]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into Mario/quickmenu_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_ca_layout");
144                                         HUD_Write_PanelCvar_q("_dom_layout");
145                                         HUD_Write_PanelCvar_q("_freezetag_layout");
146                                         break;
147                                 case HUD_PANEL_PRESSEDKEYS:
148                                         HUD_Write_PanelCvar_q("_aspect");
149                                         HUD_Write_PanelCvar_q("_attack");
150                                         break;
151                                 case HUD_PANEL_ENGINEINFO:
152                                         HUD_Write_PanelCvar_q("_framecounter_time");
153                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
154                                         break;
155                                 case HUD_PANEL_INFOMESSAGES:
156                                         HUD_Write_PanelCvar_q("_flip");
157                                         break;
158                                 case HUD_PANEL_PHYSICS:
159                                         HUD_Write_PanelCvar_q("_speed_unit");
160                                         HUD_Write_PanelCvar_q("_speed_unit_show");
161                                         HUD_Write_PanelCvar_q("_speed_max");
162                                         HUD_Write_PanelCvar_q("_speed_vertical");
163                                         HUD_Write_PanelCvar_q("_topspeed");
164                                         HUD_Write_PanelCvar_q("_topspeed_time");
165                                         HUD_Write_PanelCvar_q("_acceleration_max");
166                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_baralign");
169                                         HUD_Write_PanelCvar_q("_progressbar");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173                                         HUD_Write_PanelCvar_q("_text");
174                                         HUD_Write_PanelCvar_q("_text_scale");
175                                         break;
176                                 case HUD_PANEL_CENTERPRINT:
177                                         HUD_Write_PanelCvar_q("_align");
178                                         HUD_Write_PanelCvar_q("_flip");
179                                         HUD_Write_PanelCvar_q("_fontscale");
180                                         HUD_Write_PanelCvar_q("_time");
181                                         HUD_Write_PanelCvar_q("_fade_in");
182                                         HUD_Write_PanelCvar_q("_fade_out");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
190                                         break;
191                                 case HUD_PANEL_QUICKMENU:
192                                         HUD_Write_PanelCvar_q("_align");
193                                         break;
194                         }
195                         HUD_Write("\n");
196                 }
197                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
198
199                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
200                 fclose(fh);
201         }
202         else
203                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
204 }
205
206 void HUD_Configure_Exit_Force()
207 {
208         if (menu_enabled)
209         {
210                 menu_enabled = 0;
211                 localcmd("togglemenu\n");
212         }
213         cvar_set("_hud_configure", "0");
214 }
215
216 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
217 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
218 {
219         float i;
220         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
221         vector myTarget;
222         myTarget = myPos;
223
224         for (i = 0; i < HUD_PANEL_NUM; ++i) {
225                 panel = hud_panel[i];
226                 if(panel == highlightedPanel) continue;
227                 HUD_Panel_UpdatePosSize()
228                 if(!panel_enabled) continue;
229
230                 panel_pos -= '1 1 0' * panel_bg_border;
231                 panel_size += '2 2 0' * panel_bg_border;
232
233                 if(myPos_y + mySize_y < panel_pos_y)
234                         continue;
235                 if(myPos_y > panel_pos_y + panel_size_y)
236                         continue;
237
238                 if(myPos_x + mySize_x < panel_pos_x)
239                         continue;
240                 if(myPos_x > panel_pos_x + panel_size_x)
241                         continue;
242
243                 // OK, there IS a collision.
