7 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
8 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
11 REGISTRY(Effects, BIT(8))
12 REGISTER_REGISTRY(RegisterEffects)
13 #define EFFECT(istrail, name, realname) \
14 REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
16 EFFECT(0, Null, string_null)