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Turrets: cleanup
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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 string forcefog;
85 void ConsoleCommand_macro_init();
86 void CSQC_Init(void)
87 {
88         prvm_language = strzone(cvar_string("prvm_language"));
89
90 #ifdef WATERMARK
91         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
92 #endif
93
94         int i;
95
96         binddb = db_create();
97         tempdb = db_create();
98         ClientProgsDB = db_load("client.db");
99         compressShortVector_init();
100
101         draw_endBoldFont();
102         menu_visible = false;
103         menu_show = menu_show_error;
104         menu_action = func_null;
105
106         for(i = 0; i < 255; ++i)
107                 if(getplayerkeyvalue(i, "viewentity") == "")
108                         break;
109         maxclients = i;
110
111         //registercommand("hud_configure");
112         //registercommand("hud_save");
113         //registercommand("menu_action");
114
115         ConsoleCommand_macro_init();
116
117         registercvar("hud_usecsqc", "1");
118         registercvar("scoreboard_columns", "default");
119
120         registercvar("cl_nade_type", "3");
121         registercvar("cl_pokenade_type", "zombie");
122
123         registercvar("cl_jumpspeedcap_min", "");
124         registercvar("cl_jumpspeedcap_max", "");
125
126         registercvar("cl_multijump", "0");
127
128         registercvar("cl_spawn_near_teammate", "1");
129
130         gametype = 0;
131
132         // hud_fields uses strunzone on the titles!
133         for(i = 0; i < MAX_HUD_FIELDS; ++i)
134                 hud_title[i] = strzone("(null)");
135
136         Cmd_HUD_SetFields(0);
137
138         postinit = false;
139
140         calledhooks = 0;
141
142         teams = Sort_Spawn();
143         players = Sort_Spawn();
144
145         GetTeam(NUM_SPECTATOR, true); // add specs first
146
147         // needs to be done so early because of the constants they create
148         static_init();
149         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
150         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
151         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
152
153         // precaches
154
155         Projectile_Precache();
156         Tuba_Precache();
157
158         if(autocvar_cl_reticle)
159         {
160                 precache_pic("gfx/reticle_normal");
161                 // weapon reticles are precached in weapon files
162         }
163
164         get_mi_min_max_texcoords(1); // try the CLEVER way first
165         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
166         shortmapname = mi_shortname;
167
168         if(precache_pic(minimapname) == "")
169         {
170                 // but maybe we have a non-clever minimap
171                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
172                 if(precache_pic(minimapname) == "")
173                         minimapname = ""; // FAIL
174                 else
175                         get_mi_min_max_texcoords(0); // load new texcoords
176         }
177
178         mi_center = (mi_min + mi_max) * 0.5;
179         mi_scale = mi_max - mi_min;
180         minimapname = strzone(minimapname);
181
182         WarpZone_Init();
183
184         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
185         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
186 }
187
188 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
189 void Shutdown(void)
190 {
191         WarpZone_Shutdown();
192
193         remove(teams);
194         remove(players);
195         db_close(binddb);
196         db_close(tempdb);
197         if(autocvar_cl_db_saveasdump)
198                 db_dump(ClientProgsDB, "client.db");
199         else
200                 db_save(ClientProgsDB, "client.db");
201         db_close(ClientProgsDB);
202
203         if(camera_active)
204                 cvar_set("chase_active",ftos(chase_active_backup));
205
206         // unset the event chasecam's chase_active
207         if(autocvar_chase_active < 0)
208                 cvar_set("chase_active", "0");
209
210         if (!isdemo())
211         {
212                 if (!(calledhooks & HOOK_START))
213                         localcmd("\n_cl_hook_gamestart nop\n");
214                 if (!(calledhooks & HOOK_END))
215                         localcmd("\ncl_hook_gameend\n");
216         }
217
218         deactivate_minigame();
219         HUD_MinigameMenu_Close();
220 }
221
222 .float has_team;
223 float SetTeam(entity o, int Team)
224 {
225         entity tm;
226         if(teamplay)
227         {
228                 switch(Team)
229                 {
230                         case -1:
231                         case NUM_TEAM_1:
232                         case NUM_TEAM_2:
233                         case NUM_TEAM_3:
234                         case NUM_TEAM_4:
235                                 break;
236                         default:
237                                 if(GetTeam(Team, false) == world)
238                                 {
239                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
240                                         Team = NUM_SPECTATOR;
241                                 }
242                                 break;
243                 }
244         }
245         else
246         {
247                 switch(Team)