244
245                 myCenter_x = myPos_x + 0.5 * mySize_x;
246                 myCenter_y = myPos_y + 0.5 * mySize_y;
247
248                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
249                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
250
251                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
252                 {
253                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
254                                 myTarget_x = panel_pos_x - mySize_x;
255                         else // push it upwards
256                                 myTarget_y = panel_pos_y - mySize_y;
257                 }
258                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
259                 {
260                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
261                                 myTarget_x = panel_pos_x + panel_size_x;
262                         else // push it upwards
263                                 myTarget_y = panel_pos_y - mySize_y;
264                 }
265                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
266                 {
267                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
268                                 myTarget_x = panel_pos_x - mySize_x;
269                         else // push it downwards
270                                 myTarget_y = panel_pos_y + panel_size_y;
271                 }
272                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
273                 {
274                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
275                                 myTarget_x = panel_pos_x + panel_size_x;
276                         else // push it downwards
277                                 myTarget_y = panel_pos_y + panel_size_y;
278                 }
279                 //if(cvar("hud_configure_checkcollisions_debug"))
280                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
281         }
282
283         return myTarget;
284 }
285
286 void HUD_Panel_SetPos(vector pos)
287 {
288         panel = highlightedPanel;
289         HUD_Panel_UpdatePosSize()
290         vector mySize;
291         mySize = panel_size;
292
293         //if(cvar("hud_configure_checkcollisions_debug"))
294                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
295
296         if(autocvar_hud_configure_grid)
297         {
298                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
299                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
300         }
301
302         if(hud_configure_checkcollisions)
303                 pos = HUD_Panel_CheckMove(pos, mySize);
304
305         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
306         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
307
308         string s;
309         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
310
311         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
312 }
313
314 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
315 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
316         float i;
317
318         vector targEndPos;
319
320         float dist_x, dist_y;
321         float ratio;
322         ratio = mySize_x/mySize_y;
323
324         for (i = 0; i < HUD_PANEL_NUM; ++i) {
325                 panel = hud_panel[i];
326                 if(panel == highlightedPanel) continue;
327                 HUD_Panel_UpdatePosSize()
328                 if(!panel_enabled) continue;
329
330                 panel_pos -= '1 1 0' * panel_bg_border;
331                 panel_size += '2 2 0' * panel_bg_border;
332
333                 targEndPos = panel_pos + panel_size;
334
335                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
336                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
337                         continue;
338
339                 if (resizeCorner == 1)
340                 {
341                         // check if this panel is on our way
342                         if (resizeorigin_x <= panel_pos_x)
343                                 continue;
344                         if (resizeorigin_y <= panel_pos_y)
345                                 continue;
346                         if (targEndPos_x <= resizeorigin_x - mySize_x)
347                                 continue;
348                         if (targEndPos_y <= resizeorigin_y - mySize_y)
349                                 continue;
350
351                         // there is a collision:
352                         // detect which side of the panel we are facing is actually limiting the resizing
353                         // (which side the resize direction finds for first) and reduce the size up to there
354                         //
355                         // dist is the distance between resizeorigin and the "analogous" point of the panel
356                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
357                         dist_x = resizeorigin_x - targEndPos_x;
358                         dist_y = resizeorigin_y - targEndPos_y;
359                         if (dist_y <= 0 || dist_x / dist_y > ratio)
360                                 mySize_x = min(mySize_x, dist_x);
361                         else
362                                 mySize_y = min(mySize_y, dist_y);
363                 }
364                 else if (resizeCorner == 2)
