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make all hud_bg cvars follow the same convention ("" = use default value)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha ", ftos(cvar("hud_bg_alpha")), "\n"));
579                 fputs(fh, strcat("seta hud_bg_border ", ftos(cvar("hud_bg_border")), "\n"));
580                 fputs(fh, strcat("seta hud_fg_alpha ", ftos(cvar("hud_fg_alpha")), "\n"));
581                 fputs(fh, "\n");
582
583                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
589                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
595                 fputs(fh, "\n");
596
597                 // common cvars for all panels
598                 float i;
599                 for (i = 0; i < panel_cnt; ++i)
600                 {
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha"))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border"))), "\n"));
608                         switch(i) {
609                                 case 0:
610                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
612                                         break;
613                                 case 1:
614                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
615                                         break;
616                                 case 2:
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
619                                         break;
620                                 case 3:
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
622                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
623                                         break;
624                                 case 9:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626                                         break;
627                         }
628                         fputs(fh, "\n");
629                 }
630
631                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
632         }
633         fclose(fh);
634 }
635
636 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
637 {
638         switch(id) {
639                 case 0: 
640                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
641                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
642                         break;
643                 case 1: 
644                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
645                         break;
646                 //case 2: 
647                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
648                 //      break;
649                 //case 3: 
650                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
651                 //      break;
652                 case 5: 
653                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = (1/4) * mySize_x; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = (1/4) * mySize_x; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = (1/4) * mySize_x; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = (1/2) * mySize_x; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         return mySize;
672 }
673
674 // return active status of panel
675 float HUD_Panel_CheckActive(float id)
676 {
677         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
678                 return 1;
679         return 0;
680 }
681
682 // return size of given panel
683 vector HUD_Panel_GetSize(float id)
684 {
685         vector mySize;
686         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
687
688         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
689
690         return mySize;
691 }
692
693 // return pos of given panel
694 vector HUD_Panel_GetPos(float id)
695 {
696         vector pos;
697         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
698
699         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
700
701         if (pos_x < 0)
702                 pos_x = vid_conwidth + pos_x;
703         if (pos_y < 0)
704                 pos_y = vid_conheight + pos_y;
705         return pos;
706 }
707
708 float HUD_Panel_GetBorder(float id)
709 {
710         string border;
711         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
712         if(border == "")
713                 border = cvar_string("hud_bg_border");
714         return stof(border);
715 }
716
717 vector HUD_Panel_GetColor(float id)
718 {
719         string color;
720         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
721         if(color == "")
722                 color = cvar_string("hud_bg_color");
723         return stov(color);
724 }
725
726 float HUD_Panel_GetAlpha(float id)
727 {
728         string alpha;
729         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
730         if(alpha == "")
731                 alpha = cvar_string("hud_bg_alpha");
732         return stof(alpha);
733 }
734
735 float HUD_Panel_GetPadding(float id)
736 {
737         string padding;
738         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
739         if(padding == "")
740                 padding = cvar_string("hud_bg_padding");
741         return stof(padding);
742 }
743
744 // draw the background/borders
745 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
746 {
747         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
748                 return;
749
750         string bg;
751         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
752         if(bg == "")
753                 bg = cvar_string("hud_bg");
754
755         if(bg != "0")
756         {
757                 float border;
758                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
759
760                 vector color;
761                 color = HUD_Panel_GetColor(id);
762
763                 float alpha;
764                 alpha = HUD_Panel_GetAlpha(id);
765
766                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
767         }
768 }
769
770 vector HUD_Panel_GetProgressBarColor(string item)
771 {
772         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
773 }
774
775 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
776 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
777 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
778 {
779         float i;
780
781         vector myTarget;
782         myTarget = mySize;
783
784         vector targPos;
785         vector targSize;
786         vector myCenter;
787         vector targCenter;
788         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
789         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
790
791         for (i = 0; i < panel_cnt; ++i) {
792                 if(i == id || !HUD_Panel_CheckActive(i))
793                         continue;
794
795                 targPos = HUD_Panel_GetPos(i);
796                 targSize = HUD_Panel_GetSize(i);
797
798                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
799                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
800
801                 if(myPos_y + mySize_y < targPos_y)
802                         continue;
803                 if(myPos_y > targPos_y + targSize_y)
804                         continue;
805
806                 if(myPos_x + mySize_x < targPos_x)
807                         continue;
808                 if(myPos_x > targPos_x + targSize_x)
809                         continue;
810
811                 // OK, there IS a collision.
812
813                 myCenter_x = myPos_x + 0.5 * mySize_x;
814                 myCenter_y = myPos_y + 0.5 * mySize_y;
815
816                 targCenter_x = targPos_x + 0.5 * targSize_x;
817                 targCenter_y = targPos_y + 0.5 * targSize_y;
818
819                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
820                 {
821                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
822                                 myTarget_x = targPos_x - myPos_x;
823                         else // push it upwards
824                                 myTarget_y = targPos_y - myPos_y;
825                 }
826                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
827                 {
828                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
829                                 myTarget_x = targPos_x + targSize_x;
830                         else // push it upwards
831                                 myTarget_y = targPos_y - myPos_y;
832                 }
833                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
834                 {
835                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
836                                 myTarget_x = targPos_x - myPos_x;
837                         else // push it downwards
838                                 myTarget_y = targPos_y + targSize_y;
839                 }
840                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
841                 {
842                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
843                                 myTarget_x = targPos_x + targSize_x;
844                         else // push it downwards
845                                 myTarget_y = targPos_y + targSize_y;
846                 }
847         }
848
849         return myTarget;
850 }
851
852 // TODO: checkResize
853 float HUD_Panel_SetSize(float id, vector mySize)
854 {
855         float didntresize;
856
857         vector oldSize;
858         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
859
860         vector myPos;
861         myPos = HUD_Panel_GetPos(id);
862
863         // check for collisions
864         if(cvar("hud_configure_checkcollisions"))
865                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
866
867         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
868         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
869
870         // cap against panel's own limits
871         mySize = HUD_Panel_CheckLimitSize(id, mySize);
872
873         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
874         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
875
876         if(cvar("hud_configure_grid"))
877         {
878                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
879                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
880         }
881
882         // TODO: is this needed?
883         // this is to check if (and how) SetPos should be called
884         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
885                 didntresize = 3; // didnt resize either
886         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
887                 didntresize = 2; // resized Y
888         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
889                 didntresize = 1; // resized X
890
891         string s;
892         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
893         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
894         return didntresize;
895 }
896
897 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
898 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
899 {
900         float i;
901
902         vector myTarget;
903         myTarget = myPos;
904
905         vector targPos;
906         vector targSize;
907         vector myCenter;
908         vector targCenter;
909         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
910         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
911
912         for (i = 0; i < panel_cnt; ++i) {
913                 if(i == id || !HUD_Panel_CheckActive(i))
914                         continue;
915
916                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
917                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
918
919                 if(myPos_y + mySize_y < targPos_y)
920                         continue;
921                 if(myPos_y > targPos_y + targSize_y)
922                         continue;
923
924                 if(myPos_x + mySize_x < targPos_x)
925                         continue;
926                 if(myPos_x > targPos_x + targSize_x)
927                         continue;
928
929                 // OK, there IS a collision.
