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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426         fh = fopen(filename, FILE_WRITE);
427         if(fh >= 0)
428         {
429                 HUD_Write_Cvar_q("hud_skin");
430                 HUD_Write_Cvar_q("hud_panel_bg");
431                 HUD_Write_Cvar_q("hud_panel_bg_color");
432                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434                 HUD_Write_Cvar_q("hud_panel_bg_border");
435                 HUD_Write_Cvar_q("hud_panel_bg_padding");
436                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
437                 HUD_Write("\n");
438
439                 HUD_Write_Cvar_q("hud_dock");
440                 HUD_Write_Cvar_q("hud_dock_color");
441                 HUD_Write_Cvar_q("hud_dock_color_team");
442                 HUD_Write_Cvar_q("hud_dock_alpha");
443                 HUD_Write("\n");
444
445                 HUD_Write_Cvar_q("hud_progressbar_alpha");
446                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448                 HUD_Write_Cvar_q("hud_progressbar_health_color");
449                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
452                 HUD_Write("\n");
453
454                 HUD_Write_Cvar_q("_hud_panelorder");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("hud_configure_grid");
458                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("scr_centerpos");
463                 HUD_Write("\n");
464
465                 // common cvars for all panels
466                 float i;
467                 for (i = 0; i < HUD_PANEL_NUM; ++i)
468                 {
469                         HUD_Panel_GetName(i);
470
471                         HUD_Write_PanelCvar_n("");
472                         HUD_Write_PanelCvar_q("_pos");
473                         HUD_Write_PanelCvar_q("_size");
474                         HUD_Write_PanelCvar_q("_bg");
475                         HUD_Write_PanelCvar_q("_bg_color");
476                         HUD_Write_PanelCvar_q("_bg_color_team");
477                         HUD_Write_PanelCvar_q("_bg_alpha");
478                         HUD_Write_PanelCvar_q("_bg_border");
479                         HUD_Write_PanelCvar_q("_bg_padding");
480                         switch(i) {
481                                 case HUD_PANEL_WEAPONS:
482                                         HUD_Write_PanelCvar_q("_complainbubble");
483                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487                                         HUD_Write_PanelCvar_q("_ammo_color");
488                                         HUD_Write_PanelCvar_q("_ammo_alpha");
489                                         HUD_Write_PanelCvar_q("_aspect");
490                                         break;
491                                 case HUD_PANEL_AMMO:
492                                         HUD_Write_PanelCvar_q("_onlycurrent");
493                                         HUD_Write_PanelCvar_q("_iconalign");
494                                         break;
495                                 case HUD_PANEL_POWERUPS:
496                                         HUD_Write_PanelCvar_q("_flip");
497                                         HUD_Write_PanelCvar_q("_iconalign");
498                                         HUD_Write_PanelCvar_q("_baralign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         break;
501                                 case HUD_PANEL_HEALTHARMOR:
502                                         HUD_Write_PanelCvar_q("_flip");
503                                         HUD_Write_PanelCvar_q("_iconalign");
504                                         HUD_Write_PanelCvar_q("_baralign");
505                                         HUD_Write_PanelCvar_q("_progressbar");
506                                         break;
507                                 case HUD_PANEL_NOTIFY:
508                                         HUD_Write_PanelCvar_q("_flip");
509                                         HUD_Write_PanelCvar_q("_print");
510                                         break;
511                                 case HUD_PANEL_RADAR:
512                                         HUD_Write_PanelCvar_q("_foreground_alpha");
513                                         break;
514                                 case HUD_PANEL_VOTE:
515                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
516                                         break;
517                                 case HUD_PANEL_PRESSEDKEYS:
518                                         HUD_Write_PanelCvar_q("_aspect");
519                                         break;
520                                 case HUD_PANEL_INFOMESSAGES:
521                                         HUD_Write_PanelCvar_q("_flip");
522                                         break;
523                         }
524                         HUD_Write("\n");
525                 }
526                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
527
528                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
529                 fclose(fh);
530         }
531         else
532                 print("^1Couldn't write to ", filename, "\n");
533 }
534
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
539 {
540         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
545 }
546
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
549 if(panel_bg != "0")\
550         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
552 {\
553         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
555
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
557 {
558         if(!alpha)
559                 return;
560
561         string pic;
562         if(vertical) {
563                 pic = strcat(hud_skin_path, "/statusbar_vertical");
564                 if(precache_pic(pic) == "") {
565                         pic = "gfx/hud/default/statusbar_vertical";
566                 }
567                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568                 if(mySize_y/mySize_x > 2)
569                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
571         } else {
572                 pic = strcat(hud_skin_path, "/statusbar");
573                 if(precache_pic(pic) == "") {
574                         pic = "gfx/hud/default/statusbar";
575                 }
576                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577                 if(mySize_x/mySize_y > 2)
578                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
580         }
581 }
582
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
584 {
585         if(!alpha)
586                 return;
587
588         string pic;
589         pic = strcat(hud_skin_path, "/num_leading");
590         if(precache_pic(pic) == "") {
591                 pic = "gfx/hud/default/num_leading";
592         }
593
594         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595         if(mySize_x/mySize_y > 2)
596                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
598 }
599
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 {
603         float i;
604
605         vector myTarget;
606         myTarget = myPos;
607
608         vector myCenter;
609         vector targCenter;
610         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
612
613         for (i = 0; i < HUD_PANEL_NUM; ++i) {
614                 if(i == highlightedPanel || !panel_enabled)
615                         continue;
616
617                 HUD_Panel_UpdatePosSizeForId(i);
618
619                 panel_pos -= '1 1 0' * panel_bg_border;
620                 panel_size += '2 2 0' * panel_bg_border;
621
622                 if(myPos_y + mySize_y < panel_pos_y)
623                         continue;
624                 if(myPos_y > panel_pos_y + panel_size_y)
625                         continue;
626
627                 if(myPos_x + mySize_x < panel_pos_x)
628                         continue;
629                 if(myPos_x > panel_pos_x + panel_size_x)
630                         continue;
631
632                 // OK, there IS a collision.
633
634                 myCenter_x = myPos_x + 0.5 * mySize_x;
635                 myCenter_y = myPos_y + 0.5 * mySize_y;
636
637                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
639
640                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it upwards
645                                 myTarget_y = panel_pos_y - mySize_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it upwards
652                                 myTarget_y = panel_pos_y - mySize_y;
653                 }
654                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
655                 {
656                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657                                 myTarget_x = panel_pos_x - mySize_x;
658                         else // push it downwards
659                                 myTarget_y = panel_pos_y + panel_size_y;
660                 }
661                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
662                 {
663                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664                                 myTarget_x = panel_pos_x + panel_size_x;
665                         else // push it downwards
666                                 myTarget_y = panel_pos_y + panel_size_y;
667                 }
668                 //if(cvar("hud_configure_checkcollisions_debug"))
669                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
670         }
671
672         return myTarget;
673 }
674
675 void HUD_Panel_SetPos(vector pos)
676 {
677         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
678         vector mySize;
679         mySize = panel_size;
680
681         //if(cvar("hud_configure_checkcollisions_debug"))
682                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
683
684         if(autocvar_hud_configure_grid)
685         {
686                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
687                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
688         }
689
690         if(hud_configure_checkcollisions)
691                 pos = HUD_Panel_CheckMove(pos, mySize);
692
693         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
695
696         string s;
697         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
698
699         HUD_Panel_GetName(highlightedPanel);
700         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
701 }
702
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705         float i;
706
707         vector targEndPos;
708
709         float dist_x, dist_y;
710         float ratio;
711         ratio = mySize_x/mySize_y;
712
713         for (i = 0; i < HUD_PANEL_NUM; ++i) {
714                 if(i == highlightedPanel || !panel_enabled)
715                         continue;
716
717                 HUD_Panel_UpdatePosSizeForId(i);
718
719                 panel_pos -= '1 1 0' * panel_bg_border;
720                 panel_size += '2 2 0' * panel_bg_border;
721
722                 targEndPos = panel_pos + panel_size;
723
724                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
726                         continue;
727
728                 if (resizeCorner == 1)
729                 {
730                         // check if this panel is on our way
731                         if (resizeorigin_x <= panel_pos_x)
732                                 continue;
733                         if (resizeorigin_y <= panel_pos_y)
734                                 continue;
735                         if (targEndPos_x <= resizeorigin_x - mySize_x)
736                                 continue;
737                         if (targEndPos_y <= resizeorigin_y - mySize_y)
738                                 continue;
739
740                         // there is a collision:
741                         // detect which side of the panel we are facing is actually limiting the resizing
742                         // (which side the resize direction finds for first) and reduce the size up to there
743                         //
744                         // dist is the distance between resizeorigin and the "analogous" point of the panel
745                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746                         dist_x = resizeorigin_x - targEndPos_x;
747                         dist_y = resizeorigin_y - targEndPos_y;
748                         if (dist_y <= 0 || dist_x / dist_y > ratio)
749                                 mySize_x = min(mySize_x, dist_x);
750                         else
751                                 mySize_y = min(mySize_y, dist_y);
752                 }
753                 else if (resizeCorner == 2)
754                 {
755                         if (resizeorigin_x >= targEndPos_x)
756                                 continue;
757                         if (resizeorigin_y <= panel_pos_y)
758                                 continue;
759                         if (panel_pos_x >= resizeorigin_x + mySize_x)
760                                 continue;
761                         if (targEndPos_y <= resizeorigin_y - mySize_y)
762                                 continue;
763
764                         dist_x = panel_pos_x - resizeorigin_x;
765                         dist_y = resizeorigin_y - targEndPos_y;
766                         if (dist_y <= 0 || dist_x / dist_y > ratio)
767                                 mySize_x = min(mySize_x, dist_x);
768                         else
769                                 mySize_y = min(mySize_y, dist_y);
770                 }
771                 else if (resizeCorner == 3)
772                 {
773                         if (resizeorigin_x <= panel_pos_x)
774                                 continue;
775                         if (resizeorigin_y >= targEndPos_y)
776                                 continue;
777                         if (targEndPos_x <= resizeorigin_x - mySize_x)
778                                 continue;
779                         if (panel_pos_y >= resizeorigin_y + mySize_y)
780                                 continue;
781
782                         dist_x = resizeorigin_x - targEndPos_x;
783                         dist_y = panel_pos_y - resizeorigin_y;
784                         if (dist_y <= 0 || dist_x / dist_y > ratio)
785                                 mySize_x = min(mySize_x, dist_x);
786                         else
787                                 mySize_y = min(mySize_y, dist_y);
788                 }
789                 else if (resizeCorner == 4)
790                 {
791                         if (resizeorigin_x >= targEndPos_x)
792                                 continue;
793                         if (resizeorigin_y >= targEndPos_y)
794                                 continue;
795                         if (panel_pos_x >= resizeorigin_x + mySize_x)
796                                 continue;
797                         if (panel_pos_y >= resizeorigin_y + mySize_y)
798                                 continue;
799
800                         dist_x = panel_pos_x - resizeorigin_x;
801                         dist_y = panel_pos_y - resizeorigin_y;
802                         if (dist_y <= 0 || dist_x / dist_y > ratio)
803                                 mySize_x = min(mySize_x, dist_x);
804                         else
805                                 mySize_y = min(mySize_y, dist_y);
806                 }
807                 //if(cvar("hud_configure_checkcollisions_debug"))
808                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809         }
810
811         return mySize;
812 }
813
814 void HUD_Panel_SetPosSize(vector mySize)
815 {
816         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
817         vector resizeorigin;
818         resizeorigin = panel_click_resizeorigin;
819         vector myPos;
820
821         // minimum panel size cap
822         mySize_x = max(0.025 * vid_conwidth, mySize_x);
823         mySize_y = max(0.025 * vid_conheight, mySize_y);
824
825         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
826         {
827                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
829         }
830
831         // collision testing|
832         // -----------------+
833
834         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835         if(resizeCorner == 1) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y - mySize_y;
838         } else if(resizeCorner == 2) {
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y - mySize_y;
841         } else if(resizeCorner == 3) {
842                 myPos_x = resizeorigin_x - mySize_x;
843                 myPos_y = resizeorigin_y;
844         } else { // resizeCorner == 4
845                 myPos_x = resizeorigin_x;
846                 myPos_y = resizeorigin_y;
847         }
848
849         // left/top screen edges
850         if(myPos_x < 0)
851                 mySize_x = mySize_x + myPos_x;
852         if(myPos_y < 0)
853                 mySize_y = mySize_y + myPos_y;
854
855         // bottom/right screen edges
856         if(myPos_x + mySize_x > vid_conwidth)
857                 mySize_x = vid_conwidth - myPos_x;
858         if(myPos_y + mySize_y > vid_conheight)
859                 mySize_y = vid_conheight - myPos_y;
860
861         //if(cvar("hud_configure_checkcollisions_debug"))
862                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
863
864         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865         if(autocvar_hud_configure_grid)
866         {
867                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
868                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
869         }
870
871         if(hud_configure_checkcollisions)
872                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
873
874         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875         mySize_x = max(0.025 * vid_conwidth, mySize_x);
876         mySize_y = max(0.025 * vid_conheight, mySize_y);
877
878         // do another pos check, as size might have changed by now
879         if(resizeCorner == 1) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y - mySize_y;
882         } else if(resizeCorner == 2) {
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y - mySize_y;
885         } else if(resizeCorner == 3) {
886                 myPos_x = resizeorigin_x - mySize_x;
887                 myPos_y = resizeorigin_y;
888         } else { // resizeCorner == 4
889                 myPos_x = resizeorigin_x;
890                 myPos_y = resizeorigin_y;
891         }
892
893         //if(cvar("hud_configure_checkcollisions_debug"))
894                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
895
896         HUD_Panel_GetName(highlightedPanel);
897         string s;
898         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
900
901         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
903 }
904
905 float mouseClicked;
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
909
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
912 {
913         if (highlightedPanel_prev == -1 || mouseClicked)
914                 return;
915
916         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
917
918         float step;
919         if(autocvar_hud_configure_grid)
920         {
921                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922                 {
923                         if (hudShiftState & S_SHIFT)
924                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
925                         else
926                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927                 }
928                 else
929                 {
930                         if (hudShiftState & S_SHIFT)
931                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932                         else
933                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934                 }
935         }
936         else
937         {
938                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939                         step = vid_conheight;
940                 else
941                         step = vid_conwidth;
942                 if (hudShiftState & S_SHIFT)
943                         step = (step / 256); // more precision
944                 else
945                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
946         }
947
948         highlightedPanel = highlightedPanel_prev;
949
950         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
951
952         vector prev_pos, prev_size;
953         prev_pos = panel_pos;
954         prev_size = panel_size;
955
956         if (hudShiftState & S_ALT) // resize
957         {
958                 highlightedAction = 1;
959                 if(nPrimary == K_UPARROW)
960                         resizeCorner = 1;
961                 else if(nPrimary == K_RIGHTARROW)
962                         resizeCorner = 2;
963                 else if(nPrimary == K_LEFTARROW)
964                         resizeCorner = 3;
965                 else // if(nPrimary == K_DOWNARROW)
966                         resizeCorner = 4;
967
968                 // ctrl+arrow reduces the size, instead of increasing it
969                 // Note that ctrl disables collisions check too, but it's fine
970                 // since we don't collide with anything reducing the size
971                 if (hudShiftState & S_CTRL) {
972                         step = -step;
973                         resizeCorner = 5 - resizeCorner;
974                 }
975
976                 vector mySize;
977                 mySize = panel_size;
978                 panel_click_resizeorigin = panel_pos;
979                 if(resizeCorner == 1) {
980                         panel_click_resizeorigin += mySize;
981                         mySize_y += step;
982                 } else if(resizeCorner == 2) {
983                         panel_click_resizeorigin_y += mySize_y;
984                         mySize_x += step;
985                 } else if(resizeCorner == 3) {
986                         panel_click_resizeorigin_x += mySize_x;
987                         mySize_x += step;
988                 } else { // resizeCorner == 4
989                         mySize_y += step;
990                 }
991                 HUD_Panel_SetPosSize(mySize);
992         }
993         else // move
994         {
995                 highlightedAction = 2;
996                 vector pos;
997                 pos = panel_pos;
998                 if(nPrimary == K_UPARROW)
999                         pos_y -= step;
1000                 else if(nPrimary == K_DOWNARROW)
1001                         pos_y += step;
1002                 else if(nPrimary == K_LEFTARROW)
1003                         pos_x -= step;
1004                 else // if(nPrimary == K_RIGHTARROW)
1005                         pos_x += step;
1006
1007                 HUD_Panel_SetPos(pos);
1008         }
1009
1010         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1011
1012         if (prev_pos != panel_pos || prev_size != panel_size)
1013         {
1014                 // backup!
