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Properly hide minigame panels from the hud editor
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs/all.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades/all.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 void draw_null(entity this) { }
85
86 string forcefog;
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = strzone(cvar_string("prvm_language"));
91
92 #ifdef WATERMARK
93         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         registercvar("cl_multijump", "0");
129
130         registercvar("cl_spawn_near_teammate", "1");
131
132         gametype = 0;
133
134         // hud_fields uses strunzone on the titles!
135         for(i = 0; i < MAX_HUD_FIELDS; ++i)
136                 hud_title[i] = strzone("(null)");
137
138         Cmd_HUD_SetFields(0);
139
140         postinit = false;
141
142         calledhooks = 0;
143
144         teams = Sort_Spawn();
145         players = Sort_Spawn();
146
147         GetTeam(NUM_SPECTATOR, true); // add specs first
148
149         // needs to be done so early because of the constants they create
150         static_init();
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153
154         // precaches
155
156         Projectile_Precache();
157         Tuba_Precache();
158
159         if(autocvar_cl_reticle)
160         {
161                 precache_pic("gfx/reticle_normal");
162                 // weapon reticles are precached in weapon files
163         }
164
165         get_mi_min_max_texcoords(1); // try the CLEVER way first
166         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
167         shortmapname = mi_shortname;
168
169         if(precache_pic(minimapname) == "")
170         {
171                 // but maybe we have a non-clever minimap
172                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
173                 if(precache_pic(minimapname) == "")
174                         minimapname = ""; // FAIL
175                 else
176                         get_mi_min_max_texcoords(0); // load new texcoords
177         }
178
179         mi_center = (mi_min + mi_max) * 0.5;
180         mi_scale = mi_max - mi_min;
181         minimapname = strzone(minimapname);
182
183         WarpZone_Init();
184
185         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
186         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
187 }
188
189 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
190 void Shutdown(void)
191 {
192         WarpZone_Shutdown();
193
194         remove(teams);
195         remove(players);
196         db_close(binddb);
197         db_close(tempdb);
198         if(autocvar_cl_db_saveasdump)
199                 db_dump(ClientProgsDB, "client.db");
200         else
201                 db_save(ClientProgsDB, "client.db");
202         db_close(ClientProgsDB);
203
204         if(camera_active)
205                 cvar_set("chase_active",ftos(chase_active_backup));
206
207         // unset the event chasecam's chase_active
208         if(autocvar_chase_active < 0)
209                 cvar_set("chase_active", "0");
210
211         if (!isdemo())
212         {
213                 if (!(calledhooks & HOOK_START))
214                         localcmd("\n_cl_hook_gamestart nop\n");
215                 if (!(calledhooks & HOOK_END))
216                         localcmd("\ncl_hook_gameend\n");
217         }
218
219         deactivate_minigame();
220         HUD_MinigameMenu_Close();
221 }
222
223 .float has_team;
224 float SetTeam(entity o, int Team)
225 {
226         entity tm;
227         if(teamplay)
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case NUM_TEAM_1:
233                         case NUM_TEAM_2:
234                         case NUM_TEAM_3:
235                         case NUM_TEAM_4:
236                                 break;
237                         default:
238                                 if(GetTeam(Team, false) == world)
239                                 {
240                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
241                                         Team = NUM_SPECTATOR;
242                                 }
243                                 break;
244                 }
245         }
246         else
247         {
248                 switch(Team)
249                 {
250                         case -1:
251                         case 0:
252                                 break;
253                         default:
254                                 if(GetTeam(Team, false) == world)
255                                 {
256                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
257                                         Team = NUM_SPECTATOR;
258                                 }
259                                 break;
260                 }
261         }
262         if(Team == -1) // leave
263         {
264                 if(o.has_team)
265                 {
266                         tm = GetTeam(o.team, false);
267                         tm.team_size -= 1;
268                         o.has_team = 0;
269                         return true;
270                 }
271         }
272         else
273         {
274                 if (!o.has_team)
275                 {
276                         o.team = Team;
277                         tm = GetTeam(Team, true);
278                         tm.team_size += 1;
279                         o.has_team = 1;
280                         return true;
281                 }
282                 else if(Team != o.team)
283                 {
284                         tm = GetTeam(o.team, false);
285                         tm.team_size -= 1;
286                         o.team = Team;
287                         tm = GetTeam(Team, true);
288                         tm.team_size += 1;
289                         return true;
290                 }
291         }
292         return false;
293 }
294
295 void Playerchecker_Think()
296 {SELFPARAM();
297     int i;
298         entity e;
299         for(i = 0; i < maxclients; ++i)
300         {
301                 e = playerslots[i];
302                 if(GetPlayerName(i) == "")
303                 {
304                         if(e.sort_prev)
305                         {
306                                 // player disconnected
307                                 SetTeam(e, -1);
308                                 RemovePlayer(e);
309                                 e.sort_prev = world;
310                                 //e.gotscores = 0;
311                         }
312                 }
313                 else
314                 {
315                         if (!e.sort_prev)
316                         {
317                                 // player connected
318                                 if (!e)
319                                         playerslots[i] = e = spawn();
320                                 e.sv_entnum = i;
321                                 e.ping = 0;
322                                 e.ping_packetloss = 0;
323                                 e.ping_movementloss = 0;
324                                 //e.gotscores = 0; // we might already have the scores...
