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1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         gametype = NULL;
104
105         postinit = false;
106
107         calledhooks = 0;
108
109         teams = Sort_Spawn();
110         players = Sort_Spawn();
111
112         GetTeam(NUM_SPECTATOR, true); // add specs first
113
114         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
115                 weapon_accuracy[w] = -1;
116
117         // precaches
118
119         if(autocvar_cl_reticle)
120         {
121                 precache_pic("gfx/reticle_normal");
122                 // weapon reticles are precached in weapon files
123         }
124
125         {
126                 get_mi_min_max_texcoords(1); // try the CLEVER way first
127                 minimapname = strcat("gfx/", mi_shortname, "_radar");
128                 shortmapname = mi_shortname;
129
130                 if (precache_pic(minimapname) == "")
131                 {
132                         // but maybe we have a non-clever minimap
133                         minimapname = strcat("gfx/", mi_shortname, "_mini");
134                         if (precache_pic(minimapname) == "")
135                                 minimapname = ""; // FAIL
136                         else
137                                 get_mi_min_max_texcoords(0); // load new texcoords
138                 }
139
140                 mi_center = (mi_min + mi_max) * 0.5;
141                 mi_scale = mi_max - mi_min;
142                 minimapname = strzone(minimapname);
143         }
144
145         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
146         LoadMenuSkinValues();
147 }
148
149 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
150 void Shutdown()
151 {
152         WarpZone_Shutdown();
153
154         delete(teams);
155         delete(players);
156         db_close(binddb);
157         db_close(tempdb);
158         if(autocvar_cl_db_saveasdump)
159                 db_dump(ClientProgsDB, "client.db");
160         else
161                 db_save(ClientProgsDB, "client.db");
162         db_close(ClientProgsDB);
163
164         if(camera_active)
165                 cvar_set("chase_active",ftos(chase_active_backup));
166
167         // unset the event chasecam's chase_active
168         if(autocvar_chase_active < 0)
169                 cvar_set("chase_active", "0");
170
171         if (autocvar_r_drawviewmodel < 0)
172                 cvar_set("r_drawviewmodel", "0");
173
174         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
175
176         if (!isdemo())
177         {
178                 if (!(calledhooks & HOOK_START))
179                         localcmd("\n_cl_hook_gamestart nop\n");
180                 if (!(calledhooks & HOOK_END))
181                         localcmd("\ncl_hook_gameend\n");
182         }
183
184         localcmd("\ncl_hook_shutdown\n");
185
186         localcmd("\n-button12\n");
187
188         deactivate_minigame();
189         HUD_MinigameMenu_Close(NULL, NULL, NULL);
190
191         ReplicateVars(REPLICATEVARS_DESTROY);
192 }
193
194 void AuditLists()
195 {
196         entity e;
197         entity prev;
198
199         prev = players;
200         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
201         {
202                 if(prev != e.sort_prev)
203                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
204         }
205
206         prev = teams;
207         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208         {
209                 if(prev != e.sort_prev)
210                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
211         }
212 }
213
214 float RegisterPlayer(entity player)
215 {
216         entity pl;
217         AuditLists();
218         for(pl = players.sort_next; pl; pl = pl.sort_next)
219                 if(pl == player)
220                         error("Player already registered!");
221         player.sort_next = players.sort_next;
222         player.sort_prev = players;
223         if(players.sort_next)
224                 players.sort_next.sort_prev = player;
225         players.sort_next = player;
226         AuditLists();
227         return true;
228 }
229
230 void RemovePlayer(entity player)
231 {
232         entity pl, parent;
233         AuditLists();
234         parent = players;
235         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
236                 parent = pl;
237
238         if(!pl)
239         {
240                 error("Trying to remove a player which is not in the playerlist!");
241                 return;
242         }
243         parent.sort_next = player.sort_next;
244         if(player.sort_next)
245                 player.sort_next.sort_prev = parent;
246         AuditLists();
247 }
248
249 void MoveToLast(entity e)
250 {
251         AuditLists();
252         entity ent = e.sort_next;
253         while(ent)
254         {
255                 SORT_SWAP(ent, e);
256                 ent = e.sort_next;
257         }
258         AuditLists();
259 }
260
261 float RegisterTeam(entity Team)
262 {
263         assert_once(Team.team, eprint(Team));
264         entity tm;
265         AuditLists();
266         for(tm = teams.sort_next; tm; tm = tm.sort_next)
267                 if(tm == Team)
268                         error("Team already registered!");
269         Team.sort_next = teams.sort_next;
270         Team.sort_prev = teams;
271         if(teams.sort_next)
272                 teams.sort_next.sort_prev = Team;
273         teams.sort_next = Team;
274         if(Team.team && Team.team != NUM_SPECTATOR)
275                 ++team_count;
276         AuditLists();
277         return true;
278 }
279
280 void RemoveTeam(entity Team)
281 {
282         entity tm, parent;