930
931                 myCenter_x = myPos_x + 0.5 * mySize_x;
932                 myCenter_y = myPos_y + 0.5 * mySize_y;
933
934                 targCenter_x = targPos_x + 0.5 * targSize_x;
935                 targCenter_y = targPos_y + 0.5 * targSize_y;
936
937                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
938                 {
939                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
940                                 myTarget_x = targPos_x - mySize_x;
941                         else // push it upwards
942                                 myTarget_y = targPos_y - mySize_y;
943                 }
944                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
945                 {
946                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
947                                 myTarget_x = targPos_x + targSize_x;
948                         else // push it upwards
949                                 myTarget_y = targPos_y - mySize_y;
950                 }
951                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
952                 {
953                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
954                                 myTarget_x = targPos_x - mySize_x;
955                         else // push it downwards
956                                 myTarget_y = targPos_y + targSize_y;
957                 }
958                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
959                 {
960                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
961                                 myTarget_x = targPos_x + targSize_x;
962                         else // push it downwards
963                                 myTarget_y = targPos_y + targSize_y;
964                 }
965         }
966
967         return myTarget;
968 }
969
970 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
971 {
972         vector oldPos;
973         oldPos = HUD_Panel_GetPos(id);
974         if(didntresize == 2)
975                 pos_x = oldPos_x;
976         else if(didntresize == 1)
977                 pos_y = oldPos_y;
978         else if(didntresize == 3)
979                 return;
980
981         vector mySize;
982         mySize = HUD_Panel_GetSize(id);
983
984         if(cvar("hud_configure_checkcollisions"))
985                 pos = HUD_Panel_CheckMove(id, pos, mySize);
986
987         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
988         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
989
990         if(cvar("hud_configure_grid"))
991         {
992                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
993                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
994         }
995
996         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
997                 pos_x = pos_x - vid_conwidth;
998         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
999                 pos_y = pos_y - vid_conheight;
1000
1001         string s;
1002         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1003
1004         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1005 }
1006
1007 float mouseClicked;
1008 float prevMouseClicked; // previous state
1009 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1010 {
1011         prevMouseClicked = mouseClicked;
1012         if(nPrimary == K_MOUSE1)
1013         {
1014                 if(bInputType == 0) { // key pressed
1015                         mouseClicked = 1;
1016                         return true;
1017                 }
1018                 if(bInputType == 1) {// key released
1019                         mouseClicked = 0;
1020                         return true;
1021                 }
1022         }
1023         return false;
1024 }
1025
1026 vector mousepos, mouseprevpos;
1027 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1028 vector panel_click_pos; // panel pos (saved only upon a click)
1029 vector panel_click_size; // panel size (saved only upon a click)
1030 float highlightedPanel;
1031 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1032 void HUD_Panel_Mouse()
1033 {
1034         if(mouseClicked == 0) {
1035                 highlightedPanel = -1;
1036                 highlightedAction = 0;
1037         }
1038
1039         mousepos = mousepos + getmousepos();
1040
1041         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1042         mousepos_y = bound(0, mousepos_y, vid_conheight);
1043
1044         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1045
1046         if(mouseClicked)
1047         {
1048                 float i, border;
1049                 vector panelPos;
1050                 vector panelSize;
1051
1052                 for(i = 0; i <= panel_cnt; ++i)
1053                 {
1054                         panelPos = HUD_Panel_GetPos(i);
1055                         panelSize = HUD_Panel_GetSize(i);
1056                         border = HUD_Panel_GetBorder(i);
1057                         if(prevMouseClicked == 0) {
1058                                 // move
1059                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1060                                 {
1061                                         highlightedPanel = i;
1062                                         highlightedAction = 1;
1063                                 }
1064                                 // resize from topleft border
1065                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1066                                 {
1067                                         highlightedPanel = i;
1068                                         highlightedAction = 2;
1069                                         resizeCorner = 1;
1070                                 }
1071                                 // resize from topright border
1072                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1073                                 {
1074                                         highlightedPanel = i;
1075                                         highlightedAction = 2;
1076                                         resizeCorner = 2;
1077                                 }
1078                                 // resize from bottomleft border
1079                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1080                                 {
1081                                         highlightedPanel = i;
1082                                         highlightedAction = 2;
1083                                         resizeCorner = 3;
1084                                 }
1085                                 // resize from bottomright border
1086                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1087                                 {
1088                                         highlightedPanel = i;
1089                                         highlightedAction = 2;
1090                                         resizeCorner = 4;
1091                                 }
1092                         }
1093
1094                         if(highlightedPanel == i)
1095                         {
1096                                 if(prevMouseClicked == 0)
1097                                 {
1098                                         panel_click_distance = mousepos - panelPos;
1099                                         panel_click_pos = panelPos;
1100                                         panel_click_size = panelSize;
1101                                 }
1102
1103                                 if(highlightedAction == 1)
1104                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1105                                 else if(highlightedAction == 2)
1106                                 {
1107                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1108                                         if(resizeCorner == 1) {
1109                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1110                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1111                                         }
1112                                         if(resizeCorner == 2) {
1113                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1114                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1115                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1116                                         }
1117                                         if(resizeCorner == 3) {
1118                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1119                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1120                                         }
1121                                         if(resizeCorner == 4) {
1122                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1123                                         }
1124                                 }
1125                         }
1126                 }
1127         }
1128         mouseprevpos = mousepos;
1129         prevMouseClicked = mouseClicked;
1130 }
1131
1132 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1133 {
1134         vector pos;
1135         vector size;
1136
1137         pos =
1138 */ // maybe one day, since this will be quite complicated
1139
1140 // Weapon icons (#0)
1141 //
1142 float weaponspace[10];
1143 void HUD_WeaponIcons_Clear()
1144 {
1145         float idx;
1146         for(idx = 0; idx < 10; ++idx)
1147                 weaponspace[idx] = 0;
1148 }
1149
1150 entity weaponorder[WEP_MAXCOUNT];
1151
1152 void weaponorder_swap(float i, float j, entity pass)
1153 {
1154         entity h;
1155         h = weaponorder[i];
1156         weaponorder[i] = weaponorder[j];
1157         weaponorder[j] = h;
1158 }
1159
1160 float weaponorder_cmp(float i, float j, entity pass)
1161 {
1162         float d;
1163         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1164         if(d)
1165                 return d;
1166         d = weaponorder[i].weapon - weaponorder[j].weapon;
1167         return d;
1168 }
1169
1170 void HUD_WeaponIcons()
1171 {
1172         float id = 0;
1173         float alpha, stat_weapons; // "constants"
1174         vector pos, mySize, accuracy_color;
1175         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1176
1177         pos = HUD_Panel_GetPos(id);
1178         mySize = HUD_Panel_GetSize(id);
1179
1180         stat_weapons = getstati(STAT_WEAPONS);
1181         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1182         {
1183                 self = get_weaponinfo(i);
1184                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1185                 {
1186                         weaponorder[weapon_cnt] = self;
1187                         ++weapon_cnt;
1188                 }
1189         }
1190         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1191
1192         HUD_Panel_DrawBg(id, pos, mySize);
1193         float padding;
1194         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1195         if(padding)
1196         {
1197                 pos += '1 1 0' * padding;
1198                 mySize -= '2 2 0' * padding;
1199         }
1200
1201         // hits
1202         weapon_stats = getstati(STAT_DAMAGE_HITS);
1203         weapon_number = weapon_stats & 63;
1204         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1205         // fired
1206         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1207         weapon_number = weapon_stats & 63;
1208         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1209
1210         if(cvar_or("hud_weaponicons_fade", 1))
1211         {
1212                 fade = 3.2 - 2 * (time - weapontime);
1213                 fade = bound(0.7, fade, 1);
1214         }
1215         else
1216                 fade = 1;
1217
1218         HUD_WeaponIcons_Clear();
1219
1220         float rows, columns;
1221         rows = mySize_y/mySize_x;
1222         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1223         //                               ^^^ weapon icon aspect goes here
1224
1225         columns = ceil(WEP_COUNT/rows);
1226         float row, column;
1227         for(i = 0; i < weapon_cnt; ++i)
1228         {
1229                 self = weaponorder[i];
1230                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1231                 {
1232                         weapid = self.impulse;
1233
1234                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1235
1236                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1237                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1238
1239                         // draw background behind currently selected weapon
1240                         if(self.weapon == activeweapon)
1241                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1242
1243                         // draw the weapon accuracy on the HUD
1244                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1245                         {
1246                                 if(weapon_damage)
1247                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1248
1249                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1250                                 if(weapon_damage)
1251                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1252                         }
1253
1254                         // draw the weapon icon
1255                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1256
1257                         if(cvar_or("hud_weaponicons_number", 1))
1258                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1259                 }
1260
1261                 ++row;
1262                 if(row >= rows)
1263                 {
1264                         row = 0;
1265                         ++column;
1266                 }
1267         }
1268
1269 }
1270
1271 // Inventory (#1)
1272 //
1273 float GetAmmoStat(float i)
1274 {
1275         switch(i)
1276         {
