4 const int HUD_PANEL_MAX = 24;
5 entity hud_panel[HUD_PANEL_MAX];
6 const int HUD_PANEL_FIRST = 0;
10 int panel_order[HUD_PANEL_MAX];
11 string hud_panelorder_prev;
13 float hud_draw_maximized;
14 float hud_panel_radar_maximized;
15 float chat_panel_modified;
16 float radar_panel_modified;
19 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
20 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
21 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
22 entity highlightedPanel;
23 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
25 const float BORDER_MULTIPLIER = 0.25;
26 float scoreboard_bottom;
27 int weapon_accuracy[WEP_MAXCOUNT];
30 string complain_weapon_name;
31 float complain_weapon_type;
32 float complain_weapon_time;
34 int ps_primary, ps_secondary;
35 int ts_primary, ts_secondary;
37 float last_switchweapon;
38 float last_activeweapon;
44 float hud_configure_checkcollisions;
45 float hud_configure_prev;
46 vector hud_configure_gridSize;
47 vector hud_configure_realGridSize;
50 const int S_SHIFT = 1;
54 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
63 entity highlightedPanel_backup;
64 vector panel_pos_backup;
65 vector panel_size_backup;
67 vector panel_size_copied;
72 .vector current_panel_pos;
73 .vector current_panel_size;
74 .string current_panel_bg;
75 .float current_panel_bg_alpha;
76 .float current_panel_bg_border;
77 .vector current_panel_bg_color;
78 .float current_panel_bg_color_team;
79 .float current_panel_bg_padding;
80 .float current_panel_fg_alpha;
85 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
86 vector panel_bg_color;
87 string panel_bg_color_str;
88 float panel_bg_color_team;
89 string panel_bg_color_team_str;
92 string panel_bg_alpha_str;
93 float panel_bg_border;
94 string panel_bg_border_str;
95 float panel_bg_padding;
96 string panel_bg_padding_str;
100 float current_player;
103 #define HUD_PANELS(HUD_PANEL) \
104 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
105 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
106 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
107 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
108 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
109 HUD_PANEL(TIMER , HUD_Timer , timer) \
110 HUD_PANEL(RADAR , HUD_Radar , radar) \
111 HUD_PANEL(SCORE , HUD_Score , score) \
112 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
113 HUD_PANEL(VOTE , HUD_Vote , vote) \
114 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
115 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
116 HUD_PANEL(CHAT , HUD_Chat , chat) \
117 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
118 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
119 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
120 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
121 HUD_PANEL(BUFFS , HUD_Buffs , buffs)
123 #define HUD_PANEL(NAME, draw_func, name) \
124 int HUD_PANEL_##NAME; \
125 void draw_func(void); \
126 void RegisterHUD_Panel_##NAME() { \
127 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
128 entity hud_panelent = spawn(); \
129 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
130 hud_panelent.classname = "hud_panel"; \
131 hud_panelent.panel_name = #name; \
132 hud_panelent.panel_id = HUD_PANEL_##NAME; \
133 hud_panelent.panel_draw = draw_func; \
136 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
138 HUD_PANELS(HUD_PANEL)
141 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
144 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
145 // ----------------------
146 // MACRO HELL STARTS HERE
147 // ----------------------
148 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
150 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
151 // comment on last line of macro: // we probably want to see a background in config mode at all times...
152 #define HUD_Panel_GetBg() do { \
154 if (!autocvar__hud_configure && panel_bg_str == "0") { \
157 if (panel_bg_str == "") { \
158 panel_bg_str = autocvar_hud_panel_bg; \
160 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
163 if (panel_bg_str == "0" && autocvar__hud_configure) \
164 panel_bg_alpha_str = "0"; \
165 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
166 if (precache_pic(panel_bg) == "") { \
167 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
168 if (precache_pic(panel_bg) == "") { \
169 panel_bg = strcat("gfx/hud/default/", "border_default"); \
174 if (panel.current_panel_bg) \
175 strunzone(panel.current_panel_bg); \
176 panel.current_panel_bg = strzone(panel_bg); \
179 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
180 #define HUD_Panel_GetColor() do { \
181 if ((teamplay) && panel_bg_color_team) { \
182 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
183 panel_bg_color = '1 0 0' * panel_bg_color_team; \
185 panel_bg_color = myteamcolors * panel_bg_color_team; \
186 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
187 panel_bg_color = '1 0 0' * panel_bg_color_team; \
189 if (panel_bg_color_str == "") { \
190 panel_bg_color = autocvar_hud_panel_bg_color; \
192 if (panel_bg_color_str == "shirt") { \
193 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
194 } else if (panel_bg_color_str == "pants") { \
195 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
197 panel_bg_color = stov(panel_bg_color_str); \
203 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
204 #define HUD_Panel_GetColorTeam() do { \
205 if (panel_bg_color_team_str == "") { \
206 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
208 panel_bg_color_team = stof(panel_bg_color_team_str); \
212 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
213 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
214 #define HUD_Panel_GetBgAlpha() do { \
215 if (panel_bg_alpha_str == "") { \
216 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
218 panel_bg_alpha = stof(panel_bg_alpha_str); \
219 if (autocvar__hud_configure) { \
220 if (!panel_enabled) \
221 panel_bg_alpha = 0.25; \
222 else if (menu_enabled == 2 && panel == highlightedPanel) \
223 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
225 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
229 // Get value for panel_fg_alpha. Also do various minalpha checks
230 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
231 #define HUD_Panel_GetFgAlpha() do { \
232 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
233 if (autocvar__hud_configure && !panel_enabled) \
234 panel_fg_alpha = 0.25; \
237 // Get border. See comments above, it's similar.