283         AuditLists();
284         parent = teams;
285         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
286                 parent = tm;
287
288         if(!tm)
289         {
290                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
291                 return;
292         }
293         parent.sort_next = Team.sort_next;
294         if(Team.sort_next)
295                 Team.sort_next.sort_prev = parent;
296         if(Team.team && Team.team != NUM_SPECTATOR)
297                 --team_count;
298         AuditLists();
299 }
300
301 entity GetTeam(int Team, bool add)
302 {
303         TC(int, Team); TC(bool, add);
304         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
305         if(teamslots[num])
306                 return teamslots[num];
307         if (!add)
308                 return NULL;
309         entity tm = new_pure(team);
310         tm.team = Team;
311         teamslots[num] = tm;
312         RegisterTeam(tm);
313         return tm;
314 }
315
316 .float has_team;
317 bool SetTeam(entity o, int Team)
318 {
319         TC(int, Team);
320         //devassert_once(Team);
321         entity tm;
322         if(teamplay)
323         {
324                 switch(Team)
325                 {
326                         case -1:
327                         case NUM_TEAM_1:
328                         case NUM_TEAM_2:
329                         case NUM_TEAM_3:
330                         case NUM_TEAM_4:
331                                 break;
332                         default:
333                                 if(GetTeam(Team, false) == NULL)
334                                 {
335                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
336                                         Team = NUM_SPECTATOR;
337                                 }
338                                 break;
339                 }
340         }
341         else
342         {
343                 switch(Team)
344                 {
345                         case -1:
346                         case 0:
347                                 break;
348                         default:
349                                 if(GetTeam(Team, false) == NULL)
350                                 {
351                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
352                                         Team = NUM_SPECTATOR;
353                                 }
354                                 break;
355                 }
356         }
357         if(Team == -1) // leave
358         {
359                 if(o.has_team)
360                 {
361                         tm = GetTeam(o.team, false);
362                         tm.team_size -= 1;
363                         o.has_team = 0;
364                         return true;
365                 }
366         }
367         else
368         {
369                 if (!o.has_team)
370                 {
371                         o.team = Team;
372                         tm = GetTeam(Team, true);
373                         tm.team_size += 1;
374                         o.has_team = 1;
375                         return true;
376                 }
377                 else if(Team != o.team)
378                 {
379                         tm = GetTeam(o.team, false);
380                         tm.team_size -= 1;
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         return true;
385                 }
386         }
387         return false;
388 }
389
390 void Playerchecker_Think(entity this)
391 {
392         int i;
393         entity e;
394         for(i = 0; i < maxclients; ++i)
395         {
396                 e = playerslots[i];
397                 if(entcs_GetName(i) == "")
398                 {
399                         if(e.sort_prev)
400                         {
401                                 // player disconnected
402                                 SetTeam(e, -1);
403                                 RemovePlayer(e);
404                                 e.sort_prev = NULL;
405                                 //e.gotscores = 0;
406                         }
407                 }
408                 else
409                 {
410                         if (!e.sort_prev)
411                         {
412                                 // player connected
413                                 if (!e)
414                                 {
415                                         playerslots[i] = e = new_pure(playerslot);
416                                 }
417                                 e.sv_entnum = i;
418                                 e.ping = 0;
419                                 e.ping_packetloss = 0;
420                                 e.ping_movementloss = 0;
421                                 //e.gotscores = 0; // we might already have the scores...
422                                 int t = entcs_GetScoreTeam(i);
423                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
424                                 RegisterPlayer(e);
425                                 Scoreboard_UpdatePlayerPos(e);
426                         }
427                 }
428         }
429         this.nextthink = time + 0.2;
430 }
431
432 void PostInit()
433 {
434         entity playerchecker = new_pure(playerchecker);
435         setthink(playerchecker, Playerchecker_Think);
436         playerchecker.nextthink = time + 0.2;
437
438         TrueAim_Init();
439
440         // this can't be called in CSQC_Init as it'd send cvars too early
441         ReplicateVars_Start();
442
443         postinit = true;
444 }
445
446 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
447 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
448 // All keys are in ascii.
