]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into Mario/no_engine_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
104                 cvar_settemp("_scoreboard_team_selection_available", "1");
105         cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
106
107         gametype = NULL;
108
109         postinit = false;
110
111         calledhooks = 0;
112
113         teams = Sort_Spawn();
114         players = Sort_Spawn();
115
116         GetTeam(NUM_SPECTATOR, true); // add specs first
117
118         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
119                 weapon_accuracy[w] = -1;
120
121         // precaches
122
123         if(autocvar_cl_reticle)
124         {
125                 precache_pic("gfx/reticle_normal");
126                 // weapon reticles are precached in weapon files
127         }
128
129         {
130                 get_mi_min_max_texcoords(1); // try the CLEVER way first
131                 minimapname = strcat("gfx/", mi_shortname, "_radar");
132
133                 if (precache_pic(minimapname) == "")
134                 {
135                         // but maybe we have a non-clever minimap
136                         minimapname = strcat("gfx/", mi_shortname, "_mini");
137                         if (precache_pic(minimapname) == "")
138                                 minimapname = ""; // FAIL
139                         else
140                                 get_mi_min_max_texcoords(0); // load new texcoords
141                 }
142
143                 mi_center = (mi_min + mi_max) * 0.5;
144                 mi_scale = mi_max - mi_min;
145                 minimapname = strzone(minimapname);
146         }
147
148         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
149         LoadMenuSkinValues();
150 }
151
152 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
153 void Shutdown()
154 {
155         WarpZone_Shutdown();
156
157         delete(teams);
158         delete(players);
159         db_close(binddb);
160         db_close(tempdb);
161         if(autocvar_cl_db_saveasdump)
162                 db_dump(ClientProgsDB, "client.db");
163         else
164                 db_save(ClientProgsDB, "client.db");
165         db_close(ClientProgsDB);
166
167         if(camera_active)
168                 cvar_set("chase_active",ftos(chase_active_backup));
169
170         // unset the event chasecam's chase_active
171         if(autocvar_chase_active < 0)
172                 cvar_set("chase_active", "0");
173
174         if (autocvar_r_drawviewmodel < 0)
175                 cvar_set("r_drawviewmodel", "0");
176
177         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
178
179         if (!isdemo())
180         {
181                 if (!(calledhooks & HOOK_START))
182                         localcmd("\n_cl_hook_gamestart nop\n");
183                 if (!(calledhooks & HOOK_END))
184                 {
185                         int gamecount = cvar("cl_matchcount");
186                         localcmd("\ncl_hook_gameend\n");
187                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
188                         // earlier versions of the game abuse the hook to set this cvar
189                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
190                         //cvar_set("cl_matchcount", itos(gamecount + 1));
191                 }
192         }
193
194         localcmd("\ncl_hook_shutdown\n");
195
196         localcmd("\n-button12\n");
197
198         deactivate_minigame();
199         HUD_MinigameMenu_Close(NULL, NULL, NULL);
200
201         ReplicateVars(REPLICATEVARS_DESTROY);
202 }
203
204 void AuditLists()
205 {
206         entity e;
207         entity prev;
208
209         prev = players;
210         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
211         {
212                 if(prev != e.sort_prev)
213                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
214         }
215
216         prev = teams;
217         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
218         {
219                 if(prev != e.sort_prev)
220                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
221         }
222 }
223
224 float RegisterPlayer(entity player)
225 {
226         entity pl;
227         AuditLists();
228         for(pl = players.sort_next; pl; pl = pl.sort_next)
229                 if(pl == player)
230                         error("Player already registered!");
231         player.sort_next = players.sort_next;
232         player.sort_prev = players;
233         if(players.sort_next)
234                 players.sort_next.sort_prev = player;
235         players.sort_next = player;
236         AuditLists();
237         return true;
238 }
239
240 void RemovePlayer(entity player)
241 {
242         entity pl, parent;
243         AuditLists();
244         parent = players;
245         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
246                 parent = pl;
247
248         if(!pl)
249         {
250                 error("Trying to remove a player which is not in the playerlist!");
251                 return;
252         }
253         parent.sort_next = player.sort_next;
254         if(player.sort_next)
255                 player.sort_next.sort_prev = parent;
256         AuditLists();
257 }
258
259 void MoveToLast(entity e)
260 {
261         AuditLists();
262         entity ent = e.sort_next;
263         while(ent)
264         {
265                 SORT_SWAP(ent, e);
266                 ent = e.sort_next;
267         }
268         AuditLists();
269 }
270
271 float RegisterTeam(entity Team)
272 {
273         assert_once(Team.team, eprint(Team));
274         entity tm;
275         AuditLists();
276         for(tm = teams.sort_next; tm; tm = tm.sort_next)
277                 if(tm == Team)
278                         error("Team already registered!");
279         Team.sort_next = teams.sort_next;
280         Team.sort_prev = teams;
281         if(teams.sort_next)
282                 teams.sort_next.sort_prev = Team;
283         teams.sort_next = Team;
284         if(Team.team && Team.team != NUM_SPECTATOR)
285                 ++team_count;
286         AuditLists();
