1 #include "hud_config.qh"
4 #include "panel/scoreboard.qh"
6 #define HUD_Write(s) fputs(fh, s)
7 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
8 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
10 void HUD_Panel_ExportCfg(string cfgname)
13 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
14 fh = fopen(filename, FILE_WRITE);
17 HUD_Write("//title \n");
18 HUD_Write("//author \n");
20 HUD_Write_Cvar("hud_skin");
21 HUD_Write_Cvar("hud_panel_bg");
22 HUD_Write_Cvar("hud_panel_bg_color");
23 HUD_Write_Cvar("hud_panel_bg_color_team");
24 HUD_Write_Cvar("hud_panel_bg_alpha");
25 HUD_Write_Cvar("hud_panel_bg_border");
26 HUD_Write_Cvar("hud_panel_bg_padding");
27 HUD_Write_Cvar("hud_panel_fg_alpha");
30 HUD_Write_Cvar("hud_dock");
31 HUD_Write_Cvar("hud_dock_color");
32 HUD_Write_Cvar("hud_dock_color_team");
33 HUD_Write_Cvar("hud_dock_alpha");
36 HUD_Write_Cvar("hud_progressbar_alpha");
37 HUD_Write_Cvar("hud_progressbar_strength_color");
38 HUD_Write_Cvar("hud_progressbar_superweapons_color");
39 HUD_Write_Cvar("hud_progressbar_shield_color");
40 HUD_Write_Cvar("hud_progressbar_health_color");
41 HUD_Write_Cvar("hud_progressbar_armor_color");
42 HUD_Write_Cvar("hud_progressbar_fuel_color");
43 HUD_Write_Cvar("hud_progressbar_nexball_color");
44 HUD_Write_Cvar("hud_progressbar_speed_color");
45 HUD_Write_Cvar("hud_progressbar_acceleration_color");
46 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
47 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
48 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
51 HUD_Write_Cvar("_hud_panelorder");
54 HUD_Write_Cvar("hud_configure_grid");
55 HUD_Write_Cvar("hud_configure_grid_xsize");
56 HUD_Write_Cvar("hud_configure_grid_ysize");
59 // common cvars for all panels
60 for (int i = 0; i < hud_panels_COUNT; ++i)
62 panel = hud_panels_from(i);
64 HUD_Write_PanelCvar("_pos");
65 HUD_Write_PanelCvar("_size");
66 HUD_Write_PanelCvar("_bg");
67 HUD_Write_PanelCvar("_bg_color");
68 HUD_Write_PanelCvar("_bg_color_team");
69 HUD_Write_PanelCvar("_bg_alpha");
70 HUD_Write_PanelCvar("_bg_border");
71 HUD_Write_PanelCvar("_bg_padding");
73 case HUD_PANEL_WEAPONS:
74 HUD_Write_PanelCvar("_accuracy");
75 HUD_Write_PanelCvar("_label");
76 HUD_Write_PanelCvar("_label_scale");
77 HUD_Write_PanelCvar("_complainbubble");
78 HUD_Write_PanelCvar("_complainbubble_padding");
79 HUD_Write_PanelCvar("_complainbubble_time");
80 HUD_Write_PanelCvar("_complainbubble_fadetime");
81 HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82 HUD_Write_PanelCvar("_complainbubble_color_donthave");
83 HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84 HUD_Write_PanelCvar("_ammo");
85 HUD_Write_PanelCvar("_ammo_color");
86 HUD_Write_PanelCvar("_ammo_alpha");
87 HUD_Write_PanelCvar("_aspect");
88 HUD_Write_PanelCvar("_timeout");
89 HUD_Write_PanelCvar("_timeout_effect");
90 HUD_Write_PanelCvar("_timeout_fadebgmin");
91 HUD_Write_PanelCvar("_timeout_fadefgmin");
92 HUD_Write_PanelCvar("_timeout_speed_in");
93 HUD_Write_PanelCvar("_timeout_speed_out");
94 HUD_Write_PanelCvar("_onlyowned");
95 HUD_Write_PanelCvar("_noncurrent_alpha");
96 HUD_Write_PanelCvar("_noncurrent_scale");
99 HUD_Write_PanelCvar("_onlycurrent");
100 HUD_Write_PanelCvar("_noncurrent_alpha");
101 HUD_Write_PanelCvar("_noncurrent_scale");
102 HUD_Write_PanelCvar("_iconalign");
103 HUD_Write_PanelCvar("_progressbar");
104 HUD_Write_PanelCvar("_progressbar_name");
105 HUD_Write_PanelCvar("_progressbar_xoffset");
106 HUD_Write_PanelCvar("_text");
108 case HUD_PANEL_POWERUPS:
109 HUD_Write_PanelCvar("_iconalign");
110 HUD_Write_PanelCvar("_baralign");
111 HUD_Write_PanelCvar("_progressbar");
112 HUD_Write_PanelCvar("_text");
114 case HUD_PANEL_HEALTHARMOR:
115 HUD_Write_PanelCvar("_flip");
116 HUD_Write_PanelCvar("_iconalign");
117 HUD_Write_PanelCvar("_baralign");
118 HUD_Write_PanelCvar("_progressbar");
119 HUD_Write_PanelCvar("_progressbar_health");
120 HUD_Write_PanelCvar("_progressbar_armor");
121 HUD_Write_PanelCvar("_progressbar_gfx");
122 HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123 HUD_Write_PanelCvar("_combined");
124 HUD_Write_PanelCvar("_text");
126 case HUD_PANEL_NOTIFY:
127 HUD_Write_PanelCvar("_flip");
128 HUD_Write_PanelCvar("_fontsize");
129 HUD_Write_PanelCvar("_time");
130 HUD_Write_PanelCvar("_fadetime");
131 HUD_Write_PanelCvar("_icon_aspect");
133 case HUD_PANEL_TIMER:
135 case HUD_PANEL_RADAR:
136 HUD_Write_PanelCvar("_foreground_alpha");
137 HUD_Write_PanelCvar("_rotation");
138 HUD_Write_PanelCvar("_zoommode");
139 HUD_Write_PanelCvar("_scale");
140 HUD_Write_PanelCvar("_maximized_scale");
141 HUD_Write_PanelCvar("_maximized_size");
142 HUD_Write_PanelCvar("_maximized_rotation");
143 HUD_Write_PanelCvar("_maximized_zoommode");
145 case HUD_PANEL_SCORE:
146 HUD_Write_PanelCvar("_rankings");
149 HUD_Write_PanelCvar("_alreadyvoted_alpha");
151 case HUD_PANEL_MODICONS:
152 HUD_Write_PanelCvar("_ca_layout");
153 HUD_Write_PanelCvar("_dom_layout");
154 HUD_Write_PanelCvar("_freezetag_layout");
156 case HUD_PANEL_PRESSEDKEYS:
157 HUD_Write_PanelCvar("_aspect");
158 HUD_Write_PanelCvar("_attack");
160 case HUD_PANEL_ENGINEINFO:
161 HUD_Write_PanelCvar("_framecounter_time");
162 HUD_Write_PanelCvar("_framecounter_decimals");
164 case HUD_PANEL_INFOMESSAGES:
165 HUD_Write_PanelCvar("_flip");
167 case HUD_PANEL_PHYSICS:
168 HUD_Write_PanelCvar("_speed_unit_show");
169 HUD_Write_PanelCvar("_speed_max");
170 HUD_Write_PanelCvar("_speed_vertical");
171 HUD_Write_PanelCvar("_topspeed");
172 HUD_Write_PanelCvar("_topspeed_time");
173 HUD_Write_PanelCvar("_acceleration_max");
174 HUD_Write_PanelCvar("_acceleration_vertical");
175 HUD_Write_PanelCvar("_flip");
176 HUD_Write_PanelCvar("_baralign");
177 HUD_Write_PanelCvar("_progressbar");
178 HUD_Write_PanelCvar("_acceleration_progressbar_mode");
179 HUD_Write_PanelCvar("_acceleration_progressbar_scale");
180 HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
181 HUD_Write_PanelCvar("_text");
182 HUD_Write_PanelCvar("_text_scale");
184 case HUD_PANEL_CENTERPRINT:
185 HUD_Write_PanelCvar("_align");
186 HUD_Write_PanelCvar("_flip");
187 HUD_Write_PanelCvar("_fontscale");
188 HUD_Write_PanelCvar("_time");
189 HUD_Write_PanelCvar("_fade_in");
190 HUD_Write_PanelCvar("_fade_out");
191 HUD_Write_PanelCvar("_fade_subsequent");
192 HUD_Write_PanelCvar("_fade_subsequent_passone");
193 HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
194 HUD_Write_PanelCvar("_fade_subsequent_passtwo");
195 HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
196 HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
197 HUD_Write_PanelCvar("_fade_minfontsize");
199 case HUD_PANEL_ITEMSTIME:
200 HUD_Write_PanelCvar("_iconalign");
201 HUD_Write_PanelCvar("_progressbar");
202 HUD_Write_PanelCvar("_progressbar_name");
203 HUD_Write_PanelCvar("_progressbar_reduced");
204 HUD_Write_PanelCvar("_text");
205 HUD_Write_PanelCvar("_ratio");
206 HUD_Write_PanelCvar("_dynamicsize");
208 case HUD_PANEL_QUICKMENU:
209 HUD_Write_PanelCvar("_align");
214 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
