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Merge branch 'master' into Mario/minigames_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
7 #include "damage.qh"
8 #include "effects.qh"
9 #include "generator.qh"
10 #include "gibs.qh"
11 #include "hook.qh"
12 #include "hud.qh"
13 #include "hud_config.qh"
14 #include "laser.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
18 #include "prandom.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25 #include "waypointsprites.qh"
26
27 #include "../common/vehicles/all.qh"
28
29 #include "mutators/events.qh"
30
31 #include "weapons/projectile.qh"
32
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/effects.qh"
36 #include "../common/mapinfo.qh"
37 #include "../common/monsters/all.qh"
38 #include "../common/nades.qh"
39 #include "../common/net_notice.qh"
40 #include "../common/notifications.qh"
41 #include "../common/stats.qh"
42 #include "../common/teams.qh"
43
44 #include "../common/items/all.qh"
45
46 #include "../common/mutators/base.qh"
47
48 #include "../common/weapons/all.qh"
49
50 #include "../csqcmodellib/cl_model.qh"
51 #include "../csqcmodellib/interpolate.qh"
52
53 #include "../common/triggers/include.qh"
54
55 #include "../common/turrets/cl_turrets.qh"
56 #include "../common/turrets/turrets.qh"
57
58 #include "../warpzonelib/client.qh"
59
60 // --------------------------------------------------------------------------
61 // BEGIN REQUIRED CSQC FUNCTIONS
62 //include "main.qh"
63
64 entity clearentity_ent;
65 void clearentity(entity e)
66 {
67         if (!clearentity_ent)
68         {
69                 clearentity_ent = spawn();
70                 clearentity_ent.classname = "clearentity";
71         }
72         int n = e.entnum;
73         copyentity(clearentity_ent, e);
74         e.entnum = n;
75 }
76
77 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
78 void menu_show_error()
79 {
80         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
81 }
82
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
85
86 void menu_sub_null()
87 {
88 }
89
90 string forcefog;
91 void WaypointSprite_Load();
92 void ConsoleCommand_macro_init();
93 void CSQC_Init(void)
94 {
95         prvm_language = cvar_string("prvm_language");
96
97 #ifdef WATERMARK
98         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
99 #endif
100
101         int i;
102
103         binddb = db_create();
104         tempdb = db_create();
105         ClientProgsDB = db_load("client.db");
106         compressShortVector_init();
107
108         draw_endBoldFont();
109         menu_visible = false;
110         menu_show = menu_show_error;
111         menu_action = func_null;
112
113         for(i = 0; i < 255; ++i)
114                 if(getplayerkeyvalue(i, "viewentity") == "")
115                         break;
116         maxclients = i;
117
118         //registercommand("hud_configure");
119         //registercommand("hud_save");
120         //registercommand("menu_action");
121
122         ConsoleCommand_macro_init();
123
124         registercvar("hud_usecsqc", "1");
125         registercvar("scoreboard_columns", "default");
126
127         registercvar("cl_nade_type", "3");
128         registercvar("cl_pokenade_type", "zombie");
129
130         registercvar("cl_jumpspeedcap_min", "");
131         registercvar("cl_jumpspeedcap_max", "");
132
133         gametype = 0;
134
135         // hud_fields uses strunzone on the titles!