287         return true;
288 }
289
290 void RemoveTeam(entity Team)
291 {
292         entity tm, parent;
293         AuditLists();
294         parent = teams;
295         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
296                 parent = tm;
297
298         if(!tm)
299         {
300                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
301                 return;
302         }
303         parent.sort_next = Team.sort_next;
304         if(Team.sort_next)
305                 Team.sort_next.sort_prev = parent;
306         if(Team.team && Team.team != NUM_SPECTATOR)
307                 --team_count;
308         AuditLists();
309 }
310
311 entity GetTeam(int Team, bool add)
312 {
313         TC(int, Team); TC(bool, add);
314         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
315         if(teamslots[num])
316                 return teamslots[num];
317         if (!add)
318                 return NULL;
319         entity tm = new_pure(team);
320         tm.team = Team;
321         teamslots[num] = tm;
322         RegisterTeam(tm);
323         return tm;
324 }
325
326 .float has_team;
327 bool SetTeam(entity o, int Team)
328 {
329         TC(int, Team);
330         //devassert_once(Team);
331         entity tm;
332         if(teamplay)
333         {
334                 switch(Team)
335                 {
336                         case -1:
337                         case NUM_TEAM_1:
338                         case NUM_TEAM_2:
339                         case NUM_TEAM_3:
340                         case NUM_TEAM_4:
341                                 break;
342                         default:
343                                 if(GetTeam(Team, false) == NULL)
344                                 {
345                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
346                                         Team = NUM_SPECTATOR;
347                                 }
348                                 break;
349                 }
350         }
351         else
352         {
353                 switch(Team)
354                 {
355                         case -1:
356                         case 0:
357                                 break;
358                         default:
359                                 if(GetTeam(Team, false) == NULL)
360                                 {
361                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
362                                         Team = NUM_SPECTATOR;
363                                 }
364                                 break;
365                 }
366         }
367         if(Team == -1) // leave
368         {
369                 if(o.has_team)
370                 {
371                         tm = GetTeam(o.team, false);
372                         tm.team_size -= 1;
373                         o.has_team = 0;
374                         return true;
375                 }
376         }
377         else
378         {
379                 if (!o.has_team)
380                 {
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         o.has_team = 1;
385                         return true;
386                 }
387                 else if(Team != o.team)
388                 {
389                         tm = GetTeam(o.team, false);
390                         tm.team_size -= 1;
391                         o.team = Team;
392                         tm = GetTeam(Team, true);
393                         tm.team_size += 1;
394                         return true;
395                 }
396         }
397         return false;
398 }
399
400 void Playerchecker_Think(entity this)
401 {
402         int i;
403         entity e;
404         for(i = 0; i < maxclients; ++i)
405         {
406                 e = playerslots[i];
407                 if(entcs_GetName(i) == "")
408                 {
409                         if(e.sort_prev)
410                         {
411                                 // player disconnected
412                                 SetTeam(e, -1);
413                                 RemovePlayer(e);
414                                 e.sort_prev = NULL;
415                                 //e.gotscores = 0;
416                         }
417                 }
418                 else
419                 {
420                         if (!e.sort_prev)
421                         {
422                                 // player connected
423                                 if (!e)
424                                 {
425                                         playerslots[i] = e = new_pure(playerslot);
426                                 }
427                                 e.sv_entnum = i;
428                                 e.ping = 0;
429                                 e.ping_packetloss = 0;
430                                 e.ping_movementloss = 0;
431                                 //e.gotscores = 0; // we might already have the scores...
432                                 int t = entcs_GetScoreTeam(i);
433                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
434                                 RegisterPlayer(e);
435                                 Scoreboard_UpdatePlayerPos(e);
436                         }
437                 }
438         }
439         this.nextthink = time + 0.2;
440 }
441
442 void PostInit()
443 {
444         entity playerchecker = new_pure(playerchecker);
445         setthink(playerchecker, Playerchecker_Think);
446         playerchecker.nextthink = time + 0.2;
447
448         TrueAim_Init();
449
450         // this can't be called in CSQC_Init as it'd send cvars too early
451         ReplicateVars_Start();
452
453         postinit = true;
454 }
455
456 void Release_Common_Keys()
457 {
458         localcmd("-fire\n");
459         localcmd("-fire2\n");
460         localcmd("-use\n");
461         localcmd("-hook\n");
462         localcmd("-jump\n");
463         localcmd("-forward\n");
464         localcmd("-back\n");
465         localcmd("-moveleft\n");
466         localcmd("-moveright\n");
467 }
468
469 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
470 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
471 // All keys are in ascii.
