]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into terencehill/player_sorting
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
104                 cvar_settemp("_scoreboard_team_selection_available", "1");
105         cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
106
107         gametype = NULL;
108
109         postinit = false;
110
111         calledhooks = 0;
112
113         teams = Sort_Spawn();
114         players = Sort_Spawn();
115
116         GetTeam(NUM_SPECTATOR, true); // add specs first
117
118         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
119                 weapon_accuracy[w] = -1;
120
121         // precaches
122
123         if(autocvar_cl_reticle)
124         {
125                 precache_pic("gfx/reticle_normal");
126                 // weapon reticles are precached in weapon files
127         }
128
129         {
130                 get_mi_min_max_texcoords(1); // try the CLEVER way first
131                 minimapname = strcat("gfx/", mi_shortname, "_radar");
132
133                 if (precache_pic(minimapname) == "")
134                 {
135                         // but maybe we have a non-clever minimap
136                         minimapname = strcat("gfx/", mi_shortname, "_mini");
137                         if (precache_pic(minimapname) == "")
138                                 minimapname = ""; // FAIL
139                         else
140                                 get_mi_min_max_texcoords(0); // load new texcoords
141                 }
142
143                 mi_center = (mi_min + mi_max) * 0.5;
144                 mi_scale = mi_max - mi_min;
145                 minimapname = strzone(minimapname);
146         }
147
148         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
149         LoadMenuSkinValues();
150 }
151
152 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
153 void Shutdown()
154 {
155         WarpZone_Shutdown();
156
157         delete(teams);
158         delete(players);
159         db_close(binddb);
160         db_close(tempdb);
161         if(autocvar_cl_db_saveasdump)
162                 db_dump(ClientProgsDB, "client.db");
163         else
164                 db_save(ClientProgsDB, "client.db");
165         db_close(ClientProgsDB);
166
167         if(camera_active)
168                 cvar_set("chase_active",ftos(chase_active_backup));
169
170         // unset the event chasecam's chase_active
171         if(autocvar_chase_active < 0)
172                 cvar_set("chase_active", "0");
173
174         if (autocvar_r_drawviewmodel < 0)
175                 cvar_set("r_drawviewmodel", "0");
176
177         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
178
179         if (!isdemo())
180         {
181                 if (!(calledhooks & HOOK_START))
182                         localcmd("\n_cl_hook_gamestart nop\n");
183                 if (!(calledhooks & HOOK_END))
184                 {
185                         int gamecount = cvar("cl_matchcount");
186                         localcmd("\ncl_hook_gameend\n");
187                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
188                         // earlier versions of the game abuse the hook to set this cvar
189                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
190                         //cvar_set("cl_matchcount", itos(gamecount + 1));
191                 }
192         }
193
194         localcmd("\ncl_hook_shutdown\n");
195
196         localcmd("\n-button12\n");
197
198         deactivate_minigame();
199         HUD_MinigameMenu_Close(NULL, NULL, NULL);
200
201         ReplicateVars(REPLICATEVARS_DESTROY);
202 }
203
204 void AuditLists()
205 {
206         entity e;
207         entity prev;
208
209         prev = players;
210         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
211         {
212                 if(prev != e.sort_prev)
213                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
214         }
215
216         prev = teams;
217         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
218         {
219                 if(prev != e.sort_prev)
220                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
221         }
222 }
223
224 float RegisterPlayer(entity player)
225 {
226         entity pl;
227         AuditLists();
228         for(pl = players.sort_next; pl; pl = pl.sort_next)
229                 if(pl == player)
230                         error("Player already registered!");
231         player.sort_next = players.sort_next;
232         player.sort_prev = players;
233         if(players.sort_next)
234                 players.sort_next.sort_prev = player;
235         players.sort_next = player;
236         AuditLists();
237         return true;
238 }
239
240 void RemovePlayer(entity player)
241 {
242         entity pl, parent;
243         AuditLists();
244         parent = players;
245         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
246                 parent = pl;
247
248         if(!pl)
249         {
250                 error("Trying to remove a player which is not in the playerlist!");
251                 return;
252         }
253         parent.sort_next = player.sort_next;
254         if(player.sort_next)
255                 player.sort_next.sort_prev = parent;
256         AuditLists();
257 }
258
259 void MoveToLast(entity e)
260 {
261         AuditLists();
262         entity ent = e.sort_next;
263         while(ent)
264         {
265                 SORT_SWAP(ent, e);
266                 ent = e.sort_next;
267         }
268         AuditLists();
269 }
270
271 float RegisterTeam(entity Team)
272 {
273         assert_once(Team.team, eprint(Team));
274         entity tm;
275         AuditLists();
276         for(tm = teams.sort_next; tm; tm = tm.sort_next)
277                 if(tm == Team)
278                         error("Team already registered!");
279         Team.sort_next = teams.sort_next;
280         Team.sort_prev = teams;
281         if(teams.sort_next)
282                 teams.sort_next.sort_prev = Team;
283         teams.sort_next = Team;
284         if(Team.team && Team.team != NUM_SPECTATOR)
