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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "casings.qh"
4 #include "csqcmodel_hooks.qh"
5 #include "damage.qh"
6 #include "defs.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "miscfunctions.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "prandom.qh"
18 #include "scoreboard.qh"
19 #include "shownames.qh"
20 #include "sortlist.qh"
21 #include "target_music.qh"
22 #include "tturrets.qh"
23 #include "tuba.qh"
24 #include "t_items.qh"
25 #include "wall.qh"
26 #include "waypointsprites.qh"
27
28 #include "vehicles/bumblebee.qh"
29 #include "vehicles/vehicles.qh"
30
31 #include "weapons/projectile.qh"
32
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/monsters.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42
43 #include "../common/weapons/weapons.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../warpzonelib/client.qh"
49
50 // --------------------------------------------------------------------------
51 // BEGIN REQUIRED CSQC FUNCTIONS
52 //include "main.qh"
53
54 entity clearentity_ent;
55 void clearentity(entity e)
56 {
57         if (!clearentity_ent)
58         {
59                 clearentity_ent = spawn();
60                 clearentity_ent.classname = "clearentity";
61         }
62         int n = e.entnum;
63         copyentity(clearentity_ent, e);
64         e.entnum = n;
65 }
66
67 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
68 void menu_show_error()
69 {
70         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
71 }
72
73 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
74 // Useful for precaching things
75
76 void menu_sub_null()
77 {
78 }
79
80 string forcefog;
81 void WaypointSprite_Load();
82 void ConsoleCommand_macro_init();
83 void CSQC_Init(void)
84 {
85         prvm_language = cvar_string("prvm_language");
86
87 #ifdef WATERMARK
88         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
89 #endif
90
91         int i;
92
93         binddb = db_create();
94         tempdb = db_create();
95         ClientProgsDB = db_load("client.db");
96         compressShortVector_init();
97
98         draw_endBoldFont();
99         menu_visible = false;
100         menu_show = menu_show_error;
101         menu_action = func_null;
102
103         for(i = 0; i < 255; ++i)
104                 if(getplayerkeyvalue(i, "viewentity") == "")
105                         break;
106         maxclients = i;
107
108         //registercommand("hud_configure");
109         //registercommand("hud_save");
110         //registercommand("menu_action");
111
112         ConsoleCommand_macro_init();
113
114         registercvar("hud_usecsqc", "1");
115         registercvar("scoreboard_columns", "default");
116
117         registercvar("cl_nade_type", "3");
118         registercvar("cl_pokenade_type", "zombie");
119
120         gametype = 0;
121
122         // hud_fields uses strunzone on the titles!
123         for(i = 0; i < MAX_HUD_FIELDS; ++i)
124                 hud_title[i] = strzone("(null)");
125
126         Cmd_HUD_SetFields(0);
127
128         postinit = false;
129
130         calledhooks = 0;
131
132         teams = Sort_Spawn();
133         players = Sort_Spawn();
134
135         GetTeam(NUM_SPECTATOR, true); // add specs first
136
137         // needs to be done so early because of the constants they create
138         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
139         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
140         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
141         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
142         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
143         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
144         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
145
146         WaypointSprite_Load();
147
148         // precaches
149         precache_model("null");
150         precache_sound("misc/hit.wav");
151         precache_sound("misc/typehit.wav");
152
153         Projectile_Precache();
154         Hook_Precache();
155         GibSplash_Precache();
156         Casings_Precache();
157         Vehicles_Precache();
158         turrets_precache();
159         Tuba_Precache();
160         CSQCPlayer_Precache();
161
162         if(autocvar_cl_reticle)
163         {
164                 precache_pic("gfx/reticle_normal");
165                 // weapon reticles are precached in weapon files
166         }
167
168         get_mi_min_max_texcoords(1); // try the CLEVER way first
169         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
170         shortmapname = mi_shortname;
171
172         if(precache_pic(minimapname) == "")
173         {
174                 // but maybe we have a non-clever minimap
175                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
176                 if(precache_pic(minimapname) == "")
177                         minimapname = ""; // FAIL
178                 else
179                         get_mi_min_max_texcoords(0); // load new texcoords
180         }
181
182         mi_center = (mi_min + mi_max) * 0.5;
183         mi_scale = mi_max - mi_min;
184         minimapname = strzone(minimapname);
185
186         WarpZone_Init();
187
188         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
190 }
191
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
193 void Shutdown(void)
194 {
195         WarpZone_Shutdown();
196
