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Don't draw weapons panel content if it moved off the screen leaving visible only...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (WEPSET_EMPTY_A(weapons_stat))
523                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         WEPSET_OR_AW(weapons_stat, i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 weapon_count = 0;
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 // reduce size of the panel
546                 if (panel_size_y > panel_size_x)
547                 {
548                         old_panel_size_y = panel_size_y;
549                         panel_size_y *= weapon_count / WEP_COUNT;
550                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 }
552                 else
553                 {
554                         old_panel_size_x = panel_size_x;
555                         panel_size_x *= weapon_count / WEP_COUNT;
556                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557                 }
558         }
559         else
560                 weapon_count = WEP_COUNT;
561
562         // animation for fading in/out the panel respectively when not in use
563         if(!autocvar__hud_configure)
564         {
565                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566                 {
567                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568
569                         // fade the panel alpha
570                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
571                         {
572                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574                         }
575                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 panel_bg_alpha *= (1 - f);
578                                 panel_fg_alpha *= (1 - f);
579                         }
580
581                         // move the panel off the screen
582                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583                         {
584                                 f *= f; // for a cooler movement
585                                 center_x = panel_pos_x + panel_size_x/2;
586                                 center_y = panel_pos_y + panel_size_y/2;
587                                 screen_ar = vid_conwidth/vid_conheight;
588                                 if (center_x/center_y < screen_ar) //bottom left
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
592                                         else //left
593                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
594                                 }
595                                 else //top right
596                                 {
597                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599                                         else //top
600                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
601                                 }
602                                 if(f == 1)
603                                         center_x = -1; // mark the panel as off screen
604                         }
605                         weaponprevtime = time - (1 - f) * timein_effect_length;
606                 }
607                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
608                 {
609                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
610
611                         // fade the panel alpha
612                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
613                         {
614                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
616                         }
617                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
618                         {
619                                 panel_bg_alpha *= (f);
620                                 panel_fg_alpha *= (f);
621                         }
622
623                         // move the panel back on screen
624                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
625                         {
626                                 f *= f; // for a cooler movement
627                                 f = 1 - f;
628                                 center_x = panel_pos_x + panel_size_x/2;
629                                 center_y = panel_pos_y + panel_size_y/2;
630                                 screen_ar = vid_conwidth/vid_conheight;
631                                 if (center_x/center_y < screen_ar) //bottom left
632                                 {
633                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
635                                         else //left
636                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
637                                 }
638                                 else //top right
639                                 {
640                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
642                                         else //top
643                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
644                                 }
645                         }
646                 }
647         }
648
649         // draw the background, then change the virtual size of it to better fit other items inside
650         HUD_Panel_DrawBg(1);
651
652         if(center_x == -1)
653                 return;
654
655         if(panel_bg_padding)
656         {
657                 panel_pos += '1 1 0' * panel_bg_padding;
658                 panel_size -= '2 2 0' * panel_bg_padding;
659         }
660
661         // after the sizing and animations are done, update the other values
662         rows = panel_size_y/panel_size_x;
663         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
664         columns = ceil(weapon_count/rows);
665         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
666
667         // calculate position/size for visual bar displaying ammount of ammo status
668         if (autocvar_hud_panel_weapons_ammo)
669         {
670                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
672
673                 if(weapon_size_x/weapon_size_y > aspect)
674                 {
675                         barsize_x = aspect * weapon_size_y;
676                         barsize_y = weapon_size_y;
677                         baroffset_x = (weapon_size_x - barsize_x) / 2;
678                 }
679                 else
680                 {
681                         barsize_y = 1/aspect * weapon_size_x;
682                         barsize_x = weapon_size_x;
683                         baroffset_y = (weapon_size_y - barsize_y) / 2;
684                 }
685         }
686
687         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
688         {
689                 show_accuracy = true;
690                 if (acc_col[0] == '-1 0 0')
691                         for (i = 0; i < acc_levels; ++i)
692                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
693         }
694
695         row = column = 0;
696         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
697         {
698                 // retrieve information about the current weapon to be drawn
699                 self = weaponorder[i];
700                 weapon_id = self.impulse;
701
702                 // skip if this weapon doesn't exist
703                 if (!self || self.impulse < 0) { continue; }
704
705                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
706                 if (autocvar_hud_panel_weapons_onlyowned
707                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
708                         || (self.weapon == complain_weapon 
709                                 && time - complain_weapon_time < when + fadetime 
710                                 && autocvar_hud_panel_weapons_complainbubble)))
711                                         continue;
712
713                 // figure out the drawing position of weapon
714                 weapon_pos = (panel_pos 
715                         + eX * column * weapon_size_x 
716                         + eY * row * weapon_size_y);
717
718                 // draw background behind currently selected weapon
719                 if(self.weapon == switchweapon)
720                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721
722                 // draw the weapon accuracy
723                 if(show_accuracy)
724                 {
725                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
726                         if(panel_weapon_accuracy >= 0)
727                         {
728                                 // find the max level lower than weapon_accuracy
729                                 j = acc_levels-1;
730                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
731                                         --j;
732
733                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
734                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
735                                 color = acc_col[j];
736                                 color = color + factor * (acc_col[j+1] - color);
737
738                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
739                         }
740                 }
741
742                 // drawing all the weapon items
743                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
744                 {
745                         // draw the weapon image
746                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747
748                         // draw weapon label string
749                         switch(autocvar_hud_panel_weapons_label)
750                         {
751                                 case 1: // weapon number
752                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753                                         break;
754
755                                 case 2: // bind
756                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757                                         break;
758
759                                 case 3: // weapon name
760                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
761                                         break;
762
763                                 default: // nothing
764                                         break;
765                         }
766
767                         // draw ammo status bar
768                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
769                         {
770                                 a = 0;
771                                 ammo_type = GetAmmoTypeForWep(self.weapon);
772                                 if(ammo_type != -1)
773                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
774
775                                 if(a > 0)
776                                 {
777                                         switch(ammo_type) {
778                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
779                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
780                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
781                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
782                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
783                                                 default: ammo_full = 60;
784                                         }
785
786                                         drawsetcliparea(
787                                                 weapon_pos_x + baroffset_x,
788                                                 weapon_pos_y + baroffset_y,
789                                                 barsize_x * bound(0, a/ammo_full, 1),
790                                                 barsize_y);
791                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
792                                         drawresetcliparea();
793                                 }
794                         }
795                 }
796                 else // draw a "ghost weapon icon" if you don't have the weapon
797                 {
798                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
799                 }
800
801                 // draw the complain message
802                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
803                 {
804                         if(fadetime)
805                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
806                         else
807                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
808
809
810                         string s;
811                         if(complain_weapon_type == 0) {
812                                 s = _("Out of ammo");
813                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
814                         }
815                         else if(complain_weapon_type == 1) {
816                                 s = _("Don't have");
817                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
818                         }
819                         else {
820                                 s = _("Unavailable");
821                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
822                         }
823                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
824                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
825                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
826                 }
827
828                 // continue with new position for the next weapon
829                 ++row;
830                 if(row >= rows)
831                 {
832                         row = 0;
833                         ++column;
834                 }
835         }
836
837         draw_endBoldFont();
838 }
839
840 // Ammo (#1)
841 //
842 // TODO: macro
843 float GetAmmoItemCode(float i)
844 {
845         switch(i)
846         {
847                 case 0: return IT_SHELLS;
848                 case 1: return IT_NAILS;
849                 case 2: return IT_ROCKETS;
850                 case 3: return IT_CELLS;
851                 case 4: return IT_FUEL;
852                 default: return -1;
853         }
854 }
855
856 string GetAmmoPicture(float i)
857 {
858         switch(i)
859         {
860                 case 0: return "ammo_shells";
861                 case 1: return "ammo_bullets";
862                 case 2: return "ammo_rockets";
863                 case 3: return "ammo_cells";
864                 case 4: return "ammo_fuel";
865                 default: return "";
866         }
867 }
868
869 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
870 {
871         float a;
872         if(autocvar__hud_configure)
873         {
874                 currently_selected = (itemcode == 2); //rockets always selected
875                 a = 31 + mod(itemcode*93, 128);
876         }
877         else
878                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
879
880         vector color;
881         if(infinite_ammo)
882                 color = '0 0.5 0.75';
883         else if(a < 10)
884                 color = '0.7 0 0';
885         else
886                 color = '1 1 1';
887
888         float theAlpha;
889         if(currently_selected)
890                 theAlpha = 1;
891         else
892                 theAlpha = 0.7;
893
894         vector picpos, numpos;
895         if(autocvar_hud_panel_ammo_iconalign)
896         {
897                 numpos = myPos;
898                 picpos = myPos + eX * 2 * mySize_y;
899         }
900         else
901         {
902                 numpos = myPos + eX * mySize_y;
903                 picpos = myPos;
904         }
905
906         if (currently_selected)
907                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
908
909     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
910         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
911
912     if(autocvar_hud_panel_ammo_text)
913     {
914         if(a > 0 || infinite_ammo)
915             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
916         else // "ghost" ammo count
917             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
918     }
919         if(a > 0 || infinite_ammo)
920                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
921         else // "ghost" ammo icon
922                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
923 }
924
925 void HUD_Ammo(void)
926 {
927     if(hud != HUD_NORMAL) return;
928         if(!autocvar__hud_configure)
929         {
930                 if(!autocvar_hud_panel_ammo) return;
931                 if(spectatee_status == -1) return;
932         }
933         else
934                 hud_configure_active_panel = HUD_PANEL_AMMO;
935
936         HUD_Panel_UpdateCvars(ammo);
937         HUD_Panel_ApplyFadeAlpha();
938
939         draw_beginBoldFont();
940
941         vector pos, mySize;
942         pos = panel_pos;
943         mySize = panel_size;
944
945         HUD_Panel_DrawBg(1);
946         if(panel_bg_padding)
947         {
948                 pos += '1 1 0' * panel_bg_padding;
949                 mySize -= '2 2 0' * panel_bg_padding;
950         }
951
952         float rows = 0, columns, row, column;
953         vector ammo_size;
954         if (autocvar_hud_panel_ammo_onlycurrent)
955                 ammo_size = mySize;
956         else
957         {
958                 rows = mySize_y/mySize_x;
959                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
960                 //                               ^^^ ammo item aspect goes here
961
962                 columns = ceil(AMMO_COUNT/rows);
963
964                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
965         }
966
967         local vector offset = '0 0 0'; // fteqcc sucks
968         float newSize;
969         if(ammo_size_x/ammo_size_y > 3)
970         {
971                 newSize = 3 * ammo_size_y;
972                 offset_x = ammo_size_x - newSize;
973                 pos_x += offset_x/2;
974                 ammo_size_x = newSize;
975         }
976         else
977         {
978                 newSize = 1/3 * ammo_size_x;
979                 offset_y = ammo_size_y - newSize;
980                 pos_y += offset_y/2;
981                 ammo_size_y = newSize;
982         }
983
984         float i, stat_items, currently_selected, infinite_ammo;
985         infinite_ammo = FALSE;
986         if (autocvar_hud_panel_ammo_onlycurrent)
987         {
988                 if(autocvar__hud_configure)
989                 {
990                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
991                 }
992                 else
993                 {
994                         stat_items = getstati(STAT_ITEMS, 0, 24);
995                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
996                                 infinite_ammo = TRUE;
997                         for (i = 0; i < AMMO_COUNT; ++i) {
998                                 currently_selected = stat_items & GetAmmoItemCode(i);
999                                 if (currently_selected)
1000                                 {
1001                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1002                                         break;
1003                                 }
1004                         }
1005                 }
1006         }
1007         else
1008         {
1009                 stat_items = getstati(STAT_ITEMS, 0, 24);
1010                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011                         infinite_ammo = TRUE;
1012                 row = column = 0;
1013                 for (i = 0; i < AMMO_COUNT; ++i) {
1014                         currently_selected = stat_items & GetAmmoItemCode(i);
1015                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1016                         ++row;
1017                         if(row >= rows)
1018                         {
1019                                 row = 0;
1020                                 column = column + 1;
1021                         }
1022                 }
1023         }
1024
1025         draw_endBoldFont();
1026 }
1027
1028 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1029 {
1030         vector newPos = '0 0 0', newSize = '0 0 0';
1031         vector picpos, numpos;
1032
1033         if (vertical)
1034         {
1035                 if(mySize_y/mySize_x > 2)
1036                 {
1037                         newSize_y = 2 * mySize_x;
1038                         newSize_x = mySize_x;
1039
1040                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1041                         newPos_x = myPos_x;
1042                 }
1043                 else
1044                 {
1045                         newSize_x = 1/2 * mySize_y;
1046                         newSize_y = mySize_y;
1047
1048                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1049                         newPos_y = myPos_y;
1050                 }
1051
1052                 if(icon_right_align)
1053                 {
1054                         numpos = newPos;
1055                         picpos = newPos + eY * newSize_x;
1056                 }
1057                 else
1058                 {
1059                         picpos = newPos;
1060                         numpos = newPos + eY * newSize_x;
1061                 }
1062
1063                 newSize_y /= 2;
1064                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065                 // make number smaller than icon, it looks better
1066                 // reduce only y to draw numbers with different number of digits with the same y size
1067                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1068                 newSize_y *= 0.7;
1069                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1070                 return;
1071         }
1072
1073         if(mySize_x/mySize_y > 3)
1074         {
1075                 newSize_x = 3 * mySize_y;
1076                 newSize_y = mySize_y;
1077
1078                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1079                 newPos_y = myPos_y;
1080         }
1081         else
1082         {
1083                 newSize_y = 1/3 * mySize_x;
1084                 newSize_x = mySize_x;
1085
1086                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1087                 newPos_x = myPos_x;
1088         }
1089
1090         if(icon_right_align) // right align
1091         {
1092                 numpos = newPos;
1093                 picpos = newPos + eX * 2 * newSize_y;
1094         }
1095         else // left align
1096         {
1097                 numpos = newPos + eX * newSize_y;
1098                 picpos = newPos;
1099         }
1100
1101         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1102         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1103         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1108 {
1109         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1110 }
1111
1112 // Powerups (#2)
1113 //
1114 void HUD_Powerups(void)
1115 {
1116         float strength_time, shield_time, superweapons_time;
1117         if(!autocvar__hud_configure)
1118         {
1119                 if(!autocvar_hud_panel_powerups) return;
1120                 if(spectatee_status == -1) return;
1121                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1122                 if (getstati(STAT_HEALTH) <= 0) return;
1123
1124                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1125                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1126                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1127
1128                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1129                         superweapons_time = 99; // force max
1130
1131                 // prevent stuff to show up on mismatch that will be fixed next frame
1132                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1133                         superweapons_time = 0;
1134         }
1135         else
1136         {
1137                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1138
1139                 strength_time = 15;
1140                 shield_time = 27;
1141                 superweapons_time = 13;
1142         }
1143
1144         HUD_Panel_UpdateCvars(powerups);
1145         HUD_Panel_ApplyFadeAlpha();
1146
1147         draw_beginBoldFont();
1148
1149         vector pos, mySize;
1150         pos = panel_pos;
1151         mySize = panel_size;
1152
1153         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1154         if(panel_bg_padding)
