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Item stats: implement the item filter as a whitelist; also add a note as to why we...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / scoreboard.qc
1 #include "scoreboard.qh"
2
3 #include <client/draw.qh>
4 #include <client/hud/panel/chat.qh>
5 #include <client/hud/panel/quickmenu.qh>
6 #include <client/hud/panel/racetimer.qh>
7 #include <client/hud/panel/weapons.qh>
8 #include <common/constants.qh>
9 #include <common/ent_cs.qh>
10 #include <common/mapinfo.qh>
11 #include <common/minigames/cl_minigames.qh>
12 #include <common/net_linked.qh>
13 #include <common/scores.qh>
14 #include <common/stats.qh>
15 #include <common/teams.qh>
16 #include <common/items/inventory.qh>
17
18 // Scoreboard (#24)
19
20 void Scoreboard_Draw_Export(int fh)
21 {
22         // allow saving cvars that aesthetically change the panel into hud skin files
23         HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
24         HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
25         HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
26         HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
27         HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
28         HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
29         HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
30         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
31         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
32         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
33         HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
34         HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
35         HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
36 }
37
38 const int MAX_SBT_FIELDS = MAX_SCORE;
39
40 PlayerScoreField sbt_field[MAX_SBT_FIELDS + 1];
41 float sbt_field_size[MAX_SBT_FIELDS + 1];
42 string sbt_field_title[MAX_SBT_FIELDS + 1];
43 int sbt_num_fields;
44
45 string autocvar_hud_fontsize;
46 string hud_fontsize_str;
47 float max_namesize;
48
49 float sbt_bg_alpha;
50 float sbt_fg_alpha;
51 float sbt_fg_alpha_self;
52 bool sbt_highlight;
53 float sbt_highlight_alpha;
54 float sbt_highlight_alpha_self;
55
56 // provide basic panel cvars to old clients
57 // TODO remove them after a future release (0.8.2+)
58 noref string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
59 noref string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
60 noref string autocvar_hud_panel_scoreboard_bg = "border_default";
61 noref string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
62 noref string autocvar_hud_panel_scoreboard_bg_color_team = "";
63 noref string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
64 noref string autocvar_hud_panel_scoreboard_bg_border = "";
65 noref string autocvar_hud_panel_scoreboard_bg_padding = "";
66
67 float autocvar_hud_panel_scoreboard_fadeinspeed = 10;
68 float autocvar_hud_panel_scoreboard_fadeoutspeed = 5;
69 float autocvar_hud_panel_scoreboard_respawntime_decimals = 1;
70 float autocvar_hud_panel_scoreboard_table_bg_alpha = 0;
71 float autocvar_hud_panel_scoreboard_table_bg_scale = 0.25;
72 float autocvar_hud_panel_scoreboard_table_fg_alpha = 0.9;
73 float autocvar_hud_panel_scoreboard_table_fg_alpha_self = 1;
74 bool autocvar_hud_panel_scoreboard_table_highlight = true;
75 float autocvar_hud_panel_scoreboard_table_highlight_alpha = 0.2;
76 float autocvar_hud_panel_scoreboard_table_highlight_alpha_self = 0.4;
77 float autocvar_hud_panel_scoreboard_bg_teams_color_team = 0;
78 float autocvar_hud_panel_scoreboard_namesize = 15;
79 float autocvar_hud_panel_scoreboard_team_size_position = 0;
80
81 bool autocvar_hud_panel_scoreboard_accuracy = true;
82 bool autocvar_hud_panel_scoreboard_accuracy_doublerows = false;
83 bool autocvar_hud_panel_scoreboard_accuracy_nocolors = false;
84 float autocvar_hud_panel_scoreboard_accuracy_showdelay = 2;
85 float autocvar_hud_panel_scoreboard_accuracy_showdelay_minpos = 0.75;
86
87 bool autocvar_hud_panel_scoreboard_itemstats = true;
88 bool autocvar_hud_panel_scoreboard_itemstats_doublerows = false;
89 bool autocvar_hud_panel_scoreboard_itemstats_filter = true;
90 float autocvar_hud_panel_scoreboard_itemstats_showdelay = 2.2; // slightly more delayed than accuracy
91 float autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos = 0.75;
92
93 bool autocvar_hud_panel_scoreboard_dynamichud = false;
94
95 float autocvar_hud_panel_scoreboard_maxheight = 0.6;
96 bool autocvar_hud_panel_scoreboard_others_showscore = true;
97 bool autocvar_hud_panel_scoreboard_spectators_showping = true;
98 bool autocvar_hud_panel_scoreboard_spectators_aligned = false;
99 float autocvar_hud_panel_scoreboard_minwidth = 0.4;
100
101 // mode 0: returns translated label
102 // mode 1: prints name and description of all the labels
103 string Label_getInfo(string label, int mode)
104 {
105         if (mode == 1)
106                 label = "bckills"; // first case in the switch
107
108         switch(label)
109         {
110                 case "bckills":      if (!mode) return CTX(_("SCO^bckills"));      else LOG_HELP(strcat("^3", "bckills", "            ^7", _("Number of ball carrier kills")));
111                 case "bctime":       if (!mode) return CTX(_("SCO^bctime"));       else LOG_HELP(strcat("^3", "bctime", "             ^7", _("Total amount of time holding the ball in Keepaway")));
112                 case "caps":         if (!mode) return CTX(_("SCO^caps"));         else LOG_HELP(strcat("^3", "caps", "               ^7", _("How often a flag (CTF) or a key (KeyHunt) was captured")));
113                 case "captime":      if (!mode) return CTX(_("SCO^captime"));      else LOG_HELP(strcat("^3", "captime", "            ^7", _("Time of fastest capture (CTF)")));
114                 case "deaths":       if (!mode) return CTX(_("SCO^deaths"));       else LOG_HELP(strcat("^3", "deaths", "             ^7", _("Number of deaths")));
115                 case "destroyed":    if (!mode) return CTX(_("SCO^destroyed"));    else LOG_HELP(strcat("^3", "destroyed", "          ^7", _("Number of keys destroyed by pushing them into void")));
116                 case "dmg":          if (!mode) return CTX(_("SCO^damage"));       else LOG_HELP(strcat("^3", "dmg", "                ^7", _("The total damage done")));
117                 case "dmgtaken":     if (!mode) return CTX(_("SCO^dmgtaken"));     else LOG_HELP(strcat("^3", "dmgtaken", "           ^7", _("The total damage taken")));
118                 case "drops":        if (!mode) return CTX(_("SCO^drops"));        else LOG_HELP(strcat("^3", "drops", "              ^7", _("Number of flag drops")));
119                 case "elo":          if (!mode) return CTX(_("SCO^elo"));          else LOG_HELP(strcat("^3", "elo", "                ^7", _("Player ELO")));
120                 case "fastest":      if (!mode) return CTX(_("SCO^fastest"));      else LOG_HELP(strcat("^3", "fastest", "            ^7", _("Time of fastest lap (Race/CTS)")));
121                 case "faults":       if (!mode) return CTX(_("SCO^faults"));       else LOG_HELP(strcat("^3", "faults", "             ^7", _("Number of faults committed")));
122                 case "fckills":      if (!mode) return CTX(_("SCO^fckills"));      else LOG_HELP(strcat("^3", "fckills", "            ^7", _("Number of flag carrier kills")));
123                 case "fps":          if (!mode) return CTX(_("SCO^fps"));          else LOG_HELP(strcat("^3", "fps", "                ^7", _("FPS")));
124                 case "frags":        if (!mode) return CTX(_("SCO^frags"));        else LOG_HELP(strcat("^3", "frags", "              ^7", _("Number of kills minus suicides")));
125                 case "goals":        if (!mode) return CTX(_("SCO^goals"));        else LOG_HELP(strcat("^3", "goals", "              ^7", _("Number of goals scored")));
126                 case "kckills":      if (!mode) return CTX(_("SCO^kckills"));      else LOG_HELP(strcat("^3", "kckills", "            ^7", _("Number of keys carrier kills")));
127                 case "kd":           if (!mode) return CTX(_("SCO^k/d"));          else LOG_HELP(strcat("^3", "kd", "                 ^7", _("The kill-death ratio")));
128                 case "kdr":          if (!mode) return CTX(_("SCO^kdr"));          else LOG_HELP(strcat("^3", "kdr", "                ^7", _("The kill-death ratio")));
129                 case "kdratio":      if (!mode) return CTX(_("SCO^kdratio"));      else LOG_HELP(strcat("^3", "kdratio", "            ^7", _("The kill-death ratio")));
130                 case "kills":        if (!mode) return CTX(_("SCO^kills"));        else LOG_HELP(strcat("^3", "kills", "              ^7", _("Number of kills")));
131                 case "laps":         if (!mode) return CTX(_("SCO^laps"));         else LOG_HELP(strcat("^3", "laps", "               ^7", _("Number of laps finished (Race/CTS)")));
132                 case "lives":        if (!mode) return CTX(_("SCO^lives"));        else LOG_HELP(strcat("^3", "lives", "              ^7", _("Number of lives (LMS)")));
133                 case "losses":       if (!mode) return CTX(_("SCO^losses"));       else LOG_HELP(strcat("^3", "losses", "             ^7", _("Number of times a key was lost")));
134                 case "name":         if (!mode) return CTX(_("SCO^name"));         else LOG_HELP(strcat("^3", "name", "               ^7", _("Player name")));
135                 case "nick":         if (!mode) return CTX(_("SCO^nick"));         else LOG_HELP(strcat("^3", "nick", "               ^7", _("Player name")));
136                 case "objectives":   if (!mode) return CTX(_("SCO^objectives"));   else LOG_HELP(strcat("^3", "objectives", "         ^7", _("Number of objectives destroyed")));
137                 case "pickups":      if (!mode) return CTX(_("SCO^pickups"));      else LOG_HELP(strcat("^3", "pickups", "            ^7", _("How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up")));
138                 case "ping":         if (!mode) return CTX(_("SCO^ping"));         else LOG_HELP(strcat("^3", "ping", "               ^7", _("Ping time")));
139                 case "pl":           if (!mode) return CTX(_("SCO^pl"));           else LOG_HELP(strcat("^3", "pl", "                 ^7", _("Packet loss")));
140                 case "pushes":       if (!mode) return CTX(_("SCO^pushes"));       else LOG_HELP(strcat("^3", "pushes", "             ^7", _("Number of players pushed into void")));
141                 case "rank":         if (!mode) return CTX(_("SCO^rank"));         else LOG_HELP(strcat("^3", "rank", "               ^7", _("Player rank")));
142                 case "returns":      if (!mode) return CTX(_("SCO^returns"));      else LOG_HELP(strcat("^3", "returns", "            ^7", _("Number of flag returns")));
143                 case "revivals":     if (!mode) return CTX(_("SCO^revivals"));     else LOG_HELP(strcat("^3", "revivals", "           ^7", _("Number of revivals")));
