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1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/all.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 bool hud_draw_maximized;
16 bool hud_panel_radar_maximized;
17 bool hud_panel_radar_mouse;
18 float hud_panel_radar_bottom;
19 bool hud_panel_radar_temp_hidden;
20 bool chat_panel_modified;
21 bool radar_panel_modified;
22
23 void HUD_Radar_Hide_Maximized();
24
25 void HUD_Reset (void);
26 void HUD_Main (void);
27
28 int vote_yescount;
29 int vote_nocount;
30 int vote_needed;
31 int vote_highlighted; // currently selected vote
32
33 int vote_active; // is there an active vote?
34 int vote_prev; // previous state of vote_active to check for a change
35 float vote_alpha;
36 float vote_change; // "time" when vote_active changed
37
38 vector mousepos;
39 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
40 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
41 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
42 entity highlightedPanel;
43 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
44
45 const float BORDER_MULTIPLIER = 0.25;
46 float scoreboard_bottom;
47 int weapon_accuracy[WEP_MAXCOUNT];
48
49 int complain_weapon;
50 string complain_weapon_name;
51 float complain_weapon_type;
52 float complain_weapon_time;
53
54 int ps_primary, ps_secondary;
55 int ts_primary, ts_secondary;
56
57 int last_switchweapon;
58 int last_activeweapon;
59 float weapontime;
60 float weaponprevtime;
61
62 float teamnagger;
63
64 float hud_configure_checkcollisions;
65 float hud_configure_prev;
66 vector hud_configure_gridSize;
67 vector hud_configure_realGridSize;
68
69 int hudShiftState;
70 const int S_SHIFT = 1;
71 const int S_CTRL = 2;
72 const int S_ALT = 4;
73
74 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
75
76 float hud_fade_alpha;
77
78 string hud_skin_path;
79 string hud_skin_prev;
80
81 vector myteamcolors;
82
83 entity highlightedPanel_backup;
84 vector panel_pos_backup;
85 vector panel_size_backup;
86
87 vector panel_size_copied;
88
89 entity panel;
90 entityclass(HUDPanel);
91 class(HUDPanel) .string panel_name;
92 class(HUDPanel) .int panel_id;
93 class(HUDPanel) .vector current_panel_pos;
94 class(HUDPanel) .vector current_panel_size;
95 class(HUDPanel) .string current_panel_bg;
96 class(HUDPanel) .float current_panel_bg_alpha;
97 class(HUDPanel) .float current_panel_bg_border;
98 class(HUDPanel) .vector current_panel_bg_color;
99 class(HUDPanel) .float current_panel_bg_color_team;
100 class(HUDPanel) .float current_panel_bg_padding;
101 class(HUDPanel) .float current_panel_fg_alpha;
102 class(HUDPanel) .float update_time;
103 float panel_enabled;
104 vector panel_pos;
105 vector panel_size;
106 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
107 vector panel_bg_color;
108 string panel_bg_color_str;
109 float panel_bg_color_team;
110 string panel_bg_color_team_str;
111 float panel_fg_alpha;
112 float panel_bg_alpha;
113 string panel_bg_alpha_str;
114 float panel_bg_border;
115 string panel_bg_border_str;
116 float panel_bg_padding;
117 string panel_bg_padding_str;
118
119 class(HUDPanel) .void() panel_draw;
120
121 float current_player;
122
123 float GetPlayerColorForce(int i);
124
125 float stringwidth_colors(string s, vector theSize);
126 int GetPlayerColor(int i);
127 string GetPlayerName(int i);
128 float stringwidth_nocolors(string s, vector theSize);
129 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
130
131
132 // prev_* vars contain the health/armor at the previous FRAME
133 // set to -1 when player is dead or was not playing
134 int prev_health, prev_armor;
135 float health_damagetime, armor_damagetime;
136 int health_beforedamage, armor_beforedamage;
137 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
138 int old_p_health, old_p_armor;
139 float old_p_healthtime, old_p_armortime;
140 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
141 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
142 int prev_p_health, prev_p_armor;
143
144
145 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
146         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
147         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
148         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
149         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
150         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
151         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
152         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
153         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
154         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
155         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
156         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
157         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
158         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
159         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
160         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
161         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
162         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
163         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
164
165 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
166         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
167         void draw_func(void);                                                                                                                                                                                   \
168         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
169                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
170                 entity hud_panelent = spawn();                                                                                                                                                          \
171                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
172                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
173                 hud_panelent.panel_name = #name;                                                                                                                                                        \
174                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
175                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
176                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
177         }                                                                                                                                                                                                                               \
178         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
179
180 HUD_PANELS(HUD_PANEL)
181 #undef HUD_PANEL
182
183 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
184
185
186 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
187 // ----------------------
188 // MACRO HELL STARTS HERE
189 // ----------------------
190 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
191
192 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
193 // comment on last line of macro: // we probably want to see a background in config mode at all times...