1277                 case 0: return STAT_SHELLS;
1278                 case 1: return STAT_NAILS;
1279                 case 2: return STAT_ROCKETS;
1280                 case 3: return STAT_CELLS;
1281                 case 4: return STAT_FUEL;
1282                 default: return -1;
1283         }
1284 }
1285
1286 float GetAmmoItemCode(float i)
1287 {
1288         switch(i)
1289         {
1290                 case 0: return IT_SHELLS;
1291                 case 1: return IT_NAILS;
1292                 case 2: return IT_ROCKETS;
1293                 case 3: return IT_CELLS;
1294                 case 4: return IT_FUEL;
1295                 default: return -1;
1296         }
1297 }
1298
1299 string GetAmmoPicture(float i)
1300 {
1301         switch(i)
1302         {
1303                 case 0: return "ammo_shells";
1304                 case 1: return "ammo_bullets";
1305                 case 2: return "ammo_rocket";
1306                 case 3: return "ammo_cells";
1307                 case 4: return "ammo_fuel";
1308                 default: return "";
1309         }
1310 }
1311
1312 void HUD_Inventory()
1313 {
1314         float id = 1;
1315         float i;
1316         float stat_items;
1317
1318         vector pos, mySize, mysize, mypos;
1319         pos = HUD_Panel_GetPos(id);
1320         mySize = HUD_Panel_GetSize(id);
1321
1322         HUD_Panel_DrawBg(id, pos, mySize);
1323         float padding;
1324         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1325         if(padding)
1326         {
1327                 pos += '1 1 0' * padding;
1328                 mySize -= '2 2 0' * padding;
1329         }
1330
1331         // ammo
1332         stat_items = getstati(STAT_ITEMS);
1333         for (i = 0; i < 4; ++i) {
1334                 float a;
1335                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1336                 if(hud_configure)
1337                         a = 100;
1338
1339                 if(cvar("hud_inventory_onlycurrent")) {
1340                         if (stat_items & GetAmmoItemCode(i)) {
1341                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1342                                 if(a < 10)
1343                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1344                                 else
1345                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1346                         }
1347                 } else {
1348                         if (a > 0) {
1349                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1350                                         switch (i) {
1351                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1352                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1353                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1354                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1355                                         }
1356                                         mysize_x = 0.25 * mySize_x;
1357                                         mysize_y = mySize_y;
1358                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1359                                         switch (i) {
1360                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1361                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1362                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1363                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1364                                         }
1365                                         mysize_x = 0.5 * mySize_x;
1366                                         mysize_y = 0.5 * mySize_y;
1367                                 } else { // arrange vertically
1368                                         switch (i) {
1369                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1370                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1371                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1372                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1373                                         }
1374                                         mysize_x = mySize_x;
1375                                         mysize_y = 0.25 * mySize_y;
1376                                 }
1377
1378                                 if (stat_items & GetAmmoItemCode(i))
1379                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1380                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1381                                 if (a < 10) {
1382                                         if(stat_items & GetAmmoItemCode(i))
1383                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1384                                         else
1385                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1386                                 } else {
1387                                         if(stat_items & GetAmmoItemCode(i))
1388                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1389                                         else
1390                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1391                                 }
1392                         }
1393                 }
1394         }
1395 }
1396
1397
1398 // Powerups (#2)
1399 //
1400 void HUD_Powerups() {
1401         float id = 2;
1402         float stat_items;
1403         stat_items = getstati(STAT_ITEMS);
1404
1405         if(!hud_configure)
1406         {
1407                 if not(stat_items & IT_STRENGTH)
1408                         if not(stat_items & IT_INVINCIBLE)
1409                                 return;
1410
1411                 if (getstati(STAT_HEALTH) <= 0)
1412                         return;
1413         }
1414
1415         vector pos, mySize;
1416         pos = HUD_Panel_GetPos(id);
1417         mySize = HUD_Panel_GetSize(id);
1418
1419         HUD_Panel_DrawBg(id, pos, mySize);
1420         float padding;
1421         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1422         if(padding)
1423         {
1424                 pos += '1 1 0' * padding;
1425                 mySize -= '2 2 0' * padding;
1426         }
1427
1428         float strength_time, shield_time;
1429
1430         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1431         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1432
1433         if(hud_configure)
1434         {
1435                 strength_time = 15;
1436                 shield_time = 27;
1437         }
1438
1439         float len;
1440
1441         vector barpos, barsize;
1442         vector picpos;
1443         vector numpos;
1444
1445         string leftname, rightname;
1446         float leftcnt, rightcnt;
1447         float leftalpha, rightalpha;
1448         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1449                 leftname = "strength";
1450                 leftcnt = strength_time;
1451
1452                 rightname = "shield";
1453                 rightcnt = shield_time;
1454         } else {
1455                 leftname = "shield";
1456                 leftcnt = shield_time;
1457
1458                 rightname = "strength";
1459                 rightcnt = strength_time;
1460         }
1461         leftalpha = bound(0, leftcnt, 1);
1462         rightalpha = bound(0, rightcnt, 1);
1463
1464         // TODO: tile statusbars?
1465         if (mySize_x/mySize_y > 4)
1466         {
1467                 if(leftcnt)
1468                 {
1469                         len = strlen(ftos(leftcnt));
1470
1471                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1472                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1473                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1474                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1475                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1476                         } else {
1477                                 barpos = pos;
1478                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1479                                 picpos = pos;
1480                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1481                         }
1482
1483                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1484                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1485                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1486                 }
1487
1488                 if(rightcnt)
1489                 {
1490                         len = strlen(ftos(rightcnt));
1491
1492                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1493                                 barpos = pos + eX * 0.5 * mySize_x;
1494                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1495                                 picpos = pos + eX * 0.5 * mySize_x;
1496                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1497                         } else {
1498                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1499                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1500                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1501                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1502                         }
1503
1504                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1505                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1506                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1507                 }
1508         }
1509         else if (mySize_x/mySize_y > 1.5)
1510         {
1511                 if(leftcnt)
1512                 {
1513                         len = strlen(ftos(leftcnt));
1514
1515                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1516                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1517                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1518                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1519                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1520                         } else {
1521                                 barpos = pos;
1522                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1523                                 picpos = pos;
1524                                 numpos = picpos + eX * 0.5 * mySize_y;
1525                         }
1526
1527                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1528                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1529                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1530                 }
1531
1532                 if(rightcnt)
1533                 {
1534                         len = strlen(ftos(rightcnt));
1535
1536                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1537                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1538                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1539                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1540                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1541                         } else {
1542                                 barpos = pos + eY * 0.5 * mySize_y;
1543                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1544                                 picpos = pos + eY * 0.5 * mySize_y;
1545                                 numpos = picpos + eX * 0.5 * mySize_y;
1546                         }
1547
1548                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1549                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1550                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1551                 }
1552         }
1553         else
1554         {
1555                 if(leftcnt)
1556                 {
1557                         len = strlen(ftos(leftcnt));
1558
1559                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1560                                 barpos = pos;
1561                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1562                                 picpos = pos + eX * 0.05 * mySize_x;
1563                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1564                         } else {
1565                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1566                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1567                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1568                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1569                         }
1570
1571                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1572                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1573                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1574                 }
1575
1576                 if(rightcnt)
1577                 {
1578                         len = strlen(ftos(rightcnt));
1579
1580                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1581                                 barpos = pos + eX * 0.5 * mySize_x;
1582                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1583                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1584                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1585                         } else {
1586                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1587                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1588                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1589                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1590                         }
1591
1592                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1593                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1594                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597
1598         /* TODO: add expand from old code!