285                 ++team_count;
286         AuditLists();
287         return true;
288 }
289
290 void RemoveTeam(entity Team)
291 {
292         entity tm, parent;
293         AuditLists();
294         parent = teams;
295         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
296                 parent = tm;
297
298         if(!tm)
299         {
300                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
301                 return;
302         }
303         parent.sort_next = Team.sort_next;
304         if(Team.sort_next)
305                 Team.sort_next.sort_prev = parent;
306         if(Team.team && Team.team != NUM_SPECTATOR)
307                 --team_count;
308         AuditLists();
309 }
310
311 entity GetTeam(int Team, bool add)
312 {
313         TC(int, Team); TC(bool, add);
314         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
315         if(teamslots[num])
316                 return teamslots[num];
317         if (!add)
318                 return NULL;
319         entity tm = new_pure(team);
320         tm.team = Team;
321         teamslots[num] = tm;
322         RegisterTeam(tm);
323         return tm;
324 }
325
326 .float has_team;
327 bool SetTeam(entity o, int Team)
328 {
329         TC(int, Team);
330         //devassert_once(Team);
331         entity tm;
332         if(teamplay)
333         {
334                 switch(Team)
335                 {
336                         case -1:
337                         case NUM_TEAM_1:
338                         case NUM_TEAM_2:
339                         case NUM_TEAM_3:
340                         case NUM_TEAM_4:
341                                 break;
342                         default:
343                                 if(GetTeam(Team, false) == NULL)
344                                 {
345                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
346                                         Team = NUM_SPECTATOR;
347                                 }
348                                 break;
349                 }
350         }
351         else
352         {
353                 switch(Team)
354                 {
355                         case -1:
356                         case 0:
357                                 break;
358                         default:
359                                 if(GetTeam(Team, false) == NULL)
360                                 {
361                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
362                                         Team = NUM_SPECTATOR;
363                                 }
364                                 break;
365                 }
366         }
367         if(Team == -1) // leave
368         {
369                 if(o.has_team)
370                 {
371                         tm = GetTeam(o.team, false);
372                         tm.team_size -= 1;
373                         o.has_team = 0;
374                         return true;
375                 }
376         }
377         else
378         {
379                 if (!o.has_team)
380                 {
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         o.has_team = 1;
385                         return true;
386                 }
387                 else if(Team != o.team)
388                 {
389                         tm = GetTeam(o.team, false);
390                         tm.team_size -= 1;
391                         o.team = Team;
392                         tm = GetTeam(Team, true);
393                         tm.team_size += 1;
394                         return true;
395                 }
396         }
397         return false;
398 }
399
400 void Playerchecker_Think(entity this)
401 {
402         int i;
403         entity e;
404         for(i = 0; i < maxclients; ++i)
405         {
406                 e = playerslots[i];
407                 if(entcs_GetName(i) == "")
408                 {
409                         if(e.sort_prev)
410                         {
411                                 // player disconnected
412                                 SetTeam(e, -1);
413                                 RemovePlayer(e);
414                                 e.sort_prev = NULL;
415                                 //e.gotscores = 0;
416                         }
417                 }
418                 else
419                 {
420                         if (!e.sort_prev)
421                         {
422                                 // player connected
423                                 if (!e)
424                                 {
425                                         playerslots[i] = e = new_pure(playerslot);
426                                 }
427                                 e.sv_entnum = i;
428                                 e.ping = 0;
429                                 e.ping_packetloss = 0;
430                                 e.ping_movementloss = 0;
431                                 //e.gotscores = 0; // we might already have the scores...
432                                 int t = entcs_GetScoreTeam(i);
433                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
434                                 RegisterPlayer(e);
435                                 Scoreboard_UpdatePlayerPos(e);
436                         }
437                 }
438         }
439         this.nextthink = time + 0.2;
440 }
441
442 void PostInit()
443 {
444         entity playerchecker = new_pure(playerchecker);
445         setthink(playerchecker, Playerchecker_Think);
446         playerchecker.nextthink = time + 0.2;
447
448         TrueAim_Init();
449
450         // this can't be called in CSQC_Init as it'd send cvars too early
451         ReplicateVars_Start();
452
453         postinit = true;
454 }
455
456 void Release_Common_Keys()
457 {
458         localcmd("-fire\n");
459         localcmd("-fire2\n");
460         localcmd("-use\n");
461         localcmd("-hook\n");
462         localcmd("-jump\n");
463 }
464
465 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
466 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
467 // All keys are in ascii.
