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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud_config.qc
1 #include "hud_config.qh"
2
3 #include "hud.qh"
4 #include "panel/scoreboard.qh"
5
6 #define HUD_Write(s) fputs(fh, s)
7 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
8 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9 // Save the config
10 void HUD_Panel_ExportCfg(string cfgname)
11 {
12         float fh;
13         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
14         fh = fopen(filename, FILE_WRITE);
15         if(fh >= 0)
16         {
17                 HUD_Write("//title \n");
18                 HUD_Write("//author \n");
19                 HUD_Write("\n");
20                 HUD_Write_Cvar("hud_skin");
21                 HUD_Write_Cvar("hud_panel_bg");
22                 HUD_Write_Cvar("hud_panel_bg_color");
23                 HUD_Write_Cvar("hud_panel_bg_color_team");
24                 HUD_Write_Cvar("hud_panel_bg_alpha");
25                 HUD_Write_Cvar("hud_panel_bg_border");
26                 HUD_Write_Cvar("hud_panel_bg_padding");
27                 HUD_Write_Cvar("hud_panel_fg_alpha");
28                 HUD_Write("\n");
29
30                 HUD_Write_Cvar("hud_dock");
31                 HUD_Write_Cvar("hud_dock_color");
32                 HUD_Write_Cvar("hud_dock_color_team");
33                 HUD_Write_Cvar("hud_dock_alpha");
34                 HUD_Write("\n");
35
36                 HUD_Write_Cvar("hud_progressbar_alpha");
37                 HUD_Write_Cvar("hud_progressbar_strength_color");
38                 HUD_Write_Cvar("hud_progressbar_superweapons_color");
39                 HUD_Write_Cvar("hud_progressbar_shield_color");
40                 HUD_Write_Cvar("hud_progressbar_health_color");
41                 HUD_Write_Cvar("hud_progressbar_armor_color");
42                 HUD_Write_Cvar("hud_progressbar_fuel_color");
43                 HUD_Write_Cvar("hud_progressbar_nexball_color");
44                 HUD_Write_Cvar("hud_progressbar_speed_color");
45                 HUD_Write_Cvar("hud_progressbar_acceleration_color");
46                 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
47                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
48                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
49                 HUD_Write("\n");
50
51                 HUD_Write_Cvar("_hud_panelorder");
52                 HUD_Write("\n");
53
54                 HUD_Write_Cvar("hud_configure_grid");
55                 HUD_Write_Cvar("hud_configure_grid_xsize");
56                 HUD_Write_Cvar("hud_configure_grid_ysize");
57                 HUD_Write("\n");
58
59                 // common cvars for all panels
60                 for (int i = 0; i < hud_panels_COUNT; ++i)
61                 {
62                         panel = hud_panels_from(i);
63
64                         HUD_Write_PanelCvar("_pos");
65                         HUD_Write_PanelCvar("_size");
66                         HUD_Write_PanelCvar("_bg");
67                         HUD_Write_PanelCvar("_bg_color");
68                         HUD_Write_PanelCvar("_bg_color_team");
69                         HUD_Write_PanelCvar("_bg_alpha");
70                         HUD_Write_PanelCvar("_bg_border");
71                         HUD_Write_PanelCvar("_bg_padding");
72                         switch(panel) {
73                                 case HUD_PANEL_WEAPONS:
74                                         HUD_Write_PanelCvar("_accuracy");
75                                         HUD_Write_PanelCvar("_label");
76                                         HUD_Write_PanelCvar("_label_scale");
77                                         HUD_Write_PanelCvar("_complainbubble");
78                                         HUD_Write_PanelCvar("_complainbubble_padding");
79                                         HUD_Write_PanelCvar("_complainbubble_time");
80                                         HUD_Write_PanelCvar("_complainbubble_fadetime");
81                                         HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82                                         HUD_Write_PanelCvar("_complainbubble_color_donthave");
83                                         HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84                                         HUD_Write_PanelCvar("_ammo");
85                                         HUD_Write_PanelCvar("_ammo_color");
86                                         HUD_Write_PanelCvar("_ammo_alpha");
87                                         HUD_Write_PanelCvar("_aspect");
88                                         HUD_Write_PanelCvar("_timeout");
89                                         HUD_Write_PanelCvar("_timeout_effect");
90                                         HUD_Write_PanelCvar("_timeout_fadebgmin");
91                                         HUD_Write_PanelCvar("_timeout_fadefgmin");
92                                         HUD_Write_PanelCvar("_timeout_speed_in");
93                                         HUD_Write_PanelCvar("_timeout_speed_out");
94                                         HUD_Write_PanelCvar("_onlyowned");
95                                         HUD_Write_PanelCvar("_noncurrent_alpha");
96                                         HUD_Write_PanelCvar("_noncurrent_scale");
97                                         break;
98                                 case HUD_PANEL_AMMO:
99                                         HUD_Write_PanelCvar("_onlycurrent");
100                                         HUD_Write_PanelCvar("_noncurrent_alpha");
101                                         HUD_Write_PanelCvar("_noncurrent_scale");
102                                         HUD_Write_PanelCvar("_iconalign");
103                                         HUD_Write_PanelCvar("_progressbar");
104                                         HUD_Write_PanelCvar("_progressbar_name");
105                                         HUD_Write_PanelCvar("_progressbar_xoffset");
106                                         HUD_Write_PanelCvar("_text");
107                                         break;
108                                 case HUD_PANEL_POWERUPS:
109                                         HUD_Write_PanelCvar("_iconalign");
110                                         HUD_Write_PanelCvar("_baralign");
111                                         HUD_Write_PanelCvar("_progressbar");
112                                         HUD_Write_PanelCvar("_text");
113                                         break;
114                                 case HUD_PANEL_HEALTHARMOR:
115                                         HUD_Write_PanelCvar("_flip");
116                                         HUD_Write_PanelCvar("_iconalign");
117                                         HUD_Write_PanelCvar("_baralign");
118                                         HUD_Write_PanelCvar("_progressbar");
