031                 {
4032                         a = 1;
4033                         if(spectatee_status == -1)
4034                                 s = _("^1Observing");
4035                         else
4036 #ifdef COMPAT_XON050_ENGINE
4037                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4038 #else
4039                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4040 #endif
4041                         drawInfoMessage(s)
4042
4043                         if(spectatee_status == -1)
4044                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4045                         else
4046                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4047                         drawInfoMessage(s)
4048
4049                         if(spectatee_status == -1)
4050                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4051                         else
4052                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4053                         drawInfoMessage(s)
4054
4055                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4056                         drawInfoMessage(s)
4057
4058                         if(gametype == MAPINFO_TYPE_ARENA)
4059                                 s = _("^1Wait for your turn to join");
4060                         else if(gametype == MAPINFO_TYPE_LMS)
4061                         {
4062                                 entity sk;
4063                                 sk = playerslots[player_localnum];
4064                                 if(sk.(scores[ps_primary]) >= 666)
4065                                         s = _("^1Match has already begun");
4066                                 else if(sk.(scores[ps_primary]) > 0)
4067                                         s = _("^1You have no more lives left");
4068                                 else
4069                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4070                         }
4071                         else
4072                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4073                         drawInfoMessage(s)
4074
4075                         //show restart countdown:
4076                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4077                                 float countdown;
4078                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4079                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4080                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4081                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4082                                 o_y += fontsize_y;
4083                         }
4084                 }
4085                 if(warmup_stage && !intermission)
4086                 {
4087                         s = _("^2Currently in ^1warmup^2 stage!");
4088                         drawInfoMessage(s)
4089                 }
4090
4091                 string blinkcolor;
4092                 if(mod(time, 1) >= 0.5)
4093                         blinkcolor = "^1";
4094                 else
4095                         blinkcolor = "^3";
4096
4097                 if(ready_waiting && !intermission && !spectatee_status)
4098                 {
4099                         if(ready_waiting_for_me)
4100                         {
4101                                 if(warmup_stage)
4102                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4103                                 else
4104                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4105                         }
4106                         else
4107                         {
4108                                 if(warmup_stage)
4109                                         s = _("^2Waiting for others to ready up to end warmup...");
4110                                 else
4111                                         s = _("^2Waiting for others to ready up...");
4112                         }
4113                         drawInfoMessage(s)
4114                 }
4115                 else if(warmup_stage && !intermission && !spectatee_status)
4116                 {
4117                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4118                         drawInfoMessage(s)
4119                 }
4120
4121                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4122                 {
4123                         float ts_min = 0, ts_max = 0;
4124                         tm = teams.sort_next;
4125                         if (tm)
4126                         {
4127                                 for(; tm.sort_next; tm = tm.sort_next)
4128                                 {
4129                                         if(!tm.team_size || tm.team == FL_SPECTATOR)
4130                                                 continue;
4131                                         if(!ts_min) ts_min = tm.team_size;
4132                                         else ts_min = min(ts_min, tm.team_size);
4133                                         if(!ts_max) ts_max = tm.team_size;
4134                                         else ts_max = max(ts_max, tm.team_size);
4135                                 }
4136                                 if ((ts_max - ts_min) > 1)
4137                                 {
4138                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4139                                         tm = GetTeam(myteam, false);
4140                                         if (tm)
4141                                         if (tm.team != FL_SPECTATOR)
4142                                         if (tm.team_size == ts_max)
4143                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4144                                         drawInfoMessage(s)
4145                                 }
4146                         }
4147                 }
4148         }
