]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'terencehill/scoreboard_ui' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         gametype = NULL;
104
105         postinit = false;
106
107         calledhooks = 0;
108
109         teams = Sort_Spawn();
110         players = Sort_Spawn();
111
112         GetTeam(NUM_SPECTATOR, true); // add specs first
113
114         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
115                 weapon_accuracy[w] = -1;
116
117         // precaches
118
119         if(autocvar_cl_reticle)
120         {
121                 precache_pic("gfx/reticle_normal");
122                 // weapon reticles are precached in weapon files
123         }
124
125         {
126                 get_mi_min_max_texcoords(1); // try the CLEVER way first
127                 minimapname = strcat("gfx/", mi_shortname, "_radar");
128                 shortmapname = mi_shortname;
129
130                 if (precache_pic(minimapname) == "")
131                 {
132                         // but maybe we have a non-clever minimap
133                         minimapname = strcat("gfx/", mi_shortname, "_mini");
134                         if (precache_pic(minimapname) == "")
135                                 minimapname = ""; // FAIL
136                         else
137                                 get_mi_min_max_texcoords(0); // load new texcoords
138                 }
139
140                 mi_center = (mi_min + mi_max) * 0.5;
141                 mi_scale = mi_max - mi_min;
142                 minimapname = strzone(minimapname);
143         }
144
145         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
146         LoadMenuSkinValues();
147 }
148
149 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
150 void Shutdown()
151 {
152         WarpZone_Shutdown();
153
154         delete(teams);
155         delete(players);
156         db_close(binddb);
157         db_close(tempdb);
158         if(autocvar_cl_db_saveasdump)
159                 db_dump(ClientProgsDB, "client.db");
160         else
161                 db_save(ClientProgsDB, "client.db");
162         db_close(ClientProgsDB);
163
164         if(camera_active)
165                 cvar_set("chase_active",ftos(chase_active_backup));
166
167         // unset the event chasecam's chase_active
168         if(autocvar_chase_active < 0)
169                 cvar_set("chase_active", "0");
170
171         if (autocvar_r_drawviewmodel < 0)
172                 cvar_set("r_drawviewmodel", "0");
173
174         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
175
176         if (!isdemo())
177         {
178                 if (!(calledhooks & HOOK_START))
179                         localcmd("\n_cl_hook_gamestart nop\n");
180                 if (!(calledhooks & HOOK_END))
181                 {
182                         int gamecount = cvar("cl_matchcount");
183                         localcmd("\ncl_hook_gameend\n");
184                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
185                         // earlier versions of the game abuse the hook to set this cvar
186                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
187                         //cvar_set("cl_matchcount", itos(gamecount + 1));
188                 }
189         }
190
191         localcmd("\ncl_hook_shutdown\n");
192
193         localcmd("\n-button12\n");
194
195         deactivate_minigame();
196         HUD_MinigameMenu_Close(NULL, NULL, NULL);
197
198         ReplicateVars(REPLICATEVARS_DESTROY);
199 }
200
201 void AuditLists()
202 {
203         entity e;
204         entity prev;
205
206         prev = players;
207         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208         {
209                 if(prev != e.sort_prev)
210                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
211         }
212
213         prev = teams;
214         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
215         {
216                 if(prev != e.sort_prev)
217                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
218         }
219 }
220
221 float RegisterPlayer(entity player)
222 {
223         entity pl;
224         AuditLists();
225         for(pl = players.sort_next; pl; pl = pl.sort_next)
226                 if(pl == player)
227                         error("Player already registered!");
228         player.sort_next = players.sort_next;
229         player.sort_prev = players;
230         if(players.sort_next)
231                 players.sort_next.sort_prev = player;
232         players.sort_next = player;
233         AuditLists();
234         return true;
235 }
236
237 void RemovePlayer(entity player)
238 {
239         entity pl, parent;
240         AuditLists();
241         parent = players;
242         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
243                 parent = pl;
244
245         if(!pl)
246         {
247                 error("Trying to remove a player which is not in the playerlist!");
248                 return;
249         }
250         parent.sort_next = player.sort_next;
251         if(player.sort_next)
252                 player.sort_next.sort_prev = parent;
253         AuditLists();
254 }
255
256 void MoveToLast(entity e)
257 {
258         AuditLists();
259         entity ent = e.sort_next;
260         while(ent)
261         {
262                 SORT_SWAP(ent, e);
263                 ent = e.sort_next;
264         }
265         AuditLists();
266 }
267
268 float RegisterTeam(entity Team)
269 {
270         assert_once(Team.team, eprint(Team));
271         entity tm;
272         AuditLists();
273         for(tm = teams.sort_next; tm; tm = tm.sort_next)
274                 if(tm == Team)
275                         error("Team already registered!");
276         Team.sort_next = teams.sort_next;
277         Team.sort_prev = teams;
278         if(teams.sort_next)
279                 teams.sort_next.sort_prev = Team;
280         teams.sort_next = Team;
281         if(Team.team && Team.team != NUM_SPECTATOR)
282                 ++team_count;
283         AuditLists();
284         return true;
285 }
286
