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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
7 #include "tturrets.qh"
8 #include "tuba.qh"
9 #include "wall.qh"
10 #include "waypointsprites.qh"
11
12 #include "../common/vehicles/vehicles.qh"
13 #include "../common/vehicles/cl_vehicles.qh"
14
15 #include "../common/net_notice.qh"
16
17 #include "../common/monsters/monsters.qh"
18
19 #include "../warpzonelib/client.qh"
20
21 // --------------------------------------------------------------------------
22 // BEGIN REQUIRED CSQC FUNCTIONS
23 //include "main.qh"
24
25 entity clearentity_ent;
26 void clearentity(entity e)
27 {
28         if (!clearentity_ent)
29         {
30                 clearentity_ent = spawn();
31                 clearentity_ent.classname = "clearentity";
32         }
33         int n = e.entnum;
34         copyentity(clearentity_ent, e);
35         e.entnum = n;
36 }
37
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39 void menu_show_error()
40 {
41         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
42 }
43
44 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
45 // Useful for precaching things
46
47 void menu_sub_null()
48 {
49 }
50
51 string forcefog;
52 void WaypointSprite_Load();
53 void ConsoleCommand_macro_init();
54 void CSQC_Init(void)
55 {
56         prvm_language = cvar_string("prvm_language");
57
58 #ifdef WATERMARK
59         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
60 #endif
61
62         int i;
63
64         binddb = db_create();
65         tempdb = db_create();
66         ClientProgsDB = db_load("client.db");
67         compressShortVector_init();
68
69         draw_endBoldFont();
70         menu_visible = false;
71         menu_show = menu_show_error;
72         menu_action = func_null;
73
74         for(i = 0; i < 255; ++i)
75                 if(getplayerkeyvalue(i, "viewentity") == "")
76                         break;
77         maxclients = i;
78
79         //registercommand("hud_configure");
80         //registercommand("hud_save");
81         //registercommand("menu_action");
82
83         ConsoleCommand_macro_init();
84
85         registercvar("hud_usecsqc", "1");
86         registercvar("scoreboard_columns", "default");
87
88         registercvar("cl_nade_type", "3");
89         registercvar("cl_pokenade_type", "zombie");
90
91         gametype = 0;
92
93         // hud_fields uses strunzone on the titles!
94         for(i = 0; i < MAX_HUD_FIELDS; ++i)
95                 hud_title[i] = strzone("(null)");
96
97         Cmd_HUD_SetFields(0);
98
99         postinit = false;
100
101         calledhooks = 0;
102
103         teams = Sort_Spawn();
104         players = Sort_Spawn();
105
106         GetTeam(NUM_SPECTATOR, true); // add specs first
107
108         // needs to be done so early because of the constants they create
109         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
110         CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
111         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
117
118         WaypointSprite_Load();
119
120         // precaches
121         precache_model("null");
122         precache_sound("misc/hit.wav");
123         precache_sound("misc/typehit.wav");
124
125         Projectile_Precache();
126         Hook_Precache();
127         GibSplash_Precache();
128         Casings_Precache();
129         turrets_precache();
130         Tuba_Precache();
131         CSQCPlayer_Precache();
132
133         if(autocvar_cl_reticle)
134         {
135                 precache_pic("gfx/reticle_normal");
136                 // weapon reticles are precached in weapon files
137         }
138
139         get_mi_min_max_texcoords(1); // try the CLEVER way first
140         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
141         shortmapname = mi_shortname;
142
143         if(precache_pic(minimapname) == "")
144         {
145                 // but maybe we have a non-clever minimap
146                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
147                 if(precache_pic(minimapname) == "")
148                         minimapname = ""; // FAIL
149                 else
150                         get_mi_min_max_texcoords(0); // load new texcoords
151         }
152
153         mi_center = (mi_min + mi_max) * 0.5;
154         mi_scale = mi_max - mi_min;
155         minimapname = strzone(minimapname);
156
157         WarpZone_Init();
158
159         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
160         hud_configure_prev = -1;
161
162         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
163 }
164
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
166 void Shutdown(void)
167 {
168         WarpZone_Shutdown();
169
170         remove(teams);
171         remove(players);
172         db_close(binddb);
173         db_close(tempdb);
174         if(autocvar_cl_db_saveasdump)
175                 db_dump(ClientProgsDB, "client.db");
176         else
177                 db_save(ClientProgsDB, "client.db");
178         db_close(ClientProgsDB);
179
180         if(camera_active)
