1 #include "hud_config.qh"
5 #define HUD_Write(s) fputs(fh, s)
6 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
7 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9 void HUD_Panel_ExportCfg(string cfgname)
12 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
13 fh = fopen(filename, FILE_WRITE);
16 HUD_Write_Cvar("hud_skin");
17 HUD_Write_Cvar("hud_panel_bg");
18 HUD_Write_Cvar("hud_panel_bg_color");
19 HUD_Write_Cvar("hud_panel_bg_color_team");
20 HUD_Write_Cvar("hud_panel_bg_alpha");
21 HUD_Write_Cvar("hud_panel_bg_border");
22 HUD_Write_Cvar("hud_panel_bg_padding");
23 HUD_Write_Cvar("hud_panel_fg_alpha");
26 HUD_Write_Cvar("hud_dock");
27 HUD_Write_Cvar("hud_dock_color");
28 HUD_Write_Cvar("hud_dock_color_team");
29 HUD_Write_Cvar("hud_dock_alpha");
32 HUD_Write_Cvar("hud_progressbar_alpha");
33 HUD_Write_Cvar("hud_progressbar_strength_color");
34 HUD_Write_Cvar("hud_progressbar_shield_color");
35 HUD_Write_Cvar("hud_progressbar_health_color");
36 HUD_Write_Cvar("hud_progressbar_armor_color");
37 HUD_Write_Cvar("hud_progressbar_fuel_color");
38 HUD_Write_Cvar("hud_progressbar_nexball_color");
39 HUD_Write_Cvar("hud_progressbar_speed_color");
40 HUD_Write_Cvar("hud_progressbar_acceleration_color");
41 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
44 HUD_Write_Cvar("_hud_panelorder");
47 HUD_Write_Cvar("hud_configure_grid");
48 HUD_Write_Cvar("hud_configure_grid_xsize");
49 HUD_Write_Cvar("hud_configure_grid_ysize");
52 // common cvars for all panels
53 for (int i = 0; i < hud_panels_COUNT; ++i)
55 panel = hud_panels_from(i);
57 HUD_Write_PanelCvar("");
58 HUD_Write_PanelCvar("_pos");
59 HUD_Write_PanelCvar("_size");
60 HUD_Write_PanelCvar("_bg");
61 HUD_Write_PanelCvar("_bg_color");
62 HUD_Write_PanelCvar("_bg_color_team");
63 HUD_Write_PanelCvar("_bg_alpha");
64 HUD_Write_PanelCvar("_bg_border");
65 HUD_Write_PanelCvar("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar("_accuracy");
69 HUD_Write_PanelCvar("_label");
70 HUD_Write_PanelCvar("_label_scale");
71 HUD_Write_PanelCvar("_complainbubble");
72 HUD_Write_PanelCvar("_complainbubble_padding");
73 HUD_Write_PanelCvar("_complainbubble_time");
74 HUD_Write_PanelCvar("_complainbubble_fadetime");
75 HUD_Write_PanelCvar("_complainbubble_color_outofammo");
76 HUD_Write_PanelCvar("_complainbubble_color_donthave");
77 HUD_Write_PanelCvar("_complainbubble_color_unavailable");
78 HUD_Write_PanelCvar("_ammo");
79 HUD_Write_PanelCvar("_ammo_color");
80 HUD_Write_PanelCvar("_ammo_alpha");
81 HUD_Write_PanelCvar("_aspect");
82 HUD_Write_PanelCvar("_timeout");
83 HUD_Write_PanelCvar("_timeout_effect");
84 HUD_Write_PanelCvar("_timeout_fadebgmin");
85 HUD_Write_PanelCvar("_timeout_fadefgmin");
86 HUD_Write_PanelCvar("_timeout_speed_in");
87 HUD_Write_PanelCvar("_timeout_speed_out");
88 HUD_Write_PanelCvar("_onlyowned");
89 HUD_Write_PanelCvar("_noncurrent_alpha");
90 HUD_Write_PanelCvar("_noncurrent_scale");
93 HUD_Write_PanelCvar("_onlycurrent");
94 HUD_Write_PanelCvar("_noncurrent_alpha");
95 HUD_Write_PanelCvar("_noncurrent_scale");
96 HUD_Write_PanelCvar("_iconalign");
97 HUD_Write_PanelCvar("_progressbar");
98 HUD_Write_PanelCvar("_progressbar_name");
99 HUD_Write_PanelCvar("_progressbar_xoffset");
100 HUD_Write_PanelCvar("_text");
102 case HUD_PANEL_POWERUPS:
103 HUD_Write_PanelCvar("_iconalign");
104 HUD_Write_PanelCvar("_baralign");
105 HUD_Write_PanelCvar("_progressbar");
106 HUD_Write_PanelCvar("_text");
108 case HUD_PANEL_HEALTHARMOR:
109 HUD_Write_PanelCvar("_flip");
110 HUD_Write_PanelCvar("_iconalign");
111 HUD_Write_PanelCvar("_baralign");
112 HUD_Write_PanelCvar("_progressbar");
113 HUD_Write_PanelCvar("_progressbar_health");
114 HUD_Write_PanelCvar("_progressbar_armor");
115 HUD_Write_PanelCvar("_progressbar_gfx");
116 HUD_Write_PanelCvar("_progressbar_gfx_smooth");
117 HUD_Write_PanelCvar("_text");
119 case HUD_PANEL_NOTIFY:
120 HUD_Write_PanelCvar("_flip");
121 HUD_Write_PanelCvar("_fontsize");
122 HUD_Write_PanelCvar("_time");
123 HUD_Write_PanelCvar("_fadetime");
124 HUD_Write_PanelCvar("_icon_aspect");
126 case HUD_PANEL_TIMER:
128 case HUD_PANEL_RADAR:
129 HUD_Write_PanelCvar("_foreground_alpha");
130 HUD_Write_PanelCvar("_rotation");
131 HUD_Write_PanelCvar("_zoommode");
132 HUD_Write_PanelCvar("_scale");
133 HUD_Write_PanelCvar("_maximized_scale");
134 HUD_Write_PanelCvar("_maximized_size");
135 HUD_Write_PanelCvar("_maximized_rotation");
136 HUD_Write_PanelCvar("_maximized_zoommode");
138 case HUD_PANEL_SCORE:
139 HUD_Write_PanelCvar("_rankings");
142 HUD_Write_PanelCvar("_alreadyvoted_alpha");
144 case HUD_PANEL_MODICONS:
145 HUD_Write_PanelCvar("_ca_layout");
146 HUD_Write_PanelCvar("_dom_layout");
147 HUD_Write_PanelCvar("_freezetag_layout");
149 case HUD_PANEL_PRESSEDKEYS:
150 HUD_Write_PanelCvar("_aspect");
151 HUD_Write_PanelCvar("_attack");
153 case HUD_PANEL_ENGINEINFO:
154 HUD_Write_PanelCvar("_framecounter_time");
155 HUD_Write_PanelCvar("_framecounter_decimals");
157 case HUD_PANEL_INFOMESSAGES:
158 HUD_Write_PanelCvar("_flip");
160 case HUD_PANEL_PHYSICS:
161 HUD_Write_PanelCvar("_speed_unit_show");
162 HUD_Write_PanelCvar("_speed_max");
163 HUD_Write_PanelCvar("_speed_vertical");
164 HUD_Write_PanelCvar("_topspeed");
165 HUD_Write_PanelCvar("_topspeed_time");
166 HUD_Write_PanelCvar("_acceleration_max");
167 HUD_Write_PanelCvar("_acceleration_vertical");
168 HUD_Write_PanelCvar("_flip");
169 HUD_Write_PanelCvar("_baralign");
170 HUD_Write_PanelCvar("_progressbar");
171 HUD_Write_PanelCvar("_progressbar_acceleration_mode");
172 HUD_Write_PanelCvar("_progressbar_acceleration_scale");
173 HUD_Write_PanelCvar("_progressbar_acceleration_nonlinear");
174 HUD_Write_PanelCvar("_text");
175 HUD_Write_PanelCvar("_text_scale");
177 case HUD_PANEL_CENTERPRINT:
178 HUD_Write_PanelCvar("_align");
179 HUD_Write_PanelCvar("_flip");
180 HUD_Write_PanelCvar("_fontscale");
181 HUD_Write_PanelCvar("_time");
182 HUD_Write_PanelCvar("_fade_in");
183 HUD_Write_PanelCvar("_fade_out");
184 HUD_Write_PanelCvar("_fade_subsequent");
185 HUD_Write_PanelCvar("_fade_subsequent_passone");
186 HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
187 HUD_Write_PanelCvar("_fade_subsequent_passtwo");
188 HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
189 HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
190 HUD_Write_PanelCvar("_fade_minfontsize");
192 case HUD_PANEL_ITEMSTIME:
193 HUD_Write_PanelCvar("_iconalign");
194 HUD_Write_PanelCvar("_progressbar");
195 HUD_Write_PanelCvar("_progressbar_name");
196 HUD_Write_PanelCvar("_progressbar_reduced");
197 HUD_Write_PanelCvar("_text");
198 HUD_Write_PanelCvar("_ratio");
199 HUD_Write_PanelCvar("_dynamicsize");
200 case HUD_PANEL_QUICKMENU:
201 HUD_Write_PanelCvar("_align");
206 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
208 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
212 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
215 void HUD_Configure_Exit_Force()