472 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
473 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
474 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
475 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
476 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
477 {
478         TC(int, bInputType);
479         bool override = false;
480
481         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
482         if (override)
483                 return true;
484
485         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
486         if (override)
487                 return true;
488
489         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
490
491         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
492
493         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
494
495         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
496
497         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
498
499         if(override)
500                 return true;
501
502         if(bInputType == 3 || bInputType == 2)
503                 return false;
504
505         // at this point bInputType can only be 0 or 1 (key pressed or released)
506         bool key_pressed = (bInputType == 0);
507
508         if(key_pressed) {
509                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
510                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
511                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
512                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
513         }
514         else {
515                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
516                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
517                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
518                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
519         }
520
521         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
522         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
523         {
524                 if (hudShiftState & S_TAB)
525                 {
526                         Scoreboard_UI_Enable(0);
527                         return true;
528                 }
529                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
530                 {
531                         localcmd("\nmenu_showgamemenudialog\n");
532                         return true;
533                 }
534         }
535
536         return false;
537 }
538
539 // END REQUIRED CSQC FUNCTIONS
540 // --------------------------------------------------------------------------
541
542 // --------------------------------------------------------------------------
543 // BEGIN OPTIONAL CSQC FUNCTIONS
544
545 void Ent_RemovePlayerScore(entity this)
546 {
547         if(this.owner) {
548                 SetTeam(this.owner, -1);
549                 this.owner.gotscores = 0;
550                 FOREACH(Scores, true, {
551                         this.owner.(scores(it)) = 0; // clear all scores
552                 });
553         }
554 }
555
556 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
557 {
558         make_pure(this);
559         entity o;
560
561         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
562         // (no I've never heard of M-x replace-string, sed, or anything like that)
563         bool isNew = !this.owner; // workaround for DP bug
564         int n = ReadByte()-1;
565
566 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
567         if(!isNew && n != this.sv_entnum)
568         {
569                 //print("A CSQC entity changed its owner!\n");
570                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
571                 isNew = true;
572                 Ent_Remove(this);
573         }
574 #endif
575
576         this.sv_entnum = n;
577
578         o = playerslots[this.sv_entnum];
579         if (!o)
580         {
581                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
582         }
583         this.owner = o;
584         o.sv_entnum = this.sv_entnum;
585         o.gotscores = 1;
586
587         //if (!o.sort_prev)
588         //      RegisterPlayer(o);
589         //playerchecker will do this for us later, if it has not already done so
590
591         int sf = ReadShort();
592         int lf = ReadShort();
593         FOREACH(Scores, true, {
594                 int p = 1 << (i % 16);
595                 if (sf & p)
596                 {
597                         if (lf & p)
598                                 o.(scores(it)) = ReadInt24_t();
599                         else
600                                 o.(scores(it)) = ReadChar();
601                 }
602         });
603
604         return = true;
605
606         if(o.sort_prev)
607                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
608
609         this.entremove = Ent_RemovePlayerScore;
610 }
611
612 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
613 {
614         make_pure(this);
615         int i;
616
617         this.team = ReadByte();
618         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
619
620 #if MAX_TEAMSCORE <= 8
621         int sf = ReadByte();
622         int lf = ReadByte();
623 #else
624         int sf = ReadShort();
625         int lf = ReadShort();
626 #endif
627         for(i = 0; i < MAX_TEAMSCORE; ++i)
628                 if(sf & BIT(i))
629                 {
630                         if(lf & BIT(i))
631                                 o.(teamscores(i)) = ReadInt24_t();
632                         else
633                                 o.(teamscores(i)) = ReadChar();
634                 }
635
636         return = true;
637
638         Scoreboard_UpdateTeamPos(o);
639 }
640
641 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
642 {
643         make_pure(this);
644         float newspectatee_status;
645
646         int f = ReadByte();
647
648         scoreboard_showscores_force = (f & BIT(0));
649
650         if(f & BIT(1))
651         {
652                 newspectatee_status = ReadByte();
653                 if(newspectatee_status == player_localnum + 1)
654                         newspectatee_status = -1; // observing
655         }
656         else
657                 newspectatee_status = 0;
658
659         spectatorbutton_zoom = (f & BIT(2));
660
661         if(f & BIT(4))
662         {
663                 num_spectators = ReadByte();
664
665                 float i, slot;
666
667                 for(i = 0; i < MAX_SPECTATORS; ++i)
668                         spectatorlist[i] = 0; // reset list first
669
670                 int limit = min(num_spectators, MAX_SPECTATORS);
671                 for(i = 0; i < limit; ++i)
672                 {
673                         slot = ReadByte();
674                         spectatorlist[i] = slot - 1;
675                 }
676         }