468 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
469 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
470 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
471 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
472 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
473 {
474         TC(int, bInputType);
475         bool override = false;
476
477         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
478         if (override)
479                 return true;
480
481         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
482         if (override)
483                 return true;
484
485         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
486
487         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
488
489         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
490
491         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
492
493         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
494
495         if(override)
496                 return true;
497
498         if(bInputType == 3 || bInputType == 2)
499                 return false;
500
501         // at this point bInputType can only be 0 or 1 (key pressed or released)
502         bool key_pressed = (bInputType == 0);
503
504         if(key_pressed) {
505                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
506                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
507                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
508                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
509         }
510         else {
511                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
512                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
513                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
514                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
515         }
516
517         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
518         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
519         {
520                 if (hudShiftState & S_TAB)
521                 {
522                         Scoreboard_UI_Enable(0);
523                         return true;
524                 }
525                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
526                 {
527                         localcmd("\nmenu_showgamemenudialog\n");
528                         return true;
529                 }
530         }
531
532         return false;
533 }
534
535 // END REQUIRED CSQC FUNCTIONS
536 // --------------------------------------------------------------------------
537
538 // --------------------------------------------------------------------------
539 // BEGIN OPTIONAL CSQC FUNCTIONS
540
541 void Ent_RemovePlayerScore(entity this)
542 {
543         if(this.owner) {
544                 SetTeam(this.owner, -1);
545                 this.owner.gotscores = 0;
546                 FOREACH(Scores, true, {
547                         this.owner.(scores(it)) = 0; // clear all scores
548                 });
549         }
550 }
551
552 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
553 {
554         make_pure(this);
555         entity o;
556
557         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
558         // (no I've never heard of M-x replace-string, sed, or anything like that)
559         bool isNew = !this.owner; // workaround for DP bug
560         int n = ReadByte()-1;
561
562 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
563         if(!isNew && n != this.sv_entnum)
564         {
565                 //print("A CSQC entity changed its owner!\n");
566                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
567                 isNew = true;
568                 Ent_Remove(this);
569         }
570 #endif
571
572         this.sv_entnum = n;
573
574         o = playerslots[this.sv_entnum];
575         if (!o)
576         {
577                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
578         }
579         this.owner = o;
580         o.sv_entnum = this.sv_entnum;
581         o.gotscores = 1;
582
583         //if (!o.sort_prev)
584         //      RegisterPlayer(o);
585         //playerchecker will do this for us later, if it has not already done so
586
587         int sf = ReadShort();
588         int lf = ReadShort();
589         FOREACH(Scores, true, {
590                 int p = 1 << (i % 16);
591                 if (sf & p)
592                 {
593                         if (lf & p)
594                                 o.(scores(it)) = ReadInt24_t();
595                         else
596                                 o.(scores(it)) = ReadChar();
597                 }
598         });
599
600         return = true;
601
602         if(o.sort_prev)
603                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
604
605         this.entremove = Ent_RemovePlayerScore;
606 }
607
608 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
609 {
610         make_pure(this);
611         int i;
612
613         this.team = ReadByte();
614         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
615
616 #if MAX_TEAMSCORE <= 8
617         int sf = ReadByte();
618         int lf = ReadByte();
619 #else
620         int sf = ReadShort();
621         int lf = ReadShort();
622 #endif
623         for(i = 0; i < MAX_TEAMSCORE; ++i)
624                 if(sf & BIT(i))
625                 {
626                         if(lf & BIT(i))
627                                 o.(teamscores(i)) = ReadInt24_t();
628                         else
629                                 o.(teamscores(i)) = ReadChar();
630                 }
631
632         return = true;
633
634         Scoreboard_UpdateTeamPos(o);
635 }
636
637 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
638 {
639         make_pure(this);
640         float newspectatee_status;
641
642         int f = ReadByte();
643
644         scoreboard_showscores_force = (f & BIT(0));
645
646         if(f & BIT(1))
647         {
648                 newspectatee_status = ReadByte();
649                 if(newspectatee_status == player_localnum + 1)
650                         newspectatee_status = -1; // observing
651         }
652         else
653                 newspectatee_status = 0;
654
655         spectatorbutton_zoom = (f & BIT(2));
656
657         if(f & BIT(4))
658         {
659                 num_spectators = ReadByte();
660
661                 float i, slot;
662
663                 for(i = 0; i < MAX_SPECTATORS; ++i)
664                         spectatorlist[i] = 0; // reset list first
665
666                 int limit = min(num_spectators, MAX_SPECTATORS);
667                 for(i = 0; i < limit; ++i)
668                 {
669                         slot = ReadByte();
670                         spectatorlist[i] = slot - 1;
671                 }
672         }
