2 #include "../dpdefs/csprogsdefs.qc"
4 #include "../common/constants.qh"
5 #include "../warpzonelib/mathlib.qh"
6 #include "../common/teams.qh"
7 #include "../common/buffs.qh"
8 #include "autocvars.qh"
9 #include "teamradar.qh"
10 #include "movetypes.qh"
11 #include "tturrets.qh"
12 #include "../server/tturrets/include/turrets_early.qh"
14 #include "../csqcmodellib/common.qh"
15 #include "../csqcmodellib/cl_model.qh"
16 #include "../server/t_items.qh"
27 void turret_tid2info(float _tid);
28 void turret_precache(float _tid);
29 float turret_is_precache[TID_LAST];
31 void turrets_precache()
33 turret_precache(TID_COMMON);
36 void turret_precache(int _tid)
38 if (!turret_is_precache[TID_COMMON])
40 precache_sound ("weapons/rocket_impact.wav");
41 precache_model ("models/turrets/base-gib1.md3");
42 precache_model ("models/turrets/base-gib2.md3");
43 precache_model ("models/turrets/base-gib3.md3");
44 precache_model ("models/turrets/base-gib4.md3");
45 precache_model ("models/turrets/head-gib1.md3");
46 precache_model ("models/turrets/head-gib2.md3");
47 precache_model ("models/turrets/head-gib3.md3");
48 precache_model ("models/turrets/head-gib4.md3");
49 precache_model ("models/turrets/terrainbase.md3");
50 precache_model ("models/turrets/base.md3");
51 precache_model ("models/turrets/rocket.md3");
53 turret_tid2info(_tid);
54 if(turret_is_precache[_tid])
60 precache_model ("models/turrets/ewheel-base2.md3");
61 precache_model ("models/turrets/ewheel-gun1.md3");
64 precache_model ("models/turrets/flac.md3");
67 precache_model ("models/turrets/reactor.md3");
70 precache_model ("models/turrets/hellion.md3");
73 precache_model ("models/turrets/hk.md3");
76 precache_model ("models/turrets/machinegun.md3");
77 precache_sound ("weapons/uzi_fire.wav");
80 precache_model ("models/turrets/mlrs.md3");
83 precache_model ("models/turrets/phaser.md3");
84 precache_model ("models/turrets/phaser_beam.md3");
85 precache_sound ("turrets/phaser.wav");
88 precache_model ("models/turrets/plasma.md3");
91 precache_model ("models/turrets/plasmad.md3");
94 precache_model ("models/turrets/tesla_head.md3");
95 precache_model ("models/turrets/tesla_base.md3");
98 precache_model ("models/turrets/walker_head_minigun.md3");
99 precache_model ("models/turrets/walker_body.md3");
100 precache_sound ("weapons/uzi_fire.wav");
103 turret_is_precache[_tid] = true;
106 void turret_tid2info(float _tid)
108 tid2info_base = "models/turrets/base.md3";
109 tid2info_min = '-32 -32 0';
110 tid2info_max = '32 32 64';
115 tid2info_base = "models/turrets/ewheel-base2.md3";
116 tid2info_head = "models/turrets/ewheel-gun1.md3";
117 tid2info_name = "eWheel";
120 tid2info_head = "models/turrets/flac.md3";
121 tid2info_name = "Flac Cannon";
124 tid2info_head = "models/turrets/reactor.md3";
125 tid2info_name = "Fusion Reactor";
126 tid2info_min = '-34 -34 0';
127 tid2info_max = '34 34 90';
130 tid2info_head = "models/turrets/hellion.md3";
131 tid2info_name = "Hellion";
134 tid2info_head = "models/turrets/hk.md3";
135 tid2info_name = "Hunter-Killer";
138 tid2info_head = "models/turrets/machinegun.md3";
139 tid2info_name = "Machinegun";
142 tid2info_head = "models/turrets/mlrs.md3";
143 tid2info_name = "MLRS";
146 tid2info_head = "models/turrets/phaser.md3";
147 tid2info_name = "Phaser";
150 tid2info_head = "models/turrets/plasma.md3";
151 tid2info_name = "Plasma";
153 case TID_PLASMA_DUAL:
154 tid2info_head = "models/turrets/plasmad.md3";
155 tid2info_name = "Dual Plasma";
158 tid2info_base = "models/turrets/tesla_base.md3";
159 tid2info_head = "models/turrets/tesla_head.md3";
160 tid2info_name = "Tesla coil";
161 tid2info_min = '-60 -60 0';
162 tid2info_max ='60 60 128';
165 tid2info_base = "models/turrets/walker_body.md3";
166 tid2info_head = "models/turrets/walker_head_minigun.md3";
167 tid2info_name = "Walker";
168 tid2info_min = '-70 -70 0';
169 tid2info_max = '70 70 95';
176 remove(self.tur_head);
177 //remove(self.enemy);
178 self.tur_head = world;
182 void turret_changeteam()
184 switch(self.team - 1)
186 case NUM_TEAM_1: // Red
187 self.glowmod = '2 0 0';
188 self.teamradar_color = '1 0 0';
191 case NUM_TEAM_2: // Blue
192 self.glowmod = '0 0 2';
193 self.teamradar_color = '0 0 1';
196 case NUM_TEAM_3: // Yellow
197 self.glowmod = '1 1 0';
198 self.teamradar_color = '1 1 0';
201 case NUM_TEAM_4: // Pink
202 self.glowmod = '1 0 1';
203 self.teamradar_color = '1 0 1';
208 self.colormap = 1024 + (self.team - 1) * 17;
210 self.tur_head.colormap = self.colormap;
211 self.tur_head.glowmod = self.glowmod;
215 void turret_head_draw()
217 self.drawmask = MASK_NORMAL;
224 dt = time - self.move_time;
225 self.move_time = time;
229 self.tur_head.angles += dt * self.tur_head.move_avelocity;
231 if (self.health < 127)
236 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
241 pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