449 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
450 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
451 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
452 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
453 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
454 {
455         TC(int, bInputType);
456         bool override = false;
457
458         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
459         if (override)
460                 return true;
461
462         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
463         if (override)
464                 return true;
465
466         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
467
468         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
469
470         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
471
472         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
473
474         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
475
476         if(override)
477                 return true;
478
479         if(bInputType == 3 || bInputType == 2)
480                 return false;
481
482         // at this point bInputType can only be 0 or 1 (key pressed or released)
483         bool key_pressed = (bInputType == 0);
484
485         if(key_pressed) {
486                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
487                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
488                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
489         }
490         else {
491                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
492                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
493                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
494         }
495
496         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
497         {
498                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
499                 {
500                         localcmd("\nmenu_showgamemenudialog\n");
501                         return true;
502                 }
503         }
504
505         return false;
506 }
507
508 // END REQUIRED CSQC FUNCTIONS
509 // --------------------------------------------------------------------------
510
511 // --------------------------------------------------------------------------
512 // BEGIN OPTIONAL CSQC FUNCTIONS
513
514 void Ent_RemovePlayerScore(entity this)
515 {
516         if(this.owner) {
517                 SetTeam(this.owner, -1);
518                 this.owner.gotscores = 0;
519                 FOREACH(Scores, true, {
520                         this.owner.(scores(it)) = 0; // clear all scores
521                 });
522         }
523 }
524
525 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
526 {
527         make_pure(this);
528         entity o;
529
530         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
531         // (no I've never heard of M-x replace-string, sed, or anything like that)
532         bool isNew = !this.owner; // workaround for DP bug
533         int n = ReadByte()-1;
534
535 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
536         if(!isNew && n != this.sv_entnum)
537         {
538                 //print("A CSQC entity changed its owner!\n");
539                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
540                 isNew = true;
541                 Ent_Remove(this);
542         }
543 #endif
544
545         this.sv_entnum = n;
546
547         o = playerslots[this.sv_entnum];
548         if (!o)
549         {
550                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
551         }
552         this.owner = o;
553         o.sv_entnum = this.sv_entnum;
554         o.gotscores = 1;
555
556         //if (!o.sort_prev)
557         //      RegisterPlayer(o);
558         //playerchecker will do this for us later, if it has not already done so
559
560         int sf = ReadShort();
561         int lf = ReadShort();
562         FOREACH(Scores, true, {
563                 int p = 1 << (i % 16);
564                 if (sf & p)
565                 {
566                         if (lf & p)
567                                 o.(scores(it)) = ReadInt24_t();
568                         else
569                                 o.(scores(it)) = ReadChar();
570                 }
571         });
572
573         return = true;
574
575         if(o.sort_prev)
576                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
577
578         this.entremove = Ent_RemovePlayerScore;
579 }
580
581 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
582 {
583         make_pure(this);
584         int i;
585
586         this.team = ReadByte();
587         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
588
589 #if MAX_TEAMSCORE <= 8
590         int sf = ReadByte();
591         int lf = ReadByte();
592 #else
593         int sf = ReadShort();
594         int lf = ReadShort();
595 #endif
596         for(i = 0; i < MAX_TEAMSCORE; ++i)
597                 if(sf & BIT(i))
598                 {
599                         if(lf & BIT(i))
600                                 o.(teamscores(i)) = ReadInt24_t();
601                         else
602                                 o.(teamscores(i)) = ReadChar();
603                 }
604
605         return = true;
606
607         Scoreboard_UpdateTeamPos(o);
608 }
609
610 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
611 {
612         make_pure(this);
613         float newspectatee_status;
614
615         int f = ReadByte();
616
617         scoreboard_showscores_force = (f & BIT(0));
618
619         if(f & BIT(1))
620         {
621                 newspectatee_status = ReadByte();
622                 if(newspectatee_status == player_localnum + 1)
623                         newspectatee_status = -1; // observing
624         }
625         else
626                 newspectatee_status = 0;
627
628         spectatorbutton_zoom = (f & BIT(2));
629
630         if(f & BIT(4))
631         {
632                 num_spectators = ReadByte();
633
634                 float i, slot;
635
636                 for(i = 0; i < MAX_SPECTATORS; ++i)
637                         spectatorlist[i] = 0; // reset list first
638
639                 int limit = min(num_spectators, MAX_SPECTATORS);
640                 for(i = 0; i < limit; ++i)
641                 {
642                         slot = ReadByte();
643                         spectatorlist[i] = slot - 1;
644                 }
645         }
646         else
647         {
648                 for(int j = 0; j < MAX_SPECTATORS; ++j)
649                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
650                 num_spectators = 0;