248                 {
249                         case -1:
250                         case 0:
251                                 break;
252                         default:
253                                 if(GetTeam(Team, false) == world)
254                                 {
255                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
256                                         Team = NUM_SPECTATOR;
257                                 }
258                                 break;
259                 }
260         }
261         if(Team == -1) // leave
262         {
263                 if(o.has_team)
264                 {
265                         tm = GetTeam(o.team, false);
266                         tm.team_size -= 1;
267                         o.has_team = 0;
268                         return true;
269                 }
270         }
271         else
272         {
273                 if (!o.has_team)
274                 {
275                         o.team = Team;
276                         tm = GetTeam(Team, true);
277                         tm.team_size += 1;
278                         o.has_team = 1;
279                         return true;
280                 }
281                 else if(Team != o.team)
282                 {
283                         tm = GetTeam(o.team, false);
284                         tm.team_size -= 1;
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         return true;
289                 }
290         }
291         return false;
292 }
293
294 void Playerchecker_Think()
295 {SELFPARAM();
296     int i;
297         entity e;
298         for(i = 0; i < maxclients; ++i)
299         {
300                 e = playerslots[i];
301                 if(GetPlayerName(i) == "")
302                 {
303                         if(e.sort_prev)
304                         {
305                                 // player disconnected
306                                 SetTeam(e, -1);
307                                 RemovePlayer(e);
308                                 e.sort_prev = world;
309                                 //e.gotscores = 0;
310                         }
311                 }
312                 else
313                 {
314                         if (!e.sort_prev)
315                         {
316                                 // player connected
317                                 if (!e)
318                                         playerslots[i] = e = spawn();
319                                 e.sv_entnum = i;
320                                 e.ping = 0;
321                                 e.ping_packetloss = 0;
322                                 e.ping_movementloss = 0;
323                                 //e.gotscores = 0; // we might already have the scores...
324                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
325                                 RegisterPlayer(e);
326                                 HUD_UpdatePlayerPos(e);
327                         }
328                 }
329         }
330         self.nextthink = time + 0.2;
331 }
332
333 void Porto_Init();
334 void TrueAim_Init();
335 void PostInit(void)
336 {
337         entity playerchecker;
338         playerchecker = spawn();
339         playerchecker.think = Playerchecker_Think;
340         playerchecker.nextthink = time + 0.2;
341
342         Porto_Init();
343         TrueAim_Init();
344
345         postinit = true;
346 }
347
348 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
349 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
350 // All keys are in ascii.
351 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
352 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
353 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
354 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
355 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
356 {
357         float bSkipKey;
358         bSkipKey = false;
359
360         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
361                 return true;
362
363         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
367                 return true;
368
369         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
370                 return true;
371
372         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if(menu_visible && menu_action)
376                 if(menu_action(bInputType, nPrimary, nSecondary))
377                         return true;
378
379         return bSkipKey;
380 }
381
382 // END REQUIRED CSQC FUNCTIONS
383 // --------------------------------------------------------------------------
384
385 // --------------------------------------------------------------------------
386 // BEGIN OPTIONAL CSQC FUNCTIONS
387
388 void Ent_RemoveEntCS()
389 {SELFPARAM();
390         entcs_receiver[self.sv_entnum] = world;
391 }
392 void Ent_ReadEntCS()
393 {SELFPARAM();
394     int sf;
395         InterpolateOrigin_Undo();
396
397         self.classname = "entcs_receiver";
398         sf = ReadByte();
399
400         if(sf & 1)
401                 self.sv_entnum = ReadByte();
402         if(sf & 2)
403         {
404                 self.origin_x = ReadShort();
405                 self.origin_y = ReadShort();
406                 self.origin_z = ReadShort();
407                 setorigin(self, self.origin);
408         }
409         if(sf & 4)
410         {
411                 self.angles_y = ReadByte() * 360.0 / 256;
412                 self.angles_x = self.angles_z = 0;