1155         {
1156                 pos += '1 1 0' * panel_bg_padding;
1157                 mySize -= '2 2 0' * panel_bg_padding;
1158         }
1159
1160         float panel_ar = mySize_x/mySize_y;
1161         float is_vertical = (panel_ar < 1);
1162         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1163
1164         float superweapons_is = -1;
1165
1166         if(superweapons_time)
1167         {
1168                 if(strength_time)
1169                 {
1170                         if(shield_time)
1171                                 superweapons_is = 0;
1172                         else
1173                                 superweapons_is = 2;
1174                 }
1175                 else
1176                 {
1177                         if(shield_time)
1178                                 superweapons_is = 1;
1179                         else
1180                                 superweapons_is = 2;
1181                 }
1182         }
1183
1184         // FIXME handle superweapons here
1185         if(superweapons_is == 0)
1186         {
1187                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1188                 {
1189                         mySize_x *= (1.0 / 3.0);
1190                         superweapons_offset_x = mySize_x;
1191                         if (autocvar_hud_panel_powerups_flip)
1192                                 shield_offset_x = 2*mySize_x;
1193                         else
1194                                 strength_offset_x = 2*mySize_x;
1195                 }
1196                 else
1197                 {
1198                         mySize_y *= (1.0 / 3.0);
1199                         superweapons_offset_y = mySize_y;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_y = 2*mySize_y;
1202                         else
1203                                 strength_offset_y = 2*mySize_y;
1204                 }
1205         }
1206         else
1207         {
1208                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1209                 {
1210                         mySize_x *= 0.5;
1211                         if (autocvar_hud_panel_powerups_flip)
1212                                 shield_offset_x = mySize_x;
1213                         else
1214                                 strength_offset_x = mySize_x;
1215                 }
1216                 else
1217                 {
1218                         mySize_y *= 0.5;
1219                         if (autocvar_hud_panel_powerups_flip)
1220                                 shield_offset_y = mySize_y;
1221                         else
1222                                 strength_offset_y = mySize_y;
1223                 }
1224         }
1225
1226         float shield_baralign, strength_baralign, superweapons_baralign;
1227         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1228
1229         if (autocvar_hud_panel_powerups_flip)
1230         {
1231                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235         }
1236         else
1237         {
1238                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1239                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1240                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1241                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1242         }
1243
1244         if(superweapons_is == 0)
1245         {
1246                 superweapons_iconalign = strength_iconalign;
1247                 superweapons_baralign = 2;
1248         }
1249         else if(superweapons_is == 1)
1250         {
1251                 superweapons_offset = strength_offset;
1252                 superweapons_iconalign = strength_iconalign;
1253                 superweapons_baralign = strength_baralign;
1254         }
1255         else // if(superweapons_is == 2)
1256         {
1257                 superweapons_offset = shield_offset;
1258                 superweapons_iconalign = shield_iconalign;
1259                 superweapons_baralign = shield_baralign;
1260         }
1261
1262         if(shield_time)
1263         {
1264                 const float maxshield = 30;
1265                 float shield = ceil(shield_time);
1266                 if(autocvar_hud_panel_powerups_progressbar)
1267                 {
1268                         HUD_Panel_GetProgressBarColor(shield);
1269                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1270                 }
1271                 if(autocvar_hud_panel_powerups_text)
1272                 {
1273                         if(shield > 1)
1274                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1275                         if(shield <= 5)
1276                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1277                 }
1278         }
1279
1280         if(strength_time)
1281         {
1282                 const float maxstrength = 30;
1283                 float strength = ceil(strength_time);
1284                 if(autocvar_hud_panel_powerups_progressbar)
1285                 {
1286                         HUD_Panel_GetProgressBarColor(strength);
1287                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1288                 }
1289                 if(autocvar_hud_panel_powerups_text)
1290                 {
1291                         if(strength > 1)
1292                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1293                         if(strength <= 5)
1294                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1295                 }
1296         }
1297
1298         if(superweapons_time)
1299         {
1300                 const float maxsuperweapons = 30;
1301                 float superweapons = ceil(superweapons_time);
1302                 if(autocvar_hud_panel_powerups_progressbar)
1303                 {
1304                         HUD_Panel_GetProgressBarColor(superweapons);
1305                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1306                 }
1307                 if(autocvar_hud_panel_powerups_text)
1308                 {
1309                         if(superweapons > 1)
1310                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1311                         if(superweapons <= 5)
1312                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1313                 }
1314         }
1315
1316         draw_endBoldFont();
1317 }
1318
1319 // Health/armor (#3)
1320 //
1321
1322 // prev_* vars contain the health/armor at the previous FRAME
1323 // set to -1 when player is dead or was not playing
1324 float prev_health, prev_armor;
1325 float health_damagetime, armor_damagetime;
1326 float health_beforedamage, armor_beforedamage;
1327 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1328 float old_p_health, old_p_armor;
1329 float old_p_healthtime, old_p_armortime;
1330 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1331 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1332 float prev_p_health, prev_p_armor;
1333
1334 void HUD_HealthArmor(void)
1335 {
1336         float armor, health, fuel;
1337         if(!autocvar__hud_configure)
1338         {
1339                 if(!autocvar_hud_panel_healtharmor) return;
1340                 if(hud != HUD_NORMAL) return;
1341                 if(spectatee_status == -1) return;
1342
1343                 health = getstati(STAT_HEALTH);
1344                 if(health <= 0)
1345                 {
1346                         prev_health = -1;
1347                         return;
1348                 }
1349                 armor = getstati(STAT_ARMOR);
1350
1351                 // code to check for spectatee_status changes is in Ent_ClientData()
1352                 // prev_p_health and prev_health can be set to -1 there
1353
1354                 if (prev_p_health == -1)
1355                 {
1356                         // no effect
1357                         health_beforedamage = 0;
1358                         armor_beforedamage = 0;
1359                         health_damagetime = 0;
1360                         armor_damagetime = 0;
1361                         prev_health = health;
1362                         prev_armor = armor;
1363                         old_p_health = health;
1364                         old_p_armor = armor;
1365                         prev_p_health = health;
1366                         prev_p_armor = armor;
1367                 }
1368                 else if (prev_health == -1)
1369                 {
1370                         //start the load effect
1371                         health_damagetime = 0;
1372                         armor_damagetime = 0;
1373                         prev_health = 0;
1374                         prev_armor = 0;
1375                 }
1376                 fuel = getstati(STAT_FUEL);
1377         }
1378         else
1379         {
1380                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1381
1382                 health = 150;
1383                 armor = 75;
1384                 fuel = 20;
1385         }
1386
1387         HUD_Panel_UpdateCvars(healtharmor);
1388         HUD_Panel_ApplyFadeAlpha();
1389         vector pos, mySize;
1390         pos = panel_pos;
1391         mySize = panel_size;
1392
1393         HUD_Panel_DrawBg(1);
1394         if(panel_bg_padding)
1395         {
1396                 pos += '1 1 0' * panel_bg_padding;
1397                 mySize -= '2 2 0' * panel_bg_padding;
1398         }
1399
1400         float baralign = autocvar_hud_panel_healtharmor_baralign;
1401         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1402
1403     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1406         {
1407                 vector v;
1408                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1409
1410                 float x;
1411                 x = floor(v_x + 1);
1412
1413         float maxtotal = maxhealth + maxarmor;
1414                 string biggercount;
1415                 if(v_z) // NOT fully armored
1416                 {
1417                         biggercount = "health";
1418                         if(autocvar_hud_panel_healtharmor_progressbar)
1419                         {
1420                                 HUD_Panel_GetProgressBarColor(health);
1421                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1422                         }
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                         {
1432                                 HUD_Panel_GetProgressBarColor(armor);
1433                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434                         }
1435                         if(health)
1436             if(autocvar_hud_panel_healtharmor_text)
1437                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1438                 }
1439         if(autocvar_hud_panel_healtharmor_text)
1440                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1441
1442                 if(fuel)
1443                 {
1444                         HUD_Panel_GetProgressBarColor(fuel);
1445                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1446                 }
1447         }
1448         else
1449         {
1450                 float panel_ar = mySize_x/mySize_y;
1451                 float is_vertical = (panel_ar < 1);
1452                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1453                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1454                 {
1455                         mySize_x *= 0.5;
1456                         if (autocvar_hud_panel_healtharmor_flip)
1457                                 health_offset_x = mySize_x;
1458                         else
1459                                 armor_offset_x = mySize_x;
1460                 }
1461                 else
1462                 {
1463                         mySize_y *= 0.5;
1464                         if (autocvar_hud_panel_healtharmor_flip)
1465                                 health_offset_y = mySize_y;
1466                         else
1467                                 armor_offset_y = mySize_y;
1468                 }
1469
1470                 float health_baralign, armor_baralign, fuel_baralign;
1471                 float health_iconalign, armor_iconalign;
1472                 if (autocvar_hud_panel_healtharmor_flip)
1473                 {
1474                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1475                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1476                         fuel_baralign = health_baralign;
1477                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479                 }
1480                 else
1481                 {
1482                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         fuel_baralign = armor_baralign;
1485                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                 }
1488
1489                 //if(health)
1490                 {
1491                         if(autocvar_hud_panel_healtharmor_progressbar)
1492                         {
1493                                 HUD_Panel_GetProgressBarColor(health);
1494                                 float p_health, pain_health_alpha;
1495                                 p_health = health;
1496                                 pain_health_alpha = 1;
1497                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1498                                 {
1499                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1500                                         {
1501                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1502                                                 {
1503                                                         if (time - old_p_healthtime < 1)
1504                                                                 old_p_health = prev_p_health;
1505                                                         else
1506                                                                 old_p_health = prev_health;
1507                                                         old_p_healthtime = time;
1508                                                 }
1509                                                 if (time - old_p_healthtime < 1)
1510                                                 {
1511                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1512                                                         prev_p_health = p_health;
1513                                                 }
1514                                         }
1515                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1516                                         {
1517                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1518                                                 {
1519                                                         if (time - health_damagetime >= 1)
1520                                                                 health_beforedamage = prev_health;
1521                                                         health_damagetime = time;
1522                                                 }
1523                                                 if (time - health_damagetime < 1)
1524                                                 {
1525                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1526                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1527                                                 }
1528                                         }
1529                                         prev_health = health;
1530
1531                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1532                                         {
1533                                                 float BLINK_FACTOR = 0.15;
1534                                                 float BLINK_BASE = 0.85;
1535                                                 float BLINK_FREQ = 9; 
1536                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1537                                         }
1538                                 }
1539                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1540                         }
1541                         if(autocvar_hud_panel_healtharmor_text)
1542                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1543                 }
1544
1545                 if(armor)
1546                 {
1547                         if(autocvar_hud_panel_healtharmor_progressbar)
1548                         {
1549                                 HUD_Panel_GetProgressBarColor(armor);
1550                                 float p_armor;
1551                                 p_armor = armor;
1552                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1553                                 {
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1555                                         {
1556                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1557                                                 {
1558                                                         if (time - old_p_armortime < 1)
1559                                                                 old_p_armor = prev_p_armor;
1560                                                         else
1561                                                                 old_p_armor = prev_armor;
1562                                                         old_p_armortime = time;
1563                                                 }
1564                                                 if (time - old_p_armortime < 1)
1565                                                 {
1566                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1567                                                         prev_p_armor = p_armor;
1568                                                 }
1569                                         }
1570                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1571                                         {
1572                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1573                                                 {
1574                                                         if (time - armor_damagetime >= 1)
1575                                                                 armor_beforedamage = prev_armor;
1576                                                         armor_damagetime = time;
1577                                                 }
1578                                                 if (time - armor_damagetime < 1)
1579                                                 {
1580                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1581                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1582                                                 }
1583                                         }
1584                                         prev_armor = armor;
1585                                 }
1586                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1587                         }
1588                         if(autocvar_hud_panel_healtharmor_text)
1589                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1590                 }
1591
1592                 if(fuel)
1593                 {
1594                         if (is_vertical)
1595                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1596                         else
1597                                 mySize_y *= 0.2;
1598                         if (panel_ar >= 4)
1599                                 mySize_x *= 2; //restore full panel size
1600                         else if (panel_ar < 1/4)
1601                                 mySize_y *= 2; //restore full panel size
1602                         HUD_Panel_GetProgressBarColor(fuel);
1603                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1604                 }
1605         }
1606 }
1607
1608 // Notification area (#4)
1609 //
1610
1611 string Weapon_SuicideMessage(float deathtype)
1612 {
1613         w_deathtype = deathtype;
1614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1615         return w_deathtypestring;
1616 }
1617
1618 string Weapon_KillMessage(float deathtype)
1619 {
1620         w_deathtype = deathtype;
1621         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1622         return w_deathtypestring;
1623 }
1624
1625 #define KN_MAX_ENTRIES 10
1626 float kn_index;
1627 float killnotify_times[KN_MAX_ENTRIES];
1628 float killnotify_deathtype[KN_MAX_ENTRIES];
1629 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1630 string killnotify_attackers[KN_MAX_ENTRIES];
1631 string killnotify_victims[KN_MAX_ENTRIES];
1632 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1633 {
1634         --kn_index;
1635         if (kn_index == -1)
1636                 kn_index = KN_MAX_ENTRIES-1;
1637         killnotify_times[kn_index] = time;
1638         killnotify_deathtype[kn_index] = wpn;
1639         killnotify_actiontype[kn_index] = actiontype;
1640         if(killnotify_attackers[kn_index])
1641                 strunzone(killnotify_attackers[kn_index]);
1642         killnotify_attackers[kn_index] = strzone(attacker);
1643         if(killnotify_victims[kn_index])
1644                 strunzone(killnotify_victims[kn_index]);
1645         killnotify_victims[kn_index] = strzone(victim);
1646 }
1647
1648 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1649 {
1650         float w;
1651         float alsoprint, gentle;
1652         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1653         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1654         
1655         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1656                 return;
1657
1658         if(msg == MSG_SUICIDE) {
1659                 w = DEATH_WEAPONOF(type);
1660                 if(WEP_VALID(w)) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1662                         if (alsoprint)
1663                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1664                 } else if (type == DEATH_KILL) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1668                 } else if (type == DEATH_ROT) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 died\n"), s1));
1672                 } else if (type == DEATH_NOAMMO) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1676                 } else if (type == DEATH_CAMP) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1680                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1681                         HUD_KillNotify_Push(s1, "", 0, type);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1684                 } else if (type == DEATH_CHEAT) {
1685                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1686                         if (alsoprint)
1687                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1688                 } else if (type == DEATH_FIRE) {
1689                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1690                         if (alsoprint)
1691                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1692                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1693                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1694                         if (alsoprint)
1695                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1696                 } 
1697                 
1698                 if (stof(s2) > 2) // killcount > 2
1699                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1700         } else if(msg == MSG_KILL) {
1701                 w = DEATH_WEAPONOF(type);
1702                 if(WEP_VALID(w)) {
1703                         HUD_KillNotify_Push(s1, s2, 1, type);
1704                         if (alsoprint)
1705                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1706                 }
1707                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1708                         HUD_KillNotify_Push(s1, s2, 1, type);
1709                         if(alsoprint)
1710                         {
1711                                 if(gentle) {
1712                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1713                                 } else {
1714                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1715                                 }
1716                         }
1717                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1718                                 if(gentle)