1015                 panel_pos_backup = prev_pos;
1016                 panel_size_backup = prev_size;
1017                 highlightedPanel_backup = highlightedPanel;
1018         }
1019 }
1020
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1022 {
1023         string s;
1024
1025         if(!autocvar__hud_configure)
1026                 return false;
1027
1028         // allow console bind to work
1029         string con_keys;
1030         float keys;
1031         con_keys = findkeysforcommand("toggleconsole");
1032         keys = tokenize(con_keys);
1033
1034         float hit_con_bind, i;
1035         for (i = 0; i < keys; ++i)
1036         {
1037                 if(nPrimary == stof(argv(i)))
1038                         hit_con_bind = 1;
1039         }
1040
1041         if(bInputType == 0) {
1042                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045         }
1046         else if(bInputType == 1) {
1047                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1050         }
1051
1052         if(nPrimary == K_MOUSE1)
1053         {
1054                 if(bInputType == 0) { // key pressed
1055                         mouseClicked = 1;
1056                         return true;
1057                 }
1058                 else if(bInputType == 1) {// key released
1059                         mouseClicked = 0;
1060                         return true;
1061                 }
1062         }
1063         else if(nPrimary == K_ESCAPE)
1064         {
1065                 if (bInputType == 1)
1066                         return true;
1067                 menu_enabled = 1;
1068                 menu_enabled_time = time;
1069                 localcmd("menu_showhudexit\n");
1070         }
1071         else if(hudShiftState & S_CTRL)
1072         {
1073                 if (mouseClicked)
1074                         return true;
1075
1076                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077                 {
1078                         if (bInputType == 1)
1079                                 return true;
1080
1081                         if (highlightedPanel_prev != -1)
1082                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083                         else
1084                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085                 }
1086                 if(nPrimary == 'c') // copy highlighted panel size
1087                 {
1088                         if (bInputType == 1)
1089                                 return true;
1090
1091                         if (highlightedPanel_prev != -1)
1092                         {
1093                                 panel_size_copied = panel_size;
1094                                 highlightedPanel_copied = highlightedPanel_prev;
1095                         }
1096                 }
1097                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1103                                 return true;
1104
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1106
1107                         // reduce size if it'd go beyond screen boundaries
1108                         vector tmp_size = panel_size_copied;
1109                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1110                                 tmp_size_x = vid_conwidth - panel_pos_x;
1111                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1112                                 tmp_size_y = vid_conheight - panel_pos_y;
1113
1114                         if (panel_size == tmp_size)
1115                                 return true;
1116
1117                         // backup first!
1118                         panel_pos_backup = panel_pos;
1119                         panel_size_backup = panel_size;
1120                         highlightedPanel_backup = highlightedPanel_prev;
1121
1122                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1123                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1124                 }
1125                 else if(nPrimary == 'z') // undo last action
1126                 {
1127                         if (bInputType == 1)
1128                                 return true;
1129                         //restore previous values
1130                         if (highlightedPanel_backup != -1)
1131                         {
1132                                 HUD_Panel_GetName(highlightedPanel_backup);
1133                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1135                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1136                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1137                                 highlightedPanel_backup = -1;
1138                         }
1139                 }
1140         }
1141         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142         {
1143                 if (bInputType == 1)
1144                 {
1145                         pressed_key_time = 0;
1146                         return true;
1147                 }
1148                 else if (pressed_key_time == 0)
1149                         pressed_key_time = time;
1150
1151                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152         }
1153         else if(hit_con_bind)
1154                 return false;
1155
1156         return true; // Suppress ALL other input
1157 }
1158
1159 float HUD_Panel_HighlightCheck()
1160 {
1161         float i, j, border;
1162         vector panelPos;
1163         vector panelSize;
1164
1165         while(j <= HUD_PANEL_NUM)
1166         {
1167                 i = panel_order[j];
1168                 j += 1;
1169
1170                 HUD_Panel_UpdatePosSizeForId(i);
1171
1172                 panelPos = panel_pos;
1173                 panelSize = panel_size;
1174                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175
1176                 // move
1177                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1178                 {
1179                         return 1;
1180                 }
1181                 // resize from topleft border
1182                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183                 {
1184                         return 2;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         return 3;
1190                 }
1191                 // resize from bottomleft border
1192                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193                 {
1194                         return 3;
1195                 }
1196                 // resize from bottomright border
1197                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1198                 {
1199                         return 2;
1200                 }
1201         }
1202         return 0;
1203 }
1204
1205 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1206 void HUD_Panel_FirstInDrawQ(float id)
1207 {
1208         float i;
1209         var float place = -1;
1210         // find out where in the array our current id is, save into place
1211         for(i = 0; i < HUD_PANEL_NUM; ++i)
1212         {
1213                 if(panel_order[i] == id)
1214                 {
1215                         place = i;
1216                         break;
1217                 }
1218         }
1219         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1220         if(place == -1)
1221                 place = HUD_PANEL_NUM - 1;
1222
1223         // move all ids up by one step in the array until "place"
1224         for(i = place; i > 0; --i)
1225         {
1226                 panel_order[i] = panel_order[i-1];
1227         }
1228         // now save the new top id
1229         panel_order[0] = id;
1230         
1231         // let's save them into the cvar by some strcat trickery
1232         string s;
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 s = strcat(s, ftos(panel_order[i]), " ");
1236         }
1237         cvar_set("_hud_panelorder", s);
1238         if(hud_panelorder_prev)
1239                 strunzone(hud_panelorder_prev);
1240         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 }
1242
1243 void HUD_Panel_Highlight()
1244 {
1245         float i, j, border;
1246         vector panelPos;
1247         vector panelSize;
1248
1249         while(j <= HUD_PANEL_NUM)
1250         {
1251                 i = panel_order[j];
1252                 j += 1;
1253
1254                 HUD_Panel_UpdatePosSizeForId(i);
1255
1256                 panelPos = panel_pos;
1257                 panelSize = panel_size;
1258                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259
1260                 // move
1261                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1262                 {
1263                         highlightedPanel = i;
1264                         HUD_Panel_FirstInDrawQ(i);
1265                         highlightedAction = 1;
1266                         panel_click_distance = mousepos - panelPos;
1267                         return;
1268                 }
1269                 // resize from topleft border
1270                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 1;
1276                         panel_click_distance = mousepos - panelPos;
1277                         panel_click_resizeorigin = panelPos + panelSize;
1278                         return;
1279                 }
1280                 // resize from topright border
1281                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282                 {
1283                         highlightedPanel = i;
1284                         HUD_Panel_FirstInDrawQ(i);
1285                         highlightedAction = 2;
1286                         resizeCorner = 2;
1287                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1288                         panel_click_distance_y = mousepos_y - panelPos_y;
1289                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290                         return;
1291                 }
1292                 // resize from bottomleft border
1293                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1294                 {
1295                         highlightedPanel = i;
1296                         HUD_Panel_FirstInDrawQ(i);
1297                         highlightedAction = 2;
1298                         resizeCorner = 3;
1299                         panel_click_distance_x = mousepos_x - panelPos_x;
1300                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1301                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302                         return;
1303                 }
1304                 // resize from bottomright border
1305                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1306                 {
1307                         highlightedPanel = i;
1308                         HUD_Panel_FirstInDrawQ(i);
1309                         highlightedAction = 2;
1310                         resizeCorner = 4;
1311                         panel_click_distance = panelSize - mousepos + panelPos;
1312                         panel_click_resizeorigin = panelPos;
1313                         return;
1314                 }
1315                 else
1316                 {
1317                         highlightedPanel_prev = -1;
1318                 }
1319         }
1320 }
1321
1322 float highlightcheck;
1323 vector prev_pos, prev_size;
1324 void HUD_Panel_Mouse()
1325 {
1326         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("menu_enabled: ", ftos(menu_enabled), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         // instantly hide the editor cursor if we open the HUDExit dialog
1337         // as hud_fade_alpha doesn't decrease to 0 in this case
1338         // TODO: find a way to fade the cursor out even in this case
1339         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1340                 return;
1341
1342         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1343                 highlightedPanel = -1;
1344                 highlightedAction = 0;
1345         }
1346         if(highlightedPanel != -1)
1347                 highlightedPanel_prev = highlightedPanel;
1348
1349         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1350
1351         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1352         mousepos_y = bound(0, mousepos_y, vid_conheight);
1353
1354         if(mouseClicked)
1355         {
1356                 if(prevMouseClicked == 0)
1357                 {
1358                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1359                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1360                         prev_pos = panel_pos;
1361                         prev_size = panel_size;
1362                 }
1363                 else
1364                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1365
1366                 if (prev_pos != panel_pos || prev_size != panel_size)
1367                 {
1368                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1369                         // backup!
1370                         panel_pos_backup = prev_pos;
1371                         panel_size_backup = prev_size;
1372                         highlightedPanel_backup = highlightedPanel;
1373                 }
1374                 else
1375                         // in case the clicked panel is inside another panel and we aren't
1376                         // moving it, avoid the immediate "fix" of its position/size
1377                         // (often unwanted and hateful) by disabling collisions check
1378                         hud_configure_checkcollisions = false;
1379
1380                 if(highlightedAction == 1)
1381                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1382                 else if(highlightedAction == 2)
1383                 {
1384                         vector mySize;
1385                         if(resizeCorner == 1) {
1386                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1387                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1388                         } else if(resizeCorner == 2) {
1389                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1390                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1391                         } else if(resizeCorner == 3) {
1392                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1393                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1394                         } else { // resizeCorner == 4
1395                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1396                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1397                         }
1398                         HUD_Panel_SetPosSize(mySize);
1399                 }
1400
1401                 // doubleclick check
1402                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1403                 {
1404                         mouseClicked = 0; // to prevent spam, I guess.