1599         //strength
1600         if (strength_time) {
1601                 dt = strength_time - time;
1602                 if(dt > 0)
1603                 {
1604                         if(dt < 5)
1605                         {
1606                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1607                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1608                         }
1609                         else
1610                         {
1611                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1612                         }
1613                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1614                 }
1615                 else if(dt > -1)
1616                 {
1617                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1618                                 bound(0, -dt / 0.5, 1));
1619                 }
1620         }
1621
1622         //invincibility
1623         if (invincibility_time) {
1624                 dt = invincibility_time - time;
1625                 if(dt > 0)
1626                 {
1627                         if(dt < 5)
1628                         {
1629                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1630                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1631                         }
1632                         else
1633                         {
1634                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1635                         }
1636                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1637                 }
1638                 else if(dt > -1)
1639                 {
1640                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1641                                 bound(0, -dt / 0.5, 1));
1642                 }
1643         }
1644         */
1645 }
1646
1647 // Health/armor (#3)
1648 //
1649 void HUD_HealthArmor(void)
1650 {
1651         float id = 3;
1652         vector pos, mySize;
1653         pos = HUD_Panel_GetPos(id);
1654         mySize = HUD_Panel_GetSize(id);
1655
1656         HUD_Panel_DrawBg(id, pos, mySize);
1657         float padding;
1658         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1659         if(padding)
1660         {
1661                 pos += '1 1 0' * padding;
1662                 mySize -= '2 2 0' * padding;
1663         }
1664
1665         float armor, health;
1666         armor = getstati(STAT_ARMOR);
1667         health = getstati(STAT_HEALTH);
1668
1669         float fuel;
1670         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1671
1672         if(hud_configure)
1673         {
1674                 armor = 150;
1675                 health = 100;
1676                 fuel = 70;
1677         }
1678
1679         if(health <= 0)
1680                 return;
1681
1682         float len;
1683
1684         // TODO!
1685         /*
1686         if(hud_hudselector == 2) // combined health and armor display
1687         {
1688                 vector v;
1689                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1690
1691                 vector num_pos;
1692                 num_pos = - '96 28 0';
1693
1694                 x = floor(v_x + 1);
1695
1696                 if(v_z) // fully armored
1697                 {
1698                         // here, armorideal > armor
1699                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1700                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1701                 }
1702                 else
1703                 {
1704                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1705                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1706                 }
1707                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1708         }
1709
1710         else
1711         {
1712         */
1713         vector barpos, barsize;
1714         vector picpos;
1715         vector numpos;
1716
1717         string leftname, rightname;
1718         float leftcnt, rightcnt;
1719         float leftactive, rightactive;
1720         float leftalpha, rightalpha;
1721         // TODO!
1722         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1723                 leftname = "armor";
1724                 leftcnt = armor;
1725                 if(leftcnt)
1726                         leftactive = 1;
1727                 leftalpha = min((armor+10)/55, 1);
1728
1729                 rightname = "health";
1730                 rightcnt = health;
1731                 rightactive = 1;
1732                 rightalpha = 1;
1733         } else {
1734                 leftname = "health";
1735                 leftcnt = health;
1736                 leftactive = 1;
1737                 leftalpha = 1;
1738
1739                 rightname = "armor";
1740                 rightcnt = armor;
1741                 if(rightcnt)
1742                         rightactive = 1;
1743                 rightalpha = min((armor+10)/55, 1);
1744         }
1745
1746         // TODO: tile statusbars?
1747         if (mySize_x/mySize_y > 5)
1748         {
1749                 if(leftactive)
1750                 {
1751                         len = strlen(ftos(leftcnt));
1752
1753                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1754                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1755                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1756                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1757                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1758                         } else {
1759                                 barpos = pos;
1760                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1761                                 picpos = pos;
1762                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1763                         }
1764
1765                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1766                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1767                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1768                 }
1769
1770                 if(rightactive)
1771                 {
1772                         len = strlen(ftos(rightcnt));
1773
1774                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1775                                 barpos = pos + eX * 0.5 * mySize_x;
1776                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1777                                 picpos = pos + eX * 0.5 * mySize_x;
1778                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1779                         } else {
1780                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1781                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1782                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1783                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1784                         }
1785
1786                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1787                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1788                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1789                 }
1790
1791                 if(fuel)
1792                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1793         }
1794         else if (mySize_x/mySize_y > 2)
1795         {
1796                 if(leftactive)
1797                 {
1798                         len = strlen(ftos(leftcnt));
1799
1800                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1801                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1802                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1803                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1804                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1805                         } else {
1806                                 barpos = pos;
1807                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1808                                 picpos = pos;
1809                                 numpos = picpos + eX * 0.5 * mySize_y;
1810                         }
1811
1812                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1813                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1814                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1815                 }
1816
1817                 if(rightactive)
1818                 {
1819                         len = strlen(ftos(rightcnt));
1820
1821                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1822                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1823                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1824                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1825                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1826                         } else {
1827                                 barpos = pos + eY * 0.5 * mySize_y;
1828                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1829                                 picpos = pos + eY * 0.5 * mySize_y;
1830                                 numpos = picpos + eX * 0.5 * mySize_y;
1831                         }
1832
1833                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1834                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1835                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1836                 }
1837
1838                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1839                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1840                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1841                 } else {
1842                         barpos = pos;
1843                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1844                 }
1845                 if(fuel)
1846                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1847         }
1848         else
1849         {
1850                 if(leftactive)
1851                 {
1852                         len = strlen(ftos(leftcnt));
1853
1854                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1855                                 barpos = pos;
1856                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1857                                 picpos = pos + eX * 0.05 * mySize_x;
1858                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1859                         } else {
1860                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1861                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1862                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1863                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1864                         }
1865
1866                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1867                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1868                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1869                 }
1870
1871                 if(rightactive)
1872                 {
1873                         len = strlen(ftos(rightcnt));
1874
1875                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1876                                 barpos = pos + eX * 0.5 * mySize_x;
1877                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1878                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1879                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1880                         } else {
1881                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1882                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1883                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1884                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1885                         }
1886
1887                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1888                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1889                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1890                 }
1891
1892                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1893                         barpos = pos;
1894                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1895                 } else {
1896                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1897                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1898                 }
1899                 if(fuel)
1900                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1901         }
1902 }
1903
1904 // ___TODO___ !!!