1719                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1720                                 else
1721                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1722                         }
1723                         else if (stof(s2) > 2) {
1724                                 if(gentle)
1725                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1726                                 else
1727                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1728                         }
1729                 }
1730                 else if(type == KILL_FIRST_BLOOD)
1731                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1732                 else if (type == DEATH_TELEFRAG) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1734                         if(gentle)
1735                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1736                         else
1737                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1738                 }
1739                 else if (type == DEATH_DROWN) {
1740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1741                         if(alsoprint)
1742                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1743                 }
1744                 else if (type == DEATH_SLIME) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1748                 }
1749                 else if (type == DEATH_LAVA) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1753                 }
1754                 else if (type == DEATH_FALL) {
1755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1756                         if(alsoprint)
1757                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1758                 }
1759                 else if (type == DEATH_SHOOTING_STAR) {
1760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1761                         if(alsoprint)
1762                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1763                 }
1764                 else if (type == DEATH_SWAMP) {
1765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1766                         if(alsoprint)
1767                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1768                 }
1769                 else if (type == DEATH_HURTTRIGGER)
1770                 {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1772                         if(alsoprint)
1773                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1774                 } else if(type == DEATH_VHCRUSH) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1778                 } else if(type == DEATH_SBMINIGUN) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1782                 } else if(type == DEATH_SBROCKET) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1786                 } else if(type == DEATH_SBBLOWUP) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1790                 } else if(type == DEATH_WAKIGUN) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1794                 } else if(type == DEATH_BUMB_GUN) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1798                 } else if(type == DEATH_WAKIROCKET) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1802                 } else if(type == DEATH_WAKIBLOWUP) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806                 } else if(type == DEATH_RAPTOR_CANNON) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1810                 } else if(type == DEATH_RAPTOR_BOMB) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1814                 } else if(type == DEATH_RAPTOR_DEATH) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1818                 } else if(type == DEATH_TURRET) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1822                 } else if(type == DEATH_TOUCHEXPLODE) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1824                         if(alsoprint)
1825                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1826                 } else if(type == DEATH_CHEAT) {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1828                         if(alsoprint)
1829                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1830                 } else if (type == DEATH_FIRE) {
1831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1832                         if(alsoprint)
1833                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1834                 } else if (type == DEATH_CUSTOM) {
1835                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1836                         if(alsoprint)
1837                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1838                 } else if (type == DEATH_HURTTRIGGER) {
1839                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1840                         if(alsoprint)
1841                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1842                 } else {
1843                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1844                         if(alsoprint)
1845                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1846                 }
1847         } else if(msg == MSG_SPREE) {
1848                 if(type == KILL_END_SPREE) {
1849                         if(gentle)
1850                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1851                         else
1852                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1853                 } else if(type == KILL_SPREE) {
1854                         if(gentle)
1855                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1856                         else
1857                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1858                 } else if(type == KILL_SPREE_3) {
1859                         if(gentle)
1860                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1861                         else
1862                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1863                 } else if(type == KILL_SPREE_5) {
1864                         if(gentle)
1865                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1866                         else
1867                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1868                 } else if(type == KILL_SPREE_10) {
1869                         if(gentle)
1870                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1871                         else
1872                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1873                 } else if(type == KILL_SPREE_15) {
1874                         if(gentle)
1875                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1876                         else
1877                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1878                 } else if(type == KILL_SPREE_20) {
1879                         if(gentle)
1880                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1881                         else
1882                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1883                 } else if(type == KILL_SPREE_25) {
1884                         if(gentle)
1885                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1886                         else
1887                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1888                 } else if(type == KILL_SPREE_30) {
1889                         if(gentle)
1890                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1891                         else
1892                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1893                 }
1894         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1895                 if (type == DEATH_DROWN) {
1896                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1897                         if(alsoprint)
1898                         {
1899                                 if(gentle)
1900                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1901                                 else
1902                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1903                         }
1904                 } else if (type == DEATH_SLIME) {
1905                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1906                         if(alsoprint)
1907                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1908                 } else if (type == DEATH_LAVA) {
1909                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1910                         if(alsoprint)
1911                         {
1912                                 if(gentle)
1913                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1914                                 else
1915                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1916                         }
1917                 } else if (type == DEATH_FALL) {
1918                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1919                         if(alsoprint)
1920                         {
1921                                 if(gentle)
1922                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1923                                 else
1924                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1925                         }
1926                 } else if (type == DEATH_SHOOTING_STAR) {
1927                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1928                         if(alsoprint)
1929                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1930                 } else if (type == DEATH_SWAMP) {
1931                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1932                         if(alsoprint)
1933                         {
1934                                 if(gentle)
1935                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1936                                 else
1937                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1938                         }
1939                 } else if(DEATH_ISTURRET(type)) {
1940                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1941                         if(alsoprint)
1942                         {
1943                                 if(gentle)
1944                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1945                                 else
1946                                 {
1947                                         switch(type)
1948                                         {
1949                                                 case DEATH_TURRET_EWHEEL:
1950                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_FLAC:
1953                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_MACHINEGUN:
1956                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_WALKER_GUN:
1959                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_WALKER_MEELE:
1962                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_WALKER_ROCKET:
1965                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_HELLION:
1968                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_HK:
1971                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1972                                                         break;
1973                                                 case DEATH_TURRET_MLRS:
1974                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1975                                                         break;
1976                                                 case DEATH_TURRET_PLASMA:
1977                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1978                                                         break;
1979                                                 case DEATH_TURRET_PHASER:
1980                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1981                                                         break;
1982                                                 case DEATH_TURRET_TESLA:                        
1983                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1984                                                         break;
1985                                         }
1986                                 }
1987                         }
1988                 } else if (type == DEATH_CUSTOM) {
1989                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1990                         if(alsoprint)
1991                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1992                 } else if (type == DEATH_HURTTRIGGER) {
1993                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1994                         if(alsoprint)
1995                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1996                 } else if(type == DEATH_TOUCHEXPLODE) {
1997                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1998                         if(alsoprint)
1999                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2000                 } else if(type == DEATH_CHEAT) {
2001                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2002                         if(alsoprint)
2003                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2004                 } else if(type == DEATH_FIRE) {
2005                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2006                         if(alsoprint)
2007                         {
2008                                 if(gentle)
2009                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2010                                 else
2011                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2012                                 }
2013                 } else {
2014                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2015                         if(alsoprint)
2016                         {
2017                                 if(gentle)
2018                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2019                                 else
2020                                         print (sprintf(_("^1%s^1 died\n"), s1));
2021                         }
2022                 }
2023         } else if(msg == MSG_KILL_ACTION_SPREE) {
2024                 if(gentle)
2025                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2026                 else
2027                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2028         } else if(msg == MSG_INFO) {
2029                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2030                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2031                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2032                 } else if(type == INFO_LOSTFLAG) {
2033                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2034                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2035                 } else if(type == INFO_PICKUPFLAG) {
2036                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2037                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2038                 } else if(type == INFO_RETURNFLAG) {
2039                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2040                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2041                 } else if(type == INFO_CAPTUREFLAG) {
2042                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2043                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2044                 }
2045         } else if(msg == MSG_RACE) {
2046                 if(type == RACE_SERVER_RECORD) {
2047                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2048                 }
2049                 else if(type == RACE_NEW_RANK) {
2050                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2051                 }
2052                 else if(type == RACE_NEW_TIME) {
2053                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2054                 }
2055                 else if(type == RACE_FAIL) {
2056                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2057                 }
2058         } else if(msg == MSG_KA) {
2059                 if(type == KA_PICKUPBALL) {
2060                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2061                         if(alsoprint)
2062                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2063                 }
2064                 else if(type == KA_DROPBALL) {
2065                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2066                         if(alsoprint)
2067                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2068                 }
2069         }
2070 }
2071
2072 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2073 {
2074         float gentle;
2075         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2076         if(msg == MSG_SUICIDE) {
2077                 if (type == DEATH_TEAMCHANGE) {
2078                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2079                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2080                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2081                 } else if (type == DEATH_CAMP) {
2082                         if(gentle)
2083                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2084                         else
2085                                 centerprint_hud(_("^1Die camper!"));
2086                 } else if (type == DEATH_NOAMMO) {
2087                         if(gentle)
2088                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2089                         else
2090                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2091                 } else if (type == DEATH_ROT) {
2092                         if(gentle)
2093                                 centerprint_hud(_("^1You need to preserve your health"));
2094                         else
2095                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2096                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2097                         if(gentle)
2098                                 centerprint_hud(_("^1Don't go against team mates!"));
2099                         else
2100                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2101                 } else if (type == DEATH_QUIET) {
2102                         // do nothing
2103                 } else { // generic message
2104                         if(gentle)
2105                                 centerprint_hud(_("^1You need to be more careful!"));
2106                         else
2107                                 centerprint_hud(_("^1You killed your own dumb self!"));
2108                 }
2109         } else if(msg == MSG_KILL) {
2110                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2111                         if(gentle) {
2112                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2113                         } else {
2114                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2115                         }
2116                 } else if (type == KILL_FIRST_BLOOD) {
2117                         if(gentle) {
2118                                 centerprint_hud(_("^1First score"));
2119                         } else {
2120                                 centerprint_hud(_("^1First blood"));
2121                         }
2122                 } else if (type == KILL_FIRST_VICTIM) {
2123                         if(gentle) {
2124                                 centerprint_hud(_("^1First casualty"));
2125                         } else {
2126                                 centerprint_hud(_("^1First victim"));
2127                         }
2128                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2129                         if(gentle) {
2130                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2131                         } else {
2132                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2133                         }
2134                 } else if (type == KILL_TYPEFRAGGED) {
2135                         if(gentle) {
2136                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2137                         } else {
2138                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2139                         }
2140                 } else if (type == KILL_FRAG) {
2141                         if(gentle) {
2142                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2143                         } else {
2144                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2145                         }
2146                 } else { // generic message
2147                         if(gentle) {
2148                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2149                         } else {
2150                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2151                         }
2152                 }
2153         } else if(msg == MSG_KILL_ACTION) {
2154                 // TODO: invent more centerprints here?
2155                 centerprint_hud(_("^1Watch your step!"));
2156         }
2157 }
2158
2159 void HUD_Notify (void)
2160 {
2161         if(!autocvar__hud_configure)
2162         {
2163                 if(!autocvar_hud_panel_notify) return;
2164         }
2165         else
2166                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2167
2168         HUD_Panel_UpdateCvars(notify);
2169         HUD_Panel_ApplyFadeAlpha();
2170         vector pos, mySize;
2171         pos = panel_pos;
2172         mySize = panel_size;
2173
2174         HUD_Panel_DrawBg(1);
2175         if(panel_bg_padding)
2176         {
2177                 pos += '1 1 0' * panel_bg_padding;
2178                 mySize -= '2 2 0' * panel_bg_padding;
2179         }
2180
2181         float entries, height;
2182         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2183         height = mySize_y/entries;
2184         
2185         vector fontsize;
2186         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2187         fontsize = '0.5 0.5 0' * fontheight;
2188
2189         float a;
2190         float when;
2191         when = autocvar_hud_panel_notify_time;
2192         float fadetime;
2193         fadetime = autocvar_hud_panel_notify_fadetime;
2194
2195         string s;
2196
2197         vector pos_attacker, pos_victim;
2198         vector weap_pos;
2199         float width_attacker;
2200         string attacker, victim;
2201
2202         float i, j, w, type, step, limit;
2203         if(autocvar_hud_panel_notify_flip) //order items from the top down
2204         {
2205                 i = 0;
2206                 step = +1;
2207                 limit = entries;
2208         }
2209         else //order items from the bottom up
2210         {
2211                 i = entries - 1;
2212                 step = -1;
2213                 limit = -1;
2214         }
2215
2216         for(j = kn_index;  i != limit;  i += step, ++j)
2217         {
2218                 if(autocvar__hud_configure)
2219                 {
2220                         if (step == +1)
2221                                 a = i;
2222                         else // inverse order
2223                                 a = entries - 1 - i;
2224                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2225                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2227                         a = bound(0, (when - a) / 4, 1);
2228                         goto hud_config_notifyprint;
2229                 }
2230
2231                 if (j == KN_MAX_ENTRIES)
2232                         j = 0;
2233
2234                 if(killnotify_times[j] + when > time)
2235                         a = 1;
2236                 else if(fadetime)
2237                 {
2238                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2239                         if(!a)
2240                         {
2241                                 break;
2242                         }
2243                 }
2244                 else
2245                 {
2246                         break;
2247                 }
2248
2249                 s = "";
2250
2251                 type = killnotify_deathtype[j];
2252                 w = DEATH_WEAPONOF(type);
2253
2254                 // TODO: maybe print in team colors?
