]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into terencehill/lms_spec
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
104                 cvar_settemp("_scoreboard_team_selection_available", "1");
105         cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
106
107         gametype = NULL;
108
109         postinit = false;
110
111         calledhooks = 0;
112
113         teams = Sort_Spawn();
114         players = Sort_Spawn();
115
116         GetTeam(NUM_SPECTATOR, true); // add specs first
117
118         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
119                 weapon_accuracy[w] = -1;
120
121         // precaches
122
123         if(autocvar_cl_reticle)
124         {
125                 precache_pic("gfx/reticle_normal");
126                 // weapon reticles are precached in weapon files
127         }
128
129         {
130                 get_mi_min_max_texcoords(1); // try the CLEVER way first
131                 minimapname = strcat("gfx/", mi_shortname, "_radar");
132
133                 if (precache_pic(minimapname) == "")
134                 {
135                         // but maybe we have a non-clever minimap
136                         minimapname = strcat("gfx/", mi_shortname, "_mini");
137                         if (precache_pic(minimapname) == "")
138                                 minimapname = ""; // FAIL
139                         else
140                                 get_mi_min_max_texcoords(0); // load new texcoords
141                 }
142
143                 mi_center = (mi_min + mi_max) * 0.5;
144                 mi_scale = mi_max - mi_min;
145                 minimapname = strzone(minimapname);
146         }
147
148         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
149         LoadMenuSkinValues();
150 }
151
152 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
153 void Shutdown()
154 {
155         WarpZone_Shutdown();
156
157         delete(teams);
158         delete(players);
159         db_close(binddb);
160         db_close(tempdb);
161         if(autocvar_cl_db_saveasdump)
162                 db_dump(ClientProgsDB, "client.db");
163         else
164                 db_save(ClientProgsDB, "client.db");
165         db_close(ClientProgsDB);
166
167         if(camera_active)
168                 cvar_set("chase_active",ftos(chase_active_backup));
169
170         // unset the event chasecam's chase_active
171         if(autocvar_chase_active < 0)
172                 cvar_set("chase_active", "0");
173
174         if (autocvar_r_drawviewmodel < 0)
175                 cvar_set("r_drawviewmodel", "0");
176
177         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
178
179         if (!isdemo())
180         {
181                 if (!(calledhooks & HOOK_START))
182                         localcmd("\n_cl_hook_gamestart nop\n");
183                 if (!(calledhooks & HOOK_END))
184                 {
185                         int gamecount = cvar("cl_matchcount");
186                         localcmd("\ncl_hook_gameend\n");
187                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
188                         // earlier versions of the game abuse the hook to set this cvar
189                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
190                         //cvar_set("cl_matchcount", itos(gamecount + 1));
191                 }
192         }
193
194         localcmd("\ncl_hook_shutdown\n");
195
196         localcmd("\n-button12\n");
197
198         deactivate_minigame();
199         HUD_MinigameMenu_Close(NULL, NULL, NULL);
200
201         ReplicateVars(REPLICATEVARS_DESTROY);
202 }
203
204 void AuditLists()
205 {
206         entity e;
207         entity prev;
208
209         prev = players;
210         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
211         {
212                 if(prev != e.sort_prev)
213                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
214         }
215
216         prev = teams;
217         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
218         {
219                 if(prev != e.sort_prev)
220                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
221         }
222 }
223
224 float RegisterPlayer(entity player)
225 {
226         entity pl;
227         AuditLists();
228         for(pl = players.sort_next; pl; pl = pl.sort_next)
229                 if(pl == player)
230                         error("Player already registered!");
231         player.sort_next = players.sort_next;
232         player.sort_prev = players;
233         if(players.sort_next)
234                 players.sort_next.sort_prev = player;
235         players.sort_next = player;
236         AuditLists();
237         return true;
238 }
239
240 void RemovePlayer(entity player)
241 {
242         entity pl, parent;
243         AuditLists();
244         parent = players;
245         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
246                 parent = pl;
247
248         if(!pl)
249         {
250                 error("Trying to remove a player which is not in the playerlist!");
251                 return;
252         }
253         parent.sort_next = player.sort_next;
254         if(player.sort_next)
255                 player.sort_next.sort_prev = parent;
256         AuditLists();
257 }
258
259 void MoveToLast(entity e)
260 {
261         AuditLists();
262         entity ent = e.sort_next;
263         while(ent)
264         {
265                 SORT_SWAP(ent, e);
266                 ent = e.sort_next;
267         }
268         AuditLists();
269 }
270
271 float RegisterTeam(entity Team)
272 {
273         assert_once(Team.team, eprint(Team));
274         entity tm;
275         AuditLists();
276         for(tm = teams.sort_next; tm; tm = tm.sort_next)
277                 if(tm == Team)
278                         error("Team already registered!");
279         Team.sort_next = teams.sort_next;
280         Team.sort_prev = teams;
281         if(teams.sort_next)
282                 teams.sort_next.sort_prev = Team;
283         teams.sort_next = Team;
284         if(Team.team && Team.team != NUM_SPECTATOR)
285                 ++team_count;
286         AuditLists();