181                 cvar_set("chase_active",ftos(chase_active_backup));
182
183         // unset the event chasecam's chase_active
184         if(autocvar_chase_active < 0)
185                 cvar_set("chase_active", "0");
186
187         if (!isdemo())
188         {
189                 if (!(calledhooks & HOOK_START))
190                         localcmd("\n_cl_hook_gamestart nop\n");
191                 if (!(calledhooks & HOOK_END))
192                         localcmd("\ncl_hook_gameend\n");
193         }
194 }
195
196 .float has_team;
197 float SetTeam(entity o, int Team)
198 {
199         entity tm;
200         if(teamplay)
201         {
202                 switch(Team)
203                 {
204                         case -1:
205                         case NUM_TEAM_1:
206                         case NUM_TEAM_2:
207                         case NUM_TEAM_3:
208                         case NUM_TEAM_4:
209                                 break;
210                         default:
211                                 if(GetTeam(Team, false) == world)
212                                 {
213                                         dprintf("trying to switch to unsupported team %d\n", Team);
214                                         Team = NUM_SPECTATOR;
215                                 }
216                                 break;
217                 }
218         }
219         else
220         {
221                 switch(Team)
222                 {
223                         case -1:
224                         case 0:
225                                 break;
226                         default:
227                                 if(GetTeam(Team, false) == world)
228                                 {
229                                         dprintf("trying to switch to unsupported team %d\n", Team);
230                                         Team = NUM_SPECTATOR;
231                                 }
232                                 break;
233                 }
234         }
235         if(Team == -1) // leave
236         {
237                 if(o.has_team)
238                 {
239                         tm = GetTeam(o.team, false);
240                         tm.team_size -= 1;
241                         o.has_team = 0;
242                         return true;
243                 }
244         }
245         else
246         {
247                 if (!o.has_team)
248                 {
249                         o.team = Team;
250                         tm = GetTeam(Team, true);
251                         tm.team_size += 1;
252                         o.has_team = 1;
253                         return true;
254                 }
255                 else if(Team != o.team)
256                 {
257                         tm = GetTeam(o.team, false);
258                         tm.team_size -= 1;
259                         o.team = Team;
260                         tm = GetTeam(Team, true);
261                         tm.team_size += 1;
262                         return true;
263                 }
264         }
265         return false;
266 }
267
268 void Playerchecker_Think()
269 {
270     int i;
271         entity e;
272         for(i = 0; i < maxclients; ++i)
273         {
274                 e = playerslots[i];
275                 if(GetPlayerName(i) == "")
276                 {
277                         if(e.sort_prev)
278                         {
279                                 // player disconnected
280                                 SetTeam(e, -1);
281                                 RemovePlayer(e);
282                                 e.sort_prev = world;
283                                 //e.gotscores = 0;
284                         }
285                 }
286                 else
287                 {
288                         if (!e.sort_prev)
289                         {
290                                 // player connected
291                                 if (!e)
292                                         playerslots[i] = e = spawn();
293                                 e.sv_entnum = i;
294                                 e.ping = 0;
295                                 e.ping_packetloss = 0;
296                                 e.ping_movementloss = 0;
297                                 //e.gotscores = 0; // we might already have the scores...
298                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
299                                 RegisterPlayer(e);
300                                 HUD_UpdatePlayerPos(e);
301                         }
302                 }
303         }
304         self.nextthink = time + 0.2;
305 }
306
307 void Porto_Init();
308 void TrueAim_Init();
309 void PostInit(void)
310 {
311         entity playerchecker;
312         playerchecker = spawn();
313         playerchecker.think = Playerchecker_Think;
314         playerchecker.nextthink = time + 0.2;
315
316         Porto_Init();
317         TrueAim_Init();
318
319         postinit = true;
320 }
321
322 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
323 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
324 // All keys are in ascii.