325                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
326                                 RegisterPlayer(e);
327                                 HUD_UpdatePlayerPos(e);
328                         }
329                 }
330         }
331         self.nextthink = time + 0.2;
332 }
333
334 void Porto_Init();
335 void TrueAim_Init();
336 void PostInit(void)
337 {
338         entity playerchecker;
339         playerchecker = spawn();
340         playerchecker.think = Playerchecker_Think;
341         playerchecker.nextthink = time + 0.2;
342
343         Porto_Init();
344         TrueAim_Init();
345
346         postinit = true;
347 }
348
349 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
350 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
351 // All keys are in ascii.
352 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
353 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
354 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
355 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
356 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
357 {
358         float bSkipKey;
359         bSkipKey = false;
360
361         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
362                 return true;
363
364         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
365                 return true;
366
367         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
368                 return true;
369
370         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if(menu_visible && menu_action)
377                 if(menu_action(bInputType, nPrimary, nSecondary))
378                         return true;
379
380         return bSkipKey;
381 }
382
383 // END REQUIRED CSQC FUNCTIONS
384 // --------------------------------------------------------------------------
385
386 // --------------------------------------------------------------------------
387 // BEGIN OPTIONAL CSQC FUNCTIONS
388
389 void Ent_RemoveEntCS()
390 {SELFPARAM();
391         entcs_receiver[self.sv_entnum] = NULL;
392 }
393 void Ent_ReadEntCS()
394 {SELFPARAM();
395         InterpolateOrigin_Undo();
396         self.classname = "entcs_receiver";
397         int sf = ReadByte();
398
399         if(sf & BIT(0))
400                 self.sv_entnum = ReadByte();
401         if (sf & BIT(1))
402         {
403                 self.origin_x = ReadShort();
404                 self.origin_y = ReadShort();
405                 self.origin_z = ReadShort();
406                 setorigin(self, self.origin);
407         }
408         if (sf & BIT(2))
409         {
410                 self.angles_y = ReadByte() * 360.0 / 256;
411                 self.angles_x = self.angles_z = 0;
412         }
413         if (sf & BIT(3))
414                 self.healthvalue = ReadByte() * 10;
415         if (sf & BIT(4))
416                 self.armorvalue = ReadByte() * 10;
417
418         entcs_receiver[self.sv_entnum] = self;
419         self.entremove = Ent_RemoveEntCS;
420         self.iflags |= IFLAG_ORIGIN;
421
422         InterpolateOrigin_Note();
423 }
424
425 void Ent_Remove();
426
427 void Ent_RemovePlayerScore()
428 {SELFPARAM();
429         if(self.owner) {
430                 SetTeam(self.owner, -1);
431                 self.owner.gotscores = 0;
432                 for(int i = 0; i < MAX_SCORE; ++i) {
433                         self.owner.(scores[i]) = 0; // clear all scores
434                 }
435         }
436 }
437
438 void Ent_ReadPlayerScore()
439 {SELFPARAM();
440         int i, n;
441         bool isNew;
442         entity o;
443
444         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
445         // (no I've never heard of M-x replace-string, sed, or anything like that)
446         isNew = !self.owner; // workaround for DP bug
447         n = ReadByte()-1;
448
449 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
450         if(!isNew && n != self.sv_entnum)
451         {
452                 //print("A CSQC entity changed its owner!\n");
453                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
454                 isNew = true;
455                 Ent_Remove();
456                 self.enttype = ENT_CLIENT_SCORES;
457         }
458 #endif
459
460         self.sv_entnum = n;
461
462         if (!(playerslots[self.sv_entnum]))
463                 playerslots[self.sv_entnum] = spawn();
464         o = self.owner = playerslots[self.sv_entnum];
465         o.sv_entnum = self.sv_entnum;
466         o.gotscores = 1;
467
468         //if (!o.sort_prev)