4149         else 
4150         {
4151                 s = _("^7Press ^3ESC ^7to show HUD options.");
4152                 drawInfoMessage(s)
4153                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4154                 drawInfoMessage(s)
4155                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4156                 drawInfoMessage(s)
4157                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4158                 drawInfoMessage(s)
4159         }
4160 }
4161
4162 // Physics panel (#15)
4163 //
4164 vector acc_prevspeed;
4165 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4166 void HUD_Physics(void)
4167 {
4168         if(!autocvar__hud_configure)
4169         {
4170                 if(!autocvar_hud_panel_physics) return;
4171                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4172                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4173         }
4174         else
4175                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4176
4177         HUD_Panel_UpdateCvars(physics);
4178         HUD_Panel_ApplyFadeAlpha();
4179
4180         draw_beginBoldFont();
4181
4182         HUD_Panel_DrawBg(1);
4183         if(panel_bg_padding)
4184         {
4185                 panel_pos += '1 1 0' * panel_bg_padding;
4186                 panel_size -= '2 2 0' * panel_bg_padding;
4187         }
4188
4189         float acceleration_progressbar_scale = 0;
4190         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4191                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4192
4193         float text_scale;
4194         if (autocvar_hud_panel_physics_text_scale <= 0)
4195                 text_scale = 1;
4196         else
4197                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4198
4199         //compute speed
4200         float speed, conversion_factor;
4201         string unit;
4202
4203         switch(autocvar_hud_panel_physics_speed_unit)
4204         {
4205                 default:
4206                 case 1:
4207                         unit = _(" qu/s");
4208                         conversion_factor = 1.0;
4209                         break;
4210                 case 2:
4211                         unit = _(" m/s");
4212                         conversion_factor = 0.0254;
4213                         break;
4214                 case 3:
4215                         unit = _(" km/h");
4216                         conversion_factor = 0.0254 * 3.6;
4217                         break;
4218                 case 4:
4219                         unit = _(" mph");
4220                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4221                         break;
4222                 case 5:
4223                         unit = _(" knots");
4224                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4225                         break;
4226         }
4227         
4228         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4229
4230         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4231         if (autocvar__hud_configure)
4232                 speed = floor( max_speed * 0.65 + 0.5 );
4233         else if(autocvar_hud_panel_physics_speed_vertical)
4234                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4235         else
4236                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4237
4238         //compute acceleration
4239         float acceleration, f;
4240         if (autocvar__hud_configure)
4241                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4242         else
4243         {
4244                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4245                 f = time - acc_prevtime;
4246                 if(autocvar_hud_panel_physics_acceleration_vertical)
4247                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4248                 else
4249                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4250                 
4251                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4252                 
4253                 acc_prevspeed = vel;
4254                 acc_prevtime = time;
4255
4256                 f = bound(0, f * 10, 1);
4257                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4258         }
4259
4260         //compute layout
4261         float panel_ar = panel_size_x/panel_size_y;
4262         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4263         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4264         {
4265                 panel_size_x *= 0.5;
4266                 if (autocvar_hud_panel_physics_flip)
4267                         speed_offset_x = panel_size_x;
4268                 else
4269                         acceleration_offset_x = panel_size_x;
4270         }
4271         else
4272         {
4273                 panel_size_y *= 0.5;
4274                 if (autocvar_hud_panel_physics_flip)
4275                         speed_offset_y = panel_size_y;
4276                 else
4277                         acceleration_offset_y = panel_size_y;
4278         }
4279         float speed_baralign, acceleration_baralign;
4280         if (autocvar_hud_panel_physics_baralign == 1)
4281                 acceleration_baralign = speed_baralign = 1;
4282     else if(autocvar_hud_panel_physics_baralign == 4)
4283                 acceleration_baralign = speed_baralign = 2;
4284         else if (autocvar_hud_panel_physics_flip)
4285         {
4286                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4287                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4288         }
4289         else
4290         {
4291                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4292                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4293         }