144                 case "rounds":       if (!mode) return CTX(_("SCO^rounds won"));   else LOG_HELP(strcat("^3", "rounds", "             ^7", _("Number of rounds won")));
145                 case "score":        if (!mode) return CTX(_("SCO^score"));        else LOG_HELP(strcat("^3", "score", "              ^7", _("Total score")));
146                 case "suicides":     if (!mode) return CTX(_("SCO^suicides"));     else LOG_HELP(strcat("^3", "suicides", "           ^7", _("Number of suicides")));
147                 case "sum":          if (!mode) return CTX(_("SCO^sum"));          else LOG_HELP(strcat("^3", "sum", "                ^7", _("Number of kills minus deaths")));
148                 case "takes":        if (!mode) return CTX(_("SCO^takes"));        else LOG_HELP(strcat("^3", "takes", "              ^7", _("Number of domination points taken (Domination)")));
149                 case "teamkills":    if (!mode) return CTX(_("SCO^teamkills"));    else LOG_HELP(strcat("^3", "teamkills", "          ^7", _("Number of teamkills")));
150                 case "ticks":        if (!mode) return CTX(_("SCO^ticks"));        else LOG_HELP(strcat("^3", "ticks", "              ^7", _("Number of ticks (Domination)")));
151                 case "time":         if (!mode) return CTX(_("SCO^time"));         else LOG_HELP(strcat("^3", "time", "               ^7", _("Total time raced (Race/CTS)")));
152                 default: return label;
153         }
154         return label;
155 }
156
157 void PrintScoresLabels() { Label_getInfo(string_null, 1); }
158 string TranslateScoresLabel(string label) { return Label_getInfo(label, 0); }
159
160 void Scoreboard_InitScores()
161 {
162         int i, f;
163
164         ps_primary = ps_secondary = NULL;
165         ts_primary = ts_secondary = -1;
166         FOREACH(Scores, true, {
167                 f = (scores_flags(it) & SFL_SORT_PRIO_MASK);
168                 if(f == SFL_SORT_PRIO_PRIMARY)
169                         ps_primary = it;
170                 if(f == SFL_SORT_PRIO_SECONDARY)
171                         ps_secondary = it;
172         });
173         if(ps_secondary == NULL)
174                 ps_secondary = ps_primary;
175
176         for(i = 0; i < MAX_TEAMSCORE; ++i)
177         {
178                 f = (teamscores_flags(i) & SFL_SORT_PRIO_MASK);
179                 if(f == SFL_SORT_PRIO_PRIMARY)
180                         ts_primary = i;
181                 if(f == SFL_SORT_PRIO_SECONDARY)
182                         ts_secondary = i;
183         }
184         if(ts_secondary == -1)
185                 ts_secondary = ts_primary;
186
187         Cmd_Scoreboard_SetFields(0);
188 }
189
190 //float lastpnum;
191 void Scoreboard_UpdatePlayerTeams()
192 {
193         entity pl, tmp;
194         //int num = 0;
195         for(pl = players.sort_next; pl; pl = pl.sort_next)
196         {
197                 //num += 1;
198                 int Team = entcs_GetScoreTeam(pl.sv_entnum);
199                 if(SetTeam(pl, Team))
200                 {
201                         tmp = pl.sort_prev;
202                         Scoreboard_UpdatePlayerPos(pl);
203                         if(tmp)
204                                 pl = tmp;
205                         else
206                                 pl = players.sort_next;
207                 }
208         }
209         /*
210         if(num != lastpnum)
211                 print(strcat("PNUM: ", ftos(num), "\n"));
212         lastpnum = num;
213         */
214 }
215
216 int Scoreboard_CompareScore(int vl, int vr, int f)
217 {
218         TC(int, vl); TC(int, vr); TC(int, f);
219         if(f & SFL_ZERO_IS_WORST)
220         {
221                 if(vl == 0 && vr != 0)
222                         return 1;
223                 if(vl != 0 && vr == 0)
224                         return 0;
225         }
226         if(vl > vr)
227                 return IS_INCREASING(f);
228         if(vl < vr)
229                 return IS_DECREASING(f);
230         return -1;
231 }
232
233 float Scoreboard_ComparePlayerScores(entity left, entity right)
234 {
235         float vl, vr, r;
236         vl = entcs_GetTeam(left.sv_entnum);
237         vr = entcs_GetTeam(right.sv_entnum);
238
239         if(!left.gotscores)
240                 vl = NUM_SPECTATOR;
241         if(!right.gotscores)
242                 vr = NUM_SPECTATOR;
243
244         if(vl > vr)
245                 return true;
246         if(vl < vr)
247                 return false;
248
249         if(vl == NUM_SPECTATOR)
250         {
251                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
252                 // no other sorting
253                 if(!left.gotscores && right.gotscores)
254                         return true;
255                 return false;
256         }
257
258         r = Scoreboard_CompareScore(left.scores(ps_primary), right.scores(ps_primary), scores_flags(ps_primary));
259         if (r >= 0)
260                 return r;
261
262         r = Scoreboard_CompareScore(left.scores(ps_secondary), right.scores(ps_secondary), scores_flags(ps_secondary));
263         if (r >= 0)
264                 return r;
265
266         FOREACH(Scores, true, {
267                 r = Scoreboard_CompareScore(left.scores(it), right.scores(it), scores_flags(it));
268                 if (r >= 0) return r;
269         });
270
271         if (left.sv_entnum < right.sv_entnum)
272                 return true;
273
274         return false;
275 }
276
277 void Scoreboard_UpdatePlayerPos(entity player)
278 {
279         entity ent;
280         for(ent = player.sort_next; ent && Scoreboard_ComparePlayerScores(player, ent); ent = player.sort_next)
281         {
282                 SORT_SWAP(player, ent);
283         }
284         for(ent = player.sort_prev; ent != players && Scoreboard_ComparePlayerScores(ent, player); ent = player.sort_prev)
285         {
286                 SORT_SWAP(ent, player);
287         }
288 }
289
290 float Scoreboard_CompareTeamScores(entity left, entity right)
291 {
292         int i, r;
293
294         if(left.team == NUM_SPECTATOR)
295                 return 1;
296         if(right.team == NUM_SPECTATOR)
297                 return 0;
298
299         r = Scoreboard_CompareScore(left.teamscores(ts_primary), right.teamscores(ts_primary), teamscores_flags(ts_primary));
300         if (r >= 0)
301                 return r;
302
303         r = Scoreboard_CompareScore(left.teamscores(ts_secondary), right.teamscores(ts_secondary), teamscores_flags(ts_secondary));
304         if (r >= 0)
305                 return r;
306
307         for(i = 0; i < MAX_TEAMSCORE; ++i)
308         {
309                 r = Scoreboard_CompareScore(left.teamscores(i), right.teamscores(i), teamscores_flags(i));
310                 if (r >= 0)
311                         return r;
312         }
313
314         if (left.team < right.team)
315                 return true;
316
317         return false;
318 }
319
320 void Scoreboard_UpdateTeamPos(entity Team)
321 {
322         entity ent;
323         for(ent = Team.sort_next; ent && Scoreboard_CompareTeamScores(Team, ent); ent = Team.sort_next)
324         {
325                 SORT_SWAP(Team, ent);
326         }
327         for(ent = Team.sort_prev; ent != teams && Scoreboard_CompareTeamScores(ent, Team); ent = Team.sort_prev)
328         {
329                 SORT_SWAP(ent, Team);
330         }
331 }
332
333 void Cmd_Scoreboard_Help()
334 {
335         LOG_HELP(_("You can modify the scoreboard using the ^2scoreboard_columns_set command."));
336         LOG_HELP(_("Usage:"));
337         LOG_HELP("^2scoreboard_columns_set ^3default");
338         LOG_HELP(_("^2scoreboard_columns_set ^3field1 field2 ..."));
339         LOG_HELP(_("^2scoreboard_columns_set ^7without arguments reads the arguments from the cvar scoreboard_columns"));
340         LOG_HELP(_("  ^5Note: ^7scoreboard_columns_set without arguments is executed on every map start"));
341         LOG_HELP(_("^2scoreboard_columns_set ^3expand_default ^7loads default layout and expands it into the cvar scoreboard_columns so you can edit it"));
342         LOG_HELP(_("You can use a ^3|^7 to start the right-aligned fields."));
343         LOG_HELP(_("The following field names are recognized (case insensitive):"));
344         LOG_HELP("");
345
346         PrintScoresLabels();
347         LOG_HELP("");
348
349         LOG_HELP(_("Before a field you can put a + or - sign, then a comma separated list\n"
350                 "of game types, then a slash, to make the field show up only in these\n"
351                 "or in all but these game types. You can also specify 'all' as a\n"
352                 "field to show all fields available for the current game mode."));
353         LOG_HELP("");
354
355         LOG_HELP(_("The special game type names 'teams' and 'noteams' can be used to\n"
356                 "include/exclude ALL teams/noteams game modes."));
357         LOG_HELP("");
358
359         LOG_HELP(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4"));
360         LOG_HELP(_("will display name, ping and pl aligned to the left, and the fields\n"
361                 "right of the vertical bar aligned to the right."));
362         LOG_HELP(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
363                         "other gamemodes except DM."));
364 }
365
366 // NOTE: adding a gametype with ? to not warn for an optional field
367 // make sure it's excluded in a previous exclusive rule, if any
368 // otherwise the previous exclusive rule warns anyway
369 // e.g. -teams,rc,cts,lms/kills ?+rc/kills
370 #define SCOREBOARD_DEFAULT_COLUMNS \
371 "ping pl fps name |" \
372 " -teams,rc,cts,inv,lms/kills +ft,tdm/kills ?+rc,inv/kills" \
373 " -teams,lms/deaths +ft,tdm/deaths" \
374 " +tdm/sum" \
375 " -teams,lms,rc,cts,inv,ka/suicides +ft,tdm/suicides ?+rc,inv/suicides" \
376 " -cts,dm,tdm,ka,ft/frags" /* tdm already has this in "score" */ \
377 " +tdm,ft,dom,ons,as/teamkills"\
378 " -rc,cts,nb/dmg -rc,cts,nb/dmgtaken" \
379 " +ctf/pickups +ctf/fckills +ctf/returns +ctf/caps +ons/takes +ons/caps" \
380 " +lms/lives +lms/rank" \
381 " +kh/kckills +kh/losses +kh/caps" \
382 " ?+rc/laps ?+rc/time +rc,cts/fastest" \
383 " +as/objectives +nb/faults +nb/goals" \
384 " +ka/pickups +ka/bckills +ka/bctime +ft/revivals" \
385 " +dom/ticks +dom/takes" \
386 " -lms,rc,cts,inv,nb/score"
387
388 void Cmd_Scoreboard_SetFields(int argc)
389 {
390         TC(int, argc);
391         int i, slash;
392         string str, pattern;
393         bool have_name = false, have_primary = false, have_secondary = false, have_separator = false;
394         int missing;
395
396         if(!gametype)
397                 return; // do nothing, we don't know gametype and scores yet
398
399         // sbt_fields uses strunzone on the titles!
400         if(!sbt_field_title[0])
401                 for(i = 0; i < MAX_SBT_FIELDS; ++i)
402                         sbt_field_title[i] = strzone("(null)");
403
404         // TODO: re enable with gametype dependant cvars?