1905 // Notification area (#4)
1906 //
1907 void HUD_Notify (void)
1908 {
1909         float id = 4;
1910         vector pos, mySize;
1911         pos = HUD_Panel_GetPos(id);
1912         mySize = HUD_Panel_GetSize(id);
1913
1914         HUD_Panel_DrawBg(id, pos, mySize);
1915         float padding;
1916         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1917         if(padding)
1918         {
1919                 pos += '1 1 0' * padding;
1920                 mySize -= '2 2 0' * padding;
1921         }
1922
1923         string s;
1924         entity tm;
1925         if(spectatee_status && !intermission)
1926         {
1927                 drawfont = hud_bigfont;
1928                 if(spectatee_status == -1)
1929                         s = "^1Observing";
1930                 else
1931                         s = GetPlayerName(spectatee_status - 1);
1932                 // spectated player name between HUD and chat area, aligned to the left
1933                 pos_x = 0;
1934                 pos_y = - 50 - hud_fontsize_spec_y;
1935                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1936                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1937                 drawfont = hud_font;
1938
1939                 // spectator text in the upper right corner
1940                 if(spectatee_status == -1)
1941                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1942                 else
1943                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1944
1945                 if(spectatee_status == -1)
1946                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1947                 else
1948                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1949
1950                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1951
1952                 if(gametype == GAME_ARENA)
1953                         s = "^1Wait for your turn to join";
1954                 else if(gametype == GAME_LMS)
1955                 {
1956                         entity sk;
1957                         sk = playerslots[player_localentnum - 1];
1958                         if(sk.(scores[ps_primary]) >= 666)
1959                                 s = "^1Match has already begun";
1960                         else if(sk.(scores[ps_primary]) > 0)
1961                                 s = "^1You have no more lives left";
1962                         else
1963                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1964                 }
1965                 else
1966                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1967
1968                 //show restart countdown:
1969                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1970                         float countdown;
1971                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1972                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1973                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1974                 }
1975         }
1976         if(warmup_stage && !intermission)
1977         {
1978                 s = "^2Currently in ^1warmup^2 stage!";
1979         }
1980
1981         // move more important stuff more to the middle so its more visible
1982
1983         string blinkcolor;
1984         if(mod(time, 1) >= 0.5)
1985                 blinkcolor = "^1";
1986         else
1987                 blinkcolor = "^3";
1988
1989         if(ready_waiting && !intermission && !spectatee_status)
1990         {
1991                 if(ready_waiting_for_me)
1992                 {
1993                         if(warmup_stage)
1994                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1995                         else
1996                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1997                 }
1998                 else
1999                 {
2000                         if(warmup_stage)
2001                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2002                         else
2003                                 s = strcat("^2Waiting for others to ready up...");
2004                 }
2005         }
2006         else if(warmup_stage && !intermission && !spectatee_status)
2007         {
2008                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2009         }
2010
2011         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2012         {
2013                 float ts_min, ts_max;
2014                 tm = teams.sort_next;
2015                 if (tm)
2016                 {
2017                         for(; tm.sort_next; tm = tm.sort_next)
2018                         {
2019                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2020                                         continue;
2021                                 if(!ts_min) ts_min = tm.team_size;
2022                                 else ts_min = min(ts_min, tm.team_size);
2023                                 if(!ts_max) ts_max = tm.team_size;
2024                                 else ts_max = max(ts_max, tm.team_size);
2025                         }
2026                         if ((ts_max - ts_min) > 1)
2027                         {
2028                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2029                                 tm = GetTeam(myteam, false);
2030                                 if (tm)
2031                                 if (tm.team != COLOR_SPECTATOR)
2032                                 if (tm.team_size == ts_max)
2033                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2034
2035                         }
2036                 }
2037         }
2038 }
2039
2040 // Timer (#5)
2041 //
2042 void HUD_Timer()
2043 {
2044         float id = 5;
2045         vector pos, mySize;
2046         pos = HUD_Panel_GetPos(id);
2047         mySize = HUD_Panel_GetSize(id);
2048
2049         HUD_Panel_DrawBg(id, pos, mySize);
2050         float padding;
2051         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2052         if(padding)
2053         {
2054                 pos += '1 1 0' * padding;
2055                 mySize -= '2 2 0' * padding;
2056         }
2057
2058         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2059
2060         timelimit = getstatf(STAT_TIMELIMIT);
2061
2062         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2063         timeleft = ceil(timeleft);
2064         minutesLeft = floor(timeleft / 60);
2065         secondsLeft = timeleft - minutesLeft*60;
2066
2067         vector timer_color;
2068         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2069                 timer_color = '1 1 1'; //white
2070         else if(minutesLeft >= 1)
2071                 timer_color = '1 1 0'; //yellow
2072         else
2073                 timer_color = '1 0 0'; //red
2074
2075         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2076                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2077                         //while restart is still active, show 00:00
2078                         minutes = seconds = 0;
2079                 } else {
2080                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2081                         minutes = floor(elapsedTime / 60);
2082                         seconds = elapsedTime - minutes*60;
2083                 }
2084         } else {
2085                 minutes = minutesLeft;
2086                 seconds = secondsLeft;
2087         }
2088
2089         if(minutes > 999)
2090                 seconds = 99;
2091         minutes = min(minutes, 999);
2092         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2093                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2094                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2095         }
2096         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2097 }
2098
2099 // Radar (#6)
2100 //
2101 void HUD_Radar(void)
2102 {
2103         float id = 6;
2104         vector pos, mySize;
2105         pos = HUD_Panel_GetPos(id);
2106         mySize = HUD_Panel_GetSize(id);
2107
2108         HUD_Panel_DrawBg(id, pos, mySize);
2109         float padding;
2110         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2111         if(padding)
2112         {
2113                 pos += '1 1 0' * padding;
2114                 mySize -= '2 2 0' * padding;
2115         }
2116
2117         local float color1, color2; // color already declared as a global in hud.qc
2118         local vector rgb;
2119         local entity tm;
2120         float scale2d, normalsize, bigsize;
2121         float f;
2122
2123         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2124         teamradar_size2d = mySize;
2125
2126         if(minimapname == "" && !ons_showmap)
2127                 return;
2128
2129         teamradar_loadcvars();
2130
2131         switch(cl_teamradar_zoommode)
2132         {
2133                 default:
2134                 case 0:
2135                         f = current_zoomfraction;
2136                         break;
2137                 case 1:
2138                         f = 1 - current_zoomfraction;
2139                         break;
2140                 case 2:
2141                         f = 0;
2142                         break;
2143                 case 3:
2144                         f = 1;
2145                         break;
2146         }
2147
2148         switch(cl_teamradar_rotation)
2149         {
2150                 case 0:
2151                         teamradar_angle = view_angles_y - 90;
2152                         break;
2153                 default:
2154                         teamradar_angle = 90 * cl_teamradar_rotation;
2155                         break;
2156         }
2157
2158         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2159         teamradar_size2d = mySize;
2160
2161         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2162
2163         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2164         if(cl_teamradar_rotation == 0)
2165         {
2166                 // max-min distance must fit the radar in any rotation
2167                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2168         }
2169         else
2170         {
2171                 vector c0, c1, c2, c3, span;
2172                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2173                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2174                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2175                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2176                 span = '0 0 0';
2177                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2178                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2179
2180                 // max-min distance must fit the radar in x=x, y=y
2181                 bigsize = min(
2182                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2183                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2184                 );
2185         }
2186
2187         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2188         if(bigsize > normalsize)
2189                 normalsize = bigsize;
2190
2191         teamradar_size =
2192                   f * bigsize
2193                 + (1 - f) * normalsize;
2194         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2195                   f * (mi_min + mi_max) * 0.5
2196                 + (1 - f) * view_origin);
2197
2198         color1 = GetPlayerColor(player_localentnum-1);
2199         rgb = GetTeamRGB(color1);
2200
2201         drawsetcliparea(
2202                 pos_x,
2203                 pos_y,
2204                 mySize_x,
2205                 mySize_y
2206         );
2207
2208         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2209
2210         if(ons_showmap)
2211         {
2212                 drawresetcliparea();
2213
2214                 vector frame_origin, frame_size;
2215                 frame_origin = frame_size = '0 0 0';
2216
2217                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2218                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2219                 frame_size_x = pos_x * 1.1171875; // matches the picture
2220                 frame_size_y = pos_y * 1.1171875; // matches the picture
2221                 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2222                 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2223
2224                 drawsetcliparea(
2225                         pos_x - teamradar_size2d_x * 0.5,
2226                         pos_y - teamradar_size2d_y * 0.5,
2227                         teamradar_size2d_x,
2228                         teamradar_size2d_y
2229                 );
2230         }
2231
2232         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2233                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2234         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2235                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2236         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2237         {
2238                 color2 = GetPlayerColor(tm.sv_entnum);
2239                 //if(color == COLOR_SPECTATOR || color == color2)
2240                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2241         }
2242         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2243