197         remove(teams);
198         remove(players);
199         db_close(binddb);
200         db_close(tempdb);
201         if(autocvar_cl_db_saveasdump)
202                 db_dump(ClientProgsDB, "client.db");
203         else
204                 db_save(ClientProgsDB, "client.db");
205         db_close(ClientProgsDB);
206
207         if(camera_active)
208                 cvar_set("chase_active",ftos(chase_active_backup));
209
210         // unset the event chasecam's chase_active
211         if(autocvar_chase_active < 0)
212                 cvar_set("chase_active", "0");
213
214         if (!isdemo())
215         {
216                 if (!(calledhooks & HOOK_START))
217                         localcmd("\n_cl_hook_gamestart nop\n");
218                 if (!(calledhooks & HOOK_END))
219                         localcmd("\ncl_hook_gameend\n");
220         }
221 }
222
223 .float has_team;
224 float SetTeam(entity o, int Team)
225 {
226         entity tm;
227         if(teamplay)
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case NUM_TEAM_1:
233                         case NUM_TEAM_2:
234                         case NUM_TEAM_3:
235                         case NUM_TEAM_4:
236                                 break;
237                         default:
238                                 if(GetTeam(Team, false) == world)
239                                 {
240                                         dprintf("trying to switch to unsupported team %d\n", Team);
241                                         Team = NUM_SPECTATOR;
242                                 }
243                                 break;
244                 }
245         }
246         else
247         {
248                 switch(Team)
249                 {
250                         case -1:
251                         case 0:
252                                 break;
253                         default:
254                                 if(GetTeam(Team, false) == world)
255                                 {
256                                         dprintf("trying to switch to unsupported team %d\n", Team);
257                                         Team = NUM_SPECTATOR;
258                                 }
259                                 break;
260                 }
261         }
262         if(Team == -1) // leave
263         {
264                 if(o.has_team)
265                 {
266                         tm = GetTeam(o.team, false);
267                         tm.team_size -= 1;
268                         o.has_team = 0;
269                         return true;
270                 }
271         }
272         else
273         {
274                 if (!o.has_team)
275                 {
276                         o.team = Team;
277                         tm = GetTeam(Team, true);
278                         tm.team_size += 1;
279                         o.has_team = 1;
280                         return true;
281                 }
282                 else if(Team != o.team)
283                 {
284                         tm = GetTeam(o.team, false);
285                         tm.team_size -= 1;
286                         o.team = Team;
287                         tm = GetTeam(Team, true);
288                         tm.team_size += 1;
289                         return true;
290                 }
291         }
292         return false;
293 }
294
295 void Playerchecker_Think()
296 {
297     int i;
298         entity e;
299         for(i = 0; i < maxclients; ++i)
300         {
301                 e = playerslots[i];
302                 if(GetPlayerName(i) == "")
303                 {
304                         if(e.sort_prev)
305                         {
306                                 // player disconnected
307                                 SetTeam(e, -1);
308                                 RemovePlayer(e);
309                                 e.sort_prev = world;
310                                 //e.gotscores = 0;
311                         }
312                 }
313                 else
314                 {
315                         if (!e.sort_prev)
316                         {
317                                 // player connected
318                                 if (!e)
319                                         playerslots[i] = e = spawn();
320                                 e.sv_entnum = i;
321                                 e.ping = 0;
322                                 e.ping_packetloss = 0;
323                                 e.ping_movementloss = 0;
324                                 //e.gotscores = 0; // we might already have the scores...
325                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
326                                 RegisterPlayer(e);
327                                 HUD_UpdatePlayerPos(e);
328                         }
329                 }
330         }
331         self.nextthink = time + 0.2;
332 }
333
334 void Porto_Init();
335 void TrueAim_Init();
336 void PostInit(void)
337 {
338         entity playerchecker;
339         playerchecker = spawn();
340         playerchecker.think = Playerchecker_Think;
341         playerchecker.nextthink = time + 0.2;
342
343         Porto_Init();
344         TrueAim_Init();
345
346         postinit = true;
347 }
348
349 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
350 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
351 // All keys are in ascii.