405         if(argc < 3) // no arguments provided
406                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
407
408         if(argc < 3)
409                 argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
410
411         if(argc == 3)
412         {
413                 if(argv(2) == "default" || argv(2) == "expand_default")
414                 {
415                         if(argv(2) == "expand_default")
416                                 cvar_set("scoreboard_columns", SCOREBOARD_DEFAULT_COLUMNS);
417                         argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
418                 }
419                 else if(argv(2) == "all")
420                 {
421                         string s = "ping pl name |"; // scores without a label
422                         FOREACH(Scores, true, {
423                                 if(it != ps_primary)
424                                 if(it != ps_secondary)
425                                 if(scores_label(it) != "")
426                                         s = strcat(s, " ", scores_label(it));
427                         });
428                         if(ps_secondary != ps_primary)
429                                 s = strcat(s, " ", scores_label(ps_secondary));
430                         s = strcat(s, " ", scores_label(ps_primary));
431                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
432                 }
433         }
434
435
436         sbt_num_fields = 0;
437
438         hud_fontsize = HUD_GetFontsize("hud_fontsize");
439
440         for(i = 1; i < argc - 1; ++i)
441         {
442                 str = argv(i+1);
443                 bool nocomplain = false;
444                 if(substring(str, 0, 1) == "?")
445                 {
446                         nocomplain = true;
447                         str = substring(str, 1, strlen(str) - 1);
448                 }
449
450                 slash = strstrofs(str, "/", 0);
451                 if(slash >= 0)
452                 {
453                         pattern = substring(str, 0, slash);
454                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
455
456                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
457                                 continue;
458                 }
459
460                 strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(str));
461                 sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
462                 str = strtolower(str);
463
464                 PlayerScoreField j;
465                 switch(str)
466                 {
467                         case "ping": sbt_field[sbt_num_fields] = SP_PING; break;
468                         case "pl": sbt_field[sbt_num_fields] = SP_PL; break;
469                         case "kd": case "kdr": case "kdratio": sbt_field[sbt_num_fields] = SP_KDRATIO; break;
470                         case "sum": case "diff": case "k-d": sbt_field[sbt_num_fields] = SP_SUM; break;
471                         case "name": case "nick": sbt_field[sbt_num_fields] = SP_NAME; have_name = true; break;
472                         case "|": sbt_field[sbt_num_fields] = SP_SEPARATOR; have_separator = true; break;
473                         case "elo": sbt_field[sbt_num_fields] = SP_ELO; break;
474                         case "dmg": case "damage": sbt_field[sbt_num_fields] = SP_DMG; break;
475                         case "dmgtaken": case "damagetaken": sbt_field[sbt_num_fields] = SP_DMGTAKEN; break;
476                         case "fps": sbt_field[sbt_num_fields] = SP_FPS; break;
477                         default:
478                         {
479                                 FOREACH(Scores, true, {
480                                         if (str == strtolower(scores_label(it))) {
481                                                 j = it;
482                                                 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
483                                         }
484                                 });
485
486 LABEL(notfound)
487                                 if(str == "frags")
488                                         j = SP_FRAGS;
489                                 else
490                                 {
491                                         if(!nocomplain)
492                                                 LOG_INFOF("^1Error:^7 Unknown score field: '%s'", str);
493                                         continue;
494                                 }
495 LABEL(found)
496                                 sbt_field[sbt_num_fields] = j;
497                                 if(j == ps_primary)
498                                         have_primary = true;
499                                 if(j == ps_secondary)
500                                         have_secondary = true;
501
502                         }
503                 }
504                 ++sbt_num_fields;
505                 if(sbt_num_fields >= MAX_SBT_FIELDS)
506                         break;
507         }
508
509         if(scores_flags(ps_primary) & SFL_ALLOW_HIDE)
510                 have_primary = true;
511         if(scores_flags(ps_secondary) & SFL_ALLOW_HIDE)
512                 have_secondary = true;
513         if(ps_primary == ps_secondary)
514                 have_secondary = true;
515         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
516
517         if(sbt_num_fields + missing < MAX_SBT_FIELDS)
518         {
519                 if(!have_name)
520                 {
521                         strunzone(sbt_field_title[sbt_num_fields]);
522                         for(i = sbt_num_fields; i > 0; --i)
523                         {
524                                 sbt_field_title[i] = sbt_field_title[i-1];
525                                 sbt_field_size[i] = sbt_field_size[i-1];
526                                 sbt_field[i] = sbt_field[i-1];
527                         }
528                         sbt_field_title[0] = strzone(TranslateScoresLabel("name"));
529                         sbt_field[0] = SP_NAME;
530                         ++sbt_num_fields;
531                         LOG_INFO("fixed missing field 'name'");
532
533                         if(!have_separator)
534                         {
535                                 strunzone(sbt_field_title[sbt_num_fields]);
536                                 for(i = sbt_num_fields; i > 1; --i)
537                                 {
538                                         sbt_field_title[i] = sbt_field_title[i-1];
539                                         sbt_field_size[i] = sbt_field_size[i-1];
540                                         sbt_field[i] = sbt_field[i-1];
541                                 }
542                                 sbt_field_title[1] = strzone("|");
543                                 sbt_field[1] = SP_SEPARATOR;
544                                 sbt_field_size[1] = stringwidth("|", false, hud_fontsize);
545                                 ++sbt_num_fields;
546                                 LOG_INFO("fixed missing field '|'");
547                         }
548                 }
549                 else if(!have_separator)
550                 {
551                         strcpy(sbt_field_title[sbt_num_fields], "|");
552                         sbt_field_size[sbt_num_fields] = stringwidth("|", false, hud_fontsize);
553                         sbt_field[sbt_num_fields] = SP_SEPARATOR;
554                         ++sbt_num_fields;
555                         LOG_INFO("fixed missing field '|'");
556                 }
557                 if(!have_secondary)
558                 {
559                         strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(scores_label(ps_secondary)));
560                         sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
561                         sbt_field[sbt_num_fields] = ps_secondary;
562                         ++sbt_num_fields;
563                         LOG_INFOF("fixed missing field '%s'", scores_label(ps_secondary));
564                 }
565                 if(!have_primary)
566                 {
567                         strcpy(sbt_field_title[sbt_num_fields], TranslateScoresLabel(scores_label(ps_primary)));
568                         sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
569                         sbt_field[sbt_num_fields] = ps_primary;
570                         ++sbt_num_fields;
571                         LOG_INFOF("fixed missing field '%s'", scores_label(ps_primary));
572                 }
573         }
574
575         sbt_field[sbt_num_fields] = SP_END;
576 }
577
578 // MOVEUP::
579 vector sbt_field_rgb;
580 string sbt_field_icon0;
581 string sbt_field_icon1;
582 string sbt_field_icon2;
583 vector sbt_field_icon0_rgb;
584 vector sbt_field_icon1_rgb;
585 vector sbt_field_icon2_rgb;
586 string Scoreboard_GetName(entity pl)
587 {
588         if(ready_waiting && pl.ready)
589         {
590                 sbt_field_icon0 = "gfx/scoreboard/player_ready";
591         }
592         else if(!teamplay)
593         {
594                 int f = entcs_GetClientColors(pl.sv_entnum);
595                 {
596                         sbt_field_icon0 = "gfx/scoreboard/playercolor_base";
597                         sbt_field_icon1 = "gfx/scoreboard/playercolor_shirt";
598                         sbt_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
599                         sbt_field_icon2 = "gfx/scoreboard/playercolor_pants";
600                         sbt_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
601                 }
602         }
603         return entcs_GetName(pl.sv_entnum);
604 }
605
606 string Scoreboard_GetField(entity pl, PlayerScoreField field)
607 {
608         float tmp, num, denom;
609         int f;
610         string str;
611         sbt_field_rgb = '1 1 1';
612         sbt_field_icon0 = "";
613         sbt_field_icon1 = "";
614         sbt_field_icon2 = "";
615         sbt_field_icon0_rgb = '1 1 1';
616         sbt_field_icon1_rgb = '1 1 1';
617         sbt_field_icon2_rgb = '1 1 1';
618         switch(field)
619         {
620                 case SP_PING:
621                         if (!pl.gotscores)
622                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6 (Black Right-Pointing Triangle)
623                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
624                         f = pl.ping;
625                         if(f == 0)
626                                 return _("N/A");
627                         tmp = max(0, min(220, f-80)) / 220;
628                         sbt_field_rgb = '1 1 1' - '0 1 1' * tmp;
629                         return ftos(f);
630
631                 case SP_PL:
632                         if (!pl.gotscores)
633                                 return _("N/A");
634                         f = pl.ping_packetloss;
635                         tmp = pl.ping_movementloss;
636                         if(f == 0 && tmp == 0)
637                                 return "";
638                         str = ftos(ceil(f * 100));
639                         if(tmp != 0)
640                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
641                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
642                         sbt_field_rgb = '1 0.5 0.5' - '0 0.5 0.5' * tmp;
643                         return str;
644
645                 case SP_NAME:
646                         return Scoreboard_GetName(pl);
647
648                 case SP_FRAGS:
649                         f = pl.(scores(SP_KILLS));
650                         f -= pl.(scores(SP_SUICIDES));
651                         return ftos(f);
652
653                 case SP_KDRATIO:
654                         num = pl.(scores(SP_KILLS));
655                         denom = pl.(scores(SP_DEATHS));
656
657                         if(denom == 0) {