365                 {
366                         if (resizeorigin_x >= targEndPos_x)
367                                 continue;
368                         if (resizeorigin_y <= panel_pos_y)
369                                 continue;
370                         if (panel_pos_x >= resizeorigin_x + mySize_x)
371                                 continue;
372                         if (targEndPos_y <= resizeorigin_y - mySize_y)
373                                 continue;
374
375                         dist_x = panel_pos_x - resizeorigin_x;
376                         dist_y = resizeorigin_y - targEndPos_y;
377                         if (dist_y <= 0 || dist_x / dist_y > ratio)
378                                 mySize_x = min(mySize_x, dist_x);
379                         else
380                                 mySize_y = min(mySize_y, dist_y);
381                 }
382                 else if (resizeCorner == 3)
383                 {
384                         if (resizeorigin_x <= panel_pos_x)
385                                 continue;
386                         if (resizeorigin_y >= targEndPos_y)
387                                 continue;
388                         if (targEndPos_x <= resizeorigin_x - mySize_x)
389                                 continue;
390                         if (panel_pos_y >= resizeorigin_y + mySize_y)
391                                 continue;
392
393                         dist_x = resizeorigin_x - targEndPos_x;
394                         dist_y = panel_pos_y - resizeorigin_y;
395                         if (dist_y <= 0 || dist_x / dist_y > ratio)
396                                 mySize_x = min(mySize_x, dist_x);
397                         else
398                                 mySize_y = min(mySize_y, dist_y);
399                 }
400                 else if (resizeCorner == 4)
401                 {
402                         if (resizeorigin_x >= targEndPos_x)
403                                 continue;
404                         if (resizeorigin_y >= targEndPos_y)
405                                 continue;
406                         if (panel_pos_x >= resizeorigin_x + mySize_x)
407                                 continue;
408                         if (panel_pos_y >= resizeorigin_y + mySize_y)
409                                 continue;
410
411                         dist_x = panel_pos_x - resizeorigin_x;
412                         dist_y = panel_pos_y - resizeorigin_y;
413                         if (dist_y <= 0 || dist_x / dist_y > ratio)
414                                 mySize_x = min(mySize_x, dist_x);
415                         else
416                                 mySize_y = min(mySize_y, dist_y);
417                 }
418                 //if(cvar("hud_configure_checkcollisions_debug"))
419                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
420         }
421
422         return mySize;
423 }
424
425 void HUD_Panel_SetPosSize(vector mySize)
426 {
427         panel = highlightedPanel;
428         HUD_Panel_UpdatePosSize()
429         vector resizeorigin;
430         resizeorigin = panel_click_resizeorigin;
431         local noref vector myPos; // fteqcc sucks
432
433         // minimum panel size cap
434         mySize_x = max(0.025 * vid_conwidth, mySize_x);
435         mySize_y = max(0.025 * vid_conheight, mySize_y);
436
437         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
438         {
439                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
440                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
441         }
442
443         // collision testing|
444         // -----------------+
445
446         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
447         if(resizeCorner == 1) {
448                 myPos_x = resizeorigin_x - mySize_x;
449                 myPos_y = resizeorigin_y - mySize_y;
450         } else if(resizeCorner == 2) {
451                 myPos_x = resizeorigin_x;
452                 myPos_y = resizeorigin_y - mySize_y;
453         } else if(resizeCorner == 3) {
454                 myPos_x = resizeorigin_x - mySize_x;
455                 myPos_y = resizeorigin_y;
456         } else { // resizeCorner == 4
457                 myPos_x = resizeorigin_x;
458                 myPos_y = resizeorigin_y;
459         }
460
461         // left/top screen edges
462         if(myPos_x < 0)
463                 mySize_x = mySize_x + myPos_x;
464         if(myPos_y < 0)
465                 mySize_y = mySize_y + myPos_y;
466
467         // bottom/right screen edges
468         if(myPos_x + mySize_x > vid_conwidth)
469                 mySize_x = vid_conwidth - myPos_x;
470         if(myPos_y + mySize_y > vid_conheight)
471                 mySize_y = vid_conheight - myPos_y;
472
473         //if(cvar("hud_configure_checkcollisions_debug"))
474                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
475
476         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
477         if(autocvar_hud_configure_grid)
478         {
479                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
480                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
481         }
482
483         if(hud_configure_checkcollisions)
484                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
485
486         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