238 #define HUD_Panel_GetBorder() do { \
239 if (panel_bg_border_str == "") { \
240 panel_bg_border = autocvar_hud_panel_bg_border; \
242 panel_bg_border = stof(panel_bg_border_str); \
246 // Get padding. See comments above, it's similar.
247 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
248 #define HUD_Panel_GetPadding() do { \
249 if (panel_bg_padding_str == "") { \
250 panel_bg_padding = autocvar_hud_panel_bg_padding; \
252 panel_bg_padding = stof(panel_bg_padding_str); \
254 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding); \
257 // return smoothly faded pos and size of given panel when a dialog is active
258 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
259 vector menu_enable_pos; \
260 vector menu_enable_size = '0 0 0'; \
261 float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
262 float menu_enable_maxsize_y = 0.18 * vid_conheight; \
263 if (panel_size_x > panel_size_y) { \
264 if (panel_size_y > menu_enable_maxsize_y) { \
265 menu_enable_size_y = menu_enable_maxsize_y; \
266 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y); \
267 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
269 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
271 if (panel_size_x > menu_enable_maxsize_x) { \
272 menu_enable_size_x = menu_enable_maxsize_x; \
273 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x); \
274 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
276 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
278 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
281 // Scale the pos and size vectors to absolute coordinates
282 #define HUD_Panel_ScalePosSize() do { \
283 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight; \
284 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight; \
287 // NOTE: in hud_configure mode cvars must be reloaded every frame
288 #define HUD_Panel_UpdateCvars() do { \
289 if (panel.update_time <= time) { \
290 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
291 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
292 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
293 HUD_Panel_ScalePosSize(); \
294 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
295 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
296 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
297 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
298 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
299 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
301 if (panel.current_panel_bg != "0") { \
302 HUD_Panel_GetColorTeam(); \
303 HUD_Panel_GetColor(); \
304 HUD_Panel_GetBgAlpha(); \
305 HUD_Panel_GetBorder(); \
307 HUD_Panel_GetFgAlpha(); \
308 HUD_Panel_GetPadding(); \
309 panel.current_panel_bg_alpha = panel_bg_alpha; \
310 panel.current_panel_fg_alpha = panel_fg_alpha; \
311 if (menu_enabled == 2 && panel == highlightedPanel) { \
312 HUD_Panel_UpdatePosSize_ForMenu(); \
314 panel_bg_alpha *= hud_fade_alpha; \
315 panel_fg_alpha *= hud_fade_alpha; \
317 panel.current_panel_pos = panel_pos; \
318 panel.current_panel_size = panel_size; \
319 panel.current_panel_bg_border = panel_bg_border; \
320 panel.current_panel_bg_color = panel_bg_color; \
321 panel.current_panel_bg_color_team = panel_bg_color_team; \
322 panel.current_panel_bg_padding = panel_bg_padding; \
323 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
325 panel_pos = panel.current_panel_pos; \
326 panel_size = panel.current_panel_size; \
327 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
328 panel_bg_border = panel.current_panel_bg_border; \
329 panel_bg_color = panel.current_panel_bg_color; \
330 panel_bg_color_team = panel.current_panel_bg_color_team; \
331 panel_bg_padding = panel.current_panel_bg_padding; \
332 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
336 #define HUD_Panel_UpdatePosSize() do { \
337 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
338 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
339 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
340 HUD_Panel_ScalePosSize(); \
341 if (menu_enabled == 2 && panel == highlightedPanel) { \
342 HUD_Panel_UpdatePosSize_ForMenu(); \
344 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
345 HUD_Panel_GetBorder(); \
348 const float NOTIFY_MAX_ENTRIES = 10;
349 const float NOTIFY_ICON_MARGIN = 0.02;
353 float notify_times[NOTIFY_MAX_ENTRIES];
354 string notify_attackers[NOTIFY_MAX_ENTRIES];
355 string notify_victims[NOTIFY_MAX_ENTRIES];
356 string notify_icons[NOTIFY_MAX_ENTRIES];
358 void HUD_Notify_Push(string icon, string attacker, string victim);
360 var void HUD_ModIcons_GameType(vector pos, vector size);
361 void HUD_ModIcons_SetFunc();