413         }
414         if(sf & 8)
415                 self.healthvalue = ReadByte() * 10;
416         if(sf & 16)
417                 self.armorvalue = ReadByte() * 10;
418
419         entcs_receiver[self.sv_entnum] = self;
420         self.entremove = Ent_RemoveEntCS;
421         self.iflags |= IFLAG_ORIGIN;
422
423         InterpolateOrigin_Note();
424 }
425
426 void Ent_Remove();
427
428 void Ent_RemovePlayerScore()
429 {SELFPARAM();
430         if(self.owner) {
431                 SetTeam(self.owner, -1);
432                 self.owner.gotscores = 0;
433                 for(int i = 0; i < MAX_SCORE; ++i) {
434                         self.owner.(scores[i]) = 0; // clear all scores
435                 }
436         }
437 }
438
439 void Ent_ReadPlayerScore()
440 {SELFPARAM();
441         int i, n;
442         bool isNew;
443         entity o;
444
445         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
446         // (no I've never heard of M-x replace-string, sed, or anything like that)
447         isNew = !self.owner; // workaround for DP bug
448         n = ReadByte()-1;
449
450 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
451         if(!isNew && n != self.sv_entnum)
452         {
453                 //print("A CSQC entity changed its owner!\n");
454                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
455                 isNew = true;
456                 Ent_Remove();
457                 self.enttype = ENT_CLIENT_SCORES;
458         }
459 #endif
460
461         self.sv_entnum = n;
462
463         if (!(playerslots[self.sv_entnum]))
464                 playerslots[self.sv_entnum] = spawn();
465         o = self.owner = playerslots[self.sv_entnum];
466         o.sv_entnum = self.sv_entnum;
467         o.gotscores = 1;
468
469         //if (!o.sort_prev)
470         //      RegisterPlayer(o);
471         //playerchecker will do this for us later, if it has not already done so
472
473     int sf, lf;
474 #if MAX_SCORE <= 8
475         sf = ReadByte();
476         lf = ReadByte();
477 #else
478         sf = ReadShort();
479         lf = ReadShort();
480 #endif
481     int p;
482         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
483                 if(sf & p)
484                 {
485                         if(lf & p)
486                                 o.(scores[i]) = ReadInt24_t();
487                         else
488                                 o.(scores[i]) = ReadChar();
489                 }
490
491         if(o.sort_prev)
492                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
493
494         self.entremove = Ent_RemovePlayerScore;
495 }
496
497 void Ent_ReadTeamScore()
498 {SELFPARAM();
499         int i;
500         entity o;
501
502         self.team = ReadByte();
503         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
504
505     int sf, lf;
506 #if MAX_TEAMSCORE <= 8
507         sf = ReadByte();
508         lf = ReadByte();
509 #else
510         sf = ReadShort();
511         lf = ReadShort();
512 #endif
513         int p;
514         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
515                 if(sf & p)
516                 {
517                         if(lf & p)
518                                 o.(teamscores[i]) = ReadInt24_t();
519                         else
520                                 o.(teamscores[i]) = ReadChar();
521                 }
522
523         HUD_UpdateTeamPos(o);
524 }
525
526 void Ent_ClientData()
527 {
528         float newspectatee_status;
529
530     int f = ReadByte();
531
532         scoreboard_showscores_force = (f & 1);
533
534         if(f & 2)
535         {
536                 newspectatee_status = ReadByte();
537                 if(newspectatee_status == player_localnum + 1)
538                         newspectatee_status = -1; // observing
539         }
540         else
541                 newspectatee_status = 0;
542
543         spectatorbutton_zoom = (f & 4);
544
545         if(f & 8)
546         {
547                 angles_held_status = 1;
548                 angles_held.x = ReadAngle();
549                 angles_held.y = ReadAngle();
550                 angles_held.z = 0;
551         }
552         else
553                 angles_held_status = 0;
554
555         if(newspectatee_status != spectatee_status)
556         {
557                 // clear race stuff
558                 race_laptime = 0;
559                 race_checkpointtime = 0;
560         }
561         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
562         {
563                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
564                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
565                 )
566                         prev_p_health = -1;
567                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
568                         prev_health = -1;
569         }
570         spectatee_status = newspectatee_status;
571
572         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
573 }
574
575 void Ent_Nagger()
576 {
577     int i, j, b, f;
578
579     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
580
581         if(!(nags & 4))
582         {
583                 if(vote_called_vote)
584                         strunzone(vote_called_vote);
585                 vote_called_vote = string_null;
586                 vote_active = 0;
587         }
588         else
589         {
590                 vote_active = 1;
591         }