136         for(i = 0; i < MAX_HUD_FIELDS; ++i)
137                 hud_title[i] = strzone("(null)");
138
139         Cmd_HUD_SetFields(0);
140
141         postinit = false;
142
143         calledhooks = 0;
144
145         teams = Sort_Spawn();
146         players = Sort_Spawn();
147
148         GetTeam(NUM_SPECTATOR, true); // add specs first
149
150         // needs to be done so early because of the constants they create
151         static_init();
152         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
153         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
154         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
155         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
156         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
157
158         initialize_minigames();
159
160         WaypointSprite_Load();
161
162         // precaches
163         precache_model("null");
164         precache_sound("misc/hit.wav");
165         precache_sound("misc/typehit.wav");
166
167         generator_precache();
168         Projectile_Precache();
169         Hook_Precache();
170         GibSplash_Precache();
171         Casings_Precache();
172         Tuba_Precache();
173         CSQCPlayer_Precache();
174
175         if(autocvar_cl_reticle)
176         {
177                 precache_pic("gfx/reticle_normal");
178                 // weapon reticles are precached in weapon files
179         }
180
181         get_mi_min_max_texcoords(1); // try the CLEVER way first
182         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
183         shortmapname = mi_shortname;
184
185         if(precache_pic(minimapname) == "")
186         {
187                 // but maybe we have a non-clever minimap
188                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
189                 if(precache_pic(minimapname) == "")
190                         minimapname = ""; // FAIL
191                 else
192                         get_mi_min_max_texcoords(0); // load new texcoords
193         }
194
195         mi_center = (mi_min + mi_max) * 0.5;
196         mi_scale = mi_max - mi_min;
197         minimapname = strzone(minimapname);
198
199         WarpZone_Init();
200
201         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
202         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
203 }
204
205 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
206 void Shutdown(void)
207 {
208         WarpZone_Shutdown();
209
210         remove(teams);
211         remove(players);
212         db_close(binddb);
213         db_close(tempdb);
214         if(autocvar_cl_db_saveasdump)
215                 db_dump(ClientProgsDB, "client.db");
216         else
217                 db_save(ClientProgsDB, "client.db");
218         db_close(ClientProgsDB);
219
220         if(camera_active)
221                 cvar_set("chase_active",ftos(chase_active_backup));
222
223         // unset the event chasecam's chase_active
224         if(autocvar_chase_active < 0)
225                 cvar_set("chase_active", "0");
226
227         if (!isdemo())
228         {
229                 if (!(calledhooks & HOOK_START))
230                         localcmd("\n_cl_hook_gamestart nop\n");
231                 if (!(calledhooks & HOOK_END))
232                         localcmd("\ncl_hook_gameend\n");
233         }
234
235         deactivate_minigame();
236         HUD_MinigameMenu_Close();
237 }
238
239 .float has_team;
240 float SetTeam(entity o, int Team)
241 {
242         entity tm;
243         if(teamplay)
244         {
245                 switch(Team)
246                 {
247                         case -1:
248                         case NUM_TEAM_1:
249                         case NUM_TEAM_2:
250                         case NUM_TEAM_3:
251                         case NUM_TEAM_4:
252                                 break;
253                         default:
254                                 if(GetTeam(Team, false) == world)
255                                 {
256                                         dprintf("trying to switch to unsupported team %d\n", Team);
257                                         Team = NUM_SPECTATOR;
258                                 }
259                                 break;
260                 }
261         }
262         else
263         {
264                 switch(Team)
265                 {
266                         case -1:
267                         case 0:
268                                 break;
269                         default:
270                                 if(GetTeam(Team, false) == world)
271                                 {
272                                         dprintf("trying to switch to unsupported team %d\n", Team);
273                                         Team = NUM_SPECTATOR;
274                                 }
275                                 break;
276                 }
277         }
278         if(Team == -1) // leave
279         {
280                 if(o.has_team)
281                 {
282                         tm = GetTeam(o.team, false);
283                         tm.team_size -= 1;
284                         o.has_team = 0;
285                         return true;
286                 }
287         }
288         else
289         {
290                 if (!o.has_team)
291                 {
292                         o.team = Team;
293                         tm = GetTeam(Team, true);
294                         tm.team_size += 1;
295                         o.has_team = 1;
296                         return true;
297                 }
298                 else if(Team != o.team)
299                 {
300                         tm = GetTeam(o.team, false);
301                         tm.team_size -= 1;
302                         o.team = Team;
303                         tm = GetTeam(Team, true);
304                         tm.team_size += 1;
305                         return true;
306                 }
307         }
308         return false;
309 }
310
311 void Playerchecker_Think()
312 {
313     int i;
314         entity e;
315         for(i = 0; i < maxclients; ++i)
316         {
317                 e = playerslots[i];
318                 if(GetPlayerName(i) == "")
319                 {
320                         if(e.sort_prev)
321                         {
322                                 // player disconnected
323                                 SetTeam(e, -1);
324                                 RemovePlayer(e);
325                                 e.sort_prev = world;
326                                 //e.gotscores = 0;
327                         }
328                 }
329                 else
330                 {
331                         if (!e.sort_prev)
332                         {
333                                 // player connected
334                                 if (!e)
335                                         playerslots[i] = e = spawn();
336                                 e.sv_entnum = i;
337                                 e.ping = 0;
338                                 e.ping_packetloss = 0;
339                                 e.ping_movementloss = 0;
340                                 //e.gotscores = 0; // we might already have the scores...
341                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
342                                 RegisterPlayer(e);
343                                 HUD_UpdatePlayerPos(e);
344                         }
345                 }
346         }
347         self.nextthink = time + 0.2;
348 }
349
350 void Porto_Init();
351 void TrueAim_Init();
352 void PostInit(void)
353 {
354         entity playerchecker;
355         playerchecker = spawn();
356         playerchecker.think = Playerchecker_Think;
357         playerchecker.nextthink = time + 0.2;
358
359         Porto_Init();
360         TrueAim_Init();
361
362         postinit = true;
363 }
364
365 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
366 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
367 // All keys are in ascii.
