]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/shownames.qc
simplify
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.sameteam = player is on same team as local client
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!autocvar_hud_shownames)
11                 return;
12
13         if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
14                 return;
15
16         makevectors(view_angles);
17
18         if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
19         {
20                 ent.origin_z += autocvar_hud_shownames_offset;
21
22                 if(!ent.sameteam)
23                         traceline(ent.origin, view_origin, 1, ent);
24
25                 vector o, eo;
26                 o = project_3d_to_2d(ent.origin);
27                 float overlap, onscreen;
28
29                 if(autocvar_hud_shownames_antioverlap)
30                 {
31                         // fade tag out if another tag that is closer to you overlaps
32                         entity e;
33                         for(e = world; (e = find(e, classname, "shownames_tag")); )
34                         {
35                                 if(e == ent)
36                                         continue;
37                                 eo = project_3d_to_2d(e.origin);
38                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
39                                 {
40                                         eo_z = 0;
41                                         if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
42                                         {
43                                                 overlap = TRUE;
44                                                 break;
45                                         }
46                                 }
47                         }
48                 }
49
50                 onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight);
51
52                 if(!ent.sameteam && (!onscreen || trace_endpos != view_origin)) // out of view, fade out
53                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
54                 else if(ent.healthvalue < 1) // dead player, fade out slowly
55                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
56                 else if(overlap) // tag overlap detected, fade out
57                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
58                 else // fade in
59                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
60
61                 if(!ent.alpha)
62                         return;
63
64                 float dist;
65                 dist = vlen(ent.origin - view_origin);
66
67                 float a;
68                 a = autocvar_hud_shownames_alpha;
69                 a *= ent.alpha;
70                 if(autocvar_hud_shownames_maxdistance)
71                 {
72                         if(dist >= autocvar_hud_shownames_maxdistance)
73                                 return;
74                         a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
75                 }
76
77                 if(!a)
78                         return;
79
80                 float resize;
81                 resize = 1;
82                 if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
83                         resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
84
85                 // draw the sprite image
86                 if(o_z >= 0)
87                 {
88                         o_z = 0;
89
90                         vector myPos, mySize;
91                         mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
92                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
93
94                         // size scaling
95                         mySize_x *= resize;
96                         mySize_y *= resize;
97
98                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
99                         myPos_y += (mySize_y / resize - mySize_y);
100
101                         vector namepos; // this is where the origin of the string
102                         float namewidth;
103
104                         namepos = myPos;
105                         namewidth = mySize_x;
106
107                         if(autocvar_hud_shownames_status && teamplay)
108                         {
109                                 if(ent.sameteam)
110                                 {
111                                         if(ent.healthvalue > 0)
112                                         {
113                                                 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
114
115                                                 if(ent.armorvalue > 0)
116                                                         HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
117                                         }
118                                 }
119                         }
120
121                         string s;
122                         s = GetPlayerName(ent.sv_entnum-1);
123                         if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
124                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
125
126                         drawfontscale = '1 1 0' * resize;
127                         s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
128
129                         float width;
130                         width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
131
132                         if (width != namewidth)
133                                 namepos_x += (namewidth - width) / 2;
134                         drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
135                         drawfontscale = '1 1 0';
136                 }
137         }
138 }
139
140 entity shownames_ent[255];
141 void Draw_ShowNames_All()
142 {
143         float i;
144         for(i = 0; i < maxclients; ++i)
145         {
146                 float t;
147                 t = GetPlayerColor(i);
148                 if(t == COLOR_SPECTATOR)
149                         continue;
150
151                 entity e;
152                 e = shownames_ent[i];
153                 if(!e)
154                 {
155                         e = spawn();
156                         e.classname = "shownames_tag";
157                         e.sv_entnum = i+1;
158                         shownames_ent[i] = e;
159                 }
160
161                 entity entcs;
162                 entcs = entcs_receiver[i];
163                 if(entcs)
164                 {
165                         e.healthvalue = entcs.healthvalue;
166                         e.armorvalue = entcs.armorvalue;
167                         e.sameteam = 1; /* (teamplay && (t == myteam)); */
168                 }
169                 else
170                 {
171                         e.healthvalue = 2342;
172                         e.armorvalue = 0;
173                         e.sameteam = 0;
174                 }
175
176                 e.origin = getplayerorigin(i);
177                 if(e.origin == GETPLAYERORIGIN_ERROR)
178                         continue;
179
180                 Draw_ShowNames(e);
181         }
182 }