119                                         HUD_Write_PanelCvar("_progressbar_health");
120                                         HUD_Write_PanelCvar("_progressbar_armor");
121                                         HUD_Write_PanelCvar("_progressbar_gfx");
122                                         HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123                                         HUD_Write_PanelCvar("_combined");
124                                         HUD_Write_PanelCvar("_text");
125                                         break;
126                                 case HUD_PANEL_NOTIFY:
127                                         HUD_Write_PanelCvar("_flip");
128                                         HUD_Write_PanelCvar("_fontsize");
129                                         HUD_Write_PanelCvar("_time");
130                                         HUD_Write_PanelCvar("_fadetime");
131                                         HUD_Write_PanelCvar("_icon_aspect");
132                                         break;
133                                 case HUD_PANEL_TIMER:
134                                         break;
135                                 case HUD_PANEL_RADAR:
136                                         HUD_Write_PanelCvar("_foreground_alpha");
137                                         HUD_Write_PanelCvar("_rotation");
138                                         HUD_Write_PanelCvar("_zoommode");
139                                         HUD_Write_PanelCvar("_scale");
140                                         HUD_Write_PanelCvar("_maximized_scale");
141                                         HUD_Write_PanelCvar("_maximized_size");
142                                         HUD_Write_PanelCvar("_maximized_rotation");
143                                         HUD_Write_PanelCvar("_maximized_zoommode");
144                                         break;
145                                 case HUD_PANEL_SCORE:
146                                         HUD_Write_PanelCvar("_rankings");
147                                         break;
148                                 case HUD_PANEL_VOTE:
149                                         HUD_Write_PanelCvar("_alreadyvoted_alpha");
150                                         break;
151                                 case HUD_PANEL_MODICONS:
152                                         HUD_Write_PanelCvar("_ca_layout");
153                                         HUD_Write_PanelCvar("_dom_layout");
154                                         HUD_Write_PanelCvar("_freezetag_layout");
155                                         break;
156                                 case HUD_PANEL_PRESSEDKEYS:
157                                         HUD_Write_PanelCvar("_aspect");
158                                         HUD_Write_PanelCvar("_attack");
159                                         break;
160                                 case HUD_PANEL_ENGINEINFO:
161                                         HUD_Write_PanelCvar("_framecounter_time");
162                                         HUD_Write_PanelCvar("_framecounter_decimals");
163                                         break;
164                                 case HUD_PANEL_INFOMESSAGES:
165                                         HUD_Write_PanelCvar("_flip");
166                                         break;
167                                 case HUD_PANEL_PHYSICS:
168                                         HUD_Write_PanelCvar("_speed_unit_show");
169                                         HUD_Write_PanelCvar("_speed_max");
170                                         HUD_Write_PanelCvar("_speed_vertical");
171                                         HUD_Write_PanelCvar("_topspeed");
172                                         HUD_Write_PanelCvar("_topspeed_time");
173                                         HUD_Write_PanelCvar("_acceleration_max");
174                                         HUD_Write_PanelCvar("_acceleration_vertical");
175                                         HUD_Write_PanelCvar("_flip");
176                                         HUD_Write_PanelCvar("_baralign");
177                                         HUD_Write_PanelCvar("_progressbar");
178                                         HUD_Write_PanelCvar("_acceleration_progressbar_mode");
179                                         HUD_Write_PanelCvar("_acceleration_progressbar_scale");
180                                         HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
181                                         HUD_Write_PanelCvar("_text");
182                                         HUD_Write_PanelCvar("_text_scale");
183                                         break;
184                                 case HUD_PANEL_CENTERPRINT:
185                                         HUD_Write_PanelCvar("_align");
186                                         HUD_Write_PanelCvar("_flip");
187                                         HUD_Write_PanelCvar("_fontscale");
188                                         HUD_Write_PanelCvar("_time");
189                                         HUD_Write_PanelCvar("_fade_in");
190                                         HUD_Write_PanelCvar("_fade_out");
191                                         HUD_Write_PanelCvar("_fade_subsequent");
192                                         HUD_Write_PanelCvar("_fade_subsequent_passone");
193                                         HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
194                                         HUD_Write_PanelCvar("_fade_subsequent_passtwo");
195                                         HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
196                                         HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
197                                         HUD_Write_PanelCvar("_fade_minfontsize");
198                                         break;
199                                 case HUD_PANEL_ITEMSTIME:
200                                         HUD_Write_PanelCvar("_iconalign");
201                                         HUD_Write_PanelCvar("_progressbar");
202                                         HUD_Write_PanelCvar("_progressbar_name");
203                                         HUD_Write_PanelCvar("_progressbar_reduced");
204                                         HUD_Write_PanelCvar("_text");
205                                         HUD_Write_PanelCvar("_ratio");
206                                         HUD_Write_PanelCvar("_dynamicsize");
207                                         break;
208                                 case HUD_PANEL_QUICKMENU:
209                                         HUD_Write_PanelCvar("_align");
210                                         break;
211                         }
212                         HUD_Write("\n");
213                 }