325 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
326 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
327 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
328 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
329 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
330 {
331         float bSkipKey;
332         bSkipKey = false;
333
334         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
335                 return true;
336
337         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
338                 return true;
339
340         if(menu_visible && menu_action)
341                 if(menu_action(bInputType, nPrimary, nSecondary))
342                         return true;
343
344         return bSkipKey;
345 }
346
347 // END REQUIRED CSQC FUNCTIONS
348 // --------------------------------------------------------------------------
349
350 // --------------------------------------------------------------------------
351 // BEGIN OPTIONAL CSQC FUNCTIONS
352 void Ent_RemoveEntCS()
353 {
354         entcs_receiver[self.sv_entnum] = world;
355 }
356 void Ent_ReadEntCS()
357 {
358     int sf;
359         InterpolateOrigin_Undo();
360
361         self.classname = "entcs_receiver";
362         sf = ReadByte();
363
364         if(sf & 1)
365                 self.sv_entnum = ReadByte();
366         if(sf & 2)
367         {
368                 self.origin_x = ReadShort();
369                 self.origin_y = ReadShort();
370                 self.origin_z = ReadShort();
371                 setorigin(self, self.origin);
372         }
373         if(sf & 4)
374         {
375                 self.angles_y = ReadByte() * 360.0 / 256;
376                 self.angles_x = self.angles_z = 0;
377         }
378         if(sf & 8)
379                 self.healthvalue = ReadByte() * 10;
380         if(sf & 16)
381                 self.armorvalue = ReadByte() * 10;
382
383         entcs_receiver[self.sv_entnum] = self;
384         self.entremove = Ent_RemoveEntCS;
385         self.iflags |= IFLAG_ORIGIN;
386
387         InterpolateOrigin_Note();
388 }
389
390 void Ent_Remove();
391
392 void Ent_RemovePlayerScore()
393 {
394         if(self.owner) {
395                 SetTeam(self.owner, -1);
396                 self.owner.gotscores = 0;
397                 for(int i = 0; i < MAX_SCORE; ++i) {
398                         self.owner.(scores[i]) = 0; // clear all scores
399                 }
400         }
401 }
402
403 void Ent_ReadPlayerScore()
404 {
405         int i, n;
406         bool isNew;
407         entity o;
408
409         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
410         // (no I've never heard of M-x replace-string, sed, or anything like that)
411         isNew = !self.owner; // workaround for DP bug
412         n = ReadByte()-1;
413
414 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
415         if(!isNew && n != self.sv_entnum)
416         {
417                 //print("A CSQC entity changed its owner!\n");
418                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
419                 isNew = true;
420                 Ent_Remove();
421                 self.enttype = ENT_CLIENT_SCORES;
422         }
423 #endif
424
425         self.sv_entnum = n;
426
427         if (!(playerslots[self.sv_entnum]))
428                 playerslots[self.sv_entnum] = spawn();
429         o = self.owner = playerslots[self.sv_entnum];
430         o.sv_entnum = self.sv_entnum;
431         o.gotscores = 1;
432
433         //if (!o.sort_prev)
434         //      RegisterPlayer(o);
435         //playerchecker will do this for us later, if it has not already done so
436
437     int sf, lf;
438 #if MAX_SCORE <= 8
439         sf = ReadByte();
440         lf = ReadByte();
441 #else
442         sf = ReadShort();
443         lf = ReadShort();
444 #endif
445     int p;
446         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
447                 if(sf & p)
448                 {
449                         if(lf & p)
450                                 o.(scores[i]) = ReadInt24_t();
451                         else
452                                 o.(scores[i]) = ReadChar();
453                 }
454
455         if(o.sort_prev)
456                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
457
458         self.entremove = Ent_RemovePlayerScore;
459 }
460
461 void Ent_ReadTeamScore()
462 {
463         int i;
464         entity o;
465
466         self.team = ReadByte();
467         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
468
469     int sf, lf;
470 #if MAX_TEAMSCORE <= 8
471         sf = ReadByte();
472         lf = ReadByte();
473 #else
474         sf = ReadShort();
475         lf = ReadShort();
476 #endif
477         int p;
478         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
479                 if(sf & p)
480                 {
481                         if(lf & p)
482                                 o.(teamscores[i]) = ReadInt24_t();
483                         else
484                                 o.(teamscores[i]) = ReadChar();
485                 }
486
487         HUD_UpdateTeamPos(o);
488 }
489
490 void Ent_ClientData()
491 {
492         float newspectatee_status;
493
494     int f = ReadByte();
495
496         scoreboard_showscores_force = (f & 1);
497
498         if(f & 2)
499         {
500                 newspectatee_status = ReadByte();
501                 if(newspectatee_status == player_localnum + 1)
502                         newspectatee_status = -1; // observing
503         }
504         else
505                 newspectatee_status = 0;
506
507         spectatorbutton_zoom = (f & 4);
508
509         if(f & 8)
510         {
511                 angles_held_status = 1;
512                 angles_held.x = ReadAngle();
513                 angles_held.y = ReadAngle();
514                 angles_held.z = 0;
515         }
516         else
517                 angles_held_status = 0;
518
519         if(newspectatee_status != spectatee_status)
520         {
521                 // clear race stuff
522                 race_laptime = 0;
523                 race_checkpointtime = 0;
524         }
525         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
526         {
527                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