2244         drawresetcliparea();
2245 };
2246
2247 // Score (#7)
2248 //
2249 void HUD_Score()
2250 {
2251         float id = 7;
2252         vector pos, mySize;
2253         pos = HUD_Panel_GetPos(id);
2254         mySize = HUD_Panel_GetSize(id);
2255
2256         HUD_Panel_DrawBg(id, pos, mySize);
2257         float padding;
2258         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2259         if(padding)
2260         {
2261                 pos += '1 1 0' * padding;
2262                 mySize -= '2 2 0' * padding;
2263         }
2264
2265         float score, distribution, leader;
2266         float score_len, distr_len;
2267         vector distribution_color;
2268         entity tm, pl, me;
2269         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2270
2271         // TODO... this (race part) still uses constant coordinates :/
2272         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2273                 /*pl = players.sort_next;
2274                 if(pl == me)
2275                         pl = pl.sort_next;
2276                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2277                         if(pl.scores[ps_primary] == 0)
2278                                 pl = world;
2279
2280                 score = me.(scores[ps_primary]);
2281
2282                 float racemin, racesec, racemsec;
2283                 float distsec, distmsec, minusplus;
2284
2285                 racemin = floor(score/(60 * TIME_FACTOR));
2286                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2287                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2288
2289                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2290                         // distribution display
2291                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2292
2293                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2294                                 distmsec = fabs(distribution);
2295                         else {
2296                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2297                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2298                                 if (distribution < 0)
2299                                         distsec = -distsec;
2300                         }
2301
2302                         if (distribution <= 0) {
2303                                 distribution_color = eY;
2304                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2305                         }
2306                         else {
2307                                 distribution_color = eX;
2308                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2309                         }
2310                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2311                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2312                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2313                 }
2314                 // race record display
2315                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2316                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2317
2318                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2319                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2320                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2321
2322                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2323                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2324                 */
2325         } else if (!teamplay) { // non-teamgames
2326                 // me vector := [team/connected frags id]
2327                 pl = players.sort_next;
2328                 if(pl == me)
2329                         pl = pl.sort_next;
2330
2331                 if(hud_configure)
2332                         distribution = 42;
2333                 else if(pl)
2334                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2335                 else
2336                         distribution = 0;
2337
2338                 score = me.(scores[ps_primary]);
2339                 if(hud_configure)
2340                         score = 123;
2341
2342                 if(distribution >= 5) {
2343                         distribution_color = eY;
2344                         leader = 1;
2345                 } else if(distribution >= 0) {
2346                         distribution_color = '1 1 1';
2347                         leader = 1;
2348                 } else if(distribution >= -5)
2349                         distribution_color = '1 1 0';
2350                 else
2351                         distribution_color = eX;
2352
2353                 score_len = strlen(ftos(score));
2354                 distr_len = strlen(ftos(distribution));
2355
2356                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2357                 if (leader)
2358                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2359                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2360         } else { // teamgames
2361                 float max_fragcount;
2362                 max_fragcount = -99;
2363
2364                 float teamnum;
2365                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2366                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2367                                 continue;
2368                         score = tm.(teamscores[ts_primary]);
2369                         if(hud_configure)
2370                                 score = 123;
2371                         leader = 0;
2372                         
2373                         score_len = strlen(ftos(score));
2374
2375                         if (score > max_fragcount)
2376                                 max_fragcount = score;
2377
2378                         if(tm.team == myteam) {
2379                                 if (max_fragcount == score)
2380                                         leader = 1;
2381                                 if (leader)
2382                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2383                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2384                         } else {
2385                                 if (max_fragcount == score)
2386                                         leader = 1;
2387                                 if (leader)
2388                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2389                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2390                                 teamnum += 1;
2391                         }
2392                 }
2393         }
2394 }
2395
2396 // Race timer (#8)
2397 //
2398 void HUD_RaceTimer (void) {
2399         float id = 8;
2400         vector pos, mySize;
2401         pos = HUD_Panel_GetPos(id);
2402         mySize = HUD_Panel_GetSize(id);
2403
2404         HUD_Panel_DrawBg(id, pos, mySize);
2405         float padding;
2406         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2407         if(padding)
2408         {
2409                 pos += '1 1 0' * padding;
2410                 mySize -= '2 2 0' * padding;
2411         }
2412
2413         drawfont = hud_bigfont;
2414         float a, t;
2415         string s, forcetime;
2416
2417         if(hud_configure)
2418         {
2419                 s = "0:13:37";
2420                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2421                 s = "^1Intermediate 1 (+15.42)";
2422                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2423         }
2424         else if(race_checkpointtime)
2425         {
2426                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2427                 s = "";
2428                 forcetime = "";
2429                 if(a > 0) // just hit a checkpoint?
2430                 {
2431                         if(race_checkpoint != 254)
2432                         {
2433                                 if(race_time && race_previousbesttime)
2434                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2435                                 else
2436                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2437                                 if(race_time)
2438                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2439                         }
2440                 }
2441                 else
2442                 {
2443                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2444                         {
2445                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2446                                 if(a > 0) // next one?
2447                                 {
2448                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2449                                 }
2450                         }
2451                 }
2452
2453                 if(s != "" && a > 0)
2454                 {
2455                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2456                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2458                 }
2459
2460                 // ___ TODO!!!___
2461                 if(race_penaltytime)
2462                 {
2463                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2464                         if(a > 0)
2465                         {
2466                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2467                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2468                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2469                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2470                         }
2471                 }
2472
2473                 if(forcetime != "")
2474                 {
2475                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2476                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2477                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2478                 }
2479                 else
2480                         a = 1;
2481
2482                 if(race_laptime && race_checkpoint != 255)
2483                 {
2484                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2485                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2486                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487                 }
2488         }
2489         else
2490         {
2491                 if(race_mycheckpointtime)
2492                 {
2493                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2494                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2495                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2496                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2497                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2498                 }
2499                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2500                 {
2501                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2502                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2503                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2504                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2505                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2506                 }
2507
2508                 if(race_penaltytime && !race_penaltyaccumulator)
2509                 {
2510                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2511                         a = bound(0, (1 + t - time), 1);
2512                         if(a > 0)
2513                         {
2514                                 if(time < t)
2515                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2516                                 else
2517                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2518                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2519                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2520                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2521                         }
2522                 }
2523         }
2524
2525         drawfont = hud_font;
2526 }
2527
2528 // Vote window (#9)
2529 //
2530 float vote_yescount;
2531 float vote_nocount;
2532 float vote_needed;
2533 float vote_highlighted; // currently selected vote
2534
2535 float vote_active; // is there an active vote?
2536 float vote_prev; // previous state of vote_active to check for a change
2537 float vote_alpha;
2538 float vote_change; // "time" when vote_active changed
2539
2540 void HUD_VoteWindow(void) 
2541 {
2542         float id = 9;
2543         vector pos, mySize;
2544         pos = HUD_Panel_GetPos(id);
2545         mySize = HUD_Panel_GetSize(id);
2546
2547         string s;
2548         float a;
2549         if(vote_active != vote_prev) {
2550                 vote_change = time;
2551                 vote_prev = bound(0, vote_active, 1);
2552         }
2553
2554         if(vote_active)
2555                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2556         else
2557                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2558
2559         if(hud_configure)
2560         {
2561                 vote_alpha = 1;
2562                 vote_yescount = 3;
2563                 vote_nocount = 2;
2564                 vote_needed = 4;
2565         }
2566