2255                 //
2256                 // Y [used by] X
2257                 if(killnotify_actiontype[j] == 0) 
2258                 {
2259                         if(type == DEATH_GENERIC)
2260                         {
2261                                 s = "notify_death";
2262                         }
2263                         else if(type == DEATH_NOAMMO)
2264                         {
2265                                 s = "notify_outofammo";
2266                         }
2267                         else if(type == DEATH_KILL)
2268                         {
2269                                 s = "notify_selfkill";
2270                         }
2271                         else if(type == DEATH_CAMP)
2272                         {
2273                                 s = "notify_camping";
2274                         }
2275                         else if(type == KILL_TEAM_RED)
2276                         {
2277                                 s = "notify_teamkill_red";
2278                         }
2279                         else if(type == KILL_TEAM_BLUE)
2280                         {
2281                                 s = "notify_teamkill_blue";
2282                         }
2283                         else if(type == DEATH_DROWN)
2284                         {
2285                                 s = "notify_water";
2286                         }
2287                         else if(type == DEATH_SLIME)
2288                         {
2289                                 s = "notify_slime";
2290                         }
2291                         else if(type == DEATH_LAVA)
2292                         {
2293                                 s = "notify_lava";
2294                         }
2295                         else if(type == DEATH_FALL)
2296                         {
2297                                 s = "notify_fall";
2298                         }
2299                         else if(type == DEATH_SHOOTING_STAR)
2300                         {
2301                                 s = "notify_shootingstar";
2302                         }
2303                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2304                         {
2305                                 s = "notify_death";
2306                         }
2307                         else if(type == INFO_GOTFLAG)
2308                         {
2309                                 if(killnotify_victims[j] == "^1RED^7 flag")
2310                                 {
2311                                         s = "notify_red_taken";
2312                                 }
2313                                 else
2314                                 {
2315                                         s = "notify_blue_taken";
2316                                 }
2317                         }
2318                         else if(type == INFO_RETURNFLAG)
2319                         {
2320                                 if(killnotify_victims[j] == "^1RED^7 flag")
2321                                 {
2322                                         s = "notify_red_returned";
2323                                 }
2324                                 else
2325                                 {
2326                                         s = "notify_blue_returned";
2327                                 }
2328                         }
2329                         else if(type == INFO_LOSTFLAG)
2330                         {
2331                                 if(killnotify_victims[j] == "^1RED^7 flag")
2332                                 {
2333                                         s = "notify_red_lost";
2334                                 }
2335                                 else
2336                                 {
2337                                         s = "notify_blue_lost";
2338                                 }
2339                         }
2340                         else if(type == INFO_CAPTUREFLAG)
2341                         {
2342                                 if(killnotify_victims[j] == "^1RED^7 flag")
2343                                 {
2344                                         s = "notify_red_captured";
2345                                 }
2346                                 else
2347                                 {
2348                                         s = "notify_blue_captured";
2349                                 }
2350                         }
2351                         else if(type == KA_DROPBALL)
2352                         {
2353                                 s = "notify_balldropped";
2354                         }
2355                         else if(type == KA_PICKUPBALL)
2356                         {
2357                                 s = "notify_ballpickedup";
2358                         }
2359                         
2360                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2361                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2362                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2363
2364                         if(s != "")
2365                         {
2366                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2367                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2368                         }
2369                 }
2370                 // X [did action to] Y
2371                 else
2372                 {
2373                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2374                         {
2375                                 s = "notify_melee_laser";
2376                         }
2377                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2378                         {
2379                                 s = "notify_melee_shotgun";
2380                         }
2381                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2382                         {
2383                                 s = "notify_headshot";
2384                         }
2385                         else if(WEP_VALID(w))
2386                         {
2387                                 self = get_weaponinfo(w);
2388                                 s = strcat("weapon", self.netname);
2389                         }
2390                         else if(type == KILL_TEAM_RED)
2391                         {
2392                                 s = "notify_teamkill_red";
2393                         }
2394                         else if(type == KILL_TEAM_BLUE)
2395                         {
2396                                 s = "notify_teamkill_red";
2397                         }
2398                         else if(type == DEATH_TELEFRAG)
2399                         {
2400                                 s = "notify_telefrag";
2401                         }
2402                         else if(type == DEATH_DROWN)
2403                         {
2404                                 s = "notify_water";
2405                         }
2406                         else if(type == DEATH_SLIME)
2407                         {
2408                                 s = "notify_slime";
2409                         }
2410                         else if(type == DEATH_LAVA)
2411                         {
2412                                 s = "notify_lava";
2413                         }
2414                         else if(type == DEATH_FALL)
2415                         {
2416                                 s = "notify_fall";
2417                         }
2418                         else if(type == DEATH_SHOOTING_STAR)
2419                         {
2420                                 s = "notify_shootingstar";
2421                         }
2422                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2423                         {
2424                                 s = "notify_void";
2425                         }
2426                         else if(type == RACE_SERVER_RECORD)
2427                         {
2428                                 s = "race_newrecordserver";
2429                         }
2430                         else if(type == RACE_NEW_RANK)
2431                         {
2432                                 s = "race_newrankyellow";
2433                         }
2434                         else if(type == RACE_NEW_TIME)
2435                         {
2436                                 s = "race_newtime";
2437                         }
2438                         else if(type == RACE_FAIL)
2439                         {
2440                                 s = "race_newfail";
2441                         }
2442
2443                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2444                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2445 :hud_config_notifyprint
2446                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2447                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2448                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2449                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2450
2451                         if(s != "")
2452                         {
2453                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2454                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2455                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456                         }
2457                 }
2458         }
2459 }
2460
2461 // Timer (#5)
2462 //
2463 // TODO: macro
2464 string seconds_tostring(float sec)
2465 {
2466         float minutes;
2467         minutes = floor(sec / 60);
2468
2469         sec -= minutes * 60;
2470         return sprintf("%d:%02d", minutes, sec);
2471 }
2472
2473 void HUD_Timer(void)
2474 {
2475         if(!autocvar__hud_configure)
2476         {
2477                 if(!autocvar_hud_panel_timer) return;
2478         }
2479         else
2480                 hud_configure_active_panel = HUD_PANEL_TIMER;
2481
2482         HUD_Panel_UpdateCvars(timer);
2483         HUD_Panel_ApplyFadeAlpha();
2484
2485         draw_beginBoldFont();
2486
2487         vector pos, mySize;
2488         pos = panel_pos;
2489         mySize = panel_size;
2490
2491         HUD_Panel_DrawBg(1);
2492         if(panel_bg_padding)
2493         {
2494                 pos += '1 1 0' * panel_bg_padding;
2495                 mySize -= '2 2 0' * panel_bg_padding;
2496         }
2497
2498         string timer;
2499         float timelimit, elapsedTime, timeleft, minutesLeft;
2500
2501         timelimit = getstatf(STAT_TIMELIMIT);
2502
2503         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2504         timeleft = ceil(timeleft);
2505
2506         minutesLeft = floor(timeleft / 60);
2507
2508         vector timer_color;
2509         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2510                 timer_color = '1 1 1'; //white
2511         else if(minutesLeft >= 1)
2512                 timer_color = '1 1 0'; //yellow
2513         else
2514                 timer_color = '1 0 0'; //red
2515
2516         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2517                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2518                         //while restart is still active, show 00:00
2519                         timer = seconds_tostring(0);
2520                 } else {
2521                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2522                         timer = seconds_tostring(elapsedTime);
2523                 }
2524         } else {
2525                 timer = seconds_tostring(timeleft);
2526         }
2527
2528         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2529
2530         draw_endBoldFont();
2531 }
2532
2533 // Radar (#6)
2534 //
2535 void HUD_Radar(void)
2536 {
2537         if (!autocvar__hud_configure)
2538         {
2539                 if (hud_panel_radar_maximized)
2540                 {
2541                         if (!hud_draw_maximized) return;
2542                 }
2543                 else
2544                 {
2545                         if (autocvar_hud_panel_radar == 0) return;
2546                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2547                 }
2548         }
2549         else
2550                 hud_configure_active_panel = HUD_PANEL_RADAR;
2551
2552         HUD_Panel_UpdateCvars(radar);
2553         HUD_Panel_ApplyFadeAlpha();
2554
2555         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2556         {
2557                 panel_size = autocvar_hud_panel_radar_maximized_size;
2558                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2559                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2560                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2561                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2562                 
2563                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2564                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2565         }
2566
2567         vector pos, mySize;
2568         pos = panel_pos;
2569         mySize = panel_size;
2570
2571         HUD_Panel_DrawBg(1);
2572         if(panel_bg_padding)
2573         {
2574                 pos += '1 1 0' * panel_bg_padding;
2575                 mySize -= '2 2 0' * panel_bg_padding;
2576         }
2577
2578         float color2;
2579         entity tm;
2580         float scale2d, normalsize, bigsize;
2581         float f;
2582
2583         teamradar_origin2d = pos + 0.5 * mySize;
2584         teamradar_size2d = mySize;
2585
2586         if(minimapname == "")
2587                 return;
2588
2589         teamradar_loadcvars();
2590
2591         switch(hud_panel_radar_zoommode)
2592         {
2593                 default:
2594                 case 0:
2595                         f = current_zoomfraction;
2596                         break;
2597                 case 1:
2598                         f = 1 - current_zoomfraction;
2599                         break;
2600                 case 2:
2601                         f = 0;
2602                         break;
2603                 case 3:
2604                         f = 1;
2605                         break;
2606         }
2607
2608         switch(hud_panel_radar_rotation)
2609         {
2610                 case 0:
2611                         teamradar_angle = view_angles_y - 90;
2612                         break;
2613                 default:
2614                         teamradar_angle = 90 * hud_panel_radar_rotation;
2615                         break;
2616         }
2617
2618         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2619         teamradar_size2d = mySize;
2620
2621         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2622
2623         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2624         if(hud_panel_radar_rotation == 0)
2625         {
2626                 // max-min distance must fit the radar in any rotation
2627                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2628         }
2629         else
2630         {
2631                 vector c0, c1, c2, c3, span;
2632                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2633                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2634                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2635                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2636                 span = '0 0 0';
2637                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2638                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2639
2640                 // max-min distance must fit the radar in x=x, y=y
2641                 bigsize = min(
2642                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2643                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2644                 );
2645         }
2646
2647         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2648         if(bigsize > normalsize)
2649                 normalsize = bigsize;
2650
2651         teamradar_size =
2652                   f * bigsize
2653                 + (1 - f) * normalsize;
2654         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2655                   f * mi_center
2656                 + (1 - f) * view_origin);
2657
2658         drawsetcliparea(
2659                 pos_x,
2660                 pos_y,
2661                 mySize_x,
2662                 mySize_y
2663         );
2664
2665         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2666
2667         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2668                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2669         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2670                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2671         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2672         {
2673                 color2 = GetPlayerColor(tm.sv_entnum);
2674                 //if(color == COLOR_SPECTATOR || color == color2)
2675                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2676         }
2677         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2678
2679         drawresetcliparea();
2680 };
2681
2682 // Score (#7)
2683 //
2684 void HUD_UpdatePlayerTeams();
2685 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2686 {
2687         float score;
2688         entity tm = world, pl;
2689 #define SCOREPANEL_MAX_ENTRIES 6
2690 #define SCOREPANEL_ASPECTRATIO 2
2691         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2692         vector fontsize = '1 1 0' * (mySize_y/entries);
2693
2694         vector rgb, score_color;
2695         rgb = '1 1 1';
2696         score_color = '1 1 1';
2697
2698         float name_size = mySize_x*0.75;
2699         float spacing_size = mySize_x*0.04;
2700         const float highlight_alpha = 0.2;
2701         float i = 0, me_printed = 0, first_pl = 0;
2702         string s;
2703         if (autocvar__hud_configure)
2704         {
2705                 float players_per_team = 0;
2706                 if (team_count)
2707                 {
2708                         // show team scores in the first line
2709                         float score_size = mySize_x / team_count;
2710                         players_per_team = max(2, ceil((entries - 1) / team_count));
2711                         for(i=0; i<team_count; ++i) {
2712                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2713                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2715                         }
2716                         first_pl = 1;
2717                         pos_y += fontsize_y;
2718                 }
2719                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2720                 for (i=first_pl; i<entries; ++i)
2721                 {
2722                         //simulate my score is lower than all displayed players,
2723                         //so that I don't appear at all showing pure rankings.
2724                         //This is to better show the difference between the 2 ranking views
2725                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2726                         {
2727                                 rgb = '1 1 0';
2728                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2729                                 s = GetPlayerName(player_localnum);
2730                                 score = 7;
2731                         }
2732                         else
2733                         {
2734                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2735                                 score -= 3;
2736                         }
2737
2738                         if (team_count)
2739                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2740                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2741                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2742                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2743                         pos_y += fontsize_y;
2744                 }
2745                 return;
2746         }
2747
2748         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2749                 HUD_UpdatePlayerTeams();
2750         if (team_count)
2751         {
2752                 // show team scores in the first line
2753                 float score_size = mySize_x / team_count;
2754                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2755                         if(tm.team == COLOR_SPECTATOR)
2756                                 continue;
2757                         if (tm.team == myteam)
2758                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2759                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2760                         ++i;
2761                 }
2762                 first_pl = 1;
2763                 pos_y += fontsize_y;
2764                 tm = teams.sort_next;
2765         }
2766         i = first_pl;
2767
2768         do
2769         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2770         {
2771                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2772                         continue;
2773
2774                 if (i == entries-1 && !me_printed && pl != me)
2775                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2776                 {
2777                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2778                                 if (pl.team != COLOR_SPECTATOR)
2779                                         break;
2780
2781                         if (pl)
2782                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2783                         else
2784                                 rgb = '1 0 0'; //last: red
2785                         pl = me;
2786                 }
2787
2788                 if (pl == me)
2789                 {
2790                         if (i == first_pl)
2791                                 rgb = '0 1 0'; //first: green
2792                         me_printed = 1;
2793                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2794                 }
2795                 if (team_count)
2796                         score_color = GetTeamRGB(pl.team) * 0.8;
2797                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2798                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2799                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2800                 pos_y += fontsize_y;
2801                 ++i;
2802         }
2803         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2804 }
2805
2806 void HUD_Score(void)
2807 {
2808         if(!autocvar__hud_configure)
2809         {
2810                 if(!autocvar_hud_panel_score) return;
2811                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2812         }
2813         else
2814                 hud_configure_active_panel = HUD_PANEL_SCORE;
2815
2816         HUD_Panel_UpdateCvars(score);
2817         HUD_Panel_ApplyFadeAlpha();
2818         vector pos, mySize;
2819         pos = panel_pos;
2820         mySize = panel_size;
2821
2822         HUD_Panel_DrawBg(1);
2823         if(panel_bg_padding)
2824         {
2825                 pos += '1 1 0' * panel_bg_padding;
2826                 mySize -= '2 2 0' * panel_bg_padding;
2827         }
2828
2829         float score, distribution = 0;
2830         string sign;
2831         vector distribution_color;
2832         entity tm, pl, me;
2833
2834 #ifdef COMPAT_XON050_ENGINE
2835         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2836 #else
2837         me = playerslots[player_localentnum - 1];
2838 #endif
2839
2840         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2841                 string timer, distrtimer;
2842
2843                 pl = players.sort_next;
2844                 if(pl == me)
2845                         pl = pl.sort_next;
2846                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2847                         if(pl.scores[ps_primary] == 0)
2848                                 pl = world;
2849
2850                 score = me.(scores[ps_primary]);
2851                 timer = TIME_ENCODED_TOSTRING(score);
2852
2853                 draw_beginBoldFont();
2854                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2855                         // distribution display
2856                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2857
2858                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2859
2860                         if (distribution <= 0) {
2861                                 distribution_color = '0 1 0';
2862                                 sign = "-";
2863                         }
2864                         else {
2865                                 distribution_color = '1 0 0';
2866                                 sign = "+";
2867                         }
2868                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2869                 }
2870                 // race record display
2871                 if (distribution <= 0)
2872                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2873                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2874                 draw_endBoldFont();
2875         } else if (!teamplay) { // non-teamgames
2876                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2877                 {
2878                         HUD_Score_Rankings(pos, mySize, me, 0);
2879                         return;
2880                 }
2881                 // me vector := [team/connected frags id]
2882                 pl = players.sort_next;
2883                 if(pl == me)
2884                         pl = pl.sort_next;
2885
2886                 if(autocvar__hud_configure)
2887                         distribution = 42;
2888                 else if(pl)
2889                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2890                 else
2891                         distribution = 0;
2892
2893                 score = me.(scores[ps_primary]);
2894                 if(autocvar__hud_configure)
2895                         score = 123;
2896
2897                 if(distribution >= 5)
2898                         distribution_color = eY;
2899                 else if(distribution >= 0)
2900                         distribution_color = '1 1 1';
2901                 else if(distribution >= -5)
2902                         distribution_color = '1 1 0';
2903                 else
2904                         distribution_color = eX;
2905
2906                 string distribution_str;
2907                 distribution_str = ftos(distribution);
2908                 draw_beginBoldFont();
2909                 if (distribution >= 0)
2910                 {
2911                         if (distribution > 0)
2912                                 distribution_str = strcat("+", distribution_str);
2913                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2914                 }
2915                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2916                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2917                 draw_endBoldFont();
2918         } else { // teamgames
2919                 float scores_count = 0, row, column, rows = 0, columns = 0;
2920                 local noref vector offset = '0 0 0';
2921                 vector score_pos, score_size; //for scores other than myteam
2922                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2923                 {
2924                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2925                                 ++scores_count;
2926                         if (autocvar_hud_panel_score_rankings)
2927                         {
2928                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2929                                 return;
2930                         }
2931                         rows = mySize_y/mySize_x;
2932                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2933                         //                               ^^^ ammo item aspect goes here
2934
2935                         columns = ceil(scores_count/rows);
2936
2937                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2938
2939                         float newSize;
2940                         if(score_size_x/score_size_y > 3)
2941                         {
2942                                 newSize = 3 * score_size_y;
2943                                 offset_x = score_size_x - newSize;
2944                                 pos_x += offset_x/2;
2945                                 score_size_x = newSize;
2946                         }
2947                         else
2948                         {
2949                                 newSize = 1/3 * score_size_x;
2950                                 offset_y = score_size_y - newSize;
2951                                 pos_y += offset_y/2;
2952                                 score_size_y = newSize;
2953                         }
2954                 }
2955                 else
2956                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2957
2958                 float max_fragcount;
2959                 max_fragcount = -99;
2960                 draw_beginBoldFont();
2961                 row = column = 0;
2962                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2963                         if(tm.team == COLOR_SPECTATOR)
2964                                 continue;
2965                         score = tm.(teamscores[ts_primary]);
2966                         if(autocvar__hud_configure)
2967                                 score = 123;
2968                         
2969                         if (score > max_fragcount)
2970                                 max_fragcount = score;
2971
2972                         if (spectatee_status == -1)
2973                         {
2974                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2975                                 if (max_fragcount == score)
2976                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2977                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2978                                 ++row;
2979                                 if(row >= rows)
2980                                 {
2981                                         row = 0;
2982                                         ++column;
2983                                 }
2984                         }
2985                         else if(tm.team == myteam) {
2986                                 if (max_fragcount == score)
2987                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2988                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2989                         } else {
2990                                 if (max_fragcount == score)
2991                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2992                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2993                                 ++rows;
2994                         }
2995                 }
2996                 draw_endBoldFont();
2997         }
2998 }
2999
3000 // Race timer (#8)
3001 //
3002 void HUD_RaceTimer (void)
3003 {
3004         if(!autocvar__hud_configure)
3005         {
3006                 if(!autocvar_hud_panel_racetimer) return;
3007                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3008                 if(spectatee_status == -1) return;
3009         }
3010         else
3011                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3012
3013         HUD_Panel_UpdateCvars(racetimer);
3014         HUD_Panel_ApplyFadeAlpha();
3015
3016         draw_beginBoldFont();
3017
3018         vector pos, mySize;
3019         pos = panel_pos;
3020         mySize = panel_size;
3021
3022         HUD_Panel_DrawBg(1);
3023         if(panel_bg_padding)
3024         {
3025                 pos += '1 1 0' * panel_bg_padding;
3026                 mySize -= '2 2 0' * panel_bg_padding;
3027         }
3028
3029         // always force 4:1 aspect
3030         vector newSize = '0 0 0';
3031         if(mySize_x/mySize_y > 4)
3032         {
3033                 newSize_x = 4 * mySize_y;
3034                 newSize_y = mySize_y;
3035
3036                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3037         }
3038         else
3039         {
3040                 newSize_y = 1/4 * mySize_x;
3041                 newSize_x = mySize_x;
3042
3043                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3044         }
3045         mySize = newSize;
3046
3047         float a, t;
3048         string s, forcetime;
3049
3050         if(autocvar__hud_configure)
3051         {
3052                 s = "0:13:37";
3053                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3054                 s = _("^1Intermediate 1 (+15.42)");
3055                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3056                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3057                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3058         }
3059         else if(race_checkpointtime)
3060         {
3061                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3062                 s = "";
3063                 forcetime = "";
3064                 if(a > 0) // just hit a checkpoint?