1405                         menu_enabled = 2;
1406                         menu_enabled_time = time;
1407                         HUD_Panel_GetName(highlightedPanel);
1408                         localcmd("menu_showhudoptions ", panel_name, "\n");
1409                         return;
1410                 }
1411                 if(prevMouseClicked == 0)
1412                 {
1413                         prevMouseClickedTime = time;
1414                         prevMouseClickedPos = mousepos;
1415                 }
1416         }
1417         else
1418         {
1419                 highlightcheck = HUD_Panel_HighlightCheck();
1420         }
1421         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1422         vector cursorsize;
1423         cursorsize = '32 32 0';
1424
1425         if(highlightcheck == 0)
1426                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427         else if(highlightcheck == 1)
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429         else if(highlightcheck == 2)
1430                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431         else
1432                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1433
1434         prevMouseClicked = mouseClicked;
1435 }
1436
1437 // Weapon icons (#0)
1438 //
1439 float weaponspace[10];
1440 #define HUD_Weapons_Clear()\
1441         float idx;\
1442         for(idx = 0; idx < 10; ++idx)\
1443                 weaponspace[idx] = 0
1444
1445 entity weaponorder[WEP_MAXCOUNT];
1446 void weaponorder_swap(float i, float j, entity pass)
1447 {
1448         entity h;
1449         h = weaponorder[i];
1450         weaponorder[i] = weaponorder[j];
1451         weaponorder[j] = h;
1452 }
1453
1454 string weaponorder_cmp_str;
1455 float weaponorder_cmp(float i, float j, entity pass)
1456 {
1457         float ai, aj;
1458         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1459         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1460         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1461 }
1462
1463 float GetAmmoStat(float i)
1464 {
1465         switch(i)
1466         {
1467                 case 0: return STAT_SHELLS;
1468                 case 1: return STAT_NAILS;
1469                 case 2: return STAT_ROCKETS;
1470                 case 3: return STAT_CELLS;
1471                 case 4: return STAT_FUEL;
1472                 default: return -1;
1473         }
1474 }
1475
1476 float GetAmmoTypeForWep(float i)
1477 {
1478         switch(i)
1479         {
1480                 case WEP_SHOTGUN: return 0;
1481                 case WEP_UZI: return 1;
1482                 case WEP_GRENADE_LAUNCHER: return 2;
1483                 case WEP_MINE_LAYER: return 2;
1484                 case WEP_ELECTRO: return 3;
1485                 case WEP_CRYLINK: return 3;
1486                 case WEP_HLAC: return 3;
1487                 case WEP_MINSTANEX: return 3;
1488                 case WEP_NEX: return 3;
1489                 case WEP_CAMPINGRIFLE: return 1;
1490                 case WEP_HAGAR: return 2;
1491                 case WEP_ROCKET_LAUNCHER: return 2;
1492                 case WEP_SEEKER: return 2;
1493                 case WEP_FIREBALL: return 4;
1494                 case WEP_HOOK: return 3;
1495                 default: return -1;
1496         }
1497 }
1498
1499 void HUD_Weapons(void)
1500 {
1501         float f, screen_ar;
1502         float center_x, center_y;
1503
1504         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1505                 return;
1506
1507         float timeout = cvar("hud_panel_weapons_timeout");
1508         float timeout_effect_length, timein_effect_length;
1509         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1510         {
1511                 timeout_effect_length = 0;
1512                 timein_effect_length = 0;
1513         }
1514         else
1515         {
1516                 timeout_effect_length = 0.75;
1517                 timein_effect_length = 0.375;
1518         }
1519
1520         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1521         {
1522                 weaponprevtime = time;
1523                 return;
1524         }
1525
1526         active_panel = HUD_PANEL_WEAPONS;
1527         HUD_Panel_UpdateCvars(weapons);
1528
1529         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1530         {
1531                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1532                 if (cvar("hud_panel_weapons_timeout_effect"))
1533                 {
1534                         panel_bg_alpha *= (1 - f);
1535                         panel_fg_alpha *= (1 - f);
1536                 }
1537                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1538                 {
1539                         f *= f; // for a cooler movement
1540                         center_x = panel_pos_x + panel_size_x/2;
1541                         center_y = panel_pos_y + panel_size_y/2;
1542                         screen_ar = vid_conwidth/vid_conheight;
1543                         if (center_x/center_y < screen_ar) //bottom left
1544                         {
1545                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1546                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1547                                 else //left
1548                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1549                         }
1550                         else //top right
1551                         {
1552                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1553                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1554                                 else //top
1555                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1556                         }
1557                 }
1558                 weaponprevtime = time - (1 - f) * timein_effect_length;
1559         }
1560         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1561         {
1562                 f = (time - weaponprevtime) / timein_effect_length;
1563                 if (cvar("hud_panel_weapons_timeout_effect"))
1564                 {
1565                         panel_bg_alpha *= (f);
1566                         panel_fg_alpha *= (f);
1567                 }
1568                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1569                 {
1570                         f *= f; // for a cooler movement
1571                         f = 1 - f;
1572                         center_x = panel_pos_x + panel_size_x/2;
1573                         center_y = panel_pos_y + panel_size_y/2;
1574                         screen_ar = vid_conwidth/vid_conheight;
1575                         if (center_x/center_y < screen_ar) //bottom left
1576                         {
1577                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1578                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1579                                 else //left
1580                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1581                         }
1582                         else //top right
1583                         {
1584                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1585                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1586                                 else //top
1587                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1588                         }
1589                 }
1590         }
1591
1592         float i, weapid, wpnalpha, weapon_cnt;
1593         weapon_cnt = 0;
1594         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595         {
1596                 self = get_weaponinfo(i);
1597                 if(self.impulse >= 0)
1598                         ++weapon_cnt;
1599         }
1600
1601         // TODO make this configurable
1602         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1603         {
1604                 if(weaponorder_bypriority)
1605                         strunzone(weaponorder_bypriority);
1606                 if(weaponorder_byimpulse)
1607                         strunzone(weaponorder_byimpulse);
1608
1609                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1610                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1611                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1612
1613                 weapon_cnt = 0;
1614                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1615                 {
1616                         self = get_weaponinfo(i);
1617                         if(self.impulse >= 0)
1618                         {
1619                                 weaponorder[weapon_cnt] = self;
1620                                 ++weapon_cnt;
1621                         }
1622                 }
1623                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1624
1625                 weaponorder_cmp_str = string_null;
1626         }
1627
1628         HUD_Panel_DrawBg(1);
1629         if(panel_bg_padding)
1630         {
1631                 panel_pos += '1 1 0' * panel_bg_padding;
1632                 panel_size -= '2 2 0' * panel_bg_padding;
1633         }
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 wpnalpha = 3.2 - 2 * (time - weapontime);
1638                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1639         }
1640         else
1641                 wpnalpha = panel_fg_alpha;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         float aspect = cvar("hud_panel_weapons_aspect");
1647         rows = panel_size_y/panel_size_x;
1648         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649
1650         columns = ceil(WEP_COUNT/rows);
1651         float row, column;
1652
1653         float a, type, fullammo;
1654         float when;
1655         when = cvar("hud_panel_weapons_complainbubble_time");
1656         float fadetime;
1657         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1658
1659         vector color;
1660         vector wpnpos;
1661         vector wpnsize;
1662         
1663         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1664         vector ammo_color;
1665         float ammo_alpha;
1666         float barsize_x, barsize_y;
1667         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1668         float show_ammo = cvar("hud_panel_weapons_ammo");
1669         if (show_ammo)
1670         {
1671                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1672                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1673                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1674                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1675                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1676                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1677                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1678
1679                 if(wpnsize_x/wpnsize_y > aspect)
1680                 {
1681                         barsize_x = aspect * wpnsize_y;
1682                         barsize_y = wpnsize_y;
1683                 }
1684                 else
1685                 {
1686                         barsize_y = 1/aspect * wpnsize_x;
1687                         barsize_x = wpnsize_x;
1688                 }
1689         }
1690
1691         float show_accuracy;
1692         float weapon_stats, weapon_number;
1693         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1694         {
1695                 show_accuracy = true;
1696                 // hits
1697                 weapon_stats = getstati(STAT_DAMAGE_HITS);
1698                 weapon_number = weapon_stats & 63;
1699                 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1700                 // fired
1701                 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1702                 weapon_number = weapon_stats & 63;
1703                 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1704                 if (acc_col_x[0] == -1)
1705                         for (i = 0; i < acc_levels; ++i)
1706                                 acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
1707         }
1708         float label = cvar("hud_panel_weapons_label");
1709
1710         for(i = 0; i < weapon_cnt; ++i)
1711         {
1712                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1713
1714                 self = weaponorder[i];
1715                 weapid = self.impulse;
1716
1717                 // draw background behind currently selected weapon
1718                 if(self.weapon == activeweapon)
1719                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1720
1721                 // draw the weapon accuracy
1722                 if(show_accuracy)
1723                 {
1724                         float weapon_hit, weapon_damage;
1725                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1726                         if(weapon_damage)
1727                         {
1728                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1729                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1730
1731                                 // find the max level lower than weapon_stats
1732                                 float j;
1733                                 j = acc_levels-1;
1734                                 while ( j && weapon_stats < acc_lev[j] )
1735                                         --j;
1736
1737                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1738                                 float factor;
1739                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1740                                 color = acc_col[j];
1741                                 color = color + factor * (acc_col[j+1] - color);
1742
1743                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1744                         }
1745                 }
1746
1747                 // draw the weapon icon
1748                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1749                 {
1750                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1751
1752                         if(label == 1) // weapon number
1753                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1754                         else if(label == 2) // bind
1755                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1756
1757                         // draw ammo status bar
1758                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1759                         {
1760                                 a = 0;
1761                                 type = GetAmmoTypeForWep(weapid);
1762                                 if(type != -1)
1763                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1764
1765                                 if(a > 0)
1766                                 {
1767                                         switch(type) {
1768                                                 case 0: fullammo = fullammo_shells; break;
1769                                                 case 1: fullammo = fullammo_nails; break;
1770                                                 case 2: fullammo = fullammo_rockets; break;
1771                                                 case 3: fullammo = fullammo_cells; break;
1772                                                 case 4: fullammo = fullammo_fuel; break;
1773                                                 default: fullammo = 60;
1774                                         }
1775
1776                                         float barpos_x, barpos_y;
1777                                         if(wpnsize_x/wpnsize_y > aspect)
1778                                         {
1779                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1780                                                 barpos_y = wpnpos_y;
1781                                         }
1782                                         else
1783                                         {
1784                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1785                                                 barpos_x = wpnpos_x;
1786                                         }
1787
1788                                         drawsetcliparea(
1789                                                 barpos_x,
1790                                                 barpos_y,
1791                                                 barsize_x * bound(0, a/fullammo, 1),
1792                                                 barsize_y);
1793                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1794                                         drawresetcliparea();
1795                                 }
1796                         }
1797                 }
1798
1799                 // draw a "ghost weapon icon" if you don't have the weapon
1800                 else
1801                 {
1802                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1803                 }
1804
1805                 // draw the complain message
1806                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1807                 {
1808                         if(fadetime)
1809                         {
1810                                 if(complain_weapon_time + when > time)
1811                                         a = 1;
1812                                 else
1813                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1814                         }
1815                         else
1816                         {
1817                                 if(complain_weapon_time + when > time)
1818                                         a = 1;
1819                                 else
1820                                         a = 0;
1821                         }
1822
1823                         string s;
1824                         if(complain_weapon_type == 0) {
1825                                 s = "Out of ammo";
1826                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1827                         }
1828                         else if(complain_weapon_type == 1) {
1829                                 s = "Don't have";
1830                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1831                         }
1832                         else {
1833                                 s = "Unavailable";
1834                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1835                         }
1836                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1837                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1838                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1839                 }
1840
1841                 ++row;
1842                 if(row >= rows)
1843                 {
1844                         row = 0;
1845                         ++column;
1846                 }
1847         }
1848
1849 }
1850
1851 // Ammo (#1)
1852 //
1853 // TODO: macro
1854 float GetAmmoItemCode(float i)
1855 {
1856         switch(i)
1857         {
1858                 case 0: return IT_SHELLS;
1859                 case 1: return IT_NAILS;
1860                 case 2: return IT_ROCKETS;
1861                 case 3: return IT_CELLS;
1862                 case 4: return IT_FUEL;
1863                 default: return -1;
1864         }
1865 }
1866
1867 string GetAmmoPicture(float i)
1868 {
1869         switch(i)
1870         {
1871                 case 0: return "ammo_shells";
1872                 case 1: return "ammo_bullets";
1873                 case 2: return "ammo_rockets";
1874                 case 3: return "ammo_cells";
1875                 case 4: return "ammo_fuel";
1876                 default: return "";
1877         }
1878 }
1879
1880 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1881 {
1882         float a;
1883         if(autocvar__hud_configure)
1884         {
1885                 if(itemcode == 2)
1886                         currently_selected = true; //rockets always selected
1887                 a = 100;
1888         }
1889         else
1890                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1891
1892         vector color;
1893         if(a < 10)
1894                 color = '0.7 0 0';
1895         else
1896                 color = '1 1 1';
1897
1898         float alpha;
1899         if(currently_selected)
1900                 alpha = 1;
1901         else
1902                 alpha = 0.7;
1903
1904         vector newSize, newPos;
1905         if(mySize_x/mySize_y > 3)
1906         {
1907                 newSize_x = 3 * mySize_y;
1908                 newSize_y = mySize_y;
1909
1910                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1911                 newPos_y = myPos_y;
1912         }
1913         else
1914         {
1915                 newSize_y = 1/3 * mySize_x;
1916                 newSize_x = mySize_x;
1917
1918                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1919                 newPos_x = myPos_x;
1920         }
1921
1922         vector picpos, numpos;
1923         if(autocvar_hud_panel_ammo_iconalign)
1924         {
1925                 numpos = newPos;
1926                 picpos = newPos + eX * 2 * newSize_y;
1927         }
1928         else
1929         {
1930                 numpos = newPos + eX * newSize_y;
1931                 picpos = newPos;
1932         }
1933
1934         if (currently_selected)
1935                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1936
1937         drawfont = hud_bigfont;
1938         if(a > 0)
1939                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1940         else // "ghost" ammo count
1941                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1942         drawfont = hud_font;
1943         if(a > 0)
1944                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1945         else // "ghost" ammo icon
1946                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1947 }
1948
1949 void HUD_Ammo(void)
1950 {
1951         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1952                 return;
1953
1954         active_panel = HUD_PANEL_AMMO;
1955         HUD_Panel_UpdateCvars(ammo);
1956         vector pos, mySize;
1957         pos = panel_pos;
1958         mySize = panel_size;
1959
1960         HUD_Panel_DrawBg(1);
1961         if(panel_bg_padding)
1962         {
1963                 pos += '1 1 0' * panel_bg_padding;
1964                 mySize -= '2 2 0' * panel_bg_padding;
1965         }
1966
1967         float i, stat_items, currently_selected;
1968         if (autocvar_hud_panel_ammo_onlycurrent)
1969         {
1970                 if(autocvar__hud_configure)
1971                 {
1972                         DrawAmmoItem(pos, mySize, 2, true); //show rockets
1973                         return;
1974                 }
1975                 stat_items = getstati(STAT_ITEMS);
1976                 for (i = 0; i < AMMO_COUNT; ++i) {
1977                         currently_selected = stat_items & GetAmmoItemCode(i);
1978                         if (currently_selected)
1979                         {
1980                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1981                                 return;
1982                         }
1983                 }
1984                 return; // nothing to display
1985         }
1986
1987         float rows, columns;
1988         rows = mySize_y/mySize_x;
1989         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1990         //                               ^^^ ammo item aspect goes here
1991
1992         columns = ceil(AMMO_COUNT/rows);
1993
1994         float row, column;
1995         stat_items = getstati(STAT_ITEMS);
1996         vector ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1997         for (i = 0; i < AMMO_COUNT; ++i) {
1998                 currently_selected = stat_items & GetAmmoItemCode(i);
1999                 DrawAmmoItem(pos + eX * column * ammo_size_x + eY * row * ammo_size_y, ammo_size, i, currently_selected);
2000                 ++row;
2001                 if(row >= rows)
2002                 {
2003                         row = 0;
2004                         column = column + 1;
2005                 }
2006         }
2007 }
2008
2009 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2010 {
2011         vector newPos;
2012         float newSize_x, newSize_y;
2013         if(mySize_x/mySize_y > 3)
2014         {
2015                 newSize_x = 3 * mySize_y;
2016                 newSize_y = mySize_y;
2017
2018                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2019                 newPos_y = myPos_y;
2020         }
2021         else
2022         {
2023                 newSize_y = 1/3 * mySize_x;
2024                 newSize_x = mySize_x;
2025
2026                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2027                 newPos_x = myPos_x;
2028         }
2029
2030         vector picpos, numpos;
2031         if(left)
2032         {
2033                 if(iconalign == 1 || iconalign == 3) // right align
2034                 {
2035                         numpos = newPos;
2036                         picpos = newPos + eX * 2 * newSize_y;
2037                 }
2038                 else // left align
2039                 {
2040                         numpos = newPos + eX * newSize_y;
2041                         picpos = newPos;
2042                 }
2043         }
2044         else
2045         {
2046                 if(iconalign == 0 || iconalign == 3) // left align
2047                 {
2048                         numpos = newPos + eX * newSize_y;
2049                         picpos = newPos;
2050                 } 
2051                 else // right align
2052                 {
2053                         numpos = newPos;
2054                         picpos = newPos + eX * 2 * newSize_y;
2055                 }
2056         }
2057
2058         drawfont = hud_bigfont;
2059         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2060         drawfont = hud_font;
2061         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2062 }
2063
2064 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2065 {
2066         float sz;
2067         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2068
2069         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2070 }
2071
2072 // Powerups (#2)
2073 //
2074 void HUD_Powerups(void) {
2075         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2076                 return;
2077
2078         if(!autocvar__hud_configure)
2079         {
2080                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2081                         return;
2082
2083                 if (getstati(STAT_HEALTH) <= 0)
2084                         return;
2085         }
2086
2087         active_panel = HUD_PANEL_POWERUPS;
2088         HUD_Panel_UpdateCvars(powerups);
2089         vector pos, mySize;
2090         pos = panel_pos;
2091         mySize = panel_size;
2092
2093         float strength_time, shield_time;