592
593         if(nags & 64)
594         {
595                 vote_yescount = ReadByte();
596                 vote_nocount = ReadByte();
597                 vote_needed = ReadByte();
598                 vote_highlighted = ReadChar();
599         }
600
601         if(nags & 128)
602         {
603                 if(vote_called_vote)
604                         strunzone(vote_called_vote);
605                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
606         }
607
608         if(nags & 1)
609         {
610                 for(j = 0; j < maxclients; ++j)
611                         if(playerslots[j])
612                                 playerslots[j].ready = 1;
613                 for(i = 1; i <= maxclients; i += 8)
614                 {
615                         f = ReadByte();
616                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
617                                 if (!(f & b))
618                                         if(playerslots[j])
619                                                 playerslots[j].ready = 0;
620                 }
621         }
622
623         ready_waiting = (nags & 1);
624         ready_waiting_for_me = (nags & 2);
625         vote_waiting = (nags & 4);
626         vote_waiting_for_me = (nags & 8);
627         warmup_stage = (nags & 16);
628 }
629
630 void Ent_EliminatedPlayers()
631 {
632     int i, j, b, f;
633
634     int sf = ReadByte();
635         if(sf & 1)
636         {
637                 for(j = 0; j < maxclients; ++j)
638                         if(playerslots[j])
639                                 playerslots[j].eliminated = 1;
640                 for(i = 1; i <= maxclients; i += 8)
641                 {
642                         f = ReadByte();
643                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
644                                 if (!(f & b))
645                                         if(playerslots[j])
646                                                 playerslots[j].eliminated = 0;
647                 }
648         }
649 }
650
651 void Ent_RandomSeed()
652 {
653         float s;
654         prandom_debug();
655         s = ReadShort();
656         psrandom(s);
657 }
658
659 void Ent_ReadAccuracy(void)
660 {
661     int f, w;
662     int sf = ReadInt24_t();
663         if(sf == 0)
664         {
665                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
666                         weapon_accuracy[w] = -1;
667                 return;
668         }
669
670         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
671         {
672                 if(sf & f)
673                 {
674             int b = ReadByte();
675                         if(b == 0)
676                                 weapon_accuracy[w] = -1;
677                         else if(b == 255)
678                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
679                         else
680                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
681                 }
682                 if(f == 0x800000)
683                         f = 1;
684                 else
685                         f *= 2;
686         }
687 }
688
689 void Spawn_Draw(void)
690 {SELFPARAM();
691         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
692 }
693
694 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
695 {SELFPARAM();
696         float teamnum = (ReadByte() - 1);
697         vector spn_origin;
698         spn_origin.x = ReadShort();
699         spn_origin.y = ReadShort();
700         spn_origin.z = ReadShort();
701
702         if(is_new)
703         {
704                 self.origin = spn_origin;
705                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
706                 droptofloor();
707
708                 /*if(autocvar_cl_spawn_point_model) // needs a model first
709                 {
710                         self.mdl = "models/spawnpoint.md3";
711                         self.colormod = Team_ColorRGB(teamnum);
712                         precache_model(self.mdl);
713                         setmodel(self, self.mdl);
714                         self.drawmask = MASK_NORMAL;
715                         //self.movetype = MOVETYPE_NOCLIP;
716                         //self.draw = Spawn_Draw;
717                 }*/
718                 if(autocvar_cl_spawn_point_particles)
719                 {
720                         if((serverflags & SERVERFLAG_TEAMPLAY))
721                         {
722                                 switch(teamnum)
723                                 {
724                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
725                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
726                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
727                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
728                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
729                                 }
730                         }
731                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
732
733                         self.draw = Spawn_Draw;
734                 }
735         }
736
737         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
738 }
739
740 void Ent_ReadSpawnEvent(float is_new)
741 {SELFPARAM();
742         // If entnum is 0, ONLY do the local spawn actions
743         // this way the server can disable the sending of
744         // spawn origin or such to clients if wanted.