216 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
220 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
223 void HUD_Configure_Exit_Force()
228 localcmd("togglemenu\n");
230 cvar_set("_hud_configure", "0");
233 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
234 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
236 vector myCenter, targCenter;
237 vector myTarget = myPos;
239 for (i = 0; i < hud_panels_COUNT; ++i) {
240 panel = hud_panels_from(i);
241 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
242 if(panel == highlightedPanel) continue;
243 HUD_Panel_UpdatePosSize();
244 if(!panel_enabled) continue;
246 panel_pos -= '1 1 0' * panel_bg_border;
247 panel_size += '2 2 0' * panel_bg_border;
249 if(myPos.y + mySize.y < panel_pos.y)
251 if(myPos.y > panel_pos.y + panel_size.y)
254 if(myPos.x + mySize.x < panel_pos.x)
256 if(myPos.x > panel_pos.x + panel_size.x)
259 // OK, there IS a collision.
261 myCenter.x = myPos.x + 0.5 * mySize.x;
262 myCenter.y = myPos.y + 0.5 * mySize.y;
264 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
265 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
267 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
269 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270 myTarget.x = panel_pos.x - mySize.x;
271 else // push it upwards
272 myTarget.y = panel_pos.y - mySize.y;
274 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
276 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
277 myTarget.x = panel_pos.x + panel_size.x;
278 else // push it upwards
279 myTarget.y = panel_pos.y - mySize.y;
281 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
283 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284 myTarget.x = panel_pos.x - mySize.x;
285 else // push it downwards
286 myTarget.y = panel_pos.y + panel_size.y;
288 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
290 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
291 myTarget.x = panel_pos.x + panel_size.x;
292 else // push it downwards
293 myTarget.y = panel_pos.y + panel_size.y;
295 //if(cvar("hud_configure_checkcollisions_debug"))
296 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
302 void HUD_Panel_SetPos(vector pos)
304 panel = highlightedPanel;
305 HUD_Panel_UpdatePosSize();
309 //if(cvar("hud_configure_checkcollisions_debug"))
310 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
312 if(autocvar_hud_configure_grid)
314 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
315 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
318 if(hud_configure_checkcollisions)
319 pos = HUD_Panel_CheckMove(pos, mySize);
321 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
322 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
325 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
327 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
330 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
331 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
334 float ratio = mySize.x/mySize.y;
336 for (i = 0; i < hud_panels_COUNT; ++i) {
337 panel = hud_panels_from(i);
338 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
339 if(panel == highlightedPanel) continue;
340 HUD_Panel_UpdatePosSize();
341 if(!panel_enabled) continue;
343 panel_pos -= '1 1 0' * panel_bg_border;
344 panel_size += '2 2 0' * panel_bg_border;
346 targEndPos = panel_pos + panel_size;
348 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
349 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
352 if (resizeCorner == 1)