214                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
215
216                 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
217                 fclose(fh);
218         }
219         else
220                 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
221 }
222
223 void HUD_Configure_Exit_Force()
224 {
225         if (menu_enabled)
226         {
227                 menu_enabled = 0;
228                 localcmd("togglemenu\n");
229         }
230         cvar_set("_hud_configure", "0");
231 }
232
233 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
234 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
235 {
236         vector myCenter, targCenter;
237         vector myTarget = myPos;
238         int i;
239         for (i = 0; i < hud_panels_COUNT; ++i) {
240                 panel = hud_panels_from(i);
241                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
242                 if(panel == highlightedPanel) continue;
243                 HUD_Panel_UpdatePosSize();
244                 if(!panel_enabled) continue;
245
246                 panel_pos -= '1 1 0' * panel_bg_border;
247                 panel_size += '2 2 0' * panel_bg_border;
248
249                 if(myPos.y + mySize.y < panel_pos.y)
250                         continue;
251                 if(myPos.y > panel_pos.y + panel_size.y)
252                         continue;
253
254                 if(myPos.x + mySize.x < panel_pos.x)
255                         continue;
256                 if(myPos.x > panel_pos.x + panel_size.x)
257                         continue;
258
259                 // OK, there IS a collision.
260
261                 myCenter.x = myPos.x + 0.5 * mySize.x;
262                 myCenter.y = myPos.y + 0.5 * mySize.y;
263
264                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
265                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
266
267                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
268                 {
269                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270                                 myTarget.x = panel_pos.x - mySize.x;
271                         else // push it upwards
272                                 myTarget.y = panel_pos.y - mySize.y;
273                 }
274                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
275                 {
276                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
277                                 myTarget.x = panel_pos.x + panel_size.x;
278                         else // push it upwards
279                                 myTarget.y = panel_pos.y - mySize.y;
280                 }
281                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
282                 {
283                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284                                 myTarget.x = panel_pos.x - mySize.x;
285                         else // push it downwards
286                                 myTarget.y = panel_pos.y + panel_size.y;
287                 }
288                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
289                 {
290                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
291                                 myTarget.x = panel_pos.x + panel_size.x;
292                         else // push it downwards
293                                 myTarget.y = panel_pos.y + panel_size.y;
294                 }
295                 //if(cvar("hud_configure_checkcollisions_debug"))
296                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
297         }
298
299         return myTarget;
300 }
301
302 void HUD_Panel_SetPos(vector pos)
303 {
304         panel = highlightedPanel;
305         HUD_Panel_UpdatePosSize();
306         vector mySize;
307         mySize = panel_size;
308
309         //if(cvar("hud_configure_checkcollisions_debug"))
310                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
311
312         if(autocvar_hud_configure_grid)
313         {
314                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
315                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
316         }
317
318         if(hud_configure_checkcollisions)
319                 pos = HUD_Panel_CheckMove(pos, mySize);
320
321         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
322         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
323
324         string s;
325         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
326
327         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
328 }
329
330 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
331 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
332         vector targEndPos;
333         vector dist;
334         float ratio = mySize.x/mySize.y;
335         int i;
336         for (i = 0; i < hud_panels_COUNT; ++i) {
337                 panel = hud_panels_from(i);
338                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
339                 if(panel == highlightedPanel) continue;
340                 HUD_Panel_UpdatePosSize();
341                 if(!panel_enabled) continue;
342
343                 panel_pos -= '1 1 0' * panel_bg_border;
344                 panel_size += '2 2 0' * panel_bg_border;
345
346                 targEndPos = panel_pos + panel_size;
347
348                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
349                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
350                         continue;
351
352                 if (resizeCorner == 1)
353                 {
354                         // check if this panel is on our way
355                         if (resizeorigin.x <= panel_pos.x)
356                                 continue;
357                         if (resizeorigin.y <= panel_pos.y)
358                                 continue;
359                         if (targEndPos.x <= resizeorigin.x - mySize.x)
360                                 continue;
361                         if (targEndPos.y <= resizeorigin.y - mySize.y)
362                                 continue;
363
364                         // there is a collision:
365                         // detect which side of the panel we are facing is actually limiting the resizing
366                         // (which side the resize direction finds for first) and reduce the size up to there
367                         //
368                         // dist is the distance between resizeorigin and the "analogous" point of the panel
369                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
370                         dist.x = resizeorigin.x - targEndPos.x;
371                         dist.y = resizeorigin.y - targEndPos.y;
372                         if (dist.y <= 0 || dist.x / dist.y > ratio)
373                                 mySize.x = min(mySize.x, dist.x);
374                         else