220 localcmd("togglemenu\n");
222 cvar_set("_hud_configure", "0");
225 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
226 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
228 vector myCenter, targCenter;
229 vector myTarget = myPos;
231 for (i = 0; i < hud_panels_COUNT; ++i) {
232 panel = hud_panels_from(i);
233 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
234 if(panel == highlightedPanel) continue;
235 HUD_Panel_UpdatePosSize();
236 if(!panel_enabled) continue;
238 panel_pos -= '1 1 0' * panel_bg_border;
239 panel_size += '2 2 0' * panel_bg_border;
241 if(myPos.y + mySize.y < panel_pos.y)
243 if(myPos.y > panel_pos.y + panel_size.y)
246 if(myPos.x + mySize.x < panel_pos.x)
248 if(myPos.x > panel_pos.x + panel_size.x)
251 // OK, there IS a collision.
253 myCenter.x = myPos.x + 0.5 * mySize.x;
254 myCenter.y = myPos.y + 0.5 * mySize.y;
256 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
257 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
259 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
261 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
262 myTarget.x = panel_pos.x - mySize.x;
263 else // push it upwards
264 myTarget.y = panel_pos.y - mySize.y;
266 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
268 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
269 myTarget.x = panel_pos.x + panel_size.x;
270 else // push it upwards
271 myTarget.y = panel_pos.y - mySize.y;
273 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
275 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
276 myTarget.x = panel_pos.x - mySize.x;
277 else // push it downwards
278 myTarget.y = panel_pos.y + panel_size.y;
280 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
282 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
283 myTarget.x = panel_pos.x + panel_size.x;
284 else // push it downwards
285 myTarget.y = panel_pos.y + panel_size.y;
287 //if(cvar("hud_configure_checkcollisions_debug"))
288 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
294 void HUD_Panel_SetPos(vector pos)
296 panel = highlightedPanel;
297 HUD_Panel_UpdatePosSize();
301 //if(cvar("hud_configure_checkcollisions_debug"))
302 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
304 if(autocvar_hud_configure_grid)
306 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
307 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
310 if(hud_configure_checkcollisions)
311 pos = HUD_Panel_CheckMove(pos, mySize);
313 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
314 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
317 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
319 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
322 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
323 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
326 float ratio = mySize.x/mySize.y;
328 for (i = 0; i < hud_panels_COUNT; ++i) {
329 panel = hud_panels_from(i);
330 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
331 if(panel == highlightedPanel) continue;
332 HUD_Panel_UpdatePosSize();
333 if(!panel_enabled) continue;
335 panel_pos -= '1 1 0' * panel_bg_border;
336 panel_size += '2 2 0' * panel_bg_border;
338 targEndPos = panel_pos + panel_size;
340 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
344 if (resizeCorner == 1)
346 // check if this panel is on our way
347 if (resizeorigin.x <= panel_pos.x)
349 if (resizeorigin.y <= panel_pos.y)
351 if (targEndPos.x <= resizeorigin.x - mySize.x)