4294         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4295                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4296
4297         //draw speed
4298         if(speed)
4299         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4300         {
4301                 HUD_Panel_GetProgressBarColor(speed);
4302                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4303         }
4304         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4305         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4306         {
4307                 tmp_size_x = panel_size_x * 0.75;
4308                 tmp_size_y = panel_size_y * text_scale;
4309                 if (speed_baralign)
4310                         tmp_offset_x = panel_size_x - tmp_size_x;
4311                 //else
4312                         //tmp_offset_x = 0;
4313                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4314                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4315
4316                 //draw speed unit
4317                 if (speed_baralign)
4318                         tmp_offset_x = 0;
4319                 else
4320                         tmp_offset_x = tmp_size_x;
4321                 if (autocvar_hud_panel_physics_speed_unit_show)
4322                 {
4323                         //tmp_offset_y = 0;
4324                         tmp_size_x = panel_size_x * (1 - 0.75);
4325                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4326                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4327                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4328                 }
4329         }
4330
4331         //compute and draw top speed
4332         if (autocvar_hud_panel_physics_topspeed)
4333         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4334         {
4335                 if (autocvar__hud_configure)
4336                 {
4337                         top_speed = floor( max_speed * 0.75 + 0.5 );
4338                         f = 1;
4339                 }
4340                 else
4341                 {
4342                         if (speed >= top_speed)
4343                         {
4344                                 top_speed = speed;
4345                                 top_speed_time = time;
4346                         }
4347                         if (top_speed != 0)
4348                         {
4349                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4350                                 // divide by f to make it start from 1
4351                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4352                         }
4353             else //hide top speed 0, it would be stupid
4354                                 f = 0;
4355                 }
4356                 if (f > 0)
4357                 {
4358                         //top speed progressbar peak
4359                         if(speed < top_speed)
4360                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4361                         {
4362                                 float peak_offset_x;
4363                                 vector peak_size = '0 0 0';
4364                                 if (speed_baralign == 0)
4365                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4366                 else if (speed_baralign == 1)
4367                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4368                 else // if (speed_baralign == 2)
4369                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4370                                 //if speed is not 0 the speed progressbar already fetched the color
4371                                 if (speed == 0)
4372                                         HUD_Panel_GetProgressBarColor(speed);
4373                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4374                 peak_size_y = panel_size_y;
4375                 if (speed_baralign == 2) // draw two peaks, on both sides
4376                 {
4377                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4378                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4379                 }
4380                 else
4381                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4382                         }
4383
4384                         //top speed
4385                         tmp_offset_y = panel_size_y * 0.4;
4386                         tmp_size_x = panel_size_x * (1 - 0.75);
4387                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4388                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4389                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4390                 }
4391                 else
4392                         top_speed = 0;
4393         }
4394
4395         //draw acceleration
4396         if(acceleration)
4397         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4398         {
4399                 if (acceleration < 0)
4400                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4401                 else
4402                         HUD_Panel_GetProgressBarColor(acceleration);
4403
4404                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4405                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4406                         f = sqrt(f);
4407
4408                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4409                 {
4410                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4411
4412                         if (acceleration_baralign == 1)
4413                                 tmp_offset_x = panel_size_x - tmp_size_x;
4414                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4415                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4416                         else
4417                                 tmp_offset_x = 0;