375                                 mySize.y = min(mySize.y, dist.y);
376                 }
377                 else if (resizeCorner == 2)
378                 {
379                         if (resizeorigin.x >= targEndPos.x)
380                                 continue;
381                         if (resizeorigin.y <= panel_pos.y)
382                                 continue;
383                         if (panel_pos.x >= resizeorigin.x + mySize.x)
384                                 continue;
385                         if (targEndPos.y <= resizeorigin.y - mySize.y)
386                                 continue;
387
388                         dist.x = panel_pos.x - resizeorigin.x;
389                         dist.y = resizeorigin.y - targEndPos.y;
390                         if (dist.y <= 0 || dist.x / dist.y > ratio)
391                                 mySize.x = min(mySize.x, dist.x);
392                         else
393                                 mySize.y = min(mySize.y, dist.y);
394                 }
395                 else if (resizeCorner == 3)
396                 {
397                         if (resizeorigin.x <= panel_pos.x)
398                                 continue;
399                         if (resizeorigin.y >= targEndPos.y)
400                                 continue;
401                         if (targEndPos.x <= resizeorigin.x - mySize.x)
402                                 continue;
403                         if (panel_pos.y >= resizeorigin.y + mySize.y)
404                                 continue;
405
406                         dist.x = resizeorigin.x - targEndPos.x;
407                         dist.y = panel_pos.y - resizeorigin.y;
408                         if (dist.y <= 0 || dist.x / dist.y > ratio)
409                                 mySize.x = min(mySize.x, dist.x);
410                         else
411                                 mySize.y = min(mySize.y, dist.y);
412                 }
413                 else if (resizeCorner == 4)
414                 {
415                         if (resizeorigin.x >= targEndPos.x)
416                                 continue;
417                         if (resizeorigin.y >= targEndPos.y)
418                                 continue;
419                         if (panel_pos.x >= resizeorigin.x + mySize.x)
420                                 continue;
421                         if (panel_pos.y >= resizeorigin.y + mySize.y)
422                                 continue;
423
424                         dist.x = panel_pos.x - resizeorigin.x;
425                         dist.y = panel_pos.y - resizeorigin.y;
426                         if (dist.y <= 0 || dist.x / dist.y > ratio)
427                                 mySize.x = min(mySize.x, dist.x);
428                         else
429                                 mySize.y = min(mySize.y, dist.y);
430                 }
431                 //if(cvar("hud_configure_checkcollisions_debug"))
432                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
433         }
434
435         return mySize;
436 }
437
438 void HUD_Panel_SetPosSize(vector mySize)
439 {
440         panel = highlightedPanel;
441         HUD_Panel_UpdatePosSize();
442         vector resizeorigin = panel_click_resizeorigin;
443         vector myPos;
444
445         // minimum panel size cap
446         mySize.x = max(0.025 * vid_conwidth, mySize.x);
447         mySize.y = max(0.025 * vid_conheight, mySize.y);
448
449         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
450         {
451                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
452                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
453         }
454
455         // collision testing|
456         // -----------------+
457
458         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
459         if(resizeCorner == 1) {
460                 myPos.x = resizeorigin.x - mySize.x;
461                 myPos.y = resizeorigin.y - mySize.y;
462         } else if(resizeCorner == 2) {
463                 myPos.x = resizeorigin.x;
464                 myPos.y = resizeorigin.y - mySize.y;
465         } else if(resizeCorner == 3) {
466                 myPos.x = resizeorigin.x - mySize.x;
467                 myPos.y = resizeorigin.y;
468         } else { // resizeCorner == 4
469                 myPos.x = resizeorigin.x;
470                 myPos.y = resizeorigin.y;
471         }
472
473         // left/top screen edges
474         if(myPos.x < 0)
475                 mySize.x = mySize.x + myPos.x;
476         if(myPos.y < 0)
477                 mySize.y = mySize.y + myPos.y;
478
479         // bottom/right screen edges
480         if(myPos.x + mySize.x > vid_conwidth)
481                 mySize.x = vid_conwidth - myPos.x;
482         if(myPos.y + mySize.y > vid_conheight)
483                 mySize.y = vid_conheight - myPos.y;
484
485         //if(cvar("hud_configure_checkcollisions_debug"))
486                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
487
488         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
489         if(autocvar_hud_configure_grid)
490         {
491                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
492                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
493         }
494
495         if(hud_configure_checkcollisions)
496                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
497
498         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
499         mySize.x = max(0.025 * vid_conwidth, mySize.x);
500         mySize.y = max(0.025 * vid_conheight, mySize.y);
501
502         // do another pos check, as size might have changed by now
503         if(resizeCorner == 1) {
504                 myPos.x = resizeorigin.x - mySize.x;
505                 myPos.y = resizeorigin.y - mySize.y;
506         } else if(resizeCorner == 2) {
507                 myPos.x = resizeorigin.x;
508                 myPos.y = resizeorigin.y - mySize.y;
509         } else if(resizeCorner == 3) {
510                 myPos.x = resizeorigin.x - mySize.x;
511                 myPos.y = resizeorigin.y;
512         } else { // resizeCorner == 4
513                 myPos.x = resizeorigin.x;
514                 myPos.y = resizeorigin.y;
515         }
516
517         //if(cvar("hud_configure_checkcollisions_debug"))
518                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
519
520         string s;
521         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
522         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
523
524         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
525         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
526 }
527
528 float pressed_key_time;
529 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
530 void HUD_Panel_Arrow_Action(float nPrimary)
531 {
532         if(!highlightedPanel)
533                 return;
534
535         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
536
537         float step;