368 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
369 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
370 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
371 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
372 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
373 {
374         float bSkipKey;
375         bSkipKey = false;
376
377         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
378                 return true;
379
380         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
381                 return true;
382
383         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
384                 return true;
385
386         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
387                 return true;
388
389         if(menu_visible && menu_action)
390                 if(menu_action(bInputType, nPrimary, nSecondary))
391                         return true;
392
393         return bSkipKey;
394 }
395
396 // END REQUIRED CSQC FUNCTIONS
397 // --------------------------------------------------------------------------
398
399 // --------------------------------------------------------------------------
400 // BEGIN OPTIONAL CSQC FUNCTIONS
401
402 void Ent_RemoveEntCS()
403 {
404         entcs_receiver[self.sv_entnum] = world;
405 }
406 void Ent_ReadEntCS()
407 {
408     int sf;
409         InterpolateOrigin_Undo();
410
411         self.classname = "entcs_receiver";
412         sf = ReadByte();
413
414         if(sf & 1)
415                 self.sv_entnum = ReadByte();
416         if(sf & 2)
417         {
418                 self.origin_x = ReadShort();
419                 self.origin_y = ReadShort();
420                 self.origin_z = ReadShort();
421                 setorigin(self, self.origin);
422         }
423         if(sf & 4)
424         {
425                 self.angles_y = ReadByte() * 360.0 / 256;
426                 self.angles_x = self.angles_z = 0;
427         }
428         if(sf & 8)
429                 self.healthvalue = ReadByte() * 10;
430         if(sf & 16)
431                 self.armorvalue = ReadByte() * 10;
432
433         entcs_receiver[self.sv_entnum] = self;
434         self.entremove = Ent_RemoveEntCS;
435         self.iflags |= IFLAG_ORIGIN;
436
437         InterpolateOrigin_Note();
438 }
439
440 void Ent_Remove();
441
442 void Ent_RemovePlayerScore()
443 {
444         if(self.owner) {
445                 SetTeam(self.owner, -1);
446                 self.owner.gotscores = 0;
447                 for(int i = 0; i < MAX_SCORE; ++i) {
448                         self.owner.(scores[i]) = 0; // clear all scores
449                 }
450         }
451 }
452
453 void Ent_ReadPlayerScore()
454 {
455         int i, n;
456         bool isNew;
457         entity o;
458
459         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
460         // (no I've never heard of M-x replace-string, sed, or anything like that)
461         isNew = !self.owner; // workaround for DP bug
462         n = ReadByte()-1;
463
464 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
465         if(!isNew && n != self.sv_entnum)
466         {
467                 //print("A CSQC entity changed its owner!\n");
468                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
469                 isNew = true;
470                 Ent_Remove();
471                 self.enttype = ENT_CLIENT_SCORES;
472         }
473 #endif
474
475         self.sv_entnum = n;
476
477         if (!(playerslots[self.sv_entnum]))
478                 playerslots[self.sv_entnum] = spawn();
479         o = self.owner = playerslots[self.sv_entnum];
480         o.sv_entnum = self.sv_entnum;
481         o.gotscores = 1;
482
483         //if (!o.sort_prev)
484         //      RegisterPlayer(o);
485         //playerchecker will do this for us later, if it has not already done so
486
487     int sf, lf;
488 #if MAX_SCORE <= 8
489         sf = ReadByte();
490         lf = ReadByte();
491 #else
492         sf = ReadShort();
493         lf = ReadShort();
494 #endif
495     int p;
496         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
497                 if(sf & p)
498                 {
499                         if(lf & p)
500                                 o.(scores[i]) = ReadInt24_t();
501                         else
502                                 o.(scores[i]) = ReadChar();
503                 }
504
505         if(o.sort_prev)
506                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
507
508         self.entremove = Ent_RemovePlayerScore;
509 }
510
511 void Ent_ReadTeamScore()
512 {
513         int i;
514         entity o;
515
516         self.team = ReadByte();
517         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
518
519     int sf, lf;
520 #if MAX_TEAMSCORE <= 8
521         sf = ReadByte();
522         lf = ReadByte();
523 #else
524         sf = ReadShort();
525         lf = ReadShort();
526 #endif
527         int p;
528         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
529                 if(sf & p)
530                 {
531                         if(lf & p)
532                                 o.(teamscores[i]) = ReadInt24_t();
533                         else
534                                 o.(teamscores[i]) = ReadChar();
535                 }
536
537         HUD_UpdateTeamPos(o);
538 }
539
540 void Ent_ClientData()
541 {
542         float newspectatee_status;
543
544     int f = ReadByte();
545
546         scoreboard_showscores_force = (f & 1);
547
548         if(f & 2)
549         {
550                 newspectatee_status = ReadByte();
551                 if(newspectatee_status == player_localnum + 1)
552                         newspectatee_status = -1; // observing
553         }
554         else
555                 newspectatee_status = 0;
556
557         spectatorbutton_zoom = (f & 4);
558
559         if(f & 8)
560         {
561                 angles_held_status = 1;
562                 angles_held.x = ReadAngle();
563                 angles_held.y = ReadAngle();
564                 angles_held.z = 0;
565         }
566         else
567                 angles_held_status = 0;
568
569         if(newspectatee_status != spectatee_status)
570         {
571                 // clear race stuff
572                 race_laptime = 0;
573                 race_checkpointtime = 0;
574         }
575         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