4418                         tmp_offset_y = 0;
4419                 }
4420                 else
4421                 {
4422                         tmp_size = panel_size;
4423                         tmp_offset = '0 0 0';
4424                 }
4425
4426                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4427         }
4428         tmp_size_x = panel_size_x;
4429         tmp_size_y = panel_size_y * text_scale;
4430         tmp_offset_x = 0;
4431         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4432         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4433                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434
4435         draw_endBoldFont();
4436 }
4437
4438 // CenterPrint (#16)
4439 //
4440 #define CENTERPRINT_MAX_MSGS 10
4441 #define CENTERPRINT_MAX_ENTRIES 50
4442 #define CENTERPRINT_SPACING 0.7
4443 float cpm_index;
4444 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4445 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4446 float centerprint_time[CENTERPRINT_MAX_MSGS];
4447 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4448 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4449 float centerprint_showing;
4450
4451 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4452 {
4453         float i, j;
4454
4455         if(strMessage == "" && new_id == 0)
4456                 return;
4457
4458         // strip trailing newlines
4459         j = strlen(strMessage) - 1;
4460         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4461                 --j;
4462         if (j < strlen(strMessage) - 1)
4463                 strMessage = substring(strMessage, 0, j + 1);
4464
4465         if(strMessage == "" && new_id == 0)
4466                 return;
4467
4468         // strip leading newlines
4469         j = 0;
4470         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4471                 ++j;
4472         if (j > 0)
4473                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4474
4475         if(strMessage == "" && new_id == 0)
4476                 return;
4477
4478         if (!centerprint_showing)
4479                 centerprint_showing = TRUE;
4480
4481         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4482         {
4483                 if (j == CENTERPRINT_MAX_MSGS)
4484                         j = 0;
4485                 if (new_id && new_id == centerprint_msgID[j])
4486                 {
4487                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4488                         {
4489                                 // fade out the current msg (duration and countdown_num are ignored)
4490                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4491                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4492                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4493                                 return;
4494                         }
4495                         break; // found a msg with the same id, at position j
4496                 }
4497         }
4498
4499         if (i == CENTERPRINT_MAX_MSGS)
4500         {
4501                 // a msg with the same id was not found, add the msg at the next position
4502                 --cpm_index;
4503                 if (cpm_index == -1)
4504                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4505                 j = cpm_index;
4506         }
4507         if(centerprint_messages[j])
4508                 strunzone(centerprint_messages[j]);
4509         centerprint_messages[j] = strzone(strMessage);
4510         centerprint_msgID[j] = new_id;
4511         if (duration < 0)
4512                 centerprint_time[j] = -1;
4513         else
4514         {
4515                 if(duration == 0)
4516                         duration = max(1, autocvar_hud_panel_centerprint_time);
4517                 centerprint_time[j] = duration;
4518                 centerprint_expire_time[j] = time + duration;
4519         }
4520         centerprint_countdown_num[j] = countdown_num;
4521 }
4522
4523 void centerprint_hud(string strMessage)
4524 {
4525         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4526 }
4527
4528 void reset_centerprint_messages(void)
4529 {
4530         float i;
4531         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4532         {
4533                 centerprint_expire_time[i] = 0;
4534                 centerprint_time[i] = 1;
4535                 centerprint_msgID[i] = 0;
4536                 if(centerprint_messages[i])
4537                         strunzone(centerprint_messages[i]);
4538                 centerprint_messages[i] = string_null;
4539         }
4540 }
4541 float hud_configure_cp_generation_time;
4542 void HUD_CenterPrint (void)
4543 {
4544         if(!autocvar__hud_configure)
4545         {
4546                 if(!autocvar_hud_panel_centerprint) return;
4547
4548                 if (hud_configure_prev && hud_configure_prev != -1)
4549                         reset_centerprint_messages();
4550         }
4551         else
4552         {
4553                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4554
4555                 if (!hud_configure_prev)
4556                         reset_centerprint_messages();
4557                 if (time > hud_configure_cp_generation_time)
4558                 {
4559                         float r;
4560                         r = random();
4561                         if (r > 0.9)
4562                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4563                         else if (r > 0.8)
4564                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4565                         else
4566                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4567                         hud_configure_cp_generation_time = time + 1 + random()*4;
4568                 }
4569         }
4570
4571         HUD_Panel_UpdateCvars(centerprint);
