1 #include "controlpoint.qh"
2 #include "generator.qh"
3 #include "mapvoting.qh"
4 #include "modeleffects.qh"
5 #include "particles.qh"
6 #include "scoreboard.qh"
7 #include "shownames.qh"
8 #include "target_music.qh"
12 #include "waypointsprites.qh"
14 #include "vehicles/vehicles.qh"
16 #include "../server/vehicles/bumblebee.qh"
18 #include "../common/net_notice.qh"
20 #include "../common/monsters/monsters.qh"
22 #include "../warpzonelib/client.qh"
24 // --------------------------------------------------------------------------
25 // BEGIN REQUIRED CSQC FUNCTIONS
28 entity clearentity_ent;
29 void clearentity(entity e)
33 clearentity_ent = spawn();
34 clearentity_ent.classname = "clearentity";
37 copyentity(clearentity_ent, e);
41 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42 void menu_show_error()
44 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
47 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
48 // Useful for precaching things
55 void WaypointSprite_Load();
56 void ConsoleCommand_macro_init();
59 prvm_language = cvar_string("prvm_language");
62 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
69 ClientProgsDB = db_load("client.db");
70 compressShortVector_init();
74 menu_show = menu_show_error;
75 menu_action = func_null;
77 for(i = 0; i < 255; ++i)
78 if(getplayerkeyvalue(i, "viewentity") == "")
82 //registercommand("hud_configure");
83 //registercommand("hud_save");
84 //registercommand("menu_action");
86 ConsoleCommand_macro_init();
88 registercvar("hud_usecsqc", "1");
89 registercvar("scoreboard_columns", "default");
91 registercvar("cl_nade_type", "3");
92 registercvar("cl_pokenade_type", "zombie");
96 // hud_fields uses strunzone on the titles!
97 for(i = 0; i < MAX_HUD_FIELDS; ++i)
98 hud_title[i] = strzone("(null)");
100 Cmd_HUD_SetFields(0);
106 teams = Sort_Spawn();
107 players = Sort_Spawn();
109 GetTeam(NUM_SPECTATOR, true); // add specs first
111 // needs to be done so early because of the constants they create
112 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
113 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
114 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
115 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
116 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
117 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
118 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
120 WaypointSprite_Load();
123 precache_model("null");
124 precache_sound("misc/hit.wav");
125 precache_sound("misc/typehit.wav");
127 generator_precache();
128 Projectile_Precache();
130 GibSplash_Precache();
135 CSQCPlayer_Precache();
137 if(autocvar_cl_reticle)
139 precache_pic("gfx/reticle_normal");
140 // weapon reticles are precached in weapon files
143 get_mi_min_max_texcoords(1); // try the CLEVER way first
144 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
145 shortmapname = mi_shortname;
147 if(precache_pic(minimapname) == "")
149 // but maybe we have a non-clever minimap
150 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
151 if(precache_pic(minimapname) == "")
152 minimapname = ""; // FAIL
154 get_mi_min_max_texcoords(0); // load new texcoords
157 mi_center = (mi_min + mi_max) * 0.5;
158 mi_scale = mi_max - mi_min;
159 minimapname = strzone(minimapname);
163 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
164 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
167 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
176 if(autocvar_cl_db_saveasdump)
177 db_dump(ClientProgsDB, "client.db");
179 db_save(ClientProgsDB, "client.db");
180 db_close(ClientProgsDB);
183 cvar_set("chase_active",ftos(chase_active_backup));
185 // unset the event chasecam's chase_active
186 if(autocvar_chase_active < 0)
187 cvar_set("chase_active", "0");
191 if (!(calledhooks & HOOK_START))
192 localcmd("\n_cl_hook_gamestart nop\n");
193 if (!(calledhooks & HOOK_END))
194 localcmd("\ncl_hook_gameend\n");
199 float SetTeam(entity o, int Team)
213 if(GetTeam(Team, false) == world)
215 dprintf("trying to switch to unsupported team %d\n", Team);
216 Team = NUM_SPECTATOR;
229 if(GetTeam(Team, false) == world)
231 dprintf("trying to switch to unsupported team %d\n", Team);
232 Team = NUM_SPECTATOR;
237 if(Team == -1) // leave
241 tm = GetTeam(o.team, false);
252 tm = GetTeam(Team, true);
257 else if(Team != o.team)
259 tm = GetTeam(o.team, false);
262 tm = GetTeam(Team, true);
270 void Playerchecker_Think()
274 for(i = 0; i < maxclients; ++i)
277 if(GetPlayerName(i) == "")
281 // player disconnected
294 playerslots[i] = e = spawn();
297 e.ping_packetloss = 0;
298 e.ping_movementloss = 0;
299 //e.gotscores = 0; // we might already have the scores...