576         {
577                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
578                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
579                 )
580                         prev_p_health = -1;
581                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
582                         prev_health = -1;
583         }
584         spectatee_status = newspectatee_status;
585
586         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
587 }
588
589 void Ent_Nagger()
590 {
591     int i, j, b, f;
592
593     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
594
595         if(!(nags & 4))
596         {
597                 if(vote_called_vote)
598                         strunzone(vote_called_vote);
599                 vote_called_vote = string_null;
600                 vote_active = 0;
601         }
602         else
603         {
604                 vote_active = 1;
605         }
606
607         if(nags & 64)
608         {
609                 vote_yescount = ReadByte();
610                 vote_nocount = ReadByte();
611                 vote_needed = ReadByte();
612                 vote_highlighted = ReadChar();
613         }
614
615         if(nags & 128)
616         {
617                 if(vote_called_vote)
618                         strunzone(vote_called_vote);
619                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
620         }
621
622         if(nags & 1)
623         {
624                 for(j = 0; j < maxclients; ++j)
625                         if(playerslots[j])
626                                 playerslots[j].ready = 1;
627                 for(i = 1; i <= maxclients; i += 8)
628                 {
629                         f = ReadByte();
630                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
631                                 if (!(f & b))
632                                         if(playerslots[j])
633                                                 playerslots[j].ready = 0;
634                 }
635         }
636
637         ready_waiting = (nags & 1);
638         ready_waiting_for_me = (nags & 2);
639         vote_waiting = (nags & 4);
640         vote_waiting_for_me = (nags & 8);
641         warmup_stage = (nags & 16);
642 }
643
644 void Ent_EliminatedPlayers()
645 {
646     int i, j, b, f;
647
648     int sf = ReadByte();
649         if(sf & 1)
650         {
651                 for(j = 0; j < maxclients; ++j)
652                         if(playerslots[j])
653                                 playerslots[j].eliminated = 1;
654                 for(i = 1; i <= maxclients; i += 8)
655                 {
656                         f = ReadByte();
657                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
658                                 if (!(f & b))
659                                         if(playerslots[j])
660                                                 playerslots[j].eliminated = 0;
661                 }
662         }
663 }
664
665 void Ent_RandomSeed()
666 {
667         float s;
668         prandom_debug();
669         s = ReadShort();
670         psrandom(s);
671 }
672
673 void Ent_ReadAccuracy(void)
674 {
675     int f, w;
676     int sf = ReadInt24_t();
677         if(sf == 0)
678         {
679                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
680                         weapon_accuracy[w] = -1;
681                 return;
682         }
683
684         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
685         {
686                 if(sf & f)
687                 {
688             int b = ReadByte();
689                         if(b == 0)
690                                 weapon_accuracy[w] = -1;
691                         else if(b == 255)
692                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
693                         else
694                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
695                 }
696                 if(f == 0x800000)
697                         f = 1;
698                 else
699                         f *= 2;
700         }
701 }
702
703 void Spawn_Draw(void)
704 {
705         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
706 }
707
708 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
709 {
710         float teamnum = (ReadByte() - 1);
711         vector spn_origin;
712         spn_origin.x = ReadShort();
713         spn_origin.y = ReadShort();
714         spn_origin.z = ReadShort();
715
716         if(is_new)
717         {
718                 self.origin = spn_origin;
719                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
720                 droptofloor();
721
722                 /*if(autocvar_cl_spawn_point_model) // needs a model first
723                 {
724                         self.mdl = "models/spawnpoint.md3";
725                         self.colormod = Team_ColorRGB(teamnum);
726                         precache_model(self.mdl);
727                         setmodel(self, self.mdl);
728                         self.drawmask = MASK_NORMAL;
729                         //self.movetype = MOVETYPE_NOCLIP;
730                         //self.draw = Spawn_Draw;
731                 }*/
732                 if(autocvar_cl_spawn_point_particles)
733                 {
734                         if((serverflags & SERVERFLAG_TEAMPLAY))
735                         {
736                                 switch(teamnum)
737                                 {
738                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
739                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
740                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
741                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
742                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
743                                 }
744                         }
745                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
746
747                         self.draw = Spawn_Draw;
748                 }
749         }
750
751         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
752 }
753
754 void Ent_ReadSpawnEvent(float is_new)
755 {
756         // If entnum is 0, ONLY do the local spawn actions
757         // this way the server can disable the sending of
758         // spawn origin or such to clients if wanted.