353 if (targEndPos.y <= resizeorigin.y - mySize.y)
356 // there is a collision:
357 // detect which side of the panel we are facing is actually limiting the resizing
358 // (which side the resize direction finds for first) and reduce the size up to there
360 // dist is the distance between resizeorigin and the "analogous" point of the panel
361 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362 dist.x = resizeorigin.x - targEndPos.x;
363 dist.y = resizeorigin.y - targEndPos.y;
364 if (dist.y <= 0 || dist.x / dist.y > ratio)
365 mySize.x = min(mySize.x, dist.x);
367 mySize.y = min(mySize.y, dist.y);
369 else if (resizeCorner == 2)
371 if (resizeorigin.x >= targEndPos.x)
373 if (resizeorigin.y <= panel_pos.y)
375 if (panel_pos.x >= resizeorigin.x + mySize.x)
377 if (targEndPos.y <= resizeorigin.y - mySize.y)
380 dist.x = panel_pos.x - resizeorigin.x;
381 dist.y = resizeorigin.y - targEndPos.y;
382 if (dist.y <= 0 || dist.x / dist.y > ratio)
383 mySize.x = min(mySize.x, dist.x);
385 mySize.y = min(mySize.y, dist.y);
387 else if (resizeCorner == 3)
389 if (resizeorigin.x <= panel_pos.x)
391 if (resizeorigin.y >= targEndPos.y)
393 if (targEndPos.x <= resizeorigin.x - mySize.x)
395 if (panel_pos.y >= resizeorigin.y + mySize.y)
398 dist.x = resizeorigin.x - targEndPos.x;
399 dist.y = panel_pos.y - resizeorigin.y;
400 if (dist.y <= 0 || dist.x / dist.y > ratio)
401 mySize.x = min(mySize.x, dist.x);
403 mySize.y = min(mySize.y, dist.y);
405 else if (resizeCorner == 4)
407 if (resizeorigin.x >= targEndPos.x)
409 if (resizeorigin.y >= targEndPos.y)
411 if (panel_pos.x >= resizeorigin.x + mySize.x)
413 if (panel_pos.y >= resizeorigin.y + mySize.y)
416 dist.x = panel_pos.x - resizeorigin.x;
417 dist.y = panel_pos.y - resizeorigin.y;
418 if (dist.y <= 0 || dist.x / dist.y > ratio)
419 mySize.x = min(mySize.x, dist.x);
421 mySize.y = min(mySize.y, dist.y);
423 //if(cvar("hud_configure_checkcollisions_debug"))
424 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
430 void HUD_Panel_SetPosSize(vector mySize)
432 panel = highlightedPanel;
433 HUD_Panel_UpdatePosSize();
434 vector resizeorigin = panel_click_resizeorigin;
437 // minimum panel size cap
438 mySize.x = max(0.025 * vid_conwidth, mySize.x);
439 mySize.y = max(0.025 * vid_conheight, mySize.y);
441 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
443 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
444 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
447 // collision testing|
448 // -----------------+
450 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451 if(resizeCorner == 1) {
452 myPos.x = resizeorigin.x - mySize.x;
453 myPos.y = resizeorigin.y - mySize.y;
454 } else if(resizeCorner == 2) {
455 myPos.x = resizeorigin.x;
456 myPos.y = resizeorigin.y - mySize.y;
457 } else if(resizeCorner == 3) {
458 myPos.x = resizeorigin.x - mySize.x;
459 myPos.y = resizeorigin.y;
460 } else { // resizeCorner == 4
461 myPos.x = resizeorigin.x;
462 myPos.y = resizeorigin.y;
465 // left/top screen edges
467 mySize.x = mySize.x + myPos.x;
469 mySize.y = mySize.y + myPos.y;
471 // bottom/right screen edges
472 if(myPos.x + mySize.x > vid_conwidth)
473 mySize.x = vid_conwidth - myPos.x;
474 if(myPos.y + mySize.y > vid_conheight)
475 mySize.y = vid_conheight - myPos.y;
477 //if(cvar("hud_configure_checkcollisions_debug"))
478 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
480 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481 if(autocvar_hud_configure_grid)