658                                 sbt_field_rgb = '0 1 0';
659                                 str = sprintf("%d", num);
660                         } else if(num <= 0) {
661                                 sbt_field_rgb = '1 0 0';
662                                 str = sprintf("%.1f", num/denom);
663                         } else
664                                 str = sprintf("%.1f", num/denom);
665                         return str;
666
667                 case SP_SUM:
668                         f = pl.(scores(SP_KILLS));
669                         f -= pl.(scores(SP_DEATHS));
670
671                         if(f > 0) {
672                                 sbt_field_rgb = '0 1 0';
673                         } else if(f == 0) {
674                                 sbt_field_rgb = '1 1 1';
675                         } else {
676                                 sbt_field_rgb = '1 0 0';
677                         }
678                         return ftos(f);
679
680                 case SP_ELO:
681                 {
682                         float elo = pl.(scores(SP_ELO));
683                         switch (elo) {
684                                 case -1: return "...";
685                                 case -2: return _("N/A");
686                                 default: return ftos(elo);
687                         }
688                 }
689
690                 case SP_FPS:
691                 {
692                         float fps = pl.(scores(SP_FPS));
693                         if(fps == 0)
694                         {
695                                 sbt_field_rgb = '1 1 1';
696                                 return ((pl.ping == 0) ? _("N/A") : "..."); // if 0 ping, either connecting or bot (either case can't show proper score)
697                         }
698                         //sbt_field_rgb = HUD_Get_Num_Color(fps, 200, true);
699                         sbt_field_rgb = '1 0 0' + '0 1 1' * (bound(0, fps, 60) / 60);
700                         return ftos(fps);
701                 }
702
703                 case SP_DMG: case SP_DMGTAKEN:
704                         return sprintf("%.1f k", pl.(scores(field)) / 1000);
705
706                 default: case SP_SCORE:
707                         tmp = pl.(scores(field));
708                         f = scores_flags(field);
709                         if(field == ps_primary)
710                                 sbt_field_rgb = '1 1 0';
711                         else if(field == ps_secondary)
712                                 sbt_field_rgb = '0 1 1';
713                         else
714                                 sbt_field_rgb = '1 1 1';
715                         return ScoreString(f, tmp);
716         }
717         //return "error";
718 }
719
720 float sbt_fixcolumnwidth_len;
721 float sbt_fixcolumnwidth_iconlen;
722 float sbt_fixcolumnwidth_marginlen;
723
724 string Scoreboard_FixColumnWidth(int i, string str)
725 {
726         TC(int, i);
727         float f;
728         vector sz;
729
730         sbt_fixcolumnwidth_iconlen = 0;
731
732         if(sbt_field_icon0 != "")
733         {
734                 sz = draw_getimagesize(sbt_field_icon0);
735                 f = sz.x / sz.y;
736                 if(sbt_fixcolumnwidth_iconlen < f)
737                         sbt_fixcolumnwidth_iconlen = f;
738         }
739
740         if(sbt_field_icon1 != "")
741         {
742                 sz = draw_getimagesize(sbt_field_icon1);
743                 f = sz.x / sz.y;
744                 if(sbt_fixcolumnwidth_iconlen < f)
745                         sbt_fixcolumnwidth_iconlen = f;
746         }
747
748         if(sbt_field_icon2 != "")
749         {
750                 sz = draw_getimagesize(sbt_field_icon2);
751                 f = sz.x / sz.y;
752                 if(sbt_fixcolumnwidth_iconlen < f)
753                         sbt_fixcolumnwidth_iconlen = f;
754         }
755
756         if(sbt_fixcolumnwidth_iconlen != 0)
757         {
758                 sbt_fixcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
759                 sbt_fixcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
760         }
761         else
762                 sbt_fixcolumnwidth_marginlen = 0;
763
764         if(sbt_field[i] == SP_NAME) // name gets all remaining space
765         {
766                 int j;
767                 float remaining_space = 0;
768                 for(j = 0; j < sbt_num_fields; ++j)
769                         if(j != i)
770                                 if (sbt_field[i] != SP_SEPARATOR)
771                                         remaining_space += sbt_field_size[j] + hud_fontsize.x;
772                 sbt_field_size[i] = panel_size.x - remaining_space;
773
774                 if (sbt_fixcolumnwidth_iconlen != 0)
775                         remaining_space += sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen * hud_fontsize.x;
776                 float namesize = panel_size.x - remaining_space;
777                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
778                 sbt_fixcolumnwidth_len = stringwidth(str, true, hud_fontsize);
779
780                 max_namesize = vid_conwidth - remaining_space;
781         }
782         else
783                 sbt_fixcolumnwidth_len = stringwidth(str, false, hud_fontsize);
784
785         f = sbt_fixcolumnwidth_len + sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen * hud_fontsize.x;
786         if(sbt_field_size[i] < f)
787                 sbt_field_size[i] = f;
788
789         return str;
790 }
791
792 void Scoreboard_initFieldSizes()
793 {
794         for(int i = 0; i < sbt_num_fields; ++i)
795         {
796                 sbt_field_size[i] = stringwidth(sbt_field_title[i], false, hud_fontsize);
797                 Scoreboard_FixColumnWidth(i, "");
798         }
799 }
800
801 vector Scoreboard_DrawHeader(vector pos, vector rgb, bool other_players)
802 {
803         int i;
804         vector column_dim = eY * panel_size.y;
805         if(other_players)
806                 column_dim.y -= 1.25 * hud_fontsize.y;
807         vector text_offset = eY * (1.25 - 1) / 2 * hud_fontsize.y;
808         pos.x += hud_fontsize.x * 0.5;
809         for(i = 0; i < sbt_num_fields; ++i)
810         {
811                 if(sbt_field[i] == SP_SEPARATOR)
812                         break;
813                 column_dim.x = sbt_field_size[i] + hud_fontsize.x;
814                 if (sbt_highlight)
815                         if (i % 2)
816                                 drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
817                 drawstring(pos + text_offset, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
818                 pos.x += column_dim.x;
819         }
820         if(sbt_field[i] == SP_SEPARATOR)
821         {
822                 pos.x = panel_pos.x + panel_size.x - hud_fontsize.x * 0.5;
823                 for(i = sbt_num_fields - 1; i > 0; --i)
824                 {
825                         if(sbt_field[i] == SP_SEPARATOR)
826                                 break;
827
828                         pos.x -= sbt_field_size[i];
829
830                         if (sbt_highlight)
831                                 if (!(i % 2))
832                                 {
833                                         column_dim.x = sbt_field_size[i] + hud_fontsize.x;
834                                         drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
835                                 }
836
837                         text_offset.x = sbt_field_size[i] - stringwidth(sbt_field_title[i], false, hud_fontsize);
838                         drawstring(pos + text_offset, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
839                         pos.x -= hud_fontsize.x;
840                 }
841         }
842
843         pos.x = panel_pos.x;
844         pos.y += 1.25 * hud_fontsize.y;
845         return pos;
846 }
847
848 void Scoreboard_DrawItem(vector item_pos, vector rgb, entity pl, bool is_self, int pl_number)
849 {
850         TC(bool, is_self); TC(int, pl_number);
851         string str;
852         bool is_spec = (entcs_GetSpecState(pl.sv_entnum) == ENTCS_SPEC_PURE);
853
854         vector h_pos = item_pos;
855         vector h_size = vec2(panel_size.x, hud_fontsize.y * 1.25);
856         // alternated rows highlighting
857         if(is_self)
858                 drawfill(h_pos, h_size, rgb, sbt_highlight_alpha_self, DRAWFLAG_NORMAL);
859         else if((sbt_highlight) && (!(pl_number % 2)))
860                 drawfill(h_pos, h_size, rgb, sbt_highlight_alpha, DRAWFLAG_NORMAL);
861
862         float fg_alpha = (is_self ? sbt_fg_alpha_self : sbt_fg_alpha);
863
864         vector pos = item_pos;
865         // put a "self indicator" beside the self row, unicode U+25C0 (black left-pointing triangle)
866         if (is_self)
867                 drawstring(pos+eX*(panel_size.x+.5*hud_fontsize.x)+eY, "\xE2\x97\x80", vec2(hud_fontsize.x, hud_fontsize.y), rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
868
869         pos.x += hud_fontsize.x * 0.5;
870         pos.y += (1.25 - 1) / 2 * hud_fontsize.y; // center text vertically
871         vector tmp = '0 0 0';
872         int i;
873         PlayerScoreField field;
874         for(i = 0; i < sbt_num_fields; ++i)
875         {
876                 field = sbt_field[i];
877                 if(field == SP_SEPARATOR)
878                         break;
879
880                 if(is_spec && field != SP_NAME && field != SP_PING) {
881                         pos.x += sbt_field_size[i] + hud_fontsize.x;
882                         continue;
883                 }
884                 str = Scoreboard_GetField(pl, field);
885                 str = Scoreboard_FixColumnWidth(i, str);
886
887                 pos.x += sbt_field_size[i] + hud_fontsize.x;
888
889                 if(field == SP_NAME) {
890                         tmp.x = sbt_field_size[i] - hud_fontsize.x * sbt_fixcolumnwidth_iconlen - sbt_fixcolumnwidth_marginlen + hud_fontsize.x;
891                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, fg_alpha, DRAWFLAG_NORMAL);
892                 } else {
893                         tmp.x = sbt_fixcolumnwidth_len + hud_fontsize.x;
894                         drawstring(pos - tmp, str, hud_fontsize, sbt_field_rgb, fg_alpha, DRAWFLAG_NORMAL);
895                 }
896
897                 tmp.x = sbt_field_size[i] + hud_fontsize.x;
898                 if(sbt_field_icon0 != "")
899                         drawpic(pos - tmp, sbt_field_icon0, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon1_rgb, fg_alpha, DRAWFLAG_NORMAL);
900                 if(sbt_field_icon1 != "")
901                         drawpic(pos - tmp, sbt_field_icon1, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon1_rgb, fg_alpha, DRAWFLAG_NORMAL);
902                 if(sbt_field_icon2 != "")
903                         drawpic(pos - tmp, sbt_field_icon2, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon2_rgb, fg_alpha, DRAWFLAG_NORMAL);
904         }
905
906         if(sbt_field[i] == SP_SEPARATOR)
907         {
908                 pos.x = item_pos.x + panel_size.x - hud_fontsize.x * 0.5;
909                 for(i = sbt_num_fields-1; i > 0; --i)
910                 {
911                         field = sbt_field[i];
912                         if(field == SP_SEPARATOR)
913                                 break;
914
915                         if(is_spec && field != SP_NAME && field != SP_PING) {
916                                 pos.x -= sbt_field_size[i] + hud_fontsize.x;
917                                 continue;
918                         }
919
920                         str = Scoreboard_GetField(pl, field);
921                         str = Scoreboard_FixColumnWidth(i, str);
922
923                         if(field == SP_NAME) {
924                                 tmp.x = sbt_fixcolumnwidth_len; // left or right aligned? let's put it right...