287         return true;
288 }
289
290 void RemoveTeam(entity Team)
291 {
292         entity tm, parent;
293         AuditLists();
294         parent = teams;
295         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
296                 parent = tm;
297
298         if(!tm)
299         {
300                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
301                 return;
302         }
303         parent.sort_next = Team.sort_next;
304         if(Team.sort_next)
305                 Team.sort_next.sort_prev = parent;
306         if(Team.team && Team.team != NUM_SPECTATOR)
307                 --team_count;
308         AuditLists();
309 }
310
311 entity GetTeam(int Team, bool add)
312 {
313         TC(int, Team); TC(bool, add);
314         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
315         if(teamslots[num])
316                 return teamslots[num];
317         if (!add)
318                 return NULL;
319         entity tm = new_pure(team);
320         tm.team = Team;
321         teamslots[num] = tm;
322         RegisterTeam(tm);
323         return tm;
324 }
325
326 .float has_team;
327 bool SetTeam(entity o, int Team)
328 {
329         TC(int, Team);
330         //devassert_once(Team);
331         entity tm;
332         if(teamplay)
333         {
334                 switch(Team)
335                 {
336                         case -1:
337                         case NUM_TEAM_1:
338                         case NUM_TEAM_2:
339                         case NUM_TEAM_3:
340                         case NUM_TEAM_4:
341                                 break;
342                         default:
343                                 if(GetTeam(Team, false) == NULL)
344                                 {
345                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
346                                         Team = NUM_SPECTATOR;
347                                 }
348                                 break;
349                 }
350         }
351         else
352         {
353                 switch(Team)
354                 {
355                         case -1:
356                         case 0:
357                                 break;
358                         default:
359                                 if(GetTeam(Team, false) == NULL)
360                                 {
361                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
362                                         Team = NUM_SPECTATOR;
363                                 }
364                                 break;
365                 }
366         }
367         if(Team == -1) // leave
368         {
369                 if(o.has_team)
370                 {
371                         tm = GetTeam(o.team, false);
372                         tm.team_size -= 1;
373                         o.has_team = 0;
374                         return true;
375                 }
376         }
377         else
378         {
379                 if (!o.has_team)
380                 {
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         o.has_team = 1;
385                         return true;
386                 }
387                 else if(Team != o.team)
388                 {
389                         tm = GetTeam(o.team, false);
390                         tm.team_size -= 1;
391                         o.team = Team;
392                         tm = GetTeam(Team, true);
393                         tm.team_size += 1;
394                         return true;
395                 }
396         }
397         return false;
398 }
399
400 void Playerchecker_Think(entity this)
401 {
402         int i;
403         entity e;
404         for(i = 0; i < maxclients; ++i)
405         {
406                 e = playerslots[i];
407                 if(entcs_GetName(i) == "")
408                 {
409                         if(e.sort_prev)
410                         {
411                                 // player disconnected
412                                 SetTeam(e, -1);
413                                 RemovePlayer(e);
414                                 e.sort_prev = NULL;
415                                 //e.gotscores = 0;
416                         }
417                 }
418                 else
419                 {
420                         if (!e.sort_prev)
421                         {
422                                 // player connected
423                                 if (!e)
424                                 {
425                                         playerslots[i] = e = new_pure(playerslot);
426                                 }
427                                 e.sv_entnum = i;
428                                 e.ping = 0;
429                                 e.ping_packetloss = 0;
430                                 e.ping_movementloss = 0;
431                                 //e.gotscores = 0; // we might already have the scores...
432                                 int t = entcs_GetScoreTeam(i);
433                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
434                                 RegisterPlayer(e);
435                                 Scoreboard_UpdatePlayerPos(e);
436                         }
437                 }
438         }
439         this.nextthink = time + 0.2;
440 }
441
442 void PostInit()
443 {
444         entity playerchecker = new_pure(playerchecker);
445         setthink(playerchecker, Playerchecker_Think);
446         playerchecker.nextthink = time + 0.2;
447
448         TrueAim_Init();
449
450         // this can't be called in CSQC_Init as it'd send cvars too early
451         ReplicateVars_Start();
452
453         postinit = true;
454 }
455
456 void Release_Common_Keys()
457 {
458         localcmd("-fire\n");
459         localcmd("-fire2\n");
460         localcmd("-use\n");
461         localcmd("-hook\n");
462         localcmd("-jump\n");
463         localcmd("-forward\n");
464         localcmd("-back\n");
465         localcmd("-moveleft\n");
466         localcmd("-moveright\n");
467 }
468
469 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
470 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
471 // All keys are in ascii.