287 void RemoveTeam(entity Team)
288 {
289         entity tm, parent;
290         AuditLists();
291         parent = teams;
292         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
293                 parent = tm;
294
295         if(!tm)
296         {
297                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
298                 return;
299         }
300         parent.sort_next = Team.sort_next;
301         if(Team.sort_next)
302                 Team.sort_next.sort_prev = parent;
303         if(Team.team && Team.team != NUM_SPECTATOR)
304                 --team_count;
305         AuditLists();
306 }
307
308 entity GetTeam(int Team, bool add)
309 {
310         TC(int, Team); TC(bool, add);
311         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
312         if(teamslots[num])
313                 return teamslots[num];
314         if (!add)
315                 return NULL;
316         entity tm = new_pure(team);
317         tm.team = Team;
318         teamslots[num] = tm;
319         RegisterTeam(tm);
320         return tm;
321 }
322
323 .float has_team;
324 bool SetTeam(entity o, int Team)
325 {
326         TC(int, Team);
327         //devassert_once(Team);
328         entity tm;
329         if(teamplay)
330         {
331                 switch(Team)
332                 {
333                         case -1:
334                         case NUM_TEAM_1:
335                         case NUM_TEAM_2:
336                         case NUM_TEAM_3:
337                         case NUM_TEAM_4:
338                                 break;
339                         default:
340                                 if(GetTeam(Team, false) == NULL)
341                                 {
342                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
343                                         Team = NUM_SPECTATOR;
344                                 }
345                                 break;
346                 }
347         }
348         else
349         {
350                 switch(Team)
351                 {
352                         case -1:
353                         case 0:
354                                 break;
355                         default:
356                                 if(GetTeam(Team, false) == NULL)
357                                 {
358                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
359                                         Team = NUM_SPECTATOR;
360                                 }
361                                 break;
362                 }
363         }
364         if(Team == -1) // leave
365         {
366                 if(o.has_team)
367                 {
368                         tm = GetTeam(o.team, false);
369                         tm.team_size -= 1;
370                         o.has_team = 0;
371                         return true;
372                 }
373         }
374         else
375         {
376                 if (!o.has_team)
377                 {
378                         o.team = Team;
379                         tm = GetTeam(Team, true);
380                         tm.team_size += 1;
381                         o.has_team = 1;
382                         return true;
383                 }
384                 else if(Team != o.team)
385                 {
386                         tm = GetTeam(o.team, false);
387                         tm.team_size -= 1;
388                         o.team = Team;
389                         tm = GetTeam(Team, true);
390                         tm.team_size += 1;
391                         return true;
392                 }
393         }
394         return false;
395 }
396
397 void Playerchecker_Think(entity this)
398 {
399         int i;
400         entity e;
401         for(i = 0; i < maxclients; ++i)
402         {
403                 e = playerslots[i];
404                 if(entcs_GetName(i) == "")
405                 {
406                         if(e.sort_prev)
407                         {
408                                 // player disconnected
409                                 SetTeam(e, -1);
410                                 RemovePlayer(e);
411                                 e.sort_prev = NULL;
412                                 //e.gotscores = 0;
413                         }
414                 }
415                 else
416                 {
417                         if (!e.sort_prev)
418                         {
419                                 // player connected
420                                 if (!e)
421                                 {
422                                         playerslots[i] = e = new_pure(playerslot);
423                                 }
424                                 e.sv_entnum = i;
425                                 e.ping = 0;
426                                 e.ping_packetloss = 0;
427                                 e.ping_movementloss = 0;
428                                 //e.gotscores = 0; // we might already have the scores...
429                                 int t = entcs_GetScoreTeam(i);
430                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
431                                 RegisterPlayer(e);
432                                 Scoreboard_UpdatePlayerPos(e);
433                         }
434                 }
435         }
436         this.nextthink = time + 0.2;
437 }
438
439 void PostInit()
440 {
441         entity playerchecker = new_pure(playerchecker);
442         setthink(playerchecker, Playerchecker_Think);
443         playerchecker.nextthink = time + 0.2;
444
445         TrueAim_Init();
446
447         // this can't be called in CSQC_Init as it'd send cvars too early
448         ReplicateVars_Start();
449
450         postinit = true;
451 }
452
453 void Release_Common_Keys()
454 {
455         localcmd("-fire\n");
456         localcmd("-fire2\n");
457         localcmd("-use\n");
458         localcmd("-hook\n");
459         localcmd("-jump\n");
460 }
461
462 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
463 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
464 // All keys are in ascii.
