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1 #ifndef HUD_H
2 #define HUD_H
3
4 const int HUD_PANEL_MAX = 24;
5 entity hud_panel[HUD_PANEL_MAX];
6 const int HUD_PANEL_FIRST = 0;
7 int HUD_PANEL_NUM;
8 int HUD_PANEL_LAST;
9
10 int panel_order[HUD_PANEL_MAX];
11 string hud_panelorder_prev;
12
13 float hud_draw_maximized;
14 float hud_panel_radar_maximized;
15 float chat_panel_modified;
16 float radar_panel_modified;
17
18 vector mousepos;
19 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
20 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
21 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
22 entity highlightedPanel;
23 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
24
25 const float BORDER_MULTIPLIER = 0.25;
26 float scoreboard_bottom;
27 int weapon_accuracy[WEP_MAXCOUNT];
28
29 int complain_weapon;
30 string complain_weapon_name;
31 float complain_weapon_type;
32 float complain_weapon_time;
33
34 int ps_primary, ps_secondary;
35 int ts_primary, ts_secondary;
36
37 float last_switchweapon;
38 float last_activeweapon;
39 float weapontime;
40 float weaponprevtime;
41
42 float teamnagger;
43
44 float hud_configure_checkcollisions;
45 float hud_configure_prev;
46 vector hud_configure_gridSize;
47 vector hud_configure_realGridSize;
48
49 int hudShiftState;
50 const int S_SHIFT = 1;
51 const int S_CTRL = 2;
52 const int S_ALT = 4;
53
54 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
55
56 float hud_fade_alpha;
57
58 string hud_skin_path;
59 string hud_skin_prev;
60
61 vector myteamcolors;
62
63 entity highlightedPanel_backup;
64 vector panel_pos_backup;
65 vector panel_size_backup;
66
67 vector panel_size_copied;
68
69 entity panel;
70 .string panel_name;
71 .int panel_id;
72 .vector current_panel_pos;
73 .vector current_panel_size;
74 .string current_panel_bg;
75 .float current_panel_bg_alpha;
76 .float current_panel_bg_border;
77 .vector current_panel_bg_color;
78 .float current_panel_bg_color_team;
79 .float current_panel_bg_padding;
80 .float current_panel_fg_alpha;
81 .float update_time;
82 float panel_enabled;
83 vector panel_pos;
84 vector panel_size;
85 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
86 vector panel_bg_color;
87 string panel_bg_color_str;
88 float panel_bg_color_team;
89 string panel_bg_color_team_str;
90 float panel_fg_alpha;
91 float panel_bg_alpha;
92 string panel_bg_alpha_str;
93 float panel_bg_border;
94 string panel_bg_border_str;
95 float panel_bg_padding;
96 string panel_bg_padding_str;
97
98 .void() panel_draw;
99
100 float current_player;
101
102
103 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
104         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
105         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
106         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
107         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
108         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
109         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
110         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
111         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
112         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
113         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
114         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
115         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
116         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
117         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
118         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
119         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
120         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
121         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
122
123 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
124         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
125         void draw_func(void);                                                                                                                                                                                   \
126         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
127                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
128                 entity hud_panelent = spawn();                                                                                                                                                          \
129                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
130                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
131                 hud_panelent.panel_name = #name;                                                                                                                                                        \
132                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
133                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
134                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
135         }                                                                                                                                                                                                                               \
136         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
137
138 HUD_PANELS(HUD_PANEL)
139 #undef HUD_PANEL
140
141 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
142
143
144 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
145 // ----------------------
146 // MACRO HELL STARTS HERE
147 // ----------------------
148 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
149
150 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
151 // comment on last line of macro: // we probably want to see a background in config mode at all times...
152 #define HUD_Panel_GetBg() do {                                                                                      \
153         string panel_bg;                                                                                                \
154         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
155                 panel_bg = "0";                                                                                             \
156         } else {                                                                                                        \
157                 if (panel_bg_str == "") {                                                                                   \
158                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
159                 }                                                                                                           \
160                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
161                         panel_bg = "0";                                                                                         \
162                 } else {                                                                                                    \
163                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
164                                 panel_bg_alpha_str = "0";                                                                           \
165                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
166                         if (precache_pic(panel_bg) == "") {                                                                     \
167                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
168                                 if (precache_pic(panel_bg) == "") {                                                                 \
169                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
170                                 }                                                                                                   \
171                         }                                                                                                       \
172                 }                                                                                                           \
173         }                                                                                                               \
174         if (panel.current_panel_bg)                                                                                     \
175                 strunzone(panel.current_panel_bg);                                                                          \
176         panel.current_panel_bg = strzone(panel_bg);                                                                     \
177 } while(0)
178
179 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
180 #define HUD_Panel_GetColor() do {                                                                                   \
181         if ((teamplay) && panel_bg_color_team) {                                                                        \
182                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
183                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
184                 else                                                                                                        \
185                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
186         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
187                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
188         } else {                                                                                                        \
189                 if (panel_bg_color_str == "") {                                                                             \
190                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
191                 } else {                                                                                                    \
192                         if (panel_bg_color_str == "shirt") {                                                                    \
193                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
194                         } else if (panel_bg_color_str == "pants") {                                                             \
195                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
196                         } else {                                                                                                \
197                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
198                         }                                                                                                       \
199                 }                                                                                                           \
200         }                                                                                                               \
201 } while(0)
202
203 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
204 #define HUD_Panel_GetColorTeam() do {                                                                               \
205         if (panel_bg_color_team_str == "") {                                                                            \
206                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
207         } else {                                                                                                        \
208                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
209         }                                                                                                               \
210 } while(0)
211
212 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
213 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
214 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
215         if (panel_bg_alpha_str == "") {                                                                                 \
216                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
217         }                                                                                                               \
218         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
219         if (autocvar__hud_configure) {                                                                                  \
220                 if (!panel_enabled)                                                                                         \
221                         panel_bg_alpha = 0.25;                                                                                  \
222                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
223                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
224                 else                                                                                                        \
225                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
226         }                                                                                                               \
227 } while(0)
228
229 // Get value for panel_fg_alpha. Also do various minalpha checks
230 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
231 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
232         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
233         if (autocvar__hud_configure && !panel_enabled)                                                                  \
234                 panel_fg_alpha = 0.25;                                                                                      \
235 } while(0)
236
237 // Get border. See comments above, it's similar.