469         //      RegisterPlayer(o);
470         //playerchecker will do this for us later, if it has not already done so
471
472     int sf, lf;
473 #if MAX_SCORE <= 8
474         sf = ReadByte();
475         lf = ReadByte();
476 #else
477         sf = ReadShort();
478         lf = ReadShort();
479 #endif
480     int p;
481         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
482                 if(sf & p)
483                 {
484                         if(lf & p)
485                                 o.(scores[i]) = ReadInt24_t();
486                         else
487                                 o.(scores[i]) = ReadChar();
488                 }
489
490         if(o.sort_prev)
491                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
492
493         self.entremove = Ent_RemovePlayerScore;
494 }
495
496 void Ent_ReadTeamScore()
497 {SELFPARAM();
498         int i;
499         entity o;
500
501         self.team = ReadByte();
502         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
503
504     int sf, lf;
505 #if MAX_TEAMSCORE <= 8
506         sf = ReadByte();
507         lf = ReadByte();
508 #else
509         sf = ReadShort();
510         lf = ReadShort();
511 #endif
512         int p;
513         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
514                 if(sf & p)
515                 {
516                         if(lf & p)
517                                 o.(teamscores[i]) = ReadInt24_t();
518                         else
519                                 o.(teamscores[i]) = ReadChar();
520                 }
521
522         HUD_UpdateTeamPos(o);
523 }
524
525 void Ent_ClientData()
526 {
527         float newspectatee_status;
528
529     int f = ReadByte();
530
531         scoreboard_showscores_force = (f & 1);
532
533         if(f & 2)
534         {
535                 newspectatee_status = ReadByte();
536                 if(newspectatee_status == player_localnum + 1)
537                         newspectatee_status = -1; // observing
538         }
539         else
540                 newspectatee_status = 0;
541
542         spectatorbutton_zoom = (f & 4);
543
544         if(f & 8)
545         {
546                 angles_held_status = 1;
547                 angles_held.x = ReadAngle();
548                 angles_held.y = ReadAngle();
549                 angles_held.z = 0;
550         }
551         else
552                 angles_held_status = 0;
553
554         if(newspectatee_status != spectatee_status)
555         {
556                 // clear race stuff
557                 race_laptime = 0;
558                 race_checkpointtime = 0;
559         }
560         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
561         {
562                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
563                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
564                 )
565                         prev_p_health = -1;
566                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
567                         prev_health = -1;
568         }
569         spectatee_status = newspectatee_status;
570
571         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
572 }
573
574 void Ent_Nagger()
575 {
576     int i, j, b, f;
577
578     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
579
580         if(!(nags & 4))
581         {
582                 if(vote_called_vote)
583                         strunzone(vote_called_vote);
584                 vote_called_vote = string_null;
585                 vote_active = 0;
586         }
587         else
588         {
589                 vote_active = 1;
590         }
591
592         if(nags & 64)
593         {
594                 vote_yescount = ReadByte();
595                 vote_nocount = ReadByte();
596                 vote_needed = ReadByte();
597                 vote_highlighted = ReadChar();
598         }
599
600         if(nags & 128)
601         {
602                 if(vote_called_vote)
603                         strunzone(vote_called_vote);
604                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
605         }
606
607         if(nags & 1)
608         {
609                 for(j = 0; j < maxclients; ++j)
610                         if(playerslots[j])
611                                 playerslots[j].ready = 1;
612                 for(i = 1; i <= maxclients; i += 8)
613                 {
614                         f = ReadByte();
615                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
616                                 if (!(f & b))