472 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
473 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
474 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
475 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
476 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
477 {
478         TC(int, bInputType);
479         bool override = false;
480
481         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
482         if (override)
483                 return true;
484
485         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
486         if (override)
487                 return true;
488
489         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
490
491         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
492
493         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
494
495         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
496
497         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
498
499         if(override)
500                 return true;
501
502         if(bInputType == 3 || bInputType == 2)
503                 return false;
504
505         // at this point bInputType can only be 0 or 1 (key pressed or released)
506         bool key_pressed = (bInputType == 0);
507
508         if(key_pressed) {
509                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
510                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
511                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
512                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
513         }
514         else {
515                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
516                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
517                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
518                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
519         }
520
521         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
522         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
523         {
524                 if (hudShiftState & S_TAB)
525                 {
526                         Scoreboard_UI_Enable(0);
527                         return true;
528                 }
529                 if (autocvar_menu_gamemenu && !isdemo() && cvar("_menu_gamemenu_dialog_available"))
530                 {
531                         localcmd("\nmenu_showgamemenudialog\n");
532                         return true;
533                 }
534         }
535
536         return false;
537 }
538
539 // END REQUIRED CSQC FUNCTIONS
540 // --------------------------------------------------------------------------
541
542 // --------------------------------------------------------------------------
543 // BEGIN OPTIONAL CSQC FUNCTIONS
544
545 void Ent_RemovePlayerScore(entity this)
546 {
547         if(this.owner) {
548                 SetTeam(this.owner, -1);
549                 this.owner.gotscores = 0;
550                 FOREACH(Scores, true, {
551                         this.owner.(scores(it)) = 0; // clear all scores
552                 });
553         }
554 }
555
556 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
557 {
558         make_pure(this);
559         entity o;
560
561         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
562         // (no I've never heard of M-x replace-string, sed, or anything like that)
563         bool isNew = !this.owner; // workaround for DP bug
564         int n = ReadByte()-1;
565
566 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
567         if(!isNew && n != this.sv_entnum)
568         {
569                 //print("A CSQC entity changed its owner!\n");
570                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
571                 isNew = true;
572                 Ent_Remove(this);
573         }
574 #endif
575
576         this.sv_entnum = n;
577
578         o = playerslots[this.sv_entnum];
579         if (!o)
580         {
581                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
582         }
583         this.owner = o;
584         o.sv_entnum = this.sv_entnum;
585         o.gotscores = 1;
586
587         //if (!o.sort_prev)
588         //      RegisterPlayer(o);
589         //playerchecker will do this for us later, if it has not already done so
590
591         int sf = ReadShort();
592         int lf = ReadShort();
593         FOREACH(Scores, true, {
594                 int p = 1 << (i % 16);
595                 if (sf & p)
596                 {
597                         if (lf & p)
598                                 o.(scores(it)) = ReadInt24_t();
599                         else
600                                 o.(scores(it)) = ReadChar();
601                 }
602         });
603
604         return = true;
605
606         if(o.sort_prev)
607                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
608
609         this.entremove = Ent_RemovePlayerScore;
610 }
611
612 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
613 {
614         make_pure(this);
615         int i;
616
617         this.team = ReadByte();
618         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
619
620 #if MAX_TEAMSCORE <= 8
621         int sf = ReadByte();
622         int lf = ReadByte();
623 #else
624         int sf = ReadShort();
625         int lf = ReadShort();
626 #endif
627         for(i = 0; i < MAX_TEAMSCORE; ++i)
628                 if(sf & BIT(i))
629                 {
630                         if(lf & BIT(i))
631                                 o.(teamscores(i)) = ReadInt24_t();
632                         else
633                                 o.(teamscores(i)) = ReadChar();
634                 }
635
636         return = true;
637
638         Scoreboard_UpdateTeamPos(o);
639 }
640
641 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
642 {
643         make_pure(this);
644         float newspectatee_status;
645
646         int f = ReadByte();
647
648         scoreboard_showscores_force = (f & BIT(0));
649
650         if(f & BIT(1))
651         {
652                 newspectatee_status = ReadByte();
653                 if(newspectatee_status == player_localnum + 1)
654                         newspectatee_status = -1; // observing
655         }
656         else
657                 newspectatee_status = 0;
658
659         spectatorbutton_zoom = (f & BIT(2));
660         observe_blocked = (f & BIT(3));
661
662         if(f & BIT(4))
663         {
664                 num_spectators = ReadByte();
665
666                 float i, slot;
667
668                 for(i = 0; i < MAX_SPECTATORS; ++i)
669                         spectatorlist[i] = 0; // reset list first
670
671                 int limit = min(num_spectators, MAX_SPECTATORS);