745         float entnum = ReadByte();
746
747         if(entnum)
748         {
749                 self.origin_x = ReadShort();
750                 self.origin_y = ReadShort();
751                 self.origin_z = ReadShort();
752
753                 if(is_new)
754                 {
755                         float teamnum = GetPlayerColor(entnum - 1);
756
757                         if(autocvar_cl_spawn_event_particles)
758                         {
759                                 switch(teamnum)
760                                 {
761                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
765                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
766                                 }
767                         }
768                         if(autocvar_cl_spawn_event_sound)
769                         {
770                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
771                         }
772                 }
773         }
774
775         // local spawn actions
776         if(is_new && (!entnum || (entnum == player_localentnum)))
777         {
778                 zoomin_effect = 1;
779                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
780
781                 if(autocvar_cl_unpress_zoom_on_spawn)
782                 {
783                         localcmd("-zoom\n");
784                         button_zoom = false;
785                 }
786         }
787         HUD_Radar_Hide_Maximized();
788         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
789 }
790
791 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
792 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
793 void Ent_RadarLink();
794 void Ent_Init();
795 void Ent_ScoresInfo();
796 void CSQC_Ent_Update(float bIsNewEntity)
797 {SELFPARAM();
798         float t;
799         float savetime;
800         t = ReadByte();
801
802         if(autocvar_developer_csqcentities)
803                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
804
805         // set up the "time" global for received entities to be correct for interpolation purposes
806         savetime = time;
807         if(servertime)
808         {
809                 time = servertime;
810         }
811         else
812         {
813                 serverprevtime = time;
814                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
815                 time = serverprevtime + serverdeltatime;
816         }
817
818 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
819         if(self.enttype)
820         {
821                 if(t != self.enttype || bIsNewEntity)
822                 {
823                         //print("A CSQC entity changed its type!\n");
824                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
825                         Ent_Remove();
826                         clearentity(self);
827                         bIsNewEntity = 1;
828                 }
829         }
830         else
831         {
832                 if(!bIsNewEntity)
833                 {
834                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
835                         bIsNewEntity = 1;
836                 }
837         }
838 #endif
839         self.enttype = t;
840         switch(t)
841         {
842                 case ENT_CLIENT_MUTATOR: {
843                         int mutID = ReadMutator();
844                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
845                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
846                         break;
847                 }
848                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
849                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
850                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
851                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
852                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
853                 case ENT_CLIENT_LASER: Ent_Laser(); break;
854                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
855                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
856                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
857                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
858                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
859                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
860                 case ENT_CLIENT_INIT: Ent_Init(); break;
861                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
862                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
863                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
864                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
865                 case ENT_CLIENT_WALL: Ent_Wall(); break;
866                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
867                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
868                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
869                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
870                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
871                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
872                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
873                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
874                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
875                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
876                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
877                 case ENT_CLIENT_TURRET: ent_turret(); break;
878                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
879                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
880                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
881                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
882                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
883                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
884                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
885                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
886                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
887                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
888                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
889                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
890                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
891                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
892                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
893                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
894                 case ENT_CLIENT_DOOR: ent_door(); break;
895                 case ENT_CLIENT_PLAT: ent_plat(); break;
896                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
897                 case ENT_CLIENT_CORNER: ent_corner(); break;
898                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
899                 case ENT_CLIENT_TRAIN: ent_train(); break;
900                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
901                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
902
903                 default:
904                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
905                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
906                         break;
907         }
908
909         time = savetime;
910 }
911 // Destructor, but does NOT deallocate the entity by calling remove(). Also
912 // used when an entity changes its type. For an entity that someone interacts
913 // with others, make sure it can no longer do so.
914 void Ent_Remove()
915 {SELFPARAM();
916         if(self.entremove)
917                 self.entremove();
918
919         if(self.skeletonindex)
920         {
921                 skel_delete(self.skeletonindex);
922                 self.skeletonindex = 0;
923         }
924
925         if(self.snd_looping > 0)
926         {
927                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
928                 self.snd_looping = 0;
929         }
930
931         self.enttype = 0;
932         self.classname = "";
933         self.draw = menu_sub_null;
934         self.entremove = menu_sub_null;
935         // TODO possibly set more stuff to defaults
936 }
937 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
938 void CSQC_Ent_Remove()
939 {SELFPARAM();
940         if(autocvar_developer_csqcentities)
941                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
942
943         if(wasfreed(self))
944         {
945                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
946                 return;
947         }
948         if(self.enttype)
949                 Ent_Remove();
950         remove(self);
951 }
952
953 void Gamemode_Init()
954 {
955         if (!isdemo())
956         {
957                 if(!(calledhooks & HOOK_START))
958                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
959                 calledhooks |= HOOK_START;
960         }
961 }
962 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
963 void CSQC_Parse_StuffCmd(string strMessage)
964 {
965         if(autocvar_developer_csqcentities)
966                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
967
968         localcmd(strMessage);
969 }
970 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
971 void CSQC_Parse_Print(string strMessage)
972 {
973         if(autocvar_developer_csqcentities)
974                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
975
976         print(ColorTranslateRGB(strMessage));
977 }
978
979 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
980 void CSQC_Parse_CenterPrint(string strMessage)
981 {
982         if(autocvar_developer_csqcentities)
983                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
984
985         centerprint_hud(strMessage);
986 }
987
988 string notranslate_fogcmd1 = "\nfog ";
989 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
990 void Fog_Force()
991 {
992         // TODO somehow thwart prvm_globalset client ...