483 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
484 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
487 if(hud_configure_checkcollisions)
488 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
490 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491 mySize.x = max(0.025 * vid_conwidth, mySize.x);
492 mySize.y = max(0.025 * vid_conheight, mySize.y);
494 // do another pos check, as size might have changed by now
495 if(resizeCorner == 1) {
496 myPos.x = resizeorigin.x - mySize.x;
497 myPos.y = resizeorigin.y - mySize.y;
498 } else if(resizeCorner == 2) {
499 myPos.x = resizeorigin.x;
500 myPos.y = resizeorigin.y - mySize.y;
501 } else if(resizeCorner == 3) {
502 myPos.x = resizeorigin.x - mySize.x;
503 myPos.y = resizeorigin.y;
504 } else { // resizeCorner == 4
505 myPos.x = resizeorigin.x;
506 myPos.y = resizeorigin.y;
509 //if(cvar("hud_configure_checkcollisions_debug"))
510 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
513 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
514 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
516 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
517 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
520 float pressed_key_time;
521 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
522 void HUD_Panel_Arrow_Action(float nPrimary)
524 if(!highlightedPanel)
527 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
530 if(autocvar_hud_configure_grid)
532 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
534 if (hudShiftState & S_SHIFT)
535 step = hud_configure_realGridSize.y;
537 step = 2 * hud_configure_realGridSize.y;
541 if (hudShiftState & S_SHIFT)
542 step = hud_configure_realGridSize.x;
544 step = 2 * hud_configure_realGridSize.x;
549 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
550 step = vid_conheight;
553 if (hudShiftState & S_SHIFT)
554 step = (step / 256); // more precision
556 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
559 panel = highlightedPanel;
560 HUD_Panel_UpdatePosSize();
562 highlightedPanel_initial_pos = panel_pos;
563 highlightedPanel_initial_size = panel_size;
565 if (hudShiftState & S_ALT) // resize
567 if(nPrimary == K_UPARROW)
569 else if(nPrimary == K_RIGHTARROW)
571 else if(nPrimary == K_LEFTARROW)
573 else // if(nPrimary == K_DOWNARROW)
576 // ctrl+arrow reduces the size, instead of increasing it
577 // Note that ctrl disables collisions check too, but it's fine
578 // since we don't collide with anything reducing the size
579 if (hudShiftState & S_CTRL) {
581 resizeCorner = 5 - resizeCorner;
586 panel_click_resizeorigin = panel_pos;
587 if(resizeCorner == 1) {
588 panel_click_resizeorigin += mySize;
590 } else if(resizeCorner == 2) {
591 panel_click_resizeorigin.y += mySize.y;
593 } else if(resizeCorner == 3) {
594 panel_click_resizeorigin.x += mySize.x;
596 } else { // resizeCorner == 4
599 HUD_Panel_SetPosSize(mySize);
605 if(nPrimary == K_UPARROW)
607 else if(nPrimary == K_DOWNARROW)
609 else if(nPrimary == K_LEFTARROW)
611 else // if(nPrimary == K_RIGHTARROW)
614 HUD_Panel_SetPos(pos);
617 panel = highlightedPanel;
618 HUD_Panel_UpdatePosSize();
620 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
623 panel_pos_backup = highlightedPanel_initial_pos;
624 panel_size_backup = highlightedPanel_initial_size;
625 highlightedPanel_backup = highlightedPanel;
629 void HUD_Panel_EnableMenu();
630 entity tab_panels[hud_panels_MAX];
632 vector tab_panel_pos;