677         else
678         {
679                 for(int j = 0; j < MAX_SPECTATORS; ++j)
680                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
681                 num_spectators = 0;
682         }
683
684         return = true;
685
686         if(newspectatee_status != spectatee_status)
687         {
688                 // clear race stuff
689                 race_laptime = 0;
690                 race_checkpointtime = 0;
691                 hud_dynamic_shake_factor = -1;
692                 spectatee_status_changed_time = time;
693         }
694         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
695         {
696                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
697                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
698                 )
699                         prev_p_health = -1;
700                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
701                         prev_health = -1;
702         }
703         spectatee_status = newspectatee_status;
704
705         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
706 }
707
708 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
709 {
710         make_pure(this);
711         int i, j, b, f;
712
713         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
714
715         if(!(nags & BIT(2)))
716         {
717                 strfree(vote_called_vote);
718                 vote_active = 0;
719         }
720         else
721         {
722                 vote_active = 1;
723         }
724
725         if(nags & BIT(6))
726         {
727                 vote_yescount = ReadByte();
728                 vote_nocount = ReadByte();
729                 vote_needed = ReadByte();
730                 vote_highlighted = ReadChar();
731         }
732
733         if(nags & BIT(7))
734         {
735                 strcpy(vote_called_vote, ReadString());
736         }
737
738         if(nags & 1)
739         {
740                 for(j = 0; j < maxclients; ++j)
741                         if(playerslots[j])
742                                 playerslots[j].ready = true;
743                 for(i = 1; i <= maxclients; i += 8)
744                 {
745                         f = ReadByte();
746                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
747                                 if (!(f & b))
748                                         if(playerslots[j])
749                                                 playerslots[j].ready = false;
750                 }
751         }
752
753         return = true;
754
755         ready_waiting = (nags & BIT(0));
756         ready_waiting_for_me = (nags & BIT(1));
757         vote_waiting = (nags & BIT(2));
758         vote_waiting_for_me = (nags & BIT(3));
759         warmup_stage = (nags & BIT(4));
760 }
761
762 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
763 {
764         make_pure(this);
765         int sf = 0;
766         serialize(byte, 0, sf);
767         if (sf & 1) {
768                 for (int j = 0; j < maxclients; ++j) {
769                         if (playerslots[j]) {
770                                 playerslots[j].eliminated = true;
771                         }
772                 }
773                 for (int i = 1; i <= maxclients; i += 8) {
774                         int f = 0;
775                         serialize(byte, 0, f);
776                         for (int b = 0; b < 8; ++b) {
777                                 if (f & BIT(b)) continue;
778                                 int j = i - 1 + b;
779                                 if (playerslots[j]) {
780                                         playerslots[j].eliminated = false;
781                                 }
782                         }
783                 }
784         }
785         return true;
786 }
787
788 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
789 {
790         make_pure(this);
791         prandom_debug();
792         float s = ReadShort();
793         psrandom(s);
794         return true;
795 }
796
797 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
798 {
799         make_pure(this);
800         int sf = ReadInt24_t();
801         if (sf == 0) {
802                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
803                         weapon_accuracy[w] = -1;
804                 return true;
805         }
806
807         int f = 1;
808         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
809                 if (sf & f) {
810                         int b = ReadByte();
811                         if (b == 0)
812                                 weapon_accuracy[w] = -1;
813                         else if (b == 255)
814                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
815                         else
816                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
817                 }
818                 f = (f == 0x800000) ? 1 : f * 2;
819         }
820         return true;
821 }
822
823 void Spawn_Draw(entity this)
824 {
825         bool dodraw = autocvar_cl_spawn_point_particles;
826         if(dodraw && autocvar_cl_spawn_point_dist_max)
827         {
828                 vector org = getpropertyvec(VF_ORIGIN);
829                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
830         }
831
832         if(dodraw)
833                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
834 }
835
836 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
837 {
838         float teamnum = (ReadByte() - 1);
839         vector spn_origin = ReadVector();
840
841         this.team = (teamnum + 1);
842
843         //if(is_new)
844         //{
845                 this.origin = spn_origin;
846                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
847                 //droptofloor();
848
849                 /*if(autocvar_cl_spawn_point_model) // needs a model first
850                 {
851                         this.mdl = "models/spawnpoint.md3";
852                         this.colormod = Team_ColorRGB(teamnum);
853                         precache_model(this.mdl);
854                         setmodel(this, this.mdl);
855                         this.drawmask = MASK_NORMAL;
856                         //this.move_movetype = MOVETYPE_NOCLIP;
857                         //this.draw = Spawn_Draw;
858                         IL_PUSH(g_drawables, this);
859                 }*/
860                 this.draw = Spawn_Draw;
861                 if (is_new) IL_PUSH(g_drawables, this);
862         //}
863
864         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
865         return true;
866 }
867
868 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
869 {
870         // If entnum is 0, ONLY do the local spawn actions
871         // this way the server can disable the sending of
872         // spawn origin or such to clients if wanted.