672                 for(i = 0; i < limit; ++i)
673                 {
674                         slot = ReadByte();
675                         spectatorlist[i] = slot - 1;
676                 }
677         }
678         else
679         {
680                 for(int j = 0; j < MAX_SPECTATORS; ++j)
681                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
682                 num_spectators = 0;
683         }
684
685         return = true;
686
687         if(newspectatee_status != spectatee_status)
688         {
689                 // clear race stuff
690                 race_laptime = 0;
691                 race_checkpointtime = 0;
692                 hud_dynamic_shake_factor = -1;
693                 spectatee_status_changed_time = time;
694         }
695         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
696         {
697                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
698                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
699                 )
700                         prev_p_health = -1;
701                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
702                         prev_health = -1;
703         }
704         spectatee_status = newspectatee_status;
705
706         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
707 }
708
709 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
710 {
711         make_pure(this);
712
713         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
714
715         if(!(nags & BIT(2)))
716         {
717                 strfree(vote_called_vote);
718                 vote_active = 0;
719         }
720         else
721         {
722                 vote_active = 1;
723         }
724
725         if(nags & BIT(6))
726         {
727                 vote_yescount = ReadByte();
728                 vote_nocount = ReadByte();
729                 vote_needed = ReadByte();
730                 vote_highlighted = ReadChar();
731         }
732
733         if(nags & BIT(7))
734         {
735                 strcpy(vote_called_vote, ReadString());
736         }
737
738         if(nags & BIT(0))
739                 for(int i = 0; i < maxclients;)
740                         for(int f = ReadByte(), b = 0; b < 8 && i < maxclients; ++b, ++i)
741                                 if(playerslots[i])
742                                         playerslots[i].ready = f & BIT(b);
743
744         return = true;
745
746         ready_waiting = (nags & BIT(0));
747         ready_waiting_for_me = (nags & BIT(1));
748         vote_waiting = (nags & BIT(2));
749         vote_waiting_for_me = (nags & BIT(3));
750         warmup_stage = (nags & BIT(4));
751 }
752
753 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
754 {
755         make_pure(this);
756         int sf = 0;
757         serialize(byte, 0, sf);
758         if (sf & 1) {
759                 for (int j = 0; j < maxclients; ++j) {
760                         if (playerslots[j]) {
761                                 playerslots[j].eliminated = true;
762                         }
763                 }
764                 for (int i = 1; i <= maxclients; i += 8) {
765                         int f = 0;
766                         serialize(byte, 0, f);
767                         for (int b = 0; b < 8; ++b) {
768                                 if (f & BIT(b)) continue;
769                                 int j = i - 1 + b;
770                                 if (playerslots[j]) {
771                                         playerslots[j].eliminated = false;
772                                 }
773                         }
774                 }
775         }
776         return true;
777 }
778
779 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
780 {
781         make_pure(this);
782         prandom_debug();
783         float s = ReadShort();
784         psrandom(s);
785         return true;
786 }
787
788 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
789 {
790         make_pure(this);
791         int sf = ReadInt24_t();
792         if (sf == 0) {
793                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
794                         weapon_accuracy[w] = -1;
795                 return true;
796         }
797
798         int f = 1;
799         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
800                 if (sf & f) {
801                         int b = ReadByte();
802                         if (b == 0)
803                                 weapon_accuracy[w] = -1;
804                         else if (b == 255)
805                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
806                         else
807                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
808                 }
809                 f = (f == 0x800000) ? 1 : f * 2;
810         }
811         return true;
812 }
813
814 void Spawn_Draw(entity this)
815 {
816         bool dodraw = autocvar_cl_spawn_point_particles;
817         if(dodraw && autocvar_cl_spawn_point_dist_max)
818         {
819                 vector org = getpropertyvec(VF_ORIGIN);
820                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
821         }
822
823         if(dodraw)
824                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
825 }
826
827 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
828 {
829         float teamnum = (ReadByte() - 1);
830         vector spn_origin = ReadVector();
831
832         this.team = (teamnum + 1);
833
834         //if(is_new)
835         //{
836                 this.origin = spn_origin;
837                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
838                 //droptofloor();
839
840                 /*if(autocvar_cl_spawn_point_model) // needs a model first
841                 {
842                         this.mdl = "models/spawnpoint.md3";
843                         this.colormod = Team_ColorRGB(teamnum);
844                         precache_model(this.mdl);
845                         setmodel(this, this.mdl);
846                         this.drawmask = MASK_NORMAL;
847                         //this.move_movetype = MOVETYPE_NOCLIP;
848                         //this.draw = Spawn_Draw;
849                         IL_PUSH(g_drawables, this);
850                 }*/
851                 this.draw = Spawn_Draw;
852                 if (is_new) IL_PUSH(g_drawables, this);
853         //}
854
855         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
856         return true;
857 }
858
859 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
860 {
861         // If entnum is 0, ONLY do the local spawn actions
862         // this way the server can disable the sending of
863         // spawn origin or such to clients if wanted.
