4 #include "strafehud.qh"
6 #include <client/autocvars.qh>
7 #include <client/miscfunctions.qh>
8 #include <common/animdecide.qh>
9 #include <common/ent_cs.qh>
10 #include <common/mapinfo.qh>
11 #include <common/mapobjects/trigger/swamp.qh>
12 #include <common/physics/movetypes/movetypes.qh>
13 #include <common/physics/player.qh>
14 #include <lib/csqcmodel/cl_player.qh>
16 bool strafehud_fwd = true;
17 float strafehud_demo_angle = -37;
18 float strafehud_demo_direction = 1;
19 float strafehud_demo_time = 0;
20 float strafehud_state_onground_time = 0;
21 float strafehud_state_strafekeys_time = 0;
22 bool strafehud_state_onground = true;
23 bool strafehud_state_strafekeys = false;
24 bool strafehud_turn = false;
25 float strafehud_turnangle;
31 if(!autocvar__hud_configure)
33 if(!autocvar_hud_panel_strafehud) return;
34 if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
35 if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
38 HUD_Panel_LoadCvars();
40 if(autocvar_hud_panel_strafehud_dynamichud)
47 panel_pos += '1 1 0' * panel_bg_padding;
48 panel_size -= '2 2 0' * panel_bg_padding;
51 if(spectatee_status > 0)
53 strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
57 strafeplayer = csqcplayer;
61 if(csqcplayer && strafeplayer)
64 float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
65 vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
66 vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
67 vector strafehud_mirror_bestangle_color = autocvar_hud_panel_strafehud_indicator_switch_color;
68 vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
69 vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
70 vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
71 vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
72 float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
73 float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
74 float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
75 float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
78 float strafehud_onground = strafeplayer == csqcplayer ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
79 float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
80 float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
81 float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
82 float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
83 float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
84 float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
85 float strafehud_view_angle = view_angles.y + 180;
86 float strafehud_angle;
87 float strafehud_direction;
88 vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
89 int strafehud_keys = STAT(PRESSED_KEYS);
90 float strafehud_wishangle;
91 float strafehud_moveangle;
94 float strafehud_hudangle;
95 float strafehud_bar_offset;
96 vector strafehud_bar_size = panel_size;
97 vector strafehud_currentangle_color = strafehud_warning_color;
98 float strafehud_currentangle_offset;
99 vector strafehud_currentangle_size = '0 0 0';
100 float strafehud_bestangle;
101 bool strafehud_bestangle_anywhere = false;
102 float strafehud_bestangle_offset;
103 float strafehud_mirror_bestangle_offset;
104 vector strafehud_bestangle_size = panel_size;
105 vector strafehud_mirror_bestangle_size;
106 float strafehud_accelzone_offset;
107 vector strafehud_accelzone_size = panel_size;
108 float strafehud_overturn_offset;
109 vector strafehud_overturn_size = panel_size;
110 float strafehud_hidden_angle;
111 float strafehud_hidden_size;
112 float strafehud_mirrorangle;
113 float strafehud_mirror_overturn_offset;
114 vector strafehud_mirror_overturn_size = panel_size;
115 vector strafehud_direction_size_vertical = '0 0 0';
116 vector strafehud_direction_size_horizontal = '0 0 0';
117 float strafehud_maxangle;
118 float strafehud_range_minangle;
120 // determine whether the player is strafing forwards or backwards
121 if(strafeplayer == csqcplayer) // if entity is local player
123 if(strafehud_movement_x > 0)
125 strafehud_fwd = true;
127 else if(strafehud_movement_x < 0)
129 strafehud_fwd = false;
132 else // alternatively determine direction by querying pressed keys
134 if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
136 strafehud_fwd = true;
138 else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
140 strafehud_fwd = false;
144 // determine player wishdir
145 if(strafeplayer == csqcplayer) // if entity is local player
147 if(strafehud_movement_x == 0)
149 if(strafehud_movement_y < 0)
151 strafehud_wishangle = -90;
153 else if(strafehud_movement_y > 0)
155 strafehud_wishangle = 90;
159 strafehud_wishangle = 0;
164 if(strafehud_movement_y == 0)
166 strafehud_wishangle = 0;
170 strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
174 else // alternatively calculate wishdir by querying pressed keys
176 if(strafehud_keys & KEY_FORWARD)
178 strafehud_wishangle = 45;
180 else if(strafehud_keys & KEY_BACKWARD)
182 strafehud_wishangle = 135;