352 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
353 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
354 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
355 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
356 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
357 {
358         float bSkipKey;
359         bSkipKey = false;
360
361         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
362                 return true;
363
364         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if(menu_visible && menu_action)
368                 if(menu_action(bInputType, nPrimary, nSecondary))
369                         return true;
370
371         return bSkipKey;
372 }
373
374 // END REQUIRED CSQC FUNCTIONS
375 // --------------------------------------------------------------------------
376
377 // --------------------------------------------------------------------------
378 // BEGIN OPTIONAL CSQC FUNCTIONS
379 void Ent_RemoveEntCS()
380 {
381         entcs_receiver[self.sv_entnum] = world;
382 }
383 void Ent_ReadEntCS()
384 {
385     int sf;
386         InterpolateOrigin_Undo();
387
388         self.classname = "entcs_receiver";
389         sf = ReadByte();
390
391         if(sf & 1)
392                 self.sv_entnum = ReadByte();
393         if(sf & 2)
394         {
395                 self.origin_x = ReadShort();
396                 self.origin_y = ReadShort();
397                 self.origin_z = ReadShort();
398                 setorigin(self, self.origin);
399         }
400         if(sf & 4)
401         {
402                 self.angles_y = ReadByte() * 360.0 / 256;
403                 self.angles_x = self.angles_z = 0;
404         }
405         if(sf & 8)
406                 self.healthvalue = ReadByte() * 10;
407         if(sf & 16)
408                 self.armorvalue = ReadByte() * 10;
409
410         entcs_receiver[self.sv_entnum] = self;
411         self.entremove = Ent_RemoveEntCS;
412         self.iflags |= IFLAG_ORIGIN;
413
414         InterpolateOrigin_Note();
415 }
416
417 void Ent_Remove();
418
419 void Ent_RemovePlayerScore()
420 {
421         if(self.owner) {
422                 SetTeam(self.owner, -1);
423                 self.owner.gotscores = 0;
424                 for(int i = 0; i < MAX_SCORE; ++i) {
425                         self.owner.(scores[i]) = 0; // clear all scores
426                 }
427         }
428 }
429
430 void Ent_ReadPlayerScore()
431 {
432         int i, n;
433         bool isNew;
434         entity o;
435
436         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
437         // (no I've never heard of M-x replace-string, sed, or anything like that)
438         isNew = !self.owner; // workaround for DP bug
439         n = ReadByte()-1;
440
441 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
442         if(!isNew && n != self.sv_entnum)
443         {
444                 //print("A CSQC entity changed its owner!\n");
445                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
446                 isNew = true;
447                 Ent_Remove();
448                 self.enttype = ENT_CLIENT_SCORES;
449         }
450 #endif
451
452         self.sv_entnum = n;
453
454         if (!(playerslots[self.sv_entnum]))
455                 playerslots[self.sv_entnum] = spawn();
456         o = self.owner = playerslots[self.sv_entnum];
457         o.sv_entnum = self.sv_entnum;
458         o.gotscores = 1;
459
460         //if (!o.sort_prev)
461         //      RegisterPlayer(o);
462         //playerchecker will do this for us later, if it has not already done so
463
464     int sf, lf;
465 #if MAX_SCORE <= 8
466         sf = ReadByte();
467         lf = ReadByte();
468 #else
469         sf = ReadShort();
470         lf = ReadShort();
471 #endif
472     int p;
473         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
474                 if(sf & p)
475                 {
476                         if(lf & p)
477                                 o.(scores[i]) = ReadInt24_t();
478                         else
479                                 o.(scores[i]) = ReadChar();
480                 }
481
482         if(o.sort_prev)
483                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
484
485         self.entremove = Ent_RemovePlayerScore;
486 }
487
488 void Ent_ReadTeamScore()
489 {
490         int i;
491         entity o;
492
493         self.team = ReadByte();
494         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
495
496     int sf, lf;
497 #if MAX_TEAMSCORE <= 8
498         sf = ReadByte();
499         lf = ReadByte();
500 #else
501         sf = ReadShort();
502         lf = ReadShort();
503 #endif
504         int p;
505         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
506                 if(sf & p)
507                 {
508                         if(lf & p)
509                                 o.(teamscores[i]) = ReadInt24_t();
510                         else
511                                 o.(teamscores[i]) = ReadChar();
512                 }
513
514         HUD_UpdateTeamPos(o);
515 }
516
517 void Ent_ClientData()
518 {
519         float newspectatee_status;
520
521     int f = ReadByte();
522
523         scoreboard_showscores_force = (f & 1);
524
525         if(f & 2)
526         {
527                 newspectatee_status = ReadByte();
528                 if(newspectatee_status == player_localnum + 1)
529                         newspectatee_status = -1; // observing
530         }
531         else
532                 newspectatee_status = 0;
533
534         spectatorbutton_zoom = (f & 4);
535
536         if(f & 8)
537         {
538                 angles_held_status = 1;
539                 angles_held.x = ReadAngle();
540                 angles_held.y = ReadAngle();
541                 angles_held.z = 0;
542         }
543         else
544                 angles_held_status = 0;
545
546         if(newspectatee_status != spectatee_status)
547         {
548                 // clear race stuff
549                 race_laptime = 0;
550                 race_checkpointtime = 0;
551         }
552         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
553         {
554                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