4572
4573         // this panel doesn't fade when showing the scoreboard
4574         if(autocvar__menu_alpha)
4575                 HUD_Panel_ApplyFadeAlpha();
4576
4577         if(scoreboard_fade_alpha)
4578         {
4579                 // move the panel below the scoreboard
4580                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4581                         return;
4582                 vector target_pos;
4583                 
4584                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4585                 
4586                 if(target_pos_y > panel_pos_y)
4587                 {
4588                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4589                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4590                 }
4591         }
4592
4593         HUD_Panel_DrawBg(1);
4594
4595         if (!centerprint_showing)
4596                 return;
4597
4598         if(panel_bg_padding)
4599         {
4600                 panel_pos += '1 1 0' * panel_bg_padding;
4601                 panel_size -= '2 2 0' * panel_bg_padding;
4602         }
4603
4604         float entries, height;
4605         vector fontsize;
4606         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4607         // height = panel_size_y/entries;
4608         // fontsize = '1 1 0' * height;
4609         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4610         fontsize = '1 1 0' * height;
4611         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4612
4613         float i, j, k, n;
4614         float a, sz, align, current_msg_pos_y = 0, msg_size;
4615         vector pos;
4616         string ts;
4617
4618         n = -1; // if no msg will be displayed, n stays -1
4619
4620         pos = panel_pos;
4621         if (autocvar_hud_panel_centerprint_flip)
4622                 pos_y += panel_size_y;
4623         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4624         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4625         {
4626                 if (j == CENTERPRINT_MAX_MSGS)
4627                         j = 0;
4628                 if (centerprint_expire_time[j] <= time)
4629                 {
4630                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4631                         {
4632                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4633                                 if (centerprint_countdown_num[j] == 0)
4634                                         continue;
4635                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4636                         }
4637                         else
4638                                 continue;
4639                 }
4640                 
4641                 // fade the centerprint_hud in/out 
4642                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4643                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4644                 else if (centerprint_expire_time[j] > time)
4645                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4646                 else
4647                         a = 0;
4648                 
4649                 // set the size from fading in/out before subsequent fading
4650                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4651                 
4652                 // also fade it based on positioning
4653                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4654                 {
4655                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4656                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4657                 }
4658                 
4659                 // finally set the size based on the new theAlpha from subsequent fading
4660                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4661                 drawfontscale = sz * '1 1 0';
4662                 
4663                 if (centerprint_countdown_num[j])
4664                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4665                 else
4666                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4667
4668                 if (autocvar_hud_panel_centerprint_flip)
4669                 {
4670                         // check if the message can be entirely shown
4671                         for(k = 0; k < n; ++k)
4672                         {
4673                                 getWrappedLine_remaining = argv(k);
4674                                 while(getWrappedLine_remaining)
4675                                 {
4676                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4677                                         if (ts != "")
4678                                                 pos_y -= fontsize_y;
4679                                         else
4680                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4681                                 }
4682                         }
4683                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4684                 }
4685
4686                 msg_size = pos_y;
4687                 for(k = 0; k < n; ++k)
4688                 {
4689                         getWrappedLine_remaining = argv(k);
4690                         while(getWrappedLine_remaining)
4691                         {
4692                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4693                                 if (ts != "")
4694                                 {
4695                                         if (align)
4696                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4697                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4698                                         pos_y += fontsize_y;
4699                                 }
4700                                 else
4701                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4702                         }