245 pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
251 if(self.netname == "")
254 if(!autocvar_g_waypointsprite_turrets)
257 if(autocvar_cl_hidewaypoints)
260 float dist = vlen(self.origin - view_origin);
261 float t = (GetPlayerColor(player_localnum) + 1);
266 if(autocvar_cl_vehicles_hud_tactical)
267 if(dist < 10240 && t != self.team)
269 // TODO: Vehicle tactical hud
270 o = project_3d_to_2d(self.origin + '0 0 32');
272 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
273 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
274 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
275 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
276 return; // Dont draw wp's for turrets out of view
278 if(hud != HUD_NORMAL)
286 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
287 txt = "gfx/vehicles/vth-mover.tga";
289 txt = "gfx/vehicles/vth-stationary.tga";
291 vector pz = drawgetimagesize(txt) * 0.25;
292 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
298 if(dist > self.maxdistance)
301 string spriteimage = self.netname;
302 float a = self.alpha * autocvar_hud_panel_fg_alpha;
303 vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
306 if(self.maxdistance > waypointsprite_normdistance)
307 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
308 else if(self.maxdistance > 0)
309 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
313 self.teamradar_color = '1 0 1';
314 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
318 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
321 txt = spritelookuptext(spriteimage);
323 if(time - floor(time) > 0.5 && t == self.team)
325 if(self.helpme && time < self.helpme)
327 a *= SPRITE_HELPME_BLINK;
328 txt = sprintf(_("%s under attack!"), txt);
331 a *= spritelookupblinkvalue(spriteimage);
334 if(autocvar_g_waypointsprite_uppercase)
335 txt = strtoupper(txt);
346 rgb = fixrgbexcess(rgb);
348 o = project_3d_to_2d(self.origin + '0 0 64');
350 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
351 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
352 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
353 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
354 return; // Dont draw wp's for turrets out of view
358 float edgedistance_min, crosshairdistance;
359 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
360 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
361 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
362 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
364 float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
366 crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
368 t = waypointsprite_scale * vidscale;
369 a *= waypointsprite_alpha;
372 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
373 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
375 if (edgedistance_min < waypointsprite_edgefadedistance) {
376 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
377 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
379 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
380 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
381 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
384 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
385 o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
392 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
393 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
394 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
395 SPRITE_HEALTHBAR_BORDER * t,
398 a * SPRITE_HEALTHBAR_BORDERALPHA,
400 a * SPRITE_HEALTHBAR_HEALTHALPHA,
405 void turret_walker_draw()
409 dt = time - self.move_time;
410 self.move_time = time;
414 fixedmakevectors(self.angles);
415 movelib_groundalign4point(300, 100, 0.25, 45);
416 setorigin(self, self.origin + self.velocity * dt);
417 self.tur_head.angles += dt * self.tur_head.move_avelocity;
418 self.angles_y = self.move_angles.y;
420 if (self.health < 127)
422 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
425 void turret_ewheel_draw()
429 dt = time - self.move_time;
430 self.move_time = time;
434 fixedmakevectors(self.angles);
435 setorigin(self, self.origin + self.velocity * dt);
436 self.tur_head.angles += dt * self.tur_head.move_avelocity;
437 self.angles_y = self.move_angles.y;
439 if (self.health < 127)
441 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
444 void turret_construct()
446 if(self.tur_head == world)
447 self.tur_head = spawn();
449 turret_tid2info(self.turret_type);
450 self.netname = tid2info_name;
452 setorigin(self, self.origin);
453 setmodel(self, tid2info_base);
454 setmodel(self.tur_head, tid2info_head);
455 setsize(self, tid2info_min, tid2info_max);
456 setsize(self.tur_head, '0 0 0', '0 0 0');
458 if(self.turret_type == TID_EWHEEL)
459 setattachment(self.tur_head, self, "");