528                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
529                 )
530                         prev_p_health = -1;
531                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
532                         prev_health = -1;
533         }
534         spectatee_status = newspectatee_status;
535
536         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
537 }
538
539 void Ent_Nagger()
540 {
541     int i, j, b, f;
542
543     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
544
545         if(!(nags & 4))
546         {
547                 if(vote_called_vote)
548                         strunzone(vote_called_vote);
549                 vote_called_vote = string_null;
550                 vote_active = 0;
551         }
552         else
553         {
554                 vote_active = 1;
555         }
556
557         if(nags & 64)
558         {
559                 vote_yescount = ReadByte();
560                 vote_nocount = ReadByte();
561                 vote_needed = ReadByte();
562                 vote_highlighted = ReadChar();
563         }
564
565         if(nags & 128)
566         {
567                 if(vote_called_vote)
568                         strunzone(vote_called_vote);
569                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
570         }
571
572         if(nags & 1)
573         {
574                 for(j = 0; j < maxclients; ++j)
575                         if(playerslots[j])
576                                 playerslots[j].ready = 1;
577                 for(i = 1; i <= maxclients; i += 8)
578                 {
579                         f = ReadByte();
580                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
581                                 if (!(f & b))
582                                         if(playerslots[j])
583                                                 playerslots[j].ready = 0;
584                 }
585         }
586
587         ready_waiting = (nags & 1);
588         ready_waiting_for_me = (nags & 2);
589         vote_waiting = (nags & 4);
590         vote_waiting_for_me = (nags & 8);
591         warmup_stage = (nags & 16);
592 }
593
594 void Ent_EliminatedPlayers()
595 {
596     int i, j, b, f;
597
598     int sf = ReadByte();
599         if(sf & 1)
600         {
601                 for(j = 0; j < maxclients; ++j)
602                         if(playerslots[j])
603                                 playerslots[j].eliminated = 1;
604                 for(i = 1; i <= maxclients; i += 8)
605                 {
606                         f = ReadByte();
607                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
608                                 if (!(f & b))
609                                         if(playerslots[j])
610                                                 playerslots[j].eliminated = 0;
611                 }
612         }
613 }
614
615 void Ent_RandomSeed()
616 {
617         float s;
618         prandom_debug();
619         s = ReadShort();
620         psrandom(s);
621 }
622
623 void Ent_ReadAccuracy(void)
624 {
625     int f, w;
626     int sf = ReadInt24_t();
627         if(sf == 0)
628         {
629                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
630                         weapon_accuracy[w] = -1;
631                 return;
632         }
633
634         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
635         {
636                 if(sf & f)
637                 {
638             int b = ReadByte();
639                         if(b == 0)
640                                 weapon_accuracy[w] = -1;
641                         else if(b == 255)
642                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
643                         else
644                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
645                 }
646                 if(f == 0x800000)
647                         f = 1;
648                 else
649                         f *= 2;
650         }
651 }
652
653 void Spawn_Draw(void)
654 {
655         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
656 }
657
658 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
659 {
660         float teamnum = (ReadByte() - 1);
661         vector spn_origin;
662         spn_origin.x = ReadShort();
663         spn_origin.y = ReadShort();
664         spn_origin.z = ReadShort();
665
666         if(is_new)
667         {
668                 self.origin = spn_origin;
669                 setsize(self, PL_MIN, PL_MAX);
670                 droptofloor();
671
672                 /*if(autocvar_cl_spawn_point_model) // needs a model first
673                 {
674                         self.mdl = "models/spawnpoint.md3";
675                         self.colormod = Team_ColorRGB(teamnum);
676                         precache_model(self.mdl);
677                         setmodel(self, self.mdl);
678                         self.drawmask = MASK_NORMAL;
679                         //self.movetype = MOVETYPE_NOCLIP;
680                         //self.draw = Spawn_Draw;
681                 }*/
682                 if(autocvar_cl_spawn_point_particles)
683                 {
684                         if((serverflags & SERVERFLAG_TEAMPLAY))
685                         {
686                                 switch(teamnum)
687                                 {
688                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
689                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
690                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
691                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
692                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
693                                 }
694                         }
695                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
696
697                         self.draw = Spawn_Draw;
698                 }
699         }
700
701         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
702 }
703
704 void Ent_ReadSpawnEvent(float is_new)
705 {
706         // If entnum is 0, ONLY do the local spawn actions
707         // this way the server can disable the sending of
708         // spawn origin or such to clients if wanted.