651         }
652
653         return = true;
654
655         if(newspectatee_status != spectatee_status)
656         {
657                 // clear race stuff
658                 race_laptime = 0;
659                 race_checkpointtime = 0;
660                 hud_dynamic_shake_factor = -1;
661                 spectatee_status_changed_time = time;
662         }
663         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
664         {
665                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
666                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
667                 )
668                         prev_p_health = -1;
669                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
670                         prev_health = -1;
671         }
672         spectatee_status = newspectatee_status;
673
674         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
675 }
676
677 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
678 {
679         make_pure(this);
680         int i, j, b, f;
681
682         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
683
684         if(!(nags & BIT(2)))
685         {
686                 strfree(vote_called_vote);
687                 vote_active = 0;
688         }
689         else
690         {
691                 vote_active = 1;
692         }
693
694         if(nags & BIT(6))
695         {
696                 vote_yescount = ReadByte();
697                 vote_nocount = ReadByte();
698                 vote_needed = ReadByte();
699                 vote_highlighted = ReadChar();
700         }
701
702         if(nags & BIT(7))
703         {
704                 strcpy(vote_called_vote, ReadString());
705         }
706
707         if(nags & 1)
708         {
709                 for(j = 0; j < maxclients; ++j)
710                         if(playerslots[j])
711                                 playerslots[j].ready = true;
712                 for(i = 1; i <= maxclients; i += 8)
713                 {
714                         f = ReadByte();
715                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
716                                 if (!(f & b))
717                                         if(playerslots[j])
718                                                 playerslots[j].ready = false;
719                 }
720         }
721
722         return = true;
723
724         ready_waiting = (nags & BIT(0));
725         ready_waiting_for_me = (nags & BIT(1));
726         vote_waiting = (nags & BIT(2));
727         vote_waiting_for_me = (nags & BIT(3));
728         warmup_stage = (nags & BIT(4));
729 }
730
731 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
732 {
733         make_pure(this);
734         int sf = 0;
735         serialize(byte, 0, sf);
736         if (sf & 1) {
737                 for (int j = 0; j < maxclients; ++j) {
738                         if (playerslots[j]) {
739                                 playerslots[j].eliminated = true;
740                         }
741                 }
742                 for (int i = 1; i <= maxclients; i += 8) {
743                         int f = 0;
744                         serialize(byte, 0, f);
745                         for (int b = 0; b < 8; ++b) {
746                                 if (f & BIT(b)) continue;
747                                 int j = i - 1 + b;
748                                 if (playerslots[j]) {
749                                         playerslots[j].eliminated = false;
750                                 }
751                         }
752                 }
753         }
754         return true;
755 }
756
757 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
758 {
759         make_pure(this);
760         prandom_debug();
761         float s = ReadShort();
762         psrandom(s);
763         return true;
764 }
765
766 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
767 {
768         make_pure(this);
769         int sf = ReadInt24_t();
770         if (sf == 0) {
771                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
772                         weapon_accuracy[w] = -1;
773                 return true;
774         }
775
776         int f = 1;
777         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
778                 if (sf & f) {
779                         int b = ReadByte();
780                         if (b == 0)
781                                 weapon_accuracy[w] = -1;
782                         else if (b == 255)
783                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
784                         else
785                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
786                 }
787                 f = (f == 0x800000) ? 1 : f * 2;
788         }
789         return true;
790 }
791
792 void Spawn_Draw(entity this)
793 {
794         bool dodraw = autocvar_cl_spawn_point_particles;
795         if(dodraw && autocvar_cl_spawn_point_dist_max)
796         {
797                 vector org = getpropertyvec(VF_ORIGIN);
798                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
799         }
800
801         if(dodraw)
802                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
803 }
804
805 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
806 {
807         float teamnum = (ReadByte() - 1);
808         vector spn_origin = ReadVector();
809
810         this.team = (teamnum + 1);
811
812         //if(is_new)
813         //{
814                 this.origin = spn_origin;
815                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
816                 //droptofloor();
817
818                 /*if(autocvar_cl_spawn_point_model) // needs a model first
819                 {
820                         this.mdl = "models/spawnpoint.md3";
821                         this.colormod = Team_ColorRGB(teamnum);
822                         precache_model(this.mdl);
823                         setmodel(this, this.mdl);
824                         this.drawmask = MASK_NORMAL;
825                         //this.move_movetype = MOVETYPE_NOCLIP;
826                         //this.draw = Spawn_Draw;
827                         IL_PUSH(g_drawables, this);
828                 }*/
829                 this.draw = Spawn_Draw;
830                 if (is_new) IL_PUSH(g_drawables, this);
831         //}
832
833         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
834         return true;
835 }
836
837 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
838 {
839         // If entnum is 0, ONLY do the local spawn actions
840         // this way the server can disable the sending of
841         // spawn origin or such to clients if wanted.