634 void HUD_Panel_FirstInDrawQ(float id);
635 void reset_tab_panels()
638 for(i = 0; i < hud_panels_COUNT; ++i)
639 tab_panels[i] = world;
641 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
648 if(!autocvar__hud_configure)
653 mousepos.x = nPrimary;
654 mousepos.y = nSecondary;
658 // block any input while a menu dialog is fading
659 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
660 if(autocvar__menu_alpha)
667 // allow console bind to work
670 con_keys = findkeysforcommand("toggleconsole", 0);
671 keys = tokenize(con_keys); // findkeysforcommand returns data for this
673 bool hit_con_bind = false;
675 for (i = 0; i < keys; ++i)
677 if(nPrimary == stof(argv(i)))
681 if(bInputType == 0) {
682 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
683 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
684 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
686 else if(bInputType == 1) {
687 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
688 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
689 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
692 if(nPrimary == K_CTRL)
694 if (bInputType == 1) //ctrl has been released
698 //switch to selected panel
699 highlightedPanel = tab_panel;
700 highlightedAction = 0;
701 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
708 if(nPrimary == K_MOUSE1)
710 if(bInputType == 0) // key pressed
711 mouseClicked |= S_MOUSE1;
712 else if(bInputType == 1) // key released
713 mouseClicked -= (mouseClicked & S_MOUSE1);
715 else if(nPrimary == K_MOUSE2)
717 if(bInputType == 0) // key pressed
718 mouseClicked |= S_MOUSE2;
719 else if(bInputType == 1) // key released
720 mouseClicked -= (mouseClicked & S_MOUSE2);
722 else if(nPrimary == K_ESCAPE)
727 localcmd("menu_showhudexit\n");
729 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
734 cvar_set("_hud_configure", "0");
736 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
738 if (bInputType == 1 || mouseClicked)
741 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
742 // lays in the same level of another panel then the next consecutive
743 // CTRL TAB presses will reselect once more the highlighted panel
745 entity starting_panel;
746 entity old_tab_panel = tab_panel;
747 if (!tab_panel) //first press of TAB
749 if (highlightedPanel)
751 panel = highlightedPanel;
752 HUD_Panel_UpdatePosSize();
756 starting_panel = highlightedPanel;
757 tab_panel_pos = panel_pos; //to compute level
761 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
763 starting_panel = tab_panel;
765 tab_backward = (hudShiftState & S_SHIFT);
767 float k, level = 0, start_posX;
768 vector candidate_pos = '0 0 0';
769 const float LEVELS_NUM = 4;
770 float level_height = vid_conheight / LEVELS_NUM;
772 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
773 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
774 start_posX = tab_panel_pos.x;
779 for(i = 0; i < hud_panels_COUNT; ++i)
781 panel = hud_panels_from(i);
782 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
784 if (panel == tab_panels[i] || panel == starting_panel)
786 HUD_Panel_UpdatePosSize();
787 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
788 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
789 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
792 tab_panel_pos = candidate_pos = panel_pos;
797 if (k == LEVELS_NUM) //tab_panel not found
805 starting_panel = old_tab_panel;
806 old_tab_panel = world;
807 goto find_tab_panel; //u must find tab_panel!