993
994         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
995                 { localcmd("\nr_drawfog 0\n"); }
996         else if(forcefog != "")
997                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
998 }
999
1000 void Gamemode_Init();
1001 void Ent_ScoresInfo()
1002 {SELFPARAM();
1003     int i;
1004         self.classname = "ent_client_scores_info";
1005         gametype = ReadInt24_t();
1006         HUD_ModIcons_SetFunc();
1007         for(i = 0; i < MAX_SCORE; ++i)
1008         {
1009                 if(scores_label[i])
1010                         strunzone(scores_label[i]);
1011                 scores_label[i] = strzone(ReadString());
1012                 scores_flags[i] = ReadByte();
1013         }
1014         for(i = 0; i < MAX_TEAMSCORE; ++i)
1015         {
1016                 if(teamscores_label[i])
1017                         strunzone(teamscores_label[i]);
1018                 teamscores_label[i] = strzone(ReadString());
1019                 teamscores_flags[i] = ReadByte();
1020         }
1021         HUD_InitScores();
1022         Gamemode_Init();
1023 }
1024
1025 void Ent_Init()
1026 {SELFPARAM();
1027         self.classname = "ent_client_init";
1028
1029         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1030
1031         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1032         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1033         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1034         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1035         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1036         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1037         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1039
1040         if(forcefog)
1041                 strunzone(forcefog);
1042         forcefog = strzone(ReadString());
1043
1044         armorblockpercent = ReadByte() / 255.0;
1045
1046         g_balance_mortar_bouncefactor = ReadCoord();
1047         g_balance_mortar_bouncestop = ReadCoord();
1048         g_balance_electro_secondary_bouncefactor = ReadCoord();
1049         g_balance_electro_secondary_bouncestop = ReadCoord();
1050
1051         vortex_scope = !ReadByte();
1052         rifle_scope = !ReadByte();
1053
1054         serverflags = ReadByte();
1055
1056         minelayer_maxmines = ReadByte();
1057
1058         hagar_maxrockets = ReadByte();
1059
1060         g_trueaim_minrange = ReadCoord();
1061         g_balance_porto_secondary = ReadByte();
1062
1063         if(!postinit)
1064                 PostInit();
1065 }
1066
1067 void Net_ReadRace()
1068 {
1069         float b;
1070
1071         b = ReadByte();
1072
1073         switch(b)
1074         {
1075                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1076                         race_checkpoint = ReadByte();
1077                         race_time = ReadInt24_t();
1078                         race_previousbesttime = ReadInt24_t();
1079                         if(race_previousbestname)
1080                                 strunzone(race_previousbestname);
1081                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1082
1083                         race_checkpointtime = time;
1084
1085                         if(race_checkpoint == 0 || race_checkpoint == 254)
1086                         {
1087                                 race_penaltyaccumulator = 0;
1088                                 race_laptime = time; // valid
1089                         }
1090
1091                         break;
1092
1093                 case RACE_NET_CHECKPOINT_CLEAR:
1094                         race_laptime = 0;
1095                         race_checkpointtime = 0;
1096                         break;
1097
1098                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1099                         race_laptime = ReadCoord();
1100                         race_checkpointtime = -99999;
1101                         // fall through
1102                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1103                         race_nextcheckpoint = ReadByte();
1104
1105                         race_nextbesttime = ReadInt24_t();
1106                         if(race_nextbestname)
1107                                 strunzone(race_nextbestname);
1108                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1109                         break;
1110
1111                 case RACE_NET_CHECKPOINT_HIT_RACE:
1112                         race_mycheckpoint = ReadByte();
1113                         race_mycheckpointtime = time;
1114                         race_mycheckpointdelta = ReadInt24_t();
1115                         race_mycheckpointlapsdelta = ReadByte();
1116                         if(race_mycheckpointlapsdelta >= 128)
1117                                 race_mycheckpointlapsdelta -= 256;
1118                         if(race_mycheckpointenemy)
1119                                 strunzone(race_mycheckpointenemy);
1120                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1121                         break;
1122
1123                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1124                         race_othercheckpoint = ReadByte();
1125                         race_othercheckpointtime = time;
1126                         race_othercheckpointdelta = ReadInt24_t();