465 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
466 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
467 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
468 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
469 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
470 {
471         TC(int, bInputType);
472         bool override = false;
473
474         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
475         if (override)
476                 return true;
477
478         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
479         if (override)
480                 return true;
481
482         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
483
484         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
485
486         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
487
488         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
489
490         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
491
492         if(override)
493                 return true;
494
495         if(bInputType == 3 || bInputType == 2)
496                 return false;
497
498         // at this point bInputType can only be 0 or 1 (key pressed or released)
499         bool key_pressed = (bInputType == 0);
500
501         if(key_pressed) {
502                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
503                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
504                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
505                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
506         }
507         else {
508                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
509                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
510                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
511                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
512         }
513
514         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
515         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
516         {
517                 if (hudShiftState & S_TAB)
518                 {
519                         Scoreboard_UI_Enable(0);
520                         return true;
521                 }
522                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
523                 {
524                         localcmd("\nmenu_showgamemenudialog\n");
525                         return true;
526                 }
527         }
528
529         return false;
530 }
531
532 // END REQUIRED CSQC FUNCTIONS
533 // --------------------------------------------------------------------------
534
535 // --------------------------------------------------------------------------
536 // BEGIN OPTIONAL CSQC FUNCTIONS
537
538 void Ent_RemovePlayerScore(entity this)
539 {
540         if(this.owner) {
541                 SetTeam(this.owner, -1);
542                 this.owner.gotscores = 0;
543                 FOREACH(Scores, true, {
544                         this.owner.(scores(it)) = 0; // clear all scores
545                 });
546         }
547 }
548
549 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
550 {
551         make_pure(this);
552         entity o;
553
554         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
555         // (no I've never heard of M-x replace-string, sed, or anything like that)
556         bool isNew = !this.owner; // workaround for DP bug
557         int n = ReadByte()-1;
558
559 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
560         if(!isNew && n != this.sv_entnum)
561         {
562                 //print("A CSQC entity changed its owner!\n");
563                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
564                 isNew = true;
565                 Ent_Remove(this);
566         }
567 #endif
568
569         this.sv_entnum = n;
570
571         o = playerslots[this.sv_entnum];
572         if (!o)
573         {
574                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
575         }
576         this.owner = o;
577         o.sv_entnum = this.sv_entnum;
578         o.gotscores = 1;
579
580         //if (!o.sort_prev)
581         //      RegisterPlayer(o);
582         //playerchecker will do this for us later, if it has not already done so
583
584         int sf = ReadShort();
585         int lf = ReadShort();
586         FOREACH(Scores, true, {
587                 int p = 1 << (i % 16);
588                 if (sf & p)
589                 {
590                         if (lf & p)
591                                 o.(scores(it)) = ReadInt24_t();
592                         else
593                                 o.(scores(it)) = ReadChar();
594                 }
595         });
596
597         return = true;
598
599         if(o.sort_prev)
600                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
601
602         this.entremove = Ent_RemovePlayerScore;
603 }
604
605 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
606 {
607         make_pure(this);
608         int i;
609
610         this.team = ReadByte();
611         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
612
613 #if MAX_TEAMSCORE <= 8
614         int sf = ReadByte();
615         int lf = ReadByte();
616 #else
617         int sf = ReadShort();
618         int lf = ReadShort();
619 #endif
620         for(i = 0; i < MAX_TEAMSCORE; ++i)
621                 if(sf & BIT(i))
622                 {
623                         if(lf & BIT(i))
624                                 o.(teamscores(i)) = ReadInt24_t();
625                         else
626                                 o.(teamscores(i)) = ReadChar();
627                 }
628
629         return = true;
630
631         Scoreboard_UpdateTeamPos(o);
632 }
633
634 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
635 {
636         make_pure(this);
637         float newspectatee_status;
638
639         int f = ReadByte();
640
641         scoreboard_showscores_force = (f & BIT(0));
642
643         if(f & BIT(1))
644         {
645                 newspectatee_status = ReadByte();
646                 if(newspectatee_status == player_localnum + 1)
647                         newspectatee_status = -1; // observing
648         }
649         else
650                 newspectatee_status = 0;
651
652         spectatorbutton_zoom = (f & BIT(2));
653
654         if(f & BIT(4))
655         {
656                 num_spectators = ReadByte();
657
658                 float i, slot;
659
660                 for(i = 0; i < MAX_SPECTATORS; ++i)
661                         spectatorlist[i] = 0; // reset list first
662
663                 int limit = min(num_spectators, MAX_SPECTATORS);
664                 for(i = 0; i < limit; ++i)
665                 {
666                         slot = ReadByte();
667                         spectatorlist[i] = slot - 1;
668                 }
669         }