811 level = (level + level_height) % vid_conheight;
813 candidate_pos.x = vid_conwidth;
817 level = (level - level_height) % vid_conheight;
818 start_posX = vid_conwidth;
823 tab_panels[tab_panel.panel_id] = tab_panel;
825 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
827 if (bInputType == 1 || mouseClicked)
830 if (highlightedPanel)
831 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
833 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
835 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
837 if (bInputType == 1 || mouseClicked)
840 if (highlightedPanel)
842 panel = highlightedPanel;
843 HUD_Panel_UpdatePosSize();
844 panel_size_copied = panel_size;
847 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
849 if (bInputType == 1 || mouseClicked)
852 if (panel_size_copied == '0 0 0' || !highlightedPanel)
855 panel = highlightedPanel;
856 HUD_Panel_UpdatePosSize();
858 // reduce size if it'd go beyond screen boundaries
859 vector tmp_size = panel_size_copied;
860 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
861 tmp_size.x = vid_conwidth - panel_pos.x;
862 if (panel_pos.y + panel_size_copied.y > vid_conheight)
863 tmp_size.y = vid_conheight - panel_pos.y;
865 if (panel_size == tmp_size)
869 panel_pos_backup = panel_pos;
870 panel_size_backup = panel_size;
871 highlightedPanel_backup = highlightedPanel;
873 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
874 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
876 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
878 if (bInputType == 1 || mouseClicked)
880 //restore previous values
881 if (highlightedPanel_backup)
883 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
884 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
885 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
886 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
887 highlightedPanel_backup = world;
890 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
892 if (bInputType == 1 || mouseClicked)
894 localcmd("hud save myconfig\n");
896 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
900 pressed_key_time = 0;
903 else if (pressed_key_time == 0)
904 pressed_key_time = time;
907 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
909 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
913 if (highlightedPanel)
914 HUD_Panel_EnableMenu();
916 else if(hit_con_bind || nPrimary == K_PAUSE)
922 float HUD_Panel_Check_Mouse_Pos(float allow_move)
925 while(j < hud_panels_COUNT)
930 panel = hud_panels_from(i);
931 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
932 HUD_Panel_UpdatePosSize();
934 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
937 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
941 // resize from topleft border
942 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
946 // resize from topright border
947 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951 // resize from bottomleft border
952 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
956 // resize from bottomright border
957 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
965 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
966 void HUD_Panel_FirstInDrawQ(float id)
970 // find out where in the array our current id is, save into place
971 for(i = 0; i < hud_panels_COUNT; ++i)
973 if(panel_order[i] == id)
979 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
981 place = hud_panels_COUNT - 1;
983 // move all ids up by one step in the array until "place"
984 for(i = place; i > 0; --i)
986 panel_order[i] = panel_order[i-1];
988 // now save the new top id
991 // let's save them into the cvar by some strcat trickery
993 for(i = 0; i < hud_panels_COUNT; ++i)
995 s = strcat(s, ftos(panel_order[i]), " ");
997 cvar_set("_hud_panelorder", s);
998 if(hud_panelorder_prev)
999 strunzone(hud_panelorder_prev);
1000 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1003 void HUD_Panel_Highlight(float allow_move)
1007 while(j < hud_panels_COUNT)
1012 panel = hud_panels_from(i);
1013 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1015 HUD_Panel_UpdatePosSize();
1017 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1020 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1022 highlightedPanel = hud_panels_from(i);
1023 HUD_Panel_FirstInDrawQ(i);
1024 highlightedAction = 1;
1025 panel_click_distance = mousepos - panel_pos;
1028 // resize from topleft border
1029 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1031 highlightedPanel = hud_panels_from(i);
1032 HUD_Panel_FirstInDrawQ(i);
1033 highlightedAction = 2;
1035 panel_click_distance = mousepos - panel_pos;
1036 panel_click_resizeorigin = panel_pos + panel_size;
1039 // resize from topright border
1040 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1042 highlightedPanel = hud_panels_from(i);
1043 HUD_Panel_FirstInDrawQ(i);
1044 highlightedAction = 2;
1046 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1047 panel_click_distance.y = mousepos.y - panel_pos.y;
1048 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1051 // resize from bottomleft border
1052 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1054 highlightedPanel = hud_panels_from(i);
1055 HUD_Panel_FirstInDrawQ(i);
1056 highlightedAction = 2;
1058 panel_click_distance.x = mousepos.x - panel_pos.x;
1059 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1060 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1063 // resize from bottomright border
1064 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1066 highlightedPanel = hud_panels_from(i);
1067 HUD_Panel_FirstInDrawQ(i);
1068 highlightedAction = 2;
1070 panel_click_distance = panel_size - mousepos + panel_pos;
1071 panel_click_resizeorigin = panel_pos;
1075 highlightedPanel = world;
1076 highlightedAction = 0;
1079 void HUD_Panel_EnableMenu()
1082 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1084 float mouse_over_panel;
1085 void HUD_Panel_Mouse()
1087 if(autocvar__menu_alpha == 1)
1090 if (!autocvar_hud_cursormode)
1092 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1094 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1095 mousepos.y = bound(0, mousepos.y, vid_conheight);
1100 if(prevMouseClicked == 0)
1104 //stop ctrl-tab selection
1108 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1109 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1110 if (highlightedPanel)
1112 highlightedPanel_initial_pos = panel_pos;
1113 highlightedPanel_initial_size = panel_size;
1115 // doubleclick check
1116 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1118 mouseClicked = 0; // to prevent spam, I guess.