709         float entnum = ReadByte();
710
711         if(entnum)
712         {
713                 self.origin_x = ReadShort();
714                 self.origin_y = ReadShort();
715                 self.origin_z = ReadShort();
716
717                 if(is_new)
718                 {
719                         float teamnum = GetPlayerColor(entnum - 1);
720
721                         if(autocvar_cl_spawn_event_particles)
722                         {
723                                 switch(teamnum)
724                                 {
725                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
726                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
727                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
728                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
729                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
730                                 }
731                         }
732                         if(autocvar_cl_spawn_event_sound)
733                         {
734                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
735                         }
736                 }
737         }
738
739         // local spawn actions
740         if(is_new && (!entnum || (entnum == player_localentnum)))
741         {
742                 zoomin_effect = 1;
743                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
744
745                 if(autocvar_cl_unpress_zoom_on_spawn)
746                 {
747                         localcmd("-zoom\n");
748                         button_zoom = false;
749                 }
750         }
751
752         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
753 }
754
755 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
756 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
757 void Ent_RadarLink();
758 void Ent_Init();
759 void Ent_ScoresInfo();
760 void CSQC_Ent_Update(float bIsNewEntity)
761 {
762         float t;
763         float savetime;
764         t = ReadByte();
765
766         if(autocvar_developer_csqcentities)
767                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
768
769         // set up the "time" global for received entities to be correct for interpolation purposes
770         savetime = time;
771         if(servertime)
772         {
773                 time = servertime;
774         }
775         else
776         {
777                 serverprevtime = time;
778                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
779                 time = serverprevtime + serverdeltatime;
780         }
781
782 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
783         if(self.enttype)
784         {
785                 if(t != self.enttype || bIsNewEntity)
786                 {
787                         //print("A CSQC entity changed its type!\n");
788                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
789                         Ent_Remove();
790                         clearentity(self);
791                         bIsNewEntity = 1;
792                 }
793         }
794         else
795         {
796                 if(!bIsNewEntity)
797                 {
798                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
799                         bIsNewEntity = 1;
800                 }
801         }
802 #endif
803         self.enttype = t;
804         switch(t)
805         {
806                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
807                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
808                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
809                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
810                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
811                 case ENT_CLIENT_LASER: Ent_Laser(); break;
812                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
813                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
814                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
815                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
816                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
817                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
818                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
819                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
820                 case ENT_CLIENT_INIT: Ent_Init(); break;
821                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
822                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
823                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
824                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
825                 case ENT_CLIENT_WALL: Ent_Wall(); break;
826                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
827                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
828                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
829                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
830                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
831                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
832                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
833                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
834                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
835                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
836                 case ENT_CLIENT_TURRET: ent_turret(); break;
837                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
838                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
839                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
840                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
841                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
842                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
843                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
844
845                 default:
846                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
847                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
848                         break;
849         }
850
851         time = savetime;
852 }
853 // Destructor, but does NOT deallocate the entity by calling remove(). Also
854 // used when an entity changes its type. For an entity that someone interacts
855 // with others, make sure it can no longer do so.
856 void Ent_Remove()
857 {
858         if(self.entremove)
859                 self.entremove();
860
861         if(self.skeletonindex)
862         {
863                 skel_delete(self.skeletonindex);
864                 self.skeletonindex = 0;
865         }
866
867         if(self.snd_looping > 0)
868         {
869                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
870                 self.snd_looping = 0;
871         }
872
873         self.enttype = 0;
874         self.classname = "";
875         self.draw = menu_sub_null;
876         self.entremove = menu_sub_null;
877         // TODO possibly set more stuff to defaults
878 }
879 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
880 void CSQC_Ent_Remove()
881 {
882         if(autocvar_developer_csqcentities)
883                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
884
885         if(wasfreed(self))
886         {
887                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
888                 return;
889         }
890         if(self.enttype)
891                 Ent_Remove();
892         remove(self);
893 }
894
895 void Gamemode_Init()
896 {
897         if (!isdemo())
898         {
899                 if(!(calledhooks & HOOK_START))
900                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
901                 calledhooks |= HOOK_START;
902         }
903 }
904 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
905 void CSQC_Parse_StuffCmd(string strMessage)
906 {
907         if(autocvar_developer_csqcentities)
908                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
909
910         localcmd(strMessage);
911 }
912 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
913 void CSQC_Parse_Print(string strMessage)
914 {
915         if(autocvar_developer_csqcentities)
916                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
917
918         print(ColorTranslateRGB(strMessage));
919 }
920
921 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
922 void CSQC_Parse_CenterPrint(string strMessage)
923 {
924         if(autocvar_developer_csqcentities)
925                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
926
927         centerprint_hud(strMessage);
928 }
929
930 string notranslate_fogcmd1 = "\nfog ";
931 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
932 void Fog_Force()
933 {
934         // TODO somehow thwart prvm_globalset client ...