238 #define HUD_Panel_GetBorder() do {                                                                                  \
239         if (panel_bg_border_str == "") {                                                                                \
240                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
241         } else {                                                                                                        \
242                 panel_bg_border = stof(panel_bg_border_str);                                                                \
243         }                                                                                                               \
244 } while(0)
245
246 // Get padding. See comments above, it's similar.
247 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
248 #define HUD_Panel_GetPadding() do {                                                                                 \
249         if (panel_bg_padding_str == "") {                                                                               \
250                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
251         } else {                                                                                                        \
252                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
253         }                                                                                                               \
254         panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);                                \
255 } while(0)
256
257 // return smoothly faded pos and size of given panel when a dialog is active
258 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
259         vector menu_enable_pos;                                                                                         \
260         vector menu_enable_size = '0 0 0';                                                                              \
261         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
262         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
263         if (panel_size_x > panel_size_y) {                                                                              \
264                 if (panel_size_y > menu_enable_maxsize_y) {                                                                 \
265                         menu_enable_size_y = menu_enable_maxsize_y;                                                             \
266                         menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);                               \
267                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
268                 }                                                                                                           \
269                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
270         } else {                                                                                                        \
271                 if (panel_size_x > menu_enable_maxsize_x) {                                                                 \
272                         menu_enable_size_x = menu_enable_maxsize_x;                                                             \
273                         menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);                               \
274                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
275                 }                                                                                                           \
276                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
277         }                                                                                                               \
278         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
279 } while(0)
280
281 // Scale the pos and size vectors to absolute coordinates
282 #define HUD_Panel_ScalePosSize() do {                                                                               \
283         panel_pos_x *= vid_conwidth;  panel_pos_y *= vid_conheight;                                                     \
284         panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;                                                    \
285 } while(0)
286
287 // NOTE: in hud_configure mode cvars must be reloaded every frame
288 #define HUD_Panel_UpdateCvars() do {                                                                                \
289         if (panel.update_time <= time) {                                                                                \
290                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
291                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
292                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
293                 HUD_Panel_ScalePosSize();                                                                                   \
294                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
295                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
296                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
297                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
298                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
299                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
300                 HUD_Panel_GetBg();                                                                                          \
301                 if (panel.current_panel_bg != "0") {                                                                        \
302                         HUD_Panel_GetColorTeam();                                                                               \
303                         HUD_Panel_GetColor();                                                                                   \
304                         HUD_Panel_GetBgAlpha();                                                                                 \
305                         HUD_Panel_GetBorder();                                                                                  \
306                 }                                                                                                           \
307                 HUD_Panel_GetFgAlpha();                                                                                     \
308                 HUD_Panel_GetPadding();                                                                                     \
309                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
310                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
311                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
312                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
313                 } else {                                                                                                    \
314                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
315                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
316                 }                                                                                                           \
317                 panel.current_panel_pos = panel_pos;                                                                        \
318                 panel.current_panel_size = panel_size;                                                                      \
319                 panel.current_panel_bg_border = panel_bg_border;                                                            \
320                 panel.current_panel_bg_color = panel_bg_color;                                                              \
321                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
322                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
323                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
324         } else {                                                                                                        \
325                 panel_pos = panel.current_panel_pos;                                                                        \
326                 panel_size = panel.current_panel_size;                                                                      \
327                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
328                 panel_bg_border = panel.current_panel_bg_border;                                                            \
329                 panel_bg_color = panel.current_panel_bg_color;                                                              \
330                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
331                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
332                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
333         }                                                                                                               \
334 } while(0)
335
336 #define HUD_Panel_UpdatePosSize() do {                                                                              \
337         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
338         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
339         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
340         HUD_Panel_ScalePosSize();                                                                                       \
341         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
342                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
343         }                                                                                                               \
344         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
345         HUD_Panel_GetBorder();                                                                                          \
346 } while(0)
347
348 const float NOTIFY_MAX_ENTRIES = 10;
349 const float NOTIFY_ICON_MARGIN = 0.02;
350
351 int notify_index;
352 int notify_count;
353 float notify_times[NOTIFY_MAX_ENTRIES];
354 string notify_attackers[NOTIFY_MAX_ENTRIES];
355 string notify_victims[NOTIFY_MAX_ENTRIES];
356 string notify_icons[NOTIFY_MAX_ENTRIES];
357
358 void HUD_Notify_Push(string icon, string attacker, string victim);
359
360 var void HUD_ModIcons_GameType(vector pos, vector size);
361 void HUD_ModIcons_SetFunc();
362 #endif