555                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
556                 )
557                         prev_p_health = -1;
558                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
559                         prev_health = -1;
560         }
561         spectatee_status = newspectatee_status;
562
563         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
564 }
565
566 void Ent_Nagger()
567 {
568     int i, j, b, f;
569
570     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
571
572         if(!(nags & 4))
573         {
574                 if(vote_called_vote)
575                         strunzone(vote_called_vote);
576                 vote_called_vote = string_null;
577                 vote_active = 0;
578         }
579         else
580         {
581                 vote_active = 1;
582         }
583
584         if(nags & 64)
585         {
586                 vote_yescount = ReadByte();
587                 vote_nocount = ReadByte();
588                 vote_needed = ReadByte();
589                 vote_highlighted = ReadChar();
590         }
591
592         if(nags & 128)
593         {
594                 if(vote_called_vote)
595                         strunzone(vote_called_vote);
596                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
597         }
598
599         if(nags & 1)
600         {
601                 for(j = 0; j < maxclients; ++j)
602                         if(playerslots[j])
603                                 playerslots[j].ready = 1;
604                 for(i = 1; i <= maxclients; i += 8)
605                 {
606                         f = ReadByte();
607                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
608                                 if (!(f & b))
609                                         if(playerslots[j])
610                                                 playerslots[j].ready = 0;
611                 }
612         }
613
614         ready_waiting = (nags & 1);
615         ready_waiting_for_me = (nags & 2);
616         vote_waiting = (nags & 4);
617         vote_waiting_for_me = (nags & 8);
618         warmup_stage = (nags & 16);
619 }
620
621 void Ent_EliminatedPlayers()
622 {
623     int i, j, b, f;
624
625     int sf = ReadByte();
626         if(sf & 1)
627         {
628                 for(j = 0; j < maxclients; ++j)
629                         if(playerslots[j])
630                                 playerslots[j].eliminated = 1;
631                 for(i = 1; i <= maxclients; i += 8)
632                 {
633                         f = ReadByte();
634                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
635                                 if (!(f & b))
636                                         if(playerslots[j])
637                                                 playerslots[j].eliminated = 0;
638                 }
639         }
640 }
641
642 void Ent_RandomSeed()
643 {
644         float s;
645         prandom_debug();
646         s = ReadShort();
647         psrandom(s);
648 }
649
650 void Ent_ReadAccuracy(void)
651 {
652     int f, w;
653     int sf = ReadInt24_t();
654         if(sf == 0)
655         {
656                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
657                         weapon_accuracy[w] = -1;
658                 return;
659         }
660
661         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
662         {
663                 if(sf & f)
664                 {
665             int b = ReadByte();
666                         if(b == 0)
667                                 weapon_accuracy[w] = -1;
668                         else if(b == 255)
669                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
670                         else
671                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
672                 }
673                 if(f == 0x800000)
674                         f = 1;
675                 else
676                         f *= 2;
677         }
678 }
679
680 void Spawn_Draw(void)
681 {
682         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
683 }
684
685 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
686 {
687         float teamnum = (ReadByte() - 1);
688         vector spn_origin;
689         spn_origin.x = ReadShort();
690         spn_origin.y = ReadShort();
691         spn_origin.z = ReadShort();
692
693         if(is_new)
694         {
695                 self.origin = spn_origin;
696                 setsize(self, PL_MIN, PL_MAX);
697                 droptofloor();
698
699                 /*if(autocvar_cl_spawn_point_model) // needs a model first
700                 {
701                         self.mdl = "models/spawnpoint.md3";
702                         self.colormod = Team_ColorRGB(teamnum);
703                         precache_model(self.mdl);
704                         setmodel(self, self.mdl);
705                         self.drawmask = MASK_NORMAL;
706                         //self.movetype = MOVETYPE_NOCLIP;
707                         //self.draw = Spawn_Draw;
708                 }*/
709                 if(autocvar_cl_spawn_point_particles)
710                 {
711                         if((serverflags & SERVERFLAG_TEAMPLAY))
712                         {
713                                 switch(teamnum)
714                                 {
715                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
716                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
717                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
718                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
719                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
720                                 }
721                         }
722                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
723
724                         self.draw = Spawn_Draw;
725                 }
726         }
727
728         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
729 }
730
731 void Ent_ReadSpawnEvent(float is_new)
732 {
733         // If entnum is 0, ONLY do the local spawn actions
734         // this way the server can disable the sending of
735         // spawn origin or such to clients if wanted.