3065                 {
3066                         if(race_checkpoint != 254)
3067                         {
3068                                 if(race_time && race_previousbesttime)
3069                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3070                                 else
3071                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3072                                 if(race_time)
3073                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3074                         }
3075                 }
3076                 else
3077                 {
3078                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3079                         {
3080                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3081                                 if(a > 0) // next one?
3082                                 {
3083                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3084                                 }
3085                         }
3086                 }
3087
3088                 if(s != "" && a > 0)
3089                 {
3090                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3091                 }
3092
3093                 if(race_penaltytime)
3094                 {
3095                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3096                         if(a > 0)
3097                         {
3098                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3099                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3100                         }
3101                 }
3102
3103                 if(forcetime != "")
3104                 {
3105                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3106                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3107                 }
3108                 else
3109                         a = 1;
3110
3111                 if(race_laptime && race_checkpoint != 255)
3112                 {
3113                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3114                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3115                 }
3116         }
3117         else
3118         {
3119                 if(race_mycheckpointtime)
3120                 {
3121                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3122                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3123                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3124                 }
3125                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3126                 {
3127                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3128                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3129                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3130                 }
3131
3132                 if(race_penaltytime && !race_penaltyaccumulator)
3133                 {
3134                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3135                         a = bound(0, (1 + t - time), 1);
3136                         if(a > 0)
3137                         {
3138                                 if(time < t)
3139                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3140                                 else
3141                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3142                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3143                         }
3144                 }
3145         }
3146
3147         draw_endBoldFont();
3148 }
3149
3150 // Vote window (#9)
3151 //
3152 float vote_yescount;
3153 float vote_nocount;
3154 float vote_needed;
3155 float vote_highlighted; // currently selected vote
3156
3157 float vote_active; // is there an active vote?
3158 float vote_prev; // previous state of vote_active to check for a change
3159 float vote_alpha;
3160 float vote_change; // "time" when vote_active changed
3161
3162 void HUD_VoteWindow(void) 
3163 {
3164         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3165         {
3166                 vote_active = 1;
3167                 if (autocvar__hud_configure)
3168                 {
3169                         vote_yescount = 0;
3170                         vote_nocount = 0;
3171                         print(_("^1You must answer before entering hud configure mode\n"));
3172                         cvar_set("_hud_configure", "0");
3173                 }
3174                 if(vote_called_vote)
3175                         strunzone(vote_called_vote);
3176                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3177                 uid2name_dialog = 1;
3178         }
3179
3180         if(!autocvar__hud_configure)
3181         {
3182                 if(!autocvar_hud_panel_vote) return;
3183
3184                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3185                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3186
3187                 if(panel_bg_alpha_str == "") {
3188                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3189                 }
3190                 panel_bg_alpha = stof(panel_bg_alpha_str);
3191         }
3192         else
3193         {
3194                 hud_configure_active_panel = HUD_PANEL_VOTE;
3195
3196                 vote_yescount = 3;
3197                 vote_nocount = 2;
3198                 vote_needed = 4;
3199         }
3200
3201         string s;
3202         float a;
3203         if(vote_active != vote_prev) {
3204                 vote_change = time;
3205                 vote_prev = vote_active;
3206         }
3207
3208         if(vote_active || autocvar__hud_configure)
3209                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3210         else
3211                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3212
3213         if(!vote_alpha)
3214                 return;
3215
3216         HUD_Panel_UpdateCvars(vote);
3217         HUD_Panel_ApplyFadeAlpha();
3218
3219         if(uid2name_dialog)
3220         {
3221                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3222                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3223         }
3224
3225     // these must be below above block
3226         vector pos, mySize;
3227         pos = panel_pos;
3228         mySize = panel_size;
3229
3230         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3231         HUD_Panel_DrawBg(a);
3232         a = panel_fg_alpha * a;
3233
3234         if(panel_bg_padding)
3235         {
3236                 pos += '1 1 0' * panel_bg_padding;
3237                 mySize -= '2 2 0' * panel_bg_padding;
3238         }
3239
3240         // always force 3:1 aspect
3241         vector newSize = '0 0 0';
3242         if(mySize_x/mySize_y > 3)
3243         {
3244                 newSize_x = 3 * mySize_y;
3245                 newSize_y = mySize_y;
3246
3247                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3248         }
3249         else
3250         {
3251                 newSize_y = 1/3 * mySize_x;
3252                 newSize_x = mySize_x;
3253
3254                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3255         }
3256         mySize = newSize;
3257
3258         s = _("A vote has been called for:");
3259         if(uid2name_dialog)
3260                 s = _("Allow servers to store and display your name?");
3261         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3262         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3263         if(autocvar__hud_configure)
3264                 s = _("^1Configure the HUD");
3265         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3266
3267         // print the yes/no counts
3268     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3269         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3270     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3271         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3272
3273         // draw the progress bar backgrounds
3274         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3275
3276         // draw the highlights
3277         if(vote_highlighted == 1) {
3278                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3279                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3280         }
3281         else if(vote_highlighted == -1) {
3282                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3283                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3284         }
3285
3286         // draw the progress bars
3287         if(vote_yescount && vote_needed)
3288         {
3289                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3290                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3291         }
3292
3293         if(vote_nocount && vote_needed)
3294         {
3295                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3296                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3297         }
3298
3299         drawresetcliparea();
3300 }
3301
3302 // Mod icons panel (#10)
3303 //
3304
3305 float mod_active; // is there any active mod icon?
3306
3307 // Clan Arena HUD modicons
3308 void HUD_Mod_CA(vector pos, vector mySize)
3309 {
3310         mod_active = 1; // CA should never hide the mod icons panel
3311         float redalive, bluealive;
3312         redalive = getstati(STAT_REDALIVE);
3313         bluealive = getstati(STAT_BLUEALIVE);
3314
3315         vector redpos, bluepos;
3316         if(mySize_x > mySize_y)
3317         {
3318                 redpos = pos;
3319                 bluepos = pos + eY * 0.5 * mySize_y;
3320                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324         }
3325         else
3326         {
3327                 redpos = pos;
3328                 bluepos = pos + eY * 0.5 * mySize_y;
3329                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333         }
3334 }
3335
3336 // CTF HUD modicon section
3337 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3338 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3339 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3340
3341 void HUD_Mod_CTF_Reset(void)
3342 {
3343         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3344 }
3345
3346 void HUD_Mod_CTF(vector pos, vector mySize)
3347 {
3348         vector redflag_pos, blueflag_pos;
3349         vector flag_size;
3350         float f; // every function should have that
3351
3352         float redflag, blueflag; // current status
3353         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3354         float stat_items;
3355
3356         stat_items = getstati(STAT_ITEMS, 0, 24);
3357         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3358         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3359         
3360         if(redflag || blueflag)
3361                 mod_active = 1;
3362         else
3363                 mod_active = 0;
3364
3365         if(autocvar__hud_configure)
3366         {
3367                 redflag = 1;
3368                 blueflag = 2;
3369         }
3370
3371         // when status CHANGES, set old status into prevstatus and current status into status
3372         if (redflag != redflag_prevframe)
3373         {
3374                 redflag_statuschange_time = time;
3375                 redflag_prevstatus = redflag_prevframe;
3376                 redflag_prevframe = redflag;
3377         }
3378
3379         if (blueflag != blueflag_prevframe)
3380         {
3381                 blueflag_statuschange_time = time;
3382                 blueflag_prevstatus = blueflag_prevframe;
3383                 blueflag_prevframe = blueflag;
3384         }
3385
3386         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3387         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3388
3389         float BLINK_FACTOR = 0.15;
3390         float BLINK_BASE = 0.85;
3391         // note:
3392         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3393         // thus
3394         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3395         // ensure RMS == 1
3396         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3397
3398         string red_icon, red_icon_prevstatus;
3399         float red_alpha, red_alpha_prevstatus;
3400         red_alpha = red_alpha_prevstatus = 1;
3401         switch(redflag) {
3402                 case 1: red_icon = "flag_red_taken"; break;
3403                 case 2: red_icon = "flag_red_lost"; break;
3404                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3405                 default:
3406                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3407                                 red_icon = "flag_red_shielded";
3408                         else
3409                                 red_icon = string_null;
3410                         break;
3411         }
3412         switch(redflag_prevstatus) {
3413                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3414                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3415                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3416                 default:
3417                         if(redflag == 3)
3418                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3419                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3420                                 red_icon_prevstatus = "flag_red_shielded";
3421                         else
3422                                 red_icon_prevstatus = string_null;
3423                         break;
3424         }
3425
3426         string blue_icon, blue_icon_prevstatus;
3427         float blue_alpha, blue_alpha_prevstatus;
3428         blue_alpha = blue_alpha_prevstatus = 1;
3429         switch(blueflag) {
3430                 case 1: blue_icon = "flag_blue_taken"; break;
3431                 case 2: blue_icon = "flag_blue_lost"; break;
3432                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3433                 default:
3434                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3435                                 blue_icon = "flag_blue_shielded";
3436                         else
3437                                 blue_icon = string_null;
3438                         break;
3439         }
3440         switch(blueflag_prevstatus) {
3441                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3442                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3443                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3444                 default:
3445                         if(blueflag == 3)
3446                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3447                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3448                                 blue_icon_prevstatus = "flag_blue_shielded";
3449                         else
3450                                 blue_icon_prevstatus = string_null;
3451                         break;
3452         }
3453
3454         if(mySize_x > mySize_y) {
3455                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3456                         redflag_pos = pos;
3457                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3458                 } else {
3459                         blueflag_pos = pos;
3460                         redflag_pos = pos + eX * 0.5 * mySize_x;
3461                 }
3462                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3463         } else {
3464                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3465                         redflag_pos = pos;
3466                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3467                 } else {
3468                         blueflag_pos = pos;
3469                         redflag_pos = pos + eY * 0.5 * mySize_y;
3470                 }
3471                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3472         }
3473
3474         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3475         if(red_icon_prevstatus && f < 1)
3476                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3477         if(red_icon)
3478                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3479
3480         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3481         if(blue_icon_prevstatus && f < 1)
3482                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3483         if(blue_icon)
3484                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3485 }
3486
3487 // Keyhunt HUD modicon section
3488 float kh_runheretime;
3489
3490 void HUD_Mod_KH_Reset(void)
3491 {
3492         kh_runheretime = 0;
3493 }
3494
3495 void HUD_Mod_KH(vector pos, vector mySize)
3496 {
3497         mod_active = 1; // keyhunt should never hide the mod icons panel
3498         float kh_keys;
3499         float keyteam;
3500         float a, aa;
3501         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3502
3503         kh_keys = getstati(STAT_KH_KEYS);
3504
3505         p_x = pos_x;
3506         if(mySize_x > mySize_y)
3507         {
3508                 p_y = pos_y + 0.25 * mySize_y;
3509                 pa = p - eY * 0.25 * mySize_y;
3510
3511                 kh_size_x = mySize_x * 0.25;
3512                 kh_size_y = 0.75 * mySize_y;
3513                 kh_asize_x = mySize_x * 0.25;
3514                 kh_asize_y = mySize_y * 0.25;
3515         }
3516         else
3517         {
3518                 p_y = pos_y + 0.125 * mySize_y;
3519                 pa = p - eY * 0.125 * mySize_y;
3520
3521                 kh_size_x = mySize_x * 0.5;
3522                 kh_size_y = 0.375 * mySize_y;
3523                 kh_asize_x = mySize_x * 0.5;
3524                 kh_asize_y = mySize_y * 0.125;
3525         }
3526
3527         float i, key;
3528
3529         float keycount;
3530         keycount = 0;
3531         for(i = 0; i < 4; ++i)
3532         {
3533                 key = floor(kh_keys / pow(32, i)) & 31;
3534                 keyteam = key - 1;
3535                 if(keyteam == 30 && keycount <= 4)
3536                         keycount += 4;
3537                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3538                         keycount += 1;
3539         }
3540
3541         // this yields 8 exactly if "RUN HERE" shows
3542
3543         if(keycount == 8)
3544         {
3545                 if(!kh_runheretime)
3546                         kh_runheretime = time;
3547                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3548         }
3549         else
3550                 kh_runheretime = 0;
3551
3552         for(i = 0; i < 4; ++i)
3553         {
3554                 key = floor(kh_keys / pow(32, i)) & 31;
3555                 keyteam = key - 1;
3556                 switch(keyteam)
3557                 {
3558                         case 30: // my key
3559                                 keyteam = myteam;
3560                                 a = 1;
3561                                 aa = 1;
3562                                 break;
3563                         case -1: // no key
3564                                 a = 0;
3565                                 aa = 0;
3566                                 break;
3567                         default: // owned or dropped
3568                                 a = 0.2;
3569                                 aa = 0.5;
3570                                 break;
3571                 }
3572                 a = a * panel_fg_alpha;
3573                 aa = aa * panel_fg_alpha;
3574                 if(a > 0)
3575                 {
3576                         switch(keyteam)
3577                         {
3578                                 case COLOR_TEAM1:
3579                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3580                                         break;
3581                                 case COLOR_TEAM2:
3582                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3583                                         break;
3584                                 case COLOR_TEAM3:
3585                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3586                                         break;
3587                                 case COLOR_TEAM4:
3588                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3589                                         break;
3590                                 default:
3591                                         break;
3592                         }
3593                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3594                         {
3595                                 case 0:
3596                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3597                                         break;
3598                                 case 1:
3599                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3600                                         break;
3601                                 case 2:
3602                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3603                                         break;
3604                                 case 3:
3605                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3606                                         break;
3607                         }
3608                 }
3609                 if(mySize_x > mySize_y)
3610                 {
3611                         p_x += 0.25 * mySize_x;
3612                         pa_x += 0.25 * mySize_x;
3613                 }
3614                 else
3615                 {
3616                         if(i == 1)
3617                         {
3618                                 p_y = pos_y + 0.625 * mySize_y;
3619                                 pa_y = pos_y + 0.5 * mySize_y;
3620                                 p_x = pos_x;
3621                                 pa_x = pos_x;
3622                         }