670         else
671         {
672                 for(int j = 0; j < MAX_SPECTATORS; ++j)
673                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
674                 num_spectators = 0;
675         }
676
677         return = true;
678
679         if(newspectatee_status != spectatee_status)
680         {
681                 // clear race stuff
682                 race_laptime = 0;
683                 race_checkpointtime = 0;
684                 hud_dynamic_shake_factor = -1;
685                 spectatee_status_changed_time = time;
686         }
687         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
688         {
689                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
690                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
691                 )
692                         prev_p_health = -1;
693                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
694                         prev_health = -1;
695         }
696         spectatee_status = newspectatee_status;
697
698         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
699 }
700
701 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
702 {
703         make_pure(this);
704         int i, j, b, f;
705
706         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
707
708         if(!(nags & BIT(2)))
709         {
710                 strfree(vote_called_vote);
711                 vote_active = 0;
712         }
713         else
714         {
715                 vote_active = 1;
716         }
717
718         if(nags & BIT(6))
719         {
720                 vote_yescount = ReadByte();
721                 vote_nocount = ReadByte();
722                 vote_needed = ReadByte();
723                 vote_highlighted = ReadChar();
724         }
725
726         if(nags & BIT(7))
727         {
728                 strcpy(vote_called_vote, ReadString());
729         }
730
731         if(nags & 1)
732         {
733                 for(j = 0; j < maxclients; ++j)
734                         if(playerslots[j])
735                                 playerslots[j].ready = true;
736                 for(i = 1; i <= maxclients; i += 8)
737                 {
738                         f = ReadByte();
739                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
740                                 if (!(f & b))
741                                         if(playerslots[j])
742                                                 playerslots[j].ready = false;
743                 }
744         }
745
746         return = true;
747
748         ready_waiting = (nags & BIT(0));
749         ready_waiting_for_me = (nags & BIT(1));
750         vote_waiting = (nags & BIT(2));
751         vote_waiting_for_me = (nags & BIT(3));
752         warmup_stage = (nags & BIT(4));
753 }
754
755 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
756 {
757         make_pure(this);
758         int sf = 0;
759         serialize(byte, 0, sf);
760         if (sf & 1) {
761                 for (int j = 0; j < maxclients; ++j) {
762                         if (playerslots[j]) {
763                                 playerslots[j].eliminated = true;
764                         }
765                 }
766                 for (int i = 1; i <= maxclients; i += 8) {
767                         int f = 0;
768                         serialize(byte, 0, f);
769                         for (int b = 0; b < 8; ++b) {
770                                 if (f & BIT(b)) continue;
771                                 int j = i - 1 + b;
772                                 if (playerslots[j]) {
773                                         playerslots[j].eliminated = false;
774                                 }
775                         }
776                 }
777         }
778         return true;
779 }
780
781 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
782 {
783         make_pure(this);
784         prandom_debug();
785         float s = ReadShort();
786         psrandom(s);
787         return true;
788 }
789
790 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
791 {
792         make_pure(this);
793         int sf = ReadInt24_t();
794         if (sf == 0) {
795                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
796                         weapon_accuracy[w] = -1;
797                 return true;
798         }
799
800         int f = 1;
801         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
802                 if (sf & f) {
803                         int b = ReadByte();
804                         if (b == 0)
805                                 weapon_accuracy[w] = -1;
806                         else if (b == 255)
807                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
808                         else
809                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
810                 }
811                 f = (f == 0x800000) ? 1 : f * 2;
812         }
813         return true;
814 }
815
816 void Spawn_Draw(entity this)
817 {
818         bool dodraw = autocvar_cl_spawn_point_particles;
819         if(dodraw && autocvar_cl_spawn_point_dist_max)
820         {
821                 vector org = getpropertyvec(VF_ORIGIN);
822                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
823         }
824
825         if(dodraw)
826                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
827 }
828
829 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
830 {
831         float teamnum = (ReadByte() - 1);
832         vector spn_origin = ReadVector();
833
834         this.team = (teamnum + 1);
835
836         //if(is_new)
837         //{
838                 this.origin = spn_origin;
839                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
840                 //droptofloor();
841
842                 /*if(autocvar_cl_spawn_point_model) // needs a model first
843                 {
844                         this.mdl = "models/spawnpoint.md3";
845                         this.colormod = Team_ColorRGB(teamnum);
846                         precache_model(this.mdl);
847                         setmodel(this, this.mdl);
848                         this.drawmask = MASK_NORMAL;
849                         //this.move_movetype = MOVETYPE_NOCLIP;
850                         //this.draw = Spawn_Draw;
851                         IL_PUSH(g_drawables, this);
852                 }*/
853                 this.draw = Spawn_Draw;
854                 if (is_new) IL_PUSH(g_drawables, this);
855         //}
856
857         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
858         return true;
859 }
860
861 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
862 {
863         // If entnum is 0, ONLY do the local spawn actions
864         // this way the server can disable the sending of
865         // spawn origin or such to clients if wanted.