864         float entnum = ReadByte();
865
866         if(entnum)
867         {
868                 this.origin = ReadVector();
869
870                 if(is_new)
871                 {
872                         float teamnum = entcs_GetTeam(entnum - 1);
873
874                         if(autocvar_cl_spawn_event_particles)
875                         {
876                                 switch(teamnum)
877                                 {
878                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
879                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
880                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
881                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
882                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
883                                 }
884                         }
885                         if(autocvar_cl_spawn_event_sound)
886                         {
887                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
888                         }
889                 }
890         }
891         return = true;
892
893         // local spawn actions
894         if(is_new && (!entnum || (entnum == player_localentnum)))
895         {
896                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
897                 {
898                         zoomin_effect = 1;
899                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
900                 }
901
902                 if(autocvar_cl_unpress_zoom_on_spawn)
903                 {
904                         localcmd("-zoom\n");
905                         button_zoom = false;
906                 }
907                 HUD_Radar_Hide_Maximized();
908         }
909         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
910 }
911
912 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
913 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
914 void CSQC_Ent_Update(entity this, bool isnew)
915 {
916         this.sourceLoc = __FILE__":"STR(__LINE__);
917         int t = ReadByte();
918
919         // set up the "time" global for received entities to be correct for interpolation purposes
920         float savetime = time;
921         if(servertime)
922         {
923                 time = servertime;
924         }
925         else
926         {
927                 serverprevtime = time;
928                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
929                 time = serverprevtime + serverdeltatime;
930         }
931
932 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
933         if (this.enttype)
934         {
935                 if (t != this.enttype || isnew)
936                 {
937                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
938                         Ent_Remove(this);
939                         ONREMOVE(this);
940                         clearentity(this);
941                         isnew = true;
942                 }
943         }
944         else
945         {
946                 if (!isnew)
947                 {
948                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
949                         isnew = true;
950                 }
951         }
952 #endif
953         this.enttype = t;
954         bool done = false;
955         FOREACH(LinkedEntities, it.m_id == t, {
956                 if (isnew) this.classname = it.netname;
957                 if (autocvar_developer_csqcentities)
958                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
959                 done = it.m_read(this, NULL, isnew);
960                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
961                 break;
962         });
963         time = savetime;
964         if (!done)
965         {
966                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
967         }
968 }
969
970 // Destructor, but does NOT deallocate the entity by calling remove(). Also
971 // used when an entity changes its type. For an entity that someone interacts
972 // with others, make sure it can no longer do so.
973 void Ent_Remove(entity this)
974 {
975         if(this.entremove) this.entremove(this);
976
977         if(this.skeletonindex)
978         {
979                 skel_delete(this.skeletonindex);
980                 this.skeletonindex = 0;
981         }
982
983         if(this.snd_looping > 0)
984         {
985                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
986                 this.snd_looping = 0;
987         }
988
989         this.enttype = 0;
990         this.classname = "";
991         this.draw = func_null;
992         this.entremove = func_null;
993         // TODO possibly set more stuff to defaults
994 }
995 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
996 void CSQC_Ent_Remove(entity this)
997 {
998         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
999         if (wasfreed(this))
1000         {
1001                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1002                 return;
1003         }
1004         if (this.enttype) Ent_Remove(this);
1005         delete(this);
1006 }
1007
1008 void Gamemode_Init()
1009 {
1010         if (!isdemo())
1011         {
1012                 if(!(calledhooks & HOOK_START))
1013                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1014                 calledhooks |= HOOK_START;
1015         }
1016 }
1017 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1018 void CSQC_Parse_StuffCmd(string strMessage)
1019 {
1020         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1021         localcmd(strMessage);
1022 }
1023 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1024 void CSQC_Parse_Print(string strMessage)
1025 {
1026         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1027         print(ColorTranslateRGB(strMessage));
1028 }
1029
1030 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1031 void CSQC_Parse_CenterPrint(string strMessage)
1032 {
1033         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1034         centerprint_AddStandard(strMessage);
1035 }
1036
1037 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1038 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1039 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1040 bool CSQC_Parse_TempEntity()
1041 {
1042         // Acquire TE ID
1043         int nTEID = ReadByte();
1044
1045         FOREACH(TempEntities, it.m_id == nTEID, {
1046                 if (autocvar_developer_csqcentities)
1047                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1048                 return it.m_read(NULL, NULL, true);
1049         });
1050
1051         if (autocvar_developer_csqcentities)
1052                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1053
1054         // No special logic for this temporary entity; return 0 so the engine can handle it
1055         return false;
1056 }
1057
1058 string forcefog;
1059 void Fog_Force()
1060 {
1061         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1062                 localcmd("\nr_drawfog 0\n");
1063         else if (forcefog != "")
1064                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1065 }
1066
1067 bool net_handle_ServerWelcome();
1068 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1069 {
1070         make_pure(this);
1071         gametype = ReadRegistered(Gametypes);
1072         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1073         HUD_ModIcons_SetFunc();
1074         FOREACH(Scores, true, {
1075                 strcpy(scores_label(it), ReadString());