736         float entnum = ReadByte();
737
738         if(entnum)
739         {
740                 self.origin_x = ReadShort();
741                 self.origin_y = ReadShort();
742                 self.origin_z = ReadShort();
743
744                 if(is_new)
745                 {
746                         float teamnum = GetPlayerColor(entnum - 1);
747
748                         if(autocvar_cl_spawn_event_particles)
749                         {
750                                 switch(teamnum)
751                                 {
752                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
753                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
754                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
755                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
756                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
757                                 }
758                         }
759                         if(autocvar_cl_spawn_event_sound)
760                         {
761                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
762                         }
763                 }
764         }
765
766         // local spawn actions
767         if(is_new && (!entnum || (entnum == player_localentnum)))
768         {
769                 zoomin_effect = 1;
770                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
771
772                 if(autocvar_cl_unpress_zoom_on_spawn)
773                 {
774                         localcmd("-zoom\n");
775                         button_zoom = false;
776                 }
777         }
778
779         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
780 }
781
782 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
783 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
784 void Ent_RadarLink();
785 void Ent_Init();
786 void Ent_ScoresInfo();
787 void CSQC_Ent_Update(float bIsNewEntity)
788 {
789         float t;
790         float savetime;
791         t = ReadByte();
792
793         if(autocvar_developer_csqcentities)
794                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
795
796         // set up the "time" global for received entities to be correct for interpolation purposes
797         savetime = time;
798         if(servertime)
799         {
800                 time = servertime;
801         }
802         else
803         {
804                 serverprevtime = time;
805                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
806                 time = serverprevtime + serverdeltatime;
807         }
808
809 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
810         if(self.enttype)
811         {
812                 if(t != self.enttype || bIsNewEntity)
813                 {
814                         //print("A CSQC entity changed its type!\n");
815                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
816                         Ent_Remove();
817                         clearentity(self);
818                         bIsNewEntity = 1;
819                 }
820         }
821         else
822         {
823                 if(!bIsNewEntity)
824                 {
825                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
826                         bIsNewEntity = 1;
827                 }
828         }
829 #endif
830         self.enttype = t;
831         switch(t)
832         {
833                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
834                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
835                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
836                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
837                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
838                 case ENT_CLIENT_LASER: Ent_Laser(); break;
839                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
840                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
841                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
842                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
843                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
844                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
845                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
846                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
847                 case ENT_CLIENT_INIT: Ent_Init(); break;
848                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
849                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
850                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
851                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
852                 case ENT_CLIENT_WALL: Ent_Wall(); break;
853                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
854                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
855                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
856                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
857                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
858                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
859                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
860                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
861                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
862                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
863                 case ENT_CLIENT_TURRET: ent_turret(); break;
864                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
865                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
866                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
867                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
868                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
869                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
870                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
871
872                 default:
873                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
874                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
875                         break;
876         }
877
878         time = savetime;
879 }
880 // Destructor, but does NOT deallocate the entity by calling remove(). Also
881 // used when an entity changes its type. For an entity that someone interacts
882 // with others, make sure it can no longer do so.
883 void Ent_Remove()
884 {
885         if(self.entremove)
886                 self.entremove();
887
888         if(self.skeletonindex)
889         {
890                 skel_delete(self.skeletonindex);
891                 self.skeletonindex = 0;
892         }
893
894         if(self.snd_looping > 0)
895         {
896                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
897                 self.snd_looping = 0;
898         }
899
900         self.enttype = 0;
901         self.classname = "";
902         self.draw = menu_sub_null;
903         self.entremove = menu_sub_null;
904         // TODO possibly set more stuff to defaults
905 }
906 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
907 void CSQC_Ent_Remove()
908 {
909         if(autocvar_developer_csqcentities)
910                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
911
912         if(wasfreed(self))
913         {
914                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
915                 return;
916         }
917         if(self.enttype)
918                 Ent_Remove();
919         remove(self);
920 }
921
922 void Gamemode_Init()
923 {
924         if (!isdemo())
925         {
926                 if(!(calledhooks & HOOK_START))
927                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
928                 calledhooks |= HOOK_START;
929         }
930 }
931 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
932 void CSQC_Parse_StuffCmd(string strMessage)
933 {
934         if(autocvar_developer_csqcentities)
935                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
936
937         localcmd(strMessage);
938 }
939 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
940 void CSQC_Parse_Print(string strMessage)
941 {
942         if(autocvar_developer_csqcentities)
943                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
944
945         print(ColorTranslateRGB(strMessage));
946 }
947
948 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
949 void CSQC_Parse_CenterPrint(string strMessage)
950 {
951         if(autocvar_developer_csqcentities)
952                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
953
954         centerprint_hud(strMessage);
955 }
956
957 string notranslate_fogcmd1 = "\nfog ";
958 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
959 void Fog_Force()
960 {
961         // TODO somehow thwart prvm_globalset client ...