186 strafehud_wishangle = 90;
188 if(strafehud_keys & KEY_LEFT)
190 strafehud_wishangle *= -1;
192 else if(!(strafehud_keys & KEY_RIGHT))
194 strafehud_wishangle = 0;
198 // determine minimum required angle to display full strafe range
199 strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
200 if(strafehud_range_minangle > 45) // minimum angle range is 45
202 strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
204 strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
206 if(autocvar_hud_panel_strafehud_angle == 0)
208 if(autocvar__hud_configure)
210 strafehud_hudangle = 45;
214 strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
219 strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense
222 // detecting strafe turning
223 if(!autocvar__hud_configure)
225 if(strafehud_onground != strafehud_state_onground)
227 strafehud_state_onground_time = time;
229 strafehud_state_onground = strafehud_onground;
230 if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
232 strafehud_state_strafekeys_time = time;
234 strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
235 if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
237 strafehud_turn = false;
239 else if(strafehud_onground)
241 if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
243 strafehud_turn = false;
246 else // air strafe only
248 if(fabs(strafehud_wishangle) == 90)
250 if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
252 strafehud_turn = true; // CPMA turning
253 strafehud_turnangle = strafehud_wishangle;
256 else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
258 strafehud_turn = false;
263 strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer) * strafehud_maxspeed_swamp_mod; // no crouching here because it doesn't affect air strafing
264 strafehud_wishangle = strafehud_turnangle;
268 strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
270 // get current strafing angle ranging from -180° to +180°
271 if(!autocvar__hud_configure)
273 if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
274 if(strafehud_speed > 0)
276 if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
277 strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
279 if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
280 else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
282 strafehud_angle = 180 - strafehud_angle;
283 if(strafehud_angle > 180)
285 strafehud_angle = -fabs(360 - strafehud_angle);
288 // making the hud less flickery in case of rounding errors
289 if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
291 strafehud_currentangle_color = strafehud_alert_color;
294 if(strafehud_angle < .1 && strafehud_angle > -.1)
304 else // simulate turning for HUD setup
306 if(autocvar__hud_panel_strafehud_center)
308 strafehud_angle = strafehud_demo_angle = 0;
309 strafehud_demo_time = 0;
310 strafehud_wishangle = 0;
314 if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
316 strafehud_demo_time = time;
317 strafehud_demo_angle += strafehud_demo_direction;
318 if(fabs(strafehud_demo_angle) >= 55)
320 strafehud_demo_direction = -strafehud_demo_direction;
323 strafehud_angle = strafehud_demo_angle;
324 strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
328 if(autocvar_v_flipped)
330 strafehud_angle = -strafehud_angle;
331 strafehud_wishangle = -strafehud_wishangle;
334 strafehud_moveangle = strafehud_angle + strafehud_wishangle;
336 if(strafehud_wishangle != 0)
338 strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
342 strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
345 // how much is hidden by the current hud angle
346 strafehud_hidden_angle = 180 - strafehud_hudangle;
347 // decelerating at this angle
348 strafehud_maxangle = 90 - fabs(strafehud_wishangle);
349 // best angle to strafe at
350 strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
351 // various offsets and size calculations of hud indicator elements
353 strafehud_currentangle_size.x = panel_size.x * .005;
354 if(strafehud_currentangle_size.x < 1) strafehud_currentangle_size.x = 1;
355 if(!autocvar_hud_panel_strafehud_mode)
357 strafehud_currentangle_offset = bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
361 strafehud_currentangle_offset = strafehud_angle/strafehud_hudangle * panel_size.x/2;
363 strafehud_currentangle_size.y = panel_size.y * 1.5;
364 // best strafe acceleration angle
365 strafehud_bestangle_offset = strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
366 strafehud_mirror_bestangle_offset = -strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
367 strafehud_bestangle_size.x = panel_size.x * .01;
368 if(strafehud_bestangle_size.x < 1) strafehud_bestangle_size.x = 1;
369 strafehud_mirror_bestangle_size = strafehud_bestangle_size;
370 // shift offset of best strafe angle in angle centered mode
371 if(autocvar_hud_panel_strafehud_mode)
373 strafehud_bestangle_offset -= strafehud_currentangle_offset;
374 strafehud_mirror_bestangle_offset -= strafehud_currentangle_offset;
