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After the MOTD self-expired normally, when joining the game it was shown again quickl...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.sameteam = player is on same team as local client
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!autocvar_hud_shownames)
11                 return;
12
13         if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
14                 return;
15
16         if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
17         {
18                 ent.origin_z += autocvar_hud_shownames_offset;
19
20                 if(!ent.sameteam)
21                 {
22                         /* WIP, why does trace_ent != ent not work as intended here?
23                            if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so
24                            {
25                            traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
26                            print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
27                            if(trace_ent != ent)
28                            return;
29                            }*/
30
31                         traceline(ent.origin, view_origin, 1, ent);
32                 }
33
34                 vector o, eo;
35                 o = project_3d_to_2d(ent.origin);
36                 float overlap;
37
38                 if(autocvar_hud_shownames_antioverlap)
39                 {
40                         // fade tag out if another tag that is closer to you overlaps
41                         entity e;
42                         for(e = world; (e = find(e, classname, "shownames_tag")); )
43                         {
44                                 if(e == ent)
45                                         continue;
46                                 eo = project_3d_to_2d(e.origin);
47                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
48                                 {
49                                         eo_z = 0;
50                                         if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
51                                         {
52                                                 overlap = TRUE;
53                                                 break;
54                                         }
55                                 }
56                         }
57                 }
58
59                 if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
60                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
61                 else if(ent.healthvalue < 1) // dead player, fade out slowly
62                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
63                 else if(overlap) // tag overlap detected, fade out
64                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
65                 else // fade in
66                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
67
68                 if(!ent.alpha)
69                         return;
70
71                 float dist;
72                 dist = vlen(ent.origin - view_origin);
73
74                 float a;
75                 a = autocvar_hud_shownames_alpha;
76                 a *= ent.alpha;
77                 if(autocvar_hud_shownames_maxdistance)
78                 {
79                         if(dist >= autocvar_hud_shownames_maxdistance)
80                                 return;
81                         a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
82                 }
83
84                 if(!a)
85                         return;
86
87                 float resize;
88                 resize = 1;
89                 if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
90                         resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
91
92                 // draw the sprite image
93                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
94                 {
95                         o_z = 0;
96
97                         vector myPos, mySize;
98                         mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
99                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
100
101                         // size scaling
102                         mySize_x *= resize;
103                         mySize_y *= resize;
104
105                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
106                         myPos_y += (mySize_y / resize - mySize_y);
107
108                         vector namepos; // this is where the origin of the string
109                         float namewidth;
110
111                         namepos = myPos;
112                         namewidth = mySize_x;
113
114                         if(autocvar_hud_shownames_status && teamplay)
115                         {
116                                 if(ent.sameteam)
117                                 {
118                                         if(ent.healthvalue > 0)
119                                         {
120                                                 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
121
122                                                 if(ent.armorvalue > 0)
123                                                         HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
124                                         }
125                                 }
126                         }
127
128                         string s;
129                         s = GetPlayerName(ent.sv_entnum-1);
130                         if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
131                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
132
133                         drawfontscale = '1 1 0' * resize;
134                         s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
135
136                         float width;
137                         width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
138
139                         if (width != namewidth)
140                                 namepos_x += (namewidth - width) / 2;
141                         drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
142                         drawfontscale = '1 1 0';
143                 }
144         }
145 }
146
147 entity shownames_ent[255];
148 void Draw_ShowNames_All()
149 {
150         float i;
151         for(i = 0; i < maxclients; ++i)
152         {
153                 vector o;
154                 float t;
155                 t = GetPlayerColor(i);
156                 if(t == COLOR_SPECTATOR)
157                         continue;
158
159                 entity e;
160                 e = shownames_ent[i];
161                 if(!e)
162                 {
163                         e = spawn();
164                         e.classname = "shownames_tag";
165                         e.sv_entnum = i+1;
166                         shownames_ent[i] = e;
167                 }
168
169                 entity entcs;
170                 entcs = entcs_receiver[i];
171                 if(entcs)
172                 {
173                         e.healthvalue = entcs.healthvalue;
174                         e.armorvalue = entcs.armorvalue;
175                         e.sameteam = 1; /* (teamplay && (t == myteam)); */
176                 }
177                 else
178                 {
179                         e.healthvalue = 2342;
180                         e.armorvalue = 0;
181                         e.sameteam = 0;
182                 }
183
184                 e.origin = getplayerorigin(i);
185                 if(e.origin == GETPLAYERORIGIN_ERROR)
186                         continue;
187
188                 Draw_ShowNames(e);
189         }
190 }