759         float entnum = ReadByte();
760
761         if(entnum)
762         {
763                 self.origin_x = ReadShort();
764                 self.origin_y = ReadShort();
765                 self.origin_z = ReadShort();
766
767                 if(is_new)
768                 {
769                         float teamnum = GetPlayerColor(entnum - 1);
770
771                         if(autocvar_cl_spawn_event_particles)
772                         {
773                                 switch(teamnum)
774                                 {
775                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
776                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
777                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
778                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
779                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
780                                 }
781                         }
782                         if(autocvar_cl_spawn_event_sound)
783                         {
784                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
785                         }
786                 }
787         }
788
789         // local spawn actions
790         if(is_new && (!entnum || (entnum == player_localentnum)))
791         {
792                 zoomin_effect = 1;
793                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
794
795                 if(autocvar_cl_unpress_zoom_on_spawn)
796                 {
797                         localcmd("-zoom\n");
798                         button_zoom = false;
799                 }
800         }
801         HUD_Radar_Hide_Maximized();
802         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
803 }
804
805 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
806 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
807 void Ent_RadarLink();
808 void Ent_Init();
809 void Ent_ScoresInfo();
810 void CSQC_Ent_Update(float bIsNewEntity)
811 {
812         float t;
813         float savetime;
814         t = ReadByte();
815
816         if(autocvar_developer_csqcentities)
817                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
818
819         // set up the "time" global for received entities to be correct for interpolation purposes
820         savetime = time;
821         if(servertime)
822         {
823                 time = servertime;
824         }
825         else
826         {
827                 serverprevtime = time;
828                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
829                 time = serverprevtime + serverdeltatime;
830         }
831
832 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
833         if(self.enttype)
834         {
835                 if(t != self.enttype || bIsNewEntity)
836                 {
837                         //print("A CSQC entity changed its type!\n");
838                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
839                         Ent_Remove();
840                         clearentity(self);
841                         bIsNewEntity = 1;
842                 }
843         }
844         else
845         {
846                 if(!bIsNewEntity)
847                 {
848                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
849                         bIsNewEntity = 1;
850                 }
851         }
852 #endif
853         self.enttype = t;
854         switch(t)
855         {
856                 case ENT_CLIENT_MUTATOR: {
857                         int mutID = ReadMutator();
858                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
859                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
860                         break;
861                 }
862                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
863                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
864                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
865                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
866                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
867                 case ENT_CLIENT_LASER: Ent_Laser(); break;
868                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
869                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
870                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
871                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
872                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
873                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
874                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
875                 case ENT_CLIENT_INIT: Ent_Init(); break;
876                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
877                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
878                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
879                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
880                 case ENT_CLIENT_WALL: Ent_Wall(); break;
881                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
882                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
883                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
884                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
885                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
886                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
887                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
888                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
889                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
890                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
891                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
892                 case ENT_CLIENT_TURRET: ent_turret(); break;
893                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
894                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
895                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
896                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
897                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
898                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
899                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
900                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
901                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
902                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
903                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
904                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
905                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
906                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
907                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
908                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
909                 case ENT_CLIENT_DOOR: ent_door(); break;
910                 case ENT_CLIENT_PLAT: ent_plat(); break;
911                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
912                 case ENT_CLIENT_CORNER: ent_corner(); break;
913                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
914                 case ENT_CLIENT_TRAIN: ent_train(); break;
915                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
916                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
917
918                 default:
919                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
920                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
921                         break;
922         }
923
924         time = savetime;
925 }
926 // Destructor, but does NOT deallocate the entity by calling remove(). Also
927 // used when an entity changes its type. For an entity that someone interacts
928 // with others, make sure it can no longer do so.