538         if(autocvar_hud_configure_grid)
539         {
540                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541                 {
542                         if (hudShiftState & S_SHIFT)
543                                 step = hud_configure_realGridSize.y;
544                         else
545                                 step = 2 * hud_configure_realGridSize.y;
546                 }
547                 else
548                 {
549                         if (hudShiftState & S_SHIFT)
550                                 step = hud_configure_realGridSize.x;
551                         else
552                                 step = 2 * hud_configure_realGridSize.x;
553                 }
554         }
555         else
556         {
557                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
558                         step = vid_conheight;
559                 else
560                         step = vid_conwidth;
561                 if (hudShiftState & S_SHIFT)
562                         step = (step / 256); // more precision
563                 else
564                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
565         }
566
567         panel = highlightedPanel;
568         HUD_Panel_UpdatePosSize();
569
570         highlightedPanel_initial_pos = panel_pos;
571         highlightedPanel_initial_size = panel_size;
572
573         if (hudShiftState & S_ALT) // resize
574         {
575                 if(nPrimary == K_UPARROW)
576                         resizeCorner = 1;
577                 else if(nPrimary == K_RIGHTARROW)
578                         resizeCorner = 2;
579                 else if(nPrimary == K_LEFTARROW)
580                         resizeCorner = 3;
581                 else // if(nPrimary == K_DOWNARROW)
582                         resizeCorner = 4;
583
584                 // ctrl+arrow reduces the size, instead of increasing it
585                 // Note that ctrl disables collisions check too, but it's fine
586                 // since we don't collide with anything reducing the size
587                 if (hudShiftState & S_CTRL) {
588                         step = -step;
589                         resizeCorner = 5 - resizeCorner;
590                 }
591
592                 vector mySize;
593                 mySize = panel_size;
594                 panel_click_resizeorigin = panel_pos;
595                 if(resizeCorner == 1) {
596                         panel_click_resizeorigin += mySize;
597                         mySize.y += step;
598                 } else if(resizeCorner == 2) {
599                         panel_click_resizeorigin.y += mySize.y;
600                         mySize.x += step;
601                 } else if(resizeCorner == 3) {
602                         panel_click_resizeorigin.x += mySize.x;
603                         mySize.x += step;
604                 } else { // resizeCorner == 4
605                         mySize.y += step;
606                 }
607                 HUD_Panel_SetPosSize(mySize);
608         }
609         else // move
610         {
611                 vector pos;
612                 pos = panel_pos;
613                 if(nPrimary == K_UPARROW)
614                         pos.y -= step;
615                 else if(nPrimary == K_DOWNARROW)
616                         pos.y += step;
617                 else if(nPrimary == K_LEFTARROW)
618                         pos.x -= step;
619                 else // if(nPrimary == K_RIGHTARROW)
620                         pos.x += step;
621
622                 HUD_Panel_SetPos(pos);
623         }
624
625         panel = highlightedPanel;
626         HUD_Panel_UpdatePosSize();
627
628         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
629         {
630                 // backup!
631                 panel_pos_backup = highlightedPanel_initial_pos;
632                 panel_size_backup = highlightedPanel_initial_size;
633                 highlightedPanel_backup = highlightedPanel;
634         }
635 }
636
637 void HUD_Panel_EnableMenu();
638 entity tab_panels[hud_panels_MAX];
639 entity tab_panel;
640 vector tab_panel_pos;
641 float tab_backward;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
644 {
645         for (int i = 0; i < hud_panels_COUNT; ++i)
646                 tab_panels[i] = NULL;
647 }
648 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
649 {
650         string s;
651
652         if(bInputType == 2)
653                 return false;
654
655         if(!autocvar__hud_configure)
656                 return false;
657
658         if(bInputType == 3)
659         {
660                 mousepos.x = nPrimary;
661                 mousepos.y = nSecondary;
662                 return true;
663         }
664
665         // block any input while a menu dialog is fading
666         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
667         if(autocvar__menu_alpha)
668         {
669                 hudShiftState = 0;
670                 mouseClicked = 0;
671                 return true;
672         }
673
674         // allow console bind to work
675         string con_keys = findkeysforcommand("toggleconsole", 0);
676         int keys = tokenize(con_keys); // findkeysforcommand returns data for this
677
678         bool hit_con_bind = false;
679         int i;
680         for (i = 0; i < keys; ++i)
681         {
682                 if(nPrimary == stof(argv(i)))
683                         hit_con_bind = true;
684         }
685
686         if(bInputType == 0) {
687                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
688                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
689                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
690         }
691         else if(bInputType == 1) {
692                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
693                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
694                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
695         }
696
697         if(nPrimary == K_CTRL)
698         {
699                 if (bInputType == 1) //ctrl has been released
700                 {
701                         if (tab_panel)
702                         {
703                                 //switch to selected panel
704                                 highlightedPanel = tab_panel;
705                                 highlightedAction = 0;
706                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
707                         }
708                         tab_panel = NULL;
709                         reset_tab_panels();
710                 }
711         }
712
713         if(nPrimary == K_MOUSE1)
714         {
715                 if(bInputType == 0) // key pressed
716                         mouseClicked |= S_MOUSE1;
717                 else if(bInputType == 1) // key released
718                         mouseClicked -= (mouseClicked & S_MOUSE1);
719         }
