7 void Read_Effect(bool is_new);
9 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
10 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
13 REGISTRY(Effects, BITS(8))
14 #define Effects_from(i) _Effects_from(i, EFFECT_Null)
15 REGISTER_REGISTRY(RegisterEffects)
16 #define EFFECT(istrail, name, realname) \
17 REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
19 EFFECT(0, Null, string_null)