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Cleanup code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / infomessages.qc
1 #include "infomessages.qh"
2
3 #include <common/ent_cs.qh>
4 #include <common/mapinfo.qh>
5
6 // Info messages panel (#14)
7
8 float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
9 float autocvar_hud_panel_infomessages_group_time = 6;
10 const int IMG_COUNT = 1; // number of InfoMessage Groups
11 float img_fade[IMG_COUNT];
12 int img_cur_msg[IMG_COUNT];
13 float img_time[IMG_COUNT];
14
15 int img_select(int group_id)
16 {
17         float fadetime = max(0.001, autocvar_hud_panel_infomessages_group_fadetime);
18         if(time > img_time[group_id])
19         {
20                 img_fade[group_id] = max(0, img_fade[group_id] - frametime / fadetime);
21                 if(!img_fade[group_id])
22                 {
23                         ++img_cur_msg[group_id];
24                         img_time[group_id] = floor(time) + autocvar_hud_panel_infomessages_group_time;
25                 }
26         }
27         else
28                 img_fade[group_id] = min(1, img_fade[group_id] + frametime / fadetime);
29         return img_cur_msg[group_id];
30 }
31
32 float stringwidth_colors(string s, vector theSize);
33 vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
34 {
35         getWrappedLine_remaining = s;
36         float offset = 0;
37         while(getWrappedLine_remaining)
38         {
39                 s = getWrappedLine(sz.x - offset, fontsize, stringwidth_colors);
40                 if(autocvar_hud_panel_infomessages_flip)
41                         offset = sz.x - stringwidth_colors(s, fontsize) - offset;
42                 drawcolorcodedstring(pos + eX * offset, s, fontsize, a, DRAWFLAG_NORMAL);
43                 pos.y += fontsize.y;
44                 offset = fontsize.x;
45         }
46         return pos;
47 }
48
49 #define InfoMessage(s) MACRO_BEGIN { \
50         pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
51         img_curr_group = -1; \
52 } MACRO_END
53
54 void HUD_InfoMessages()
55 {
56         if(!autocvar__hud_configure)
57         {
58                 if(!autocvar_hud_panel_infomessages) return;
59         }
60
61         HUD_Panel_UpdateCvars();
62         vector pos, mySize;
63         pos = panel_pos;
64         mySize = panel_size;
65
66         if (autocvar_hud_panel_infomessages_dynamichud)
67                 HUD_Scale_Enable();
68         else
69                 HUD_Scale_Disable();
70         HUD_Panel_DrawBg(1);
71         if(panel_bg_padding)
72         {
73                 pos += '1 1 0' * panel_bg_padding;
74                 mySize -= '2 2 0' * panel_bg_padding;
75         }
76
77         vector fontsize = '0.2 0.2 0' * mySize.y;
78         string s;
79         int img_curr_group = -1;
80         if(!autocvar__hud_configure)
81         {
82                 if(spectatee_status)
83                 {
84                         if(spectatee_status == -1)
85                                 s = _("^1Observing");
86                         else
87                                 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
88                         InfoMessage(s);
89
90                         img_curr_group = 0;
91                         switch(img_select(img_curr_group) % 3)
92                         {
93                                 default:
94                                 case 0:
95                                         if(spectatee_status == -1)
96                                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
97                                         else
98                                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
99                                         break;
100                                 case 1:
101                                         if(spectatee_status == -1)
102                                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
103                                         else
104                                                 s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
105                                         break;
106                                 case 2:
107                                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
108                                         break;
109                         }
110                         InfoMessage(s);
111
112                         if(gametype == MAPINFO_TYPE_LMS)
113                         {
114                                 entity sk;
115                                 sk = playerslots[player_localnum];
116                                 if(sk.(scores[ps_primary]) >= 666)
117                                         s = _("^1Match has already begun");
118                                 else if(sk.(scores[ps_primary]) > 0)
119                                         s = _("^1You have no more lives left");
120                                 else
121                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
122                         }
123                         else
124                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
125                         InfoMessage(s);
126                 }
127
128                 if (time < STAT(GAMESTARTTIME))
129                 {
130                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
131                         float countdown = ceil(STAT(GAMESTARTTIME) - time);
132                         s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
133                         InfoMessage(s);
134                 }
135
136                 if(warmup_stage)
137                 {
138                         s = _("^2Currently in ^1warmup^2 stage!");
139                         InfoMessage(s);
140                 }
141
142                 string blinkcolor;
143                 if(time % 1 >= 0.5)
144                         blinkcolor = "^1";
145                 else
146                         blinkcolor = "^3";
147
148                 if(ready_waiting && !spectatee_status)
149                 {
150                         if(ready_waiting_for_me)
151                         {
152                                 if(warmup_stage)
153                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
154                                 else
155                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
156                         }
157                         else
158                         {
159                                 if(warmup_stage)
160                                         s = _("^2Waiting for others to ready up to end warmup...");
161                                 else
162                                         s = _("^2Waiting for others to ready up...");
163                         }
164                         InfoMessage(s);
165                 }
166                 else if(warmup_stage && !spectatee_status)
167                 {
168                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey(_("ready"), "ready"));
169                         InfoMessage(s);
170                 }
171
172                 if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
173                 {
174                         float ts_min = 0, ts_max = 0;
175                         entity tm = teams.sort_next;
176                         if (tm)
177                         {
178                                 for (; tm.sort_next; tm = tm.sort_next)
179                                 {
180                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
181                                                 continue;
182                                         if(!ts_min) ts_min = tm.team_size;
183                                         else ts_min = min(ts_min, tm.team_size);
184                                         if(!ts_max) ts_max = tm.team_size;
185                                         else ts_max = max(ts_max, tm.team_size);
186                                 }
187                                 if ((ts_max - ts_min) > 1)
188                                 {
189                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
190                                         tm = GetTeam(myteam, false);
191                                         if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
192                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
193                                         InfoMessage(s);
194                                 }
195                         }
196                 }
197         }
198         else
199         {
200                 InfoMessage(_("^7Press ^3ESC ^7to show HUD options."));
201                 InfoMessage(_("^3Doubleclick ^7a panel for panel-specific options."));
202                 InfoMessage(_("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"));
203                 InfoMessage(_("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."));
204         }
205 }