617                                         if(playerslots[j])
618                                                 playerslots[j].ready = 0;
619                 }
620         }
621
622         ready_waiting = (nags & 1);
623         ready_waiting_for_me = (nags & 2);
624         vote_waiting = (nags & 4);
625         vote_waiting_for_me = (nags & 8);
626         warmup_stage = (nags & 16);
627 }
628
629 void Ent_EliminatedPlayers()
630 {
631     int i, j, b, f;
632
633     int sf = ReadByte();
634         if(sf & 1)
635         {
636                 for(j = 0; j < maxclients; ++j)
637                         if(playerslots[j])
638                                 playerslots[j].eliminated = 1;
639                 for(i = 1; i <= maxclients; i += 8)
640                 {
641                         f = ReadByte();
642                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
643                                 if (!(f & b))
644                                         if(playerslots[j])
645                                                 playerslots[j].eliminated = 0;
646                 }
647         }
648 }
649
650 void Ent_RandomSeed()
651 {
652         float s;
653         prandom_debug();
654         s = ReadShort();
655         psrandom(s);
656 }
657
658 void Ent_ReadAccuracy(void)
659 {
660     int f, w;
661     int sf = ReadInt24_t();
662         if(sf == 0)
663         {
664                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
665                         weapon_accuracy[w] = -1;
666                 return;
667         }
668
669         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
670         {
671                 if(sf & f)
672                 {
673             int b = ReadByte();
674                         if(b == 0)
675                                 weapon_accuracy[w] = -1;
676                         else if(b == 255)
677                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
678                         else
679                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
680                 }
681                 if(f == 0x800000)
682                         f = 1;
683                 else
684                         f *= 2;
685         }
686 }
687
688 void Spawn_Draw(entity this)
689 {
690         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
691 }
692
693 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
694 {SELFPARAM();
695         float teamnum = (ReadByte() - 1);
696         vector spn_origin;
697         spn_origin.x = ReadShort();
698         spn_origin.y = ReadShort();
699         spn_origin.z = ReadShort();
700
701         if(is_new)
702         {
703                 self.origin = spn_origin;
704                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
705                 droptofloor();
706
707                 /*if(autocvar_cl_spawn_point_model) // needs a model first
708                 {
709                         self.mdl = "models/spawnpoint.md3";
710                         self.colormod = Team_ColorRGB(teamnum);
711                         precache_model(self.mdl);
712                         setmodel(self, self.mdl);
713                         self.drawmask = MASK_NORMAL;
714                         //self.movetype = MOVETYPE_NOCLIP;
715                         //self.draw = Spawn_Draw;
716                 }*/
717                 if(autocvar_cl_spawn_point_particles)
718                 {
719                         if((serverflags & SERVERFLAG_TEAMPLAY))
720                         {
721                                 switch(teamnum)
722                                 {
723                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
724                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
725                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
726                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
727                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
728                                 }
729                         }
730                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
731
732                         self.draw = Spawn_Draw;
733                 }
734         }
735
736         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
737 }
738
739 void Ent_ReadSpawnEvent(float is_new)
740 {SELFPARAM();
741         // If entnum is 0, ONLY do the local spawn actions
742         // this way the server can disable the sending of
743         // spawn origin or such to clients if wanted.