487         mySize_x = max(0.025 * vid_conwidth, mySize_x);
488         mySize_y = max(0.025 * vid_conheight, mySize_y);
489
490         // do another pos check, as size might have changed by now
491         if(resizeCorner == 1) {
492                 myPos_x = resizeorigin_x - mySize_x;
493                 myPos_y = resizeorigin_y - mySize_y;
494         } else if(resizeCorner == 2) {
495                 myPos_x = resizeorigin_x;
496                 myPos_y = resizeorigin_y - mySize_y;
497         } else if(resizeCorner == 3) {
498                 myPos_x = resizeorigin_x - mySize_x;
499                 myPos_y = resizeorigin_y;
500         } else { // resizeCorner == 4
501                 myPos_x = resizeorigin_x;
502                 myPos_y = resizeorigin_y;
503         }
504
505         //if(cvar("hud_configure_checkcollisions_debug"))
506                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
507
508         string s;
509         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
510         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
511
512         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
513         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
514 }
515
516 float pressed_key_time;
517 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
518 void HUD_Panel_Arrow_Action(float nPrimary)
519 {
520         if(!highlightedPanel)
521                 return;
522
523         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
524
525         float step;
526         if(autocvar_hud_configure_grid)
527         {
528                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
529                 {
530                         if (hudShiftState & S_SHIFT)
531                                 step = hud_configure_realGridSize_y;
532                         else
533                                 step = 2 * hud_configure_realGridSize_y;
534                 }
535                 else
536                 {
537                         if (hudShiftState & S_SHIFT)
538                                 step = hud_configure_realGridSize_x;
539                         else
540                                 step = 2 * hud_configure_realGridSize_x;
541                 }
542         }
543         else
544         {
545                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
546                         step = vid_conheight;
547                 else
548                         step = vid_conwidth;
549                 if (hudShiftState & S_SHIFT)
550                         step = (step / 256); // more precision
551                 else
552                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
553         }
554
555         panel = highlightedPanel;
556         HUD_Panel_UpdatePosSize()
557
558         highlightedPanel_initial_pos = panel_pos;
559         highlightedPanel_initial_size = panel_size;
560
561         if (hudShiftState & S_ALT) // resize
562         {
563                 highlightedAction = 1;
564                 if(nPrimary == K_UPARROW)
565                         resizeCorner = 1;
566                 else if(nPrimary == K_RIGHTARROW)
567                         resizeCorner = 2;
568                 else if(nPrimary == K_LEFTARROW)
569                         resizeCorner = 3;
570                 else // if(nPrimary == K_DOWNARROW)
571                         resizeCorner = 4;
572
573                 // ctrl+arrow reduces the size, instead of increasing it
574                 // Note that ctrl disables collisions check too, but it's fine
575                 // since we don't collide with anything reducing the size
576                 if (hudShiftState & S_CTRL) {
577                         step = -step;
578                         resizeCorner = 5 - resizeCorner;
579                 }
580
581                 vector mySize;
582                 mySize = panel_size;
583                 panel_click_resizeorigin = panel_pos;
584                 if(resizeCorner == 1) {
585                         panel_click_resizeorigin += mySize;
586                         mySize_y += step;
587                 } else if(resizeCorner == 2) {
588                         panel_click_resizeorigin_y += mySize_y;
589                         mySize_x += step;
590                 } else if(resizeCorner == 3) {
591                         panel_click_resizeorigin_x += mySize_x;
592                         mySize_x += step;
593                 } else { // resizeCorner == 4
594                         mySize_y += step;
595                 }
596                 HUD_Panel_SetPosSize(mySize);
597         }
598         else // move
599         {
600                 highlightedAction = 2;
601                 vector pos;
602                 pos = panel_pos;
603                 if(nPrimary == K_UPARROW)
604                         pos_y -= step;
605                 else if(nPrimary == K_DOWNARROW)
606                         pos_y += step;
607                 else if(nPrimary == K_LEFTARROW)
608                         pos_x -= step;
609                 else // if(nPrimary == K_RIGHTARROW)
610                         pos_x += step;
611
612                 HUD_Panel_SetPos(pos);
613         }
614
615         panel = highlightedPanel;
616         HUD_Panel_UpdatePosSize()
617
618         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
619         {
620                 // backup!