2567         HUD_Panel_DrawBg(id, pos, mySize);
2568         float padding;
2569         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2570         if(padding)
2571         {
2572                 pos += '1 1 0' * padding;
2573                 mySize -= '2 2 0' * padding;
2574         }
2575
2576         if(vote_alpha) {
2577                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2578
2579                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2580
2581                 s = "A vote has been called for: ";
2582                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2583                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2584                 if(hud_configure)
2585                         s = "Configure the HUD";
2586                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2587
2588                 // print the yes/no counts
2589                 s = strcat("Yes: ", ftos(vote_yescount));
2590                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2591                 s = strcat("No: ", ftos(vote_nocount));
2592                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2593
2594                 // draw the progress bars
2595                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2596                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2597
2598                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2599                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2600
2601                 // draw the highlights
2602                 if(vote_highlighted == 1) {
2603                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2604                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2605                 }
2606                 else if(vote_highlighted == 2) {
2607                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2608                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2609                 }
2610
2611                 drawresetcliparea();
2612         }
2613         else if(!vote_active) {
2614                 vote_highlighted = 0;
2615         }
2616 }
2617
2618 // Mod icons panel (#10)
2619 //
2620
2621 // CTF HUD modicon section
2622 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2623 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2624 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2625
2626 void HUD_Mod_CTF_Reset(void)
2627 {
2628         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2629 }
2630
2631 void HUD_Mod_CTF(vector pos, vector mySize)
2632 {
2633         vector redflag_pos, blueflag_pos;
2634         float f; // every function should have that
2635
2636         float redflag, blueflag; // current status
2637         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2638         float stat_items;
2639
2640         stat_items = getstati(STAT_ITEMS);
2641         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2642         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2643
2644         if(hud_configure)
2645         {
2646                 redflag = 1;
2647                 blueflag = 2;
2648         }
2649
2650         // when status CHANGES, set old status into prevstatus and current status into status
2651         if (redflag != redflag_prevframe)
2652         {
2653                 redflag_statuschange_time = time;
2654                 redflag_prevstatus = redflag_prevframe;
2655                 redflag_prevframe = redflag;
2656         }
2657
2658         if (blueflag != blueflag_prevframe)
2659         {
2660                 blueflag_statuschange_time = time;
2661                 blueflag_prevstatus = blueflag_prevframe;
2662                 blueflag_prevframe = blueflag;
2663         }
2664
2665         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2666         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2667
2668         float BLINK_FACTOR = 0.15;
2669         float BLINK_BASE = 0.85;
2670         // note:
2671         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2672         // thus
2673         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2674         // ensure RMS == 1
2675         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2676
2677         string red_icon, red_icon_prevstatus;
2678         float red_alpha, red_alpha_prevstatus;
2679         red_alpha = red_alpha_prevstatus = 1;
2680         switch(redflag) {
2681                 case 1: red_icon = "flag_red_taken"; break;
2682                 case 2: red_icon = "flag_red_lost"; break;
2683                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2684                 default:
2685                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2686                                 red_icon = "flag_red_shielded";
2687                         else
2688                                 red_icon = string_null;
2689                         break;
2690         }
2691         switch(redflag_prevstatus) {
2692                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2693                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2694                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2695                 default:
2696                         if(redflag == 3)
2697                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2698                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2699                                 red_icon_prevstatus = "flag_red_shielded";
2700                         else
2701                                 red_icon_prevstatus = string_null;
2702                         break;
2703         }
2704
2705         string blue_icon, blue_icon_prevstatus;
2706         float blue_alpha, blue_alpha_prevstatus;
2707         blue_alpha = blue_alpha_prevstatus = 1;
2708         switch(blueflag) {
2709                 case 1: blue_icon = "flag_blue_taken"; break;
2710                 case 2: blue_icon = "flag_blue_lost"; break;
2711                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2712                 default:
2713                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2714                                 blue_icon = "flag_blue_shielded";
2715                         else
2716                                 blue_icon = string_null;
2717                         break;
2718         }
2719         switch(blueflag_prevstatus) {
2720                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2721                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2722                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2723                 default:
2724                         if(blueflag == 3)
2725                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2726                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2727                                 blue_icon_prevstatus = "flag_blue_shielded";
2728                         else
2729                                 blue_icon_prevstatus = string_null;
2730                         break;
2731         }
2732
2733         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2734                 redflag_pos = pos;
2735                 blueflag_pos = pos + eX * mySize_y;
2736         } else {
2737                 blueflag_pos = pos;
2738                 redflag_pos = pos + eX * mySize_y;
2739         }
2740
2741         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2742         if(red_icon_prevstatus && f < 1)
2743                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2744         if(red_icon)
2745                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2746
2747         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2748         if(blue_icon_prevstatus && f < 1)
2749                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2750         if(blue_icon)
2751                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2752 }
2753
2754 // Keyhunt HUD modicon section
2755 float kh_runheretime;
2756
2757 void HUD_Mod_KH_Reset(void)
2758 {
2759         kh_runheretime = 0;
2760 }
2761
2762 void HUD_Mod_KH(vector pos, vector mySize)
2763 {
2764         float kh_keys;
2765         float keyteam;
2766         float a, aa;
2767         vector p, pa, kh_size, kh_asize;
2768
2769         p_x = pos_x;
2770         p_y = pos_y + 0.25 * mySize_y;
2771
2772         kh_keys = getstati(STAT_KH_KEYS);
2773
2774         kh_size_x = mySize_x * 0.25;
2775         kh_size_y = 0.75 * mySize_y;
2776
2777         pa = p - eY * 0.25 * mySize_y;
2778
2779         kh_asize_x = mySize_x * 0.25;
2780         kh_asize_y = mySize_y * 0.25;
2781
2782         float i, key;
2783
2784         float keycount;
2785         keycount = 0;
2786         for(i = 0; i < 4; ++i)
2787         {
2788                 key = floor(kh_keys / pow(32, i)) & 31;
2789                 keyteam = key - 1;
2790                 if(keyteam == 30 && keycount <= 4)
2791                         keycount += 4;
2792                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2793                         keycount += 1;
2794         }
2795         // this yields 8 exactly if "RUN HERE" shows
2796
2797         if(keycount == 8)
2798         {
2799                 if(!kh_runheretime)
2800                         kh_runheretime = time;
2801                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2802         }
2803         else
2804                 kh_runheretime = 0;
2805
2806         for(i = 0; i < 4; ++i)
2807         {
2808                 key = floor(kh_keys / pow(32, i)) & 31;
2809                 keyteam = key - 1;
2810                 switch(keyteam)
2811                 {
2812                         case 30: // my key
2813                                 keyteam = myteam;
2814                                 a = 1;
2815                                 aa = 1;
2816                                 break;
2817                         case -1: // no key
2818                                 a = 0;
2819                                 aa = 0;
2820                                 break;
2821                         default: // owned or dropped
2822                                 a = 0.2;
2823                                 aa = 0.5;
2824                                 break;
2825                 }
2826                 a = a * hud_alpha_fg;
2827                 aa = aa * hud_alpha_fg;
2828                 if(a > 0)
2829                 {
2830                         switch(keyteam)
2831                         {
2832                                 case COLOR_TEAM1:
2833                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2834                                         break;
2835                                 case COLOR_TEAM2:
2836                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2837                                         break;
2838                                 case COLOR_TEAM3:
2839                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2840                                         break;
2841                                 case COLOR_TEAM4:
2842                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2843                                         break;
2844                                 default:
2845                                         break;
2846                         }
2847                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2848                         {
2849                                 case 0:
2850                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2851                                         break;
2852                                 case 1:
2853                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2854                                         break;
2855                                 case 2:
2856                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2857                                         break;
2858                                 case 3:
2859                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2860                                         break;
2861                         }
2862                 }
2863                 p_x += 0.25 * mySize_x;
2864                 pa_x += 0.25 * mySize_x;
2865         }
2866 }
2867
2868 // Nexball HUD mod icon
2869 void HUD_Mod_NexBall(vector pos, vector mySize)
2870 {
2871         float stat_items, nb_pb_starttime, dt, p;
2872
2873         stat_items = getstati(STAT_ITEMS);
2874         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2875
2876         //Manage the progress bar if any
2877         if (nb_pb_starttime > 0)
2878         {
2879                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2880                 // one period of positive triangle
2881                 p = 2 * dt / nb_pb_period;
2882                 if (p > 1)
2883                         p = 2 - p;
2884
2885                 //Draw the filling
2886                 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2887         }
2888
2889         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2890
2891         if (stat_items & IT_KEY1)
2892                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2893 }
2894
2895 // Race/CTS HUD mod icons
2896 float crecordtime_prev; // last remembered crecordtime
2897 float crecordtime_change_time; // time when crecordtime last changed