194 #define HUD_Panel_GetBg() do {                                                                                      \
195         string panel_bg;                                                                                                \
196         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
197                 panel_bg = "0";                                                                                             \
198         } else {                                                                                                        \
199                 if (panel_bg_str == "") {                                                                                   \
200                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
201                 }                                                                                                           \
202                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
203                         panel_bg = "0";                                                                                         \
204                 } else {                                                                                                    \
205                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
206                                 panel_bg_alpha_str = "0";                                                                           \
207                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
208                         if (precache_pic(panel_bg) == "") {                                                                     \
209                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
210                                 if (precache_pic(panel_bg) == "") {                                                                 \
211                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
212                                 }                                                                                                   \
213                         }                                                                                                       \
214                 }                                                                                                           \
215         }                                                                                                               \
216         if (panel.current_panel_bg)                                                                                     \
217                 strunzone(panel.current_panel_bg);                                                                          \
218         panel.current_panel_bg = strzone(panel_bg);                                                                     \
219 } while(0)
220
221 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
222 #define HUD_Panel_GetColor() do {                                                                                   \
223         if ((teamplay) && panel_bg_color_team) {                                                                        \
224                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
225                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
226                 else                                                                                                        \
227                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
228         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
229                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
230         } else {                                                                                                        \
231                 if (panel_bg_color_str == "") {                                                                             \
232                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
233                 } else {                                                                                                    \
234                         if (panel_bg_color_str == "shirt") {                                                                    \
235                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
236                         } else if (panel_bg_color_str == "pants") {                                                             \
237                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
238                         } else {                                                                                                \
239                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
240                         }                                                                                                       \
241                 }                                                                                                           \
242         }                                                                                                               \
243 } while(0)
244
245 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
246 #define HUD_Panel_GetColorTeam() do {                                                                               \
247         if (panel_bg_color_team_str == "") {                                                                            \
248                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
249         } else {                                                                                                        \
250                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
251         }                                                                                                               \
252 } while(0)
253
254 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
255 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
256 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
257         if (panel_bg_alpha_str == "") {                                                                                 \
258                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
259         }                                                                                                               \
260         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
261         if (autocvar__hud_configure) {                                                                                  \
262                 if (!panel_enabled)                                                                                         \
263                         panel_bg_alpha = 0.25;                                                                                  \
264                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
265                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
266                 else                                                                                                        \
267                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
268         }                                                                                                               \
269 } while(0)
270
271 // Get value for panel_fg_alpha. Also do various minalpha checks
272 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
273 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
274         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
275         if (autocvar__hud_configure && !panel_enabled)                                                                  \
276                 panel_fg_alpha = 0.25;                                                                                      \
277 } while(0)
278
279 // Get border. See comments above, it's similar.