4703                 }
4704                 msg_size = pos_y - msg_size;
4705                 if (autocvar_hud_panel_centerprint_flip)
4706                 {
4707                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4708                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4709                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4710                                 
4711                         if (pos_y < panel_pos_y) // check if the next message can be shown
4712                         {
4713                                 drawfontscale = '1 1 0';
4714                                 return;
4715                         }
4716                 }
4717                 else
4718                 {
4719                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4720                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4721                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4722                                 
4723                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4724                         {
4725                                 drawfontscale = '1 1 0';
4726                                 return;
4727                         }
4728                 }
4729         }
4730         drawfontscale = '1 1 0';
4731         if (n == -1)
4732         {
4733                 centerprint_showing = FALSE;
4734                 reset_centerprint_messages();
4735         }
4736 }
4737
4738 /*
4739 ==================
4740 Main HUD system
4741 ==================
4742 */
4743
4744 void HUD_Reset (void)
4745 {
4746         // reset gametype specific icons
4747         if(gametype == MAPINFO_TYPE_KEYHUNT)
4748                 HUD_Mod_KH_Reset();
4749         else if(gametype == MAPINFO_TYPE_CTF)
4750                 HUD_Mod_CTF_Reset();
4751 }
4752
4753 #define HUD_DrawPanel(id)\
4754 switch (id) {\
4755         case (HUD_PANEL_RADAR):\
4756                 HUD_Radar(); break;\
4757         case (HUD_PANEL_WEAPONS):\
4758                 HUD_Weapons(); break;\
4759         case (HUD_PANEL_AMMO):\
4760                 HUD_Ammo(); break;\
4761         case (HUD_PANEL_POWERUPS):\
4762                 HUD_Powerups(); break;\
4763         case (HUD_PANEL_HEALTHARMOR):\
4764                 HUD_HealthArmor(); break;\
4765         case (HUD_PANEL_NOTIFY):\
4766                 HUD_Notify(); break;\
4767         case (HUD_PANEL_TIMER):\
4768                 HUD_Timer(); break;\
4769         case (HUD_PANEL_SCORE):\
4770                 HUD_Score(); break;\
4771         case (HUD_PANEL_RACETIMER):\
4772                 HUD_RaceTimer(); break;\
4773         case (HUD_PANEL_VOTE):\
4774                 HUD_VoteWindow(); break;\
4775         case (HUD_PANEL_MODICONS):\
4776                 HUD_ModIcons(); break;\
4777         case (HUD_PANEL_PRESSEDKEYS):\
4778                 HUD_DrawPressedKeys(); break;\
4779         case (HUD_PANEL_CHAT):\
4780                 HUD_Chat(); break;\
4781         case (HUD_PANEL_ENGINEINFO):\
4782                 HUD_EngineInfo(); break;\
4783         case (HUD_PANEL_INFOMESSAGES):\
4784                 HUD_InfoMessages(); break;\
4785         case (HUD_PANEL_PHYSICS):\
4786                 HUD_Physics(); break;\
4787         case (HUD_PANEL_CENTERPRINT):\
4788                 HUD_CenterPrint(); break;\
4789 } ENDS_WITH_CURLY_BRACE
4790
4791 void HUD_Main (void)
4792 {
4793         float i;
4794         // global hud theAlpha fade
4795         if(menu_enabled == 1)
4796                 hud_fade_alpha = 1;
4797         else
4798                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4799
4800         if(scoreboard_fade_alpha)
4801                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4802
4803         if(autocvar__hud_configure)
4804                 if(isdemo())
4805                         HUD_Configure_Exit_Force();
4806
4807         if(intermission == 2) // no hud during mapvote
4808         {
4809                 if (autocvar__hud_configure)
4810                         HUD_Configure_Exit_Force();
4811                 hud_fade_alpha = 0;
4812         }
4813         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4814                 hud_fade_alpha = 1;
4815
4816         // panels that we want to be active together with the scoreboard
4817         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4818         if(scoreboard_fade_alpha == 1)
4819         {
4820                 HUD_CenterPrint();
4821                 return;
4822         }
4823
4824         if(!autocvar__hud_configure && !hud_fade_alpha)
4825                 return;
4826
4827         // Drawing stuff
4828         if (hud_skin_prev != autocvar_hud_skin)
4829         {
4830                 if (hud_skin_path)
4831                         strunzone(hud_skin_path);
4832                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4833                 if (hud_skin_prev)
4834                         strunzone(hud_skin_prev);
4835                 hud_skin_prev = strzone(autocvar_hud_skin);
4836         }
4837
4838         // HUD configure visible grid
4839         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4840         {
4841                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4842                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4843                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4844                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4845                 vector s;
4846                 // x-axis
4847                 s = eX + eY * vid_conheight;
4848                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4849                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4850                 // y-axis
4851                 s = eY + eX * vid_conwidth;