744         float entnum = ReadByte();
745
746         if(entnum)
747         {
748                 self.origin_x = ReadShort();
749                 self.origin_y = ReadShort();
750                 self.origin_z = ReadShort();
751
752                 if(is_new)
753                 {
754                         float teamnum = GetPlayerColor(entnum - 1);
755
756                         if(autocvar_cl_spawn_event_particles)
757                         {
758                                 switch(teamnum)
759                                 {
760                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
761                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
764                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
765                                 }
766                         }
767                         if(autocvar_cl_spawn_event_sound)
768                         {
769                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
770                         }
771                 }
772         }
773
774         // local spawn actions
775         if(is_new && (!entnum || (entnum == player_localentnum)))
776         {
777                 zoomin_effect = 1;
778                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
779
780                 if(autocvar_cl_unpress_zoom_on_spawn)
781                 {
782                         localcmd("-zoom\n");
783                         button_zoom = false;
784                 }
785         }
786         HUD_Radar_Hide_Maximized();
787         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
788 }
789
790 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
791 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
792 void Ent_RadarLink();
793 void Ent_Init();
794 void Ent_ScoresInfo();
795 void CSQC_Ent_Update(float bIsNewEntity)
796 {SELFPARAM();
797         int t = ReadByte();
798
799         if(autocvar_developer_csqcentities)
800                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
801
802         // set up the "time" global for received entities to be correct for interpolation purposes
803         float savetime = time;
804         if(servertime)
805         {
806                 time = servertime;
807         }
808         else
809         {
810                 serverprevtime = time;
811                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
812                 time = serverprevtime + serverdeltatime;
813         }
814
815 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
816         if(self.enttype)
817         {
818                 if(t != self.enttype || bIsNewEntity)
819                 {
820                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
821                         Ent_Remove();
822                         clearentity(self);
823                         bIsNewEntity = 1;
824                 }
825         }
826         else
827         {
828                 if(!bIsNewEntity)
829                 {
830                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
831                         bIsNewEntity = 1;
832                 }
833         }
834 #endif
835         self.enttype = t;
836         bool done = false;
837         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
838                 it.m_read(self, bIsNewEntity);
839                 done = true;
840                 break;
841         ));
842         if (!done)
843         switch(t)
844         {
845                 case ENT_CLIENT_MUTATOR: {
846                         int mutID = ReadMutator();
847                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
848                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
849                         break;
850                 }
851                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
852                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
853                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
854                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
855                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
856                 case ENT_CLIENT_LASER: Ent_Laser(); break;
857                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
858                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
859                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
860                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
861                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
862                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
863                 case ENT_CLIENT_INIT: Ent_Init(); break;
864                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
865                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
866                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
867                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
868                 case ENT_CLIENT_WALL: Ent_Wall(); break;
869                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
870                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
871                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
874                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
875                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
876                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
877                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
878                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
879                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
880                 case ENT_CLIENT_TURRET: ent_turret(); break;
881                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
882                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
883                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
884                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
885                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
886                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
887                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
888                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
889                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
890                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
891                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
892                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
893                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
894                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
895                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
896                 case ENT_CLIENT_DOOR: ent_door(); break;
897                 case ENT_CLIENT_PLAT: ent_plat(); break;
898                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
899                 case ENT_CLIENT_CORNER: ent_corner(); break;
900                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
901                 case ENT_CLIENT_TRAIN: ent_train(); break;
902                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
903                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
904
905                 default:
906                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
907                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
908                         break;
909         }
910
911         time = savetime;
912 }
913 // Destructor, but does NOT deallocate the entity by calling remove(). Also
914 // used when an entity changes its type. For an entity that someone interacts
915 // with others, make sure it can no longer do so.
916 void Ent_Remove()
917 {SELFPARAM();
918         if(self.entremove)
919                 self.entremove();
920
921         if(self.skeletonindex)
922         {
923                 skel_delete(self.skeletonindex);
924                 self.skeletonindex = 0;
925         }
926
927         if(self.snd_looping > 0)
928         {
929                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
930                 self.snd_looping = 0;
931         }
932
933         self.enttype = 0;
934         self.classname = "";
935         self.draw = draw_null;
936         self.entremove = menu_sub_null;
937         // TODO possibly set more stuff to defaults
938 }
939 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
940 void CSQC_Ent_Remove()
941 {SELFPARAM();
942         if(autocvar_developer_csqcentities)
943                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
944
945         if(wasfreed(self))
946         {
947                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
948                 return;
949         }
950         if(self.enttype)
951                 Ent_Remove();
952         remove(self);
953 }
954
955 void Gamemode_Init()
956 {
957         if (!isdemo())
958         {
959                 if(!(calledhooks & HOOK_START))
960                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
961                 calledhooks |= HOOK_START;
962         }
963 }
964 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
965 void CSQC_Parse_StuffCmd(string strMessage)
966 {
967         if(autocvar_developer_csqcentities)
968                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
969
970         localcmd(strMessage);
971 }
972 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
973 void CSQC_Parse_Print(string strMessage)
974 {
975         if(autocvar_developer_csqcentities)
976                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
977
978         print(ColorTranslateRGB(strMessage));
979 }
980
981 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
982 void CSQC_Parse_CenterPrint(string strMessage)
983 {
984         if(autocvar_developer_csqcentities)
985                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
986
987         centerprint_hud(strMessage);
988 }
989
990 string notranslate_fogcmd1 = "\nfog ";
991 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
992 void Fog_Force()
993 {
994         // TODO somehow thwart prvm_globalset client ...