3623                         else
3624                         {
3625                                 p_x += 0.5 * mySize_x;
3626                                 pa_x += 0.5 * mySize_x;
3627                         }
3628                 }
3629         }
3630 }
3631
3632 // Keepaway HUD mod icon
3633 float kaball_prevstatus; // last remembered status
3634 float kaball_statuschange_time; // time when the status changed
3635
3636 // we don't need to reset for keepaway since it immediately 
3637 // autocorrects prevstatus as to if the player has the ball or not
3638
3639 void HUD_Mod_Keepaway(vector pos, vector mySize)
3640 {
3641         mod_active = 1; // keepaway should always show the mod HUD
3642         
3643         float BLINK_FACTOR = 0.15;
3644         float BLINK_BASE = 0.85;
3645         float BLINK_FREQ = 5; 
3646         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3647         
3648         float stat_items = getstati(STAT_ITEMS, 0, 24);
3649         float kaball = (stat_items/IT_KEY1) & 1;
3650         
3651         if(kaball != kaball_prevstatus)
3652         {
3653                 kaball_statuschange_time = time;
3654                 kaball_prevstatus = kaball;
3655         }
3656         
3657         vector kaball_pos, kaball_size;
3658         
3659         if(mySize_x > mySize_y) {
3660                 kaball_pos = pos + eX * 0.25 * mySize_x;
3661                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3662         } else {
3663                 kaball_pos = pos + eY * 0.25 * mySize_y;
3664                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3665         }
3666         
3667         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3668         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3669         
3670         if(kaball_prevstatus && f < 1)
3671                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3672         
3673         if(kaball)
3674                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3675 }
3676
3677
3678 // Nexball HUD mod icon
3679 void HUD_Mod_NexBall(vector pos, vector mySize)
3680 {
3681         float stat_items, nb_pb_starttime, dt, p;
3682
3683         stat_items = getstati(STAT_ITEMS, 0, 24);
3684         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3685
3686         if (stat_items & IT_KEY1)
3687                 mod_active = 1;
3688         else
3689                 mod_active = 0;
3690
3691         //Manage the progress bar if any
3692         if (nb_pb_starttime > 0)
3693         {
3694                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3695                 // one period of positive triangle
3696                 p = 2 * dt / nb_pb_period;
3697                 if (p > 1)
3698                         p = 2 - p;
3699
3700                 //Draw the filling
3701                 HUD_Panel_GetProgressBarColor(nexball);
3702                 if(mySize_x > mySize_y)
3703                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3704                 else
3705                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3706         }
3707
3708         if (stat_items & IT_KEY1)
3709                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3710 }
3711
3712 // Race/CTS HUD mod icons
3713 float crecordtime_prev; // last remembered crecordtime
3714 float crecordtime_change_time; // time when crecordtime last changed
3715 float srecordtime_prev; // last remembered srecordtime
3716 float srecordtime_change_time; // time when srecordtime last changed
3717
3718 float race_status_time;
3719 float race_status_prev;
3720 string race_status_name_prev;
3721 void HUD_Mod_Race(vector pos, vector mySize)
3722 {
3723         mod_active = 1; // race should never hide the mod icons panel
3724         entity me;
3725         me = playerslots[player_localnum];
3726         float t, score;
3727         float f; // yet another function has this
3728         score = me.(scores[ps_primary]);
3729
3730         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3731                 return; // no records in the actual race
3732
3733         // clientside personal record
3734         string rr;
3735         if(gametype == MAPINFO_TYPE_CTS)
3736                 rr = CTS_RECORD;
3737         else
3738                 rr = RACE_RECORD;
3739         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3740
3741         if(score && (score < t || !t)) {
3742                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3743                 if(autocvar_cl_autodemo_delete_keeprecords)
3744                 {
3745                         f = autocvar_cl_autodemo_delete;
3746                         f &~= 1;
3747                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3748                 }
3749         }
3750
3751         if(t != crecordtime_prev) {
3752                 crecordtime_prev = t;
3753                 crecordtime_change_time = time;
3754         }
3755
3756         vector textPos, medalPos;
3757         float squareSize;
3758         if(mySize_x > mySize_y) {
3759                 // text on left side
3760                 squareSize = min(mySize_y, mySize_x/2);
3761                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3762                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3763         } else {
3764                 // text on top
3765                 squareSize = min(mySize_x, mySize_y/2);
3766                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3767                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3768         }
3769
3770         f = time - crecordtime_change_time;
3771
3772         if (f > 1) {
3773                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3774                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775         } else {
3776                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3779                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3780         }
3781
3782         // server record
3783         t = race_server_record;
3784         if(t != srecordtime_prev) {
3785                 srecordtime_prev = t;
3786                 srecordtime_change_time = time;
3787         }
3788         f = time - srecordtime_change_time;
3789
3790         if (f > 1) {
3791                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3792                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3793         } else {
3794                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3795                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3797                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3798         }
3799
3800         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3801                 race_status_time = time + 5;
3802                 race_status_prev = race_status;
3803                 if (race_status_name_prev)
3804                         strunzone(race_status_name_prev);
3805                 race_status_name_prev = strzone(race_status_name);
3806         }
3807
3808         // race "awards"
3809         float a;
3810         a = bound(0, race_status_time - time, 1);
3811
3812         string s;
3813         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3814
3815         float rank;
3816         if(race_status > 0)
3817                 rank = race_CheckName(race_status_name);
3818         else
3819                 rank = 0;
3820         string rankname;
3821         rankname = race_PlaceName(rank);
3822
3823         vector namepos;
3824         namepos = medalPos + '0 0.8 0' * squareSize;
3825         vector rankpos;
3826         rankpos = medalPos + '0 0.15 0' * squareSize;
3827
3828         if(race_status == 0)
3829                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3830         else if(race_status == 1) {
3831                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3832                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3833                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834         } else if(race_status == 2) {
3835                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3836                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3837                 else
3838                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3839                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3840                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841         } else if(race_status == 3) {
3842                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3844                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845         }
3846
3847         if (race_status_time - time <= 0) {
3848                 race_status_prev = -1;
3849                 race_status = -1;
3850                 if(race_status_name)
3851                         strunzone(race_status_name);
3852                 race_status_name = string_null;
3853                 if(race_status_name_prev)
3854                         strunzone(race_status_name_prev);
3855                 race_status_name_prev = string_null;
3856         }
3857 }
3858
3859 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3860 {
3861         float stat, pps_ratio;
3862         string pic;
3863         vector color;
3864 #ifdef GMQCC
3865         stat = -1;
3866         pic = "";
3867         color = '0 0 0';
3868 #endif
3869         switch(i)
3870         {
3871                 case 0:
3872                         stat = getstatf(STAT_DOM_PPS_RED);
3873                         pic = "dom_icon_red";
3874                         color = '1 0 0';
3875                         break;
3876                 case 1:
3877                         stat = getstatf(STAT_DOM_PPS_BLUE);
3878                         pic = "dom_icon_blue";
3879                         color = '0 0 1';
3880                         break;
3881                 case 2:
3882                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3883                         pic = "dom_icon_yellow";
3884                         color = '1 1 0';
3885                         break;
3886                 default:
3887                 case 3:
3888                         stat = getstatf(STAT_DOM_PPS_PINK);
3889                         pic = "dom_icon_pink";
3890                         color = '1 0 1';
3891                         break;
3892         }
3893         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3894
3895         if(mySize_x/mySize_y > aspect_ratio)
3896         {
3897                 i = aspect_ratio * mySize_y;
3898                 myPos_x = myPos_x + (mySize_x - i) / 2;
3899                 mySize_x = i;
3900         }
3901         else
3902         {
3903                 i = 1/aspect_ratio * mySize_x;
3904                 myPos_y = myPos_y + (mySize_y - i) / 2;
3905                 mySize_y = i;
3906         }
3907
3908         if (layout) // show text too
3909         {
3910                 //draw the text
3911                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3912                 if (layout == 2) // average pps
3913                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3914                 else // percentage of average pps
3915                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3916         }
3917
3918         //draw the icon
3919         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3920         if (stat > 0)
3921         {
3922                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3923                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924                 drawresetcliparea();
3925         }
3926 }
3927
3928 void HUD_Mod_Dom(vector myPos, vector mySize)
3929 {
3930         mod_active = 1; // required in each mod function that always shows something
3931         entity tm;
3932         float teams_count = 0;
3933         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3934                 if(tm.team != COLOR_SPECTATOR)
3935                         ++teams_count;
3936
3937         float layout = autocvar_hud_panel_modicons_dom_layout;
3938         float rows, columns, aspect_ratio;
3939         rows = mySize_y/mySize_x;
3940         aspect_ratio = (layout) ? 3 : 1;
3941         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3942         columns = ceil(teams_count/rows);
3943
3944         int i;
3945         float row = 0, column = 0;
3946         for(i=0; i<teams_count; ++i)
3947         {
3948                 vector pos, itemSize;
3949                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3950                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3951
3952                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3953
3954                 ++row;
3955                 if(row >= rows)
3956                 {
3957                         row = 0;
3958                         ++column;
3959                 }
3960         }
3961 }
3962
3963 float mod_prev; // previous state of mod_active to check for a change
3964 float mod_alpha;
3965 float mod_change; // "time" when mod_active changed
3966
3967 void HUD_ModIcons(void)
3968 {
3969         if(!autocvar__hud_configure)
3970         {
3971                 if(!autocvar_hud_panel_modicons) return;
3972                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3973         }
3974         else
3975                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3976
3977         HUD_Panel_UpdateCvars(modicons);
3978         HUD_Panel_ApplyFadeAlpha();
3979
3980         draw_beginBoldFont();
3981
3982         vector pos, mySize;
3983         pos = panel_pos;
3984         mySize = panel_size;
3985
3986         if(mod_active != mod_prev) {
3987                 mod_change = time;
3988                 mod_prev = mod_active;
3989         }
3990
3991         if(mod_active || autocvar__hud_configure)
3992                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3993         else
3994                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3995
3996         if(mod_alpha)
3997                 HUD_Panel_DrawBg(mod_alpha);
3998
3999         if(panel_bg_padding)
4000         {
4001                 pos += '1 1 0' * panel_bg_padding;
4002                 mySize -= '2 2 0' * panel_bg_padding;
4003         }
4004
4005         // these MUST be ran in order to update mod_active
4006         if(gametype == MAPINFO_TYPE_KEYHUNT)
4007                 HUD_Mod_KH(pos, mySize);
4008         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4009                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4010         else if(gametype == MAPINFO_TYPE_NEXBALL)
4011                 HUD_Mod_NexBall(pos, mySize);
4012         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4013                 HUD_Mod_Race(pos, mySize);
4014         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4015                 HUD_Mod_CA(pos, mySize);
4016         else if(gametype == MAPINFO_TYPE_DOMINATION)
4017                 HUD_Mod_Dom(pos, mySize);
4018         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4019                 HUD_Mod_Keepaway(pos, mySize);
4020
4021         draw_endBoldFont();
4022 }
4023
4024 // Draw pressed keys (#11)
4025 //
4026 void HUD_DrawPressedKeys(void)
4027 {
4028         if(!autocvar__hud_configure)
4029         {
4030                 if(!autocvar_hud_panel_pressedkeys) return;
4031                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4032         }
4033         else
4034                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4035
4036
4037         HUD_Panel_UpdateCvars(pressedkeys);
4038         HUD_Panel_ApplyFadeAlpha();
4039         vector pos, mySize;
4040         pos = panel_pos;
4041         mySize = panel_size;
4042
4043         HUD_Panel_DrawBg(1);
4044         if(panel_bg_padding)
4045         {
4046                 pos += '1 1 0' * panel_bg_padding;
4047                 mySize -= '2 2 0' * panel_bg_padding;
4048         }
4049
4050         // force custom aspect
4051         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4052         if(aspect)
4053         {
4054                 vector newSize = '0 0 0';
4055                 if(mySize_x/mySize_y > aspect)
4056                 {
4057                         newSize_x = aspect * mySize_y;
4058                         newSize_y = mySize_y;
4059
4060                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4061                 }
4062                 else
4063                 {
4064                         newSize_y = 1/aspect * mySize_x;
4065                         newSize_x = mySize_x;
4066
4067                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4068                 }
4069                 mySize = newSize;
4070         }
4071
4072         vector keysize;
4073         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4074         float pressedkeys;
4075         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4076
4077         if(autocvar_hud_panel_pressedkeys_attack)
4078         {
4079                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4080                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081                 pos_y += keysize_y;
4082         }
4083
4084         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4085         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4086         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4087         pos_y += keysize_y;
4088         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4090         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4091 }
4092
4093 // Handle chat as a panel (#12)
4094 //
4095 void HUD_Chat(void)
4096 {
4097         if(!autocvar__hud_configure)
4098         {
4099                 if (!autocvar_hud_panel_chat)
4100                 {
4101                         if (!autocvar_con_chatrect)
4102                                 cvar_set("con_chatrect", "0");
4103                         return;
4104                 }
4105                 if(autocvar__con_chat_maximized)
4106                         if(!hud_draw_maximized) return;
4107         }
4108         else
4109                 hud_configure_active_panel = HUD_PANEL_CHAT;
4110
4111         HUD_Panel_UpdateCvars(chat);
4112         HUD_Panel_ApplyFadeAlpha();
4113
4114         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4115         {
4116                 panel_pos_y = panel_bg_border;
4117                 panel_size_y = vid_conheight - panel_bg_border * 2;
4118                 if(panel_bg == "0") // force a border when maximized
4119                 {
4120                         if(precache_pic(panel_bg) == "") {
4121                                 panel_bg = strcat(hud_skin_path, "/border_default");
4122                                 if(precache_pic(panel_bg) == "") {
4123                                         panel_bg = "gfx/hud/default/border_default";
4124                                 }
4125                         }
4126                 }
4127                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4128         }
4129
4130         vector pos, mySize;
4131         pos = panel_pos;
4132         mySize = panel_size;
4133
4134         HUD_Panel_DrawBg(1);
4135
4136         if(panel_bg_padding)
4137         {
4138                 pos += '1 1 0' * panel_bg_padding;
4139                 mySize -= '2 2 0' * panel_bg_padding;
4140         }
4141
4142         if (!autocvar_con_chatrect)
4143                 cvar_set("con_chatrect", "1");
4144
4145         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4146         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4147
4148         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4149         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4150
4151         if(autocvar__hud_configure)
4152         {
4153                 vector chatsize;
4154                 chatsize = '1 1 0' * autocvar_con_chatsize;
4155                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4156                 float i, a;
4157                 for(i = 0; i < autocvar_con_chat; ++i)
4158                 {
4159                         if(i == autocvar_con_chat - 1)
4160                                 a = panel_fg_alpha;
4161                         else
4162                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4163                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4164                         pos_y += chatsize_y;
4165                 }
4166         }
4167 }
4168
4169 // Engine info panel (#13)
4170 //
4171 float prevfps;
4172 float prevfps_time;
4173 float framecounter;
4174
4175 float frametimeavg;
4176 float frametimeavg1; // 1 frame ago
4177 float frametimeavg2; // 2 frames ago
4178 void HUD_EngineInfo(void)
4179 {
4180         if(!autocvar__hud_configure)
4181         {
4182                 if(!autocvar_hud_panel_engineinfo) return;
4183         }
4184         else
4185                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4186
4187         HUD_Panel_UpdateCvars(engineinfo);
4188         HUD_Panel_ApplyFadeAlpha();
4189         vector pos, mySize;
4190         pos = panel_pos;
4191         mySize = panel_size;
4192
4193         HUD_Panel_DrawBg(1);
4194         if(panel_bg_padding)
4195         {
4196                 pos += '1 1 0' * panel_bg_padding;
4197                 mySize -= '2 2 0' * panel_bg_padding;
4198         }
4199
4200         float currentTime = gettime(GETTIME_REALTIME);
4201         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4202         {
4203                 float currentframetime = currentTime - prevfps_time;
4204                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4205                 frametimeavg2 = frametimeavg1;
4206                 frametimeavg1 = frametimeavg;
4207                 
4208                 float weight;
4209                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4210                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4211                 {