354 // check if this panel is on our way
355 if (resizeorigin.x <= panel_pos.x)
357 if (resizeorigin.y <= panel_pos.y)
359 if (targEndPos.x <= resizeorigin.x - mySize.x)
361 if (targEndPos.y <= resizeorigin.y - mySize.y)
364 // there is a collision:
365 // detect which side of the panel we are facing is actually limiting the resizing
366 // (which side the resize direction finds for first) and reduce the size up to there
368 // dist is the distance between resizeorigin and the "analogous" point of the panel
369 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
370 dist.x = resizeorigin.x - targEndPos.x;
371 dist.y = resizeorigin.y - targEndPos.y;
372 if (dist.y <= 0 || dist.x / dist.y > ratio)
373 mySize.x = min(mySize.x, dist.x);
375 mySize.y = min(mySize.y, dist.y);
377 else if (resizeCorner == 2)
379 if (resizeorigin.x >= targEndPos.x)
381 if (resizeorigin.y <= panel_pos.y)
383 if (panel_pos.x >= resizeorigin.x + mySize.x)
385 if (targEndPos.y <= resizeorigin.y - mySize.y)
388 dist.x = panel_pos.x - resizeorigin.x;
389 dist.y = resizeorigin.y - targEndPos.y;
390 if (dist.y <= 0 || dist.x / dist.y > ratio)
391 mySize.x = min(mySize.x, dist.x);
393 mySize.y = min(mySize.y, dist.y);
395 else if (resizeCorner == 3)
397 if (resizeorigin.x <= panel_pos.x)
399 if (resizeorigin.y >= targEndPos.y)
401 if (targEndPos.x <= resizeorigin.x - mySize.x)
403 if (panel_pos.y >= resizeorigin.y + mySize.y)
406 dist.x = resizeorigin.x - targEndPos.x;
407 dist.y = panel_pos.y - resizeorigin.y;
408 if (dist.y <= 0 || dist.x / dist.y > ratio)
409 mySize.x = min(mySize.x, dist.x);
411 mySize.y = min(mySize.y, dist.y);
413 else if (resizeCorner == 4)
415 if (resizeorigin.x >= targEndPos.x)
417 if (resizeorigin.y >= targEndPos.y)
419 if (panel_pos.x >= resizeorigin.x + mySize.x)
421 if (panel_pos.y >= resizeorigin.y + mySize.y)
424 dist.x = panel_pos.x - resizeorigin.x;
425 dist.y = panel_pos.y - resizeorigin.y;
426 if (dist.y <= 0 || dist.x / dist.y > ratio)
427 mySize.x = min(mySize.x, dist.x);
429 mySize.y = min(mySize.y, dist.y);
431 //if(cvar("hud_configure_checkcollisions_debug"))
432 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
438 void HUD_Panel_SetPosSize(vector mySize)
440 panel = highlightedPanel;
441 HUD_Panel_UpdatePosSize();
442 vector resizeorigin = panel_click_resizeorigin;
445 // minimum panel size cap
446 mySize.x = max(0.025 * vid_conwidth, mySize.x);
447 mySize.y = max(0.025 * vid_conheight, mySize.y);
449 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
451 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
452 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
455 // collision testing|
456 // -----------------+
458 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
459 if(resizeCorner == 1) {
460 myPos.x = resizeorigin.x - mySize.x;
461 myPos.y = resizeorigin.y - mySize.y;
462 } else if(resizeCorner == 2) {
463 myPos.x = resizeorigin.x;
464 myPos.y = resizeorigin.y - mySize.y;
465 } else if(resizeCorner == 3) {
466 myPos.x = resizeorigin.x - mySize.x;
467 myPos.y = resizeorigin.y;
468 } else { // resizeCorner == 4
469 myPos.x = resizeorigin.x;
470 myPos.y = resizeorigin.y;
473 // left/top screen edges
475 mySize.x = mySize.x + myPos.x;
477 mySize.y = mySize.y + myPos.y;
479 // bottom/right screen edges
480 if(myPos.x + mySize.x > vid_conwidth)
481 mySize.x = vid_conwidth - myPos.x;
482 if(myPos.y + mySize.y > vid_conheight)
483 mySize.y = vid_conheight - myPos.y;
485 //if(cvar("hud_configure_checkcollisions_debug"))
486 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