929 void Ent_Remove()
930 {
931         if(self.entremove)
932                 self.entremove();
933
934         if(self.skeletonindex)
935         {
936                 skel_delete(self.skeletonindex);
937                 self.skeletonindex = 0;
938         }
939
940         if(self.snd_looping > 0)
941         {
942                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
943                 self.snd_looping = 0;
944         }
945
946         self.enttype = 0;
947         self.classname = "";
948         self.draw = menu_sub_null;
949         self.entremove = menu_sub_null;
950         // TODO possibly set more stuff to defaults
951 }
952 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
953 void CSQC_Ent_Remove()
954 {
955         if(autocvar_developer_csqcentities)
956                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
957
958         if(wasfreed(self))
959         {
960                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
961                 return;
962         }
963         if(self.enttype)
964                 Ent_Remove();
965         remove(self);
966 }
967
968 void Gamemode_Init()
969 {
970         if (!isdemo())
971         {
972                 if(!(calledhooks & HOOK_START))
973                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
974                 calledhooks |= HOOK_START;
975         }
976 }
977 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
978 void CSQC_Parse_StuffCmd(string strMessage)
979 {
980         if(autocvar_developer_csqcentities)
981                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
982
983         localcmd(strMessage);
984 }
985 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
986 void CSQC_Parse_Print(string strMessage)
987 {
988         if(autocvar_developer_csqcentities)
989                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
990
991         print(ColorTranslateRGB(strMessage));
992 }
993
994 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
995 void CSQC_Parse_CenterPrint(string strMessage)
996 {
997         if(autocvar_developer_csqcentities)
998                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
999
1000         centerprint_hud(strMessage);
1001 }
1002
1003 string notranslate_fogcmd1 = "\nfog ";
1004 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1005 void Fog_Force()
1006 {
1007         // TODO somehow thwart prvm_globalset client ...
1008
1009         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1010                 { localcmd("\nr_drawfog 0\n"); }
1011         else if(forcefog != "")
1012                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1013 }
1014
1015 void Gamemode_Init();
1016 void Ent_ScoresInfo()
1017 {
1018     int i;
1019         self.classname = "ent_client_scores_info";
1020         gametype = ReadInt24_t();
1021         HUD_ModIcons_SetFunc();
1022         for(i = 0; i < MAX_SCORE; ++i)
1023         {
1024                 if(scores_label[i])
1025                         strunzone(scores_label[i]);
1026                 scores_label[i] = strzone(ReadString());
1027                 scores_flags[i] = ReadByte();
1028         }
1029         for(i = 0; i < MAX_TEAMSCORE; ++i)
1030         {
1031                 if(teamscores_label[i])
1032                         strunzone(teamscores_label[i]);
1033                 teamscores_label[i] = strzone(ReadString());
1034                 teamscores_flags[i] = ReadByte();
1035         }
1036         HUD_InitScores();
1037         Gamemode_Init();
1038 }
1039
1040 void Ent_Init()
1041 {
1042         self.classname = "ent_client_init";
1043
1044         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1045
1046         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1047         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1048         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1049         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1050         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1051         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1052         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1053         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1054
1055         if(forcefog)
1056                 strunzone(forcefog);
1057         forcefog = strzone(ReadString());
1058
1059         armorblockpercent = ReadByte() / 255.0;
1060
1061         g_balance_mortar_bouncefactor = ReadCoord();
1062         g_balance_mortar_bouncestop = ReadCoord();
1063         g_balance_electro_secondary_bouncefactor = ReadCoord();
1064         g_balance_electro_secondary_bouncestop = ReadCoord();
1065
1066         vortex_scope = !ReadByte();
1067         rifle_scope = !ReadByte();
1068
1069         serverflags = ReadByte();
1070
1071         minelayer_maxmines = ReadByte();
1072
1073         hagar_maxrockets = ReadByte();
1074
1075         g_trueaim_minrange = ReadCoord();
1076         g_balance_porto_secondary = ReadByte();
1077
1078         if(!postinit)
1079                 PostInit();
1080 }
1081
1082 void Net_ReadRace()
1083 {
1084         float b;
1085
1086         b = ReadByte();
1087
1088         switch(b)
1089         {
1090                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1091                         race_checkpoint = ReadByte();
1092                         race_time = ReadInt24_t();
1093                         race_previousbesttime = ReadInt24_t();
1094                         if(race_previousbestname)
1095                                 strunzone(race_previousbestname);
1096                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1097
1098                         race_checkpointtime = time;
1099
1100                         if(race_checkpoint == 0 || race_checkpoint == 254)
1101                         {
1102                                 race_penaltyaccumulator = 0;
1103                                 race_laptime = time; // valid
1104                         }
1105
1106                         break;
1107
1108                 case RACE_NET_CHECKPOINT_CLEAR:
1109                         race_laptime = 0;
1110                         race_checkpointtime = 0;