866         float entnum = ReadByte();
867
868         if(entnum)
869         {
870                 this.origin = ReadVector();
871
872                 if(is_new)
873                 {
874                         float teamnum = entcs_GetTeam(entnum - 1);
875
876                         if(autocvar_cl_spawn_event_particles)
877                         {
878                                 switch(teamnum)
879                                 {
880                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
881                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
882                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
883                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
884                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
885                                 }
886                         }
887                         if(autocvar_cl_spawn_event_sound)
888                         {
889                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
890                         }
891                 }
892         }
893         return = true;
894
895         // local spawn actions
896         if(is_new && (!entnum || (entnum == player_localentnum)))
897         {
898                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
899                 {
900                         zoomin_effect = 1;
901                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
902                 }
903
904                 if(autocvar_cl_unpress_zoom_on_spawn)
905                 {
906                         localcmd("-zoom\n");
907                         button_zoom = false;
908                 }
909                 HUD_Radar_Hide_Maximized();
910         }
911         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
912 }
913
914 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
915 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
916 void CSQC_Ent_Update(entity this, bool isnew)
917 {
918         this.sourceLoc = __FILE__":"STR(__LINE__);
919         int t = ReadByte();
920
921         // set up the "time" global for received entities to be correct for interpolation purposes
922         float savetime = time;
923         if(servertime)
924         {
925                 time = servertime;
926         }
927         else
928         {
929                 serverprevtime = time;
930                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
931                 time = serverprevtime + serverdeltatime;
932         }
933
934 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
935         if (this.enttype)
936         {
937                 if (t != this.enttype || isnew)
938                 {
939                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
940                         Ent_Remove(this);
941                         ONREMOVE(this);
942                         clearentity(this);
943                         isnew = true;
944                 }
945         }
946         else
947         {
948                 if (!isnew)
949                 {
950                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
951                         isnew = true;
952                 }
953         }
954 #endif
955         this.enttype = t;
956         bool done = false;
957         FOREACH(LinkedEntities, it.m_id == t, {
958                 if (isnew) this.classname = it.netname;
959                 if (autocvar_developer_csqcentities)
960                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
961                 done = it.m_read(this, NULL, isnew);
962                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
963                 break;
964         });
965         time = savetime;
966         if (!done)
967         {
968                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
969         }
970 }
971
972 // Destructor, but does NOT deallocate the entity by calling remove(). Also
973 // used when an entity changes its type. For an entity that someone interacts
974 // with others, make sure it can no longer do so.
975 void Ent_Remove(entity this)
976 {
977         if(this.entremove) this.entremove(this);
978
979         if(this.skeletonindex)
980         {
981                 skel_delete(this.skeletonindex);
982                 this.skeletonindex = 0;
983         }
984
985         if(this.snd_looping > 0)
986         {
987                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
988                 this.snd_looping = 0;
989         }
990
991         this.enttype = 0;
992         this.classname = "";
993         this.draw = func_null;
994         this.entremove = func_null;
995         // TODO possibly set more stuff to defaults
996 }
997 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
998 void CSQC_Ent_Remove(entity this)
999 {
1000         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
1001         if (wasfreed(this))
1002         {
1003                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1004                 return;
1005         }
1006         if (this.enttype) Ent_Remove(this);
1007         delete(this);
1008 }
1009
1010 void Gamemode_Init()
1011 {
1012         if (!isdemo())
1013         {
1014                 if(!(calledhooks & HOOK_START))
1015                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1016                 calledhooks |= HOOK_START;
1017         }
1018 }
1019 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1020 void CSQC_Parse_StuffCmd(string strMessage)
1021 {
1022         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1023         localcmd(strMessage);
1024 }
1025 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1026 void CSQC_Parse_Print(string strMessage)
1027 {
1028         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1029         print(ColorTranslateRGB(strMessage));
1030 }
1031
1032 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1033 void CSQC_Parse_CenterPrint(string strMessage)
1034 {
1035         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1036         centerprint_AddStandard(strMessage);
1037 }
1038
1039 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1040 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1041 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1042 bool CSQC_Parse_TempEntity()
1043 {
1044         // Acquire TE ID
1045         int nTEID = ReadByte();
1046
1047         FOREACH(TempEntities, it.m_id == nTEID, {
1048                 if (autocvar_developer_csqcentities)
1049                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1050                 return it.m_read(NULL, NULL, true);
1051         });
1052
1053         if (autocvar_developer_csqcentities)
1054                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1055
1056         // No special logic for this temporary entity; return 0 so the engine can handle it
1057         return false;
1058 }
1059
1060 string forcefog;
1061 void Fog_Force()
1062 {
1063         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1064                 localcmd("\nr_drawfog 0\n");