300 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
302 HUD_UpdatePlayerPos(e);
306 self.nextthink = time + 0.2;
313 entity playerchecker;
314 playerchecker = spawn();
315 playerchecker.think = Playerchecker_Think;
316 playerchecker.nextthink = time + 0.2;
324 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
325 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
326 // All keys are in ascii.
327 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
328 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
329 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
330 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
331 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
336 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
339 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
342 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
345 if(menu_visible && menu_action)
346 if(menu_action(bInputType, nPrimary, nSecondary))
352 // END REQUIRED CSQC FUNCTIONS
353 // --------------------------------------------------------------------------
355 // --------------------------------------------------------------------------
356 // BEGIN OPTIONAL CSQC FUNCTIONS
357 void Ent_RemoveEntCS()
359 entcs_receiver[self.sv_entnum] = world;
364 InterpolateOrigin_Undo();
366 self.classname = "entcs_receiver";
370 self.sv_entnum = ReadByte();
373 self.origin_x = ReadShort();
374 self.origin_y = ReadShort();
375 self.origin_z = ReadShort();
376 setorigin(self, self.origin);
380 self.angles_y = ReadByte() * 360.0 / 256;
381 self.angles_x = self.angles_z = 0;
384 self.healthvalue = ReadByte() * 10;
386 self.armorvalue = ReadByte() * 10;
388 entcs_receiver[self.sv_entnum] = self;
389 self.entremove = Ent_RemoveEntCS;
390 self.iflags |= IFLAG_ORIGIN;
392 InterpolateOrigin_Note();
397 void Ent_RemovePlayerScore()
400 SetTeam(self.owner, -1);
401 self.owner.gotscores = 0;
402 for(int i = 0; i < MAX_SCORE; ++i) {
403 self.owner.(scores[i]) = 0; // clear all scores
408 void Ent_ReadPlayerScore()
414 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
415 // (no I've never heard of M-x replace-string, sed, or anything like that)
416 isNew = !self.owner; // workaround for DP bug
419 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
420 if(!isNew && n != self.sv_entnum)
422 //print("A CSQC entity changed its owner!\n");
423 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
426 self.enttype = ENT_CLIENT_SCORES;
432 if (!(playerslots[self.sv_entnum]))
433 playerslots[self.sv_entnum] = spawn();
434 o = self.owner = playerslots[self.sv_entnum];
435 o.sv_entnum = self.sv_entnum;
439 // RegisterPlayer(o);
440 //playerchecker will do this for us later, if it has not already done so
451 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
455 o.(scores[i]) = ReadInt24_t();
457 o.(scores[i]) = ReadChar();
461 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
463 self.entremove = Ent_RemovePlayerScore;
466 void Ent_ReadTeamScore()
471 self.team = ReadByte();
472 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
475 #if MAX_TEAMSCORE <= 8
483 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
487 o.(teamscores[i]) = ReadInt24_t();
489 o.(teamscores[i]) = ReadChar();
492 HUD_UpdateTeamPos(o);
495 void Ent_ClientData()
497 float newspectatee_status;
501 scoreboard_showscores_force = (f & 1);
505 newspectatee_status = ReadByte();
506 if(newspectatee_status == player_localnum + 1)
507 newspectatee_status = -1; // observing
510 newspectatee_status = 0;
512 spectatorbutton_zoom = (f & 4);
516 angles_held_status = 1;
517 angles_held.x = ReadAngle();
518 angles_held.y = ReadAngle();
522 angles_held_status = 0;
524 if(newspectatee_status != spectatee_status)
528 race_checkpointtime = 0;
530 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
532 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
533 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
536 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
539 spectatee_status = newspectatee_status;
541 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
548 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
553 strunzone(vote_called_vote);
554 vote_called_vote = string_null;
564 vote_yescount = ReadByte();
565 vote_nocount = ReadByte();
566 vote_needed = ReadByte();
567 vote_highlighted = ReadChar();
573 strunzone(vote_called_vote);
574 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
579 for(j = 0; j < maxclients; ++j)
581 playerslots[j].ready = 1;
582 for(i = 1; i <= maxclients; i += 8)
585 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
588 playerslots[j].ready = 0;
592 ready_waiting = (nags & 1);
593 ready_waiting_for_me = (nags & 2);
594 vote_waiting = (nags & 4);
595 vote_waiting_for_me = (nags & 8);
596 warmup_stage = (nags & 16);
599 void Ent_EliminatedPlayers()
606 for(j = 0; j < maxclients; ++j)
608 playerslots[j].eliminated = 1;
609 for(i = 1; i <= maxclients; i += 8)
612 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
615 playerslots[j].eliminated = 0;
620 void Ent_RandomSeed()
628 void Ent_ReadAccuracy(void)
631 int sf = ReadInt24_t();
634 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
635 weapon_accuracy[w] = -1;
639 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
645 weapon_accuracy[w] = -1;
647 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
649 weapon_accuracy[w] = (b - 1.0) / 100.0;
658 void Spawn_Draw(void)
660 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
663 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
665 float teamnum = (ReadByte() - 1);
667 spn_origin.x = ReadShort();
668 spn_origin.y = ReadShort();
669 spn_origin.z = ReadShort();
673 self.origin = spn_origin;
674 setsize(self, PL_MIN, PL_MAX);
677 /*if(autocvar_cl_spawn_point_model) // needs a model first
679 self.mdl = "models/spawnpoint.md3";
680 self.colormod = Team_ColorRGB(teamnum);
681 precache_model(self.mdl);
682 setmodel(self, self.mdl);
683 self.drawmask = MASK_NORMAL;
684 //self.movetype = MOVETYPE_NOCLIP;
685 //self.draw = Spawn_Draw;
687 if(autocvar_cl_spawn_point_particles)
689 if((serverflags & SERVERFLAG_TEAMPLAY))
693 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
694 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
695 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