720         else if(nPrimary == K_MOUSE2)
721         {
722                 if(bInputType == 0) // key pressed
723                         mouseClicked |= S_MOUSE2;
724                 else if(bInputType == 1) // key released
725                         mouseClicked -= (mouseClicked & S_MOUSE2);
726         }
727         else if(nPrimary == K_ESCAPE)
728         {
729                 if (bInputType == 1)
730                         return true;
731                 menu_enabled = 1;
732                 localcmd("menu_showhudexit\n");
733         }
734         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
735         {
736                 if (bInputType == 1)
737                         return true;
738                 if (!menu_enabled)
739                         cvar_set("_hud_configure", "0");
740         }
741         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
742         {
743                 if (bInputType == 1 || mouseClicked)
744                         return true;
745
746                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
747                 // lays in the same level of another panel then the next consecutive
748                 // CTRL TAB presses will reselect once more the highlighted panel
749
750                 entity starting_panel;
751                 entity old_tab_panel = tab_panel;
752                 if (!tab_panel) //first press of TAB
753                 {
754                         if (highlightedPanel)
755                         {
756                                 panel = highlightedPanel;
757                                 HUD_Panel_UpdatePosSize();
758                         }
759                         else
760                                 panel_pos = '0 0 0';
761                         starting_panel = highlightedPanel;
762                         tab_panel_pos = panel_pos; //to compute level
763                 }
764                 else
765                 {
766                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
767                                 reset_tab_panels();
768                         starting_panel = tab_panel;
769                 }
770                 tab_backward = (hudShiftState & S_SHIFT);
771
772                 float k, level = 0, start_posX;
773                 vector candidate_pos = '0 0 0';
774                 const float LEVELS_NUM = 4;
775                 float level_height = vid_conheight / LEVELS_NUM;
776 LABEL(find_tab_panel)
777                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
778                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
779                 start_posX = tab_panel_pos.x;
780                 tab_panel = NULL;
781                 k=0;
782                 while(++k)
783                 {
784                         for(i = 0; i < hud_panels_COUNT; ++i)
785                         {
786                                 panel = hud_panels_from(i);
787                                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
788                                         continue;
789                                 if (panel == tab_panels[i] || panel == starting_panel)
790                                         continue;
791                                 HUD_Panel_UpdatePosSize();
792                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
793                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
794                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
795                                 {
796                                         tab_panel = panel;
797                                         tab_panel_pos = candidate_pos = panel_pos;
798                                 }
799                         }
800                         if (tab_panel)
801                                 break;
802                         if (k == LEVELS_NUM) //tab_panel not found
803                         {
804                                 reset_tab_panels();
805                                 if (!old_tab_panel)
806                                 {
807                                         tab_panel = NULL;
808                                         return true;
809                                 }
810                                 starting_panel = old_tab_panel;
811                                 old_tab_panel = NULL;
812                                 goto find_tab_panel; //u must find tab_panel!
813                         }
814                         if (!tab_backward)
815                         {
816                                 level = (level + level_height) % vid_conheight;
817                                 start_posX = 0;
818                                 candidate_pos.x = vid_conwidth;
819                         }
820                         else
821                         {
822                                 level = (level - level_height) % vid_conheight;
823                                 start_posX = vid_conwidth;
824                                 candidate_pos.x = 0;
825                         }
826                 }
827
828                 tab_panels[tab_panel.panel_id] = tab_panel;
829         }
830         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
831         {
832                 if (bInputType == 1 || mouseClicked)
833                         return true;
834
835                 if (highlightedPanel)
836                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
837                 else
838                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
839         }
840         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
841         {
842                 if (bInputType == 1 || mouseClicked)
843                         return true;
844
845                 if (highlightedPanel)
846                 {
847                         panel = highlightedPanel;
848                         HUD_Panel_UpdatePosSize();
849                         panel_size_copied = panel_size;
850                 }
851         }
852         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
853         {
854                 if (bInputType == 1 || mouseClicked)
855                         return true;
856
857                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
858                         return true;
859
860                 panel = highlightedPanel;
861                 HUD_Panel_UpdatePosSize();
862
863                 // reduce size if it'd go beyond screen boundaries
864                 vector tmp_size = panel_size_copied;
865                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
866                         tmp_size.x = vid_conwidth - panel_pos.x;
867                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
868                         tmp_size.y = vid_conheight - panel_pos.y;
869
870                 if (panel_size == tmp_size)
871                         return true;
872
873                 // backup first!