935
936         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
937                 { localcmd("\nr_drawfog 0\n"); }
938         else if(forcefog != "")
939                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
940 }
941
942 void Gamemode_Init();
943 void Ent_ScoresInfo()
944 {
945     int i;
946         self.classname = "ent_client_scores_info";
947         gametype = ReadInt24_t();
948         HUD_ModIcons_SetFunc();
949         for(i = 0; i < MAX_SCORE; ++i)
950         {
951                 if(scores_label[i])
952                         strunzone(scores_label[i]);
953                 scores_label[i] = strzone(ReadString());
954                 scores_flags[i] = ReadByte();
955         }
956         for(i = 0; i < MAX_TEAMSCORE; ++i)
957         {
958                 if(teamscores_label[i])
959                         strunzone(teamscores_label[i]);
960                 teamscores_label[i] = strzone(ReadString());
961                 teamscores_flags[i] = ReadByte();
962         }
963         HUD_InitScores();
964         Gamemode_Init();
965 }
966
967 void Ent_Init()
968 {
969         self.classname = "ent_client_init";
970
971         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
972
973         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
974         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
975         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
976         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
977         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
978         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
979         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
980         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
981
982         if(forcefog)
983                 strunzone(forcefog);
984         forcefog = strzone(ReadString());
985
986         armorblockpercent = ReadByte() / 255.0;
987
988         g_balance_mortar_bouncefactor = ReadCoord();
989         g_balance_mortar_bouncestop = ReadCoord();
990         g_balance_electro_secondary_bouncefactor = ReadCoord();
991         g_balance_electro_secondary_bouncestop = ReadCoord();
992
993         vortex_scope = !ReadByte();
994         rifle_scope = !ReadByte();
995
996         serverflags = ReadByte();
997
998         minelayer_maxmines = ReadByte();
999
1000         hagar_maxrockets = ReadByte();
1001
1002         g_trueaim_minrange = ReadCoord();
1003         g_balance_porto_secondary = ReadByte();
1004
1005         if(!postinit)
1006                 PostInit();
1007 }
1008
1009 void Net_ReadRace()
1010 {
1011         float b;
1012
1013         b = ReadByte();
1014
1015         switch(b)
1016         {
1017                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1018                         race_checkpoint = ReadByte();
1019                         race_time = ReadInt24_t();
1020                         race_previousbesttime = ReadInt24_t();
1021                         if(race_previousbestname)
1022                                 strunzone(race_previousbestname);
1023                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1024
1025                         race_checkpointtime = time;
1026
1027                         if(race_checkpoint == 0 || race_checkpoint == 254)
1028                         {
1029                                 race_penaltyaccumulator = 0;
1030                                 race_laptime = time; // valid
1031                         }
1032
1033                         break;
1034
1035                 case RACE_NET_CHECKPOINT_CLEAR:
1036                         race_laptime = 0;
1037                         race_checkpointtime = 0;
1038                         break;
1039
1040                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1041                         race_laptime = ReadCoord();
1042                         race_checkpointtime = -99999;
1043                         // fall through
1044                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1045                         race_nextcheckpoint = ReadByte();
1046
1047                         race_nextbesttime = ReadInt24_t();
1048                         if(race_nextbestname)
1049                                 strunzone(race_nextbestname);
1050                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1051                         break;
1052
1053                 case RACE_NET_CHECKPOINT_HIT_RACE:
1054                         race_mycheckpoint = ReadByte();
1055                         race_mycheckpointtime = time;
1056                         race_mycheckpointdelta = ReadInt24_t();
1057                         race_mycheckpointlapsdelta = ReadByte();
1058                         if(race_mycheckpointlapsdelta >= 128)
1059                                 race_mycheckpointlapsdelta -= 256;
1060                         if(race_mycheckpointenemy)
1061                                 strunzone(race_mycheckpointenemy);
1062                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1063                         break;
1064
1065                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1066                         race_othercheckpoint = ReadByte();
1067                         race_othercheckpointtime = time;
1068                         race_othercheckpointdelta = ReadInt24_t();
1069                         race_othercheckpointlapsdelta = ReadByte();
1070                         if(race_othercheckpointlapsdelta >= 128)