1065         else if (forcefog != "")
1066                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1067 }
1068
1069 bool net_handle_ServerWelcome();
1070 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1071 {
1072         make_pure(this);
1073         gametype = ReadRegistered(Gametypes);
1074         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1075         HUD_ModIcons_SetFunc();
1076         FOREACH(Scores, true, {
1077                 strcpy(scores_label(it), ReadString());
1078                 scores_flags(it) = ReadByte();
1079         });
1080         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1081         {
1082                 strcpy(teamscores_label(i), ReadString());
1083                 teamscores_flags(i) = ReadByte();
1084         }
1085         bool welcome_msg_too = ReadByte();
1086         if (welcome_msg_too)
1087                 net_handle_ServerWelcome();
1088         return = true;
1089         Scoreboard_InitScores();
1090         Gamemode_Init();
1091 }
1092
1093 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1094 {
1095         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1096
1097         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1098         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1099         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1100         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1101         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1102         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1103         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1104         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1105
1106         strcpy(forcefog, ReadString());
1107
1108         armorblockpercent = ReadByte() / 255.0;
1109         damagepush_speedfactor = ReadByte() / 255.0;
1110
1111         serverflags = ReadByte();
1112
1113         g_trueaim_minrange = ReadCoord();
1114
1115         return = true;
1116
1117         MUTATOR_CALLHOOK(Ent_Init);
1118
1119         if (!postinit) PostInit();
1120 }
1121
1122 float GetSpeedUnitFactor(int speed_unit)
1123 {
1124         switch(speed_unit)
1125         {
1126                 default:
1127                 case 1: return 1.0;
1128                 case 2: return 0.0254;
1129                 case 3: return 0.0254 * 3.6;
1130                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1131                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1132         }
1133 }
1134
1135 string GetSpeedUnit(int speed_unit)
1136 {
1137         switch(speed_unit)
1138         {
1139                 // translator-friendly strings without the initial space
1140                 default:
1141                 case 1: return strcat(" ", _("qu/s"));
1142                 case 2: return strcat(" ", _("m/s"));
1143                 case 3: return strcat(" ", _("km/h"));
1144                 case 4: return strcat(" ", _("mph"));
1145                 case 5: return strcat(" ", _("knots"));
1146         }
1147 }
1148
1149 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1150 {
1151         int b = ReadByte();
1152
1153         switch (b)
1154         {
1155                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1156                         race_checkpoint = ReadByte();
1157                         race_time = ReadInt24_t();
1158                         race_previousbesttime = ReadInt24_t();
1159                         race_mypreviousbesttime = ReadInt24_t();
1160                         string pbestname = ReadString();
1161                         if(autocvar_cl_race_cptimes_onlyself)
1162                         {
1163                                 race_previousbesttime = race_mypreviousbesttime;
1164                                 race_mypreviousbesttime = 0;
1165                                 strcpy(race_previousbestname, "");
1166                         }
1167                         else
1168                                 strcpy(race_previousbestname, pbestname);
1169
1170                         race_checkpointtime = time;
1171
1172                         if(race_checkpoint == 0 || race_checkpoint == 254)
1173                         {
1174                                 race_penaltyaccumulator = 0;
1175                                 race_laptime = time; // valid
1176                         }
1177                         break;
1178
1179                 case RACE_NET_CHECKPOINT_CLEAR:
1180                         race_laptime = 0;
1181                         race_checkpointtime = 0;
1182                         break;
1183
1184                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1185                         race_laptime = ReadCoord();
1186                         race_checkpointtime = -99999;
1187                         // fall through
1188                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1189                         race_nextcheckpoint = ReadByte();
1190
1191                         race_nextbesttime = ReadInt24_t();
1192                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1193                                 race_mybesttime = ReadInt24_t();
1194                         string newname = ReadString();
1195                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1196                         {
1197                                 race_nextbesttime = race_mybesttime;
1198                                 race_mybesttime = 0;
1199                                 strcpy(race_nextbestname, "");
1200                         }
1201                         else
1202                                 strcpy(race_nextbestname, newname);
1203                         break;
1204
1205                 case RACE_NET_CHECKPOINT_HIT_RACE:
1206                         race_mycheckpoint = ReadByte();
1207                         race_mycheckpointtime = time;
1208                         race_mycheckpointdelta = ReadInt24_t();
1209                         race_mycheckpointlapsdelta = ReadByte();
1210                         if(race_mycheckpointlapsdelta >= 128)
1211                                 race_mycheckpointlapsdelta -= 256;
1212                         int who = ReadByte();
1213                         if(who)
1214                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1215                         else
1216                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1217                         break;
1218
1219                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1220                         race_othercheckpoint = ReadByte();
1221                         race_othercheckpointtime = time;
1222                         race_othercheckpointdelta = ReadInt24_t();
1223                         race_othercheckpointlapsdelta = ReadByte();
1224                         if(race_othercheckpointlapsdelta >= 128)
1225                                 race_othercheckpointlapsdelta -= 256;
1226                         int what = ReadByte();