1076                 scores_flags(it) = ReadByte();
1077         });
1078         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1079         {
1080                 strcpy(teamscores_label(i), ReadString());
1081                 teamscores_flags(i) = ReadByte();
1082         }
1083         bool welcome_msg_too = ReadByte();
1084         if (welcome_msg_too)
1085                 net_handle_ServerWelcome();
1086         return = true;
1087         Scoreboard_InitScores();
1088         Gamemode_Init();
1089 }
1090
1091 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1092 {
1093         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1094
1095         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1096         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1097         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1098         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1099         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1100         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1101         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1102         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1103
1104         strcpy(forcefog, ReadString());
1105
1106         armorblockpercent = ReadByte() / 255.0;
1107         damagepush_speedfactor = ReadByte() / 255.0;
1108
1109         serverflags = ReadByte();
1110
1111         g_trueaim_minrange = ReadCoord();
1112
1113         return = true;
1114
1115         MUTATOR_CALLHOOK(Ent_Init);
1116
1117         if (!postinit) PostInit();
1118 }
1119
1120 float GetSpeedUnitFactor(int speed_unit)
1121 {
1122         switch(speed_unit)
1123         {
1124                 default:
1125                 case 1: return 1.0;
1126                 case 2: return 0.0254;
1127                 case 3: return 0.0254 * 3.6;
1128                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1129                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1130         }
1131 }
1132
1133 string GetSpeedUnit(int speed_unit)
1134 {
1135         switch(speed_unit)
1136         {
1137                 // translator-friendly strings without the initial space
1138                 default:
1139                 case 1: return strcat(" ", _("qu/s"));
1140                 case 2: return strcat(" ", _("m/s"));
1141                 case 3: return strcat(" ", _("km/h"));
1142                 case 4: return strcat(" ", _("mph"));
1143                 case 5: return strcat(" ", _("knots"));
1144         }
1145 }
1146
1147 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1148 {
1149         int b = ReadByte();
1150
1151         switch (b)
1152         {
1153                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1154                         race_checkpoint = ReadByte();
1155                         race_time = ReadInt24_t();
1156                         race_previousbesttime = ReadInt24_t();
1157                         race_mypreviousbesttime = ReadInt24_t();
1158                         string pbestname = ReadString();
1159                         if(autocvar_cl_race_cptimes_onlyself)
1160                         {
1161                                 race_previousbesttime = race_mypreviousbesttime;
1162                                 race_mypreviousbesttime = 0;
1163                                 strcpy(race_previousbestname, "");
1164                         }
1165                         else
1166                                 strcpy(race_previousbestname, pbestname);
1167
1168                         race_checkpointtime = time;
1169
1170                         if(race_checkpoint == 0 || race_checkpoint == 254)
1171                         {
1172                                 race_penaltyaccumulator = 0;
1173                                 race_laptime = time; // valid
1174                         }
1175                         break;
1176
1177                 case RACE_NET_CHECKPOINT_CLEAR:
1178                         race_laptime = 0;
1179                         race_checkpointtime = 0;
1180                         break;
1181
1182                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1183                         race_laptime = ReadCoord();
1184                         race_checkpointtime = -99999;
1185                         // fall through
1186                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1187                         race_nextcheckpoint = ReadByte();
1188
1189                         race_nextbesttime = ReadInt24_t();
1190                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1191                                 race_mybesttime = ReadInt24_t();
1192                         string newname = ReadString();
1193                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1194                         {
1195                                 race_nextbesttime = race_mybesttime;
1196                                 race_mybesttime = 0;
1197                                 strcpy(race_nextbestname, "");
1198                         }
1199                         else
1200                                 strcpy(race_nextbestname, newname);
1201                         break;
1202
1203                 case RACE_NET_CHECKPOINT_HIT_RACE:
1204                         race_mycheckpoint = ReadByte();
1205                         race_mycheckpointtime = time;
1206                         race_mycheckpointdelta = ReadInt24_t();
1207                         race_mycheckpointlapsdelta = ReadByte();
1208                         if(race_mycheckpointlapsdelta >= 128)
1209                                 race_mycheckpointlapsdelta -= 256;
1210                         int who = ReadByte();
1211                         if(who)
1212                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1213                         else
1214                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1215                         break;
1216
1217                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1218                         race_othercheckpoint = ReadByte();
1219                         race_othercheckpointtime = time;
1220                         race_othercheckpointdelta = ReadInt24_t();
1221                         race_othercheckpointlapsdelta = ReadByte();
1222                         if(race_othercheckpointlapsdelta >= 128)
1223                                 race_othercheckpointlapsdelta -= 256;
1224                         int what = ReadByte();
1225                         if(what)
1226                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1227                         else
1228                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1229                         break;
1230
1231                 case RACE_NET_PENALTY_RACE:
1232                 case RACE_NET_PENALTY_QUALIFYING:
1233                         race_penaltyeventtime = time;
1234                         race_penaltytime = ReadShort();
1235                         string reason = ReadString();
1236                         if (reason == "missing a checkpoint")
1237                                 reason = _("missing a checkpoint");
1238                         strcpy(race_penaltyreason, reason);
1239                         if (b == RACE_NET_PENALTY_QUALIFYING)
1240                                 race_penaltyaccumulator += race_penaltytime;
1241                         break;
1242
1243                 case RACE_NET_SERVER_RECORD:
1244                         race_server_record = ReadInt24_t();