874                 panel_pos_backup = panel_pos;
875                 panel_size_backup = panel_size;
876                 highlightedPanel_backup = highlightedPanel;
877
878                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
879                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
880         }
881         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
882         {
883                 if (bInputType == 1 || mouseClicked)
884                         return true;
885                 //restore previous values
886                 if (highlightedPanel_backup)
887                 {
888                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
889                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
890                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
891                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
892                         highlightedPanel_backup = NULL;
893                 }
894         }
895         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
896         {
897                 if (bInputType == 1 || mouseClicked)
898                         return true;
899                 localcmd("hud save myconfig\n");
900         }
901         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
902         {
903                 if (bInputType == 1)
904                 {
905                         pressed_key_time = 0;
906                         return true;
907                 }
908                 else if (pressed_key_time == 0)
909                         pressed_key_time = time;
910
911                 if (!mouseClicked)
912                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
913         }
914         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
915         {
916                 if (bInputType == 1)
917                         return true;
918                 if (highlightedPanel)
919                         HUD_Panel_EnableMenu();
920         }
921         else if(hit_con_bind || nPrimary == K_PAUSE)
922                 return false;
923
924         return true;
925 }
926
927 float HUD_Panel_Check_Mouse_Pos(float allow_move)
928 {
929         int i, j = 0;
930         while(j < hud_panels_COUNT)
931         {
932                 i = panel_order[j];
933                 j += 1;
934
935                 panel = hud_panels_from(i);
936                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
937                 HUD_Panel_UpdatePosSize();
938
939                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
940
941                 // move
942                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
943                 {
944                         return 1;
945                 }
946                 // resize from topleft border
947                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
948                 {
949                         return 2;
950                 }
951                 // resize from topright border
952                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
953                 {
954                         return 3;
955                 }
956                 // resize from bottomleft border
957                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
958                 {
959                         return 3;
960                 }
961                 // resize from bottomright border
962                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
963                 {
964                         return 2;
965                 }
966         }
967         return 0;
968 }
969
970 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
971 void HUD_Panel_FirstInDrawQ(float id)
972 {
973         int i;
974         int place = -1;
975         // find out where in the array our current id is, save into place
976         for(i = 0; i < hud_panels_COUNT; ++i)
977         {
978                 if(panel_order[i] == id)
979                 {
980                         place = i;
981                         break;
982                 }
983         }
984         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
985         if(place == -1)
986                 place = hud_panels_COUNT - 1;
987
988         // move all ids up by one step in the array until "place"
989         for(i = place; i > 0; --i)
990         {
991                 panel_order[i] = panel_order[i-1];
992         }
993         // now save the new top id
994         panel_order[0] = id;
995
996         // let's save them into the cvar by some strcat trickery
997         string s = "";
998         for(i = 0; i < hud_panels_COUNT; ++i)
999         {
1000                 s = strcat(s, ftos(panel_order[i]), " ");
1001         }
1002         cvar_set("_hud_panelorder", s);
1003         if(hud_panelorder_prev)
1004                 strunzone(hud_panelorder_prev);
1005         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1006 }
1007
1008 void HUD_Panel_Highlight(float allow_move)
1009 {
1010         int i, j = 0;
1011
1012         while(j < hud_panels_COUNT)
1013         {
1014                 i = panel_order[j];
1015                 j += 1;
1016
1017                 panel = hud_panels_from(i);
1018                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1019                         continue;
1020                 HUD_Panel_UpdatePosSize();
1021
1022                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1023
1024                 // move
1025                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1026                 {
1027                         highlightedPanel = hud_panels_from(i);
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 1;
1030                         panel_click_distance = mousepos - panel_pos;
1031                         return;
1032                 }
1033                 // resize from topleft border
1034                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1035                 {
1036                         highlightedPanel = hud_panels_from(i);
1037                         HUD_Panel_FirstInDrawQ(i);
1038                         highlightedAction = 2;
1039                         resizeCorner = 1;
1040                         panel_click_distance = mousepos - panel_pos;
1041                         panel_click_resizeorigin = panel_pos + panel_size;
1042                         return;
1043                 }
1044                 // resize from topright border
1045                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1046                 {
1047                         highlightedPanel = hud_panels_from(i);
1048                         HUD_Panel_FirstInDrawQ(i);
1049                         highlightedAction = 2;
1050                         resizeCorner = 2;
1051                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1052                         panel_click_distance.y = mousepos.y - panel_pos.y;
1053                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1054                         return;
1055                 }
1056                 // resize from bottomleft border
1057                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1058                 {
1059                         highlightedPanel = hud_panels_from(i);
1060                         HUD_Panel_FirstInDrawQ(i);
1061                         highlightedAction = 2;
1062                         resizeCorner = 3;
1063                         panel_click_distance.x = mousepos.x - panel_pos.x;
1064                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1065                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1066                         return;
1067                 }
1068                 // resize from bottomright border
1069                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1070                 {
1071                         highlightedPanel = hud_panels_from(i);
1072                         HUD_Panel_FirstInDrawQ(i);
1073                         highlightedAction = 2;
1074                         resizeCorner = 4;
1075                         panel_click_distance = panel_size - mousepos + panel_pos;
1076                         panel_click_resizeorigin = panel_pos;
1077                         return;
1078                 }
1079         }
1080         highlightedPanel = NULL;
1081         highlightedAction = 0;
1082 }
1083
1084 void HUD_Panel_EnableMenu()
1085 {
1086         menu_enabled = 2;
1087         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1088 }
1089 float mouse_over_panel;
1090 void HUD_Panel_Mouse()
1091 {
1092         if(autocvar__menu_alpha == 1)
1093                 return;
1094
1095         if (!autocvar_hud_cursormode)
1096         {
1097                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1098
1099                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1100                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1101         }
1102
1103         if(mouseClicked)
1104         {
1105                 if(prevMouseClicked == 0)
1106                 {
1107                         if (tab_panel)
1108                         {
1109                                 //stop ctrl-tab selection
1110                                 tab_panel = NULL;
1111                                 reset_tab_panels();
1112                         }
1113                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1114                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1115                         if (highlightedPanel)
1116                         {
1117                                 highlightedPanel_initial_pos = panel_pos;
1118                                 highlightedPanel_initial_size = panel_size;
1119                         }
1120                         // doubleclick check
1121                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1122                         {
1123                                 mouseClicked = 0; // to prevent spam, I guess.