1119 HUD_Panel_EnableMenu();
1123 if (mouseClicked & S_MOUSE1)
1125 prevMouseClickedTime = time;
1126 prevMouseClickedPos = mousepos;
1128 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1133 panel = highlightedPanel;
1134 HUD_Panel_UpdatePosSize();
1137 if (highlightedPanel)
1139 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1140 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1142 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1144 panel_pos_backup = highlightedPanel_initial_pos;
1145 panel_size_backup = highlightedPanel_initial_size;
1146 highlightedPanel_backup = highlightedPanel;
1149 // in case the clicked panel is inside another panel and we aren't
1150 // moving it, avoid the immediate "fix" of its position/size
1151 // (often unwanted and hateful) by disabling collisions check
1152 hud_configure_checkcollisions = false;
1155 if(highlightedAction == 1)
1156 HUD_Panel_SetPos(mousepos - panel_click_distance);
1157 else if(highlightedAction == 2)
1159 vector mySize = '0 0 0';
1160 if(resizeCorner == 1) {
1161 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1162 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1163 } else if(resizeCorner == 2) {
1164 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1165 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1166 } else if(resizeCorner == 3) {
1167 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1168 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1169 } else { // resizeCorner == 4
1170 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1171 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1173 HUD_Panel_SetPosSize(mySize);
1178 if(prevMouseClicked)
1179 highlightedAction = 0;
1180 if(menu_enabled == 2)
1181 mouse_over_panel = 0;
1183 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1184 if (mouse_over_panel && !tab_panel)
1185 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1187 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1188 const vector cursorsize = '32 32 0';
1189 float cursor_alpha = 1 - autocvar__menu_alpha;
1191 if(!mouse_over_panel)
1192 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1193 else if(mouse_over_panel == 1)
1194 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195 else if(mouse_over_panel == 2)
1196 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200 prevMouseClicked = mouseClicked;
1202 void HUD_Configure_DrawGrid()
1205 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1207 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1208 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1209 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1210 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1213 s = eX + eY * vid_conheight;
1214 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1215 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1217 s = eY + eX * vid_conwidth;
1218 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1219 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1223 float _menu_alpha_prev;
1224 void HUD_Configure_Frame()
1227 if(autocvar__hud_configure)
1229 if(isdemo() || intermission == 2)
1231 HUD_Configure_Exit_Force();
1235 if(!hud_configure_prev)
1237 if(autocvar_hud_cursormode)
1240 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1241 hud_panels_from(panel_order[i]).update_time = time;
1244 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1245 if(autocvar__menu_alpha != _menu_alpha_prev)
1247 if(autocvar__menu_alpha == 0)
1249 _menu_alpha_prev = autocvar__menu_alpha;
1252 HUD_Configure_DrawGrid();
1254 else if(hud_configure_prev)
1258 if(autocvar_hud_cursormode)
1263 const float hlBorderSize = 2;
1264 const string hlBorder = "gfx/hud/default/border_highlighted";
1265 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1266 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1268 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1269 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1270 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1271 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 void HUD_Configure_PostDraw()
1277 if(autocvar__hud_configure)
1282 HUD_Panel_UpdatePosSize();
1283 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1285 if(highlightedPanel)
1287 panel = highlightedPanel;
1288 HUD_Panel_UpdatePosSize();
1289 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));