3 #include "panel/scoreboard.qh"
4 #include "hud_config.qh"
5 #include "../mapvoting.qh"
6 #include "../teamradar.qh"
7 #include <common/t_items.qh>
8 #include <common/deathtypes/all.qh>
9 #include <common/items/_mod.qh>
10 #include <common/mapinfo.qh>
11 #include <common/vehicles/all.qh>
12 #include <common/mutators/mutator/waypoints/all.qh>
13 #include <common/stats.qh>
14 #include <lib/csqcmodel/cl_player.qh>
15 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
24 vector HUD_Get_Num_Color (float x, float maxvalue)
29 color.x = sin(2*M_PI*time);
31 color.z = sin(2*M_PI*time);
33 else if(x > maxvalue * 0.75) {
34 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
35 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38 else if(x > maxvalue * 0.5) {
39 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
40 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
41 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
43 else if(x > maxvalue * 0.25) {
46 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
48 else if(x > maxvalue * 0.1) {
50 color.y = (x-20)*90/27/100; // green value between 0 -> 1
51 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
59 blinkingamt = (1 - x/maxvalue/0.25);
62 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
63 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
64 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
69 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 float aspect = size_y / size_x;
73 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
76 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
123 void HUD_Panel_LoadCvars()
125 // NOTE: in hud_configure mode cvars must be reloaded every frame
126 if (panel.update_time <= time)
128 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
129 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
130 HUD_Panel_ScalePosSize();
131 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
132 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
133 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
134 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
135 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
136 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
138 if (panel.current_panel_bg != "0")
140 HUD_Panel_GetBgAlpha();
141 HUD_Panel_GetBorder();
143 HUD_Panel_GetColorTeam();
144 HUD_Panel_GetColor();
145 HUD_Panel_GetFgAlpha();
146 HUD_Panel_GetPadding();
147 panel.current_panel_bg_alpha = panel_bg_alpha;
148 panel.current_panel_fg_alpha = panel_fg_alpha;
149 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
150 HUD_Panel_UpdatePosSize_ForMenu();
153 panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
154 panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
156 panel.current_panel_pos = panel_pos;
157 panel.current_panel_size = panel_size;
158 panel.current_panel_bg_border = panel_bg_border;
159 panel.current_panel_bg_color = panel_bg_color;
160 panel.current_panel_bg_color_team = panel_bg_color_team;
161 panel.current_panel_bg_padding = panel_bg_padding;
162 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
166 panel_pos = panel.current_panel_pos;
167 panel_size = panel.current_panel_size;
168 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
169 panel_bg_border = panel.current_panel_bg_border;
170 panel_bg_color = panel.current_panel_bg_color;
171 panel_bg_color_team = panel.current_panel_bg_color_team;
172 panel_bg_padding = panel.current_panel_bg_padding;
173 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
176 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
177 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
179 TC(bool, vertical); TC(int, drawflag);
180 if(!length_ratio || !theAlpha)
186 if(length_ratio < -1)
189 else if(length_ratio < 0)
192 theOrigin = HUD_Shift(theOrigin);
193 theSize = HUD_Scale(theSize);
196 vector width, height;
198 pic = strcat(hud_skin_path, "/", pic, "_vertical");
199 if(precache_pic(pic) == "") {
200 pic = "gfx/hud/default/progressbar_vertical";
203 if (baralign == 1) // bottom align
204 theOrigin.y += (1 - length_ratio) * theSize.y;
205 else if (baralign == 2) // center align
206 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
207 else if (baralign == 3) // center align, positive values down, negative up
210 if (length_ratio > 0)
211 theOrigin.y += theSize.y;
214 theOrigin.y += (1 + length_ratio) * theSize.y;
215 length_ratio = -length_ratio;
218 theSize.y *= length_ratio;
221 width = eX * theSize.x;
222 height = eY * theSize.y;
223 if(theSize.y <= theSize.x * 2)
225 // button not high enough
226 // draw just upper and lower part then
227 square = eY * theSize.y * 0.5;
228 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
229 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
230 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
234 square = eY * theSize.x;
235 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
236 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
237 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
240 pic = strcat(hud_skin_path, "/", pic);
241 if(precache_pic(pic) == "") {