673         else
674         {
675                 for(int j = 0; j < MAX_SPECTATORS; ++j)
676                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
677                 num_spectators = 0;
678         }
679
680         return = true;
681
682         if(newspectatee_status != spectatee_status)
683         {
684                 // clear race stuff
685                 race_laptime = 0;
686                 race_checkpointtime = 0;
687                 hud_dynamic_shake_factor = -1;
688                 spectatee_status_changed_time = time;
689         }
690         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
691         {
692                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
693                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
694                 )
695                         prev_p_health = -1;
696                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
697                         prev_health = -1;
698         }
699         spectatee_status = newspectatee_status;
700
701         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
702 }
703
704 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
705 {
706         make_pure(this);
707         int i, j, b, f;
708
709         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
710
711         if(!(nags & BIT(2)))
712         {
713                 strfree(vote_called_vote);
714                 vote_active = 0;
715         }
716         else
717         {
718                 vote_active = 1;
719         }
720
721         if(nags & BIT(6))
722         {
723                 vote_yescount = ReadByte();
724                 vote_nocount = ReadByte();
725                 vote_needed = ReadByte();
726                 vote_highlighted = ReadChar();
727         }
728
729         if(nags & BIT(7))
730         {
731                 strcpy(vote_called_vote, ReadString());
732         }
733
734         if(nags & 1)
735         {
736                 for(j = 0; j < maxclients; ++j)
737                         if(playerslots[j])
738                                 playerslots[j].ready = true;
739                 for(i = 1; i <= maxclients; i += 8)
740                 {
741                         f = ReadByte();
742                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
743                                 if (!(f & b))
744                                         if(playerslots[j])
745                                                 playerslots[j].ready = false;
746                 }
747         }
748
749         return = true;
750
751         ready_waiting = (nags & BIT(0));
752         ready_waiting_for_me = (nags & BIT(1));
753         vote_waiting = (nags & BIT(2));
754         vote_waiting_for_me = (nags & BIT(3));
755         warmup_stage = (nags & BIT(4));
756 }
757
758 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
759 {
760         make_pure(this);
761         int sf = 0;
762         serialize(byte, 0, sf);
763         if (sf & 1) {
764                 for (int j = 0; j < maxclients; ++j) {
765                         if (playerslots[j]) {
766                                 playerslots[j].eliminated = true;
767                         }
768                 }
769                 for (int i = 1; i <= maxclients; i += 8) {
770                         int f = 0;
771                         serialize(byte, 0, f);
772                         for (int b = 0; b < 8; ++b) {
773                                 if (f & BIT(b)) continue;
774                                 int j = i - 1 + b;
775                                 if (playerslots[j]) {
776                                         playerslots[j].eliminated = false;
777                                 }
778                         }
779                 }
780         }
781         return true;
782 }
783
784 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
785 {
786         make_pure(this);
787         prandom_debug();
788         float s = ReadShort();
789         psrandom(s);
790         return true;
791 }
792
793 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
794 {
795         make_pure(this);
796         int sf = ReadInt24_t();
797         if (sf == 0) {
798                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
799                         weapon_accuracy[w] = -1;
800                 return true;
801         }
802
803         int f = 1;
804         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
805                 if (sf & f) {
806                         int b = ReadByte();
807                         if (b == 0)
808                                 weapon_accuracy[w] = -1;
809                         else if (b == 255)
810                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
811                         else
812                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
813                 }
814                 f = (f == 0x800000) ? 1 : f * 2;
815         }
816         return true;
817 }
818
819 void Spawn_Draw(entity this)
820 {
821         bool dodraw = autocvar_cl_spawn_point_particles;
822         if(dodraw && autocvar_cl_spawn_point_dist_max)
823         {
824                 vector org = getpropertyvec(VF_ORIGIN);
825                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
826         }
827
828         if(dodraw)
829                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
830 }
831
832 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
833 {
834         float teamnum = (ReadByte() - 1);
835         vector spn_origin = ReadVector();
836
837         this.team = (teamnum + 1);
838
839         //if(is_new)
840         //{
841                 this.origin = spn_origin;
842                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
843                 //droptofloor();
844
845                 /*if(autocvar_cl_spawn_point_model) // needs a model first
846                 {
847                         this.mdl = "models/spawnpoint.md3";
848                         this.colormod = Team_ColorRGB(teamnum);
849                         precache_model(this.mdl);
850                         setmodel(this, this.mdl);
851                         this.drawmask = MASK_NORMAL;
852                         //this.move_movetype = MOVETYPE_NOCLIP;
853                         //this.draw = Spawn_Draw;
854                         IL_PUSH(g_drawables, this);
855                 }*/
856                 this.draw = Spawn_Draw;
857                 if (is_new) IL_PUSH(g_drawables, this);
858         //}
859
860         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
861         return true;
862 }
863
864 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
865 {
866         // If entnum is 0, ONLY do the local spawn actions
867         // this way the server can disable the sending of
868         // spawn origin or such to clients if wanted.