376 // remove indicator width from offset
377 if( strafehud_direction < 0)
379 strafehud_bestangle_offset -= strafehud_bestangle_size.x;
383 strafehud_mirror_bestangle_offset -= strafehud_mirror_bestangle_size.x;
385 // don't draw the angle indicators outside of hud range
386 if(strafehud_bestangle_offset + strafehud_bestangle_size.x > panel_size.x)
388 if(strafehud_bestangle_offset < panel_size.x)
390 strafehud_bestangle_size.x = panel_size.x - strafehud_bestangle_offset;
394 strafehud_bestangle_size.x = 0;
397 if(strafehud_bestangle_offset < 0)
399 if(strafehud_bestangle_offset + strafehud_bestangle_size.x > 0)
401 strafehud_bestangle_size.x += strafehud_bestangle_offset;
402 strafehud_bestangle_offset = 0;
406 strafehud_bestangle_size.x = 0;
409 // same for the mirrored angle
410 if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > panel_size.x)
412 if(strafehud_mirror_bestangle_offset < panel_size.x)
414 strafehud_mirror_bestangle_size.x = panel_size.x - strafehud_mirror_bestangle_offset;
418 strafehud_mirror_bestangle_size.x = 0;
421 if(strafehud_mirror_bestangle_offset < 0)
423 if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > 0)
425 strafehud_mirror_bestangle_size.x += strafehud_mirror_bestangle_offset;
426 strafehud_mirror_bestangle_offset = 0;
430 strafehud_mirror_bestangle_size.x = 0;
433 // direction indicator
434 strafehud_direction_size_vertical.x = panel_size.x * .0075;
435 if(strafehud_direction_size_vertical.x < 1) strafehud_direction_size_vertical.x = 1;
436 strafehud_direction_size_vertical.y = panel_size.y;
437 strafehud_direction_size_horizontal.x = strafehud_direction_size_vertical.x * 3;
438 strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
440 strafehud_mirrorangle = strafehud_maxangle - strafehud_hidden_angle; // how many degrees of overturn area are on the opposite side of the hud
441 strafehud_overturn_size.x = panel_size.x * (strafehud_hudangle - strafehud_maxangle) / (strafehud_hudangle*2);
442 strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / (strafehud_hudangle*2);
443 strafehud_hidden_size = panel_size.x * strafehud_hidden_angle / strafehud_hudangle;
445 // if the strafe bar fills the whole hud panel
446 if(!(strafehud_speed >= strafehud_indicator_minspeed) || !(strafehud_direction != 0))
448 // add a background to the strafe-o-meter
449 if(panel_size.x > 0 && panel_size.y > 0)
451 HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
455 // mark the ideal strafe angle
456 if(strafehud_speed >= strafehud_indicator_minspeed) // only draw indicators if strafing is required to gain speed
458 if(strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
460 if(strafehud_direction < 0) // turning left
462 // calculate zone in which strafe acceleration happens
463 strafehud_accelzone_offset = 0;
464 strafehud_accelzone_size.x = strafehud_bestangle_offset;
466 // calculate overturn area and move acceleration zone
468 // calculate offset of overturn area
469 strafehud_overturn_offset = 0;
470 // move/adjust acceleration zone
471 strafehud_accelzone_offset += strafehud_overturn_size.x;
472 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
473 // calculate the remainder of the overturn zone on the opposite side
474 strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
475 if(autocvar_hud_panel_strafehud_mode)
477 // acceleration zone shifts in angle centered
478 strafehud_accelzone_size.x += strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
479 strafehud_accelzone_offset -= strafehud_currentangle_offset;
481 // overturn zone shifts if angle centered
482 strafehud_overturn_size.x -= strafehud_currentangle_offset;
483 strafehud_mirror_overturn_size.x += strafehud_currentangle_offset;
484 strafehud_mirror_overturn_offset -= strafehud_currentangle_offset;
485 strafehud_mirrorangle += strafehud_angle;
487 if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
489 strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
490 strafehud_overturn_offset -= strafehud_mirror_overturn_size.x + strafehud_hidden_size;
494 else // turning right
496 // calculate zone in which strafe acceleration happens
497 strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
498 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
500 // calculate overturn area and move acceleration zone
502 // calculate offset of overturn area
503 strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
504 // adjust acceleration zone
505 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
506 // calculate the remainder of the overturn zone on the opposite side
507 strafehud_mirror_overturn_offset = 0;
508 if(autocvar_hud_panel_strafehud_mode == 1)
510 // acceleration zone shifts if angle centered
511 strafehud_accelzone_size.x -= strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
513 // overturn zone shifts if angle centered
514 strafehud_overturn_size.x += strafehud_currentangle_offset;