488 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
489 if(autocvar_hud_configure_grid)
491 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
492 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
495 if(hud_configure_checkcollisions)
496 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
498 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
499 mySize.x = max(0.025 * vid_conwidth, mySize.x);
500 mySize.y = max(0.025 * vid_conheight, mySize.y);
502 // do another pos check, as size might have changed by now
503 if(resizeCorner == 1) {
504 myPos.x = resizeorigin.x - mySize.x;
505 myPos.y = resizeorigin.y - mySize.y;
506 } else if(resizeCorner == 2) {
507 myPos.x = resizeorigin.x;
508 myPos.y = resizeorigin.y - mySize.y;
509 } else if(resizeCorner == 3) {
510 myPos.x = resizeorigin.x - mySize.x;
511 myPos.y = resizeorigin.y;
512 } else { // resizeCorner == 4
513 myPos.x = resizeorigin.x;
514 myPos.y = resizeorigin.y;
517 //if(cvar("hud_configure_checkcollisions_debug"))
518 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
521 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
522 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
524 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
525 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
528 float pressed_key_time;
529 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
530 void HUD_Panel_Arrow_Action(float nPrimary)
532 if(!highlightedPanel)
535 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
538 if(autocvar_hud_configure_grid)
540 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
542 if (hudShiftState & S_SHIFT)
543 step = hud_configure_realGridSize.y;
545 step = 2 * hud_configure_realGridSize.y;
549 if (hudShiftState & S_SHIFT)
550 step = hud_configure_realGridSize.x;
552 step = 2 * hud_configure_realGridSize.x;
557 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
558 step = vid_conheight;
561 if (hudShiftState & S_SHIFT)
562 step = (step / 256); // more precision
564 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
567 panel = highlightedPanel;
568 HUD_Panel_UpdatePosSize();
570 highlightedPanel_initial_pos = panel_pos;
571 highlightedPanel_initial_size = panel_size;
573 if (hudShiftState & S_ALT) // resize
575 if(nPrimary == K_UPARROW)
577 else if(nPrimary == K_RIGHTARROW)
579 else if(nPrimary == K_LEFTARROW)
581 else // if(nPrimary == K_DOWNARROW)
584 // ctrl+arrow reduces the size, instead of increasing it
585 // Note that ctrl disables collisions check too, but it's fine
586 // since we don't collide with anything reducing the size
587 if (hudShiftState & S_CTRL) {
589 resizeCorner = 5 - resizeCorner;
594 panel_click_resizeorigin = panel_pos;
595 if(resizeCorner == 1) {
596 panel_click_resizeorigin += mySize;
598 } else if(resizeCorner == 2) {
599 panel_click_resizeorigin.y += mySize.y;
601 } else if(resizeCorner == 3) {
602 panel_click_resizeorigin.x += mySize.x;
604 } else { // resizeCorner == 4
607 HUD_Panel_SetPosSize(mySize);
613 if(nPrimary == K_UPARROW)
615 else if(nPrimary == K_DOWNARROW)
617 else if(nPrimary == K_LEFTARROW)
619 else // if(nPrimary == K_RIGHTARROW)
622 HUD_Panel_SetPos(pos);
625 panel = highlightedPanel;
626 HUD_Panel_UpdatePosSize();
628 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
631 panel_pos_backup = highlightedPanel_initial_pos;
632 panel_size_backup = highlightedPanel_initial_size;
633 highlightedPanel_backup = highlightedPanel;
637 void HUD_Panel_EnableMenu();
638 entity tab_panels[hud_panels_MAX];