925                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, fg_alpha, DRAWFLAG_NORMAL);
926                         } else {
927                                 tmp.x = sbt_fixcolumnwidth_len;
928                                 drawstring(pos - tmp, str, hud_fontsize, sbt_field_rgb, fg_alpha, DRAWFLAG_NORMAL);
929                         }
930
931                         tmp.x = sbt_field_size[i];
932                         if(sbt_field_icon0 != "")
933                                 drawpic(pos - tmp, sbt_field_icon0, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon1_rgb, fg_alpha, DRAWFLAG_NORMAL);
934                         if(sbt_field_icon1 != "")
935                                 drawpic(pos - tmp, sbt_field_icon1, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon1_rgb, fg_alpha, DRAWFLAG_NORMAL);
936                         if(sbt_field_icon2 != "")
937                                 drawpic(pos - tmp, sbt_field_icon2, vec2(hud_fontsize.x * sbt_fixcolumnwidth_iconlen, hud_fontsize.y), sbt_field_icon2_rgb, fg_alpha, DRAWFLAG_NORMAL);
938                         pos.x -= sbt_field_size[i] + hud_fontsize.x;
939                 }
940         }
941
942         if(pl.eliminated)
943                 drawfill(h_pos, h_size, '0 0 0', 0.5 * panel_fg_alpha, DRAWFLAG_NORMAL);
944 }
945
946 vector Scoreboard_DrawOthers(vector item_pos, vector rgb, int this_team, entity ignored_pl, entity pl, int pl_number)
947 {
948         int i = 0;
949         vector h_pos = item_pos;
950         vector h_size = vec2(panel_size.x, hud_fontsize.y * 1.25);
951
952         bool complete = (this_team == NUM_SPECTATOR);
953
954         if(!complete)
955         if((sbt_highlight) && (!(pl_number % 2)))
956                 drawfill(h_pos, h_size, rgb, sbt_highlight_alpha, DRAWFLAG_NORMAL);
957
958         vector pos = item_pos;
959         pos.x += hud_fontsize.x * 0.5;
960         pos.y += (1.25 - 1) / 2 * hud_fontsize.y; // center text vertically
961
962         float width_limit = item_pos.x + panel_size.x - hud_fontsize.x;
963         if(!complete)
964                 width_limit -= stringwidth("...", false, hud_fontsize);
965         float namesize = autocvar_hud_panel_scoreboard_namesize * hud_fontsize.x;
966         static float max_name_width = 0;
967         string field = "";
968         float fieldsize = 0;
969         float min_fieldsize = 0;
970         float fieldpadding = hud_fontsize.x * 0.25;
971         if(this_team == NUM_SPECTATOR)
972         {
973                 if(autocvar_hud_panel_scoreboard_spectators_showping)
974                         min_fieldsize = stringwidth("999", false, hud_fontsize);
975         }
976         else if(autocvar_hud_panel_scoreboard_others_showscore)
977                 min_fieldsize = stringwidth("99", false, hud_fontsize);
978         for(i = 0; pl; pl = pl.sort_next)
979         {
980                 if(pl.team != this_team)
981                         continue;
982                 if(pl == ignored_pl)
983                         continue;
984
985                 field = "";
986                 if(this_team == NUM_SPECTATOR)
987                 {
988                         if(autocvar_hud_panel_scoreboard_spectators_showping)
989                                 field = Scoreboard_GetField(pl, SP_PING);
990                 }
991                 else if(autocvar_hud_panel_scoreboard_others_showscore)
992                         field = Scoreboard_GetField(pl, SP_SCORE);
993
994                 string str = textShortenToWidth(entcs_GetName(pl.sv_entnum), namesize, hud_fontsize, stringwidth_colors);
995                 float column_width = stringwidth(str, true, hud_fontsize);
996                 if((this_team == NUM_SPECTATOR) && autocvar_hud_panel_scoreboard_spectators_aligned)
997                 {
998                         if(column_width > max_name_width)
999                                 max_name_width = column_width;
1000                         column_width = max_name_width;
1001                 }
1002                 if(field != "")
1003                 {
1004                         fieldsize = stringwidth(field, false, hud_fontsize);
1005                         column_width += hud_fontsize.x * 0.25 + max(fieldsize, min_fieldsize) + 2 * fieldpadding;
1006                 }
1007
1008                 if(pos.x + column_width > width_limit)
1009                 {
1010                         ++i;
1011                         if(!complete)
1012                         {
1013                                 drawstring(pos, "...", hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
1014                                 break;
1015                         }
1016                         else
1017                         {
1018                                 pos.x = item_pos.x + hud_fontsize.x * 0.5;
1019                                 pos.y += hud_fontsize.y * 1.25;
1020                         }
1021                 }
1022
1023                 vector name_pos = pos;
1024                 if((this_team == NUM_SPECTATOR) && autocvar_hud_panel_scoreboard_spectators_aligned)
1025                         name_pos.x += max(fieldsize, min_fieldsize) + 2 * fieldpadding + hud_fontsize.x * 0.25;
1026                 drawcolorcodedstring(name_pos, str, hud_fontsize, sbt_fg_alpha, DRAWFLAG_NORMAL);
1027                 if(field != "")
1028                 {
1029                         h_size.x = max(fieldsize, min_fieldsize) + 2 * fieldpadding;
1030                         h_size.y = hud_fontsize.y;
1031                         vector field_pos = pos;
1032                         if(!((this_team == NUM_SPECTATOR) && autocvar_hud_panel_scoreboard_spectators_aligned))
1033                                 field_pos.x += column_width - h_size.x;
1034                         if(sbt_highlight)
1035                                 drawfill(field_pos, h_size, '1 1 1', sbt_highlight_alpha, DRAWFLAG_NORMAL);
1036                         field_pos.x += fieldpadding + (max(fieldsize, min_fieldsize) - fieldsize) * 0.5;
1037                         drawstring(field_pos, field, hud_fontsize, sbt_field_rgb, sbt_fg_alpha, DRAWFLAG_NORMAL);
1038                 }
1039                 if(pl.eliminated)
1040                 {
1041                         h_size.x = column_width + hud_fontsize.x * 0.25;
1042                         h_size.y = hud_fontsize.y;
1043                         drawfill(pos - hud_fontsize.x * 0.25 * eX, h_size, '0 0 0', 0.5 * panel_fg_alpha, DRAWFLAG_NORMAL);
1044                 }
1045                 pos.x += column_width;
1046                 pos.x += hud_fontsize.x;
1047         }
1048         return vec2(item_pos.x, item_pos.y + i * hud_fontsize.y * 1.25);
1049 }
1050
1051 vector Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1052 {
1053         int max_players = 999;
1054         if(autocvar_hud_panel_scoreboard_maxheight > 0)
1055         {
1056                 float height = autocvar_hud_panel_scoreboard_maxheight * vid_conheight;
1057                 if(teamplay)
1058                 {
1059                         height -= (panel_bg_padding * 2 + hud_fontsize.y * 1.25) * team_count; // - padding and header
1060                         height -= hud_fontsize.y * (team_count - 1); // - spacing between tables
1061                         height /= team_count;
1062                 }
1063                 else
1064                         height -= panel_bg_padding * 2; // - padding
1065                 max_players = floor(height / (hud_fontsize.y * 1.25));
1066                 if(max_players <= 1)
1067                         max_players = 1;
1068                 if(max_players == tm.team_size)
1069                         max_players = 999;
1070         }
1071
1072         entity pl;
1073         entity me = playerslots[current_player];
1074         panel_pos = pos;
1075         panel_size.y = 1.25 * hud_fontsize.y * (1 + bound(1, tm.team_size, max_players));
1076         panel_size.y += panel_bg_padding * 2;
1077         HUD_Panel_DrawBg();
1078
1079         vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
1080         if(panel.current_panel_bg != "0")
1081                 end_pos.y += panel_bg_border * 2;
1082
1083         if(panel_bg_padding)
1084         {
1085                 panel_pos += '1 1 0' * panel_bg_padding;
1086                 panel_size -= '2 2 0' * panel_bg_padding;
1087         }
1088
1089         pos = panel_pos;
1090         vector tmp = vec2(panel_size.x, 1.25 * hud_fontsize.y);
1091
1092         // rounded header
1093         if (sbt_bg_alpha)
1094                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', sbt_bg_alpha, DRAWFLAG_NORMAL);
1095
1096         pos.y += 1.25 * hud_fontsize.y;
1097
1098         // table background
1099         tmp.y = panel_size.y - 1.25 * hud_fontsize.y;
1100         if (sbt_bg_alpha)
1101                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
1102
1103
1104         // print header row and highlight columns
1105         pos = Scoreboard_DrawHeader(panel_pos, rgb, (max_players < tm.team_size));
1106
1107         // fill the table and draw the rows
1108         bool is_self = false;
1109         bool self_shown = false;
1110         int i = 0;
1111         for(pl = players.sort_next; pl; pl = pl.sort_next)
1112         {
1113                 if(pl.team != tm.team)
1114                         continue;
1115                 if(i == max_players - 2 && pl != me)
1116                 {
1117                         if(!self_shown && me.team == tm.team)
1118                         {
1119                                 Scoreboard_DrawItem(pos, rgb, me, true, i);
1120                                 self_shown = true;
1121                                 pos.y += 1.25 * hud_fontsize.y;
1122                                 ++i;
1123                         }
1124                 }
1125                 if(i >= max_players - 1)
1126                 {
1127                         pos = Scoreboard_DrawOthers(pos, rgb, tm.team, (self_shown ? me : NULL), pl, i);
1128                         break;
1129                 }
1130                 is_self = (pl.sv_entnum == current_player);
1131                 Scoreboard_DrawItem(pos, rgb, pl, is_self, i);
1132                 if(is_self)
1133                         self_shown = true;
1134                 pos.y += 1.25 * hud_fontsize.y;
1135                 ++i;
1136         }
1137
1138         panel_size.x += panel_bg_padding * 2; // restore initial width
1139         return end_pos;
1140 }
1141
1142 bool Scoreboard_WouldDraw()
1143 {
1144         if (MUTATOR_CALLHOOK(DrawScoreboard))
1145                 return false;
1146         else if (QuickMenu_IsOpened())
1147                 return false;
1148         else if (HUD_Radar_Clickable())
1149                 return false;
1150         else if (scoreboard_showscores)
1151                 return true;
1152         else if (intermission == 1)
1153                 return true;
1154         else if (intermission == 2)
1155                 return false;
1156         else if (spectatee_status != -1 && STAT(HEALTH) <= 0 && autocvar_cl_deathscoreboard && !MUTATOR_CALLHOOK(DrawDeathScoreboard)
1157                 && (!HUD_MinigameMenu_IsOpened() || !active_minigame))
1158         {
1159                 return true;
1160         }
1161         else if (scoreboard_showscores_force || MUTATOR_CALLHOOK(DrawScoreboard_Force))
1162                 return true;
1163         return false;
1164 }
1165
1166 float average_accuracy;
1167 vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
1168 {
1169         if (frametime)
1170         {
1171                 if (scoreboard_fade_alpha < 1)
1172                         scoreboard_acc_fade_alpha = min(1, scoreboard_acc_fade_alpha + frametime * 10);
1173                 else
1174                         scoreboard_acc_fade_alpha = 1; // sync fading with the scoreboard
1175         }
1176         vector initial_pos = pos;
1177
1178         WepSet weapons_stat = WepSet_GetFromStat();
1179         WepSet weapons_inmap = WepSet_GetFromStat_InMap();
1180         int disownedcnt = 0;
1181         int nHidden = 0;
1182         FOREACH(Weapons, it != WEP_Null, {
1183                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1184
1185                 WepSet set = it.m_wepset;
1186                 if(it.spawnflags & WEP_TYPE_OTHER)
1187                 {
1188                         ++nHidden;
1189                         continue;
1190                 }
1191                 if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set)))
1192                 {
1193                         if (it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))
1194                                 ++nHidden;
1195                         else
1196                                 ++disownedcnt;
1197                 }
1198         });
1199
1200         int weapon_cnt = (REGISTRY_COUNT(Weapons) - 1) - disownedcnt - nHidden;
1201         if (weapon_cnt <= 0) return pos;
1202
1203         int rows = 1;
1204         if (autocvar_hud_panel_scoreboard_accuracy_doublerows && weapon_cnt >= floor((REGISTRY_COUNT(Weapons) - nHidden - 1) * 0.5))
1205                 rows = 2;
1206         int columnns = ceil(weapon_cnt / rows);
1207
1208         float weapon_height = 29;
1209         float height = hud_fontsize.y + weapon_height;
1210
1211         drawstring(pos + eX * panel_bg_padding, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1212         pos.y += 1.25 * hud_fontsize.y;
1213         if(panel.current_panel_bg != "0")
1214                 pos.y += panel_bg_border;