4212                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4213                                 prevfps = (1/currentframetime);
4214                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4215                 }
4216                 prevfps_time = currentTime;
4217         }
4218         else
4219         {
4220                 framecounter += 1;
4221                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4222                 {
4223                         prevfps = framecounter/(currentTime - prevfps_time);
4224                         framecounter = 0;
4225                         prevfps_time = currentTime;
4226                 }
4227         }
4228
4229         vector color;
4230         color = HUD_Get_Num_Color (prevfps, 100);
4231         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4232 }
4233
4234 // Info messages panel (#14)
4235 //
4236 #define drawInfoMessage(s)\
4237         if(autocvar_hud_panel_infomessages_flip)\
4238                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4239         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4240         o_y += fontsize_y;
4241 void HUD_InfoMessages(void)
4242 {
4243         if(!autocvar__hud_configure)
4244         {
4245                 if(!autocvar_hud_panel_infomessages) return;
4246         }
4247         else
4248                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4249
4250         HUD_Panel_UpdateCvars(infomessages);
4251         HUD_Panel_ApplyFadeAlpha();
4252         vector pos, mySize;
4253         pos = panel_pos;
4254         mySize = panel_size;
4255
4256         HUD_Panel_DrawBg(1);
4257         if(panel_bg_padding)
4258         {
4259                 pos += '1 1 0' * panel_bg_padding;
4260                 mySize -= '2 2 0' * panel_bg_padding;
4261         }
4262
4263         // always force 5:1 aspect
4264         vector newSize = '0 0 0';
4265         if(mySize_x/mySize_y > 5)
4266         {
4267                 newSize_x = 5 * mySize_y;
4268                 newSize_y = mySize_y;
4269
4270                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4271         }
4272         else
4273         {
4274                 newSize_y = 1/5 * mySize_x;
4275                 newSize_x = mySize_x;
4276
4277                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4278         }
4279
4280         mySize = newSize;
4281         entity tm;
4282         vector o;
4283         o = pos;
4284
4285         vector fontsize;
4286         fontsize = '0.20 0.20 0' * mySize_y;
4287         
4288         float a;
4289         a = panel_fg_alpha;
4290
4291         string s;
4292         if(!autocvar__hud_configure)
4293         {
4294                 if(spectatee_status && !intermission)
4295                 {
4296                         a = 1;
4297                         if(spectatee_status == -1)
4298                                 s = _("^1Observing");
4299                         else
4300 #ifdef COMPAT_XON050_ENGINE
4301                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4302 #else
4303                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4304 #endif
4305                         drawInfoMessage(s)
4306
4307                         if(spectatee_status == -1)
4308                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4309                         else
4310                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4311                         drawInfoMessage(s)
4312
4313                         if(spectatee_status == -1)
4314                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4315                         else
4316                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4317                         drawInfoMessage(s)
4318
4319                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4320                         drawInfoMessage(s)
4321
4322                         if(gametype == MAPINFO_TYPE_ARENA)
4323                                 s = _("^1Wait for your turn to join");
4324                         else if(gametype == MAPINFO_TYPE_LMS)
4325                         {
4326                                 entity sk;
4327                                 sk = playerslots[player_localnum];
4328                                 if(sk.(scores[ps_primary]) >= 666)
4329                                         s = _("^1Match has already begun");
4330                                 else if(sk.(scores[ps_primary]) > 0)
4331                                         s = _("^1You have no more lives left");
4332                                 else
4333                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4334                         }
4335                         else
4336                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4337                         drawInfoMessage(s)
4338
4339                         //show restart countdown:
4340                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4341                                 float countdown;
4342                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4343                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4344                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4345                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4346                                 o_y += fontsize_y;
4347                         }
4348                 }
4349                 if(warmup_stage && !intermission)
4350                 {
4351                         s = _("^2Currently in ^1warmup^2 stage!");
4352                         drawInfoMessage(s)
4353                 }
4354
4355                 string blinkcolor;
4356                 if(mod(time, 1) >= 0.5)
4357                         blinkcolor = "^1";
4358                 else
4359                         blinkcolor = "^3";
4360
4361                 if(ready_waiting && !intermission && !spectatee_status)
4362                 {
4363                         if(ready_waiting_for_me)
4364                         {
4365                                 if(warmup_stage)
4366                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4367                                 else
4368                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4369                         }
4370                         else
4371                         {
4372                                 if(warmup_stage)
4373                                         s = _("^2Waiting for others to ready up to end warmup...");
4374                                 else
4375                                         s = _("^2Waiting for others to ready up...");
4376                         }
4377                         drawInfoMessage(s)
4378                 }
4379                 else if(warmup_stage && !intermission && !spectatee_status)
4380                 {
4381                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4382                         drawInfoMessage(s)
4383                 }
4384
4385                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4386                 {
4387                         float ts_min = 0, ts_max = 0;
4388                         tm = teams.sort_next;
4389                         if (tm)
4390                         {
4391                                 for(; tm.sort_next; tm = tm.sort_next)
4392                                 {
4393                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4394                                                 continue;
4395                                         if(!ts_min) ts_min = tm.team_size;
4396                                         else ts_min = min(ts_min, tm.team_size);
4397                                         if(!ts_max) ts_max = tm.team_size;
4398                                         else ts_max = max(ts_max, tm.team_size);
4399                                 }
4400                                 if ((ts_max - ts_min) > 1)
4401                                 {
4402                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4403                                         tm = GetTeam(myteam, false);
4404                                         if (tm)
4405                                         if (tm.team != COLOR_SPECTATOR)
4406                                         if (tm.team_size == ts_max)
4407                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4408                                         drawInfoMessage(s)
4409                                 }
4410                         }
4411                 }
4412         }
4413         else 
4414         {
4415                 s = _("^7Press ^3ESC ^7to show HUD options.");
4416                 drawInfoMessage(s)
4417                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4418                 drawInfoMessage(s)
4419                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4420                 drawInfoMessage(s)
4421                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4422                 drawInfoMessage(s)
4423         }
4424 }
4425
4426 // Physics panel (#15)
4427 //
4428 vector acc_prevspeed;
4429 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4430 void HUD_Physics(void)
4431 {
4432         if(!autocvar__hud_configure)
4433         {
4434                 if(!autocvar_hud_panel_physics) return;
4435                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4436                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4437         }
4438         else
4439                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4440
4441         HUD_Panel_UpdateCvars(physics);
4442         HUD_Panel_ApplyFadeAlpha();
4443
4444         draw_beginBoldFont();
4445
4446         HUD_Panel_DrawBg(1);
4447         if(panel_bg_padding)
4448         {
4449                 panel_pos += '1 1 0' * panel_bg_padding;
4450                 panel_size -= '2 2 0' * panel_bg_padding;
4451         }
4452
4453         float acceleration_progressbar_scale = 0;
4454         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4455                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4456
4457         float text_scale;
4458         if (autocvar_hud_panel_physics_text_scale <= 0)
4459                 text_scale = 1;
4460         else
4461                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4462
4463         //compute speed
4464         float speed, conversion_factor;
4465         string unit;
4466
4467         switch(autocvar_hud_panel_physics_speed_unit)
4468         {
4469                 default:
4470                 case 1:
4471                         unit = _(" qu/s");
4472                         conversion_factor = 1.0;
4473                         break;
4474                 case 2:
4475                         unit = _(" m/s");
4476                         conversion_factor = 0.0254;
4477                         break;
4478                 case 3:
4479                         unit = _(" km/h");
4480                         conversion_factor = 0.0254 * 3.6;
4481                         break;
4482                 case 4:
4483                         unit = _(" mph");
4484                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4485                         break;
4486                 case 5:
4487                         unit = _(" knots");
4488                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4489                         break;
4490         }
4491         
4492         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4493
4494         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4495         if (autocvar__hud_configure)
4496                 speed = floor( max_speed * 0.65 + 0.5 );
4497         else if(autocvar_hud_panel_physics_speed_vertical)
4498                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4499         else
4500                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4501
4502         //compute acceleration
4503         float acceleration, f;
4504         if (autocvar__hud_configure)
4505                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4506         else
4507         {
4508                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4509                 f = time - acc_prevtime;
4510                 if(autocvar_hud_panel_physics_acceleration_vertical)
4511                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4512                 else
4513                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4514                 
4515                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4516                 
4517                 acc_prevspeed = vel;
4518                 acc_prevtime = time;
4519
4520                 f = bound(0, f * 10, 1);
4521                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4522         }
4523
4524         //compute layout
4525         float panel_ar = panel_size_x/panel_size_y;
4526         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4527         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4528         {
4529                 panel_size_x *= 0.5;
4530                 if (autocvar_hud_panel_physics_flip)
4531                         speed_offset_x = panel_size_x;
4532                 else
4533                         acceleration_offset_x = panel_size_x;
4534         }
4535         else
4536         {
4537                 panel_size_y *= 0.5;
4538                 if (autocvar_hud_panel_physics_flip)
4539                         speed_offset_y = panel_size_y;
4540                 else
4541                         acceleration_offset_y = panel_size_y;
4542         }
4543         float speed_baralign, acceleration_baralign;
4544         if (autocvar_hud_panel_physics_baralign == 1)
4545                 acceleration_baralign = speed_baralign = 1;
4546     else if(autocvar_hud_panel_physics_baralign == 4)
4547                 acceleration_baralign = speed_baralign = 2;
4548         else if (autocvar_hud_panel_physics_flip)
4549         {
4550                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4551                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4552         }
4553         else
4554         {
4555                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4556                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4557         }
4558         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4559                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4560
4561         //draw speed
4562         if(speed)
4563         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4564         {
4565                 HUD_Panel_GetProgressBarColor(speed);
4566                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4567         }
4568         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4569         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4570         {
4571                 tmp_size_x = panel_size_x * 0.75;
4572                 tmp_size_y = panel_size_y * text_scale;
4573                 if (speed_baralign)
4574                         tmp_offset_x = panel_size_x - tmp_size_x;
4575                 //else
4576                         //tmp_offset_x = 0;
4577                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4578                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4579
4580                 //draw speed unit
4581                 if (speed_baralign)
4582                         tmp_offset_x = 0;
4583                 else
4584                         tmp_offset_x = tmp_size_x;
4585                 if (autocvar_hud_panel_physics_speed_unit_show)
4586                 {
4587                         //tmp_offset_y = 0;
4588                         tmp_size_x = panel_size_x * (1 - 0.75);
4589                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4590                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4591                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4592                 }
4593         }
4594
4595         //compute and draw top speed
4596         if (autocvar_hud_panel_physics_topspeed)
4597         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4598         {
4599                 if (autocvar__hud_configure)
4600                 {
4601                         top_speed = floor( max_speed * 0.75 + 0.5 );
4602                         f = 1;
4603                 }
4604                 else
4605                 {
4606                         if (speed >= top_speed)
4607                         {
4608                                 top_speed = speed;
4609                                 top_speed_time = time;
4610                         }
4611                         if (top_speed != 0)
4612                         {
4613                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4614                                 // divide by f to make it start from 1
4615                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4616                         }
4617             else //hide top speed 0, it would be stupid
4618                                 f = 0;
4619                 }
4620                 if (f > 0)
4621                 {
4622                         //top speed progressbar peak
4623                         if(speed < top_speed)
4624                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4625                         {
4626                                 float peak_offset_x;
4627                                 vector peak_size = '0 0 0';
4628                                 if (speed_baralign == 0)
4629                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4630                 else if (speed_baralign == 1)
4631                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4632                 else // if (speed_baralign == 2)
4633                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4634                                 //if speed is not 0 the speed progressbar already fetched the color
4635                                 if (speed == 0)
4636                                         HUD_Panel_GetProgressBarColor(speed);
4637                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4638                 peak_size_y = panel_size_y;
4639                 if (speed_baralign == 2) // draw two peaks, on both sides
4640                 {
4641                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4642                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4643                 }
4644                 else
4645                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4646                         }
4647
4648                         //top speed
4649                         tmp_offset_y = panel_size_y * 0.4;
4650                         tmp_size_x = panel_size_x * (1 - 0.75);
4651                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4652                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4653                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4654                 }
4655                 else
4656                         top_speed = 0;
4657         }
4658
4659         //draw acceleration
4660         if(acceleration)
4661         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4662         {
4663                 if (acceleration < 0)
4664                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4665                 else
4666                         HUD_Panel_GetProgressBarColor(acceleration);
4667
4668                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4669                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4670                         f = sqrt(f);
4671
4672                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4673                 {
4674                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4675
4676                         if (acceleration_baralign == 1)
4677                                 tmp_offset_x = panel_size_x - tmp_size_x;
4678                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4679                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4680                         else
4681                                 tmp_offset_x = 0;
4682                         tmp_offset_y = 0;
4683                 }
4684                 else
4685                 {
4686                         tmp_size = panel_size;
4687                         tmp_offset = '0 0 0';
4688                 }
4689
4690                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4691         }
4692         tmp_size_x = panel_size_x;
4693         tmp_size_y = panel_size_y * text_scale;
4694         tmp_offset_x = 0;
4695         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4696         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4697                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4698
4699         draw_endBoldFont();
4700 }
4701
4702 // CenterPrint (#16)
4703 //
4704 #define CENTERPRINT_MAX_MSGS 10
4705 #define CENTERPRINT_MAX_ENTRIES 50
4706 #define CENTERPRINT_SPACING 0.7
4707 float cpm_index;
4708 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4709 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4710 float centerprint_time[CENTERPRINT_MAX_MSGS];
4711 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4712 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4713 float centerprint_showing;
4714
4715 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4716 {
4717         float i, j;
4718
4719         if(strMessage == "" && new_id == 0)
4720                 return;
4721
4722         // strip trailing newlines
4723         j = strlen(strMessage) - 1;
4724         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4725                 --j;