640 vector tab_panel_pos;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
645 for (int i = 0; i < hud_panels_COUNT; ++i)
646 tab_panels[i] = NULL;
648 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
655 if(!autocvar__hud_configure)
660 mousepos.x = nPrimary;
661 mousepos.y = nSecondary;
665 // block any input while a menu dialog is fading
666 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
667 if(autocvar__menu_alpha)
674 // allow console bind to work
675 string con_keys = findkeysforcommand("toggleconsole", 0);
676 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
678 bool hit_con_bind = false;
680 for (i = 0; i < keys; ++i)
682 if(nPrimary == stof(argv(i)))
686 if(bInputType == 0) {
687 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
688 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
689 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
691 else if(bInputType == 1) {
692 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
693 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
694 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
697 if(nPrimary == K_CTRL)
699 if (bInputType == 1) //ctrl has been released
703 //switch to selected panel
704 highlightedPanel = tab_panel;
705 highlightedAction = 0;
706 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
713 if(nPrimary == K_MOUSE1)
715 if(bInputType == 0) // key pressed
716 mouseClicked |= S_MOUSE1;
717 else if(bInputType == 1) // key released
718 mouseClicked -= (mouseClicked & S_MOUSE1);
720 else if(nPrimary == K_MOUSE2)
722 if(bInputType == 0) // key pressed
723 mouseClicked |= S_MOUSE2;
724 else if(bInputType == 1) // key released
725 mouseClicked -= (mouseClicked & S_MOUSE2);
727 else if(nPrimary == K_ESCAPE)
732 localcmd("menu_showhudexit\n");
734 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
739 cvar_set("_hud_configure", "0");
741 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
743 if (bInputType == 1 || mouseClicked)
746 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
747 // lays in the same level of another panel then the next consecutive
748 // CTRL TAB presses will reselect once more the highlighted panel
750 entity starting_panel;
751 entity old_tab_panel = tab_panel;
752 if (!tab_panel) //first press of TAB
754 if (highlightedPanel)
756 panel = highlightedPanel;
757 HUD_Panel_UpdatePosSize();
761 starting_panel = highlightedPanel;
762 tab_panel_pos = panel_pos; //to compute level
766 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
768 starting_panel = tab_panel;
770 tab_backward = (hudShiftState & S_SHIFT);
772 float k, level = 0, start_posX;
773 vector candidate_pos = '0 0 0';
774 const float LEVELS_NUM = 4;
775 float level_height = vid_conheight / LEVELS_NUM;
776 LABEL(find_tab_panel)
777 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
778 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
779 start_posX = tab_panel_pos.x;
784 for(i = 0; i < hud_panels_COUNT; ++i)
786 panel = hud_panels_from(i);
787 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
789 if (panel == tab_panels[i] || panel == starting_panel)
791 HUD_Panel_UpdatePosSize();
792 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
793 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
794 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
797 tab_panel_pos = candidate_pos = panel_pos;
802 if (k == LEVELS_NUM) //tab_panel not found
810 starting_panel = old_tab_panel;
811 old_tab_panel = NULL;
812 goto find_tab_panel; //u must find tab_panel!