280 #define HUD_Panel_GetBorder() do {                                                                                  \
281         if (panel_bg_border_str == "") {                                                                                \
282                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
283         } else {                                                                                                        \
284                 panel_bg_border = stof(panel_bg_border_str);                                                                \
285         }                                                                                                               \
286 } while(0)
287
288 // Get padding. See comments above, it's similar.
289 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
290 #define HUD_Panel_GetPadding() do {                                                                                 \
291         if (panel_bg_padding_str == "") {                                                                               \
292                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
293         } else {                                                                                                        \
294                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
295         }                                                                                                               \
296         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
297 } while(0)
298
299 // return smoothly faded pos and size of given panel when a dialog is active
300 // don't center too wide panels, it doesn't work with different resolutions
301 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
302         vector menu_enable_size = panel_size; \
303         float max_panel_width = 0.52 * vid_conwidth; \
304         if(panel_size.x > max_panel_width) \
305         { \
306                 menu_enable_size.x = max_panel_width; \
307                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
308         } \
309         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
310         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
311         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
312 } while(0)
313
314 // Scale the pos and size vectors to absolute coordinates
315 #define HUD_Panel_ScalePosSize() do {                                                                               \
316         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
317         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
318 } while(0)
319
320 // NOTE: in hud_configure mode cvars must be reloaded every frame
321 #define HUD_Panel_UpdateCvars() do {                                                                                \
322         if (panel.update_time <= time) {                                                                                \
323                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
324                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
325                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
326                 HUD_Panel_ScalePosSize();                                                                                   \
327                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
328                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
329                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
330                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
331                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
332                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
333                 HUD_Panel_GetBg();                                                                                          \
334                 if (panel.current_panel_bg != "0") {                                                                        \
335                         HUD_Panel_GetColorTeam();                                                                               \
336                         HUD_Panel_GetColor();                                                                                   \
337                         HUD_Panel_GetBgAlpha();                                                                                 \
338                         HUD_Panel_GetBorder();                                                                                  \
339                 }                                                                                                           \
340                 HUD_Panel_GetFgAlpha();                                                                                     \
341                 HUD_Panel_GetPadding();                                                                                     \
342                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
343                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
344                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
345                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
346                 } else {                                                                                                    \
347                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
348                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
349                 }                                                                                                           \
350                 panel.current_panel_pos = panel_pos;                                                                        \
351                 panel.current_panel_size = panel_size;                                                                      \
352                 panel.current_panel_bg_border = panel_bg_border;                                                            \
353                 panel.current_panel_bg_color = panel_bg_color;                                                              \
354                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
355                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
356                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
357         } else {                                                                                                        \
358                 panel_pos = panel.current_panel_pos;                                                                        \
359                 panel_size = panel.current_panel_size;                                                                      \
360                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
361                 panel_bg_border = panel.current_panel_bg_border;                                                            \
362                 panel_bg_color = panel.current_panel_bg_color;                                                              \
363                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
364                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
365                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
366         }                                                                                                               \
367 } while(0)
368
369 #define HUD_Panel_UpdatePosSize() do {                                                                              \
370         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
371         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
372         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
373         HUD_Panel_ScalePosSize();                                                                                       \
374         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
375                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
376         }                                                                                                               \
377         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
378         HUD_Panel_GetBorder();                                                                                          \
379 } while(0)
380
381 const int NOTIFY_MAX_ENTRIES = 10;
382 const float NOTIFY_ICON_MARGIN = 0.02;
383
384 int notify_index;
385 int notify_count;
386 float notify_times[NOTIFY_MAX_ENTRIES];
387 string notify_attackers[NOTIFY_MAX_ENTRIES];
388 string notify_victims[NOTIFY_MAX_ENTRIES];
389 string notify_icons[NOTIFY_MAX_ENTRIES];
390
391 void HUD_Notify_Push(string icon, string attacker, string victim);
392
393 var void HUD_ModIcons_GameType(vector pos, vector size);
394 void HUD_ModIcons_SetFunc();
395 #endif