842         float entnum = ReadByte();
843
844         if(entnum)
845         {
846                 this.origin = ReadVector();
847
848                 if(is_new)
849                 {
850                         float teamnum = entcs_GetTeam(entnum - 1);
851
852                         if(autocvar_cl_spawn_event_particles)
853                         {
854                                 switch(teamnum)
855                                 {
856                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
857                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
858                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
859                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
860                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
861                                 }
862                         }
863                         if(autocvar_cl_spawn_event_sound)
864                         {
865                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
866                         }
867                 }
868         }
869         return = true;
870
871         // local spawn actions
872         if(is_new && (!entnum || (entnum == player_localentnum)))
873         {
874                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
875                 {
876                         zoomin_effect = 1;
877                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
878                 }
879
880                 if(autocvar_cl_unpress_zoom_on_spawn)
881                 {
882                         localcmd("-zoom\n");
883                         button_zoom = false;
884                 }
885                 HUD_Radar_Hide_Maximized();
886         }
887         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
888 }
889
890 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
891 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
892 void CSQC_Ent_Update(entity this, bool isnew)
893 {
894         this.sourceLoc = __FILE__":"STR(__LINE__);
895         int t = ReadByte();
896
897         // set up the "time" global for received entities to be correct for interpolation purposes
898         float savetime = time;
899         if(servertime)
900         {
901                 time = servertime;
902         }
903         else
904         {
905                 serverprevtime = time;
906                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
907                 time = serverprevtime + serverdeltatime;
908         }
909
910 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
911         if (this.enttype)
912         {
913                 if (t != this.enttype || isnew)
914                 {
915                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
916                         Ent_Remove(this);
917                         ONREMOVE(this);
918                         clearentity(this);
919                         isnew = true;
920                 }
921         }
922         else
923         {
924                 if (!isnew)
925                 {
926                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
927                         isnew = true;
928                 }
929         }
930 #endif
931         this.enttype = t;
932         bool done = false;
933         FOREACH(LinkedEntities, it.m_id == t, {
934                 if (isnew) this.classname = it.netname;
935                 if (autocvar_developer_csqcentities)
936                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
937                 done = it.m_read(this, NULL, isnew);
938                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
939                 break;
940         });
941         time = savetime;
942         if (!done)
943         {
944                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
945         }
946 }
947
948 // Destructor, but does NOT deallocate the entity by calling remove(). Also
949 // used when an entity changes its type. For an entity that someone interacts
950 // with others, make sure it can no longer do so.
951 void Ent_Remove(entity this)
952 {
953         if(this.entremove) this.entremove(this);
954
955         if(this.skeletonindex)
956         {
957                 skel_delete(this.skeletonindex);
958                 this.skeletonindex = 0;
959         }
960
961         if(this.snd_looping > 0)
962         {
963                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
964                 this.snd_looping = 0;
965         }
966
967         this.enttype = 0;
968         this.classname = "";
969         this.draw = func_null;
970         this.entremove = func_null;
971         // TODO possibly set more stuff to defaults
972 }
973 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
974 void CSQC_Ent_Remove(entity this)
975 {
976         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
977         if (wasfreed(this))
978         {
979                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
980                 return;
981         }
982         if (this.enttype) Ent_Remove(this);
983         delete(this);
984 }
985
986 void Gamemode_Init()
987 {
988         if (!isdemo())
989         {
990                 if(!(calledhooks & HOOK_START))
991                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
992                 calledhooks |= HOOK_START;
993         }
994 }
995 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
996 void CSQC_Parse_StuffCmd(string strMessage)
997 {
998         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
999         localcmd(strMessage);
1000 }
1001 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1002 void CSQC_Parse_Print(string strMessage)
1003 {
1004         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1005         print(ColorTranslateRGB(strMessage));
1006 }
1007
1008 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1009 void CSQC_Parse_CenterPrint(string strMessage)
1010 {
1011         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1012         centerprint_AddStandard(strMessage);
1013 }
1014
1015 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1016 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1017 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1018 bool CSQC_Parse_TempEntity()
1019 {
1020         // Acquire TE ID
1021         int nTEID = ReadByte();
1022
1023         FOREACH(TempEntities, it.m_id == nTEID, {
1024                 if (autocvar_developer_csqcentities)
1025                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1026                 return it.m_read(NULL, NULL, true);
1027         });
1028
1029         if (autocvar_developer_csqcentities)
1030                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1031
1032         // No special logic for this temporary entity; return 0 so the engine can handle it
1033         return false;
1034 }
1035
1036 string forcefog;
1037 void Fog_Force()
1038 {
1039         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1040                 localcmd("\nr_drawfog 0\n");