1245                         break;
1246                 case RACE_NET_SPEED_AWARD:
1247                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1248                         strcpy(race_speedaward_holder, ReadString());
1249                         break;
1250                 case RACE_NET_SPEED_AWARD_BEST:
1251                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1252                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1253                         break;
1254                 case RACE_NET_RANKINGS_CNT:
1255                         RANKINGS_DISPLAY_CNT = ReadByte();
1256                         break;
1257                 case RACE_NET_SERVER_RANKINGS:
1258                         float prevpos, del;
1259                         int pos = ReadShort();
1260                         prevpos = ReadShort();
1261                         del = ReadShort();
1262
1263                         // move other rankings out of the way
1264                         int i;
1265                         if (prevpos) {
1266                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1267                                 for (i=m-1; i>pos-1; --i) {
1268                                         grecordtime[i] = grecordtime[i-1];
1269                                         strcpy(grecordholder[i], grecordholder[i-1]);
1270                                 }
1271                         } else if (del) { // a record has been deleted by the admin
1272                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1273                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1274                                                 grecordtime[i] = 0;
1275                                                 strfree(grecordholder[i]);
1276                                         }
1277                                         else {
1278                                                 grecordtime[i] = grecordtime[i+1];
1279                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1280                                         }
1281                                 }
1282                         } else { // player has no ranked record yet
1283                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1284                                         grecordtime[i] = grecordtime[i-1];
1285                                         strcpy(grecordholder[i], grecordholder[i-1]);
1286                                 }
1287                         }
1288
1289                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1290                                 // kick off the player who fell from the last displayed position
1291                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1292                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1293                         }
1294
1295                         // store new ranking
1296                         strcpy(grecordholder[pos-1], ReadString());
1297                         grecordtime[pos-1] = ReadInt24_t();
1298                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1299                                 race_myrank = pos;
1300                         break;
1301                 case RACE_NET_SERVER_STATUS:
1302                         race_status = ReadShort();
1303                         strcpy(race_status_name, ReadString());
1304         }
1305         return true;
1306 }
1307
1308 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1309 {
1310         teamnagger = 1;
1311         return true;
1312 }
1313
1314 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1315 {
1316         int i = ReadByte();
1317         int pi = ReadShort();
1318         int pl = ReadByte();
1319         int ml = ReadByte();
1320         return = true;
1321         entity e = playerslots[i];
1322         if (!e) return;
1323         e.ping = pi;
1324         e.ping_packetloss = pl / 255.0;
1325         e.ping_movementloss = ml / 255.0;
1326 }
1327
1328 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1329 {
1330         int weapon_id = ReadByte();
1331         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1332         complain_weapon_type = ReadByte();
1333         return = true;
1334
1335         complain_weapon_time = time;
1336         weapontime = time; // ping the weapon panel
1337
1338         switch(complain_weapon_type)
1339         {
1340                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1341                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1342                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1343         }
1344 }
1345
1346 string translate_modifications(string s)
1347 {
1348         return build_mutator_list(s);
1349 }
1350
1351 string translate_weaponarena(string s)
1352 {
1353         if (s == "") return s;
1354         if (s == "All Weapons Arena") return _("All Weapons Arena");
1355         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1356         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1357         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1358         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1359         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1360         if (s == "No Weapons Arena") return _("No Weapons Arena");
1361
1362         int n = tokenizebyseparator(s, " & ");
1363         string wpn_list = "";
1364         for (int i = 0; i < n; i++)
1365         {
1366                 Weapon wep = Weapon_from_name(argv(i));
1367                 if (wep == WEP_Null)
1368                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1369                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1370         }
1371         if (wpn_list != "")
1372                 return sprintf(_("%s Arena"), wpn_list);
1373         else
1374                 return _("No Weapons Arena");
1375 }
1376
1377 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1378 {
1379         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1380         if (version_mismatch)
1381         {
1382                 if(!version_check)
1383                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1384                                 _("Your client version is outdated."), "\n\n\n",
1385                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1386                                 _("Please update!"));
1387                 else
1388                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1389                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1390                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1391         }
1392         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1393 }
1394
1395 bool net_handle_ServerWelcome()
1396 {
1397         campaign = ReadByte();
1398         if (campaign)
1399         {
1400                 string campaign_title = ReadString();
1401                 int campaign_level = ReadByte();
1402                 string campaign_msg = ReadString();
1403                 string welcomedialog_args;
1404                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1405                 string key = getcommandkey(_("jump"), "+jump");
1406                 string msg = strcat(
1407                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1408                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1409                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1410                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1411                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1412                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1413                 return true;