816 level = (level + level_height) % vid_conheight;
818 candidate_pos.x = vid_conwidth;
822 level = (level - level_height) % vid_conheight;
823 start_posX = vid_conwidth;
828 tab_panels[tab_panel.panel_id] = tab_panel;
830 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
832 if (bInputType == 1 || mouseClicked)
835 if (highlightedPanel)
836 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
838 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
840 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
842 if (bInputType == 1 || mouseClicked)
845 if (highlightedPanel)
847 panel = highlightedPanel;
848 HUD_Panel_UpdatePosSize();
849 panel_size_copied = panel_size;
852 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
854 if (bInputType == 1 || mouseClicked)
857 if (panel_size_copied == '0 0 0' || !highlightedPanel)
860 panel = highlightedPanel;
861 HUD_Panel_UpdatePosSize();
863 // reduce size if it'd go beyond screen boundaries
864 vector tmp_size = panel_size_copied;
865 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
866 tmp_size.x = vid_conwidth - panel_pos.x;
867 if (panel_pos.y + panel_size_copied.y > vid_conheight)
868 tmp_size.y = vid_conheight - panel_pos.y;
870 if (panel_size == tmp_size)
874 panel_pos_backup = panel_pos;
875 panel_size_backup = panel_size;
876 highlightedPanel_backup = highlightedPanel;
878 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
879 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
881 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
883 if (bInputType == 1 || mouseClicked)
885 //restore previous values
886 if (highlightedPanel_backup)
888 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
889 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
890 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
891 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
892 highlightedPanel_backup = NULL;
895 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
897 if (bInputType == 1 || mouseClicked)
899 localcmd("hud save myconfig\n");
901 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
905 pressed_key_time = 0;
908 else if (pressed_key_time == 0)
909 pressed_key_time = time;
912 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
914 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
918 if (highlightedPanel)
919 HUD_Panel_EnableMenu();
921 else if(hit_con_bind || nPrimary == K_PAUSE)
927 float HUD_Panel_Check_Mouse_Pos(float allow_move)
930 while(j < hud_panels_COUNT)
935 panel = hud_panels_from(i);
936 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
937 HUD_Panel_UpdatePosSize();
939 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
942 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
946 // resize from topleft border
947 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951 // resize from topright border
952 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
956 // resize from bottomleft border
957 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
961 // resize from bottomright border
962 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
970 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
971 void HUD_Panel_FirstInDrawQ(float id)
975 // find out where in the array our current id is, save into place
976 for(i = 0; i < hud_panels_COUNT; ++i)
978 if(panel_order[i] == id)
984 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
986 place = hud_panels_COUNT - 1;
988 // move all ids up by one step in the array until "place"
989 for(i = place; i > 0; --i)
991 panel_order[i] = panel_order[i-1];
993 // now save the new top id
996 // let's save them into the cvar by some strcat trickery
998 for(i = 0; i < hud_panels_COUNT; ++i)
1000 s = strcat(s, ftos(panel_order[i]), " ");
1002 cvar_set("_hud_panelorder", s);
1003 if(hud_panelorder_prev)
1004 strunzone(hud_panelorder_prev);
1005 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1008 void HUD_Panel_Highlight(float allow_move)
1012 while(j < hud_panels_COUNT)
1017 panel = hud_panels_from(i);
1018 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1020 HUD_Panel_UpdatePosSize();
1022 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1025 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1027 highlightedPanel = hud_panels_from(i);
1028 HUD_Panel_FirstInDrawQ(i);
1029 highlightedAction = 1;
1030 panel_click_distance = mousepos - panel_pos;
1033 // resize from topleft border
1034 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1036 highlightedPanel = hud_panels_from(i);
1037 HUD_Panel_FirstInDrawQ(i);
1038 highlightedAction = 2;
1040 panel_click_distance = mousepos - panel_pos;
1041 panel_click_resizeorigin = panel_pos + panel_size;
1044 // resize from topright border
1045 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1047 highlightedPanel = hud_panels_from(i);
1048 HUD_Panel_FirstInDrawQ(i);
1049 highlightedAction = 2;
1051 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1052 panel_click_distance.y = mousepos.y - panel_pos.y;
1053 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1056 // resize from bottomleft border
1057 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1059 highlightedPanel = hud_panels_from(i);
1060 HUD_Panel_FirstInDrawQ(i);
1061 highlightedAction = 2;
1063 panel_click_distance.x = mousepos.x - panel_pos.x;
1064 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1065 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1068 // resize from bottomright border
1069 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1071 highlightedPanel = hud_panels_from(i);
1072 HUD_Panel_FirstInDrawQ(i);
1073 highlightedAction = 2;
1075 panel_click_distance = panel_size - mousepos + panel_pos;
1076 panel_click_resizeorigin = panel_pos;
1080 highlightedPanel = NULL;
1081 highlightedAction = 0;
1084 void HUD_Panel_EnableMenu()
1087 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1089 float mouse_over_panel;
1090 void HUD_Panel_Mouse()
1092 if(autocvar__menu_alpha == 1)
1095 if (!autocvar_hud_cursormode)
1097 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1099 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1100 mousepos.y = bound(0, mousepos.y, vid_conheight);
1105 if(prevMouseClicked == 0)
1109 //stop ctrl-tab selection
1113 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1114 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1115 if (highlightedPanel)
1117 highlightedPanel_initial_pos = panel_pos;
1118 highlightedPanel_initial_size = panel_size;
1120 // doubleclick check
1121 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1123 mouseClicked = 0; // to prevent spam, I guess.