1124                                 HUD_Panel_EnableMenu();
1125                         }
1126                         else
1127                         {
1128                                 if (mouseClicked & S_MOUSE1)
1129                                 {
1130                                         prevMouseClickedTime = time;
1131                                         prevMouseClickedPos = mousepos;
1132                                 }
1133                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1134                         }
1135                 }
1136                 else
1137                 {
1138                         panel = highlightedPanel;
1139                         HUD_Panel_UpdatePosSize();
1140                 }
1141
1142                 if (highlightedPanel)
1143                 {
1144                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1145                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1146                         {
1147                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1148                                 // backup!
1149                                 panel_pos_backup = highlightedPanel_initial_pos;
1150                                 panel_size_backup = highlightedPanel_initial_size;
1151                                 highlightedPanel_backup = highlightedPanel;
1152                         }
1153                         else
1154                                 // in case the clicked panel is inside another panel and we aren't
1155                                 // moving it, avoid the immediate "fix" of its position/size
1156                                 // (often unwanted and hateful) by disabling collisions check
1157                                 hud_configure_checkcollisions = false;
1158                 }
1159
1160                 if(highlightedAction == 1)
1161                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1162                 else if(highlightedAction == 2)
1163                 {
1164                         vector mySize = '0 0 0';
1165                         if(resizeCorner == 1) {
1166                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1167                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1168                         } else if(resizeCorner == 2) {
1169                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1170                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1171                         } else if(resizeCorner == 3) {
1172                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1173                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1174                         } else { // resizeCorner == 4
1175                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1176                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1177                         }
1178                         HUD_Panel_SetPosSize(mySize);
1179                 }
1180         }
1181         else
1182         {
1183                 if(prevMouseClicked)
1184                         highlightedAction = 0;
1185                 if(menu_enabled == 2)
1186                         mouse_over_panel = 0;
1187                 else
1188                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1189                 if (mouse_over_panel && !tab_panel)
1190                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1191         }
1192         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1193         float cursor_alpha = 1 - autocvar__menu_alpha;
1194
1195         if(!mouse_over_panel)
1196                 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1197         else if(mouse_over_panel == 1)
1198                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1199         else if(mouse_over_panel == 2)
1200                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1201         else
1202                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1203
1204         prevMouseClicked = mouseClicked;
1205 }
1206 void HUD_Configure_DrawGrid()
1207 {
1208         float i;
1209         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1210         {
1211                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1212                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1213                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1214                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1215                 vector s;
1216                 // x-axis
1217                 s = eX + eY * vid_conheight;
1218                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1219                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1220                 // y-axis
1221                 s = eY + eX * vid_conwidth;
1222                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1223                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1224         }
1225 }
1226
1227 float _menu_alpha_prev;
1228 void HUD_Configure_Frame()
1229 {
1230         int i;
1231         if(autocvar__hud_configure)
1232         {
1233                 if(isdemo() || intermission == 2 || scoreboard_active)
1234                 {
1235                         HUD_Configure_Exit_Force();
1236                         return;
1237                 }
1238
1239                 if(!hud_configure_prev)
1240                 {
1241                         if(autocvar_hud_cursormode)
1242                                 setcursormode(1);
1243                         hudShiftState = 0;
1244                         for(i = hud_panels_COUNT - 1; i >= 0; --i)
1245                                 hud_panels_from(panel_order[i]).update_time = time;
1246                 }
1247
1248                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1249                 if(autocvar__menu_alpha != _menu_alpha_prev)
1250                 {
1251                         if(autocvar__menu_alpha == 0)
1252                                 menu_enabled = 0;
1253                         _menu_alpha_prev = autocvar__menu_alpha;
1254                 }
1255
1256                 HUD_Configure_DrawGrid();
1257         }
1258         else if(hud_configure_prev)
1259         {
1260                 if(menu_enabled)
1261                         menu_enabled = 0;
1262                 if(autocvar_hud_cursormode)
1263                         setcursormode(0);
1264                 hud_dynamic_shake_factor = -1;
1265         }
1266 }
1267
1268 const float hlBorderSize = 2;
1269 const string hlBorder = "gfx/hud/default/border_highlighted";
1270 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1271 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1272 {
1273         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1274         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1278 }
1279
1280 void HUD_Configure_PostDraw()
1281 {
1282         if(autocvar__hud_configure)
1283         {
1284                 if(tab_panel)
1285                 {
1286                         panel = tab_panel;
1287                         HUD_Panel_UpdatePosSize();
1288                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1289                 }
1290                 if(highlightedPanel)
1291                 {
1292                         panel = highlightedPanel;
1293                         HUD_Panel_UpdatePosSize();
1294                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1295                 }
1296         }
1297 }