1 #include "healtharmor.qh"
3 #include <client/draw.qh>
4 #include <common/deathtypes/all.qh>
8 void HUD_HealthArmor_Export(int fh)
10 // allow saving cvars that aesthetically change the panel into hud skin files
11 HUD_Write_Cvar("hud_panel_healtharmor_combined");
12 HUD_Write_Cvar("hud_panel_healtharmor_flip");
13 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
14 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
15 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
16 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
17 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
18 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
19 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
20 HUD_Write_Cvar("hud_panel_healtharmor_text");
23 void HUD_HealthArmor()
25 int armor, health, fuel, air_time;
26 if(!autocvar__hud_configure)
28 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
30 if(hud != HUD_NORMAL) return;
32 health = STAT(HEALTH);
37 if(autocvar_hud_panel_healtharmor_hide_ondeath)
42 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
43 // prev_p_health and prev_health can be set to -1 there
45 if (prev_p_health == -1)
48 health_beforedamage = 0;
49 armor_beforedamage = 0;
50 health_damagetime = 0;
54 old_p_health = health;
56 prev_p_health = health;
59 else if (prev_health == -1)
61 //start the load effect
62 health_damagetime = 0;
68 air_time = bound(0, STAT(AIR_FINISHED) - time, 10);
78 HUD_Panel_LoadCvars();
86 if (autocvar_hud_panel_healtharmor_dynamichud)
93 pos += '1 1 0' * panel_bg_padding;
94 mySize -= '2 2 0' * panel_bg_padding;
98 if (STAT(AIR_FINISHED) && time > STAT(AIR_FINISHED))
100 air_alpha = blink_synced(0.5, 0.5, 7, STAT(AIR_FINISHED), -1);
104 int baralign = autocvar_hud_panel_healtharmor_baralign;
105 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
107 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
108 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
109 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
111 vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
112 float hp = floor(v.x + 1);
114 float maxtotal = maxhealth + maxarmor;
116 if(v.z) // NOT fully armored
118 biggercount = "health";
119 if(autocvar_hud_panel_healtharmor_progressbar)
120 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
121 if(armor && autocvar_hud_panel_healtharmor_text)
122 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
126 biggercount = "armor";
127 if(autocvar_hud_panel_healtharmor_progressbar)
128 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
129 if(health && autocvar_hud_panel_healtharmor_text)
130 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
132 if(autocvar_hud_panel_healtharmor_text)
133 DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal, true), 1);
136 HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
138 HUD_Panel_DrawProgressBar(pos + eY * 0.8 * mySize.y, vec2(mySize.x, 0.2 * mySize.y), "progressbar", air_time / 10, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
142 float panel_ar = mySize.x/mySize.y;
143 bool is_vertical = (panel_ar < 1);
144 vector health_offset = '0 0 0', armor_offset = '0 0 0';
145 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
148 if (autocvar_hud_panel_healtharmor_flip)
149 health_offset.x = mySize.x;
151 armor_offset.x = mySize.x;
156 if (autocvar_hud_panel_healtharmor_flip)
157 health_offset.y = mySize.y;
159 armor_offset.y = mySize.y;
162 bool health_baralign, armor_baralign, fuel_baralign, air_align;
163 bool health_iconalign, armor_iconalign;
164 if (autocvar_hud_panel_healtharmor_flip)
166 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
167 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
168 air_align = fuel_baralign = health_baralign;
169 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
170 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
174 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
175 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
176 air_align = fuel_baralign = armor_baralign;
177 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
178 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
183 if(autocvar_hud_panel_healtharmor_progressbar)
185 float p_health, pain_health_alpha;
187 pain_health_alpha = 1;
188 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
190 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
192 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
194 if (time - old_p_healthtime < 1)
195 old_p_health = prev_p_health;
197 old_p_health = prev_health;
198 old_p_healthtime = time;
200 if (time - old_p_healthtime < 1)
202 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
203 prev_p_health = p_health;
206 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
208 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
210 if (time - health_damagetime >= 1)
211 health_beforedamage = prev_health;
212 health_damagetime = time;
214 if (time - health_damagetime < 1)
216 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
217 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
220 prev_health = health;
222 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
224 pain_health_alpha = blink(0.85, 0.15, 9);
227 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
229 if(autocvar_hud_panel_healtharmor_text)
230 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth, true), 1);
235 float p_armor = armor;
236 if(autocvar_hud_panel_healtharmor_progressbar)
238 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
240 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
242 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
244 if (time - old_p_armortime < 1)
245 old_p_armor = prev_p_armor;
247 old_p_armor = prev_armor;
248 old_p_armortime = time;
250 if (time - old_p_armortime < 1)
252 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
253 prev_p_armor = p_armor;
256 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
258 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
260 if (time - armor_damagetime >= 1)
261 armor_beforedamage = prev_armor;
262 armor_damagetime = time;
264 if (time - armor_damagetime < 1)
266 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
267 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
273 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
275 if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
276 if(autocvar_hud_panel_healtharmor_text)
277 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor, true), 1);
280 vector cell_size = mySize;
281 if (fuel || air_time)
284 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
288 mySize.x *= 2; //restore full panel size
289 else if (panel_ar < 1/4)
290 mySize.y *= 2; //restore full panel size
292 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
295 if (panel_ar > 1 && panel_ar < 4)
296 pos.y += cell_size.y;
297 else if (panel_ar > 1/4 && panel_ar <= 1)
298 pos.x += cell_size.x;
300 pos.x += cell_size.x - mySize.x;
302 pos.y += cell_size.y - mySize.y;
303 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", air_time / 10, is_vertical, air_align, autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);