1041         else if (forcefog != "")
1042                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1043 }
1044
1045 bool net_handle_ServerWelcome();
1046 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1047 {
1048         make_pure(this);
1049         gametype = ReadRegistered(Gametypes);
1050         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1051         HUD_ModIcons_SetFunc();
1052         FOREACH(Scores, true, {
1053                 strcpy(scores_label(it), ReadString());
1054                 scores_flags(it) = ReadByte();
1055         });
1056         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1057         {
1058                 strcpy(teamscores_label(i), ReadString());
1059                 teamscores_flags(i) = ReadByte();
1060         }
1061         bool welcome_msg_too = ReadByte();
1062         if (welcome_msg_too)
1063                 net_handle_ServerWelcome();
1064         return = true;
1065         Scoreboard_InitScores();
1066         Gamemode_Init();
1067 }
1068
1069 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1070 {
1071         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1072
1073         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1074         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1075         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1076         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1077         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1078         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1079         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1080         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1081
1082         strcpy(forcefog, ReadString());
1083
1084         armorblockpercent = ReadByte() / 255.0;
1085         damagepush_speedfactor = ReadByte() / 255.0;
1086
1087         serverflags = ReadByte();
1088
1089         g_trueaim_minrange = ReadCoord();
1090
1091         return = true;
1092
1093         MUTATOR_CALLHOOK(Ent_Init);
1094
1095         if (!postinit) PostInit();
1096 }
1097
1098 float GetSpeedUnitFactor(int speed_unit)
1099 {
1100         switch(speed_unit)
1101         {
1102                 default:
1103                 case 1: return 1.0;
1104                 case 2: return 0.0254;
1105                 case 3: return 0.0254 * 3.6;
1106                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1107                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1108         }
1109 }
1110
1111 string GetSpeedUnit(int speed_unit)
1112 {
1113         switch(speed_unit)
1114         {
1115                 // translator-friendly strings without the initial space
1116                 default:
1117                 case 1: return strcat(" ", _("qu/s"));
1118                 case 2: return strcat(" ", _("m/s"));
1119                 case 3: return strcat(" ", _("km/h"));
1120                 case 4: return strcat(" ", _("mph"));
1121                 case 5: return strcat(" ", _("knots"));
1122         }
1123 }
1124
1125 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1126 {
1127         int b = ReadByte();
1128
1129         switch (b)
1130         {
1131                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1132                         race_checkpoint = ReadByte();
1133                         race_time = ReadInt24_t();
1134                         race_previousbesttime = ReadInt24_t();
1135                         race_mypreviousbesttime = ReadInt24_t();
1136                         string pbestname = ReadString();
1137                         if(autocvar_cl_race_cptimes_onlyself)
1138                         {
1139                                 race_previousbesttime = race_mypreviousbesttime;
1140                                 race_mypreviousbesttime = 0;
1141                                 strcpy(race_previousbestname, "");
1142                         }
1143                         else
1144                                 strcpy(race_previousbestname, pbestname);
1145
1146                         race_checkpointtime = time;
1147
1148                         if(race_checkpoint == 0 || race_checkpoint == 254)
1149                         {
1150                                 race_penaltyaccumulator = 0;
1151                                 race_laptime = time; // valid
1152                         }
1153                         break;
1154
1155                 case RACE_NET_CHECKPOINT_CLEAR:
1156                         race_laptime = 0;
1157                         race_checkpointtime = 0;
1158                         break;
1159
1160                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1161                         race_laptime = ReadCoord();
1162                         race_checkpointtime = -99999;
1163                         // fall through
1164                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1165                         race_nextcheckpoint = ReadByte();
1166
1167                         race_nextbesttime = ReadInt24_t();
1168                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1169                                 race_mybesttime = ReadInt24_t();
1170                         string newname = ReadString();
1171                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1172                         {
1173                                 race_nextbesttime = race_mybesttime;
1174                                 race_mybesttime = 0;
1175                                 strcpy(race_nextbestname, "");
1176                         }
1177                         else
1178                                 strcpy(race_nextbestname, newname);
1179                         break;
1180
1181                 case RACE_NET_CHECKPOINT_HIT_RACE:
1182                         race_mycheckpoint = ReadByte();
1183                         race_mycheckpointtime = time;
1184                         race_mycheckpointdelta = ReadInt24_t();
1185                         race_mycheckpointlapsdelta = ReadByte();
1186                         if(race_mycheckpointlapsdelta >= 128)
1187                                 race_mycheckpointlapsdelta -= 256;
1188                         int who = ReadByte();
1189                         if(who)
1190                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1191                         else
1192                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1193                         break;
1194
1195                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1196                         race_othercheckpoint = ReadByte();
1197                         race_othercheckpointtime = time;
1198                         race_othercheckpointdelta = ReadInt24_t();
1199                         race_othercheckpointlapsdelta = ReadByte();
1200                         if(race_othercheckpointlapsdelta >= 128)
1201                                 race_othercheckpointlapsdelta -= 256;
1202                         int what = ReadByte();