2094         if(autocvar__hud_configure)
2095         {
2096                 strength_time = 15;
2097                 shield_time = 27;
2098         }
2099         else
2100         {
2101                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2102                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2103         }
2104
2105         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2106         if(panel_bg_padding)
2107         {
2108                 pos += '1 1 0' * panel_bg_padding;
2109                 mySize -= '2 2 0' * panel_bg_padding;
2110         }
2111
2112         vector barpos, barsize;
2113         vector picpos;
2114         vector numpos;
2115
2116         string leftname, rightname;
2117         float leftcnt, rightcnt;
2118         float leftexact, rightexact;
2119         float flip = cvar("hud_panel_powerups_flip");
2120         if (flip) {
2121                 leftname = "strength";
2122                 leftcnt = ceil(strength_time);
2123                 leftexact = strength_time;
2124
2125                 rightname = "shield";
2126                 rightcnt = ceil(shield_time);
2127                 rightexact = shield_time;
2128         } else {
2129                 leftname = "shield";
2130                 leftcnt = ceil(shield_time);
2131                 leftexact = shield_time;
2132
2133                 rightname = "strength";
2134                 rightcnt = ceil(strength_time);
2135                 rightexact = strength_time;
2136         }
2137
2138         drawfont = hud_bigfont;
2139         float baralign = cvar("hud_panel_powerups_baralign");
2140         float iconalign = cvar("hud_panel_powerups_iconalign");
2141         float progressbar = cvar("hud_panel_powerups_progressbar");
2142         if (mySize_x/mySize_y > 4)
2143         {
2144                 if(leftcnt)
2145                 {
2146                         if(baralign == 1 || baralign == 3) { // right align
2147                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2148                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2149                         } else { // left align
2150                                 barpos = pos;
2151                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2152                         }
2153
2154                         if(progressbar)
2155                         {
2156                                 HUD_Panel_GetProgressBarColorForString(leftname);
2157                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2158                         }
2159                         if(leftcnt > 1)
2160                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2161                         if(leftcnt <= 5)
2162                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2163                 }
2164
2165                 if(rightcnt)
2166                 {
2167                         if(baralign == 0 || baralign == 3) { // left align
2168                                 barpos = pos + eX * 0.5 * mySize_x;
2169                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2170                         } else { // right align
2171                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2172                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2173                         }
2174
2175                         if(progressbar)
2176                         {
2177                                 HUD_Panel_GetProgressBarColorForString(rightname);
2178                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2179                         }
2180                         if(rightcnt > 1)
2181                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2182                         if(rightcnt <= 5)
2183                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2184                 }
2185         }
2186         else if (mySize_x/mySize_y > 1.5)
2187         {
2188                 if(leftcnt)
2189                 {
2190                         if(baralign == 1 || baralign == 3) { // right align
2191                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2192                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2193                         } else { // left align
2194                                 barpos = pos;
2195                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2196                         }
2197
2198                         if(progressbar)
2199                         {
2200                                 HUD_Panel_GetProgressBarColorForString(leftname);
2201                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2202                         }
2203                         if(leftcnt > 1)
2204                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2205                         if(leftcnt <= 5)
2206                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2207                 }
2208
2209                 if(rightcnt)
2210                 {
2211                         if(baralign == 0 || baralign == 3) { // left align
2212                                 barpos = pos + eY * 0.5 * mySize_y;
2213                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2214                         } else { // right align
2215                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2216                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2217                         }
2218
2219                         if(progressbar)
2220                         {
2221                                 HUD_Panel_GetProgressBarColorForString(rightname);
2222                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2223                         }
2224                         if(rightcnt > 1)
2225                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2226                         if(rightcnt <= 5)
2227                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2228                 }
2229         }
2230         else
2231         {
2232                 if(leftcnt)
2233                 {
2234                         if(baralign == 1 || baralign == 3) { // down align
2235                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2236                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2237                         } else { // up align
2238                                 barpos = pos;
2239                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2240                         }
2241
2242                         if(iconalign == 1 || iconalign == 3) { // down align
2243                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2244                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2245                         } else { // up align
2246                                 picpos = pos + eX * 0.05 * mySize_x;
2247                                 numpos = pos + eY * 0.4 * mySize_x;
2248                         }
2249
2250                         if(progressbar)
2251                         {
2252                                 HUD_Panel_GetProgressBarColorForString(leftname);
2253                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2254                         }
2255                         if(leftcnt <= 5)
2256                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2257                         if(leftcnt > 1)
2258                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2259                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2260                 }
2261
2262                 if(rightcnt)
2263                 {
2264                         if(baralign == 0 || baralign == 3) { // up align
2265                                 barpos = pos + eX * 0.5 * mySize_x;
2266                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2267                         } else { // down align
2268                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2269                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2270                         }
2271
2272                         if(iconalign == 0 || iconalign == 3) { // up align
2273                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2274                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2275                         } else { // down align
2276                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2277                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2278                         }
2279
2280                         if(progressbar)
2281                         {
2282                                 HUD_Panel_GetProgressBarColorForString(rightname);
2283                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2284                         }
2285                         if(rightcnt <= 5)
2286                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2287                         if(rightcnt > 1)
2288                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2289                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290                 }
2291         }
2292         drawfont = hud_font;
2293 }
2294
2295 // Health/armor (#3)
2296 //
2297 void HUD_HealthArmor(void)
2298 {
2299         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2300                 return;
2301
2302         active_panel = HUD_PANEL_HEALTHARMOR;
2303         HUD_Panel_UpdateCvars(healtharmor);
2304         vector pos, mySize;
2305         pos = panel_pos;
2306         mySize = panel_size;
2307
2308         HUD_Panel_DrawBg(1);
2309         if(panel_bg_padding)
2310         {
2311                 pos += '1 1 0' * panel_bg_padding;
2312                 mySize -= '2 2 0' * panel_bg_padding;
2313         }
2314
2315         float armor, health, fuel;
2316         armor = getstati(STAT_ARMOR);
2317         health = getstati(STAT_HEALTH);
2318         fuel = getstati(STAT_FUEL);
2319
2320         if(autocvar__hud_configure)
2321         {
2322                 armor = 150;
2323                 health = 100;
2324                 fuel = 70;
2325         }
2326
2327         if(health <= 0)
2328                 return;
2329
2330         vector barpos, barsize;
2331         vector picpos;
2332         vector numpos;
2333
2334         drawfont = hud_bigfont;
2335         float baralign = cvar("hud_panel_healtharmor_baralign");
2336         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2337         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2338         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2339         {
2340                 vector v;
2341                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2342
2343                 float x;
2344                 x = floor(v_x + 1);
2345
2346                 if(baralign == 1 || baralign == 3) { // right align
2347                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2348                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2349                 } else { // left align
2350                         barpos = pos;
2351                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2352                 }
2353
2354                 string biggercount;
2355                 if(v_z) // NOT fully armored
2356                 {
2357                         biggercount = "health";
2358                         if(progressbar)
2359                         {
2360                                 HUD_Panel_GetProgressBarColor(health);
2361                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2362                         }
2363                         if(armor)
2364                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2365                 }
2366                 else
2367                 {
2368                         biggercount = "armor";
2369                         if(progressbar)
2370                         {
2371                                 HUD_Panel_GetProgressBarColor(armor);
2372                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2373                         }
2374                         if(health)
2375                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2376                 }
2377                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2378
2379                 // fuel
2380                 if(fuel)
2381                 {
2382                         if(baralign == 0 || baralign == 3) { // left align
2383                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2384                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2385                         } else {
2386                                 barpos = pos;
2387                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2388                         }
2389                         HUD_Panel_GetProgressBarColor(fuel);
2390                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2391                 }
2392         }
2393         else
2394         {
2395                 string leftname, rightname;
2396                 float leftcnt, rightcnt;
2397                 float leftactive, rightactive;
2398                 float leftalpha, rightalpha;
2399                 float flip = cvar("hud_panel_healtharmor_flip");
2400                 if (flip) { // old style layout with armor left/top of health
2401                         leftname = "armor";
2402                         leftcnt = armor;
2403                         if(leftcnt)
2404                                 leftactive = 1;
2405                         leftalpha = min((armor+10)/55, 1);
2406
2407                         rightname = "health";
2408                         rightcnt = health;
2409                         rightactive = 1;
2410                         rightalpha = 1;
2411                 } else {
2412                         leftname = "health";
2413                         leftcnt = health;
2414                         leftactive = 1;
2415                         leftalpha = 1;
2416
2417                         rightname = "armor";
2418                         rightcnt = armor;
2419                         if(rightcnt)
2420                                 rightactive = 1;
2421                         rightalpha = min((armor+10)/55, 1);
2422                 }
2423
2424                 if (mySize_x/mySize_y > 4)
2425                 {
2426                         if(leftactive)
2427                         {
2428                                 if(baralign == 1 || baralign == 3) { // right align
2429                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2430                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2431                                 } else { // left align
2432                                         barpos = pos;
2433                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2434                                 }
2435
2436                                 if(progressbar)
2437                                 {
2438                                         HUD_Panel_GetProgressBarColorForString(leftname);
2439                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2440                                 }
2441                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2442                         }
2443
2444                         if(rightactive)
2445                         {
2446                                 if(baralign == 0 || baralign == 3) { // left align
2447                                         barpos = pos + eX * 0.5 * mySize_x;
2448                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2449                                 } else { // right align
2450                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2451                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2452                                 }
2453
2454                                 if(progressbar)
2455                                 {
2456                                         HUD_Panel_GetProgressBarColorForString(rightname);
2457                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2458                                 }
2459                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2460                         }
2461
2462                         if(fuel)
2463                         {
2464                                 if(baralign == 0 || baralign == 3) { // left align
2465                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2466                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2467                                 } else {
2468                                         barpos = pos;
2469                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2470                                 }
2471                                 HUD_Panel_GetProgressBarColor(fuel);
2472                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2473                         }
2474                 }
2475                 else if (mySize_x/mySize_y > 1.5)
2476                 {
2477                         if(leftactive)
2478                         {
2479                                 if(baralign == 1 || baralign == 3) { // right align
2480                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2481                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2482                                 } else { // left align
2483                                         barpos = pos;
2484                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2485                                 }
2486
2487                                 if(progressbar)
2488                                 {
2489                                         HUD_Panel_GetProgressBarColorForString(leftname);
2490                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2491                                 }
2492                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2493                         }
2494
2495                         if(rightactive)
2496                         {
2497                                 if(baralign == 0 || baralign == 3) { // left align
2498                                         barpos = pos + eY * 0.5 * mySize_y;
2499                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2500                                 } else { // right align
2501                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2502                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2503                                 }
2504
2505                                 if(progressbar)
2506                                 {
2507                                         HUD_Panel_GetProgressBarColorForString(rightname);
2508                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2509                                 }
2510                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2511                         }
2512
2513                         if(fuel)
2514                         {
2515                                 if(baralign == 0 || baralign == 3) { // left align
2516                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2517                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2518                                 } else {
2519                                         barpos = pos;
2520                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2521                                 }
2522                                 HUD_Panel_GetProgressBarColor(fuel);
2523                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2524                         }
2525                 }
2526                 else
2527                 {
2528                         if(leftactive)
2529                         {
2530                                 if(baralign == 1 || baralign == 3) { // down align
2531                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2532                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2533                                 } else { // up align
2534                                         barpos = pos;
2535                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2536                                 }
2537
2538                                 if(iconalign == 1 || iconalign == 3) { // down align
2539                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2540                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2541                                 } else { // up align
2542                                         picpos = pos + eX * 0.05 * mySize_x;
2543                                         numpos = pos + eY * 0.4 * mySize_x;
2544                                 }
2545
2546                                 if(progressbar)
2547                                 {
2548                                         HUD_Panel_GetProgressBarColorForString(leftname);
2549                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2550                                 }
2551                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2552                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2553                         }
2554
2555                         if(rightactive)
2556                         {
2557                                 if(baralign == 0 || baralign == 3) { // up align
2558                                         barpos = pos + eX * 0.5 * mySize_x;
2559                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2560                                 } else { // down align
2561                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2562                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2563                                 }
2564
2565                                 if(iconalign == 0 || iconalign == 3) { // up align
2566                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2567                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2568                                 } else { // down align
2569                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2570                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2571                                 }
2572
2573                                 if(progressbar)
2574                                 {
2575                                         HUD_Panel_GetProgressBarColorForString(rightname);
2576                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2577                                 }
2578                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2579                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2580                         }
2581
2582                         if(fuel)
2583                         {
2584                                 if(baralign == 0 || baralign == 3) { // left align
2585                                         barpos = pos;
2586                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2587                                 } else {
2588                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2589                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2590                                 }
2591                                 HUD_Panel_GetProgressBarColor(fuel);
2592                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2593                         }
2594                 }
2595         }
2596         drawfont = hud_font;
2597 }
2598
2599 // Notification area (#4)
2600 //
2601
2602 string Weapon_SuicideMessage(float deathtype)
2603 {
2604         w_deathtype = deathtype;
2605         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2606         return w_deathtypestring;
2607 }
2608
2609 string Weapon_KillMessage(float deathtype)
2610 {
2611         w_deathtype = deathtype;
2612         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2613         return w_deathtypestring;
2614 }
2615
2616 float killnotify_times[10];
2617 float killnotify_deathtype[10];
2618 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2619 string killnotify_attackers[10];
2620 string killnotify_victims[10];
2621 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2622 {
2623         float i;
2624         for (i = 9; i > 0; --i) {
2625                 killnotify_times[i] = killnotify_times[i-1];
2626                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2627                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2628                 if(killnotify_attackers[i])
2629                         strunzone(killnotify_attackers[i]);
2630                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2631                 if(killnotify_victims[i])
2632                         strunzone(killnotify_victims[i]);
2633                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2634         }
2635         killnotify_times[0] = time;
2636         killnotify_deathtype[0] = wpn;
2637         killnotify_actiontype[0] = actiontype;
2638         if(killnotify_attackers[0])
2639                 strunzone(killnotify_attackers[0]);
2640         killnotify_attackers[0] = strzone(attacker);
2641         if(killnotify_victims[0])
2642                 strunzone(killnotify_victims[0]);
2643         killnotify_victims[0] = strzone(victim);
2644 }
2645
2646 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2647 {
2648         float w;
2649         float alsoprint, gentle;
2650         alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2651         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2652         
2653         if(msg == MSG_SUICIDE) {
2654                 w = DEATH_WEAPONOF(type);
2655                 if(WEP_VALID(w)) {
2656                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2657                         if (alsoprint)
2658                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2659                 } else if (type == DEATH_KILL) {
2660                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2661                         if (alsoprint)
2662                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2663                 } else if (type == DEATH_ROT) {
2664                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2665                         if (alsoprint)
2666                                 print ("^1",s1, "^1 died\n");
2667                 } else if (type == DEATH_NOAMMO) {
2668                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2669                         if (alsoprint)
2670                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2671                 } else if (type == DEATH_CAMP) {
2672                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2673                         if (alsoprint)
2674                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2675                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2676                         HUD_KillNotify_Push(s1, "", 0, type);