1215
1216         panel_pos = pos;
1217         panel_size.y = height * rows;
1218         panel_size.y += panel_bg_padding * 2;
1219
1220         float panel_bg_alpha_save = panel_bg_alpha;
1221         panel_bg_alpha *= scoreboard_acc_fade_alpha;
1222         HUD_Panel_DrawBg();
1223         panel_bg_alpha = panel_bg_alpha_save;
1224
1225         vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
1226         if(panel.current_panel_bg != "0")
1227                 end_pos.y += panel_bg_border * 2;
1228
1229         if(panel_bg_padding)
1230         {
1231                 panel_pos += '1 1 0' * panel_bg_padding;
1232                 panel_size -= '2 2 0' * panel_bg_padding;
1233         }
1234
1235         pos = panel_pos;
1236         vector tmp = panel_size;
1237
1238         float weapon_width = tmp.x / columnns / rows;
1239
1240         if (sbt_bg_alpha)
1241                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1242
1243         if(sbt_highlight)
1244         {
1245                 // column highlighting
1246                 for (int i = 0; i < columnns; ++i)
1247                         if ((i % 2) == 0)
1248                                 drawfill(pos + eX * weapon_width * rows * i, vec2(weapon_width * rows, height * rows), '0 0 0', sbt_highlight_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1249
1250                 // row highlighting
1251                 for (int i = 0; i < rows; ++i)
1252                         drawfill(pos + eY * (weapon_height + height * i), vec2(tmp.x, hud_fontsize.y), rgb, sbt_highlight_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1253         }
1254
1255         average_accuracy = 0;
1256         int weapons_with_stats = 0;
1257         if (rows == 2)
1258                 pos.x += weapon_width / 2;
1259
1260         if (autocvar_hud_panel_scoreboard_accuracy_nocolors)
1261                 rgb = '1 1 1';
1262         else
1263                 Accuracy_LoadColors();
1264
1265         float oldposx = pos.x;
1266         vector tmpos = pos;
1267
1268         int column = 0;
1269         FOREACH(Weapons, it != WEP_Null, {
1270                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1271
1272                 WepSet set = it.m_wepset;
1273                 if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set)))
1274                         continue;
1275                 if (it.spawnflags & WEP_TYPE_OTHER)
1276                         continue;
1277
1278                 float weapon_alpha;
1279                 if (weapon_stats >= 0)
1280                         weapon_alpha = sbt_fg_alpha;
1281                 else
1282                         weapon_alpha = 0.2 * sbt_fg_alpha;
1283
1284                 // weapon icon
1285                 drawpic_aspect_skin(tmpos, it.model2, vec2(weapon_width, weapon_height), '1 1 1', weapon_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1286                 // the accuracy
1287                 if (weapon_stats >= 0) {
1288                         weapons_with_stats += 1;
1289                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1290
1291                         string s;
1292                         s = sprintf("%d%%", weapon_stats * 100);
1293
1294                         float padding;
1295                         padding = (weapon_width - stringwidth(s, false, hud_fontsize)) / 2; // center the accuracy value
1296
1297                         if(!autocvar_hud_panel_scoreboard_accuracy_nocolors)
1298                                 rgb = Accuracy_GetColor(weapon_stats);
1299
1300                         drawstring(tmpos + vec2(padding, weapon_height), s, hud_fontsize, rgb, sbt_fg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
1301                 }
1302                 tmpos.x += weapon_width * rows;
1303                 pos.x += weapon_width * rows;
1304                 if (rows == 2 && column == columnns - 1) {
1305                         tmpos.x = oldposx;
1306                         tmpos.y += height;
1307                         pos.y += height;
1308                 }
1309                 ++column;
1310         });
1311
1312         if (weapons_with_stats)
1313                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1314
1315         panel_size.x += panel_bg_padding * 2; // restore initial width
1316
1317         if (scoreboard_acc_fade_alpha == 1)
1318                 return end_pos;
1319         return initial_pos + (end_pos - initial_pos) * scoreboard_acc_fade_alpha;
1320 }
1321
1322 .bool uninteresting;
1323 STATIC_INIT(default_order_items_label)
1324 {
1325         IL_EACH(default_order_items, true, {
1326                 if(!(it.instanceOfPowerup
1327                         || it == ITEM_HealthMega || it == ITEM_HealthBig
1328                         || it == ITEM_ArmorMega || it == ITEM_ArmorBig
1329                         ))
1330                 {
1331                         it.uninteresting = true;
1332                 }
1333         });
1334 }
1335
1336 vector Scoreboard_ItemStats_Draw(vector pos, vector rgb, vector bg_size)
1337 {
1338         if (frametime)
1339         {
1340                 if (scoreboard_fade_alpha < 1)
1341                         scoreboard_itemstats_fade_alpha = min(1, scoreboard_itemstats_fade_alpha + frametime * 10);
1342                 else
1343                         scoreboard_itemstats_fade_alpha = 1; // sync fading with the scoreboard
1344         }
1345         vector initial_pos = pos;
1346
1347         int disowned_cnt = 0;
1348         int uninteresting_cnt = 0;
1349         IL_EACH(default_order_items, true, {
1350                 int q = g_inventory.inv_items[it.m_id];
1351                 //q = 1; // debug: display all items
1352                 if (autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting)
1353                         ++uninteresting_cnt;
1354                 else if (!q)
1355                         ++disowned_cnt;
1356         });
1357         int items_cnt = REGISTRY_COUNT(Items) - uninteresting_cnt;
1358         int n = items_cnt - disowned_cnt;
1359         if (n <= 0) return pos;
1360
1361         int rows = (autocvar_hud_panel_scoreboard_itemstats_doublerows && n >= floor(REGISTRY_COUNT(Items) / 2)) ? 2 : 1;
1362         int columnns = max(6, ceil(n / rows));
1363
1364         float height = 40;
1365         float fontsize = height * 1/3;
1366         float item_height = height * 2/3;
1367
1368         drawstring(pos + eX * panel_bg_padding, _("Item stats"), hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1369         pos.y += 1.25 * hud_fontsize.y;
1370         if(panel.current_panel_bg != "0")
1371                 pos.y += panel_bg_border;
1372
1373         panel_pos = pos;
1374         panel_size.y = height * rows;
1375         panel_size.y += panel_bg_padding * 2;
1376
1377         float panel_bg_alpha_save = panel_bg_alpha;
1378         panel_bg_alpha *= scoreboard_itemstats_fade_alpha;
1379         HUD_Panel_DrawBg();
1380         panel_bg_alpha = panel_bg_alpha_save;
1381
1382         vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
1383         if(panel.current_panel_bg != "0")
1384                 end_pos.y += panel_bg_border * 2;
1385
1386         if(panel_bg_padding)
1387         {
1388                 panel_pos += '1 1 0' * panel_bg_padding;
1389                 panel_size -= '2 2 0' * panel_bg_padding;
1390         }
1391
1392         pos = panel_pos;
1393         vector tmp = panel_size;
1394
1395         float item_width = tmp.x / columnns / rows;
1396
1397         if (sbt_bg_alpha)
1398                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1399
1400         if(sbt_highlight)
1401         {
1402                 // column highlighting
1403                 for (int i = 0; i < columnns; ++i)
1404                         if ((i % 2) == 0)
1405                                 drawfill(pos + '1 0 0' * item_width * rows * i, '0 1 0' * height * rows + '1 0 0' * item_width * rows, '0 0 0', sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1406
1407                 // row highlighting
1408                 for (int i = 0; i < rows; ++i)
1409                         drawfill(pos + '0 1 0' * item_height + '0 1 0' * height * i, '1 0 0' * panel_size.x + '0 1 0' * fontsize, rgb, sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1410         }
1411
1412         if (rows == 2)
1413                 pos.x += item_width / 2;
1414
1415         float oldposx = pos.x;
1416         vector tmpos = pos;
1417
1418         int column = 0;
1419         IL_EACH(default_order_items, !(autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting), {
1420                 int n = g_inventory.inv_items[it.m_id];
1421                 //n = 1 + floor(i * 3 + 4.8) % 7; // debug: display a value for each item
1422                 if (n <= 0) continue;
1423                 drawpic_aspect_skin(tmpos, it.m_icon, '1 0 0' * item_width + '0 1 0' * item_height, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1424                 string s = ftos(n);
1425                 float padding = (item_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center
1426                 drawstring(tmpos + '1 0 0' * padding + '0 1 0' * item_height, s, '1 1 0' * fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
1427                 tmpos.x += item_width * rows;
1428                 pos.x += item_width * rows;
1429                 if (rows == 2 && column == columnns - 1) {
1430                         tmpos.x = oldposx;
1431                         tmpos.y += height;
1432                         pos.y += height;
1433                 }
1434                 ++column;
1435         });
1436
1437         panel_size.x += panel_bg_padding * 2; // restore initial width
1438
1439         if (scoreboard_itemstats_fade_alpha == 1)
1440                 return end_pos;
1441         return initial_pos + (end_pos - initial_pos) * scoreboard_itemstats_fade_alpha;
1442 }
1443
1444 vector MapStats_DrawKeyValue(vector pos, string key, string value) {
1445         float px = pos.x;
1446         pos.x += hud_fontsize.x * 0.25;
1447         drawstring(pos, key, hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
1448         pos.x = panel_pos.x + panel_size.x - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1449         drawstring(pos, value, hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
1450         pos.x = px;
1451         pos.y += hud_fontsize.y;
1452
1453         return pos;
1454 }
1455
1456 vector Scoreboard_MapStats_Draw(vector pos, vector rgb, vector bg_size) {
1457         float stat_secrets_found, stat_secrets_total;
1458         float stat_monsters_killed, stat_monsters_total;
1459         float rows = 0;
1460         string val;
1461
1462         // get monster stats
1463         stat_monsters_killed = STAT(MONSTERS_KILLED);
1464         stat_monsters_total = STAT(MONSTERS_TOTAL);
1465
1466         // get secrets stats
1467         stat_secrets_found = STAT(SECRETS_FOUND);
1468         stat_secrets_total = STAT(SECRETS_TOTAL);
1469
1470         // get number of rows
1471         if(stat_secrets_total)
1472                 rows += 1;
1473         if(stat_monsters_total)
1474                 rows += 1;
1475
1476         // if no rows, return
1477         if (!rows)
1478                 return pos;
1479
1480         //  draw table header
1481         drawstring(pos + eX * panel_bg_padding, _("Map stats:"), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1482         pos.y += 1.25 * hud_fontsize.y;
1483         if(panel.current_panel_bg != "0")
1484                 pos.y += panel_bg_border;
1485
1486         panel_pos = pos;
1487         panel_size.y = hud_fontsize.y * rows;
1488         panel_size.y += panel_bg_padding * 2;
1489         HUD_Panel_DrawBg();
1490
1491         vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
1492         if(panel.current_panel_bg != "0")
1493                 end_pos.y += panel_bg_border * 2;
1494
1495         if(panel_bg_padding)
1496         {
1497                 panel_pos += '1 1 0' * panel_bg_padding;
1498                 panel_size -= '2 2 0' * panel_bg_padding;
1499         }
1500
1501         pos = panel_pos;
1502         vector tmp = panel_size;
1503
1504         if (sbt_bg_alpha)
1505                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
1506
1507         // draw monsters
1508         if(stat_monsters_total)
1509         {
1510                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1511                 pos = MapStats_DrawKeyValue(pos, _("Monsters killed:"), val);
1512         }
1513
1514         // draw secrets
1515         if(stat_secrets_total)
1516         {
1517                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1518                 pos = MapStats_DrawKeyValue(pos, _("Secrets found:"), val);
1519         }
1520
1521         panel_size.x += panel_bg_padding * 2; // restore initial width
1522         return end_pos;
1523 }
1524
1525
1526 vector Scoreboard_Rankings_Draw(vector pos, string ranktitle, entity pl, vector rgb, vector bg_size)
1527 {
1528         int i;
1529         RANKINGS_RECEIVED_CNT = 0;
1530         for (i=RANKINGS_CNT-1; i>=0; --i)
1531                 if (grecordtime[i])
1532                         ++RANKINGS_RECEIVED_CNT;
1533
1534         if (RANKINGS_RECEIVED_CNT == 0)
1535                 return pos;
1536
1537         vector hl_rgb = rgb + '0.5 0.5 0.5';
1538
1539         pos.y += hud_fontsize.y;
1540         drawstring(pos + eX * panel_bg_padding, ranktitle, hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1541         pos.y += 1.25 * hud_fontsize.y;