995
996         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
997                 { localcmd("\nr_drawfog 0\n"); }
998         else if(forcefog != "")
999                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1000 }
1001
1002 void Gamemode_Init();
1003 void Ent_ScoresInfo()
1004 {SELFPARAM();
1005     int i;
1006         self.classname = "ent_client_scores_info";
1007         gametype = ReadInt24_t();
1008         HUD_ModIcons_SetFunc();
1009         for(i = 0; i < MAX_SCORE; ++i)
1010         {
1011                 if(scores_label[i])
1012                         strunzone(scores_label[i]);
1013                 scores_label[i] = strzone(ReadString());
1014                 scores_flags[i] = ReadByte();
1015         }
1016         for(i = 0; i < MAX_TEAMSCORE; ++i)
1017         {
1018                 if(teamscores_label[i])
1019                         strunzone(teamscores_label[i]);
1020                 teamscores_label[i] = strzone(ReadString());
1021                 teamscores_flags[i] = ReadByte();
1022         }
1023         HUD_InitScores();
1024         Gamemode_Init();
1025 }
1026
1027 void Ent_Init()
1028 {SELFPARAM();
1029         self.classname = "ent_client_init";
1030
1031         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1032
1033         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1034         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1037         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1041
1042         if(forcefog)
1043                 strunzone(forcefog);
1044         forcefog = strzone(ReadString());
1045
1046         armorblockpercent = ReadByte() / 255.0;
1047
1048         g_balance_mortar_bouncefactor = ReadCoord();
1049         g_balance_mortar_bouncestop = ReadCoord();
1050         g_balance_electro_secondary_bouncefactor = ReadCoord();
1051         g_balance_electro_secondary_bouncestop = ReadCoord();
1052
1053         vortex_scope = !ReadByte();
1054         rifle_scope = !ReadByte();
1055
1056         serverflags = ReadByte();
1057
1058         minelayer_maxmines = ReadByte();
1059
1060         hagar_maxrockets = ReadByte();
1061
1062         g_trueaim_minrange = ReadCoord();
1063         g_balance_porto_secondary = ReadByte();
1064
1065         if(!postinit)
1066                 PostInit();
1067 }
1068
1069 void Net_ReadRace()
1070 {
1071         float b;
1072
1073         b = ReadByte();
1074
1075         switch(b)
1076         {
1077                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1078                         race_checkpoint = ReadByte();
1079                         race_time = ReadInt24_t();
1080                         race_previousbesttime = ReadInt24_t();
1081                         if(race_previousbestname)
1082                                 strunzone(race_previousbestname);
1083                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1084
1085                         race_checkpointtime = time;
1086
1087                         if(race_checkpoint == 0 || race_checkpoint == 254)
1088                         {
1089                                 race_penaltyaccumulator = 0;
1090                                 race_laptime = time; // valid
1091                         }
1092
1093                         break;
1094
1095                 case RACE_NET_CHECKPOINT_CLEAR:
1096                         race_laptime = 0;
1097                         race_checkpointtime = 0;
1098                         break;
1099
1100                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1101                         race_laptime = ReadCoord();
1102                         race_checkpointtime = -99999;
1103                         // fall through
1104                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1105                         race_nextcheckpoint = ReadByte();
1106
1107                         race_nextbesttime = ReadInt24_t();
1108                         if(race_nextbestname)
1109                                 strunzone(race_nextbestname);
1110                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1111                         break;
1112
1113                 case RACE_NET_CHECKPOINT_HIT_RACE:
1114                         race_mycheckpoint = ReadByte();
1115                         race_mycheckpointtime = time;
1116                         race_mycheckpointdelta = ReadInt24_t();
1117                         race_mycheckpointlapsdelta = ReadByte();
1118                         if(race_mycheckpointlapsdelta >= 128)
1119                                 race_mycheckpointlapsdelta -= 256;
1120                         if(race_mycheckpointenemy)
1121                                 strunzone(race_mycheckpointenemy);
1122                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1123                         break;
1124
1125                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1126                         race_othercheckpoint = ReadByte();
1127                         race_othercheckpointtime = time;
1128                         race_othercheckpointdelta = ReadInt24_t();
1129                         race_othercheckpointlapsdelta = ReadByte();
1130                         if(race_othercheckpointlapsdelta >= 128)
1131                                 race_othercheckpointlapsdelta -= 256;