2677                         if (alsoprint)
2678                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2679                 } else if (type == DEATH_CHEAT) {
2680                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2681                         if (alsoprint)
2682                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2683                 } else if (type == DEATH_FIRE) {
2684                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2685                         if (alsoprint)
2686                                 print ("^1",s1, "^1 burned to death\n");
2687                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2688                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2689                         if (alsoprint)
2690                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2691                 } 
2692                 
2693                 if (stof(s2) > 2) // killcount > 2
2694                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2695         } else if(msg == MSG_KILL) {
2696                 w = DEATH_WEAPONOF(type);
2697                 if(WEP_VALID(w)) {
2698                         HUD_KillNotify_Push(s1, s2, 1, type);
2699                         if (alsoprint)
2700                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2701                 }
2702                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2703                         HUD_KillNotify_Push(s1, s2, 1, type);
2704                         if(alsoprint)
2705                         {
2706                                 if(gentle) {
2707                                         print ("^1", s1, "^1 took action against a team mate\n");
2708                                 } else {
2709                                         print ("^1", s1, "^1 mows down a team mate\n");
2710                                 }
2711                         }
2712                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2713                                 if(gentle)
2714                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2715                                 else
2716                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2717                         }
2718                         else if (stof(s2) > 2) {
2719                                 if(gentle)
2720                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2721                                 else
2722                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2723                         }
2724                 }
2725                 else if(type == KILL_FIRST_BLOOD)
2726                         print("^1",s1, "^1 drew first blood", "\n");
2727                 else if (type == DEATH_TELEFRAG) {
2728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2729                         if(gentle)
2730                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2731                         else
2732                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2733                 }
2734                 else if (type == DEATH_DROWN) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2738                 }
2739                 else if (type == DEATH_SLIME) {
2740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2741                         if(alsoprint)
2742                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2743                 }
2744                 else if (type == DEATH_LAVA) {
2745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2746                         if(alsoprint)
2747                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2748                 }
2749                 else if (type == DEATH_FALL) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2753                 }
2754                 else if (type == DEATH_SHOOTING_STAR) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2758                 }
2759                 else if (type == DEATH_SWAMP) {
2760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2761                         if(alsoprint)
2762                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2763                 }
2764                 else if (type == DEATH_HURTTRIGGER)
2765                 {
2766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2767                         if(alsoprint)
2768                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2769                 } else if(type == DEATH_SBCRUSH) {
2770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2771                         if(alsoprint)
2772                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2773                 } else if(type == DEATH_SBMINIGUN) {
2774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2775                         if(alsoprint)
2776                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2777                 } else if(type == DEATH_SBROCKET) {
2778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2779                         if(alsoprint)
2780                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2781                 } else if(type == DEATH_SBBLOWUP) {
2782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2783                         if(alsoprint)
2784                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2785                 } else if(type == DEATH_WAKIGUN) {
2786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2787                         if(alsoprint)
2788                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2789                 } else if(type == DEATH_WAKIROCKET) {
2790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791                         if(alsoprint)
2792                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2793                 } else if(type == DEATH_WAKIBLOWUP) {
2794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795                         if(alsoprint)
2796                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2797                 } else if(type == DEATH_TURRET) {
2798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799                         if(alsoprint)
2800                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2801                 } else if(type == DEATH_TOUCHEXPLODE) {
2802                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803                         if(alsoprint)
2804                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2805                 } else if(type == DEATH_CHEAT) {
2806                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807                         if(alsoprint)
2808                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2809                 } else if (type == DEATH_FIRE) {
2810                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811                         if(alsoprint)
2812                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2813                 } else if (type == DEATH_CUSTOM) {
2814                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2815                         if(alsoprint)
2816                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2817                 } else if (type == DEATH_HURTTRIGGER) {
2818                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2819                         if(alsoprint)
2820                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2821                 } else {
2822                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2823                         if(alsoprint)
2824                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2825                 }
2826         } else if(msg == MSG_SPREE) {
2827                 if(type == KILL_END_SPREE) {
2828                         if(gentle)
2829                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2830                         else
2831                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2832                 } else if(type == KILL_SPREE) {
2833                         if(gentle)
2834                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2835                         else
2836                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2837                 } else if(type == KILL_SPREE_3) {
2838                         if(gentle)
2839                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2840                         else
2841                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2842                 } else if(type == KILL_SPREE_5) {
2843                         if(gentle)
2844                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2845                         else
2846                                 print (s1,"^7 unleashes ^1RAGE\n");
2847                 } else if(type == KILL_SPREE_10) {
2848                         if(gentle)
2849                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2850                         else
2851                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2852                 } else if(type == KILL_SPREE_15) {
2853                         if(gentle)
2854                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2855                         else
2856                                 print (s1,"^7 executes ^1MAYHEM!\n");
2857                 } else if(type == KILL_SPREE_20) {
2858                         if(gentle)
2859                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2860                         else
2861                                 print (s1,"^7 is a ^1BERSERKER!\n");
2862                 } else if(type == KILL_SPREE_25) {
2863                         if(gentle)
2864                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2865                         else
2866                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2867                 } else if(type == KILL_SPREE_30) {
2868                         if(gentle)
2869                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2870                         else
2871                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2872                 }
2873         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2874                 if (type == DEATH_DROWN) {
2875                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2876                         if(alsoprint)
2877                         {
2878                                 if(gentle)
2879                                         print ("^1",s1, "^1 was in the water for too long\n");
2880                                 else
2881                                         print ("^1",s1, "^1 drowned\n");
2882                         }
2883                 } else if (type == DEATH_SLIME) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2885                         if(alsoprint)
2886                                 print ("^1",s1, "^1 was slimed\n");
2887                 } else if (type == DEATH_LAVA) {
2888                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2889                         if(alsoprint)
2890                         {
2891                                 if(gentle)
2892                                         print ("^1",s1, "^1 found a hot place\n");
2893                                 else
2894                                         print ("^1",s1, "^1 turned into hot slag\n");
2895                         }
2896                 } else if (type == DEATH_FALL) {
2897                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2898                         if(alsoprint)
2899                         {
2900                                 if(gentle)
2901                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2902                                 else
2903                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2904                         }
2905                 } else if (type == DEATH_SHOOTING_STAR) {
2906                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2907                         if(alsoprint)
2908                                 print ("^1",s1, "^1 became a shooting star\n");
2909                 } else if (type == DEATH_SWAMP) {
2910                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2911                         if(alsoprint)
2912                         {
2913                                 if(gentle)
2914                                         print ("^1",s1, "^1 discovered a swamp\n");
2915                                 else
2916                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2917                         }
2918                 } else if(type == DEATH_TURRET) {
2919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2920                         if(alsoprint)
2921                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2922                 } else if (type == DEATH_CUSTOM) {
2923                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2924                         if(alsoprint)
2925                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2926                 } else if (type == DEATH_HURTTRIGGER) {
2927                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2928                         if(alsoprint)
2929                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2930                 } else if(type == DEATH_TOUCHEXPLODE) {
2931                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2932                         if(alsoprint)
2933                                 print ("^1",s1, "^1 died in an accident\n");
2934                 } else if(type == DEATH_CHEAT) {
2935                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2936                         if(alsoprint)
2937                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2938                 } else if(type == DEATH_FIRE) {
2939                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940                         if(alsoprint)
2941                         {
2942                                 if(gentle)
2943                                         print ("^1",s1, "^1 felt a little hot\n");
2944                                 else
2945                                         print ("^1",s1, "^1 burnt to death\n");
2946                                 }
2947                 } else {
2948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2949                         if(alsoprint)
2950                         {
2951                                 if(gentle)
2952                                         print ("^1",s1, "^1 needs a restart\n");
2953                                 else
2954                                         print ("^1",s1, "^1 died\n");
2955                         }
2956                 }
2957         } else if(msg == MSG_KILL_ACTION_SPREE) {
2958                 if(gentle)
2959                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2960                 else
2961                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2962         } else if(msg == MSG_INFO) {
2963                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2964                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2965                         print(s1, "^7 got the ", s2, "\n");
2966                 } else if(type == INFO_LOSTFLAG) {
2967                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2968                         print(s1, "^7 lost the ", s2, "\n");
2969                 } else if(type == INFO_PICKUPFLAG) {
2970                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2971                         print(s1, "^7 picked up the ", s2, "\n");
2972                 } else if(type == INFO_RETURNFLAG) {
2973                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2974                         print(s1, "^7 returned the ", s2, "\n");
2975                 } else if(type == INFO_CAPTUREFLAG) {
2976                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2977                         print(s1, "^7 captured the ", s2, s3, "\n");
2978                 }
2979         }
2980 }
2981
2982 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2983
2984 void HUD_Centerprint(string s1, string s2, float type, float msg)
2985 {
2986         float gentle;
2987         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2988         if(msg == MSG_SUICIDE) {
2989                 if (type == DEATH_TEAMCHANGE) {
2990                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2991                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2992                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2993                 } else if (type == DEATH_CAMP) {
2994                         if(gentle)
2995                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2996                         else
2997                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2998                 } else if (type == DEATH_NOAMMO) {
2999                         if(gentle)
3000                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3001                         else
3002                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3003                 } else if (type == DEATH_ROT) {
3004                         if(gentle)
3005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3006                         else
3007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3008                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3009                         if(gentle)
3010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3011                         else
3012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3013                 } else if (type == DEATH_QUIET) {
3014                         // do nothing
3015                 } else { // generic message
3016                         if(gentle)
3017                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3018                         else
3019                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3020                 }
3021         } else if(msg == MSG_KILL) {
3022                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3023                         if(gentle) {
3024                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3025                         } else {
3026                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3027                         }
3028                 } else if (type == KILL_FIRST_BLOOD) {
3029                         if(gentle) {
3030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3031                         } else {
3032                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3033                         }
3034                 } else if (type == KILL_FIRST_VICTIM) {
3035                         if(gentle) {
3036                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3037                         } else {
3038                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3039                         }
3040                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3041                         if(gentle) {
3042                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3043                         } else {
3044                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3045                         }
3046                 } else if (type == KILL_TYPEFRAGGED) {
3047                         if(gentle) {
3048                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3049                         } else {
3050                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3051                         }
3052                 } else if (type == KILL_FRAG) {
3053                         if(gentle) {
3054                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3055                         } else {
3056                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3057                         }
3058                 } else { // generic message
3059                         if(gentle) {
3060                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3061                         } else {
3062                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3063                         }
3064                 }
3065         } else if(msg == MSG_KILL_ACTION) {
3066                 // TODO: invent more centerprints here?
3067                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3068         }
3069 }
3070
3071 void HUD_Notify (void)
3072 {
3073         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3074                 return;
3075
3076         active_panel = HUD_PANEL_NOTIFY;
3077         HUD_Panel_UpdateCvars(notify);
3078         vector pos, mySize;
3079         pos = panel_pos;
3080         mySize = panel_size;
3081
3082         HUD_Panel_DrawBg(1);
3083         if(panel_bg_padding)
3084         {
3085                 pos += '1 1 0' * panel_bg_padding;
3086                 mySize -= '2 2 0' * panel_bg_padding;
3087         }
3088
3089         float entries, height;
3090         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3091         height = mySize_y/entries;
3092         
3093         vector fontsize;
3094         fontsize = '0.5 0.5 0' * height;
3095
3096         float a;
3097         float when;
3098         when = cvar("hud_panel_notify_time");
3099         float fadetime;
3100         fadetime = cvar("hud_panel_notify_fadetime");
3101
3102         string s;
3103
3104         vector pos_attacker, pos_victim;
3105         vector weap_pos;
3106         float width_attacker;
3107         string attacker, victim;
3108
3109         float i, j, w;
3110         float flip = cvar("hud_panel_notify_flip");
3111         for(j = 0; j < entries; ++j)
3112         {
3113                 s = "";
3114                 if(flip)
3115                         i = j;
3116                 else // rather nasty hack for ordering items from the bottom up
3117                         i = entries - j - 1;
3118
3119                 if(fadetime)
3120                 {
3121                         if(killnotify_times[j] + when > time)
3122                                 a = 1;
3123                         else
3124                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3125                 }
3126                 else
3127                 {
3128                         if(killnotify_times[j] + when > time)
3129                                 a = 1;
3130                         else
3131                                 a = 0;
3132                 }
3133
3134                 w = -1;
3135                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3136
3137                 // TODO: maybe print in team colors?
3138                 //
3139                 // Y [used by] X
3140                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3141                 {
3142                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3143                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3144                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3145
3146                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3147                         {
3148                                 s = "notify_death";
3149                         }
3150                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3151                         {
3152                                 s = "notify_outofammo";
3153                         }
3154                         else if(killnotify_deathtype[j] == DEATH_KILL)
3155                         {
3156                                 s = "notify_selfkill";
3157                         }
3158                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3159                         {
3160                                 s = "notify_camping";
3161                         }
3162                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3163                         {
3164                                 s = "notify_teamkill_red";
3165                         }
3166                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3167                         {
3168                                 s = "notify_teamkill_blue";
3169                         }
3170                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3171                         {
3172                                 s = "notify_water";
3173                         }
3174                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3175                         {
3176                                 s = "notify_slime";
3177                         }
3178                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3179                         {
3180                                 s = "notify_lava";
3181                         }
3182                         else if(killnotify_deathtype[j] == DEATH_FALL)
3183                         {
3184                                 s = "notify_fall";
3185                         }
3186                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3187                         {
3188                                 s = "notify_shootingstar";
3189                         }
3190                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3191                         {
3192                                 s = "notify_death";
3193                         }
3194                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3195                         {
3196                                 if(killnotify_victims[j] == "^1RED^7 flag")
3197                                 {
3198                                         s = "notify_red_taken";
3199                                 }
3200                                 else
3201                                 {
3202                                         s = "notify_blue_taken";
3203                                 }
3204                         }
3205                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3206                         {
3207                                 if(killnotify_victims[j] == "^1RED^7 flag")
3208                                 {
3209                                         s = "notify_red_returned";
3210                                 }
3211                                 else
3212                                 {
3213                                         s = "notify_blue_returned";
3214                                 }
3215                         }
3216                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3217                         {
3218                                 if(killnotify_victims[j] == "^1RED^7 flag")
3219                                 {
3220                                         s = "notify_red_lost";
3221                                 }
3222                                 else
3223                                 {