873         float entnum = ReadByte();
874
875         if(entnum)
876         {
877                 this.origin = ReadVector();
878
879                 if(is_new)
880                 {
881                         float teamnum = entcs_GetTeam(entnum - 1);
882
883                         if(autocvar_cl_spawn_event_particles)
884                         {
885                                 switch(teamnum)
886                                 {
887                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
888                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
889                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
890                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
891                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
892                                 }
893                         }
894                         if(autocvar_cl_spawn_event_sound)
895                         {
896                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
897                         }
898                 }
899         }
900         return = true;
901
902         // local spawn actions
903         if(is_new && (!entnum || (entnum == player_localentnum)))
904         {
905                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
906                 {
907                         zoomin_effect = 1;
908                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
909                 }
910
911                 if(autocvar_cl_unpress_zoom_on_spawn)
912                 {
913                         localcmd("-zoom\n");
914                         button_zoom = false;
915                 }
916                 HUD_Radar_Hide_Maximized();
917         }
918         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
919 }
920
921 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
922 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
923 void CSQC_Ent_Update(entity this, bool isnew)
924 {
925         this.sourceLoc = __FILE__":"STR(__LINE__);
926         int t = ReadByte();
927
928         // set up the "time" global for received entities to be correct for interpolation purposes
929         float savetime = time;
930         if(servertime)
931         {
932                 time = servertime;
933         }
934         else
935         {
936                 serverprevtime = time;
937                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
938                 time = serverprevtime + serverdeltatime;
939         }
940
941 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
942         if (this.enttype)
943         {
944                 if (t != this.enttype || isnew)
945                 {
946                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
947                         Ent_Remove(this);
948                         ONREMOVE(this);
949                         clearentity(this);
950                         isnew = true;
951                 }
952         }
953         else
954         {
955                 if (!isnew)
956                 {
957                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
958                         isnew = true;
959                 }
960         }
961 #endif
962         this.enttype = t;
963         bool done = false;
964         FOREACH(LinkedEntities, it.m_id == t, {
965                 if (isnew) this.classname = it.netname;
966                 if (autocvar_developer_csqcentities)
967                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
968                 done = it.m_read(this, NULL, isnew);
969                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
970                 break;
971         });
972         time = savetime;
973         if (!done)
974         {
975                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
976         }
977 }
978
979 // Destructor, but does NOT deallocate the entity by calling remove(). Also
980 // used when an entity changes its type. For an entity that someone interacts
981 // with others, make sure it can no longer do so.
982 void Ent_Remove(entity this)
983 {
984         if(this.entremove) this.entremove(this);
985
986         if(this.skeletonindex)
987         {
988                 skel_delete(this.skeletonindex);
989                 this.skeletonindex = 0;
990         }
991
992         if(this.snd_looping > 0)
993         {
994                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
995                 this.snd_looping = 0;
996         }
997
998         this.enttype = 0;
999         this.classname = "";
1000         this.draw = func_null;
1001         this.entremove = func_null;
1002         // TODO possibly set more stuff to defaults
1003 }
1004 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
1005 void CSQC_Ent_Remove(entity this)
1006 {
1007         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
1008         if (wasfreed(this))
1009         {
1010                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1011                 return;
1012         }
1013         if (this.enttype) Ent_Remove(this);
1014         delete(this);
1015 }
1016
1017 void Gamemode_Init()
1018 {
1019         if (!isdemo())
1020         {
1021                 if(!(calledhooks & HOOK_START))
1022                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1023                 calledhooks |= HOOK_START;
1024         }
1025 }
1026 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1027 void CSQC_Parse_StuffCmd(string strMessage)
1028 {
1029         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1030         localcmd(strMessage);
1031 }
1032 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1033 void CSQC_Parse_Print(string strMessage)
1034 {
1035         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1036         print(ColorTranslateRGB(strMessage));
1037 }
1038
1039 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1040 void CSQC_Parse_CenterPrint(string strMessage)
1041 {
1042         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1043         centerprint_AddStandard(strMessage);
1044 }
1045
1046 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1047 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1048 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1049 bool CSQC_Parse_TempEntity()
1050 {
1051         // Acquire TE ID
1052         int nTEID = ReadByte();
1053
1054         FOREACH(TempEntities, it.m_id == nTEID, {
1055                 if (autocvar_developer_csqcentities)
1056                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1057                 return it.m_read(NULL, NULL, true);
1058         });
1059
1060         if (autocvar_developer_csqcentities)
1061                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1062
1063         // No special logic for this temporary entity; return 0 so the engine can handle it
1064         return false;
1065 }
1066
1067 string forcefog;
1068 void Fog_Force()
1069 {
1070         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1071                 localcmd("\nr_drawfog 0\n");
1072         else if (forcefog != "")
1073                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1074 }
1075
1076 bool net_handle_ServerWelcome();
1077 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1078 {
1079         make_pure(this);
1080         gametype = ReadRegistered(Gametypes);
1081         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1082         HUD_ModIcons_SetFunc();
1083         FOREACH(Scores, true, {
1084                 strcpy(scores_label(it), ReadString());