696 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
697 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
700 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
702 self.draw = Spawn_Draw;
706 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
709 void Ent_ReadSpawnEvent(float is_new)
711 // If entnum is 0, ONLY do the local spawn actions
712 // this way the server can disable the sending of
713 // spawn origin or such to clients if wanted.
714 float entnum = ReadByte();
718 self.origin_x = ReadShort();
719 self.origin_y = ReadShort();
720 self.origin_z = ReadShort();
724 float teamnum = GetPlayerColor(entnum - 1);
726 if(autocvar_cl_spawn_event_particles)
730 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
731 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
732 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
733 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
734 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
737 if(autocvar_cl_spawn_event_sound)
739 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
744 // local spawn actions
745 if(is_new && (!entnum || (entnum == player_localentnum)))
748 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
750 if(autocvar_cl_unpress_zoom_on_spawn)
756 HUD_Radar_Hide_Maximized();
757 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
760 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
761 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
762 void Ent_RadarLink();
764 void Ent_ScoresInfo();
765 void CSQC_Ent_Update(float bIsNewEntity)
771 if(autocvar_developer_csqcentities)
772 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
774 // set up the "time" global for received entities to be correct for interpolation purposes
782 serverprevtime = time;
783 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
784 time = serverprevtime + serverdeltatime;
787 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
790 if(t != self.enttype || bIsNewEntity)
792 //print("A CSQC entity changed its type!\n");
793 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
803 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
811 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
812 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
813 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
814 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
815 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
816 case ENT_CLIENT_LASER: Ent_Laser(); break;
817 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
818 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
819 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
820 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
821 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
822 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
823 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
824 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
825 case ENT_CLIENT_INIT: Ent_Init(); break;
826 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
827 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
828 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
829 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
830 case ENT_CLIENT_WALL: Ent_Wall(); break;
831 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
832 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
833 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
834 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
835 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
836 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
837 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
838 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
839 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
840 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
841 case ENT_CLIENT_TURRET: ent_turret(); break;
842 case ENT_CLIENT_GENERATOR: ent_generator(); break;
843 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
844 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
845 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
846 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
847 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
848 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
849 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
850 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
853 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
854 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
860 // Destructor, but does NOT deallocate the entity by calling remove(). Also
861 // used when an entity changes its type. For an entity that someone interacts
862 // with others, make sure it can no longer do so.
868 if(self.skeletonindex)
870 skel_delete(self.skeletonindex);
871 self.skeletonindex = 0;
874 if(self.snd_looping > 0)
876 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
877 self.snd_looping = 0;
882 self.draw = menu_sub_null;
883 self.entremove = menu_sub_null;
884 // TODO possibly set more stuff to defaults
886 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
887 void CSQC_Ent_Remove()
889 if(autocvar_developer_csqcentities)
890 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
894 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
906 if(!(calledhooks & HOOK_START))
907 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
908 calledhooks |= HOOK_START;
911 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
912 void CSQC_Parse_StuffCmd(string strMessage)
914 if(autocvar_developer_csqcentities)
915 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
917 localcmd(strMessage);
919 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
920 void CSQC_Parse_Print(string strMessage)
922 if(autocvar_developer_csqcentities)
923 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
925 print(ColorTranslateRGB(strMessage));
928 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
929 void CSQC_Parse_CenterPrint(string strMessage)
931 if(autocvar_developer_csqcentities)
932 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
934 centerprint_hud(strMessage);
937 string notranslate_fogcmd1 = "\nfog ";
938 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
941 // TODO somehow thwart prvm_globalset client ...