621                 panel_pos_backup = highlightedPanel_initial_pos;
622                 panel_size_backup = highlightedPanel_initial_size;
623                 highlightedPanel_backup = highlightedPanel;
624         }
625 }
626
627 const float S_MOUSE1 = 1;
628 const float S_MOUSE2 = 2;
629 const float S_MOUSE3 = 4;
630 float mouseClicked;
631 float prevMouseClicked; // previous state
632 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
633 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
634
635 void HUD_Panel_EnableMenu();
636 entity tab_panels[HUD_PANEL_MAX];
637 entity tab_panel;
638 vector tab_panel_pos;
639 float tab_backward;
640 void HUD_Panel_FirstInDrawQ(float id);
641 void reset_tab_panels()
642 {
643         int i;
644         for(i = 0; i < HUD_PANEL_NUM; ++i)
645                 tab_panels[i] = world;
646 }
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
648 {
649         string s;
650
651         if(bInputType == 2)
652                 return false;
653
654         if(!autocvar__hud_configure)
655                 return false;
656
657         // block any input while a menu dialog is fading
658         if(autocvar__menu_alpha)
659                 return true;
660
661         if(bInputType == 3)
662         {
663                 mousepos_x = nPrimary;
664                 mousepos_y = nSecondary;
665                 return true;
666         }
667
668         // allow console bind to work
669         string con_keys;
670         float keys;
671         con_keys = findkeysforcommand("toggleconsole", 0);
672         keys = tokenize(con_keys); // findkeysforcommand returns data for this
673
674         float hit_con_bind = 0, i;
675         for (i = 0; i < keys; ++i)
676         {
677                 if(nPrimary == stof(argv(i)))
678                         hit_con_bind = 1;
679         }
680
681         if(bInputType == 0) {
682                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
683                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
684                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
685         }
686         else if(bInputType == 1) {
687                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
688                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
689                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
690         }
691
692         if(nPrimary == K_CTRL)
693         {
694                 if (bInputType == 1) //ctrl has been released
695                 {
696                         if (tab_panel)
697                         {
698                                 //switch to selected panel
699                                 highlightedPanel = tab_panel;
700                                 highlightedAction = 0;
701                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
702                         }
703                         tab_panel = world;
704                         reset_tab_panels();
705                 }
706         }
707
708         if(nPrimary == K_MOUSE1)
709         {
710                 if(bInputType == 0) // key pressed
711                         mouseClicked |= S_MOUSE1;
712                 else if(bInputType == 1) // key released
713                         mouseClicked -= (mouseClicked & S_MOUSE1);
714         }
715         else if(nPrimary == K_MOUSE2)
716         {
717                 if(bInputType == 0) // key pressed
718                         mouseClicked |= S_MOUSE2;
719                 else if(bInputType == 1) // key released
720                         mouseClicked -= (mouseClicked & S_MOUSE2);
721         }
722         else if(nPrimary == K_ESCAPE)
723         {
724                 if (bInputType == 1)
725                         return true;
726                 menu_enabled = 1;
727                 menu_enabled_time = time;
728                 localcmd("menu_showhudexit\n");
729         }
730         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
731         {
732                 if (bInputType == 1)
733                         return true;
734                 if (!menu_enabled)
735                         cvar_set("_hud_configure", "0");
736         }
737         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
738         {
739                 if (bInputType == 1 || mouseClicked)
740                         return true;
741
742                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
743                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
744                 //(it should only after every other panel of the hud)
745                 //It's a minor bug anyway, we can live with it
746
747                 entity starting_panel;
748                 entity old_tab_panel = tab_panel;
749                 if (!tab_panel) //first press of TAB
750                 {
751                         if (highlightedPanel)
752                         {
753                                 panel = highlightedPanel;
754                                 HUD_Panel_UpdatePosSize()
755                         }
756                         else