1132                         if(race_othercheckpointenemy)
1133                                 strunzone(race_othercheckpointenemy);
1134                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1135                         break;
1136
1137                 case RACE_NET_PENALTY_RACE:
1138                         race_penaltyeventtime = time;
1139                         race_penaltytime = ReadShort();
1140                         //race_penaltyaccumulator += race_penaltytime;
1141                         if(race_penaltyreason)
1142                                 strunzone(race_penaltyreason);
1143                         race_penaltyreason = strzone(ReadString());
1144                         break;
1145
1146                 case RACE_NET_PENALTY_QUALIFYING:
1147                         race_penaltyeventtime = time;
1148                         race_penaltytime = ReadShort();
1149                         race_penaltyaccumulator += race_penaltytime;
1150                         if(race_penaltyreason)
1151                                 strunzone(race_penaltyreason);
1152                         race_penaltyreason = strzone(ReadString());
1153                         break;
1154
1155                 case RACE_NET_SERVER_RECORD:
1156                         race_server_record = ReadInt24_t();
1157                         break;
1158                 case RACE_NET_SPEED_AWARD:
1159                         race_speedaward = ReadInt24_t();
1160                         if(race_speedaward_holder)
1161                                 strunzone(race_speedaward_holder);
1162                         race_speedaward_holder = strzone(ReadString());
1163                         break;
1164                 case RACE_NET_SPEED_AWARD_BEST:
1165                         race_speedaward_alltimebest = ReadInt24_t();
1166                         if(race_speedaward_alltimebest_holder)
1167                                 strunzone(race_speedaward_alltimebest_holder);
1168                         race_speedaward_alltimebest_holder = strzone(ReadString());
1169                         break;
1170                 case RACE_NET_SERVER_RANKINGS:
1171                         float prevpos, del;
1172             int pos = ReadShort();
1173                         prevpos = ReadShort();
1174                         del = ReadShort();
1175
1176                         // move other rankings out of the way
1177             int i;
1178                         if (prevpos) {
1179                                 for (i=prevpos-1;i>pos-1;--i) {
1180                                         grecordtime[i] = grecordtime[i-1];
1181                                         if(grecordholder[i])
1182                                                 strunzone(grecordholder[i]);
1183                                         grecordholder[i] = strzone(grecordholder[i-1]);
1184                                 }
1185                         } else if (del) { // a record has been deleted by the admin
1186                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1187                                         if (i == RANKINGS_CNT-1) { // clear out last record
1188                                                 grecordtime[i] = 0;
1189                                                 if (grecordholder[i])
1190                                                         strunzone(grecordholder[i]);
1191                                                 grecordholder[i] = string_null;
1192                                         }
1193                                         else {
1194                                                 grecordtime[i] = grecordtime[i+1];
1195                                                 if (grecordholder[i])
1196                                                         strunzone(grecordholder[i]);
1197                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1198                                         }
1199                                 }
1200                         } else { // player has no ranked record yet
1201                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1202                                         grecordtime[i] = grecordtime[i-1];
1203                                         if(grecordholder[i])
1204                                                 strunzone(grecordholder[i]);
1205                                         grecordholder[i] = strzone(grecordholder[i-1]);
1206                                 }
1207                         }
1208
1209                         // store new ranking
1210                         if(grecordholder[pos-1] != "")
1211                                 strunzone(grecordholder[pos-1]);
1212                         grecordholder[pos-1] = strzone(ReadString());
1213                         grecordtime[pos-1] = ReadInt24_t();
1214                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1215                                 race_myrank = pos;
1216                         break;
1217                 case RACE_NET_SERVER_STATUS:
1218                         race_status = ReadShort();
1219                         if(race_status_name)
1220                                 strunzone(race_status_name);
1221                         race_status_name = strzone(ReadString());
1222         }
1223 }
1224
1225 void Net_TeamNagger()