1111                         break;
1112
1113                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1114                         race_laptime = ReadCoord();
1115                         race_checkpointtime = -99999;
1116                         // fall through
1117                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1118                         race_nextcheckpoint = ReadByte();
1119
1120                         race_nextbesttime = ReadInt24_t();
1121                         if(race_nextbestname)
1122                                 strunzone(race_nextbestname);
1123                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1124                         break;
1125
1126                 case RACE_NET_CHECKPOINT_HIT_RACE:
1127                         race_mycheckpoint = ReadByte();
1128                         race_mycheckpointtime = time;
1129                         race_mycheckpointdelta = ReadInt24_t();
1130                         race_mycheckpointlapsdelta = ReadByte();
1131                         if(race_mycheckpointlapsdelta >= 128)
1132                                 race_mycheckpointlapsdelta -= 256;
1133                         if(race_mycheckpointenemy)
1134                                 strunzone(race_mycheckpointenemy);
1135                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1136                         break;
1137
1138                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1139                         race_othercheckpoint = ReadByte();
1140                         race_othercheckpointtime = time;
1141                         race_othercheckpointdelta = ReadInt24_t();
1142                         race_othercheckpointlapsdelta = ReadByte();
1143                         if(race_othercheckpointlapsdelta >= 128)
1144                                 race_othercheckpointlapsdelta -= 256;
1145                         if(race_othercheckpointenemy)
1146                                 strunzone(race_othercheckpointenemy);
1147                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1148                         break;
1149
1150                 case RACE_NET_PENALTY_RACE:
1151                         race_penaltyeventtime = time;
1152                         race_penaltytime = ReadShort();
1153                         //race_penaltyaccumulator += race_penaltytime;
1154                         if(race_penaltyreason)
1155                                 strunzone(race_penaltyreason);
1156                         race_penaltyreason = strzone(ReadString());
1157                         break;
1158
1159                 case RACE_NET_PENALTY_QUALIFYING:
1160                         race_penaltyeventtime = time;
1161                         race_penaltytime = ReadShort();
1162                         race_penaltyaccumulator += race_penaltytime;
1163                         if(race_penaltyreason)
1164                                 strunzone(race_penaltyreason);
1165                         race_penaltyreason = strzone(ReadString());
1166                         break;
1167
1168                 case RACE_NET_SERVER_RECORD:
1169                         race_server_record = ReadInt24_t();
1170                         break;
1171                 case RACE_NET_SPEED_AWARD:
1172                         race_speedaward = ReadInt24_t();
1173                         if(race_speedaward_holder)
1174                                 strunzone(race_speedaward_holder);
1175                         race_speedaward_holder = strzone(ReadString());
1176                         break;
1177                 case RACE_NET_SPEED_AWARD_BEST:
1178                         race_speedaward_alltimebest = ReadInt24_t();
1179                         if(race_speedaward_alltimebest_holder)
1180                                 strunzone(race_speedaward_alltimebest_holder);
1181                         race_speedaward_alltimebest_holder = strzone(ReadString());
1182                         break;
1183                 case RACE_NET_SERVER_RANKINGS:
1184                         float prevpos, del;
1185             int pos = ReadShort();
1186                         prevpos = ReadShort();
1187                         del = ReadShort();
1188
1189                         // move other rankings out of the way
1190             int i;
1191                         if (prevpos) {
1192                                 for (i=prevpos-1;i>pos-1;--i) {
1193                                         grecordtime[i] = grecordtime[i-1];
1194                                         if(grecordholder[i])
1195                                                 strunzone(grecordholder[i]);
1196                                         grecordholder[i] = strzone(grecordholder[i-1]);
1197                                 }
1198                         } else if (del) { // a record has been deleted by the admin
1199                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1200                                         if (i == RANKINGS_CNT-1) { // clear out last record
1201                                                 grecordtime[i] = 0;
1202                                                 if (grecordholder[i])
1203                                                         strunzone(grecordholder[i]);
1204                                                 grecordholder[i] = string_null;
1205                                         }
1206                                         else {
1207                                                 grecordtime[i] = grecordtime[i+1];
1208                                                 if (grecordholder[i])
1209                                                         strunzone(grecordholder[i]);
1210                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1211                                         }
1212                                 }
1213                         } else { // player has no ranked record yet
1214                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1215                                         grecordtime[i] = grecordtime[i-1];
1216                                         if(grecordholder[i])
1217                                                 strunzone(grecordholder[i]);