1203                         if(what)
1204                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1205                         else
1206                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1207                         break;
1208
1209                 case RACE_NET_PENALTY_RACE:
1210                 case RACE_NET_PENALTY_QUALIFYING:
1211                         race_penaltyeventtime = time;
1212                         race_penaltytime = ReadShort();
1213                         string reason = ReadString();
1214                         if (reason == "missing a checkpoint")
1215                                 reason = _("missing a checkpoint");
1216                         strcpy(race_penaltyreason, reason);
1217                         if (b == RACE_NET_PENALTY_QUALIFYING)
1218                                 race_penaltyaccumulator += race_penaltytime;
1219                         break;
1220
1221                 case RACE_NET_SERVER_RECORD:
1222                         race_server_record = ReadInt24_t();
1223                         break;
1224                 case RACE_NET_SPEED_AWARD:
1225                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1226                         strcpy(race_speedaward_holder, ReadString());
1227                         break;
1228                 case RACE_NET_SPEED_AWARD_BEST:
1229                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1230                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1231                         break;
1232                 case RACE_NET_RANKINGS_CNT:
1233                         RANKINGS_DISPLAY_CNT = ReadByte();
1234                         break;
1235                 case RACE_NET_SERVER_RANKINGS:
1236                         float prevpos, del;
1237                         int pos = ReadShort();
1238                         prevpos = ReadShort();
1239                         del = ReadShort();
1240
1241                         // move other rankings out of the way
1242                         int i;
1243                         if (prevpos) {
1244                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1245                                 for (i=m-1; i>pos-1; --i) {
1246                                         grecordtime[i] = grecordtime[i-1];
1247                                         strcpy(grecordholder[i], grecordholder[i-1]);
1248                                 }
1249                         } else if (del) { // a record has been deleted by the admin
1250                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1251                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1252                                                 grecordtime[i] = 0;
1253                                                 strfree(grecordholder[i]);
1254                                         }
1255                                         else {
1256                                                 grecordtime[i] = grecordtime[i+1];
1257                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1258                                         }
1259                                 }
1260                         } else { // player has no ranked record yet
1261                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1262                                         grecordtime[i] = grecordtime[i-1];
1263                                         strcpy(grecordholder[i], grecordholder[i-1]);
1264                                 }
1265                         }
1266
1267                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1268                                 // kick off the player who fell from the last displayed position
1269                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1270                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1271                         }
1272
1273                         // store new ranking
1274                         strcpy(grecordholder[pos-1], ReadString());
1275                         grecordtime[pos-1] = ReadInt24_t();
1276                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1277                                 race_myrank = pos;
1278                         break;
1279                 case RACE_NET_SERVER_STATUS:
1280                         race_status = ReadShort();
1281                         strcpy(race_status_name, ReadString());
1282         }
1283         return true;
1284 }
1285
1286 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1287 {
1288         teamnagger = 1;
1289         return true;
1290 }
1291
1292 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1293 {
1294         int i = ReadByte();
1295         int pi = ReadShort();
1296         int pl = ReadByte();
1297         int ml = ReadByte();
1298         return = true;
1299         entity e = playerslots[i];
1300         if (!e) return;
1301         e.ping = pi;
1302         e.ping_packetloss = pl / 255.0;
1303         e.ping_movementloss = ml / 255.0;
1304 }
1305
1306 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1307 {
1308         int weapon_id = ReadByte();
1309         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1310         complain_weapon_type = ReadByte();
1311         return = true;
1312
1313         complain_weapon_time = time;
1314         weapontime = time; // ping the weapon panel
1315
1316         switch(complain_weapon_type)
1317         {
1318                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1319                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1320                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1321         }
1322 }
1323
1324 string translate_modifications(string s)
1325 {
1326         return build_mutator_list(s);
1327 }
1328
1329 string translate_weaponarena(string s)
1330 {
1331         if (s == "") return s;
1332         if (s == "All Weapons Arena") return _("All Weapons Arena");
1333         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1334         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1335         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1336         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1337         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1338         if (s == "No Weapons Arena") return _("No Weapons Arena");
1339
1340         int n = tokenizebyseparator(s, " & ");
1341         string wpn_list = "";
1342         for (int i = 0; i < n; i++)
1343         {
1344                 Weapon wep = Weapon_from_name(argv(i));
1345                 if (wep == WEP_Null)
1346                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1347                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1348         }
1349         if (wpn_list != "")
1350                 return sprintf(_("%s Arena"), wpn_list);
1351         else
1352                 return _("No Weapons Arena");
1353 }
1354
1355 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1356 {