4726         if (j < strlen(strMessage) - 1)
4727                 strMessage = substring(strMessage, 0, j + 1);
4728
4729         if(strMessage == "" && new_id == 0)
4730                 return;
4731
4732         // strip leading newlines
4733         j = 0;
4734         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4735                 ++j;
4736         if (j > 0)
4737                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4738
4739         if(strMessage == "" && new_id == 0)
4740                 return;
4741
4742         if (!centerprint_showing)
4743                 centerprint_showing = TRUE;
4744
4745         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4746         {
4747                 if (j == CENTERPRINT_MAX_MSGS)
4748                         j = 0;
4749                 if (new_id && new_id == centerprint_msgID[j])
4750                 {
4751                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4752                         {
4753                                 // fade out the current msg (duration and countdown_num are ignored)
4754                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4755                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4756                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4757                                 return;
4758                         }
4759                         break; // found a msg with the same id, at position j
4760                 }
4761         }
4762
4763         if (i == CENTERPRINT_MAX_MSGS)
4764         {
4765                 // a msg with the same id was not found, add the msg at the next position
4766                 --cpm_index;
4767                 if (cpm_index == -1)
4768                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4769                 j = cpm_index;
4770         }
4771         if(centerprint_messages[j])
4772                 strunzone(centerprint_messages[j]);
4773         centerprint_messages[j] = strzone(strMessage);
4774         centerprint_msgID[j] = new_id;
4775         if (duration < 0)
4776                 centerprint_time[j] = -1;
4777         else
4778         {
4779                 if(duration == 0)
4780                         duration = max(1, autocvar_hud_panel_centerprint_time);
4781                 centerprint_time[j] = duration;
4782                 centerprint_expire_time[j] = time + duration;
4783         }
4784         centerprint_countdown_num[j] = countdown_num;
4785 }
4786
4787 void centerprint_hud(string strMessage)
4788 {
4789         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4790 }
4791
4792 void reset_centerprint_messages(void)
4793 {
4794         float i;
4795         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4796         {
4797                 centerprint_expire_time[i] = 0;
4798                 centerprint_time[i] = 1;
4799                 centerprint_msgID[i] = 0;
4800                 if(centerprint_messages[i])
4801                         strunzone(centerprint_messages[i]);
4802                 centerprint_messages[i] = string_null;
4803         }
4804 }
4805 float hud_configure_cp_generation_time;
4806 void HUD_CenterPrint (void)
4807 {
4808         if(!autocvar__hud_configure)
4809         {
4810                 if(!autocvar_hud_panel_centerprint) return;
4811
4812                 if (hud_configure_prev && hud_configure_prev != -1)
4813                         reset_centerprint_messages();
4814         }
4815         else
4816         {
4817                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4818
4819                 if (!hud_configure_prev)
4820                         reset_centerprint_messages();
4821                 if (time > hud_configure_cp_generation_time)
4822                 {
4823                         float r;
4824                         r = random();
4825                         if (r > 0.9)
4826                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4827                         else if (r > 0.8)
4828                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4829                         else
4830                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4831                         hud_configure_cp_generation_time = time + 1 + random()*4;
4832                 }
4833         }
4834
4835         HUD_Panel_UpdateCvars(centerprint);
4836
4837         // this panel doesn't fade when showing the scoreboard
4838         if(autocvar__menu_alpha)
4839                 HUD_Panel_ApplyFadeAlpha();
4840
4841         if(scoreboard_fade_alpha)
4842         {
4843                 // move the panel below the scoreboard
4844                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4845                         return;
4846                 vector target_pos;
4847                 
4848                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4849                 
4850                 if(target_pos_y > panel_pos_y)
4851                 {
4852                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4853                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4854                 }
4855         }
4856
4857         HUD_Panel_DrawBg(1);
4858
4859         if (!centerprint_showing)
4860                 return;
4861
4862         if(panel_bg_padding)
4863         {
4864                 panel_pos += '1 1 0' * panel_bg_padding;
4865                 panel_size -= '2 2 0' * panel_bg_padding;
4866         }
4867
4868         float entries, height;
4869         vector fontsize;
4870         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4871         // height = panel_size_y/entries;
4872         // fontsize = '1 1 0' * height;
4873         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4874         fontsize = '1 1 0' * height;
4875         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4876
4877         float i, j, k, n;
4878         float a, sz, align, current_msg_pos_y = 0, msg_size;
4879         vector pos;
4880         string ts;
4881
4882         n = -1; // if no msg will be displayed, n stays -1
4883
4884         pos = panel_pos;
4885         if (autocvar_hud_panel_centerprint_flip)
4886                 pos_y += panel_size_y;
4887         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4888         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4889         {
4890                 if (j == CENTERPRINT_MAX_MSGS)
4891                         j = 0;
4892                 if (centerprint_expire_time[j] <= time)
4893                 {
4894                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4895                         {
4896                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4897                                 if (centerprint_countdown_num[j] == 0)
4898                                         continue;
4899                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4900                         }
4901                         else
4902                                 continue;
4903                 }
4904                 
4905                 // fade the centerprint_hud in/out 
4906                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4907                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4908                 else if (centerprint_expire_time[j] > time)
4909                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4910                 else
4911                         a = 0;
4912                 
4913                 // set the size from fading in/out before subsequent fading
4914                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4915                 
4916                 // also fade it based on positioning
4917                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4918                 {
4919                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4920                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4921                 }
4922                 
4923                 // finally set the size based on the new theAlpha from subsequent fading
4924                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4925                 drawfontscale = sz * '1 1 0';
4926                 
4927                 if (centerprint_countdown_num[j])
4928                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4929                 else
4930                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4931
4932                 if (autocvar_hud_panel_centerprint_flip)
4933                 {
4934                         // check if the message can be entirely shown
4935                         for(k = 0; k < n; ++k)
4936                         {
4937                                 getWrappedLine_remaining = argv(k);
4938                                 while(getWrappedLine_remaining)
4939                                 {
4940                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4941                                         if (ts != "")
4942                                                 pos_y -= fontsize_y;
4943                                         else
4944                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4945                                 }
4946                         }
4947                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4948                 }
4949
4950                 msg_size = pos_y;
4951                 for(k = 0; k < n; ++k)
4952                 {
4953                         getWrappedLine_remaining = argv(k);
4954                         while(getWrappedLine_remaining)
4955                         {
4956                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4957                                 if (ts != "")
4958                                 {
4959                                         if (align)
4960                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4961                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4962                                         pos_y += fontsize_y;
4963                                 }
4964                                 else
4965                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4966                         }
4967                 }
4968                 msg_size = pos_y - msg_size;
4969                 if (autocvar_hud_panel_centerprint_flip)
4970                 {
4971                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4972                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4973                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4974                                 
4975                         if (pos_y < panel_pos_y) // check if the next message can be shown
4976                         {
4977                                 drawfontscale = '1 1 0';
4978                                 return;
4979                         }
4980                 }
4981                 else
4982                 {
4983                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4984                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4985                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4986                                 
4987                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4988                         {
4989                                 drawfontscale = '1 1 0';
4990                                 return;
4991                         }
4992                 }
4993         }
4994         drawfontscale = '1 1 0';
4995         if (n == -1)
4996         {
4997                 centerprint_showing = FALSE;
4998                 reset_centerprint_messages();
4999         }
5000 }
5001
5002 /*
5003 ==================
5004 Main HUD system
5005 ==================
5006 */
5007
5008 void HUD_Reset (void)
5009 {
5010         // reset gametype specific icons
5011         if(gametype == MAPINFO_TYPE_KEYHUNT)
5012                 HUD_Mod_KH_Reset();
5013         else if(gametype == MAPINFO_TYPE_CTF)
5014                 HUD_Mod_CTF_Reset();
5015 }
5016
5017 #define HUD_DrawPanel(id)\
5018 switch (id) {\
5019         case (HUD_PANEL_RADAR):\
5020                 HUD_Radar(); break;\
5021         case (HUD_PANEL_WEAPONS):\
5022                 HUD_Weapons(); break;\
5023         case (HUD_PANEL_AMMO):\
5024                 HUD_Ammo(); break;\
5025         case (HUD_PANEL_POWERUPS):\
5026                 HUD_Powerups(); break;\
5027         case (HUD_PANEL_HEALTHARMOR):\
5028                 HUD_HealthArmor(); break;\
5029         case (HUD_PANEL_NOTIFY):\
5030                 HUD_Notify(); break;\
5031         case (HUD_PANEL_TIMER):\
5032                 HUD_Timer(); break;\
5033         case (HUD_PANEL_SCORE):\
5034                 HUD_Score(); break;\
5035         case (HUD_PANEL_RACETIMER):\
5036                 HUD_RaceTimer(); break;\
5037         case (HUD_PANEL_VOTE):\
5038                 HUD_VoteWindow(); break;\
5039         case (HUD_PANEL_MODICONS):\
5040                 HUD_ModIcons(); break;\
5041         case (HUD_PANEL_PRESSEDKEYS):\
5042                 HUD_DrawPressedKeys(); break;\
5043         case (HUD_PANEL_CHAT):\
5044                 HUD_Chat(); break;\
5045         case (HUD_PANEL_ENGINEINFO):\
5046                 HUD_EngineInfo(); break;\
5047         case (HUD_PANEL_INFOMESSAGES):\
5048                 HUD_InfoMessages(); break;\
5049         case (HUD_PANEL_PHYSICS):\
5050                 HUD_Physics(); break;\
5051         case (HUD_PANEL_CENTERPRINT):\
5052                 HUD_CenterPrint(); break;\
5053 } ENDS_WITH_CURLY_BRACE
5054
5055 void HUD_Main (void)
5056 {
5057         float i;
5058         // global hud theAlpha fade
5059         if(menu_enabled == 1)
5060                 hud_fade_alpha = 1;
5061         else
5062                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5063
5064         if(scoreboard_fade_alpha)
5065                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5066
5067         if(autocvar__hud_configure)
5068                 if(isdemo())
5069                         HUD_Configure_Exit_Force();
5070
5071         if(intermission == 2) // no hud during mapvote
5072         {
5073                 if (autocvar__hud_configure)
5074                         HUD_Configure_Exit_Force();
5075                 hud_fade_alpha = 0;
5076         }
5077         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5078                 hud_fade_alpha = 1;
5079
5080         // panels that we want to be active together with the scoreboard
5081         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5082         if(scoreboard_fade_alpha == 1)
5083         {
5084                 HUD_CenterPrint();
5085                 return;
5086         }
5087
5088         if(!autocvar__hud_configure && !hud_fade_alpha)
5089                 return;
5090
5091         // Drawing stuff
5092         if (hud_skin_prev != autocvar_hud_skin)
5093         {
5094                 if (hud_skin_path)
5095                         strunzone(hud_skin_path);
5096                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5097                 if (hud_skin_prev)
5098                         strunzone(hud_skin_prev);
5099                 hud_skin_prev = strzone(autocvar_hud_skin);
5100         }
5101
5102         // HUD configure visible grid
5103         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5104         {
5105                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5106                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5107                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5108                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5109                 vector s;
5110                 // x-axis
5111                 s = eX + eY * vid_conheight;
5112                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5113                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5114                 // y-axis
5115                 s = eY + eX * vid_conwidth;
5116                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5117                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5118         }
5119
5120 #ifdef COMPAT_XON050_ENGINE
5121     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5122 #else
5123     current_player = player_localentnum;
5124 #endif
5125
5126         // draw the dock
5127         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5128         {
5129                 float f;
5130                 vector color;
5131                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5132                 if((teamplay) && hud_dock_color_team) {
5133                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5134                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5135                 }
5136                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5137                         color = '1 0 0' * hud_dock_color_team;
5138                 }
5139                 else
5140                 {
5141                         string hud_dock_color = autocvar_hud_dock_color;
5142                         if(hud_dock_color == "shirt") {
5143                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5144                                 color = colormapPaletteColor(floor(f / 16), 0);
5145                         }
5146                         else if(hud_dock_color == "pants") {
5147                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5148                                 color = colormapPaletteColor(mod(f, 16), 1);
5149                         }
5150                         else
5151                                 color = stov(hud_dock_color);
5152                 }
5153
5154                 string pic;
5155                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5156                 if(precache_pic(pic) == "") {
5157                         pic = strcat(hud_skin_path, "/dock_medium");
5158                         if(precache_pic(pic) == "") {
5159                                 pic = "gfx/hud/default/dock_medium";
5160                         }
5161                 }
5162                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5163         }
5164
5165         // cache the panel order into the panel_order array
5166         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5167                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5168                         panel_order[i] = -1;
5169                 string s = "";
5170                 float p_num, warning = false;
5171                 float argc = tokenize_console(autocvar__hud_panelorder);
5172                 if (argc > HUD_PANEL_NUM)
5173                         warning = true;
5174                 //first detect wrong/missing panel numbers
5175                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5176                         p_num = stof(argv(i));
5177                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5178                                 if (panel_order[p_num] == -1) //found for the first time?
5179                                         s = strcat(s, ftos(p_num), " ");
5180                                 panel_order[p_num] = 1; //mark as found
5181                         }
5182                         else
5183                                 warning = true;
5184                 }
5185                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5186                         if (panel_order[i] == -1) {
5187                                 warning = true;
5188                                 s = strcat(s, ftos(i), " "); //add missing panel number
5189                         }
5190                 }
5191                 if (warning)
5192                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5193
5194                 cvar_set("_hud_panelorder", s);
5195                 if(hud_panelorder_prev)
5196                         strunzone(hud_panelorder_prev);
5197                 hud_panelorder_prev = strzone(s);
5198
5199                 //now properly set panel_order
5200                 tokenize_console(s);
5201                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5202                         panel_order[i] = stof(argv(i));
5203                 }
5204         }
5205
5206         hud_draw_maximized = 0;
5207         // draw panels in order specified by panel_order array
5208         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5209                 HUD_DrawPanel(panel_order[i]);
5210
5211         hud_draw_maximized = 1; // panels that may be maximized must check this var
5212         // draw maximized panels on top
5213         if(hud_panel_radar_maximized)
5214                 HUD_Radar();
5215         if(autocvar__con_chat_maximized)
5216                 HUD_Chat();
5217
5218         if(autocvar__hud_configure)
5219         {
5220                 if(tab_panel != -1)
5221                 {
5222                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5223                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5224                 }
5225                 if(highlightedPanel != -1)
5226                 {
5227                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5228                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5229                 }
5230                 if(!hud_configure_prev || hud_configure_prev == -1)
5231                 {
5232                         if(autocvar_hud_cursormode) { setcursormode(1); }
5233                         hudShiftState = 0;
5234                 }
5235         }
5236         else if (hud_configure_prev && autocvar_hud_cursormode)
5237                 setcursormode(0);
5238
5239         hud_configure_prev = autocvar__hud_configure;
5240
5241         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5242                 if (menu_enabled)
5243                         menu_enabled = 0;
5244 }