962
963         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
964                 { localcmd("\nr_drawfog 0\n"); }
965         else if(forcefog != "")
966                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
967 }
968
969 void Gamemode_Init();
970 void Ent_ScoresInfo()
971 {
972     int i;
973         self.classname = "ent_client_scores_info";
974         gametype = ReadInt24_t();
975         HUD_ModIcons_SetFunc();
976         for(i = 0; i < MAX_SCORE; ++i)
977         {
978                 if(scores_label[i])
979                         strunzone(scores_label[i]);
980                 scores_label[i] = strzone(ReadString());
981                 scores_flags[i] = ReadByte();
982         }
983         for(i = 0; i < MAX_TEAMSCORE; ++i)
984         {
985                 if(teamscores_label[i])
986                         strunzone(teamscores_label[i]);
987                 teamscores_label[i] = strzone(ReadString());
988                 teamscores_flags[i] = ReadByte();
989         }
990         HUD_InitScores();
991         Gamemode_Init();
992 }
993
994 void Ent_Init()
995 {
996         self.classname = "ent_client_init";
997
998         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
999
1000         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1001         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1002         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1003         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1004         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1005         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1006         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1007         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1008
1009         if(forcefog)
1010                 strunzone(forcefog);
1011         forcefog = strzone(ReadString());
1012
1013         armorblockpercent = ReadByte() / 255.0;
1014
1015         g_balance_mortar_bouncefactor = ReadCoord();
1016         g_balance_mortar_bouncestop = ReadCoord();
1017         g_balance_electro_secondary_bouncefactor = ReadCoord();
1018         g_balance_electro_secondary_bouncestop = ReadCoord();
1019
1020         vortex_scope = !ReadByte();
1021         rifle_scope = !ReadByte();
1022
1023         serverflags = ReadByte();
1024
1025         minelayer_maxmines = ReadByte();
1026
1027         hagar_maxrockets = ReadByte();
1028
1029         g_trueaim_minrange = ReadCoord();
1030         g_balance_porto_secondary = ReadByte();
1031
1032         if(!postinit)
1033                 PostInit();
1034 }
1035
1036 void Net_ReadRace()
1037 {
1038         float b;
1039
1040         b = ReadByte();
1041
1042         switch(b)
1043         {
1044                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1045                         race_checkpoint = ReadByte();
1046                         race_time = ReadInt24_t();
1047                         race_previousbesttime = ReadInt24_t();
1048                         if(race_previousbestname)
1049                                 strunzone(race_previousbestname);
1050                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1051
1052                         race_checkpointtime = time;
1053
1054                         if(race_checkpoint == 0 || race_checkpoint == 254)
1055                         {
1056                                 race_penaltyaccumulator = 0;
1057                                 race_laptime = time; // valid
1058                         }
1059
1060                         break;
1061
1062                 case RACE_NET_CHECKPOINT_CLEAR:
1063                         race_laptime = 0;
1064                         race_checkpointtime = 0;
1065                         break;
1066
1067                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1068                         race_laptime = ReadCoord();
1069                         race_checkpointtime = -99999;
1070                         // fall through
1071                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1072                         race_nextcheckpoint = ReadByte();
1073
1074                         race_nextbesttime = ReadInt24_t();
1075                         if(race_nextbestname)
1076                                 strunzone(race_nextbestname);
1077                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1078                         break;
1079
1080                 case RACE_NET_CHECKPOINT_HIT_RACE:
1081                         race_mycheckpoint = ReadByte();
1082                         race_mycheckpointtime = time;
1083                         race_mycheckpointdelta = ReadInt24_t();
1084                         race_mycheckpointlapsdelta = ReadByte();
1085                         if(race_mycheckpointlapsdelta >= 128)
1086                                 race_mycheckpointlapsdelta -= 256;
1087                         if(race_mycheckpointenemy)
1088                                 strunzone(race_mycheckpointenemy);
1089                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1090                         break;
1091
1092                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1093                         race_othercheckpoint = ReadByte();
1094                         race_othercheckpointtime = time;
1095                         race_othercheckpointdelta = ReadInt24_t();
1096                         race_othercheckpointlapsdelta = ReadByte();
1097                         if(race_othercheckpointlapsdelta >= 128)