461 setattachment(self.tur_head, self, "tag_head");
463 self.tur_head.classname = "turret_head";
464 self.tur_head.owner = self;
465 self.tur_head.move_movetype = MOVETYPE_NOCLIP;
466 self.move_movetype = MOVETYPE_NOCLIP;
467 self.tur_head.angles = self.angles;
469 self.solid = SOLID_BBOX;
470 self.tur_head.solid = SOLID_NOT;
471 self.movetype = MOVETYPE_NOCLIP;
472 self.tur_head.movetype = MOVETYPE_NOCLIP;
473 self.draw = turret_draw;
474 self.entremove = turret_remove;
475 self.drawmask = MASK_NORMAL;
476 self.tur_head.drawmask = MASK_NORMAL;
477 self.anim_start_time = 0;
478 self.draw2d = turret_draw2d;
479 self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
480 self.teamradar_color = '1 0 0';
483 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
486 self.movetype = MOVETYPE_BOUNCE;
487 self.move_movetype = MOVETYPE_BOUNCE;
488 self.move_origin = self.origin;
489 self.move_time = time;
490 switch(self.turret_type)
493 self.draw = turret_ewheel_draw;
496 self.draw = turret_walker_draw;
503 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
504 void turret_gibboom();
505 void turret_gib_draw()
507 Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
509 self.drawmask = MASK_NORMAL;
513 if(time >= self.nextthink)
521 self.alpha = bound(0, self.nextthink - time, 1);
522 if(self.alpha < ALPHA_MIN_VISIBLE)
527 void turret_gibboom()
531 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
532 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
534 for (i = 1; i < 5; i = i + 1)
535 turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
538 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
542 traceline(_from, _to, MOVE_NOMONSTERS, world);
547 setorigin(gib, _from);
548 setmodel(gib, _model);
549 gib.colormod = _cmod;
550 gib.solid = SOLID_CORPSE;
551 gib.draw = turret_gib_draw;
553 setsize(gib, '-1 -1 -1', '1 1 1');
556 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
557 gib.effects = EF_FLAME;
560 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
563 gib.move_movetype = MOVETYPE_BOUNCE;
564 gib.move_origin = _from;
565 setorigin(gib, _from);
566 gib.move_velocity = _to;
567 gib.move_avelocity = prandomvec() * 32;
568 gib.move_time = time;
569 gib.damageforcescale = 1;
570 gib.classname = "turret_gib";
578 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
579 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
580 turret_tid2info(self.turret_type);
581 if (!autocvar_cl_nogibs)
584 if(self.turret_type == TID_EWHEEL)
585 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
586 else if (self.turret_type == TID_WALKER)
587 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
588 else if (self.turret_type == TID_TESLA)
589 turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
594 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
595 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
596 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
599 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
601 entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
604 headgib.angles = headgib.move_angles = self.tur_head.angles;
605 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
606 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
607 headgib.gravity = 0.5;
612 setmodel(self, "null");
613 setmodel(self.tur_head, "null");
622 self.turret_type = ReadByte();
624 self.origin_x = ReadCoord();
625 self.origin_y = ReadCoord();
626 self.origin_z = ReadCoord();
627 setorigin(self, self.origin);
629 self.angles_x = ReadAngle();
630 self.angles_y = ReadAngle();
632 turret_precache(self.turret_type);
634 self.colormap = 1024;
635 self.glowmod = '0 1 1';
636 self.tur_head.colormap = self.colormap;
637 self.tur_head.glowmod = self.glowmod;
642 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
643 self.tur_head = spawn();
645 self.tur_head.move_angles_x = ReadShort();
646 self.tur_head.move_angles_y = ReadShort();
647 //self.tur_head.angles = self.angles + self.tur_head.move_angles;
648 self.tur_head.angles = self.tur_head.move_angles;
653 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
654 self.tur_head = spawn();
656 self.tur_head.move_avelocity_x = ReadShort();
657 self.tur_head.move_avelocity_y = ReadShort();
662 self.origin_x = ReadShort();
663 self.origin_y = ReadShort();
664 self.origin_z = ReadShort();
665 setorigin(self, self.origin);
667 self.velocity_x = ReadShort();
668 self.velocity_y = ReadShort();
669 self.velocity_z = ReadShort();
671 self.move_angles_y = ReadShort();
673 self.move_time = time;
674 self.move_velocity = self.velocity;
675 self.move_origin = self.origin;
680 self.frame1time = ReadCoord();
681 self.frame = ReadByte();
688 if(_tmp != self.team)
695 if(_tmp == 0 && self.health != 0)
697 else if(self.health && self.health != _tmp)
698 self.helpme = servertime + 10;
702 //self.enemy.health = self.health / 255;