1124 HUD_Panel_EnableMenu();
1128 if (mouseClicked & S_MOUSE1)
1130 prevMouseClickedTime = time;
1131 prevMouseClickedPos = mousepos;
1133 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1138 panel = highlightedPanel;
1139 HUD_Panel_UpdatePosSize();
1142 if (highlightedPanel)
1144 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1145 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1147 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1149 panel_pos_backup = highlightedPanel_initial_pos;
1150 panel_size_backup = highlightedPanel_initial_size;
1151 highlightedPanel_backup = highlightedPanel;
1154 // in case the clicked panel is inside another panel and we aren't
1155 // moving it, avoid the immediate "fix" of its position/size
1156 // (often unwanted and hateful) by disabling collisions check
1157 hud_configure_checkcollisions = false;
1160 if(highlightedAction == 1)
1161 HUD_Panel_SetPos(mousepos - panel_click_distance);
1162 else if(highlightedAction == 2)
1164 vector mySize = '0 0 0';
1165 if(resizeCorner == 1) {
1166 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1167 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1168 } else if(resizeCorner == 2) {
1169 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1170 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1171 } else if(resizeCorner == 3) {
1172 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1173 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1174 } else { // resizeCorner == 4
1175 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1176 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1178 HUD_Panel_SetPosSize(mySize);
1183 if(prevMouseClicked)
1184 highlightedAction = 0;
1185 if(menu_enabled == 2)
1186 mouse_over_panel = 0;
1188 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1189 if (mouse_over_panel && !tab_panel)
1190 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1192 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1193 float cursor_alpha = 1 - autocvar__menu_alpha;
1195 if(!mouse_over_panel)
1196 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1197 else if(mouse_over_panel == 1)
1198 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1199 else if(mouse_over_panel == 2)
1200 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1202 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1204 prevMouseClicked = mouseClicked;
1206 void HUD_Configure_DrawGrid()
1209 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1211 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1212 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1213 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1214 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1217 s = eX + eY * vid_conheight;
1218 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1219 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1221 s = eY + eX * vid_conwidth;
1222 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1223 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1227 float _menu_alpha_prev;
1228 void HUD_Configure_Frame()
1231 if(autocvar__hud_configure)
1233 if(isdemo() || intermission == 2 || scoreboard_active)
1235 HUD_Configure_Exit_Force();
1239 if(!hud_configure_prev)
1241 if(autocvar_hud_cursormode)
1244 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1245 hud_panels_from(panel_order[i]).update_time = time;
1248 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1249 if(autocvar__menu_alpha != _menu_alpha_prev)
1251 if(autocvar__menu_alpha == 0)
1253 _menu_alpha_prev = autocvar__menu_alpha;
1256 HUD_Configure_DrawGrid();
1258 else if(hud_configure_prev)
1262 if(autocvar_hud_cursormode)
1264 hud_dynamic_shake_factor = -1;
1268 const float hlBorderSize = 2;
1269 const string hlBorder = "gfx/hud/default/border_highlighted";
1270 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1271 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1273 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1280 void HUD_Configure_PostDraw()
1282 if(autocvar__hud_configure)
1287 HUD_Panel_UpdatePosSize();
1288 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1290 if(highlightedPanel)
1292 panel = highlightedPanel;
1293 HUD_Panel_UpdatePosSize();
1294 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));