869         float entnum = ReadByte();
870
871         if(entnum)
872         {
873                 this.origin = ReadVector();
874
875                 if(is_new)
876                 {
877                         float teamnum = entcs_GetTeam(entnum - 1);
878
879                         if(autocvar_cl_spawn_event_particles)
880                         {
881                                 switch(teamnum)
882                                 {
883                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
884                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
885                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
886                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
887                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
888                                 }
889                         }
890                         if(autocvar_cl_spawn_event_sound)
891                         {
892                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
893                         }
894                 }
895         }
896         return = true;
897
898         // local spawn actions
899         if(is_new && (!entnum || (entnum == player_localentnum)))
900         {
901                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
902                 {
903                         zoomin_effect = 1;
904                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
905                 }
906
907                 if(autocvar_cl_unpress_zoom_on_spawn)
908                 {
909                         localcmd("-zoom\n");
910                         button_zoom = false;
911                 }
912                 HUD_Radar_Hide_Maximized();
913         }
914         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
915 }
916
917 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
918 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
919 void CSQC_Ent_Update(entity this, bool isnew)
920 {
921         this.sourceLoc = __FILE__":"STR(__LINE__);
922         int t = ReadByte();
923
924         // set up the "time" global for received entities to be correct for interpolation purposes
925         float savetime = time;
926         if(servertime)
927         {
928                 time = servertime;
929         }
930         else
931         {
932                 serverprevtime = time;
933                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
934                 time = serverprevtime + serverdeltatime;
935         }
936
937 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
938         if (this.enttype)
939         {
940                 if (t != this.enttype || isnew)
941                 {
942                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
943                         Ent_Remove(this);
944                         ONREMOVE(this);
945                         clearentity(this);
946                         isnew = true;
947                 }
948         }
949         else
950         {
951                 if (!isnew)
952                 {
953                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
954                         isnew = true;
955                 }
956         }
957 #endif
958         this.enttype = t;
959         bool done = false;
960         FOREACH(LinkedEntities, it.m_id == t, {
961                 if (isnew) this.classname = it.netname;
962                 if (autocvar_developer_csqcentities)
963                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
964                 done = it.m_read(this, NULL, isnew);
965                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
966                 break;
967         });
968         time = savetime;
969         if (!done)
970         {
971                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
972         }
973 }
974
975 // Destructor, but does NOT deallocate the entity by calling remove(). Also
976 // used when an entity changes its type. For an entity that someone interacts
977 // with others, make sure it can no longer do so.
978 void Ent_Remove(entity this)
979 {
980         if(this.entremove) this.entremove(this);
981
982         if(this.skeletonindex)
983         {
984                 skel_delete(this.skeletonindex);
985                 this.skeletonindex = 0;
986         }
987
988         if(this.snd_looping > 0)
989         {
990                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
991                 this.snd_looping = 0;
992         }
993
994         this.enttype = 0;
995         this.classname = "";
996         this.draw = func_null;
997         this.entremove = func_null;
998         // TODO possibly set more stuff to defaults
999 }
1000 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
1001 void CSQC_Ent_Remove(entity this)
1002 {
1003         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
1004         if (wasfreed(this))
1005         {
1006                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1007                 return;
1008         }
1009         if (this.enttype) Ent_Remove(this);
1010         delete(this);
1011 }
1012
1013 void Gamemode_Init()
1014 {
1015         if (!isdemo())
1016         {
1017                 if(!(calledhooks & HOOK_START))
1018                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1019                 calledhooks |= HOOK_START;
1020         }
1021 }
1022 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1023 void CSQC_Parse_StuffCmd(string strMessage)
1024 {
1025         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1026         localcmd(strMessage);
1027 }
1028 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1029 void CSQC_Parse_Print(string strMessage)
1030 {
1031         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1032         print(ColorTranslateRGB(strMessage));
1033 }
1034
1035 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1036 void CSQC_Parse_CenterPrint(string strMessage)
1037 {
1038         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1039         centerprint_AddStandard(strMessage);
1040 }
1041
1042 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1043 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1044 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1045 bool CSQC_Parse_TempEntity()
1046 {
1047         // Acquire TE ID
1048         int nTEID = ReadByte();
1049
1050         FOREACH(TempEntities, it.m_id == nTEID, {
1051                 if (autocvar_developer_csqcentities)
1052                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1053                 return it.m_read(NULL, NULL, true);
1054         });
1055
1056         if (autocvar_developer_csqcentities)
1057                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1058
1059         // No special logic for this temporary entity; return 0 so the engine can handle it
1060         return false;
1061 }
1062
1063 string forcefog;
1064 void Fog_Force()
1065 {
1066         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1067                 localcmd("\nr_drawfog 0\n");
1068         else if (forcefog != "")
1069                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1070 }
1071
1072 bool net_handle_ServerWelcome();
1073 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1074 {
1075         make_pure(this);
1076         gametype = ReadRegistered(Gametypes);
1077         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1078         HUD_ModIcons_SetFunc();
1079         FOREACH(Scores, true, {
1080                 strcpy(scores_label(it), ReadString());