1357         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1358         if (version_mismatch)
1359         {
1360                 if(!version_check)
1361                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1362                                 _("Your client version is outdated."), "\n\n\n",
1363                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1364                                 _("Please update!"));
1365                 else
1366                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1367                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1368                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1369         }
1370         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1371 }
1372
1373 bool net_handle_ServerWelcome()
1374 {
1375         bool campaign = ReadByte();
1376         if (campaign)
1377         {
1378                 string campaign_title = ReadString();
1379                 int campaign_level = ReadByte();
1380                 string campaign_msg = ReadString();
1381                 string welcomedialog_args;
1382                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1383                 string key = getcommandkey(_("jump"), "+jump");
1384                 string msg = strcat(
1385                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1386                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1387                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1388                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1389                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1390                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1391                 return true;
1392         }
1393
1394         welcome_msg_force_centerprint = ReadByte();
1395         strcpy(hostname, ReadString());
1396
1397         string hostversion = ReadString();
1398         bool version_mismatch = ReadByte();
1399         bool version_check = ReadByte();
1400         string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
1401
1402         string modifications = translate_modifications(ReadString());
1403         string weaponarena_list = translate_weaponarena(ReadString());
1404         string cache_mutatormsg = ReadString();
1405         string motd = ReadString();
1406
1407         string msg = "";
1408         msg = strcat(msg, ver);
1409         msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1410
1411         modifications = cons_mid(modifications, ", ", weaponarena_list);
1412         if(modifications != "")
1413                 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1414
1415         if (cache_mutatormsg != "")
1416                 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1417         string mutator_msg = "";
1418         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1419         mutator_msg = M_ARGV(0, string);
1420         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1421
1422         if (motd != "")
1423                 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1424
1425         strcpy(welcome_msg, msg);
1426         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1427         return true;
1428 }
1429
1430 void Welcome_Message_Show_Try()
1431 {
1432         if (!welcome_msg_menu_check_maxtime)
1433                 return;
1434
1435         bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
1436         // if want dialog check if menu is initialized but for a short time
1437         if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1438         {
1439                 if (want_dialog && cvar("_menu_welcome_dialog_available"))
1440                 {
1441                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1442                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1443                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1444                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1445                 }
1446                 else
1447                         centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
1448
1449                 strfree(welcome_msg);
1450                 welcome_msg_menu_check_maxtime = 0;
1451         }
1452 }
1453
1454 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1455 {
1456         return net_handle_ServerWelcome();
1457 }
1458
1459 string _getcommandkey(string cmd_name, string command, bool forcename)
1460 {
1461         string keys;
1462         float n, j, k, l = 0;
1463
1464         if (!autocvar_hud_showbinds)
1465                 return cmd_name;
1466
1467         keys = db_get(binddb, command);
1468         if (keys == "")
1469         {
1470                 bool joy_active = cvar("joy_active");
1471                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1472                 for(j = 0; j < n; ++j)
1473                 {
1474                         k = stof(argv(j));
1475                         if(k != -1)
1476                         {
1477                                 string key = keynumtostring(k);
1478                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1479                                         continue;
1480
1481                                 key = translate_key(key);
1482
1483                                 if (keys == "")
1484                                         keys = key;
1485                                 else
1486                                         keys = strcat(keys, ", ", key);
1487
1488                                 ++l;
1489                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1490                                         break;
1491                         }
1492
1493                 }
1494                 if (keys == "")
1495                         keys = "NO_KEY";
1496                 db_put(binddb, command, keys);
1497         }
1498
1499         if (keys == "NO_KEY") {
1500                 if (autocvar_hud_showbinds > 1)
1501                         return sprintf(_("%s (not bound)"), cmd_name);
1502                 else
1503                         return cmd_name;
1504         }
1505         else if (autocvar_hud_showbinds > 1 || forcename)
1506                 return sprintf("%s (%s)", cmd_name, keys);
1507         else
1508                 return keys;
1509 }
1510
1511 /** engine callback */
1512 void URI_Get_Callback(int id, int status, string data)
1513 {
1514         TC(int, id); TC(int, status);
1515         if(url_URI_Get_Callback(id, status, data))
1516         {
1517                 // handled
1518         }
1519         else if (id == URI_GET_DISCARD)
1520         {
1521                 // discard
1522         }
1523         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1524         {
1525                 // sv_cmd curl
1526                 Curl_URI_Get_Callback(id, status, data);
1527         }
1528         else
1529         {
1530                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1531         }
1532 }