1227                         if(what)
1228                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1229                         else
1230                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1231                         break;
1232
1233                 case RACE_NET_PENALTY_RACE:
1234                 case RACE_NET_PENALTY_QUALIFYING:
1235                         race_penaltyeventtime = time;
1236                         race_penaltytime = ReadShort();
1237                         string reason = ReadString();
1238                         if (reason == "missing a checkpoint")
1239                                 reason = _("missing a checkpoint");
1240                         strcpy(race_penaltyreason, reason);
1241                         if (b == RACE_NET_PENALTY_QUALIFYING)
1242                                 race_penaltyaccumulator += race_penaltytime;
1243                         break;
1244
1245                 case RACE_NET_SERVER_RECORD:
1246                         race_server_record = ReadInt24_t();
1247                         break;
1248                 case RACE_NET_SPEED_AWARD:
1249                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1250                         strcpy(race_speedaward_holder, ReadString());
1251                         break;
1252                 case RACE_NET_SPEED_AWARD_BEST:
1253                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1254                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1255                         break;
1256                 case RACE_NET_RANKINGS_CNT:
1257                         RANKINGS_DISPLAY_CNT = ReadByte();
1258                         break;
1259                 case RACE_NET_SERVER_RANKINGS:
1260                         float prevpos, del;
1261                         int pos = ReadShort();
1262                         prevpos = ReadShort();
1263                         del = ReadShort();
1264
1265                         // move other rankings out of the way
1266                         int i;
1267                         if (prevpos) {
1268                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1269                                 for (i=m-1; i>pos-1; --i) {
1270                                         grecordtime[i] = grecordtime[i-1];
1271                                         strcpy(grecordholder[i], grecordholder[i-1]);
1272                                 }
1273                         } else if (del) { // a record has been deleted by the admin
1274                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1275                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1276                                                 grecordtime[i] = 0;
1277                                                 strfree(grecordholder[i]);
1278                                         }
1279                                         else {
1280                                                 grecordtime[i] = grecordtime[i+1];
1281                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1282                                         }
1283                                 }
1284                         } else { // player has no ranked record yet
1285                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1286                                         grecordtime[i] = grecordtime[i-1];
1287                                         strcpy(grecordholder[i], grecordholder[i-1]);
1288                                 }
1289                         }
1290
1291                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1292                                 // kick off the player who fell from the last displayed position
1293                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1294                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1295                         }
1296
1297                         // store new ranking
1298                         strcpy(grecordholder[pos-1], ReadString());
1299                         grecordtime[pos-1] = ReadInt24_t();
1300                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1301                                 race_myrank = pos;
1302                         break;
1303                 case RACE_NET_SERVER_STATUS:
1304                         race_status = ReadShort();
1305                         strcpy(race_status_name, ReadString());
1306         }
1307         return true;
1308 }
1309
1310 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1311 {
1312         teamnagger = 1;
1313         return true;
1314 }
1315
1316 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1317 {
1318         int i = ReadByte();
1319         int pi = ReadShort();
1320         int pl = ReadByte();
1321         int ml = ReadByte();
1322         return = true;
1323         entity e = playerslots[i];
1324         if (!e) return;
1325         e.ping = pi;
1326         e.ping_packetloss = pl / 255.0;
1327         e.ping_movementloss = ml / 255.0;
1328 }
1329
1330 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1331 {
1332         int weapon_id = ReadByte();
1333         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1334         complain_weapon_type = ReadByte();
1335         return = true;
1336
1337         complain_weapon_time = time;
1338         weapontime = time; // ping the weapon panel
1339
1340         switch(complain_weapon_type)
1341         {
1342                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1343                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1344                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1345         }
1346 }
1347
1348 string translate_modifications(string s)
1349 {
1350         return build_mutator_list(s);
1351 }
1352
1353 string translate_weaponarena(string s)
1354 {
1355         if (s == "") return s;
1356         if (s == "All Weapons Arena") return _("All Weapons Arena");
1357         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1358         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1359         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1360         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1361         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1362         if (s == "No Weapons Arena") return _("No Weapons Arena");
1363
1364         int n = tokenizebyseparator(s, " & ");
1365         string wpn_list = "";
1366         for (int i = 0; i < n; i++)
1367         {
1368                 Weapon wep = Weapon_from_name(argv(i));
1369                 if (wep == WEP_Null)
1370                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1371                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1372         }
1373         if (wpn_list != "")
1374                 return sprintf(_("%s Arena"), wpn_list);
1375         else
1376                 return _("No Weapons Arena");
1377 }
1378
1379 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1380 {