1218                                         grecordholder[i] = strzone(grecordholder[i-1]);
1219                                 }
1220                         }
1221
1222                         // store new ranking
1223                         if(grecordholder[pos-1] != "")
1224                                 strunzone(grecordholder[pos-1]);
1225                         grecordholder[pos-1] = strzone(ReadString());
1226                         grecordtime[pos-1] = ReadInt24_t();
1227                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1228                                 race_myrank = pos;
1229                         break;
1230                 case RACE_NET_SERVER_STATUS:
1231                         race_status = ReadShort();
1232                         if(race_status_name)
1233                                 strunzone(race_status_name);
1234                         race_status_name = strzone(ReadString());
1235         }
1236 }
1237
1238 void Net_TeamNagger()
1239 {
1240         teamnagger = 1;
1241 }
1242
1243 void Net_ReadPingPLReport()
1244 {
1245         int e, pi, pl, ml;
1246         e = ReadByte();
1247         pi = ReadShort();
1248         pl = ReadByte();
1249         ml = ReadByte();
1250         if (!(playerslots[e]))
1251                 return;
1252         playerslots[e].ping = pi;
1253         playerslots[e].ping_packetloss = pl / 255.0;
1254         playerslots[e].ping_movementloss = ml / 255.0;
1255 }
1256
1257 void Net_WeaponComplain()
1258 {
1259         complain_weapon = ReadByte();
1260
1261         if(complain_weapon_name)
1262                 strunzone(complain_weapon_name);
1263         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1264
1265         complain_weapon_type = ReadByte();
1266
1267         complain_weapon_time = time;
1268         weapontime = time; // ping the weapon panel
1269
1270         switch(complain_weapon_type)
1271         {
1272                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1273                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1274                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1275         }
1276 }
1277
1278 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1279 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1280 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1281 float CSQC_Parse_TempEntity()
1282 {
1283         // Acquire TE ID
1284         int nTEID = ReadByte();
1285
1286         if (autocvar_developer_csqcentities)
1287                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1288
1289         switch (nTEID)
1290         {
1291                 case TE_CSQC_MUTATOR:
1292                         int mutID = ReadMutator();
1293                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1294                         return true;
1295                 case TE_CSQC_TARGET_MUSIC:
1296                         Net_TargetMusic();
1297                         return true;
1298                 case TE_CSQC_PICTURE:
1299                         Net_MapVote_Picture();
1300                         return true;
1301                 case TE_CSQC_RACE:
1302                         Net_ReadRace();
1303                         return true;
1304                 case TE_CSQC_VORTEXBEAMPARTICLE:
1305                         Net_ReadVortexBeamParticle();
1306                         return true;
1307                 case TE_CSQC_TEAMNAGGER:
1308                         Net_TeamNagger();
1309                         return true;
1310                 case TE_CSQC_ARC:
1311                         Net_ReadArc();
1312                         return true;
1313                 case TE_CSQC_PINGPLREPORT:
1314                         Net_ReadPingPLReport();
1315                         return true;
1316                 case TE_CSQC_WEAPONCOMPLAIN:
1317                         Net_WeaponComplain();
1318                         return true;
1319                 case TE_CSQC_VEHICLESETUP:
1320                         Net_VehicleSetup();
1321                         return true;
1322                 case TE_CSQC_SVNOTICE:
1323                         cl_notice_read();
1324                         return true;
1325                 case TE_CSQC_SHOCKWAVEPARTICLE:
1326                         Net_ReadShockwaveParticle();
1327                         return true;
1328                 default:
1329                         // No special logic for this temporary entity; return 0 so the engine can handle it
1330                         return false;
1331         }
1332 }
1333
1334 string getcommandkey(string text, string command)
1335 {
1336         string keys;
1337         float n, j, k, l = 0;
1338
1339         if (!autocvar_hud_showbinds)
1340                 return text;
1341
1342         keys = db_get(binddb, command);
1343         if (keys == "")
1344         {
1345                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1346                 for(j = 0; j < n; ++j)
1347                 {
1348                         k = stof(argv(j));
1349                         if(k != -1)
1350                         {
1351                                 if ("" == keys)
1352                                         keys = keynumtostring(k);
1353                                 else
1354                                         keys = strcat(keys, ", ", keynumtostring(k));
1355
1356                                 ++l;
1357                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1358                                         break;
1359                         }
1360
1361                 }
1362                 if (keys == "")
1363                         keys = "NO_KEY";
1364                 db_put(binddb, command, keys);
1365         }
1366
1367         if (keys == "NO_KEY") {
1368                 if (autocvar_hud_showbinds > 1)
1369                         return sprintf(_("%s (not bound)"), text);
1370                 else
1371                         return text;
1372         }
1373         else if (autocvar_hud_showbinds > 1)
1374                 return sprintf("%s (%s)", text, keys);
1375         else
1376                 return keys;
1377 }