1081                 scores_flags(it) = ReadByte();
1082         });
1083         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1084         {
1085                 strcpy(teamscores_label(i), ReadString());
1086                 teamscores_flags(i) = ReadByte();
1087         }
1088         bool welcome_msg_too = ReadByte();
1089         if (welcome_msg_too)
1090                 net_handle_ServerWelcome();
1091         return = true;
1092         Scoreboard_InitScores();
1093         Gamemode_Init();
1094 }
1095
1096 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1097 {
1098         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1099
1100         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1101         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1102         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1103         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1104         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1105         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1106         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1107         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1108
1109         strcpy(forcefog, ReadString());
1110
1111         armorblockpercent = ReadByte() / 255.0;
1112         damagepush_speedfactor = ReadByte() / 255.0;
1113
1114         serverflags = ReadByte();
1115
1116         g_trueaim_minrange = ReadCoord();
1117
1118         return = true;
1119
1120         MUTATOR_CALLHOOK(Ent_Init);
1121
1122         if (!postinit) PostInit();
1123 }
1124
1125 float GetSpeedUnitFactor(int speed_unit)
1126 {
1127         switch(speed_unit)
1128         {
1129                 default:
1130                 case 1: return 1.0;
1131                 case 2: return 0.0254;
1132                 case 3: return 0.0254 * 3.6;
1133                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1134                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1135         }
1136 }
1137
1138 string GetSpeedUnit(int speed_unit)
1139 {
1140         switch(speed_unit)
1141         {
1142                 // translator-friendly strings without the initial space
1143                 default:
1144                 case 1: return strcat(" ", _("qu/s"));
1145                 case 2: return strcat(" ", _("m/s"));
1146                 case 3: return strcat(" ", _("km/h"));
1147                 case 4: return strcat(" ", _("mph"));
1148                 case 5: return strcat(" ", _("knots"));
1149         }
1150 }
1151
1152 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1153 {
1154         int b = ReadByte();
1155
1156         switch (b)
1157         {
1158                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1159                         race_checkpoint = ReadByte();
1160                         race_time = ReadInt24_t();
1161                         race_previousbesttime = ReadInt24_t();
1162                         race_mypreviousbesttime = ReadInt24_t();
1163                         string pbestname = ReadString();
1164                         if(autocvar_cl_race_cptimes_onlyself)
1165                         {
1166                                 race_previousbesttime = race_mypreviousbesttime;
1167                                 race_mypreviousbesttime = 0;
1168                                 strcpy(race_previousbestname, "");
1169                         }
1170                         else
1171                                 strcpy(race_previousbestname, pbestname);
1172
1173                         race_checkpointtime = time;
1174
1175                         if(race_checkpoint == 0 || race_checkpoint == 254)
1176                         {
1177                                 race_penaltyaccumulator = 0;
1178                                 race_laptime = time; // valid
1179                         }
1180                         break;
1181
1182                 case RACE_NET_CHECKPOINT_CLEAR:
1183                         race_laptime = 0;
1184                         race_checkpointtime = 0;
1185                         break;
1186
1187                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1188                         race_laptime = ReadCoord();
1189                         race_checkpointtime = -99999;
1190                         // fall through
1191                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1192                         race_nextcheckpoint = ReadByte();
1193
1194                         race_nextbesttime = ReadInt24_t();
1195                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1196                                 race_mybesttime = ReadInt24_t();
1197                         string newname = ReadString();
1198                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1199                         {
1200                                 race_nextbesttime = race_mybesttime;
1201                                 race_mybesttime = 0;
1202                                 strcpy(race_nextbestname, "");
1203                         }
1204                         else
1205                                 strcpy(race_nextbestname, newname);
1206                         break;
1207
1208                 case RACE_NET_CHECKPOINT_HIT_RACE:
1209                         race_mycheckpoint = ReadByte();
1210                         race_mycheckpointtime = time;
1211                         race_mycheckpointdelta = ReadInt24_t();
1212                         race_mycheckpointlapsdelta = ReadByte();
1213                         if(race_mycheckpointlapsdelta >= 128)
1214                                 race_mycheckpointlapsdelta -= 256;
1215                         int who = ReadByte();
1216                         if(who)
1217                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1218                         else
1219                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1220                         break;
1221
1222                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1223                         race_othercheckpoint = ReadByte();
1224                         race_othercheckpointtime = time;
1225                         race_othercheckpointdelta = ReadInt24_t();
1226                         race_othercheckpointlapsdelta = ReadByte();
1227                         if(race_othercheckpointlapsdelta >= 128)
1228                                 race_othercheckpointlapsdelta -= 256;
1229                         int what = ReadByte();
1230                         if(what)
1231                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1232                         else
1233                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1234                         break;
1235
1236                 case RACE_NET_PENALTY_RACE:
1237                 case RACE_NET_PENALTY_QUALIFYING:
1238                         race_penaltyeventtime = time;
1239                         race_penaltytime = ReadShort();
1240                         string reason = ReadString();
1241                         if (reason == "missing a checkpoint")
1242                                 reason = _("missing a checkpoint");
1243                         strcpy(race_penaltyreason, reason);
1244                         if (b == RACE_NET_PENALTY_QUALIFYING)
1245                                 race_penaltyaccumulator += race_penaltytime;
1246                         break;
1247
1248                 case RACE_NET_SERVER_RECORD:
1249                         race_server_record = ReadInt24_t();