943 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
944 { localcmd("\nr_drawfog 0\n"); }
945 else if(forcefog != "")
946 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
949 void Gamemode_Init();
950 void Ent_ScoresInfo()
953 self.classname = "ent_client_scores_info";
954 gametype = ReadInt24_t();
955 HUD_ModIcons_SetFunc();
956 for(i = 0; i < MAX_SCORE; ++i)
959 strunzone(scores_label[i]);
960 scores_label[i] = strzone(ReadString());
961 scores_flags[i] = ReadByte();
963 for(i = 0; i < MAX_TEAMSCORE; ++i)
965 if(teamscores_label[i])
966 strunzone(teamscores_label[i]);
967 teamscores_label[i] = strzone(ReadString());
968 teamscores_flags[i] = ReadByte();
976 self.classname = "ent_client_init";
978 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
980 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
981 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
982 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
983 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
984 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
985 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
986 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
987 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
991 forcefog = strzone(ReadString());
993 armorblockpercent = ReadByte() / 255.0;
995 g_balance_mortar_bouncefactor = ReadCoord();
996 g_balance_mortar_bouncestop = ReadCoord();
997 g_balance_electro_secondary_bouncefactor = ReadCoord();
998 g_balance_electro_secondary_bouncestop = ReadCoord();
1000 vortex_scope = !ReadByte();
1001 rifle_scope = !ReadByte();
1003 serverflags = ReadByte();
1005 minelayer_maxmines = ReadByte();
1007 hagar_maxrockets = ReadByte();
1009 g_trueaim_minrange = ReadCoord();
1010 g_balance_porto_secondary = ReadByte();
1024 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1025 race_checkpoint = ReadByte();
1026 race_time = ReadInt24_t();
1027 race_previousbesttime = ReadInt24_t();
1028 if(race_previousbestname)
1029 strunzone(race_previousbestname);
1030 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1032 race_checkpointtime = time;
1034 if(race_checkpoint == 0 || race_checkpoint == 254)
1036 race_penaltyaccumulator = 0;
1037 race_laptime = time; // valid
1042 case RACE_NET_CHECKPOINT_CLEAR:
1044 race_checkpointtime = 0;
1047 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1048 race_laptime = ReadCoord();
1049 race_checkpointtime = -99999;
1051 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1052 race_nextcheckpoint = ReadByte();
1054 race_nextbesttime = ReadInt24_t();
1055 if(race_nextbestname)
1056 strunzone(race_nextbestname);
1057 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1060 case RACE_NET_CHECKPOINT_HIT_RACE:
1061 race_mycheckpoint = ReadByte();
1062 race_mycheckpointtime = time;
1063 race_mycheckpointdelta = ReadInt24_t();
1064 race_mycheckpointlapsdelta = ReadByte();
1065 if(race_mycheckpointlapsdelta >= 128)
1066 race_mycheckpointlapsdelta -= 256;
1067 if(race_mycheckpointenemy)
1068 strunzone(race_mycheckpointenemy);
1069 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1072 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1073 race_othercheckpoint = ReadByte();
1074 race_othercheckpointtime = time;
1075 race_othercheckpointdelta = ReadInt24_t();
1076 race_othercheckpointlapsdelta = ReadByte();
1077 if(race_othercheckpointlapsdelta >= 128)
1078 race_othercheckpointlapsdelta -= 256;
1079 if(race_othercheckpointenemy)
1080 strunzone(race_othercheckpointenemy);
1081 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1084 case RACE_NET_PENALTY_RACE:
1085 race_penaltyeventtime = time;
1086 race_penaltytime = ReadShort();
1087 //race_penaltyaccumulator += race_penaltytime;
1088 if(race_penaltyreason)
1089 strunzone(race_penaltyreason);
1090 race_penaltyreason = strzone(ReadString());
1093 case RACE_NET_PENALTY_QUALIFYING:
1094 race_penaltyeventtime = time;
1095 race_penaltytime = ReadShort();
1096 race_penaltyaccumulator += race_penaltytime;
1097 if(race_penaltyreason)
1098 strunzone(race_penaltyreason);
1099 race_penaltyreason = strzone(ReadString());
1102 case RACE_NET_SERVER_RECORD:
1103 race_server_record = ReadInt24_t();
1105 case RACE_NET_SPEED_AWARD:
1106 race_speedaward = ReadInt24_t();
1107 if(race_speedaward_holder)
1108 strunzone(race_speedaward_holder);
1109 race_speedaward_holder = strzone(ReadString());
1111 case RACE_NET_SPEED_AWARD_BEST:
1112 race_speedaward_alltimebest = ReadInt24_t();
1113 if(race_speedaward_alltimebest_holder)
1114 strunzone(race_speedaward_alltimebest_holder);
1115 race_speedaward_alltimebest_holder = strzone(ReadString());
1117 case RACE_NET_SERVER_RANKINGS:
1119 int pos = ReadShort();
1120 prevpos = ReadShort();
1123 // move other rankings out of the way
1126 for (i=prevpos-1;i>pos-1;--i) {
1127 grecordtime[i] = grecordtime[i-1];
1128 if(grecordholder[i])
1129 strunzone(grecordholder[i]);
1130 grecordholder[i] = strzone(grecordholder[i-1]);
1132 } else if (del) { // a record has been deleted by the admin
1133 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1134 if (i == RANKINGS_CNT-1) { // clear out last record
1136 if (grecordholder[i])
1137 strunzone(grecordholder[i]);
1138 grecordholder[i] = string_null;
1141 grecordtime[i] = grecordtime[i+1];
1142 if (grecordholder[i])
1143 strunzone(grecordholder[i]);
1144 grecordholder[i] = strzone(grecordholder[i+1]);
1147 } else { // player has no ranked record yet
1148 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1149 grecordtime[i] = grecordtime[i-1];
1150 if(grecordholder[i])
1151 strunzone(grecordholder[i]);
1152 grecordholder[i] = strzone(grecordholder[i-1]);
1156 // store new ranking
1157 if(grecordholder[pos-1] != "")
1158 strunzone(grecordholder[pos-1]);
1159 grecordholder[pos-1] = strzone(ReadString());
1160 grecordtime[pos-1] = ReadInt24_t();
1161 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1164 case RACE_NET_SERVER_STATUS:
1165 race_status = ReadShort();
1166 if(race_status_name)
1167 strunzone(race_status_name);
1168 race_status_name = strzone(ReadString());
1172 void Net_TeamNagger()
1177 void Net_ReadPingPLReport()
1184 if (!(playerslots[e]))
1186 playerslots[e].ping = pi;
1187 playerslots[e].ping_packetloss = pl / 255.0;
1188 playerslots[e].ping_movementloss = ml / 255.0;
1191 void Net_WeaponComplain()
1193 complain_weapon = ReadByte();
1195 if(complain_weapon_name)
1196 strunzone(complain_weapon_name);
1197 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1199 complain_weapon_type = ReadByte();
1201 complain_weapon_time = time;
1202 weapontime = time; // ping the weapon panel
1204 switch(complain_weapon_type)
1206 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1207 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1208 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1212 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1213 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1214 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1215 float CSQC_Parse_TempEntity()
1223 if(autocvar_developer_csqcentities)
1224 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1226 // NOTE: Could just do return instead of break...
1229 case TE_CSQC_TARGET_MUSIC:
1233 case TE_CSQC_PICTURE:
1234 Net_MapVote_Picture();
1241 case TE_CSQC_VORTEXBEAMPARTICLE:
1242 Net_ReadVortexBeamParticle();
1245 case TE_CSQC_TEAMNAGGER:
1253 case TE_CSQC_PINGPLREPORT:
1254 Net_ReadPingPLReport();
1257 case TE_CSQC_WEAPONCOMPLAIN:
1258 Net_WeaponComplain();
1261 case TE_CSQC_VEHICLESETUP:
1265 case TE_CSQC_SVNOTICE:
1269 case TE_CSQC_SHOCKWAVEPARTICLE:
1270 Net_ReadShockwaveParticle();
1274 // No special logic for this temporary entity; return 0 so the engine can handle it
1282 string getcommandkey(string text, string command)
1285 float n, j, k, l = 0;
1287 if (!autocvar_hud_showbinds)
1290 keys = db_get(binddb, command);
1293 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1294 for(j = 0; j < n; ++j)
1300 keys = keynumtostring(k);
1302 keys = strcat(keys, ", ", keynumtostring(k));
1305 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1312 db_put(binddb, command, keys);
1315 if (keys == "NO_KEY") {
1316 if (autocvar_hud_showbinds > 1)
1317 return sprintf(_("%s (not bound)"), text);
1321 else if (autocvar_hud_showbinds > 1)
1322 return sprintf("%s (%s)", text, keys);