1127                         race_othercheckpointlapsdelta = ReadByte();
1128                         if(race_othercheckpointlapsdelta >= 128)
1129                                 race_othercheckpointlapsdelta -= 256;
1130                         if(race_othercheckpointenemy)
1131                                 strunzone(race_othercheckpointenemy);
1132                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1133                         break;
1134
1135                 case RACE_NET_PENALTY_RACE:
1136                         race_penaltyeventtime = time;
1137                         race_penaltytime = ReadShort();
1138                         //race_penaltyaccumulator += race_penaltytime;
1139                         if(race_penaltyreason)
1140                                 strunzone(race_penaltyreason);
1141                         race_penaltyreason = strzone(ReadString());
1142                         break;
1143
1144                 case RACE_NET_PENALTY_QUALIFYING:
1145                         race_penaltyeventtime = time;
1146                         race_penaltytime = ReadShort();
1147                         race_penaltyaccumulator += race_penaltytime;
1148                         if(race_penaltyreason)
1149                                 strunzone(race_penaltyreason);
1150                         race_penaltyreason = strzone(ReadString());
1151                         break;
1152
1153                 case RACE_NET_SERVER_RECORD:
1154                         race_server_record = ReadInt24_t();
1155                         break;
1156                 case RACE_NET_SPEED_AWARD:
1157                         race_speedaward = ReadInt24_t();
1158                         if(race_speedaward_holder)
1159                                 strunzone(race_speedaward_holder);
1160                         race_speedaward_holder = strzone(ReadString());
1161                         break;
1162                 case RACE_NET_SPEED_AWARD_BEST:
1163                         race_speedaward_alltimebest = ReadInt24_t();
1164                         if(race_speedaward_alltimebest_holder)
1165                                 strunzone(race_speedaward_alltimebest_holder);
1166                         race_speedaward_alltimebest_holder = strzone(ReadString());
1167                         break;
1168                 case RACE_NET_SERVER_RANKINGS:
1169                         float prevpos, del;
1170             int pos = ReadShort();
1171                         prevpos = ReadShort();
1172                         del = ReadShort();
1173
1174                         // move other rankings out of the way
1175             int i;
1176                         if (prevpos) {
1177                                 for (i=prevpos-1;i>pos-1;--i) {
1178                                         grecordtime[i] = grecordtime[i-1];
1179                                         if(grecordholder[i])
1180                                                 strunzone(grecordholder[i]);
1181                                         grecordholder[i] = strzone(grecordholder[i-1]);
1182                                 }
1183                         } else if (del) { // a record has been deleted by the admin
1184                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1185                                         if (i == RANKINGS_CNT-1) { // clear out last record
1186                                                 grecordtime[i] = 0;
1187                                                 if (grecordholder[i])
1188                                                         strunzone(grecordholder[i]);
1189                                                 grecordholder[i] = string_null;
1190                                         }
1191                                         else {
1192                                                 grecordtime[i] = grecordtime[i+1];
1193                                                 if (grecordholder[i])
1194                                                         strunzone(grecordholder[i]);
1195                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1196                                         }
1197                                 }
1198                         } else { // player has no ranked record yet
1199                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1200                                         grecordtime[i] = grecordtime[i-1];
1201                                         if(grecordholder[i])
1202                                                 strunzone(grecordholder[i]);
1203                                         grecordholder[i] = strzone(grecordholder[i-1]);
1204                                 }
1205                         }
1206
1207                         // store new ranking
1208                         if(grecordholder[pos-1] != "")
1209                                 strunzone(grecordholder[pos-1]);
1210                         grecordholder[pos-1] = strzone(ReadString());
1211                         grecordtime[pos-1] = ReadInt24_t();
1212                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1213                                 race_myrank = pos;
1214                         break;
1215                 case RACE_NET_SERVER_STATUS:
1216                         race_status = ReadShort();
1217                         if(race_status_name)