3224                                         s = "notify_blue_lost";
3225                                 }
3226                         }
3227                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3228                         {
3229                                 if(killnotify_victims[j] == "^1RED^7 flag")
3230                                 {
3231                                         s = "notify_red_captured";
3232                                 }
3233                                 else
3234                                 {
3235                                         s = "notify_blue_captured";
3236                                 }
3237                         }
3238                         if(s != "" && a)
3239                         {
3240                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242                         }
3243                 }
3244                 // X [did action to] Y
3245                 else
3246                 {
3247                         if(autocvar__hud_configure)
3248                         {
3249                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3250                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3251                                 a = bound(0, (when - j) / 4, 1);
3252                         }
3253                         else
3254                         {
3255                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3256                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3257                         }
3258                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3259                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3260                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3261                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3262
3263                         if(autocvar__hud_configure) // example actions for config mode
3264                         {
3265                                 s = "weaponelectro";
3266                         }
3267                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3268                         {
3269                                 s = "notify_melee_laser";
3270                         }
3271                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3272                         {
3273                                 s = "notify_melee_shotgun";
3274                         }
3275                         else if(WEP_VALID(w))
3276                         {
3277                                 self = get_weaponinfo(w);
3278                                 s = strcat("weapon", self.netname);
3279                         }
3280                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3281                         {
3282                                 s = "notify_teamkill_red";
3283                         }
3284                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3285                         {
3286                                 s = "notify_teamkill_red";
3287                         }
3288                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3289                         {
3290                                 s = "notify_telefrag";
3291                         }
3292                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3293                         {
3294                                 s = "notify_water";
3295                         }
3296                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3297                         {
3298                                 s = "notify_slime";
3299                         }
3300                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3301                         {
3302                                 s = "notify_lava";
3303                         }
3304                         else if(killnotify_deathtype[j] == DEATH_FALL)
3305                         {
3306                                 s = "notify_fall";
3307                         }
3308                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3309                         {
3310                                 s = "notify_shootingstar";
3311                         }
3312                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3313                         {
3314                                 s = "notify_void";
3315                         }
3316                         if(s != "" && a)
3317                         {
3318                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3319                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3320                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3321                         }
3322                 }
3323         }
3324 }
3325
3326 // Timer (#5)
3327 //
3328 // TODO: macro
3329 string seconds_tostring(float sec)
3330 {
3331         float minutes;
3332         minutes = floor(sec / 60);
3333
3334         sec -= minutes * 60;
3335
3336         string s;
3337         s = ftos(100 + sec);
3338
3339         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3340 }
3341
3342 void HUD_Timer(void)
3343 {
3344         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3345                 return;
3346
3347         active_panel = HUD_PANEL_TIMER;
3348         HUD_Panel_UpdateCvars(timer);
3349         vector pos, mySize;
3350         pos = panel_pos;
3351         mySize = panel_size;
3352
3353         HUD_Panel_DrawBg(1);
3354         if(panel_bg_padding)
3355         {
3356                 pos += '1 1 0' * panel_bg_padding;
3357                 mySize -= '2 2 0' * panel_bg_padding;
3358         }
3359
3360         string timer;
3361         float timelimit, elapsedTime, timeleft, minutesLeft;
3362
3363         timelimit = getstatf(STAT_TIMELIMIT);
3364
3365         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3366         timeleft = ceil(timeleft);
3367
3368         minutesLeft = floor(timeleft / 60);
3369
3370         vector timer_color;
3371         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3372                 timer_color = '1 1 1'; //white
3373         else if(minutesLeft >= 1)
3374                 timer_color = '1 1 0'; //yellow
3375         else
3376                 timer_color = '1 0 0'; //red
3377
3378         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3379                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3380                         //while restart is still active, show 00:00
3381                         timer = seconds_tostring(0);
3382                 } else {
3383                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3384                         timer = seconds_tostring(elapsedTime);
3385                 }
3386         } else {
3387                 timer = seconds_tostring(timeleft);
3388         }
3389
3390         drawfont = hud_bigfont;
3391         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3392         drawfont = hud_font;
3393 }
3394
3395 // Radar (#6)
3396 //
3397 void HUD_Radar(void)
3398 {
3399         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3400                 return;
3401
3402         active_panel = HUD_PANEL_RADAR;
3403         HUD_Panel_UpdateCvars(radar);
3404         vector pos, mySize;
3405         pos = panel_pos;
3406         mySize = panel_size;
3407
3408         HUD_Panel_DrawBg(1);
3409         if(panel_bg_padding)
3410         {
3411                 pos += '1 1 0' * panel_bg_padding;
3412                 mySize -= '2 2 0' * panel_bg_padding;
3413         }
3414
3415         local float color1, color2; // color already declared as a global in hud.qc
3416         local vector rgb;
3417         local entity tm;
3418         float scale2d, normalsize, bigsize;
3419         float f;
3420
3421         teamradar_origin2d = pos + 0.5 * mySize;
3422         teamradar_size2d = mySize;
3423
3424         if(minimapname == "")
3425                 return;
3426
3427         teamradar_loadcvars();
3428
3429         switch(hud_panel_radar_zoommode)
3430         {
3431                 default:
3432                 case 0:
3433                         f = current_zoomfraction;
3434                         break;
3435                 case 1:
3436                         f = 1 - current_zoomfraction;
3437                         break;
3438                 case 2:
3439                         f = 0;
3440                         break;
3441                 case 3:
3442                         f = 1;
3443                         break;
3444         }
3445
3446         switch(hud_panel_radar_rotation)
3447         {
3448                 case 0:
3449                         teamradar_angle = view_angles_y - 90;
3450                         break;
3451                 default:
3452                         teamradar_angle = 90 * hud_panel_radar_rotation;
3453                         break;
3454         }
3455
3456         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3457         teamradar_size2d = mySize;
3458
3459         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3460
3461         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3462         if(hud_panel_radar_rotation == 0)
3463         {
3464                 // max-min distance must fit the radar in any rotation
3465                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3466         }
3467         else
3468         {
3469                 vector c0, c1, c2, c3, span;
3470                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3471                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3472                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3473                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3474                 span = '0 0 0';
3475                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3476                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3477
3478                 // max-min distance must fit the radar in x=x, y=y
3479                 bigsize = min(
3480                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3481                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3482                 );
3483         }
3484
3485         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3486         if(bigsize > normalsize)
3487                 normalsize = bigsize;
3488
3489         teamradar_size =
3490                   f * bigsize
3491                 + (1 - f) * normalsize;
3492         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3493                   f * (mi_min + mi_max) * 0.5
3494                 + (1 - f) * view_origin);
3495
3496         color1 = GetPlayerColor(player_localentnum-1);
3497         rgb = GetTeamRGB(color1);
3498
3499         drawsetcliparea(
3500                 pos_x,
3501                 pos_y,
3502                 mySize_x,
3503                 mySize_y
3504         );
3505
3506         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3507
3508         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3509                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3510         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3511                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3512         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3513         {
3514                 color2 = GetPlayerColor(tm.sv_entnum);
3515                 //if(color == COLOR_SPECTATOR || color == color2)
3516                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3517         }
3518         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3519
3520         drawresetcliparea();
3521 };
3522
3523 // Score (#7)
3524 //
3525 void HUD_Score(void)
3526 {
3527         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3528                 return;
3529
3530         active_panel = HUD_PANEL_SCORE;
3531         HUD_Panel_UpdateCvars(score);
3532         vector pos, mySize;
3533         pos = panel_pos;
3534         mySize = panel_size;
3535
3536         HUD_Panel_DrawBg(1);
3537         if(panel_bg_padding)
3538         {
3539                 pos += '1 1 0' * panel_bg_padding;
3540                 mySize -= '2 2 0' * panel_bg_padding;
3541         }
3542
3543         float score, distribution, leader;
3544         vector distribution_color;
3545         entity tm, pl, me;
3546         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3547
3548         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3549                 string timer, distrtimer;
3550
3551                 pl = players.sort_next;
3552                 if(pl == me)
3553                         pl = pl.sort_next;
3554                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3555                         if(pl.scores[ps_primary] == 0)
3556                                 pl = world;
3557
3558                 score = me.(scores[ps_primary]);
3559                 timer = TIME_ENCODED_TOSTRING(score);
3560
3561                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3562                         // distribution display
3563                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3564
3565                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3566
3567                         if (distribution <= 0) {
3568                                 distribution_color = '0 1 0';
3569                         }
3570                         else {
3571                                 distribution_color = '1 0 0';
3572                         }
3573                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3574                 }
3575                 // race record display
3576                 if (distribution <= 0)
3577                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578                 drawfont = hud_bigfont;
3579                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580                 drawfont = hud_font;
3581         } else if (!teamplay) { // non-teamgames
3582                 // me vector := [team/connected frags id]
3583                 pl = players.sort_next;
3584                 if(pl == me)
3585                         pl = pl.sort_next;
3586
3587                 if(autocvar__hud_configure)
3588                         distribution = 42;
3589                 else if(pl)
3590                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3591                 else
3592                         distribution = 0;
3593
3594                 score = me.(scores[ps_primary]);
3595                 if(autocvar__hud_configure)
3596                         score = 123;
3597
3598                 if(distribution >= 5) {
3599                         distribution_color = eY;
3600                         leader = 1;
3601                 } else if(distribution >= 0) {
3602                         distribution_color = '1 1 1';
3603                         leader = 1;
3604                 } else if(distribution >= -5)
3605                         distribution_color = '1 1 0';
3606                 else
3607                         distribution_color = eX;
3608
3609                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3610                 if (leader)
3611                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3612                 drawfont = hud_bigfont;
3613                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3614                 drawfont = hud_font;
3615         } else { // teamgames
3616                 float max_fragcount;
3617                 max_fragcount = -99;
3618
3619                 float teamnum;
3620                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3621                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3622                                 continue;
3623                         score = tm.(teamscores[ts_primary]);
3624                         if(autocvar__hud_configure)
3625                                 score = 123;
3626                         leader = 0;
3627                         
3628                         if (score > max_fragcount)
3629                                 max_fragcount = score;
3630
3631                         if(tm.team == myteam) {
3632                                 if (max_fragcount == score)
3633                                         leader = 1;
3634                                 if (leader)
3635                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3636                                 drawfont = hud_bigfont;
3637                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3638                                 drawfont = hud_font;
3639                         } else {
3640                                 if (max_fragcount == score)
3641                                         leader = 1;
3642                                 if (leader)
3643                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3644                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3645                                 teamnum += 1;
3646                         }
3647                 }
3648         }
3649 }
3650
3651 // Race timer (#8)
3652 //
3653 void HUD_RaceTimer (void) {
3654         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3655                 return;
3656
3657         active_panel = HUD_PANEL_RACETIMER;
3658         HUD_Panel_UpdateCvars(racetimer);
3659         vector pos, mySize;
3660         pos = panel_pos;
3661         mySize = panel_size;
3662
3663         HUD_Panel_DrawBg(1);
3664         if(panel_bg_padding)
3665         {
3666                 pos += '1 1 0' * panel_bg_padding;
3667                 mySize -= '2 2 0' * panel_bg_padding;
3668         }
3669
3670         // always force 4:1 aspect
3671         vector newSize;
3672         if(mySize_x/mySize_y > 4)
3673         {
3674                 newSize_x = 4 * mySize_y;
3675                 newSize_y = mySize_y;
3676
3677                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3678         }
3679         else
3680         {
3681                 newSize_y = 1/4 * mySize_x;
3682                 newSize_x = mySize_x;
3683
3684                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3685         }
3686         mySize = newSize;
3687
3688         drawfont = hud_bigfont;
3689         float a, t;
3690         string s, forcetime;
3691
3692         if(autocvar__hud_configure)
3693         {
3694                 s = "0:13:37";
3695                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696                 s = "^1Intermediate 1 (+15.42)";
3697                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3698                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3699                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3700         }
3701         else if(race_checkpointtime)
3702         {
3703                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3704                 s = "";
3705                 forcetime = "";
3706                 if(a > 0) // just hit a checkpoint?
3707                 {
3708                         if(race_checkpoint != 254)
3709                         {
3710                                 if(race_time && race_previousbesttime)
3711                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3712                                 else
3713                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3714                                 if(race_time)
3715                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3716                         }
3717                 }
3718                 else
3719                 {
3720                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3721                         {
3722                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3723                                 if(a > 0) // next one?
3724                                 {
3725                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3726                                 }
3727                         }
3728                 }
3729
3730                 if(s != "" && a > 0)
3731                 {
3732                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3733                 }
3734
3735                 if(race_penaltytime)
3736                 {
3737                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3738                         if(a > 0)
3739                         {
3740                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3741                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3742                         }
3743                 }
3744
3745                 if(forcetime != "")
3746                 {
3747                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3748                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3749                 }
3750                 else
3751                         a = 1;
3752
3753                 if(race_laptime && race_checkpoint != 255)
3754                 {
3755                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3756                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3757                 }
3758         }
3759         else
3760         {
3761                 if(race_mycheckpointtime)
3762                 {
3763                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3764                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3765                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3766                 }
3767                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3768                 {
3769                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3770                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3771                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772                 }
3773
3774                 if(race_penaltytime && !race_penaltyaccumulator)
3775                 {
3776                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3777                         a = bound(0, (1 + t - time), 1);
3778                         if(a > 0)
3779                         {
3780                                 if(time < t)
3781                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3782                                 else
3783                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3784                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3785                         }
3786                 }
3787         }
3788
3789         drawfont = hud_font;
3790 }
3791
3792 // Vote window (#9)
3793 //
3794 float vote_yescount;
3795 float vote_nocount;
3796 float vote_needed;
3797 float vote_highlighted; // currently selected vote
3798
3799 float vote_active; // is there an active vote?
3800 float vote_prev; // previous state of vote_active to check for a change
3801 float vote_alpha;
3802 float vote_change; // "time" when vote_active changed
3803
3804 void HUD_VoteWindow(void) 
3805 {
3806         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3807                 return;
3808
3809         if(!autocvar__hud_configure)
3810         {
3811                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3812                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3813
3814                 if(panel_bg_alpha_str == "") {
3815                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3816                 }
3817                 panel_bg_alpha = stof(panel_bg_alpha_str);
3818         }
3819
3820         string s;
3821         float a;
3822         if(vote_active != vote_prev) {
3823                 vote_change = time;
3824                 vote_prev = vote_active;
3825         }
3826
3827         if(vote_active || autocvar__hud_configure)
3828                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3829         else
3830                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3831
3832         if(autocvar__hud_configure)
3833         {
3834                 vote_yescount = 3;
3835                 vote_nocount = 2;
3836                 vote_needed = 4;
3837         }
3838
3839         if(!vote_alpha)
3840                 return;
3841
3842         active_panel = HUD_PANEL_VOTE;
3843         HUD_Panel_UpdateCvars(vote);
3844         vector pos, mySize;
3845         pos = panel_pos;
3846         mySize = panel_size;
3847
3848         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3849         HUD_Panel_DrawBg(a);
3850         a = panel_fg_alpha * a;
3851
3852         if(panel_bg_padding)
3853         {
3854                 pos += '1 1 0' * panel_bg_padding;
3855                 mySize -= '2 2 0' * panel_bg_padding;
3856         }
3857
3858         // always force 3:1 aspect
3859         vector newSize;
3860         if(mySize_x/mySize_y > 3)
3861         {
3862                 newSize_x = 3 * mySize_y;
3863                 newSize_y = mySize_y;
3864
3865                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3866         }
3867         else
3868         {
3869                 newSize_y = 1/3 * mySize_x;
3870                 newSize_x = mySize_x;
3871
3872                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3873         }
3874         mySize = newSize;
3875
3876         s = "A vote has been called for:";
3877         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3878         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3879         if(autocvar__hud_configure)
3880                 s = "^1Configure the HUD";
3881         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3882
3883         // print the yes/no counts
3884         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3885         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3886         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3887         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3888
3889         // draw the progress bar backgrounds
3890         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3891
3892         // draw the highlights
3893         if(vote_highlighted == 1) {
3894                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3895                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3896         }
3897         else if(vote_highlighted == 2) {
3898                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3899                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3900         }
3901
3902         // draw the progress bars
3903         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3904         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3905
3906         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3907         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3908
3909         drawresetcliparea();
3910
3911         if(!vote_active) {
3912                 vote_highlighted = 0;
3913         }
3914 }
3915
3916 // Mod icons panel (#10)
3917 //
3918
3919 float mod_active; // is there any active mod icon?