1542         if(panel.current_panel_bg != "0")
1543                 pos.y += panel_bg_border;
1544
1545         panel_pos = pos;
1546
1547         float namesize = 0;
1548         for(i = 0; i < RANKINGS_RECEIVED_CNT; ++i)
1549         {
1550                 float f = stringwidth(ColorTranslateRGB(grecordholder[i]), true, hud_fontsize);
1551                 if(f > namesize)
1552                         namesize = f;
1553         }
1554         bool cut = false;
1555         if(namesize > autocvar_hud_panel_scoreboard_namesize * hud_fontsize.x)
1556         {
1557                 namesize = autocvar_hud_panel_scoreboard_namesize * hud_fontsize.x;
1558                 cut = true;
1559         }
1560
1561         float ranksize = 3 * hud_fontsize.x;
1562         float timesize = 5 * hud_fontsize.x;
1563         vector columnsize = vec2(ranksize + timesize + namesize + hud_fontsize.x, 1.25 * hud_fontsize.y);
1564         int columns = max(1, floor((panel_size.x - 2 * panel_bg_padding) / columnsize.x));
1565         columns = min(columns, RANKINGS_RECEIVED_CNT);
1566
1567         // expand name column to fill the entire row
1568         float available_space = (panel_size.x - 2 * panel_bg_padding - columnsize.x * columns) / columns;
1569         namesize += available_space;
1570         columnsize.x += available_space;
1571
1572         panel_size.y = ceil(RANKINGS_RECEIVED_CNT / columns) * 1.25 * hud_fontsize.y;
1573         panel_size.y += panel_bg_padding * 2;
1574
1575         HUD_Panel_DrawBg();
1576
1577         vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
1578         if(panel.current_panel_bg != "0")
1579                 end_pos.y += panel_bg_border * 2;
1580
1581         if(panel_bg_padding)
1582         {
1583                 panel_pos += '1 1 0' * panel_bg_padding;
1584                 panel_size -= '2 2 0' * panel_bg_padding;
1585         }
1586
1587         pos = panel_pos;
1588
1589         if (sbt_bg_alpha)
1590                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, panel_size, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
1591
1592         vector text_ofs = vec2(0.5 * hud_fontsize.x, (1.25 - 1) / 2 * hud_fontsize.y); // center text vertically
1593         string str = "";
1594         int column = 0, j = 0;
1595         string zoned_name_self = strzone(strdecolorize(entcs_GetName(player_localnum)));
1596         for(i = 0; i < RANKINGS_RECEIVED_CNT; ++i)
1597         {
1598                 float t;
1599                 t = grecordtime[i];
1600                 if (t == 0)
1601                         continue;
1602
1603                 if(strdecolorize(grecordholder[i]) == zoned_name_self)
1604                         drawfill(pos, columnsize, hl_rgb, sbt_highlight_alpha_self, DRAWFLAG_NORMAL);
1605                 else if(!((j + column) & 1) && sbt_highlight)
1606                         drawfill(pos, columnsize, hl_rgb, sbt_highlight_alpha, DRAWFLAG_NORMAL);
1607
1608                 str = count_ordinal(i+1);
1609                 drawstring(pos + text_ofs, str, hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
1610                 drawstring(pos + text_ofs + eX * ranksize, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
1611                 str = ColorTranslateRGB(grecordholder[i]);
1612                 if(cut)
1613                         str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
1614                 drawcolorcodedstring(pos + text_ofs + eX * (ranksize + timesize), str, hud_fontsize, sbt_fg_alpha, DRAWFLAG_NORMAL);
1615
1616                 pos.y += 1.25 * hud_fontsize.y;
1617                 j++;
1618                 if(j >= ceil(RANKINGS_RECEIVED_CNT / columns))
1619                 {
1620                         column++;
1621                         j = 0;
1622                         pos.x += panel_size.x / columns;
1623                         pos.y = panel_pos.y;
1624                 }
1625         }
1626         strfree(zoned_name_self);
1627
1628         panel_size.x += panel_bg_padding * 2; // restore initial width
1629         return end_pos;
1630 }
1631
1632 float scoreboard_time;
1633 bool have_weapon_stats;
1634 bool Scoreboard_AccuracyStats_WouldDraw(float ypos)
1635 {
1636         if (MUTATOR_CALLHOOK(DrawScoreboardAccuracy))
1637                 return false;
1638         if (!autocvar_hud_panel_scoreboard_accuracy || warmup_stage || ypos > 0.91 * vid_conheight)
1639                 return false;
1640
1641         if (time < scoreboard_time + autocvar_hud_panel_scoreboard_accuracy_showdelay
1642                 && ypos > autocvar_hud_panel_scoreboard_accuracy_showdelay_minpos * vid_conheight
1643                 && !intermission)
1644         {
1645                 return false;
1646         }
1647
1648         if (!have_weapon_stats)
1649         {
1650                 FOREACH(Weapons, it != WEP_Null, {
1651                         int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1652                         if (weapon_stats >= 0)
1653                         {
1654                                 have_weapon_stats = true;
1655                                 break;
1656                         }
1657                 });
1658                 if (!have_weapon_stats)
1659                         return false;
1660         }
1661
1662         return true;
1663 }
1664
1665 bool have_item_stats;
1666 bool Scoreboard_ItemStats_WouldDraw(float ypos)
1667 {
1668         if (MUTATOR_CALLHOOK(DrawScoreboardItemStats))
1669                 return false;
1670         if (!autocvar_hud_panel_scoreboard_itemstats || warmup_stage || ypos > 0.91 * vid_conheight)
1671                 return false;
1672
1673         if (time < scoreboard_time + autocvar_hud_panel_scoreboard_itemstats_showdelay
1674                 && ypos > autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos * vid_conheight
1675                 && !intermission)
1676         {
1677                 return false;
1678         }
1679
1680         if (!have_item_stats)
1681         {
1682                 IL_EACH(default_order_items, true, {
1683                         if (!(autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting))
1684                         {
1685                                 int q = g_inventory.inv_items[it.m_id];
1686                                 //q = 1; // debug: display all items
1687                                 if (q)
1688                                 {
1689                                         have_item_stats = true;
1690                                         break;
1691                                 }
1692                         }
1693                 });
1694                 if (!have_item_stats)
1695                         return false;
1696         }
1697
1698         return true;
1699 }
1700
1701 void Scoreboard_Draw()
1702 {
1703         if(!autocvar__hud_configure)
1704         {
1705                 if(!hud_draw_maximized) return;
1706
1707                 // frametime checks allow to toggle the scoreboard even when the game is paused
1708                 if(scoreboard_active) {
1709                         if (scoreboard_fade_alpha < 1)
1710                                 scoreboard_time = time;
1711                         if(hud_configure_menu_open == 1)
1712                                 scoreboard_fade_alpha = 1;
1713                         float scoreboard_fadeinspeed = autocvar_hud_panel_scoreboard_fadeinspeed;
1714                         if (scoreboard_fadeinspeed && frametime)
1715                                 scoreboard_fade_alpha = min(1, scoreboard_fade_alpha + frametime * scoreboard_fadeinspeed);
1716                         else
1717                                 scoreboard_fade_alpha = 1;
1718                         if(hud_fontsize_str != autocvar_hud_fontsize)
1719                         {
1720                                 hud_fontsize = HUD_GetFontsize("hud_fontsize");
1721                                 Scoreboard_initFieldSizes();
1722                                 strcpy(hud_fontsize_str, autocvar_hud_fontsize);
1723                         }
1724                 }
1725                 else {
1726                         float scoreboard_fadeoutspeed = autocvar_hud_panel_scoreboard_fadeoutspeed;
1727                         if (scoreboard_fadeoutspeed && frametime)
1728                                 scoreboard_fade_alpha = max(0, scoreboard_fade_alpha - frametime * scoreboard_fadeoutspeed);
1729                         else
1730                                 scoreboard_fade_alpha = 0;
1731                 }
1732
1733                 if (!scoreboard_fade_alpha)
1734                 {
1735                         scoreboard_acc_fade_alpha = 0;
1736                         scoreboard_itemstats_fade_alpha = 0;
1737                         return;
1738                 }
1739         }
1740         else
1741                 scoreboard_fade_alpha = 0;
1742
1743         if (autocvar_hud_panel_scoreboard_dynamichud)
1744                 HUD_Scale_Enable();
1745         else
1746                 HUD_Scale_Disable();
1747
1748         if(scoreboard_fade_alpha <= 0)
1749                 return;
1750         panel_fade_alpha *= scoreboard_fade_alpha;
1751         HUD_Panel_LoadCvars();
1752
1753         sbt_bg_alpha = autocvar_hud_panel_scoreboard_table_bg_alpha * panel_fg_alpha;
1754         sbt_highlight = autocvar_hud_panel_scoreboard_table_highlight;
1755         sbt_highlight_alpha = autocvar_hud_panel_scoreboard_table_highlight_alpha * panel_fg_alpha;
1756         sbt_highlight_alpha_self = autocvar_hud_panel_scoreboard_table_highlight_alpha_self * panel_fg_alpha;
1757         sbt_fg_alpha = autocvar_hud_panel_scoreboard_table_fg_alpha * panel_fg_alpha;
1758         sbt_fg_alpha_self = autocvar_hud_panel_scoreboard_table_fg_alpha_self * panel_fg_alpha;
1759
1760         // don't overlap with con_notify
1761         if(!autocvar__hud_configure)
1762                 panel_pos.y = max((autocvar_con_notify * autocvar_con_notifysize), panel_pos.y);
1763
1764         float excess = max(0, max_namesize - autocvar_hud_panel_scoreboard_namesize * hud_fontsize.x);
1765         float fixed_scoreboard_width = bound(vid_conwidth * autocvar_hud_panel_scoreboard_minwidth, vid_conwidth - excess, vid_conwidth * 0.93);
1766         panel_pos.x = 0.5 * (vid_conwidth - fixed_scoreboard_width);
1767         panel_size.x = fixed_scoreboard_width;
1768
1769         Scoreboard_UpdatePlayerTeams();
1770
1771         vector pos = panel_pos;
1772         entity pl, tm;
1773         string str;
1774         vector str_pos;
1775
1776         vector sb_gameinfo_type_fontsize, sb_gameinfo_detail_fontsize;
1777
1778         // Begin of Game Info Section
1779         sb_gameinfo_type_fontsize = hud_fontsize * 2.5;
1780         sb_gameinfo_detail_fontsize = hud_fontsize * 1.3;
1781
1782         // Game Info: Game Type
1783         str = MapInfo_Type_ToText(gametype);
1784         draw_beginBoldFont();
1785         drawcolorcodedstring(pos + '0.5 0 0' * (panel_size.x - stringwidth(str, true, sb_gameinfo_type_fontsize)), str, sb_gameinfo_type_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1786         draw_endBoldFont();
1787
1788         // Game Info: Game Detail
1789         float tl = STAT(TIMELIMIT);
1790         float fl = STAT(FRAGLIMIT);
1791         float ll = STAT(LEADLIMIT);
1792         float ll_and_fl = STAT(LEADLIMIT_AND_FRAGLIMIT);
1793         str = "";
1794         if(tl > 0)
1795                 str = strcat(str, sprintf(_("^3%1.0f minutes"), tl));
1796         if(!gametype.m_hidelimits)
1797         {
1798                 if(fl > 0)
1799                 {
1800                         if(tl > 0)
1801                                 str = strcat(str, "^7 / "); // delimiter
1802                         if(teamplay)
1803                         {
1804                                 str = strcat(str, sprintf(_("^5%s %s"), ScoreString(teamscores_flags(ts_primary), fl),
1805                                         (teamscores_label(ts_primary) == "score")   ? CTX(_("SCO^points")) :
1806                                         (teamscores_label(ts_primary) == "fastest") ? "" :
1807                                         TranslateScoresLabel(teamscores_label(ts_primary))));
1808                         }
1809                         else
1810                         {
1811                                 str = strcat(str, sprintf(_("^5%s %s"), ScoreString(scores_flags(ps_primary), fl),
1812                                         (scores_label(ps_primary) == "score")   ? CTX(_("SCO^points")) :
1813                                         (scores_label(ps_primary) == "fastest") ? "" :
1814                                         TranslateScoresLabel(scores_label(ps_primary))));
1815                         }
1816                 }
1817                 if(ll > 0)
1818                 {
1819                         if(tl > 0 || fl > 0)
1820                         {
1821                                 // delimiter
1822                                 if (ll_and_fl && fl > 0)
1823                                         str = strcat(str, "^7 & ");
1824                                 else
1825                                         str = strcat(str, "^7 / ");
1826                         }
1827
1828                         if(teamplay)
1829                         {
1830                                 str = strcat(str, sprintf(_("^2+%s %s"), ScoreString(teamscores_flags(ts_primary), ll),
1831                                         (teamscores_label(ts_primary) == "score")   ? CTX(_("SCO^points")) :