1250                         break;
1251                 case RACE_NET_SPEED_AWARD:
1252                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1253                         strcpy(race_speedaward_holder, ReadString());
1254                         break;
1255                 case RACE_NET_SPEED_AWARD_BEST:
1256                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1257                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1258                         break;
1259                 case RACE_NET_RANKINGS_CNT:
1260                         RANKINGS_DISPLAY_CNT = ReadByte();
1261                         break;
1262                 case RACE_NET_SERVER_RANKINGS:
1263                         float prevpos, del;
1264                         int pos = ReadShort();
1265                         prevpos = ReadShort();
1266                         del = ReadShort();
1267
1268                         // move other rankings out of the way
1269                         int i;
1270                         if (prevpos) {
1271                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1272                                 for (i=m-1; i>pos-1; --i) {
1273                                         grecordtime[i] = grecordtime[i-1];
1274                                         strcpy(grecordholder[i], grecordholder[i-1]);
1275                                 }
1276                         } else if (del) { // a record has been deleted by the admin
1277                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1278                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1279                                                 grecordtime[i] = 0;
1280                                                 strfree(grecordholder[i]);
1281                                         }
1282                                         else {
1283                                                 grecordtime[i] = grecordtime[i+1];
1284                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1285                                         }
1286                                 }
1287                         } else { // player has no ranked record yet
1288                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1289                                         grecordtime[i] = grecordtime[i-1];
1290                                         strcpy(grecordholder[i], grecordholder[i-1]);
1291                                 }
1292                         }
1293
1294                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1295                                 // kick off the player who fell from the last displayed position
1296                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1297                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1298                         }
1299
1300                         // store new ranking
1301                         strcpy(grecordholder[pos-1], ReadString());
1302                         grecordtime[pos-1] = ReadInt24_t();
1303                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1304                                 race_myrank = pos;
1305                         break;
1306                 case RACE_NET_SERVER_STATUS:
1307                         race_status = ReadShort();
1308                         strcpy(race_status_name, ReadString());
1309         }
1310         return true;
1311 }
1312
1313 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1314 {
1315         teamnagger = 1;
1316         return true;
1317 }
1318
1319 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1320 {
1321         int i = ReadByte();
1322         int pi = ReadShort();
1323         int pl = ReadByte();
1324         int ml = ReadByte();
1325         return = true;
1326         entity e = playerslots[i];
1327         if (!e) return;
1328         e.ping = pi;
1329         e.ping_packetloss = pl / 255.0;
1330         e.ping_movementloss = ml / 255.0;
1331 }
1332
1333 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1334 {
1335         int weapon_id = ReadByte();
1336         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1337         complain_weapon_type = ReadByte();
1338         return = true;
1339
1340         complain_weapon_time = time;
1341         weapontime = time; // ping the weapon panel
1342
1343         switch(complain_weapon_type)
1344         {
1345                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1346                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1347                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1348         }
1349 }
1350
1351 string translate_modifications(string s)
1352 {
1353         return build_mutator_list(s);
1354 }
1355
1356 string translate_weaponarena(string s)
1357 {
1358         if (s == "") return s;
1359         if (s == "All Weapons Arena") return _("All Weapons Arena");
1360         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1361         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1362         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1363         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1364         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1365         if (s == "No Weapons Arena") return _("No Weapons Arena");
1366
1367         int n = tokenizebyseparator(s, " & ");
1368         string wpn_list = "";
1369         for (int i = 0; i < n; i++)
1370         {
1371                 Weapon wep = Weapon_from_name(argv(i));
1372                 if (wep == WEP_Null)
1373                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1374                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1375         }
1376         if (wpn_list != "")
1377                 return sprintf(_("%s Arena"), wpn_list);
1378         else
1379                 return _("No Weapons Arena");
1380 }
1381
1382 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1383 {
1384         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1385         if (version_mismatch)
1386         {
1387                 if(!version_check)
1388                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1389                                 _("Your client version is outdated."), "\n\n\n",
1390                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1391                                 _("Please update!"));
1392                 else
1393                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1394                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1395                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1396         }
1397         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1398 }
1399
1400 bool net_handle_ServerWelcome()
1401 {
1402         bool campaign = ReadByte();
1403         if (campaign)
1404         {
1405                 string campaign_title = ReadString();
1406                 int campaign_level = ReadByte();
1407                 string campaign_msg = ReadString();
1408                 string welcomedialog_args;
1409                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1410                 string key = getcommandkey(_("jump"), "+jump");
1411                 string msg = strcat(
1412                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1413                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1414                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1415                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1416                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1417                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1418                 return true;
