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Merge branch 'master' into martin-t/deglob-log
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / casings.qc
1 #include "casings.qh"
2
3 #include <common/util.qh>
4
5 #ifdef CSQC
6 #include <common/physics/movetypes/movetypes.qh>
7 #include "rubble.qh"
8 #endif
9
10 REGISTER_NET_TEMP(casings)
11
12 #if defined(SVQC)
13 .bool cvar_cl_casings;
14 #elif defined(CSQC)
15 bool cvar_cl_casings;
16 #endif
17 REPLICATE(cvar_cl_casings, bool, "cl_casings");
18
19 #ifdef SVQC
20 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
21 {
22         entity wep = casingowner.(weaponentity);
23         vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
24
25         FOREACH_CLIENT(true, {
26                 if (!(CS(it).cvar_cl_casings))
27                         continue;
28
29                 msg_entity = it;
30                 if (!sound_allowed(MSG_ONE, it))
31                         casingtype |= 0x80; // silent
32
33                 WriteHeader(MSG_ONE, casings);
34                 WriteByte(MSG_ONE, casingtype);
35                 WriteVector(MSG_ONE, org);
36                 WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity
37                 WriteByte(MSG_ONE, ang.x * 256 / 360);
38                 WriteByte(MSG_ONE, ang.y * 256 / 360);
39                 WriteByte(MSG_ONE, ang.z * 256 / 360);
40         });
41 }
42 #endif
43
44 #ifdef CSQC
45 entityclass(Casing);
46 classfield(Casing) .float alpha;
47 classfield(Casing) .bool silent;
48 classfield(Casing) .int state;
49 classfield(Casing) .float cnt;
50
51 void Casing_Delete(entity this)
52 {
53     delete(this);
54 }
55
56 void Casing_Draw(entity this)
57 {
58     if (IS_ONGROUND(this))
59     {
60         this.angles_x = 0;
61         this.angles_z = 0;
62         //UNSET_ONGROUND(this);
63     }
64
65     Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
66     if (wasfreed(this))
67         return; // deleted by touch function
68
69     this.renderflags = 0;
70     this.alpha = bound(0, this.cnt - time, 1);
71
72     if (this.alpha < ALPHA_MIN_VISIBLE)
73     {
74         Casing_Delete(this);
75         this.drawmask = 0;
76     }
77 }
78
79 SOUND(BRASS1, W_Sound("brass1"));
80 SOUND(BRASS2, W_Sound("brass2"));
81 SOUND(BRASS3, W_Sound("brass3"));
82 Sound SND_BRASS_RANDOM() {
83     return Sounds_from(SND_BRASS1.m_id + floor(prandom() * 3));
84 }
85 SOUND(CASINGS1, W_Sound("casings1"));
86 SOUND(CASINGS2, W_Sound("casings2"));
87 SOUND(CASINGS3, W_Sound("casings3"));
88 Sound SND_CASINGS_RANDOM() {
89     return Sounds_from(SND_CASINGS1.m_id + floor(prandom() * 3));
90 }
91
92 void Casing_Touch(entity this, entity toucher)
93 {
94     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
95     {
96         Casing_Delete(this);
97         return;
98     }
99
100     if (!this.silent)
101     if (!trace_ent || trace_ent.solid == SOLID_BSP)
102     {
103         if(vdist(this.velocity, >, 50))
104         {
105             if (time >= this.nextthink)
106             {
107                 Sound s;
108                 switch (this.state)
109                 {
110                     case 1:
111                         s = SND_CASINGS_RANDOM();
112                         break;
113                     default:
114                         s = SND_BRASS_RANDOM();
115                         break;
116                 }
117
118                 sound (this, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
119             }
120         }
121     }
122
123     this.nextthink = time + 0.2;
124 }
125
126 void Casing_Damage(entity this, float thisdmg, int hittype, vector org, vector thisforce)
127 {
128     if (thisforce.z < 0)
129         thisforce.z = 0;
130     this.velocity = this.velocity + thisforce + '0 0 100';
131     UNSET_ONGROUND(this);
132 }
133
134 NET_HANDLE(casings, bool isNew)
135 {
136     int _state = ReadByte();
137     vector org = ReadVector();
138     vector vel = decompressShortVector(ReadShort());
139     vector ang;
140     ang_x = ReadByte() * 360 / 256;
141     ang_y = ReadByte() * 360 / 256;
142     ang_z = ReadByte() * 360 / 256;
143     return = true;
144
145     Casing casing = RubbleNew("casing");
146     casing.silent = (_state & 0x80);
147     casing.state = (_state & 0x7F);
148     casing.origin = org;
149     setorigin(casing, casing.origin);
150     casing.velocity = vel;
151     casing.angles = ang;
152     casing.drawmask = MASK_NORMAL;
153
154     casing.draw = Casing_Draw;
155     if (isNew) IL_PUSH(g_drawables, casing);
156     casing.velocity = casing.velocity + 2 * prandomvec();
157     casing.avelocity = '0 250 0' + 100 * prandomvec();
158     set_movetype(casing, MOVETYPE_BOUNCE);
159     casing.bouncefactor = 0.25;
160     settouch(casing, Casing_Touch);
161     casing.move_time = time;
162     casing.event_damage = Casing_Damage;
163     casing.solid = SOLID_TRIGGER;
164
165     switch (casing.state)
166     {
167         case 1:
168             setmodel(casing, MDL_CASING_SHELL);
169             casing.cnt = time + autocvar_cl_casings_shell_time;
170             break;
171         default:
172             setmodel(casing, MDL_CASING_BULLET);
173             casing.cnt = time + autocvar_cl_casings_bronze_time;
174             break;
175     }
176
177     setsize(casing, '0 0 -1', '0 0 -1');
178
179     RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
180 }
181
182 #endif