4852                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4853                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4854         }
4855
4856 #ifdef COMPAT_XON050_ENGINE
4857     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4858 #else
4859     current_player = player_localentnum;
4860 #endif
4861
4862         // draw the dock
4863         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4864         {
4865                 float f;
4866                 vector color;
4867                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4868                 if((teamplay) && hud_dock_color_team) {
4869                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4870                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4871                 }
4872                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4873                         color = '1 0 0' * hud_dock_color_team;
4874                 }
4875                 else
4876                 {
4877                         string hud_dock_color = autocvar_hud_dock_color;
4878                         if(hud_dock_color == "shirt") {
4879                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4880                                 color = colormapPaletteColor(floor(f / 16), 0);
4881                         }
4882                         else if(hud_dock_color == "pants") {
4883                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4884                                 color = colormapPaletteColor(mod(f, 16), 1);
4885                         }
4886                         else
4887                                 color = stov(hud_dock_color);
4888                 }
4889
4890                 string pic;
4891                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4892                 if(precache_pic(pic) == "") {
4893                         pic = strcat(hud_skin_path, "/dock_medium");
4894                         if(precache_pic(pic) == "") {
4895                                 pic = "gfx/hud/default/dock_medium";
4896                         }
4897                 }
4898                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4899         }
4900
4901         // cache the panel order into the panel_order array
4902         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4903                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4904                         panel_order[i] = -1;
4905                 string s = "";
4906                 float p_num, warning = false;
4907                 float argc = tokenize_console(autocvar__hud_panelorder);
4908                 if (argc > HUD_PANEL_NUM)
4909                         warning = true;
4910                 //first detect wrong/missing panel numbers
4911                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4912                         p_num = stof(argv(i));
4913                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4914                                 if (panel_order[p_num] == -1) //found for the first time?
4915                                         s = strcat(s, ftos(p_num), " ");
4916                                 panel_order[p_num] = 1; //mark as found
4917                         }
4918                         else
4919                                 warning = true;
4920                 }
4921                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4922                         if (panel_order[i] == -1) {
4923                                 warning = true;
4924                                 s = strcat(s, ftos(i), " "); //add missing panel number
4925                         }
4926                 }
4927                 if (warning)
4928                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4929
4930                 cvar_set("_hud_panelorder", s);
4931                 if(hud_panelorder_prev)
4932                         strunzone(hud_panelorder_prev);
4933                 hud_panelorder_prev = strzone(s);
4934
4935                 //now properly set panel_order
4936                 tokenize_console(s);
4937                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4938                         panel_order[i] = stof(argv(i));
4939                 }
4940         }
4941
4942         hud_draw_maximized = 0;
4943         // draw panels in order specified by panel_order array
4944         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4945                 HUD_DrawPanel(panel_order[i]);
4946
4947         hud_draw_maximized = 1; // panels that may be maximized must check this var
4948         // draw maximized panels on top
4949         if(hud_panel_radar_maximized)
4950                 HUD_Radar();
4951         if(autocvar__con_chat_maximized)
4952                 HUD_Chat();
4953
4954         if(autocvar__hud_configure)
4955         {
4956                 if(tab_panel != -1)
4957                 {
4958                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4959                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4960                 }
4961                 if(highlightedPanel != -1)
4962                 {
4963                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4964                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4965                 }
4966                 if(!hud_configure_prev || hud_configure_prev == -1)
4967                 {
4968                         if(autocvar_hud_cursormode) { setcursormode(1); }
4969                         hudShiftState = 0;
4970                 }
4971         }
4972         else if (hud_configure_prev && autocvar_hud_cursormode)
4973                 setcursormode(0);
4974
4975         hud_configure_prev = autocvar__hud_configure;
4976
4977         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4978                 if (menu_enabled)
4979                         menu_enabled = 0;
4980 }