242 pic = "gfx/hud/default/progressbar";
245 if (baralign == 1) // right align
246 theOrigin.x += (1 - length_ratio) * theSize.x;
247 else if (baralign == 2) // center align
248 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
249 else if (baralign == 3) // center align, positive values on the right, negative on the left
252 if (length_ratio > 0)
253 theOrigin.x += theSize.x;
256 theOrigin.x += (1 + length_ratio) * theSize.x;
257 length_ratio = -length_ratio;
260 theSize.x *= length_ratio;
263 width = eX * theSize.x;
264 height = eY * theSize.y;
265 if(theSize.x <= theSize.y * 2)
267 // button not wide enough
268 // draw just left and right part then
269 square = eX * theSize.x * 0.5;
270 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
271 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
272 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
276 square = eX * theSize.y;
277 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
278 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
279 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
284 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
290 pos = HUD_Shift(pos);
291 mySize = HUD_Scale(mySize);
294 pic = strcat(hud_skin_path, "/num_leading");
295 if(precache_pic(pic) == "") {
296 pic = "gfx/hud/default/num_leading";
299 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
300 if(mySize.x/mySize.y > 2)
301 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
302 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
305 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
307 TC(bool, vertical); TC(int, icon_right_align);
308 vector newPos = '0 0 0', newSize = '0 0 0';
309 vector picpos, numpos;
313 if(mySize.y/mySize.x > 2)
315 newSize.y = 2 * mySize.x;
316 newSize.x = mySize.x;
318 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
323 newSize.x = 1/2 * mySize.y;
324 newSize.y = mySize.y;
326 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
333 picpos = newPos + eY * newSize.x;
338 numpos = newPos + eY * newSize.x;
342 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
343 // make number smaller than icon, it looks better
344 // reduce only y to draw numbers with different number of digits with the same y size
345 numpos.y += newSize.y * ((1 - 0.7) / 2);
347 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
351 if(mySize.x/mySize.y > 3)
353 newSize.x = 3 * mySize.y;
354 newSize.y = mySize.y;
356 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
361 newSize.y = 1/3 * mySize.x;
362 newSize.x = mySize.x;
364 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
368 if(icon_right_align) // right align
371 picpos = newPos + eX * 2 * newSize.y;
375 numpos = newPos + eX * newSize.y;
379 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
380 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
381 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
382 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
385 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
387 TC(bool, vertical); TC(int, icon_right_align);
388 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
397 void CSQC_BUMBLE_GUN_HUD();
401 if(autocvar__hud_configure) return;
402 if(intermission == 2) return;
404 if(hud == HUD_BUMBLEBEE_GUN)
405 CSQC_BUMBLE_GUN_HUD();
407 Vehicle info = Vehicles_from(hud);
412 bool HUD_Minigame_Showpanels();
414 void HUD_Panel_Draw(entity panent)
417 if (autocvar__hud_configure)
419 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
421 panel_fade_alpha = 1;
422 Hud_Panel_GetPanelEnabled();
427 bool draw_allowed = false;
428 if (HUD_Minigame_Showpanels())
430 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
433 else if(intermission == 2)
435 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
438 else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
443 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
444 panel_fade_alpha = 1;
447 panel_fade_alpha = 1 - scoreboard_fade_alpha;
448 if(!panel_fade_alpha)
457 // reset gametype specific icons
458 if(gametype.m_modicons_reset)
459 gametype.m_modicons_reset();
462 float autocvar_hud_dynamic_shake = 1;
463 float autocvar_hud_dynamic_shake_damage_max = 130;
464 float autocvar_hud_dynamic_shake_damage_min = 10;
465 float autocvar_hud_dynamic_shake_scale = 0.2;
466 float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
467 float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
468 bool Hud_Shake_Update()
470 if(time - hud_dynamic_shake_time < 0)
473 float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
474 float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
475 int i = floor(elapsed_time);
479 float f = elapsed_time - i;
480 hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
481 hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
482 hud_dynamic_shake_realofs.z = 0;
483 hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
484 hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
485 hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
489 entity CSQCModel_server2csqc(int i);
490 void calc_followmodel_ofs(entity view);