3920
3921 // Clan Arena HUD modicons
3922 void HUD_Mod_CA(vector pos, vector mySize)
3923 {
3924         mod_active = 1; // CA should never hide the mod icons panel
3925         float redalive, bluealive;
3926         redalive = getstati(STAT_REDALIVE);
3927         bluealive = getstati(STAT_BLUEALIVE);
3928
3929         drawfont = hud_bigfont;
3930         vector redpos, bluepos;
3931         if(mySize_x > mySize_y)
3932         {
3933                 redpos = pos;
3934                 bluepos = pos + eY * 0.5 * mySize_y;
3935                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3936                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3937                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3938                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3939         }
3940         else
3941         {
3942                 redpos = pos;
3943                 bluepos = pos + eY * 0.5 * mySize_y;
3944                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3945                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3946                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3947                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3948         }
3949         drawfont = hud_font;
3950 }
3951
3952 // CTF HUD modicon section
3953 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3954 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3955 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3956
3957 void HUD_Mod_CTF_Reset(void)
3958 {
3959         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3960 }
3961
3962 void HUD_Mod_CTF(vector pos, vector mySize)
3963 {
3964         vector redflag_pos, blueflag_pos;
3965         vector flag_size;
3966         float f; // every function should have that
3967
3968         float redflag, blueflag; // current status
3969         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3970         float stat_items;
3971
3972         stat_items = getstati(STAT_ITEMS);
3973         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3974         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3975         
3976         if(redflag || blueflag)
3977                 mod_active = 1;
3978         else
3979                 mod_active = 0;
3980
3981         if(autocvar__hud_configure)
3982         {
3983                 redflag = 1;
3984                 blueflag = 2;
3985         }
3986
3987         // when status CHANGES, set old status into prevstatus and current status into status
3988         if (redflag != redflag_prevframe)
3989         {
3990                 redflag_statuschange_time = time;
3991                 redflag_prevstatus = redflag_prevframe;
3992                 redflag_prevframe = redflag;
3993         }
3994
3995         if (blueflag != blueflag_prevframe)
3996         {
3997                 blueflag_statuschange_time = time;
3998                 blueflag_prevstatus = blueflag_prevframe;
3999                 blueflag_prevframe = blueflag;
4000         }
4001
4002         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4003         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4004
4005         float BLINK_FACTOR = 0.15;
4006         float BLINK_BASE = 0.85;
4007         // note:
4008         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4009         // thus
4010         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4011         // ensure RMS == 1
4012         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4013
4014         string red_icon, red_icon_prevstatus;
4015         float red_alpha, red_alpha_prevstatus;
4016         red_alpha = red_alpha_prevstatus = 1;
4017         switch(redflag) {
4018                 case 1: red_icon = "flag_red_taken"; break;
4019                 case 2: red_icon = "flag_red_lost"; break;
4020                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4021                 default:
4022                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4023                                 red_icon = "flag_red_shielded";
4024                         else
4025                                 red_icon = string_null;
4026                         break;
4027         }
4028         switch(redflag_prevstatus) {
4029                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4030                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4031                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4032                 default:
4033                         if(redflag == 3)
4034                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4035                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4036                                 red_icon_prevstatus = "flag_red_shielded";
4037                         else
4038                                 red_icon_prevstatus = string_null;
4039                         break;
4040         }
4041
4042         string blue_icon, blue_icon_prevstatus;
4043         float blue_alpha, blue_alpha_prevstatus;
4044         blue_alpha = blue_alpha_prevstatus = 1;
4045         switch(blueflag) {
4046                 case 1: blue_icon = "flag_blue_taken"; break;
4047                 case 2: blue_icon = "flag_blue_lost"; break;
4048                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4049                 default:
4050                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4051                                 blue_icon = "flag_blue_shielded";
4052                         else
4053                                 blue_icon = string_null;
4054                         break;
4055         }
4056         switch(blueflag_prevstatus) {
4057                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4058                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4059                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4060                 default:
4061                         if(blueflag == 3)
4062                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4063                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4064                                 blue_icon_prevstatus = "flag_blue_shielded";
4065                         else
4066                                 blue_icon_prevstatus = string_null;
4067                         break;
4068         }
4069
4070         if(mySize_x > mySize_y) {
4071                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4072                         redflag_pos = pos;
4073                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4074                 } else {
4075                         blueflag_pos = pos;
4076                         redflag_pos = pos + eX * 0.5 * mySize_x;
4077                 }
4078                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4079         } else {
4080                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4081                         redflag_pos = pos;
4082                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4083                 } else {
4084                         blueflag_pos = pos;
4085                         redflag_pos = pos + eY * 0.5 * mySize_y;
4086                 }
4087                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4088         }
4089
4090         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4091         if(red_icon_prevstatus && f < 1)
4092                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4093         if(red_icon)
4094                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4095
4096         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4097         if(blue_icon_prevstatus && f < 1)
4098                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4099         if(blue_icon)
4100                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4101 }
4102
4103 // Keyhunt HUD modicon section
4104 float kh_runheretime;
4105
4106 void HUD_Mod_KH_Reset(void)
4107 {
4108         kh_runheretime = 0;
4109 }
4110
4111 void HUD_Mod_KH(vector pos, vector mySize)
4112 {
4113         mod_active = 1; // keyhunt should never hide the mod icons panel
4114         float kh_keys;
4115         float keyteam;
4116         float a, aa;
4117         vector p, pa, kh_size, kh_asize;
4118
4119         kh_keys = getstati(STAT_KH_KEYS);
4120
4121         p_x = pos_x;
4122         if(mySize_x > mySize_y)
4123         {
4124                 p_y = pos_y + 0.25 * mySize_y;
4125                 pa = p - eY * 0.25 * mySize_y;
4126
4127                 kh_size_x = mySize_x * 0.25;
4128                 kh_size_y = 0.75 * mySize_y;
4129                 kh_asize_x = mySize_x * 0.25;
4130                 kh_asize_y = mySize_y * 0.25;
4131         }
4132         else
4133         {
4134                 p_y = pos_y + 0.125 * mySize_y;
4135                 pa = p - eY * 0.125 * mySize_y;
4136
4137                 kh_size_x = mySize_x * 0.5;
4138                 kh_size_y = 0.375 * mySize_y;
4139                 kh_asize_x = mySize_x * 0.5;
4140                 kh_asize_y = mySize_y * 0.125;
4141         }
4142
4143         float i, key;
4144
4145         float keycount;
4146         keycount = 0;
4147         for(i = 0; i < 4; ++i)
4148         {
4149                 key = floor(kh_keys / pow(32, i)) & 31;
4150                 keyteam = key - 1;
4151                 if(keyteam == 30 && keycount <= 4)
4152                         keycount += 4;
4153                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4154                         keycount += 1;
4155         }
4156
4157         // this yields 8 exactly if "RUN HERE" shows
4158
4159         if(keycount == 8)
4160         {
4161                 if(!kh_runheretime)
4162                         kh_runheretime = time;
4163                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4164         }
4165         else
4166                 kh_runheretime = 0;
4167
4168         for(i = 0; i < 4; ++i)
4169         {
4170                 key = floor(kh_keys / pow(32, i)) & 31;
4171                 keyteam = key - 1;
4172                 switch(keyteam)
4173                 {
4174                         case 30: // my key
4175                                 keyteam = myteam;
4176                                 a = 1;
4177                                 aa = 1;
4178                                 break;
4179                         case -1: // no key
4180                                 a = 0;
4181                                 aa = 0;
4182                                 break;
4183                         default: // owned or dropped
4184                                 a = 0.2;
4185                                 aa = 0.5;
4186                                 break;
4187                 }
4188                 a = a * panel_fg_alpha;
4189                 aa = aa * panel_fg_alpha;
4190                 if(a > 0)
4191                 {
4192                         switch(keyteam)
4193                         {
4194                                 case COLOR_TEAM1:
4195                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4196                                         break;
4197                                 case COLOR_TEAM2:
4198                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4199                                         break;
4200                                 case COLOR_TEAM3:
4201                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4202                                         break;
4203                                 case COLOR_TEAM4:
4204                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4205                                         break;
4206                                 default:
4207                                         break;
4208                         }
4209                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4210                         {
4211                                 case 0:
4212                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4213                                         break;
4214                                 case 1:
4215                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4216                                         break;
4217                                 case 2:
4218                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4219                                         break;
4220                                 case 3:
4221                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4222                                         break;
4223                         }
4224                 }
4225                 if(mySize_x > mySize_y)
4226                 {
4227                         p_x += 0.25 * mySize_x;
4228                         pa_x += 0.25 * mySize_x;
4229                 }
4230                 else
4231                 {
4232                         if(i == 1)
4233                         {
4234                                 p_y = pos_y + 0.625 * mySize_y;
4235                                 pa_y = pos_y + 0.5 * mySize_y;
4236                                 p_x = pos_x;
4237                                 pa_x = pos_x;
4238                         }
4239                         else
4240                         {
4241                                 p_x += 0.5 * mySize_x;
4242                                 pa_x += 0.5 * mySize_x;
4243                         }
4244                 }
4245         }
4246 }
4247
4248 // Nexball HUD mod icon
4249 void HUD_Mod_NexBall(vector pos, vector mySize)
4250 {
4251         float stat_items, nb_pb_starttime, dt, p;
4252
4253         stat_items = getstati(STAT_ITEMS);
4254         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4255
4256         if (stat_items & IT_KEY1)
4257                 mod_active = 1;
4258         else
4259                 mod_active = 0;
4260
4261         //Manage the progress bar if any
4262         if (nb_pb_starttime > 0)
4263         {
4264                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4265                 // one period of positive triangle
4266                 p = 2 * dt / nb_pb_period;
4267                 if (p > 1)
4268                         p = 2 - p;
4269
4270                 //Draw the filling
4271                 vector barsize;
4272                 float vertical;
4273                 if(mySize_x > mySize_y)
4274                 {
4275                         barsize = eX * p * mySize_x + eY * mySize_y;
4276                         vertical = 0;
4277                 }
4278                 else
4279                 {
4280                         barsize = eX * mySize_x + eY * p * mySize_y;
4281                         vertical = 1;
4282                 }
4283                 HUD_Panel_GetProgressBarColor(nexball);
4284                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4285         }
4286
4287         if (stat_items & IT_KEY1)
4288                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4289 }
4290
4291 // Race/CTS HUD mod icons
4292 float crecordtime_prev; // last remembered crecordtime
4293 float crecordtime_change_time; // time when crecordtime last changed
4294 float srecordtime_prev; // last remembered srecordtime
4295 float srecordtime_change_time; // time when srecordtime last changed
4296
4297 float race_status_time;
4298 float race_status_prev;
4299 string race_status_name_prev;
4300 void HUD_Mod_Race(vector pos, vector mySize)
4301 {
4302         mod_active = 1; // race should never hide the mod icons panel
4303         entity me;
4304         me = playerslots[player_localentnum - 1];
4305         float t, score;
4306         float f; // yet another function has this
4307         score = me.(scores[ps_primary]);
4308
4309         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4310                 return; // no records in the actual race
4311
4312         drawfont = hud_bigfont;
4313
4314         // clientside personal record
4315         string rr;
4316         if(gametype == GAME_CTS)
4317                 rr = CTS_RECORD;
4318         else
4319                 rr = RACE_RECORD;
4320         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4321
4322         if(score && (score < t || !t)) {
4323                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4324                 if(cvar("cl_autodemo_delete_keeprecords"))
4325                 {
4326                         f = cvar("cl_autodemo_delete");
4327                         f &~= 1;
4328                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4329                 }
4330         }
4331
4332         if(t != crecordtime_prev) {
4333                 crecordtime_prev = t;
4334                 crecordtime_change_time = time;
4335         }
4336
4337         vector textPos, medalPos;
4338         float squareSize;
4339         if(mySize_x > mySize_y) {
4340                 // text on left side
4341                 squareSize = min(mySize_y, mySize_x/2);
4342                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4343                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4344         } else {
4345                 // text on top
4346                 squareSize = min(mySize_x, mySize_y/2);
4347                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4348                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4349         }
4350
4351         f = time - crecordtime_change_time;
4352
4353         if (f > 1) {
4354                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4355                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4356         } else {
4357                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4358                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4359                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4360                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4361         }
4362
4363         // server record
4364         t = race_server_record;
4365         if(t != srecordtime_prev) {
4366                 srecordtime_prev = t;
4367                 srecordtime_change_time = time;
4368         }
4369         f = time - srecordtime_change_time;
4370
4371         if (f > 1) {
4372                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4373                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4374         } else {
4375                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4376                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4377                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4378                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4379         }
4380
4381         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4382                 race_status_time = time + 5;
4383                 race_status_prev = race_status;
4384                 if (race_status_name_prev)
4385                         strunzone(race_status_name_prev);
4386                 race_status_name_prev = strzone(race_status_name);
4387         }
4388
4389         // race "awards"
4390         float a;
4391         a = bound(0, race_status_time - time, 1);
4392
4393         string s;
4394         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4395
4396         float rank;
4397         if(race_status > 0)
4398                 rank = race_CheckName(race_status_name);
4399         string rankname;
4400         rankname = race_PlaceName(rank);
4401
4402         vector namepos;
4403         namepos = medalPos + '0 0.8 0' * squareSize;
4404         vector rankpos;
4405         rankpos = medalPos + '0 0.15 0' * squareSize;
4406
4407         if(race_status == 0)
4408                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4409         else if(race_status == 1) {
4410                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4411                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4412                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4413         } else if(race_status == 2) {
4414                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4415                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4416                 else
4417                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4418                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4419                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4420         } else if(race_status == 3) {
4421                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4422                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4423                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4424         }
4425
4426         if (race_status_time - time <= 0) {
4427                 race_status_prev = -1;
4428                 race_status = -1;
4429                 if(race_status_name)
4430                         strunzone(race_status_name);
4431                 race_status_name = string_null;
4432                 if(race_status_name_prev)
4433                         strunzone(race_status_name_prev);
4434                 race_status_name_prev = string_null;
4435         }
4436         drawfont = hud_font;
4437 }
4438
4439 float mod_prev; // previous state of mod_active to check for a change
4440 float mod_alpha;
4441 float mod_change; // "time" when mod_active changed
4442
4443 void HUD_ModIcons(void)
4444 {
4445         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4446                 return;
4447
4448         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4449                 return;
4450
4451         active_panel = HUD_PANEL_MODICONS;
4452         HUD_Panel_UpdateCvars(modicons);
4453         vector pos, mySize;
4454         pos = panel_pos;
4455         mySize = panel_size;
4456
4457         if(mod_active != mod_prev) {
4458                 mod_change = time;
4459                 mod_prev = mod_active;
4460         }
4461
4462         if(mod_active || autocvar__hud_configure)
4463                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4464         else
4465                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4466
4467         if(mod_alpha)
4468                 HUD_Panel_DrawBg(mod_alpha);
4469
4470         if(panel_bg_padding)
4471         {
4472                 pos += '1 1 0' * panel_bg_padding;
4473                 mySize -= '2 2 0' * panel_bg_padding;
4474         }
4475
4476         // these MUST be ran in order to update mod_active
4477         if(gametype == GAME_KEYHUNT)
4478                 HUD_Mod_KH(pos, mySize);
4479         else if(gametype == GAME_CTF || autocvar__hud_configure)
4480                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4481         else if(gametype == GAME_NEXBALL)
4482                 HUD_Mod_NexBall(pos, mySize);
4483         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4484                 HUD_Mod_Race(pos, mySize);
4485         else if(gametype == GAME_CA)
4486                 HUD_Mod_CA(pos, mySize);
4487 }
4488
4489 // Draw pressed keys (#11)
4490 //
4491 void HUD_DrawPressedKeys(void)
4492 {
4493         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4494                 return;
4495
4496         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4497                 return;
4498
4499         active_panel = HUD_PANEL_PRESSEDKEYS;
4500         HUD_Panel_UpdateCvars(pressedkeys);
4501         vector pos, mySize;
4502         pos = panel_pos;
4503         mySize = panel_size;
4504
4505         HUD_Panel_DrawBg(1);
4506         if(panel_bg_padding)
4507         {
4508                 pos += '1 1 0' * panel_bg_padding;
4509                 mySize -= '2 2 0' * panel_bg_padding;
4510         }
4511
4512         // force custom aspect
4513         float aspect = cvar("hud_panel_pressedkeys_aspect");
4514         if(aspect)
4515         {
4516                 vector newSize;
4517                 if(mySize_x/mySize_y > aspect)
4518                 {
4519                         newSize_x = aspect * mySize_y;