1098                                 race_othercheckpointlapsdelta -= 256;
1099                         if(race_othercheckpointenemy)
1100                                 strunzone(race_othercheckpointenemy);
1101                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1102                         break;
1103
1104                 case RACE_NET_PENALTY_RACE:
1105                         race_penaltyeventtime = time;
1106                         race_penaltytime = ReadShort();
1107                         //race_penaltyaccumulator += race_penaltytime;
1108                         if(race_penaltyreason)
1109                                 strunzone(race_penaltyreason);
1110                         race_penaltyreason = strzone(ReadString());
1111                         break;
1112
1113                 case RACE_NET_PENALTY_QUALIFYING:
1114                         race_penaltyeventtime = time;
1115                         race_penaltytime = ReadShort();
1116                         race_penaltyaccumulator += race_penaltytime;
1117                         if(race_penaltyreason)
1118                                 strunzone(race_penaltyreason);
1119                         race_penaltyreason = strzone(ReadString());
1120                         break;
1121
1122                 case RACE_NET_SERVER_RECORD:
1123                         race_server_record = ReadInt24_t();
1124                         break;
1125                 case RACE_NET_SPEED_AWARD:
1126                         race_speedaward = ReadInt24_t();
1127                         if(race_speedaward_holder)
1128                                 strunzone(race_speedaward_holder);
1129                         race_speedaward_holder = strzone(ReadString());
1130                         break;
1131                 case RACE_NET_SPEED_AWARD_BEST:
1132                         race_speedaward_alltimebest = ReadInt24_t();
1133                         if(race_speedaward_alltimebest_holder)
1134                                 strunzone(race_speedaward_alltimebest_holder);
1135                         race_speedaward_alltimebest_holder = strzone(ReadString());
1136                         break;
1137                 case RACE_NET_SERVER_RANKINGS:
1138                         float prevpos, del;
1139             int pos = ReadShort();
1140                         prevpos = ReadShort();
1141                         del = ReadShort();
1142
1143                         // move other rankings out of the way
1144             int i;
1145                         if (prevpos) {
1146                                 for (i=prevpos-1;i>pos-1;--i) {
1147                                         grecordtime[i] = grecordtime[i-1];
1148                                         if(grecordholder[i])
1149                                                 strunzone(grecordholder[i]);
1150                                         grecordholder[i] = strzone(grecordholder[i-1]);
1151                                 }
1152                         } else if (del) { // a record has been deleted by the admin
1153                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1154                                         if (i == RANKINGS_CNT-1) { // clear out last record
1155                                                 grecordtime[i] = 0;
1156                                                 if (grecordholder[i])
1157                                                         strunzone(grecordholder[i]);
1158                                                 grecordholder[i] = string_null;
1159                                         }
1160                                         else {
1161                                                 grecordtime[i] = grecordtime[i+1];
1162                                                 if (grecordholder[i])
1163                                                         strunzone(grecordholder[i]);
1164                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1165                                         }
1166                                 }
1167                         } else { // player has no ranked record yet
1168                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1169                                         grecordtime[i] = grecordtime[i-1];
1170                                         if(grecordholder[i])
1171                                                 strunzone(grecordholder[i]);
1172                                         grecordholder[i] = strzone(grecordholder[i-1]);
1173                                 }
1174                         }
1175
1176                         // store new ranking
1177                         if(grecordholder[pos-1] != "")
1178                                 strunzone(grecordholder[pos-1]);
1179                         grecordholder[pos-1] = strzone(ReadString());
1180                         grecordtime[pos-1] = ReadInt24_t();
1181                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1182                                 race_myrank = pos;
1183                         break;
1184                 case RACE_NET_SERVER_STATUS:
1185                         race_status = ReadShort();
1186                         if(race_status_name)
1187                                 strunzone(race_status_name);
1188                         race_status_name = strzone(ReadString());
1189         }
1190 }
1191
1192 void Net_TeamNagger()
1193 {
1194         teamnagger = 1;
1195 }
1196
1197 void Net_ReadPingPLReport()
1198 {
1199         int e, pi, pl, ml;