1419         }
1420
1421         strcpy(hostname, ReadString());
1422         string hostversion = ReadString();
1423         bool version_mismatch = ReadByte();
1424         bool version_check = ReadByte();
1425         srv_minplayers = ReadByte();
1426         srv_maxplayers = ReadByte();
1427         string modifications = translate_modifications(ReadString());
1428         string weaponarena_list = translate_weaponarena(ReadString());
1429         string cache_mutatormsg = ReadString();
1430         string motd = ReadString();
1431
1432         string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
1433
1434         msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
1435
1436         msg = strcat(msg, "\n", _("Map:"), " ^2");
1437         if (world.message == "")
1438                 msg = strcat(msg, mi_shortname, "\n");
1439         else
1440         {
1441                 int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
1442                 string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
1443                 msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
1444         }
1445
1446         if (srv_minplayers || srv_maxplayers)
1447         {
1448                 msg = strcat(msg, "\n", _("This match supports"), " ^5");
1449                 if (srv_minplayers == srv_maxplayers)
1450                         msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
1451                 else if (srv_minplayers && srv_maxplayers)
1452                         msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
1453                 else if (srv_maxplayers)
1454                         msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
1455                 else
1456                         msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
1457         }
1458
1459         modifications = cons_mid(modifications, ", ", weaponarena_list);
1460         if(modifications != "")
1461                 msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
1462
1463         if (cache_mutatormsg != "")
1464                 msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
1465         string mutator_msg = "";
1466         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1467         mutator_msg = M_ARGV(0, string);
1468         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1469
1470         if (motd != "")
1471                 msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
1472
1473         strcpy(welcome_msg, msg);
1474         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1475         return true;
1476 }
1477
1478 void Welcome_Message_Show_Try()
1479 {
1480         if (!welcome_msg_menu_check_maxtime)
1481                 return;
1482
1483         // if want dialog check if menu is initialized but for a short time
1484         if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1485         {
1486                 if (cvar("_menu_welcome_dialog_available"))
1487                 {
1488                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1489                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1490                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1491
1492                         if (intermission || isdemo() || !autocvar_cl_welcome)
1493                         {
1494                                 if (cvar("_menu_cmd_closemenu_available"))
1495                                 {
1496                                         // initialize the dialog without opening it
1497                                         localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
1498                                 }
1499                                 else
1500                                 {
1501                                         // legacy code for clients with old menus
1502                                         // since togglemenu 0 doesn't close the dialog but only hides it,
1503                                         // playing back a demo the Welcome dialog will pop up on the first ESC press
1504                                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1505                                         // close it after it's been initialized so it can still be opened manually
1506                                         localcmd("\ntogglemenu 0\n");
1507                                 }
1508                         }
1509                         else
1510                                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1511                 }
1512
1513                 strfree(welcome_msg);
1514                 welcome_msg_menu_check_maxtime = 0;
1515         }
1516 }
1517
1518 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1519 {
1520         return net_handle_ServerWelcome();
1521 }
1522
1523 string _getcommandkey(string cmd_name, string command, bool forcename)
1524 {
1525         string keys;
1526         float n, j, k, l = 0;
1527
1528         if (!autocvar_hud_showbinds)
1529                 return cmd_name;
1530
1531         keys = db_get(binddb, command);
1532         if (keys == "")
1533         {
1534                 bool joy_active = cvar("joy_active");
1535                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1536                 for(j = 0; j < n; ++j)
1537                 {
1538                         k = stof(argv(j));
1539                         if(k != -1)
1540                         {
1541                                 string key = keynumtostring(k);
1542                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1543                                         continue;
1544
1545                                 key = translate_key(key);
1546
1547                                 if (keys == "")
1548                                         keys = key;
1549                                 else
1550                                         keys = strcat(keys, ", ", key);
1551
1552                                 ++l;
1553                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1554                                         break;
1555                         }
1556
1557                 }
1558                 if (keys == "")
1559                         keys = "NO_KEY";
1560                 db_put(binddb, command, keys);
1561         }
1562
1563         if (keys == "NO_KEY") {
1564                 if (autocvar_hud_showbinds > 1)
1565                         return sprintf(_("%s (not bound)"), cmd_name);
1566                 else
1567                         return cmd_name;
1568         }
1569         else if (autocvar_hud_showbinds > 1 || forcename)
1570                 return sprintf("%s (%s)", cmd_name, keys);
1571         else
1572                 return keys;
1573 }
1574
1575 /** engine callback */
1576 void URI_Get_Callback(int id, int status, string data)
1577 {
1578         TC(int, id); TC(int, status);
1579         if(url_URI_Get_Callback(id, status, data))
1580         {
1581                 // handled
1582         }
1583         else if (id == URI_GET_DISCARD)
1584         {
1585                 // discard
1586         }
1587         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1588         {
1589                 // sv_cmd curl
1590                 Curl_URI_Get_Callback(id, status, data);
1591         }
1592         else
1593         {
1594                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1595         }
1596 }