1832                                         (teamscores_label(ts_primary) == "fastest") ? "" :
1833                                         TranslateScoresLabel(teamscores_label(ts_primary))));
1834                         }
1835                         else
1836                         {
1837                                 str = strcat(str, sprintf(_("^2+%s %s"), ScoreString(scores_flags(ps_primary), ll),
1838                                         (scores_label(ps_primary) == "score")   ? CTX(_("SCO^points")) :
1839                                         (scores_label(ps_primary) == "fastest") ? "" :
1840                                         TranslateScoresLabel(scores_label(ps_primary))));
1841                         }
1842                 }
1843         }
1844
1845         pos.y += sb_gameinfo_type_fontsize.y;
1846         drawcolorcodedstring(pos + '1 0 0' * (panel_size.x - stringwidth(str, true, sb_gameinfo_detail_fontsize)), str, sb_gameinfo_detail_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); // align right
1847         // map name
1848         str = sprintf(_("^7Map: ^2%s"), shortmapname);
1849         drawcolorcodedstring(pos, str, sb_gameinfo_detail_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); // align left
1850         // End of Game Info Section
1851
1852         pos.y += sb_gameinfo_detail_fontsize.y + hud_fontsize.y * 0.3; // space between Game Info Section and score table
1853         if(panel.current_panel_bg != "0")
1854                 pos.y += panel_bg_border;
1855
1856         // Draw the scoreboard
1857         float scale = autocvar_hud_panel_scoreboard_table_bg_scale;
1858         if(scale <= 0)
1859                 scale = 0.25;
1860         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * scale;
1861
1862         if(teamplay)
1863         {
1864                 vector panel_bg_color_save = panel_bg_color;
1865                 vector team_score_baseoffset;
1866                 vector team_size_baseoffset;
1867                 if (autocvar_hud_panel_scoreboard_team_size_position != 1) // team size not on left
1868                 {
1869                         // put team score to the left of scoreboard (and team size to the right)
1870                         team_score_baseoffset = eY * hud_fontsize.y - eX * hud_fontsize.x * 0.5;
1871                         team_size_baseoffset = eY * hud_fontsize.y + eX * hud_fontsize.x * 0.5;
1872                         if(panel.current_panel_bg != "0")
1873                         {
1874                                 team_score_baseoffset.x -= panel_bg_border;
1875                                 team_size_baseoffset.x += panel_bg_border;
1876                         }
1877                 }
1878                 else
1879                 {
1880                         // put team score to the right of scoreboard (and team size to the left)
1881                         team_score_baseoffset = eY * hud_fontsize.y + eX * hud_fontsize.x * 0.5;
1882                         team_size_baseoffset = eY * hud_fontsize.y - eX * hud_fontsize.x * 0.5;
1883                         if(panel.current_panel_bg != "0")
1884                         {
1885                                 team_score_baseoffset.x += panel_bg_border;
1886                                 team_size_baseoffset.x -= panel_bg_border;
1887                         }
1888                 }
1889
1890                 int team_size_total = 0;
1891                 if (autocvar_hud_panel_scoreboard_team_size_position != 0) // team size not off
1892                 {
1893                         // calculate team size total (sum of all team sizes)
1894                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
1895                                 if(tm.team != NUM_SPECTATOR)
1896                                         team_size_total += tm.team_size;
1897                 }
1898
1899                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1900                 {
1901                         if(tm.team == NUM_SPECTATOR)
1902                                 continue;
1903                         if(!tm.team)
1904                                 continue;
1905
1906                         draw_beginBoldFont();
1907                         vector rgb = Team_ColorRGB(tm.team);
1908                         str = ftos(tm.(teamscores(ts_primary)));
1909                         if (autocvar_hud_panel_scoreboard_team_size_position != 1) // team size not on left
1910                         {
1911                                 // team score on the left (default)
1912                                 str_pos = pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5);
1913                         }
1914                         else
1915                         {
1916                                 // team score on the right
1917                                 str_pos = pos + team_score_baseoffset + eX * (panel_size.x + hud_fontsize.x * 1.5);
1918                         }
1919                         drawstring(str_pos, str, hud_fontsize * 1.5, rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
1920
1921                         // team size (if set to show on the side)
1922                         if (autocvar_hud_panel_scoreboard_team_size_position != 0) // team size not off
1923                         {
1924                                 // calculate the starting position for the whole team size info string
1925                                 str = sprintf("%d/%d", tm.team_size, team_size_total);
1926                                 if (autocvar_hud_panel_scoreboard_team_size_position == 1)
1927                                 {
1928                                         // team size on the left
1929                                         str_pos = pos + team_size_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5);
1930                                 }
1931                                 else
1932                                 {
1933                                         // team size on the right
1934                                         str_pos = pos + team_size_baseoffset + eX * (panel_size.x + hud_fontsize.x * 1.5);
1935                                 }
1936                                 str = sprintf("%d", tm.team_size);
1937                                 drawstring(str_pos, str, hud_fontsize * 1.5, rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
1938                                 str_pos += eX * stringwidth(str, true, hud_fontsize * 1.5) + eY * hud_fontsize.y * .5;
1939                                 str = sprintf("/%d", team_size_total);
1940                                 drawstring(str_pos, str, hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1941                         }
1942
1943
1944                         // secondary score, e.g. keyhunt
1945                         if(ts_primary != ts_secondary)
1946                         {
1947                                 str = ftos(tm.(teamscores(ts_secondary)));
1948                                 if (autocvar_hud_panel_scoreboard_team_size_position != 1) // team size not on left
1949                                 {
1950                                         // left
1951                                         str_pos = pos + team_score_baseoffset - vec2(stringwidth(str, false, hud_fontsize), hud_fontsize.y * -1.5);
1952                                 }
1953                                 else
1954                                 {
1955                                         // right
1956                                         str_pos = pos + team_score_baseoffset + vec2(panel_size.x + hud_fontsize.x * 1.5, hud_fontsize.y * 1.5);
1957                                 }
1958
1959                                 drawstring(str_pos, str, hud_fontsize, rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
1960                         }
1961                         draw_endBoldFont();
1962                         if(autocvar_hud_panel_scoreboard_bg_teams_color_team > 0)
1963                                 panel_bg_color = rgb * autocvar_hud_panel_scoreboard_bg_teams_color_team;
1964                         else if(panel_bg_color_team > 0)
1965                                 panel_bg_color = rgb * panel_bg_color_team;
1966                         else
1967                                 panel_bg_color = rgb;
1968                         pos = Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
1969                 }
1970                 panel_bg_color = panel_bg_color_save;
1971         }
1972         else
1973         {
1974                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1975                         if(tm.team != NUM_SPECTATOR)
1976                                 break;
1977
1978                 // display it anyway
1979                 pos = Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
1980         }
1981
1982         if (Scoreboard_AccuracyStats_WouldDraw(pos.y))
1983                 pos = Scoreboard_AccuracyStats_Draw(pos, panel_bg_color, bg_size);
1984         if (Scoreboard_ItemStats_WouldDraw(pos.y))
1985                 pos = Scoreboard_ItemStats_Draw(pos, panel_bg_color, bg_size);
1986
1987         if(MUTATOR_CALLHOOK(ShowRankings)) {
1988                 string ranktitle = M_ARGV(0, string);
1989                 if(race_speedaward) {
1990                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d%s ^7(%s^7)"), race_speedaward, race_speedaward_unit, ColorTranslateRGB(race_speedaward_holder)), hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1991                         pos.y += 1.25 * hud_fontsize.y;
1992                 }
1993                 if(race_speedaward_alltimebest) {
1994                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d%s ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_unit, ColorTranslateRGB(race_speedaward_alltimebest_holder)), hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1995                         pos.y += 1.25 * hud_fontsize.y;
1996                 }
1997                 pos = Scoreboard_Rankings_Draw(pos, ranktitle, playerslots[player_localnum], panel_bg_color, bg_size);
1998         }
1999
2000         pos = Scoreboard_MapStats_Draw(pos, panel_bg_color, bg_size);
2001
2002         // List spectators
2003         for(pl = players.sort_next; pl; pl = pl.sort_next)
2004         {
2005                 if(pl.team == NUM_SPECTATOR)
2006                 {
2007                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2008                                 if(tm.team == NUM_SPECTATOR)
2009                                         break;
2010                         str = sprintf("%s (%d)", _("Spectators"), tm.team_size);
2011                         draw_beginBoldFont();
2012                         drawstring(pos, str, hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2013                         draw_endBoldFont();
2014                         pos.y += 1.25 * hud_fontsize.y;
2015
2016                         pos = Scoreboard_DrawOthers(pos, '0 0 0', pl.team, NULL, pl, 0);
2017                         pos.y += 1.25 * hud_fontsize.y;
2018
2019                         break;
2020                 }
2021         }
2022
2023
2024         // print information about respawn status
2025         float respawn_time = STAT(RESPAWN_TIME);
2026         if(!intermission)
2027         if(respawn_time)
2028         {
2029                 if(respawn_time < 0)
2030                 {
2031                         // a negative number means we are awaiting respawn, time value is still the same
2032                         respawn_time *= -1; // remove mark now that we checked it
2033
2034                         if(respawn_time < time) // it happens for a few frames when server is respawning the player
2035                                 str = ""; // draw an empty string to not change suddenly scoreboard_bottom
2036                         else
2037                                 str = sprintf(_("^1Respawning in ^3%s^1..."),
2038                                         (autocvar_hud_panel_scoreboard_respawntime_decimals ?
2039                                                 count_seconds_decs(respawn_time - time, autocvar_hud_panel_scoreboard_respawntime_decimals)
2040                                                 :
2041                                                 count_seconds(ceil(respawn_time - time))
2042                                         )
2043                                 );
2044                 }
2045                 else if(time < respawn_time)
2046                 {
2047                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
2048                                 (autocvar_hud_panel_scoreboard_respawntime_decimals ?
2049                                         count_seconds_decs(respawn_time - time, autocvar_hud_panel_scoreboard_respawntime_decimals)
2050                                         :
2051                                         count_seconds(ceil(respawn_time - time))
2052                                 )
2053                         );
2054                 }
2055                 else if(time >= respawn_time)
2056                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
2057
2058                 pos.y += 1.2 * hud_fontsize.y;
2059                 drawcolorcodedstring(pos + '0.5 0 0' * (panel_size.x - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2060         }
2061
2062         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
2063 }