515 strafehud_mirror_overturn_size.x -= strafehud_currentangle_offset;
516 strafehud_overturn_offset -= strafehud_currentangle_offset;
517 strafehud_mirrorangle -= strafehud_angle;
519 if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
521 strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
526 // prevent anything from being drawn outside of the hud if in angle centered mode
527 if(strafehud_accelzone_size.x < 0)
529 strafehud_accelzone_size.x = 0;
531 if(strafehud_accelzone_offset < 0)
533 strafehud_accelzone_size.x += strafehud_accelzone_offset;
534 strafehud_accelzone_offset = 0;
536 if((strafehud_accelzone_offset + strafehud_accelzone_size.x) > panel_size.x)
538 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
540 if(strafehud_overturn_size.x < 0)
542 strafehud_overturn_size.x = 0;
544 if(strafehud_overturn_offset < 0)
546 strafehud_overturn_size.x += strafehud_overturn_offset;
547 strafehud_overturn_offset = 0;
549 if((strafehud_overturn_offset + strafehud_overturn_size.x) > panel_size.x)
551 strafehud_overturn_size.x = panel_size.x - strafehud_overturn_offset;
553 strafehud_accelzone_size.x = max(strafehud_accelzone_size.x, 0);
554 strafehud_overturn_size.x = max(strafehud_overturn_size.x, 0);
555 strafehud_accelzone_offset = min(strafehud_accelzone_offset, panel_size.x);
556 strafehud_overturn_offset = min(strafehud_overturn_offset, panel_size.x);
558 // draw overturn area
559 if(strafehud_overturn_size.x > 0 && strafehud_overturn_size.y > 0)
561 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
563 // draw remaining overturn area on the opposite side if there is any (180 degree in total)
564 if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x > 0 && strafehud_mirror_overturn_size.y > 0)
566 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
569 // draw acceleration zone
570 if(strafehud_accelzone_size.x > 0 && strafehud_accelzone_size.y > 0)
572 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
575 // add a background to the strafe-o-meter
576 if(strafehud_direction < 0) // turning left
578 strafehud_bar_offset = bound(0, strafehud_bestangle_offset + strafehud_bestangle_size.x, panel_size.x);
579 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - (strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_offset : panel_size.x));
581 else // turning right
583 strafehud_bar_offset = strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_size.x : 0;
584 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - bound(0, strafehud_bestangle_offset, panel_size.x));
586 if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
588 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
590 // if there's free space behind the overturn zone
591 if(strafehud_mirror_overturn_size.x < 0)
593 strafehud_bar_size.x += strafehud_mirror_overturn_size.x;
594 if(strafehud_direction < 0) // turning left
596 strafehud_bar_offset = 0;
597 strafehud_bar_size.x = strafehud_overturn_offset;
599 else // turning right
601 strafehud_bar_offset = strafehud_overturn_size.x + strafehud_overturn_offset;
602 strafehud_bar_size.x = panel_size.x - strafehud_bar_offset;
604 if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
606 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
610 // draw the direction indicator caps at the sides of the hud
612 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
613 // top horizontal line
614 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
615 // bottom horizontal line
616 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
618 if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
620 // draw opposite best strafe angle
621 drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
623 if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
625 // draw current best strafe angle
626 drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
631 // draw best angles for acceleration
632 if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
634 drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
636 if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
638 drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
644 strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
647 // draw the actual strafe angle
648 if(!strafehud_bestangle_anywhere) // player gains speed with strafing
650 if((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
651 (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
652 strafehud_currentangle_color = strafehud_good_color;
655 if(fabs(strafehud_moveangle) > 89.9) // player is overturning
657 strafehud_currentangle_color = strafehud_alert_color;
660 if(strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
662 strafehud_currentangle_color = strafehud_good_color;
665 if(!autocvar_hud_panel_strafehud_mode)
667 drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
671 drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (panel_size.x/2 - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);