1226 {
1227         teamnagger = 1;
1228 }
1229
1230 void Net_ReadPingPLReport()
1231 {
1232         int e, pi, pl, ml;
1233         e = ReadByte();
1234         pi = ReadShort();
1235         pl = ReadByte();
1236         ml = ReadByte();
1237         if (!(playerslots[e]))
1238                 return;
1239         playerslots[e].ping = pi;
1240         playerslots[e].ping_packetloss = pl / 255.0;
1241         playerslots[e].ping_movementloss = ml / 255.0;
1242 }
1243
1244 void Net_WeaponComplain()
1245 {
1246         complain_weapon = ReadByte();
1247
1248         if(complain_weapon_name)
1249                 strunzone(complain_weapon_name);
1250         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1251
1252         complain_weapon_type = ReadByte();
1253
1254         complain_weapon_time = time;
1255         weapontime = time; // ping the weapon panel
1256
1257         switch(complain_weapon_type)
1258         {
1259                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1260                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1261                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1262         }
1263 }
1264
1265 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1266 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1267 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1268 bool CSQC_Parse_TempEntity()
1269 {
1270         // Acquire TE ID
1271         int nTEID = ReadByte();
1272
1273         if (autocvar_developer_csqcentities)
1274                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1275
1276         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1277                 it.m_read(NULL, true);
1278                 return true;
1279         ));
1280         switch (nTEID)
1281         {
1282                 case TE_CSQC_MUTATOR:
1283                         int mutID = ReadMutator();
1284                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1285                         return true;
1286                 case TE_CSQC_TARGET_MUSIC:
1287                         Net_TargetMusic();
1288                         return true;
1289                 case TE_CSQC_PICTURE:
1290                         Net_MapVote_Picture();
1291                         return true;
1292                 case TE_CSQC_RACE:
1293                         Net_ReadRace();
1294                         return true;
1295                 case TE_CSQC_VORTEXBEAMPARTICLE:
1296                         Net_ReadVortexBeamParticle();
1297                         return true;
1298                 case TE_CSQC_TEAMNAGGER:
1299                         Net_TeamNagger();
1300                         return true;
1301                 case TE_CSQC_ARC:
1302                         Net_ReadArc();
1303                         return true;
1304                 case TE_CSQC_PINGPLREPORT:
1305                         Net_ReadPingPLReport();
1306                         return true;
1307                 case TE_CSQC_WEAPONCOMPLAIN:
1308                         Net_WeaponComplain();
1309                         return true;
1310                 case TE_CSQC_VEHICLESETUP:
1311                         Net_VehicleSetup();
1312                         return true;
1313                 case TE_CSQC_SVNOTICE:
1314                         cl_notice_read();
1315                         return true;
1316                 case TE_CSQC_SHOCKWAVEPARTICLE:
1317                         Net_ReadShockwaveParticle();
1318                         return true;
1319                 default:
1320                         // No special logic for this temporary entity; return 0 so the engine can handle it
1321                         return false;
1322         }
1323 }
1324
1325 string getcommandkey(string text, string command)
1326 {
1327         string keys;
1328         float n, j, k, l = 0;
1329
1330         if (!autocvar_hud_showbinds)
1331                 return text;
1332
1333         keys = db_get(binddb, command);
1334         if (keys == "")
1335         {
1336                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1337                 for(j = 0; j < n; ++j)
1338                 {
1339                         k = stof(argv(j));
1340                         if(k != -1)
1341                         {
1342                                 if ("" == keys)
1343                                         keys = keynumtostring(k);
1344                                 else
1345                                         keys = strcat(keys, ", ", keynumtostring(k));
1346
1347                                 ++l;
1348                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1349                                         break;
1350                         }
1351
1352                 }
1353                 if (keys == "")
1354                         keys = "NO_KEY";
1355                 db_put(binddb, command, keys);
1356         }
1357
1358         if (keys == "NO_KEY") {
1359                 if (autocvar_hud_showbinds > 1)
1360                         return sprintf(_("%s (not bound)"), text);
1361                 else
1362                         return text;
1363         }
1364         else if (autocvar_hud_showbinds > 1)
1365                 return sprintf("%s (%s)", text, keys);
1366         else
1367                 return keys;
1368 }