1414         }
1415
1416         strcpy(hostname, ReadString());
1417         string hostversion = ReadString();
1418         bool version_mismatch = ReadByte();
1419         bool version_check = ReadByte();
1420         srv_minplayers = ReadByte();
1421         srv_maxplayers = ReadByte();
1422         string modifications = translate_modifications(ReadString());
1423         string weaponarena_list = translate_weaponarena(ReadString());
1424         string cache_mutatormsg = ReadString();
1425         string motd = ReadString();
1426
1427         string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
1428
1429         msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
1430
1431         msg = strcat(msg, "\n", _("Map:"), " ^2");
1432         if (world.message == "")
1433                 msg = strcat(msg, mi_shortname, "\n");
1434         else
1435         {
1436                 int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
1437                 string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
1438                 msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
1439         }
1440
1441         if (srv_minplayers || srv_maxplayers)
1442         {
1443                 msg = strcat(msg, "\n", _("This match supports"), " ^5");
1444                 if (srv_minplayers == srv_maxplayers)
1445                         msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
1446                 else if (srv_minplayers && srv_maxplayers)
1447                         msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
1448                 else if (srv_maxplayers)
1449                         msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
1450                 else
1451                         msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
1452         }
1453
1454         modifications = cons_mid(modifications, ", ", weaponarena_list);
1455         if(modifications != "")
1456                 msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
1457
1458         if (cache_mutatormsg != "")
1459                 msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
1460         string mutator_msg = "";
1461         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1462         mutator_msg = M_ARGV(0, string);
1463         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1464
1465         if (motd != "")
1466                 msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
1467
1468         strcpy(welcome_msg, msg);
1469         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1470         return true;
1471 }
1472
1473 void Welcome_Message_Show_Try()
1474 {
1475         if (!welcome_msg_menu_check_maxtime)
1476                 return;
1477
1478         // if want dialog check if menu is initialized but for a short time
1479         if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1480         {
1481                 if (cvar("_menu_welcome_dialog_available"))
1482                 {
1483                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1484                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1485                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1486
1487                         if (intermission || isdemo() || !autocvar_cl_welcome)
1488                         {
1489                                 if (cvar("_menu_cmd_closemenu_available"))
1490                                 {
1491                                         // initialize the dialog without opening it
1492                                         localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
1493                                 }
1494                                 else
1495                                 {
1496                                         // legacy code for clients with old menus
1497                                         // since togglemenu 0 doesn't close the dialog but only hides it,
1498                                         // playing back a demo the Welcome dialog will pop up on the first ESC press
1499                                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1500                                         // close it after it's been initialized so it can still be opened manually
1501                                         localcmd("\ntogglemenu 0\n");
1502                                 }
1503                         }
1504                         else
1505                                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1506                 }
1507
1508                 strfree(welcome_msg);
1509                 welcome_msg_menu_check_maxtime = 0;
1510         }
1511 }
1512
1513 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1514 {
1515         return net_handle_ServerWelcome();
1516 }
1517
1518 string _getcommandkey(string cmd_name, string command, bool forcename)
1519 {
1520         string keys;
1521         float n, j, k, l = 0;
1522
1523         if (!autocvar_hud_showbinds)
1524                 return cmd_name;
1525
1526         keys = db_get(binddb, command);
1527         if (keys == "")
1528         {
1529                 bool joy_active = cvar("joy_active");
1530                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1531                 for(j = 0; j < n; ++j)
1532                 {
1533                         k = stof(argv(j));
1534                         if(k != -1)
1535                         {
1536                                 string key = keynumtostring(k);
1537                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1538                                         continue;
1539
1540                                 key = translate_key(key);
1541
1542                                 if (keys == "")
1543                                         keys = key;
1544                                 else
1545                                         keys = strcat(keys, ", ", key);
1546
1547                                 ++l;
1548                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1549                                         break;
1550                         }
1551
1552                 }
1553                 if (keys == "")
1554                         keys = "NO_KEY";
1555                 db_put(binddb, command, keys);
1556         }
1557
1558         if (keys == "NO_KEY") {
1559                 if (autocvar_hud_showbinds > 1)
1560                         return sprintf(_("%s (not bound)"), cmd_name);
1561                 else
1562                         return cmd_name;
1563         }
1564         else if (autocvar_hud_showbinds > 1 || forcename)
1565                 return sprintf("%s (%s)", cmd_name, keys);
1566         else
1567                 return keys;
1568 }
1569
1570 /** engine callback */
1571 void URI_Get_Callback(int id, int status, string data)
1572 {
1573         TC(int, id); TC(int, status);
1574         if(url_URI_Get_Callback(id, status, data))
1575         {
1576                 // handled
1577         }
1578         else if (id == URI_GET_DISCARD)
1579         {
1580                 // discard
1581         }
1582         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1583         {
1584                 // sv_cmd curl
1585                 Curl_URI_Get_Callback(id, status, data);
1586         }
1587         else
1588         {
1589                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1590         }
1591 }