757                                 panel_pos = '0 0 0';
758                         starting_panel = highlightedPanel;
759                         tab_panel_pos = panel_pos; //to compute level
760                 }
761                 else
762                 {
763                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
764                                 reset_tab_panels();
765                         starting_panel = tab_panel;
766                 }
767                 tab_backward = (hudShiftState & S_SHIFT);
768
769                 float k, level = 0, start_pos_x;
770                 vector candidate_pos = '0 0 0';
771                 const float LEVELS_NUM = 4;
772                 float level_height = vid_conheight / LEVELS_NUM;
773 :find_tab_panel
774                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
775                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
776                 start_pos_x = tab_panel_pos_x;
777                 tab_panel = world;
778                 k=0;
779                 while(++k)
780                 {
781                         for(i = 0; i < HUD_PANEL_NUM; ++i)
782                         {
783                                 panel = hud_panel[i];
784                                 if (panel == tab_panels[i] || panel == starting_panel)
785                                         continue;
786                                 HUD_Panel_UpdatePosSize()
787                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
788                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
789                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
790                                 {
791                                         tab_panel = panel;
792                                         tab_panel_pos = candidate_pos = panel_pos;
793                                 }
794                         }
795                         if (tab_panel)
796                                 break;
797                         if (k == LEVELS_NUM) //tab_panel not found
798                         {
799                                 reset_tab_panels();
800                                 if (!old_tab_panel)
801                                 {
802                                         tab_panel = world;
803                                         return true;
804                                 }
805                                 starting_panel = old_tab_panel;
806                                 old_tab_panel = world;
807                                 goto find_tab_panel; //u must find tab_panel!
808                         }
809                         if (!tab_backward)
810                         {
811                                 level = mod(level + level_height, vid_conheight);
812                                 start_pos_x = 0;
813                                 candidate_pos_x = vid_conwidth;
814                         }
815                         else
816                         {
817                                 level = mod(level - level_height, vid_conheight);
818                                 start_pos_x = vid_conwidth;
819                                 candidate_pos_x = 0;
820                         }
821                 }
822
823                 tab_panels[tab_panel.panel_id] = tab_panel;
824         }
825         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
826         {
827                 if (bInputType == 1 || mouseClicked)
828                         return true;
829
830                 if (highlightedPanel)
831                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
832                 else
833                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
834         }
835         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
836         {
837                 if (bInputType == 1 || mouseClicked)
838                         return true;
839
840                 if (highlightedPanel)
841                 {
842                         panel = highlightedPanel;
843                         HUD_Panel_UpdatePosSize()
844                         panel_size_copied = panel_size;
845                 }
846         }
847         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
848         {
849                 if (bInputType == 1 || mouseClicked)
850                         return true;
851
852                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
853                         return true;
854
855                 panel = highlightedPanel;
856                 HUD_Panel_UpdatePosSize()
857
858                 // reduce size if it'd go beyond screen boundaries
859                 vector tmp_size = panel_size_copied;
860                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
861                         tmp_size_x = vid_conwidth - panel_pos_x;
862                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
863                         tmp_size_y = vid_conheight - panel_pos_y;
864
865                 if (panel_size == tmp_size)
866                         return true;
867
868                 // backup first!