1381         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1382         if (version_mismatch)
1383         {
1384                 if(!version_check)
1385                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1386                                 _("Your client version is outdated."), "\n\n\n",
1387                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1388                                 _("Please update!"));
1389                 else
1390                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1391                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1392                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1393         }
1394         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1395 }
1396
1397 bool net_handle_ServerWelcome()
1398 {
1399         bool campaign = ReadByte();
1400         if (campaign)
1401         {
1402                 string campaign_title = ReadString();
1403                 int campaign_level = ReadByte();
1404                 string campaign_msg = ReadString();
1405                 string welcomedialog_args;
1406                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1407                 string key = getcommandkey(_("jump"), "+jump");
1408                 string msg = strcat(
1409                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1410                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1411                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1412                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1413                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1414                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1415                 return true;
1416         }
1417
1418         strcpy(hostname, ReadString());
1419
1420         string hostversion = ReadString();
1421         bool version_mismatch = ReadByte();
1422         bool version_check = ReadByte();
1423         string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
1424
1425         string modifications = translate_modifications(ReadString());
1426         string weaponarena_list = translate_weaponarena(ReadString());
1427         string cache_mutatormsg = ReadString();
1428         string motd = ReadString();
1429
1430         string msg = "";
1431         msg = strcat(msg, ver);
1432         msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1433
1434         modifications = cons_mid(modifications, ", ", weaponarena_list);
1435         if(modifications != "")
1436                 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1437
1438         if (cache_mutatormsg != "")
1439                 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1440         string mutator_msg = "";
1441         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1442         mutator_msg = M_ARGV(0, string);
1443         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1444
1445         if (motd != "")
1446                 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1447
1448         strcpy(welcome_msg, msg);
1449         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1450         return true;
1451 }
1452
1453 void Welcome_Message_Show_Try()
1454 {
1455         if (!welcome_msg_menu_check_maxtime)
1456                 return;
1457
1458         // if want dialog check if menu is initialized but for a short time
1459         if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1460         {
1461                 if (cvar("_menu_welcome_dialog_available"))
1462                 {
1463                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1464                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1465                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1466                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1467                         if (intermission || isdemo() || !autocvar_cl_welcome)
1468                                 // close it after it's been initialized so it can still be opened manually
1469                                 localcmd("\ntogglemenu 0\n");
1470                 }
1471
1472                 strfree(welcome_msg);
1473                 welcome_msg_menu_check_maxtime = 0;
1474         }
1475 }
1476
1477 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1478 {
1479         return net_handle_ServerWelcome();
1480 }
1481
1482 string _getcommandkey(string cmd_name, string command, bool forcename)
1483 {
1484         string keys;
1485         float n, j, k, l = 0;
1486
1487         if (!autocvar_hud_showbinds)
1488                 return cmd_name;
1489
1490         keys = db_get(binddb, command);
1491         if (keys == "")
1492         {
1493                 bool joy_active = cvar("joy_active");
1494                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1495                 for(j = 0; j < n; ++j)
1496                 {
1497                         k = stof(argv(j));
1498                         if(k != -1)
1499                         {
1500                                 string key = keynumtostring(k);
1501                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1502                                         continue;
1503
1504                                 key = translate_key(key);
1505
1506                                 if (keys == "")
1507                                         keys = key;
1508                                 else
1509                                         keys = strcat(keys, ", ", key);
1510
1511                                 ++l;
1512                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1513                                         break;
1514                         }
1515
1516                 }
1517                 if (keys == "")
1518                         keys = "NO_KEY";
1519                 db_put(binddb, command, keys);
1520         }
1521
1522         if (keys == "NO_KEY") {
1523                 if (autocvar_hud_showbinds > 1)
1524                         return sprintf(_("%s (not bound)"), cmd_name);
1525                 else
1526                         return cmd_name;
1527         }
1528         else if (autocvar_hud_showbinds > 1 || forcename)
1529                 return sprintf("%s (%s)", cmd_name, keys);
1530         else
1531                 return keys;
1532 }
1533
1534 /** engine callback */
1535 void URI_Get_Callback(int id, int status, string data)
1536 {
1537         TC(int, id); TC(int, status);
1538         if(url_URI_Get_Callback(id, status, data))
1539         {
1540                 // handled
1541         }
1542         else if (id == URI_GET_DISCARD)
1543         {
1544                 // discard
1545         }
1546         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1547         {
1548                 // sv_cmd curl
1549                 Curl_URI_Get_Callback(id, status, data);
1550         }
1551         else
1552         {
1553                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1554         }
1555 }