4520                         newSize_y = mySize_y;
4521
4522                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4523                 }
4524                 else
4525                 {
4526                         newSize_y = 1/aspect * mySize_x;
4527                         newSize_x = mySize_x;
4528
4529                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4530                 }
4531                 mySize = newSize;
4532         }
4533
4534         vector keysize;
4535         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4536         float pressedkeys;
4537
4538         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4539         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4540         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4541         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4542         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4543         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4544         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4545 }
4546
4547 // Handle chat as a panel (#12)
4548 //
4549 void HUD_Chat(void)
4550 {
4551         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4552         {
4553                 cvar_set("con_chatrect", "0");
4554                 return;
4555         }
4556
4557         active_panel = HUD_PANEL_CHAT;
4558         HUD_Panel_UpdateCvars(chat);
4559
4560         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4561         {
4562                 panel_pos_y = panel_bg_border;
4563                 panel_size_y = vid_conheight - panel_bg_border * 2;
4564                 if(panel_bg == "0") // force a border when maximized
4565                 {
4566                         if(precache_pic(panel_bg) == "") {
4567                                 panel_bg = strcat(hud_skin_path, "/border_default");
4568                                 if(precache_pic(panel_bg) == "") {
4569                                         panel_bg = "gfx/hud/default/border_default";
4570                                 }
4571                         }
4572                 }
4573                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4574         }
4575
4576         vector pos, mySize;
4577         pos = panel_pos;
4578         mySize = panel_size;
4579
4580         HUD_Panel_DrawBg(1);
4581
4582         if(panel_bg_padding)
4583         {
4584                 pos += '1 1 0' * panel_bg_padding;
4585                 mySize -= '2 2 0' * panel_bg_padding;
4586         }
4587
4588         cvar_set("con_chatrect", "1");
4589
4590         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4591         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4592
4593         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4594         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4595
4596         if(autocvar__hud_configure)
4597         {
4598                 float chatsize;
4599                 chatsize = cvar("con_chatsize");
4600                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4601                 float i, a;
4602                 for(i = 0; i < cvar("con_chat"); ++i)
4603                 {
4604                         if(i == cvar("con_chat") - 1)
4605                                 a = panel_fg_alpha;
4606                         else
4607                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4608                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4609                 }
4610         }
4611 }
4612
4613 // Engine info panel (#13)
4614 //
4615 float prevfps;
4616 float prevfps_time;
4617 float framecounter;
4618
4619 float frametimeavg;
4620 float frametimeavg1; // 1 frame ago
4621 float frametimeavg2; // 2 frames ago
4622 void HUD_EngineInfo(void)
4623 {
4624         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4625                 return;
4626
4627         active_panel = HUD_PANEL_ENGINEINFO;
4628         HUD_Panel_UpdateCvars(engineinfo);
4629         vector pos, mySize;
4630         pos = panel_pos;
4631         mySize = panel_size;
4632
4633         HUD_Panel_DrawBg(1);
4634         if(panel_bg_padding)
4635         {
4636                 pos += '1 1 0' * panel_bg_padding;
4637                 mySize -= '2 2 0' * panel_bg_padding;
4638         }
4639
4640         float currentTime = gettime(GETTIME_REALTIME);
4641         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4642         {
4643                 float currentframetime = currentTime - prevfps_time;
4644                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4645                 frametimeavg2 = frametimeavg1;
4646                 frametimeavg1 = frametimeavg;
4647                 
4648                 float weight;
4649                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4650                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4651                 {
4652                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4653                                 prevfps = (1/currentframetime);
4654                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4655                 }
4656                 prevfps_time = currentTime;
4657         }
4658         else
4659         {
4660                 framecounter += 1;
4661                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4662                 {
4663                         prevfps = framecounter/(currentTime - prevfps_time);
4664                         framecounter = 0;
4665                         prevfps_time = currentTime;
4666                 }
4667         }
4668
4669         vector color;
4670         color = HUD_Get_Num_Color (prevfps, 100);
4671         drawfont = hud_bigfont;
4672         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4673         drawfont = hud_font;
4674 }
4675
4676 // Info messages panel (#14)
4677 //
4678 #define drawInfoMessage(s)\
4679         if(autocvar_hud_panel_infomessages_flip)\
4680                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4681         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4682         o_y += fontsize_y;
4683 void HUD_InfoMessages(void)
4684 {
4685         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4686                 return;
4687
4688         active_panel = HUD_PANEL_INFOMESSAGES;
4689         HUD_Panel_UpdateCvars(infomessages);
4690         vector pos, mySize;
4691         pos = panel_pos;
4692         mySize = panel_size;
4693
4694         HUD_Panel_DrawBg(1);
4695         if(panel_bg_padding)
4696         {
4697                 pos += '1 1 0' * panel_bg_padding;
4698                 mySize -= '2 2 0' * panel_bg_padding;
4699         }
4700
4701         // always force 5:1 aspect
4702         vector newSize;
4703         if(mySize_x/mySize_y > 5)
4704         {
4705                 newSize_x = 5 * mySize_y;
4706                 newSize_y = mySize_y;
4707
4708                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4709         }
4710         else
4711         {
4712                 newSize_y = 1/5 * mySize_x;
4713                 newSize_x = mySize_x;
4714
4715                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4716         }
4717
4718         mySize = newSize;
4719         entity tm;
4720         vector o;
4721         o = pos;
4722
4723         vector fontsize;
4724         fontsize = '0.20 0.20 0' * mySize_y;
4725         
4726         float a;
4727         if(spectatee_status != 0)
4728                 a = 1;
4729         else
4730                 a = panel_fg_alpha;
4731
4732         string s;
4733         if(!autocvar__hud_configure)
4734         {
4735                 if(spectatee_status && !intermission)
4736                 {
4737                         if(spectatee_status == -1)
4738                                 s = "^1Observing";
4739                         else
4740                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4741                         drawInfoMessage(s)
4742
4743                         if(spectatee_status == -1)
4744                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4745                         else
4746                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4747                         drawInfoMessage(s)
4748
4749                         if(spectatee_status == -1)
4750                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4751                         else
4752                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4753                         drawInfoMessage(s)
4754
4755                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4756                         drawInfoMessage(s)
4757
4758                         if(gametype == GAME_ARENA)
4759                                 s = "^1Wait for your turn to join";
4760                         else if(gametype == GAME_LMS)
4761                         {
4762                                 entity sk;
4763                                 sk = playerslots[player_localentnum - 1];
4764                                 if(sk.(scores[ps_primary]) >= 666)
4765                                         s = "^1Match has already begun";
4766                                 else if(sk.(scores[ps_primary]) > 0)
4767                                         s = "^1You have no more lives left";
4768                                 else
4769                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4770                         }
4771                         else
4772                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4773                         drawInfoMessage(s)
4774
4775                         //show restart countdown:
4776                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4777                                 float countdown;
4778                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4779                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4780                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4781                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4782                                 o_y += fontsize_y;
4783                         }
4784                 }
4785                 if(warmup_stage && !intermission)
4786                 {
4787                         s = "^2Currently in ^1warmup^2 stage!";
4788                         drawInfoMessage(s)
4789                 }
4790
4791                 string blinkcolor;
4792                 if(mod(time, 1) >= 0.5)
4793                         blinkcolor = "^1";
4794                 else
4795                         blinkcolor = "^3";
4796
4797                 if(ready_waiting && !intermission && !spectatee_status)
4798                 {
4799                         if(ready_waiting_for_me)
4800                         {
4801                                 if(warmup_stage)
4802                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4803                                 else
4804                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4805                         }
4806                         else
4807                         {
4808                                 if(warmup_stage)
4809                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4810                                 else
4811                                         s = strcat("^2Waiting for others to ready up...");
4812                         }
4813                         drawInfoMessage(s)
4814                 }
4815                 else if(warmup_stage && !intermission && !spectatee_status)
4816                 {
4817                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4818                         drawInfoMessage(s)
4819                 }
4820
4821                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4822                 {
4823                         float ts_min, ts_max;
4824                         tm = teams.sort_next;
4825                         if (tm)
4826                         {
4827                                 for(; tm.sort_next; tm = tm.sort_next)
4828                                 {
4829                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4830                                                 continue;
4831                                         if(!ts_min) ts_min = tm.team_size;
4832                                         else ts_min = min(ts_min, tm.team_size);
4833                                         if(!ts_max) ts_max = tm.team_size;
4834                                         else ts_max = max(ts_max, tm.team_size);
4835                                 }
4836                                 if ((ts_max - ts_min) > 1)
4837                                 {
4838                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4839                                         tm = GetTeam(myteam, false);
4840                                         if (tm)
4841                                         if (tm.team != COLOR_SPECTATOR)
4842                                         if (tm.team_size == ts_max)
4843                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4844                                         drawInfoMessage(s)
4845                                 }
4846                         }
4847                 }
4848         }
4849         else 
4850         {
4851                 s = "^7Press ^3ESC ^7to show HUD options.";
4852                 drawInfoMessage(s)
4853                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4854                 drawInfoMessage(s)
4855                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4856                 drawInfoMessage(s)
4857                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4858                 drawInfoMessage(s)
4859         }
4860 }
4861
4862 /*
4863 ==================
4864 Main HUD system
4865 ==================
4866 */
4867
4868 void HUD_ShowSpeed(void)
4869 {
4870         vector numsize;
4871         float pos, conversion_factor;
4872         string speed, zspeed, unit;
4873
4874         switch(cvar("cl_showspeed_unit"))
4875         {
4876                 default:
4877                 case 0:
4878                         unit = "";
4879                         conversion_factor = 1.0;
4880                         break;
4881                 case 1:
4882                         unit = " qu/s";
4883                         conversion_factor = 1.0;
4884                         break;
4885                 case 2:
4886                         unit = " m/s";
4887                         conversion_factor = 0.0254;
4888                         break;
4889                 case 3:
4890                         unit = " km/h";
4891                         conversion_factor = 0.0254 * 3.6;
4892                         break;
4893                 case 4:
4894                         unit = " mph";
4895                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4896                         break;
4897                 case 5:
4898                         unit = " knots";
4899                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4900                         break;
4901         }
4902
4903         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4904
4905         numsize_x = numsize_y = cvar("cl_showspeed_size");
4906         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4907
4908         drawfont = hud_bigfont;
4909         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4910
4911         if (cvar("cl_showspeed_z") == 1) {
4912                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4913                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4914         }
4915
4916         drawfont = hud_font;
4917 }
4918
4919 vector acc_prevspeed;
4920 float acc_prevtime;
4921 float acc_avg;
4922
4923 void HUD_ShowAcceleration(void)
4924 {
4925         float acceleration, sz, scale, alpha, f;
4926         vector pos, top, rgb;
4927         top_x = vid_conwidth/2;
4928         top_y = 0;
4929
4930         f = time - acc_prevtime;
4931         if(cvar("cl_showacceleration_z"))
4932                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4933         else
4934                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4935         acc_prevspeed = pmove_vel;
4936         acc_prevtime = time;
4937
4938         f = bound(0, f * 10, 1);
4939         acc_avg = acc_avg * (1 - f) + acceleration * f;
4940         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4941         if (acceleration == 0)
4942                 return;
4943
4944         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4945
4946         sz = cvar("cl_showacceleration_size");
4947         scale = cvar("cl_showacceleration_scale");
4948         alpha = cvar("cl_showacceleration_alpha");
4949         if (cvar("cl_showacceleration_color_custom"))
4950                 rgb = stov(cvar_string("cl_showacceleration_color"));
4951         else {
4952                 if (acceleration < 0)
4953                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4954                 else
4955                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4956         }
4957
4958         if (acceleration > 0)
4959                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4960         else
4961                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4962 }
4963
4964 void HUD_Reset (void)
4965 {
4966         // reset gametype specific icons
4967         if(gametype == GAME_KEYHUNT)
4968                 HUD_Mod_KH_Reset();
4969         else if(gametype == GAME_CTF)
4970                 HUD_Mod_CTF_Reset();
4971 }
4972
4973 #define HUD_DrawPanel(id)\
4974 switch (id) {\
4975         case (HUD_PANEL_RADAR):\
4976                 HUD_Radar(); break;\
4977         case (HUD_PANEL_WEAPONS):\
4978                 HUD_Weapons(); break;\
4979         case (HUD_PANEL_AMMO):\
4980                 HUD_Ammo(); break;\
4981         case (HUD_PANEL_POWERUPS):\
4982                 HUD_Powerups(); break;\
4983         case (HUD_PANEL_HEALTHARMOR):\
4984                 HUD_HealthArmor(); break;\
4985         case (HUD_PANEL_NOTIFY):\
4986                 HUD_Notify(); break;\
4987         case (HUD_PANEL_TIMER):\
4988                 HUD_Timer(); break;\
4989         case (HUD_PANEL_SCORE):\
4990                 HUD_Score(); break;\
4991         case (HUD_PANEL_RACETIMER):\
4992                 HUD_RaceTimer(); break;\
4993         case (HUD_PANEL_VOTE):\
4994                 HUD_VoteWindow(); break;\
4995         case (HUD_PANEL_MODICONS):\
4996                 HUD_ModIcons(); break;\
4997         case (HUD_PANEL_PRESSEDKEYS):\
4998                 HUD_DrawPressedKeys(); break;\
4999         case (HUD_PANEL_CHAT):\
5000                 HUD_Chat(); break;\
5001         case (HUD_PANEL_ENGINEINFO):\
5002                 HUD_EngineInfo(); break;\
5003         case (HUD_PANEL_INFOMESSAGES):\
5004                  HUD_InfoMessages(); break;\
5005 } ENDS_WITH_CURLY_BRACE
5006
5007 void HUD_Main (void)
5008 {
5009         // global hud alpha fade
5010         if(menu_enabled == 1)
5011                 hud_fade_alpha = 1;
5012         else
5013                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5014
5015         if(scoreboard_fade_alpha)
5016                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5017
5018         if(intermission == 2) // no hud during mapvote
5019                 hud_fade_alpha = 0;
5020         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5021                 hud_fade_alpha = 1;
5022
5023         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5024
5025         if(!autocvar__hud_configure && !hud_fade_alpha)
5026                 return;
5027
5028         // Drawing stuff
5029         if (hud_skin_path != cvar_string("hud_skin"))
5030         {
5031                 if (hud_skin_path)
5032                         strunzone(hud_skin_path);
5033                 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5034         }
5035
5036         // HUD configure visible grid
5037         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5038         {
5039                 float i;
5040                 // x-axis
5041                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5042                 {
5043                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5044                 }
5045                 // y-axis
5046                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5047                 {
5048                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5049                 }
5050         }
5051
5052         // draw the dock
5053         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5054         {
5055                 float f;
5056                 vector color;
5057                 float hud_dock_color_team = cvar("hud_dock_color_team");
5058                 if((teamplay) && hud_dock_color_team) {
5059                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5060                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5061                 }
5062                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5063                         color = '1 0 0' * hud_dock_color_team;
5064                 }
5065                 else
5066                 {
5067                         string hud_dock_color = cvar_string("hud_dock_color");
5068                         if(hud_dock_color == "shirt") {
5069                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5070                                 color = colormapPaletteColor(floor(f / 16), 0);
5071                         }
5072                         else if(hud_dock_color == "pants") {
5073                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5074                                 color = colormapPaletteColor(mod(f, 16), 1);
5075                         }
5076                         else
5077                                 color = stov(hud_dock_color);
5078                 }
5079
5080                 string pic;
5081                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5082                 if(precache_pic(pic) == "") {
5083                         pic = strcat(hud_skin_path, "/dock_medium");
5084                         if(precache_pic(pic) == "") {
5085                                 pic = "gfx/hud/default/dock_medium";
5086                         }
5087                 }
5088                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5089         }
5090
5091         // cache the panel order into the panel_order array
5092         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5093                 if(hud_panelorder_prev)
5094                         strunzone(hud_panelorder_prev);
5095                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5096                 tokenize_console(autocvar__hud_panelorder);
5097                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5098                         panel_order[i] = stof(argv(i));
5099                 }
5100         }
5101         // draw panels in order specified by panel_order array
5102         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5103                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5104                         HUD_DrawPanel(panel_order[i]);
5105         }
5106
5107         // draw chat panel on top if it is maximized
5108         if(autocvar__con_chat_maximized)
5109                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5110
5111         // TODO hud_'ify these
5112         if (cvar("cl_showspeed"))
5113                 HUD_ShowSpeed();
5114         if (cvar("cl_showacceleration"))
5115                 HUD_ShowAcceleration();
5116
5117         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5118                 localcmd("cmd selectteam auto; cmd join\n");
5119
5120         hud_configure_prev = autocvar__hud_configure;
5121
5122         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5123                 if (menu_enabled)
5124                         menu_enabled = 0;
5125 }