869                 panel_pos_backup = panel_pos;
870                 panel_size_backup = panel_size;
871                 highlightedPanel_backup = highlightedPanel;
872
873                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
874                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
875         }
876         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
877         {
878                 if (bInputType == 1 || mouseClicked)
879                         return true;
880                 //restore previous values
881                 if (highlightedPanel_backup)
882                 {
883                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
884                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
885                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
886                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
887                         highlightedPanel_backup = world;
888                 }
889         }
890         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
891         {
892                 if (bInputType == 1)
893                 {
894                         pressed_key_time = 0;
895                         return true;
896                 }
897                 else if (pressed_key_time == 0)
898                         pressed_key_time = time;
899
900                 if (!mouseClicked)
901                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
902         }
903         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
904         {
905                 if (bInputType == 1)
906                         return true;
907                 if (highlightedPanel)
908                         HUD_Panel_EnableMenu();
909         }
910         else if(hit_con_bind)
911                 return false;
912
913         return true;
914 }
915
916 float HUD_Panel_Check_Mouse_Pos(float allow_move)
917 {
918         float i, j = 0, border;
919
920         while(j < HUD_PANEL_NUM)
921         {
922                 i = panel_order[j];
923                 j += 1;
924
925                 panel = hud_panel[i];
926                 HUD_Panel_UpdatePosSize()
927
928                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
929
930                 // move
931                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
932                 {
933                         return 1;
934                 }
935                 // resize from topleft border
936                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
937                 {
938                         return 2;
939                 }
940                 // resize from topright border
941                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
942                 {
943                         return 3;
944                 }
945                 // resize from bottomleft border
946                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
947                 {
948                         return 3;
949                 }
950                 // resize from bottomright border
951                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
952                 {
953                         return 2;
954                 }
955         }
956         return 0;
957 }
958
959 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
960 void HUD_Panel_FirstInDrawQ(float id)
961 {
962         float i;
963         var float place = -1;
964         // find out where in the array our current id is, save into place
965         for(i = 0; i < HUD_PANEL_NUM; ++i)
966         {
967                 if(panel_order[i] == id)
968                 {
969                         place = i;
970                         break;
971                 }
972         }
973         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
974         if(place == -1)
975                 place = HUD_PANEL_NUM - 1;
976
977         // move all ids up by one step in the array until "place"
978         for(i = place; i > 0; --i)
979         {
980                 panel_order[i] = panel_order[i-1];
981         }
982         // now save the new top id
983         panel_order[0] = id;
984
985         // let's save them into the cvar by some strcat trickery
986         string s = "";
987         for(i = 0; i < HUD_PANEL_NUM; ++i)
988         {
989                 s = strcat(s, ftos(panel_order[i]), " ");
990         }
991         cvar_set("_hud_panelorder", s);
992         if(hud_panelorder_prev)
993                 strunzone(hud_panelorder_prev);
994         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
995 }
996
997 void HUD_Panel_Highlight(float allow_move)
998 {
999         float i, j = 0, border;
1000
1001         while(j < HUD_PANEL_NUM)
1002         {
1003                 i = panel_order[j];
1004                 j += 1;
1005
1006                 panel = hud_panel[i];
1007                 HUD_Panel_UpdatePosSize()
1008
1009                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1010
1011                 // move
1012                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1013                 {
1014                         highlightedPanel = hud_panel[i];
1015                         HUD_Panel_FirstInDrawQ(i);
1016                         highlightedAction = 1;
1017                         panel_click_distance = mousepos - panel_pos;
1018                         return;
1019                 }
1020                 // resize from topleft border
1021                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1022                 {
1023                         highlightedPanel = hud_panel[i];
1024                         HUD_Panel_FirstInDrawQ(i);
1025                         highlightedAction = 2;
1026                         resizeCorner = 1;
1027                         panel_click_distance = mousepos - panel_pos;
1028                         panel_click_resizeorigin = panel_pos + panel_size;
1029                         return;
1030                 }
1031                 // resize from topright border
1032                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1033                 {
1034                         highlightedPanel = hud_panel[i];
1035                         HUD_Panel_FirstInDrawQ(i);
1036                         highlightedAction = 2;
1037                         resizeCorner = 2;
1038                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1039                         panel_click_distance_y = mousepos_y - panel_pos_y;
1040                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1041                         return;
1042                 }
1043                 // resize from bottomleft border
1044                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1045                 {
1046                         highlightedPanel = hud_panel[i];
1047                         HUD_Panel_FirstInDrawQ(i);
1048                         highlightedAction = 2;
1049                         resizeCorner = 3;
1050                         panel_click_distance_x = mousepos_x - panel_pos_x;
1051                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1052                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1053                         return;
1054                 }
1055                 // resize from bottomright border