1200         e = ReadByte();
1201         pi = ReadShort();
1202         pl = ReadByte();
1203         ml = ReadByte();
1204         if (!(playerslots[e]))
1205                 return;
1206         playerslots[e].ping = pi;
1207         playerslots[e].ping_packetloss = pl / 255.0;
1208         playerslots[e].ping_movementloss = ml / 255.0;
1209 }
1210
1211 void Net_WeaponComplain()
1212 {
1213         complain_weapon = ReadByte();
1214
1215         if(complain_weapon_name)
1216                 strunzone(complain_weapon_name);
1217         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1218
1219         complain_weapon_type = ReadByte();
1220
1221         complain_weapon_time = time;
1222         weapontime = time; // ping the weapon panel
1223
1224         switch(complain_weapon_type)
1225         {
1226                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1227                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1228                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1229         }
1230 }
1231
1232 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1233 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1234 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1235 float CSQC_Parse_TempEntity()
1236 {
1237         float bHandled;
1238                 bHandled  = true;
1239         // Acquire TE ID
1240         float nTEID;
1241                 nTEID = ReadByte();
1242
1243         if(autocvar_developer_csqcentities)
1244                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1245
1246                 // NOTE: Could just do return instead of break...
1247         switch(nTEID)
1248         {
1249                 case TE_CSQC_TARGET_MUSIC:
1250                         Net_TargetMusic();
1251                         bHandled = true;
1252                         break;
1253                 case TE_CSQC_PICTURE:
1254                         Net_MapVote_Picture();
1255                         bHandled = true;
1256                         break;
1257                 case TE_CSQC_RACE:
1258                         Net_ReadRace();
1259                         bHandled = true;
1260                         break;
1261                 case TE_CSQC_VORTEXBEAMPARTICLE:
1262                         Net_ReadVortexBeamParticle();
1263                         bHandled = true;
1264                         break;
1265                 case TE_CSQC_TEAMNAGGER:
1266                         Net_TeamNagger();
1267                         bHandled = true;
1268                         break;
1269                 case TE_CSQC_ARC:
1270                         Net_ReadArc();
1271                         bHandled = true;
1272                         break;
1273                 case TE_CSQC_PINGPLREPORT:
1274                         Net_ReadPingPLReport();
1275                         bHandled = true;
1276                         break;
1277                 case TE_CSQC_WEAPONCOMPLAIN:
1278                         Net_WeaponComplain();
1279                         bHandled = true;
1280                         break;
1281                 case TE_CSQC_VEHICLESETUP:
1282                         Net_VehicleSetup();
1283                         bHandled = true;
1284                         break;
1285                 case TE_CSQC_SVNOTICE:
1286                         cl_notice_read();
1287                         bHandled = true;
1288                         break;
1289                 case TE_CSQC_SHOCKWAVEPARTICLE:
1290                         Net_ReadShockwaveParticle();
1291                         bHandled = true;
1292                         break;
1293                 default:
1294                         // No special logic for this temporary entity; return 0 so the engine can handle it
1295                         bHandled = false;
1296                         break;
1297         }
1298
1299         return bHandled;
1300 }
1301
1302 string getcommandkey(string text, string command)
1303 {
1304         string keys;
1305         float n, j, k, l = 0;
1306
1307         if (!autocvar_hud_showbinds)
1308                 return text;
1309
1310         keys = db_get(binddb, command);
1311         if (keys == "")
1312         {
1313                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1314                 for(j = 0; j < n; ++j)
1315                 {
1316                         k = stof(argv(j));
1317                         if(k != -1)
1318                         {
1319                                 if ("" == keys)
1320                                         keys = keynumtostring(k);
1321                                 else
1322                                         keys = strcat(keys, ", ", keynumtostring(k));
1323
1324                                 ++l;
1325                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1326                                         break;
1327                         }
1328
1329                 }
1330                 if (keys == "")
1331                         keys = "NO_KEY";
1332                 db_put(binddb, command, keys);
1333         }
1334
1335         if (keys == "NO_KEY") {
1336                 if (autocvar_hud_showbinds > 1)
1337                         return sprintf(_("%s (not bound)"), text);
1338                 else
1339                         return text;
1340         }
1341         else if (autocvar_hud_showbinds > 1)
1342                 return sprintf("%s (%s)", text, keys);
1343         else
1344                 return keys;
1345 }