1085                 scores_flags(it) = ReadByte();
1086         });
1087         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1088         {
1089                 strcpy(teamscores_label(i), ReadString());
1090                 teamscores_flags(i) = ReadByte();
1091         }
1092         bool welcome_msg_too = ReadByte();
1093         if (welcome_msg_too)
1094                 net_handle_ServerWelcome();
1095         return = true;
1096         Scoreboard_InitScores();
1097         Gamemode_Init();
1098 }
1099
1100 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1101 {
1102         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1103
1104         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1105         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1106         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1107         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1108         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1109         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1110         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1111         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1112
1113         strcpy(forcefog, ReadString());
1114
1115         armorblockpercent = ReadByte() / 255.0;
1116         damagepush_speedfactor = ReadByte() / 255.0;
1117
1118         serverflags = ReadByte();
1119
1120         g_trueaim_minrange = ReadCoord();
1121
1122         return = true;
1123
1124         MUTATOR_CALLHOOK(Ent_Init);
1125
1126         if (!postinit) PostInit();
1127 }
1128
1129 float GetSpeedUnitFactor(int speed_unit)
1130 {
1131         switch(speed_unit)
1132         {
1133                 default:
1134                 case 1: return 1.0;
1135                 case 2: return 0.0254;
1136                 case 3: return 0.0254 * 3.6;
1137                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1138                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1139         }
1140 }
1141
1142 string GetSpeedUnit(int speed_unit)
1143 {
1144         switch(speed_unit)
1145         {
1146                 // translator-friendly strings without the initial space
1147                 default:
1148                 case 1: return strcat(" ", _("qu/s"));
1149                 case 2: return strcat(" ", _("m/s"));
1150                 case 3: return strcat(" ", _("km/h"));
1151                 case 4: return strcat(" ", _("mph"));
1152                 case 5: return strcat(" ", _("knots"));
1153         }
1154 }
1155
1156 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1157 {
1158         int b = ReadByte();
1159
1160         switch (b)
1161         {
1162                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1163                         race_checkpoint = ReadByte();
1164                         race_time = ReadInt24_t();
1165                         race_previousbesttime = ReadInt24_t();
1166                         race_mypreviousbesttime = ReadInt24_t();
1167                         string pbestname = ReadString();
1168                         if(autocvar_cl_race_cptimes_onlyself)
1169                         {
1170                                 race_previousbesttime = race_mypreviousbesttime;
1171                                 race_mypreviousbesttime = 0;
1172                                 strcpy(race_previousbestname, "");
1173                         }
1174                         else
1175                                 strcpy(race_previousbestname, pbestname);
1176
1177                         race_checkpointtime = time;
1178
1179                         if(race_checkpoint == 0 || race_checkpoint == 254)
1180                         {
1181                                 race_penaltyaccumulator = 0;
1182                                 race_laptime = time; // valid
1183                         }
1184                         break;
1185
1186                 case RACE_NET_CHECKPOINT_CLEAR:
1187                         race_laptime = 0;
1188                         race_checkpointtime = 0;
1189                         break;
1190
1191                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1192                         race_laptime = ReadCoord();
1193                         race_checkpointtime = -99999;
1194                         // fall through
1195                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1196                         race_nextcheckpoint = ReadByte();
1197
1198                         race_nextbesttime = ReadInt24_t();
1199                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1200                                 race_mybesttime = ReadInt24_t();
1201                         string newname = ReadString();
1202                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1203                         {
1204                                 race_nextbesttime = race_mybesttime;
1205                                 race_mybesttime = 0;
1206                                 strcpy(race_nextbestname, "");
1207                         }
1208                         else
1209                                 strcpy(race_nextbestname, newname);
1210                         break;
1211
1212                 case RACE_NET_CHECKPOINT_HIT_RACE:
1213                         race_mycheckpoint = ReadByte();
1214                         race_mycheckpointtime = time;
1215                         race_mycheckpointdelta = ReadInt24_t();
1216                         race_mycheckpointlapsdelta = ReadByte();
1217                         if(race_mycheckpointlapsdelta >= 128)
1218                                 race_mycheckpointlapsdelta -= 256;
1219                         int who = ReadByte();
1220                         if(who)
1221                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1222                         else
1223                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1224                         break;
1225
1226                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1227                         race_othercheckpoint = ReadByte();
1228                         race_othercheckpointtime = time;
1229                         race_othercheckpointdelta = ReadInt24_t();
1230                         race_othercheckpointlapsdelta = ReadByte();
1231                         if(race_othercheckpointlapsdelta >= 128)
1232                                 race_othercheckpointlapsdelta -= 256;
1233                         int what = ReadByte();
1234                         if(what)
1235                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1236                         else
1237                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1238                         break;
1239
1240                 case RACE_NET_PENALTY_RACE:
1241                 case RACE_NET_PENALTY_QUALIFYING:
1242                         race_penaltyeventtime = time;
1243                         race_penaltytime = ReadShort();
1244                         string reason = ReadString();
1245                         if (reason == "missing a checkpoint")
1246                                 reason = _("missing a checkpoint");
1247                         strcpy(race_penaltyreason, reason);
1248                         if (b == RACE_NET_PENALTY_QUALIFYING)
1249                                 race_penaltyaccumulator += race_penaltytime;
1250                         break;
1251
1252                 case RACE_NET_SERVER_RECORD:
1253                         race_server_record = ReadInt24_t();