1071                                 race_othercheckpointlapsdelta -= 256;
1072                         if(race_othercheckpointenemy)
1073                                 strunzone(race_othercheckpointenemy);
1074                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1075                         break;
1076
1077                 case RACE_NET_PENALTY_RACE:
1078                         race_penaltyeventtime = time;
1079                         race_penaltytime = ReadShort();
1080                         //race_penaltyaccumulator += race_penaltytime;
1081                         if(race_penaltyreason)
1082                                 strunzone(race_penaltyreason);
1083                         race_penaltyreason = strzone(ReadString());
1084                         break;
1085
1086                 case RACE_NET_PENALTY_QUALIFYING:
1087                         race_penaltyeventtime = time;
1088                         race_penaltytime = ReadShort();
1089                         race_penaltyaccumulator += race_penaltytime;
1090                         if(race_penaltyreason)
1091                                 strunzone(race_penaltyreason);
1092                         race_penaltyreason = strzone(ReadString());
1093                         break;
1094
1095                 case RACE_NET_SERVER_RECORD:
1096                         race_server_record = ReadInt24_t();
1097                         break;
1098                 case RACE_NET_SPEED_AWARD:
1099                         race_speedaward = ReadInt24_t();
1100                         if(race_speedaward_holder)
1101                                 strunzone(race_speedaward_holder);
1102                         race_speedaward_holder = strzone(ReadString());
1103                         break;
1104                 case RACE_NET_SPEED_AWARD_BEST:
1105                         race_speedaward_alltimebest = ReadInt24_t();
1106                         if(race_speedaward_alltimebest_holder)
1107                                 strunzone(race_speedaward_alltimebest_holder);
1108                         race_speedaward_alltimebest_holder = strzone(ReadString());
1109                         break;
1110                 case RACE_NET_SERVER_RANKINGS:
1111                         float prevpos, del;
1112             int pos = ReadShort();
1113                         prevpos = ReadShort();
1114                         del = ReadShort();
1115
1116                         // move other rankings out of the way
1117             int i;
1118                         if (prevpos) {
1119                                 for (i=prevpos-1;i>pos-1;--i) {
1120                                         grecordtime[i] = grecordtime[i-1];
1121                                         if(grecordholder[i])
1122                                                 strunzone(grecordholder[i]);
1123                                         grecordholder[i] = strzone(grecordholder[i-1]);
1124                                 }
1125                         } else if (del) { // a record has been deleted by the admin
1126                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1127                                         if (i == RANKINGS_CNT-1) { // clear out last record
1128                                                 grecordtime[i] = 0;
1129                                                 if (grecordholder[i])
1130                                                         strunzone(grecordholder[i]);
1131                                                 grecordholder[i] = string_null;
1132                                         }
1133                                         else {
1134                                                 grecordtime[i] = grecordtime[i+1];
1135                                                 if (grecordholder[i])
1136                                                         strunzone(grecordholder[i]);
1137                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1138                                         }
1139                                 }
1140                         } else { // player has no ranked record yet
1141                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1142                                         grecordtime[i] = grecordtime[i-1];
1143                                         if(grecordholder[i])
1144                                                 strunzone(grecordholder[i]);
1145                                         grecordholder[i] = strzone(grecordholder[i-1]);
1146                                 }
1147                         }
1148
1149                         // store new ranking
1150                         if(grecordholder[pos-1] != "")
1151                                 strunzone(grecordholder[pos-1]);
1152                         grecordholder[pos-1] = strzone(ReadString());
1153                         grecordtime[pos-1] = ReadInt24_t();
1154                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1155                                 race_myrank = pos;
1156                         break;
1157                 case RACE_NET_SERVER_STATUS:
1158                         race_status = ReadShort();
1159                         if(race_status_name)
1160                                 strunzone(race_status_name);
1161                         race_status_name = strzone(ReadString());
1162         }
1163 }
1164
1165 void Net_TeamNagger()
1166 {
1167         teamnagger = 1;
1168 }
1169
1170 void Net_ReadPingPLReport()
1171 {
1172         int e, pi, pl, ml;