491 void Hud_Dynamic_Frame()
493 vector ofs = '0 0 0';
496 if (autocvar_hud_dynamic_follow)
498 entity view = CSQCModel_server2csqc(player_localentnum - 1);
499 calc_followmodel_ofs(view);
500 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
501 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
502 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
503 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
505 if (fabs(ofs.x) < 0.001) ofs.x = 0;
506 if (fabs(ofs.y) < 0.001) ofs.y = 0;
507 if (fabs(ofs.z) < 0.001) ofs.z = 0;
508 ofs.x = bound(-0.1, ofs.x, 0.1);
509 ofs.y = bound(-0.1, ofs.y, 0.1);
510 ofs.z = bound(-0.1, ofs.z, 0.1);
512 hud_shift.x = ofs.y * vid_conwidth;
513 hud_shift.y = ofs.z * vid_conheight;
516 hud_scale.x = (1 + hud_shift.z);
517 hud_scale.y = hud_scale.x;
520 if(autocvar_hud_dynamic_shake > 0)
522 static float old_health = 0;
523 float health = max(-1, STAT(HEALTH));
524 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
526 hud_dynamic_shake_factor = 0;
531 float new_hud_dynamic_shake_factor = 0;
532 if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
533 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
534 && old_health > 0 && !intermission)
536 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
537 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
538 if(new_hud_dynamic_shake_factor >= 1)
539 new_hud_dynamic_shake_factor = 1;
540 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
542 hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
543 hud_dynamic_shake_time = time;
547 if(hud_dynamic_shake_factor)
548 if(!Hud_Shake_Update())
549 hud_dynamic_shake_factor = 0;
552 if(hud_dynamic_shake_factor > 0)
554 hud_shift.x += hud_dynamic_shake_realofs.x;
555 hud_shift.y += hud_dynamic_shake_realofs.y;
559 hud_scale_center.x = 0.5 * vid_conwidth;
560 hud_scale_center.y = 0.5 * vid_conheight;
562 hud_scale_current = hud_scale;
563 hud_shift_current = hud_shift;
569 if(hud_configure_menu_open == 1)
572 hud_fade_alpha = 1 - autocvar__menu_alpha;
574 HUD_Configure_Frame();
578 if(scoreboard_fade_alpha == 1)
579 if(autocvar__menu_alpha == 1)
583 if (hud_skin_prev != autocvar_hud_skin)
586 strunzone(hud_skin_path);
587 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
589 strunzone(hud_skin_prev);
590 hud_skin_prev = strzone(autocvar_hud_skin);
594 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
598 float hud_dock_color_team = autocvar_hud_dock_color_team;
599 if((teamplay) && hud_dock_color_team) {
600 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
601 color = '1 0 0' * hud_dock_color_team;
603 color = myteamcolors * hud_dock_color_team;
605 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
606 color = '1 0 0' * hud_dock_color_team;
610 string hud_dock_color = autocvar_hud_dock_color;
611 if(hud_dock_color == "shirt") {
612 f = entcs_GetClientColors(current_player);
613 color = colormapPaletteColor(floor(f / 16), 0);
615 else if(hud_dock_color == "pants") {
616 f = entcs_GetClientColors(current_player);
617 color = colormapPaletteColor(f % 16, 1);
620 color = stov(hud_dock_color);
624 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
625 if(precache_pic(pic) == "") {
626 pic = strcat(hud_skin_path, "/dock_medium");
627 if(precache_pic(pic) == "") {
628 pic = "gfx/hud/default/dock_medium";
631 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
634 // cache the panel order into the panel_order array
635 if(autocvar__hud_panelorder != hud_panelorder_prev) {
636 for(i = 0; i < hud_panels_COUNT; ++i)
640 bool warning = false;
641 int argc = tokenize_console(autocvar__hud_panelorder);
642 if (argc > hud_panels_COUNT)
644 //first detect wrong/missing panel numbers
645 for(i = 0; i < hud_panels_COUNT; ++i) {
646 p_num = stoi(argv(i));
647 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
648 if (panel_order[p_num] == -1) //found for the first time?
649 s = strcat(s, ftos(p_num), " ");
650 panel_order[p_num] = 1; //mark as found
655 for(i = 0; i < hud_panels_COUNT; ++i) {
656 if (panel_order[i] == -1) {
658 s = strcat(s, ftos(i), " "); //add missing panel number
662 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
664 cvar_set("_hud_panelorder", s);
665 if(hud_panelorder_prev)
666 strunzone(hud_panelorder_prev);
667 hud_panelorder_prev = strzone(s);
669 //now properly set panel_order
671 for(i = 0; i < hud_panels_COUNT; ++i) {
672 panel_order[i] = stof(argv(i));
676 hud_draw_maximized = 0;
677 // draw panels in the order specified by panel_order array
678 for(i = hud_panels_COUNT - 1; i >= 0; --i)
679 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
683 hud_draw_maximized = 1; // panels that may be maximized must check this var
684 // draw maximized panels on top
685 if(hud_panel_radar_maximized)
686 HUD_Panel_Draw(HUD_PANEL(RADAR));
687 if(autocvar__con_chat_maximized)
688 HUD_Panel_Draw(HUD_PANEL(CHAT));
689 if(hud_panel_quickmenu)
690 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
691 HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
693 if (intermission == 2)
696 HUD_Configure_PostDraw();
698 hud_configure_prev = autocvar__hud_configure;