2898 float srecordtime_prev; // last remembered srecordtime
2899 float srecordtime_change_time; // time when srecordtime last changed
2900
2901 float race_status_time;
2902 float race_status_prev;
2903 string race_status_name_prev;
2904 void HUD_Mod_Race(vector pos, vector mySize)
2905 {
2906         entity me;
2907         me = playerslots[player_localentnum - 1];
2908         float t, score;
2909         float f; // yet another function has this
2910         score = me.(scores[ps_primary]);
2911
2912         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2913                 return; // no records in the actual race
2914
2915         drawfont = hud_bigfont;
2916
2917         // clientside personal record
2918         string rr;
2919         if(gametype == GAME_CTS)
2920                 rr = CTS_RECORD;
2921         else
2922                 rr = RACE_RECORD;
2923         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2924
2925         if(score && (score < t || !t)) {
2926                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2927                 if(cvar("cl_autodemo_delete_keeprecords"))
2928                 {
2929                         f = cvar("cl_autodemo_delete");
2930                         f &~= 1;
2931                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2932                 }
2933         }
2934
2935         if(t != crecordtime_prev) {
2936                 crecordtime_prev = t;
2937                 crecordtime_change_time = time;
2938         }
2939         f = time - crecordtime_change_time;
2940
2941         if (f > 1) {
2942                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2943                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2944         } else {
2945                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2946                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2947                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2948                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2949         }
2950
2951         // server record
2952         t = race_server_record;
2953         if(t != srecordtime_prev) {
2954                 srecordtime_prev = t;
2955                 srecordtime_change_time = time;
2956         }
2957         f = time - srecordtime_change_time;
2958
2959         if (f > 1) {
2960                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2961                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2962         } else {
2963                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2964                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2965                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2966                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2967         }
2968
2969         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2970                 race_status_time = time + 5;
2971                 race_status_prev = race_status;
2972                 if (race_status_name_prev)
2973                         strunzone(race_status_name_prev);
2974                 race_status_name_prev = strzone(race_status_name);
2975         }
2976
2977         pos_x += mySize_x/2;
2978         // race "awards"
2979         float a;
2980         a = bound(0, race_status_time - time, 1);
2981
2982         string s;
2983         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2984
2985         float rank;
2986         if(race_status > 0)
2987                 rank = race_CheckName(race_status_name);
2988         string rankname;
2989         rankname = race_PlaceName(rank);
2990
2991         if(race_status == 0)
2992                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2993         else if(race_status == 1) {
2994                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2995                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2996                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2997         } else if(race_status == 2) {
2998                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2999                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3000                 else
3001                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3002                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3003                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3004         } else if(race_status == 3) {
3005                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3006                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3007                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3008         }
3009
3010         if (race_status_time - time <= 0) {
3011                 race_status_prev = -1;
3012                 race_status = -1;
3013                 if(race_status_name)
3014                         strunzone(race_status_name);
3015                 race_status_name = string_null;
3016                 if(race_status_name_prev)
3017                         strunzone(race_status_name_prev);
3018                 race_status_name_prev = string_null;
3019         }
3020         drawfont = hud_font;
3021 }
3022
3023 // TODO: idea: alpha fade in/out empty panels
3024 void HUD_ModIcons(void)
3025 {
3026         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3027                 return;
3028         float id = 10;
3029         vector pos, mySize;
3030         pos = HUD_Panel_GetPos(id);
3031         mySize = HUD_Panel_GetSize(id);
3032
3033         HUD_Panel_DrawBg(id, pos, mySize);
3034         float padding;
3035         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3036         if(padding)
3037         {
3038                 pos += '1 1 0' * padding;
3039                 mySize -= '2 2 0' * padding;
3040         }
3041
3042         // TODO... well make them work in a panel etc
3043         if(gametype == GAME_KEYHUNT)
3044                 HUD_Mod_KH(pos, mySize);
3045         else if(gametype == GAME_CTF || hud_configure)
3046                 HUD_Mod_CTF(pos, mySize);
3047         else if(gametype == GAME_NEXBALL)
3048                 HUD_Mod_NexBall(pos, mySize);
3049         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3050                 HUD_Mod_Race(pos, mySize);
3051 }
3052
3053 // Draw pressed keys (#11)
3054 //
3055 void HUD_DrawPressedKeys(void)
3056 {
3057         float id = 11;
3058         vector pos, mySize;
3059         pos = HUD_Panel_GetPos(id);
3060         mySize = HUD_Panel_GetSize(id);
3061
3062         HUD_Panel_DrawBg(id, pos, mySize);
3063         float padding;
3064         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3065         if(padding)
3066         {
3067                 pos += '1 1 0' * padding;
3068                 mySize -= '2 2 0' * padding;
3069         }
3070
3071         float pressedkeys;
3072
3073         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3074         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3075         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3076         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3077         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3078         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3079         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3080         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3081 }
3082
3083 /*
3084 ==================
3085 Main HUD system
3086 ==================
3087 */
3088
3089 void HUD_ShowSpeed(void)
3090 {
3091         vector numsize;
3092         float pos, conversion_factor;
3093         string speed, zspeed, unit;
3094
3095         switch(cvar("cl_showspeed_unit"))
3096         {
3097                 default:
3098                 case 0:
3099                         unit = "";
3100                         conversion_factor = 1.0;
3101                         break;
3102                 case 1:
3103                         unit = " qu/s";
3104                         conversion_factor = 1.0;
3105                         break;
3106                 case 2:
3107                         unit = " m/s";
3108                         conversion_factor = 0.0254;
3109                         break;
3110                 case 3:
3111                         unit = " km/h";
3112                         conversion_factor = 0.0254 * 3.6;
3113                         break;
3114                 case 4:
3115                         unit = " mph";
3116                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3117                         break;
3118                 case 5:
3119                         unit = " knots";
3120                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3121                         break;
3122         }
3123
3124         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3125
3126         numsize_x = numsize_y = cvar("cl_showspeed_size");
3127         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3128
3129         drawfont = hud_bigfont;
3130         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3131
3132         if (cvar("cl_showspeed_z") == 1) {
3133                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3134                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3135         }
3136
3137         drawfont = hud_font;
3138 }
3139
3140 vector acc_prevspeed;
3141 float acc_prevtime;
3142 float acc_avg;
3143
3144 void HUD_ShowAcceleration(void)
3145 {
3146         float acceleration, sz, scale, alpha, f;
3147         vector pos, top, rgb;
3148         top_x = vid_conwidth/2;
3149         top_y = 0;
3150
3151         f = time - acc_prevtime;
3152         if(cvar("cl_showacceleration_z"))
3153                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3154         else
3155                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3156         acc_prevspeed = pmove_vel;
3157         acc_prevtime = time;
3158
3159         f = bound(0, f * 10, 1);
3160         acc_avg = acc_avg * (1 - f) + acceleration * f;
3161         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3162
3163         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3164
3165         sz = cvar("cl_showacceleration_size");
3166         scale = cvar("cl_showacceleration_scale");
3167         alpha = cvar("cl_showacceleration_alpha");
3168         if (cvar("cl_showacceleration_color_custom"))
3169                 rgb = stov(cvar_string("cl_showacceleration_color"));
3170         else {
3171                 rgb = '1 1 1';
3172                 if (acceleration < 0) {
3173                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3174                 } else if (acceleration > 0) {
3175                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3176                 }
3177         }
3178
3179         if (acceleration > 0)
3180                 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3181         else if (acceleration < 0)
3182                 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3183 }
3184
3185 void HUD_Reset (void)
3186 {
3187         // reset gametype specific icons
3188         if(gametype == GAME_KEYHUNT)
3189                 HUD_Mod_KH_Reset();
3190         else if(gametype == GAME_CTF)
3191                 HUD_Mod_CTF_Reset();
3192 }
3193
3194 void HUD_Main (void)
3195 {
3196         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3197         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3198         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3199         hud_color_bg_team = cvar("hud_color_bg_team");
3200
3201         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3202         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3203
3204         hud_configure = cvar("_hud_configure");
3205
3206         // Drawing stuff
3207         if(cvar("hud_dock"))
3208                 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3209
3210         if(HUD_Panel_CheckActive(0))
3211                 HUD_WeaponIcons();
3212         if(HUD_Panel_CheckActive(1))
3213                 HUD_Inventory();
3214         if(HUD_Panel_CheckActive(2))
3215                 HUD_Powerups();
3216         if(HUD_Panel_CheckActive(3))
3217                 HUD_HealthArmor();
3218         if(HUD_Panel_CheckActive(4))
3219                 HUD_Notify();
3220         if(HUD_Panel_CheckActive(5))
3221                 HUD_Timer();
3222         // TODO hud'ify
3223         if(HUD_Panel_CheckActive(6))
3224                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3225                         HUD_Radar();
3226         if(HUD_Panel_CheckActive(7))
3227                 HUD_Score();
3228         if(HUD_Panel_CheckActive(8))
3229                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3230                         HUD_RaceTimer();
3231         if(HUD_Panel_CheckActive(9))
3232                 HUD_VoteWindow();
3233         if(HUD_Panel_CheckActive(10))
3234                 HUD_ModIcons();
3235         // TODO hud'ify
3236         if(HUD_Panel_CheckActive(11))
3237                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3238                         HUD_DrawPressedKeys();
3239
3240         // TODO hud_'ify these
3241         if (cvar("cl_showspeed"))
3242                 HUD_ShowSpeed();
3243         if (cvar("cl_showacceleration"))
3244                 HUD_ShowAcceleration();
3245 }