1173         e = ReadByte();
1174         pi = ReadShort();
1175         pl = ReadByte();
1176         ml = ReadByte();
1177         if (!(playerslots[e]))
1178                 return;
1179         playerslots[e].ping = pi;
1180         playerslots[e].ping_packetloss = pl / 255.0;
1181         playerslots[e].ping_movementloss = ml / 255.0;
1182 }
1183
1184 void Net_WeaponComplain()
1185 {
1186         complain_weapon = ReadByte();
1187
1188         if(complain_weapon_name)
1189                 strunzone(complain_weapon_name);
1190         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1191
1192         complain_weapon_type = ReadByte();
1193
1194         complain_weapon_time = time;
1195         weapontime = time; // ping the weapon panel
1196
1197         switch(complain_weapon_type)
1198         {
1199                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1200                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1201                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1202         }
1203 }
1204
1205 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1206 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1207 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1208 float CSQC_Parse_TempEntity()
1209 {
1210         float bHandled;
1211                 bHandled  = true;
1212         // Acquire TE ID
1213         float nTEID;
1214                 nTEID = ReadByte();
1215
1216         if(autocvar_developer_csqcentities)
1217                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1218
1219                 // NOTE: Could just do return instead of break...
1220         switch(nTEID)
1221         {
1222                 case TE_CSQC_TARGET_MUSIC:
1223                         Net_TargetMusic();
1224                         bHandled = true;
1225                         break;
1226                 case TE_CSQC_PICTURE:
1227                         Net_MapVote_Picture();
1228                         bHandled = true;
1229                         break;
1230                 case TE_CSQC_RACE:
1231                         Net_ReadRace();
1232                         bHandled = true;
1233                         break;
1234                 case TE_CSQC_VORTEXBEAMPARTICLE:
1235                         Net_ReadVortexBeamParticle();
1236                         bHandled = true;
1237                         break;
1238                 case TE_CSQC_TEAMNAGGER:
1239                         Net_TeamNagger();
1240                         bHandled = true;
1241                         break;
1242                 case TE_CSQC_ARC:
1243                         Net_ReadArc();
1244                         bHandled = true;
1245                         break;
1246                 case TE_CSQC_PINGPLREPORT:
1247                         Net_ReadPingPLReport();
1248                         bHandled = true;
1249                         break;
1250                 case TE_CSQC_WEAPONCOMPLAIN:
1251                         Net_WeaponComplain();
1252                         bHandled = true;
1253                         break;
1254                 case TE_CSQC_VEHICLESETUP:
1255                         Net_VehicleSetup();
1256                         bHandled = true;
1257                         break;
1258                 case TE_CSQC_SVNOTICE:
1259                         cl_notice_read();
1260                         bHandled = true;
1261                         break;
1262                 case TE_CSQC_SHOCKWAVEPARTICLE:
1263                         Net_ReadShockwaveParticle();
1264                         bHandled = true;
1265                         break;
1266                 default:
1267                         // No special logic for this temporary entity; return 0 so the engine can handle it
1268                         bHandled = false;
1269                         break;
1270         }
1271
1272         return bHandled;
1273 }
1274
1275 string getcommandkey(string text, string command)
1276 {
1277         string keys;
1278         float n, j, k, l = 0;
1279
1280         if (!autocvar_hud_showbinds)
1281                 return text;
1282
1283         keys = db_get(binddb, command);
1284         if (keys == "")
1285         {
1286                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1287                 for(j = 0; j < n; ++j)
1288                 {
1289                         k = stof(argv(j));
1290                         if(k != -1)
1291                         {
1292                                 if ("" == keys)
1293                                         keys = keynumtostring(k);
1294                                 else
1295                                         keys = strcat(keys, ", ", keynumtostring(k));
1296
1297                                 ++l;
1298                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1299                                         break;
1300                         }
1301
1302                 }
1303                 if (keys == "")
1304                         keys = "NO_KEY";
1305                 db_put(binddb, command, keys);
1306         }
1307
1308         if (keys == "NO_KEY") {
1309                 if (autocvar_hud_showbinds > 1)
1310                         return sprintf(_("%s (not bound)"), text);
1311                 else
1312                         return text;
1313         }
1314         else if (autocvar_hud_showbinds > 1)
1315                 return sprintf("%s (%s)", text, keys);
1316         else
1317                 return keys;
1318 }