1254                         break;
1255                 case RACE_NET_SPEED_AWARD:
1256                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1257                         strcpy(race_speedaward_holder, ReadString());
1258                         break;
1259                 case RACE_NET_SPEED_AWARD_BEST:
1260                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1261                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1262                         break;
1263                 case RACE_NET_RANKINGS_CNT:
1264                         RANKINGS_DISPLAY_CNT = ReadByte();
1265                         break;
1266                 case RACE_NET_SERVER_RANKINGS:
1267                         float prevpos, del;
1268                         int pos = ReadShort();
1269                         prevpos = ReadShort();
1270                         del = ReadShort();
1271
1272                         // move other rankings out of the way
1273                         int i;
1274                         if (prevpos) {
1275                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1276                                 for (i=m-1; i>pos-1; --i) {
1277                                         grecordtime[i] = grecordtime[i-1];
1278                                         strcpy(grecordholder[i], grecordholder[i-1]);
1279                                 }
1280                         } else if (del) { // a record has been deleted by the admin
1281                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1282                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1283                                                 grecordtime[i] = 0;
1284                                                 strfree(grecordholder[i]);
1285                                         }
1286                                         else {
1287                                                 grecordtime[i] = grecordtime[i+1];
1288                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1289                                         }
1290                                 }
1291                         } else { // player has no ranked record yet
1292                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1293                                         grecordtime[i] = grecordtime[i-1];
1294                                         strcpy(grecordholder[i], grecordholder[i-1]);
1295                                 }
1296                         }
1297
1298                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1299                                 // kick off the player who fell from the last displayed position
1300                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1301                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1302                         }
1303
1304                         // store new ranking
1305                         strcpy(grecordholder[pos-1], ReadString());
1306                         grecordtime[pos-1] = ReadInt24_t();
1307                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1308                                 race_myrank = pos;
1309                         break;
1310                 case RACE_NET_SERVER_STATUS:
1311                         race_status = ReadShort();
1312                         strcpy(race_status_name, ReadString());
1313         }
1314         return true;
1315 }
1316
1317 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1318 {
1319         teamnagger = 1;
1320         return true;
1321 }
1322
1323 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1324 {
1325         int i = ReadByte();
1326         int pi = ReadShort();
1327         int pl = ReadByte();
1328         int ml = ReadByte();
1329         return = true;
1330         entity e = playerslots[i];
1331         if (!e) return;
1332         e.ping = pi;
1333         e.ping_packetloss = pl / 255.0;
1334         e.ping_movementloss = ml / 255.0;
1335 }
1336
1337 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1338 {
1339         int weapon_id = ReadByte();
1340         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1341         complain_weapon_type = ReadByte();
1342         return = true;
1343
1344         complain_weapon_time = time;
1345         weapontime = time; // ping the weapon panel
1346
1347         switch(complain_weapon_type)
1348         {
1349                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1350                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1351                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1352         }
1353 }
1354
1355 string translate_modifications(string s)
1356 {
1357         return build_mutator_list(s);
1358 }
1359
1360 string translate_weaponarena(string s)
1361 {
1362         if (s == "") return s;
1363         if (s == "All Weapons Arena") return _("All Weapons Arena");
1364         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1365         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1366         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1367         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1368         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1369         if (s == "No Weapons Arena") return _("No Weapons Arena");
1370
1371         int n = tokenizebyseparator(s, " & ");
1372         string wpn_list = "";
1373         for (int i = 0; i < n; i++)
1374         {
1375                 Weapon wep = Weapon_from_name(argv(i));
1376                 if (wep == WEP_Null)
1377                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1378                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1379         }
1380         if (wpn_list != "")
1381                 return sprintf(_("%s Arena"), wpn_list);
1382         else
1383                 return _("No Weapons Arena");
1384 }
1385
1386 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1387 {
1388         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1389         if (version_mismatch)
1390         {
1391                 if(!version_check)
1392                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1393                                 _("Your client version is outdated."), "\n\n\n",
1394                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1395                                 _("Please update!"));
1396                 else
1397                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1398                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1399                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1400         }
1401         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1402 }
1403
1404 bool net_handle_ServerWelcome()
1405 {
1406         bool campaign = ReadByte();
1407         if (campaign)
1408         {
1409                 string campaign_title = ReadString();
1410                 int campaign_level = ReadByte();
1411                 string campaign_msg = ReadString();
1412                 string welcomedialog_args;
1413                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1414                 string key = getcommandkey(_("jump"), "+jump");
1415                 string msg = strcat(
1416                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1417                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1418                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1419                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1420                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1421                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1422                 return true;