1056                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1057                 {
1058                         highlightedPanel = hud_panel[i];
1059                         HUD_Panel_FirstInDrawQ(i);
1060                         highlightedAction = 2;
1061                         resizeCorner = 4;
1062                         panel_click_distance = panel_size - mousepos + panel_pos;
1063                         panel_click_resizeorigin = panel_pos;
1064                         return;
1065                 }
1066         }
1067         highlightedPanel = world;
1068         highlightedAction = 0;
1069 }
1070
1071 void HUD_Panel_EnableMenu()
1072 {
1073         menu_enabled = 2;
1074         menu_enabled_time = time;
1075         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1076 }
1077 float mouse_over_panel;
1078 void HUD_Panel_Mouse()
1079 {
1080         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1081         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1082                 menu_enabled = 0;
1083
1084         /*
1085         print("menu_enabled: ", ftos(menu_enabled), "\n");
1086         print("Highlighted: ", ftos(highlightedPanel), "\n");
1087         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1088         */
1089
1090         if(autocvar__menu_alpha == 1)
1091                 return;
1092
1093         if (!autocvar_hud_cursormode)
1094         {
1095                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1096
1097                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1098                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1099         }
1100
1101         if(mouseClicked)
1102         {
1103                 if(prevMouseClicked == 0)
1104                 {
1105                         if (tab_panel)
1106                         {
1107                                 //stop ctrl-tab selection
1108                                 tab_panel = world;
1109                                 reset_tab_panels();
1110                         }
1111                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1112                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1113                         if (highlightedPanel)
1114                         {
1115                                 highlightedPanel_initial_pos = panel_pos;
1116                                 highlightedPanel_initial_size = panel_size;
1117                         }
1118                         // doubleclick check
1119                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1120                         {
1121                                 mouseClicked = 0; // to prevent spam, I guess.
1122                                 HUD_Panel_EnableMenu();
1123                         }
1124                         else
1125                         {
1126                                 if (mouseClicked & S_MOUSE1)
1127                                 {
1128                                         prevMouseClickedTime = time;
1129                                         prevMouseClickedPos = mousepos;
1130                                 }
1131                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1132                         }
1133                 }
1134                 else
1135                 {
1136                         panel = highlightedPanel;
1137                         HUD_Panel_UpdatePosSize()
1138                 }
1139
1140                 if (highlightedPanel)
1141                 {
1142                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1143                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1144                         {
1145                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1146                                 // backup!
1147                                 panel_pos_backup = highlightedPanel_initial_pos;
1148                                 panel_size_backup = highlightedPanel_initial_size;
1149                                 highlightedPanel_backup = highlightedPanel;
1150                         }
1151                         else
1152                                 // in case the clicked panel is inside another panel and we aren't
1153                                 // moving it, avoid the immediate "fix" of its position/size
1154                                 // (often unwanted and hateful) by disabling collisions check
1155                                 hud_configure_checkcollisions = false;
1156                 }
1157
1158                 if(highlightedAction == 1)
1159                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1160                 else if(highlightedAction == 2)
1161                 {
1162                         vector mySize = '0 0 0';
1163                         if(resizeCorner == 1) {
1164                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1165                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1166                         } else if(resizeCorner == 2) {
1167                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1168                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1169                         } else if(resizeCorner == 3) {
1170                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1171                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1172                         } else { // resizeCorner == 4
1173                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1174                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1175                         }
1176                         HUD_Panel_SetPosSize(mySize);
1177                 }
1178         }
1179         else
1180         {
1181                 if(menu_enabled == 2)
1182                         mouse_over_panel = 0;
1183                 else
1184                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1185                 if (mouse_over_panel && !tab_panel)
1186                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1187         }
1188         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1189         const vector cursorsize = '32 32 0';
1190         float cursor_alpha = 1 - autocvar__menu_alpha;
1191
1192         if(!mouse_over_panel)
1193                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194         else if(mouse_over_panel == 1)
1195                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196         else if(mouse_over_panel == 2)
1197                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198         else
1199                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200
1201         prevMouseClicked = mouseClicked;
1202 }
1203
1204 const float hlBorderSize = 4;
1205 const string hlBorder = "gfx/hud/default/border_highlighted";
1206 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1207 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1208 {
1209         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1210         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1211         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1212         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1213         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1214 }