1218                                 strunzone(race_status_name);
1219                         race_status_name = strzone(ReadString());
1220         }
1221 }
1222
1223 void Net_TeamNagger()
1224 {
1225         teamnagger = 1;
1226 }
1227
1228 void Net_ReadPingPLReport()
1229 {
1230         int e, pi, pl, ml;
1231         e = ReadByte();
1232         pi = ReadShort();
1233         pl = ReadByte();
1234         ml = ReadByte();
1235         if (!(playerslots[e]))
1236                 return;
1237         playerslots[e].ping = pi;
1238         playerslots[e].ping_packetloss = pl / 255.0;
1239         playerslots[e].ping_movementloss = ml / 255.0;
1240 }
1241
1242 void Net_WeaponComplain()
1243 {
1244         complain_weapon = ReadByte();
1245
1246         if(complain_weapon_name)
1247                 strunzone(complain_weapon_name);
1248         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1249
1250         complain_weapon_type = ReadByte();
1251
1252         complain_weapon_time = time;
1253         weapontime = time; // ping the weapon panel
1254
1255         switch(complain_weapon_type)
1256         {
1257                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1258                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1259                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1260         }
1261 }
1262
1263 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1264 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1265 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1266 float CSQC_Parse_TempEntity()
1267 {
1268         // Acquire TE ID
1269         int nTEID = ReadByte();
1270
1271         if (autocvar_developer_csqcentities)
1272                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1273
1274         switch (nTEID)
1275         {
1276                 case TE_CSQC_MUTATOR:
1277                         int mutID = ReadMutator();
1278                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1279                         return true;
1280                 case TE_CSQC_TARGET_MUSIC:
1281                         Net_TargetMusic();
1282                         return true;
1283                 case TE_CSQC_PICTURE:
1284                         Net_MapVote_Picture();
1285                         return true;
1286                 case TE_CSQC_RACE:
1287                         Net_ReadRace();
1288                         return true;
1289                 case TE_CSQC_VORTEXBEAMPARTICLE:
1290                         Net_ReadVortexBeamParticle();
1291                         return true;
1292                 case TE_CSQC_TEAMNAGGER:
1293                         Net_TeamNagger();
1294                         return true;
1295                 case TE_CSQC_ARC:
1296                         Net_ReadArc();
1297                         return true;
1298                 case TE_CSQC_PINGPLREPORT:
1299                         Net_ReadPingPLReport();
1300                         return true;
1301                 case TE_CSQC_WEAPONCOMPLAIN:
1302                         Net_WeaponComplain();
1303                         return true;
1304                 case TE_CSQC_VEHICLESETUP:
1305                         Net_VehicleSetup();
1306                         return true;
1307                 case TE_CSQC_SVNOTICE:
1308                         cl_notice_read();
1309                         return true;
1310                 case TE_CSQC_SHOCKWAVEPARTICLE:
1311                         Net_ReadShockwaveParticle();
1312                         return true;
1313                 default:
1314                         // No special logic for this temporary entity; return 0 so the engine can handle it
1315                         return false;
1316         }
1317 }
1318
1319 string getcommandkey(string text, string command)
1320 {
1321         string keys;
1322         float n, j, k, l = 0;
1323
1324         if (!autocvar_hud_showbinds)
1325                 return text;
1326
1327         keys = db_get(binddb, command);
1328         if (keys == "")
1329         {
1330                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1331                 for(j = 0; j < n; ++j)
1332                 {
1333                         k = stof(argv(j));
1334                         if(k != -1)
1335                         {
1336                                 if ("" == keys)
1337                                         keys = keynumtostring(k);
1338                                 else
1339                                         keys = strcat(keys, ", ", keynumtostring(k));
1340
1341                                 ++l;
1342                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1343                                         break;
1344                         }
1345
1346                 }
1347                 if (keys == "")
1348                         keys = "NO_KEY";
1349                 db_put(binddb, command, keys);
1350         }
1351
1352         if (keys == "NO_KEY") {
1353                 if (autocvar_hud_showbinds > 1)
1354                         return sprintf(_("%s (not bound)"), text);
1355                 else
1356                         return text;
1357         }
1358         else if (autocvar_hud_showbinds > 1)
1359                 return sprintf("%s (%s)", text, keys);
1360         else
1361                 return keys;
1362 }