1423         }
1424
1425         strcpy(hostname, ReadString());
1426         string hostversion = ReadString();
1427         bool version_mismatch = ReadByte();
1428         bool version_check = ReadByte();
1429         srv_minplayers = ReadByte();
1430         srv_maxplayers = ReadByte();
1431         string modifications = translate_modifications(ReadString());
1432         string weaponarena_list = translate_weaponarena(ReadString());
1433         string cache_mutatormsg = ReadString();
1434         string motd = ReadString();
1435
1436         string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
1437
1438         msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
1439
1440         msg = strcat(msg, "\n", _("Map:"), " ^2");
1441         if (world.message == "")
1442                 msg = strcat(msg, mi_shortname, "\n");
1443         else
1444         {
1445                 int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
1446                 string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
1447                 msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
1448         }
1449
1450         if (srv_minplayers || srv_maxplayers)
1451         {
1452                 msg = strcat(msg, "\n", _("This match supports"), " ^5");
1453                 if (srv_minplayers == srv_maxplayers)
1454                         msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
1455                 else if (srv_minplayers && srv_maxplayers)
1456                         msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
1457                 else if (srv_maxplayers)
1458                         msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
1459                 else
1460                         msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
1461         }
1462
1463         modifications = cons_mid(modifications, ", ", weaponarena_list);
1464         if(modifications != "")
1465                 msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
1466
1467         if (cache_mutatormsg != "")
1468                 msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
1469         string mutator_msg = "";
1470         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1471         mutator_msg = M_ARGV(0, string);
1472         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1473
1474         if (motd != "")
1475                 msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
1476
1477         strcpy(welcome_msg, msg);
1478         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1479         return true;
1480 }
1481
1482 void Welcome_Message_Show_Try()
1483 {
1484         if (!welcome_msg_menu_check_maxtime)
1485                 return;
1486
1487         // if want dialog check if menu is initialized but for a short time
1488         if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1489         {
1490                 if (cvar("_menu_welcome_dialog_available"))
1491                 {
1492                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1493                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1494                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1495
1496                         if (intermission || isdemo() || !autocvar_cl_welcome)
1497                         {
1498                                 if (cvar("_menu_cmd_closemenu_available"))
1499                                 {
1500                                         // initialize the dialog without opening it
1501                                         localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
1502                                 }
1503                                 else
1504                                 {
1505                                         // legacy code for clients with old menus
1506                                         // since togglemenu 0 doesn't close the dialog but only hides it,
1507                                         // playing back a demo the Welcome dialog will pop up on the first ESC press
1508                                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1509                                         // close it after it's been initialized so it can still be opened manually
1510                                         localcmd("\ntogglemenu 0\n");
1511                                 }
1512                         }
1513                         else
1514                                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1515                 }
1516
1517                 strfree(welcome_msg);
1518                 welcome_msg_menu_check_maxtime = 0;
1519         }
1520 }
1521
1522 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1523 {
1524         return net_handle_ServerWelcome();
1525 }
1526
1527 string _getcommandkey(string cmd_name, string command, bool forcename)
1528 {
1529         string keys;
1530         float n, j, k, l = 0;
1531
1532         if (!autocvar_hud_showbinds)
1533                 return cmd_name;
1534
1535         keys = db_get(binddb, command);
1536         if (keys == "")
1537         {
1538                 bool joy_active = cvar("joy_active");
1539                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1540                 for(j = 0; j < n; ++j)
1541                 {
1542                         k = stof(argv(j));
1543                         if(k != -1)
1544                         {
1545                                 string key = keynumtostring(k);
1546                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1547                                         continue;
1548
1549                                 key = translate_key(key);
1550
1551                                 if (keys == "")
1552                                         keys = key;
1553                                 else
1554                                         keys = strcat(keys, ", ", key);
1555
1556                                 ++l;
1557                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1558                                         break;
1559                         }
1560
1561                 }
1562                 if (keys == "")
1563                         keys = "NO_KEY";
1564                 db_put(binddb, command, keys);
1565         }
1566
1567         if (keys == "NO_KEY") {
1568                 if (autocvar_hud_showbinds > 1)
1569                         return sprintf(_("%s (not bound)"), cmd_name);
1570                 else
1571                         return cmd_name;
1572         }
1573         else if (autocvar_hud_showbinds > 1 || forcename)
1574                 return sprintf("%s (%s)", cmd_name, keys);
1575         else
1576                 return keys;
1577 }
1578
1579 /** engine callback */
1580 void URI_Get_Callback(int id, int status, string data)
1581 {
1582         TC(int, id); TC(int, status);
1583         if(url_URI_Get_Callback(id, status, data))
1584         {
1585                 // handled
1586         }
1587         else if (id == URI_GET_DISCARD)
1588         {
1589                 // discard
1590         }
1591         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1592         {
1593                 // sv_cmd curl
1594                 Curl_URI_Get_Callback(id, status, data);
1595         }
1596         else
1597         {
1598                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1599         }
1600 }